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authorDizzyEggg <jajkodizzy@wp.pl>2018-11-19 17:32:32 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-11-19 17:32:32 +0100
commit5d5b4b853c3b79db2abc7f062105f4e1dcdfcea2 (patch)
tree953062d60fe4180479ff83ec8ef9742f434637d5
parent8a00334102f8dada18523bd3c2b57d0b68fbd6ce (diff)
parent8f2ddf2997041bc813a32ac604002fcbb987e3a0 (diff)
Merge branch 'master' into frontier
-rw-r--r--asm/battle_anim_utility_funcs.s3059
-rw-r--r--data/battle_anim_scripts.s14
-rw-r--r--include/battle.h15
-rw-r--r--include/battle_anim.h17
-rw-r--r--include/contest.h2
-rw-r--r--include/gba/io_reg.h2
-rw-r--r--include/graphics.h14
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle_anim.c14
-rw-r--r--src/battle_anim_80A5C6C.c14
-rw-r--r--src/battle_anim_80A9C70.c2
-rw-r--r--src/battle_anim_sound_tasks.c6
-rw-r--r--src/battle_anim_utility_funcs.c1050
-rw-r--r--src/battle_arena.c3
-rw-r--r--src/battle_bg.c5
-rw-r--r--src/battle_controller_link_opponent.c2
-rw-r--r--src/battle_controller_link_partner.c2
-rw-r--r--src/battle_controller_opponent.c2
-rw-r--r--src/battle_controller_player.c2
-rw-r--r--src/battle_controller_player_partner.c2
-rw-r--r--src/battle_controller_recorded_opponent.c2
-rw-r--r--src/battle_controller_recorded_player.c2
-rw-r--r--src/battle_controller_safari.c3
-rw-r--r--src/battle_controller_wally.c2
-rw-r--r--src/battle_dome.c8
-rw-r--r--src/battle_main.c12
-rw-r--r--src/battle_script_commands.c5
-rw-r--r--src/battle_transition.c4
-rw-r--r--src/contest.c20
-rw-r--r--src/evolution_scene.c9
-rw-r--r--src/graphics.c24
-rw-r--r--src/reshow_battle_screen.c9
-rw-r--r--src/scanline_effect.c10
-rw-r--r--src/title_screen.c3
-rw-r--r--sym_ewram.txt3
35 files changed, 1138 insertions, 3207 deletions
diff --git a/asm/battle_anim_utility_funcs.s b/asm/battle_anim_utility_funcs.s
deleted file mode 100644
index 138d303ac..000000000
--- a/asm/battle_anim_utility_funcs.s
+++ /dev/null
@@ -1,3059 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8116620
-sub_8116620: @ 8116620
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_811583C
- adds r6, r0, 0
- ldrh r3, [r4]
- lsls r3, 16
- asrs r0, r3, 23
- movs r4, 0x1
- ands r0, r4
- asrs r1, r3, 24
- ands r1, r4
- asrs r2, r3, 25
- ands r2, r4
- asrs r3, 26
- ands r3, r4
- bl sub_80A76C4
- orrs r6, r0
- adds r0, r5, 0
- adds r1, r6, 0
- bl sub_8116874
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116620
-
- thumb_func_start sub_8116664
-sub_8116664: @ 8116664
- push {r4-r7,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1, 0x1]
- movs r0, 0x1
- bl sub_811583C
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x7
- bhi _0811670E
- lsls r0, 2
- ldr r1, =_08116698
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08116698:
- .4byte _081166BA
- .4byte _081166C6
- .4byte _081166B8
- .4byte _081166C4
- .4byte _081166D4
- .4byte _081166EC
- .4byte _081166F4
- .4byte _08116700
-_081166B8:
- movs r5, 0
-_081166BA:
- mov r0, sp
- ldr r1, =gBattleAnimAttacker
- b _081166CA
- .pool
-_081166C4:
- movs r5, 0
-_081166C6:
- mov r0, sp
- ldr r1, =gBattleAnimTarget
-_081166CA:
- ldrb r1, [r1]
- strb r1, [r0]
- b _0811670E
- .pool
-_081166D4:
- mov r1, sp
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- strb r0, [r1, 0x1]
- b _0811670E
- .pool
-_081166EC:
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1]
- b _0811670E
-_081166F4:
- movs r5, 0
- mov r2, sp
- ldr r0, =gBattleAnimAttacker
- b _08116706
- .pool
-_08116700:
- movs r5, 0
- mov r2, sp
- ldr r0, =gBattleAnimTarget
-_08116706:
- ldrb r0, [r0]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2]
-_0811670E:
- movs r4, 0
- mov r6, sp
-_08116712:
- ldrb r0, [r6]
- cmp r4, r0
- beq _0811673C
- ldrb r0, [r6, 0x1]
- cmp r4, r0
- beq _0811673C
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _0811673C
- adds r0, r4, 0
- bl sub_80A77AC
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x80
- lsls r1, 9
- lsls r1, r0
- orrs r5, r1
-_0811673C:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x3
- bls _08116712
- adds r0, r7, 0
- adds r1, r5, 0
- bl sub_8116874
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116664
-
- thumb_func_start sub_811675C
-sub_811675C: @ 811675C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- bl sub_811583C
- adds r2, r0, 0
- ldr r0, =gBattleTerrain
- ldrb r0, [r0]
- cmp r0, 0x9
- bhi _08116832
- lsls r0, 2
- ldr r1, =_0811678C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0811678C:
- .4byte _081167B4
- .4byte _081167C4
- .4byte _081167D0
- .4byte _081167E0
- .4byte _081167EC
- .4byte _081167FC
- .4byte _0811680C
- .4byte _0811681C
- .4byte _0811682C
- .4byte _0811682C
-_081167B4:
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x00000b0c
- b _08116830
- .pool
-_081167C4:
- ldr r1, =gBattleAnimArgs
- movs r0, 0x9E
- lsls r0, 4
- b _08116830
- .pool
-_081167D0:
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x00002f1e
- b _08116830
- .pool
-_081167E0:
- ldr r1, =gBattleAnimArgs
- movs r0, 0x90
- lsls r0, 7
- b _08116830
- .pool
-_081167EC:
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x00007ecb
- b _08116830
- .pool
-_081167FC:
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x00007ecb
- b _08116830
- .pool
-_0811680C:
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x00002a16
- b _08116830
- .pool
-_0811681C:
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x00000d2e
- b _08116830
- .pool
-_0811682C:
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x00007fff
-_08116830:
- strh r0, [r1, 0x8]
-_08116832:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_8116874
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811675C
-
- thumb_func_start AnimTask_BlendParticle
-AnimTask_BlendParticle: @ 8116848
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- adds r0, r4, 0
- bl sub_8116874
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_BlendParticle
-
- thumb_func_start sub_8116874
-sub_8116874: @ 8116874
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r3
- strh r1, [r2, 0x8]
- lsrs r1, 16
- strh r1, [r2, 0xA]
- ldr r3, =gBattleAnimArgs
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x10]
- ldrh r1, [r3, 0x8]
- strh r1, [r2, 0x12]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0x1C]
- ldr r1, =sub_81168B8
- str r1, [r2]
- bl _call_via_r1
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116874
-
- thumb_func_start sub_81168B8
-sub_81168B8: @ 81168B8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r2, =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1A]
- mov r8, r0
- movs r4, 0x1A
- ldrsh r1, [r3, r4]
- movs r4, 0xC
- ldrsh r0, [r3, r4]
- mov r9, r2
- cmp r1, r0
- bne _0811694E
- strh r6, [r3, 0x1A]
- movs r0, 0x8
- ldrsh r4, [r3, r0]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- lsls r0, 16
- orrs r4, r0
- mov r8, r5
- cmp r4, 0
- beq _0811691A
- adds r5, r3, 0
-_081168F8:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _0811690C
- ldrb r2, [r5, 0x1C]
- ldrh r3, [r5, 0x12]
- adds r0, r6, 0
- movs r1, 0x10
- bl BlendPalette
-_0811690C:
- adds r0, r6, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r4, 1
- cmp r4, 0
- bne _081168F8
-_0811691A:
- mov r4, r8
- adds r0, r4, r7
- lsls r0, 3
- mov r1, r9
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- movs r4, 0x1C
- ldrsh r3, [r2, r4]
- movs r4, 0x10
- ldrsh r1, [r2, r4]
- cmp r3, r1
- bge _0811693C
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- b _08116954
- .pool
-_0811693C:
- cmp r3, r1
- ble _08116946
- subs r0, 0x1
- strh r0, [r2, 0x1C]
- b _08116954
-_08116946:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _08116954
-_0811694E:
- mov r0, r8
- adds r0, 0x1
- strh r0, [r3, 0x1A]
-_08116954:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81168B8
-
- thumb_func_start sub_8116960
-sub_8116960: @ 8116960
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, =gBattleAnimArgs
- ldrb r0, [r4]
- ldrb r1, [r4, 0x2]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrb r4, [r4, 0x8]
- str r4, [sp]
- bl BeginHardwarePaletteFade
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_81169A0
- str r1, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116960
-
- thumb_func_start sub_81169A0
-sub_81169A0: @ 81169A0
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _081169B8
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_081169B8:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81169A0
-
- thumb_func_start sub_81169C0
-sub_81169C0: @ 81169C0
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r1, r0
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2]
- movs r3, 0
- strh r0, [r1, 0x8]
- strh r3, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x4]
- strh r0, [r1, 0xE]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0x10]
- strh r3, [r1, 0x12]
- ldr r0, =sub_81169F8
- str r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_81169C0
-
- thumb_func_start sub_81169F8
-sub_81169F8: @ 81169F8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _08116ABC
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _08116A28
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _08116ACA
- .pool
-_08116A28:
- ldrb r0, [r4, 0x8]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- blt _08116AA6
- ldr r6, =gSprites
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r6
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- movs r2, 0x2
- cmp r0, 0
- beq _08116A50
- movs r2, 0x1
-_08116A50:
- lsls r2, 2
- ldrb r1, [r3, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r3, 0x5]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0xE]
- strh r1, [r0, 0x2E]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x30]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- strh r1, [r0, 0x32]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =sub_8116AD0
- str r1, [r0]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
-_08116AA6:
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- strh r0, [r4, 0xA]
- b _08116ACA
- .pool
