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authorDiegoisawesome <diego@domoreaweso.me>2018-07-25 01:15:36 -0700
committerDiegoisawesome <diego@domoreaweso.me>2018-07-25 01:15:36 -0700
commit7270e73fee332d53c4f30069af4525d89cd165b0 (patch)
tree345f52571b2d6c5505441e914f73d576acff7c9a
parente92e2cb0aa31adf9872b147a1b6deb9d9844b7e8 (diff)
Move strings to C
-rw-r--r--data/strings.s5387
-rw-r--r--data/text/berry_firmness_strings.inc14
-rw-r--r--data/text/easy_chat/easy_chat_group_names.inc65
-rw-r--r--ld_script.txt2
-rw-r--r--src/strings.c2051
5 files changed, 2052 insertions, 5467 deletions
diff --git a/data/strings.s b/data/strings.s
deleted file mode 100644
index ead89776e..000000000
--- a/data/strings.s
+++ /dev/null
@@ -1,5387 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
-
-gExpandedPlaceholder_Empty:: @ 85E8218
- .string "$"
-
-gExpandedPlaceholder_Kun:: @ 85E8219
- .string "$"
-
-gExpandedPlaceholder_Chan:: @ 85E821A
- .string "$"
-
-gExpandedPlaceholder_Sapphire:: @ 85E821B
- .string "SAPPHIRE$"
-
-gExpandedPlaceholder_Ruby:: @ 85E8224
- .string "RUBY$"
-
-gExpandedPlaceholder_Emerald:: @ 85E8229
- .string "EMERALD$"
-
-gExpandedPlaceholder_Aqua:: @ 85E8231
- .string "AQUA$"
-
-gExpandedPlaceholder_Magma:: @ 85E8236
- .string "MAGMA$"
-
-gExpandedPlaceholder_Archie:: @ 85E823C
- .string "ARCHIE$"
-
-gExpandedPlaceholder_Maxie:: @ 85E8243
- .string "MAXIE$"
-
-gExpandedPlaceholder_Kyogre:: @ 85E8249
- .string "KYOGRE$"
-
-gExpandedPlaceholder_Groudon:: @ 85E8250
- .string "GROUDON$"
-
-gExpandedPlaceholder_Brendan:: @ 85E8258
- .string "BRENDAN$"
-
-gExpandedPlaceholder_May:: @ 85E8260
- .string "MAY$"
-
-gText_EggNickname:: @ 85E8264
- .string "EGG$"
-
-gText_Pokemon:: @ 85E8268
- .string "POKéMON$"
-
-gProfBirchMatchCallName:: @ 85E8270
- .string "PROF. BIRCH$"
-
-gText_MainMenuNewGame:: @ 85E827C
- .string "NEW GAME$"
-
-gText_MainMenuContinue:: @ 85E8285
- .string "CONTINUE$"
-
-gText_MainMenuOption:: @ 85E828E
- .string "OPTION$"
-
-gText_MainMenuMysteryGift:: @ 85E8295
- .string "MYSTERY GIFT$"
-
-gText_MainMenuMysteryGift2:: @ 85E82A2
- .string "MYSTERY GIFT$"
-
-gText_MainMenuMysteryEvents:: @ 85E82AF
- .string "MYSTERY EVENTS$"
-
-gText_WirelessNotConnected:: @ 85E82BE
- .string "The Wireless Adapter is not\nconnected.$"
-
-gText_MysteryGiftCantUse:: @ 85E82E5
- .string "MYSTERY GIFT can’t be used while\nthe Wireless Adapter is attached.$"
-
-gText_MysteryEventsCantUse:: @ 85E8328
- .string "MYSTERY EVENTS can’t be used while\nthe Wireless Adapter is attached.$"
-
-gUnknown_085E836D:: @ 85E836D
- .string "Updating save file using external\ndata. Please wait.$"
-
-gUnknown_085E83A2:: @ 85E83A2
- .string "The save file has been updated.$"
-
-gText_SaveFileCorrupted:: @ 85E83C2
- .string "The save file is corrupted. The\nprevious save file will be loaded.$"
-
-gText_SaveFileErased:: @ 85E8405
- .string "The save file has been erased\ndue to corruption or damage.$"
-
-gJPText_No1MSubCircuit:: @ 85E8440
- .string "1Mサブきばんが ささっていません!$" @ "1Msabukibanga sasatteimasen!" ("The 1M sub-circuit board is not installed!" in Japanese)
-
-gText_BatteryRunDry:: @ 85E8453
- .string "The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur.$"
-
-gUnknown_085E84BF:: @ 85E84BF
- .string "PLAYER$"
-
-gUnknown_085E84C6:: @ 85E84C6
- .string "POKéDEX$"
-
-gText_MainMenuTime:: @ 85E84CE
- .string "TIME$"
-
-gUnknown_085E84D3:: @ 85E84D3
- .string "BADGES$"
-
-gUnknown_085E84DA:: @ 85E84DA
- .string "A Button$"
-
-gUnknown_085E84E3:: @ 85E84E3
- .string "B Button$"
-
-gUnknown_085E84EC:: @ 85E84EC
- .string "R Button$"
-
-gUnknown_085E84F5:: @ 85E84F5
- .string "L Button$"
-
-gUnknown_085E84FE:: @ 85E84FE
- .string "START$"
-
-gUnknown_085E8504:: @ 85E8504
- .string "SELECT$"
-
-gUnknown_085E850B:: @ 85E850B
- .string "+ Control Pad$"
-
-gUnknown_085E8519:: @ 85E8519
- .string "L Button R Button$"
-
-gUnknown_085E852C:: @ 85E852C
- .string "CONTROLS$"
-
- .align 2
-gUnknown_085E8538:: @ 85E8538
- .string "{DPAD_UPDOWN}PICK {A_BUTTON}OK$"
-
- .align 2
-gUnknown_085E8544:: @ 85E8544
- .string "{A_BUTTON}NEXT$"
-
- .align 2
-gUnknown_085E854C:: @ 85E854C
- .string "{A_BUTTON}NEXT {B_BUTTON}BACK$"
-
- .align 2
-gText_PickNextCancel:: @ 85E855C
- .string "{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL$"
-
- .align 2
-gText_PickCancel:: @ 85E8574
- .string "{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL$"
-
- .align 2
-gText_UnkCtrlF800Exit:: @ 85E8588
- .string "{A_BUTTON}EXIT$"
-
-gText_BirchBoy:: @ 85E858F
- .string "BOY$"
-
-gText_BirchGirl:: @ 85E8593
- .string "GIRL$"
-
-gText_DefaultNameStu:: @ 85E8598
- .string "STU$"
-
-gText_DefaultNameMilton:: @ 85E859C
- .string "MILTON$"
-
-gText_DefaultNameTom:: @ 85E85A3
- .string "TOM$"
-
-gText_DefaultNameKenny:: @ 85E85A7
- .string "KENNY$"
-
-gText_DefaultNameReid:: @ 85E85AD
- .string "REID$"
-
-gText_DefaultNameJude:: @ 85E85B2
- .string "JUDE$"
-
-gText_DefaultNameJaxson:: @ 85E85B7
- .string "JAXSON$"
-
-gText_DefaultNameEaston:: @ 85E85BE
- .string "EASTON$"
-
-gText_DefaultNameWalker:: @ 85E85C5
- .string "WALKER$"
-
-gText_DefaultNameTeru:: @ 85E85CC
- .string "TERU$"
-
-gText_DefaultNameJohnny:: @ 85E85D1
- .string "JOHNNY$"
-
-gText_DefaultNameBrett:: @ 85E85D8
- .string "BRETT$"
-
-gText_DefaultNameSeth:: @ 85E85DE
- .string "SETH$"
-
-gText_DefaultNameTerry:: @ 85E85E3
- .string "TERRY$"
-
-gText_DefaultNameCasey:: @ 85E85E9
- .string "CASEY$"
-
-gText_DefaultNameDarren:: @ 85E85EF
- .string "DARREN$"
-
-gText_DefaultNameLandon:: @ 85E85F6
- .string "LANDON$"
-
-gText_DefaultNameCollin:: @ 85E85FD
- .string "COLLIN$"
-
-gText_DefaultNameStanley:: @ 85E8604
- .string "STANLEY$"
-
-gText_DefaultNameQuincy:: @ 85E860C
- .string "QUINCY$"
-
-gText_DefaultNameKimmy:: @ 85E8613
- .string "KIMMY$"
-
-gText_DefaultNameTiara:: @ 85E8619
- .string "TIARA$"
-
-gText_DefaultNameBella:: @ 85E861F
- .string "BELLA$"
-
-gText_DefaultNameJayla:: @ 85E8625
- .string "JAYLA$"
-
-gText_DefaultNameAllie:: @ 85E862B
- .string "ALLIE$"
-
-gText_DefaultNameLianna:: @ 85E8631
- .string "LIANNA$"
-
-gText_DefaultNameSara:: @ 85E8638
- .string "SARA$"
-
-gText_DefaultNameMonica:: @ 85E863D
- .string "MONICA$"
-
-gText_DefaultNameCamila:: @ 85E8644
- .string "CAMILA$"
-
-gText_DefaultNameAubree:: @ 85E864B
- .string "AUBREE$"
-
-gText_DefaultNameRuthie:: @ 85E8652
- .string "RUTHIE$"
-
-gText_DefaultNameHazel:: @ 85E8659
- .string "HAZEL$"
-
-gText_DefaultNameNadine:: @ 85E865F
- .string "NADINE$"
-
-gText_DefaultNameTanja:: @ 85E8666
- .string "TANJA$"
-
-gText_DefaultNameYasmin:: @ 85E866C
- .string "YASMIN$"
-
-gText_DefaultNameNicola:: @ 85E8673
- .string "NICOLA$"
-
-gText_DefaultNameLillie:: @ 85E867A
- .string "LILLIE$"
-
-gText_DefaultNameTerra:: @ 85E8681
- .string "TERRA$"
-
-gText_DefaultNameLucy:: @ 85E8687
- .string "LUCY$"
-
-gText_DefaultNameHalie:: @ 85E868C
- .string "HALIE$"
-
-gText_ThisIsAPokemon:: @ 85E8692
- .string "This is what we call a “POKéMON.”{PAUSE 96}\p$"
-
-gText_5MarksPokemon:: @ 85E86B8
- .string "????? POKéMON$"
-
-gText_UnkHeight:: @ 85E86C6
- .string "{CLEAR_TO 0x0C}??’??”$"
-
-gText_UnkWeight:: @ 85E86D0
- .string "????.? lbs.$"
-
-gUnknown_085E86DC:: @ 85E86DC
- .string " POKéMON$"
-
-gUnknown_085E86FB:: @ 85E86FB
- .string "{CLEAR_TO 0x0C} ’ ”$"
-
-gUnknown_085E8709:: @ 85E8709
- .string " . lbs.$"
-
-gUnknown_085E871A:: @ 85E871A
- .string "$"
-
-gText_CryOf:: @ 85E871B
- .string "CRY OF$"
-
-gUnknown_085E8722:: @ 85E8722
- .string "$"
-
-gText_SizeComparedTo:: @ 85E8723
- .string "SIZE COMPARED TO $"
-
-gText_PokedexRegistration:: @ 85E8735
- .string "POKéDEX registration completed.$"
-
-gText_HTHeight:: @ 85E8755
- .string "HT$"
-
-gText_WTWeight:: @ 85E8758
- .string "WT$"
-
-gText_SearchingPleaseWait:: @ 85E875B
- .string "Searching…\nPlease wait.$"
-
-gText_SearchCompleted:: @ 85E8773
- .string "Search completed.$"
-
-gUnknown_085E8785:: @ 85E8785
- .string "No matching POKéMON were found.$"
-
-gUnknown_085E87A5:: @ 85E87A5
- .string "Search for POKéMON based on\nselected parameters.$"
-
-gUnknown_085E87D6:: @ 85E87D6
- .string "Switch POKéDEX listings.$"
-
-gUnknown_085E87EF:: @ 85E87EF
- .string "Return to the POKéDEX.$"
-
-gUnknown_085E8806:: @ 85E8806
- .string "Select the POKéDEX mode.$"
-
-gUnknown_085E881F:: @ 85E881F
- .string "Select the POKéDEX listing mode.$"
-
-gUnknown_085E8840:: @ 85E8840
- .string "List by the first letter in the name.\nSpotted POKéMON only.$"
-
-gUnknown_085E887C:: @ 85E887C
- .string "List by body color.\nSpotted POKéMON only.$"
-
-gUnknown_085E88A6:: @ 85E88A6
- .string "List by type.\nOwned POKéMON only.$"
-
-gUnknown_085E88C8:: @ 85E88C8
- .string "Execute search/switch.$"
-
-gUnknown_085E88DF:: @ 85E88DF
- .string "HOENN DEX$"
-
-gUnknown_085E88E9:: @ 85E88E9
- .string "NATIONAL DEX$"
-
-gUnknown_085E88F6:: @ 85E88F6
- .string "NUMERICAL MODE$"
-
-gUnknown_085E8905:: @ 85E8905
- .string "A TO Z MODE$"
-
-gUnknown_085E8911:: @ 85E8911
- .string "HEAVIEST MODE$"
-
-gUnknown_085E891F:: @ 85E891F
- .string "LIGHTEST MODE$"
-
-gUnknown_085E892D:: @ 85E892D
- .string "TALLEST MODE$"
-
-gUnknown_085E893A:: @ 85E893A
- .string "SMALLEST MODE$"
-
-gUnknown_085E8948:: @ 85E8948
- .string "ABC$"
-
-gUnknown_085E894C:: @ 85E894C
- .string "DEF$"
-
-gUnknown_085E8950:: @ 85E8950
- .string "GHI$"
-
-gUnknown_085E8954:: @ 85E8954
- .string "JKL$"
-
-gUnknown_085E8958:: @ 85E8958
- .string "MNO$"
-
-gUnknown_085E895C:: @ 85E895C
- .string "PQR$"
-
-gUnknown_085E8960:: @ 85E8960
- .string "STU$"
-
-gUnknown_085E8964:: @ 85E8964
- .string "VWX$"
-
-gUnknown_085E8968:: @ 85E8968
- .string "YZ$"
-
-gUnknown_085E896B:: @ 85E896B
- .string "RED$"
-
-gUnknown_085E896F:: @ 85E896F
- .string "BLUE$"
-
-gUnknown_085E8974:: @ 85E8974
- .string "YELLOW$"
-
-gUnknown_085E897B:: @ 85E897B
- .string "GREEN$"
-
-gUnknown_085E8981:: @ 85E8981
- .string "BLACK$"
-
-gUnknown_085E8987:: @ 85E8987
- .string "BROWN$"
-
-gUnknown_085E898D:: @ 85E898D
- .string "PURPLE$"
-
-gUnknown_085E8994:: @ 85E8994
- .string "GRAY$"
-
-gUnknown_085E8999:: @ 85E8999
- .string "WHITE$"
-
-gUnknown_085E899F:: @ 85E899F
- .string "PINK$"
-
-gUnknown_085E89A4:: @ 85E89A4
- .string "HOENN region’s POKéDEX$"
-
-gUnknown_085E89BB:: @ 85E89BB
- .string "National edition POKéDEX$"
-
-gUnknown_085E89D4:: @ 85E89D4
- .string "POKéMON are listed according to their\nnumber.$"
-
-gUnknown_085E8A02:: @ 85E8A02
- .string "Spotted and owned POKéMON are listed\nalphabetically.$"
-
-gUnknown_085E8A37:: @ 85E8A37
- .string "Owned POKéMON are listed from the\nheaviest to the lightest.$"
-
-gUnknown_085E8A73:: @ 85E8A73
- .string "Owned POKéMON are listed from the\nlightest to the heaviest.$"
-
-gUnknown_085E8AAF:: @ 85E8AAF
- .string "Owned POKéMON are listed from the\ntallest to the smallest.$"
-
-gUnknown_085E8AEA:: @ 85E8AEA
