summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2022-01-21 12:48:19 -0500
committerGriffinR <griffin.g.richards@gmail.com>2022-01-21 12:48:19 -0500
commit3d0326106ed683911da66eee1bf94becadc7a2db (patch)
tree3b0901917605374b05656eb14f8e06744765af63
parentfb81d9ad4a19b7d653e44787e5647bda794757fd (diff)
Z coord / height -> elevation
-rw-r--r--include/event_object_movement.h18
-rw-r--r--include/field_player_avatar.h2
-rw-r--r--include/fieldmap.h2
-rw-r--r--include/global.h2
-rw-r--r--src/bike.c2
-rw-r--r--src/decoration.c8
-rw-r--r--src/event_object_movement.c110
-rw-r--r--src/field_control_avatar.c30
-rwxr-xr-xsrc/field_effect_helpers.c12
-rw-r--r--src/field_player_avatar.c8
-rw-r--r--src/field_tasks.c14
-rw-r--r--src/fieldmap.c2
-rw-r--r--src/fldeff_cut.c4
-rw-r--r--src/fldeff_rocksmash.c6
-rwxr-xr-xsrc/item_use.c6
-rw-r--r--src/overworld.c12
16 files changed, 119 insertions, 119 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index bd8232027..d31802a67 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -98,7 +98,7 @@ void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
void TrySpawnObjectEvents(s16, s16);
u8 CreateObjectGraphicsSprite(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
u8 TrySpawnObjectEvent(u8, u8, u8);
-u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
+u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
@@ -128,7 +128,7 @@ u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
-u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
+u8 GetObjectEventIdByPosition(u16 x, u16 y, u8 elevation);
void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
@@ -162,17 +162,15 @@ u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent);
void TryOverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent, u8 movementType);
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);
-void ShiftStillObjectEventCoords(struct ObjectEvent *pObject);
-void ObjectEventMoveDestCoords(struct ObjectEvent *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
+void ShiftStillObjectEventCoords(struct ObjectEvent *objEvent);
+void ObjectEventMoveDestCoords(struct ObjectEvent *objEvent, u32 direction, s16 *x, s16 *y);
u8 AddCameraObject(u8 linkedSpriteId);
void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
u8 GetWalkSlowMovementAction(u32);
u8 GetJumpMovementAction(u32);
-bool8 AreZCoordsCompatible(u8, u8);
-u8 ZCoordToPriority(u8);
-void ObjectEventUpdateZCoord(struct ObjectEvent *pObject);
-void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
-bool8 IsZCoordMismatchAt(u8, s16, s16);
+u8 ElevationToPriority(u8);
+void ObjectEventUpdateElevation(struct ObjectEvent *objEvent);
+void SetObjectSubpriorityByElevation(u8, struct Sprite *, u8);
void UnfreezeObjectEvent(struct ObjectEvent *);
u8 FindLockedObjectEventIndex(struct ObjectEvent *);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
@@ -413,7 +411,7 @@ u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
-u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 direction);
+u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevation, u8 direction);
void TurnVirtualObject(u8 virtualObjId, u8 direction);
void SetVirtualObjectGraphics(u8 virtualObjId, u8 graphicsId);
void SetVirtualObjectInvisibility(u8 virtualObjId, bool32 invisible);
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index 823564f22..d382de08c 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -30,7 +30,7 @@ void PlayerSetAnimId(u8 a, u8 b);
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
-u8 PlayerGetZCoord(void);
+u8 PlayerGetElevation(void);
void SetPlayerAvatarTransitionFlags(u16 a);
void CancelPlayerForcedMovement(void);
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
diff --git a/include/fieldmap.h b/include/fieldmap.h
index db060497a..e7497f7bd 100644
--- a/include/fieldmap.h
+++ b/include/fieldmap.h
@@ -32,7 +32,7 @@ bool32 CanCameraMoveInDirection(int direction);
u16 GetMetatileAttributesById(u16 metatileId);
void GetCameraFocusCoords(u16 *x, u16 *y);
u8 MapGridGetMetatileLayerTypeAt(int x, int y);
-u8 MapGridGetZCoordAt(int x, int y);
+u8 MapGridGetElevationAt(int x, int y);
bool8 CameraMove(int deltaX, int deltaY);
void SaveMapView(void);
void SetCameraFocusCoords(u16 x, u16 y);
diff --git a/include/global.h b/include/global.h
index 51ecbcbce..0122ecd5c 100644
--- a/include/global.h
+++ b/include/global.h
@@ -1022,7 +1022,7 @@ struct MapPosition
{
s16 x;
s16 y;
- s8 height;
+ s8 elevation;
};
#endif // GUARD_GLOBAL_H
diff --git a/src/bike.c b/src/bike.c
index 20166392e..f1a95d7ed 100644
--- a/src/bike.c
+++ b/src/bike.c
@@ -900,7 +900,7 @@ static bool8 IsRunningDisallowedByMetatile(u8 tile)
{
if (MetatileBehavior_IsRunningDisallowed(tile))
return TRUE;
- if (MetatileBehavior_IsFortreeBridge(tile) && (PlayerGetZCoord() & 1) == 0)
+ if (MetatileBehavior_IsFortreeBridge(tile) && (PlayerGetElevation() & 1) == 0)
return TRUE;
return FALSE;
}
diff --git a/src/decoration.c b/src/decoration.c
index 0448778c3..7538e85b5 100644
--- a/src/decoration.c
+++ b/src/decoration.c
@@ -1534,7 +1534,7 @@ static bool8 CanPlaceDecoration(u8 taskId, const struct Decoration *decoration)
if (!IsntInitialPosition(taskId, curX, curY, layerType))
return FALSE;
- behaviorAt = GetObjectEventIdByXYZ(curX, curY, 0);
+ behaviorAt = GetObjectEventIdByPosition(curX, curY, 0);
if (behaviorAt != 0 && behaviorAt != OBJECT_EVENTS_COUNT)
return FALSE;
}
@@ -1555,7 +1555,7 @@ static bool8 CanPlaceDecoration(u8 taskId, const struct Decoration *decoration)
if (!IsntInitialPosition(taskId, curX, curY, layerType))
return FALSE;
- if (GetObjectEventIdByXYZ(curX, curY, 0) != OBJECT_EVENTS_COUNT)
+ if (GetObjectEventIdByPosition(curX, curY, 0) != OBJECT_EVENTS_COUNT)
return FALSE;
}
}
@@ -1572,7 +1572,7 @@ static bool8 CanPlaceDecoration(u8 taskId, const struct Decoration *decoration)
if (!IsntInitialPosition(taskId, curX, curY, layerType))
return FALSE;
- behaviorAt = GetObjectEventIdByXYZ(curX, curY, 0);
+ behaviorAt = GetObjectEventIdByPosition(curX, curY, 0);
if (behaviorAt != 0 && behaviorAt != OBJECT_EVENTS_COUNT)
return FALSE;
}
@@ -1609,7 +1609,7 @@ static bool8 CanPlaceDecoration(u8 taskId, const struct Decoration *decoration)
return FALSE;
}
- if (GetObjectEventIdByXYZ(curX, curY, 0) != OBJECT_EVENTS_COUNT)
+ if (GetObjectEventIdByPosition(curX, curY, 0) != OBJECT_EVENTS_COUNT)
return FALSE;
}
break;
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 2c7ceedf4..4bd8d5603 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -110,7 +110,7 @@ static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32*);
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32*);
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent*);
static u8 GetReflectionTypeByMetatileBehavior(u32);
-static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
+static void InitObjectPriorityByElevation(struct Sprite *, u8);
static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*);
static void DoTracksGroundEffect_None(struct ObjectEvent*, struct Sprite*, u8);
static void DoTracksGroundEffect_Footprints(struct ObjectEvent*, struct Sprite*, u8);
@@ -142,27 +142,29 @@ static void ResetObjectEventFldEffData(struct ObjectEvent *);
static u8 LoadSpritePaletteIfTagExists(const struct SpritePalette *);
static u8 FindObjectEventPaletteIndexByTag(u16);
static void _PatchObjectPalette(u16, u8);
-static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *, u8);
+static bool8 ObjectEventDoesElevationMatch(struct ObjectEvent *, u8);
static void SpriteCB_CameraObject(struct Sprite *);
static void CameraObject_0(struct Sprite *);
static void CameraObject_1(struct Sprite *);
static void CameraObject_2(struct Sprite *);
-static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count);
+static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8, struct ObjectEventTemplate *, u8);
static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
-static void InitSpriteForFigure8Anim(struct Sprite *sprite);
-static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
+static void InitSpriteForFigure8Anim(struct Sprite *);
+static bool8 AnimateSpriteInFigure8(struct Sprite *);
static void SpriteCB_VirtualObject(struct Sprite *);
static void DoShadowFieldEffect(struct ObjectEvent *);
static void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
-static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction);
-static bool8 UpdateWalkSlowAnim(struct Sprite *sprite);
-static u8 DoJumpSpriteMovement(struct Sprite *sprite);
-static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite);
+static void SetWalkSlowSpriteData(struct Sprite *, u8);
+static bool8 UpdateWalkSlowAnim(struct Sprite *);
+static u8 DoJumpSpriteMovement(struct Sprite *);
+static u8 DoJumpSpecialSpriteMovement(struct Sprite *);
static void CreateLevitateMovementTask(struct ObjectEvent *);
static void DestroyLevitateMovementTask(u8);
-static bool8 NpcTakeStep(struct Sprite *sprite);
+static bool8 NpcTakeStep(struct Sprite *);
+static bool8 IsElevationMismatchAt(u8, s16, s16);
+static bool8 AreElevationsCompatible(u8 a, u8 b);
static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
@@ -1433,7 +1435,7 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl
if (!objectEvent->inanimate)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection));
- SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1);
+ SetObjectSubpriorityByElevation(objectEvent->previousElevation, sprite, 1);
UpdateObjectEventVisibility(objectEvent, sprite);
return objectEventId;
}
@@ -1470,7 +1472,7 @@ u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *objectEventTemplate)
return TrySpawnObjectEventTemplate(objectEventTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
-u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
+u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation)
{
struct ObjectEventTemplate objectEventTemplate;
@@ -1481,7 +1483,7 @@ u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 l
objectEventTemplate.inConnection = 0;
objectEventTemplate.x = x;
objectEventTemplate.y = y;
- objectEventTemplate.elevation = z;
+ objectEventTemplate.elevation = elevation;
objectEventTemplate.movementType = movementBehavior;
objectEventTemplate.movementRangeX = 0;
objectEventTemplate.movementRangeY = 0;
@@ -1560,7 +1562,7 @@ u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *),
// A unique id is given as an argument and stored in the sprite data to allow referring back to the same virtual object.
// They can be turned (and, in the case of the Union Room, animated teleporting in and out) but do not have movement types
// or any of the other data normally associated with object events.
-u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 direction)
+u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevation, u8 direction)
{
u8 spriteId;
struct Sprite *sprite;
@@ -1587,7 +1589,7 @@ u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 di
sprite->coordOffsetEnabled = TRUE;
sprite->sVirtualObjId = virtualObjId;
- sprite->sVirtualObjElev = z;
+ sprite->sVirtualObjElev = elevation;
if (graphicsInfo->paletteSlot == 10)
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
else if (graphicsInfo->paletteSlot >= 16)
@@ -1598,8 +1600,8 @@ u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 di
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
- InitObjectPriorityByZCoord(sprite, z);
- SetObjectSubpriorityByZCoord(z, sprite, 1);
+ InitObjectPriorityByElevation(sprite, elevation);
+ SetObjectSubpriorityByElevation(elevation, sprite, 1);
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction));
}
return spriteId;
@@ -1755,7 +1757,7 @@ static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection));
ResetObjectEventFldEffData(objectEvent);
- SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1);
+ SetObjectSubpriorityByElevation(objectEvent->previousElevation, sprite, 1);
}
}
@@ -2148,7 +2150,7 @@ void UpdateObjectEventCoordsForCameraUpdate(void)
}
}
-u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z)
+u8 GetObjectEventIdByPosition(u16 x, u16 y, u8 elevation)
{
u8 i;
@@ -2156,16 +2158,18 @@ u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z)
{
if (gObjectEvents[i].active)
{
- if (gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y && ObjectEventDoesZCoordMatch(&gObjectEvents[i], z))
+ if (gObjectEvents[i].currentCoords.x == x
+ && gObjectEvents[i].currentCoords.y == y
+ && ObjectEventDoesElevationMatch(&gObjectEvents[i], elevation))
return i;
}
}
return OBJECT_EVENTS_COUNT;
}
-static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *objectEvent, u8 z)
+static bool8 ObjectEventDoesElevationMatch(struct ObjectEvent *objectEvent, u8 elevation)
{
- if (objectEvent->currentElevation != 0 && z != 0 && objectEvent->currentElevation != z)
+ if (objectEvent->currentElevation != 0 && elevation != 0 && objectEvent->currentElevation != elevation)
return FALSE;
return TRUE;
@@ -4630,7 +4634,7 @@ u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
return COLLISION_IMPASSABLE;
else if (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction))
return COLLISION_IMPASSABLE;
- else if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
+ else if (IsElevationMismatchAt(objectEvent->currentElevation, x, y))
return COLLISION_ELEVATION_MISMATCH;
else if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
return COLLISION_OBJECT_EVENT;
@@ -4645,7 +4649,7 @@ u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 d
flags |= 1;
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
flags |= 2;
- if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
+ if (IsElevationMismatchAt(objectEvent->currentElevation, x, y))
flags |= 4;
if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
flags |= 8;
@@ -4699,7 +4703,7 @@ static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16
{
if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
{
- if (AreZCoordsCompatible(objectEvent->currentElevation, curObject->currentElevation))
+ if (AreElevationsCompatible(objectEvent->currentElevation, curObject->currentElevation))
return TRUE;
}
}
@@ -7667,23 +7671,23 @@ static void SetObjectEventSpriteOamTableForLongGrass(struct ObjectEvent *objEven
sprite->subspriteTableNum = 4;
- if (ZCoordToPriority(objEvent->previousElevation) == 1)
+ if (ElevationToPriority(objEvent->previousElevation) == 1)
sprite->subspriteTableNum = 5;
}
-bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y)
+static bool8 IsElevationMismatchAt(u8 elevation, s16 x, s16 y)
{
- u8 mapZ;
+ u8 mapElevation;
- if (z == 0)
+ if (elevation == 0)
return FALSE;
- mapZ = MapGridGetZCoordAt(x, y);
+ mapElevation = MapGridGetElevationAt(x, y);
- if (mapZ == 0 || mapZ == 15)
+ if (mapElevation == 0 || mapElevation == 15)
return FALSE;
- if (mapZ != z)
+ if (mapElevation != elevation)
return TRUE;
return FALSE;
@@ -7701,43 +7705,43 @@ static const u8 sElevationToSubspriteTableNum[] = {
1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1,
};
-void UpdateObjectEventZCoordAndPriority(struct ObjectEvent *objEvent, struct Sprite *sprite)
+static void UpdateObjectEventElevationAndPriority(struct ObjectEvent *objEvent, struct Sprite *sprite)
{
if (objEvent->fixedPriority)
return;
- ObjectEventUpdateZCoord(objEvent);
+ ObjectEventUpdateElevation(objEvent);
sprite->subspriteTableNum = sElevationToSubspriteTableNum[objEvent->previousElevation];
sprite->oam.priority = sElevationToPriority[objEvent->previousElevation];
}
-static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z)
+static void InitObjectPriorityByElevation(struct Sprite *sprite, u8 elevation)
{
- sprite->subspriteTableNum = sElevationToSubspriteTableNum[z];
- sprite->oam.priority = sElevationToPriority[z];
+ sprite->subspriteTableNum = sElevationToSubspriteTableNum[elevation];
+ sprite->oam.priority = sElevationToPriority[elevation];
}
-u8 ZCoordToPriority(u8 z)
+u8 ElevationToPriority(u8 elevation)
{
- return sElevationToPriority[z];
+ return sElevationToPriority[elevation];
}
-void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent)
+void ObjectEventUpdateElevation(struct ObjectEvent *objEvent)
{
- u8 z = MapGridGetZCoordAt(objEvent->currentCoords.x, objEvent->currentCoords.y);
- u8 z2 = MapGridGetZCoordAt(objEvent->previousCoords.x, objEvent->previousCoords.y);
+ u8 curElevation = MapGridGetElevationAt(objEvent->currentCoords.x, objEvent->currentCoords.y);
+ u8 prevElevation = MapGridGetElevationAt(objEvent->previousCoords.x, objEvent->previousCoords.y);
- if (z == 0xF || z2 == 0xF)
+ if (curElevation == 15 || prevElevation == 15)
return;
- objEvent->currentElevation = z;
+ objEvent->currentElevation = curElevation;
- if (z != 0 && z != 0xF)
- objEvent->previousElevation = z;
+ if (curElevation != 0 && curElevation != 15)
+ objEvent->previousElevation = curElevation;
}
-void SetObjectSubpriorityByZCoord(u8 elevation, struct Sprite *sprite, u8 subpriority)
+void SetObjectSubpriorityByElevation(u8 elevation, struct Sprite *sprite, u8 subpriority)
{
s32 tmp = sprite->centerToCornerVecY;
u32 tmpa = *(u16 *)&sprite->y;
@@ -7752,10 +7756,10 @@ static void ObjectEventUpdateSubpriority(struct ObjectEvent *objEvent, struct Sp
if (objEvent->fixedPriority)
return;
- SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
+ SetObjectSubpriorityByElevation(objEvent->previousElevation, sprite, 1);
}
-bool8 AreZCoordsCompatible(u8 a, u8 b)
+static bool8 AreElevationsCompatible(u8 a, u8 b)
{
if (a == 0 || b == 0)
return TRUE;
@@ -8051,7 +8055,7 @@ static void DoGroundEffects_OnSpawn(struct ObjectEvent *objEvent, struct Sprite
if (objEvent->triggerGroundEffectsOnMove)
{
flags = 0;
- UpdateObjectEventZCoordAndPriority(objEvent, sprite);
+ UpdateObjectEventElevationAndPriority(objEvent, sprite);
GetAllGroundEffectFlags_OnSpawn(objEvent, &flags);
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
DoFlaggedGroundEffects(objEvent, sprite, flags);
@@ -8067,7 +8071,7 @@ static void DoGroundEffects_OnBeginStep(struct ObjectEvent *objEvent, struct Spr
if (objEvent->triggerGroundEffectsOnMove)
{
flags = 0;
- UpdateObjectEventZCoordAndPriority(objEvent, sprite);
+ UpdateObjectEventElevationAndPriority(objEvent, sprite);
GetAllGroundEffectFlags_OnBeginStep(objEvent, &flags);
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
filters_out_some_ground_effects(objEvent, &flags);
@@ -8084,7 +8088,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent *objEvent, struct Sp
if (objEvent->triggerGroundEffectsOnStop)
{
flags = 0;
- UpdateObjectEventZCoordAndPriority(objEvent, sprite);
+ UpdateObjectEventElevationAndPriority(objEvent, sprite);
GetAllGroundEffectFlags_OnFinishStep(objEvent, &flags);
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
FilterOutStepOnPuddleGroundEffectIfJumping(objEvent, &flags);
@@ -8548,7 +8552,7 @@ void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible)
static void SpriteCB_VirtualObject(struct Sprite *sprite)
{
VirtualObject_UpdateAnim(sprite);
- SetObjectSubpriorityByZCoord(sprite->sVirtualObjElev, sprite, 1);
+ SetObjectSubpriorityByElevation(sprite->sVirtualObjElev, sprite, 1);
UpdateObjectEventSpriteInvisibility(sprite, sprite->sInvisible);
}
diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c
index 8d6b564d2..490b152ce 100644
--- a/src/field_control_avatar.c
+++ b/src/field_control_avatar.c
@@ -194,7 +194,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
static void GetPlayerPosition(struct MapPosition *position)
{
PlayerGetDestCoords(&position->x, &position->y);
- position->height = PlayerGetZCoord();
+ position->elevation = PlayerGetElevation();
}
static void GetInFrontOfPlayerPosition(struct MapPosition *position)
@@ -203,10 +203,10 @@ static void GetInFrontOfPlayerPosition(struct MapPosition *position)
GetXYCoordsOneStepInFrontOfPlayer(&position->x, &position->y);
PlayerGetDestCoords(&x, &y);
- if (MapGridGetZCoordAt(x, y) != 0)
- position->height = PlayerGetZCoord();
+ if (MapGridGetElevationAt(x, y) != 0)
+ position->elevation = PlayerGetElevation();
else
- position->height = 0;
+ position->elevation = 0;
}
static u16 GetPlayerCurMetatileBehavior(int runningState)
@@ -264,9 +264,9 @@ const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatil
s32 i;
if (!MetatileBehavior_IsCounter(MapGridGetMetatileBehaviorAt(position->x, position->y)))
- objectEventId = GetObjectEventIdByXYZ(position->x, position->y, position->height);
+ objectEventId = GetObjectEventIdByPosition(position->x, position->y, position->elevation);
else
- objectEventId = GetObjectEventIdByXYZ(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->height);
+ objectEventId = GetObjectEventIdByPosition(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->elevation);
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER)
return NULL;
@@ -288,14 +288,14 @@ static const u8 *GetInteractedObjectEventScript(struct MapPosition *position, u8
u8 objectEventId;
const u8 *script;
- objectEventId = GetObjectEventIdByXYZ(position->x, position->y, position->height);
+ objectEventId = GetObjectEventIdByPosition(position->x, position->y, position->elevation);
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER)
{
if (MetatileBehavior_IsCounter(metatileBehavior) != TRUE)
return NULL;
// Look for an object event on the other side of the counter.
- objectEventId = GetObjectEventIdByXYZ(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->height);
+ objectEventId = GetObjectEventIdByPosition(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->elevation);
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER)
return NULL;
}
@@ -315,7 +315,7 @@ static const u8 *GetInteractedObjectEventScript(struct MapPosition *position, u8
static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
- struct BgEvent *bgEvent = GetBackgroundEventAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->height);
+ struct BgEvent *bgEvent = GetBackgroundEventAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->elevation);
if (bgEvent == NULL)
return NULL;
@@ -366,7 +366,7 @@ static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *position
static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
- s8 height;
+ s8 elevation;
if (MetatileBehavior_IsPlayerFacingTVScreen(metatileBehavior, direction) == TRUE)
return EventScript_TV;
@@ -409,8 +409,8 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
if (MetatileBehavior_IsTrainerHillTimer(metatileBehavior) == TRUE)
return EventScript_TrainerHillTimer;
- height = position->height;
- if (height == MapGridGetZCoordAt(position->x, position->y))
+ elevation = position->elevation;
+ if (elevation == MapGridGetElevationAt(position->x, position->y))
{
if (MetatileBehavior_IsSecretBasePC(metatileBehavior) == TRUE)
return SecretBase_EventScript_PC;
@@ -497,7 +497,7 @@ static bool8 TryStartStepBasedScript(struct MapPosition *position, u16 metatileB
static bool8 TryStartCoordEventScript(struct MapPosition *position)
{
- u8 *script = GetCoordEventScriptAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->height);
+ u8 *script = GetCoordEventScriptAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->elevation);
if (script == NULL)
return FALSE;
@@ -783,7 +783,7 @@ static bool8 IsArrowWarpMetatileBehavior(u16 metatileBehavior, u8 direction)
static s8 GetWarpEventAtMapPosition(struct MapHeader *mapHeader, struct MapPosition *position)
{
- return GetWarpEventAtPosition(mapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->height);
+ return GetWarpEventAtPosition(mapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->elevation);
}
static void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPosition *position)
@@ -918,7 +918,7 @@ static u8 *GetCoordEventScriptAtPosition(struct MapHeader *mapHeader, u16 x, u16
u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position)
{
- return GetCoordEventScriptAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->height);
+ return GetCoordEventScriptAtPosition(&gMapHeader, position->x - MAP_OFFSET, position->y - MAP_OFFSET, position->elevation);
}
static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index 0acb15863..65617038d 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -359,7 +359,7 @@ void UpdateTallGrassFieldEffect(struct Sprite *sprite)
|| objectEvent->previousCoords.y != sprite->sY))
sprite->sObjectMoved = TRUE;
- // Metatile behavior var re-used
+ // Metatile behavior var re-used as subpriority
metatileBehavior = 0;
if (sprite->animCmdIndex == 0)
metatileBehavior = 4;
@@ -423,7 +423,7 @@ u32 FldEff_LongGrass(void)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
- sprite->oam.priority = ZCoordToPriority(gFieldEffectArguments[2]);
+ sprite->oam.priority = ElevationToPriority(gFieldEffectArguments[2]);
sprite->sElevation = gFieldEffectArguments[2];
sprite->sX = gFieldEffectArguments[0];
sprite->sY = gFieldEffectArguments[1];
@@ -1108,7 +1108,7 @@ void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprit
for (i = DIR_SOUTH; i <= DIR_EAST; i++, x = sprite->data[6], y = sprite->data[7])
{
MoveCoords(i, &x, &y);
- if (MapGridGetZCoordAt(x, y) == 3)
+ if (MapGridGetElevationAt(x, y) == 3)
{
sprite->data[5]++;
break;
@@ -1646,7 +1646,7 @@ void UpdateJumpImpactEffect(struct Sprite *sprite)
else
{
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
- SetObjectSubpriorityByZCoord(sprite->sElevation, sprite, 0);
+ SetObjectSubpriorityByElevation(sprite->sElevation, sprite, 0);
}
}
@@ -1658,14 +1658,14 @@ void WaitFieldEffectSpriteAnim(struct Sprite *sprite)
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
-static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 z, u8 offset)
+static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 elevation, u8 subpriority)
{
u8 i;
s16 var, xhi, lyhi, yhi, ylo;
const struct ObjectEventGraphicsInfo *graphicsInfo; // Unused Variable
struct Sprite *linkedSprite;
- SetObjectSubpriorityByZCoord(z, sprite, offset);
+ SetObjectSubpriorityByElevation(elevation, sprite, subpriority);
for (i = 0; i < OBJECT_EVENTS_COUNT; i ++)
{
struct ObjectEvent *objectEvent = &gObjectEvents[i];
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index fce23ee8e..188b31833 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -708,8 +708,8 @@ static u8 CheckForObjectEventStaticCollision(struct ObjectEvent *objectEvent, s1
static bool8 CanStopSurfing(s16 x, s16 y, u8 direction)
{
if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
- && MapGridGetZCoordAt(x, y) == 3
- && GetObjectEventIdByXYZ(x, y, 3) == OBJECT_EVENTS_COUNT)
+ && MapGridGetElevationAt(x, y) == 3
+ && GetObjectEventIdByPosition(x, y, 3) == OBJECT_EVENTS_COUNT)
{
CreateStopSurfingTask(direction);
return TRUE;
@@ -1168,7 +1168,7 @@ u8 GetPlayerMovementDirection(void)
return gObjectEvents[gPlayerAvatar.objectEventId].movementDirection;
}
-u8 PlayerGetZCoord(void)
+u8 PlayerGetElevation(void)
{
return gObjectEvents[gPlayerAvatar.objectEventId].previousElevation;
}
@@ -1306,7 +1306,7 @@ bool8 IsPlayerFacingSurfableFishableWater(void)
MoveCoords(playerObjEvent->facingDirection, &x, &y);
if (GetCollisionAtCoords(playerObjEvent, x, y, playerObjEvent->facingDirection) == COLLISION_ELEVATION_MISMATCH
- && PlayerGetZCoord() == 3
+ && PlayerGetElevation() == 3
&& MetatileBehavior_IsSurfableFishableWater(MapGridGetMetatileBehaviorAt(x, y)))
return TRUE;
else
diff --git a/src/field_tasks.c b/src/field_tasks.c
index 760d85369..e6197505d 100644
--- a/src/field_tasks.c
+++ b/src/field_tasks.c
@@ -445,8 +445,8 @@ static void PacifidlogBridgePerStepCallback(u8 taskId)
static void TryLowerFortreeBridge(s16 x, s16 y)
{
- u8 z = PlayerGetZCoord();
- if (!(z & 1))
+ u8 elevation = PlayerGetElevation();
+ if (!(elevation & 1))
{
switch (MapGridGetMetatileIdAt(x, y))
{
@@ -462,8 +462,8 @@ static void TryLowerFortreeBridge(s16 x, s16 y)
static void TryRaiseFortreeBridge(s16 x, s16 y)
{
- u8 z = PlayerGetZCoord();
- if (!(z & 1))
+ u8 elevation = PlayerGetElevation();
+ if (!(elevation & 1))
{
switch (MapGridGetMetatileIdAt(x, y))
{
@@ -488,7 +488,7 @@ static void FortreeBridgePerStepCallback(u8 taskId)
{
bool8 isFortreeBridgeCur;
bool8 isFortreeBridgePrev;
- u8 z, onBridgeElevation;
+ u8 elevation, onBridgeElevation;
s16 x, y, prevX, prevY;
s16 *data = gTasks[taskId].data;
PlayerGetDestCoords(&x, &y);
@@ -520,9 +520,9 @@ static void FortreeBridgePerStepCallback(u8 taskId)
isFortreeBridgePrev = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(prevX, prevY));
// Make sure player isn't below bridge
- z = PlayerGetZCoord();
+ elevation = PlayerGetElevation();
onBridgeElevation = FALSE;
- if ((u8)(z & 1) == 0)
+ if ((u8)(elevation & 1) == 0)
onBridgeElevation = TRUE;
if (onBridgeElevation && (isFortreeBridgeCur == TRUE || isFortreeBridgePrev == TRUE))
diff --git a/src/fieldmap.c b/src/fieldmap.c
index 8be4206e2..4dbf981cf 100644
--- a/src/fieldmap.c
+++ b/src/fieldmap.c
@@ -342,7 +342,7 @@ static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHead
}
}
-u8 MapGridGetZCoordAt(int x, int y)
+u8 MapGridGetElevationAt(int x, int y)
{
u16 block = GetMapGridBlockAt(x, y);
diff --git a/src/fldeff_cut.c b/src/fldeff_cut.c
index daa46ad76..9129c5208 100644
--- a/src/fldeff_cut.c
+++ b/src/fldeff_cut.c
@@ -181,7 +181,7 @@ bool8 SetUpFieldMove_Cut(void)
for (j = 0; j < CUT_NORMAL_SIDE; j++)
{
x = j - 1 + gPlayerFacingPosition.x;
- if (MapGridGetZCoordAt(x, y) == gPlayerFacingPosition.height)
+ if (MapGridGetElevationAt(x, y) == gPlayerFacingPosition.elevation)
{
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsPokeGrass(tileBehavior) == TRUE
@@ -238,7 +238,7 @@ bool8 SetUpFieldMove_Cut(void)
if (tileCuttable == TRUE)
{
- if (MapGridGetZCoordAt(x, y) == gPlayerFacingPosition.height)
+ if (MapGridGetElevationAt(x, y) == gPlayerFacingPosition.elevation)
{
u8 tileArrayId = ((sHyperCutStruct[i].y * 5) + 12) + (sHyperCutStruct[i].x);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
diff --git a/src/fldeff_rocksmash.c b/src/fldeff_rocksmash.c
index 6f4ce8002..a30000e52 100644
--- a/src/fldeff_rocksmash.c
+++ b/src/fldeff_rocksmash.c
@@ -19,7 +19,6 @@
#include "constants/map_types.h"
#include "constants/songs.h"
-// static functions
static void Task_DoFieldMove_Init(u8 taskId);
static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId);
static void Task_DoFieldMove_WaitForMon(u8 taskId);
@@ -28,14 +27,13 @@ static void Task_DoFieldMove_RunFunc(u8 taskId);
static void FieldCallback_RockSmash(void);
static void FieldMove_RockSmash(void);
-// text
bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
{
u8 objEventId;
GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
- gPlayerFacingPosition.height = PlayerGetZCoord();
- objEventId = GetObjectEventIdByXYZ(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.height);
+ gPlayerFacingPosition.elevation = PlayerGetElevation();
+ objEventId = GetObjectEventIdByPosition(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.elevation);
if (gObjectEvents[objEventId].graphicsId != graphicsId)
{
return FALSE;
diff --git a/src/item_use.c b/src/item_use.c
index 29ceb7cae..c9a7fe1c7 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -725,11 +725,11 @@ static void ItemUseOnFieldCB_WailmerPailBerry(u8 taskId)
static bool8 TryToWaterSudowoodo(void)
{
u16 x, y;
- u8 z;
+ u8 elevation;
u8 objId;
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
- z = PlayerGetZCoord();
- objId = GetObjectEventIdByXYZ(x, y, z);
+ elevation = PlayerGetElevation();
+ objId = GetObjectEventIdByPosition(x, y, elevation);
if (objId == OBJECT_EVENTS_COUNT || gObjectEvents[objId].graphicsId != OBJ_EVENT_GFX_SUDOWOODO)
return FALSE;
else
diff --git a/src/overworld.c b/src/overworld.c
index a18313d32..ba6eaa167 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -2692,7 +2692,7 @@ static void LoadCableClubPlayer(s32 linkPlayerId, s32 myPlayerId, struct CableCl
GetLinkPlayerCoords(linkPlayerId, &x, &y);
trainer->pos.x = x;
trainer->pos.y = y;
- trainer->pos.height = GetLinkPlayerElevation(linkPlayerId);
+ trainer->pos.elevation = GetLinkPlayerElevation(linkPlayerId);
trainer->metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
}
@@ -2745,7 +2745,7 @@ static const u8 *TryInteractWithPlayer(struct CableClubPlayer *player)
otherPlayerPos = player->pos;
otherPlayerPos.x += gDirectionToVectors[player->facing].x;
otherPlayerPos.y += gDirectionToVectors[player->facing].y;
- otherPlayerPos.height = 0;
+ otherPlayerPos.elevation = 0;
linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y);
if (linkPlayerId != MAX_LINK_PLAYERS)
@@ -2955,7 +2955,7 @@ static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s1
objEvent->previousCoords.y = y;
SetSpritePosToMapCoords(x, y, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
objEvent->initialCoords.x += 8;
- ObjectEventUpdateZCoord(objEvent);
+ ObjectEventUpdateElevation(objEvent);
}
static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 dir)
@@ -3095,7 +3095,7 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
{
objEvent->directionSequenceIndex = 16;
ShiftObjectEventCoords(objEvent, x, y);
- ObjectEventUpdateZCoord(objEvent);
+ ObjectEventUpdateElevation(objEvent);
return TRUE;
}
}
@@ -3201,8 +3201,8 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId];
sprite->x = objEvent->initialCoords.x;
sprite->y = objEvent->initialCoords.y;
- SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
- sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
+ SetObjectSubpriorityByElevation(objEvent->previousElevation, sprite, 1);
+ sprite->oam.priority = ElevationToPriority(objEvent->previousElevation);
if (linkPlayerObjEvent->movementMode == MOVEMENT_MODE_FREE)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(linkDirection(objEvent)));