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authorPhlosioneer <mattmdrr2@gmail.com>2019-04-04 16:00:25 -0400
committerPhlosioneer <mattmdrr2@gmail.com>2019-04-04 16:00:25 -0400
commit50da52c29b3ee075c43f9832aaa4a7b8848e0ec7 (patch)
tree1202ae0dfba3cb352678792eb9cb2e1473a7108c
parent83b6210dcb1e8344a3d5ec67073fb96af927e8bc (diff)
Fix utf8 errors in contest_effect's comments
-rw-r--r--src/contest_effect.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/contest_effect.c b/src/contest_effect.c
index 7a7f3e3a5..d6b06c3ba 100644
--- a/src/contest_effect.c
+++ b/src/contest_effect.c
@@ -129,7 +129,7 @@ static void ContestEffect_UserLessEasilyStartled(void)
SetContestantEffectStringID(eContestResources8.contestant,CONTEST_STRING_STOPPED_CARING);
}
-// Slightly startles the POK�MON in front.
+// Slightly startles the POKéMON in front.
static void ContestEffect_StartleFrontMon(void)
{
u8 idx = 0;
@@ -176,7 +176,7 @@ static void ContestEffect_StartlePrevMons(void)
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-// Startles the POK�MON that appealed before the user.
+// Startles the POKéMON that appealed before the user.
static void ContestEffect_StartlePrevMon2(void)
{
u8 rval = Random() % 10;
@@ -193,7 +193,7 @@ static void ContestEffect_StartlePrevMon2(void)
ContestEffect_StartleFrontMon();
}
-// Startles all POK�MON that appealed before the user.
+// Startles all POKéMON that appealed before the user.
static void ContestEffect_StartlePrevMons2(void)
{
u8 numStartled = 0;
@@ -239,7 +239,7 @@ static void ContestEffect_StartlePrevMons2(void)
SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_MESSED_UP2);
}
-// Shifts the JUDGE�s attention from others.
+// Shifts the JUDGE's attention from others.
static void ContestEffect_ShiftJudgeAttention(void)
{
bool32 hitAny = FALSE;
@@ -269,7 +269,7 @@ static void ContestEffect_ShiftJudgeAttention(void)
}
}
-// Startles the POK�MON that has the JUDGE�s attention.
+// Startles the POKéMON that has the JUDGE's attention.
static void ContestEffect_StartleMonWithJudgesAttention(void)
{
u8 numStartled = 0;
@@ -307,7 +307,7 @@ static void ContestEffect_JamsOthersButMissOneTurn(void)
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-// Startles POK�MON that made a same-type appeal.
+// Startles POKéMON that made a same-type appeal.
static void ContestEffect_StartleMonsSameTypeAppeal(void)
{
u16 move = eContestantStatus[eContestResources8.contestant].currMove;
@@ -315,42 +315,42 @@ static void ContestEffect_StartleMonsSameTypeAppeal(void)
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-// Badly startles POK�MON that made COOL appeals.
+// Badly startles POKéMON that made COOL appeals.
static void ContestEffect_StartleMonsCoolAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_COOL);
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-// Badly startles POK�MON that made BEAUTY appeals.
+// Badly startles POKéMON that made BEAUTY appeals.
static void ContestEffect_StartleMonsBeautyAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_BEAUTY);
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-// Badly startles POK�MON that made CUTE appeals.
+// Badly startles POKéMON that made CUTE appeals.
static void ContestEffect_StartleMonsCuteAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_CUTE);
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-// Badly startles POK�MON that made SMART appeals.
+// Badly startles POKéMON that made SMART appeals.
static void ContestEffect_StartleMonsSmartAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_SMART);
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-// Badly startles POK�MON that made TOUGH appeals.
+// Badly startles POKéMON that made TOUGH appeals.
static void ContestEffect_StartleMonsToughAppeal(void)
{
JamByMoveCategory(CONTEST_CATEGORY_TOUGH);
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
}
-// Makes one POK�MON after the user nervous.
+// Makes one POKéMON after the user nervous.
static void ContestEffect_MakeFollowingMonNervous(void)
{
bool32 hitAny = FALSE;
@@ -382,7 +382,7 @@ static void ContestEffect_MakeFollowingMonNervous(void)
SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_MESSED_UP2);
}
-// Makes all POK�MON after the user nervous.
+// Makes all POKéMON after the user nervous.
static void ContestEffect_MakeFollowingMonsNervous(void)
{
u8 numUnnerved = 0;
@@ -489,7 +489,7 @@ static void ContestEffect_WorsenConditionOfPrevMons(void)
SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_IGNORED);
}
-// Badly startles POK�MON in good condition.
+// Badly startles POKéMON in good condition.
static void ContestEffect_BadlyStartlesMonsInGoodCondition(void)
{
u8 numHit = 0;
@@ -605,7 +605,7 @@ static void ContestEffect_BetterWhenLater(void)
SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY);
}
-// The appeal�s quality varies depending on its timing.
+// The appeal's quality varies depending on its timing.
static void ContestEffect_QualityDependsOnTiming(void)
{
u8 rval = Random() % 10;
@@ -718,7 +718,7 @@ static void ContestEffect_AffectedByPrevAppeal(void)
}
}
-// Ups the user�s condition. Helps prevent nervousness.
+// Ups the user's condition. Helps prevent nervousness.
static void ContestEffect_ImproveConditionPreventNervousness(void)
{
if (eContestantStatus[eContestResources8.contestant].condition < 30)
@@ -733,7 +733,7 @@ static void ContestEffect_ImproveConditionPreventNervousness(void)
}
}
-// The appeal works well if the user�s condition is good.
+// The appeal works well if the user's condition is good.
static void ContestEffect_BetterWithGoodCondition(void)
{
eContestantStatus[eContestResources8.contestant].appealTripleCondition = TRUE;
@@ -827,7 +827,7 @@ static void ContestEffect_NextAppealLater(void)
}
}
-// Makes the next turn�s order more easily scrambled.
+// Makes the next turn's order more easily scrambled.
static void ContestEffect_MakeScramblingTurnOrderEasier(void)
{
// dummied out?
@@ -888,7 +888,7 @@ static void ContestEffect_ExciteAudienceInAnyContest(void)
}
}
-// Badly startles all POK�MON that made good appeals.
+// Badly startles all POKéMON that made good appeals.
static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void)
{
int i;