- .string "Owned POKéMON are listed from the\nsmallest to the tallest.$"
-
-gUnknown_085E8B25:: @ 85E8B25
- .string "$"
-
-gUnknown_085E8B26:: @ 85E8B26
- .string "DON’T SPECIFY.$"
-
-gUnknown_085E8B35:: @ 85E8B35
- .string "NONE$"
-
-gText_SelectorArrow:: @ 85E8B3A
- .string "▶$"
-
-gUnknown_085E8B3C:: @ 85E8B3C
- .string " $"
-
-gText_WelcomeToHOF:: @ 85E8B3E
- .string "Welcome to the HALL OF FAME!$"
-
-gUnknown_085E8B5B:: @ 85E8B5B
- .string "Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p$"
-
-gUnknown_085E8BBA:: @ 85E8BBA
- .string "SAVING…\nDON’T TURN OFF THE POWER.$"
-
-gText_HOFCorrupted:: @ 85E8BDC
- .string "The HALL OF FAME data is corrupted.$"
-
-gText_HOFNumber:: @ 85E8C00
- .string "HALL OF FAME No. {STR_VAR_1}$"
-
-gText_LeagueChamp:: @ 85E8C14
- .string "LEAGUE CHAMPION!\nCONGRATULATIONS!$"
-
-gText_Number:: @ 85E8C36
- .string "No. $"
-
-gText_Level:: @ 85E8C3B
- .string "Lv. $"
-
-gUnknown_085E8C40:: @ 85E8C40
- .string "IDNo. /$"
-
-gText_Name:: @ 85E8C48
- .string "NAME$"
-
-gText_IDNumber:: @ 85E8C4D
- .string "IDNo.$"
-
-gText_BirchInTrouble:: @ 85E8C53
- .string "PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!$"
-
-gText_ConfirmStarterChoice:: @ 85E8C90
- .string "Do you choose this POKéMON?$"
-
-gUnknown_085E8CAC:: @ 85E8CAC
- .string "POKéMON$"
-
-gText_FlyToWhere:: @ 85E8CB4
- .string "FLY to where?$"
-
-gMenuText_Use:: @ 85E8CC2
- .string "USE$"
-
-gMenuText_Toss:: @ 85E8CC6
- .string "TOSS$"
-
-gMenuText_Register:: @ 85E8CCB
- .string "REGISTER$"
-
-gMenuText_Give:: @ 85E8CD4
- .string "GIVE$"
-
-gMenuText_CheckTag:: @ 85E8CD9
- .string "CHECK TAG$"
-
-gMenuText_Confirm:: @ 85E8CE3
- .string "CONFIRM$"
-
-gMenuText_Walk:: @ 85E8CEB
- .string "WALK$"
-
-gText_Cancel:: @ 85E8CF0
- .string "CANCEL$"
-
-gText_Cancel2:: @ 85E8CF7
- .string "CANCEL$"
-
-gMenuText_Show:: @ 85E8CFE
- .string "SHOW$"
-
-gText_EmptyString2:: @ 85E8D03
- .string "$"
-
-gUnknown_085E8D04:: @ 85E8D04
- .string "CANCEL$"
-
-gText_Item:: @ 85E8D0B
- .string "ITEM$"
-
-gText_Mail:: @ 85E8D10
- .string "MAIL$"
-
-gText_Take:: @ 85E8D15
- .string "TAKE$"
-
-gText_Store:: @ 85E8D1A
- .string "STORE$"
-
-gMenuText_Check:: @ 85E8D20
- .string "CHECK$"
-
-gText_None:: @ 85E8D26
- .string "NONE$"
-
-gMenuText_Deselect:: @ 85E8D2B
- .string "DESELECT$"
-
-gText_ThreeMarks:: @ 85E8D34
- .string "???$"
-
-gText_FiveMarks:: @ 85E8D38
- .string "?????$"
-
-gText_Slash:: @ 85E8D3E
- .string "/$"
-
-gText_OneDash:: @ 85E8D40
- .string "-$"
-
-gText_TwoDashes:: @ 85E8D42
- .string "--$"
-
-gText_ThreeDashes:: @ 85E8D45
- .string "---$"
-
-gText_MaleSymbol:: @ 85E8D49
- .string "♂$"
-
-gText_FemaleSymbol:: @ 85E8D4B
- .string "♀$"
-
-gText_LevelSymbol:: @ 85E8D4D
- .string "{LV}$"
-
-gText_UnkCtrlF908Clear01:: @ 85E8D4F
- .string "{NO}{CLEAR 0x01}$"
-
-gUnknown_085E8D55:: @ 85E8D55
- .string "+$"
-
-gUnknown_085E8D57:: @ 85E8D57
- .string "{RIGHT_ARROW}$"
-
-gText_UnkCtrlF907F908:: @ 85E8D59
- .string "{ID}{NO}$"
-
-gText_Space:: @ 85E8D5E
- .string " $"
-
-gText_SelectorArrow2:: @ 85E8D60
- .string "▶$"
-
-gText_GoBackPrevMenu:: @ 85E8D62
- .string "Go back to the\nprevious menu.$"
-
-gText_WhatWouldYouLike:: @ 85E8D80
- .string "What would you like to do?$"
-
-gMenuText_Give2:: @ 85E8D9B
- .string "GIVE$"
-
-gText_xVar1:: @ 85E8DA0
- .string "×{STR_VAR_1}$"
-
-gUnknown_085E8DA4:: @ 85E8DA4
- .string " BERRY$"
-
-gText_Coins:: @ 85E8DAB
- .string "{STR_VAR_1} COINS$"
-
-gText_CloseBag:: @ 85E8DB4
- .string "CLOSE BAG$"
-
-gText_Var1IsSelected:: @ 85E8DBE
- .string "{STR_VAR_1} is\nselected.$"
-
-gText_CantWriteMail:: @ 85E8DCE
- .string "You can’t write\nMAIL here.$"
-
-gText_NoPokemon:: @ 85E8DE9
- .string "There is no\nPOKéMON.$"
-
-gText_MoveVar1Where:: @ 85E8DFE
- .string "Move the\n{STR_VAR_1}\nwhere?$"
-
-gText_Var1CantBeHeld:: @ 85E8E11
- .string "The {STR_VAR_1} can’t be held.$"
-
-gText_Var1CantBeHeldHere:: @ 85E8E27
- .string "The {STR_VAR_1} can’t be held\nhere.$"
-
-gText_DepositHowManyVar1:: @ 85E8E42
- .string "Deposit how many\n{STR_VAR_1}(s)?$"
-
-gText_DepositedVar2Var1s:: @ 85E8E5A
- .string "Deposited {STR_VAR_2}\n{STR_VAR_1}(s).$"
-
-gText_NoRoomForItems:: @ 85E8E6E
- .string "There’s no room to\nstore items.$"
-
-gText_CantStoreImportantItems:: @ 85E8E8E
- .string "Important items\ncan’t be stored in\nthe PC!$"
-
-gText_TooImportantToToss:: @ 85E8EB9
- .string "That’s much too\nimportant to toss\nout!$"
-
-gText_TossHowManyVar1s:: @ 85E8EE0
- .string "Toss out how many\n{STR_VAR_1}(s)?$"
-
-gText_ThrewAwayVar2Var1s:: @ 85E8EF9
- .string "Threw away {STR_VAR_2}\n{STR_VAR_1}(s).$"
-
-gText_ConfirmTossItems:: @ 85E8F0E
- .string "Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?$"
-
-gText_DadsAdvice:: @ 85E8F31
- .string "DAD’s advice…\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}$"
-
-gText_CantDismountBike:: @ 85E8F6E
- .string "You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}$"
-
-gText_ItemFinderNearby:: @ 85E8F93
- .string "Huh?\nThe ITEMFINDER’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}$"
-
-gText_ItemFinderOnTop:: @ 85E8FDB
- .string "Oh!\nThe ITEMFINDER’s shaking wildly!{PAUSE_UNTIL_PRESS}$"
-
-gText_ItemFinderNothing:: @ 85E9002
- .string "… … … …Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}$"
-
-gText_CoinCase:: @ 85E9026
- .string "Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
-
-gText_BootedUpTM:: @ 85E9037
- .string "Booted up a TM.$"
-
-gText_BootedUpHM:: @ 85E9047
- .string "Booted up an HM.$"
-
-gText_TMHMContainedVar1:: @ 85E9058
- .string "It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?$"
-
-gText_PlayerUsedVar2:: @ 85E9080
- .string "{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
-
-gText_RepelEffectsLingered:: @ 85E9092
- .string "But the effects of a REPEL\nlingered from earlier.{PAUSE_UNTIL_PRESS}$"
-
-gText_UsedVar2WildLured:: @ 85E90C6
- .string "{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}$"
-
-gText_UsedVar2WildRepelled:: @ 85E90F4
- .string "{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}$"
-
-gText_BoxFull:: @ 85E9125
- .string "The BOX is full.{PAUSE_UNTIL_PRESS}$"
-
-gText_PowderQty:: @ 85E9138
- .string "POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
-
-gText_TheField:: @ 85E9149
- .string "the field$"
-
-gText_TheBattle:: @ 85E9153
- .string "the battle$"
-
-gText_ThePokemonList:: @ 85E915E
- .string "the POKéMON LIST$"
-
-gText_TheShop:: @ 85E916F
- .string "the shop$"
-
-gText_ThePC:: @ 85E9178
- .string "the PC$"
-
- .align 2
-gReturnToXStringsTable:: @ 85E9180
- .4byte gText_TheField
- .4byte gText_TheBattle
- .4byte gText_ThePokemonList
- .4byte gText_TheShop
- .4byte gText_TheField
- .4byte gText_TheField
- .4byte gText_ThePC
- .4byte gText_TheField
- .4byte gText_TheField
- .4byte gText_TheField
- .4byte gText_TheBattle
- .4byte gText_ThePC
-
- .align 2
-gReturnToXStringsTable2:: @ 85E91B0
- .4byte gText_TheField
- .4byte gText_TheBattle
- .4byte gText_ThePokemonList
- .4byte gText_TheField
-
- .align 2
-gText_ReturnToVar1:: @ 85E91C0
- .string "Return to\n{STR_VAR_1}.$"
-
-gText_ItemsPocket:: @ 85E91CE
- .string "ITEMS$"
-
-gText_PokeBallsPocket:: @ 85E91D4
- .string "POKé BALLS$"
-
-gText_TMHMPocket:: @ 85E91DF
- .string "TMs & HMs$"
-
-gText_BerriesPocket:: @ 85E91E9
- .string "BERRIES$"
-
-gText_KeyItemsPocket:: @ 85E91F1
- .string "KEY ITEMS$"
-
- .align 2
-gPocketNamesStringsTable:: @ 85E91FC
- .4byte gText_ItemsPocket
- .4byte gText_PokeBallsPocket
- .4byte gText_TMHMPocket
- .4byte gText_BerriesPocket
- .4byte gText_KeyItemsPocket
-
- .align 2
-gText_UnkF908Var1Clear7Var2:: @ 85E9210
- .string "{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}$"
-
-gText_ClearTo11Var1Clear5Var2:: @ 85E921A
- .string "{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}$"
-
-gText_SizeSlash:: @ 85E9225
- .string "SIZE /$"
-
-gText_FirmSlash:: @ 85E922C
- .string "FIRM /$"
-
-gText_Var1DotVar2:: @ 85E9233
- .string "{STR_VAR_1}.{STR_VAR_2}”$"
-
- .include "data/text/berry_firmness_strings.inc"
-
-gText_UnkF908Var1Var2:: @ 85E9263
- .string "{NO}{STR_VAR_1} {STR_VAR_2}$"
-
-gText_BerryTag:: @ 85E926B
- .string "BERRY TAG$"
-
-gText_RedPokeblock:: @ 85E9275
- .string "RED {POKEBLOCK}$"
-
-gText_BluePokeblock:: @ 85E927F
- .string "BLUE {POKEBLOCK}$"
-
-gText_PinkPokeblock:: @ 85E928A
- .string "PINK {POKEBLOCK}$"
-
-gText_GreenPokeblock:: @ 85E9295
- .string "GREEN {POKEBLOCK}$"
-
-gText_YellowPokeblock:: @ 85E92A1
- .string "YELLOW {POKEBLOCK}$"
-
-gText_PurplePokeblock:: @ 85E92AE
- .string "PURPLE {POKEBLOCK}$"
-
-gText_IndigoPokeblock:: @ 85E92BB
- .string "INDIGO {POKEBLOCK}$"
-
-gText_BrownPokeblock:: @ 85E92C8
- .string "BROWN {POKEBLOCK}$"
-
-gText_LiteBluePokeblock:: @ 85E92D4
- .string "LITEBLUE {POKEBLOCK}$"
-
-gText_OlivePokeblock:: @ 85E92E3
- .string "OLIVE {POKEBLOCK}$"
-
-gText_GrayPokeblock:: @ 85E92EF
- .string "GRAY {POKEBLOCK}$"
-
-gText_BlackPokeblock:: @ 85E92FA
- .string "BLACK {POKEBLOCK}$"
-
-gText_WhitePokeblock:: @ 85E9306
- .string "WHITE {POKEBLOCK}$"
-
-gText_GoldPokeblock:: @ 85E9312
- .string "GOLD {POKEBLOCK}$"
-
-gText_Spicy:: @ 85E931D
- .string "SPICY$"
-
-gText_Dry:: @ 85E9323
- .string "DRY$"
-
-gText_Sweet:: @ 85E9327
- .string "SWEET$"
-
-gText_Bitter:: @ 85E932D
- .string "BITTER$"
-
-gText_Sour:: @ 85E9334
- .string "SOUR$"
-
-gUnknown_085E9339:: @ 85E9339
- .string "TASTY$"
-
-gUnknown_085E933F:: @ 85E933F
- .string "FEEL$"
-
-gText_StowCase:: @ 85E9344
- .string "Stow CASE.$"
-
-gText_LvVar1:: @ 85E934F
- .string "{LV}{STR_VAR_1}$"
-
-gText_ThrowAwayVar1:: @ 85E9353
- .string "Throw away this\n{STR_VAR_1}?$"
-
-gText_Var1ThrownAway:: @ 85E9367
- .string "The {STR_VAR_1}\nwas thrown away.$"
-
-gText_Var1AteTheVar2:: @ 85E937F
- .string "{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
-
-gText_Var1HappilyAteVar2:: @ 85E9390
- .string "{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
-
-gText_Var1DisdainfullyAteVar2:: @ 85E93A9
- .string "{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
-
-gUnknown_085E93C7:: @ 85E93C7
- .string "BUY$"
-
-gUnknown_085E93CB:: @ 85E93CB
- .string "SELL$"
-
-gUnknown_085E93D0:: @ 85E93D0
- .string "QUIT$"
-
-gText_InBagVar1:: @ 85E93D5
- .string "IN BAG: {STR_VAR_1}$"
-
-gText_QuitShopping:: @ 85E93E0
- .string "Quit shopping.$"
-
-gText_Var1CertainlyHowMany:: @ 85E93EF
- .string "{STR_VAR_1}? Certainly.\nHow many would you like?$"
-
-gText_Var1CertainlyHowMany2:: @ 85E9417
- .string "{STR_VAR_1}? Certainly.\nHow many would you like?$"
-
-gText_Var1AndYouWantedVar2:: @ 85E943F
- .string "{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}.$"
-
-gText_Var1IsItThatllBeVar2:: @ 85E9468
- .string "{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?$"
-
-gText_YouWantedVar1ThatllBeVar2:: @ 85E9493
- .string "You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?$"
-
-gText_HereYouGoThankYou:: @ 85E94C5
