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authorDizzyEggg <jajkodizzy@wp.pl>2017-11-26 17:15:28 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2017-11-26 17:15:28 +0100
commit1bb5b1fd07260cd027d9504a0debfdc294cebc9f (patch)
tree4494be7e292351c2e551361569ba96e48cff340f
parent8c30c42c36b7904c223277b9739f5a7e78be1793 (diff)
more battle labels
-rw-r--r--data/battle_scripts_1.s328
-rw-r--r--data/battle_scripts_2.s2
-rw-r--r--include/battle_scripts.h148
-rw-r--r--src/battle_2.c28
-rw-r--r--src/battle_util.c210
-rw-r--r--sym_ewram.txt4
6 files changed, 362 insertions, 358 deletions
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index 1da4aec0b..a213225c6 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -745,7 +745,7 @@ BattleScript_EffectLightScreen::
attackstring
ppreduce
setlightscreen
- goto BattleScript_82D928C
+ goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectTriAttack::
setmoveeffect EFFECT_TRI_ATTACK
@@ -755,8 +755,8 @@ BattleScript_EffectRest::
attackcanceler
attackstring
ppreduce
- jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_82D8FD6
- jumpifcantmakeasleep BattleScript_82D8FC6
+ jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_RestIsAlreadyAsleep
+ jumpifcantmakeasleep BattleScript_RestCantSleep
trysetrest BattleScript_AlreadyAtFullHp
pause 0x20
printfromtable gRestUsedStringIds
@@ -765,13 +765,13 @@ BattleScript_EffectRest::
waitstate
goto BattleScript_PresentHealTarget
-BattleScript_82D8FC6::
+BattleScript_RestCantSleep::
pause 0x40
printfromtable gUproarAwakeStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
-BattleScript_82D8FD6::
+BattleScript_RestIsAlreadyAsleep::
various ATTACKER, 0x17
pause 0x20
printstring STRINGID_PKMNALREADYASLEEP2
@@ -795,13 +795,13 @@ BattleScript_KOFail::
goto BattleScript_MoveEnd
BattleScript_EffectRazorWind::
- jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D9040
- jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_82D9040
+ jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 0x0
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
-BattleScript_82D9040::
+BattleScript_TwoTurnMovesSecondTurn::
attackcanceler
setmoveeffect EFFECT_CHARGING
setbyte sANIM_TURN, 0x1
@@ -847,11 +847,11 @@ BattleScript_EffectDragonRage::
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectTrap::
- jumpifnotmove MOVE_WHIRLPOOL, BattleScript_82D9105
- jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_82D9105
+ jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect
+ jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect
orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
setbyte sDMG_MULTIPLIER, 0x2
-BattleScript_82D9105::
+BattleScript_DoWrapEffect::
setmoveeffect EFFECT_WRAP
goto BattleScript_EffectHit
@@ -996,7 +996,7 @@ BattleScript_EffectReflect::
attackstring
ppreduce
setreflect
-BattleScript_82D928C::
+BattleScript_PrintReflectLightScreenSafeguardString::
attackanimation
waitanimation
printfromtable gReflectLightScreenSafeguardStringIds
@@ -1082,8 +1082,8 @@ BattleScript_EffectAccuracyDownHit::
goto BattleScript_EffectHit
BattleScript_EffectSkyAttack::
- jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D9040
- jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_82D9040
+ jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 0x3
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
@@ -1107,21 +1107,21 @@ BattleScript_EffectSubstitute::
ppreduce
attackstring
waitstate
- jumpifstatus2 ATTACKER, STATUS2_SUBSTITUTE, BattleScript_82D943E
+ jumpifstatus2 ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
setsubstitute
- jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x1, BattleScript_82D942B
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x1, BattleScript_SubstituteAnim
pause 0x20
- goto BattleScript_82D9431
-BattleScript_82D942B::
+ goto BattleScript_SubstituteString
+BattleScript_SubstituteAnim::
attackanimation
waitanimation
healthbarupdate ATTACKER
datahpupdate ATTACKER
-BattleScript_82D9431::
+BattleScript_SubstituteString::
printfromtable gSubsituteUsedStringIds
waitmessage 0x40
goto BattleScript_MoveEnd
-BattleScript_82D943E::
+BattleScript_AlreadyHasSubstitute::
various ATTACKER, 0x17
pause 0x20
printstring STRINGID_PKMNHASSUBSTITUTE
@@ -1180,8 +1180,8 @@ BattleScript_EffectLeechSeed::
pause 0x20
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_82D94E5, ACC_CURR_MOVE
-BattleScript_82D94E5::
+ accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
+BattleScript_DoLeechSeed::
setseeded
attackanimation
waitanimation
@@ -1276,16 +1276,16 @@ BattleScript_EffectPainSplit::
BattleScript_EffectSnore::
attackcanceler
- jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_82D95CE
+ jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_SnoreIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
-BattleScript_82D95CE::
- jumpifhalfword EQUAL, gOriginallyUsedMove, MOVE_SLEEP_TALK, BattleScript_82D95E2
+BattleScript_SnoreIsAsleep::
+ jumpifhalfword EQUAL, gOriginallyUsedMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
printstring STRINGID_PKMNFASTASLEEP
waitmessage 0x40
statusanimation ATTACKER
-BattleScript_82D95E2::
+BattleScript_DoSnore::
attackstring
ppreduce
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
@@ -1388,15 +1388,15 @@ BattleScript_EffectHealBell::
waitanimation
printfromtable gPartyStatusHealStringIds
waitmessage 0x40
- jumpifnotmove MOVE_HEAL_BELL, BattleScript_82D96FE
- jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_82D96ED
+ jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
+ jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_CheckHealBellMon2Unaffected
printstring STRINGID_PKMNSXBLOCKSY
waitmessage 0x40
-BattleScript_82D96ED::
- jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x2, BattleScript_82D96FE
+BattleScript_CheckHealBellMon2Unaffected::
+ jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x2, BattleScript_PartyHealEnd
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage 0x40
-BattleScript_82D96FE::
+BattleScript_PartyHealEnd::
updatestatusicon ATTACKER_WITH_PARTNER
waitstate
goto BattleScript_MoveEnd
@@ -1411,9 +1411,9 @@ BattleScript_EffectTripleKick::
BattleScript_TripleKickLoop::
jumpifhasnohp ATTACKER, BattleScript_TripleKickEnd
jumpifhasnohp TARGET, BattleScript_TripleKickNoMoreHits
- jumpifhalfword EQUAL, gOriginallyUsedMove, MOVE_SLEEP_TALK, BattleScript_82D973A
+ jumpifhalfword EQUAL, gOriginallyUsedMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_TripleKickNoMoreHits
-BattleScript_82D973A::
+BattleScript_DoTripleKickAttack::
accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
movevaluescleanup
addbyte sTRIPLE_KICK_POWER, 10
@@ -1613,16 +1613,16 @@ BattleScript_EffectSandstorm::
attackstring
ppreduce
setsandstorm
- goto BattleScript_82D9B41
+ goto BattleScript_MoveWeatherChange
BattleScript_EffectRollout::
attackcanceler
attackstring
- jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D99CD
+ jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy
ppreduce
-BattleScript_82D99CD::
- accuracycheck BattleScript_82D99D4, ACC_CURR_MOVE
-BattleScript_82D99D4::
+BattleScript_RolloutCheckAccuracy::
+ accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE
+BattleScript_RolloutHit::
typecalc2
rolloutdamagecalculation
