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authorscnorton <scnorton@biociphers.org>2017-09-15 16:08:01 -0400
committerscnorton <scnorton@biociphers.org>2017-09-15 16:08:01 -0400
commit2e1ecdb87711172b1916f3e102315867c5b65d18 (patch)
tree8ede6cee61037fb97bf20efe9f3f2976150bdcac
parentf6840ba7e7783cb961f6b6afb7ac7eb45717a13f (diff)
Tridirectional spinners
-rwxr-xr-xasm/field_map_obj.s672
-rwxr-xr-xinclude/data3.h4
-rwxr-xr-xsrc/field_map_obj.c212
3 files changed, 216 insertions, 672 deletions
diff --git a/asm/field_map_obj.s b/asm/field_map_obj.s
index 83913eaf9..4d01b95f8 100755
--- a/asm/field_map_obj.s
+++ b/asm/field_map_obj.s
@@ -5,678 +5,6 @@
.text
- thumb_func_start FieldObjectCB_RandomlyLookNorthOrSouthOrWest
-FieldObjectCB_RandomlyLookNorthOrSouthOrWest: @ 80907D0
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, =gMapObjects
- adds r0, r2
- ldr r2, =sub_80907F4
- bl FieldObjectStep
- pop {r0}
- bx r0
- .pool
- thumb_func_end FieldObjectCB_RandomlyLookNorthOrSouthOrWest
-
- thumb_func_start sub_80907F4
-sub_80907F4: @ 80907F4
- push {r4,lr}
- ldr r3, =gUnknown_0850D83C
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80907F4
-
- thumb_func_start sub_8090814
-sub_8090814: @ 8090814
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8090814
-
- thumb_func_start sub_8090828
-sub_8090828: @ 8090828
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionAnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl FieldObjectSetRegularAnim
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8090828
-
- thumb_func_start sub_8090854
-sub_8090854: @ 8090854
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl FieldObjectExecRegularAnim
- lsls r0, 24
- cmp r0, 0
- beq _0809088A
- ldr r4, =gUnknown_0850D6EC
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetFieldObjectStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_0809088A:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090854
-
- thumb_func_start sub_8090898
-sub_8090898: @ 8090898
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunFieldObjectStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _080908B6
- adds r0, r4, 0
- bl FieldObjectIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _080908BE
-_080908B6:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _080908C0
-_080908BE:
- movs r0, 0
-_080908C0:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8090898
-
- thumb_func_start sub_80908C8
-sub_80908C8: @ 80908C8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, =gUnknown_0850D850
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x7
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080908F8
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_080908F8:
- adds r0, r4, 0
- bl FieldObjectSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80908C8
-
- thumb_func_start FieldObjectCB_RandomlyLookNorthOrSouthOrEast
-FieldObjectCB_RandomlyLookNorthOrSouthOrEast: @ 8090910
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, =gMapObjects
- adds r0, r2
- ldr r2, =sub_8090934
- bl FieldObjectStep
- pop {r0}
- bx r0
- .pool
- thumb_func_end FieldObjectCB_RandomlyLookNorthOrSouthOrEast
-
- thumb_func_start sub_8090934
-sub_8090934: @ 8090934
- push {r4,lr}
- ldr r3, =gUnknown_0850D854
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090934
-
- thumb_func_start sub_8090954
-sub_8090954: @ 8090954
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8090954
-
- thumb_func_start sub_8090968
-sub_8090968: @ 8090968
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionAnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl FieldObjectSetRegularAnim
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8090968
-
- thumb_func_start sub_8090994
-sub_8090994: @ 8090994
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl FieldObjectExecRegularAnim
- lsls r0, 24
- cmp r0, 0
- beq _080909CA
- ldr r4, =gUnknown_0850D6EC
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetFieldObjectStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_080909CA:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090994
-
- thumb_func_start sub_80909D8
-sub_80909D8: @ 80909D8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunFieldObjectStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _080909F6
- adds r0, r4, 0
- bl FieldObjectIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _080909FE
-_080909F6:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08090A00
-_080909FE:
- movs r0, 0
-_08090A00:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80909D8
-
- thumb_func_start sub_8090A08
-sub_8090A08: @ 8090A08
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, =gUnknown_0850D868
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x8
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08090A38
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_08090A38:
- adds r0, r4, 0
- bl FieldObjectSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090A08
-
- thumb_func_start FieldObjectCB_RandomlyLookNorthOrEastOrWest
-FieldObjectCB_RandomlyLookNorthOrEastOrWest: @ 8090A50
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, =gMapObjects
- adds r0, r2
- ldr r2, =sub_8090A74
- bl FieldObjectStep
- pop {r0}
- bx r0
- .pool
- thumb_func_end FieldObjectCB_RandomlyLookNorthOrEastOrWest
-
- thumb_func_start sub_8090A74
-sub_8090A74: @ 8090A74
- push {r4,lr}
- ldr r3, =gUnknown_0850D86C
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090A74
-
- thumb_func_start sub_8090A94
-sub_8090A94: @ 8090A94
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8090A94
-
- thumb_func_start sub_8090AA8
-sub_8090AA8: @ 8090AA8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionAnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl FieldObjectSetRegularAnim
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8090AA8
-
- thumb_func_start sub_8090AD4
-sub_8090AD4: @ 8090AD4
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl FieldObjectExecRegularAnim
- lsls r0, 24
- cmp r0, 0
- beq _08090B0A
- ldr r4, =gUnknown_0850D6EC
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetFieldObjectStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_08090B0A:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090AD4
-
- thumb_func_start sub_8090B18
-sub_8090B18: @ 8090B18
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunFieldObjectStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _08090B36
- adds r0, r4, 0
- bl FieldObjectIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08090B3E
-_08090B36:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08090B40
-_08090B3E:
- movs r0, 0
-_08090B40:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8090B18
-
- thumb_func_start sub_8090B48
-sub_8090B48: @ 8090B48
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, =gUnknown_0850D880
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x9
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08090B78
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_08090B78:
- adds r0, r4, 0
- bl FieldObjectSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090B48
-
- thumb_func_start FieldObjectCB_RandomlyLookSouthOrEastOrWest
-FieldObjectCB_RandomlyLookSouthOrEastOrWest: @ 8090B90
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, =gMapObjects
- adds r0, r2
- ldr r2, =sub_8090BB4
- bl FieldObjectStep
- pop {r0}
- bx r0
- .pool
- thumb_func_end FieldObjectCB_RandomlyLookSouthOrEastOrWest
-
- thumb_func_start sub_8090BB4
-sub_8090BB4: @ 8090BB4
- push {r4,lr}
- ldr r3, =gUnknown_0850D884
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090BB4
-
- thumb_func_start sub_8090BD4
-sub_8090BD4: @ 8090BD4
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8090BD4
-
- thumb_func_start sub_8090BE8
-sub_8090BE8: @ 8090BE8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionAnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl FieldObjectSetRegularAnim
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8090BE8
-
- thumb_func_start sub_8090C14
-sub_8090C14: @ 8090C14
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl FieldObjectExecRegularAnim
- lsls r0, 24
- cmp r0, 0
- beq _08090C4A
- ldr r4, =gUnknown_0850D6EC
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetFieldObjectStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_08090C4A:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090C14
-
- thumb_func_start sub_8090C58
-sub_8090C58: @ 8090C58
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunFieldObjectStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _08090C76
- adds r0, r4, 0
- bl FieldObjectIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08090C7E
-_08090C76:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08090C80
-_08090C7E:
- movs r0, 0
-_08090C80:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8090C58
-
- thumb_func_start sub_8090C88
-sub_8090C88: @ 8090C88
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, =gUnknown_0850D898
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0xA
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08090CB8
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_08090CB8:
- adds r0, r4, 0
- bl FieldObjectSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_8090C88
-
thumb_func_start FieldObjectCB_LookAroundCounterclockwise
FieldObjectCB_LookAroundCounterclockwise: @ 8090CD0
push {lr}
diff --git a/include/data3.h b/include/data3.h
index 9aa8bc469..98d22566e 100755
--- a/include/data3.h
+++ b/include/data3.h
@@ -26,5 +26,9 @@ extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST}
extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST}
extern const u8 gUnknown_0850D820[2]; // {DIR_SOUTH, DIR_WEST}
extern const u8 gUnknown_0850D838[2]; // {DIR_SOUTH, DIR_EAST}
+extern const u8 gUnknown_0850D850[4];
+extern const u8 gUnknown_0850D868[4];
+extern const u8 gUnknown_0850D880[4];
+extern const u8 gUnknown_0850D898[4];
#endif //POKEEMERALD_DATA3_H
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index f4092265c..0ccf6039f 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -2698,3 +2698,215 @@ bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
sprite->data1 = 1;
return TRUE;
}
+
+field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
+
+bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
+
+bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
+
+bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
+
+bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}