- .string "Here you go!\nThank you very much.$"
-
-gText_ThankYouIllSendItHome:: @ 85E94E7
- .string "Thank you!\nI’ll send it to your home PC.$"
-
-gText_ThanksIllSendItHome:: @ 85E9510
- .string "Thanks!\nI’ll send it to your PC at home.$"
-
-gText_YouDontHaveMoney:: @ 85E9539
- .string "You don’t have enough money.{PAUSE_UNTIL_PRESS}$"
-
-gText_NoMoreRoomForThis:: @ 85E9558
- .string "You have no more room for this\nitem.{PAUSE_UNTIL_PRESS}$"
-
-gText_SpaceForVar1Full:: @ 85E957F
- .string "The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}$"
-
-gText_AnythingElseICanHelp:: @ 85E959B
- .string "Is there anything else I can help\nyou with?$"
-
-gText_CanIHelpWithAnythingElse:: @ 85E95C7
- .string "Can I help you with anything else?$"
-
-gText_ThrowInPremierBall:: @ 85E95EA
- .string "I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}$"
-
-gText_CantBuyKeyItem:: @ 85E960F
- .string "{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}$"
-
-gText_HowManyToSell:: @ 85E962F
- .string "{STR_VAR_2}?\nHow many would you like to sell?$"
-
-gText_ICanPayVar1:: @ 85E9654
- .string "I can pay ¥{STR_VAR_1}.\nWould that be okay?$"
-
-gText_TurnedOverVar1ForVar2:: @ 85E9677
- .string "Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}.$"
-
-gText_PokedollarVar1:: @ 85E969C
- .string "¥{STR_VAR_1}$"
-
-gText_Shift:: @ 85E96A0
- .string "SHIFT$"
-
-gText_SendOut:: @ 85E96A6
- .string "SEND OUT$"
-
-gText_Switch2:: @ 85E96AF
- .string "SWITCH$"
-
-gText_Summary5:: @ 85E96B6
- .string "SUMMARY$"
-
-gUnknown_085E96BE:: @ 85E96BE
- .string "MOVES$"
-
-gText_Enter:: @ 85E96C4
- .string "ENTER$"
-
-gText_NoEntry:: @ 85E96CA
- .string "NO ENTRY$"
-
-gText_Take2:: @ 85E96D3
- .string "TAKE$"
-
-gText_Read2:: @ 85E96D8
- .string "READ$"
-
-gText_Trade4:: @ 85E96DD
- .string "TRADE$"
-
-gText_HP3:: @ 85E96E3
- .string "HP$"
-
-gText_SpAtk3:: @ 85E96E6
- .string "SP. ATK$"
-
-gText_SpDef3:: @ 85E96EE
- .string "SP. DEF$"
-
-gText_WontHaveEffect:: @ 85E96F6
- .string "It won’t have any effect.{PAUSE_UNTIL_PRESS}$"
-
-gText_CantBeUsedOnPkmn:: @ 85E9712
- .string "This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnCantSwitchOut:: @ 85E9738
- .string "{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnAlreadyInBattle:: @ 85E9754
- .string "{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnAlreadySelected:: @ 85E976F
- .string "{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnHasNoEnergy:: @ 85E978F
- .string "{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}$"
-
-gText_CantSwitchWithAlly:: @ 85E97B2
- .string "You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}$"
-
-gText_EggCantBattle:: @ 85E97E5
- .string "An EGG can’t battle!{PAUSE_UNTIL_PRESS}$"
-
-gText_CantUseUntilNewBadge:: @ 85E97FC
- .string "This can’t be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}$"
-
-gText_NoMoreThanVar1Pkmn:: @ 85E9830
- .string "No more than {STR_VAR_1} POKéMON\nmay enter.{PAUSE_UNTIL_PRESS}$"
-
-gText_SendMailToPC:: @ 85E9855
- .string "Send the removed MAIL to\nyour PC?$"
-
-gText_MailSentToPC:: @ 85E9877
- .string "The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}$"
-
-gText_PCMailboxFull:: @ 85E9897
- .string "Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}$"
-
-gText_MailMessageWillBeLost:: @ 85E98B4
- .string "If the MAIL is removed, the\nmessage will be lost. Okay?$"
-
-gText_RemoveMailBeforeItem:: @ 85E98EC
- .string "MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnWasGivenItem:: @ 85E991B
- .string "{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}$"
-
-gText_SwitchPkmnItem:: @ 85E993A
- .string "{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?$"
-
-gText_PkmnNotHolding:: @ 85E9980
- .string "{STR_VAR_1} isn’t holding\nanything.{PAUSE_UNTIL_PRESS}$"
-
-gText_RecievedItemFromPkmn:: @ 85E999D
- .string "Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}$"
-
-gText_MailTakenFromPkmn:: @ 85E99B8
- .string "MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}$"
-
-gText_SwitchedPkmnItem:: @ 85E99DB
- .string "The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnHoldingItemCantHoldMail:: @ 85E9A08
- .string "This POKéMON is holding an\nitem. It cannot hold MAIL.{PAUSE_UNTIL_PRESS}$"
-
-gText_MailTransferredFromMailbox:: @ 85E9A40
- .string "MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}$"
-
-gText_BagFullCouldNotRemoveItem:: @ 85E9A69
- .string "The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnLearnedMove3:: @ 85E9AA5
- .string "{STR_VAR_1} learned\n{STR_VAR_2}!$"
-
-gText_PkmnCantLearnMove:: @ 85E9AB4
- .string "{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be\nlearned.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnNeedsToReplaceMove:: @ 85E9AE9
- .string "{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?$"
-
-gText_StopLearningMove2:: @ 85E9B5D
- .string "Stop trying to teach\n{STR_VAR_2}?$"
-
-gText_MoveNotLearned:: @ 85E9B76
- .string "{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
-
-gText_WhichMoveToForget:: @ 85E9B96
- .string "Which move should be forgotten?{PAUSE_UNTIL_PRESS}$"
-
-gText_12PoofForgotMove:: @ 85E9BB8
- .string "1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnAlreadyKnows:: @ 85E9C00
- .string "{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnHPRestoredByVar2:: @ 85E9C17
- .string "{STR_VAR_1}’s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnCuredOfPoison:: @ 85E9C3E
- .string "{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnCuredOfParalysis:: @ 85E9C5F
- .string "{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnWokeUp2:: @ 85E9C7C
- .string "{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnBurnHealed:: @ 85E9C8A
- .string "{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnThawedOut:: @ 85E9CA2
- .string "{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}$"
-
-gText_PPWasRestored:: @ 85E9CB7
- .string "PP was restored.{PAUSE_UNTIL_PRESS}$"
-
-gUnknown_085E9CCA:: @ 85E9CCA
- .string "{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnBecameHealthy:: @ 85E9CE0
- .string "{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}$"
-
-gText_MovesPPIncreased:: @ 85E9CF5
- .string "{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnElevatedToLvVar2:: @ 85E9D0A
- .string "{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.$"
-
-gText_PkmnBaseVar2StatIncreased:: @ 85E9D25
- .string "{STR_VAR_1}’s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnFriendlyBaseVar2Fell:: @ 85E9D45
- .string "{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnAdoresBaseVar2Fell:: @ 85E9D6D
- .string "{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnFriendlyBaseVar2CantFall:: @ 85E9D90
- .string "{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can’t fall!{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnSnappedOutOfConfusion:: @ 85E9DBE
- .string "{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}$"
-
-gText_PkmnGotOverInfatuation:: @ 85E9DE1
- .string "{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}$"
-
-gText_ThrowAwayItem:: @ 85E9E00
- .string "Throw away this\n{STR_VAR_1}?$"
-
-gText_ItemThrownAway:: @ 85E9E14
- .string "The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}$"
-
-gUnknown_085E9E2E:: @ 85E9E2E
- .string "Teach which POKéMON?$"
-
-gUnknown_085E9E43:: @ 85E9E43
- .string "Choose a POKéMON.$"
-
-gUnknown_085E9E55:: @ 85E9E55
- .string "Move to where?$"
-
-gUnknown_085E9E64:: @ 85E9E64
- .string "Teach which POKéMON?$"
-
-gUnknown_085E9E79:: @ 85E9E79
- .string "Use on which POKéMON?$"
-
-gUnknown_085E9E8F:: @ 85E9E8F
- .string "Give to which POKéMON?$"
-
-gUnknown_085E9EA6:: @ 85E9EA6
- .string "Do what with this {PKMN}?$"
-
-gUnknown_085E9EBC:: @ 85E9EBC
- .string "There’s nothing to CUT.$"
-
-gUnknown_085E9ED4:: @ 85E9ED4
- .string "You can’t SURF here.$"
-
-gUnknown_085E9EE9:: @ 85E9EE9
- .string "You’re already SURFING.$"
-
-gUnknown_085E9F01:: @ 85E9F01
- .string "Can’t use that here.$"
-
-gUnknown_085E9F16:: @ 85E9F16
- .string "Restore which move?$"
-
-gUnknown_085E9F2A:: @ 85E9F2A
- .string "Boost PP of which move?$"
-
-gUnknown_085E9F42:: @ 85E9F42
- .string "Do what with an item?$"
-
-gUnknown_085E9F58:: @ 85E9F58
- .string "No POKéMON for battle!$"
-
-gUnknown_085E9F6F:: @ 85E9F6F
- .string "Choose a POKéMON.$"
-
-gUnknown_085E9F81:: @ 85E9F81
- .string "Not enough HP…$"
-
-gUnknown_085E9F90:: @ 85E9F90
- .string "{STR_VAR_1} POKéMON are needed.$"
-
-gUnknown_085E9FA7:: @ 85E9FA7
- .string "POKéMON can’t be the same.$"
-
-gUnknown_085E9FC2:: @ 85E9FC2
- .string "No identical hold items.$"
-
-gUnknown_085E9FDB:: @ 85E9FDB
- .string "The current is much too fast!$"
-
-gUnknown_085E9FF9:: @ 85E9FF9
- .string "Do what with the MAIL?$"
-
-gUnknown_085EA010:: @ 85EA010
- .string "Choose POKéMON or CANCEL.$"
-
-gUnknown_085EA02A:: @ 85EA02A
- .string "Choose POKéMON and confirm.$"
-
-gUnknown_085EA046:: @ 85EA046
- .string "Let’s enjoy cycling!$"
-
-gUnknown_085EA05B:: @ 85EA05B
- .string "This is in use already.$"
-
-gUnknown_085EA073:: @ 85EA073
- .string "{STR_VAR_1} is already holding\none {STR_VAR_2}.$"
-
-gUnknown_085EA091:: @ 85EA091
- .string "No use.$"
-
-gUnknown_085EA099:: @ 85EA099
- .string "ABLE$"
-
-gUnknown_085EA09E:: @ 85EA09E
- .string "FIRST$"
-
-gUnknown_085EA0A4:: @ 85EA0A4
- .string "SECOND$"
-
-gUnknown_085EA0AB:: @ 85EA0AB
- .string "THIRD$"
-
-gUnknown_085EA0B1:: @ 85EA0B1
- .string "ABLE$"
-
-gUnknown_085EA0B6:: @ 85EA0B6
- .string "NOT ABLE$"
-
-gUnknown_085EA0BF:: @ 85EA0BF
- .string "ABLE!$"
-
-gUnknown_085EA0C5:: @ 85EA0C5
- .string "NOT ABLE!$"
-
-gUnknown_085EA0CF:: @ 85EA0CF
- .string "LEARNED$"
-
-gUnknown_085EA0D7:: @ 85EA0D7
- .string "HAVE$"
-
-gUnknown_085EA0DC:: @ 85EA0DC
- .string "DON’T HAVE$"
-
-gUnknown_085EA0E7:: @ 85EA0E7
- .string "FOURTH$"
-
-gText_PkmnCantParticipate:: @ 85EA0EE
- .string "That POKéMON can’t participate.{PAUSE_UNTIL_PRESS}$"
-
-gText_CancelParticipation:: @ 85EA110
- .string "Cancel participation?$"
-
-gText_CancelBattle:: @ 85EA126
- .string "Cancel the battle?$"
-
-gText_ReturnToWaitingRoom:: @ 85EA139
- .string "Return to the WAITING ROOM?$"
-
-gText_CancelChallenge:: @ 85EA155
- .string "Cancel the challenge?$"
-
-gText_EscapeFromHere:: @ 85EA16B
- .string "Want to escape from here and return\nto {STR_VAR_1}?$"
-
-gText_ReturnToHealingSpot:: @ 85EA196
- .string "Want to return to the healing spot\nused last in {STR_VAR_1}?$"
-
-gText_PauseUntilPress:: @ 85EA1CA
- .string "{PAUSE_UNTIL_PRESS}$"
-
-gJPText_PutVar1IntoSpinner:: @ 85EA1CD
- .string "{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?$" @ "{STR_VAR_1}wo gurugurukoukanni\ndashite yoroshiidesuka?" ("do you want to put {STR_VAR_1} into the spinner?" in Japanese)
-
- .align 2
-gText_OnlyPkmnForBattle:: @ 85EA1E8
- .string "That’s your only\nPOKéMON for battle.$"
-
- .align 2