goto BattleScript_HitFromCritCalc
@@ -1637,13 +1637,13 @@ BattleScript_EffectSwagger::
attackanimation
waitanimation
setstatchanger ATK, 2, FALSE
- statbuffchange 0x1, BattleScript_82D9A1E
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82D9A1E
+ statbuffchange 0x1, BattleScript_SwaggerTryConfuse
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82D9A1E::
+BattleScript_SwaggerTryConfuse::
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
setmoveeffect EFFECT_CONFUSION
@@ -1654,13 +1654,13 @@ BattleScript_EffectFuryCutter::
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_82D9A43, ACC_CURR_MOVE
-BattleScript_82D9A43::
+ accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE
+BattleScript_FuryCutterHit::
furycuttercalc
critcalc
damagecalc
typecalc
- jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, BattleScript_82D9A43
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, BattleScript_FuryCutterHit
adjustnormaldamage
goto BattleScript_HitFromAtkAnimation
@@ -1696,7 +1696,7 @@ BattleScript_EffectSafeguard::
attackstring
ppreduce
setsafeguard
- goto BattleScript_82D928C
+ goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectThawHit::
setmoveeffect EFFECT_BURN
@@ -1768,7 +1768,7 @@ BattleScript_EffectRainDance::
attackstring
ppreduce
setrain
-BattleScript_82D9B41::
+BattleScript_MoveWeatherChange::
attackanimation
waitanimation
printfromtable gMoveWeatherChangeStringIds
@@ -1781,7 +1781,7 @@ BattleScript_EffectSunnyDay::
attackstring
ppreduce
setsunny
- goto BattleScript_82D9B41
+ goto BattleScript_MoveWeatherChange
BattleScript_EffectDefenseUpHit::
setmoveeffect EFFECT_DEF_PLUS_1 | AFFECTS_USER
@@ -1831,25 +1831,25 @@ BattleScript_EffectMirrorCoat::
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectSkullBash::
- jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D9040
- jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_82D9040
+ jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 0x2
call BattleScriptFirstChargingTurn
setstatchanger DEF, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82D9C16
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82D9C16
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_SkullBashEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SkullBashEnd
setgraphicalstatchangevalues
playanimation ATTACKER, ANIM_STATS_CHANGE, sANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82D9C16::
+BattleScript_SkullBashEnd::
goto BattleScript_MoveEnd
BattleScript_EffectTwister::
- jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_82D9C35
+ jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect
orword gHitMarker, HITMARKER_IGNORE_ON_AIR
setbyte sDMG_MULTIPLIER, 0x2
-BattleScript_82D9C35::
+BattleScript_FlinchEffect::
setmoveeffect EFFECT_FLINCH
goto BattleScript_EffectHit
@@ -1864,7 +1864,6 @@ BattleScript_82D9C44::
orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
setbyte sDMG_MULTIPLIER, 0x2
goto BattleScript_82D9C73
-
BattleScript_82D9C64::
bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
setbyte sDMG_MULTIPLIER, 0x1
@@ -1892,7 +1891,6 @@ BattleScript_82D9C73::
moveend 0x2, 0x10
jumpifnexttargetvalid BattleScript_82D9C44
end
-
BattleScript_82D9CAC::
pause 0x20
typecalc
@@ -1922,17 +1920,17 @@ BattleScript_EffectGust::
goto BattleScript_EffectHit
BattleScript_EffectStomp::
- jumpifnostatus3 TARGET, STATUS3_MINIMIZED, BattleScript_82D9C35
+ jumpifnostatus3 TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect
setbyte sDMG_MULTIPLIER, 0x2
- goto BattleScript_82D9C35
+ goto BattleScript_FlinchEffect
BattleScript_EffectSolarbeam::
- jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_82D9D28
- jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_82D9D28
+ jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
+ jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
jumpifhalfword COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn
-BattleScript_82D9D28::
- jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D9040
- jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_82D9040
+BattleScript_SolarbeamDecideTurn::
+ jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 0x1
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
@@ -1941,7 +1939,7 @@ BattleScript_SolarbeamOnFirstTurn::
setmoveeffect EFFECT_CHARGING | AFFECTS_USER
seteffectprimary
ppreduce
- goto BattleScript_82D9040
+ goto BattleScript_TwoTurnMovesSecondTurn
BattleScript_EffectThunder::
setmoveeffect EFFECT_PARALYSIS
@@ -2027,9 +2025,9 @@ BattleScript_SecondTurnSemiInvulnerable::
setbyte sANIM_TURN, 0x1
clearstatusfromeffect ATTACKER
orword gHitMarker, HITMARKER_NO_PPDEDUCT
- jumpifnotmove MOVE_BOUNCE, BattleScript_82D9EA3
+ jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit
setmoveeffect EFFECT_PARALYSIS
-BattleScript_82D9EA3::
+BattleScript_SemiInvulnerableTryHit::
accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
clearsemiinvulnerablebit
goto BattleScript_HitFromAtkString
@@ -2044,11 +2042,11 @@ BattleScript_EffectDefenseCurl::
ppreduce
setdefensecurlbit
setstatchanger DEF, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82D9ED3
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DefenseCurlDoStatUpAnim
jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString
attackanimation
waitanimation
-BattleScript_82D9ED3::
+BattleScript_DefenseCurlDoStatUpAnim::
goto BattleScript_StatUpDoAnim
BattleScript_EffectSoftboiled::
@@ -2101,9 +2099,9 @@ BattleScript_EffectUproar::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setmoveeffect EFFECT_UPROAR | AFFECTS_USER
attackstring
- jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_82D9F5A
+ jumpifstatus2 ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit
ppreduce
-BattleScript_82D9F5A::
+BattleScript_UproarHit::
nop
goto BattleScript_HitFromCritCalc
@@ -2161,7 +2159,7 @@ BattleScript_EffectHail::
attackstring
ppreduce
sethail
- goto BattleScript_82D9B41
+ goto BattleScript_MoveWeatherChange
BattleScript_EffectTorment::
attackcanceler
@@ -2185,13 +2183,13 @@ BattleScript_EffectFlatter::
attackanimation
waitanimation
setstatchanger SPATK, 1, FALSE
- statbuffchange 0x1, BattleScript_82DA03A
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA03A
+ statbuffchange 0x1, BattleScript_FlatterTryConfuse
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
playanimation TARGET, ANIM_STATS_CHANGE, sANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA03A::
+BattleScript_FlatterTryConfuse::
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
setmoveeffect EFFECT_CONFUSION
@@ -2203,7 +2201,7 @@ BattleScript_EffectWillOWisp::
attackstring
ppreduce
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, STATUS_BURN, BattleScript_82DA0BB
+ jumpifstatus TARGET, STATUS_BURN, BattleScript_AlreadyBurned
jumpiftype TARGET, TYPE_FIRE, BattleScript_NotAffected
jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
jumpifstatus TARGET, STATUS_ANY, BattleScript_ButItFailed
@@ -2221,7 +2219,7 @@ BattleScript_WaterVeilPrevents::
call BattleScript_BRNPrevention
goto BattleScript_MoveEnd
-BattleScript_82DA0BB::
+BattleScript_AlreadyBurned::
various ATTACKER, 0x17
pause 0x20
printstring STRINGID_PKMNALREADYHASBURN
@@ -2679,9 +2677,9 @@ BattleScript_EffectTickle::
attackcanceler
attackstring
ppreduce
