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## Omnidirectional Jump
credits to ghoulslash
This tutorial teaches you how to create a tile behavior that lets you jump over it from any direction
<a href="https://imgur.com/fT9c6ZV"><img src="https://imgur.com/fT9c6ZV.gif" title="source: imgur.com" /></a>
### Step 1 - create the behavior
Open [include/constants/metatile_behaviors.h](../blob/master/include/constants/metatile_behaviors.h). Replace an unused behavior with:
e.g.:
```diff
-#define MB_UNUSED_1D 0x1D
+#define MB_OMNIDIRECTIONAL_JUMP 0x1D
```
### Step 1 - make the behavior do something
Open [src/event_object_movement.c](../blob/master/src/event_object_movement.c), and find `GetLedgeJumpDirection` and replace the entire function with the following:
```c
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z)
{
static bool8 (*const sLedgeJumpBehaviors[])(u8) = {
MetatileBehavior_IsJumpSouth,
MetatileBehavior_IsJumpNorth,
MetatileBehavior_IsJumpWest,
MetatileBehavior_IsJumpEast,
};
u8 behavior;
u8 direction = z;
if (direction == 0)
return 0;
else if (direction > 4)
direction -= 4;
direction--;
behavior = MapGridGetMetatileBehaviorAt(x, y);
if (sLedgeJumpBehaviors[direction](behavior) || MetatileBehavior_IsOmnidirectionalJump(behavior))
return direction + 1;
return DIR_NONE;
}
```
### Step 3 - make the function recognize the behavior
Open [src/metatile_behavior.c](../blob/master/src/metatile_behavior.c). Add the following at the end of the file
```c
bool8 MetatileBehavior_IsOmnidirectionalJump(u8 metatileBehavior)
{
if (metatileBehavior == MB_OMNIDIRECTIONAL_JUMP)
return TRUE;
else
return FALSE;
}
```
Then, open [include/metatile_behavior.h](../blob/master/include/metatile_behavior.h) and add the following somewhere:
```diff
+bool8 MetatileBehavior_IsOmnidirectionalJump(u8 metatileBehavior);
```
### Step 4 - Assign your behavior
Give one of your tiles the behavior `MB_OMNIDIRECTIONAL_JUMP` in porymap, and jump for joy!
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