-_08116ABC:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08116ACA
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_08116ACA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_81169F8
-
- thumb_func_start sub_8116AD0
-sub_8116AD0: @ 8116AD0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _08116AE4
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _08116B08
-_08116AE4:
- ldr r3, =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_08116B08:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116AD0
-
- thumb_func_start sub_8116B14
-sub_8116B14: @ 8116B14
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, =gBattle_WIN0H
- strh r7, [r0]
- ldr r0, =gBattle_WIN0V
- strh r7, [r0]
- ldr r1, =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, =0x00000c08
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0xA
- bl GetGpuReg
- add r4, sp, 0x10
- strh r0, [r4]
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r4]
- mov r2, sp
- adds r2, 0x11
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08116BA2
- ldrb r1, [r4]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
-_08116BA2:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _08116C26
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08116C26
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _08116BD2
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _08116C26
-_08116BD2:
- ldrb r0, [r5]
- movs r6, 0x2
- eors r0, r6
- bl IsBattlerSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08116C26
- ldr r3, =gSprites
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- movs r7, 0x1
-_08116C26:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08116C64
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldrh r5, [r0]
- b _08116CAC
- .pool
-_08116C64:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08116C90
- ldr r1, =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- b _08116CA0
- .pool
-_08116C90:
- ldr r1, =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
-_08116CA0:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
-_08116CAC:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_80A89C8
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- mov r0, sp
- bl sub_80A6B30
- ldr r1, =gUnknown_08C20684
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08C20668
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r0, =gUnknown_08597418
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- adds r1, 0x1
- movs r2, 0x2
- bl LoadPalette
- ldr r2, =gBattle_BG1_X
- ldr r0, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r2, =gBattle_BG1_Y
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r1, =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- strh r7, [r0, 0x14]
- ldr r1, =sub_8116D64
- str r1, [r0]
- add sp, 0x14
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116B14
-
- thumb_func_start sub_8116D64
-sub_8116D64: @ 8116D64
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0x1C]
- adds r0, 0x4
- movs r1, 0
- mov r8, r1
- strh r0, [r5, 0x1C]
- ldr r7, =gBattle_BG1_Y
- ldrh r2, [r7]
- subs r1, r2, 0x4
- strh r1, [r7]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _08116E86
- mov r0, r8
- strh r0, [r5, 0x1C]
- adds r0, r2, 0
- adds r0, 0x3C
- strh r0, [r7]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x1
- strh r0, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _08116E86
- movs r0, 0
- bl sub_80A477C
- ldr r0, =gBattle_WIN0H
- mov r1, r8
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- ldr r4, =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08116DF6
- movs r0, 0xA
- bl GetGpuReg
- add r1, sp, 0x10
- strh r0, [r1]
- ldrb r2, [r1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- ldrh r1, [r1]
- movs r0, 0xA
- bl SetGpuReg
-_08116DF6:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0
- bl GetAnimBattlerSpriteId
- ldr r4, =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_80A6C68
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _08116E7C
- ldr r2, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_08116E7C:
- mov r2, r8
- strh r2, [r7]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08116E86:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116D64
-
- thumb_func_start sub_8116EB4
-sub_8116EB4: @ 8116EB4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, =gUnknown_0203A110
- movs r0, 0x18
- bl AllocZeroed
- str r0, [r4]
- movs r2, 0
- ldr r3, =gBattleAnimArgs
-_08116EC8:
- ldr r1, [r4]
- lsls r0, r2, 1
- adds r1, 0x4
- adds r1, r0
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _08116EC8
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_8116F04
- str r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116EB4
-
- thumb_func_start sub_8116F04
-sub_8116F04: @ 8116F04
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, =gUnknown_0203A110
- ldr r1, [r0]
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _08116F24
- ldr r0, =gBattleAnimAttacker
- b _08116F26
- .pool
-_08116F24:
- ldr r0, =gBattleAnimTarget
-_08116F26:
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r4, =gUnknown_0203A110
- ldr r2, [r4]
- ldrb r0, [r2]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08116F56
- ldr r1, [r4]
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _08116F5C
- ldrb r0, [r1, 0x1]
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _08116F5C
-_08116F56:
- ldr r1, [r4]
- movs r0, 0
- strh r0, [r1, 0xA]
-_08116F5C:
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08116FBA
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_08116FBA:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _08117036
- ldr r4, =gUnknown_0203A110
- ldr r1, [r4]
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _08117036
- ldrb r0, [r1]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _08116FEC
- ldr r0, [r4]
- ldrb r0, [r0]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- bne _08117036
-_08116FEC:
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl IsBattlerSpriteVisible
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _08117036
- ldr r3, =gSprites
- ldr r1, =gBattlerSpriteIds
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, [r4]
- strb r5, [r0, 0x2]
-_08117036:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08117078
- ldr r0, =gUnknown_0203A110
- ldr r1, [r0]
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldrh r0, [r0]
- b _081170C4
- .pool
-_08117078:
- ldr r4, =gUnknown_0203A110
- ldr r0, [r4]
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081170A8
- ldr r1, =gBattlerPartyIndexes
- ldr r0, [r4]
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- b _081170BA
- .pool
-_081170A8:
- ldr r1, =gBattlerPartyIndexes
- ldr r0, [r4]
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
-_081170BA:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- ldr r1, [r4]
-_081170C4:
- strh r0, [r1, 0x14]
- ldr r0, =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_81170EC
- str r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8116F04
-
- thumb_func_start sub_81170EC
-sub_81170EC: @ 81170EC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- mov r8, r0
- ldr r6, =gBattlerSpriteIds
- ldr r4, =gUnknown_0203A110
- ldr r2, [r4]
- ldrb r0, [r2]
- adds r1, r0, r6
- ldrb r1, [r1]
- ldrh r2, [r2, 0x14]
- bl sub_80A89C8
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, [r4]
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _0811712E
- ldrb r0, [r2, 0x1]
- adds r1, r0, r6
- ldrb r1, [r1]
- ldrh r2, [r2, 0x14]
- bl sub_80A89C8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
-_0811712E:
- mov r0, sp
- bl sub_80A6B30
- ldr r0, [r4]
- movs r4, 0x4
- ldrsh r0, [r0, r4]
- cmp r0, 0
- bne _08117158
- ldr r1, =gUnknown_08C2D930
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- b _08117162
- .pool
-_08117158:
- ldr r1, =gUnknown_08C2DA4C
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
-_08117162:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08C2D720
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r0, =gUnknown_0203A110
- ldr r0, [r0]
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0x6
- bhi _081171F8
- lsls r0, 2
- ldr r1, =_08117198
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08117198:
- .4byte _081171B4
- .4byte _081171BC
- .4byte _081171C4
- .4byte _081171CC
- .4byte _081171D4
- .4byte _081171DC
- .4byte _081171E4
-_081171B4:
- ldr r0, =gUnknown_08C2DB88
- b _081171E6
- .pool
-_081171BC:
- ldr r0, =gUnknown_08C2DB68
- b _081171E6
- .pool
-_081171C4:
- ldr r0, =gUnknown_08C2DBA8
- b _081171E6
- .pool
-_081171CC:
- ldr r0, =gUnknown_08C2DBC8
- b _081171E6
- .pool
-_081171D4:
- ldr r0, =gUnknown_08C2DC08
- b _081171E6
- .pool
-_081171DC:
- ldr r0, =gUnknown_08C2DC28
- b _081171E6
- .pool
-_081171E4:
- ldr r0, =gUnknown_08C2DC48
-_081171E6:
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _08117206
- .pool
-_081171F8:
- ldr r0, =gUnknown_08C2DBE8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_08117206:
- ldr r3, =gBattle_BG1_X
- movs r2, 0
- strh r2, [r3]
- ldr r0, =gBattle_BG1_Y
- strh r2, [r0]
- ldr r1, =gUnknown_0203A110
- ldr r0, [r1]
- movs r4, 0x4
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0x1
- bne _08117248
- movs r0, 0x40
- strh r0, [r3]
- ldr r2, =gTasks
- lsls r3, r5, 2
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- ldr r1, =0x0000fffd
- b _08117254
- .pool
-_08117248:
- ldr r2, =gTasks
- lsls r3, r5, 2
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x3
-_08117254:
- strh r1, [r0, 0xA]
- ldr r0, [r4]
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08117274
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0xA
- strh r1, [r0, 0x10]
- movs r1, 0x14
- b _08117280
- .pool
-_08117274:
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0xD
- strh r1, [r0, 0x10]
- movs r1, 0x1E
-_08117280:
- strh r1, [r0, 0x12]
- adds r1, r3, r5
- lsls r1, 3
- adds r1, r2
- strh r7, [r1, 0x8]
- ldr r3, [r4]
- ldrh r0, [r3, 0xA]
- strh r0, [r1, 0xC]
- mov r4, r8
- strh r4, [r1, 0xE]
- ldrb r0, [r3, 0x2]
- strh r0, [r1, 0x14]
- ldr r2, =gBattlerSpriteIds
- ldrb r0, [r3, 0x1]
