summaryrefslogtreecommitdiff
path: root/Add-a-Debug-Mode.md
diff options
context:
space:
mode:
Diffstat (limited to 'Add-a-Debug-Mode.md')
-rw-r--r--Add-a-Debug-Mode.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/Add-a-Debug-Mode.md b/Add-a-Debug-Mode.md
index 5205bc9..b79eaab 100644
--- a/Add-a-Debug-Mode.md
+++ b/Add-a-Debug-Mode.md
@@ -380,4 +380,6 @@ void Debug_ShowMainMenu(void) {
This is the function that gets called in `field_control_avatar.c`. It first creates both a window and a list menu, which we've already discussed, and then creates a *task* to handle user input. A task is just a function which is invoked each frame. The task for this menu is the function `DebugTask_HandleMainMenuInput`, which checks for user input and delegates to the functions specified in `sDebugMenuActions`.
-You should now be able to compile and run your game and open and close the debug menu. At this point my work is done; it's up to you now to decide what functionality to provide in your debug menu. \ No newline at end of file
+You should now be able to compile and run your game and open and close the debug menu. At this point my work is done; it's up to you now to decide what functionality to provide in your debug menu.
+
+This guide is thanks to Ketsuban \ No newline at end of file