- jumpifstat TARGET, GREATER_THAN, ATK, 0x0, BattleScript_82DA571
- jumpifstat TARGET, EQUAL, DEF, 0x0, BattleScript_82DA5CF
-BattleScript_82DA571::
+ jumpifstat TARGET, GREATER_THAN, ATK, 0x0, BattleScript_TickleDoMoveAnim
+ jumpifstat TARGET, EQUAL, DEF, 0x0, BattleScript_CantLowerMultipleStats
+BattleScript_TickleDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
@@ -2689,21 +2687,21 @@ BattleScript_82DA571::
playstatchangeanimation TARGET, 0x6, 0x5
playstatchangeanimation TARGET, 0x2, 0x1
setstatchanger ATK, 1, TRUE
- statbuffchange 0x1, BattleScript_82DA5A7
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA5A7
+ statbuffchange 0x1, BattleScript_TickleTryLowerDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_82DA5A7::
+BattleScript_TickleTryLowerDef::
playstatchangeanimation TARGET, 0x4, 0x1
setstatchanger DEF, 1, TRUE
- statbuffchange 0x1, BattleScript_82DA5CA
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA5CA
+ statbuffchange 0x1, BattleScript_TickleEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
printfromtable gStatDownStringIds
waitmessage 0x40
-BattleScript_82DA5CA::
+BattleScript_TickleEnd::
goto BattleScript_MoveEnd
-BattleScript_82DA5CF::
+BattleScript_CantLowerMultipleStats::
pause 0x20
orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring STRINGID_STATSWONTDECREASE2
@@ -2714,25 +2712,25 @@ BattleScript_EffectCosmicPower::
attackcanceler
attackstring
ppreduce
- jumpifstat ATTACKER, LESS_THAN, DEF, 0xC, BattleScript_82DA5F8
+ jumpifstat ATTACKER, LESS_THAN, DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim
jumpifstat ATTACKER, EQUAL, SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
-BattleScript_82DA5F8::
+BattleScript_CosmicPowerDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x24, 0x0
setstatchanger DEF, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA623
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA623
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA623::
+BattleScript_CosmicPowerTrySpDef::
setstatchanger SPDEF, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA642
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA642
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA642::
+BattleScript_CosmicPowerEnd::
goto BattleScript_MoveEnd
BattleScript_EffectSkyUppercut::
@@ -2743,50 +2741,50 @@ BattleScript_EffectBulkUp::
attackcanceler
attackstring
ppreduce
- jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_82DA66A
+ jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_BulkUpDoMoveAnim
jumpifstat ATTACKER, EQUAL, DEF, 0xC, BattleScript_CantRaiseMultipleStats
-BattleScript_82DA66A::
+BattleScript_BulkUpDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x6, 0x0
setstatchanger ATK, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA695
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA695
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA695::
+BattleScript_BulkUpTryDef::
setstatchanger DEF, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA6B4
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA6B4
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA6B4::
+BattleScript_BulkUpEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCalmMind::
attackcanceler
attackstring
ppreduce
- jumpifstat ATTACKER, LESS_THAN, SPATK, 0xC, BattleScript_82DA6CE
+ jumpifstat ATTACKER, LESS_THAN, SPATK, 0xC, BattleScript_CalmMindDoMoveAnim
jumpifstat ATTACKER, EQUAL, SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
-BattleScript_82DA6CE::
+BattleScript_CalmMindDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0x30, 0x0
setstatchanger SPATK, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA6F9
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA6F9
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA6F9::
+BattleScript_CalmMindTrySpDef::
setstatchanger SPDEF, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA718
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA718
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA718::
+BattleScript_CalmMindEnd::
goto BattleScript_MoveEnd
BattleScript_CantRaiseMultipleStats::
@@ -2800,25 +2798,25 @@ BattleScript_EffectDragonDance::
attackcanceler
attackstring
ppreduce
- jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_82DA746
+ jumpifstat ATTACKER, LESS_THAN, ATK, 0xC, BattleScript_DragonDanceDoMoveAnim
jumpifstat ATTACKER, EQUAL, SPEED, 0xC, BattleScript_CantRaiseMultipleStats
-BattleScript_82DA746::
+BattleScript_DragonDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sFIELD_1B, 0x0
playstatchangeanimation ATTACKER, 0xA, 0x0
setstatchanger ATK, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA771
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA771
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA771::
+BattleScript_DragonDanceTrySpeed::
setstatchanger SPEED, 1, FALSE
- statbuffchange AFFECTS_USER | 0x1, BattleScript_82DA790
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DA790
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds
waitmessage 0x40
-BattleScript_82DA790::
+BattleScript_DragonDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCamouflage::
@@ -2964,23 +2962,22 @@ BattleScript_PayDayMoneyAndPickUpItems::
end2
BattleScript_LocalBattleLost::
- jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOME, BattleScript_82DA9BE
- jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_82DA9C9
- jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x4000000, BattleScript_82DA9C9
- jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_EREADER_TRAINER, BattleScript_82DA9BD
- jumpifhalfword EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_82DA9BD
-BattleScript_82DA9B1::
+ jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
+ jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText
+ jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText
+ jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
+ jumpifhalfword EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd
+BattleScript_LocalBattleLostPrintWhiteOut::
printstring STRINGID_PLAYERWHITEOUT
waitmessage 0x40
printstring STRINGID_PLAYERWHITEOUT2
waitmessage 0x40
-BattleScript_82DA9BD::
+BattleScript_LocalBattleLostEnd::
end2
-
-BattleScript_82DA9BE::
- jumpifbyte EQUAL, gBattleOutcome, DREW, BattleScript_82DAA0A
-BattleScript_82DA9C9::
- jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_82DA9B1
+BattleScript_CheckDomeDrew::
+ jumpifbyte EQUAL, gBattleOutcome, DREW, BattleScript_LocalBattleLostEnd_
+BattleScript_LocalBattleLostPrintTrainersWinText::
+ jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut
various ATTACKER, VARIOUS_RETURN_OPPONENT_MON1
waitstate
various ATTACKER, VARIOUS_RETURN_OPPONENT_MON2
@@ -2988,15 +2985,15 @@ BattleScript_82DA9C9::
trainerslidein ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
- jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x800000, BattleScript_82DAA01
- jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAA0A
-BattleScript_82DAA01::
+ jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x800000, BattleScript_LocalBattleLostDoTrainer2WinText
+ jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
+BattleScript_LocalBattleLostDoTrainer2WinText::
trainerslideout IDENTITY_OPPONENT_MON1
waitstate
trainerslidein GBANK_1
waitstate
