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Diffstat (limited to 'Add-a-Debug-Mode.md')
-rw-r--r-- | Add-a-Debug-Mode.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Add-a-Debug-Mode.md b/Add-a-Debug-Mode.md index 5205bc9..b79eaab 100644 --- a/Add-a-Debug-Mode.md +++ b/Add-a-Debug-Mode.md @@ -380,4 +380,6 @@ void Debug_ShowMainMenu(void) { This is the function that gets called in `field_control_avatar.c`. It first creates both a window and a list menu, which we've already discussed, and then creates a *task* to handle user input. A task is just a function which is invoked each frame. The task for this menu is the function `DebugTask_HandleMainMenuInput`, which checks for user input and delegates to the functions specified in `sDebugMenuActions`. -You should now be able to compile and run your game and open and close the debug menu. At this point my work is done; it's up to you now to decide what functionality to provide in your debug menu.
\ No newline at end of file +You should now be able to compile and run your game and open and close the debug menu. At this point my work is done; it's up to you now to decide what functionality to provide in your debug menu. + +This guide is thanks to Ketsuban
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