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authorgarak <garakmon@gmail.com>2018-11-13 15:35:46 -0500
committergarak <garakmon@gmail.com>2018-11-13 15:35:46 -0500
commit269aebaca762b91f7b455dba2534d26b54187ec5 (patch)
tree247d3b0bc8ef978e21c2ea92d52f37723ad03994
parent65f053fd89e09b13e407ac53488043b728660e6e (diff)
update createsprite macro and rename BANK to BATTLER
-rw-r--r--asm/macros/battle_anim_script.inc14
-rw-r--r--data/battle_anim_scripts.s5888
-rw-r--r--include/constants/battle_anim.h8
-rw-r--r--src/battle_anim.c48
-rw-r--r--src/battle_anim_80A5C6C.c10
-rw-r--r--src/battle_anim_sound_tasks.c20
6 files changed, 3001 insertions, 2987 deletions
diff --git a/asm/macros/battle_anim_script.inc b/asm/macros/battle_anim_script.inc
index 1d5b01de7..78cbf1725 100644
--- a/asm/macros/battle_anim_script.inc
+++ b/asm/macros/battle_anim_script.inc
@@ -20,6 +20,20 @@
.Lsprite_\@_2:
.endm
+.macro createsprite2 template, anim_battler, subpriority_offset, argv:vararg
+ .byte 0x02
+ .4byte \template
+ .if \anim_battler == ANIM_BATTLER_TARGET
+ .byte 0x80 | (\subpriority_offset & 0x7F)
+ .else
+ .byte (\subpriority_offset & 0x7F)
+ .endif
+ .byte (.Lsprite_\@_2 - .Lsprite_\@_1) / 2
+.Lsprite_\@_1:
+ .2byte \argv
+.Lsprite_\@_2:
+ .endm
+
.macro createvisualtask addr, priority, argv:vararg
.byte 0x03
.4byte \addr
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index e86c7b784..82b6c265b 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -424,207 +424,207 @@ Move_NONE:
Move_MIRROR_MOVE:
Move_POUND:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_DOUBLE_SLAP:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
DoubleSlapContinue:
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
DoubleSlapLeft:
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
goto DoubleSlapContinue
DoubleSlapRight:
- createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 2
goto DoubleSlapContinue
Move_POISON_POWDER:
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
- createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite2 gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_STUN_SPORE:
loadspritegfx ANIM_TAG_STUN_SPORE
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
- createsprite gStunSporeParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
- createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
- createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
- createsprite gStunSporeParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
- createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite2 gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SLEEP_POWDER:
loadspritegfx ANIM_TAG_SLEEP_POWDER
loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
- createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
- createsprite gSleepPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
- createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
- createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
- createsprite gSleepPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
- createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
+ createsprite2 gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SWIFT:
loadspritegfx ANIM_TAG_YELLOW_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1
+ createsprite2 gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1
+ createsprite2 gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1
+ createsprite2 gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 18, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1
+ createsprite2 gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 5
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1
+ createsprite2 gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_STRENGTH:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30
+ createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BATTLER_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 18, 6, 2, 4
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 16, 12, 1, 1
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, -12, 1, 1
delay 4
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 3, 4, 1, 1
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_TACKLE:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_BODY_SLAM:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
waitforvisualfinish
delay 11
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0
loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SUPERSONIC:
loadspritegfx ANIM_TAG_GOLD_RING
- monbg ANIM_ATK_PARTNER
- monbgprio_2A ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATK_PARTNER
+ monbgprio_2A ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1
call Supersonic1
call Supersonic1
call Supersonic1
@@ -632,183 +632,183 @@ Move_SUPERSONIC:
call Supersonic1
call Supersonic1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Supersonic1:
playsewithpan SE_W048, SOUND_PAN_ATTACKER
- createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
+ createsprite2 gSupersonicWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_SCREECH:
loadspritegfx ANIM_TAG_PURPLE_RING
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 2, 1
call Screech1
call Screech1
delay 16
- createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_BATTLER_TARGET
waitforvisualfinish
end
Screech1:
playsewithpan SE_W103, SOUND_PAN_ATTACKER
- createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
+ createsprite2 gScreechWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FLAME_WHEEL:
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
- createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 0
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
+ createsprite2 gBattleAnimSpriteTemplate_8595584, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 4
+ createsprite2 gBattleAnimSpriteTemplate_8595584, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 8
+ createsprite2 gBattleAnimSpriteTemplate_8595584, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 12
+ createsprite2 gBattleAnimSpriteTemplate_8595584, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 16
+ createsprite2 gBattleAnimSpriteTemplate_8595584, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 20
+ createsprite2 gBattleAnimSpriteTemplate_8595584, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
- createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 24
+ createsprite2 gBattleAnimSpriteTemplate_8595584, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_W172, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6
delay 4
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
- createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 8, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_TARGET, RGB_RED, 12, 1, 1
playsewithpan SE_W172B, SOUND_PAN_TARGET
call FireMoveEffect
delay 7
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
FlameWheel1: @ Unused
- createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 50
+ createsprite2 gBattleAnimSpriteTemplate_8595584, ANIM_BATTLER_ATTACKER, 3, 0, 0, 50
delay 4
return
Move_PIN_MISSILE:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gPinMissileSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
+ createsprite2 gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
- createsprite gPinMissileSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
+ createsprite2 gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 9
- createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
+ createsprite2 gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_ICICLE_SPEAR:
loadspritegfx ANIM_TAG_ICICLE_SPEAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W196, SOUND_PAN_ATTACKER
- createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
+ createsprite2 gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
- createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
+ createsprite2 gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 9
- createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
+ createsprite2 gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TAKE_DOWN:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 0, 0, 4
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 2
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_DOUBLE_EDGE:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
waitforvisualfinish
delay 10
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, RGB_WHITE
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 0
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80D6134, 2, 8, -256, 0, 0
createvisualtask sub_80D6134, 2, 8, -256, 1, 0
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_WHITE
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE
waitforvisualfinish
createvisualtask sub_80D6134, 2, 8, -256, 0, 1
createvisualtask sub_80D6134, 2, 8, -256, 1, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
end
@@ -816,39 +816,39 @@ Move_POISON_STING:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gLinearStingerSpriteTemplate, 130, 20, 0, -8, 0, 20
+ createsprite2 gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
call PoisonBubblesEffect
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TWINEEDLE:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2
- createsprite gLinearStingerSpriteTemplate, 130, 10, -4, 0, -4, 20
- createsprite gLinearStingerSpriteTemplate, 130, 20, 12, 10, 12, 20
+ createsprite2 gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -4, 0, -4, 20
+ createsprite2 gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 12, 10, 12, 20
delay 20
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
- createsprite gBattleAnimSpriteTemplate_8597370, 3, 0, -4, 1, 3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1
+ createsprite2 gBattleAnimSpriteTemplate_8597370, ANIM_BATTLER_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2
delay 1
- createsprite gBattleAnimSpriteTemplate_8597370, 3, 10, 12, 1, 3
+ createsprite2 gBattleAnimSpriteTemplate_8597370, ANIM_BATTLER_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -862,7 +862,7 @@ Move_FIRE_BLAST:
createvisualtask sub_8116620, 10, 1, 3, 0, 8, RGB_BLACK
waitforvisualfinish
delay 19
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1
call FireBlast2
delay 3
call FireBlast2
@@ -885,31 +885,31 @@ Move_FIRE_BLAST:
waitforvisualfinish
end
FireBlast1:
- createsprite gUnknown_0859551C, 130, 0, 0, 0
- createsprite gUnknown_0859551C, 130, 0, 0, 51
- createsprite gUnknown_0859551C, 130, 0, 0, 102
- createsprite gUnknown_0859551C, 130, 0, 0, 153
- createsprite gUnknown_0859551C, 130, 0, 0, 204
+ createsprite2 gUnknown_0859551C, ANIM_BATTLER_TARGET, 2, 0, 0, 0
+ createsprite2 gUnknown_0859551C, ANIM_BATTLER_TARGET, 2, 0, 0, 51
+ createsprite2 gUnknown_0859551C, ANIM_BATTLER_TARGET, 2, 0, 0, 102
+ createsprite2 gUnknown_0859551C, ANIM_BATTLER_TARGET, 2, 0, 0, 153
+ createsprite2 gUnknown_0859551C, ANIM_BATTLER_TARGET, 2, 0, 0, 204
delay 5
return
FireBlast2:
- createsprite gUnknown_0859556C, 130, 0, 0, 10, 0, -2
- createsprite gUnknown_0859556C, 130, 0, 0, 13, -2, 0
- createsprite gUnknown_0859556C, 130, 0, 0, 13, 2, 0
- createsprite gUnknown_0859556C, 130, 0, 0, 15, -2, 2
- createsprite gUnknown_0859556C, 130, 0, 0, 15, 2, 2
+ createsprite2 gUnknown_0859556C, ANIM_BATTLER_TARGET, 2, 0, 0, 10, 0, -2
+ createsprite2 gUnknown_0859556C, ANIM_BATTLER_TARGET, 2, 0, 0, 13, -2, 0
+ createsprite2 gUnknown_0859556C, ANIM_BATTLER_TARGET, 2, 0, 0, 13, 2, 0
+ createsprite2 gUnknown_0859556C, ANIM_BATTLER_TARGET, 2, 0, 0, 15, -2, 2
+ createsprite2 gUnknown_0859556C, ANIM_BATTLER_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED:
loadspritegfx ANIM_TAG_SEED
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
+ createsprite2 gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 0, 24, 35, -32
delay 8
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, 130, 15, 0, -16, 24, 35, -40
+ createsprite2 gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -16, 24, 35, -40
delay 8
playsewithpan SE_W077, SOUND_PAN_ATTACKER
- createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 16, 24, 35, -37
+ createsprite2 gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 16, 24, 35, -37
delay 12
loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8
waitforvisualfinish
@@ -918,11 +918,11 @@ Move_LEECH_SEED:
Move_EMBER:
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2
- createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
+ createsprite2 gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -16, 24, 20, 1
delay 4
- createsprite gEmberSpriteTemplate, 130, 20, 0, 0, 24, 20, 1
+ createsprite2 gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 20, 1
delay 4
- createsprite gEmberSpriteTemplate, 130, 20, 0, 16, 24, 20, 1
+ createsprite2 gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_W172, SOUND_PAN_TARGET
call Ember1
@@ -931,29 +931,29 @@ Move_EMBER:
end
Ember1:
- createsprite gEmberFlareSpriteTemplate, 130, -24, 24, 24, 24, 20, 1, 1
+ createsprite2 gEmberFlareSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
Move_MEGA_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
delay 2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50
+ createsprite2 gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 50
createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
call SetImpactBackground
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 2
restorebg
@@ -981,22 +981,22 @@ SetImpactContestsBG:
Move_MEGA_KICK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
delay 2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50
+ createsprite2 gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 50
createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
playsewithpan SE_W025B, SOUND_PAN_TARGET
call SetImpactBackground
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 2
restorebg
@@ -1006,47 +1006,47 @@ Move_MEGA_KICK:
Move_COMET_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim CometPunchLeft, CometPunchRight
CometPunchContinue:
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
CometPunchLeft:
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, -8, 1, 2
- createsprite gFistFootSpriteTemplate, 3, -8, 0, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, -8, 1, 2
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, 0, 8, 1, 0
goto CometPunchContinue
CometPunchRight:
- createsprite gBasicHitSplatSpriteTemplate, 2, 8, -8, 1, 2
- createsprite gFistFootSpriteTemplate, 3, 8, 0, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, -8, 1, 2
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 0, 8, 1, 0
goto CometPunchContinue
Move_SONIC_BOOM:
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
call SonicBoom1
call SonicBoom1
call SonicBoom1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1
call SonicBoom2
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
SonicBoom1:
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gSonicBoomSpriteTemplate, 130, 16, 0, 0, 0, 15
+ createsprite2 gSonicBoomSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
SonicBoom2:
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2
delay 4
return
@@ -1092,15 +1092,15 @@ Move_THUNDERBOLT:
createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
- createsprite gBattleAnimSpriteTemplate_85957E0, 131, 44, 0, 0, 3
- createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 32, 44, 0, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 32, 44, 64, 40, 1, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 32, 44, 128, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 32, 44, 192, 40, 2, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 16, 44, 32, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 16, 44, 96, 40, 1, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 16, 44, 160, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 16, 44, 224, 40, 2, -32765
+ createsprite2 gBattleAnimSpriteTemplate_85957E0, ANIM_BATTLER_TARGET, 3, 44, 0, 0, 3
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_W063, SOUND_PAN_TARGET
delay 0
createvisualtask sub_8116620, 10, 1, 0, 2, 2, RGB_BLACK
@@ -1131,11 +1131,11 @@ Move_THUNDER_WAVE:
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 20
loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4
- createsprite gUnknown_08595840, 130, -16, -16
+ createsprite2 gUnknown_08595840, ANIM_BATTLER_TARGET, 2, -16, -16
delay 4
- createsprite gUnknown_08595840, 130, -16, 0
+ createsprite2 gUnknown_08595840, ANIM_BATTLER_TARGET, 2, -16, 0
delay 4
- createsprite gUnknown_08595840, 130, -16, 16
+ createsprite2 gUnknown_08595840, ANIM_BATTLER_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
@@ -1144,69 +1144,69 @@ Move_THUNDER_WAVE:
Move_BEAT_UP:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim BeatUpLeft, BeatUpRight
BeatUpContinue:
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
BeatUpLeft:
- createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2
- createsprite gFistFootSpriteTemplate, 131, -20, -12, 8, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 1, 2
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -20, -12, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
- createsprite gFistFootSpriteTemplate, 131, 8, 8, 8, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 8, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
goto BeatUpContinue
BeatUpRight:
- createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2
- createsprite gFistFootSpriteTemplate, 131, 12, -12, 8, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -20, 1, 2
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 12, -12, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2
- createsprite gFistFootSpriteTemplate, 131, -12, 8, 8, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 0, 1, 2
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -12, 8, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
goto BeatUpContinue
Move_STOMP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_TARGET
- createsprite gUnknown_08595F60, 3, 0, -32, 15
+ createsprite2 gUnknown_08595F60, ANIM_BATTLER_ATTACKER, 3, 0, -32, 15
delay 19
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 4, 9, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TAIL_WHIP:
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 2, 3
waitforvisualfinish
end
Move_CUT:
loadspritegfx ANIM_TAG_CUT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W015, SOUND_PAN_TARGET
- createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
+ createsprite2 gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
delay 5
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
@@ -1214,31 +1214,31 @@ Move_CUT:
Move_HIDDEN_POWER:
loadspritegfx ANIM_TAG_RED_ORB
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
waitforvisualfinish
delay 30
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, RGB(31, 31, 19), 12, 5, 1
delay 4
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
playsewithpan SE_W179, SOUND_PAN_ATTACKER
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 0
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 42
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 84
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 126
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 168
- createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210
+ createsprite2 gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 0
+ createsprite2 gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 42
+ createsprite2 gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 84
+ createsprite2 gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 126
+ createsprite2 gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 168
+ createsprite2 gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 210
delay 52
setarg 7, -1
playsewithpan SE_W115, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 32
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 64
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 96
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 128
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 160
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 192
- createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 224
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
+ createsprite2 gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0
+ createsprite2 gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32
+ createsprite2 gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 64
+ createsprite2 gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 96
+ createsprite2 gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 128
+ createsprite2 gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 160
+ createsprite2 gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 192
+ createsprite2 gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 224
end
Move_REVERSAL:
@@ -1246,32 +1246,32 @@ Move_REVERSAL:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask sub_8115A04, 2, 31, 3, 2, 0, 10, RGB_WHITE
delay 10
playsewithpan SE_W179, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 0
- createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 42
- createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 84
- createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 126
- createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 168
- createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 210
+ createsprite2 gBattleAnimSpriteTemplate_85CE5D8, ANIM_BATTLER_ATTACKER, 2, 26, 0
+ createsprite2 gBattleAnimSpriteTemplate_85CE5D8, ANIM_BATTLER_ATTACKER, 2, 26, 42
+ createsprite2 gBattleAnimSpriteTemplate_85CE5D8, ANIM_BATTLER_ATTACKER, 2, 26, 84
+ createsprite2 gBattleAnimSpriteTemplate_85CE5D8, ANIM_BATTLER_ATTACKER, 2, 26, 126
+ createsprite2 gBattleAnimSpriteTemplate_85CE5D8, ANIM_BATTLER_ATTACKER, 2, 26, 168
+ createsprite2 gBattleAnimSpriteTemplate_85CE5D8, ANIM_BATTLER_ATTACKER, 2, 26, 210
waitforvisualfinish
delay 20
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 10, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
@@ -1279,7 +1279,7 @@ Move_PURSUIT:
choosetwoturnanim PursuitNormal, PursuitOnSwitchout
PursuitContinue:
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 0
restorebg
@@ -1287,69 +1287,69 @@ PursuitContinue:
end
PursuitNormal:
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask sub_80D6388, 5, 0, 1, 6, 1, 0
goto PursuitContinue
PursuitOnSwitchout:
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createvisualtask sub_80D6388, 5, 0, 1, 6, 1, 0
goto PursuitContinue
Move_SPIKE_CANNON:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
- createsprite gLinearStingerSpriteTemplate, 2, 10, -8, -8, -8, 20
- createsprite gLinearStingerSpriteTemplate, 2, 18, 0, 0, 0, 20
- createsprite gLinearStingerSpriteTemplate, 2, 26, 8, 8, 8, 20
- waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_8597370, 3, -8, -8, 1, 2
- createsprite gBattleAnimSpriteTemplate_8597370, 3, 0, 0, 1, 2
- createsprite gBattleAnimSpriteTemplate_8597370, 3, 8, 8, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
+ createsprite2 gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -8, -8, -8, 20
+ createsprite2 gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 0, 0, 0, 20
+ createsprite2 gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 8, 8, 8, 20
+ waitforvisualfinish
+ createsprite2 gBattleAnimSpriteTemplate_8597370, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
+ createsprite2 gBattleAnimSpriteTemplate_8597370, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createsprite2 gBattleAnimSpriteTemplate_8597370, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1
loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SWORDS_DANCE:
loadspritegfx ANIM_TAG_SWORD
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
playsewithpan SE_W014, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
- createsprite gBattleAnimSpriteTemplate_8593380, 2, 0, 0
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 16, 6, 1, 4
+ createsprite2 gBattleAnimSpriteTemplate_8593380, ANIM_BATTLER_ATTACKER, 2, 0, 0
delay 22
createvisualtask sub_8115D94, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
end
Move_PSYCH_UP:
loadspritegfx ANIM_TAG_SPIRAL
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_8115B0C, 2, 1, 2, 6, 1, 11, 0
setalpha 12, 8
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10
- createsprite gUnknown_08596548, 2, 0, 0, 0, 0
- createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER
+ createsprite2 gUnknown_08596548, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0
+ createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_BATTLER_ATTACKER
delay 127
delay 4
playsewithpan SE_W060, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
createvisualtask sub_8116620, 9, 2, 2, 10, 0, RGB_YELLOW
delay 30
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
waitforvisualfinish
end
@@ -1358,43 +1358,43 @@ Move_DIZZY_PUNCH:
loadspritegfx ANIM_TAG_DUCK
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
call DizzyPunch1
- createsprite gFistFootSpriteTemplate, 133, 16, 8, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, 16, 8, 20, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 16, 0, 1, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gUnknown_08595F78, 131, 16, 8, 160, -32
- createsprite gUnknown_08595F78, 131, 16, 8, -256, -40
- createsprite gUnknown_08595F78, 131, 16, 8, 128, -16
- createsprite gUnknown_08595F78, 131, 16, 8, 416, -38
- createsprite gUnknown_08595F78, 131, 16, 8, -128, -22
- createsprite gUnknown_08595F78, 131, 16, 8, -384, -31
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, 16, 8, 160, -32
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, 16, 8, -256, -40
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, 16, 8, 128, -16
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, 16, 8, 416, -38
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, 16, 8, -128, -22
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, 16, 8, -384, -31
delay 10
call DizzyPunch1
- createsprite gFistFootSpriteTemplate, 133, -16, -8, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, -16, -8, 20, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -16, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gUnknown_08595F78, 131, -16, -8, 160, -32
- createsprite gUnknown_08595F78, 131, -16, -8, -256, -40
- createsprite gUnknown_08595F78, 131, -16, -8, 128, -16
- createsprite gUnknown_08595F78, 131, -16, -8, 416, -38
- createsprite gUnknown_08595F78, 131, -16, -8, -128, -22
- createsprite gUnknown_08595F78, 131, -16, -8, -384, -31
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, -16, -8, 160, -32
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, -16, -8, -256, -40
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, -16, -8, 128, -16
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, -16, -8, 416, -38
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, -16, -8, -128, -22
+ createsprite2 gUnknown_08595F78, ANIM_BATTLER_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
DizzyPunch1:
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 6
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1
return
Move_FIRE_SPIN:
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 2, 47, 1
call FireSpinEffect
call FireSpinEffect
call FireSpinEffect
@@ -1402,23 +1402,23 @@ Move_FIRE_SPIN:
end
FireSpinEffect:
- createsprite gUnknown_08596B88, 130, 0, 28, 528, 30, 13, 50, 1
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 2
- createsprite gUnknown_08596B88, 130, 0, 32, 480, 20, 16, -46, 1
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
- createsprite gUnknown_08596B88, 130, 0, 33, 576, 20, 8, 42, 1
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
- createsprite gUnknown_08596B88, 130, 0, 31, 400, 25, 11, -42, 1
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 2
- createsprite gUnknown_08596B88, 130, 0, 28, 512, 25, 16, 46, 1
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 2
- createsprite gUnknown_08596B88, 130, 0, 33, 464, 30, 15, -50, 1
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 2
return
Move_FURY_CUTTER:
loadspritegfx ANIM_TAG_CUT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask AnimTask_IsFuryCutterHitRight, 2
@@ -1432,26 +1432,26 @@ FuryCutterContinue:
goto FuryCutterStrongest
FuryCutterContinue2:
delay 5
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
FuryCutterLeft:
- createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
+ createsprite2 gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
goto FuryCutterContinue
FuryCutterRight:
- createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 1
+ createsprite2 gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 1
goto FuryCutterContinue
FuryCutterMedium:
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB(9, 8, 10), 4, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB(9, 8, 10), 4, 0, 0
goto FuryCutterContinue2
FuryCutterStrong:
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
goto FuryCutterContinue2
FuryCutterStrongest:
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
goto FuryCutterContinue2
Move_SELF_DESTRUCT:
@@ -1469,73 +1469,73 @@ Move_SELF_DESTRUCT:
end
SelfDestruct1:
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 24, -24, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, -16, 16, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, -24, -12, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 16, 16, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_SLAM:
loadspritegfx ANIM_TAG_SLAM_HIT
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W004, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 3, 0, 4
delay 1
- createsprite gUnknown_085928D0, 2, 0, 0
+ createsprite2 gUnknown_085928D0, ANIM_BATTLER_ATTACKER, 2, 0, 0
delay 3
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_VINE_WHIP:
loadspritegfx ANIM_TAG_WHIP_HIT
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 6
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gUnknown_085928E8, 130, 0, 0
+ createsprite2 gUnknown_085928E8, ANIM_BATTLER_TARGET, 2, 0, 0
delay 6
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 1
end
Move_DRILL_PECK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gUnknown_08592CD8, 2, 0
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gUnknown_08592CD8, 2, 1
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 1
delay 2
loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8
createvisualtask sub_810EB88, 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
waitforvisualfinish
- createsprite gUnknown_08592CD8, 2, 2
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 2
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
waitforvisualfinish
end
@@ -1543,86 +1543,86 @@ Move_WATERFALL:
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 0, 2, 23, 1
delay 5
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, 2, 10, 10, 25, 0
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 10, 10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, 2, -15, 0, 25, 0
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, -15, 0, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, 2, 20, 10, 25, 0
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 20, 10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, 2, 0, -10, 25, 0
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 0, -10, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, 2, -10, 15, 25, 0
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, -10, 15, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, 2, 25, 20, 25, 0
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 25, 20, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, 2, -20, 20, 25, 0
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, -20, 20, 25, 0
delay 4
playsewithpan SE_W152, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595238, 2, 12, 0, 25, 0
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 5
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 5
delay 6
call UnderWaterAttack1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
UnderWaterAttack1:
playsewithpan SE_W127, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
- createsprite gUnknown_08597388, 3, 0, 20, 1, 1
- createsprite gUnknown_08595250, 4, 0, 20
- createsprite gUnknown_08595250, 4, 0, 20
- delay 2
- createsprite gUnknown_08597388, 3, 0, 15, 1, 1
- createsprite gUnknown_08595250, 4, 0, 15
- createsprite gUnknown_08595250, 4, 0, 15
- delay 2
- createsprite gUnknown_08597388, 3, 0, 10, 1, 1
- createsprite gUnknown_08595250, 4, 0, 10
- createsprite gUnknown_08595250, 4, 0, 10
- delay 2
- createsprite gUnknown_08597388, 3, 0, 5, 1, 1
- createsprite gUnknown_08595250, 4, 0, 5
- createsprite gUnknown_08595250, 4, 0, 5
- delay 2
- createsprite gUnknown_08597388, 3, 0, 0, 1, 1
- createsprite gUnknown_08595250, 4, 0, 0
- createsprite gUnknown_08595250, 4, 0, 0
- delay 2
- createsprite gUnknown_08597388, 3, 0, -5, 1, 1
- createsprite gUnknown_08595250, 4, 0, -5
- createsprite gUnknown_08595250, 4, 0, -5
- delay 2
- createsprite gUnknown_08597388, 3, 0, -10, 1, 1
- createsprite gUnknown_08595250, 4, 0, -10
- createsprite gUnknown_08595250, 4, 0, -10
- delay 2
- createsprite gUnknown_08597388, 3, 0, -15, 1, 1
- createsprite gUnknown_08595250, 4, 0, -15
- createsprite gUnknown_08595250, 4, 0, -15
- delay 2
- createsprite gUnknown_08597388, 3, 0, -20, 1, 1
- createsprite gUnknown_08595250, 4, 0, -20
- createsprite gUnknown_08595250, 4, 0, -20
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 4, 0, 17, 1
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, 20, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 20
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 20
+ delay 2
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, 15, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 15
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 15
+ delay 2
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, 10, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 10
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 10
+ delay 2
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, 5, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 5
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 5
+ delay 2
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 0
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, 0
+ delay 2
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, -5, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, -5
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, -5
+ delay 2
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, -10
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, -10
+ delay 2
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, -15, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, -15
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, -15
+ delay 2
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 3, 0, -20, 1, 1
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, -20
+ createsprite2 gUnknown_08595250, ANIM_BATTLER_ATTACKER, 4, 0, -20
return
Move_EXPLOSION:
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 8, 9, RGB(26, 8, 8), 8, 0, 8
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, 0, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
@@ -1637,19 +1637,19 @@ Move_EXPLOSION:
end
Explosion1:
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 24, -24, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, -16, 16, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, -24, -12, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_W153, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 16, 16, 0, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
@@ -1659,7 +1659,7 @@ Move_DEFENSE_CURL:
createvisualtask sub_811489C, 5, 0, 0
createvisualtask sub_815B338, 5
waitforvisualfinish
- createsprite gUnknown_085CE338, 2, 0, 6, 0, 1
+ createsprite2 gUnknown_085CE338, ANIM_BATTLER_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask sub_811489C, 5, 0, 1
waitforvisualfinish
@@ -1667,25 +1667,25 @@ Move_DEFENSE_CURL:
Move_PROTECT:
loadspritegfx ANIM_TAG_PROTECT
- monbg ANIM_ATK_PARTNER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATK_PARTNER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16
- createsprite gUnknown_08592ADC, 2, 24, 0, 90
+ createsprite2 gUnknown_08592ADC, ANIM_BATTLER_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_DETECT:
loadspritegfx ANIM_TAG_SPARKLE_4
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_WHITE
delay 18
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gUnknown_0853EE84, 13, 20, -20
+ createsprite2 gUnknown_0853EE84, ANIM_BATTLER_ATTACKER, 13, 20, -20
waitforvisualfinish
delay 10
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 9, 0, RGB_BLACK
createvisualtask sub_8116620, 10, 2, 2, 9, 0, RGB_WHITE
waitforvisualfinish
end
@@ -1693,7 +1693,7 @@ Move_DETECT:
Move_FRUSTRATION:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetFrustrationPowerLevel, 1
jumpreteq 0, Frustration_Strongest
@@ -1702,135 +1702,135 @@ Move_FRUSTRATION:
goto Frustration_Weak
Frustration_Continue:
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Frustration_Strongest:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_ATTACKER, 1, 0, 15, 1
createvisualtask sub_8116620, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859368C, 2, 0, 20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859368C, 2, 0, 20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 10
- createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
+ createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_BATTLER_ATTACKER
delay 5
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 4, 0, 30, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 24, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -24, -16, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 4, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, 19, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, -18, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_8116620, 10, 2, 3, 9, 0, 31
goto Frustration_Continue
Frustration_Strong:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_ATTACKER, 1, 0, 15, 1
createvisualtask sub_8116620, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859368C, 2, 0, 20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_815C3A8, 5
delay 7
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 8, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, -6, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, -6, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 4, 0, 6, 1
waitforvisualfinish
createvisualtask sub_8116620, 10, 2, 3, 9, 0, 31
goto Frustration_Continue
Frustration_Medium:
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859368C, 2, 0, 20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 4, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -4, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
goto Frustration_Continue
Frustration_Weak:
- createsprite gUnknown_085CE4D0, 2, 20, -28
+ createsprite2 gUnknown_085CE4D0, ANIM_BATTLER_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
- createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2
delay 12
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
goto Frustration_Continue
Move_SAFEGUARD:
loadspritegfx ANIM_TAG_GUARD_RING
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_W208, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593C64, 2
+ createsprite2 gUnknown_08593C64, ANIM_BATTLER_ATTACKER, 2
delay 4
- createsprite gUnknown_08593C64, 2
+ createsprite2 gUnknown_08593C64, ANIM_BATTLER_ATTACKER, 2
delay 4
- createsprite gUnknown_08593C64, 2
+ createsprite2 gUnknown_08593C64, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_8115A04, 2, 10, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_PAIN_SPLIT:
loadspritegfx ANIM_TAG_PAIN_SPLIT
- createsprite gUnknown_085CE590, 2, -8, -42, 0
- createsprite gUnknown_085CE590, 130, -8, -42, 1
+ createsprite2 gUnknown_085CE590, ANIM_BATTLER_ATTACKER, 2, -8, -42, 0
+ createsprite2 gUnknown_085CE590, ANIM_BATTLER_TARGET, 2, -8, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_815CA20, 2, 0, 0
createvisualtask sub_815CA20, 2, 1, 0
waitforvisualfinish
- createsprite gUnknown_085CE590, 2, -24, -42, 0
- createsprite gUnknown_085CE590, 130, -24, -42, 1
+ createsprite2 gUnknown_085CE590, ANIM_BATTLER_ATTACKER, 2, -24, -42, 0
+ createsprite2 gUnknown_085CE590, ANIM_BATTLER_TARGET, 2, -24, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_815CA20, 2, 0, 1
createvisualtask sub_815CA20, 2, 1, 1
waitforvisualfinish