- adds r0, r2
- ldrb r0, [r0]
- strh r0, [r1, 0x16]
- ldr r0, =sub_81172EC
- str r0, [r1]
- movs r1, 0x4
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _081172CC
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning2
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xEF
- bl PlaySE12WithPanning
- b _081172E0
- .pool
-_081172CC:
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning2
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xF5
- bl PlaySE12WithPanning
-_081172E0:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81170EC
-
- thumb_func_start sub_81172EC
-sub_81172EC: @ 81172EC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, =gBattle_BG1_Y
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- movs r0, 0x26
- ldrsh r2, [r5, r0]
- cmp r2, 0x1
- beq _08117362
- cmp r2, 0x1
- bgt _08117320
- cmp r2, 0
- beq _0811732A
- b _08117478
- .pool
-_08117320:
- cmp r2, 0x2
- beq _08117378
- cmp r2, 0x3
- beq _081173B6
- b _08117478
-_0811732A:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- cmp r0, 0
- bgt _08117338
- b _08117478
-_08117338:
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- adds r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- beq _08117360
- b _08117478
-_08117360:
- b _081173AE
-_08117362:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x12
- ldrsh r1, [r5, r2]
- cmp r0, r1
- beq _08117376
- b _08117478
-_08117376:
- b _081173AE
-_08117378:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- cmp r0, 0
- ble _08117478
- movs r0, 0
- strh r0, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- subs r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08117478
- movs r0, 0
- bl sub_80A477C
-_081173AE:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- b _08117478
-_081173B6:
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- ldr r4, =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _081173E6
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_081173E6:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _0811743A
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_0811743A:
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _08117466
- movs r2, 0x16
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_08117466:
- ldr r4, =gUnknown_0203A110
- ldr r0, [r4]
- bl Free
- movs r0, 0
- str r0, [r4]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08117478:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81172EC
-
- thumb_func_start sub_8117494
-sub_8117494: @ 8117494
- push {r4-r6,lr}
- sub sp, 0xC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80A76C4
- adds r6, r0, 0
- movs r1, 0
- bl sub_81175C4
- ldr r0, =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- lsrs r0, r6, 16
- movs r5, 0
- strh r0, [r4, 0x24]
- str r5, [sp]
- str r5, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80A75AC
- adds r6, r0, 0
- ldr r1, =0x0000ffff
- ands r6, r1
- adds r0, r6, 0
- bl sub_81175C4
- strh r6, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r0, =sub_8117500
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117494
-
- thumb_func_start sub_8117500
-sub_8117500: @ 8117500
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _08117544
- cmp r1, 0x1
- bgt _08117528
- cmp r1, 0
- beq _0811752E
- b _081175BE
- .pool
-_08117528:
- cmp r1, 0x2
- beq _081175B8
- b _081175BE
-_0811752E:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _081175BE
- strh r1, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0xC]
- b _081175AC
-_08117544:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081175BE
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- movs r5, 0
- movs r6, 0x1
-_08117560:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _0811757A
- lsls r0, r5, 20
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- ldr r3, =0x0000ffff
- bl BlendPalette
-_0811757A:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _0811759A
- lsls r0, r5, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- movs r3, 0
- bl BlendPalette
-_0811759A:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _08117560
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081175BE
-_081175AC:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _081175BE
- .pool
-_081175B8:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_081175BE:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8117500
-
- thumb_func_start sub_81175C4
-sub_81175C4: @ 81175C4
- push {r4-r6,lr}
- adds r3, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- movs r2, 0
-_081175CE:
- movs r0, 0x1
- ands r0, r3
- lsrs r4, r3, 1
- adds r5, r2, 0x1
- cmp r0, 0
- beq _081175FA
- lsls r0, r2, 20
- lsrs r2, r0, 16
- adds r0, r2, 0
- adds r0, 0x10
- cmp r2, r0
- bge _081175FA
- ldr r1, =gPlttBufferFaded
- adds r3, r0, 0
-_081175EA:
- lsls r0, r2, 1
- adds r0, r1
- strh r6, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- blt _081175EA
-_081175FA:
- adds r3, r4, 0
- lsls r0, r5, 16
- lsrs r2, r0, 16
- cmp r2, 0x1F
- bls _081175CE
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81175C4
-
- thumb_func_start sub_8117610
-sub_8117610: @ 8117610
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- movs r2, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r3, [r0]
- movs r5, 0x1
-_08117620:
- cmp r3, r2
- beq _0811762E
- adds r1, r2, 0
- adds r1, 0x10
- adds r0, r5, 0
- lsls r0, r1
- orrs r4, r0
-_0811762E:
- adds r2, 0x1
- cmp r2, 0x3
- bls _08117620
- movs r2, 0x5
- ldr r0, =gBattleAnimArgs
- adds r1, r0, 0
- adds r1, 0x8
-_0811763C:
- ldrh r0, [r1]
- strh r0, [r1, 0x2]
- subs r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _0811763C
- adds r0, r6, 0
- adds r1, r4, 0
- bl sub_8116874
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117610
-
- thumb_func_start sub_8117660
-sub_8117660: @ 8117660
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl sub_80A6DAC
- ldr r0, =sub_81176D8
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0811769C
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0811769C
- ldrh r0, [r4]
- negs r0, r0
- strh r0, [r4]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_0811769C:
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117660
-
- thumb_func_start sub_81176D8
-sub_81176D8: @ 81176D8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r3, [r1, 0xA]
- ldrh r0, [r1, 0x1C]
- adds r3, r0
- movs r4, 0
- mov r12, r4
- strh r3, [r1, 0x1C]
- ldrh r2, [r1, 0xC]
- ldrh r7, [r1, 0x1E]
- adds r2, r7
- strh r2, [r1, 0x1E]
- ldr r6, =gBattle_BG3_X
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r4, [r6]
- adds r0, r4
- strh r0, [r6]
- ldr r4, =gBattle_BG3_Y
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r7, [r4]
- adds r0, r7
- strh r0, [r4]
- movs r0, 0xFF
- ands r3, r0
- strh r3, [r1, 0x1C]
- ands r2, r0
- strh r2, [r1, 0x1E]
- ldr r0, =gBattleAnimArgs
- movs r3, 0xE
- ldrsh r2, [r0, r3]
- movs r7, 0xE
- ldrsh r0, [r1, r7]
- cmp r2, r0
- bne _0811773E
- mov r0, r12
- strh r0, [r6]
- strh r0, [r4]
- movs r0, 0x1
- bl sub_80A6DAC
- adds r0, r5, 0
- bl DestroyTask
-_0811773E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81176D8
-
- thumb_func_start AnimTask_IsAttackerOpponentSide
-AnimTask_IsAttackerOpponentSide: @ 8117754
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsAttackerOpponentSide
-
- thumb_func_start AnimTask_IsTargetOpponentSide
-AnimTask_IsTargetOpponentSide: @ 8117780
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- ldr r1, =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsTargetOpponentSide
-
- thumb_func_start AnimTask_IsTargetPartner
-AnimTask_IsTargetPartner: @ 81177AC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r5, =gBattleAnimArgs
- movs r4, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r2, [r0]
- movs r0, 0x2
- ldr r1, =gBattleAnimTarget
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bne _081177C8
- movs r4, 0x1
-_081177C8:
- strh r4, [r5, 0xE]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsTargetPartner
-
- thumb_func_start sub_81177E4
-sub_81177E4: @ 81177E4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r6, =gSprites
-_081177EE:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- cmp r4, r0
- beq _0811782C
- lsls r0, r4, 24
- lsrs r0, 24
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _0811782C
- ldr r0, =gBattlerSpriteIds
- adds r0, r4, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldr r1, =gBattleAnimArgs
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r3, [r1]
- ands r3, r0
- lsls r3, 2
- ldrb r0, [r2]
- movs r7, 0x5
- negs r7, r7
- adds r1, r7, 0
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
-_0811782C:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _081177EE
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81177E4
-
- thumb_func_start sub_8117854
-sub_8117854: @ 8117854
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- ldr r1, [sp, 0x44]
- ldr r4, [sp, 0x48]
- ldr r5, [sp, 0x4C]
- ldr r6, [sp, 0x50]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r2, 16
- lsrs r2, 16
- str r2, [sp, 0x14]
- lsls r3, 24
- lsrs r7, r3, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp, 0x18]
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp, 0x1C]
- lsls r6, 24
- lsrs r6, 24
- mov r10, r6
- movs r0, 0
- str r0, [sp, 0x20]
- movs r0, 0x2
- adds r6, r7, 0
- eors r6, r0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _081178B6
- mov r1, r8
- cmp r1, 0
- beq _081178BA
- adds r0, r6, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _081178BA
-_081178B6:
- movs r2, 0
- mov r8, r2
-_081178BA:
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_WIN0V
- strh r1, [r0]
- ldr r1, =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =0x00003f3d
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0xA
- bl GetGpuReg
- add r4, sp, 0x10
- strh r0, [r4]
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- mov r2, sp
- adds r2, 0x11
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r2]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r2]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08117930