printstring STRINGID_TRAINER2WINTEXT
-BattleScript_82DAA0A::
+BattleScript_LocalBattleLostEnd_::
end2
BattleScript_82DAA0B::
@@ -3022,9 +3019,9 @@ BattleScript_LinkBattleWonOrLost::
jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER, BattleScript_82DAA5C
printstring STRINGID_BATTLEEND
waitmessage 0x40
- jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_RECORDED, BattleScript_82DAA58
+ jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd
atk57
-BattleScript_82DAA58::
+BattleScript_LinkBattleWonOrLostWaitEnd::
waitmessage 0x40
end2
@@ -3051,7 +3048,6 @@ BattleScript_FrontierTrainerBattleWon::
jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAAAB
printstring STRINGID_PLAYERDEFEATEDTRAINER1
goto BattleScript_82DAAAE
-
BattleScript_82DAAAB::
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_82DAAAE::
@@ -3104,7 +3100,7 @@ BattleScript_82DAB0B::
printselectionstringfromtable gNoEscapeStringIds
endselectionscript
-BattleScript_82DAB11::
+BattleScript_PrintFullBox::
printselectionstring STRINGID_BOXISFULL
endselectionscript
@@ -3216,23 +3212,23 @@ BattleScript_LearnedNewMove::
BattleScript_LearnMoveReturn::
return
-BattleScript_82DAC2C::
+BattleScript_RainContinuesOrEnds::
printfromtable gRainContinuesStringIds
waitmessage 0x40
- jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DAC46
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_RainContinuesOrEndsEnd
playanimation ATTACKER, ANIM_RAIN_CONTINUES, NULL
-BattleScript_82DAC46::
+BattleScript_RainContinuesOrEndsEnd::
end2
-BattleScript_82DAC47::
+BattleScript_DamagingWeatherContinues::
printfromtable gSandStormHailContinuesStringIds
waitmessage 0x40
playanimation2 ATTACKER, sANIM_ARG1, NULL
setbyte gBattleCommunication, 0x0
-BattleScript_82DAC5F::
+BattleScript_DamagingWeatherLoop::
copyarraywithindex gBankAttacker, gBanksByTurnOrder, gBattleCommunication, 0x1
weatherdamage
- jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_82DACA0
+ jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
printfromtable gSandStormHailDmgStringIds
waitmessage 0x40
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
@@ -3241,38 +3237,38 @@ BattleScript_82DAC5F::
healthbarupdate ATTACKER
datahpupdate ATTACKER
tryfaintmon ATTACKER, FALSE, NULL
- atk24 BattleScript_82DACA0
-BattleScript_82DACA0::
- jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_82DACBF
+ atk24 BattleScript_DamagingWeatherLoopIncrement
+BattleScript_DamagingWeatherLoopIncrement::
+ jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
addbyte gBattleCommunication, 0x1
- jumpifbytenotequal gBattleCommunication, gNoOfAllBanks, BattleScript_82DAC5F
-BattleScript_82DACBF::
+ jumpifbytenotequal gBattleCommunication, gNoOfAllBanks, BattleScript_DamagingWeatherLoop
+BattleScript_DamagingWeatherContinuesEnd::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
end2
-BattleScript_82DACC9::
+BattleScript_SandStormHailEnds::
printfromtable gSandStormHailEndStringIds
waitmessage 0x40
end2
-BattleScript_82DACD2::
+BattleScript_SunlightContinues::
printstring STRINGID_SUNLIGHTSTRONG
waitmessage 0x40
playanimation ATTACKER, ANIM_SUN_CONTINUES, NULL
end2
-BattleScript_82DACE0::
+BattleScript_SunlightFaded::
printstring STRINGID_SUNLIGHTFADED
waitmessage 0x40
end2
-BattleScript_82DACE7::
+BattleScript_OverworldWeatherStarts::
printfromtable gWeatherContinuesStringIds
waitmessage 0x40
playanimation2 ATTACKER, sANIM_ARG1, NULL
end3
-BattleScript_82DACFA::
+BattleScript_SideStatusWoreOff::
printstring STRINGID_PKMNSXWOREOFF
waitmessage 0x40
end2
@@ -3283,7 +3279,7 @@ BattleScript_SafeguardProtected::
waitmessage 0x40
end2
-BattleScript_82DAD0B::
+BattleScript_SafeguardEnds::
pause 0x20
printstring STRINGID_PKMNSAFEGUARDEXPIRED
waitmessage 0x40
@@ -3384,7 +3380,7 @@ BattleScript_MoveUsedIsDisabled::
waitmessage 0x40
goto BattleScript_MoveEnd
-BattleScript_82DAE1F::
+BattleScript_SelectingDisabledMove::
printselectionstring STRINGID_PKMNMOVEISDISABLED
endselectionscript
@@ -3583,7 +3579,7 @@ BattleScript_NoMovesLeft::
printselectionstring STRINGID_PKMNHASNOMOVESLEFT
endselectionscript
-BattleScript_82DB076::
+BattleScript_SelectingMoveWithNoPP::
printselectionstring STRINGID_NOPPLEFT
endselectionscript
@@ -3594,7 +3590,7 @@ BattleScript_NoPPForMove::
waitmessage 0x40
goto BattleScript_MoveEnd
-BattleScript_82DB089::
+BattleScript_SelectingTormentedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT
endselectionscript
@@ -3607,7 +3603,7 @@ BattleScript_82DB098::
printstring STRINGID_PKMNCANTUSEMOVETORMENT
goto BattleScript_82DAE2D
-BattleScript_82DB0A0::
+BattleScript_SelectingNotAllowedMoveTaunt::
printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT
endselectionscript
@@ -3685,7 +3681,7 @@ BattleScript_MoveUsedIsImprisoned::
waitmessage 0x40
goto BattleScript_MoveEnd
-BattleScript_82DB181::
+BattleScript_SelectingImprisionedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVESEALED
endselectionscript
@@ -4123,9 +4119,9 @@ BattleScript_MoveHPDrain::
orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
goto BattleScript_MoveEnd
-BattleScript_82DB591::
+BattleScript_MonMadeMoveUseless_PPLoss::
ppreduce
-BattleScript_82DB592::
+BattleScript_MonMadeMoveUseless::
attackstring
pause 0x20
printstring STRINGID_PKMNSXMADEYUSELESS
@@ -4247,7 +4243,7 @@ BattleScript_NoItemSteal::
waitmessage 0x40
return
-BattleScript_82DB68C::
+BattleScript_AbilityCuredStatus::
printstring STRINGID_PKMNSXCUREDITSYPROBLEM
waitmessage 0x40
updatestatusicon SCRIPTING_BANK
@@ -4260,7 +4256,7 @@ BattleScript_82DB695::
moveend 0x2, 0x10
end
-BattleScript_82DB6A5::
+BattleScript_IgnoresAndUsesRandomMove::
printstring STRINGID_PKMNIGNOREDORDERS
waitmessage 0x40
jumptorandomattack 0x0
@@ -4277,7 +4273,7 @@ BattleScript_82DB6C7::
moveend 0x2, 0x10
end
-BattleScript_82DB6D9::
+BattleScript_IgnoresAndFallsAsleep::
printstring STRINGID_PKMNBEGANTONAP
waitmessage 0x40
setmoveeffect EFFECT_SLEEP | AFFECTS_USER
@@ -4420,7 +4416,7 @@ BattleScript_ItemHealHP_Ret::
datahpupdate ATTACKER
return
-BattleScript_82DB812::
+BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s
index f54b0a6a0..88991ccd0 100644
--- a/data/battle_scripts_2.s
+++ b/data/battle_scripts_2.s
@@ -58,7 +58,7 @@ BattleScript_SafariBallThrow::
handleballthrow
BattleScript_SuccessBallThrow::
- jumpifhalfword EQUAL, gLastUsedItem, 0x5, BattleScript_82DBD92
+ jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_82DBD92
incrementgamestat 0xB
BattleScript_82DBD92::
printstring STRINGID_GOTCHAPKMNCAUGHT
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index 053942b9f..9c3f4906a 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -76,17 +76,17 @@ extern const u8 BattleScript_EffectPayDay[];
extern const u8 BattleScript_EffectLightScreen[];
extern const u8 BattleScript_EffectTriAttack[];
extern const u8 BattleScript_EffectRest[];
-extern const u8 BattleScript_82D8FC6[];
-extern const u8 BattleScript_82D8FD6[];
+extern const u8 BattleScript_RestCantSleep[];
+extern const u8 BattleScript_RestIsAlreadyAsleep[];
extern const u8 BattleScript_EffectOHKO[];
extern const u8 BattleScript_KOFail[];
extern const u8 BattleScript_EffectRazorWind[];
-extern const u8 BattleScript_82D9040[];
+extern const u8 BattleScript_TwoTurnMovesSecondTurn[];
extern const u8 BattleScriptFirstChargingTurn[];