- createsprite gUnknown_085CE590, 2, 8, -42, 0
- createsprite gUnknown_085CE590, 130, 8, -42, 1
+ createsprite2 gUnknown_085CE590, ANIM_BATTLER_ATTACKER, 2, 8, -42, 0
+ createsprite2 gUnknown_085CE590, ANIM_BATTLER_TARGET, 2, 8, -42, 1
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_815CA20, 2, 0, 2
@@ -1840,39 +1840,39 @@ Move_PAIN_SPLIT:
Move_VICE_GRIP:
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gUnknown_08593590, 2, 0
- createsprite gUnknown_08593590, 2, 1
+ createsprite2 gUnknown_08593590, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite2 gUnknown_08593590, ANIM_BATTLER_ATTACKER, 2, 1
delay 9
- createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 2, 0, 5, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_GUILLOTINE:
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gUnknown_085935D0, 2, 0
- createsprite gUnknown_085935D0, 2, 1
+ createsprite2 gUnknown_085935D0, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite2 gUnknown_085935D0, ANIM_BATTLER_ATTACKER, 2, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_BLACK
delay 9
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 2, 0, 23, 1
delay 0x2E
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 4, 0, 8, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadein
@@ -1881,18 +1881,18 @@ Move_GUILLOTINE:
Move_PAY_DAY:
loadspritegfx ANIM_TAG_COIN
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085934D8, 2, 20, 0, 0, 0, 1152
+ createsprite2 gUnknown_085934D8, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
playsewithpan SE_W006, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
- createsprite gUnknown_085934F0, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2
+ createsprite2 gUnknown_085934F0, ANIM_BATTLER_ATTACKER, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -1900,45 +1900,45 @@ Move_OUTRAGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3
createvisualtask sub_8115A04, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 5, 4
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, 0, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, 0, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 0, 1280, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 0, -1280, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, 768, 3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 40, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, 768, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, -768, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, -768, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, 0, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3
call Outrage1
call Outrage1
waitforvisualfinish
end
Outrage1:
delay 3
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, 0, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 0, 1280, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 0, -1280, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, 768, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, 768, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, -768, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, -768, 3
+ createsprite2 gBattleAnimSpriteTemplate_8596E7C, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3
return
Move_SPARK:
@@ -1947,40 +1947,40 @@ Move_SPARK:
delay 0
createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859574C, 0, 32, 24, 190, 12, 0, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_859574C, ANIM_BATTLER_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
- createsprite gBattleAnimSpriteTemplate_859574C, 0, 80, 24, 22, 12, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_859574C, 0, 156, 24, 121, 13, 0, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859574C, ANIM_BATTLER_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_859574C, ANIM_BATTLER_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
delay 10
createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859574C, 0, 100, 24, 60, 10, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_859574C, 0, 170, 24, 42, 11, 0, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859574C, ANIM_BATTLER_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_859574C, ANIM_BATTLER_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_859574C, 0, 238, 24, 165, 10, 0, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859574C, ANIM_BATTLER_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
delay 20
createvisualtask sub_8115A04, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 32, 12, 0, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 32, 12, 64, 20, 1, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 32, 12, 128, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 32, 12, 192, 20, 2, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 16, 12, 32, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 16, 12, 96, 20, 1, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 16, 12, 160, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite2 gBattleAnimSpriteTemplate_85957F8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 4
playsewithpan SE_W063, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask sub_8115A04, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22)
call ElectricityEffect
@@ -1990,28 +1990,28 @@ Move_SPARK:
Move_ATTRACT:
loadspritegfx ANIM_TAG_RED_HEART
loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3
- createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
+ createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_BATTLER_ATTACKER
delay 15
- createsprite gUnknown_085939A0, 131, 20, -8
+ createsprite2 gUnknown_085939A0, ANIM_BATTLER_TARGET, 3, 20, -8
waitforvisualfinish
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, 160, -32
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, -256, -40
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, 128, -16
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, 416, -38
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, -128, -22
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, -384, -31
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, 160, -32
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, -256, -40
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, 128, -16
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, 416, -38
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, -128, -22
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, -384, -31
waitforvisualfinish
waitplaysewithpan SE_W213B, 0, 15
createvisualtask sub_81062E8, 5
- createsprite gUnknown_085939D0, 40, 16, 256, 0
- createsprite gUnknown_085939D0, 40, 224, 240, 15
- createsprite gUnknown_085939D0, 40, 126, 272, 30
- createsprite gUnknown_085939D0, 40, 80, 224, 45
- createsprite gUnknown_085939D0, 40, 170, 272, 60
- createsprite gUnknown_085939D0, 40, 40, 256, 75
- createsprite gUnknown_085939D0, 40, 112, 256, 90
- createsprite gUnknown_085939D0, 40, 200, 272, 90
+ createsprite2 gUnknown_085939D0, ANIM_BATTLER_ATTACKER, 40, 16, 256, 0
+ createsprite2 gUnknown_085939D0, ANIM_BATTLER_ATTACKER, 40, 224, 240, 15
+ createsprite2 gUnknown_085939D0, ANIM_BATTLER_ATTACKER, 40, 126, 272, 30
+ createsprite2 gUnknown_085939D0, ANIM_BATTLER_ATTACKER, 40, 80, 224, 45
+ createsprite2 gUnknown_085939D0, ANIM_BATTLER_ATTACKER, 40, 170, 272, 60
+ createsprite2 gUnknown_085939D0, ANIM_BATTLER_ATTACKER, 40, 40, 256, 75
+ createsprite2 gUnknown_085939D0, ANIM_BATTLER_ATTACKER, 40, 112, 256, 90
+ createsprite2 gUnknown_085939D0, ANIM_BATTLER_ATTACKER, 40, 200, 272, 90
delay 0x4B
createvisualtask sub_8115A04, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
end
@@ -2025,22 +2025,22 @@ Move_GROWTH:
Growth1:
createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BATTLER_ATTACKER, 0
return
Move_WHIRLWIND:
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gUnknown_085963D4, 2, 0, -8, 1, 60, 0
- createsprite gUnknown_085963D4, 2, 0, 0, 1, 60, 1
- createsprite gUnknown_085963D4, 2, 0, 8, 1, 60, 2
- createsprite gUnknown_085963D4, 2, 0, 16, 1, 60, 3
- createsprite gUnknown_085963D4, 2, 0, 24, 1, 60, 4
- createsprite gUnknown_085963D4, 2, 0, 32, 1, 60, 0
+ createsprite2 gUnknown_085963D4, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 60, 0
+ createsprite2 gUnknown_085963D4, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 60, 1
+ createsprite2 gUnknown_085963D4, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 60, 2
+ createsprite2 gUnknown_085963D4, ANIM_BATTLER_ATTACKER, 2, 0, 16, 1, 60, 3
+ createsprite2 gUnknown_085963D4, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1, 60, 4
+ createsprite2 gUnknown_085963D4, ANIM_BATTLER_ATTACKER, 2, 0, 32, 1, 60, 0
delay 5
loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1
delay 0x1D
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 12, 6, 1, 5
delay 7
playsewithpan SE_W081, SOUND_PAN_TARGET
createvisualtask sub_80D5DB0, 5, 1, 8
@@ -2049,31 +2049,31 @@ Move_WHIRLWIND:
Move_CONFUSE_RAY:
loadspritegfx ANIM_TAG_YELLOW_BALL
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
fadetobg BG_GHOST
waitbgfadein
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_8115C80, 2, 10013, 0, 6, 0, 14, 351
- createsprite gUnknown_08596D14, 130, 28, 0, 288
+ createsprite2 gUnknown_08596D14, ANIM_BATTLER_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gUnknown_08596D2C, 130, 0, -16
+ createsprite2 gUnknown_08596D2C, ANIM_BATTLER_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadein
end
Move_LOCK_ON:
loadspritegfx ANIM_TAG_LOCK_ON
- createsprite gUnknown_08592CA0, 40
- createsprite gUnknown_08592CB8, 40, 1
- createsprite gUnknown_08592CB8, 40, 2
- createsprite gUnknown_08592CB8, 40, 3
- createsprite gUnknown_08592CB8, 40, 4
+ createsprite2 gUnknown_08592CA0, ANIM_BATTLER_ATTACKER, 40
+ createsprite2 gUnknown_08592CB8, ANIM_BATTLER_ATTACKER, 40, 1
+ createsprite2 gUnknown_08592CB8, ANIM_BATTLER_ATTACKER, 40, 2
+ createsprite2 gUnknown_08592CB8, ANIM_BATTLER_ATTACKER, 40, 3
+ createsprite2 gUnknown_08592CB8, ANIM_BATTLER_ATTACKER, 40, 4
delay 120
setarg 7, -1
waitforvisualfinish
@@ -2081,106 +2081,106 @@ Move_LOCK_ON:
Move_MEAN_LOOK:
loadspritegfx ANIM_TAG_EYE
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4
waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 0x55
- createsprite gUnknown_085CE104, 2
+ createsprite2 gUnknown_085CE104, ANIM_BATTLER_ATTACKER, 2
delay 120
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
delay 30
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
waitforvisualfinish
end
Move_ROCK_THROW:
loadspritegfx ANIM_TAG_ROCKS
- createsprite gBattleAnimSpriteTemplate_85972D8, 130, 6, 1, 15, 1
- createsprite gUnknown_08596B04, 130, 0, 1, 0, 0
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_TARGET, 2, 6, 1, 15, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gUnknown_08596B04, 130, 19, 1, 10, 0
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gUnknown_08596B04, 130, -23, 2, -10, 0
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 20, 1
delay 6
- createsprite gUnknown_08596B04, 130, -15, 1, -10, 0
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, -15, 1, -10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
- createsprite gUnknown_08596B04, 130, 23, 2, 10, 0
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 23, 2, 10, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_ROCK_SLIDE:
loadspritegfx ANIM_TAG_ROCKS
- monbg ANIM_DEF_PARTNER
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, 7, 1, 11, 1
- createsprite gUnknown_08596B04, 130, -5, 1, -5, 1
+ monbg ANIM_BATTLER_DEF_PARTNER
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, 7, 1, 11, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, 5, 0, 6, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 5, 0, 6, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, 19, 1, 10, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, -23, 2, -10, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 50, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_DEF_PARTNER, 0, 5, 50, 1
delay 2
call RockSlide1
call RockSlide1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
RockSlide1:
- createsprite gUnknown_08596B04, 130, -20, 0, -10, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, 28, 1, 10, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, -10, 1, -5, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, 10, 0, 6, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, 24, 1, 10, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, -32, 2, -10, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, -20, 0, -10, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08596B04, 130, 30, 2, 10, 1
+ createsprite2 gUnknown_08596B04, ANIM_BATTLER_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
return
Move_THIEF:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
delay 1
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 6
playsewithpan SE_W233, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 8, 1
waitforvisualfinish
delay 20
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
restorebg
waitbgfadein
@@ -2189,37 +2189,37 @@ Move_THIEF:
Move_BUBBLE_BEAM:
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
call Bulbblebeam1
- createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
+ createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_BATTLER_TARGET
call Bulbblebeam1
call Bulbblebeam1
waitforvisualfinish
call WaterBubbleEffect
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Bulbblebeam1:
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 35, 70, 0, 256, 50
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 20, 40, -10, 256, 50
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 10, -60, 0, 256, 50
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 15, -15, 10, 256, 50
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 30, 10, -10, 256, 50
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 25, -30, 10, 256, 50
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
return
@@ -2227,7 +2227,7 @@ Bulbblebeam1:
Move_ICY_WIND:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_ICE_SPIKES
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_8116620, 10, 11, 4, 0, 4, RGB_BLACK
fadetobg BG_ICE
waitbgfadeout
@@ -2242,89 +2242,89 @@ Move_ICY_WIND:
delay 0x37
call IcyWindEffect2
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadeout
createvisualtask sub_8116620, 10, 11, 4, 4, 0, RGB_BLACK
waitbgfadein
end
IcyWind1:
- createsprite gUnknown_08595B98, 0xA8, 0, 0, 0, 0, 72, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
- createsprite gUnknown_08595B98, 0xA8, 0, 10, 0, 10, 72, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
- createsprite gUnknown_08595B98, 0xA8, 0, -10, 0, -10, 72, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
- createsprite gUnknown_08595B98, 0xA8, 0, 15, 0, 15, 72, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
- createsprite gUnknown_08595B98, 0xA8, 0, -5, 0, -5, 72, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN:
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_W104, SOUND_PAN_ATTACKER
- createsprite gUnknown_085CE050, 130, 20, 0, 0, 0, 35, -25
+ createsprite2 gUnknown_085CE050, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask sub_815A160, 2
delay 2
playsewithpan SE_W028, SOUND_PAN_TARGET
- createsprite gUnknown_085CE038, 132, 0, -12, 104, 0, 75
- createsprite gUnknown_085CE038, 132, 0, -12, 72, 1, 75
- createsprite gUnknown_085CE038, 132, 0, -6, 56, 1, 75
- createsprite gUnknown_085CE038, 132, 0, -6, 88, 0, 75
- createsprite gUnknown_085CE038, 132, 0, 0, 56, 0, 75
- createsprite gUnknown_085CE038, 132, 0, 0, 88, 1, 75
- createsprite gUnknown_085CE038, 132, 0, 6, 72, 0, 75
- createsprite gUnknown_085CE038, 132, 0, 6, 104, 1, 75
- createsprite gUnknown_085CE038, 132, 0, 12, 72, 0, 75
- createsprite gUnknown_085CE038, 132, 0, 12, 56, 1, 75
- createsprite gUnknown_085CE038, 132, 0, 18, 80, 0, 75
- createsprite gUnknown_085CE038, 132, 0, 18, 72, 1, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, -12, 104, 0, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, -12, 72, 1, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, -6, 56, 1, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, -6, 88, 0, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, 0, 56, 0, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, 0, 88, 1, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, 6, 72, 0, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, 6, 104, 1, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, 12, 72, 0, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, 12, 56, 1, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, 18, 80, 0, 75
+ createsprite2 gUnknown_085CE038, ANIM_BATTLER_TARGET, 4, 0, 18, 72, 1, 75
waitforvisualfinish
end
Move_CONVERSION:
loadspritegfx ANIM_TAG_CONVERSION
- monbg ANIM_ATK_PARTNER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATK_PARTNER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
setalpha 16, 0
delay 0
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592E74, 2, -24, -24
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, -24, -24
delay 3
- createsprite gUnknown_08592E74, 2, -8, -24
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, -8, -24
delay 3
- createsprite gUnknown_08592E74, 2, 8, -24
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, 8, -24
delay 3
- createsprite gUnknown_08592E74, 2, 24, -24
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, 24, -24
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592E74, 2, -24, -8
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, -24, -8
delay 3
- createsprite gUnknown_08592E74, 2, -8, -8
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, -8, -8
delay 3
- createsprite gUnknown_08592E74, 2, 8, -8
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, 8, -8
delay 3
- createsprite gUnknown_08592E74, 2, 24, -8
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, 24, -8
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592E74, 2, -24, 8
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, -24, 8
delay 3
- createsprite gUnknown_08592E74, 2, -8, 8
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, -8, 8
delay 3
- createsprite gUnknown_08592E74, 2, 8, 8
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, 8, 8
delay 3
- createsprite gUnknown_08592E74, 2, 24, 8
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, 24, 8
delay 3
playsewithpan SE_W129, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592E74, 2, -24, 24
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, -24, 24
delay 3
- createsprite gUnknown_08592E74, 2, -8, 24
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, -8, 24
delay 3
- createsprite gUnknown_08592E74, 2, 8, 24
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, 8, 24
delay 3
- createsprite gUnknown_08592E74, 2, 24, 24
+ createsprite2 gUnknown_08592E74, ANIM_BATTLER_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_W112, SOUND_PAN_ATTACKER
createvisualtask sub_8115D94, 2, ANIM_TAG_CONVERSION, 1, 1, 14335, 12, 0, 0
@@ -2332,33 +2332,33 @@ Move_CONVERSION:
createvisualtask sub_81022D4, 5
waitforvisualfinish
delay 1
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_CONVERSION_2:
loadspritegfx ANIM_TAG_CONVERSION
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 0, 16
delay 0
playsewithpan SE_W112, SOUND_PAN_TARGET
- createsprite gUnknown_08592EA4, 2, -24, -24, 60
- createsprite gUnknown_08592EA4, 2, -8, -24, 65
- createsprite gUnknown_08592EA4, 2, 8, -24, 70
- createsprite gUnknown_08592EA4, 2, 24, -24, 75
- createsprite gUnknown_08592EA4, 2, -24, -8, 80
- createsprite gUnknown_08592EA4, 2, -8, -8, 85
- createsprite gUnknown_08592EA4, 2, 8, -8, 90
- createsprite gUnknown_08592EA4, 2, 24, -8, 95
- createsprite gUnknown_08592EA4, 2, -24, 8, 100
- createsprite gUnknown_08592EA4, 2, -8, 8, 105
- createsprite gUnknown_08592EA4, 2, 8, 8, 110
- createsprite gUnknown_08592EA4, 2, 24, 8, 115
- createsprite gUnknown_08592EA4, 2, -24, 24, 120
- createsprite gUnknown_08592EA4, 2, -8, 24, 125
- createsprite gUnknown_08592EA4, 2, 8, 24, 130
- createsprite gUnknown_08592EA4, 2, 24, 24, 135
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, -24, -24, 60
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, -8, -24, 65
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, 8, -24, 70
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, 24, -24, 75
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, -24, -8, 80
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, -8, -8, 85
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, 8, -8, 90
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, 24, -8, 95
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, -24, 8, 100
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, -8, 8, 105
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, 8, 8, 110
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, 24, 8, 115
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, -24, 24, 120
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, -8, 24, 125
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, 8, 24, 130
+ createsprite2 gUnknown_08592EA4, ANIM_BATTLER_ATTACKER, 2, 24, 24, 135
createvisualtask sub_81023E0, 5
delay 60
playsewithpan SE_W129, SOUND_PAN_TARGET
@@ -2377,44 +2377,44 @@ Move_CONVERSION_2:
delay 10
playsewithpan SE_W129, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_ROLLING_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4
playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 6
playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
- createsprite gUnknown_08595EE0, 2, -24, 0, 48, 10, 160, 0
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite2 gUnknown_08595EE0, ANIM_BATTLER_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 8
- clearmonbg ANIM_TARGET
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 8
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_HEADBUTT:
loadspritegfx ANIM_TAG_IMPACT
- createsprite gUnknown_08592CD8, 2, 0
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gUnknown_08592CD8, 2, 1
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 1
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
- createsprite gUnknown_08592CD8, 2, 2
- createsprite gUnknown_085973E8, 131, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 2
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2422,17 +2422,17 @@ Move_HEADBUTT:
Move_HORN_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
- createsprite gUnknown_08592CD8, 2, 0
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gUnknown_08592CD8, 2, 1
- createsprite gUnknown_08592F44, 132, 0, 0, 10
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 1
+ createsprite2 gUnknown_08592F44, ANIM_BATTLER_TARGET, 4, 0, 0, 10
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
- createsprite gUnknown_08592CD8, 2, 2
- createsprite gUnknown_085973E8, 131, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 2
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2443,21 +2443,21 @@ Move_FURY_ATTACK:
createvisualtask sub_80D6134, 2, 4, 256, 0, 2
choosetwoturnanim FuryAttackRight, FuryAttackLeft
FuryAttackContinue:
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
waitforvisualfinish
end
FuryAttackRight:
- createsprite gUnknown_08592F44, 132, 8, 8, 10
+ createsprite2 gUnknown_08592F44, ANIM_BATTLER_TARGET, 4, 8, 8, 10
waitforvisualfinish
- createsprite gUnknown_085973E8, 131, 0, 0, 1, 1
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
goto FuryAttackContinue
FuryAttackLeft:
- createsprite gUnknown_08592F44, 132, -8, -8, 10
+ createsprite2 gUnknown_08592F44, ANIM_BATTLER_TARGET, 4, -8, -8, 10
waitforvisualfinish
- createsprite gUnknown_085973E8, 131, 0, 0, 1, 1
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
goto FuryAttackContinue
@@ -2471,50 +2471,50 @@ Move_HORN_DRILL:
HornDrillContinue:
waitbgfadein
setalpha 12, 8
- createsprite gUnknown_08592CD8, 2, 0
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
- createsprite gUnknown_08592CD8, 2, 1
- createsprite gUnknown_08592F44, 132, 0, 0, 12
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 1
+ createsprite2 gUnknown_08592F44, ANIM_BATTLER_TARGET, 4, 0, 0, 12
waitforvisualfinish
playse SE_BAN
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
- createsprite gUnknown_085973E8, 131, 0, 0, 1, 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, 0, 2, 1, 3
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 0, 2, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, -4, 3, 1, 3
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, -4, 3, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, -8, -5, 1, 3
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, -8, -5, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, 4, -12, 1, 3
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 4, -12, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, 16, 0, 1, 3
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 16, 0, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, 5, 18, 1, 3
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 5, 18, 1, 3
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, -17, 12, 1, 2
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, -17, 12, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, -21, -15, 1, 2
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, -21, -15, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, 8, -27, 1, 2
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 8, -27, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973E8, 131, 32, 0, 1, 2
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 32, 0, 1, 2
playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08592CD8, 2, 2
+ createsprite2 gUnknown_08592CD8, ANIM_BATTLER_ATTACKER, 2, 2
waitforvisualfinish
restorebg
waitbgfadeout
@@ -2533,51 +2533,51 @@ Move_THRASH:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask sub_8104C38, 2
createvisualtask sub_8104CA4, 2
- createsprite gUnknown_08595EB0, 131, 1, 10, 0
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
+ createsprite2 gUnknown_08595EB0, ANIM_BATTLER_TARGET, 3, 1, 10, 0
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 28
- createsprite gUnknown_08595EB0, 131, 1, 10, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
+ createsprite2 gUnknown_08595EB0, ANIM_BATTLER_TARGET, 3, 1, 10, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 28
- createsprite gUnknown_08595EB0, 131, 1, 10, 3
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1
+ createsprite2 gUnknown_08595EB0, ANIM_BATTLER_TARGET, 3, 1, 10, 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
end
Move_SING:
loadspritegfx ANIM_TAG_MUSIC_NOTES
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_8102BE8, 2
waitforvisualfinish
panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- createsprite gUnknown_08593008, 130, 7, 0, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 7, 0, 12
delay 5
- createsprite gUnknown_08593008, 130, 6, 1, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 6, 1, 12
delay 5
- createsprite gUnknown_08593008, 130, 1, 2, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 1, 2, 12
delay 5
- createsprite gUnknown_08593008, 130, 2, 3, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 2, 3, 12
delay 5
- createsprite gUnknown_08593008, 130, 3, 0, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 3, 0, 12
delay 4
- createsprite gUnknown_08593008, 130, 2, 1, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 2, 1, 12
delay 4
- createsprite gUnknown_08593008, 130, 5, 2, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 5, 2, 12
delay 4
- createsprite gUnknown_08593008, 130, 6, 3, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 6, 3, 12
delay 4
- createsprite gUnknown_08593008, 130, 2, 0, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 2, 0, 12
delay 4
- createsprite gUnknown_08593008, 130, 2, 1, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 2, 1, 12
delay 4
- createsprite gUnknown_08593008, 130, 1, 2, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 1, 2, 12
delay 4
- createsprite gUnknown_08593008, 130, 5, 3, 12
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 5, 3, 12
delay 4
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_8102CA0, 2
waitforvisualfinish
end
@@ -2585,14 +2585,14 @@ Move_SING:
Move_LOW_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
- createsprite gUnknown_08595EE0, 130, -24, 28, 40, 8, 160, 0
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
+ createsprite2 gUnknown_08595EE0, ANIM_BATTLER_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
- createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 2
createvisualtask sub_80D6134, 2, 6, 384, 1, 2
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 4
end
Move_EARTHQUAKE:
@@ -2600,9 +2600,9 @@ Move_EARTHQUAKE:
createvisualtask sub_81152DC, 5, 4, 10, 50
playsewithpan SE_W089, 0
delay 10
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 16
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
end
Move_FISSURE:
@@ -2613,11 +2613,11 @@ Move_FISSURE:
delay 8
call Fissure1
delay 15
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 15
call Fissure2
delay 15
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 15
call Fissure1
delay 50
@@ -2633,18 +2633,18 @@ Move_FISSURE:
end
Fissure1:
- createsprite gUnknown_085971FC, 130, 1, 0, 12, -48, -16, 24
- createsprite gUnknown_085971FC, 130, 1, 0, 16, -16, -10, 24
- createsprite gUnknown_085971FC, 130, 1, 1, 14, -52, -18, 24
- createsprite gUnknown_085971FC, 130, 1, 1, 12, -32, -16, 24
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -48, -16, 24
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -16, -10, 24
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -52, -18, 24
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_W091, SOUND_PAN_TARGET
return
Fissure2:
- createsprite gUnknown_085971FC, 130, 1, 0, 12, -24, -16, 24
- createsprite gUnknown_085971FC, 130, 1, 0, 16, -38, -10, 24
- createsprite gUnknown_085971FC, 130, 1, 1, 14, -20, -18, 24
- createsprite gUnknown_085971FC, 130, 1, 1, 12, -36, -16, 24
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -24, -16, 24
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -38, -10, 24
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -20, -18, 24
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_W091, SOUND_PAN_TARGET
return
@@ -2655,9 +2655,9 @@ DigEnd:
DigSetUp:
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
- createsprite gUnknown_08597214, 1, 0, 0, 180
- createsprite gUnknown_08597214, 1, 0, 1, 180
- monbg_22 ANIM_ATTACKER
+ createsprite2 gUnknown_08597214, ANIM_BATTLER_ATTACKER, 1, 0, 0, 180
+ createsprite2 gUnknown_08597214, ANIM_BATTLER_ATTACKER, 1, 0, 1, 180
+ monbg_22 ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_8114CBC, 2, 0
delay 6
@@ -2667,7 +2667,7 @@ DigSetUp:
call DigSetUp1
call DigSetUp1
waitforvisualfinish
- clearmonbg_23 ANIM_ATTACKER
+ clearmonbg_23 ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_8114CBC, 2, 1
goto DigEnd
@@ -2676,22 +2676,22 @@ DigUnleash:
loadspritegfx ANIM_TAG_DIRT_MOUND
createvisualtask sub_8114F14, 2, 0
waitforvisualfinish
- monbg ANIM_ATTACKER
- createsprite gUnknown_08597214, 1, 0, 0, 48
- createsprite gUnknown_08597214, 1, 0, 1, 48
+ monbg ANIM_BATTLER_ATTACKER
+ createsprite2 gUnknown_08597214, ANIM_BATTLER_ATTACKER, 1, 0, 0, 48
+ createsprite2 gUnknown_08597214, ANIM_BATTLER_ATTACKER, 1, 0, 1, 48
delay 1
createvisualtask sub_8114F14, 2, 1
delay 16
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
playsewithpan SE_W025B, SOUND_PAN_ATTACKER
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
goto DigEnd
DigSetUp1:
- createsprite gUnknown_085971FC, 2, 0, 0, 12, 4, -16, 18
- createsprite gUnknown_085971FC, 2, 0, 0, 16, 4, -10, 18
- createsprite gUnknown_085971FC, 2, 0, 1, 14, 4, -18, 18
- createsprite gUnknown_085971FC, 2, 0, 1, 12, 4, -16, 18
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_ATTACKER, 2, 0, 0, 12, 4, -16, 18
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_ATTACKER, 2, 0, 0, 16, 4, -10, 18
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_ATTACKER, 2, 0, 1, 14, 4, -18, 18
+ createsprite2 gUnknown_085971FC, ANIM_BATTLER_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
return
@@ -2707,9 +2707,9 @@ Move_MEDITATE:
end
Move_AGILITY:
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 4, 4
createvisualtask sub_81169C0, 2, 0, 4, 7, 10
playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
@@ -2722,24 +2722,24 @@ Move_AGILITY:
playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
Move_QUICK_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5
createvisualtask sub_81169C0, 2, 0, 4, 7, 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 4
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
- createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
waitforvisualfinish
end
@@ -2747,22 +2747,22 @@ Move_QUICK_ATTACK:
Move_RAGE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
- createsprite gUnknown_0859368C, 2, 0, -20, -28
+ createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_ATTACKER, RGB_RED, 10, 0, 2
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_ATTACKER, 2, 0, -20, -28
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
delay 20
- createsprite gUnknown_0859368C, 2, 0, 20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
playsewithpan SE_W207B, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 4
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_80D6388, 2, 1, 1, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
Move_TELEPORT:
@@ -2777,7 +2777,7 @@ Move_TELEPORT:
Move_DOUBLE_TEAM:
createvisualtask sub_81029B4, 2
setalpha 12, 8
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 32
playsewithpan SE_W104, SOUND_PAN_ATTACKER
@@ -2796,7 +2796,7 @@ Move_DOUBLE_TEAM:
delay 8
playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
@@ -2812,10 +2812,10 @@ Move_MINIMIZE:
Move_METRONOME:
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
- createsprite gUnknown_08593114, 11, 0, 100
+ createsprite2 gUnknown_08593114, ANIM_BATTLER_ATTACKER, 11, 0, 100
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
- createsprite gUnknown_085931BC, 12, 0
+ createsprite2 gUnknown_085931BC, ANIM_BATTLER_ATTACKER, 12, 0
delay 24
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
@@ -2831,12 +2831,12 @@ SkullBashSetUp:
waitforvisualfinish
goto SkullBashEnd
SkullBashSetUp1:
- createsprite gUnknown_0857FE88, 2, 0, -24, 0, 0, 10, 0
+ createsprite2 gUnknown_0857FE88, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80D6134, 2, 16, 96, 0, 2
waitforvisualfinish
- createsprite gUnknown_0857FE88, 2, 0, 24, 0, 0, 10, 1
+ createsprite2 gUnknown_0857FE88, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
SkullBashAttack:
@@ -2845,10 +2845,10 @@ SkullBashAttack:
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BAN
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
- createsprite gUnknown_085973E8, 132, 0, 0, 1, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 0
loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask sub_8101C94, 2, 1
@@ -2858,7 +2858,7 @@ Move_AMNESIA:
loadspritegfx ANIM_TAG_AMNESIA
call SetPsychicBackground
delay 8
- createsprite gUnknown_08596744, 20
+ createsprite2 gUnknown_08596744, ANIM_BATTLER_ATTACKER, 20
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 54
loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3
@@ -2871,9 +2871,9 @@ Move_KINESIS:
loadspritegfx ANIM_TAG_BENT_SPOON
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground
- createsprite gUnknown_085966DC, 20
- createsprite gUnknown_08593344, 19, 32, -8, 0
- createsprite gUnknown_08593344, 19, 32, 16, 1
+ createsprite2 gUnknown_085966DC, ANIM_BATTLER_ATTACKER, 20
+ createsprite2 gUnknown_08593344, ANIM_BATTLER_ATTACKER, 19, 32, -8, 0
+ createsprite2 gUnknown_08593344, ANIM_BATTLER_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2
delay 60
playsewithpan SE_W146, SOUND_PAN_ATTACKER
@@ -2893,8 +2893,8 @@ Move_GLARE:
waitforvisualfinish
createvisualtask sub_8116620, 5, 1, 0, 0, 16, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08593A84, 0, -16, -8
- createsprite gUnknown_08593A84, 0, 16, -8
+ createsprite2 gUnknown_08593A84, ANIM_BATTLER_ATTACKER, 0, -16, -8
+ createsprite2 gUnknown_08593A84, ANIM_BATTLER_ATTACKER, 0, 16, -8
createvisualtask sub_81064F8, 5
playsewithpan SE_W043, SOUND_PAN_ATTACKER
delay 2
@@ -2908,9 +2908,9 @@ Move_BARRAGE:
createvisualtask sub_815E47C, 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 24
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, 8, 1, 40, 1
- createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
- createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, 8, 1, 40, 1
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_BATTLER_TARGET, 0, 4, 20, 1
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_BATTLER_DEF_PARTNER, 0, 4, 20, 1
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2
end
@@ -2919,7 +2919,7 @@ Move_SKY_ATTACK:
SkyAttackEnd:
end
SkyAttackSetUp:
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 11
createvisualtask AnimTask_IsTargetPartner, 5, ARG_RET_ID
jumpretfalse SkyAttackSetUpAgainstOpponent
@@ -2937,7 +2937,7 @@ SkyAttackSetUpAgainstOpponent:
waitforvisualfinish
createvisualtask sub_8116620, 10, 25, 1, 8, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto SkyAttackEnd
SkyAttackSetUpAgainstPartner:
@@ -2954,29 +2954,29 @@ SkyAttackSetUpAgainstPartner:
waitforvisualfinish
createvisualtask sub_8116664, 10, 4, 1, 8, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto SkyAttackEnd
SkyAttackUnleash:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
call SetFlyingBg
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE
delay 4
createvisualtask sub_81136E8, 5, 0
waitforvisualfinish
createvisualtask sub_8159244, 5, 238, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596514, 130
+ createsprite2 gUnknown_08596514, ANIM_BATTLER_TARGET, 2
delay 14
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1
createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
delay 20
createvisualtask sub_81137E4, 5, 1
delay 2
createvisualtask sub_8116620, 10, 2, 0, 15, 0, RGB_WHITE
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
call UnsetFlyingBg
goto SkyAttackEnd
@@ -2994,49 +2994,49 @@ Move_SPLASH:
end
Move_ACID_ARMOR:
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 15, 0
createvisualtask sub_815D240, 2, 0
playsewithpan SE_W151, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
Move_SHARPEN:
loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
- createsprite gUnknown_08592DE4, 2
+ createsprite2 gUnknown_08592DE4, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
end
Move_SUPER_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 1, 0, 20, 1
playsewithpan SE_W082, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1
- createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 48, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, RGB(31, 6, 1), 12, 4, 1
waitforvisualfinish
delay 20
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 4
- createsprite gUnknown_08592F74, 130
+ createsprite2 gUnknown_08592F74, ANIM_BATTLER_TARGET, 2
playsewithpan SE_W044, SOUND_PAN_TARGET
delay 8
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
end
Move_SLASH:
loadspritegfx ANIM_TAG_SLASH
- createsprite gUnknown_08592D2C, 130, 1, -8, 0
+ createsprite2 gUnknown_08592D2C, ANIM_BATTLER_TARGET, 2, 1, -8, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08592D2C, 130, 1, 8, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
+ createsprite2 gUnknown_08592D2C, ANIM_BATTLER_TARGET, 2, 1, 8, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3044,28 +3044,28 @@ Move_SLASH:
Move_STRUGGLE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MOVEMENT_WAVES
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
- createsprite gUnknown_08593B80, 2, 0, 0, 2
- createsprite gUnknown_08593B80, 2, 0, 1, 2
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 12, 4
+ createsprite2 gUnknown_08593B80, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
+ createsprite2 gUnknown_08593B80, ANIM_BATTLER_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SKETCH:
loadspritegfx ANIM_TAG_PENCIL
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
createvisualtask sub_8104E74, 2
- createsprite gUnknown_085936D4, 130
+ createsprite2 gUnknown_085936D4, ANIM_BATTLER_TARGET, 2
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
createvisualtask sub_8104938, 2, 0, 2
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
end
@@ -3074,18 +3074,18 @@ Move_NIGHTMARE:
fadetobg BG_GHOST
waitbgfadein
jumpifcontest NightmareInContest