-gText_PkmnCantBeTradedNow:: @ 85EA210
- .string "That POKéMON can’t be traded\nnow.$"
-
- .align 2
-gText_EggCantBeTradedNow:: @ 85EA234
- .string "An EGG can’t be traded now.$"
-
- .align 2
-gText_OtherTrainersPkmnCantBeTraded:: @ 85EA250
- .string "The other TRAINER’s POKéMON\ncan’t be traded now.$"
-
- .align 2
-gText_OtherTrainerCantAcceptPkmn:: @ 85EA284
- .string "The other TRAINER can’t accept\nthat POKéMON now.$"
-
- .align 2
-gText_CantTradeWithTrainer:: @ 85EA2B8
- .string "You can’t trade with that\nTRAINER now.$"
-
- .align 2
-gText_NotPkmnOtherTrainerWants:: @ 85EA2E0
- .string "That isn’t the type of POKéMON\nthat the other TRAINER wants.$"
-
- .align 2
-gText_ThatIsntAnEgg:: @ 85EA320
- .string "That isn’t an EGG.$"
-
-gText_Register:: @ 85EA333
- .string "REGISTER$"
-
-gText_Attack3:: @ 85EA33C
- .string "ATTACK$"
-
-gText_Defense3:: @ 85EA343
- .string "DEFENSE$"
-
-gText_SpAtk4:: @ 85EA34B
- .string "SP. ATK$"
-
-gText_SpDef4:: @ 85EA353
- .string "SP. DEF$"
-
-gText_Speed2:: @ 85EA35B
- .string "SPEED$"
-
-gText_HP4:: @ 85EA361
- .string "HP$"
-
-gUnknown_085EA364:: @ 85EA364
- .string "$"
-
-gText_OTSlash:: @ 85EA365
- .string "OT/$"
-
-gText_RentalPkmn:: @ 85EA369
- .string "RENTAL POKéMON$"
-
-gText_TypeSlash:: @ 85EA378
- .string "TYPE/$"
-
-gText_Power:: @ 85EA37E
- .string "POWER$"
-
-gText_Accuracy2:: @ 85EA384
- .string "ACCURACY$"
-
-gText_Appeal:: @ 85EA38D
- .string "APPEAL$"
-
-gText_Jam:: @ 85EA394
- .string "JAM$"
-
-gText_Status:: @ 85EA398
- .string "STATUS$"
-
-gText_ExpPoints:: @ 85EA39F
- .string "EXP. POINTS$"
-
-gText_NextLv:: @ 85EA3AB
- .string "NEXT LV.$"
-
-gText_RibbonsVar1:: @ 85EA3B4
- .string "RIBBONS: {STR_VAR_1}$"
-
-gText_EmptyString5:: @ 85EA3C0
- .string "$"
-
-gUnknown_085EA3C1:: @ 85EA3C1
- .string "EVENTS$"
-
-gText_Switch:: @ 85EA3C8
- .string "SWITCH$"
-
-gText_PkmnInfo:: @ 85EA3CF
- .string "POKéMON INFO$"
-
-gText_PkmnSkills:: @ 85EA3DC
- .string "POKéMON SKILLS$"
-
-gText_BattleMoves:: @ 85EA3EB
- .string "BATTLE MOVES$"
-
-gText_ContestMoves:: @ 85EA3F8
- .string "C0NTEST MOVES$"
-
-gText_Info:: @ 85EA406
- .string "INFO$"
-
-gText_EggWillTakeALongTime:: @ 85EA40B
- .string "It looks like this EGG will\ntake a long time to hatch.$"
-
-gText_EggWillTakeSomeTime:: @ 85EA442
- .string "What will hatch from this?\nIt will take some time.$"
-
-gText_EggWillHatchSoon:: @ 85EA475
- .string "It moves occasionally.\nIt should hatch soon.$"
-
-gText_EggAboutToHatch:: @ 85EA4A2
- .string "It’s making sounds.\nIt’s about to hatch!$"
-
-gText_HMMovesCantBeForgotten2:: @ 85EA4CB
- .string "HM moves can’t be\nforgotten now.$"
-
-gText_XNatureMetAtYZ:: @ 85EA4EC
- .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.$"
-
-gText_XNatureHatchedAtYZ:: @ 85EA516
- .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.$"
-
-gText_XNatureObtainedInTrade:: @ 85EA544
- .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a trade.$"
-
-gText_XNatureFatefulEncounter:: @ 85EA56A
- .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a fateful\nencounter at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.$"
-
-gText_XNatureProbablyMetAt:: @ 85EA5A8
- .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nprobably met at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.$"
-
-gText_XNature:: @ 85EA5DB
- .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature$"
-
-gText_XNatureMetSomewhereAt:: @ 85EA5EB
- .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.$"
-
-gText_XNatureHatchedSomewhereAt:: @ 85EA617
- .string "{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.$"
-
-gText_OddEggFoundByCouple:: @ 85EA647
- .string "An odd POKéMON EGG found\nby the DAY CARE couple.$"
-
-gText_PeculiarEggNicePlace:: @ 85EA678
- .string "A peculiar POKéMON EGG\nobtained at the nice place.$"
-
-gText_PeculiarEggTrade:: @ 85EA6AB
- .string "A peculiar POKéMON EGG\nobtained in a trade.$"
-
-gText_EggFromHotSprings:: @ 85EA6D7
- .string "A POKéMON EGG obtained\nat the hot springs.$"
-
-gText_EggFromTraveler:: @ 85EA702
- .string "An odd POKéMON EGG\nobtained from a traveler.$"
-
-gText_ApostropheSBase:: @ 85EA72F
- .string "’s BASE$"
-
-gText_OkayToDeleteFromRegistry:: @ 85EA737
- .string "Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?$"
-
-gText_RegisteredDataDeleted:: @ 85EA762
- .string "The registered data was deleted.{PAUSE_UNTIL_PRESS}$"
-
-gText_NoRegistry:: @ 85EA785
- .string "There is no REGISTRY.{PAUSE_UNTIL_PRESS}$"
-
-gUnknown_085EA79D:: @ 85EA79D
- .string "DEL REGIST.$"
-
-gUnknown_085EA7A9:: @ 85EA7A9
- .string "{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}$"
-
-gText_Decorate:: @ 85EA7B1
- .string "DECORATE$"
-
-gText_PutAway:: @ 85EA7BA
- .string "PUT AWAY$"
-
-gText_Toss2:: @ 85EA7C3
- .string "TOSS$"
-
-gText_Color161Shadow161:: @ 85EA7C8
- .string "{COLOR 161}{SHADOW 161}$"
-
-gText_PutOutSelectedDecorItem:: @ 85EA7CF
- .string "Put out the selected decoration item.$"
-
-gText_StoreChosenDecorInPC:: @ 85EA7F5
- .string "Store the chosen decoration in the PC.$"
-
-gText_ThrowAwayUnwantedDecors:: @ 85EA81C
- .string "Throw away unwanted decorations.$"
-
-gText_NoDecorations:: @ 85EA83D
- .string "There are no decorations.{PAUSE_UNTIL_PRESS}$"
-
-gText_Desk:: @ 85EA859
- .string "DESK$"
-
-gText_Chair:: @ 85EA85E
- .string "CHAIR$"
-
-gText_Plant:: @ 85EA864
- .string "PLANT$"
-
-gText_Ornament:: @ 85EA86A
- .string "ORNAMENT$"
-
-gText_Mat:: @ 85EA873
- .string "MAT$"
-
-gText_Poster:: @ 85EA877
- .string "POSTER$"
-
-gText_Doll:: @ 85EA87E
- .string "DOLL$"
-
-gText_Cushion:: @ 85EA883
- .string "CUSHION$"
-
-gText_Gold:: @ 85EA88B
- .string "GOLD$"
-
-gText_Silver:: @ 85EA890
- .string "SILVER$"
-
-gText_PlaceItHere:: @ 85EA897
- .string "Place it here?$"
-
-gText_CantBePlacedHere:: @ 85EA8A6
- .string "It can’t be placed here.$"
-
-gText_CancelDecorating:: @ 85EA8BF
- .string "Cancel decorating?$"
-
-gText_InUseAlready:: @ 85EA8D2
- .string "This is in use already.$"
-
-gText_NoMoreDecorations:: @ 85EA8EA
- .string "No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.$"
-
-gText_NoMoreDecorations2:: @ 85EA931
- .string "No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.$"
-
-gUnknown_085EA978:: @ 85EA978
- .string "This can’t be placed here.\nIt must be on a DESK, etc.$"
-
-gText_CantPlaceInRoom:: @ 85EA9AE
- .string "This decoration can’t be placed in\nyour own room.$"
-
-gText_CantThrowAwayInUse:: @ 85EA9E0
- .string "This decoration is in use.\nIt can’t be thrown away.$"
-
-gText_DecorationWillBeDiscarded:: @ 85EAA14
- .string "This {STR_VAR_1} will be discarded.\nIs that okay?$"
-
-gText_DecorationThrownAway:: @ 85EAA3D
- .string "The decoration item was thrown away.$"
-
-gText_StopPuttingAwayDecorations:: @ 85EAA62
- .string "Stop putting away decorations?$"
-
-gText_NoDecorationHere:: @ 85EAA81
- .string "There is no decoration item here.$"
-
-gText_ReturnDecorationToPC:: @ 85EAAA3
- .string "Return this decoration to the PC?$"
-
-gText_DecorationReturnedToPC:: @ 85EAAC5
- .string "The decoration was returned to the PC.$"
-
-gText_NoDecorationsInUse:: @ 85EAAEC
- .string "There are no decorations in use.{PAUSE_UNTIL_PRESS}$"
-
-gText_Tristan:: @ 85EAB0F
- .string "TRISTAN$"
-
-gText_Philip:: @ 85EAB17
- .string "PHILIP$"
-
-gText_Dennis:: @ 85EAB1E
- .string "DENNIS$"
-
-gText_Roberto:: @ 85EAB25
- .string "ROBERTO$"
-
-gText_TurnOff:: @ 85EAB2D
- .string "TURN OFF$"
-
-gText_Decoration:: @ 85EAB36
- .string "DECORATION$"
-
-gText_ItemStorage:: @ 85EAB41
- .string "ITEM STORAGE$"
-
-gText_Mailbox:: @ 85EAB4E
- .string "MAILBOX$"
-
-gText_DepositItem:: @ 85EAB56
- .string "DEPOSIT ITEM$"
-
-gText_WithdrawItem:: @ 85EAB63
- .string "WITHDRAW ITEM$"
-
-gText_TossItem:: @ 85EAB71
- .string "TOSS ITEM$"
-
-gText_StoreItemsInPC:: @ 85EAB7B
- .string "Store items in the PC.$"
-
-gText_TakeOutItemsFromPC:: @ 85EAB92
- .string "Take out items from the PC.$"
-
-gText_ThrowAwayItemsInPC:: @ 85EABAE
- .string "Throw away items stored in the PC.$"
-
-gText_NoItems:: @ 85EABD1
- .string "There are no items.{PAUSE_UNTIL_PRESS}$"
-
-gText_NoRoomInBag:: @ 85EABE7
- .string "There is no more\nroom in the BAG.$"
-
-gText_WithdrawHowManyItems:: @ 85EAC09
- .string "Withdraw how many\n{STR_VAR_1}(s)?$"
-
-gText_WithdrawXItems:: @ 85EAC22
- .string "Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).$"
-
-gText_Read:: @ 85EAC35
- .string "READ$"
-
-gText_MoveToBag:: @ 85EAC3A
- .string "MOVE TO BAG$"
-
-gText_Give2:: @ 85EAC46
- .string "GIVE$"
-
-gText_NoMailHere:: @ 85EAC4B
- .string "There’s no MAIL here.{PAUSE_UNTIL_PRESS}$"
-
-gText_WhatToDoWithVar1sMail:: @ 85EAC63
- .string "What would you like to do with\n{STR_VAR_1}’s MAIL?$"
-
-gText_MessageWillBeLost:: @ 85EAC8D
- .string "The message will be lost.\nIs that okay?$"
-
-gText_BagIsFull:: @ 85EACB5
- .string "The BAG is full.{PAUSE_UNTIL_PRESS}$"
-
-gText_MailToBagMessageErased:: @ 85EACC8
- .string "The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}$"
-
-gText_Dad:: @ 85EAD04
- .string "DAD$"
-
-gText_Mom:: @ 85EAD08
- .string "MOM$"
-
-gText_Wallace:: @ 85EAD0C
- .string "WALLACE$"
-
-gText_Steven:: @ 85EAD14
- .string "STEVEN$"
-
-gText_Brawly:: @ 85EAD1B
- .string "BRAWLY$"
-
-gText_Winona:: @ 85EAD22
- .string "WINONA$"
-
-gText_Phoebe:: @ 85EAD29
- .string "PHOEBE$"
-
-gText_Glacia:: @ 85EAD30
- .string "GLACIA$"
-
-gUnknown_085EAD37:: @ 85EAD37
- .string "PETALBURG$"
-
-gUnknown_085EAD41:: @ 85EAD41
- .string "SLATEPORT$"
-
-gUnknown_085EAD4B:: @ 85EAD4B
- .string "LITTLEROOT$"
-
-gUnknown_085EAD56:: @ 85EAD56
- .string "LILYCOVE$"
-
-gUnknown_085EAD5F:: @ 85EAD5F
- .string "DEWFORD$"
-
-gUnknown_085EAD67:: @ 85EAD67
- .string "ENTER$"
-
-gUnknown_085EAD6D:: @ 85EAD6D
- .string "INFO$"
-
-gUnknown_085EAD72:: @ 85EAD72
- .string "What’s a CONTEST?$"
-
-gUnknown_085EAD84:: @ 85EAD84
- .string "Types of CONTESTS$"
-
-gUnknown_085EAD96:: @ 85EAD96
- .string "Ranks$"
-
-gUnknown_085EAD9C:: @ 85EAD9C
- .string "Judging$"
-
-gUnknown_085EADA4::
- .string "COOLNESS CONTEST$"
-
-gUnknown_085EADB5::
- .string "BEAUTY CONTEST$"
-
-gUnknown_085EADC4::
- .string "CUTENESS CONTEST$"
-
-gUnknown_085EADD5::
- .string "SMARTNESS CONTEST$"
-
-gUnknown_085EADE7::
- .string "TOUGHNESS CONTEST$"
-
-gUnknown_085EADF9:: @ 85EADF9
- .string "DECORATION$"
-
-gUnknown_085EAE04:: @ 85EAE04
- .string "PACK UP$"
-
-gUnknown_085EAE0C:: @ 85EAE0C
- .string "COUNT$"
-
-gUnknown_085EAE12:: @ 85EAE12
- .string "REGISTRY$"
-
-gUnknown_085EAE1B:: @ 85EAE1B
- .string "INFORMATION$"
-
-gUnknown_085EAE27:: @ 85EAE27
- .string "MACH$"
-
-gUnknown_085EAE2C:: @ 85EAE2C
- .string "ACRO$"
-
-gUnknown_085EAE31:: @ 85EAE31
- .string "PSN$"
-
-gUnknown_085EAE35:: @ 85EAE35
- .string "PAR$"
-
-gUnknown_085EAE39:: @ 85EAE39
- .string "SLP$"
-
-gUnknown_085EAE3D:: @ 85EAE3D
- .string "BRN$"
-
-gUnknown_085EAE41:: @ 85EAE41