extern const u8 BattleScript_EffectSuperFang[];
extern const u8 BattleScript_EffectDragonRage[];
extern const u8 BattleScript_EffectTrap[];
-extern const u8 BattleScript_82D9105[];
+extern const u8 BattleScript_DoWrapEffect[];
extern const u8 BattleScript_EffectDoubleHit[];
extern const u8 BattleScript_EffectRecoilIfMiss[];
extern const u8 BattleScript_82D9135[];
@@ -106,7 +106,7 @@ extern const u8 BattleScript_EffectDefenseDown2[];
extern const u8 BattleScript_EffectSpeedDown2[];
extern const u8 BattleScript_EffectSpecialDefenseDown2[];
extern const u8 BattleScript_EffectReflect[];
-extern const u8 BattleScript_82D928C[];
+extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[];
extern const u8 BattleScript_EffectPoison[];
extern const u8 BattleScript_EffectParalyze[];
extern const u8 BattleScript_AlreadyParalyzed[];
@@ -121,9 +121,9 @@ extern const u8 BattleScript_EffectSkyAttack[];
extern const u8 BattleScript_EffectConfuseHit[];
extern const u8 BattleScript_EffectTwineedle[];
extern const u8 BattleScript_EffectSubstitute[];
-extern const u8 BattleScript_82D942B[];
-extern const u8 BattleScript_82D9431[];
-extern const u8 BattleScript_82D943E[];
+extern const u8 BattleScript_SubstituteAnim[];
+extern const u8 BattleScript_SubstituteString[];
+extern const u8 BattleScript_AlreadyHasSubstitute[];
extern const u8 BattleScript_EffectRecharge[];
extern const u8 BattleScript_MoveUsedMustRecharge[];
extern const u8 BattleScript_EffectRage[];
@@ -131,7 +131,7 @@ extern const u8 BattleScript_RageMiss[];
extern const u8 BattleScript_EffectMimic[];
extern const u8 BattleScript_EffectMetronome[];
extern const u8 BattleScript_EffectLeechSeed[];
-extern const u8 BattleScript_82D94E5[];
+extern const u8 BattleScript_DoLeechSeed[];
extern const u8 BattleScript_EffectSplash[];
extern const u8 BattleScript_EffectDisable[];
extern const u8 BattleScript_EffectLevelDamage[];
@@ -140,8 +140,8 @@ extern const u8 BattleScript_EffectCounter[];
extern const u8 BattleScript_EffectEncore[];
extern const u8 BattleScript_EffectPainSplit[];
extern const u8 BattleScript_EffectSnore[];
-extern const u8 BattleScript_82D95CE[];
-extern const u8 BattleScript_82D95E2[];
+extern const u8 BattleScript_SnoreIsAsleep[];
+extern const u8 BattleScript_DoSnore[];
extern const u8 BattleScript_EffectConversion2[];
extern const u8 BattleScript_EffectLockOn[];
extern const u8 BattleScript_EffectSketch[];
@@ -152,11 +152,11 @@ extern const u8 BattleScript_EffectDestinyBond[];
extern const u8 BattleScript_EffectFlail[];
extern const u8 BattleScript_EffectSpite[];
extern const u8 BattleScript_EffectHealBell[];
-extern const u8 BattleScript_82D96ED[];
-extern const u8 BattleScript_82D96FE[];
+extern const u8 BattleScript_CheckHealBellMon2Unaffected[];
+extern const u8 BattleScript_PartyHealEnd[];
extern const u8 BattleScript_EffectTripleKick[];
extern const u8 BattleScript_TripleKickLoop[];
-extern const u8 BattleScript_82D973A[];
+extern const u8 BattleScript_DoTripleKickAttack[];
extern const u8 BattleScript_TripleKickNoMoreHits[];
extern const u8 BattleScript_TripleKickPrintStrings[];
extern const u8 BattleScript_TripleKickEnd[];
@@ -181,12 +181,12 @@ extern const u8 BattleScript_PerishSongLoopIncrement[];
extern const u8 BattleScript_PerishSongNotAffected[];
extern const u8 BattleScript_EffectSandstorm[];
extern const u8 BattleScript_EffectRollout[];
-extern const u8 BattleScript_82D99CD[];
-extern const u8 BattleScript_82D99D4[];
+extern const u8 BattleScript_RolloutCheckAccuracy[];
+extern const u8 BattleScript_RolloutHit[];
extern const u8 BattleScript_EffectSwagger[];
-extern const u8 BattleScript_82D9A1E[];
+extern const u8 BattleScript_SwaggerTryConfuse[];
extern const u8 BattleScript_EffectFuryCutter[];
-extern const u8 BattleScript_82D9A43[];
+extern const u8 BattleScript_FuryCutterHit[];
extern const u8 BattleScript_EffectAttract[];
extern const u8 BattleScript_EffectReturn[];
extern const u8 BattleScript_EffectPresent[];
@@ -199,7 +199,7 @@ extern const u8 BattleScript_EffectSonicboom[];
extern const u8 BattleScript_EffectMorningSun[];
extern const u8 BattleScript_EffectHiddenPower[];
extern const u8 BattleScript_EffectRainDance[];
-extern const u8 BattleScript_82D9B41[];
+extern const u8 BattleScript_MoveWeatherChange[];
extern const u8 BattleScript_EffectSunnyDay[];
extern const u8 BattleScript_EffectDefenseUpHit[];
extern const u8 BattleScript_EffectAttackUpHit[];
@@ -208,9 +208,9 @@ extern const u8 BattleScript_EffectBellyDrum[];
extern const u8 BattleScript_EffectPsychUp[];
extern const u8 BattleScript_EffectMirrorCoat[];
extern const u8 BattleScript_EffectSkullBash[];
-extern const u8 BattleScript_82D9C16[];
+extern const u8 BattleScript_SkullBashEnd[];
extern const u8 BattleScript_EffectTwister[];
-extern const u8 BattleScript_82D9C35[];
+extern const u8 BattleScript_FlinchEffect[];
extern const u8 BattleScript_EffectEarthquake[];
extern const u8 BattleScript_82D9C44[];
extern const u8 BattleScript_82D9C64[];
@@ -220,7 +220,7 @@ extern const u8 BattleScript_EffectFutureSight[];
extern const u8 BattleScript_EffectGust[];
extern const u8 BattleScript_EffectStomp[];
extern const u8 BattleScript_EffectSolarbeam[];
-extern const u8 BattleScript_82D9D28[];
+extern const u8 BattleScript_SolarbeamDecideTurn[];
extern const u8 BattleScript_SolarbeamOnFirstTurn[];
extern const u8 BattleScript_EffectThunder[];
extern const u8 BattleScript_EffectTeleport[];
@@ -234,10 +234,10 @@ extern const u8 BattleScript_FirstTurnDive[];
extern const u8 BattleScript_FirstTurnFly[];
extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
-extern const u8 BattleScript_82D9EA3[];
+extern const u8 BattleScript_SemiInvulnerableTryHit[];
extern const u8 BattleScript_SemiInvulnerableMiss[];
extern const u8 BattleScript_EffectDefenseCurl[];
-extern const u8 BattleScript_82D9ED3[];
+extern const u8 BattleScript_DefenseCurlDoStatUpAnim[];
extern const u8 BattleScript_EffectSoftboiled[];
extern const u8 BattleScript_PresentHealTarget[];
extern const u8 BattleScript_AlreadyAtFullHp[];
@@ -247,7 +247,7 @@ extern const u8 BattleScript_ButItFailedPpReduce[];
extern const u8 BattleScript_ButItFailed[];
extern const u8 BattleScript_NotAffected[];
extern const u8 BattleScript_EffectUproar[];
-extern const u8 BattleScript_82D9F5A[];
+extern const u8 BattleScript_UproarHit[];
extern const u8 BattleScript_EffectStockpile[];
extern const u8 BattleScript_EffectSpitUp[];
extern const u8 BattleScript_SpitUpFail[];
@@ -257,10 +257,10 @@ extern const u8 BattleScript_SwallowFail[];
extern const u8 BattleScript_EffectHail[];
extern const u8 BattleScript_EffectTorment[];
extern const u8 BattleScript_EffectFlatter[];
-extern const u8 BattleScript_82DA03A[];
+extern const u8 BattleScript_FlatterTryConfuse[];
extern const u8 BattleScript_EffectWillOWisp[];
extern const u8 BattleScript_WaterVeilPrevents[];
-extern const u8 BattleScript_82DA0BB[];
+extern const u8 BattleScript_AlreadyBurned[];
extern const u8 BattleScript_EffectMemento[];
extern const u8 BattleScript_82DA119[];
extern const u8 BattleScript_82DA13C[];
@@ -317,28 +317,28 @@ extern const u8 BattleScript_EffectPoisonFang[];
extern const u8 BattleScript_EffectWeatherBall[];
extern const u8 BattleScript_EffectOverheat[];
extern const u8 BattleScript_EffectTickle[];