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_8111C50, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 40, 1
playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadein
end
NightmareInContest:
- createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, RGB_WHITE, 10, 2, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 32, 1
playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
@@ -3094,16 +3094,16 @@ NightmareInContest:
Move_FLAIL:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask sub_815C770, 2, 0
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
- createsprite gUnknown_085973A0, 131, 1, 3
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 3
createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -3111,20 +3111,20 @@ Move_SPITE:
fadetobg BG_GHOST
playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_8115A04, 2, 2, 2, 6, 0, 8, RGB_WHITE
createvisualtask sub_8111E50, 2
loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
Move_MACH_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask AnimTask_IsAttackerOpponentSide, 2
jumprettrue MachPunchAgainstPlayer
fadetobg BG_HIGHSPEED_OPPONENT
@@ -3137,12 +3137,12 @@ MachPunchContinue:
createvisualtask sub_80A8BC4, 2, 28968, 10
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -3155,21 +3155,21 @@ MachPunchAgainstPlayer:
Move_FORESIGHT:
loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 16, 0
- createsprite gUnknown_085CE8C4, 130, 1
+ createsprite2 gUnknown_085CE8C4, ANIM_BATTLER_TARGET, 2, 1
delay 17
loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4
delay 48
delay 24
playsewithpan SE_W166, SOUND_PAN_TARGET
delay 10
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, RGB_WHITE, 12, 2, 1
playsewithpan SE_W197, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_DESTINY_BOND:
@@ -3180,7 +3180,7 @@ Move_DESTINY_BOND:
createvisualtask sub_81123C4, 5, 0, 48
playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 48
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1
createvisualtask sub_8116664, 2, 6, 1, 0, 12, RGB(29, 29, 29)
delay 24
createvisualtask sub_8116664, 2, 6, 1, 12, 0, RGB(29, 29, 29)
@@ -3198,7 +3198,7 @@ Move_ENDURE:
call EndureEffect
delay 8
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
@@ -3206,27 +3206,27 @@ Move_ENDURE:
end
EndureEffect:
- createsprite gUnknown_08592D8C, 2, 0, -24, 26, 2
+ createsprite2 gUnknown_08592D8C, ANIM_BATTLER_ATTACKER, 2, 0, -24, 26, 2
delay 4
- createsprite gUnknown_08592D8C, 2, 0, 14, 28, 1
+ createsprite2 gUnknown_08592D8C, ANIM_BATTLER_ATTACKER, 2, 0, 14, 28, 1
delay 4
- createsprite gUnknown_08592D8C, 2, 0, -5, 10, 2
+ createsprite2 gUnknown_08592D8C, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2
delay 4
- createsprite gUnknown_08592D8C, 2, 0, 28, 26, 3
+ createsprite2 gUnknown_08592D8C, ANIM_BATTLER_ATTACKER, 2, 0, 28, 26, 3
delay 4
- createsprite gUnknown_08592D8C, 2, 0, -12, 0, 1
+ createsprite2 gUnknown_08592D8C, ANIM_BATTLER_ATTACKER, 2, 0, -12, 0, 1
return
Move_CHARM:
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask sub_815C478, 5, 0, 2, 0
- createsprite gUnknown_08593970, 3, 0, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gUnknown_08593970, 3, -20, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, -20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gUnknown_08593970, 3, 20, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, 20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
end
@@ -3235,43 +3235,43 @@ Move_ROLLOUT:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_ROCKS
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask sub_8110F74, 2
waitforvisualfinish
createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_FALSE_SWIPE:
loadspritegfx ANIM_TAG_SLASH_2
loadspritegfx ANIM_TAG_IMPACT
- createsprite gUnknown_08592D44, 130
+ createsprite2 gUnknown_08592D44, ANIM_BATTLER_TARGET, 2
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 16
- createsprite gUnknown_08592D5C, 130, 0
+ createsprite2 gUnknown_08592D5C, ANIM_BATTLER_TARGET, 2, 0
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08592D5C, 130, 16
+ createsprite2 gUnknown_08592D5C, ANIM_BATTLER_TARGET, 2, 16
delay 2
- createsprite gUnknown_08592D5C, 130, 32
+ createsprite2 gUnknown_08592D5C, ANIM_BATTLER_TARGET, 2, 32
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08592D5C, 130, 48
+ createsprite2 gUnknown_08592D5C, ANIM_BATTLER_TARGET, 2, 48
delay 2
- createsprite gUnknown_08592D5C, 130, 64
+ createsprite2 gUnknown_08592D5C, ANIM_BATTLER_TARGET, 2, 64
playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
- createsprite gUnknown_08592D5C, 130, 80
+ createsprite2 gUnknown_08592D5C, ANIM_BATTLER_TARGET, 2, 80
delay 2
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
- createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
end
@@ -3281,14 +3281,14 @@ Move_SWAGGER:
createvisualtask sub_8104AB4, 2
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gUnknown_08593658, 2
+ createsprite2 gUnknown_08593658, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
- createsprite gUnknown_0859368C, 130, 1, -20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 12
- createsprite gUnknown_0859368C, 130, 1, 20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3297,8 +3297,8 @@ Move_MILK_DRINK:
loadspritegfx ANIM_TAG_MILK_BOTTLE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_TARGET
- createsprite gUnknown_08592B3C, 2
+ monbg ANIM_BATTLER_TARGET
+ createsprite2 gUnknown_08592B3C, ANIM_BATTLER_ATTACKER, 2
delay 40
playsewithpan SE_W152, SOUND_PAN_ATTACKER
delay 12
@@ -3306,10 +3306,10 @@ Move_MILK_DRINK:
delay 20
playsewithpan SE_W152, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gUnknown_0859381C, 3, 0, 0, 1, 0
+ createsprite2 gUnknown_0859381C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_W208, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
call HealingEffect2
waitforvisualfinish
end
@@ -3331,20 +3331,20 @@ MagnitudeIntense:
createvisualtask sub_81152DC, 5, 4, 0, 50
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
delay 10
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 16
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
goto MagnitudeEnd
Move_RAPID_SPIN:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
- monbg ANIM_ATTACKER
- createsprite gUnknown_085CE288, 2, 0, 0, 32, -32, 40, -2
+ monbg ANIM_BATTLER_ATTACKER
+ createsprite2 gUnknown_085CE288, ANIM_BATTLER_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask sub_815ADB0, 2, 0, 2, 0
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
createvisualtask sub_80D6388, 2, 0, 1, 10, 1, 0
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
@@ -3352,7 +3352,7 @@ Move_RAPID_SPIN:
createvisualtask sub_815ADB0, 2, 0, 2, 1
loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
end
Move_MOONLIGHT:
@@ -3360,21 +3360,21 @@ Move_MOONLIGHT:
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08592EBC, 2, 120, 56
+ createsprite2 gUnknown_08592EBC, ANIM_BATTLER_ATTACKER, 2, 120, 56
createvisualtask sub_80A7A74, 3, 0, 16, 16, 0, 1
playsewithpan SE_W236, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 40, -12, 0
+ createsprite2 gBattleAnimSpriteTemplate_8592EEC, ANIM_BATTLER_ATTACKER, 40, -12, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 40, -24, 0
+ createsprite2 gBattleAnimSpriteTemplate_8592EEC, ANIM_BATTLER_ATTACKER, 40, -24, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 40, 21, 0
+ createsprite2 gBattleAnimSpriteTemplate_8592EEC, ANIM_BATTLER_ATTACKER, 40, 21, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 40, 0, 0
+ createsprite2 gBattleAnimSpriteTemplate_8592EEC, ANIM_BATTLER_ATTACKER, 40, 0, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 40, 10, 0
+ createsprite2 gBattleAnimSpriteTemplate_8592EEC, ANIM_BATTLER_ATTACKER, 40, 10, 0
delay 20
createvisualtask sub_81025C0, 2
waitforvisualfinish
@@ -3397,19 +3397,19 @@ ExtremeSpeedContinue:
waitforvisualfinish
delay 1
createvisualtask sub_8117F60, 2
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 18
createvisualtask sub_8105810, 2
delay 2
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_85973B8, 130, 1, 0, -12, 3
+ createsprite2 gBattleAnimSpriteTemplate_85973B8, ANIM_BATTLER_TARGET, 2, 1, 0, -12, 3
delay 10
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_85973B8, 130, 1, 0, 12, 3
+ createsprite2 gBattleAnimSpriteTemplate_85973B8, ANIM_BATTLER_TARGET, 2, 1, 0, 12, 3
delay 10
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_85973B8, 130, 1, 0, 0, 3
+ createsprite2 gBattleAnimSpriteTemplate_85973B8, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 3
waitforvisualfinish
createvisualtask sub_8105AAC, 2
delay 10
@@ -3420,7 +3420,7 @@ ExtremeSpeedContinue:
waitbgfadeout
setarg 7, -1
waitbgfadein
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
setarg 7, 0x1000
@@ -3433,26 +3433,26 @@ ExtremeSpeedAgainstPlayer:
Move_UPROAR:
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_8106D90, 2, 0
- createsprite gBattleAnimSpriteTemplate_8593898, 3, 0, 0, 0, 0, 31, 8
+ createsprite2 gBattleAnimSpriteTemplate_8593898, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, 29, -12, 0
- createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, -12, -29, 1
+ createsprite2 gBattleAnimSpriteTemplate_8593BB8, ANIM_BATTLER_ATTACKER, 2, 0, 29, -12, 0
+ createsprite2 gBattleAnimSpriteTemplate_8593BB8, ANIM_BATTLER_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask sub_8106D90, 2, 0
- createsprite gBattleAnimSpriteTemplate_8593898, 3, 0, 0, 0, 0, 31, 8
+ createsprite2 gBattleAnimSpriteTemplate_8593898, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, 12, -29, 1
- createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, -29, -12, 0
+ createsprite2 gBattleAnimSpriteTemplate_8593BB8, ANIM_BATTLER_ATTACKER, 2, 0, 12, -29, 1
+ createsprite2 gBattleAnimSpriteTemplate_8593BB8, ANIM_BATTLER_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask sub_8106D90, 2, 0
- createsprite gBattleAnimSpriteTemplate_8593898, 3, 0, 0, 0, 0, 31, 8
+ createsprite2 gBattleAnimSpriteTemplate_8593898, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, 24, -24, 1
- createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, -24, -24, 0
+ createsprite2 gBattleAnimSpriteTemplate_8593BB8, ANIM_BATTLER_ATTACKER, 2, 0, 24, -24, 1
+ createsprite2 gBattleAnimSpriteTemplate_8593BB8, ANIM_BATTLER_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_HEAT_WAVE:
@@ -3464,19 +3464,19 @@ Move_HEAT_WAVE:
delay 4
createvisualtask sub_8109DBC, 5
delay 12
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 10, 2304, 96, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 90, 2048, 96, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 50, 2560, 96, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 20, 2304, 96, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 70, 1984, 96, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 0, 2816, 96, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 60, 2560, 96, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 1
end
Move_HAIL:
@@ -3495,11 +3495,11 @@ Move_TORMENT:
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createvisualtask sub_815AFF0, 2
waitforvisualfinish
- createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1
- createsprite gUnknown_0859368C, 130, 1, -20, -28
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_TARGET, RGB_RED, 10, 1, 1
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 20
- createsprite gUnknown_0859368C, 130, 1, 20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
end
@@ -3517,11 +3517,11 @@ Move_MEMENTO:
delay 12
setalpha 0, 16
delay 1
- monbg_22 ANIM_TARGET
+ monbg_22 ANIM_BATTLER_TARGET
createvisualtask sub_8113E78, 5
playsewithpan SE_W060, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg_23 ANIM_TARGET
+ clearmonbg_23 ANIM_BATTLER_TARGET
delay 1
blendoff
delay 1
@@ -3537,21 +3537,21 @@ Move_FACADE:
Move_SMELLING_SALT:
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
- createsprite gUnknown_085CE864, 130, 1, 0, 2
- createsprite gUnknown_085CE864, 130, 1, 1, 2
+ createsprite2 gUnknown_085CE864, ANIM_BATTLER_TARGET, 2, 1, 0, 2
+ createsprite2 gUnknown_085CE864, ANIM_BATTLER_TARGET, 2, 1, 1, 2
delay 32
createvisualtask sub_815E840, 3, 1, 2
loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2
- createsprite gUnknown_085CE894, 130, 1, 8, 3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 2
+ createsprite2 gUnknown_085CE894, ANIM_BATTLER_TARGET, 2, 1, 8, 3
loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3
end
Move_FOLLOW_ME:
loadspritegfx ANIM_TAG_FINGER
- createsprite gUnknown_085931D4, 2, 0
+ createsprite2 gUnknown_085931D4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 18
playsewithpan SE_W213, SOUND_PAN_ATTACKER
@@ -3563,9 +3563,9 @@ Move_CHARGE:
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask sub_810AAFC, 2, 0, 60, 2, 12
playsewithpan SE_W268, SOUND_PAN_ATTACKER
@@ -3573,7 +3573,7 @@ Move_CHARGE:
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_W268, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859595C, 2, 0
+ createsprite2 gUnknown_0859595C, ANIM_BATTLER_ATTACKER, 2, 0
delay 25
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 20
@@ -3584,13 +3584,13 @@ Move_CHARGE:
delay 6
loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
- createsprite gUnknown_0859598C, 2, 0, 16, 16
+ createsprite2 gUnknown_0859598C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gUnknown_0859598C, 2, 0, -16, -16
+ createsprite2 gUnknown_0859598C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, RGB_BLACK
- clearmonbg ANIM_ATTACKER
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
end
@@ -3598,53 +3598,53 @@ Move_TAUNT:
loadspritegfx ANIM_TAG_FINGER_2
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_ANGER
- createsprite gUnknown_08593114, 11, 0, 45
+ createsprite2 gUnknown_08593114, ANIM_BATTLER_ATTACKER, 11, 0, 45
playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
- createsprite gUnknown_0859324C, 12, 0
+ createsprite2 gUnknown_0859324C, ANIM_BATTLER_ATTACKER, 12, 0
delay 4
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
- createsprite gUnknown_0859368C, 130, 1, -20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
- createsprite gUnknown_0859368C, 130, 1, 20, -28
+ createsprite2 gUnknown_0859368C, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_W207B, SOUND_PAN_TARGET
end
Move_HELPING_HAND:
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask sub_815EC48, 5
- createsprite gUnknown_085CE8AC, 40, 0
- createsprite gUnknown_085CE8AC, 40, 1
+ createsprite2 gUnknown_085CE8AC, ANIM_BATTLER_ATTACKER, 40, 0
+ createsprite2 gUnknown_085CE8AC, ANIM_BATTLER_ATTACKER, 40, 1
delay 19
playsewithpan SE_W227, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1
delay 14
playsewithpan SE_W227, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1
delay 20
playsewithpan SE_W227, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
- createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 3, 0, 10, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATK_PARTNER, RGB_YELLOW, 12, 1, 1
end
Move_ASSIST:
loadspritegfx ANIM_TAG_PAW_PRINT
- createsprite gUnknown_085CE804, 50, 112, -16, 140, 128, 36
+ createsprite2 gUnknown_085CE804, ANIM_BATTLER_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
- createsprite gUnknown_085CE804, 50, 208, 128, -16, 48, 36
+ createsprite2 gUnknown_085CE804, ANIM_BATTLER_ATTACKER, 50, 208, 128, -16, 48, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gUnknown_085CE804, 50, -16, 112, 256, -16, 36
+ createsprite2 gUnknown_085CE804, ANIM_BATTLER_ATTACKER, 50, -16, 112, 256, -16, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gUnknown_085CE804, 50, 108, 128, 84, -16, 36
+ createsprite2 gUnknown_085CE804, ANIM_BATTLER_ATTACKER, 50, 108, 128, 84, -16, 36
playsewithpan SE_W010, 0
delay 2
- createsprite gUnknown_085CE804, 50, -16, 56, 256, 56, 36
+ createsprite2 gUnknown_085CE804, ANIM_BATTLER_ATTACKER, 50, -16, 56, 256, 56, 36
playsewithpan SE_W010, 0
end
@@ -3652,49 +3652,49 @@ Move_SUPERPOWER:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
- monbg ANIM_ATK_PARTNER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATK_PARTNER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createsprite gUnknown_08595FEC, 130, 0
+ createsprite2 gUnknown_08595FEC, ANIM_BATTLER_TARGET, 2, 0
playsewithpan SE_W025, SOUND_PAN_ATTACKER
delay 20
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, 4, 1, 180, 1
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, 4, 1, 180, 1
createvisualtask sub_8159244, 5, 234, 0
delay 40
- createsprite gUnknown_08596004, 41, 200, 96, 1, 120
+ createsprite2 gUnknown_08596004, ANIM_BATTLER_ATTACKER, 41, 200, 96, 1, 120
delay 8
- createsprite gUnknown_08596004, 41, 20, 248, 4, 112
+ createsprite2 gUnknown_08596004, ANIM_BATTLER_ATTACKER, 41, 20, 248, 4, 112
delay 8
- createsprite gUnknown_08596004, 41, 130, 160, 2, 104
+ createsprite2 gUnknown_08596004, ANIM_BATTLER_ATTACKER, 41, 130, 160, 2, 104
delay 8
- createsprite gUnknown_08596004, 41, 160, 192, 0, 96
+ createsprite2 gUnknown_08596004, ANIM_BATTLER_ATTACKER, 41, 160, 192, 0, 96
delay 8
- createsprite gUnknown_08596004, 41, 60, 288, 3, 88
+ createsprite2 gUnknown_08596004, ANIM_BATTLER_ATTACKER, 41, 60, 288, 3, 88
delay 74
- createsprite gUnknown_0859601C, 131, 0
+ createsprite2 gUnknown_0859601C, ANIM_BATTLER_TARGET, 3, 0
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 16
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
Move_RECYCLE:
loadspritegfx ANIM_TAG_RECYCLE
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 0, 16
delay 1
- createsprite gUnknown_085CE9B0, 2
+ createsprite2 gUnknown_085CE9B0, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3
waitforvisualfinish
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, RGB_WHITE, 12, 2, 1
playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
@@ -3705,61 +3705,61 @@ Move_BRICK_BREAK:
loadspritegfx ANIM_TAG_TORN_METAL
choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
BrickBreakNormal:
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 4
delay 1
- createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, RGB_BLACK
+ createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
delay 37
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 4, 0, 0, 10, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
BrickBreakShatteredWall:
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 4
- createsprite gUnknown_08595F90, 3, 1, 0, 0, 90, 10
+ createsprite2 gUnknown_08595F90, ANIM_BATTLER_ATTACKER, 3, 1, 0, 0, 90, 10
delay 1
- createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1
playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
- createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, RGB_BLACK
+ createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
delay 37
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 4, 0, 0, 10, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gUnknown_08595FA8, 2, 1, 0, -8, -12
- createsprite gUnknown_08595FA8, 2, 1, 1, 8, -12
- createsprite gUnknown_08595FA8, 2, 1, 2, -8, 12
- createsprite gUnknown_08595FA8, 2, 1, 3, 8, 12
+ createsprite2 gUnknown_08595FA8, ANIM_BATTLER_ATTACKER, 2, 1, 0, -8, -12
+ createsprite2 gUnknown_08595FA8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, -12
+ createsprite2 gUnknown_08595FA8, ANIM_BATTLER_ATTACKER, 2, 1, 2, -8, 12
+ createsprite2 gUnknown_08595FA8, ANIM_BATTLER_ATTACKER, 2, 1, 3, 8, 12
playsewithpan SE_W280, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
Move_YAWN:
@@ -3767,12 +3767,12 @@ Move_YAWN:
createvisualtask sub_815D64C, 2, 0
playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gUnknown_085CE68C, 133, 2
+ createsprite2 gUnknown_085CE68C, ANIM_BATTLER_TARGET, 5, 2
playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 4
- createsprite gUnknown_085CE68C, 133, 1
+ createsprite2 gUnknown_085CE68C, ANIM_BATTLER_TARGET, 5, 1
delay 4
- createsprite gUnknown_085CE68C, 133, 0
+ createsprite2 gUnknown_085CE68C, ANIM_BATTLER_TARGET, 5, 0
waitforvisualfinish
createvisualtask sub_815D64C, 2, 1
playsewithpan SE_W281, SOUND_PAN_TARGET
@@ -3783,20 +3783,20 @@ Move_ENDEAVOR:
loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_815DCA4, 2, 0, 2
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, RGB(31, 21, 0), 12, 1, 2
delay 6
createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -12, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 24
createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 12, 1, 2
playsewithpan SE_W004, SOUND_PAN_TARGET
end
Move_ERUPTION:
loadspritegfx ANIM_TAG_WARM_ROCK
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, RGB_RED
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 2, 0, 4, RGB_RED
waitforvisualfinish
createvisualtask sub_8109460, 2
waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
@@ -3805,29 +3805,29 @@ Move_ERUPTION:
waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
- createsprite gUnknown_085955E8, 40, 200, -32, 0, 100, 0
- createsprite gUnknown_085955E8, 40, 30, -32, 16, 90, 1
- createsprite gUnknown_085955E8, 40, 150, -32, 32, 60, 2
- createsprite gUnknown_085955E8, 40, 90, -32, 48, 80, 3
- createsprite gUnknown_085955E8, 40, 110, -32, 64, 50, 0
- createsprite gUnknown_085955E8, 40, 60, -32, 80, 70, 1
+ createsprite2 gUnknown_085955E8, ANIM_BATTLER_ATTACKER, 40, 200, -32, 0, 100, 0
+ createsprite2 gUnknown_085955E8, ANIM_BATTLER_ATTACKER, 40, 30, -32, 16, 90, 1
+ createsprite2 gUnknown_085955E8, ANIM_BATTLER_ATTACKER, 40, 150, -32, 32, 60, 2
+ createsprite2 gUnknown_085955E8, ANIM_BATTLER_ATTACKER, 40, 90, -32, 48, 80, 3
+ createsprite2 gUnknown_085955E8, ANIM_BATTLER_ATTACKER, 40, 110, -32, 64, 50, 0
+ createsprite2 gUnknown_085955E8, ANIM_BATTLER_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
createvisualtask sub_81152DC, 5, 5, 8, 60
createvisualtask sub_81152DC, 5, 4, 8, 60
loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12
delay 80
- createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, RGB_RED
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 31, 4, 4, 0, RGB_RED
end
Move_SKILL_SWAP:
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
call SetPsychicBackground
createvisualtask sub_810FBF0, 3, 1
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, RGB_WHITE, 12, 3, 1
loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3
delay 16
createvisualtask sub_810FBF0, 3, 0
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, RGB_WHITE, 12, 3, 1
waitforvisualfinish
call UnsetPsychicBackground
end
@@ -3836,22 +3836,22 @@ Move_IMPRISON:
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_X_SIGN
call SetPsychicBackground
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_810F940, 5
delay 8
loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish
delay 4
- createsprite gUnknown_085967AC, 5, 0, 40
+ createsprite2 gUnknown_085967AC, ANIM_BATTLER_ATTACKER, 5, 0, 40
createvisualtask sub_81152DC, 5, 4, 1, 10
playsewithpan SE_W063, SOUND_PAN_ATTACKER
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
call UnsetPsychicBackground
end
Move_GRUDGE:
loadspritegfx ANIM_TAG_PURPLE_FLAME
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
monbgprio_29
fadetobg BG_GHOST
playsewithpan SE_W060, SOUND_PAN_ATTACKER
@@ -3864,12 +3864,12 @@ Move_GRUDGE:
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
end
Move_CAMOUFLAGE:
- monbg ANIM_ATK_PARTNER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATK_PARTNER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
setalpha 16, 0
createvisualtask sub_811675C, 5, 2, 3, 0, 14
delay 16
@@ -3882,21 +3882,21 @@ Move_CAMOUFLAGE:
createvisualtask sub_81137E4, 2, 1
waitforvisualfinish
blendoff
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_TAIL_GLOW:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08596AC8, 66, 0
+ createsprite2 gUnknown_08596AC8, ANIM_BATTLER_ATTACKER, 66, 0
delay 18
loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, RGB_BLACK
- clearmonbg ANIM_ATTACKER
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
end
@@ -3908,38 +3908,38 @@ Move_LUSTER_PURGE:
waitbgfadeout
createvisualtask sub_815A5C8, 5
waitbgfadein
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
playsewithpan SE_W076, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596898, 41, 0, 0, 0, 0
+ createsprite2 gUnknown_08596898, ANIM_BATTLER_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask sub_8116664, 5, 5, 2, 0, 16, RGB_WHITEALPHA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
- createsprite gUnknown_085973A0, 131, 1, 2
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, 131, 1, 2
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, 131, 1, 2
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, 131, 1, 2
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, 131, 1, 2
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
delay 3
- createsprite gUnknown_085973A0, 131, 1, 2
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_8116664, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask sub_81152DC, 5, 1, 5, 14
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
call UnsetPsychicBackground
end
@@ -3949,60 +3949,60 @@ Move_MIST_BALL:
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
playsewithpan SE_W081, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595C70, 128, 0, 0, 0, 0, 30, 0
+ createsprite2 gUnknown_08595C70, ANIM_BATTLER_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
- createsprite gComplexPaletteBlendSpriteTemplate, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 10, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
delay 0
playsewithpan SE_W114, 0
createvisualtask sub_810C324, 5
createvisualtask sub_8116620, 10, 4, 3, 0, 16, RGB_WHITE
delay 8
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 70, 0
delay 70
createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE
end
Move_FEATHER_DANCE:
loadspritegfx ANIM_TAG_WHITE_FEATHER
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
playsewithpan SE_W080, SOUND_PAN_TARGET
delay 0
- createsprite gUnknown_08596388, 128, 0, -16, 64, 2, 104, 11304, 32, 1
+ createsprite2 gUnknown_08596388, ANIM_BATTLER_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, 128, 0, -16, 32, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, 128, 0, -16, 0, 2, 104, 11304, 32, 1
+ createsprite2 gUnknown_08596388, ANIM_BATTLER_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite2 gUnknown_08596388, ANIM_BATTLER_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, 128, 0, -16, 224, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, 128, 0, -16, 128, 2, 104, 11304, 32, 1
+ createsprite2 gUnknown_08596388, ANIM_BATTLER_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite2 gUnknown_08596388, ANIM_BATTLER_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, 128, 0, -16, 192, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, 128, 0, -16, 160, 2, 104, 11304, 32, 1
+ createsprite2 gUnknown_08596388, ANIM_BATTLER_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite2 gUnknown_08596388, ANIM_BATTLER_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, 128, 0, -16, 96, 2, 104, 11304, 32, 1
+ createsprite2 gUnknown_08596388, ANIM_BATTLER_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_TEETER_DANCE:
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_DUCK
createvisualtask sub_8160164, 5
- createsprite gUnknown_08593050, 2, 0, 16, -2
+ createsprite2 gUnknown_08593050, ANIM_BATTLER_ATTACKER, 2, 0, 16, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gUnknown_08593050, 2, 0, 0, -2
+ createsprite2 gUnknown_08593050, ANIM_BATTLER_ATTACKER, 2, 0, 0, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gUnknown_08593050, 2, 0, -16, -2
+ createsprite2 gUnknown_08593050, ANIM_BATTLER_ATTACKER, 2, 0, -16, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gUnknown_08593050, 2, 1, -8, -2
+ createsprite2 gUnknown_08593050, ANIM_BATTLER_ATTACKER, 2, 1, -8, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
- createsprite gUnknown_08593050, 2, 2, 8, -2
+ createsprite2 gUnknown_08593050, ANIM_BATTLER_ATTACKER, 2, 2, 8, -2
playsewithpan SE_W298, SOUND_PAN_ATTACKER
end
@@ -4010,46 +4010,46 @@ Move_MUD_SPORT:
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask sub_8104938, 2, 0, 6
delay 24
- createsprite gUnknown_085971E4, 130, 0, -4, -16
- createsprite gUnknown_085971E4, 130, 0, 4, -12
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 0, -4, -16
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 0, 4, -12
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
- createsprite gUnknown_085971E4, 130, 0, -3, -12
- createsprite gUnknown_085971E4, 130, 0, 5, -14
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 0, -3, -12
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 0, 5, -14
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
- createsprite gUnknown_085971E4, 130, 0, -5, -18
- createsprite gUnknown_085971E4, 130, 0, 3, -14
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 0, -5, -18
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 0, 3, -14
playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 16
- createsprite gUnknown_085971E4, 130, 1, 220, 60
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 220, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_085971E4, 130, 1, 60, 100
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 60, 100
waitplaysewithpan SE_W145B, 0, 25
delay 2
- createsprite gUnknown_085971E4, 130, 1, 140, 55
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 140, 55
waitplaysewithpan SE_W145B, 0, 14
delay 2
- createsprite gUnknown_085971E4, 130, 1, 180, 50
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 180, 50
waitplaysewithpan SE_W145B, 0, 10
delay 2
- createsprite gUnknown_085971E4, 130, 1, 20, 90
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 20, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_085971E4, 130, 1, 90, 90
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 90, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_085971E4, 130, 1, 160, 60
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 160, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_085971E4, 130, 1, 30, 90
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 30, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_085971E4, 130, 1, 120, 60
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 120, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_085971E4, 130, 1, 200, 40
+ createsprite2 gUnknown_085971E4, ANIM_BATTLER_TARGET, 2, 1, 200, 40
waitplaysewithpan SE_W145B, 0, 10
end
@@ -4058,42 +4058,42 @@ Move_NEEDLE_ARM:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16
- createsprite gUnknown_08592888, 130, 1, 0, 0, -32, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -32, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, 22, -22, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 22, -22, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, 30, 0, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 30, 0, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, 20, 20, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 20, 20, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, 0, 28, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 28, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, -19, 19, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, -19, 19, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, -27, 0, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, -27, 0, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, -18, -18, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, -18, -18, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, 0, -25, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -25, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, 17, -17, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 17, -17, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, 23, 0, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 23, 0, 16
delay 2
- createsprite gUnknown_08592888, 130, 1, 0, 16, 16, 16
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 0, 16, 16, 16
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gUnknown_08592888, 130, 1, 1, 0, -24, 10
- createsprite gUnknown_08592888, 130, 1, 1, 17, -17, 10
- createsprite gUnknown_08592888, 130, 1, 1, 24, 0, 10
- createsprite gUnknown_08592888, 130, 1, 1, 17, 17, 10
- createsprite gUnknown_08592888, 130, 1, 1, 0, 24, 10
- createsprite gUnknown_08592888, 130, 1, 1, -17, 17, 10
- createsprite gUnknown_08592888, 130, 1, 1, -24, 0, 10
- createsprite gUnknown_08592888, 130, 1, 1, -17, -17, 10
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 1, 0, -24, 10
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 1, 17, -17, 10
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 1, 24, 0, 10
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 1, 17, 17, 10
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 1, 0, 24, 10
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 1, -17, 17, 10
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 1, -24, 0, 10
+ createsprite2 gUnknown_08592888, ANIM_BATTLER_TARGET, 2, 1, 1, -17, -17, 10
end
Move_SLACK_OFF:
@@ -4109,21 +4109,21 @@ Move_CRUSH_CLAW:
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_TORN_METAL
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
- createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, 10, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, -10, -10, 0
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, -10, 10, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
delay 12
- createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, 10, 1
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, 10, -10, 1
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, 10, 10, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
end
Move_AROMATHERAPY:
@@ -4131,37 +4131,37 @@ Move_AROMATHERAPY:
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 0, 7, RGB(13, 31, 12)
delay 1
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
delay 1
- createsprite gUnknown_085927AC, 0, 24, 16, 0, 2, 2, 0, 0
- createsprite gUnknown_085927AC, 66, 64, 24, 0, 3, 1, 1, 0
- createsprite gUnknown_085927C4, 0, 16, 24, 0, 2, 1, 0, 0
+ createsprite2 gUnknown_085927AC, ANIM_BATTLER_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
+ createsprite2 gUnknown_085927AC, ANIM_BATTLER_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
+ createsprite2 gUnknown_085927C4, ANIM_BATTLER_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
delay 20
- createsprite gUnknown_085927AC, 66, 48, 12, 0, 4, 3, 1, 0
- createsprite gUnknown_085927AC, 0, 100, 16, 0, 3, 2, 0, 0
- createsprite gUnknown_085927AC, 0, 74, 24, 180, 3, 2, 0, 0
+ createsprite2 gUnknown_085927AC, ANIM_BATTLER_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
+ createsprite2 gUnknown_085927AC, ANIM_BATTLER_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
+ createsprite2 gUnknown_085927AC, ANIM_BATTLER_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
delay 10
- createsprite gUnknown_085927AC, 66, 80, 30, 0, 4, 1, 1, 0
- createsprite gUnknown_085927AC, 0, 128, 12, 0, 3, 3, 0, 0
- createsprite gUnknown_085927C4, 0, 90, 16, 0, 2, 1, 0, 0
+ createsprite2 gUnknown_085927AC, ANIM_BATTLER_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
+ createsprite2 gUnknown_085927AC, ANIM_BATTLER_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
+ createsprite2 gUnknown_085927C4, ANIM_BATTLER_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 7, 0, RGB(13, 31, 12)
delay 1
playsewithpan SE_W287, SOUND_PAN_ATTACKER
createvisualtask sub_815DFCC, 2, 1
waitforvisualfinish
playsewithpan SE_W234, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592B94, 16, -15, 0, 0, 0, 32, 60, 1
+ createsprite2 gUnknown_08592B94, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
- createsprite gUnknown_08592B94, 16, 12, -5, 0, 0, 32, 60, 1
+ createsprite2 gUnknown_08592B94, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, RGB(13, 31, 12)
- createsprite gUnknown_08593868, 16, 0, 0, 0, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 43, 3, 10, 0, RGB(13, 31, 12)
+ createsprite2 gUnknown_08593868, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1
waitforvisualfinish
end
@@ -4174,17 +4174,17 @@ Move_FAKE_TEARS:
createvisualtask sub_815C478, 5, 0, 2, 1
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
delay 8
- createsprite gUnknown_085970E8, 2, 0, 0
- createsprite gUnknown_085970E8, 2, 0, 1
+ createsprite2 gUnknown_085970E8, ANIM_BATTLER_ATTACKER, 2, 0, 0
+ createsprite2 gUnknown_085970E8, ANIM_BATTLER_ATTACKER, 2, 0, 1
delay 8
- createsprite gUnknown_085970E8, 2, 0, 2
- createsprite gUnknown_085970E8, 2, 0, 3
+ createsprite2 gUnknown_085970E8, ANIM_BATTLER_ATTACKER, 2, 0, 2
+ createsprite2 gUnknown_085970E8, ANIM_BATTLER_ATTACKER, 2, 0, 3
delay 8
- createsprite gUnknown_085970E8, 2, 0, 0
- createsprite gUnknown_085970E8, 2, 0, 1
+ createsprite2 gUnknown_085970E8, ANIM_BATTLER_ATTACKER, 2, 0, 0
+ createsprite2 gUnknown_085970E8, ANIM_BATTLER_ATTACKER, 2, 0, 1
delay 8
- createsprite gUnknown_085970E8, 2, 0, 2
- createsprite gUnknown_085970E8, 2, 0, 3
+ createsprite2 gUnknown_085970E8, ANIM_BATTLER_ATTACKER, 2, 0, 2
+ createsprite2 gUnknown_085970E8, ANIM_BATTLER_ATTACKER, 2, 0, 3
waitforvisualfinish
end
@@ -4193,87 +4193,87 @@ Move_AIR_CUTTER:
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
delay 0
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask sub_8103CF0, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
playsewithpan SE_W015, SOUND_PAN_TARGET
- createsprite gUnknown_08592A34, 2, 40, -32, 0, 2
+ createsprite2 gUnknown_08592A34, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0, 2
delay 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
blendoff
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
end
Move_ODOR_SLEUTH:
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
createvisualtask sub_815F620, 5
delay 24
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 6
- createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
delay 1
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0
playsewithpan SE_W043, SOUND_PAN_ATTACKER
end
Move_GRASS_WHISTLE:
loadspritegfx ANIM_TAG_MUSIC_NOTES
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB(18, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, RGB(18, 31, 12)
waitforvisualfinish
createvisualtask sub_8102BE8, 2
waitforvisualfinish
panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- createsprite gUnknown_08593008, 130, 7, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 7, 1, 0
delay 5
- createsprite gUnknown_08593008, 130, 6, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 6, 1, 0
delay 5
- createsprite gUnknown_08593008, 130, 1, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 1, 1, 0
delay 5
- createsprite gUnknown_08593008, 130, 2, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 5
- createsprite gUnknown_08593008, 130, 3, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 3, 1, 0
delay 4
- createsprite gUnknown_08593008, 130, 2, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
- createsprite gUnknown_08593008, 130, 5, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 5, 1, 0
delay 4
- createsprite gUnknown_08593008, 130, 6, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 6, 1, 0
delay 4
- createsprite gUnknown_08593008, 130, 2, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
- createsprite gUnknown_08593008, 130, 2, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
- createsprite gUnknown_08593008, 130, 1, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 1, 1, 0
delay 4
- createsprite gUnknown_08593008, 130, 5, 1, 0
+ createsprite2 gUnknown_08593008, ANIM_BATTLER_TARGET, 2, 5, 1, 0
delay 4
waitforvisualfinish
createvisualtask sub_8102CA0, 2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, RGB(18, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, RGB(18, 31, 12)
waitforvisualfinish
end
Move_TICKLE:
loadspritegfx ANIM_TAG_EYE_SPARKLE
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 0, 16, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08593A84, 0, -16, -8
- createsprite gUnknown_08593A84, 0, 16, -8
+ createsprite2 gUnknown_08593A84, ANIM_BATTLER_ATTACKER, 0, -16, -8
+ createsprite2 gUnknown_08593A84, ANIM_BATTLER_ATTACKER, 0, 16, -8
playsewithpan SE_W197, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK
waitforvisualfinish
delay 20
- createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER
+ createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_BATTLER_ATTACKER
delay 12
createvisualtask sub_815C478, 3, 1, 6, 2
loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8