- .string "FRZ$"
-
-gUnknown_085EAE45:: @ 85EAE45
- .string "TOXIC$"
-
-gUnknown_085EAE4B:: @ 85EAE4B
- .string "OK$"
-
-gUnknown_085EAE4E:: @ 85EAE4E
- .string "QUIT$"
-
-gUnknown_085EAE53:: @ 85EAE53
- .string "Saw it$"
-
-gUnknown_085EAE5A:: @ 85EAE5A
- .string "Not yet$"
-
-gText_Yes:: @ 85EAE62
- .string "YES$"
-
-gText_No:: @ 85EAE66
- .string "NO$"
-
-gUnknown_085EAE69:: @ 85EAE69
- .string "INFO$"
-
-gUnknown_085EAE6E:: @ 85EAE6E
- .string "SINGLE BATTLE$"
-
-gUnknown_085EAE7C:: @ 85EAE7C
- .string "DOUBLE BATTLE$"
-
-gUnknown_085EAE8A:: @ 85EAE8A
- .string "MULTI BATTLE$"
-
-gUnknown_085EAE97:: @ 85EAE97
- .string "MR. BRINEY$"
-
-gUnknown_085EAEA2:: @ 85EAEA2
- .string "CHALLENGE$"
-
-gUnknown_085EAEAC:: @ 85EAEAC
- .string "INFO$"
-
-gText_Lv50:: @ 85EAEB1
- .string "LV. 50$"
-
-gText_OpenLevel:: @ 85EAEB8
- .string "OPEN LEVEL$"
-
-gUnknown_085EAEC3:: @ 85EAEC3
- .string "FRESH WATER{CLEAR_TO 0x48}¥200$"
-
-gUnknown_085EAED6:: @ 85EAED6
- .string "SODA POP{CLEAR_TO 0x48}¥300$"
-
-gUnknown_085EAEE6:: @ 85EAEE6
- .string "LEMONADE{CLEAR_TO 0x48}¥350$"
-
-gUnknown_085EAEF6:: @ 85EAEF6
- .string "HOW TO RIDE$"
-
-gUnknown_085EAF02:: @ 85EAF02
- .string "HOW TO TURN$"
-
-gUnknown_085EAF0E:: @ 85EAF0E
- .string "SANDY SLOPES$"
-
-gUnknown_085EAF1B:: @ 85EAF1B
- .string "WHEELIES$"
-
-gUnknown_085EAF24:: @ 85EAF24
- .string "BUNNY-HOPS$"
-
-gUnknown_085EAF2F:: @ 85EAF2F
- .string "JUMP$"
-
-gUnknown_085EAF34:: @ 85EAF34
- .string "Satisfied$"
-
-gUnknown_085EAF3E:: @ 85EAF3E
- .string "Dissatisfied$"
-
-gUnknown_085EAF4B:: @ 85EAF4B
- .string "DEEPSEATOOTH$"
-
-gUnknown_085EAF58:: @ 85EAF58
- .string "DEEPSEASCALE$"
-
-gUnknown_085EAF65:: @ 85EAF65
- .string "BLUE FLUTE$"
-
-gUnknown_085EAF70:: @ 85EAF70
- .string "YELLOW FLUTE$"
-
-gUnknown_085EAF7D:: @ 85EAF7D
- .string "RED FLUTE$"
-
-gUnknown_085EAF87:: @ 85EAF87
- .string "WHITE FLUTE$"
-
-gUnknown_085EAF93:: @ 85EAF93
- .string "BLACK FLUTE$"
-
-gUnknown_085EAF9F:: @ 85EAF9F
- .string "GLASS CHAIR$"
-
-gUnknown_085EAFAB:: @ 85EAFAB
- .string "GLASS DESK$"
-
-gUnknown_085EAFB6:: @ 85EAFB6
- .string "TREECKO DOLL 1,000 COINS$"
-
-gUnknown_085EAFCF:: @ 85EAFCF
- .string "TORCHIC DOLL 1,000 COINS$"
-
-gUnknown_085EAFE8:: @ 85EAFE8
- .string "MUDKIP DOLL 1,000 COINS$"
-
-gUnknown_085EB002:: @ 85EB002
- .string " 50 COINS ¥1,000$"
-
-gUnknown_085EB017:: @ 85EB017
- .string "500 COINS ¥10,000$"
-
-gUnknown_085EB02A:: @ 85EB02A
- .string "Excellent$"
-
-gUnknown_085EB034:: @ 85EB034
- .string "Not so good$"
-
-gUnknown_085EB040:: @ 85EB040
- .string "RED SHARD$"
-
-gUnknown_085EB04A:: @ 85EB04A
- .string "YELLOW SHARD$"
-
-gUnknown_085EB057:: @ 85EB057
- .string "BLUE SHARD$"
-
-gUnknown_085EB062:: @ 85EB062
- .string "GREEN SHARD$"
-
-gText_BattleFrontier:: @ 85EB06E
- .string "BATTLE FRONTIER$"
-
-gUnknown_085EB07E:: @ 85EB07E
- .string "Right$"
-
-gUnknown_085EB084:: @ 85EB084
- .string "Left$"
-
-gUnknown_085EB089:: @ 85EB089
- .string "TM32{CLEAR_TO 0x48}1,500 COINS$"
-
-gUnknown_085EB09C:: @ 85EB09C
- .string "TM29{CLEAR_TO 0x48}3,500 COINS$"
-
-gUnknown_085EB0AF:: @ 85EB0AF
- .string "TM35{CLEAR_TO 0x48}4,000 COINS$"
-
-gUnknown_085EB0C2:: @ 85EB0C2
- .string "TM24{CLEAR_TO 0x48}4,000 COINS$"
-
-gUnknown_085EB0D5:: @ 85EB0D5
- .string "TM13{CLEAR_TO 0x48}4,000 COINS$"
-
-gText_Cool:: @ 85EB0E8
- .string "COOL$"
-
-gText_Beauty:: @ 85EB0ED
- .string "BEAUTY$"
-
-gText_Cute:: @ 85EB0F4
- .string "CUTE$"
-
-gText_Smart:: @ 85EB0F9
- .string "SMART$"
-
-gText_Tough:: @ 85EB0FF
- .string "TOUGH$"
-
-gText_Normal:: @ 85EB105
- .string "NORMAL$"
-
-gText_Super:: @ 85EB10C
- .string "SUPER$"
-
-gText_Hyper:: @ 85EB112
- .string "HYPER$"
-
-gText_Master:: @ 85EB118
- .string "MASTER$"
-
-gText_Cool2:: @ 85EB11F
- .string "COOL$"
-
-gText_Beauty2:: @ 85EB124
- .string "BEAUTY$"
-
-gText_Cute2:: @ 85EB12B
- .string "CUTE$"
-
-gText_Smart2:: @ 85EB130
- .string "SMART$"
-
-gText_Tough2:: @ 85EB136
- .string "TOUGH$"
-
-gText_Items:: @ 85EB13C
- .string "ITEMS$"
-
-gText_Key_Items:: @ 85EB142
- .string "KEY ITEMS$"
-
-gText_Poke_Balls:: @ 85EB14C
- .string "POKé BALLS$"
-
-gText_TMs_Hms:: @ 85EB157
- .string "TMs & HMs$"
-
-gText_Berries2:: @ 85EB161
- .string "BERRIES$"
-
-gText_SomeonesPC:: @ 85EB169
- .string "SOMEONE’S PC$"
-
-gText_LanettesPC:: @ 85EB176
- .string "LANETTE’S PC$"
-
-gText_PlayersPC:: @ 85EB183
- .string "{PLAYER}’s PC$"
-
-gText_HallOfFame:: @ 85EB18B
- .string "HALL OF FAME$"
-
-gText_LogOff:: @ 85EB198
- .string "LOG OFF$"
-
-gText_Opponent:: @ 85EB1A0
- .string "OPPONENT$"
-
-gText_Tourney_Tree:: @ 85EB1A9
- .string "TOURNEY TREE$"
-
-gText_ReadyToStart:: @ 85EB1B6
- .string "READY TO START$"
-
-gText_NormalRank:: @ 85EB1C5
- .string "NORMAL RANK$"
-
-gText_SuperRank:: @ 85EB1D1
- .string "SUPER RANK$"
-
-gText_HyperRank:: @ 85EB1DC
- .string "HYPER RANK$"
-
-gText_MasterRank:: @ 85EB1E7
- .string "MASTER RANK$"
-
-gText_Single2:: @ 85EB1F3
- .string "SINGLE$"
-
-gText_Double2:: @ 85EB1FA
- .string "DOUBLE$"
-
-gText_Multi:: @ 85EB201
- .string "MULTI$"
-
-gText_MultiLink:: @ 85EB207
- .string "MULTI-LINK$"
-
-gText_BattleBag:: @ 85EB212
- .string "BATTLE BAG$"
-
-gText_HeldItem:: @ 85EB21D
- .string "HELD ITEM$"
-
-gText_LinkContest:: @ 85EB227
- .string "LINK CONTEST$"
-
-gText_AboutE_Mode:: @ 85EB234
- .string "ABOUT E-MODE$"
-
-gText_AboutG_Mode:: @ 85EB241
- .string "ABOUT G-MODE$"
-
-gText_E_Mode:: @ 85EB24E
- .string "E-MODE$"
-
-gText_G_Mode:: @ 85EB255
- .string "G-MODE$"
-
-gText_MenuOptionPokedex:: @ 85EB25C
- .string "POKéDEX$"
-
-gText_MenuOptionPokemon:: @ 85EB264
- .string "POKéMON$"
-
-gText_MenuOptionBag:: @ 85EB26C
- .string "BAG$"
-
-gText_MenuOptionPokenav:: @ 85EB270
- .string "POKéNAV$"
-
-gUnknown_085EB278:: @ 85EB278
- .string "$"
-
-gText_MenuOptionSave:: @ 85EB279
- .string "SAVE$"
-
-gText_MenuOptionOption:: @ 85EB27E
- .string "OPTION$"
-
-gText_MenuOptionExit:: @ 85EB285
- .string "EXIT$"
-
-gUnknown_085EB28A:: @ 85EB28A
- .string " "
-
-gUnknown_085EB28C:: @ 85EB28C
- .string "5BP$"
-
-gUnknown_085EB290:: @ 85EB290
- .string "10BP$"
-
-gUnknown_085EB295:: @ 85EB295
- .string "15BP$"
-
-gUnknown_085EB29A:: @ 85EB29A
- .string "RED TENT$"
-
-gUnknown_085EB2A3:: @ 85EB2A3
- .string "BLUE TENT$"
-
-gText_SouthernIsland:: @ 85EB2AD
- .string "SOUTHERN ISLAND$"
-
-gText_BirthIsland:: @ 85EB2BD
- .string "BIRTH ISLAND$"
-
-gText_FarawayIsland:: @ 85EB2CA
- .string "FARAWAY ISLAND$"
-
-gText_NavelRock:: @ 85EB2D9
- .string "NAVEL ROCK$"
-
-gUnknown_085EB2E4:: @ 85EB2E4
- .string "CLAW FOSSIL$"
-
-gUnknown_085EB2F0:: @ 85EB2F0
- .string "ROOT FOSSIL$"
-
-gUnknown_085EB2FC:: @ 85EB2FC
- .string "NO$"
-
-gUnknown_085EB2FF:: @ 85EB2FF
- .string "I’ll battle now!$"
-
-gUnknown_085EB310:: @ 85EB310
- .string "I won!$"
-
-gUnknown_085EB317:: @ 85EB317
- .string "I lost!$"
-
-gUnknown_085EB31F:: @ 85EB31F
- .string "I won’t tell.$"
-
-gUnknown_085EB32D:: @ 85EB32D
- .string "NORMAL TAG MATCH$"
-
-gUnknown_085EB33E:: @ 85EB33E
- .string "VARIETY TAG MATCH$"
-
-gUnknown_085EB350:: @ 85EB350
- .string "UNIQUE TAG MATCH$"
-
-gUnknown_085EB361:: @ 85EB361
- .string "EXPERT TAG MATCH$"
-
-gUnknown_085EB372:: @ 85EB372
- .string "TRADE CENTER$"
-
-gUnknown_085EB37F:: @ 85EB37F
- .string "COLOSSEUM$"
-
-gUnknown_085EB389:: @ 85EB389
- .string "RECORD CORNER$"
-
-gUnknown_085EB397:: @ 85EB397
- .string "BERRY CRUSH$"
-
-gUnknown_085EB3A3:: @ 85EB3A3
- .string "$"
-
-gUnknown_085EB3A4:: @ 85EB3A4
- .string "POKéMON JUMP$"
-
-gUnknown_085EB3B1:: @ 85EB3B1
- .string "DODRIO BERRY-PICKING$"
-
-gUnknown_085EB3C6:: @ 85EB3C6
- .string "BECOME LEADER$"
-
-gUnknown_085EB3D4:: @ 85EB3D4
- .string "JOIN GROUP$"
-
-gUnknown_085EB3DF:: @ 85EB3DF
- .string "TWO STYLES$"
-
-gUnknown_085EB3EA:: @ 85EB3EA
- .string "LV. 50$"
-
-gUnknown_085EB3F1:: @ 85EB3F1
- .string "OPEN LEVEL$"
-
-gUnknown_085EB3FC:: @ 85EB3FC
- .string "{PKMN} TYPE & NO.$"
-
-gUnknown_085EB40A:: @ 85EB40A
- .string "HOLD ITEMS$"
-
-gUnknown_085EB415:: @ 85EB415
- .string "SYMBOLS$"
-
-gUnknown_085EB41D:: @ 85EB41D
- .string "RECORD$"
-
-gUnknown_085EB424:: @ 85EB424
- .string "BATTLE PTS$"
-
-gUnknown_085EB42F:: @ 85EB42F
- .string "TOWER INFO$"
-
-gUnknown_085EB43A:: @ 85EB43A
- .string "BATTLE {PKMN}$"
-
-gUnknown_085EB444:: @ 85EB444
- .string "BATTLE SALON$"
-
-gUnknown_085EB451:: @ 85EB451
- .string "MULTI-LINK$"
-
-gUnknown_085EB45C:: @ 85EB45C
- .string "BATTLE RULES$"
-
-gUnknown_085EB469:: @ 85EB469
- .string "JUDGE: MIND$"
-
-gUnknown_085EB475:: @ 85EB475
- .string "JUDGE: SKILL$"
-
-gUnknown_085EB482:: @ 85EB482
- .string "JUDGE: BODY$"
-
-gUnknown_085EB48E:: @ 85EB48E
- .string "MATCHUP$"
-
-gUnknown_085EB496:: @ 85EB496
- .string "TOURNEY TREE$"
-
-gUnknown_085EB4A3:: @ 85EB4A3
- .string "DOUBLE KO$"
-
-gUnknown_085EB4AD:: @ 85EB4AD
- .string "BASIC RULES$"
-
-gUnknown_085EB4B9:: @ 85EB4B9
- .string "SWAP: PARTNER$"
-
-gUnknown_085EB4C7:: @ 85EB4C7
- .string "SWAP: NUMBER$"
-
-gUnknown_085EB4D4:: @ 85EB4D4
- .string "SWAP: NOTES$"
-
-gUnknown_085EB4E0:: @ 85EB4E0
- .string "OPEN LEVEL$"
-
-gText_BattleBasics:: @ 85EB4EB
- .string "BATTLE BASICS$"
-
-gText_PokemonNature:: @ 85EB4F9
- .string "POKéMON NATURE$"
-
-gText_PokemonMoves:: @ 85EB508
- .string "POKéMON MOVES$"
-
-gText_Underpowered:: @ 85EB516
- .string "UNDERPOWERED$"
-
-gText_WhenInDanger:: @ 85EB523
- .string "WHEN IN DANGER$"
-
-gUnknown_085EB532:: @ 85EB532
- .string "PYRAMID: POKéMON$"
-
-gUnknown_085EB543:: @ 85EB543
- .string "PYRAMID: TRAINERS$"
-
-gUnknown_085EB555:: @ 85EB555
- .string "PYRAMID: MAZE$"
-
-gUnknown_085EB563:: @ 85EB563
- .string "BATTLE BAG$"
-
-gUnknown_085EB56E:: @ 85EB56E
- .string "POKéNAV AND BAG$"
-
-gUnknown_085EB57E:: @ 85EB57E
- .string "HELD ITEMS$"
-
-gUnknown_085EB589:: @ 85EB589
- .string "POKéMON ORDER$"
-
-gUnknown_085EB597:: @ 85EB597
- .string "BATTLE POKéMON$"
-
-gText_BattleTrainers:: @ 85EB5A6
- .string "BATTLE TRAINERS$"
-
-gUnknown_085EB5B6:: @ 85EB5B6
- .string "GO ON$"
-
-gUnknown_085EB5BC:: @ 85EB5BC
- .string "RECORD$"
-
-gUnknown_085EB5C3:: @ 85EB5C3
- .string "REST$"
-
-gUnknown_085EB5C8:: @ 85EB5C8
- .string "RETIRE$"
-
-gText_99TimesPlus:: @ 85EB5CF
- .string "99 times +$"
-
-gText_1MinutePlus:: @ 85EB5DA
- .string "1 minute +$"
-
-gText_SpaceSeconds:: @ 85EB5E5
- .string " seconds$"
-
-gText_SpaceTimes:: @ 85EB5EE
- .string " time(s)$"
-
-gUnknown_085EB5F7:: @ 85EB5F7
- .string ".$"
-
-gText_BigGuy:: @ 85EB5F9
- .string "Big guy$"
-
-gText_BigGirl:: @ 85EB601
- .string "Big girl$"
-
-gText_Son:: @ 85EB60A
- .string "son$"
-
-gText_Daughter:: @ 85EB60E
- .string "daughter$"
-
-gText_BlueFlute:: @ 85EB617
- .string "BLUE FLUTE$"
-
-gText_YellowFlute:: @ 85EB622
- .string "YELLOW FLUTE$"
-
-gText_RedFlute:: @ 85EB62F
- .string "RED FLUTE$"
-
-gText_WhiteFlute:: @ 85EB639
- .string "WHITE FLUTE$"
-
-gText_BlackFlute:: @ 85EB645
- .string "BLACK FLUTE$"
-