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_08117930:
- ldrh r1, [r4]
- movs r0, 0xA
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08117964
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldrh r4, [r0]
- b _081179A2
- .pool
-_08117964:
- adds r0, r7, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08117988
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- b _08117996
- .pool
-_08117988:
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
-_08117996:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_081179A2:
- ldr r5, =gBattlerSpriteIds
- adds r0, r7, r5
- ldrb r1, [r0]
- adds r0, r7, 0
- adds r2, r4, 0
- bl sub_80A89C8
- lsls r0, 24
- lsrs r7, r0, 24
- mov r0, r8
- cmp r0, 0
- beq _081179CC
- adds r0, r6, r5
- ldrb r1, [r0]
- adds r0, r6, 0
- adds r2, r4, 0
- bl sub_80A89C8
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x20]
-_081179CC:
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldr r1, [sp, 0x58]
- movs r2, 0
- bl sub_80A6D60
- mov r0, sp
- ldrb r0, [r0, 0x9]
- mov r1, sp
- ldrh r2, [r1, 0xA]
- ldr r1, [sp, 0x54]
- bl sub_80A6CC0
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- ldr r0, [sp, 0x5C]
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- ldr r1, =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r1, sp
- ldrh r1, [r1, 0x14]
- strh r1, [r0, 0xA]
- mov r2, sp
- ldrh r2, [r2, 0x18]
- strh r2, [r0, 0x10]
- mov r1, r10
- strh r1, [r0, 0x12]
- mov r2, sp
- ldrh r2, [r2, 0x1C]
- strh r2, [r0, 0x14]
- strh r7, [r0, 0x8]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x20]
- strh r2, [r0, 0xE]
- ldr r1, =sub_8117A60
- str r1, [r0]
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117854
-
- thumb_func_start sub_8117A60
-sub_8117A60: @ 8117A60
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r0, 0xA
- ldrsh r2, [r3, r0]
- adds r5, r1, 0
- cmp r2, 0
- bge _08117A7E
- negs r2, r2
-_08117A7E:
- ldrh r0, [r3, 0x22]
- adds r4, r0, r2
- strh r4, [r3, 0x22]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bge _08117AA4
- ldr r2, =gBattle_BG1_Y
- lsls r1, r4, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- b _08117AB0
- .pool
-_08117AA4:
- ldr r1, =gBattle_BG1_Y
- lsls r0, r4, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
-_08117AB0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r5
- ldrh r1, [r5, 0x22]
- movs r0, 0xFF
- ands r0, r1
- movs r2, 0
- strh r0, [r5, 0x22]
- movs r3, 0x26
- ldrsh r0, [r5, r3]
- cmp r0, 0x1
- beq _08117B1A
- cmp r0, 0x1
- bgt _08117AD8
- cmp r0, 0
- beq _08117ADE
- b _08117C0C
- .pool
-_08117AD8:
- cmp r0, 0x2
- beq _08117B34
- b _08117C0C
-_08117ADE:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r5, r3]
- cmp r0, r1
- bge _08117AF2
- b _08117C0C
-_08117AF2:
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- adds r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x20
- ldrsh r1, [r5, r0]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bne _08117C0C
- b _08117B2C
-_08117B1A:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r5, r3]
- cmp r0, r1
- bne _08117C0C
-_08117B2C:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
- b _08117C0C
-_08117B34:
- ldrh r0, [r5, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r5, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r5, r3]
- cmp r0, r1
- blt _08117C0C
- strh r2, [r5, 0x1E]
- ldrh r1, [r5, 0x20]
- subs r1, 0x1
- strh r1, [r5, 0x20]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x20
- ldrsh r4, [r5, r0]
- cmp r4, 0
- bne _08117C0C
- movs r0, 0
- bl sub_80A477C
- ldr r0, =gBattle_WIN0H
- strh r4, [r0]
- ldr r0, =gBattle_WIN0V
- strh r4, [r0]
- ldr r4, =0x00003f3f
- movs r0, 0x48
- adds r1, r4, 0
- bl SetGpuReg
- movs r0, 0x4A
- adds r1, r4, 0
- bl SetGpuReg
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08117BB2
- movs r0, 0xA
- bl GetGpuReg
- mov r1, sp
- strh r0, [r1]
- mov r2, sp
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- mov r0, sp
- ldrh r1, [r0]
- movs r0, 0xA
- bl SetGpuReg
-_08117BB2:
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r3, 0x8
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _08117C06
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_08117C06:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08117C0C:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117A60
-
- thumb_func_start AnimTask_GetBattleTerrain
-AnimTask_GetBattleTerrain: @ 8117C24
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gBattleAnimArgs
- ldr r1, =gBattleTerrain
- ldrb r1, [r1]
- strh r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_GetBattleTerrain
-
- thumb_func_start sub_8117C44
-sub_8117C44: @ 8117C44
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- str r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117C44
-
- thumb_func_start sub_8117C70
-sub_8117C70: @ 8117C70
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r6, =gMonSpritesGfxPtr
- ldr r0, [r6]
- movs r5, 0xBE
- lsls r5, 1
- adds r0, r5
- ldr r0, [r0]
- bl Free
- ldr r0, [r6]
- adds r0, r5
- movs r1, 0
- str r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117C70
-
- thumb_func_start sub_8117CA0
-sub_8117CA0: @ 8117CA0
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08117CE4
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80A75AC
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _08117CFC
- movs r2, 0x1
-_08117CD2:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _08117CD2
- b _08117CFC
- .pool
-_08117CE4:
- cmp r0, 0x1
- bne _08117CF0
- ldr r0, =gBattleAnimAttacker
- b _08117CF6
- .pool
-_08117CF0:
- cmp r0, 0x2
- bne _08117CFC
- ldr r0, =gBattleAnimTarget
-_08117CF6:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_08117CFC:
- ldr r0, =gMonSpritesGfxPtr
- ldr r1, [r0]
- ldr r0, =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r0, r2]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- ldr r1, [r1]
- lsls r0, 5
- adds r0, r1
- lsls r1, r4, 5
- ldr r2, =gPlttBufferUnfaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117CA0
-
- thumb_func_start sub_8117D3C
-sub_8117D3C: @ 8117D3C
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08117D80
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80A75AC
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _08117D98
- movs r2, 0x1
-_08117D6E:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _08117D6E
- b _08117D98
- .pool
-_08117D80:
- cmp r0, 0x1
- bne _08117D8C
- ldr r0, =gBattleAnimAttacker
- b _08117D92
- .pool
-_08117D8C:
- cmp r0, 0x2
- bne _08117D98
- ldr r0, =gBattleAnimTarget
-_08117D92:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_08117D98:
- lsls r0, r4, 5
- ldr r1, =gPlttBufferUnfaded
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r2, [r1]
- ldr r1, =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r1, r3]
- movs r3, 0xBE
- lsls r3, 1
- adds r2, r3
- ldr r2, [r2]
- lsls r1, 5
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117D3C
-
- thumb_func_start sub_8117DD8
-sub_8117DD8: @ 8117DD8
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08117E1C
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80A75AC
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _08117E34
- movs r2, 0x1
-_08117E0A:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _08117E0A
- b _08117E34
- .pool
-_08117E1C:
- cmp r0, 0x1
- bne _08117E28
- ldr r0, =gBattleAnimAttacker
- b _08117E2E
- .pool
-_08117E28:
- cmp r0, 0x2
- bne _08117E34
- ldr r0, =gBattleAnimTarget
-_08117E2E:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_08117E34:
- lsls r1, r4, 5
- ldr r0, =gPlttBufferUnfaded
- adds r0, r1, r0
- ldr r2, =gPlttBufferFaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117DD8
-
- thumb_func_start AnimTask_IsContest
-AnimTask_IsContest: @ 8117E60
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _08117E80
- ldr r1, =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
- b _08117E84
- .pool
-_08117E80:
- ldr r0, =gBattleAnimArgs
- strh r1, [r0, 0xE]
-_08117E84:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsContest
-
- thumb_func_start sub_8117E94
-sub_8117E94: @ 8117E94
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gBattleAnimAttacker
- ldr r1, =gBattlerTarget
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, =gBattleAnimTarget
- ldr r1, =gEffectBattler
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117E94
-
- thumb_func_start AnimTask_IsTargetSameSide
-AnimTask_IsTargetSameSide: @ 8117EC4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _08117EF8
- ldr r1, =gBattleAnimArgs
- movs r0, 0x1
- b _08117EFC
- .pool
-_08117EF8:
- ldr r1, =gBattleAnimArgs
- movs r0, 0
-_08117EFC:
- strh r0, [r1, 0xE]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsTargetSameSide
-
- thumb_func_start sub_8117F10
-sub_8117F10: @ 8117F10
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gBattleAnimTarget
- ldr r1, =gBattlerTarget
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117F10
-
- thumb_func_start sub_8117F30
-sub_8117F30: @ 8117F30
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gBattleAnimAttacker
- ldr r1, =gBattlerAttacker
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, =gBattleAnimTarget
- ldr r1, =gEffectBattler
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117F30
-
- thumb_func_start sub_8117F60
-sub_8117F60: @ 8117F60
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08117F78
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _08117FB4
-_08117F78:
- ldr r0, =gTasks
- lsls r3, r4, 2
- adds r3, r4
- lsls r3, 3
- adds r3, r0
- ldr r0, =gBattleSpritesDataPtr
- ldr r4, [r0]
- ldr r2, =gBattleAnimAttacker
- ldrb r0, [r2]
- ldr r1, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- lsls r0, 31
- lsrs r0, 31
- strh r0, [r3, 0x8]
- ldrb r1, [r2]
- ldr r0, [r4]
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1]
- movs r2, 0x1
- orrs r0, r2
- strb r0, [r1]
- ldr r0, =sub_8117FD0
- str r0, [r3]
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_08117FB4:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117F60
-
- thumb_func_start sub_8117FD0