@@ -4283,7 +4283,7 @@ Move_TICKLE:
Move_WATER_SPOUT:
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_81080E4, 5
playsewithpan SE_W029, SOUND_PAN_ATTACKER
@@ -4293,7 +4293,7 @@ Move_WATER_SPOUT:
delay 16
createvisualtask sub_81085C8, 5
playsewithpan SE_W057, SOUND_PAN_TARGET
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -4302,17 +4302,17 @@ Move_SHADOW_PUNCH:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
fadetobg BG_GHOST
waitbgfadein
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 9, 8
createvisualtask sub_80A8BC4, 2, 0, 13
playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_W004, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
restorebg
waitbgfadein
@@ -4320,13 +4320,13 @@ Move_SHADOW_PUNCH:
Move_EXTRASENSORY:
call SetPsychicBackground
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, RGB(27, 27, 0), 12, 1, 1
createvisualtask sub_810FE14, 5, 0
playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, RGB(27, 27, 0), 12, 1, 1
createvisualtask sub_810FE14, 5, 1
playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
@@ -4335,37 +4335,37 @@ Move_EXTRASENSORY:
playsewithpan SE_W043, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
call UnsetPsychicBackground
end
Move_AERIAL_ACE:
loadspritegfx ANIM_TAG_CUT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5
createvisualtask sub_81169C0, 2, 0, 4, 7, 3
- createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
+ createsprite2 gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 5
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_IRON_DEFENSE:
loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
waitforvisualfinish
end
Move_BLOCK:
loadspritegfx ANIM_TAG_X_SIGN
- createsprite gUnknown_085CE90C, 194
+ createsprite2 gUnknown_085CE90C, ANIM_BATTLER_TARGET, 66
playsewithpan SE_W207, SOUND_PAN_TARGET
end
@@ -4384,7 +4384,7 @@ Move_BULK_UP:
createvisualtask sub_8104AB4, 2
playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gUnknown_08593658, 2
+ createsprite2 gUnknown_08593658, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
@@ -4393,16 +4393,16 @@ Move_COVET:
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_815C478, 5, 0, 2, 0
- createsprite gUnknown_08593970, 3, 0, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gUnknown_08593970, 3, -20, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, -20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gUnknown_08593970, 3, 20, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, 20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3
end
@@ -4410,14 +4410,14 @@ Move_VOLT_TACKLE:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
createvisualtask sub_8116620, 10, 1, 0, 0, 8, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_085959A4, 1
+ createsprite2 gUnknown_085959A4, ANIM_BATTLER_ATTACKER, 1
playsewithpan SE_W268, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 8
createvisualtask sub_810AFCC, 5, 0
@@ -4435,19 +4435,19 @@ Move_VOLT_TACKLE:
createvisualtask sub_810AFCC, 5, 4
playsewithpan SE_W085, SOUND_PAN_ATTACKER
delay 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gUnknown_0859598C, 2, 1, 16, 16
+ createsprite2 gUnknown_0859598C, ANIM_BATTLER_ATTACKER, 2, 1, 16, 16
delay 2
- createsprite gUnknown_0859598C, 2, 1, -16, -16
+ createsprite2 gUnknown_0859598C, ANIM_BATTLER_ATTACKER, 2, 1, -16, -16
delay 8
createvisualtask sub_810AE5C, 5
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 9, 1
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859598C, 2, 0, 16, 16
+ createsprite2 gUnknown_0859598C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gUnknown_0859598C, 2, 0, -16, -16
+ createsprite2 gUnknown_0859598C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask sub_8116620, 10, 1, 0, 8, 0, RGB_BLACK
waitforvisualfinish
@@ -4468,25 +4468,25 @@ Move_WATER_SPORT:
Move_CALM_MIND:
loadspritegfx ANIM_TAG_THIN_RING
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_8116664, 5, 0, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createvisualtask sub_81177E4, 5, 1
waitforvisualfinish
- createsprite gUnknown_08593850, 40, 0, 0, 0, 0
+ createsprite2 gUnknown_08593850, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
- createsprite gUnknown_08593850, 40, 0, 0, 0, 0
+ createsprite2 gUnknown_08593850, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
- createsprite gUnknown_08593850, 40, 0, 0, 0, 0
+ createsprite2 gUnknown_08593850, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_81177E4, 5, 0
waitforvisualfinish
createvisualtask sub_8116664, 5, 0, 0, 16, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_LEAF_BLADE:
@@ -4494,47 +4494,47 @@ Move_LEAF_BLADE:
loadspritegfx ANIM_TAG_CROSS_IMPACT
createvisualtask sub_80FFFC0, 5
delay 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, SOUND_PAN_TARGET
delay 50
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, SOUND_PAN_TARGET
delay 50
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, SOUND_PAN_TARGET
waitforvisualfinish
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 12
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1
- createsprite gUnknown_085973D0, 130, 0, 0, 1, 36
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 18, 1
+ createsprite2 gUnknown_085973D0, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_DRAGON_DANCE:
loadspritegfx ANIM_TAG_HOLLOW_ORB
- monbg ANIM_ATTACKER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_81133E8, 5
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80A7CB4, 5, 10249, 19456, 14, 0, 3
- createsprite gUnknown_08596F98, 2, 0
- createsprite gUnknown_08596F98, 2, 43
- createsprite gUnknown_08596F98, 2, 85
- createsprite gUnknown_08596F98, 2, 128
- createsprite gUnknown_08596F98, 2, 170
- createsprite gUnknown_08596F98, 2, 213
+ createsprite2 gUnknown_08596F98, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite2 gUnknown_08596F98, ANIM_BATTLER_ATTACKER, 2, 43
+ createsprite2 gUnknown_08596F98, ANIM_BATTLER_ATTACKER, 2, 85
+ createsprite2 gUnknown_08596F98, ANIM_BATTLER_ATTACKER, 2, 128
+ createsprite2 gUnknown_08596F98, ANIM_BATTLER_ATTACKER, 2, 170
+ createsprite2 gUnknown_08596F98, ANIM_BATTLER_ATTACKER, 2, 213
delay 30
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
@@ -4543,14 +4543,14 @@ Move_SHOCK_WAVE:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask sub_810AAFC, 2, 0, 20, 0, 2
playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 12
- createsprite gUnknown_08595A18, 2
+ createsprite2 gUnknown_08595A18, ANIM_BATTLER_ATTACKER, 2
delay 30
createvisualtask sub_810B29C, 5
delay 12
@@ -4558,13 +4558,13 @@ Move_SHOCK_WAVE:
createvisualtask sub_810B55C, 5
playsewithpan SE_W161B, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 6, 18, 1
createvisualtask sub_8116620, 5, 1, 3, 16, 0, RGB_WHITE
createvisualtask sub_8116620, 5, 4, 0, 16, 16, RGB_BLACK
delay 4
createvisualtask sub_8116620, 5, 4, 0, 0, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
end
@@ -4580,27 +4580,27 @@ Move_BELLY_DRUM:
createvisualtask sub_8102BE8, 2
waitforvisualfinish
call BellyDrum1
- createsprite gUnknown_0859309C, 2, 0, 0, 0, 0
+ createsprite2 gUnknown_0859309C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call BellyDrum2
- createsprite gUnknown_0859309C, 2, 1, 1, 1, 0
+ createsprite2 gUnknown_0859309C, ANIM_BATTLER_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call BellyDrum1
- createsprite gUnknown_0859309C, 2, 0, 3, 3, 128
+ createsprite2 gUnknown_0859309C, ANIM_BATTLER_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call BellyDrum2
- createsprite gUnknown_0859309C, 2, 1, 2, 0, 128
+ createsprite2 gUnknown_0859309C, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call BellyDrum1
- createsprite gUnknown_0859309C, 2, 0, 1, 1, 0
+ createsprite2 gUnknown_0859309C, ANIM_BATTLER_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call BellyDrum2
- createsprite gUnknown_0859309C, 2, 1, 0, 3, 0
+ createsprite2 gUnknown_0859309C, ANIM_BATTLER_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_8102CA0, 2
@@ -4608,132 +4608,132 @@ Move_BELLY_DRUM:
end
BellyDrum2:
- createsprite gUnknown_08593068, 3, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
+ createsprite2 gUnknown_08593068, ANIM_BATTLER_ATTACKER, 3, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1
return
BellyDrum1:
- createsprite gUnknown_08593068, 3, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
+ createsprite2 gUnknown_08593068, ANIM_BATTLER_ATTACKER, 3, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1
return
Move_MIND_READER:
loadspritegfx ANIM_TAG_TEAL_ALERT
loadspritegfx ANIM_TAG_OPENING_EYE
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W109, SOUND_PAN_TARGET
- createsprite gUnknown_085CE07C, 5, 0, 0, 1, 0
- createsprite gUnknown_085CE094, 5
+ createsprite2 gUnknown_085CE07C, ANIM_BATTLER_ATTACKER, 5, 0, 0, 1, 0
+ createsprite2 gUnknown_085CE094, ANIM_BATTLER_ATTACKER, 5
delay 40
playsewithpan SE_W043, SOUND_PAN_TARGET
createvisualtask sub_8115A04, 2, 1, 1, 2, 0, 10, RGB_BLACK
call MindReaderEffect
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
MindReaderEffect:
- createsprite gUnknown_085CE0AC, 4, 70, 0, 6
- createsprite gUnknown_085CE0AC, 4, 40, 40, 6
- createsprite gUnknown_085CE0AC, 4, 10, -60, 6
- createsprite gUnknown_085CE0AC, 4, -50, -40, 6
- createsprite gUnknown_085CE0AC, 4, -40, 40, 6
- createsprite gUnknown_085CE0AC, 4, 50, -50, 6
- delay 2
- createsprite gUnknown_085CE0AC, 4, 50, -30, 6
- createsprite gUnknown_085CE0AC, 4, 60, 10, 6
- createsprite gUnknown_085CE0AC, 4, 0, 60, 6
- createsprite gUnknown_085CE0AC, 4, 0, -40, 6
- createsprite gUnknown_085CE0AC, 4, -60, 20, 6
- createsprite gUnknown_085CE0AC, 4, -60, -30, 6
- delay 2
- createsprite gUnknown_085CE0AC, 4, -50, 50, 6
- createsprite gUnknown_085CE0AC, 4, -60, 20, 6
- createsprite gUnknown_085CE0AC, 4, -40, -40, 6
- createsprite gUnknown_085CE0AC, 4, 20, -60, 6
- createsprite gUnknown_085CE0AC, 4, 50, -50, 6
- createsprite gUnknown_085CE0AC, 4, 35, 40, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 70, 0, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 40, 40, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 10, -60, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, -50, -40, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, -40, 40, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6
+ delay 2
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 50, -30, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 60, 10, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 0, 60, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 0, -40, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, -60, -30, 6
+ delay 2
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, -50, 50, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, -40, -40, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 20, -60, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6
+ createsprite2 gUnknown_085CE0AC, ANIM_BATTLER_ATTACKER, 4, 35, 40, 6
delay 2
return
Move_ICE_PUNCH:
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB(12, 26, 31)
delay 20
playsewithpan SE_W081, SOUND_PAN_TARGET
- createsprite gUnknown_08595AE8, 2, 0
- createsprite gUnknown_08595AE8, 2, 64
- createsprite gUnknown_08595AE8, 2, 128
- createsprite gUnknown_08595AE8, 2, 192
+ createsprite2 gUnknown_08595AE8, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite2 gUnknown_08595AE8, ANIM_BATTLER_ATTACKER, 2, 64
+ createsprite2 gUnknown_08595AE8, ANIM_BATTLER_ATTACKER, 2, 128
+ createsprite2 gUnknown_08595AE8, ANIM_BATTLER_ATTACKER, 2, 192
delay 5
- createsprite gUnknown_08595AD0, 2, 32
- createsprite gUnknown_08595AD0, 2, 96
- createsprite gUnknown_08595AD0, 2, 160
- createsprite gUnknown_08595AD0, 2, 224
+ createsprite2 gUnknown_08595AD0, ANIM_BATTLER_ATTACKER, 2, 32
+ createsprite2 gUnknown_08595AD0, ANIM_BATTLER_ATTACKER, 2, 96
+ createsprite2 gUnknown_08595AD0, ANIM_BATTLER_ATTACKER, 2, 160
+ createsprite2 gUnknown_08595AD0, ANIM_BATTLER_ATTACKER, 2, 224
delay 17
- createsprite gFistFootSpriteTemplate, 4, 0, -10, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, -10, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 5, 3, 1
waitforvisualfinish
delay 15
call FreezeEffect1
delay 5
createvisualtask sub_8116620, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_REST:
playsewithpan SE_W173, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_LETTER_Z
- createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
+ createsprite2 gUnknown_08592C88, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
- createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
+ createsprite2 gUnknown_08592C88, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
- createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
+ createsprite2 gUnknown_08592C88, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
waitforvisualfinish
end
Move_CONFUSION:
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
call SetPsychicBackground
setalpha 8, 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
playsewithpan SE_W048, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBackground
end
Move_PSYCHIC:
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
call SetPsychicBackground
setalpha 8, 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBackground
@@ -4747,15 +4747,15 @@ FutureSightContinue:
call UnsetPsychicBackground
end
FutureSight:
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, SOUND_PAN_ATTACKER
createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
goto FutureSightContinue
@@ -4765,43 +4765,43 @@ Move_THUNDER:
waitbgfadeout
createvisualtask sub_8117660, 5, -256, 0, 1, -1
waitbgfadein
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
delay 16
createvisualtask sub_8115F10, 2, 257, 257, 257
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
- createsprite gUnknown_085956C0, 130, 16, -36
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 16, -36
delay 1
- createsprite gUnknown_085956C0, 130, 16, -20
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 16, -20
delay 1
- createsprite gUnknown_085956C0, 130, 16, 12
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 16, 12
delay 20
- createsprite gUnknown_085956C0, 0x86, -16, -32
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 6, -16, -32
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
- createsprite gUnknown_085956C0, 0x86, -16, -16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 6, -16, -16
delay 1
- createsprite gUnknown_085956C0, 0x86, -16, 16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 6, -16, 16
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 5
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
- createsprite gUnknown_085956C0, 130, 24, -32
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 24, -32
delay 1
- createsprite gUnknown_085956C0, 130, 24, -16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 24, -16
delay 1
- createsprite gUnknown_085956C0, 130, 24, 16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 24, 16
delay 30
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 5
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
- createsprite gUnknown_085956C0, 130, 0, -32
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 0, -32
playsewithpan SE_W161B, SOUND_PAN_TARGET
delay 1
- createsprite gUnknown_085956C0, 130, 0, -16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 0, -16
delay 1
- createsprite gUnknown_085956C0, 130, 0, 16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 0, 16
delay 10
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
@@ -4809,7 +4809,7 @@ Move_THUNDER:
delay 2
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 130, 1, 2, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 2, 16, 0, RGB_BLACK
waitforvisualfinish
restorebg
waitbgfadeout
@@ -4821,32 +4821,32 @@ Move_THUNDER_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_LIGHTNING
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
waitforvisualfinish
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
delay 1
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
- createsprite gUnknown_085956C0, 130, 0, -48
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 0, -48
delay 1
- createsprite gUnknown_085956C0, 2, 0, -16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_ATTACKER, 2, 0, -16
delay 1
- createsprite gUnknown_085956C0, 2, 0, 16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_W161B, SOUND_PAN_TARGET
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
delay 20
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -4854,34 +4854,34 @@ Move_SACRED_FIRE:
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5
- createsprite gUnknown_08595428, 2, -32, 0, 50, 5, -2, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
- createsprite gUnknown_08595428, 66, -20, -10, 50, 5, -1, -1
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
- createsprite gUnknown_08595428, 66, 0, -16, 50, 5, 0, -1
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
- createsprite gUnknown_08595428, 66, 20, -10, 50, 5, 1, -1
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
- createsprite gUnknown_08595428, 2, 32, 0, 50, 5, 2, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
- createsprite gUnknown_08595428, 2, 20, 10, 50, 5, 1, 1
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
- createsprite gUnknown_08595428, 2, 0, 16, 50, 5, 0, 1
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
- createsprite gUnknown_08595428, 2, -20, 10, 50, 5, -1, 1
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -20, 10, 50, 5, -1, 1
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
waitforvisualfinish
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gUnknown_085953F8, 130, -16, 0, 70, 16, 0, 1
+ createsprite2 gUnknown_085953F8, ANIM_BATTLER_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gUnknown_085953F8, 130, 0, 0, 70, 16, 0, 1
+ createsprite2 gUnknown_085953F8, ANIM_BATTLER_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createsprite gUnknown_085953F8, 130, 16, 0, 80, 16, 0, 1
+ createsprite2 gUnknown_085953F8, ANIM_BATTLER_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
@@ -4889,83 +4889,83 @@ Move_SACRED_FIRE:
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 1
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, 0
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 0, 1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, -1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 2, 1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 1, -1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, 1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 1, -2
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 3, 1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
Move_SCRATCH:
loadspritegfx ANIM_TAG_SCRATCH
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gUnknown_085CE020, 2, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gUnknown_085CE020, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Move_DRAGON_BREATH:
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask sub_8116620, 10, 4, 1, 0, 9, RGB_RED
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 21, 1
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ createsprite2 gUnknown_08596EF4, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
createvisualtask sub_8116620, 10, 4, 1, 9, 0, RGB_RED
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_ROAR:
loadspritegfx ANIM_TAG_NOISE_LINE
- monbg ANIM_ATTACKER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
setalpha 8, 8
createvisualtask sub_8158E9C, 2, 0, 2
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
call RoarEffect
delay 20
createvisualtask sub_80D5DB0, 5, 1, 2
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
waitforvisualfinish
createvisualtask sub_8159078, 5
@@ -4973,13 +4973,13 @@ Move_ROAR:
end
RoarEffect:
- createsprite gUnknown_085CE7D4, 2, 24, -8, 0
- createsprite gUnknown_085CE7D4, 2, 24, 0, 2
- createsprite gUnknown_085CE7D4, 2, 24, 8, 1
+ createsprite2 gUnknown_085CE7D4, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0
+ createsprite2 gUnknown_085CE7D4, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2
+ createsprite2 gUnknown_085CE7D4, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1
delay 15
- createsprite gUnknown_085CE7D4, 2, 24, -8, 0
- createsprite gUnknown_085CE7D4, 2, 24, 0, 2
- createsprite gUnknown_085CE7D4, 2, 24, 8, 1
+ createsprite2 gUnknown_085CE7D4, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0
+ createsprite2 gUnknown_085CE7D4, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2
+ createsprite2 gUnknown_085CE7D4, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1
return
Move_GROWL:
@@ -4987,8 +4987,8 @@ Move_GROWL:
createvisualtask sub_8158E9C, 2, 0, 255
call RoarEffect
delay 10
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
createvisualtask sub_8159078, 5
waitforvisualfinish
@@ -4996,23 +4996,23 @@ Move_GROWL:
Move_SNORE:
loadspritegfx ANIM_TAG_SNORE_Z
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 8, 8
call Snore1
delay 30
call Snore1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Snore1:
playsewithpan SE_W173, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, 6, 1, 14, 0, 0
- createsprite gUnknown_085936EC, 2, 0, 0, -42, -38, 24, 0, 0
- createsprite gUnknown_085936EC, 2, 0, 0, 0, -42, 24, 0, 0
- createsprite gUnknown_085936EC, 2, 0, 0, 42, -38, 24, 0, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BATTLER_ATTACKER, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, 6, 1, 14, 0, 0
+ createsprite2 gUnknown_085936EC, ANIM_BATTLER_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
+ createsprite2 gUnknown_085936EC, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
+ createsprite2 gUnknown_085936EC, ANIM_BATTLER_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
return
Move_LIGHT_SCREEN:
@@ -5020,7 +5020,7 @@ Move_LIGHT_SCREEN:
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
- createsprite gUnknown_08596560, 1, 40, 0, 10166
+ createsprite2 gUnknown_08596560, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10166
delay 10
call SpecialScreenEffect
waitforvisualfinish
@@ -5029,24 +5029,24 @@ Move_LIGHT_SCREEN:
end
SpecialScreenEffect:
- createsprite gUnknown_08596624, 2, 23, 0, 0, 1
+ createsprite2 gUnknown_08596624, ANIM_BATTLER_ATTACKER, 2, 23, 0, 0, 1
delay 6
- createsprite gUnknown_08596624, 2, 31, -8, 0, 1
+ createsprite2 gUnknown_08596624, ANIM_BATTLER_ATTACKER, 2, 31, -8, 0, 1
delay 5
- createsprite gUnknown_08596624, 2, 30, 20, 0, 1
+ createsprite2 gUnknown_08596624, ANIM_BATTLER_ATTACKER, 2, 30, 20, 0, 1
delay 7
- createsprite gUnknown_08596624, 2, 10, -15, 0, 1
+ createsprite2 gUnknown_08596624, ANIM_BATTLER_ATTACKER, 2, 10, -15, 0, 1
delay 6
- createsprite gUnknown_08596624, 2, 20, 10, 0, 1
+ createsprite2 gUnknown_08596624, ANIM_BATTLER_ATTACKER, 2, 20, 10, 0, 1
delay 6
- createsprite gUnknown_08596624, 2, 10, 18, 0, 1
+ createsprite2 gUnknown_08596624, ANIM_BATTLER_ATTACKER, 2, 10, 18, 0, 1
return
Move_MIRROR_COAT:
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
- createsprite gUnknown_08596590, 1, 40, 0, 10168
+ createsprite2 gUnknown_08596590, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10168
delay 10
playsewithpan SE_W115, SOUND_PAN_ATTACKER
call SpecialScreenEffect
@@ -5060,13 +5060,13 @@ Move_REFLECT:
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
- createsprite gUnknown_08596578, 1, 40, 0, 10167
+ createsprite2 gUnknown_08596578, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10167
delay 20
- createsprite gUnknown_085965F4, 2, 30, 0, 0, 1
+ createsprite2 gUnknown_085965F4, ANIM_BATTLER_ATTACKER, 2, 30, 0, 0, 1
delay 7
- createsprite gUnknown_085965F4, 2, 19, -12, 0, 1
+ createsprite2 gUnknown_085965F4, ANIM_BATTLER_ATTACKER, 2, 19, -12, 0, 1
delay 7
- createsprite gUnknown_085965F4, 2, 10, 20, 0, 1
+ createsprite2 gUnknown_085965F4, ANIM_BATTLER_ATTACKER, 2, 10, 20, 0, 1
waitforvisualfinish
delay 1
blendoff
@@ -5076,7 +5076,7 @@ Move_BARRIER:
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
- createsprite gUnknown_085965A8, 3, 40, 0, 10169
+ createsprite2 gUnknown_085965A8, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10169
waitforvisualfinish
delay 1
blendoff
@@ -5085,42 +5085,42 @@ Move_BARRIER:
Move_BUBBLE:
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 15, -15, 10, 128, 100
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 35, 37, 40, 128, 100
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 10, -37, 30, 128, 100
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 30, 10, 15, 128, 100
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 20, 33, 20, 128, 100
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
- createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 25, -30, 10, 128, 100
+ createsprite2 gBattleAnimSpriteTemplate_8595068, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
waitforvisualfinish
call WaterBubbleEffect2
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SMOG:
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
setalpha 12, 8
loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10
@@ -5135,47 +5135,47 @@ Move_SMOG:
loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2
createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
delay 10
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 15, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Smog1:
- createsprite gUnknown_08595C44, 2, 0, -24, 48, 240, 1, 0
+ createsprite2 gUnknown_08595C44, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
Move_FAINT_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
fadetobg BG_DARK
waitbgfadein
delay 0
playsewithpan SE_W185, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 3
createvisualtask sub_81136E8, 2, 1
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
- invisible ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
+ invisible ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_8117F60, 2
setalpha 12, 8
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 9, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
setarg 7, 0x1000
delay 32
createvisualtask sub_8113888, 2
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_81137E4, 2, 1
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
restorebg
waitbgfadein
@@ -5183,13 +5183,13 @@ Move_FAINT_ATTACK:
Move_SAND_ATTACK:
loadspritegfx ANIM_TAG_MUD_SAND
- monbg ANIM_ATK_PARTNER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATK_PARTNER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
setalpha 12, 8
playsewithpan SE_W028, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
call SandAttack1
call SandAttack1
call SandAttack1
@@ -5197,24 +5197,24 @@ Move_SAND_ATTACK:
call SandAttack1
call SandAttack1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
SandAttack1:
- createsprite gUnknown_085971A8, 130, 15, 15, 20, 0, 0
- createsprite gUnknown_085971A8, 130, 15, 15, 20, 10, 10
- createsprite gUnknown_085971A8, 130, 15, 15, 20, -10, -10
- createsprite gUnknown_085971A8, 130, 15, 15, 20, 20, 5
- createsprite gUnknown_085971A8, 130, 15, 15, 20, -20, -5
+ createsprite2 gUnknown_085971A8, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite2 gUnknown_085971A8, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 10
+ createsprite2 gUnknown_085971A8, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -10
+ createsprite2 gUnknown_085971A8, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 5
+ createsprite2 gUnknown_085971A8, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -5
delay 2
return
Move_MUD_SLAP:
loadspritegfx ANIM_TAG_MUD_SAND
playsewithpan SE_W028, SOUND_PAN_ATTACKER
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
call MudSlap1
call MudSlap1
call MudSlap1
@@ -5224,11 +5224,11 @@ Move_MUD_SLAP:
waitforvisualfinish
end
MudSlap1:
- createsprite gUnknown_085971CC, 130, 15, 15, 20, 0, 0
- createsprite gUnknown_085971CC, 130, 15, 15, 20, 10, 5
- createsprite gUnknown_085971CC, 130, 15, 15, 20, -10, -5
- createsprite gUnknown_085971CC, 130, 15, 15, 20, 20, 10
- createsprite gUnknown_085971CC, 130, 15, 15, 20, -20, -10
+ createsprite2 gUnknown_085971CC, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite2 gUnknown_085971CC, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 5
+ createsprite2 gUnknown_085971CC, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -5
+ createsprite2 gUnknown_085971CC, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 10
+ createsprite2 gUnknown_085971CC, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -10
delay 2
return
@@ -5236,31 +5236,31 @@ Move_DRAGON_RAGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
playsewithpan SE_W082, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 0, 2, 40, 1
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
- createsprite gUnknown_08596F80, 130, 30, 15, 0, 10, 10
+ createsprite2 gUnknown_08596F80, ANIM_BATTLER_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
- createsprite gUnknown_08596F28, 194, 1, 5, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 3, 25, 1
+ createsprite2 gUnknown_08596F28, ANIM_BATTLER_TARGET, 66, 1, 5, 0
delay 1
- createsprite gUnknown_08596F28, 194, 1, -10, -15
+ createsprite2 gUnknown_08596F28, ANIM_BATTLER_TARGET, 66, 1, -10, -15
delay 1
- createsprite gUnknown_08596F28, 130, 1, 0, 25
+ createsprite2 gUnknown_08596F28, ANIM_BATTLER_TARGET, 2, 1, 0, 25
delay 1
- createsprite gUnknown_08596F28, 194, 1, 15, 5
+ createsprite2 gUnknown_08596F28, ANIM_BATTLER_TARGET, 66, 1, 15, 5
delay 1
- createsprite gUnknown_08596F28, 194, 1, -25, 0
+ createsprite2 gUnknown_08596F28, ANIM_BATTLER_TARGET, 66, 1, -25, 0
delay 1
- createsprite gUnknown_08596F28, 130, 1, 30, 30
+ createsprite2 gUnknown_08596F28, ANIM_BATTLER_TARGET, 2, 1, 30, 30
delay 1
- createsprite gUnknown_08596F28, 130, 1, -27, 25
+ createsprite2 gUnknown_08596F28, ANIM_BATTLER_TARGET, 2, 1, -27, 25
delay 1
- createsprite gUnknown_08596F28, 194, 1, 0, 8
+ createsprite2 gUnknown_08596F28, ANIM_BATTLER_TARGET, 66, 1, 0, 8
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 0, 0, 4
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_TARGET, 66, 0, 0, 4
waitforvisualfinish
end
@@ -5281,16 +5281,16 @@ Move_RAIN_DANCE:
Move_BITE:
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gUnknown_08597080, 2, 0, -32, 0, 0, 819, 10
- createsprite gUnknown_08597080, 2, 0, 32, 4, 0, -819, 10
+ createsprite2 gUnknown_08597080, ANIM_BATTLER_ATTACKER, 2, 0, -32, 0, 0, 819, 10
+ createsprite2 gUnknown_08597080, ANIM_BATTLER_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 4, 7, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
end
@@ -5298,25 +5298,25 @@ Move_BITE:
Move_CRUNCH:
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gUnknown_08597080, 2, -32, -32, 1, 819, 819, 10
- createsprite gUnknown_08597080, 2, 32, 32, 5, -819, -819, 10
+ createsprite2 gUnknown_08597080, ANIM_BATTLER_ATTACKER, 2, -32, -32, 1, 819, 819, 10
+ createsprite2 gUnknown_08597080, ANIM_BATTLER_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gUnknown_08597080, 2, 32, -32, 7, -819, 819, 10
- createsprite gUnknown_08597080, 2, -32, 32, 3, 819, -819, 10
+ createsprite2 gUnknown_08597080, ANIM_BATTLER_ATTACKER, 2, 32, -32, 7, -819, 819, 10
+ createsprite2 gUnknown_08597080, ANIM_BATTLER_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 8, 4, 2
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
restorebg
@@ -5326,36 +5326,36 @@ Move_CRUNCH:
Move_CLAMP:
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gUnknown_08597098, 2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_08597098, 2, 32, 0, 6, -819, 0, 10
+ createsprite2 gUnknown_08597098, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite2 gUnknown_08597098, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 3, 0, 5, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Move_ICE_BEAM:
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
waitforvisualfinish
createsoundtask sub_8158C58, 183, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
- createsprite gUnknown_08595B2C, 2, 20, 12, 0, 12, 20
- createsprite gUnknown_08595B2C, 2, 20, -12, 0, -12, 20
+ createsprite2 gUnknown_08595B2C, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite2 gUnknown_08595B2C, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
call IceBeam1
call IceBeam1
call IceBeam1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, -31, 0, 7, RGB(0, 20, 31)
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31)
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 25, 1
call IceBeam1
call IceBeam1
call IceBeam1
@@ -5364,23 +5364,23 @@ Move_ICE_BEAM:
call IceBeam1
call IceBeam1
call IceBeam1
- createsprite gUnknown_08595B14, 2, 20, 0, 0, 0, 11
+ createsprite2 gUnknown_08595B14, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
- createsprite gUnknown_08595B14, 2, 20, 0, 0, 0, 11
+ createsprite2 gUnknown_08595B14, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
call FreezeEffect1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, 5, 7, 0, RGB(0, 20, 31)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31)
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
IceBeam1:
- createsprite gUnknown_08595B2C, 2, 20, 12, 0, 12, 20
- createsprite gUnknown_08595B2C, 2, 20, -12, 0, -12, 20
- createsprite gUnknown_08595B14, 2, 20, 0, 0, 0, 11
+ createsprite2 gUnknown_08595B2C, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite2 gUnknown_08595B2C, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20
+ createsprite2 gUnknown_08595B14, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
return
@@ -5398,13 +5398,13 @@ Move_AURORA_BEAM:
setarg 7, 0
createvisualtask sub_8107528, 10, 130
call AuroraBeam1
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 1, 0, 17, 1
call AuroraBeam1
call AuroraBeam1
call AuroraBeam1
setarg 7, -1
createsoundtask sub_8158C58, 183, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 2, 0, 40, 1
call AuroraBeam1
call AuroraBeam1
call AuroraBeam1
@@ -5416,13 +5416,13 @@ Move_AURORA_BEAM:
waitbgfadein
end
AuroraBeam1:
- createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
+ createsprite2 gUnknown_085950B4, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
+ createsprite2 gUnknown_085950B4, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
+ createsprite2 gUnknown_085950B4, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
+ createsprite2 gUnknown_085950B4, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
@@ -5433,64 +5433,64 @@ SolarBeamEnd:
waitforvisualfinish
end
SolarBeamSetUp:
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_8115A04, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
playsewithpan SE_W025, SOUND_PAN_ATTACKER
call SolarBeamSetUp1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
goto SolarBeamEnd
SolarBeamSetUp1:
- createsprite gUnknown_085921E0, 2, 40, 40, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 40, 40, 16
delay 2
- createsprite gUnknown_085921E0, 2, -40, -40, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -40, -40, 16
delay 2
- createsprite gUnknown_085921E0, 2, 0, 40, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 0, 40, 16
delay 2
- createsprite gUnknown_085921E0, 2, 0, -40, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 0, -40, 16
delay 2
- createsprite gUnknown_085921E0, 2, 40, -20, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 40, -20, 16
delay 2
- createsprite gUnknown_085921E0, 2, 40, 20, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 40, 20, 16
delay 2
- createsprite gUnknown_085921E0, 2, -40, -20, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -40, -20, 16
delay 2
- createsprite gUnknown_085921E0, 2, -40, 20, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -40, 20, 16
delay 2
- createsprite gUnknown_085921E0, 2, -20, 30, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -20, 30, 16
delay 2
- createsprite gUnknown_085921E0, 2, 20, -30, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 20, -30, 16
delay 2
- createsprite gUnknown_085921E0, 2, -20, -30, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -20, -30, 16
delay 2
- createsprite gUnknown_085921E0, 2, 20, 30, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 20, 30, 16
delay 2
- createsprite gUnknown_085921E0, 2, -40, 0, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -40, 0, 16
delay 2
- createsprite gUnknown_085921E0, 2, 40, 0, 16
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 40, 0, 16
delay 2
return
SolarBeamUnleash:
call SetSolarbeamBg
panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask sub_80FEA58, 5
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 0
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 1
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask sub_8116620, 10, 4, 1, 0, 10, RGB(25, 31, 0)
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 2
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2
delay 4
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 3
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 2, 0, 65, 1
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 4
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 5
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 6
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6
delay 4
call SolarBeamUnleash1
call SolarBeamUnleash1
@@ -5499,25 +5499,25 @@ SolarBeamUnleash:
call UnsetSolarbeamBg
goto SolarBeamEnd
SolarBeamUnleash1:
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 0
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 1
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 2
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 3
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 4
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 5
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5
delay 4
- createsprite gUnknown_085921F8, 131, 15, 0, 20, 6
+ createsprite2 gUnknown_085921F8, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6
delay 4
return
Move_BLIZZARD:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask AnimTask_IsAttackerOpponentSide, 2
jumprettrue BlizzardAgainstPlayer
fadetobg BG_HIGHSPEED_OPPONENT
@@ -5538,29 +5538,29 @@ BlizzardContinue:
waitbgfadeout
setarg 7, -1
waitbgfadein
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Blizzard1:
- createsprite gUnknown_08595B98, 40, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_08595BB0, 40, 0, 0, 0, 0, 80, 0, 0, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite2 gUnknown_08595BB0, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 40, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_08595BB0, 40, 0, -10, 0, -10, 80, 0, 0, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite2 gUnknown_08595BB0, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 40, 0, -5, 0, -5, 72, 1
- createsprite gUnknown_08595BB0, 40, 0, 10, 0, 10, 80, 0, 0, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_ATTACKER, 40, 0, -5, 0, -5, 72, 1
+ createsprite2 gUnknown_08595BB0, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 40, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_08595BB0, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite2 gUnknown_08595BB0, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 40, 0, -20, 0, -20, 72, 1
- createsprite gUnknown_08595BB0, 40, 0, 15, 0, 15, 80, 0, 0, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 72, 1
+ createsprite2 gUnknown_08595BB0, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 40, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_08595BB0, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite2 gUnknown_08595BB0, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 40, 0, -25, 0, -25, 72, 1
- createsprite gUnknown_08595BB0, 40, 0, 20, 0, 20, 80, 0, 0, 1
+ createsprite2 gUnknown_08595B98, ANIM_BATTLER_ATTACKER, 40, 0, -25, 0, -25, 72, 1
+ createsprite2 gUnknown_08595BB0, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
BlizzardAgainstPlayer:
@@ -5569,8 +5569,8 @@ BlizzardAgainstPlayer:
Move_POWDER_SNOW:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg ANIM_DEF_PARTNER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, RGB_BLACK
+ monbg ANIM_BATTLER_DEF_PARTNER
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 0, 3, RGB_BLACK
waitforvisualfinish
panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call PowderSnow1
@@ -5580,41 +5580,41 @@ Move_POWDER_SNOW:
waitsound
call FreezeEffect2
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 20
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 3, 0, RGB_BLACK
end
PowderSnow1:
- createsprite gUnknown_08595BC8, 40, 0, 0, 0, 0, 56, 4, 4, 1
+ createsprite2 gUnknown_08595BC8, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