-gText_PrettyChair:: @ 85EB651
- .string "PRETTY CHAIR$"
-
-gText_PrettyDesk:: @ 85EB65E
- .string "PRETTY DESK$"
-
-gText_1F:: @ 85EB66A
- .string "1F$"
-
-gText_2F:: @ 85EB66D
- .string "2F$"
-
-gText_3F:: @ 85EB670
- .string "3F$"
-
-gText_4F:: @ 85EB673
- .string "4F$"
-
-gText_5F:: @ 85EB676
- .string "5F$"
-
-gText_6F:: @ 85EB679
- .string "6F$"
-
-gText_7F:: @ 85EB67C
- .string "7F$"
-
-gText_8F:: @ 85EB67F
- .string "8F$"
-
-gText_9F:: @ 85EB682
- .string "9F$"
-
-gText_10F:: @ 85EB685
- .string "10F$"
-
-gText_11F:: @ 85EB689
- .string "11F$"
-
-gText_B1F:: @ 85EB68D
- .string "B1F$"
-
-gText_B2F:: @ 85EB691
- .string "B2F$"
-
-gText_B3F:: @ 85EB695
- .string "B3F$"
-
-gText_B4F:: @ 85EB699
- .string "B4F$"
-
-gText_Rooftop:: @ 85EB69D
- .string "ROOFTOP$"
-
-gText_ElevatorNowOn:: @ 85EB6A5
- .string "Now on:$"
-
-gText_BP:: @ 85EB6AD
- .string "BP$"
-
-gText_EnergyPowder50:: @ 85EB6B0
- .string "ENERGYPOWDER{CLEAR_TO 0x72}{SIZE 0}50$"
-
-gText_EnergyRoot80:: @ 85EB6C5
- .string "ENERGY ROOT{CLEAR_TO 0x72}{SIZE 0}80$"
-
-gText_HealPowder50:: @ 85EB6D9
- .string "HEAL POWDER{CLEAR_TO 0x72}{SIZE 0}50$"
-
-gText_RevivalHerb300:: @ 85EB6ED
- .string "REVIVAL HERB{CLEAR_TO 0x6C}{SIZE 0}300$"
-
-gText_Protein1000:: @ 85EB703
- .string "PROTEIN{CLEAR_TO 0x63}{SIZE 0}1,000$"
-
-gText_Iron1000:: @ 85EB716
- .string "IRON{CLEAR_TO 0x63}{SIZE 0}1,000$"
-
-gText_Carbos1000:: @ 85EB726
- .string "CARBOS{CLEAR_TO 0x63}{SIZE 0}1,000$"
-
-gText_Calcium1000:: @ 85EB738
- .string "CALCIUM{CLEAR_TO 0x63}{SIZE 0}1,000$"
-
-gText_Zinc1000:: @ 85EB74B
- .string "ZINC{CLEAR_TO 0x63}{SIZE 0}1,000$"
-
-gText_HPUp1000:: @ 85EB75B
- .string "HP UP{CLEAR_TO 0x63}{SIZE 0}1,000$"
-
-gText_PPUp3000:: @ 85EB76C
- .string "PP UP{CLEAR_TO 0x63}{SIZE 0}3,000$"
-
-gText_RankingHall:: @ 85EB77D
- .string "RANKING HALL$"
-
-gText_ExchangeService:: @ 85EB78A
- .string "EXCHANGE SERVICE$"
-
-gText_LilycoveCity:: @ 85EB79B
- .string "LILYCOVE CITY$"
-
-gText_SlateportCity:: @ 85EB7A9
- .string "SLATEPORT CITY$"
-
-gText_CaveOfOrigin:: @ 85EB7B8
- .string "CAVE OF ORIGIN$"
-
-gText_MtPyre:: @ 85EB7C7
- .string "MT. PYRE$"
-
-gText_SkyPillar:: @ 85EB7D0
- .string "SKY PILLAR$"
-
-gText_DontRemember:: @ 85EB7DB
- .string "Don’t remember$"
-
-gText_Exit:: @ 85EB7EA
- .string "EXIT$"
-
-gText_ExitFromBox:: @ 85EB7EF
- .string "Exit from the BOX?$"
-
-gText_WhatDoYouWantToDo:: @ 85EB802
- .string "What do you want to do?$"
-
-gText_PleasePickATheme:: @ 85EB81A
- .string "Please pick a theme.$"
-
-gText_PickTheWallpaper:: @ 85EB82F
- .string "Pick the wallpaper.$"
-
-gText_PkmnIsSelected:: @ 85EB843
- .string "{SPECIAL_F7 0x00} is selected.$"
-
-gText_JumpToWhichBox:: @ 85EB853
- .string "Jump to which BOX?$"
-
-gText_DepositInWhichBox:: @ 85EB866
- .string "Deposit in which BOX?$"
-
-gText_PkmnWasDeposited:: @ 85EB87C
- .string "{SPECIAL_F7 0x00} was deposited.$"
-
-gText_BoxIsFull2:: @ 85EB88E
- .string "The BOX is full.$"
-
-gText_ReleaseThisPokemon:: @ 85EB89F
- .string "Release this POKéMON?$"
-
-gText_PkmnWasReleased:: @ 85EB8B5
- .string "{SPECIAL_F7 0x00} was released.$"
-
-gText_ByeByePkmn:: @ 85EB8C6
- .string "Bye-bye, {SPECIAL_F7 0x00}!$"
-
-gText_MarkYourPkmn:: @ 85EB8D3
- .string "Mark your POKéMON.$"
-
-gText_ThatsYourLastPkmn:: @ 85EB8E6
- .string "That’s your last POKéMON!$"
-
-gText_YourPartysFull:: @ 85EB900
- .string "Your party’s full!$"
-
-gText_YoureHoldingAPkmn:: @ 85EB913
- .string "You’re holding a POKéMON!$"
-
-gText_WhichOneWillYouTake:: @ 85EB92D
- .string "Which one will you take?$"
-
-gText_YouCantReleaseAnEgg:: @ 85EB946
- .string "You can’t release an EGG.$"
-
-gText_ContinueBoxOperations:: @ 85EB960
- .string "Continue BOX operations?$"
-
-gText_PkmnCameBack:: @ 85EB979
- .string "{SPECIAL_F7 0x00} came back!$"
-
-gText_WasItWorriedAboutYou:: @ 85EB987
- .string "Was it worried about you?$"
-
-gText_FourEllipsesExclamation:: @ 85EB9A1
- .string "… … … … !$"
-
-gText_PleaseRemoveTheMail:: @ 85EB9AB
- .string "Please remove the MAIL.$"
-
-gText_GiveToAPkmn:: @ 85EB9C3
- .string "GIVE to a POKéMON?$"
-
-gText_PlacedItemInBag:: @ 85EB9D6
- .string "Placed item in the BAG.$"
-
-gText_BagIsFull2:: @ 85EB9EE
- .string "The BAG is full.$"
-
-gText_PutItemInBag:: @ 85EB9FF
- .string "Put this item in the BAG?$"
-
-gText_ItemIsNowHeld:: @ 85EBA19
- .string "{SPECIAL_F7 0x00} is now held.$"
-
-gText_ChangedToNewItem:: @ 85EBA29
- .string "Changed to {SPECIAL_F7 0x00}.$"
-
-gText_MailCantBeStored:: @ 85EBA38
- .string "MAIL can’t be stored!$"
-
-gPCText_Cancel:: @ 85EBA4E
- .string "CANCEL$"
-
-gPCText_Store:: @ 85EBA55
- .string "STORE$"
-
-gPCText_Withdraw:: @ 85EBA5B
- .string "WITHDRAW$"
-
-gPCText_Shift:: @ 85EBA64
- .string "SHIFT$"
-
-gPCText_Move:: @ 85EBA6A
- .string "MOVE$"
-
-gPCText_Place:: @ 85EBA6F
- .string "PLACE$"
-
-gPCText_Summary:: @ 85EBA75
- .string "SUMMARY$"
-
-gPCText_Release:: @ 85EBA7D
- .string "RELEASE$"
-
-gPCText_Mark:: @ 85EBA85
- .string "MARK$"
-
-gPCText_Name:: @ 85EBA8A
- .string "NAME$"
-
-gPCText_Jump:: @ 85EBA8F
- .string "JUMP$"
-
-gPCText_Wallpaper:: @ 85EBA94
- .string "WALLPAPER$"
-
-gPCText_Take:: @ 85EBA9E
- .string "TAKE$"
-
-gPCText_Give:: @ 85EBAA3
- .string "GIVE$"
-
-gPCText_Switch:: @ 85EBAA8
- .string "SWITCH$"
-
-gPCText_Bag:: @ 85EBAAF
- .string "BAG$"
-
-gPCText_Info:: @ 85EBAB3
- .string "INFO$"
-
-gPCText_Scenery1:: @ 85EBAB8
- .string "SCENERY 1$"
-
-gPCText_Scenery2:: @ 85EBAC2
- .string "SCENERY 2$"
-
-gPCText_Scenery3:: @ 85EBACC
- .string "SCENERY 3$"
-
-gPCText_Etcetera:: @ 85EBAD6
- .string "ETCETERA$"
-
-gPCText_Friends:: @ 85EBADF
- .string "FRIENDS$"
-
-gPCText_Forest:: @ 85EBAE7
- .string "FOREST$"
-
-gPCText_City:: @ 85EBAEE
- .string "CITY$"
-
-gPCText_Desert:: @ 85EBAF3
- .string "DESERT$"
-
-gPCText_Savanna:: @ 85EBAFA
- .string "SAVANNA$"
-
-gPCText_Crag:: @ 85EBB02
- .string "CRAG$"
-
-gPCText_Volcano:: @ 85EBB07
- .string "VOLCANO$"
-
-gPCText_Snow:: @ 85EBB0F
- .string "SNOW$"
-
-gPCText_Cave:: @ 85EBB14
- .string "CAVE$"
-
-gPCText_Beach:: @ 85EBB19
- .string "BEACH$"
-
-gPCText_Seafloor:: @ 85EBB1F
- .string "SEAFLOOR$"
-
-gPCText_River:: @ 85EBB28
- .string "RIVER$"
-
-gPCText_Sky:: @ 85EBB2E
- .string "SKY$"
-
-gPCText_PolkaDot:: @ 85EBB32
- .string "POLKA-DOT$"
-
-gPCText_Pokecenter:: @ 85EBB3C
- .string "POKéCENTER$"
-
-gPCText_Machine:: @ 85EBB47
- .string "MACHINE$"
-
-gPCText_Simple:: @ 85EBB4F
- .string "SIMPLE$"
-
-gUnknown_085EBB56:: @ 85EBB56
- .string "What would you like to do?$"
-
-gText_WithdrawPokemon:: @ 85EBB71
- .string "WITHDRAW POKéMON$"
-
-gText_DepositPokemon:: @ 85EBB82
- .string "DEPOSIT POKéMON$"
-
-gText_MovePokemon:: @ 85EBB92
- .string "MOVE POKéMON$"
-
-gText_MoveItems:: @ 85EBB9F
- .string "MOVE ITEMS$"
-
-gText_SeeYa:: @ 85EBBAA
- .string "SEE YA!$"
-
-gText_WithdrawMonDescription:: @ 85EBBB2
- .string "Move POKéMON stored in BOXES to\nyour party.$"
-
-gText_DepositMonDescription:: @ 85EBBDE
- .string "Store POKéMON in your party in BOXES.$"
-
-gText_MoveMonDescription:: @ 85EBC04
- .string "Organize the POKéMON in BOXES and\nin your party.$"
-
-gText_MoveItemsDescription:: @ 85EBC35
- .string "Move items held by any POKéMON\nin a BOX or your party.$"
-
-gText_SeeYaDescription:: @ 85EBC6C
- .string "Return to the previous menu.$"
-
-gText_JustOnePkmn:: @ 85EBC89
- .string "There is just one POKéMON with you.$"
-
-gText_PartyFull:: @ 85EBCAD
- .string "Your party is full!$"
-
-gText_Box:: @ 85EBCC1
- .string "BOX$"
-
-gUnknown_085EBCC5:: @ 85EBCC5
- .string "Check the map of the HOENN region.$"
-
-gUnknown_085EBCE8:: @ 85EBCE8
- .string "Check POKéMON in detail.$"
-
-gUnknown_085EBD01:: @ 85EBD01
- .string "Call a registered TRAINER.$"
-
-gUnknown_085EBD1C:: @ 85EBD1C
- .string "Check obtained RIBBONS.$"
-
-gUnknown_085EBD34:: @ 85EBD34
- .string "Put away the POKéNAV.$"
-
-gText_NoRibbonWinners:: @ 85EBD4A
- .string "There are no RIBBON winners.$"
-
-gUnknown_085EBD67:: @ 85EBD67
- .string "No TRAINERS are registered.$"
-
-gUnknown_085EBD83:: @ 85EBD83
- .string "Check party POKéMON in detail.$"
-
-gUnknown_085EBDA2:: @ 85EBDA2
- .string "Check all POKéMON in detail.$"
-
-gUnknown_085EBDBF:: @ 85EBDBF
- .string "Return to the POKéNAV menu.$"
-
-gUnknown_085EBDDB:: @ 85EBDDB
- .string "Find cool POKéMON.$"
-
-gUnknown_085EBDEE:: @ 85EBDEE
- .string "Find beautiful POKéMON.$"
-
-gUnknown_085EBE06:: @ 85EBE06
- .string "Find cute POKéMON.$"
-
-gUnknown_085EBE19:: @ 85EBE19
- .string "Find smart POKéMON.$"
-
-gUnknown_085EBE2D:: @ 85EBE2D
- .string "Find tough POKéMON.$"
-
-gUnknown_085EBE41:: @ 85EBE41
- .string "Return to the CONDITION menu.$"
-
-gText_NumberRegistered:: @ 85EBE5F
- .string "No. registered$"
-
-gText_NumberOfBattles:: @ 85EBE6E
- .string "No. of battles$"
-
-gUnknown_085EBE7D:: @ 85EBE7D
- .string "DETAIL$"
-
-gUnknown_085EBE84:: @ 85EBE84
- .string "CALL$"
-
-gUnknown_085EBE89:: @ 85EBE89
- .string "EXIT$"
-
-gUnknown_085EBE8E:: @ 85EBE8E
- .string "Can’t call opponent here.$"
-
-gUnknown_085EBEA8:: @ 85EBEA8
- .string "STRATEGY$"
-
-gUnknown_085EBEB1:: @ 85EBEB1
- .string "TRAINER’S POKéMON$"
-
-gUnknown_085EBEC3:: @ 85EBEC3
- .string "SELF-INTRODUCTION$"
-
-gUnknown_085EBED5:: @ 85EBED5
- .string "{CLEAR 0x80}$"
-
-gUnknown_085EBED9:: @ 85EBED9
- .string "{A_BUTTON}ZOOM {B_BUTTON}CANCEL$"
-
-gUnknown_085EBEE9:: @ 85EBEE9
- .string "{A_BUTTON}FULL {B_BUTTON}CANCEL$"
-
-gUnknown_085EBEF9:: @ 85EBEF9
- .string "{A_BUTTON}CONDITION {B_BUTTON}CANCEL$"
-
-gUnknown_085EBF0E:: @ 85EBF0E
- .string "{A_BUTTON}MARKINGS {B_BUTTON}CANCEL$"
-
-gUnknown_085EBF22:: @ 85EBF22
- .string "{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL$"
-
-gUnknown_085EBF39:: @ 85EBF39
- .string "{A_BUTTON}MENU {B_BUTTON}CANCEL$"
-
-gUnknown_085EBF49:: @ 85EBF49
- .string "{A_BUTTON}OK {B_BUTTON}CANCEL$"
-
-gUnknown_085EBF57:: @ 85EBF57
- .string "{B_BUTTON}CANCEL$"
-
-gUnknown_085EBF60:: @ 85EBF60
- .string "{A_BUTTON}RIBBONS {B_BUTTON}CANCEL$"
-
-gUnknown_085EBF73:: @ 85EBF73
- .string "{A_BUTTON}CHECK {B_BUTTON}CANCEL$"
-
-gUnknown_085EBF84:: @ 85EBF84
- .string "{B_BUTTON}CANCEL$"
-
-gText_NatureSlash:: @ 85EBF8D
- .string "NATURE/$"
-
-gText_TrainerCloseBy:: @ 85EBF95
- .string "That TRAINER is close by.\nTalk to the TRAINER in person!$"
-
-gText_InParty:: @ 85EBFCE
- .string "IN PARTY$"
-
-gText_Number2:: @ 85EBFD7
- .string "No. $"
-
-gUnknown_085EBFDC:: @ 85EBFDC
- .string "RIBBONS$"
-
-gUnknown_085EBFE4:: @ 85EBFE4
- .string "{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}$"
-
-gUnknown_085EBFF6:: @ 85EBFF6
- .string "{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}$"
-
-gUnknown_085EC008:: @ 85EC008
- .string "{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}$"
-
-gText_Unknown:: @ 85EC00F
- .string "UNKNOWN$"
-
-gUnknown_085EC017:: @ 85EC017
- .string "CALL$"
-
-gUnknown_085EC01C:: @ 85EC01C
- .string "CHECK$"