-extern const u8 BattleScript_82DA571[];
-extern const u8 BattleScript_82DA5A7[];
-extern const u8 BattleScript_82DA5CA[];
-extern const u8 BattleScript_82DA5CF[];
+extern const u8 BattleScript_TickleDoMoveAnim[];
+extern const u8 BattleScript_TickleTryLowerDef[];
+extern const u8 BattleScript_TickleEnd[];
+extern const u8 BattleScript_CantLowerMultipleStats[];
extern const u8 BattleScript_EffectCosmicPower[];
-extern const u8 BattleScript_82DA5F8[];
-extern const u8 BattleScript_82DA623[];
-extern const u8 BattleScript_82DA642[];
+extern const u8 BattleScript_CosmicPowerDoMoveAnim[];
+extern const u8 BattleScript_CosmicPowerTrySpDef[];
+extern const u8 BattleScript_CosmicPowerEnd[];
extern const u8 BattleScript_EffectSkyUppercut[];
extern const u8 BattleScript_EffectBulkUp[];
-extern const u8 BattleScript_82DA66A[];
-extern const u8 BattleScript_82DA695[];
-extern const u8 BattleScript_82DA6B4[];
+extern const u8 BattleScript_BulkUpDoMoveAnim[];
+extern const u8 BattleScript_BulkUpTryDef[];
+extern const u8 BattleScript_BulkUpEnd[];
extern const u8 BattleScript_EffectCalmMind[];
-extern const u8 BattleScript_82DA6CE[];
-extern const u8 BattleScript_82DA6F9[];
-extern const u8 BattleScript_82DA718[];
+extern const u8 BattleScript_CalmMindDoMoveAnim[];
+extern const u8 BattleScript_CalmMindTrySpDef[];
+extern const u8 BattleScript_CalmMindEnd[];
extern const u8 BattleScript_CantRaiseMultipleStats[];
extern const u8 BattleScript_EffectDragonDance[];
-extern const u8 BattleScript_82DA746[];
-extern const u8 BattleScript_82DA771[];
-extern const u8 BattleScript_82DA790[];
+extern const u8 BattleScript_DragonDanceDoMoveAnim[];
+extern const u8 BattleScript_DragonDanceTrySpeed[];
+extern const u8 BattleScript_DragonDanceEnd[];
extern const u8 BattleScript_EffectCamouflage[];
extern const u8 BattleScript_FaintAttacker[];
extern const u8 BattleScript_FaintTarget[];
@@ -357,16 +357,16 @@ extern const u8 BattleScript_LocalBattleWonLoseTexts[];
extern const u8 BattleScript_LocalBattleWonReward[];
extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
extern const u8 BattleScript_LocalBattleLost[];
-extern const u8 BattleScript_82DA9B1[];
-extern const u8 BattleScript_82DA9BD[];
-extern const u8 BattleScript_82DA9BE[];
-extern const u8 BattleScript_82DA9C9[];
-extern const u8 BattleScript_82DAA01[];
-extern const u8 BattleScript_82DAA0A[];
+extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
+extern const u8 BattleScript_LocalBattleLostEnd[];
+extern const u8 BattleScript_CheckDomeDrew[];
+extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[];
+extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[];
+extern const u8 BattleScript_LocalBattleLostEnd_[];
extern const u8 BattleScript_82DAA0B[];
extern const u8 BattleScript_82DAA31[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
-extern const u8 BattleScript_82DAA58[];
+extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[];
extern const u8 BattleScript_82DAA5C[];
extern const u8 BattleScript_82DAA83[];
extern const u8 BattleScript_FrontierTrainerBattleWon[];
@@ -381,7 +381,7 @@ extern const u8 BattleScript_WildMonFled[];
extern const u8 BattleScript_82DAAFE[];
extern const u8 BattleScript_PrintFailedToRunString[];
extern const u8 BattleScript_82DAB0B[];
-extern const u8 BattleScript_82DAB11[];
+extern const u8 BattleScript_PrintFullBox[];
extern const u8 BattleScript_ActionSwitch[];
extern const u8 BattleScript_82DAB35[];
extern const u8 BattleScript_82DAB37[];
@@ -395,19 +395,19 @@ extern const u8 BattleScript_AskToLearnMove[];
extern const u8 BattleScript_ForgotAndLearnedNewMove[];
extern const u8 BattleScript_LearnedNewMove[];
extern const u8 BattleScript_LearnMoveReturn[];
-extern const u8 BattleScript_82DAC2C[];
-extern const u8 BattleScript_82DAC46[];
-extern const u8 BattleScript_82DAC47[];
-extern const u8 BattleScript_82DAC5F[];
-extern const u8 BattleScript_82DACA0[];
-extern const u8 BattleScript_82DACBF[];
-extern const u8 BattleScript_82DACC9[];
-extern const u8 BattleScript_82DACD2[];
-extern const u8 BattleScript_82DACE0[];
-extern const u8 BattleScript_82DACE7[];
-extern const u8 BattleScript_82DACFA[];
+extern const u8 BattleScript_RainContinuesOrEnds[];
+extern const u8 BattleScript_RainContinuesOrEndsEnd[];
+extern const u8 BattleScript_DamagingWeatherContinues[];
+extern const u8 BattleScript_DamagingWeatherLoop[];
+extern const u8 BattleScript_DamagingWeatherLoopIncrement[];
+extern const u8 BattleScript_DamagingWeatherContinuesEnd[];
+extern const u8 BattleScript_SandStormHailEnds[];
+extern const u8 BattleScript_SunlightContinues[];
+extern const u8 BattleScript_SunlightFaded[];
+extern const u8 BattleScript_OverworldWeatherStarts[];
+extern const u8 BattleScript_SideStatusWoreOff[];
extern const u8 BattleScript_SafeguardProtected[];
-extern const u8 BattleScript_82DAD0B[];
+extern const u8 BattleScript_SafeguardEnds[];
extern const u8 BattleScript_LeechSeedTurnDrain[];
extern const u8 BattleScript_82DAD47[];
extern const u8 BattleScript_82DAD4D[];
@@ -419,7 +419,7 @@ extern const u8 BattleScript_82DADF1[];
extern const u8 BattleScript_MistProtected[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_MoveUsedIsDisabled[];
-extern const u8 BattleScript_82DAE1F[];
+extern const u8 BattleScript_SelectingDisabledMove[];
extern const u8 BattleScript_DisabledNoMore[];
extern const u8 BattleScript_82DAE2A[];
extern const u8 BattleScript_82DAE2D[];
@@ -453,12 +453,12 @@ extern const u8 BattleScript_82DB027[];
extern const u8 BattleScript_82DB03F[];
extern const u8 BattleScript_82DB058[];
extern const u8 BattleScript_NoMovesLeft[];
-extern const u8 BattleScript_82DB076[];
+extern const u8 BattleScript_SelectingMoveWithNoPP[];
extern const u8 BattleScript_NoPPForMove[];
-extern const u8 BattleScript_82DB089[];
+extern const u8 BattleScript_SelectingTormentedMove[];
extern const u8 BattleScript_82DB08D[];
extern const u8 BattleScript_82DB098[];
-extern const u8 BattleScript_82DB0A0[];
+extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
extern const u8 BattleScript_MoveUsedIsTaunted[];
extern const u8 BattleScript_82DB0AF[];
extern const u8 BattleScript_WishComesTrue[];
@@ -470,7 +470,7 @@ extern const u8 BattleScript_82DB144[];
extern const u8 BattleScript_82DB167[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
-extern const u8 BattleScript_82DB181[];
+extern const u8 BattleScript_SelectingImprisionedMove[];
extern const u8 BattleScript_82DB185[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
@@ -546,8 +546,8 @@ extern const u8 BattleScript_SturdyPreventsOHKO[];
extern const u8 BattleScript_DampStopsExplosion[];
extern const u8 BattleScript_MoveHPDrain_PPLoss[];
extern const u8 BattleScript_MoveHPDrain[];
-extern const u8 BattleScript_82DB591[];
-extern const u8 BattleScript_82DB592[];
+extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
+extern const u8 BattleScript_MonMadeMoveUseless[];
extern const u8 BattleScript_FlashFireBoost_PPLoss[];
extern const u8 BattleScript_FlashFireBoost[];
extern const u8 BattleScript_82DB5B9[];
@@ -567,12 +567,12 @@ extern const u8 BattleScript_CuteCharmActivates[];
extern const u8 BattleScript_ApplySecondaryEffect[];
extern const u8 BattleScript_SynchronizeActivates[];
extern const u8 BattleScript_NoItemSteal[];