- createsprite gUnknown_08595BC8, 40, 0, -10, 0, -10, 56, 4, 4, 1
+ createsprite2 gUnknown_08595BC8, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
- createsprite gUnknown_08595BC8, 40, 0, 10, 0, 10, 56, -4, 3, 1
+ createsprite2 gUnknown_08595BC8, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
- createsprite gUnknown_08595BC8, 40, 0, -20, 0, -20, 56, -4, 5, 1
+ createsprite2 gUnknown_08595BC8, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
- createsprite gUnknown_08595BC8, 40, 0, 15, 0, 15, 56, 4, 4, 1
+ createsprite2 gUnknown_08595BC8, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
- createsprite gUnknown_08595BC8, 40, 0, -20, 0, -20, 56, 4, 4, 1
+ createsprite2 gUnknown_08595BC8, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
- createsprite gUnknown_08595BC8, 40, 0, 20, 0, 20, 56, 4, 4, 1
+ createsprite2 gUnknown_08595BC8, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
Move_HYDRO_PUMP:
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 0, 2, 40, 1
delay 6
panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask sub_81076C8, 5, 100
call HydroPump1
call HydroPump1
call HydroPump1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 3, 0, 37, 1
call HydroPump2
call HydroPump1
call HydroPump1
@@ -5632,27 +5632,27 @@ Move_HYDRO_PUMP:
delay 1
call HydroPump2
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
HydroPump1:
- createsprite gUnknown_085950E4, 3, 10, 10, 0, 16
- createsprite gUnknown_085950E4, 3, 10, 10, 0, -16
+ createsprite2 gUnknown_085950E4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
+ createsprite2 gUnknown_085950E4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16
delay 1
- createsprite gUnknown_085950E4, 3, 10, 10, 0, 16
- createsprite gUnknown_085950E4, 3, 10, 10, 0, -16
+ createsprite2 gUnknown_085950E4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
+ createsprite2 gUnknown_085950E4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
HydroPump2:
- createsprite gUnknown_08597388, 4, 0, 15, 1, 1
- createsprite gUnknown_08597388, 4, 0, -15, 1, 1
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 4, 0, 15, 1, 1
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM:
loadspritegfx ANIM_TAG_GLOWY_RED_ORB
loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB
loadspritegfx ANIM_TAG_DUCK
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 0, 2, 25, 1
delay 6
panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
createvisualtask sub_81076C8, 5, 100
@@ -5662,8 +5662,8 @@ Move_SIGNAL_BEAM:
call SignalBeam1
call SignalBeam1
call SignalBeam1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 4, 8, 5, RGB_RED, 8, 961, 8
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 3, 0, 25, 1
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, 961, 8
call SignalBeam1
call SignalBeam1
call SignalBeam1
@@ -5684,8 +5684,8 @@ Move_SIGNAL_BEAM:
waitforvisualfinish
end
SignalBeam1:
- createsprite gUnknown_08595114, 131, 10, 10, 0, 16
- createsprite gUnknown_0859512C, 131, 10, 10, 0, -16
+ createsprite2 gUnknown_08595114, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
+ createsprite2 gUnknown_0859512C, ANIM_BATTLER_TARGET, 3, 10, 10, 0, -16
delay 1
return
@@ -5693,15 +5693,15 @@ Move_ABSORB:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
delay 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 5, 5, 1
waitforvisualfinish
delay 3
call AbsorbEffect
@@ -5709,36 +5709,36 @@ Move_ABSORB:
delay 15
call HealingEffect
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, RGB(13, 31, 12)
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
AbsorbEffect:
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W152, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5746,15 +5746,15 @@ Move_MEGA_DRAIN:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 8, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
delay 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 5, 5, 1
waitforvisualfinish
delay 3
call MegaDrainEffect
@@ -5762,44 +5762,44 @@ Move_MEGA_DRAIN:
delay 15
call HealingEffect
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 8, 0, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, 0, RGB(13, 31, 12)
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
MegaDrainEffect:
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, -10, 20, 20, 39
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W145C, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5807,15 +5807,15 @@ Move_GIGA_DRAIN:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
delay 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 5, 5, 1
waitforvisualfinish
delay 3
call GigaDrainEffect
@@ -5823,52 +5823,52 @@ Move_GIGA_DRAIN:
delay 15
call HealingEffect
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 12, 0, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12)
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
GigaDrainEffect:
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 5, -18, -40, 35
- createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 28, 26
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 3, -10, 20, 40, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 3, 10, -5, -32, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 3, 10, -5, -40, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, -5, 15, 36, 33
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W202, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5878,27 +5878,27 @@ Move_LEECH_LIFE:
delay 1
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
- createsprite gUnknown_085969C8, 2, -20, 15, 12
+ createsprite2 gUnknown_085969C8, ANIM_BATTLER_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W071, SOUND_PAN_TARGET
delay 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 5, 5, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
waitforvisualfinish
call AbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -5926,16 +5926,16 @@ Move_TOXIC:
waitforvisualfinish
end
Toxic1:
- createsprite gUnknown_08596134, 130, -24, 16, 1, 1
+ createsprite2 gUnknown_08596134, ANIM_BATTLER_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gUnknown_08596134, 130, 8, 16, 1, 1
+ createsprite2 gUnknown_08596134, ANIM_BATTLER_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gUnknown_08596134, 130, -8, 16, 1, 1
+ createsprite2 gUnknown_08596134, ANIM_BATTLER_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gUnknown_08596134, 130, 24, 16, 1, 1
+ createsprite2 gUnknown_08596134, ANIM_BATTLER_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
return
@@ -5943,9 +5943,9 @@ Toxic1:
Move_SLUDGE:
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gUnknown_085961A8, 130, 20, 0, 40, 0
+ createsprite2 gUnknown_085961A8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 3, 0, 5, 1
createvisualtask sub_8115A04, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
call PoisonBubblesEffect
waitforvisualfinish
@@ -5963,24 +5963,24 @@ Move_SLUDGE_BOMB:
call SludgeBomb1
call SludgeBomb1
call SludgeBomb1
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 3, 0, 15, 1
createvisualtask sub_8115A04, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
- createsprite gUnknown_085961D8, 130, 42, 27, 20
- createsprite gUnknown_085961D8, 130, -27, 44, 20
- createsprite gUnknown_085961D8, 130, 39, -28, 20
- createsprite gUnknown_085961D8, 130, -42, -42, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, 42, 27, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, -27, 44, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, 39, -28, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, -42, -42, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
- createsprite gUnknown_085961D8, 130, 0, 40, 20
- createsprite gUnknown_085961D8, 130, -8, -44, 20
- createsprite gUnknown_085961D8, 130, -46, -28, 20
- createsprite gUnknown_085961D8, 130, 46, 9, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, 0, 40, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, -8, -44, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, -46, -28, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, 46, 9, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
- createsprite gUnknown_085961D8, 130, 42, 0, 20
- createsprite gUnknown_085961D8, 130, -43, -12, 20
- createsprite gUnknown_085961D8, 130, 16, -46, 20
- createsprite gUnknown_085961D8, 130, -16, 44, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, 42, 0, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, -43, -12, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, 16, -46, 20
+ createsprite2 gUnknown_085961D8, ANIM_BATTLER_TARGET, 2, -16, 44, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 0
waitsound
@@ -5990,118 +5990,118 @@ Move_SLUDGE_BOMB:
end
SludgeBomb1:
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gUnknown_085961A8, 130, 20, 0, 40, 0
+ createsprite2 gUnknown_085961A8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_ACID:
loadspritegfx ANIM_TAG_POISON_BUBBLE
- monbg ANIM_DEF_PARTNER
- createsprite gUnknown_085961C0, 130, 20, 0, 40, 1, 0, 0
+ monbg ANIM_BATTLER_DEF_PARTNER
+ createsprite2 gUnknown_085961C0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gUnknown_085961C0, 130, 20, 0, 40, 1, 24, 0
+ createsprite2 gUnknown_085961C0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 24, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gUnknown_085961C0, 130, 20, 0, 40, 1, -24, 0
+ createsprite2 gUnknown_085961C0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, -24, 0
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 15
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_DEF_PARTNER, 2, 0, 10, 1
createvisualtask sub_8115A04, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31)
- createsprite gUnknown_0859620C, 130, 0, -22, 0, 15, 55
+ createsprite2 gUnknown_0859620C, ANIM_BATTLER_TARGET, 2, 0, -22, 0, 15, 55
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859620C, 130, -26, -24, 0, 15, 55
+ createsprite2 gUnknown_0859620C, ANIM_BATTLER_TARGET, 2, -26, -24, 0, 15, 55
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859620C, 130, 15, -27, 0, 15, 50
+ createsprite2 gUnknown_0859620C, ANIM_BATTLER_TARGET, 2, 15, -27, 0, 15, 50
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859620C, 130, -15, -17, 0, 10, 45
+ createsprite2 gUnknown_0859620C, ANIM_BATTLER_TARGET, 2, -15, -17, 0, 10, 45
playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859620C, 130, 27, -22, 0, 15, 50
+ createsprite2 gUnknown_0859620C, ANIM_BATTLER_TARGET, 2, 27, -22, 0, 15, 50
playsewithpan SE_W145, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_BONEMERANG:
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_ATTACKER
- createsprite gUnknown_08597178, 2
+ createsprite2 gUnknown_08597178, ANIM_BATTLER_ATTACKER, 2
delay 20
playsewithpan SE_W030, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 5, 0, 5, 1
delay 17
playsewithpan SE_W233, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, -4
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_BONE_CLUB:
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_TARGET
- createsprite gUnknown_08597190, 2, -42, -25, 0, 0, 15
+ createsprite2 gUnknown_08597190, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 5, 5, 1
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_BONE_RUSH:
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W155, SOUND_PAN_TARGET
- createsprite gUnknown_08597190, 2, -42, -25, 0, 0, 15
+ createsprite2 gUnknown_08597190, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 3, 5, 1
playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SPIKES:
loadspritegfx ANIM_TAG_SPIKES
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W026, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gUnknown_085CE11C, 130, 20, 0, 0, 24, 30
+ createsprite2 gUnknown_085CE11C, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_W026, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gUnknown_085CE11C, 130, 20, 0, -24, 24, 30
+ createsprite2 gUnknown_085CE11C, ANIM_BATTLER_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
- createsprite gUnknown_085CE11C, 130, 20, 0, 24, 24, 30
+ createsprite2 gUnknown_085CE11C, ANIM_BATTLER_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_MEGAHORN:
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W082, SOUND_PAN_ATTACKER
jumpifcontest MegahornInContest
fadetobg BG_DRILL
@@ -6110,25 +6110,25 @@ Move_MEGAHORN:
MegahornContinue:
waitbgfadein
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 2, 0, 15, 1
waitforvisualfinish
delay 10
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6
delay 3
- createsprite gUnknown_08596974, 3, -42, 25, 0, 0, 6
+ createsprite2 gUnknown_08596974, ANIM_BATTLER_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, -4, 1, 12, 1
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -6144,42 +6144,42 @@ MegahornInContest:
Move_GUST:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W016, SOUND_PAN_TARGET
- createsprite gUnknown_08596270, 2, 0, -16
+ createsprite2 gUnknown_08596270, ANIM_BATTLER_ATTACKER, 2, 0, -16
createvisualtask sub_810DED8, 5, 1, 70
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 1, 0, 7, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_WING_ATTACK:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask sub_810DED8, 5, 1, 70
- createsprite gBattleAnimSpriteTemplate_85962A4, 2, -25, 0, 0, 0, 20
- createsprite gBattleAnimSpriteTemplate_85962A4, 2, 25, 0, 0, 0, 20
+ createsprite2 gBattleAnimSpriteTemplate_85962A4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite2 gBattleAnimSpriteTemplate_85962A4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
- createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1
loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6187,109 +6187,109 @@ Move_PECK:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W030, SOUND_PAN_TARGET
createvisualtask sub_80D622C, 2, 3, -768, 1, 2
- createsprite gUnknown_085973E8, 131, -12, 0, 1, 3
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, -12, 0, 1, 3
waitforvisualfinish
end
Move_AEROBLAST:
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
call SetFlyingBg
- monbgprio_28 ANIM_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
call Aeroblast1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 5, 0, 50, 1
call Aeroblast1
call Aeroblast1
call Aeroblast1
call Aeroblast1
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 0
call UnsetFlyingBg
end
Aeroblast1:
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 0, 0
- createsprite gUnknown_085962D4, 2, 26, 8, 12, 8, 15, 0, 0
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 1, 0
- createsprite gUnknown_085962D4, 2, 26, 8, 12, 8, 15, 1, 0
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 2, 0
- createsprite gUnknown_085962D4, 2, 26, 8, 12, 8, 15, 2, 0
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_W026, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 3, 0
- createsprite gUnknown_085962D4, 2, 26, 8, 12, 8, 15, 3, 0
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
Move_WATER_GUN:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gUnknown_08595208, 2, 20, 0, 0, 0, 40, -25
+ createsprite2 gUnknown_08595208, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
- createsprite gUnknown_08597388, 4, 0, 0, 1, 2
- createsprite gUnknown_08595220, 2, 0, -15, 0, 15, 55
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 1, 0, 8, 1
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2
+ createsprite2 gUnknown_08595220, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_08595220, 2, 15, -20, 0, 15, 50
+ createsprite2 gUnknown_08595220, ANIM_BATTLER_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_08595220, 2, -15, -10, 0, 10, 45
+ createsprite2 gUnknown_08595220, ANIM_BATTLER_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CRABHAMMER:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gUnknown_08597388, 4, 0, 0, 1, 0
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 4
waitforvisualfinish
loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1
- createsprite gUnknown_08595238, 2, 10, 10, 20, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 4, 8, 1
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 10, 10, 20, 1
delay 4
- createsprite gUnknown_08595238, 2, 20, -20, 20, 1
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 20, -20, 20, 1
delay 4
- createsprite gUnknown_08595238, 2, -15, 15, 20, 1
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, -15, 15, 20, 1
delay 4
- createsprite gUnknown_08595238, 2, 0, 0, 20, 1
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 1
delay 4
- createsprite gUnknown_08595238, 2, -10, -20, 20, 1
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, -10, -20, 20, 1
delay 4
- createsprite gUnknown_08595238, 2, 16, -8, 20, 1
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 16, -8, 20, 1
delay 4
- createsprite gUnknown_08595238, 2, 5, 8, 20, 1
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, 5, 8, 20, 1
delay 4
- createsprite gUnknown_08595238, 2, -16, 0, 20, 1
+ createsprite2 gUnknown_08595238, ANIM_BATTLER_ATTACKER, 2, -16, 0, 20, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6302,17 +6302,17 @@ Move_SURF:
Move_FLAMETHROWER:
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 0, 2, 46, 1
delay 6
createvisualtask sub_81076C8, 5, 100
panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call Flamethrower1
call Flamethrower1
call Flamethrower1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 3, 0, 43, 1
call Flamethrower1
call Flamethrower1
call Flamethrower1
@@ -6322,14 +6322,14 @@ Move_FLAMETHROWER:
call Flamethrower1
call Flamethrower1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Flamethrower1:
- createsprite gUnknown_08595158, 3, 10, 10, 0, 16
+ createsprite2 gUnknown_08595158, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gUnknown_08595158, 3, 10, 10, 0, 16
+ createsprite2 gUnknown_08595158, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -6338,51 +6338,51 @@ Move_SANDSTORM:
playsewithpan SE_W201, 0
createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE
delay 16
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 10, 2304, 96, 0
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 90, 2048, 96, 0
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 50, 2560, 96, 0
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 20, 2304, 96, 0
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 70, 1984, 96, 0
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 0, 2816, 96, 0
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 60, 2560, 96, 0
+ createsprite2 gBattleAnimSpriteTemplate_8596BA0, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL:
loadspritegfx ANIM_TAG_WATER_ORB
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(0, 13, 23)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23)
playsewithpan SE_W250, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 2, 50, 1
call WhirlpoolEffect
call WhirlpoolEffect
call WhirlpoolEffect
delay 12
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(0, 13, 23)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, RGB(0, 13, 23)
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
WhirlpoolEffect:
- createsprite gUnknown_08596B70, 130, 0, 28, 384, 50, 8, 50, 1
+ createsprite2 gUnknown_08596B70, ANIM_BATTLER_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
delay 2
- createsprite gUnknown_08596B70, 130, 0, 32, 240, 40, 11, -46, 1
+ createsprite2 gUnknown_08596B70, ANIM_BATTLER_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
delay 2
- createsprite gUnknown_08596B70, 130, 0, 33, 416, 40, 4, 42, 1
+ createsprite2 gUnknown_08596B70, ANIM_BATTLER_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
delay 2
- createsprite gUnknown_08596B70, 130, 0, 31, 288, 45, 6, -42, 1
+ createsprite2 gUnknown_08596B70, ANIM_BATTLER_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
delay 2
- createsprite gUnknown_08596B70, 130, 0, 28, 448, 45, 11, 46, 1
+ createsprite2 gUnknown_08596B70, ANIM_BATTLER_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
delay 2
- createsprite gUnknown_08596B70, 130, 0, 33, 464, 50, 10, -50, 1
+ createsprite2 gUnknown_08596B70, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
delay 2
return
@@ -6396,20 +6396,20 @@ FlyEnd:
FlySetUp:
playsewithpan SE_W019, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596340, 2, 0, 0, 13, 336
+ createsprite2 gUnknown_08596340, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336
goto FlyEnd
FlyUnleash:
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596358, 2, 20
+ createsprite2 gUnknown_08596358, ANIM_BATTLER_ATTACKER, 2, 20
delay 20
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto FlyEnd
@@ -6422,119 +6422,119 @@ BounceEnd:
BounceSetUp:
playsewithpan SE_W100, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596420, 2, 0, 0
+ createsprite2 gUnknown_08596420, ANIM_BATTLER_ATTACKER, 2, 0, 0
goto BounceEnd
BounceUnleash:
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_0859644C, 131
+ createsprite2 gUnknown_0859644C, ANIM_BATTLER_TARGET, 3
delay 7
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 5, 11, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto BounceEnd
Move_KARATE_CHOP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_TARGET
- createsprite gUnknown_08595E68, 2, -16, 0, 0, 0, 10, 1, 3, 0
+ createsprite2 gUnknown_08595E68, ANIM_BATTLER_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 4, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CROSS_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W025, SOUND_PAN_TARGET
- createsprite gUnknown_08595EC8, 2, 0, 0, 0
- createsprite gUnknown_08595EC8, 2, 0, 0, 1
+ createsprite2 gUnknown_08595EC8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
+ createsprite2 gUnknown_08595EC8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
- createsprite gUnknown_085973D0, 3, 0, 0, 1, 20
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
+ createsprite2 gUnknown_085973D0, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 20
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 7, 0, 9, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_JUMP_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 3
- createsprite gUnknown_08595E80, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite2 gUnknown_08595E80, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 5, 0, 7, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_HI_JUMP_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 8
waitforvisualfinish
delay 10
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 3
delay 2
- createsprite gUnknown_08595E80, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite2 gUnknown_08595E80, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3
delay 3
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 11, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gUnknown_08595EB0, 3, 1, 20, 1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
+ createsprite2 gUnknown_08595EB0, ANIM_BATTLER_ATTACKER, 3, 1, 20, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_TRIPLE_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
jumpifmoveturn 0, TripleKickLeft
@@ -6542,26 +6542,26 @@ Move_TRIPLE_KICK:
goto TripleKickCenter
TripleKickContinue:
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
TripleKickLeft:
- createsprite gFistFootSpriteTemplate, 132, -16, -8, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 131, -16, -16, 1, 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -8, 20, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -16, -16, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 4, 0, 6, 1
goto TripleKickContinue
TripleKickRight:
- createsprite gFistFootSpriteTemplate, 132, 8, 8, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 131, 8, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 8, 8, 20, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 4, 0, 6, 1
goto TripleKickContinue
TripleKickCenter:
- createsprite gFistFootSpriteTemplate, 132, 0, 0, 20, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, -8, 1, 1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 20, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
goto TripleKickContinue
Move_DYNAMIC_PUNCH:
@@ -6570,86 +6570,86 @@ Move_DYNAMIC_PUNCH:
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_UNUSED_EXPLOSION
delay 1
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gFistFootSpriteTemplate, 131, 0, 0, 20, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 20, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 5, 0, 7, 1
delay 1
waitsound
playsewithpan SE_W120, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_BATTLER_TARGET, 5, 0, 28, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 24, -24, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, -16, 16, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, -24, -12, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 16, 16, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_COUNTER:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4
playsewithpan SE_W233, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 4
- createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -15, 18, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1
- createsprite gFistFootSpriteTemplate, 3, -15, 18, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 25, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -15, 18, 8, 1, 0
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -4, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gFistFootSpriteTemplate, 3, 0, -4, 8, 1, 0
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -4, 8, 1, 0
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 9, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gFistFootSpriteTemplate, 3, 15, 9, 8, 1, 0
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 15, 9, 8, 1, 0
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_VITAL_THROW:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 2
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
delay 11
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 10
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 10
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6657,32 +6657,32 @@ Move_ROCK_SMASH:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createsprite gFistFootSpriteTemplate, 2, 0, 0, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 8, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_W088, SOUND_PAN_TARGET
- createsprite gUnknown_08596B1C, 2, 0, 0, 20, 24, 14, 2
- createsprite gUnknown_08596B1C, 2, 5, 0, -20, 24, 14, 1
- createsprite gUnknown_08596B1C, 2, 0, 5, 20, -24, 14, 2
- createsprite gUnknown_08596B1C, 2, -5, 0, -20, -24, 14, 2
- createsprite gUnknown_08596B1C, 2, 0, -5, 30, 18, 8, 2
- createsprite gUnknown_08596B1C, 2, 0, 0, 30, -18, 8, 2
- createsprite gUnknown_08596B1C, 2, 0, 0, -30, 18, 8, 2
- createsprite gUnknown_08596B1C, 2, 0, 0, -30, -18, 8, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 24, 14, 2
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_ATTACKER, 2, 5, 0, -20, 24, 14, 1
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_ATTACKER, 2, 0, 5, 20, -24, 14, 2
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_ATTACKER, 2, -5, 0, -20, -24, 14, 2
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_ATTACKER, 2, 0, -5, 30, 18, 8, 2
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 30, -18, 8, 2
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, 18, 8, 2
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, -18, 8, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 7, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SUBMISSION:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10
@@ -6700,22 +6700,22 @@ Move_SUBMISSION:
call Submission1
call Submission1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Submission1:
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, -12, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -12, 1, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 3, -12, 8, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, 8, 1, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 3, 12, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, 0, 1, 1
delay 8
return
Move_SUNNY_DAY:
loadspritegfx ANIM_TAG_SUNLIGHT
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 13, 3
createvisualtask sub_8116620, 10, 0x781, 1, 0, 6, RGB_WHITE
waitforvisualfinish
@@ -6727,39 +6727,39 @@ Move_SUNNY_DAY:
waitforvisualfinish
createvisualtask sub_8116620, 10, 0x781, 1, 6, 0, RGB_WHITE
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
SunnyDay1:
- createsprite gUnknown_085954A0, 40
+ createsprite2 gUnknown_085954A0, ANIM_BATTLER_ATTACKER, 40
delay 6
return
Move_COTTON_SPORE:
loadspritegfx ANIM_TAG_SPORE
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10
call CottonSpore1
call CottonSpore1
call CottonSpore1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
CottonSpore1:
- createsprite gUnknown_085922EC, 2, 0, -20, 85, 80, 0
+ createsprite2 gUnknown_085922EC, ANIM_BATTLER_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
- createsprite gUnknown_085922EC, 2, 0, -10, 170, 80, 0
+ createsprite2 gUnknown_085922EC, ANIM_BATTLER_ATTACKER, 2, 0, -10, 170, 80, 0
delay 12
- createsprite gUnknown_085922EC, 2, 0, -15, 0, 80, 0
+ createsprite2 gUnknown_085922EC, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 80, 0
delay 12
return
Move_SPORE:
loadspritegfx ANIM_TAG_SPORE
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80FEE1C, 2
loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11
@@ -6768,54 +6768,54 @@ Move_SPORE:
call Spore1
waitforvisualfinish
delay 1
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Spore1:
- createsprite gUnknown_085922EC, 130, 0, -20, 85, 80, 1
+ createsprite2 gUnknown_085922EC, ANIM_BATTLER_TARGET, 2, 0, -20, 85, 80, 1
delay 12
- createsprite gUnknown_085922EC, 130, 0, -10, 170, 80, 1
+ createsprite2 gUnknown_085922EC, ANIM_BATTLER_TARGET, 2, 0, -10, 170, 80, 1
delay 12
- createsprite gUnknown_085922EC, 130, 0, -15, 0, 80, 1
+ createsprite2 gUnknown_085922EC, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 80, 1
delay 12
return
Move_PETAL_DANCE:
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W080, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3
- createsprite gUnknown_0859231C, 2, 0, -24, 8, 140
- createsprite gUnknown_08592334, 2, 16, -24, 8, 100
- createsprite gUnknown_08592334, 2, -16, -24, 8, 100
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 6, 3
+ createsprite2 gUnknown_0859231C, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, 16, -24, 8, 100
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, -16, -24, 8, 100
delay 15
- createsprite gUnknown_0859231C, 2, 0, -24, 8, 140
- createsprite gUnknown_08592334, 2, 32, -24, 8, 100
- createsprite gUnknown_08592334, 2, -32, -24, 8, 100
+ createsprite2 gUnknown_0859231C, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, 32, -24, 8, 100
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, -32, -24, 8, 100
delay 15
- createsprite gUnknown_0859231C, 2, 0, -24, 8, 140
- createsprite gUnknown_08592334, 2, 24, -24, 8, 100
- createsprite gUnknown_08592334, 2, -24, -24, 8, 100
+ createsprite2 gUnknown_0859231C, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, 24, -24, 8, 100
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, -24, -24, 8, 100
delay 30
- createsprite gUnknown_08592334, 2, 16, -24, 0, 100
- createsprite gUnknown_08592334, 2, -16, -24, 0, 100
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, 16, -24, 0, 100
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, -16, -24, 0, 100
delay 30
- createsprite gUnknown_08592334, 2, 20, -16, 14, 80
- createsprite gUnknown_08592334, 2, -20, -14, 16, 80
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, 20, -16, 14, 80
+ createsprite2 gUnknown_08592334, ANIM_BATTLER_ATTACKER, 2, -20, -14, 16, 80
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 5
delay 3
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 8
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6823,39 +6823,39 @@ Move_RAZOR_LEAF:
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
- createsprite gUnknown_08592390, 2, -3, -2, 10
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10
delay 2
- createsprite gUnknown_08592390, 2, -1, -1, 15
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15
delay 2
- createsprite gUnknown_08592390, 2, -4, -4, 7
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7
delay 2
- createsprite gUnknown_08592390, 2, 3, -3, 11
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11
delay 2
- createsprite gUnknown_08592390, 2, -1, -6, 8
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8
delay 2
- createsprite gUnknown_08592390, 2, 2, -1, 12
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12
delay 2
- createsprite gUnknown_08592390, 2, -3, -4, 13
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13
delay 2
- createsprite gUnknown_08592390, 2, 4, -5, 7
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7
delay 2
- createsprite gUnknown_08592390, 2, 2, -6, 11
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11
delay 2
- createsprite gUnknown_08592390, 2, -3, -5, 8
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085923D8, 131, 20, -10, 20, 0, 22, 20, 1
- createsprite gUnknown_085923D8, 131, 20, -10, 20, 0, 22, -20, 1
+ createsprite2 gUnknown_085923D8, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
+ createsprite2 gUnknown_085923D8, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 20
playsewithpan SE_W013, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6863,33 +6863,33 @@ Move_NATURE_POWER:
Move_ANCIENT_POWER:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- setalpha 12, 8
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, 4, 1, 10, 1
- createsprite gUnknown_08596C10, 2, 20, 32, -48, 50, 2
- createsprite gUnknown_08596C10, 2, 0, 32, -38, 25, 5
- createsprite gUnknown_08596C10, 2, 32, 32, -28, 40, 3
- createsprite gUnknown_08596C10, 2, -20, 32, -48, 50, 2
- createsprite gUnknown_08596C10, 2, 20, 32, -28, 60, 1
- createsprite gUnknown_08596C10, 2, 0, 32, -28, 30, 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1
+ monbg ANIM_BATTLER_DEF_PARTNER
+ setalpha 12, 8
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, 4, 1, 10, 1
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, 20, 32, -48, 50, 2
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, 0, 32, -38, 25, 5
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, 32, 32, -28, 40, 3
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, -20, 32, -48, 50, 2
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, 20, 32, -28, 60, 1
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, 0, 32, -28, 30, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 30, 1
playsewithpan SE_W082, SOUND_PAN_ATTACKER
delay 10
- createsprite gUnknown_08596C10, 2, 15, 32, -48, 25, 5
- createsprite gUnknown_08596C10, 2, -10, 32, -42, 30, 4
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, 15, 32, -48, 25, 5
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
- createsprite gUnknown_08596C10, 2, 0, 32, -42, 25, 5
- createsprite gUnknown_08596C10, 2, -25, 32, -48, 30, 4
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, 0, 32, -42, 25, 5
+ createsprite2 gUnknown_08596C10, ANIM_BATTLER_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -6897,22 +6897,22 @@ Move_OCTAZOOKA:
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_W025B, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592DFC, 130, 20, 0, 0, 0, 20, 0
+ createsprite2 gUnknown_08592DFC, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 20, 0
waitforvisualfinish
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gUnknown_08592E30, 130, 8, 8, 1, 0
+ createsprite2 gUnknown_08592E30, ANIM_BATTLER_TARGET, 2, 8, 8, 1, 0
delay 2
- createsprite gUnknown_08592E30, 130, -8, -8, 1, 0
+ createsprite2 gUnknown_08592E30, ANIM_BATTLER_TARGET, 2, -8, -8, 1, 0
delay 2
- createsprite gUnknown_08592E30, 130, 8, -8, 1, 0
+ createsprite2 gUnknown_08592E30, ANIM_BATTLER_TARGET, 2, 8, -8, 1, 0
delay 2
- createsprite gUnknown_08592E30, 130, -8, 8, 1, 0
+ createsprite2 gUnknown_08592E30, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 0
waitforvisualfinish
end
Move_MIST:
loadspritegfx ANIM_TAG_MIST_CLOUD
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15
call Mist1
@@ -6925,12 +6925,12 @@ Move_MIST:
delay 32
createvisualtask sub_8115A04, 2, 10, 8, 2, 0, 14, RGB_WHITE
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Mist1:
- createsprite gUnknown_08595C2C, 2, 0, -24, 48, 240, 0, 1
+ createsprite2 gUnknown_08595C2C, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 0, 1
delay 7
return
@@ -6948,52 +6948,52 @@ Move_FIRE_PUNCH:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB_RED
- createsprite gUnknown_08595368, 0x81, 0
- createsprite gUnknown_08595368, 0x81, 64
- createsprite gUnknown_08595368, 0x81, 128
- createsprite gUnknown_08595368, 0x81, 196
+ createsprite2 gUnknown_08595368, ANIM_BATTLER_TARGET, 1, 0
+ createsprite2 gUnknown_08595368, ANIM_BATTLER_TARGET, 1, 64
+ createsprite2 gUnknown_08595368, ANIM_BATTLER_TARGET, 1, 128
+ createsprite2 gUnknown_08595368, ANIM_BATTLER_TARGET, 1, 196
playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gFistFootSpriteTemplate, 131, 0, 0, 8, 1, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
+ createsprite2 gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1
call FireMoveEffect
delay 4
playsewithpan SE_W007, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_8116620, 10, 4, 0, 9, 0, RGB_RED
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
FireMoveEffect:
- createsprite gUnknown_08595380, 0x81, 0, 10, 192, 176, 40
- createsprite gUnknown_08595380, 0x81, 0, 10, -192, 240, 40
- createsprite gUnknown_08595380, 0x81, 0, 10, 192, -160, 40
- createsprite gUnknown_08595380, 0x81, 0, 10, -192, -112, 40
- createsprite gUnknown_08595380, 0x81, 0, 10, 160, 48, 40
- createsprite gUnknown_08595380, 0x81, 0, 10, -224, -32, 40
- createsprite gUnknown_08595380, 0x81, 0, 10, 112, -128, 40
+ createsprite2 gUnknown_08595380, ANIM_BATTLER_TARGET, 1, 0, 10, 192, 176, 40
+ createsprite2 gUnknown_08595380, ANIM_BATTLER_TARGET, 1, 0, 10, -192, 240, 40
+ createsprite2 gUnknown_08595380, ANIM_BATTLER_TARGET, 1, 0, 10, 192, -160, 40
+ createsprite2 gUnknown_08595380, ANIM_BATTLER_TARGET, 1, 0, 10, -192, -112, 40
+ createsprite2 gUnknown_08595380, ANIM_BATTLER_TARGET, 1, 0, 10, 160, 48, 40
+ createsprite2 gUnknown_08595380, ANIM_BATTLER_TARGET, 1, 0, 10, -224, -32, 40
+ createsprite2 gUnknown_08595380, ANIM_BATTLER_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER:
loadspritegfx ANIM_TAG_LEER
- monbg ANIM_ATTACKER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
setalpha 8, 8
playsewithpan SE_W043, SOUND_PAN_ATTACKER
- createsprite gUnknown_085CE150, 2, 24, -12
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
+ createsprite2 gUnknown_085CE150, ANIM_BATTLER_ATTACKER, 2, 24, -12
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
delay 10
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
waitforvisualfinish
@@ -7002,67 +7002,67 @@ Move_LEER:
Move_DREAM_EATER:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W107, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 2, 25, 1
call DreamEaterEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBackground
end
DreamEaterEffect:
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 5, -18, -40, 35
- createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 28, 26
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 3, -10, 20, 40, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 3, 10, -5, -32, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 3, 10, -5, -40, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, -5, 15, 36, 33
- createsprite gUnknown_08592270, 3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
+ createsprite2 gUnknown_08592270, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -7070,38 +7070,38 @@ Move_POISON_GAS:
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
loadspritegfx ANIM_TAG_POISON_BUBBLE
delay 0
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
setalpha 12, 8
delay 0
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite2 gUnknown_08595C9C, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite2 gUnknown_08595C9C, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite2 gUnknown_08595C9C, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite2 gUnknown_08595C9C, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite2 gUnknown_08595C9C, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite2 gUnknown_08595C9C, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6
createvisualtask sub_8115A04, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
waitforvisualfinish
blendoff
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
end
Move_BIND:
- createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_BATTLER_ATTACKER
goto BindWrap
BindWrap:
@@ -7111,12 +7111,12 @@ BindWrap:
waitforvisualfinish
end
BindWrap1:
- createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_BATTLER_TARGET, 0
delay 16
return
Move_WRAP:
- createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 6, 4, 2, 4
goto BindWrap
Move_PSYBEAM:
@@ -7126,7 +7126,7 @@ Move_PSYBEAM:
createsoundtask sub_8158C58, 200, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call Psybeam1
call Psybeam1
- createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_BATTLER_TARGET
createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
call Psybeam1
call Psybeam1
@@ -7142,7 +7142,7 @@ Move_PSYBEAM:
call UnsetPsychicBackground
end
Psybeam1:
- createsprite gUnknown_0859663C, 130, 16, 0, 0, 0, 13, 0
+ createsprite2 gUnknown_0859663C, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
@@ -7159,8 +7159,8 @@ Move_HYPNOSIS:
end
Hypnosis1:
playsewithpan SE_W048, SOUND_PAN_ATTACKER
- createsprite gUnknown_0859663C, 130, 0, 8, 0, 8, 27, 0
- createsprite gUnknown_0859663C, 130, 16, -8, 0, -8, 27, 0
+ createsprite2 gUnknown_0859663C, ANIM_BATTLER_TARGET, 2, 0, 8, 0, 8, 27, 0
+ createsprite2 gUnknown_0859663C, ANIM_BATTLER_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
@@ -7182,9 +7182,9 @@ Move_PSYWAVE:
call UnsetPsychicBackground
end
Psywave1:
- createsprite gUnknown_08595170, 131, 10, 10, 0, 16
+ createsprite2 gUnknown_08595170, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
delay 4
- createsprite gUnknown_08595170, 131, 10, 10, 0, 16
+ createsprite2 gUnknown_08595170, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
delay 4
return
@@ -7192,17 +7192,17 @@ Move_ZAP_CANNON:
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_W086, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595764, 131, 10, 0, 0, 0, 30, 0
- createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 0, 40, 0
- createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 64, 40, 1
- createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 128, 40, 0
- createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 192, 40, 2
- createsprite gUnknown_08595790, 132, 10, 0, 8, 30, 32, 40, 0
- createsprite gUnknown_08595790, 132, 10, 0, 8, 30, 96, 40, 1
- createsprite gUnknown_08595790, 132, 10, 0, 8, 30, 160, 40, 0
- createsprite gUnknown_08595790, 132, 10, 0, 8, 30, 224, 40, 2
- waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
+ createsprite2 gUnknown_08595764, ANIM_BATTLER_TARGET, 3, 10, 0, 0, 0, 30, 0
+ createsprite2 gUnknown_08595790, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
+ createsprite2 gUnknown_08595790, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
+ createsprite2 gUnknown_08595790, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
+ createsprite2 gUnknown_08595790, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
+ createsprite2 gUnknown_08595790, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
+ createsprite2 gUnknown_08595790, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
+ createsprite2 gUnknown_08595790, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
+ createsprite2 gUnknown_08595790, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
delay 15
waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
call ElectricityEffect
@@ -7215,24 +7215,24 @@ Move_STEEL_WING:
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask sub_810DED8, 5, 1, 70
- createsprite gBattleAnimSpriteTemplate_85962A4, 2, -25, 0, 0, 0, 20
- createsprite gBattleAnimSpriteTemplate_85962A4, 2, 25, 0, 0, 0, 20
+ createsprite2 gBattleAnimSpriteTemplate_85962A4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite2 gBattleAnimSpriteTemplate_85962A4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
- createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
- createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1
playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -7241,16 +7241,16 @@ Move_IRON_TAIL:
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_81144F8, 5, 1, 0, 0
waitforvisualfinish
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_811489C, 5, 0, 1
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
@@ -7261,16 +7261,16 @@ Move_POISON_TAIL:
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_81144F8, 5, 1, 1, RGB(24, 6, 23)
waitforvisualfinish
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_811489C, 5, 0, 1
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
call PoisonBubblesEffect
waitforvisualfinish
@@ -7281,25 +7281,25 @@ Move_METAL_CLAW:
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, 10, 0
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, -4, 1, 10, 3, 1
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, -10, -10, 0
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, -10, 10, 0
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, 10, 1
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, -4, 1, 10, 3, 1
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, 10, -10, 1
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, 10, 10, 1
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
Move_NIGHT_SHADE:
- monbg ANIM_ATTACKER
- monbgprio_28 ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
fadetobg BG_GHOST
waitbgfadein
@@ -7307,10 +7307,10 @@ Move_NIGHT_SHADE:
playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_811188C, 5, 85
delay 70
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 12, 1
createvisualtask sub_8115A04, 2, 4, 0, 2, 0, 13, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 1
restorebg
waitbgfadein
@@ -7320,22 +7320,22 @@ Move_EGG_BOMB:
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
playsewithpan SE_W039, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593488, 130, 10, 0, 0, 0, 25, -32
+ createsprite2 gUnknown_08593488, ANIM_BATTLER_TARGET, 2, 10, 0, 0, 0, 25, -32
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
- createsprite gBattleAnimSpriteTemplate_859371C, 132, 6, 5, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 16, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 4, 6, 5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_859371C, 132, -16, -15, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 4, -16, -15, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_859371C, 132, 16, -5, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 4, 16, -5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_859371C, 132, -12, 18, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 4, -12, 18, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
- createsprite gBattleAnimSpriteTemplate_859371C, 132, 0, 5, 1, 0
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 4, 0, 5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
waitforvisualfinish
@@ -7347,10 +7347,10 @@ Move_SHADOW_BALL:
waitbgfadein
delay 15
createsoundtask sub_8158C58, 168, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
- createsprite gUnknown_08596D58, 130, 16, 16, 8
+ createsprite2 gUnknown_08596D58, ANIM_BATTLER_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
waitbgfadein
@@ -7360,8 +7360,8 @@ Move_LICK:
loadspritegfx ANIM_TAG_LICK
delay 15
playsewithpan SE_W122, SOUND_PAN_TARGET
- createsprite gUnknown_08596D8C, 130, 0, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
+ createsprite2 gUnknown_08596D8C, ANIM_BATTLER_TARGET, 2, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 16, 1
waitforvisualfinish
end
@@ -7371,7 +7371,7 @@ Move_FOCUS_ENERGY:
call EndureEffect
delay 8
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_WHITE
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
@@ -7384,46 +7384,46 @@ Move_BIDE:
BideSetUp:
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
end
BideUnleash:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_8116620, 10, 2, 2, 0, 11, RGB_RED
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 4
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 4
waitforvisualfinish
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 16, 1
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 18, -8, 1, 1
delay 5
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -18, 8, 1, 1
delay 5
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -8, -5, 1, 1
waitforvisualfinish
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
createvisualtask sub_8116620, 10, 2, 2, 11, 0, RGB_RED
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_STRING_SHOT:
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_WEB_THREAD
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
call StringShot1
@@ -7446,31 +7446,31 @@ Move_STRING_SHOT:
call StringShot1
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gUnknown_085969F8, 130, 0, 10
+ createsprite2 gUnknown_085969F8, ANIM_BATTLER_TARGET, 2, 0, 10
delay 4
- createsprite gUnknown_085969F8, 130, 0, -2
+ createsprite2 gUnknown_085969F8, ANIM_BATTLER_TARGET, 2, 0, -2
delay 4
- createsprite gUnknown_085969F8, 130, 0, 22
+ createsprite2 gUnknown_085969F8, ANIM_BATTLER_TARGET, 2, 0, 22
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
end
StringShot1:
- createsprite gUnknown_085969E0, 130, 20, 0, 512, 20, 1
+ createsprite2 gUnknown_085969E0, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
Move_SPIDER_WEB:
loadspritegfx ANIM_TAG_SPIDER_WEB
loadspritegfx ANIM_TAG_WEB_THREAD
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
- monbgprio_28 ANIM_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
call SpiderWeb1
call SpiderWeb1
@@ -7488,15 +7488,15 @@ Move_SPIDER_WEB:
call SpiderWeb1
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gUnknown_08596A2C, 2
+ createsprite2 gUnknown_08596A2C, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
end
SpiderWeb1:
- createsprite gUnknown_085969E0, 130, 20, 0, 512, 20, 0
+ createsprite2 gUnknown_085969E0, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
@@ -7509,9 +7509,9 @@ RazorWindContinue:
RazorWindSetUp:
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_W016, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 0, 7, 40
- createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 85, 7, 40
- createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 170, 7, 40
+ createsprite2 gUnknown_08593550, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
+ createsprite2 gUnknown_08593550, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
+ createsprite2 gUnknown_08593550, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_W016B, SOUND_PAN_ATTACKER
goto RazorWindContinue
@@ -7519,45 +7519,45 @@ RazorWindSetUp:
RazorWindUnleash:
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, 2, 14, 8, 0, 0, 22, 2, 1
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, 2, 14, -8, 16, 14, 22, 1, 1
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085962D4, 2, 14, 12, -16, -14, 22, 0, 1
+ createsprite2 gUnknown_085962D4, ANIM_BATTLER_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_W013, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
goto RazorWindContinue
Move_DISABLE:
loadspritegfx ANIM_TAG_SPARKLE_4
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 8, 8
playsewithpan SE_W197, SOUND_PAN_ATTACKER
- createsprite gUnknown_0853EE84, 13, 24, -16
+ createsprite2 gUnknown_0853EE84, ANIM_BATTLER_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask sub_81045B0, 5
loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_RECOVER:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3
createvisualtask sub_8115A04, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
@@ -7565,7 +7565,7 @@ Move_RECOVER:
call Recover1
call Recover1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
call HealingEffect
@@ -7573,52 +7573,52 @@ Move_RECOVER:
end
Recover1:
- createsprite gUnknown_085921E0, 2, 40, -10, 13
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 40, -10, 13
delay 3
- createsprite gUnknown_085921E0, 2, -35, -10, 13
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -35, -10, 13
delay 3
- createsprite gUnknown_085921E0, 2, 15, -40, 13
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 15, -40, 13
delay 3
- createsprite gUnknown_085921E0, 2, -10, -32, 13
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -10, -32, 13
delay 3
- createsprite gUnknown_085921E0, 2, 25, -20, 13
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 25, -20, 13
delay 3
- createsprite gUnknown_085921E0, 2, -40, -20, 13
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, -40, -20, 13
delay 3
- createsprite gUnknown_085921E0, 2, 5, -40, 13
+ createsprite2 gUnknown_085921E0, ANIM_BATTLER_ATTACKER, 2, 5, -40, 13
delay 3
return
Move_MIMIC:
loadspritegfx ANIM_TAG_ORBS
setalpha 11, 5
- monbg_22 ANIM_DEF_PARTNER
+ monbg_22 ANIM_BATTLER_DEF_PARTNER
monbgprio_29
panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
createvisualtask sub_80FF458, 5, 128, 24
delay 15
- createsprite gUnknown_085924DC, 130, -12, 24
+ createsprite2 gUnknown_085924DC, ANIM_BATTLER_TARGET, 2, -12, 24
delay 10
setarg 7, -1
waitforvisualfinish
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 11, RGB_WHITE
waitforvisualfinish
- clearmonbg_23 ANIM_DEF_PARTNER
+ clearmonbg_23 ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CONSTRICT:
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4
- createsprite gUnknown_08592494, 132, 0, 16, 0, 2
+ createsprite2 gUnknown_08592494, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 2
delay 7
- createsprite gUnknown_08592494, 131, 0, 0, 0, 2
- createsprite gUnknown_08592494, 130, 0, 8, 1, 2
+ createsprite2 gUnknown_08592494, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 2
+ createsprite2 gUnknown_08592494, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 2
delay 7
- createsprite gUnknown_08592494, 131, 0, -8, 1, 2
+ createsprite2 gUnknown_08592494, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 2
delay 8
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
delay 20
playsewithpan SE_W020, SOUND_PAN_TARGET
setarg 7, -1
@@ -7630,11 +7630,11 @@ Move_CURSE:
CurseGhost:
loadspritegfx ANIM_TAG_NAIL
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_8112758, 5
waitforvisualfinish
delay 20
- createsprite gUnknown_08596DD0, 2
+ createsprite2 gUnknown_08596DD0, ANIM_BATTLER_ATTACKER, 2
delay 60
call CurseGhost1
delay 41
@@ -7642,23 +7642,23 @@ CurseGhost:
delay 41
call CurseGhost1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
delay 1
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8596DE8, 130
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596DE8, ANIM_BATTLER_TARGET, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 16, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
CurseGhost1:
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 4, 0, 10, 0
playsewithpan SE_W020, SOUND_PAN_ATTACKER
return
CurseStats:
- createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER
+ createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_BATTLER_ATTACKER
waitforvisualfinish
delay 10
call CurseStats1
@@ -7674,22 +7674,22 @@ Move_SOFT_BOILED:
loadspritegfx ANIM_TAG_BREAKING_EGG
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
playsewithpan SE_W039, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1
- createsprite gUnknown_085937B0, 4, 0, 16, 0
- createsprite gUnknown_085937B0, 4, 0, 16, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 2, 6, 1
+ createsprite2 gUnknown_085937B0, ANIM_BATTLER_ATTACKER, 4, 0, 16, 0
+ createsprite2 gUnknown_085937B0, ANIM_BATTLER_ATTACKER, 4, 0, 16, 1
delay 120
delay 7
playsewithpan SE_W030, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, RGB(12, 24, 30)
- createsprite gUnknown_0859381C, 3, 31, 16, 0, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30)
+ createsprite2 gUnknown_0859381C, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1
delay 8
- createsprite gUnknown_0859381C, 3, 31, 16, 0, 1
+ createsprite2 gUnknown_0859381C, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1
delay 60
setarg 7, -1
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
call HealingEffect2
end
@@ -7700,24 +7700,24 @@ Move_HEAL_BELL:
createvisualtask sub_8116620, 10, 10, 0, 0, 10, RGB_WHITE
waitforvisualfinish
createvisualtask sub_8105CB4, 5
- createsprite gUnknown_08593938, 2, 0, -24, 0, 1
+ createsprite2 gUnknown_08593938, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 1
delay 12
- createsprite gUnknown_08593958, 40, 0, -24, 48, -18, 35, 0, 0
- createsprite gUnknown_08593958, 40, 0, -24, -48, 20, 30, 1, 1
- createsprite gUnknown_08593958, 40, 0, -24, -38, -29, 30, 2, 2
- createsprite gUnknown_08593958, 40, 0, -24, 36, 18, 30, 3, 3
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
call HealBell1
delay 0x21
- createsprite gUnknown_08593958, 40, 0, -24, 19, 26, 35, 4, 4
- createsprite gUnknown_08593958, 40, 0, -24, -34, -12, 30, 5, 5
- createsprite gUnknown_08593958, 40, 0, -24, 41, -20, 34, 6, 2
- createsprite gUnknown_08593958, 40, 0, -24, -15, 26, 32, 7, 0
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
call HealBell1
delay 0x21
- createsprite gUnknown_08593958, 40, 0, -24, -48, 18, 31, 0, 2
- createsprite gUnknown_08593958, 40, 0, -24, 48, -20, 30, 2, 5
- createsprite gUnknown_08593958, 40, 0, -24, 38, 29, 33, 4, 3
- createsprite gUnknown_08593958, 40, 0, -24, -36, -18, 30, 6, 1
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
+ createsprite2 gUnknown_08593958, ANIM_BATTLER_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
call HealBell1
waitforvisualfinish
createvisualtask sub_8105D60, 5
@@ -7727,21 +7727,21 @@ Move_HEAL_BELL:
unloadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_W234, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592B94, 16, -15, 0, 0, 0, 32, 60, 1
+ createsprite2 gUnknown_08592B94, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
- createsprite gUnknown_08592B94, 16, 12, -5, 0, 0, 32, 60, 1
+ createsprite2 gUnknown_08592B94, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30)
createvisualtask sub_8116620, 10, 10, 3, 10, 0, RGB_WHITE
- createsprite gUnknown_08593868, 16, 0, 0, 0, 1
+ createsprite2 gUnknown_08593868, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1
end
HealBell1:
createvisualtask sub_8116664, 10, 4, 3, 8, 0, RGB(12, 24, 30)
createvisualtask sub_8116620, 10, 10, 3, 2, 10, RGB_WHITE
- createsprite gUnknown_0859381C, 40, 0, -24, 0, 1
+ createsprite2 gUnknown_0859381C, ANIM_BATTLER_ATTACKER, 40, 0, -24, 0, 1
playsewithpan SE_W215, SOUND_PAN_ATTACKER
return
@@ -7750,102 +7750,102 @@ Move_FAKE_OUT:
createvisualtask sub_8105EB0, 5
waitforvisualfinish
playsewithpan SE_W166, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
createvisualtask sub_8106020, 3
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, RGB_WHITE
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
end
Move_SCARY_FACE:
loadspritegfx ANIM_TAG_EYE_SPARKLE
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 0, 16, RGB_BLACK
playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 10
playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_81064F8, 5
delay 13
- createsprite gUnknown_08593A84, 0, -16, -8
- createsprite gUnknown_08593A84, 0, 16, -8
+ createsprite2 gUnknown_08593A84, ANIM_BATTLER_ATTACKER, 0, -16, -8
+ createsprite2 gUnknown_08593A84, ANIM_BATTLER_ATTACKER, 0, 16, -8
waitforvisualfinish
createvisualtask sub_810A094, 3, 20, 1, 0
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 16, 0, RGB_BLACK
waitforvisualfinish
end
Move_SWEET_KISS:
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_ANGEL
- createsprite gUnknown_08593AA8, 130, 16, -48
+ createsprite2 gUnknown_08593AA8, ANIM_BATTLER_TARGET, 2, 16, -48
playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
playsewithpan SE_W215, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, 160, -30
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, 160, -30
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, -256, -42
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, 128, -14
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, 416, -38
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, -128, -22
- createsprite gBattleAnimSpriteTemplate_85939B8, 131, -384, -31
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, -256, -42
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, 128, -14
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, 416, -38
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, -128, -22
+ createsprite2 gBattleAnimSpriteTemplate_85939B8, ANIM_BATTLER_TARGET, 3, -384, -31
end
Move_LOVELY_KISS:
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DEVIL
- createsprite gUnknown_08593AF0, 130, 0, -24
+ createsprite2 gUnknown_08593AF0, ANIM_BATTLER_TARGET, 2, 0, -24
playsewithpan SE_W060B, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W213, SOUND_PAN_TARGET
- createsprite gUnknown_08593AC0, 131, -256, -42
- createsprite gUnknown_08593AC0, 131, 128, -14
- createsprite gUnknown_08593AC0, 131, 416, -38
- createsprite gUnknown_08593AC0, 131, -128, -22
+ createsprite2 gUnknown_08593AC0, ANIM_BATTLER_TARGET, 3, -256, -42
+ createsprite2 gUnknown_08593AC0, ANIM_BATTLER_TARGET, 3, 128, -14
+ createsprite2 gUnknown_08593AC0, ANIM_BATTLER_TARGET, 3, 416, -38
+ createsprite2 gUnknown_08593AC0, ANIM_BATTLER_TARGET, 3, -128, -22
end
Move_FURY_SWIPES:
loadspritegfx ANIM_TAG_SWIPE
- createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 5
delay 4
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gUnknown_08593B38, 130, 16, 0, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1
+ createsprite2 gUnknown_08593B38, ANIM_BATTLER_TARGET, 2, 16, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
delay 10
- createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 5
delay 4
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gUnknown_08593B38, 130, -16, 0, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
+ createsprite2 gUnknown_08593B38, ANIM_BATTLER_TARGET, 2, -16, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
end
Move_INGRAIN:
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
- createsprite gUnknown_0859254C, 2, 16, 26, -1, 2, 150
+ createsprite2 gUnknown_0859254C, ANIM_BATTLER_ATTACKER, 2, 16, 26, -1, 2, 150
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gUnknown_0859254C, 2, -32, 20, 1, 1, 140
+ createsprite2 gUnknown_0859254C, ANIM_BATTLER_ATTACKER, 2, -32, 20, 1, 1, 140
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gUnknown_0859254C, 2, 32, 22, 1, 0, 130
+ createsprite2 gUnknown_0859254C, ANIM_BATTLER_ATTACKER, 2, 32, 22, 1, 0, 130
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
- createsprite gUnknown_0859254C, 2, -16, 25, -1, 3, 120
+ createsprite2 gUnknown_0859254C, ANIM_BATTLER_ATTACKER, 2, -16, 25, -1, 3, 120
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 40
- createsprite gUnknown_0859258C, 3, 32, 26, -1, 3, 30
+ createsprite2 gUnknown_0859258C, ANIM_BATTLER_ATTACKER, 3, 32, 26, -1, 3, 30
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gUnknown_0859258C, 3, -48, 20, 1, 2, 30
+ createsprite2 gUnknown_0859258C, ANIM_BATTLER_ATTACKER, 3, -48, 20, 1, 2, 30
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- createsprite gUnknown_0859258C, 3, 48, 26, -2, 3, 18
+ createsprite2 gUnknown_0859258C, ANIM_BATTLER_ATTACKER, 3, 48, 26, -2, 3, 18
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 10
waitforvisualfinish
@@ -7854,7 +7854,7 @@ Move_INGRAIN:
Move_PRESENT:
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_IsHealingMove, 2
- createsprite gUnknown_08592610, 130, 0, -5, 10, 2, -1
+ createsprite2 gUnknown_08592610, ANIM_BATTLER_TARGET, 2, 0, -5, 10, 2, -1
playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_W145B, SOUND_PAN_ATTACKER
@@ -7870,42 +7870,42 @@ Move_PRESENT:
PresentDamage:
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 131, 0, 0, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 131, 24, -24, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 131, -16, 16, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 131, -24, -12, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 131, 16, 16, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_TARGET, 3, 16, 16, 1, 1
end
PresentHeal:
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W234, SOUND_PAN_TARGET
- createsprite gUnknown_08592658, 132, -16, 32, -3, 1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, -16, 32, -3, 1
delay 3
- createsprite gUnknown_08592658, 132, 16, 32, -3, -1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, 16, 32, -3, -1
delay 3
- createsprite gUnknown_08592658, 132, 32, 32, -3, 1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, 32, 32, -3, 1
delay 3
- createsprite gUnknown_08592658, 132, -32, 32, -3, 1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, -32, 32, -3, 1
delay 3
- createsprite gUnknown_08592658, 132, 0, 32, -3, 1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, 0, 32, -3, 1
delay 3
- createsprite gUnknown_08592658, 132, -8, 32, -3, 1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1
delay 3
- createsprite gUnknown_08592658, 132, -8, 32, -3, 1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1
delay 3
- createsprite gUnknown_08592658, 132, 24, 32, -3, 1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, 24, 32, -3, 1
delay 3
- createsprite gUnknown_08592658, 132, -24, 32, -3, 1
+ createsprite2 gUnknown_08592658, ANIM_BATTLER_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
call HealingEffect2
@@ -7915,38 +7915,38 @@ Move_BATON_PASS:
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_W226, SOUND_PAN_ATTACKER
createvisualtask sub_8115A04, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
- createsprite gUnknown_085CE370, 2
+ createsprite2 gUnknown_085CE370, ANIM_BATTLER_ATTACKER, 2
end
Move_PERISH_SONG:
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
- createsprite gUnknown_08593C0C, 4, 0, 0, 0
- createsprite gUnknown_08593C0C, 4, 1, 1, 16
- createsprite gUnknown_08593C0C, 4, 2, 1, 32
- createsprite gUnknown_08593C0C, 4, 3, 2, 48
- createsprite gUnknown_08593C0C, 4, 4, 2, 64
- createsprite gUnknown_08593C0C, 4, 5, 0, 80
- createsprite gUnknown_08593C0C, 4, 6, 0, 96
- createsprite gUnknown_08593C0C, 4, 7, 1, 112
- createsprite gUnknown_08593C0C, 4, 8, 2, 128
- createsprite gUnknown_08593C0C, 4, 9, 0, 144
- createsprite gUnknown_08593C0C, 4, 10, 2, 160
- createsprite gUnknown_08593C0C, 4, 11, 0, 176
- createsprite gUnknown_08593C0C, 4, 12, 1, 192
- createsprite gUnknown_08593C0C, 4, 13, 3, 208
- createsprite gUnknown_08593C0C, 4, 14, 3, 224
- createsprite gUnknown_08593C0C, 4, 15, 0, 240
- createsprite gUnknown_08593C24, 4, 15, 0, 0
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 0
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 1, 1, 16
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 2, 1, 32
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 3, 2, 48
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 4, 2, 64
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 5, 0, 80
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 6, 0, 96
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 7, 1, 112
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 8, 2, 128
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 9, 0, 144
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 10, 2, 160
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 11, 0, 176
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 12, 1, 192
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 13, 3, 208
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 14, 3, 224
+ createsprite2 gUnknown_08593C0C, ANIM_BATTLER_ATTACKER, 4, 15, 0, 240
+ createsprite2 gUnknown_08593C24, ANIM_BATTLER_ATTACKER, 4, 15, 0, 0
delay 20
panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 80
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
createvisualtask sub_811489C, 5, 4, 0
createvisualtask sub_811489C, 5, 5, 0
createvisualtask sub_811489C, 5, 6, 0
createvisualtask sub_811489C, 5, 7, 0
delay 100
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
createvisualtask sub_811489C, 5, 4, 1
createvisualtask sub_811489C, 5, 5, 1
createvisualtask sub_811489C, 5, 6, 1
@@ -7956,28 +7956,28 @@ Move_PERISH_SONG:
Move_SLEEP_TALK:
loadspritegfx ANIM_TAG_LETTER_Z
- createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER
+ createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_BATTLER_ATTACKER
delay 20
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -1
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -1
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
delay 6
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -1
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
delay 20
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -5
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -5
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
delay 6
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -5
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
delay 20
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -3
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -3
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
delay 6
- createsprite gUnknown_085CE190, 130, 0, 20, 5, -3
+ createsprite2 gUnknown_085CE190, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
waitforvisualfinish
end
@@ -7993,9 +7993,9 @@ Move_HYPER_FANG:
goto HyperFangOnPlayer
HyperFangContinue:
waitbgfadeout
- createsprite gUnknown_085CE1DC, 130
+ createsprite2 gUnknown_085CE1DC, ANIM_BATTLER_TARGET, 2
waitbgfadein
- createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_BATTLER_TARGET, 0, 10, 10, 1
playsewithpan SE_W043, SOUND_PAN_TARGET
delay 20
restorebg
@@ -8014,42 +8014,42 @@ HyperFangInContest:
Move_TRI_ATTACK:
loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
- createsprite gUnknown_085CE2F8, 130, 16, 0
+ createsprite2 gUnknown_085CE2F8, ANIM_BATTLER_TARGET, 2, 16, 0
playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
createsoundtask sub_8158C58, 220, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
delay 16
loadspritegfx ANIM_TAG_FIRE
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, 0
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 0, 1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, -1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 2, 1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 1, -1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, 1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 1, -2
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 3, 1
+ createsprite2 gUnknown_08595410, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2
createvisualtask sub_810A094, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask sub_8115F10, 2, 257, 257, 257
playsewithpan SE_W161B, SOUND_PAN_TARGET
- createsprite gUnknown_085956C0, 130, 0, -48
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 0, -48
delay 1
- createsprite gUnknown_085956C0, 130, 0, -16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 0, -16
delay 1
- createsprite gUnknown_085956C0, 130, 0, 16
+ createsprite2 gUnknown_085956C0, ANIM_BATTLER_TARGET, 2, 0, 16
delay 20
createvisualtask sub_810A094, 2, 20, 3, 1, 0
delay 2
@@ -8057,39 +8057,39 @@ Move_TRI_ATTACK:
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
call FreezeEffect1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
waitforvisualfinish
end
Move_WILL_O_WISP:
loadspritegfx ANIM_TAG_WISP_FIRE
loadspritegfx ANIM_TAG_WISP_ORB
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
playsewithpan SE_W052, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0
- createsprite gUnknown_0859563C, 2, 0, 0, 0
+ createsprite2 gUnknown_0859563C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
delay 3
- createsprite gUnknown_0859563C, 3, 0, 0, 1
+ createsprite2 gUnknown_0859563C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1
delay 3
- createsprite gUnknown_0859563C, 4, 0, 0, 2
+ createsprite2 gUnknown_0859563C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 2
delay 3
- createsprite gUnknown_0859563C, 4, 0, 0, 3
+ createsprite2 gUnknown_0859563C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 3
delay 40
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1
- createsprite gUnknown_0859566C, 2, 0
- createsprite gUnknown_0859566C, 2, 42
- createsprite gUnknown_0859566C, 2, 84
- createsprite gUnknown_0859566C, 2, 126
- createsprite gUnknown_0859566C, 2, 168
- createsprite gUnknown_0859566C, 2, 210
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 13, 1
+ createsprite2 gUnknown_0859566C, ANIM_BATTLER_ATTACKER, 2, 0
+ createsprite2 gUnknown_0859566C, ANIM_BATTLER_ATTACKER, 2, 42
+ createsprite2 gUnknown_0859566C, ANIM_BATTLER_ATTACKER, 2, 84
+ createsprite2 gUnknown_0859566C, ANIM_BATTLER_ATTACKER, 2, 126
+ createsprite2 gUnknown_0859566C, ANIM_BATTLER_ATTACKER, 2, 168
+ createsprite2 gUnknown_0859566C, ANIM_BATTLER_ATTACKER, 2, 210
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_ENCORE:
@@ -8098,14 +8098,14 @@ Move_ENCORE:
createvisualtask sub_815ABEC, 2
createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gUnknown_085CE22C, 130, 0, -8
- createsprite gUnknown_085CE244, 2, -2, 0, 0, 0, 9
- createsprite gUnknown_085CE244, 2, 2, 0, 1, 0, 9
- createsprite gUnknown_085CE25C, 3, -2, 0, 0, 0, 9
- createsprite gUnknown_085CE25C, 3, 2, 0, 1, 0, 9
+ createsprite2 gUnknown_085CE22C, ANIM_BATTLER_TARGET, 2, 0, -8
+ createsprite2 gUnknown_085CE244, ANIM_BATTLER_ATTACKER, 2, -2, 0, 0, 0, 9
+ createsprite2 gUnknown_085CE244, ANIM_BATTLER_ATTACKER, 2, 2, 0, 1, 0, 9
+ createsprite2 gUnknown_085CE25C, ANIM_BATTLER_ATTACKER, 3, -2, 0, 0, 0, 9
+ createsprite2 gUnknown_085CE25C, ANIM_BATTLER_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
createvisualtask sub_8159244, 5, 223, SOUND_PAN_TARGET
- createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
+ createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_BATTLER_TARGET
waitforvisualfinish
createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1
waitforvisualfinish
@@ -8115,8 +8115,8 @@ Move_ENCORE:
Move_TRICK:
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPEED_DUST
- createsprite gUnknown_085926E8, 2, -40, 80
- createsprite gUnknown_085926E8, 2, -40, 208
+ createsprite2 gUnknown_085926E8, ANIM_BATTLER_ATTACKER, 2, -40, 80
+ createsprite2 gUnknown_085926E8, ANIM_BATTLER_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_W166, 0
createvisualtask sub_8106020, 3
@@ -8135,24 +8135,24 @@ Move_TRICK:
playsewithpan SE_W104, 0
delay 16
playsewithpan SE_W213, 0
- createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2
- createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_BATTLER_ATTACKER, 5, 0, 7, 2
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_BATTLER_TARGET, 5, 0, 7, 2
waitforvisualfinish
end
Move_WISH:
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
- createsprite gUnknown_085CE388, 40
+ createsprite2 gUnknown_085CE388, ANIM_BATTLER_ATTACKER, 40
waitforvisualfinish
delay 60
loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3
call GrantingStarsEffect
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
waitforvisualfinish
end
@@ -8164,24 +8164,24 @@ Move_STOCKPILE:
call Stockpile1
call Stockpile1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 12, 0, RGB_WHITE
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
end
Stockpile1:
- createsprite gUnknown_08592244, 2, 55, 55, 13
+ createsprite2 gUnknown_08592244, ANIM_BATTLER_ATTACKER, 2, 55, 55, 13
delay 1
- createsprite gUnknown_08592244, 2, -55, -55, 13
+ createsprite2 gUnknown_08592244, ANIM_BATTLER_ATTACKER, 2, -55, -55, 13
delay 1
- createsprite gUnknown_08592244, 2, 0, 55, 13
+ createsprite2 gUnknown_08592244, ANIM_BATTLER_ATTACKER, 2, 0, 55, 13
delay 1
- createsprite gUnknown_08592244, 2, 0, -55, 13
+ createsprite2 gUnknown_08592244, ANIM_BATTLER_ATTACKER, 2, 0, -55, 13
delay 1
- createsprite gUnknown_08592244, 2, 55, -34, 13
+ createsprite2 gUnknown_08592244, ANIM_BATTLER_ATTACKER, 2, 55, -34, 13
delay 1
- createsprite gUnknown_08592244, 2, 55, 34, 13
+ createsprite2 gUnknown_08592244, ANIM_BATTLER_ATTACKER, 2, 55, 34, 13
delay 1
- createsprite gUnknown_08592244, 2, -55, -34, 13
+ createsprite2 gUnknown_08592244, ANIM_BATTLER_ATTACKER, 2, -55, -34, 13
delay 1
- createsprite gUnknown_08592244, 2, -55, 34, 13
+ createsprite2 gUnknown_08592244, ANIM_BATTLER_ATTACKER, 2, -55, 34, 13
delay 1
return
@@ -8190,18 +8190,18 @@ Move_SPIT_UP:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_815B6B4, 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2
delay 45
playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 3
- createsprite gUnknown_08593A50, 2, 0, 12
- createsprite gUnknown_08593A50, 2, 32, 12
- createsprite gUnknown_08593A50, 2, 64, 12
- createsprite gUnknown_08593A50, 2, 96, 12
- createsprite gUnknown_08593A50, 2, 128, 12
- createsprite gUnknown_08593A50, 2, 160, 12
- createsprite gUnknown_08593A50, 2, 192, 12
- createsprite gUnknown_08593A50, 2, 224, 12
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 0, 12
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 32, 12
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 64, 12
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 96, 12
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 128, 12
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 160, 12
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 192, 12
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 224, 12
delay 5
jumpifmoveturn 2, SpitUpStrong
jumpifmoveturn 3, SpitUpStrongest
@@ -8209,27 +8209,27 @@ SpitUpContinue:
delay 5
createvisualtask sub_80D6388, 2, 0, 1, 8, 1, 0
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gUnknown_085973E8, 131, -12, 10, 1, 1
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, -12, 10, 1, 1
delay 5
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gUnknown_085973E8, 131, 12, -10, 1, 1
+ createsprite2 gUnknown_085973E8, ANIM_BATTLER_TARGET, 3, 12, -10, 1, 1
waitforvisualfinish
end
SpitUpStrong:
- createsprite gUnknown_08593A50, 2, 16
- createsprite gUnknown_08593A50, 2, 80
- createsprite gUnknown_08593A50, 2, 144
- createsprite gUnknown_08593A50, 2, 208
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 16
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 80
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 144
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 208
goto SpitUpContinue
SpitUpStrongest:
- createsprite gUnknown_08593A50, 2, 16
- createsprite gUnknown_08593A50, 2, 48
- createsprite gUnknown_08593A50, 2, 80
- createsprite gUnknown_08593A50, 2, 112
- createsprite gUnknown_08593A50, 2, 144
- createsprite gUnknown_08593A50, 2, 176
- createsprite gUnknown_08593A50, 2, 208
- createsprite gUnknown_08593A50, 2, 240
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 16
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 48
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 80
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 112
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 144
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 176
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 208
+ createsprite2 gUnknown_08593A50, ANIM_BATTLER_ATTACKER, 2, 240
goto SpitUpContinue
Move_SWALLOW:
@@ -8237,10 +8237,10 @@ Move_SWALLOW:
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_815B778, 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2
delay 38
playsewithpan SE_W255, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1
call SwallowEffect
jumpifmoveturn 2, SwallowGood
jumpifmoveturn 3, SwallowBest
@@ -8249,15 +8249,15 @@ SwallowContinue:
call HealingEffect
end
SwallowEffect:
- createsprite gUnknown_085CE418, 2, 0, -8
+ createsprite2 gUnknown_085CE418, ANIM_BATTLER_ATTACKER, 2, 0, -8
delay 1
- createsprite gUnknown_085CE418, 2, -24, -8
+ createsprite2 gUnknown_085CE418, ANIM_BATTLER_ATTACKER, 2, -24, -8
delay 1
- createsprite gUnknown_085CE418, 2, 16, -8
+ createsprite2 gUnknown_085CE418, ANIM_BATTLER_ATTACKER, 2, 16, -8
delay 1
- createsprite gUnknown_085CE418, 2, -16, -8
+ createsprite2 gUnknown_085CE418, ANIM_BATTLER_ATTACKER, 2, -16, -8
delay 1
- createsprite gUnknown_085CE418, 2, 24, -8
+ createsprite2 gUnknown_085CE418, ANIM_BATTLER_ATTACKER, 2, 24, -8
delay 1
return
SwallowGood:
@@ -8269,12 +8269,12 @@ SwallowBest:
goto SwallowContinue
Move_TRANSFORM:
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
createvisualtask sub_815B7D0, 2, 0
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
end
Move_MORNING_SUN:
@@ -8305,66 +8305,66 @@ Move_MORNING_SUN:
call HealingEffect
end
MorningSun1:
- createsprite gUnknown_085CE48C, 2, 30, 640
+ createsprite2 gUnknown_085CE48C, ANIM_BATTLER_ATTACKER, 2, 30, 640
delay 5
return
Move_SWEET_SCENT:
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_W230, SOUND_PAN_ATTACKER
- createsprite gUnknown_085CE544, 2, 100, 0, 100
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
call SweetScentEffect
- createsprite gUnknown_085CE544, 2, 55, 0
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 55, 0
setpan SOUND_PAN_TARGET
createvisualtask sub_8115A04, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
call SweetScentEffect
waitforvisualfinish
end
SweetScentEffect:
- createsprite gUnknown_085CE544, 2, 70, 1, 64
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 70, 1, 64
delay 2
- createsprite gUnknown_085CE544, 2, 60, 0, 64
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 60, 0, 64
delay 5
- createsprite gUnknown_085CE544, 2, 80, 1, 64
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 80, 1, 64
delay 2
- createsprite gUnknown_085CE544, 2, 58, 0, 120
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 58, 0, 120
delay 2
- createsprite gUnknown_085CE544, 2, 100, 0, 120
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120
delay 2
- createsprite gUnknown_085CE544, 2, 90, 0, 64
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 90, 0, 64
delay 2
- createsprite gUnknown_085CE544, 2, 48, 0, 64
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 48, 0, 64
delay 2
- createsprite gUnknown_085CE544, 2, 95, 1, 80
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 95, 1, 80
delay 2
- createsprite gUnknown_085CE544, 2, 100, 0, 120
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120
delay 2
- createsprite gUnknown_085CE544, 2, 75, 1, 64
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 75, 1, 64
delay 2
- createsprite gUnknown_085CE544, 2, 85, 0, 120
+ createsprite2 gUnknown_085CE544, ANIM_BATTLER_ATTACKER, 2, 85, 0, 120
delay 2
return
Move_HYPER_BEAM:
loadspritegfx ANIM_TAG_ORBS
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 0, 16, RGB_BLACK
waitforvisualfinish
delay 10
playsewithpan SE_W063, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
delay 30
createsoundtask sub_8158C58, 247, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
- createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 4, 50, 1
createvisualtask sub_8115D94, 2, ANIM_TAG_ORBS, 1, 12, 31, 16, 0, 0
call HyperBeam1
call HyperBeam1
call HyperBeam1
call HyperBeam1
call HyperBeam1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 50, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 11, RGB(25, 25, 25)
call HyperBeam1
call HyperBeam1
@@ -8389,11 +8389,11 @@ Move_HYPER_BEAM:
call HyperBeam1
createvisualtask sub_8116620, 10, 4, 2, 11, 0, RGB(25, 25, 25)
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 16, 0, RGB_BLACK
end
HyperBeam1:
- createsprite gUnknown_08592288, 130
- createsprite gUnknown_08592288, 130
+ createsprite2 gUnknown_08592288, ANIM_BATTLER_TARGET, 2
+ createsprite2 gUnknown_08592288, ANIM_BATTLER_TARGET, 2
delay 1
return
@@ -8404,11 +8404,11 @@ Move_FLATTER:
createvisualtask sub_815ABEC, 2
createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gUnknown_085CE5C0, 130, 0, -8, 80
+ createsprite2 gUnknown_085CE5C0, ANIM_BATTLER_TARGET, 2, 0, -8, 80
delay 0
- createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_TARGET
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET
delay 10
- createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_TARGET
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET
delay 0
createvisualtask sub_8159210, 5, 229, SOUND_PAN_ATTACKER
call Flatter1
@@ -8438,23 +8438,23 @@ Move_FLATTER:
createvisualtask sub_815AC8C, 2
end
Flatter1:
- createsprite gUnknown_085CE5A8, 40, 0
- createsprite gUnknown_085CE5A8, 40, 1
+ createsprite2 gUnknown_085CE5A8, ANIM_BATTLER_ATTACKER, 40, 0
+ createsprite2 gUnknown_085CE5A8, ANIM_BATTLER_ATTACKER, 40, 1
return
Move_ROLE_PLAY:
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_WHITE
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 10, RGB_BLACK
waitforvisualfinish
playsewithpan SE_W161, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30
createvisualtask sub_815CED8, 2
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE
delay 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 10, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 10, 0, RGB_BLACK
end
Move_REFRESH:
@@ -8467,28 +8467,28 @@ Move_REFRESH:
call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, RGB(12, 24, 30)
- createsprite gUnknown_0859381C, 3, 0, 0, 0, 0
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30)
+ createsprite2 gUnknown_0859381C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W172, SOUND_PAN_TARGET
- createsprite gUnknown_08595F14, 131, 0, 0, 1, 30
+ createsprite2 gUnknown_08595F14, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 30
createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
delay 30
playsewithpan SE_W007, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 14, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
call FireMoveEffect
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -8503,40 +8503,40 @@ Move_HYPER_VOICE:
waitforvisualfinish
end
HyperVoiceEffect:
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, RGB_YELLOW
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
- createsprite gUnknown_08593880, 0, 45, 0, 0, 0, 0, 0, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 8, 0, RGB_YELLOW
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BATTLER_ATTACKER, 0
+ createsprite2 gUnknown_08593880, ANIM_BATTLER_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 6, 1
createvisualtask sub_81162A4, 2, 1, 0, 6, 1
createvisualtask sub_8159078, 5
return
Move_SAND_TOMB:
loadspritegfx ANIM_TAG_MUD_SAND
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(19, 17, 0)
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 2, 43, 1
playsewithpan SE_W328, SOUND_PAN_TARGET
call SandTombEffect
call SandTombEffect
call SandTombEffect
delay 22
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(19, 17, 0)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0)
waitforvisualfinish
end
SandTombEffect:
- createsprite gUnknown_08596B34, 130, 0, 32, 528, 30, 10, 50, 1
+ createsprite2 gUnknown_08596B34, ANIM_BATTLER_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
delay 2
- createsprite gUnknown_08596B34, 130, 0, 36, 480, 20, 13, -46, 1
+ createsprite2 gUnknown_08596B34, ANIM_BATTLER_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
delay 2
- createsprite gUnknown_08596B34, 130, 0, 37, 576, 20, 5, 42, 1
+ createsprite2 gUnknown_08596B34, ANIM_BATTLER_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
delay 2
- createsprite gUnknown_08596B34, 130, 0, 35, 400, 25, 8, -42, 1
+ createsprite2 gUnknown_08596B34, ANIM_BATTLER_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
delay 2
- createsprite gUnknown_08596B34, 130, 0, 32, 512, 25, 13, 46, 1
+ createsprite2 gUnknown_08596B34, ANIM_BATTLER_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
delay 2
- createsprite gUnknown_08596B34, 130, 0, 37, 464, 30, 12, -50, 1
+ createsprite2 gUnknown_08596B34, ANIM_BATTLER_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
delay 2
return
@@ -8546,13 +8546,13 @@ Move_SHEER_COLD:
playsewithpan SE_W196, 0
waitbgfadein
loadspritegfx ANIM_TAG_ICE_CUBE
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask sub_80A9EF4, 2
waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadein
@@ -8561,28 +8561,28 @@ Move_SHEER_COLD:
Move_ARM_THRUST:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbgprio_28 ANIM_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask sub_80D6134, 5, 8, 5, 0, 0
delay 6
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08596034, 130, 10, -8, 14, 3
+ createsprite2 gUnknown_08596034, ANIM_BATTLER_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
createvisualtask sub_80D6134, 5, 8, 5, 0, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
choosetwoturnanim ArmThrustRight, ArmThrustLeft
ArmThrustContinue:
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 4, 0, 6, 1
waitforvisualfinish
blendoff
end
ArmThrustRight:
- createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2
goto ArmThrustContinue
ArmThrustLeft:
- createsprite gBasicHitSplatSpriteTemplate, 130, -8, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 0, 1, 2
goto ArmThrustContinue
Move_MUDDY_WATER:
@@ -8593,26 +8593,26 @@ Move_MUDDY_WATER:
Move_BULLET_SEED:
loadspritegfx ANIM_TAG_SEED
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
- createsprite gUnknown_0859351C, 130, 20, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 30, 1
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
- createsprite gUnknown_0859351C, 130, 20, 0
+ createsprite2 gUnknown_0859351C, ANIM_BATTLER_TARGET, 2, 20, 0
waitforvisualfinish
end
@@ -8621,57 +8621,57 @@ Move_DRAGON_CLAW:
loadspritegfx ANIM_TAG_CLAW_SLASH
playsewithpan SE_W221B, SOUND_PAN_ATTACKER
createvisualtask sub_8116620, 10, 2, 4, 0, 8, RGB(31, 19, 0)
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 0, 2, 15, 1
call DragonClawEffect
call DragonClawEffect
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
- createsprite gUnknown_08596B88, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createvisualtask sub_8159210, 5, 136, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, -10, 0
- createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, 10, 0
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, -4, 1, 10, 3, 1
- createsprite gUnknown_08596B88, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, -10, -10, 0
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, -10, 10, 0
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
- createsprite gUnknown_08596B88, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createvisualtask sub_8159210, 5, 136, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, -10, 1
- createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, 10, 1
- createsprite gBattleAnimSpriteTemplate_85972D8, 2, -4, 1, 10, 3, 1
- createsprite gUnknown_08596B88, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, 10, -10, 1
+ createsprite2 gBattleAnimSpriteTemplate_8597138, ANIM_BATTLER_TARGET, 2, 10, 10, 1
+ createsprite2 gBattleAnimSpriteTemplate_85972D8, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
createvisualtask sub_8116620, 10, 2, 4, 8, 0, RGB(31, 19, 0)
waitforvisualfinish
end
DragonClawEffect:
- createsprite gUnknown_08596B88, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gUnknown_08596B88, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite2 gUnknown_08596B88, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
return
@@ -8680,17 +8680,17 @@ End:
Move_MUD_SHOT:
loadspritegfx ANIM_TAG_BROWN_ORB
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 0, 2, 46, 1
delay 6
createvisualtask sub_81076C8, 5, 100
panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
call MudShot1
call MudShot1
call MudShot1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 3, 0, 43, 1
call MudShot1
call MudShot1
call MudShot1
@@ -8700,13 +8700,13 @@ Move_MUD_SHOT:
call MudShot1
call MudShot1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
MudShot1:
- createsprite gUnknown_085950FC, 3, 10, 10, 0, 16
+ createsprite2 gUnknown_085950FC, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gUnknown_085950FC, 3, 10, 10, 0, 16
+ createsprite2 gUnknown_085950FC, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -8718,16 +8718,16 @@ Move_METEOR_MASH:
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
- createsprite gUnknown_085CE8DC, 131, -48, SOUND_PAN_ATTACKER, 72, 32, 30
+ createsprite2 gUnknown_085CE8DC, ANIM_BATTLER_TARGET, 3, -48, SOUND_PAN_ATTACKER, 72, 32, 30
delay 10
- createsprite gUnknown_085CE8DC, 131, -112, SOUND_PAN_ATTACKER, 8, 32, 30
+ createsprite2 gUnknown_085CE8DC, ANIM_BATTLER_TARGET, 3, -112, SOUND_PAN_ATTACKER, 8, 32, 30
delay 40
- createsprite gUnknown_08595F14, 131, 0, 0, 0, 30
- createsprite gUnknown_085CE8DC, 131, -80, SOUND_PAN_ATTACKER, 40, 32, 30
+ createsprite2 gUnknown_08595F14, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 30
+ createsprite2 gUnknown_085CE8DC, ANIM_BATTLER_TARGET, 3, -80, SOUND_PAN_ATTACKER, 40, 32, 30
delay 20
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1
waitforvisualfinish
delay 10
restorebg
@@ -8737,30 +8737,30 @@ Move_METEOR_MASH:
Move_REVENGE:
loadspritegfx ANIM_TAG_PURPLE_SCRATCH
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596088, 2, 10, -10
+ createsprite2 gUnknown_08596088, ANIM_BATTLER_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask sub_8115A04, 2, 2, 0, 4, 2, 8, RGB_RED
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
loadspritegfx ANIM_TAG_PURPLE_SWIPE
- createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 4
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_085960D0, 130, 10, -10
+ createsprite2 gUnknown_085960D0, ANIM_BATTLER_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
- createsprite gUnknown_08597400, 131, -10, -8, 1, 1, 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1
+ createsprite2 gUnknown_08597400, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1, 8
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gUnknown_08597400, 131, 10, 8, 1, 1, 8
+ createsprite2 gUnknown_08597400, ANIM_BATTLER_TARGET, 3, 10, 8, 1, 1, 8
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -8768,9 +8768,9 @@ Move_POISON_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W044, SOUND_PAN_TARGET
- createsprite gUnknown_085CE1DC, 130
+ createsprite2 gUnknown_085CE1DC, ANIM_BATTLER_TARGET, 2
delay 10
- createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_BATTLER_TARGET, 3, 0, 10, 1
waitforvisualfinish
createvisualtask sub_8115A04, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26)
call PoisonBubblesEffect
@@ -8785,80 +8785,80 @@ Move_SUBSTITUTE:
Move_FRENZY_PLANT:
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 0, 5, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08592564, 2, 10, 8, 2, 0, 0, 100
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 5
- createsprite gUnknown_08592564, 2, 20, -8, -2, 0, 1, 95
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_W010, -43
delay 5
- createsprite gUnknown_08592564, 2, 30, 8, -4, 0, 0, 90
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 30, 8, -4, 0, 0, 90
playsewithpan SE_W010, -22
delay 5
- createsprite gUnknown_08592564, 2, 40, -8, 4, 0, 1, 85
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 40, -8, 4, 0, 1, 85
playsewithpan SE_W010, 0
delay 5
- createsprite gUnknown_08592564, 2, 50, 8, 0, 0, 0, 85
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 50, 8, 0, 0, 0, 85
playsewithpan SE_W010, +21
delay 5
- createsprite gUnknown_08592564, 2, 60, -8, -2, 0, 1, 85
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 60, -8, -2, 0, 1, 85
playsewithpan SE_W010, +42
delay 5
- createsprite gUnknown_08592564, 2, 75, 8, 0, 0, 0, 85
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 75, 8, 0, 0, 0, 85
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gUnknown_08592564, 2, 85, 16, 6, 0, 3, 80
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 85, 16, 6, 0, 3, 80
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gUnknown_08592564, 2, 85, -16, -6, 0, 2, 75
+ createsprite2 gUnknown_08592564, ANIM_BATTLER_ATTACKER, 2, 85, -16, -6, 0, 2, 75
playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -10, 1, 3
playsewithpan SE_W003, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_BATTLER_TARGET, 8, 0, 20, 1
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 8, 1, 3
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -3, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
- createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -3, 1, 1, 2
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 1, 1, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 10, 1, 1
playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 5, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_METAL_SOUND:
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
- monbg ANIM_DEF_PARTNER
- monbgprio_2A ANIM_TARGET
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_2A ANIM_BATTLER_TARGET
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1
call MetalSound1
call MetalSound1
call MetalSound1
call MetalSound1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
waitforvisualfinish
end
MetalSound1:
panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- createsprite gUnknown_08593458, 130, 16, 0, 0, 0, 30, 0
+ createsprite2 gUnknown_08593458, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -8878,26 +8878,26 @@ FocusPunch:
jumprettrue FocusPunchOnPlayer
FocusPunchContinue:
waitbgfadein
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, SOUND_PAN_TARGET
- createsprite gUnknown_08596104, 130
+ createsprite2 gUnknown_08596104, ANIM_BATTLER_TARGET, 2
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 8, 0, 24, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -6, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto FocusPunchEnd
FocusPunchOnOpponent:
@@ -8912,7 +8912,7 @@ FocusPunchInContest:
Move_RETURN:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetReturnPowerLevel, 2
delay 2
@@ -8922,127 +8922,127 @@ Move_RETURN:
jumpreteq 3, ReturnStrongest
ReturnContinue:
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
ReturnWeak:
- createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_8159210, 5, 139, SOUND_PAN_TARGET
goto ReturnContinue
ReturnMedium:
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 11
- createsprite gHorizontalLungeSpriteTemplate, 2, 5, 4
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 4
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
goto ReturnContinue
ReturnStrong:
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
goto ReturnContinue
ReturnStrongest:
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 6, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 12, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 12, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 4
- createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask sub_81169C0, 2, 0, 4, 5, 1
- createsprite gVerticalDipSpriteTemplate, 2, 4, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
createvisualtask sub_81169C0, 2, 0, 4, 5, 1
waitforvisualfinish
- createsprite gVerticalDipSpriteTemplate, 2, 4, 2, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 2, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
delay 5
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
createvisualtask sub_81169C0, 2, 0, 4, 5, 1
waitforvisualfinish
call ReturnStrongest1
call ReturnStrongest1
call ReturnStrongest1
call ReturnStrongest1
- createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0
createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 8, 0, 24, 1
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 0
createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 0
createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 0
createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 6, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6, 0, RGB_BLACK
goto ReturnContinue
ReturnStrongest1:
- createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3, ANIM_BATTLER_ATTACKER
createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
createvisualtask sub_81169C0, 2, 0, 4, 5, 1
waitforvisualfinish
return
@@ -9059,9 +9059,9 @@ Move_COSMIC_POWER:
waitbgfadein
delay 70
createvisualtask sub_8159210, 5, 228, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592B7C, 2, -15, 0, 0, 0, 32, 60
+ createsprite2 gUnknown_08592B7C, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
- createsprite gUnknown_08592B7C, 2, 12, -5, 0, 0, 32, 60
+ createsprite2 gUnknown_08592B7C, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
createvisualtask sub_8117610, 2, 0, 15, 0, 0
waitforvisualfinish
@@ -9075,45 +9075,45 @@ Move_COSMIC_POWER:
Move_BLAST_BURN:
loadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W221, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595428, 2, -32, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 2, -20, -10, 24, 0, 0, 0
- createsprite gUnknown_08595428, 66, 0, -16, 24, 0, 0, 0
- createsprite gUnknown_08595428, 66, 20, -10, 24, 0, 0, 0
- createsprite gUnknown_08595428, 66, 32, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 66, 20, 10, 24, 0, 0, 0
- createsprite gUnknown_08595428, 2, 0, 16, 24, 0, 0, 0
- createsprite gUnknown_08595428, 2, -20, 10, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -32, 0, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -20, -10, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 0, -16, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 20, -10, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 32, 0, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 20, 10, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, 0, 16, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595428, 2, -64, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 6, -40, -20, 24, 0, 0, 0
- createsprite gUnknown_08595428, 70, 0, -32, 24, 0, 0, 0
- createsprite gUnknown_08595428, 70, 40, -20, 24, 0, 0, 0
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
- createsprite gUnknown_08595428, 66, 64, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 66, 40, 20, 24, 0, 0, 0
- createsprite gUnknown_08595428, 2, 0, 32, 24, 0, 0, 0
- createsprite gUnknown_08595428, 2, -40, 20, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -64, 0, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 6, -40, -20, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 70, 0, -32, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 70, 40, -20, 24, 0, 0, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 6, 0, 8, 1
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 64, 0, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 40, 20, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, 0, 32, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -40, 20, 24, 0, 0, 0
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 25
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595428, 2, -96, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 6, -60, -30, 24, 0, 0, 0
- createsprite gUnknown_08595428, 70, 0, -48, 24, 0, 0, 0
- createsprite gUnknown_08595428, 70, 60, -30, 24, 0, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, 130, -4, 3, 1, 0
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -96, 0, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 6, -60, -30, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 70, 0, -48, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 70, 60, -30, 24, 0, 0, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, 3, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 12, 0, 20, 1
createvisualtask sub_81162A4, 2, 2, 0, 10, 1
- createsprite gUnknown_08595428, 66, 96, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 66, 60, 30, 24, 0, 0, 0
- createsprite gUnknown_08595428, 2, 0, 48, 24, 0, 0, 0
- createsprite gUnknown_08595428, 2, -60, 30, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 96, 0, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 66, 60, 30, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, 0, 48, 24, 0, 0, 0
+ createsprite2 gUnknown_08595428, ANIM_BATTLER_ATTACKER, 2, -60, 30, 24, 0, 0, 0
createvisualtask sub_8115F10, 2, 257, 257, 257
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -9122,29 +9122,29 @@ Move_ROCK_TOMB:
loadspritegfx ANIM_TAG_ROCKS
createvisualtask sub_81162A4, 2, 2, 0, 10, 1
waitforvisualfinish
- createsprite gUnknown_08596C58, 130, 20, 12, 64, 114, 0
+ createsprite2 gUnknown_08596C58, ANIM_BATTLER_TARGET, 2, 20, 12, 64, 114, 0
delay 8
createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gUnknown_08596C58, 130, -20, 12, 64, 98, 0
+ createsprite2 gUnknown_08596C58, ANIM_BATTLER_TARGET, 2, -20, 12, 64, 98, 0
delay 8
createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gUnknown_08596C58, 194, 3, 6, 64, 82, 0
+ createsprite2 gUnknown_08596C58, ANIM_BATTLER_TARGET, 66, 3, 6, 64, 82, 0
delay 8
createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
- createsprite gUnknown_08596C58, 130, -3, 13, 64, 66, 0
+ createsprite2 gUnknown_08596C58, ANIM_BATTLER_TARGET, 2, -3, 13, 64, 66, 0
delay 8
createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
delay 24
playsewithpan SE_W063, SOUND_PAN_TARGET
- createsprite gUnknown_085967AC, 133, 1, 50
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
+ createsprite2 gUnknown_085967AC, ANIM_BATTLER_TARGET, 5, 1, 50
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 3, 0, 20, 1
createvisualtask sub_81162A4, 2, 2, 0, 10, 1
waitforvisualfinish
end
@@ -9154,7 +9154,7 @@ Move_SILVER_WIND:
panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
playsewithpan SE_W234, 0
delay 0
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
delay 0
createvisualtask sub_8116664, 10, 1, 0, 0, 4, RGB_BLACK
@@ -9167,32 +9167,32 @@ SilverWindContinue:
delay 0
createvisualtask sub_8116620, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
- createsprite gUnknown_08592830, -62, -32, 16, 0, 6, 2, 3, 1
- createsprite gUnknown_08592830, -62, -8, 18, 64, 3, 2, 2, 1
- createsprite gUnknown_08592830, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gUnknown_08592830, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite2 gUnknown_08592830, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite2 gUnknown_08592830, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite2 gUnknown_08592830, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite2 gUnknown_08592830, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
- createsprite gUnknown_08592848, -62, -32, 16, 0, 6, 2, 3, 1
- createsprite gUnknown_08592848, -62, -8, 18, 64, 3, 2, 2, 1
- createsprite gUnknown_08592848, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gUnknown_08592848, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite2 gUnknown_08592848, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite2 gUnknown_08592848, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite2 gUnknown_08592848, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite2 gUnknown_08592848, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
- createsprite gUnknown_08592860, -62, -32, 16, 0, 6, 2, 3, 1
- createsprite gUnknown_08592860, -62, -8, 18, 64, 3, 2, 2, 1
- createsprite gUnknown_08592860, 120, -24, 18, 90, 5, 1, 2, 1
- createsprite gUnknown_08592860, 120, -40, 14, 128, 4, 1, 2, 1
+ createsprite2 gUnknown_08592860, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
+ createsprite2 gUnknown_08592860, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
+ createsprite2 gUnknown_08592860, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite2 gUnknown_08592860, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 6
- createsprite gUnknown_08592830, -62, -4, 16, 0, 6, 1, 2, 1
- createsprite gUnknown_08592830, -62, -16, 12, 192, 5, 2, 3, 1
+ createsprite2 gUnknown_08592830, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite2 gUnknown_08592830, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
- createsprite gUnknown_08592848, -62, -4, 16, 0, 6, 1, 2, 1
- createsprite gUnknown_08592848, -62, -16, 12, 192, 5, 2, 3, 1
+ createsprite2 gUnknown_08592848, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite2 gUnknown_08592848, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
- createsprite gUnknown_08592860, -62, -4, 16, 0, 6, 1, 2, 1
- createsprite gUnknown_08592860, -62, -16, 12, 192, 5, 2, 3, 1
+ createsprite2 gUnknown_08592860, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
+ createsprite2 gUnknown_08592860, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_W016B, SOUND_PAN_TARGET
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
@@ -9208,7 +9208,7 @@ SilverWindOnPlayer:
Move_SNATCH:
playsewithpan SE_W036, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -12, 4, 10, 10, 12, 6
end
Move_DIVE:
@@ -9218,10 +9218,10 @@ Move_DIVE:
DiveSetUp:
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_W029, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596490, 2, 0, 0, 13, 336
+ createsprite2 gUnknown_08596490, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_W291, SOUND_PAN_ATTACKER
- createsprite gUnknown_085964CC, 3, 0
+ createsprite2 gUnknown_085964CC, ANIM_BATTLER_ATTACKER, 3, 0
call DiveSetUp1
call DiveSetUp1
call DiveSetUp1
@@ -9229,16 +9229,16 @@ DiveSetUp:
call DiveSetUp1
end
DiveSetUp1:
- createsprite gUnknown_085964E4, 5, 0, 0
- createsprite gUnknown_085964E4, 5, 1, 0
+ createsprite2 gUnknown_085964E4, ANIM_BATTLER_ATTACKER, 5, 0, 0
+ createsprite2 gUnknown_085964E4, ANIM_BATTLER_ATTACKER, 5, 1, 0
return
DiveAttack:
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W153, SOUND_PAN_TARGET
- createsprite gUnknown_085964CC, 131, 1
+ createsprite2 gUnknown_085964CC, ANIM_BATTLER_TARGET, 3, 1
call DiveAttack1
call DiveAttack1
call DiveAttack1
@@ -9247,39 +9247,39 @@ DiveAttack:
delay 12
call UnderWaterAttack1
waitforvisualfinish
- visible ANIM_ATTACKER
- clearmonbg ANIM_DEF_PARTNER
+ visible ANIM_BATTLER_ATTACKER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
DiveAttack1:
- createsprite gUnknown_085964E4, 133, 0, 1
- createsprite gUnknown_085964E4, 133, 1, 1
+ createsprite2 gUnknown_085964E4, ANIM_BATTLER_TARGET, 5, 0, 1
+ createsprite2 gUnknown_085964E4, ANIM_BATTLER_TARGET, 5, 1, 1
return
Move_ROCK_BLAST:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596C98, 130, 16, 0, 0, 0, 25, 257
+ createsprite2 gUnknown_08596C98, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
- createsprite gUnknown_08596B1C, 130, 0, 0, 20, 24, 14, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
- createsprite gUnknown_08596B1C, 130, 5, 0, -20, 24, 14, 1
- createsprite gUnknown_08596B1C, 130, 0, 5, 20, -24, 14, 2
- createsprite gUnknown_08596B1C, 130, -5, 0, -20, -24, 14, 2
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_TARGET, 2, 0, 0, 20, 24, 14, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_TARGET, 2, 5, 0, -20, 24, 14, 1
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_TARGET, 2, 0, 5, 20, -24, 14, 2
+ createsprite2 gUnknown_08596B1C, ANIM_BATTLER_TARGET, 2, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
Move_OVERHEAT:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 18
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, RGB(28, 0, 0)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 5, RGB(28, 0, 0)
waitforvisualfinish
createvisualtask sub_8117C44, 5
waitforvisualfinish
@@ -9290,66 +9290,66 @@ Move_OVERHEAT:
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_8117CA0, 5, 1, 0
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, RGB(28, 0, 0)
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 1, 0, 13, RGB(28, 0, 0)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_W172B, SOUND_PAN_ATTACKER
- createsprite gUnknown_08596FB0, 2, 1, 0, 30, 25, -20
- createsprite gUnknown_08596FB0, 2, 1, 32, 30, 25, -20
- createsprite gUnknown_08596FB0, 2, 1, 64, 30, 25, -20
- createsprite gUnknown_08596FB0, 2, 1, 96, 30, 25, -20
- createsprite gUnknown_08596FB0, 2, 1, 128, 30, 25, -20
- createsprite gUnknown_08596FB0, 66, 1, 160, 30, 25, -20
- createsprite gUnknown_08596FB0, 66, 1, 192, 30, 25, -20
- createsprite gUnknown_08596FB0, 66, 1, 224, 30, 25, -20
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, -20
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, -20
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, -20
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, -20
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, -20
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, -20
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, -20
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, -20
delay 5
- createsprite gUnknown_08596FB0, 2, 1, 0, 30, 25, 0
- createsprite gUnknown_08596FB0, 2, 1, 32, 30, 25, 0
- createsprite gUnknown_08596FB0, 2, 1, 64, 30, 25, 0
- createsprite gUnknown_08596FB0, 2, 1, 96, 30, 25, 0
- createsprite gUnknown_08596FB0, 2, 1, 128, 30, 25, 0
- createsprite gUnknown_08596FB0, 66, 1, 160, 30, 25, 0
- createsprite gUnknown_08596FB0, 66, 1, 192, 30, 25, 0
- createsprite gUnknown_08596FB0, 66, 1, 224, 30, 25, 0
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 0
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 0
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 0
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 0
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 0
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 0
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 0
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 0
delay 5
- createsprite gUnknown_08596FB0, 2, 1, 0, 30, 25, 10
- createsprite gUnknown_08596FB0, 2, 1, 32, 30, 25, 10
- createsprite gUnknown_08596FB0, 2, 1, 64, 30, 25, 10
- createsprite gUnknown_08596FB0, 2, 1, 96, 30, 25, 10
- createsprite gUnknown_08596FB0, 2, 1, 128, 30, 25, 10
- createsprite gUnknown_08596FB0, 66, 1, 160, 30, 25, 10
- createsprite gUnknown_08596FB0, 66, 1, 192, 30, 25, 10
- createsprite gUnknown_08596FB0, 66, 1, 224, 30, 25, 10
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 10
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 10
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 10
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 10
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 10
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 10
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 10
+ createsprite2 gUnknown_08596FB0, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, 3, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 10, 0, 25, 1
delay 6
- createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, -5, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, 10, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 0
playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask sub_8117DD8, 5, 1
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, RGB(18, 18, 18)
- createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, -1, 0, 13, RGB(18, 18, 18)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_ATTACKER, 3, 0, 15, 1
waitforvisualfinish
createvisualtask sub_8117D3C, 5, 0, 1
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 5, 0, RGB(28, 0, 0)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 5, 0, RGB(28, 0, 0)
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
waitforvisualfinish
delay 15
createvisualtask sub_8117D3C, 5, 1, 0
delay 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 13, 0, RGB(18, 18, 18)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 13, 0, RGB(18, 18, 18)
waitforvisualfinish
createvisualtask sub_8117C70, 5
waitforvisualfinish
@@ -9358,54 +9358,54 @@ Move_OVERHEAT:
Move_HYDRO_CANNON:
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W057, SOUND_PAN_ATTACKER
- createsprite gUnknown_085951C0, 130
+ createsprite2 gUnknown_085951C0, ANIM_BATTLER_TARGET, 2
delay 10
createvisualtask sub_8115F10, 2, 257, 257, 257
delay 30
panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call HydroCannon1
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
- createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 10, 0, 40, 1
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call HydroCannon1
- createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ createsprite2 gUnknown_08597388, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
waitforvisualfinish
createvisualtask sub_8115F10, 2, 257, 257, 257
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
HydroCannon1:
- createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ createsprite2 gUnknown_085951D8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ createsprite2 gUnknown_085951D8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ createsprite2 gUnknown_085951D8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ createsprite2 gUnknown_085951D8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ createsprite2 gUnknown_085951D8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH:
loadspritegfx ANIM_TAG_SWEAT_BEAD
playsewithpan SE_W227, SOUND_PAN_ATTACKER
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 25
- createsprite gUnknown_085964E4, -123, 0, 1
+ createsprite2 gUnknown_085964E4, ANIM_BATTLER_TARGET, 5, 0, 1
playsewithpan SE_W166, SOUND_PAN_TARGET
- createsprite gUnknown_085964E4, -123, 1, 1
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
+ createsprite2 gUnknown_085964E4, ANIM_BATTLER_TARGET, 5, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
createvisualtask sub_8106020, 3
waitforvisualfinish
end
@@ -9414,7 +9414,7 @@ Move_SEISMIC_TOSS:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
setarg 7, 0
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask AnimTask_GetSeismicTossDamageLevel, 3
@@ -9434,7 +9434,7 @@ SeismicTossContinue:
waitbgfadeout
setarg 7, 0xFFF
waitbgfadein
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
SeismicTossWeak:
@@ -9459,29 +9459,29 @@ SeismicTossStrong:
call SeismicToss1
goto SeismicTossContinue
SeismicToss1:
- createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1
playsewithpan SE_W070, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
- createsprite gUnknown_08596CB0, 130, -12, 27, 2, 3
- createsprite gUnknown_08596CB0, 130, 8, 28, 3, 4
- createsprite gUnknown_08596CB0, 130, -4, 30, 2, 3
- createsprite gUnknown_08596CB0, 130, 12, 25, 4, 4
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4
return
SeismicToss2:
- createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, -8, 1, 1
playsewithpan SE_W088, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
- createsprite gUnknown_08596CB0, 130, -12, 32, 3, 4
- createsprite gUnknown_08596CB0, 130, 8, 31, 2, 2
- createsprite gUnknown_08596CB0, 130, -4, 28, 2, 3
- createsprite gUnknown_08596CB0, 130, 12, 30, 4, 3
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, -12, 32, 3, 4
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, 8, 31, 2, 2
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, -4, 28, 2, 3
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, 12, 30, 4, 3
return
Move_MAGIC_COAT:
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
- createsprite gUnknown_085965C0, 3, 40, 0, 10170
+ createsprite2 gUnknown_085965C0, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10170
waitforvisualfinish
delay 1
blendoff
@@ -9490,37 +9490,37 @@ Move_MAGIC_COAT:
Move_WATER_PULSE:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_BLUE_RING_2
- monbg ANIM_TARGET
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
+ monbgprio_28 ANIM_BATTLER_TARGET
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, RGB(0, 25, 28)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 7, RGB(0, 25, 28)
delay 10
- createsprite gUnknown_085952F8, 66, 100, 100, 8, 1, 20, 40, 0
- createsprite gUnknown_085952F8, 66, 20, 100, 16, 2, 10, 35, 1
- createsprite gUnknown_085952F8, 66, 200, 80, 8, 1, 40, 20, 0
- createsprite gUnknown_085952F8, 66, 80, 60, 10, 3, 20, 50, 0
- createsprite gUnknown_085952F8, 66, 140, 100, 16, 1, 20, 30, 1
+ createsprite2 gUnknown_085952F8, ANIM_BATTLER_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite2 gUnknown_085952F8, ANIM_BATTLER_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite2 gUnknown_085952F8, ANIM_BATTLER_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite2 gUnknown_085952F8, ANIM_BATTLER_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite2 gUnknown_085952F8, ANIM_BATTLER_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593470, 130, 0, 0, 40, 15
+ createsprite2 gUnknown_08593470, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593470, 130, 0, 0, 40, 15
+ createsprite2 gUnknown_08593470, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_W202, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593470, 130, 0, 0, 40, 15
+ createsprite2 gUnknown_08593470, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 13
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 8, 18, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, RGB(0, 25, 28)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, RGB(0, 25, 28)
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_PSYCHO_BOOST:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_815A5C8, 5
@@ -9528,19 +9528,19 @@ Move_PSYCHO_BOOST:
delay 6
createvisualtask sub_8115A04, 2, 1, 2, 8, 0, 10, RGB_BLACK
delay 0
- monbgprio_28 ANIM_ATTACKER
+ monbgprio_28 ANIM_BATTLER_ATTACKER
setalpha 8, 8
delay 10
- createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 240, 0
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10
- createsprite gUnknown_08596920, 2
+ createsprite2 gUnknown_08596920, ANIM_BATTLER_ATTACKER, 2
delay 110
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, -8, 1, 24, 1
playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
call UnsetPsychicBackground
end
@@ -9548,20 +9548,20 @@ Move_PSYCHO_BOOST:
Move_KNOCK_OFF:
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT
- createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ createsprite2 gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 4
playsewithpan SE_W233, SOUND_PAN_TARGET
- createsprite gUnknown_085CE984, 130, -16, -16
+ createsprite2 gUnknown_085CE984, ANIM_BATTLER_TARGET, 2, -16, -16
delay 8
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2
playsewithpan SE_W004, SOUND_PAN_TARGET
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
delay 5
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
delay 10
waitforvisualfinish
end
@@ -9569,26 +9569,26 @@ Move_KNOCK_OFF:
Move_DOOM_DESIRE:
createvisualtask sub_8114960, 2
delay 1
- monbg ANIM_ATK_PARTNER
+ monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_811489C, 5, 1, 0
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W060, SOUND_PAN_ATTACKER
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
delay 20
createvisualtask sub_811489C, 5, 1, 1
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg ANIM_ATK_PARTNER
+ clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_SKY_UPPERCUT:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
playsewithpan SE_W327, SOUND_PAN_ATTACKER
@@ -9596,32 +9596,32 @@ Move_SKY_UPPERCUT:
waitbgfadein
setalpha 12, 8
delay 38
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 28, 0, 0, 5
delay 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -28, 28, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -15, 8, 1, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, -12, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -32, 1, 1
delay 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1
- createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 5, -52, 1, 1
+ createsprite2 gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -26, 16, 1, 4
delay 4
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
delay 30
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
delay 4
- createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
- clearmonbg ANIM_DEF_PARTNER
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -9646,45 +9646,45 @@ Move_TWISTER:
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
playsewithpan SE_W239, SOUND_PAN_TARGET
- createsprite gUnknown_085923A8, 130, 120, 70, 5, 70, 30
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 120, 70, 5, 70, 30
delay 1
- createsprite gUnknown_085923A8, 130, 115, 55, 6, 60, 25
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 115, 55, 6, 60, 25
delay 1
- createsprite gUnknown_085923A8, 130, 115, 60, 7, 60, 30
- createsprite gUnknown_085923A8, 130, 115, 55, 10, 60, 30
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 115, 60, 7, 60, 30
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 115, 55, 10, 60, 30
delay 3
- createsprite gUnknown_08596CC8, 130, 100, 50, 4, 50, 26
+ createsprite2 gUnknown_08596CC8, ANIM_BATTLER_TARGET, 2, 100, 50, 4, 50, 26
delay 1
- createsprite gUnknown_085923A8, 130, 105, 25, 8, 60, 20
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 105, 25, 8, 60, 20
delay 1
- createsprite gUnknown_085923A8, 130, 115, 40, 10, 48, 30
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 115, 40, 10, 48, 30
delay 3
- createsprite gUnknown_08596CC8, 130, 120, 30, 6, 45, 25
- createsprite gUnknown_085923A8, 130, 115, 35, 10, 60, 30
+ createsprite2 gUnknown_08596CC8, ANIM_BATTLER_TARGET, 2, 120, 30, 6, 45, 25
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 115, 35, 10, 60, 30
delay 3
- createsprite gUnknown_08596CC8, 130, 105, 20, 8, 40, 0
+ createsprite2 gUnknown_08596CC8, ANIM_BATTLER_TARGET, 2, 105, 20, 8, 40, 0
delay 3
- createsprite gUnknown_085923A8, 130, 20, 255, 15, 32, 0
- createsprite gUnknown_085923A8, 130, 110, 10, 8, 32, 20
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 20, 255, 15, 32, 0
+ createsprite2 gUnknown_085923A8, ANIM_BATTLER_TARGET, 2, 110, 10, 8, 32, 20
waitforvisualfinish
- createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -32, -16, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_DEF_PARTNER, 3, 0, 12, 1
delay 4
- createsprite gUnknown_085973A0, 131, 1, 3
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_085973A0, 131, 1, 3
+ createsprite2 gUnknown_085973A0, ANIM_BATTLER_TARGET, 3, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
- createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 32, 20, 1, 3
playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -9692,43 +9692,43 @@ Move_MAGICAL_LEAF:
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
createvisualtask sub_81007C4, 5
- createsprite gUnknown_08592390, 2, -3, -2, 10
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10
delay 2
- createsprite gUnknown_08592390, 2, -1, -1, 15
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15
delay 2
- createsprite gUnknown_08592390, 2, -4, -4, 7
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7
delay 2
- createsprite gUnknown_08592390, 2, 3, -3, 11
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11
delay 2
- createsprite gUnknown_08592390, 2, -1, -6, 8
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8
delay 2
- createsprite gUnknown_08592390, 2, 2, -1, 12
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12
delay 2
- createsprite gUnknown_08592390, 2, -3, -4, 13
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13
delay 2
- createsprite gUnknown_08592390, 2, 4, -5, 7
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7
delay 2
- createsprite gUnknown_08592390, 2, 2, -6, 11
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11
delay 2
- createsprite gUnknown_08592390, 2, -3, -5, 8
+ createsprite2 gUnknown_08592390, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
- createsprite gUnknown_085923D8, 131, 20, -10, 20, 0, 32, 20, 0
- createsprite gUnknown_085923D8, 131, 20, -10, 20, 0, 32, -20, 0
+ createsprite2 gUnknown_085923D8, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
+ createsprite2 gUnknown_085923D8, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
delay 30
playsewithpan SE_W013, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2
- createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, -4, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 10, 4, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
delay 20
setarg 7, -1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
@@ -9739,7 +9739,7 @@ Move_ICE_BALL:
jumpargeq 0, 4, IceBallSetIceBg
IceBallContinue:
playsewithpan SE_W196, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595DE4, 130, 15, 0, -12, -16, 30, -40
+ createsprite2 gUnknown_08595DE4, ANIM_BATTLER_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
playsewithpan SE_W280, SOUND_PAN_TARGET
createvisualtask AnimTask_GetRolloutCounter, 5, 0
@@ -9819,19 +9819,19 @@ IceBallStrongest:
call IceBall1
goto IceBallContinue2
IceBall1:
- createsprite gUnknown_08595DFC, 132, -12, -16
+ createsprite2 gUnknown_08595DFC, ANIM_BATTLER_TARGET, 4, -12, -16
return
Move_WEATHER_BALL:
loadspritegfx ANIM_TAG_WEATHER_BALL
- createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_ATTACKER
+ createsprite2 gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER
delay 8
playsewithpan SE_W207, SOUND_PAN_ATTACKER
- createsprite gUnknown_0853EE38, 2
+ createsprite2 gUnknown_0853EE38, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_W197, 0
- createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
+ createsprite2 gComplexPaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2
delay 1
@@ -9842,75 +9842,75 @@ Move_WEATHER_BALL:
jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce
WeatherBallNormal:
loadspritegfx ANIM_TAG_IMPACT
- createsprite gUnknown_0853EE50, 130, -30, -100, 25, 1, 0, 0
+ createsprite2 gUnknown_0853EE50, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
WeatherBallFire:
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, 40, 10
+ createsprite2 gUnknown_0859559C, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, -40, 20
+ createsprite2 gUnknown_0859559C, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, 0, 0
+ createsprite2 gUnknown_0859559C, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W172B, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
WeatherBallWater:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- createsprite gUnknown_08595328, 130, -30, -100, 25, 1, 50, 10
+ createsprite2 gUnknown_08595328, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 8
- createsprite gUnknown_08595328, 130, -30, -100, 25, 1, -20, 20
+ createsprite2 gUnknown_08595328, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 13
- createsprite gUnknown_08595328, 130, -30, -100, 25, 1, 0, 0
+ createsprite2 gUnknown_08595328, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
playsewithpan SE_W202, SOUND_PAN_TARGET
waitforvisualfinish
end
WeatherBallSandstorm:
loadspritegfx ANIM_TAG_ROCKS
- createsprite gUnknown_08596CE0, 130, -30, -100, 25, 1, 30, 0
+ createsprite2 gUnknown_08596CE0, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
- createsprite gUnknown_08596CE0, 130, -30, -100, 25, 1, -40, 20
+ createsprite2 gUnknown_08596CE0, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 14
- createsprite gUnknown_08596CE0, 130, -30, -100, 25, 1, 0, 0
+ createsprite2 gUnknown_08596CE0, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W070, SOUND_PAN_TARGET
- createsprite gUnknown_08596CB0, 130, -12, 27, 2, 3
- createsprite gUnknown_08596CB0, 130, 8, 28, 3, 4
- createsprite gUnknown_08596CB0, 130, -4, 30, 2, 3
- createsprite gUnknown_08596CB0, 130, 12, 25, 4, 4
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3
+ createsprite2 gUnknown_08596CB0, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
waitforvisualfinish
end
WeatherBallIce:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gUnknown_08595D44, 130, -30, -100, 25, 25, -40, 20
+ createsprite2 gUnknown_08595D44, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_08595D44, 130, -30, -100, 25, 25, 40, 0
+ createsprite2 gUnknown_08595D44, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_08595D44, 130, -30, -100, 25, 25, 0, 0
+ createsprite2 gUnknown_08595D44, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_W258, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
call FreezeEffect1
waitforvisualfinish
@@ -9918,237 +9918,237 @@ WeatherBallIce:
Move_COUNT:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
FreezeEffect1:
- createsprite gUnknown_08595B68, 130, -10, -10, 0
+ createsprite2 gUnknown_08595B68, ANIM_BATTLER_TARGET, 2, -10, -10, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, 10, 20, 0
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, 10, 20, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, 130, -5, 10, 0
+ createsprite2 gUnknown_08595B68, ANIM_BATTLER_TARGET, 2, -5, 10, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, 17, -12, 0
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, 17, -12, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, -15, 15, 0
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, -15, 15, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, 0, 0, 0
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, 0, 0, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, 130, 20, 2, 0
+ createsprite2 gUnknown_08595B68, ANIM_BATTLER_TARGET, 2, 20, 2, 0
playsewithpan SE_W196, SOUND_PAN_TARGET
return
FreezeEffect2:
- createsprite gUnknown_08595B68, 130, -10, -10, 1
+ createsprite2 gUnknown_08595B68, ANIM_BATTLER_TARGET, 2, -10, -10, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, 10, 20, 1
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, 10, 20, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, 130, -29, 0, 1
+ createsprite2 gUnknown_08595B68, ANIM_BATTLER_TARGET, 2, -29, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, 29, -20, 1
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, 29, -20, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, 130, -5, 10, 1
+ createsprite2 gUnknown_08595B68, ANIM_BATTLER_TARGET, 2, -5, 10, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, 17, -12, 1
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, 17, -12, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, 130, -20, 0, 1
+ createsprite2 gUnknown_08595B68, ANIM_BATTLER_TARGET, 2, -20, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, -15, 15, 1
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, -15, 15, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, 26, -5, 1
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, 26, -5, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B80, 130, 0, 0, 1
+ createsprite2 gUnknown_08595B80, ANIM_BATTLER_TARGET, 2, 0, 0, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
- createsprite gUnknown_08595B68, 130, 20, 2, 1
+ createsprite2 gUnknown_08595B68, ANIM_BATTLER_TARGET, 2, 20, 2, 1
playsewithpan SE_W196, SOUND_PAN_TARGET
return
IcyWindEffect1: @ Unused
loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
- createsprite gUnknown_08595C04, 130, 0, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 0, 24, 0
delay 4
- createsprite gUnknown_08595C04, 130, 8, 24, 0
- createsprite gUnknown_08595C04, 130, -8, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 8, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -8, 24, 0
delay 4
- createsprite gUnknown_08595C04, 130, 16, 24, 0
- createsprite gUnknown_08595C04, 130, -16, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 16, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -16, 24, 0
delay 4
- createsprite gUnknown_08595C04, 130, 24, 24, 0
- createsprite gUnknown_08595C04, 130, -24, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 24, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -24, 24, 0
delay 4
- createsprite gUnknown_08595C04, 130, 32, 24, 0
- createsprite gUnknown_08595C04, 130, -32, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 32, 24, 0
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -32, 24, 0
return
IcyWindEffect2:
loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
- createsprite gUnknown_08595C04, 130, 0, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 0, 24, 1
delay 4
- createsprite gUnknown_08595C04, 130, 8, 24, 1
- createsprite gUnknown_08595C04, 130, -8, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 8, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -8, 24, 1
delay 4
- createsprite gUnknown_08595C04, 130, 16, 24, 1
- createsprite gUnknown_08595C04, 130, -16, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 16, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -16, 24, 1
delay 4
- createsprite gUnknown_08595C04, 130, 24, 24, 1
- createsprite gUnknown_08595C04, 130, -24, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 24, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -24, 24, 1
delay 4
- createsprite gUnknown_08595C04, 130, 32, 24, 1
- createsprite gUnknown_08595C04, 130, -32, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 32, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -32, 24, 1
delay 4
- createsprite gUnknown_08595C04, 130, 40, 24, 1
- createsprite gUnknown_08595C04, 130, -40, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 40, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -40, 24, 1
delay 4
- createsprite gUnknown_08595C04, 130, 48, 24, 1
- createsprite gUnknown_08595C04, 130, -48, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, 48, 24, 1
+ createsprite2 gUnknown_08595C04, ANIM_BATTLER_TARGET, 2, -48, 24, 1
return
GrantingStarsEffect:
- createsprite gUnknown_08592B7C, 2, -15, 0, 0, 0, 32, 60
+ createsprite2 gUnknown_08592B7C, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
- createsprite gUnknown_08592B7C, 2, 12, -5, 0, 0, 32, 60
+ createsprite2 gUnknown_08592B7C, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
return
HealingEffect:
playsewithpan SE_W071B, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592F2C, 2, 0, -5, 0, 0
+ createsprite2 gUnknown_08592F2C, ANIM_BATTLER_ATTACKER, 2, 0, -5, 0, 0
delay 7
- createsprite gUnknown_08592F2C, 2, -15, 10, 0, 0
+ createsprite2 gUnknown_08592F2C, ANIM_BATTLER_ATTACKER, 2, -15, 10, 0, 0
delay 7
- createsprite gUnknown_08592F2C, 2, -15, -15, 0, 0
+ createsprite2 gUnknown_08592F2C, ANIM_BATTLER_ATTACKER, 2, -15, -15, 0, 0
delay 7
- createsprite gUnknown_08592F2C, 2, 10, -5, 0, 0
+ createsprite2 gUnknown_08592F2C, ANIM_BATTLER_ATTACKER, 2, 10, -5, 0, 0
delay 7
return
HealingEffect2:
playsewithpan SE_W071B, SOUND_PAN_TARGET
- createsprite gUnknown_08592F2C, 130, 0, -5, 1, 0
+ createsprite2 gUnknown_08592F2C, ANIM_BATTLER_TARGET, 2, 0, -5, 1, 0
delay 7
- createsprite gUnknown_08592F2C, 130, -15, 10, 1, 0
+ createsprite2 gUnknown_08592F2C, ANIM_BATTLER_TARGET, 2, -15, 10, 1, 0
delay 7
- createsprite gUnknown_08592F2C, 130, -15, -15, 1, 0
+ createsprite2 gUnknown_08592F2C, ANIM_BATTLER_TARGET, 2, -15, -15, 1, 0
delay 7
- createsprite gUnknown_08592F2C, 130, 10, -5, 1, 0
+ createsprite2 gUnknown_08592F2C, ANIM_BATTLER_TARGET, 2, 10, -5, 1, 0
delay 7
return
PoisonBubblesEffect:
- createsprite gPoisonBubbleSpriteTemplate, 130, 10, 10, 0
+ createsprite2 gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 10, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, 20, -20, 0
+ createsprite2 gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -20, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, -20, 15, 0
+ createsprite2 gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, 0, 0, 0
+ createsprite2 gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, -20, -20, 0
+ createsprite2 gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
- createsprite gPoisonBubbleSpriteTemplate, 130, 16, -8, 0
+ createsprite2 gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, -8, 0
playsewithpan SE_W092, SOUND_PAN_TARGET
return
WaterBubbleEffect:
- createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 0
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 0
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 0
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 0
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 0
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 0
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
return
WaterBubbleEffect2:
- createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 1
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -28, -10, 1
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -28, -10, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 1
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 1
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 1
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 27, 8, 1
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 8, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 1
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
- createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 1
+ createsprite2 gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
return
ElectricityEffect:
playsewithpan SE_W085B, SOUND_PAN_TARGET
- createsprite gElectricitySpriteTemplate, 130, 5, 0, 5, 0
+ createsprite2 gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 0, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, 130, -5, 10, 5, 1
+ createsprite2 gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 5, 1
delay 2
- createsprite gElectricitySpriteTemplate, 130, 15, 20, 5, 2
+ createsprite2 gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 20, 5, 2
delay 2
- createsprite gElectricitySpriteTemplate, 130, -15, -10, 5, 0
+ createsprite2 gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -10, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, 130, 25, 0, 5, 1
+ createsprite2 gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 25, 0, 5, 1
delay 2
- createsprite gElectricitySpriteTemplate, 130, -8, 8, 5, 2
+ createsprite2 gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 5, 2
delay 2
- createsprite gElectricitySpriteTemplate, 130, 2, -8, 5, 0
+ createsprite2 gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 2, -8, 5, 0
delay 2
- createsprite gElectricitySpriteTemplate, 130, -20, 15, 5, 1
+ createsprite2 gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 5, 1
return
ConfusionEffect:
loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 153, 3, 90
- createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 204, 3, 90
+ createsprite2 gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 3, 90
+ createsprite2 gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 51, 3, 90
+ createsprite2 gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 102, 3, 90
+ createsprite2 gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 153, 3, 90
+ createsprite2 gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 204, 3, 90
return
SetPsychicBackground:
@@ -10212,7 +10212,7 @@ UnsetSolarbeamBg:
Status_Poison:
loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 18, 2
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
end
@@ -10230,65 +10230,65 @@ Status_Burn:
waitforvisualfinish
end
Burn1:
- createsprite gUnknown_08595504, 130, -24, 24, 24, 24, 20, 1, 1
+ createsprite2 gUnknown_08595504, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
Status_Infatuation:
loadspritegfx ANIM_TAG_MAGENTA_HEART
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593970, 3, 0, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, 0, 20
delay 15
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593970, 3, -20, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, -20, 20
delay 15
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593970, 3, 20, 20
+ createsprite2 gUnknown_08593970, ANIM_BATTLER_ATTACKER, 3, 20, 20
end
Status_Sleep:
loadspritegfx ANIM_TAG_LETTER_Z
playsewithpan SE_W173, SOUND_PAN_ATTACKER
- createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
+ createsprite2 gUnknown_08592C88, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 30
- createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
+ createsprite2 gUnknown_08592C88, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
end
Status_Paralysis:
loadspritegfx ANIM_TAG_SPARK_2
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
call ElectricityEffect
end
Status_Freeze:
playsewithpan SE_W196, 0
loadspritegfx ANIM_TAG_ICE_CUBE
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
createvisualtask sub_80A9EF4, 2
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Status_Curse:
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8596DE8, 130
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596DE8, ANIM_BATTLER_TARGET, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Status_Nightmare:
loadspritegfx ANIM_TAG_DEVIL
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W171, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_8596E00, 130
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
+ createsprite2 gBattleAnimSpriteTemplate_8596E00, ANIM_BATTLER_TARGET, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
General_CastformChange:
@@ -10296,12 +10296,12 @@ General_CastformChange:
jumpreteq 1, AnimScript_82D7ECA
goto AnimScript_82D7EB2
AnimScript_82D7EB2:
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
createvisualtask sub_815B7D0, 2, 1
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
end
AnimScript_82D7ECA:
createvisualtask sub_815BB58, 2, 1
@@ -10313,12 +10313,12 @@ General_StatsChange:
end
General_SubstituteFade:
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_8172D98, 5
createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE
waitforvisualfinish
delay 1
- clearmonbg ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
delay 2
blendoff
createvisualtask sub_8116620, 10, 2, 0, 0, 0, RGB_WHITE
@@ -10334,17 +10334,17 @@ General_PokeblockThrow:
createvisualtask sub_81732B0, 2
delay 0
waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22
- createsprite gBattleAnimSpriteTemplate_85E5338, 131, -18, 12, 0, 32
+ createsprite2 gBattleAnimSpriteTemplate_85E5338, ANIM_BATTLER_TARGET, 3, -18, 12, 0, 32
delay 50
loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2
- createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET
+ createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_BATTLER_TARGET
waitforvisualfinish
createvisualtask sub_81732E4, 2
end
General_ItemKnockoff:
loadspritegfx ANIM_TAG_ITEM_BAG
- createsprite gBattleAnimSpriteTemplate_8592628, 130
+ createsprite2 gBattleAnimSpriteTemplate_8592628, ANIM_BATTLER_TARGET, 2
end
General_TurnTrap:
@@ -10357,11 +10357,11 @@ General_TurnTrap:
Status_BindWrap:
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2
- createsprite gUnknown_08592494, 132, 0, 16, 0, 1
+ createsprite2 gUnknown_08592494, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 1
delay 7
- createsprite gUnknown_08592494, 130, 0, 8, 1, 1
+ createsprite2 gUnknown_08592494, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 1
delay 3
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
delay 20
setarg 7, -1
playsewithpan SE_W020, SOUND_PAN_TARGET
@@ -10370,7 +10370,7 @@ Status_BindWrap:
Status_FireSpin:
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 2, 30, 1
call FireSpinEffect
call FireSpinEffect
waitforvisualfinish
@@ -10378,46 +10378,46 @@ Status_FireSpin:
end
Status_Whrilpool:
loadspritegfx ANIM_TAG_WATER_ORB
- monbg ANIM_DEF_PARTNER
- monbgprio_28 ANIM_TARGET
+ monbg ANIM_BATTLER_DEF_PARTNER
+ monbgprio_28 ANIM_BATTLER_TARGET
setalpha 12, 8
delay 0
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(0, 13, 23)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23)
playsewithpan SE_W250, SOUND_PAN_TARGET
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 2, 30, 1
call WhirlpoolEffect
call WhirlpoolEffect
delay 12
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(0, 13, 23)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, RGB(0, 13, 23)
waitforvisualfinish
stopsound
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Status_Clamp:
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W011, SOUND_PAN_TARGET
- createsprite gUnknown_08597098, 2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_08597098, 2, 32, 0, 6, -819, 0, 10
+ createsprite2 gUnknown_08597098, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite2 gUnknown_08597098, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 3, 0, 5, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Status_SandTomb:
loadspritegfx ANIM_TAG_MUD_SAND
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(19, 17, 0)
- createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_BATTLER_TARGET, 0, 2, 30, 1
playsewithpan SE_W328, SOUND_PAN_TARGET
call SandTombEffect
call SandTombEffect
delay 22
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(19, 17, 0)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0)
waitforvisualfinish
stopsound
end
@@ -10439,58 +10439,58 @@ General_ItemEffect:
call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, RGB(17, 31, 25)
- createsprite gUnknown_0859381C, 3, 0, 0, 0, 0
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 3, 7, 0, RGB(17, 31, 25)
+ createsprite2 gUnknown_0859381C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0
waitforvisualfinish
end
General_SmokeballEscape:
loadspritegfx ANIM_TAG_PINK_CLOUD
- monbg ANIM_ATTACKER
+ monbg ANIM_BATTLER_ATTACKER
setalpha 12, 4
delay 0
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, 128, 0, 32, 28, 30
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_TARGET, 0, 0, 32, 28, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, 127, 2, 12, 20, 30
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 127, 2, 12, 20, 30
delay 12
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, 0x7E, 2, -28, 4, 30
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 126, 2, -28, 4, 30
delay 12
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, 0x7C, 2, 14, -20, 30
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createvisualtask sub_81136E8, 2, 2
- createsprite gUnknown_085CE734, 0x7B, 3, 4, 4, 30
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
- createsprite gUnknown_085CE734, 0x7A, 3, -14, 18, 46
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 122, 3, -14, 18, 46
delay 0
- createsprite gUnknown_085CE734, 0x79, 3, 14, -14, 46
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 121, 3, 14, -14, 46
delay 0
- createsprite gUnknown_085CE734, 120, 3, -12, -10, 46
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 120, 3, -12, -10, 46
delay 0
- createsprite gUnknown_085CE734, 0x77, 3, 14, 14, 46
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 119, 3, 14, 14, 46
delay 0
- createsprite gUnknown_085CE734, 0x76, 3, 0, 0, 46
+ createsprite2 gUnknown_085CE734, ANIM_BATTLER_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
- clearmonbg ANIM_ATTACKER
- invisible ANIM_ATTACKER
+ clearmonbg ANIM_BATTLER_ATTACKER
+ invisible ANIM_BATTLER_ATTACKER
delay 0
blendoff
end
General_HangedOn:
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, RGB_RED
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 7, 0, 9, RGB_RED
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_815DB90, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, RGB_RED
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 4, 9, 0, RGB_RED
waitforvisualfinish
delay 6
- createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15
+ createsprite2 gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 0, 0, 15
end
General_Rain:
@@ -10522,13 +10522,13 @@ General_LeechSeedDrain:
General_MonHit:
loadspritegfx ANIM_TAG_IMPACT
- monbg ANIM_TARGET
+ monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg ANIM_TARGET
+ clearmonbg ANIM_BATTLER_TARGET
blendoff
end
@@ -10537,7 +10537,7 @@ General_ItemSteal:
createvisualtask sub_8117F30, 2
createvisualtask sub_8172ED0, 2
delay 1
- createsprite gUnknown_08592670, 2, 0, -5, 10, 2, -1
+ createsprite2 gUnknown_08592670, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2, -1
end
General_SnatchMove:
@@ -10545,7 +10545,7 @@ General_SnatchMove:
createvisualtask sub_8117E94, 2
call AnimScript_82D85A3
delay 1
- createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET
+ createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_BATTLER_TARGET
waitforvisualfinish
createvisualtask AnimTask_IsTargetSameSide, 2
jumpretfalse SnatchOpposingMonMove
@@ -10565,18 +10565,18 @@ SnatchPartnerMonMove:
General_FutureSightHit:
createvisualtask sub_8117F10, 2
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, SOUND_PAN_TARGET
waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1
- createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
- createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
waitforvisualfinish
delay 1
@@ -10586,7 +10586,7 @@ General_FutureSightHit:
General_DoomDesireHit:
createvisualtask sub_8117F10, 2
loadspritegfx ANIM_TAG_EXPLOSION
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, RGB_WHITE
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
delay 10
createvisualtask sub_815C0A4, 5
@@ -10597,23 +10597,23 @@ General_DoomDesireHit:
delay 9
playsewithpan SE_W109, SOUND_PAN_TARGET
delay 25
- createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 24, -24, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, -16, 16, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, -24, -12, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
- createsprite gBattleAnimSpriteTemplate_859371C, 3, 16, 16, 1, 1
+ createsprite2 gBattleAnimSpriteTemplate_859371C, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, RGB_WHITE
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
waitforvisualfinish
end
@@ -10623,7 +10623,7 @@ General_FocusPunchSetUp:
call EndureEffect
delay 8
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
- createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
@@ -10633,9 +10633,9 @@ General_FocusPunchSetUp:
General_IngrainHeal:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12)
waitforvisualfinish
delay 3
call AbsorbEffect
@@ -10643,15 +10643,15 @@ General_IngrainHeal:
delay 15
call HealingEffect
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, RGB(13, 31, 12)
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, RGB(13, 31, 12)
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
General_WishHeal:
loadspritegfx ANIM_TAG_SPARKLE_2
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
playsewithpan SE_W025, SOUND_PAN_ATTACKER
call GrantingStarsEffect
@@ -10660,7 +10660,7 @@ General_WishHeal:
loadspritegfx ANIM_TAG_BLUE_STAR
call HealingEffect
waitforvisualfinish
- createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, RGB_BLACK
+ createsprite2 gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
end
AnimScript_82D85A3:
@@ -10720,13 +10720,13 @@ BallThrowEnd:
BallThrowTrainerBlock:
loadspritegfx ANIM_TAG_IMPACT
delay 25
- monbg ANIM_DEF_PARTNER
+ monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_W003, SOUND_PAN_TARGET
- createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2
+ createsprite2 gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
- clearmonbg ANIM_DEF_PARTNER
+ clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto BallThrowEnd
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 496a5ed0a..709f4b7b2 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -298,10 +298,10 @@
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
// battlers
-#define ANIM_ATTACKER 0
-#define ANIM_TARGET 1
-#define ANIM_ATK_PARTNER 2
-#define ANIM_DEF_PARTNER 3
+#define ANIM_BATTLER_ATTACKER 0
+#define ANIM_BATTLER_TARGET 1
+#define ANIM_BATTLER_ATK_PARTNER 2
+#define ANIM_BATTLER_DEF_PARTNER 3
// stereo panning constants [0-255]
//
diff --git a/src/battle_anim.c b/src/battle_anim.c
index aa9637889..d9eefd510 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1862,7 +1862,7 @@ static void ScriptCmd_monbg(void)
sBattleAnimScriptPtr++;
animBattler = sBattleAnimScriptPtr[0];
- if (animBattler & ANIM_TARGET)
+ if (animBattler & ANIM_BATTLER_TARGET)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@@ -2119,12 +2119,12 @@ static void ScriptCmd_clearmonbg(void)
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
- if (animBattlerId == ANIM_ATTACKER)
- animBattlerId = ANIM_ATK_PARTNER;
- else if (animBattlerId == ANIM_TARGET)
- animBattlerId = ANIM_DEF_PARTNER;
+ if (animBattlerId == ANIM_BATTLER_ATTACKER)
+ animBattlerId = ANIM_BATTLER_ATK_PARTNER;
+ else if (animBattlerId == ANIM_BATTLER_TARGET)
+ animBattlerId = ANIM_BATTLER_DEF_PARTNER;
- if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
+ if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
@@ -2181,12 +2181,12 @@ static void ScriptCmd_monbg_22(void)
animBattlerId = sBattleAnimScriptPtr[0];
- if (animBattlerId == ANIM_ATTACKER)
- animBattlerId = ANIM_ATK_PARTNER;
- else if (animBattlerId == ANIM_TARGET)
- animBattlerId = ANIM_DEF_PARTNER;
+ if (animBattlerId == ANIM_BATTLER_ATTACKER)
+ animBattlerId = ANIM_BATTLER_ATK_PARTNER;
+ else if (animBattlerId == ANIM_BATTLER_TARGET)
+ animBattlerId = ANIM_BATTLER_DEF_PARTNER;
- if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
+ if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
@@ -2226,12 +2226,12 @@ static void ScriptCmd_clearmonbg_23(void)
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
- if (animBattlerId == ANIM_ATTACKER)
- animBattlerId = ANIM_ATK_PARTNER;
- else if (animBattlerId == ANIM_TARGET)
- animBattlerId = ANIM_DEF_PARTNER;
+ if (animBattlerId == ANIM_BATTLER_ATTACKER)
+ animBattlerId = ANIM_BATTLER_ATK_PARTNER;
+ else if (animBattlerId == ANIM_BATTLER_TARGET)
+ animBattlerId = ANIM_BATTLER_DEF_PARTNER;
- if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
+ if (animBattlerId == ANIM_BATTLER_ATTACKER || animBattlerId == ANIM_BATTLER_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
@@ -2956,7 +2956,7 @@ static void ScriptCmd_monbgprio_28(void)
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
- if (wantedBattler != ANIM_ATTACKER)
+ if (wantedBattler != ANIM_BATTLER_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@@ -2989,7 +2989,7 @@ static void ScriptCmd_monbgprio_2A(void)
sBattleAnimScriptPtr += 2;
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBattler != ANIM_ATTACKER)
+ if (wantedBattler != ANIM_BATTLER_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@@ -3036,15 +3036,15 @@ static void ScriptCmd_doublebattle_2D(void)
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBattler == ANIM_ATTACKER)
+ if (wantedBattler == ANIM_BATTLER_ATTACKER)
{
r4 = sub_80A8364(gBattleAnimAttacker);
- spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
}
else
{
r4 = sub_80A8364(gBattleAnimTarget);
- spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET);
}
if (spriteId != 0xFF)
{
@@ -3071,15 +3071,15 @@ static void ScriptCmd_doublebattle_2E(void)
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBattler == ANIM_ATTACKER)
+ if (wantedBattler == ANIM_BATTLER_ATTACKER)
{
r4 = sub_80A8364(gBattleAnimAttacker);
- spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
}
else
{
r4 = sub_80A8364(gBattleAnimTarget);
- spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET);
}
if (spriteId != 0xFF && r4 == 2)
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index ebe1718b7..351a5c20d 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -395,7 +395,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
{
u8 *sprites;
- if (which == ANIM_ATTACKER)
+ if (which == ANIM_BATTLER_ATTACKER)
{
if (IsBattlerSpritePresent(gBattleAnimAttacker))
{
@@ -407,7 +407,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
return 0xff;
}
}
- else if (which == ANIM_TARGET)
+ else if (which == ANIM_BATTLER_TARGET)
{
if (IsBattlerSpritePresent(gBattleAnimTarget))
{
@@ -419,7 +419,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
return 0xff;
}
}
- else if (which == ANIM_ATK_PARTNER)
+ else if (which == ANIM_BATTLER_ATK_PARTNER)
{
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
return 0xff;
@@ -1236,7 +1236,7 @@ bool8 sub_80A7238(void)
{
if (IsContest())
{
- if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN)
+ if (gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER)].data[2] == SPECIES_UNOWN)
return FALSE;
else
return TRUE;
@@ -2334,7 +2334,7 @@ void sub_80A8BC4(u8 taskId)
u16 dest;
struct Task *task = &gTasks[taskId];
- task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index 7b8eb4ed7..c178a57dc 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -130,7 +130,7 @@ void sub_8158D8C(u8 taskId)
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
{
- if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
species = gContestResources->field_18->unk0;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
@@ -140,17 +140,17 @@ void sub_8158D8C(u8 taskId)
u8 battlerId;
// Get wanted battler.
- if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
battlerId = gBattleAnimAttacker;
- else if (gBattleAnimArgs[0] == ANIM_TARGET)
+ else if (gBattleAnimArgs[0] == ANIM_BATTLER_TARGET)
battlerId = gBattleAnimTarget;
- else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
+ else if (gBattleAnimArgs[0] == ANIM_BATTLER_ATK_PARTNER)
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
// Check if battler is visible.
- if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
+ if ((gBattleAnimArgs[0] == ANIM_BATTLER_TARGET || gBattleAnimArgs[0] == ANIM_BATTLER_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
return;
@@ -176,7 +176,7 @@ void sub_8158E9C(u8 taskId)
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
{
- if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
species = gContestResources->field_18->unk0;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
@@ -186,17 +186,17 @@ void sub_8158E9C(u8 taskId)
u8 battlerId;
// Get wanted battler.
- if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ if (gBattleAnimArgs[0] == ANIM_BATTLER_ATTACKER)
battlerId = gBattleAnimAttacker;
- else if (gBattleAnimArgs[0] == ANIM_TARGET)
+ else if (gBattleAnimArgs[0] == ANIM_BATTLER_TARGET)
battlerId = gBattleAnimTarget;
- else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
+ else if (gBattleAnimArgs[0] == ANIM_BATTLER_ATK_PARTNER)
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
// Check if battler is visible.
- if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
+ if ((gBattleAnimArgs[0] == ANIM_BATTLER_TARGET || gBattleAnimArgs[0] == ANIM_BATTLER_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
return;