diff options
author | garak <garakmon@gmail.com> | 2019-02-16 23:51:06 -0500 |
---|---|---|
committer | garak <garakmon@gmail.com> | 2019-02-16 23:51:06 -0500 |
commit | 35575b57a01bbd5447fbcee3b30050d8d8c3d02e (patch) | |
tree | c6b857b96dc6f060bf39f0a25952b6e1166a3e9e | |
parent | 19b76bffda07d8878c1ff1a9005e1b57c549ffce (diff) |
use BG_CHAR_ADDR define
-rw-r--r-- | src/battle_anim.c | 6 | ||||
-rw-r--r-- | src/battle_bg.c | 76 | ||||
-rw-r--r-- | src/battle_gfx_sfx_util.c | 2 | ||||
-rw-r--r-- | src/contest.c | 16 | ||||
-rw-r--r-- | src/field_effect.c | 4 | ||||
-rw-r--r-- | src/intro.c | 18 | ||||
-rw-r--r-- | src/intro_credits_graphics.c | 8 | ||||
-rw-r--r-- | src/title_screen.c | 4 |
8 files changed, 67 insertions, 67 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index f086b1c33..8a03f03b3 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1933,12 +1933,12 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) if (IsContest() == TRUE) { - RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1); + RequestDma3Fill(0, (void*)(BG_CHAR_ADDR(2)), 0x2000, 1); RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0); } else { - RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1); + RequestDma3Fill(0, (void*)(BG_CHAR_ADDR(1)), 0x2000, 1); RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0); } @@ -2460,7 +2460,7 @@ static void LoadMoveBg(u16 bgId) else { LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000)); - LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000)); + LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2))); LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32); } } diff --git a/src/battle_bg.c b/src/battle_bg.c index 61a914fc9..79618a151 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -720,25 +720,25 @@ void DrawMainBattleBackground(void) { if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000)) { - LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { - LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE) { - LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) { - LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60); } @@ -749,14 +749,14 @@ void DrawMainBattleBackground(void) u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == TRAINER_CLASS_LEADER) { - LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60); return; } else if (trainerClass == TRAINER_CLASS_CHAMPION) { - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60); return; @@ -767,47 +767,47 @@ void DrawMainBattleBackground(void) { default: case MAP_BATTLE_SCENE_NORMAL: - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: - LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60); break; case MAP_BATTLE_SCENE_MAGMA: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60); break; case MAP_BATTLE_SCENE_AQUA: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60); break; case MAP_BATTLE_SCENE_SIDNEY: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60); break; case MAP_BATTLE_SCENE_PHOEBE: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GLACIA: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60); break; case MAP_BATTLE_SCENE_DRAKE: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60); break; case MAP_BATTLE_SCENE_FRONTIER: - LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); break; @@ -1089,8 +1089,8 @@ void DrawBattleEntryBackground(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000)); - LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000)); + LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1))); + LZDecompressVram(gUnknown_08D77B0C, (void*)(BG_SCREEN_ADDR(2)0)); LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20); SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1); SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04); @@ -1108,7 +1108,7 @@ void DrawBattleEntryBackground(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER) { - LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); + LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); } else @@ -1123,17 +1123,17 @@ void DrawBattleEntryBackground(void) } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { - LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000)); + LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000)); } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE) { - LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000)); + LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000)); } else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) { - LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000)); + LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000)); } else @@ -1143,13 +1143,13 @@ void DrawBattleEntryBackground(void) u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == TRAINER_CLASS_LEADER) { - LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); + LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); return; } else if (trainerClass == TRAINER_CLASS_CHAMPION) { - LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); + LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); return; } @@ -1157,12 +1157,12 @@ void DrawBattleEntryBackground(void) if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL) { - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000)); + LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000)); } else { - LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); + LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); } } @@ -1187,11 +1187,11 @@ bool8 LoadChosenBattleElement(u8 caseId) case 3: if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) { - LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { - LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2))); } else { @@ -1200,12 +1200,12 @@ bool8 LoadChosenBattleElement(u8 caseId) u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == TRAINER_CLASS_LEADER) { - LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); break; } else if (trainerClass == TRAINER_CLASS_CHAMPION) { - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; } } @@ -1214,31 +1214,31 @@ bool8 LoadChosenBattleElement(u8 caseId) { default: case MAP_BATTLE_SCENE_NORMAL: - LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_GYM: - LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_MAGMA: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_AQUA: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_SIDNEY: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_PHOEBE: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_GLACIA: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_DRAKE: - LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2))); break; case MAP_BATTLE_SCENE_FRONTIER: - LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); + LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2))); break; } } diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 7c6b74304..668bbf663 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -923,7 +923,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform } src = gMonSpritesGfxPtr->sprites[position]; - dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); + dst = (void *)(BG_SCREEN_ADDR(2)0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32); DmaCopy32(3, src, dst, 0x800); paletteOffset = 0x100 + battlerAtk * 16; lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); diff --git a/src/contest.c b/src/contest.c index cf084e35e..5fb3f4dd5 100644 --- a/src/contest.c +++ b/src/contest.c @@ -589,8 +589,8 @@ static u8 sub_80D7E44(u8 *a) case 0: gPaletteFade.bufferTransferDisabled = TRUE; RequestDma3Fill(0, (void *)VRAM, 0x8000, 1); - RequestDma3Fill(0, (void *)VRAM + 0x8000, 0x8000, 1); - RequestDma3Fill(0, (void *)VRAM + 0x10000, 0x8000, 1); + RequestDma3Fill(0, (void *)BG_CHAR_ADDR(2), 0x8000, 1); + RequestDma3Fill(0, (void *)BG_SCREEN_ADDR(2)0, 0x8000, 1); break; case 1: LZDecompressVram(gContestMiscGfx, (void *)VRAM); @@ -3340,12 +3340,12 @@ static u8 sub_80DC9EC(u8 a) CpuFill32(0, gContestResources->field_38 + 0x500, 0x300); RequestDma3Copy(gContestResources->field_34, - (u8 *)(VRAM + 0x10000 + gSprites[spriteId1].oam.tileNum * 32), + (u8 *)(BG_SCREEN_ADDR(2)0 + gSprites[spriteId1].oam.tileNum * 32), 0x800, 1); RequestDma3Copy(gContestResources->field_38, - (u8 *)(VRAM + 0x10000 + gSprites[spriteId2].oam.tileNum * 32), + (u8 *)(BG_SCREEN_ADDR(2)0 + gSprites[spriteId2].oam.tileNum * 32), 0x800, 1); @@ -3870,8 +3870,8 @@ static void sub_80DD940(void) src = gContestApplauseMeterGfx + 64; else src = gContestApplauseMeterGfx; - CpuCopy32(src, (void *)(VRAM + 0x10000 + (gSprites[sContest.applauseMeterSpriteId].oam.tileNum + 17 + i) * 32), 32); - CpuCopy32(src + 32, (void *)(VRAM + 0x10000 + (gSprites[sContest.applauseMeterSpriteId].oam.tileNum + 25 + i) * 32), 32); + CpuCopy32(src, (void *)(BG_SCREEN_ADDR(2)0 + (gSprites[sContest.applauseMeterSpriteId].oam.tileNum + 17 + i) * 32), 32); + CpuCopy32(src + 32, (void *)(BG_SCREEN_ADDR(2)0 + (gSprites[sContest.applauseMeterSpriteId].oam.tileNum + 25 + i) * 32), 32); if (sContest.applauseLevel > 4) sub_80DDA20(); @@ -4120,7 +4120,7 @@ static void sub_80DE008(bool8 a) { if (sContestantStatus[i].turnOrderMod != 0 && a) { - CpuCopy32(GetTurnOrderNumberGfx(i), (void *)(VRAM + 0x10000 + (gSprites[gContestResources->field_14[i].unk1].oam.tileNum + 6) * 32), 32); + CpuCopy32(GetTurnOrderNumberGfx(i), (void *)(BG_SCREEN_ADDR(2)0 + (gSprites[gContestResources->field_14[i].unk1].oam.tileNum + 6) * 32), 32); gSprites[gContestResources->field_14[i].unk1].pos1.y = gUnknown_08587A70[gUnknown_02039F26[i]]; gSprites[gContestResources->field_14[i].unk1].invisible = FALSE; } @@ -4212,7 +4212,7 @@ static void sub_80DE350(void) s32 i; u16 bg1Cnt; - RequestDma3Fill(0,(void *)(VRAM + 0x8000), 0x2000, 0x1); + RequestDma3Fill(0,(void *)(BG_CHAR_ADDR(2)), 0x2000, 0x1); CpuFill32(0, gContestResources->field_24[1], 0x1000); Contest_SetBgCopyFlags(1); bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); diff --git a/src/field_effect.c b/src/field_effect.c index badf57b16..69c6a1b7d 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -2960,8 +2960,8 @@ u8 sub_80B8F98(void) { for (i = 0; i < 8; i++) { - *(u16*)(VRAM + 0x8000 + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4]; - *(u16*)(VRAM + 0x8000 + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2]; + *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4]; + *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2]; } } return spriteId; diff --git a/src/intro.c b/src/intro.c index 4f76faf87..13ceced75 100644 --- a/src/intro.c +++ b/src/intro.c @@ -1092,7 +1092,7 @@ static void Task_IntroLoadPart1Graphics(u8 taskId) SetGpuReg(REG_OFFSET_BG1VOFS, 0x18); SetGpuReg(REG_OFFSET_BG0VOFS, 0x28); LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM); - LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(VRAM + 0x8000)); + LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(BG_CHAR_ADDR(2))); DmaClear16(3, VRAM + 0x8800, 0x800); LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(VRAM + 0x9000)); DmaClear16(3, VRAM + 0x9800, 0x800); @@ -1549,7 +1549,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId) { intro_reset_and_hide_bgs(); LZ77UnCompVram(gIntro3Pokeball_Gfx, (void *)VRAM); - LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(VRAM + 0x4000)); + LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(BG_CHAR_ADDR(1))); LoadPalette(gIntro3PokeballPal, 0, 0x200); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0; @@ -1601,8 +1601,8 @@ static void Task_IntroLoadGroudonScene(u8 taskId) FreeAllSpritePalettes(); gReservedSpritePaletteCount = 8; LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM); - LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000)); - LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000)); + LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3))); + LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000)); LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]); LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]); @@ -1824,7 +1824,7 @@ static void Task_IntroLoadKyogreScene(u8 taskId) { ResetSpriteData(); LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM); - LZDecompressVram(gIntro3KyogreTilemap, (void *)(VRAM + 0xC000)); + LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3))); LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(VRAM + 0xE000)); LoadCompressedSpriteSheet(gUnknown_085E4C88); LoadSpritePalette(gUnknown_085E4C98); @@ -2087,14 +2087,14 @@ static void Task_IntroLoadClouds1(u8 taskId) SetGpuReg(REG_OFFSET_BG2HOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM); - LZDecompressVram(gIntro3CloudsGfx, (void *)(VRAM + 0x4000)); + LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(VRAM + 0xE000)); gTasks[taskId].func = Task_IntroLoadClouds2; } static void Task_IntroLoadClouds2(u8 taskId) { - LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(VRAM + 0xC000)); + LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3))); LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(VRAM + 0xD000)); gTasks[taskId].func = Task_IntroLoadClouds3; } @@ -2141,8 +2141,8 @@ static void Task_IntroCloudScene(u8 taskId) static void Task_IntroLoadRayquazaLightningScene(u8 taskId) { LZDecompressVram(gIntro3RayquazaTilemap, (void *)(VRAM + 0xE000)); - LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(VRAM + 0xC000)); - LZDecompressVram(gIntro3RayquazaGfx, (void *)(VRAM + 0x4000)); + LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3))); + LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP diff --git a/src/intro_credits_graphics.c b/src/intro_credits_graphics.c index ba1f56158..4489b64c3 100644 --- a/src/intro_credits_graphics.c +++ b/src/intro_credits_graphics.c @@ -331,7 +331,7 @@ static void sub_817B458(u8); void load_intro_part2_graphics(u8 a) { - LZ77UnCompVram(gUnknown_085F0740, (void *)(VRAM + 0x4000)); + LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1))); LZ77UnCompVram(gUnknown_085F0BC0, (void *)(VRAM + 0x7800)); LoadPalette(&gUnknown_085F06E0, 240, 32); switch (a) @@ -438,7 +438,7 @@ void sub_817B150(u8 a) void sub_817B1C8(u8 a) { - LZ77UnCompVram(gUnknown_085F0740, (void *)(VRAM + 0x4000)); + LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1))); LZ77UnCompVram(gUnknown_085F0BC0, (void *)(VRAM + 0x7800)); switch (a) { @@ -449,7 +449,7 @@ void sub_817B1C8(u8 a) LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000)); LoadPalette(&gUnknown_085F0CFC, 0, 96); LoadCompressedSpriteSheet(gUnknown_085F5064); - LZ77UnCompVram(gUnknown_085F16A8, (void *)(VRAM + 0x10000)); + LZ77UnCompVram(gUnknown_085F16A8, (void *)(BG_SCREEN_ADDR(2)0)); LoadPalette(&gUnknown_085F1668, 256, 32); sub_817B76C(); break; @@ -459,7 +459,7 @@ void sub_817B1C8(u8 a) LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000)); LoadPalette(&gUnknown_085F0D5C, 0, 96); LoadCompressedSpriteSheet(gUnknown_085F5064); - LZ77UnCompVram(gUnknown_085F16A8, (void *)(VRAM + 0x10000)); + LZ77UnCompVram(gUnknown_085F16A8, (void *)(BG_SCREEN_ADDR(2)0)); LoadPalette(&gUnknown_085F1688, 256, 32); sub_817B76C(); break; diff --git a/src/title_screen.c b/src/title_screen.c index 06bb066bb..6e3ba45cf 100644 --- a/src/title_screen.c +++ b/src/title_screen.c @@ -509,9 +509,9 @@ void CB2_InitTitleScreen(void) LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)VRAM); LZ77UnCompVram(gUnknown_08DE0644, (void *)(VRAM + 0x4800)); LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0); - LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(VRAM + 0x8000)); + LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(BG_CHAR_ADDR(2))); LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(VRAM + 0xD000)); - LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(VRAM + 0xC000)); + LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(BG_CHAR_ADDR(3))); LZ77UnCompVram(gUnknown_08DDE458, (void *)(VRAM + 0xD800)); ScanlineEffect_Stop(); ResetTasks(); |