-extern const u8 BattleScript_82DB68C[];
+extern const u8 BattleScript_AbilityCuredStatus[];
extern const u8 BattleScript_82DB695[];
-extern const u8 BattleScript_82DB6A5[];
+extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
extern const u8 BattleScript_MoveUsedLoafingAround[];
extern const u8 BattleScript_82DB6C7[];
-extern const u8 BattleScript_82DB6D9[];
+extern const u8 BattleScript_IgnoresAndFallsAsleep[];
extern const u8 BattleScript_82DB6F0[];
extern const u8 BattleScript_SubstituteFade[];
extern const u8 BattleScript_BerryCurePrlzEnd2[];
@@ -595,7 +595,7 @@ extern const u8 BattleScript_ItemHealHP_RemoveItem[];
extern const u8 BattleScript_BerryPPHealEnd2[];
extern const u8 BattleScript_ItemHealHP_End2[];
extern const u8 BattleScript_ItemHealHP_Ret[];
-extern const u8 BattleScript_82DB812[];
+extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryStatRaiseEnd2[];
diff --git a/src/battle_2.c b/src/battle_2.c
index 53437811a..b03e96622 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -120,7 +120,7 @@ extern u32 gBattleExecBuffer;
extern u8 gMultiHitCounter;
extern u8 gBattleMoveFlags;
extern s32 gBattleMoveDamage;
-extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
+extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT];
extern u16 gOriginallyLastPrintedMoves[BATTLE_BANKS_COUNT];
extern u16 gOriginallyLastMoves[BATTLE_BANKS_COUNT];
extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT];
@@ -141,7 +141,7 @@ extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
extern u8 gCurrentActionFuncId;
extern u8 gLastUsedAbility;
extern u8 gUnknown_0203CF00[];
-extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
+extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
extern const u8* gBattlescriptCurrInstr;
extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
extern u8 gCurrentTurnActionNumber;
@@ -2751,7 +2751,7 @@ static void BattleStartClearSetData(void)
gLockedMoves[i] = 0;
gOriginallyLastPrintedMoves[i] = 0;
gBattleResources->flags->flags[i] = 0;
- gSelectionBattleScripts[i] = 0;
+ gPalaceSelectionBattleScripts[i] = 0;
}
for (i = 0; i < 2; i++)
@@ -3983,7 +3983,7 @@ static void HandleTurnActionSelectionState(void)
| BATTLE_TYPE_x2000000))
{
RecordedBattle_ClearBankAction(gActiveBank, 1);
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4028,7 +4028,7 @@ static void HandleTurnActionSelectionState(void)
case ACTION_SAFARI_ZONE_BALL:
if (IsPlayerPartyAndPokemonStorageFull())
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DAB11;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_PrintFullBox;
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4083,7 +4083,7 @@ static void HandleTurnActionSelectionState(void)
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DB9BA;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_82DB9BA;
gBattleCommunication[gActiveBank] = 8;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4099,7 +4099,7 @@ static void HandleTurnActionSelectionState(void)
else if (IsRunningFromBattleImpossible() != 0
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DAB0B;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_82DAB0B;
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4252,12 +4252,12 @@ static void HandleTurnActionSelectionState(void)
else
{
gBankAttacker = gActiveBank;
- gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
+ gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank];
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
- gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
+ gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr;
}
break;
case STATE_WAIT_SET_BEFORE_ACTION:
@@ -4284,12 +4284,12 @@ static void HandleTurnActionSelectionState(void)
else
{
gBankAttacker = gActiveBank;
- gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
+ gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank];
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
- gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
+ gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr;
}
break;
}
@@ -5217,11 +5217,11 @@ static void HandleAction_UseMove(void)
gCurrentActionFuncId = 12;
return;
}
- else if (gSelectionBattleScripts[gBankAttacker] != NULL)
+ else if (gPalaceSelectionBattleScripts[gBankAttacker] != NULL)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
- gBattlescriptCurrInstr = gSelectionBattleScripts[gBankAttacker];
- gSelectionBattleScripts[gBankAttacker] = NULL;
+ gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBankAttacker];
+ gPalaceSelectionBattleScripts[gBankAttacker] = NULL;
}
else
{
diff --git a/src/battle_util.c b/src/battle_util.c
index 9f2bf2797..021251b35 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -22,8 +22,8 @@
#include "link.h"
extern const u8* gBattlescriptCurrInstr;
-extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
+extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT];
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u8 gActiveBank;
extern u8 gStringBank;
@@ -363,12 +363,12 @@ u8 TrySetCantSelectMoveBattleScript(void)
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_82DAE2A;
+ gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_82DAE2A;
gProtectStructs[gActiveBank].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DAE1F;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingDisabledMove;
limitations = 1;
}
}
@@ -378,12 +378,12 @@ u8 TrySetCantSelectMoveBattleScript(void)
CancelMultiTurnMoves(gActiveBank);
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_82DB098;
+ gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_82DB098;
gProtectStructs[gActiveBank].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DB089;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingTormentedMove;
limitations++;
}
}
@@ -393,12 +393,12 @@ u8 TrySetCantSelectMoveBattleScript(void)
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_82DB0AF;
+ gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_82DB0AF;
gProtectStructs[gActiveBank].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DB0A0;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveTaunt;
limitations++;
}
}
@@ -408,12 +408,12 @@ u8 TrySetCantSelectMoveBattleScript(void)
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- gSelectionBattleScripts[gActiveBank] = BattleScript_82DB185;
+ gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_82DB185;
gProtectStructs[gActiveBank].flag_x10 = 1;
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DB181;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingImprisionedMove;
limitations++;
}
}
@@ -435,7 +435,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DB812;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveChoiceItem;
limitations++;
}
}
@@ -448,7 +448,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
else
{
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DB076;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingMoveWithNoPP;
limitations++;
}
}
@@ -499,7 +499,7 @@ bool8 AreAllMovesUnusable(void)
if (unusable == 0xF) // all moves are unusable
{
gProtectStructs[gActiveBank].onlyStruggle = 1;
- gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_NoMovesLeft;
+ gSelectionBattleScripts[gActiveBank] = BattleScript_NoMovesLeft;
}