-
-gUnknown_085EC022:: @ 85EC022
- .string "CANCEL$"
-
-gText_NumberF700:: @ 85EC029
- .string "No. {SPECIAL_F7 0x00}$"
-
-gText_RibbonsF700:: @ 85EC030
- .string "RIBBONS {SPECIAL_F7 0x00}$"
-
-gUnknown_085EC03B:: @ 85EC03B
- .string "{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}$"
-
-gUnknown_085EC04F:: @ 85EC04F
- .string "{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}$"
-
-gUnknown_085EC063:: @ 85EC063
- .string "{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}$"
-
-gText_CombineFourWordsOrPhrases:: @ 85EC06C
- .string "Combine four words or phrases$"
-
-gText_AndMakeYourProfile:: @ 85EC08A
- .string "and make your profile.$"
-
-gText_CombineSixWordsOrPhrases:: @ 85EC0A1
- .string "Combine six words or phrases$"
-
-gText_AndMakeAMessage:: @ 85EC0BE
- .string "and make a message.$"
-
-gText_FindWordsThatDescribeYour:: @ 85EC0D2
- .string "Find words that describe your$"
-
-gText_FeelingsRightNow:: @ 85EC0F0
- .string "feelings right now.$"
-
-gUnknown_085EC104:: @ 85EC104
- .string "With four phrases,$"
-
-gText_CombineNineWordsOrPhrases:: @ 85EC117
- .string "Combine nine words or phrases$"
-
-gText_AndMakeAMessage2:: @ 85EC135
- .string "and make a message.$"
-
-gText_ChangeJustOneWordOrPhrase:: @ 85EC149
- .string "Change just one word or phrase$"
-
-gText_AndImproveTheBardsSong:: @ 85EC168
- .string "and improve the BARD’s song.$"
-
-gText_YourProfile:: @ 85EC185
- .string "Your profile$"
-
-gText_YourFeelingAtTheBattlesStart:: @ 85EC192
- .string "Your feeling at the battle’s start$"
-
-gText_WhatYouSayIfYouWin:: @ 85EC1B5
- .string "What you say if you win a battle$"
-
-gText_WhatYouSayIfYouLose:: @ 85EC1D6
- .string "What you say if you lose a battle$"
-
-gText_TheAnswer:: @ 85EC1F8
- .string "The answer$"
-
-gText_TheMailMessage:: @ 85EC203
- .string "The MAIL message$"
-
-gUnknown_085EC214:: @ 85EC214
- .string "The MAIL salutation$"
-
-gText_TheBardsSong2:: @ 85EC228
- .string "The new song$"
-
-gText_CombineTwoWordsOrPhrases:: @ 85EC235
- .string "Combine two words or phrases$"
-
-gText_AndMakeATrendySaying:: @ 85EC252
- .string "and make a trendy saying.$"
-
-gText_TheTrendySaying:: @ 85EC26C
- .string "The trendy saying$"
-
-gText_IsAsShownOkay:: @ 85EC27E
- .string "is as shown. Okay?$"
-
-gText_CombineTwoWordsOrPhrases2:: @ 85EC291
- .string "Combine two words or phrases$"
-
-gText_ToTeachHerAGoodSaying:: @ 85EC2AE
- .string "to teach her a good saying.$"
-
-gText_FindWordsWhichFit:: @ 85EC2CA
- .string "Find words which fit$"
-
-gText_TheTrainersImage:: @ 85EC2DF
- .string "the TRAINER’s image.$"
-
-gText_TheImage:: @ 85EC2F4
- .string "The image:$"
-
-gText_OutOfTheListedChoices:: @ 85EC2FF
- .string "Out of the listed choices,$"
-
-gText_SelectTheAnswerToTheQuiz:: @ 85EC31A
- .string "select the answer to the quiz!$"
-
-gText_AndCreateAQuiz:: @ 85EC339
- .string "and create a quiz!$"
-
-gText_PickAWordOrPhraseAnd:: @ 85EC34C
- .string "Pick a word or phrase and$"
-
-gText_SetTheQuizAnswer:: @ 85EC366
- .string "set the quiz answer.$"
-
-gText_TheAnswerColon:: @ 85EC37B
- .string "The answer:$"
-
-gUnknown_085EC387:: @ 85EC387
- .string "The quiz:$"
-
-gText_ApprenticePhrase:: @ 85EC391
- .string "Apprentice’s phrase:$"
-
-gText_QuitEditing:: @ 85EC3A6
- .string "Quit editing?$"
-
-gText_StopGivingPkmnMail:: @ 85EC3B4
- .string "Stop giving the POKéMON MAIL?$"
-
-gText_AndFillOutTheQuestionnaire:: @ 85EC3D2
- .string "and fill out the questionnaire.$"
-
-gText_LetsReplyToTheInterview:: @ 85EC3F2
- .string "Let’s reply to the interview!$"
-
-gText_AllTextBeingEditedWill:: @ 85EC410
- .string "All the text being edited will$"
-
-gText_BeDeletedThatOkay:: @ 85EC42F
- .string "be deleted. Is that okay?$"
-
-gUnknown_085EC449:: @ 85EC449
- .string "Quit editing?$"
-
-gUnknown_085EC457:: @ 85EC457
- .string "The edited text will not be saved.$"
-
-gUnknown_085EC47A:: @ 85EC47A
- .string "Is that okay?$"
-
-gUnknown_085EC488:: @ 85EC488
- .string "Please enter a phrase or word.$"
-
-gUnknown_085EC4A7:: @ 85EC4A7
- .string "The entire text can’t be deleted.$"
-
-gText_OnlyOnePhrase:: @ 85EC4C9
- .string "Only one phrase may be changed.$"
-
-gText_OriginalSongWillBeUsed:: @ 85EC4E9
- .string "The original song will be used.$"
-
-gUnknown_085EC509:: @ 85EC509
- .string "That’s trendy already!$"
-
-gText_CombineTwoWordsOrPhrases3:: @ 85EC520
- .string "Combine two words or phrases.$"
-
-gUnknown_085EC53E:: @ 85EC53E
- .string "Quit giving information?$"
-
-gUnknown_085EC557:: @ 85EC557
- .string "Stop giving the POKéMON MAIL?$"
-
-gUnknown_085EC575:: @ 85EC575
- .string "Create a quiz!$"
-
-gUnknown_085EC584:: @ 85EC584
- .string "Set the answer!$"
-
-gUnknown_085EC594:: @ 85EC594
- .string "Cancel the selection?$"
-
-gText_Profile:: @ 85EC5AA
- .string "PROFILE$"
-
-gText_AtTheBattlesStart:: @ 85EC5B2
- .string "At the battle’s start:$"
-
-gText_UponWinningABattle:: @ 85EC5C9
- .string "Upon winning a battle:$"
-
-gText_UponLosingABattle:: @ 85EC5E0
- .string "Upon losing a battle:$"
-
-gText_TheBardsSong:: @ 85EC5F6
- .string "The BARD’s Song$"
-
-gText_WhatsHipAndHappening:: @ 85EC606
- .string "What’s hip and happening?$"
-
-gText_Interview:: @ 85EC620
- .string "Interview$"
-
-gText_GoodSaying:: @ 85EC62A
- .string "Good saying$"
-
-gText_FansQuestion:: @ 85EC636
- .string "Fan’s question$"
-
-gUnknown_085EC645:: @ 85EC645
- .string "クイズの こたえは?$" @ "kuizuno kotaeha?" ("The quiz's answer is?" in Japanese)
-
-gText_ApprenticesPhrase:: @ 85EC650
- .string "Apprentice’s phrase$"
-
-gText_Questionnaire:: @ 85EC664
- .string "QUESTIONNAIRE$"
-
-gText_YouCannotQuitHere:: @ 85EC672
- .string "You cannot quit here.$"
-
-gText_SectionMustBeCompleted:: @ 85EC688
- .string "This section must be completed.$"
-
-gText_F700sQuiz:: @ 85EC6A8
- .string "{SPECIAL_F7 0x00}’s quiz$"
-
-gText_Lady:: @ 85EC6B2
- .string "Lady$"
-
-gText_AfterYouHaveReadTheQuiz:: @ 85EC6B7
- .string "After you have read the quiz$"
-
-gText_QuestionPressTheAButton:: @ 85EC6D4
- .string "question, press the A Button.$"
-
-gText_TheQuizAnswerIs:: @ 85EC6F2
- .string "The quiz answer is?$"
-
-gText_LikeToQuitQuiz:: @ 85EC706
- .string "Would you like to quit this quiz$"
-
-gText_ChallengeQuestionMark:: @ 85EC727
- .string "challenge?$"
-
-gText_IsThisQuizOK:: @ 85EC732
- .string "Is this quiz OK?$"
-
-gText_CreateAQuiz:: @ 85EC743
- .string "Create a quiz!$"
-
-gText_SelectTheAnswer:: @ 85EC752
- .string "Select the answer!$"
-
-gText_LyricsCantBeDeleted:: @ 85EC765
- .string "The lyrics can’t be deleted.$"
-
-gText_PokemonLeague:: @ 85EC782
- .string "POKéMON LEAGUE$"
-
-gText_PokemonCenter:: @ 85EC791
- .string "POKéMON CENTER$"
-
-gText_GetsAPokeBlockQuestion:: @ 85EC7A0
- .string " gets a {POKEBLOCK}?$"
-
-gText_Coolness:: @ 85EC7AF
- .string "Coolness $"
-
-gText_Beauty3:: @ 85EC7B9
- .string "Beauty $"
-
-gText_Cuteness:: @ 85EC7C1
- .string "Cuteness $"
-
-gText_Smartness:: @ 85EC7CB
- .string "Smartness $"
-
-gText_Toughness:: @ 85EC7D6
- .string "Toughness $"
-
-gText_WasEnhanced:: @ 85EC7E1
- .string "was enhanced!$"
-
-gText_NothingChanged:: @ 85EC7EF
- .string "Nothing changed!$"
-
-gText_WontEatAnymore:: @ 85EC800
- .string "It won’t eat anymore…$"
-
-gText_SaveFailedCheckingBackup:: @ 85EC816
- .string "Save failed. Checking the backup\nmemory… Please wait.\n{COLOR RED}“Time required: about 1 minute”$"
-
-gText_BackupMemoryDamaged:: @ 85EC86F
- .string "The backup memory is damaged, or\nthe internal battery has run dry.\nYou can still play, but not save.$"
-
-gText_GamePlayCannotBeContinued:: @ 85EC8D4
- .string "{COLOR RED}“Game play cannot be continued.\nReturning to the title screen…”$"
-
-gText_CheckCompleted:: @ 85EC917
- .string "Check completed.\nAttempting to save again.\nPlease wait.$"
-
-gText_SaveCompleteGameCannotContinue:: @ 85EC94F
- .string "Save completed.\n{COLOR RED}“Game play cannot be continued.\nReturning to the title screen.”$"
-
-gText_SaveCompletePressA:: @ 85EC9A2
- .string "Save completed.\n{COLOR RED}“Please press the A Button.”$"
-
-gText_Ferry:: @ 85EC9D2
- .string "FERRY$"
-
-gText_SecretBase:: @ 85EC9D8
- .string "SECRET BASE$"
-
-gText_Hideout:: @ 85EC9E4
- .string "HIDEOUT$"
-
-gText_ResetRTCConfirmCancel:: @ 85EC9EC
- .string "Reset RTC?\nA: Confirm, B: Cancel$"
-
-gText_PresentTime:: @ 85ECA0D
- .string "Present time in game$"
-
-gText_PreviousTime:: @ 85ECA22
- .string "Previous time in game$"
-
-gText_PleaseResetTime:: @ 85ECA38
- .string "Please reset the time.$"
-
-gText_ClockHasBeenReset:: @ 85ECA4F
- .string "The clock has been reset.\nData will be saved. Please wait.$"
-
-gText_SaveCompleted:: @ 85ECA8A
- .string "Save completed.$"
-
-gText_SaveFailed:: @ 85ECA9A
- .string "Save failed…$"
-
-gText_NoSaveFileCantSetTime:: @ 85ECAA7
- .string "There is no save file, so the time\ncan’t be set.$"
-
-gText_InGameClockUsable:: @ 85ECAD8
- .string "The in-game clock adjustment system\nis now useable.$"
-
-gText_Slots:: @ 85ECB0C
- .string "SLOTS$"
-
-gText_Roulette:: @ 85ECB12
- .string "ROULETTE$"
-
-gText_Good:: @ 85ECB1B
- .string "Good$"
-
-gText_VeryGood:: @ 85ECB20
- .string "Very good$"
-
-gText_Excellent:: @ 85ECB2A
- .string "Excellent$"
-
-gText_SoSo:: @ 85ECB34
- .string "So-so$"
-
-gText_Bad:: @ 85ECB3A
- .string "Bad$"
-
-gText_TheWorst:: @ 85ECB3E
- .string "The worst$"
-
-gText_Spicy2:: @ 85ECB48
- .string "spicy$"
-
-gText_Dry2:: @ 85ECB4E
- .string "dry$"
-
-gText_Sweet2:: @ 85ECB52
- .string "sweet$"
-
-gText_Bitter2:: @ 85ECB58
- .string "bitter$"
-
-gText_Sour2:: @ 85ECB5F
- .string "sour$"
-
-gText_Single:: @ 85ECB64
- .string "SINGLE$"
-
-gText_Double:: @ 85ECB6B
- .string "DOUBLE$"
-
-gText_Jackpot:: @ 85ECB72
- .string "jackpot$"
-
-gText_First:: @ 85ECB7A
- .string "first$"
-
-gText_Second:: @ 85ECB80
- .string "second$"
-
-gText_Third:: @ 85ECB87
- .string "third$"
-
-gText_0Pts:: @ 85ECB8D
- .string "0 pts$"
-
-gText_10Pts:: @ 85ECB93
- .string "10 pts$"
-
-gText_20Pts:: @ 85ECB9A
- .string "20 pts$"
-
-gText_30Pts:: @ 85ECBA1
- .string "30 pts$"
-
-gText_40Pts:: @ 85ECBA8
- .string "40 pts$"
-
-gText_50Pts:: @ 85ECBAF
- .string "50 pts$"
-
-gText_60Pts:: @ 85ECBB6
- .string "60 pts$"
-
-gText_70Pts:: @ 85ECBBD
- .string "70 pts$"
-
-gText_80Pts:: @ 85ECBC4
- .string "80 pts$"
-
-gText_90Pts:: @ 85ECBCB
- .string "90 pts$"
-
-gText_100Pts:: @ 85ECBD2
- .string "100 pts$"
-
-gText_QuestionMark:: @ 85ECBDA
- .string "?$"
-
-gText_KissPoster16BP:: @ 85ECBDC
- .string "KISS POSTER{CLEAR_TO 0x5E}16BP$"
-
-gText_KissCushion32BP:: @ 85ECBEF
- .string "KISS CUSHION{CLEAR_TO 0x5E}32BP$"
-
-gText_SmoochumDoll32BP:: @ 85ECC03
- .string "SMOOCHUM DOLL{CLEAR_TO 0x5E}32BP$"
-
-gText_TogepiDoll48BP:: @ 85ECC18
- .string "TOGEPI DOLL{CLEAR_TO 0x5E}48BP$"
-
-gText_MeowthDoll48BP:: @ 85ECC2B
- .string "MEOWTH DOLL{CLEAR_TO 0x5E}48BP$"
-
-gText_ClefairyDoll48BP:: @ 85ECC3E
