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-rw-r--r--Triple-layer-metatiles.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Triple-layer-metatiles.md b/Triple-layer-metatiles.md
index 87872ef..32c6594 100644
--- a/Triple-layer-metatiles.md
+++ b/Triple-layer-metatiles.md
@@ -19,7 +19,7 @@ The following table shows some information about each layer when the player is o
|----------|-------------|------------------------|------------------|
| 0 | 0 | [13,14] | User Interface |
| 1 | 1 | [4,6,8,10,12] | Top Map Layer |
-| 2 | 2 | [0,1,2,3,5,7,9,11,15] | Medium Map Layer |
+| 2 | 2 | [0,1,2,3,5,7,9,11,15] | Middle Map Layer |
| 3 | 3 | [] | Bottom Map Layer |
An NPC sprite will be rendered on top of a layer if its corresponding elevation (Also called Z Coordinate) is greater than the priority of the respective layer. This may sound confusing, so here's an example: