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authorGriffinR <griffin.richards@comcast.net>2019-12-02 15:26:56 -0500
committerhuderlem <huderlem@gmail.com>2019-12-05 21:11:17 -0600
commit49c6ae1ac66dd93a295dff543c8e774d9ae3d510 (patch)
tree2feb909ba77cc1cdaaa0a330d8e869ebcd3f3d03
parent467a103bcccbb0a072f7fbbb5e31329f7d17fe6a (diff)
Add some macro comments
-rw-r--r--asm/macros/battle_frontier/apprentice.inc31
-rw-r--r--asm/macros/battle_frontier/battle_arena.inc8
-rw-r--r--asm/macros/battle_frontier/battle_dome.inc6
-rw-r--r--asm/macros/battle_frontier/battle_factory.inc204
-rw-r--r--asm/macros/battle_frontier/battle_palace.inc126
-rw-r--r--asm/macros/battle_frontier/battle_pike.inc8
-rw-r--r--asm/macros/battle_frontier/battle_pyramid.inc164
-rw-r--r--asm/macros/battle_tent.inc308
-rw-r--r--asm/macros/trainer_hill.inc20
-rw-r--r--data/maps/BattleFrontier_BattleDomeLobby/scripts.inc3
10 files changed, 462 insertions, 416 deletions
diff --git a/asm/macros/battle_frontier/apprentice.inc b/asm/macros/battle_frontier/apprentice.inc
index e9b098a18..5d9ab8e3b 100644
--- a/asm/macros/battle_frontier/apprentice.inc
+++ b/asm/macros/battle_frontier/apprentice.inc
@@ -1,22 +1,24 @@
-@ TODO: These need to have description comment
-
+ @ TRUE if the player has talked to the Apprentice and answered their level mode question
.macro apprentice_gavelvlmode
setvar VAR_0x8004, APPRENTICE_FUNC_GAVE_LVLMODE
special CallApprenticeFunction
.endm
+ @ Set the level mode the Apprentice should battle in
.macro apprentice_setlvlmode lvlmode:req
setvar VAR_0x8004, APPRENTICE_FUNC_SET_LVLMODE
setorcopyvar VAR_0x8005, \lvlmode
- addvar VAR_0x8005, 1
+ addvar VAR_0x8005, 1 @ Apprentice lvl mode is +1 from regular lvl mode value
special CallApprenticeFunction
.endm
+ @ Question was answered, increment the number of questions answered
.macro apprentice_answeredquestion
setvar VAR_0x8004, APPRENTICE_FUNC_ANSWERED_QUESTION
special CallApprenticeFunction
.endm
+ @ Show the response selection box to answer the Apprentice question. Menus are defined as APPRENTICE_ASK_*
.macro apprentice_menu which:req
setvar VAR_0x8004, APPRENTICE_FUNC_MENU
setvar VAR_0x8005, \which
@@ -24,16 +26,19 @@
waitstate
.endm
+ @ Shuffle and set the Apprentice party mons to pick between from their list of possible party species
.macro apprentice_shufflespecies
setvar VAR_0x8004, APPRENTICE_FUNC_SHUFFLE_SPECIES
special CallApprenticeFunction
.endm
+ @ Randomize the question data (e.g. moves to pick between) and shuffle the order to ask them in
.macro apprentice_randomizequestions
setvar VAR_0x8004, APPRENTICE_FUNC_RANDOMIZE_QUESTIONS
special CallApprenticeFunction
.endm
+ @ Print the APPRENTICE_MSG_* text for the current Apprentice
.macro apprentice_msg waitbuttonpress:req, which:req
setvar VAR_0x8004, APPRENTICE_FUNC_PRINT_MSG
setvar VAR_0x8005, \waitbuttonpress
@@ -42,46 +47,54 @@
waitstate
.endm
+ @ Clear the data for the current Player Apprentice
.macro apprentice_reset
setvar VAR_0x8004, APPRENTICE_FUNC_RESET
special CallApprenticeFunction
.endm
+ @ Always returns TRUE. No side effect. May have been for debug or dummied for some other reason
.macro apprentice_shouldcheckgone
setvar VAR_0x8004, APPRENTICE_FUNC_CHECK_GONE
special CallApprenticeFunction
.endm
+ @ Return the APPRENTICE_QUESTION_* value for the current question to ask
.macro apprentice_getquestion
setvar VAR_0x8004, APPRENTICE_FUNC_GET_QUESTION
special CallApprenticeFunction
.endm
+ @ Get the number of mons that have been chosen for the Apprentice's party so far
.macro apprentice_getnumpartymons
setvar VAR_0x8004, APPRENTICE_FUNC_GET_NUM_PARTY_MONS
special CallApprenticeFunction
.endm
+ @ Set the Apprentice party mon at the given slot. VAR_0x8005 is used implicitly as which of the 2 mons was selected
.macro apprentice_setpartymon slot:req
copyvar VAR_0x8006, \slot
setvar VAR_0x8004, APPRENTICE_FUNC_SET_PARTY_MON
special CallApprenticeFunction
.endm
+ @ Allocate and set up data to track about the question
.macro apprentice_initquestion which:req
setvar VAR_0x8004, APPRENTICE_FUNC_INIT_QUESTION_DATA
setvar VAR_0x8005, \which
special CallApprenticeFunction
.endm
+ @ Free allocated question data
.macro apprentice_freequestion
setvar VAR_0x8004, APPRENTICE_FUNC_FREE_QUESTION_DATA
special CallApprenticeFunction
.endm
- .macro apprentice_buff whichstringvar:req, tobuff:req
+ @ Buffer some APPRENTICE_BUFF_* string to the given stringvar (0 for STR_VAR_1, 1 for STR_VAR_2, 2 for STR_VAR_3)
+ .macro apprentice_buff stringvar:req, tobuff:req
setvar VAR_0x8004, APPRENTICE_FUNC_BUFFER_STRING
- setvar VAR_0x8005, \whichstringvar
+ setvar VAR_0x8005, \stringvar
.if \tobuff >= VARS_START
copyvar VAR_0x8006, \tobuff
.else
@@ -90,43 +103,51 @@
special CallApprenticeFunction
.endm
+ @ Set which move to use that the player chose (implicitly VAR_0x8005)
.macro apprentice_setmove
setvar VAR_0x8004, APPRENTICE_FUNC_SET_MOVE
special CallApprenticeFunction
.endm
+ @ Set which mon the Apprentice should lead with
.macro apprentice_setleadmon monId:req
copyvar VAR_0x8005, \monId
setvar VAR_0x8004, APPRENTICE_FUNC_SET_LEAD_MON
special CallApprenticeFunction
.endm
+ @ Open the Bag Menu for the player to choose an item to recommend as a held item
.macro apprentice_openbag
setvar VAR_0x8004, APPRENTICE_FUNC_OPEN_BAG
special CallApprenticeFunction
waitstate
.endm
+ @ Try and set the recommended held item. FALSE if the item has been recommended before, as Battle Frontier forbids using the same held item for multiple party mons
.macro apprentice_trysetitem
setvar VAR_0x8004, APPRENTICE_FUNC_TRY_SET_HELD_ITEM
special CallApprenticeFunction
.endm
+ @ Save the current Player Apprentice to the saveblock to make room for a new Apprentice
.macro apprentice_save
setvar VAR_0x8004, APPRENTICE_FUNC_SAVE
special CallApprenticeFunction
.endm
+ @ Set the object event gfx for the Apprentice based on their trainer class
.macro apprentice_setgfx
setvar VAR_0x8004, APPRENTICE_FUNC_SET_GFX
special CallApprenticeFunction
.endm
+ @ Always returns TRUE. No side effect. May have been for debug or dummied for some other reason
.macro apprentice_shouldleave
setvar VAR_0x8004, APPRENTICE_FUNC_SHOULD_LEAVE
special CallApprenticeFunction
.endm
+ @ Shift the other saved Apprentices over to make room for saving a new Apprentice
.macro apprentice_shiftsaved
setvar VAR_0x8004, APPRENTICE_FUNC_SHIFT_SAVED
special CallApprenticeFunction
diff --git a/asm/macros/battle_frontier/battle_arena.inc b/asm/macros/battle_frontier/battle_arena.inc
index cd7e0aa1d..8280f5845 100644
--- a/asm/macros/battle_frontier/battle_arena.inc
+++ b/asm/macros/battle_frontier/battle_arena.inc
@@ -15,11 +15,11 @@
.macro arena_set data:req, val:req
setvar VAR_0x8004, BATTLE_ARENA_FUNC_SET_DATA
setvar VAR_0x8005, \data
- .if \val >= VARS_START
- copyvar VAR_0x8006, \val
- .else
+ .if \val >= VARS_START
+ copyvar VAR_0x8006, \val
+ .else
setvar VAR_0x8006, \val
- .endif
+ .endif
special CallBattleArenaFunction
.endm
diff --git a/asm/macros/battle_frontier/battle_dome.inc b/asm/macros/battle_frontier/battle_dome.inc
index 128470422..882c82e8b 100644
--- a/asm/macros/battle_frontier/battle_dome.inc
+++ b/asm/macros/battle_frontier/battle_dome.inc
@@ -133,6 +133,12 @@
special CallBattleDomeFunction
.endm
+ @ TODO: Document this macro and its function
+ .macro dome_21
+ setvar VAR_0x8004, BATTLE_DOME_FUNC_21
+ special CallBattleDomeFunction
+ .endm
+
@
.macro dome_inittrainers
setvar VAR_0x8004, BATTLE_DOME_FUNC_INIT_TRAINERS
diff --git a/asm/macros/battle_frontier/battle_factory.inc b/asm/macros/battle_frontier/battle_factory.inc
index f5ef7bda9..5a1eb33b7 100644
--- a/asm/macros/battle_frontier/battle_factory.inc
+++ b/asm/macros/battle_frontier/battle_factory.inc
@@ -1,103 +1,103 @@
-@ TODO: Add explanatory comments
-
- @
- .macro factory_init
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_get data:req
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_DATA
- setvar VAR_0x8005, \data
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_set data:req, val=0xFFFF
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_DATA
- setvar VAR_0x8005, \data
- .if \val == 0xFFFF
- @ argument not provided
- .elseif \val >= VARS_START
- copyvar VAR_0x8006, \val
- .else
- setvar VAR_0x8006, \val
- .endif
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_save challengeStatus:req
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SAVE
- setvar VAR_0x8005, \challengeStatus
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_rentmons
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_swapmons
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_setswapped
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_setopponentmons
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_setparties arg:req
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES
- setvar VAR_0x8005, \arg
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_setopponentgfx
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_generateopponentmons
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_generaterentalmons
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_getopponentmontype
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_getopponentstyle
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
- special CallBattleFactoryFunction
- .endm
-
- @
- .macro factory_resethelditems
- setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS
- special CallBattleFactoryFunction
- .endm
+@ TODO: Add explanatory comments to macros
+
+ @ Initialize the Battle Factory challenge
+ .macro factory_init
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT
+ special CallBattleFactoryFunction
+ .endm
+
+ @ Get the value of some FACTORY_DATA_*. See GetBattleFactoryData for the data types that can be retrieved
+ .macro factory_get data:req
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_DATA
+ setvar VAR_0x8005, \data
+ special CallBattleFactoryFunction
+ .endm
+
+ @ Set some FACTORY_DATA_* to val. See SetBattleFactoryData for the data types that can be set
+ .macro factory_set data:req, val=0xFFFF
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_DATA
+ setvar VAR_0x8005, \data
+ .if \val == 0xFFFF
+ @ argument not provided
+ .elseif \val >= VARS_START
+ copyvar VAR_0x8006, \val
+ .else
+ setvar VAR_0x8006, \val
+ .endif
+ special CallBattleFactoryFunction
+ .endm
+
+ @ Save the game and set the challenge status
+ .macro factory_save challengeStatus:req
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SAVE
+ setvar VAR_0x8005, \challengeStatus
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_rentmons
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_swapmons
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_setswapped
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_setopponentmons
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_setparties arg:req
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES
+ setvar VAR_0x8005, \arg
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_setopponentgfx
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_generateopponentmons
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_generaterentalmons
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_getopponentmontype
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_getopponentstyle
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
+ special CallBattleFactoryFunction
+ .endm
+
+ @
+ .macro factory_resethelditems
+ setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS
+ special CallBattleFactoryFunction
+ .endm
diff --git a/asm/macros/battle_frontier/battle_palace.inc b/asm/macros/battle_frontier/battle_palace.inc
index c7fc6ded2..f326c1154 100644
--- a/asm/macros/battle_frontier/battle_palace.inc
+++ b/asm/macros/battle_frontier/battle_palace.inc
@@ -1,63 +1,63 @@
- @ Initialize the Battle Palace challenge
- .macro palace_init
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_INIT
- special CallBattlePalaceFunction
- .endm
-
- @ Get the value of some PALACE_DATA_*. See GetPalaceData for the data types that can be retrieved
- .macro palace_get data:req
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_DATA
- setvar VAR_0x8005, \data
- special CallBattlePalaceFunction
- .endm
-
- @ Set some PALACE_DATA_* to val. See SetPalaceData for the data types that can be set
- .macro palace_set data:req, val:req
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_DATA
- setvar VAR_0x8005, \data
- setvar VAR_0x8006, \val
- special CallBattlePalaceFunction
- .endm
-
- @ Get the id of the comment to be made while being led through the corridor
- .macro palace_getcomment
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_COMMENT_ID
- special CallBattlePalaceFunction
- .endm
-
- @ Unused. Choose and set the opponent gfx id. The equivalent macro from Battle Tower is used instead
- .macro palace_setopponent
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_OPPONENT
- special CallBattlePalaceFunction
- .endm
-
- @ Buffer the opponents intro speech to gStringVar4. Also used by Battle Arena and Factory
- .macro palace_getopponentintro
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO
- special CallBattlePalaceFunction
- .endm
-
- @ Increments the current win streak by 1
- .macro palace_incrementstreak
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_INCREMENT_STREAK
- special CallBattlePalaceFunction
- .endm
-
- @ Save the game and set the challenge status
- .macro palace_save challengeStatus:req
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_SAVE
- setvar VAR_0x8005, \challengeStatus
- special CallBattlePalaceFunction
- .endm
-
- @ Unused. Set the prize item to give from one of two lists of possible prizes, depending on streak.
- .macro palace_setprize
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_PRIZE
- special CallBattleArenaFunction
- .endm
-
- @ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise
- .macro palace_giveprize
- setvar VAR_0x8004, BATTLE_PALACE_FUNC_GIVE_PRIZE
- special CallBattleArenaFunction
- .endm
+ @ Initialize the Battle Palace challenge
+ .macro palace_init
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_INIT
+ special CallBattlePalaceFunction
+ .endm
+
+ @ Get the value of some PALACE_DATA_*. See GetPalaceData for the data types that can be retrieved
+ .macro palace_get data:req
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_DATA
+ setvar VAR_0x8005, \data
+ special CallBattlePalaceFunction
+ .endm
+
+ @ Set some PALACE_DATA_* to val. See SetPalaceData for the data types that can be set
+ .macro palace_set data:req, val:req
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_DATA
+ setvar VAR_0x8005, \data
+ setvar VAR_0x8006, \val
+ special CallBattlePalaceFunction
+ .endm
+
+ @ Get the id of the comment to be made while being led through the corridor
+ .macro palace_getcomment
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_COMMENT_ID
+ special CallBattlePalaceFunction
+ .endm
+
+ @ Unused. Choose and set the opponent gfx id. The equivalent macro from Battle Tower is used instead
+ .macro palace_setopponent
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_OPPONENT
+ special CallBattlePalaceFunction
+ .endm
+
+ @ Buffer the opponents intro speech to gStringVar4. Also used by Battle Arena and Factory
+ .macro palace_getopponentintro
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO
+ special CallBattlePalaceFunction
+ .endm
+
+ @ Increments the current win streak by 1
+ .macro palace_incrementstreak
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_INCREMENT_STREAK
+ special CallBattlePalaceFunction
+ .endm
+
+ @ Save the game and set the challenge status
+ .macro palace_save challengeStatus:req
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_SAVE
+ setvar VAR_0x8005, \challengeStatus
+ special CallBattlePalaceFunction
+ .endm
+
+ @ Unused. Set the prize item to give from one of two lists of possible prizes, depending on streak.
+ .macro palace_setprize
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_PRIZE
+ special CallBattleArenaFunction
+ .endm
+
+ @ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise
+ .macro palace_giveprize
+ setvar VAR_0x8004, BATTLE_PALACE_FUNC_GIVE_PRIZE
+ special CallBattleArenaFunction
+ .endm
diff --git a/asm/macros/battle_frontier/battle_pike.inc b/asm/macros/battle_frontier/battle_pike.inc
index 150c7f02b..d40cb0bac 100644
--- a/asm/macros/battle_frontier/battle_pike.inc
+++ b/asm/macros/battle_frontier/battle_pike.inc
@@ -1,4 +1,4 @@
-@ TODO: Add explanatory comments
+@ TODO: Add explanatory comments to macros
@
.macro pike_setnextroom
@@ -6,14 +6,14 @@
special CallBattlePikeFunction
.endm
- @
+ @ Get the value of some PIKE_DATA_*. See GetBattlePikeData for the data types that can be retrieved
.macro pike_get data:req
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_DATA
setvar VAR_0x8005, \data
special CallBattlePikeFunction
.endm
- @
+ @ Set some PIKE_DATA_* to val. See SetBattlePikeData for the data types that can be set
.macro pike_set data:req, val:req
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_DATA
setvar VAR_0x8005, \data
@@ -166,7 +166,7 @@
special CallBattlePikeFunction
.endm
- @ Initialize the Battle Arena challenge
+ @ Initialize the Battle Pike challenge
.macro pike_init
setvar VAR_0x8004, BATTLE_PIKE_FUNC_INIT
special CallBattlePikeFunction
diff --git a/asm/macros/battle_frontier/battle_pyramid.inc b/asm/macros/battle_frontier/battle_pyramid.inc
index a7b7afb89..0468e5956 100644
--- a/asm/macros/battle_frontier/battle_pyramid.inc
+++ b/asm/macros/battle_frontier/battle_pyramid.inc
@@ -1,97 +1,97 @@
-@ TODO: Add explanatory comments
+@ TODO: Add explanatory comments to macros
- @
- .macro pyramid_init
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT
- special CallBattlePyramidFunction
- .endm
+ @ Initialize the Battle Pyramid challenge
+ .macro pyramid_init
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_get data:req
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GET_DATA
- setvar VAR_0x8005, \data
- special CallBattlePyramidFunction
- .endm
+ @ Get the value of some PYRAMID_DATA_*. See GetBattlePyramidData for the data types that can be retrieved
+ .macro pyramid_get data:req
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GET_DATA
+ setvar VAR_0x8005, \data
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_set data:req, val:req
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_DATA
- setvar VAR_0x8005, \data
- setvar VAR_0x8006, \val
- special CallBattlePyramidFunction
- .endm
+ @ Set some PYRAMID_DATA_* to val. See SetBattlePyramidData for the data types that can be set
+ .macro pyramid_set data:req, val:req
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_DATA
+ setvar VAR_0x8005, \data
+ setvar VAR_0x8006, \val
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_save challengeStatus:req
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SAVE
- setvar VAR_0x8005, \challengeStatus
- special CallBattlePyramidFunction
- .endm
+ @ Save the game and set the challenge status
+ .macro pyramid_save challengeStatus:req
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SAVE
+ setvar VAR_0x8005, \challengeStatus
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_setprize
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_PRIZE
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_setprize
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_PRIZE
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_seedfloor
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_seedfloor
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_setitem
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_setitem
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_hideitem
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_hideitem
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_inittrainers
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_inittrainers
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_showhint
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_showhint
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT
+ special CallBattlePyramidFunction
+ .endm
- @ VAR_RESULT is 1 if on a Pyramid floor, 2 if on the Pyramid peak
- .macro pyramid_inchallenge
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_IS_IN
- special CallBattlePyramidFunction
- .endm
+ @ VAR_RESULT is 1 if player is on a Pyramid floor, 2 if on the Pyramid peak, 0 otherwise
+ .macro pyramid_inchallenge
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_IS_IN
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_updatelight radius:req, mode:req
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
- setvar VAR_0x8005, \radius
- setvar VAR_0x8006, \mode
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_updatelight radius:req, mode:req
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
+ setvar VAR_0x8005, \radius
+ setvar VAR_0x8006, \mode
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_clearhelditems
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_clearhelditems
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS
+ special CallBattlePyramidFunction
+ .endm
- @ BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE
- .macro pyramid_setfloorpal
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_setfloorpal
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE
+ special CallBattlePyramidFunction
+ .endm
- @
- .macro pyramid_healparty
- setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY
- special CallBattlePyramidFunction
- .endm
+ @
+ .macro pyramid_healparty
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY
+ special CallBattlePyramidFunction
+ .endm
diff --git a/asm/macros/battle_tent.inc b/asm/macros/battle_tent.inc
index c6f92ee15..663d1d344 100644
--- a/asm/macros/battle_tent.inc
+++ b/asm/macros/battle_tent.inc
@@ -1,163 +1,167 @@
-@ TODO: Add explanatory comments
-
@ Verdanturf Tent
- @
- .macro verdanturftent_init
- setvar VAR_0x8004, VERDANTURF_TENT_FUNC_INIT
- special CallVerdanturfTentFunction
- .endm
-
- @
- .macro verdanturftent_getprize
- setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_PRIZE
- special CallVerdanturfTentFunction
- .endm
-
- @ Unused.
- .macro verdanturftent_setprize
- setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_PRIZE
- special CallVerdanturfTentFunction
- .endm
-
- @ Unused.
- .macro verdanturftent_setopponentgfx
- setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX
- special CallVerdanturfTentFunction
- .endm
-
- @ Buffers the opponents intro speech to STR_VAR_4. Despite being a Verdanturf Tent function, it serves the same purpose for all 3 tents.
- .macro battletent_getopponentintro
- setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO
- special CallVerdanturfTentFunction
- .endm
-
- @
- .macro verdanturftent_save challengeStatus:req
- setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SAVE
- setvar VAR_0x8005, \challengeStatus
- special CallVerdanturfTentFunction
- .endm
-
- @
- .macro verdanturftent_setrandomprize
- setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE
- special CallVerdanturfTentFunction
- .endm
-
- @
- .macro verdanturftent_giveprize
- setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GIVE_PRIZE
- special CallVerdanturfTentFunction
- .endm
+ @ Initialize the Verdanturf Battle Tent challenge
+ .macro verdanturftent_init
+ setvar VAR_0x8004, VERDANTURF_TENT_FUNC_INIT
+ special CallVerdanturfTentFunction
+ .endm
+
+ @ Get the current prize item id
+ .macro verdanturftent_getprize
+ setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_PRIZE
+ special CallVerdanturfTentFunction
+ .endm
+
+ @ Unused. Set the prize item to be given
+ .macro verdanturftent_setprize unusedArg:req, itemId:req
+ setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_PRIZE
+ setvar VAR_0x8005, \unusedArg
+ setvar VAR_0x8006, \itemId
+ special CallVerdanturfTentFunction
+ .endm
+
+ @ Unused. Set the opponent trainer and gfx. SetNextBattleTentOpponent is used through tower_setopponent instead
+ .macro verdanturftent_setopponentgfx
+ setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX
+ special CallVerdanturfTentFunction
+ .endm
+
+ @ Buffers the opponents intro speech to STR_VAR_4. Despite being a Verdanturf Tent function, it serves the same purpose for all 3 tents.
+ .macro battletent_getopponentintro
+ setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO
+ special CallVerdanturfTentFunction
+ .endm
+
+ @ Save the game and set the challenge status
+ .macro verdanturftent_save challengeStatus:req
+ setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SAVE
+ setvar VAR_0x8005, \challengeStatus
+ special CallVerdanturfTentFunction
+ .endm
+
+ @ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
+ .macro verdanturftent_setrandomprize
+ setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE
+ special CallVerdanturfTentFunction
+ .endm
+
+ @ Give the current prize item. FALSE if no room for prize
+ .macro verdanturftent_giveprize
+ setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GIVE_PRIZE
+ special CallVerdanturfTentFunction
+ .endm
@ Fallarbor Tent
- @
- .macro fallarbortent_init
- setvar VAR_0x8004, FALLARBOR_TENT_FUNC_INIT
- special CallFallarborTentFunction
- .endm
-
- @
- .macro fallarbortent_getprize
- setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_PRIZE
- special CallFallarborTentFunction
- .endm
-
- @ Unused.
- .macro fallarbortent_setprize
- setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_PRIZE
- special CallFallarborTentFunction
- .endm
-
- @
- .macro fallarbortent_save challengeStatus:req
- setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SAVE
- setvar VAR_0x8005, \challengeStatus
- special CallFallarborTentFunction
- .endm
-
- @
- .macro fallarbortent_setrandomprize
- setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE
- special CallFallarborTentFunction
- .endm
-
- @
- .macro fallarbortent_giveprize
- setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GIVE_PRIZE
- special CallFallarborTentFunction
- .endm
-
- @
- .macro fallarbortent_getopponentname
- setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME
- special CallFallarborTentFunction
- .endm
+ @ Initialize the Fallarbor Battle Tent challenge
+ .macro fallarbortent_init
+ setvar VAR_0x8004, FALLARBOR_TENT_FUNC_INIT
+ special CallFallarborTentFunction
+ .endm
+
+ @ Get the current prize item id
+ .macro fallarbortent_getprize
+ setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_PRIZE
+ special CallFallarborTentFunction
+ .endm
+
+ @ Unused. Set the prize item to be given
+ .macro fallarbortent_setprize unusedArg:req, itemId:req
+ setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_PRIZE
+ setvar VAR_0x8005, \unusedArg
+ setvar VAR_0x8006, \itemId
+ special CallFallarborTentFunction
+ .endm
+
+ @ Save the game and set the challenge status
+ .macro fallarbortent_save challengeStatus:req
+ setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SAVE
+ setvar VAR_0x8005, \challengeStatus
+ special CallFallarborTentFunction
+ .endm
+
+ @ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
+ .macro fallarbortent_setrandomprize
+ setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE
+ special CallFallarborTentFunction
+ .endm
+
+ @ Give the current prize item. FALSE if no room for prize
+ .macro fallarbortent_giveprize
+ setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GIVE_PRIZE
+ special CallFallarborTentFunction
+ .endm
+
+ @ Buffer the opponent trainers name to STR_VAR_1
+ .macro fallarbortent_getopponentname
+ setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME
+ special CallFallarborTentFunction
+ .endm
@ Slateport Tent
- @
- .macro slateporttent_init
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_INIT
- special CallSlateportTentFunction
- .endm
-
- @
- .macro slateporttent_getprize
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GET_PRIZE
- special CallSlateportTentFunction
- .endm
-
- @ Unused.
- .macro slateporttent_setprize
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_PRIZE
- special CallSlateportTentFunction
- .endm
-
- @
- .macro slateporttent_save challengeStatus:req
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SAVE
- setvar VAR_0x8005, \challengeStatus
- special CallSlateportTentFunction
- .endm
-
- @
- .macro slateporttent_setrandomprize
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE
- special CallSlateportTentFunction
- .endm
-
- @
- .macro slateporttent_giveprize
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GIVE_PRIZE
- special CallSlateportTentFunction
- .endm
-
- @
- .macro slateporttent_rentmons
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SELECT_RENT_MONS
- special CallSlateportTentFunction
- .endm
-
- @
- .macro slateporttent_swapmons
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SWAP_RENT_MONS
- special CallSlateportTentFunction
- .endm
-
- @
- .macro slateporttent_generateopponentmons
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS
- special CallSlateportTentFunction
- .endm
-
- @
- .macro slateporttent_generaterentalmons
- setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS
- special CallSlateportTentFunction
- .endm
+ @ Initialize the Slateport Battle Tent challenge
+ .macro slateporttent_init
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_INIT
+ special CallSlateportTentFunction
+ .endm
+
+ @ Get the current prize item id
+ .macro slateporttent_getprize
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GET_PRIZE
+ special CallSlateportTentFunction
+ .endm
+
+ @ Unused. Set the prize item to be given
+ .macro slateporttent_setprize unusedArg:req, itemId:req
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_PRIZE
+ setvar VAR_0x8005, \unusedArg
+ setvar VAR_0x8006, \itemId
+ special CallSlateportTentFunction
+ .endm
+
+ @ Save the game and set the challenge status
+ .macro slateporttent_save challengeStatus:req
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SAVE
+ setvar VAR_0x8005, \challengeStatus
+ special CallSlateportTentFunction
+ .endm
+
+ @ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
+ .macro slateporttent_setrandomprize
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE
+ special CallSlateportTentFunction
+ .endm
+
+ @ Give the current prize item. FALSE if no room for prize
+ .macro slateporttent_giveprize
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GIVE_PRIZE
+ special CallSlateportTentFunction
+ .endm
+
+ @ Slateport Tent's version of factory_rentmons
+ .macro slateporttent_rentmons
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SELECT_RENT_MONS
+ special CallSlateportTentFunction
+ .endm
+
+ @ Slateport Tent's version of factory_swapmons
+ .macro slateporttent_swapmons
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SWAP_RENT_MONS
+ special CallSlateportTentFunction
+ .endm
+
+ @ Slateport Tent's version of factory_generateopponentmons
+ .macro slateporttent_generateopponentmons
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS
+ special CallSlateportTentFunction
+ .endm
+
+ @ Slateport Tent's version of factory_generaterentalmons
+ .macro slateporttent_generaterentalmons
+ setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS
+ special CallSlateportTentFunction
+ .endm
diff --git a/asm/macros/trainer_hill.inc b/asm/macros/trainer_hill.inc
index 7ea1c77f6..d5c84fd02 100644
--- a/asm/macros/trainer_hill.inc
+++ b/asm/macros/trainer_hill.inc
@@ -1,90 +1,106 @@
-@ TODO: These need to have description comment
-
+ @ Initialize the Trainer Hill challenge and start the timer
.macro trainerhill_start
setvar VAR_0x8004, TRAINER_HILL_FUNC_START
special CallTrainerHillFunction
.endm
+ @ 0 if not spoken to yet, 1 if spoken to but not received prize, 2 if received prize
.macro trainerhill_getownerstate
setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_OWNER_STATE
special CallTrainerHillFunction
.endm
+ @ Try to give prize. 0 if given successfully, 1 if no room for prize, 2 if giving prize should be skipped
.macro trainerhill_giveprize
setvar VAR_0x8004, TRAINER_HILL_FUNC_GIVE_PRIZE
special CallTrainerHillFunction
.endm
+ @ Check the final challenge time. 0 if new record, 1 if not, 2 if time has already been checked
.macro trainerhill_finaltime
setvar VAR_0x8004, TRAINER_HILL_FUNC_CHECK_FINAL_TIME
special CallTrainerHillFunction
.endm
+ @ Resume the timer. Wont resume if owner has been spoken to or max time has been reached
.macro trainerhill_resumetimer
setvar VAR_0x8004, TRAINER_HILL_FUNC_RESUME_TIMER
special CallTrainerHillFunction
.endm
+ @ Set player lost the challenge (trainerHill.hasLost) to TRUE
.macro trainerhill_lost
setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_LOST
special CallTrainerHillFunction
.endm
+ @ Get the current challenge status (TRAINER_HILL_PLAYER_STATUS_*)
.macro trainerhill_getstatus
setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS
special CallTrainerHillFunction
.endm
+ @ Buffer the current timer to string vars (mins to STR_VAR_1, secs to STR_VAR_2, fraction of sec to STR_VAR_3)
.macro trainerhill_gettime
setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_CHALLENGE_TIME
special CallTrainerHillFunction
.endm
+ @ FALSE if fewer than all 4 floors used, TRUE otherwise. Only FALSE in JP-exclusive modes
.macro trainerhill_allfloorsused
setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED
special CallTrainerHillFunction
.endm
+ @ Unknown, dummied. Only side effect is setting VAR_RESULT to 0.
.macro trainerhill_clearresult
setvar VAR_0x8004, TRAINER_HILL_FUNC_CLEAR_RESULT
special CallTrainerHillFunction
.endm
+ @ TRUE if currently in a Trainer Hill challenge
.macro trainerhill_inchallenge
setvar VAR_0x8004, TRAINER_HILL_FUNC_IN_CHALLENGE
special CallTrainerHillFunction
.endm
+ @ Show the post battle text for the spoken to Trainer Hill trainer
.macro trainerhill_postbattletext
setvar VAR_0x8004, TRAINER_HILL_FUNC_POST_BATTLE_TEXT
special CallTrainerHillFunction
.endm
+ @ Set all Trainer Hill trainers defeated
.macro trainerhill_settrainerflags
setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS
special CallTrainerHillFunction
.endm
+ @ TRUE if the game has been saved for the challenge, FALSE otherwise
.macro trainerhill_getsaved
setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_GAME_SAVED
special CallTrainerHillFunction
.endm
+ @ Set that the game has been saved for the challenge
.macro trainerhill_setsaved
setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_GAME_SAVED
special CallTrainerHillFunction
.endm
+ @ Clear that the game has been saved for the challenge
.macro trainerhill_clearsaved
setvar VAR_0x8004, TRAINER_HILL_FUNC_CLEAR_GAME_SAVED
special CallTrainerHillFunction
.endm
+ @ FALSE if the Trainer Hill challenge was lost, TRUE otherwise
.macro trainerhill_getwon
setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_WON
special CallTrainerHillFunction
.endm
+ @ Set the challenge mode to HILL_TAG_* (Normal, Variety, Unique, or Expert)
.macro trainerhill_settag tag:req
setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_TAG
copyvar VAR_0x8005, \tag
diff --git a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc
index 67fccf7d6..8d594695c 100644
--- a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc
+++ b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc
@@ -5,8 +5,7 @@ BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2
.byte 0
BattleFrontier_BattleDomeLobby_MapScript1_2497F2: @ 82497F2
- setvar VAR_0x8004, BATTLE_DOME_FUNC_21
- special CallBattleDomeFunction
+ dome_21
end
BattleFrontier_BattleDomeLobby_MapScript2_2497FB: @ 82497FB