-sub_8117FD0: @ 8117FD0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bne _08118014
- ldr r0, =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, =gBattleAnimAttacker
- ldrb r3, [r0]
- ldr r0, [r1]
- lsls r3, 2
- adds r3, r0
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrb r0, [r0, 0x8]
- movs r1, 0x1
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyTask
-_08118014:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8117FD0
-
- .align 2, 0
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index f0afce456..ca338ac9b 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -2921,7 +2921,7 @@ SkyAttackEnd:
SkyAttackSetUp:
monbg ANIM_DEF_PARTNER
setalpha 12, 11
- createvisualtask AnimTask_IsTargetPartner, 5, ARG_RET_ID
+ createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID
jumpretfalse SkyAttackSetUpAgainstOpponent
goto SkyAttackSetUpAgainstPartner
SkyAttackSetUpAgainstOpponent:
@@ -3125,7 +3125,7 @@ Move_MACH_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_ATK_PARTNER
- createvisualtask AnimTask_IsAttackerOpponentSide, 2
+ createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue MachPunchAgainstPlayer
fadetobg BG_HIGHSPEED_OPPONENT
MachPunchContinue:
@@ -3385,7 +3385,7 @@ Move_MOONLIGHT:
Move_EXTREME_SPEED:
loadspritegfx ANIM_TAG_SPEED_DUST
loadspritegfx ANIM_TAG_IMPACT
- createvisualtask AnimTask_IsAttackerOpponentSide, 2
+ createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue ExtremeSpeedAgainstPlayer
fadetobg BG_HIGHSPEED_OPPONENT
ExtremeSpeedContinue:
@@ -3871,13 +3871,13 @@ Move_CAMOUFLAGE:
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 16, 0
- createvisualtask sub_811675C, 5, 2, 3, 0, 14
+ createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
delay 16
createvisualtask sub_81136E8, 2, 4
playsewithpan SE_W185, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 8
- createvisualtask sub_811675C, 5, 2, 0, 0, 0
+ createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
waitforvisualfinish
createvisualtask sub_81137E4, 2, 1
waitforvisualfinish
@@ -5518,7 +5518,7 @@ SolarBeamUnleash1:
Move_BLIZZARD:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
- createvisualtask AnimTask_IsAttackerOpponentSide, 2
+ createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue BlizzardAgainstPlayer
fadetobg BG_HIGHSPEED_OPPONENT
BlizzardContinue:
@@ -9158,7 +9158,7 @@ Move_SILVER_WIND:
monbgprio_29
delay 0
createvisualtask sub_8116664, 10, 1, 0, 0, 4, RGB_BLACK
- createvisualtask AnimTask_IsTargetOpponentSide, 2
+ createvisualtask AnimTask_GetTargetSide, 2
jumprettrue SilverWindOnPlayer
fadetobg BG_BUG_OPPONENT
waitbgfadeout
diff --git a/include/battle.h b/include/battle.h
index 90bef24ac..70b1856a8 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -660,7 +660,7 @@ struct MonSpritesGfx
u8 field_F4[0x80];
u8 *barFontGfx;
void *field_178;
- void *field_17C;
+ u16 *field_17C;
};
// All battle variables are declared in battle_main.c
@@ -769,4 +769,17 @@ extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG0_X;
+extern u16 gBattle_BG0_Y;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+
#endif // GUARD_BATTLE_H
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 653be10b8..e164cef7a 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -9,7 +9,7 @@ enum
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
BG_ANIM2,
- BG_ANIM3,
+ BG_ANIM_CHAR_BASE_BLOCK,
BG_ANIM_PRIORITY,
BG_ANIM_5,
BG_ANIM_6
@@ -64,6 +64,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
s16 KeepPanInRange(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
+void sub_80A477C(bool8);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
@@ -87,6 +88,15 @@ void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void sub_80A6E14(struct Sprite *sprite);
void sub_80A7270(u8 spriteId, u8 objMode);
void sub_80A73A0(u8 spriteId);
+u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
+u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
+u8 sub_80A77AC(u8 a1);
+s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
+void obj_delete_but_dont_free_vram(struct Sprite*);
+u8 sub_80A89C8(int, u8, int);
+void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
+void sub_80A6CC0(u32, const void*, u32);
+void sub_80A6DAC(bool8);
enum
{
@@ -127,6 +137,11 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
+// battle_anim_utility_funcs.s
+void sub_8116EB4(u8);
+
+u32 sub_811583C(s16);
+
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
extern const struct OamData gUnknown_08524944;
diff --git a/include/contest.h b/include/contest.h
index d62d33ab7..502d44b90 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -239,7 +239,7 @@ struct Shared18000
struct ContestStruct_field_18
{
- u16 unk0;
+ u16 species;
u16 unk2;
u8 unk4_0:1;
u8 unk5;
diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h
index 03faa1a87..c20b69886 100644
--- a/include/gba/io_reg.h
+++ b/include/gba/io_reg.h
@@ -565,12 +565,14 @@
#define WINOUT_WIN01_BG1 (1 << 1)
#define WINOUT_WIN01_BG2 (1 << 2)
#define WINOUT_WIN01_BG3 (1 << 3)
+#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3)
#define WINOUT_WIN01_OBJ (1 << 4)
#define WINOUT_WIN01_CLR (1 << 5)
#define WINOUT_WINOBJ_BG0 (1 << 8)
#define WINOUT_WINOBJ_BG1 (1 << 9)
#define WINOUT_WINOBJ_BG2 (1 << 10)
#define WINOUT_WINOBJ_BG3 (1 << 11)
+#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3)
#define WINOUT_WINOBJ_OBJ (1 << 12)
#define WINOUT_WINOBJ_CLR (1 << 13)
diff --git a/include/graphics.h b/include/graphics.h
index a2c86a67d..a3af44ad7 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4697,6 +4697,20 @@ extern const u32 gBattleAnimBackgroundTilemap_17[];
extern const u32 gBattleAnimBackgroundTilemap_20[];
extern const u32 gBattleAnimBackgroundTilemap_21[];
+extern const u32 gUnknown_08C20668[];
+extern const u32 gUnknown_08C20684[];
+extern const u32 gBattleStatMask_Gfx[];
+extern const u32 gBattleStatMask1_Tilemap[];
+extern const u32 gBattleStatMask2_Tilemap[];
+extern const u32 gBattleStatMask1_Pal[];
+extern const u32 gBattleStatMask2_Pal[];
+extern const u32 gBattleStatMask3_Pal[];
+extern const u32 gBattleStatMask4_Pal[];
+extern const u32 gBattleStatMask5_Pal[];
+extern const u32 gBattleStatMask6_Pal[];
+extern const u32 gBattleStatMask7_Pal[];
+extern const u32 gBattleStatMask8_Pal[];
+
extern const u32 gUnknown_08D9A88C[];
extern const u32 gContestMiscGfx[];
extern const u32 gContestAudienceGfx[];
diff --git a/ld_script.txt b/ld_script.txt
index 60867721d..486562547 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -173,7 +173,7 @@ SECTIONS {
asm/dark.o(.text);
asm/ground.o(.text);
asm/normal.o(.text);
- asm/battle_anim_utility_funcs.o(.text);
+ src/battle_anim_utility_funcs.o(.text);
asm/battle_intro.o(.text);
src/bike.o(.text);
src/easy_chat.o(.text);
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 5c34d6a43..e8720fcfb 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -20,14 +20,6 @@
#define ANIM_SPRITE_INDEX_COUNT 8
-extern u16 gBattle_WIN0H;
-extern u16 gBattle_WIN0V;
-extern u16 gBattle_WIN1H;
-extern u16 gBattle_WIN1V;
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
@@ -1502,7 +1494,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
else
{
for (i = 0; i < 4; i++)
- gAnimBattlerSpecies[i] = gContestResources->field_18->unk0;
+ gAnimBattlerSpecies[i] = gContestResources->field_18->species;
}
if (!isMoveAnim)
@@ -1959,7 +1951,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
battlerSpriteId = gBattlerSpriteIds[battlerId];
gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
- if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->unk0))
+ if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->species))
gBattle_BG1_X--;
gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
@@ -2017,7 +2009,7 @@ static void sub_80A46A0(void)
struct UnknownAnimStruct2 unknownStruct;
u16 *ptr;
- if (IsSpeciesNotUnown(gContestResources->field_18->unk0))
+ if (IsSpeciesNotUnown(gContestResources->field_18->species))
{
sub_80A6B30(&unknownStruct);
ptr = unknownStruct.unk4;
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index d213e4831..d8e422bb5 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -159,7 +159,7 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
if (shared19348.unk4_0)
species = shared19348.unk2;
else
- species = shared19348.unk0;
+ species = shared19348.species;
}
else
{
@@ -324,7 +324,7 @@ u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
if (shared19348.unk4_0)
species = shared19348.unk2;
else
- species = shared19348.unk0;
+ species = shared19348.species;
}
else
{
@@ -940,18 +940,18 @@ void sub_80A6BFC(struct UnknownAnimStruct2 *unk)
}
}
-void sub_80A6C68(u32 arg0)
+void sub_80A6C68(u32 bgId)
{
struct UnknownAnimStruct2 unkStruct;
- sub_80A6B90(&unkStruct, arg0);
+ sub_80A6B90(&unkStruct, bgId);
CpuFill32(0, unkStruct.bgTiles, 0x2000);
LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset);
FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 0x20, 0x40, 0x11);
CopyBgTilemapBufferToVram(unkStruct.bgId);
}
-void sub_80A6CC0(u32 bgId, void *src, u32 tilesOffset)
+void sub_80A6CC0(u32 bgId, const void *src, u32 tilesOffset)
{
CpuFill32(0, gUnknown_0202305C, 0x2000);
LZDecompressWram(src, gUnknown_0202305C);
@@ -1854,7 +1854,7 @@ u16 sub_80A7F18(u8 spriteId)
{
if (IsContest())
{
- species = shared19348.unk0;
+ species = shared19348.species;
return gMonBackPicCoords[species].y_offset;
}
else
@@ -2112,7 +2112,7 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
}
else
{
- species = shared19348.unk0;
+ species = shared19348.species;
personality = shared19348.unk8;
}
if (species == SPECIES_UNOWN)
diff --git a/src/battle_anim_80A9C70.c b/src/battle_anim_80A9C70.c
index 5401247b8..f1245a032 100644
--- a/src/battle_anim_80A9C70.c
+++ b/src/battle_anim_80A9C70.c
@@ -17,8 +17,6 @@ extern const u8 *const gBattleAnims_StatusConditions[];
extern const struct OamData gUnknown_08524904;
extern const struct OamData gUnknown_08524A3C;
-extern void sub_8116EB4(u8 taskId);
-
// This file's functions.
static void sub_80A9DB4(u8 taskId);
static void sub_80A9FD0(u8 taskId);
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index b49a6d03f..07fb604b8 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -131,7 +131,7 @@ void sub_8158D8C(u8 taskId)
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
- species = gContestResources->field_18->unk0;
+ species = gContestResources->field_18->species;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
@@ -177,7 +177,7 @@ void sub_8158E9C(u8 taskId)
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
- species = gContestResources->field_18->unk0;
+ species = gContestResources->field_18->species;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
@@ -281,7 +281,7 @@ void sub_81590B8(u8 taskId)
pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
- species = gContestResources->field_18->unk0;
+ species = gContestResources->field_18->species;
else
species = gAnimBattlerSpecies[gBattleAnimAttacker];
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index d9c574e73..11cf46ab5 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -1,6 +1,42 @@
#include "global.h"
#include "battle_anim.h"
+#include "contest.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "malloc.h"
+#include "palette.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "util.h"
#include "constants/rgb.h"
+#include "constants/songs.h"
+
+struct AnimStatsChangeData
+{
+ u8 battler1;
+ u8 battler2;
+ u8 higherPriority;
+ s16 data[8];
+ u16 species;
+};
+
+static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = {0};
+
+static void StartBlendAnimSpriteColor(u8, u32);
+static void AnimTask_BlendSpriteColor_Step2(u8);
+static void sub_81169A0(u8);
+static void sub_81169F8(u8);
+static void sub_8116AD0(struct Sprite*);
+static void sub_8116D64(u8);
+static void sub_8116F04(u8);
+static void sub_81170EC(u8);
+static void sub_81172EC(u8);
+static void sub_8117500(u8);
+static void sub_81175C4(u32, u16);
+static void sub_81176D8(u8);
+static void sub_8117A60(u8);
+static void sub_8117FD0(u8);
const u16 gUnknown_08597418 = RGB(31, 31, 31);
@@ -8,3 +44,1017 @@ const u16 gUnknown_08597418 = RGB(31, 31, 31);
// possibly some register offsets
const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e};
const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
+
+void sub_8116620(u8 taskId)
+{
+ u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
+ selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
+ (gBattleAnimArgs[0] >> 8) & 1,
+ (gBattleAnimArgs[0] >> 9) & 1,
+ (gBattleAnimArgs[0] >> 10) & 1);
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void sub_8116664(u8 taskId)
+{
+ u8 battler;
+ u32 selectedPalettes;
+ u8 animBattlers[2];
+
+ animBattlers[1] = 0xFF;
+ selectedPalettes = sub_811583C(1);
+ switch (gBattleAnimArgs[0])
+ {
+ case 2:
+ selectedPalettes = 0;
+ // fall through
+ case 0:
+ animBattlers[0] = gBattleAnimAttacker;
+ break;
+ case 3:
+ selectedPalettes = 0;
+ // fall through
+ case 1:
+ animBattlers[0] = gBattleAnimTarget;
+ break;
+ case 4:
+ animBattlers[0] = gBattleAnimAttacker;
+ animBattlers[1] = gBattleAnimTarget;
+ break;
+ case 5:
+ animBattlers[0] = 0xFF;
+ break;
+ case 6:
+ selectedPalettes = 0;
+ animBattlers[0] = BATTLE_PARTNER(gBattleAnimAttacker);
+ break;
+ case 7:
+ selectedPalettes = 0;
+ animBattlers[0] = BATTLE_PARTNER(gBattleAnimTarget);
+ break;
+ }
+
+ for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
+ {
+ if (battler != animBattlers[0] && battler != animBattlers[1] && IsBattlerSpriteVisible(battler))
+ selectedPalettes |= 0x10000 << sub_80A77AC(battler);
+ }
+
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void AnimTask_SetCamouflageBlend(u8 taskId)
+{
+ u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
+ switch (gBattleTerrain)
+ {
+ case BATTLE_TERRAIN_GRASS:
+ gBattleAnimArgs[4] = RGB(12, 24, 2);
+ break;
+ case BATTLE_TERRAIN_LONG_GRASS:
+ gBattleAnimArgs[4] = RGB(0, 15, 2);
+ break;
+ case BATTLE_TERRAIN_SAND:
+ gBattleAnimArgs[4] = RGB(30, 24, 11);
+ break;
+ case BATTLE_TERRAIN_UNDERWATER:
+ gBattleAnimArgs[4] = RGB(0, 0, 18);
+ break;
+ case BATTLE_TERRAIN_WATER:
+ gBattleAnimArgs[4] = RGB(11, 22, 31);
+ break;
+ case BATTLE_TERRAIN_POND:
+ gBattleAnimArgs[4] = RGB(11, 22, 31);
+ break;
+ case BATTLE_TERRAIN_MOUNTAIN:
+ gBattleAnimArgs[4] = RGB(22, 16, 10);
+ break;
+ case BATTLE_TERRAIN_CAVE:
+ gBattleAnimArgs[4] = RGB(14, 9, 3);
+ break;
+ case BATTLE_TERRAIN_BUILDING:
+ gBattleAnimArgs[4] = RGB(31, 31, 31);
+ break;
+ case BATTLE_TERRAIN_PLAIN:
+ gBattleAnimArgs[4] = RGB(31, 31, 31);
+ break;
+ }
+
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void AnimTask_BlendParticle(u8 taskId)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ u32 selectedPalettes = 1 << (paletteIndex + 16);
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes)
+{
+ gTasks[taskId].data[0] = selectedPalettes;
+ gTasks[taskId].data[1] = selectedPalettes >> 16;
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[10] = gBattleAnimArgs[2];
+ gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2;
+ gTasks[taskId].func(taskId);
+}
+
+static void AnimTask_BlendSpriteColor_Step2(u8 taskId)
+{
+ u32 selectedPalettes;
+ u16 singlePaletteMask = 0;
+
+ if (gTasks[taskId].data[9] == gTasks[taskId].data[2])
+ {
+ gTasks[taskId].data[9] = 0;
+ selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16);
+ while (selectedPalettes != 0)
+ {
+ if (selectedPalettes & 1)
+ BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]);
+ singlePaletteMask += 0x10;
+ selectedPalettes >>= 1;
+ }
+
+ if (gTasks[taskId].data[10] < gTasks[taskId].data[4])
+ gTasks[taskId].data[10]++;
+ else if (gTasks[taskId].data[10] > gTasks[taskId].data[4])
+ gTasks[taskId].data[10]--;
+ else
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[9]++;
+ }
+}
+
+void sub_8116960(u8 taskId)
+{
+ BeginHardwarePaletteFade(
+ gBattleAnimArgs[0],
+ gBattleAnimArgs[1],
+ gBattleAnimArgs[2],
+ gBattleAnimArgs[3],
+ gBattleAnimArgs[4]);
+
+ gTasks[taskId].func = sub_81169A0;
+}
+
+static void sub_81169A0(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81169C0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = gBattleAnimArgs[0];
+ task->data[1] = 0;
+ task->data[2] = gBattleAnimArgs[1];
+ task->data[3] = gBattleAnimArgs[2];
+ task->data[4] = gBattleAnimArgs[3];
+ task->data[5] = 0;
+ task->func = sub_81169F8;
+}
+
+static void sub_81169F8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[4])
+ {
+ if (task->data[1])
+ {
+ task->data[1]--;
+ }
+ else
+ {
+ task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]);
+ if (task->data[6] >= 0)
+ {
+ gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
+ gSprites[task->data[6]].data[0] = task->data[3];
+ gSprites[task->data[6]].data[1] = taskId;
+ gSprites[task->data[6]].data[2] = 5;
+ gSprites[task->data[6]].callback = sub_8116AD0;
+ task->data[5]++;
+ }
+
+ task->data[4]--;
+ task->data[1] = task->data[2];
+ }
+ }
+ else if (task->data[5] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_8116AD0(struct Sprite *sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+}
+
+void sub_8116B14(u8 taskId)
+{
+ u16 species;
+ int spriteId, newSpriteId;
+ u16 var0;
+ u16 bg1Cnt;
+ struct UnknownAnimStruct2 unknownStruct;
+
+ var0 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
+ bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
+ ((struct BgCnt *)&bg1Cnt)->priority = 0;
+ ((struct BgCnt *)&bg1Cnt)->screenSize = 0;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+
+ if (!IsContest())
+ {
+ ((struct BgCnt *)&bg1Cnt)->charBaseBlock = 1;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+ }
+
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
+ {
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority -= 1;
+ ((struct BgCnt *)&bg1Cnt)->priority = 1;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = gContestResources->field_18->species;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ }
+
+ spriteId = GetAnimBattlerSpriteId(0);
+ newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0);
+ sub_80A6CC0(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset);
+ LoadPalette(&gUnknown_08597418, unknownStruct.unk8 * 16 + 1, 2);
+
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].func = sub_8116D64;
+}
+
+static void sub_8116D64(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ struct Sprite *sprite;
+ u16 bg1Cnt;
+
+ gTasks[taskId].data[10] += 4;
+ gBattle_BG1_Y -= 4;
+ if (gTasks[taskId].data[10] == 64)
+ {
+ gTasks[taskId].data[10] = 0;
+ gBattle_BG1_Y += 64;
+ if (++gTasks[taskId].data[11] == 4)
+ {
+ sub_80A477C(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ if (!IsContest())
+ {
+ bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
+ ((struct BgCnt *)&bg1Cnt)->charBaseBlock = 0;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+ }
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
+ sprite = &gSprites[gTasks[taskId].data[0]];
+ DestroySprite(sprite);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
+
+ gBattle_BG1_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8116EB4(u8 taskId)
+{
+ u8 i;
+
+ sAnimStatsChangeData = AllocZeroed(sizeof(struct AnimStatsChangeData));
+ for (i = 0; i < 8; i++)
+ sAnimStatsChangeData->data[i] = gBattleAnimArgs[i];
+
+ gTasks[taskId].func = sub_8116F04;
+}
+
+static void sub_8116F04(u8 taskId)
+{
+ if (sAnimStatsChangeData->data[2] == 0)
+ sAnimStatsChangeData->battler1 = gBattleAnimAttacker;
+ else
+ sAnimStatsChangeData->battler1 = gBattleAnimTarget;
+
+ sAnimStatsChangeData->battler2 = BATTLE_PARTNER(sAnimStatsChangeData->battler1);
+ if (IsContest() || (sAnimStatsChangeData->data[3] && !IsBattlerSpriteVisible(sAnimStatsChangeData->battler2)))
+ sAnimStatsChangeData->data[3] = 0;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ if (IsDoubleBattle() && sAnimStatsChangeData->data[3] == 0)
+ {
+ if (GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsBattlerSpriteVisible(sAnimStatsChangeData->battler2) == TRUE)
+ {
+ gSprites[gBattlerSpriteIds[sAnimStatsChangeData->battler2]].oam.priority -= 1;
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ sAnimStatsChangeData->higherPriority = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ sAnimStatsChangeData->species = gContestResources->field_18->species;
+ }
+ else
+ {
+ if (GetBattlerSide(sAnimStatsChangeData->battler1) != B_SIDE_PLAYER)
+ sAnimStatsChangeData->species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
+ else
+ sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
+ }
+
+ gTasks[taskId].func = sub_81170EC;
+}
+
+static void sub_81170EC(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 spriteId, spriteId2;
+ u8 battlerSpriteId;
+
+ spriteId2 = 0;
+ battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1];
+ spriteId = sub_80A89C8(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
+ if (sAnimStatsChangeData->data[3])
+ {
+ battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
+ spriteId2 = sub_80A89C8(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
+ }
+
+ sub_80A6B30(&unknownStruct);
+ if (sAnimStatsChangeData->data[0] == 0)
+ sub_80A6D60(&unknownStruct, gBattleStatMask1_Tilemap, 0);
+ else
+ sub_80A6D60(&unknownStruct, gBattleStatMask2_Tilemap, 0);
+
+ sub_80A6CC0(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset);
+ switch (sAnimStatsChangeData->data[1])
+ {
+ case 0:
+ LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 1:
+ LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 3:
+ LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 4:
+ LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 5:
+ LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 6:
+ LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ default:
+ LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ }
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+
+ if (sAnimStatsChangeData->data[0] == 1)
+ {
+ gBattle_BG1_X = 64;
+ gTasks[taskId].data[1] = -3;
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 3;
+ }
+
+ if (sAnimStatsChangeData->data[4] == 0)
+ {
+ gTasks[taskId].data[4] = 10;
+ gTasks[taskId].data[5] = 20;
+ }
+ else
+ {
+ gTasks[taskId].data[4] = 13;
+ gTasks[taskId].data[5] = 30;
+ }
+
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[2] = sAnimStatsChangeData->data[3];
+ gTasks[taskId].data[3] = spriteId2;
+ gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority;
+ gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
+ gTasks[taskId].func = sub_81172EC;
+
+ if (sAnimStatsChangeData->data[0] == 0)
+ PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64));
+ else
+ PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64));
+}
+
+static void sub_81172EC(u8 taskId)
+{
+ gBattle_BG1_Y += gTasks[taskId].data[1];
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ > 0)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ > 0)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_80A477C(0);
+ gTasks[taskId].data[15]++;;
+ }
+ }
+ break;
+ case 3:
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ if (gTasks[taskId].data[2])
+ DestroySprite(&gSprites[gTasks[taskId].data[3]]);
+
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gTasks[taskId].data[7]].oam.priority++;
+
+ Free(sAnimStatsChangeData);
+ sAnimStatsChangeData = NULL;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8117494(u8 taskId)
+{
+ u32 selectedPalettes = sub_80A76C4(1, 1, 1, 1);
+ sub_81175C4(selectedPalettes, 0);
+ gTasks[taskId].data[14] = selectedPalettes >> 16;
+
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ sub_81175C4(selectedPalettes, 0xFFFF);
+ gTasks[taskId].data[15] = selectedPalettes;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].func = sub_8117500;
+}
+
+static void sub_8117500(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ task->data[2] = 16;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]--;
+
+ for (i = 0; i < 16; i++)
+ {
+ if ((task->data[15] >> i) & 1)
+ {
+ u16 paletteOffset = i * 16;
+ BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF);
+ }
+
+ if ((task->data[14] >> i) & 1)
+ {
+ u16 paletteOffset = i * 16 + 0x100;
+ BlendPalette(paletteOffset, 16, task->data[2], 0);
+ }
+ }
+
+ if (task->data[2] == 0)
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_81175C4(u32 selectedPalettes, u16 color)
+{
+ u16 i;
+
+ for (i = 0; i < 32; i++)
+ {
+ if (selectedPalettes & 1)
+ {
+ u16 curOffset = i * 16;
+ u16 paletteOffset = curOffset;
+ while (curOffset < paletteOffset + 16)
+ {
+ gPlttBufferFaded[curOffset] = color;
+ curOffset++;
+ }
+ }
+
+ selectedPalettes >>= 1;
+ }
+}
+
+void sub_8117610(u8 taskId)
+{
+ u32 battler;
+ int j;
+ u32 selectedPalettes = 0;
+
+ for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
+ {
+ if (gBattleAnimAttacker != battler)
+ selectedPalettes |= 1 << (battler + 16);
+ }
+
+ for (j = 5; j != 0; j--)
+ gBattleAnimArgs[j] = gBattleAnimArgs[j - 1];
+
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void sub_8117660(u8 taskId)
+{
+ u8 newTaskId;
+
+ sub_80A6DAC(0);
+ newTaskId = CreateTask(sub_81176D8, 5);
+ if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+
+ gTasks[newTaskId].data[1] = gBattleAnimArgs[0];
+ gTasks[newTaskId].data[2] = gBattleAnimArgs[1];
+ gTasks[newTaskId].data[3] = gBattleAnimArgs[3];
+ gTasks[newTaskId].data[0]++;
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_81176D8(u8 taskId)
+{
+ gTasks[taskId].data[10] += gTasks[taskId].data[1];
+ gTasks[taskId].data[11] += gTasks[taskId].data[2];
+ gBattle_BG3_X += gTasks[taskId].data[10] >> 8;
+ gBattle_BG3_Y += gTasks[taskId].data[11] >> 8;
+ gTasks[taskId].data[10] &= 0xFF;
+ gTasks[taskId].data[11] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80A6DAC(1);
+ DestroyTask(taskId);
+ }
+}
+
+void AnimTask_GetAttackerSide(u8 taskId)
+{
+ gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetTargetSide(u8 taskId)
+{
+ gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
+{
+ gBattleAnimArgs[7] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81177E4(u8 taskId)
+{
+ u16 battler;
+
+ for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
+ {
+ if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = gBattleAnimArgs[0];
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette)
+{
+ u16 species;
+ u8 spriteId, spriteId2;
+ u16 bg1Cnt;
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 battler2;
+
+ spriteId2 = 0;
+ battler2 = BATTLE_PARTNER(battler1);
+
+ if (IsContest() || (arg4 && !IsBattlerSpriteVisible(battler2)))
+ arg4 = 0;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
+ ((vBgCnt *)&bg1Cnt)->priority = 0;
+ ((vBgCnt *)&bg1Cnt)->screenSize = 0;
+ ((vBgCnt *)&bg1Cnt)->areaOverflowMode = 1;
+ if (!IsContest())
+ {
+ ((vBgCnt *)&bg1Cnt)->charBaseBlock = 1;
+ }
+
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+
+ if (IsContest())
+ {
+ species = gContestResources->field_18->species;
+ }
+ else
+ {
+ if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ }
+
+ spriteId = sub_80A89C8(battler1, gBattlerSpriteIds[battler1], species);
+ if (arg4)
+ spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D60(&unknownStruct, arg9, 0);
+ sub_80A6CC0(unknownStruct.bgId, arg8, unknownStruct.tilesOffset);
+ LoadCompressedPalette(palette, unknownStruct.unk8 << 4, 32);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gTasks[taskId].data[1] = arg2;
+ gTasks[taskId].data[4] = arg5;
+ gTasks[taskId].data[5] = arg7;
+ gTasks[taskId].data[6] = arg6;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[2] = arg4;
+ gTasks[taskId].data[3] = spriteId2;
+ gTasks[taskId].func = sub_8117A60;
+}
+
+static void sub_8117A60(u8 taskId)
+{
+ gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1];
+ if (gTasks[taskId].data[1] < 0)
+ gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8;
+ else
+ gBattle_BG1_Y += gTasks[taskId].data[13] >> 8;
+
+ gTasks[taskId].data[13] &= 0xFF;
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_80A477C(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ if (!IsContest())
+ {
+ u16 bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
+ ((vBgCnt *)&bg1Cnt)->charBaseBlock = 0;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+ }
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ if (gTasks[taskId].data[2])
+ DestroySprite(&gSprites[gTasks[taskId].data[3]]);
+
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void AnimTask_GetBattleTerrain(u8 taskId)
+{
+ gBattleAnimArgs[0] = gBattleTerrain;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117C44(u8 taskId)
+{
+ gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117C70(u8 taskId)
+{
+ Free(gMonSpritesGfxPtr->field_17C);
+ gMonSpritesGfxPtr->field_17C = NULL;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117CA0(u8 taskId)
+{
+ u32 selectedPalettes;
+ int paletteIndex = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ paletteIndex++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ paletteIndex = gBattleAnimAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ paletteIndex = gBattleAnimTarget + 16;
+ }
+
+ memcpy(&gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117D3C(u8 taskId)
+{
+ u32 selectedPalettes;
+ int paletteIndex = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ paletteIndex++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ paletteIndex = gBattleAnimAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ paletteIndex = gBattleAnimTarget + 16;
+ }
+
+ memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117DD8(u8 taskId)
+{
+ u32 selectedPalettes;
+ int paletteIndex = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ paletteIndex++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ paletteIndex = gBattleAnimAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ paletteIndex = gBattleAnimTarget + 16;
+ }
+
+ memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gPlttBufferFaded[paletteIndex * 16], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsContest(u8 taskId)
+{
+ if (IsContest())
+ gBattleAnimArgs[7] = 1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117E94(u8 taskId)
+{
+ gBattleAnimAttacker = gBattlerTarget;
+ gBattleAnimTarget = gEffectBattler;
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsTargetSameSide(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ gBattleAnimArgs[7] = 1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117F10(u8 taskId)
+{
+ gBattleAnimTarget = gBattlerTarget;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117F30(u8 taskId)
+{
+ gBattleAnimAttacker = gBattlerAttacker;
+ gBattleAnimTarget = gEffectBattler;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117F60(u8 taskId)
+{
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible;
+ gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = 1;
+ gTasks[taskId].func = sub_8117FD0;