else
{
@@ -583,7 +583,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimers[sideBank].reflectTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
- BattleScriptExecute(BattleScript_82DACFA);
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
effect++;
}
@@ -608,7 +608,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimers[sideBank].lightscreenTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
- BattleScriptExecute(BattleScript_82DACFA);
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
effect++;
@@ -633,7 +633,7 @@ u8 UpdateTurnCounters(void)
&& --gSideTimers[sideBank].mistTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
- BattleScriptExecute(BattleScript_82DACFA);
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
effect++;
@@ -658,7 +658,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimers[sideBank].safeguardTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
- BattleScriptExecute(BattleScript_82DAD0B);
+ BattleScriptExecute(BattleScript_SafeguardEnds);
effect++;
}
}
@@ -710,10 +710,15 @@ u8 UpdateTurnCounters(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ {
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
else
+ {
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- BattleScriptExecute(BattleScript_82DAC2C);
+ }
+
+ BattleScriptExecute(BattleScript_RainContinuesOrEnds);
effect++;
}
gBattleStruct->turncountersTracker++;
@@ -724,12 +729,14 @@ u8 UpdateTurnCounters(void)
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
- gBattlescriptCurrInstr = BattleScript_82DACC9;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
- gBattlescriptCurrInstr = BattleScript_82DAC47;
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
- gBattleScripting.animArg1 = 0xC;
+ gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
@@ -742,10 +749,12 @@ u8 UpdateTurnCounters(void)
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
- gBattlescriptCurrInstr = BattleScript_82DACE0;
+ gBattlescriptCurrInstr = BattleScript_SunlightFaded;
}
else
- gBattlescriptCurrInstr = BattleScript_82DACD2;
+ {
+ gBattlescriptCurrInstr = BattleScript_SunlightContinues;
+ }
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
@@ -758,12 +767,13 @@ u8 UpdateTurnCounters(void)
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_HAIL;
- gBattlescriptCurrInstr = BattleScript_82DACC9;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
{
- gBattlescriptCurrInstr = BattleScript_82DAC47;
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
}
+
gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(gBattlescriptCurrInstr);
@@ -1828,7 +1838,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (effect)
{
gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
- BattleScriptPushCursorAndCallback(BattleScript_82DACE7);
+ BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
}
break;
case ABILITY_DRIZZLE:
@@ -2034,9 +2044,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (gBattleMons[bank].maxHP == gBattleMons[bank].hp)
{
if ((gProtectStructs[gBankAttacker].notFirstStrike))
- gBattlescriptCurrInstr = BattleScript_82DB592;
+ gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
else
- gBattlescriptCurrInstr = BattleScript_82DB591;
+ gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
}
else
{
@@ -2174,86 +2184,84 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_IMMUNITY: // 5
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
{
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ switch (gBattleMons[bank].ability)
{
- switch (gBattleMons[bank].ability)
+ case ABILITY_IMMUNITY:
+ if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | STATUS_TOXIC_COUNTER))
{
- case ABILITY_IMMUNITY:
- if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | STATUS_TOXIC_COUNTER))
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
- effect = 1;
- }
- break;
- case ABILITY_OWN_TEMPO:
- if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
- effect = 2;
- }
- break;
- case ABILITY_LIMBER:
- if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
- effect = 1;
- }
- break;
- case ABILITY_INSOMNIA:
- case ABILITY_VITAL_SPIRIT:
- if (gBattleMons[bank].status1 & STATUS_SLEEP)
- {
- gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
- StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
- effect = 1;
- }
- break;
- case ABILITY_WATER_VEIL:
- if (gBattleMons[bank].status1 & STATUS_BURN)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
- effect = 1;
- }
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OWN_TEMPO:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ effect = 2;
+ }
+ break;
+ case ABILITY_LIMBER:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_INSOMNIA:
+ case ABILITY_VITAL_SPIRIT:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_VEIL:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_MAGMA_ARMOR:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OBLIVIOUS:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ effect = 3;
+ }
+ break;
+ }
+ if (effect)
+ {
+ switch (effect)
+ {
+ case 1: // status cleared
+ gBattleMons[bank].status1 = 0;
break;
- case ABILITY_MAGMA_ARMOR:
- if (gBattleMons[bank].status1 & STATUS_FREEZE)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
- effect = 1;
- }
+ case 2: // get rid of confusion
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
break;
- case ABILITY_OBLIVIOUS:
- if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
- {
- StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
- effect = 3;
- }
+ case 3: // get rid of infatuation
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
break;
}
- if (effect)
- {
- switch (effect)
- {
- case 1: // status cleared
- gBattleMons[bank].status1 = 0;
- break;
- case 2: // get rid of confusion
- gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
- break;
- case 3: // get rid of infatuation
- gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
- break;
- }
- BattleScriptPushCursor();
- gBattlescriptCurrInstr = BattleScript_82DB68C;
- gBattleScripting.bank = bank;
- gActiveBank = bank;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
- return effect;
- }
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
+ gBattleScripting.bank = bank;
+ gActiveBank = bank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ return effect;
}
}
break;
@@ -3387,7 +3395,7 @@ u8 IsPokeDisobedient(void)
} while (gBitTable[gCurrMovePos] & calc);
gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
- gBattlescriptCurrInstr = BattleScript_82DB6A5;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
gBankTarget = GetMoveTarget(gRandomMove, 0);
gHitMarker |= HITMARKER_x200000;
return 2;
@@ -3409,7 +3417,7 @@ u8 IsPokeDisobedient(void)
}
if (i == gNoOfAllBanks)
{
- gBattlescriptCurrInstr = BattleScript_82DB6D9;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
return 1;
}
}
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 16cc33355..cff1df585 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -363,10 +363,10 @@ gBattlescriptCurrInstr: @ 2024214
gActionForBanks: @ 202421C
.space 0x4
-gBattlescriptPtrsForSelection: @ 2024220
+gSelectionBattleScripts: @ 2024220
.space 0x10
-gSelectionBattleScripts: @ 2024230
+gPalaceSelectionBattleScripts: @ 2024230
.space 0x10
gOriginallyLastPrintedMoves: @ 2024240