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_8117FD0(u8 taskId)
+{
+ if (gBattleAnimArgs[7] == 0x1000)
+ {
+ gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
+ DestroyTask(taskId);
+ }
+}
diff --git a/src/battle_arena.c b/src/battle_arena.c
index 4b47dcaf1..c686ed791 100644
--- a/src/battle_arena.c
+++ b/src/battle_arena.c
@@ -22,9 +22,6 @@
#include "constants/battle_frontier.h"
#include "constants/moves.h"
-extern u16 gBattle_WIN0H;
-extern u16 gBattle_WIN0V;
-
extern const u32 gUnknown_08D854E8[];
extern const u16 gUnknown_08D855E8[];
diff --git a/src/battle_bg.c b/src/battle_bg.c
index bbe50cc70..51138040c 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -31,11 +31,6 @@ struct BattleBackground
const void *palette;
};
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
-
extern u8 GetCurrentMapBattleScene(void);
// .rodata
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index 0bf531c49..7589eb962 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -26,8 +26,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index d84c1d296..04554a81b 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -26,8 +26,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 2daee71db..72dfb7e6b 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -33,8 +33,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 28657901f..3fabf25f8 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -37,8 +37,6 @@
extern u8 gUnknown_0203CEE8;
extern u8 gUnknown_0203CEE9;
extern u8 gUnknown_0203CF00[];
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 26eb16ed5..0790cbbff 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -26,8 +26,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 3de09bb81..83c4965ea 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -28,8 +28,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u8 gUnknown_0203C7B4;
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index 108542269..cbb46a940 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -25,8 +25,6 @@
#include "constants/battle_anim.h"
#include "constants/songs.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203C7B4;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index a7ea04515..3f1542edb 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -23,9 +23,6 @@
#include "constants/battle_anim.h"
#include "constants/songs.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
-
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern void sub_81358F4(void);
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index a82d45fc4..922c5d80b 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -31,8 +31,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
extern struct UnusedControllerStruct gUnknown_02022D0C;
diff --git a/src/battle_dome.c b/src/battle_dome.c
index f0627e48d..c4cb24204 100644
--- a/src/battle_dome.c
+++ b/src/battle_dome.c
@@ -66,14 +66,6 @@ extern u16 GetFrontierBrainMonSpecies(u8);
extern void ReducePlayerPartyToThree(void);
extern u8 gUnknown_0203CEF8[];
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
-extern u16 gBattle_BG3_X;
-extern u16 gBattle_BG3_Y;
extern const u16 gBattleFrontierHeldItems[];
extern const struct FacilityMon gBattleFrontierMons[];
diff --git a/src/battle_main.c b/src/battle_main.c
index 97c0e26bb..4669e9123 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -69,18 +69,6 @@ struct UnknownPokemonStruct4
/*0x1D*/ u8 language;
};
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
-extern u16 gBattle_BG3_X;
-extern u16 gBattle_BG3_Y;
-extern u16 gBattle_WIN0H;
-extern u16 gBattle_WIN0V;
-extern u16 gBattle_WIN1H;
-extern u16 gBattle_WIN1V;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gUnknown_0203CF00[];
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 07ab81a02..5bd7de072 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -47,11 +47,6 @@
#include "battle_pike.h"
#include "battle_pyramid.h"
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
-extern u16 gBattle_BG3_X;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const u8* const gBattleScriptsForMoveEffects[];
diff --git a/src/battle_transition.c b/src/battle_transition.c
index 759f15eee..94b9e78f9 100644
--- a/src/battle_transition.c
+++ b/src/battle_transition.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "battle_transition.h"
#include "bg.h"
#include "decompress.h"
@@ -56,9 +57,6 @@ struct StructRectangularSpiral
typedef bool8 (*TransitionStateFunc)(struct Task *task);
typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
-
extern const struct OamData gEventObjectBaseOam_32x32;
extern void sub_80AC3D0(void);
diff --git a/src/contest.c b/src/contest.c
index 76e13781c..0c3a041b0 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -193,19 +193,6 @@ EWRAM_DATA struct ContestWinner gUnknown_02039F3C = {0};
u32 gContestRngValue;
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
-extern u16 gBattle_BG1_X;
-extern s16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
-extern u16 gBattle_BG3_X;
-extern u16 gBattle_BG3_Y;
-extern u16 gBattle_WIN0H;
-extern u16 gBattle_WIN0V;
-extern u16 gBattle_WIN1H;
-extern u16 gBattle_WIN1V;
-
extern const u16 gUnknown_08587C30[];
extern const struct BgTemplate gUnknown_08587F34[4];
extern const struct WindowTemplate gUnknown_08587F44[];
@@ -638,7 +625,8 @@ void sub_80D8108(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 1:
- if ((gBattle_BG1_Y += 7) <= 160)
+ (s16)gBattle_BG1_Y += 7;
+ if ((s16)gBattle_BG1_Y <= 160)
break;
gTasks[taskId].data[0]++;
break;
@@ -1915,9 +1903,9 @@ void sub_80DA6B4(u8 taskId)
void sub_80DA700(u8 taskId)
{
gBattle_BG1_Y -= 7;
- if (gBattle_BG1_Y < 0)
+ if ((s16)gBattle_BG1_Y < 0)
gBattle_BG1_Y = 0;
- if (*(u16 *)&gBattle_BG1_Y == 0) // Why cast?
+ if (gBattle_BG1_Y == 0) // Why cast?
{
gTasks[taskId].func = sub_80DA740;
gTasks[taskId].data[0] = 0;
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index c1d2ce59e..0d2072a15 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -41,15 +41,6 @@ struct EvoInfo
static EWRAM_DATA struct EvoInfo *sEvoStructPtr = NULL;
static EWRAM_DATA u16 *sEvoMovingBgPtr = NULL;
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
-extern u16 gBattle_BG3_X;
-extern u16 gBattle_BG3_Y;
-
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
#define sEvoGraphicsTaskID gBattleCommunication[2]
diff --git a/src/graphics.c b/src/graphics.c
index 005737035..7c28aa7b6 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -884,18 +884,18 @@ const u32 gBattleAnimSpritePalette_242[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpriteSheet_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.4bpp.lz");
const u32 gBattleAnimSpritePalette_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.gbapal.lz");
-const u32 gUnknown_08C2D720[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz");
-const u32 gUnknown_08C2D930[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz");
-const u32 gUnknown_08C2DA4C[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_2.bin.lz");
-
-const u32 gUnknown_08C2DB68[] = INCBIN_U32("graphics/battle_anims/masks/stat1.gbapal.lz");
-const u32 gUnknown_08C2DB88[] = INCBIN_U32("graphics/battle_anims/masks/stat2.gbapal.lz");
-const u32 gUnknown_08C2DBA8[] = INCBIN_U32("graphics/battle_anims/masks/stat3.gbapal.lz");
-const u32 gUnknown_08C2DBC8[] = INCBIN_U32("graphics/battle_anims/masks/stat4.gbapal.lz");
-const u32 gUnknown_08C2DBE8[] = INCBIN_U32("graphics/battle_anims/masks/stat5.gbapal.lz");
-const u32 gUnknown_08C2DC08[] = INCBIN_U32("graphics/battle_anims/masks/stat6.gbapal.lz");
-const u32 gUnknown_08C2DC28[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
-const u32 gUnknown_08C2DC48[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
+const u32 gBattleStatMask_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz");
+const u32 gBattleStatMask1_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz");
+const u32 gBattleStatMask2_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_2.bin.lz");
+
+const u32 gBattleStatMask1_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat1.gbapal.lz");
+const u32 gBattleStatMask2_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat2.gbapal.lz");
+const u32 gBattleStatMask3_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat3.gbapal.lz");
+const u32 gBattleStatMask4_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat4.gbapal.lz");
+const u32 gBattleStatMask5_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat5.gbapal.lz");
+const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6.gbapal.lz");
+const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
+const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index 60580ef2d..7f2eb3746 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -16,15 +16,6 @@
#include "battle_anim.h"
#include "data2.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
-extern u16 gBattle_BG3_X;
-extern u16 gBattle_BG3_Y;
-
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void SetMultiuseSpriteTemplateToTrainerBack(u16 backPicId, u8 battlerPosition);
diff --git a/src/scanline_effect.c b/src/scanline_effect.c
index 148e053fc..a9ae9427b 100644
--- a/src/scanline_effect.c
+++ b/src/scanline_effect.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "data2.h"
#include "task.h"
#include "trig.h"
@@ -7,15 +8,6 @@
static void CopyValue16Bit(void);
static void CopyValue32Bit(void);
-extern u16 gBattle_BG0_Y;
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_X;
-extern u16 gBattle_BG2_Y;
-extern u16 gBattle_BG3_X;
-extern u16 gBattle_BG3_Y;
-
// EWRAM vars
// Per-scanline register values.
diff --git a/src/title_screen.c b/src/title_screen.c
index 40e0f5b2f..70a1a3449 100644
--- a/src/title_screen.c
+++ b/src/title_screen.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "title_screen.h"
#include "sprite.h"
#include "gba/m4a_internal.h"
@@ -37,8 +38,6 @@
#define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON)
extern struct MusicPlayerInfo gMPlayInfo_BGM;
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG1_Y;
// this file's functions
static void MainCB2(void);
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 799d793ee..6f9647dd2 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -359,8 +359,7 @@ gUnknown_0203A0F8: @ 203A0F8
gUnknown_0203A100: @ 203A100
.space 0x10
-gUnknown_0203A110: @ 203A110
- .space 0x4
+ .include "src/battle_anim_utility_funcs.o"
gUnknown_0203A114: @ 203A114
.space 0x4