- .string "CLEFAIRY DOLL{CLEAR_TO 0x5E}48BP$"
-
-gText_DittoDoll48BP:: @ 85ECC53
- .string "DITTO DOLL{CLEAR_TO 0x5E}48BP$"
-
-gText_CyndaquilDoll80BP:: @ 85ECC65
- .string "CYNDAQUIL DOLL{CLEAR_TO 0x5E}80BP$"
-
-gText_ChikoritaDoll80BP:: @ 85ECC7B
- .string "CHIKORITA DOLL{CLEAR_TO 0x5E}80BP$"
-
-gText_TotodileDoll80BP:: @ 85ECC91
- .string "TOTODILE DOLL{CLEAR_TO 0x5E}80BP$"
-
-gText_LaprasDoll128BP:: @ 85ECCA6
- .string "LAPRAS DOLL{CLEAR_TO 0x58}128BP$"
-
-gText_SnorlaxDoll128BP:: @ 85ECCBA
- .string "SNORLAX DOLL{CLEAR_TO 0x58}128BP$"
-
-gText_VenusaurDoll256BP:: @ 85ECCCF
- .string "VENUSAUR DOLL{CLEAR_TO 0x58}256BP$"
-
-gText_CharizardDoll256BP:: @ 85ECCE5
- .string "CHARIZARD DOLL{CLEAR_TO 0x58}256BP$"
-
-gText_BlastoiseDoll256BP:: @ 85ECCFC
- .string "BLASTOISE DOLL{CLEAR_TO 0x58}256BP$"
-
-gText_Protein1BP:: @ 85ECD13
- .string "PROTEIN{CLEAR_TO 0x64}1BP$"
-
-gText_Calcium1BP:: @ 85ECD21
- .string "CALCIUM{CLEAR_TO 0x64}1BP$"
-
-gText_Iron1BP:: @ 85ECD2F
- .string "IRON{CLEAR_TO 0x64}1BP$"
-
-gText_Zinc1BP:: @ 85ECD3A
- .string "ZINC{CLEAR_TO 0x64}1BP$"
-
-gText_Carbos1BP:: @ 85ECD45
- .string "CARBOS{CLEAR_TO 0x64}1BP$"
-
-gText_HpUp1BP:: @ 85ECD52
- .string "HP UP{CLEAR_TO 0x64}1BP$"
-
-gText_Leftovers48BP:: @ 85ECD5E
- .string "LEFTOVERS{CLEAR_TO 0x5E}48BP$"
-
-gText_WhiteHerb48BP:: @ 85ECD6F
- .string "WHITE HERB{CLEAR_TO 0x5E}48BP$"
-
-gText_QuickClaw48BP:: @ 85ECD81
- .string "QUICK CLAW{CLEAR_TO 0x5E}48BP$"
-
-gText_MentalHerb48BP:: @ 85ECD93
- .string "MENTAL HERB{CLEAR_TO 0x5E}48BP$"
-
-gText_BrightPowder64BP:: @ 85ECDA6
- .string "BRIGHTPOWDER{CLEAR_TO 0x5E}64BP$"
-
-gText_ChoiceBand64BP:: @ 85ECDBA
- .string "CHOICE BAND{CLEAR_TO 0x5E}64BP$"
-
-gText_KingsRock64BP:: @ 85ECDCD
- .string "KING’S ROCK{CLEAR_TO 0x5E}64BP$"
-
-gText_FocusBand64BP:: @ 85ECDE0
- .string "FOCUS BAND{CLEAR_TO 0x5E}64BP$"
-
-gText_ScopeLens64BP:: @ 85ECDF2
- .string "SCOPE LENS{CLEAR_TO 0x5E}64BP$"
-
-gText_Softboiled16BP:: @ 85ECE04
- .string "SOFTBOILED{CLEAR_TO 0x4E}16BP$"
-
-gText_SeismicToss24BP:: @ 85ECE16
- .string "SEISMIC TOSS{CLEAR_TO 0x4E}24BP$"
-
-gText_DreamEater24BP:: @ 85ECE2A
- .string "DREAM EATER{CLEAR_TO 0x4E}24BP$"
-
-gText_MegaPunch24BP:: @ 85ECE3D
- .string "MEGA PUNCH{CLEAR_TO 0x4E}24BP$"
-
-gText_MegaKick48BP:: @ 85ECE4F
- .string "MEGA KICK{CLEAR_TO 0x4E}48BP$"
-
-gText_BodySlam48BP:: @ 85ECE60
- .string "BODY SLAM{CLEAR_TO 0x4E}48BP$"
-
-gText_RockSlide48BP:: @ 85ECE71
- .string "ROCK SLIDE{CLEAR_TO 0x4E}48BP$"
-
-gText_Counter48BP:: @ 85ECE83
- .string "COUNTER{CLEAR_TO 0x4E}48BP$"
-
-gText_ThunderWave48BP:: @ 85ECE92
- .string "THUNDER WAVE{CLEAR_TO 0x4E}48BP$"
-
-gText_SwordsDance48BP:: @ 85ECEA6
- .string "SWORDS DANCE{CLEAR_TO 0x4E}48BP$"
-
-gText_DefenseCurl16BP:: @ 85ECEBA
- .string "DEFENSE CURL{CLEAR_TO 0x4E}16BP$"
-
-gText_Snore24BP:: @ 85ECECE
- .string "SNORE{CLEAR_TO 0x4E}24BP$"
-
-gText_MudSlap24BP:: @ 85ECEDB
- .string "MUD-SLAP{CLEAR_TO 0x4E}24BP$"
-
-gText_Swift24BP:: @ 85ECEEB
- .string "SWIFT{CLEAR_TO 0x4E}24BP$"
-
-gText_IcyWind24BP:: @ 85ECEF8
- .string "ICY WIND{CLEAR_TO 0x4E}24BP$"
-
-gText_Endure48BP:: @ 85ECF08
- .string "ENDURE{CLEAR_TO 0x4E}48BP$"
-
-gText_PsychUp48BP:: @ 85ECF16
- .string "PSYCH UP{CLEAR_TO 0x4E}48BP$"
-
-gText_IcePunch48BP:: @ 85ECF26
- .string "ICE PUNCH{CLEAR_TO 0x4E}48BP$"
-
-gText_ThunderPunch48BP:: @ 85ECF37
- .string "THUNDERPUNCH{CLEAR_TO 0x4E}48BP$"
-
-gText_FirePunch48BP:: @ 85ECF4B
- .string "FIRE PUNCH{CLEAR_TO 0x4E}48BP$"
-
-gText_PkmnFainted3:: @ 85ECF5D
- .string "{STR_VAR_1} fainted…\p\n$"
-
-gText_Marco:: @ 85ECF6B
- .string "MARCO$"
-
-gText_TrainerCardName:: @ 85ECF71
- .string "NAME: $"
-
-gText_TrainerCardIDNo:: @ 85ECF78
- .string "IDNo.$"
-
-gText_TrainerCardMoney:: @ 85ECF7E
- .string "MONEY$"
-
-gUnknown_085ECF84:: @ 85ECF84
- .string "¥$"
-
-gText_TrainerCardPokedex:: @ 85ECF86
- .string "POKéDEX$"
-
-gText_EmptyString6:: @ 85ECF8E
- .string "$"
-
-gText_Colon2:: @ 85ECF8F
- .string ":$"
-
-gUnknown_085ECF91:: @ 85ECF91
- .string " points$"
-
-gText_TrainerCardTime:: @ 85ECF99
- .string "TIME$"
-
-gUnknown_085ECF9E:: @ 85ECF9E
- .string "ゲ-ムポイント$" @ "geemupointo" ("game point" in Japanese)
-
-gText_Var1sTrainerCard:: @ 85ECFA6
- .string "{STR_VAR_1}’s TRAINER CARD$"
-
-gText_HallOfFameDebut:: @ 85ECFB8
- .string "HALL OF FAME DEBUT $"
-
-gText_LinkBattles:: @ 85ECFCD
- .string "LINK BATTLES$"
-
-gText_LinkCableBattles:: @ 85ECFDA
- .string "LINK CABLE BATTLES$"
-
-gText_WinsLosses:: @ 85ECFED
- .string "W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}$"
-
-gText_PokemonTrades:: @ 85ED010
- .string "POKéMON TRADES$"
-
-gText_UnionTradesAndBattles:: @ 85ED01F
- .string "UNION TRADES & BATTLES$"
-
-gText_BerryCrush:: @ 85ED036
- .string "BERRY CRUSH$"
-
-gText_WaitingTrainerFinishReading:: @ 85ED042
- .string "Waiting for the other TRAINER to\nfinish reading your TRAINER CARD.$"
-
-gText_PokeblocksWithFriends:: @ 85ED085
- .string "{POKEBLOCK}S W/FRIENDS$"
-
-gText_Var1DarkGreyShadowLightGrey:: @ 85ED096
- .string "{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}$"
-
-gText_WonContestsWFriends:: @ 85ED09F
- .string "WON CONTESTS W/FRIENDS$"
-
-gText_BattlePtsWon:: @ 85ED0B6
- .string "BATTLE POINTS WON$"
-
-gText_Var1DarkLightGreyBP:: @ 85ED0C8
- .string "{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}BP$"
-
-gText_BattleTower:: @ 85ED0D3
- .string "BATTLE TOWER$"
-
-gText_WSlashStraightSlash:: @ 85ED0E0
- .string "W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}$"
-
-gText_BattleTower2:: @ 85ED104
- .string "BATTLE TOWER$"
-
-gText_BattleDome:: @ 85ED111
- .string "BATTLE DOME$"
-
-gText_BattlePalace:: @ 85ED11D
- .string "BATTLE PALACE$"
-
-gText_BattleFactory:: @ 85ED12B
- .string "BATTLE FACTORY$"
-
-gText_BattleArena:: @ 85ED13A
- .string "BATTLE ARENA$"
-
-gText_BattlePike:: @ 85ED147
- .string "BATTLE PIKE$"
-
-gText_BattlePyramid:: @ 85ED153
- .string "BATTLE PYRAMID$"
-
- .align 2
-gUnknown_085ED164:: @ 85ED164
- .string "{STR_VAR_1} SINGLE$"
-
- .align 2
-gUnknown_085ED170:: @ 85ED170
- .string "{STR_VAR_1} DOUBLE$"
-
- .align 2
-gUnknown_085ED17C:: @ 85ED17C
- .string "{STR_VAR_1} MULTI$"
-
- .align 2
-gUnknown_085ED188:: @ 85ED188
- .string "{STR_VAR_1} LINK$"
-
- .align 2
-gUnknown_085ED190:: @ 85ED190
- .string "{STR_VAR_1}$"
-
-gText_Give:: @ 85ED193
- .string "Give$"
-
-gText_NoNeed:: @ 85ED198
- .string "No need$"
-
-gText_ColorLightShadowDarkGrey:: @ 85ED1A0
- .string "{COLOR LIGHT_GREY}{SHADOW DARK_GREY}$"
-
-gText_ColorBlue:: @ 85ED1A7
- .string "{COLOR BLUE}$"
-
-gText_ColorTransparent:: @ 85ED1AB
- .string "{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}$"
-
-gText_CDot:: @ 85ED1B2
- .string "C.$"
-
-gText_BDot:: @ 85ED1B5
- .string "B.$"
-
-gText_AnnouncingResults:: @ 85ED1B8
- .string "Announcing the results!$"
-
-gText_PreliminaryResults:: @ 85ED1D0
- .string "The preliminary results!$"
-
-gText_Round2Results:: @ 85ED1E9
- .string "Round 2 results!$"
-
-gText_Var1sVar2Won:: @ 85ED1FA
- .string "{STR_VAR_1}’s {STR_VAR_2} won!$"
-
-gText_CommunicationStandby:: @ 85ED207
- .string "Communication standby…$"
-
-gText_ColorDarkGrey:: @ 85ED21E
- .string "{COLOR DARK_GREY}$"
-
-gUnknown_085ED222:: @ 85ED222
- .string "{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}$"
-
-gText_HighlightDarkGrey:: @ 85ED228
- .string "{HIGHLIGHT DARK_GREY}$"
-
-gUnknown_085ED22C:: @ 85ED22C
- .string " $"
-
-gText_DynColor2Male:: @ 85ED22E
- .string "{COLOR DYNAMIC_COLOR2}♂$"
-
-gText_DynColor1Female:: @ 85ED233
- .string "{COLOR DYNAMIC_COLOR1}♀$"
-
-gText_DynColor2:: @ 85ED238
- .string "{COLOR DYNAMIC_COLOR2}$"
-
-gText_Upper:: @ 85ED23C
- .string "UPPER$"
-
-gText_Lower:: @ 85ED242
- .string "lower$"
-
-gText_Others:: @ 85ED248
- .string "OTHERS$"
-
-gText_Symbols:: @ 85ED24F
- .string "SYMBOLS$"
-
-gText_Register2:: @ 85ED257
- .string "REGISTER$"
-
-gText_Exit2:: @ 85ED260
- .string "EXIT$"
-
-gText_QuitChatting:: @ 85ED265
- .string "Quit chatting?$"
-
-gText_RegisterTextWhere:: @ 85ED274
- .string "Register text where?$"
-
-gText_RegisterTextHere:: @ 85ED289
- .string "Register text here?$"
-
-gText_InputText:: @ 85ED29D
- .string "Input text.$"
-
-gText_F700JoinedChat:: @ 85ED2A9
- .string "{SPECIAL_F7 0x00} joined the chat!$"
-
-gText_F700LeftChat:: @ 85ED2BD
- .string "{SPECIAL_F7 0x00} left the chat.$"
-
-gUnknown_085ED2CF:: @ 85ED2CF
- .string "{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:$" @ "{SPECIAL_F7 0x00}'s {SPECIAL_F7 0x01}hikime"
-
-gUnknown_085ED2D9:: @ 85ED2D9
- .string "{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません$" @ "{SPECIAL_F7 0x00}'s {SPECIAL_F7 0x01}hikimeha imasen"
-
-gText_ExitingChat:: @ 85ED2E8
- .string "Exiting the chat…$"
-
-gText_LeaderLeftEndingChat:: @ 85ED2FA
- .string "The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat.$"
-
-gText_RegisteredTextChanged:: @ 85ED325
- .string "The registered text has been changed.\nIs it okay to save the game?$"
-
-gText_AlreadySavedFile_Unused:: @ 85ED368
- .string "There is already a saved file.\nIs it okay to overwrite it?$"
-
-gText_SavingDontTurnOff_Unused:: @ 85ED3A3
- .string "SAVING…\nDON’T TURN OFF THE POWER.$"
-
-gText_PlayerSavedGame_Unused:: @ 85ED3C5
- .string "{SPECIAL_F7 0x00} saved the game.$"
-
-gText_IfLeaderLeavesChatEnds:: @ 85ED3D8
- .string "If the LEADER leaves, the chat\nwill end. Is that okay?$"
-
-gText_Hello:: @ 85ED40F
- .string "HELLO$"
-
-gText_Pokemon2:: @ 85ED415
- .string "POKéMON$"
-
-gText_Trade:: @ 85ED41D
- .string "TRADE$"
-
-gText_Battle:: @ 85ED423
- .string "BATTLE$"
-
-gText_Lets:: @ 85ED42A
- .string "LET’S$"
-
-gText_Ok:: @ 85ED430
- .string "OK!$"
-
-gText_Sorry:: @ 85ED434
- .string "SORRY$"
-
-gText_YayUnkF9F9:: @ 85ED43A
- .string "YAY{EMOJI_BIGSMILE}$"
-
-gText_ThankYou:: @ 85ED440
- .string "THANK YOU$"
-
-gText_ByeBye:: @ 85ED44A
- .string "BYE-BYE!$"
-
-gMatchCallStevenStrategyText:: @ 85ED453
- .string "Attack the weak points!$"
-
-gMatchCall_StevenTrainersPokemonText:: @ 85ED46B
- .string "Ultimate STEEL POKéMON.$"
-
-gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle:: @ 85ED483
- .string "I’d climb even waterfalls$"
-
-gMatchCall_StevenSelfIntroductionText_Line2_BeforeMeteorFallsBattle:: @ 85ED49D
- .string "to find a rare stone!$"
-
-gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle:: @ 85ED4B3
- .string "I’m the strongest and most$"
-
-gMatchCall_StevenSelfIntroductionText_Line2_AfterMeteorFallsBattle:: @ 85ED4CE
- .string "energetic after all!$"
-
-gMatchCall_BrendanStrategyText:: @ 85ED4E3
- .string "Battle with knowledge!$"
-
-gMatchCall_BrendanTrainersPokemonText:: @ 85ED4FA
- .string "I will use various POKéMON.$"
-
-gMatchCall_BrendanSelfIntroductionText_Line1:: @ 85ED516
- .string "I’ll be a better POKéMON$"
-
-gMatchCall_BrendanSelfIntroductionText_Line2:: @ 85ED52F
- .string "prof than my father is!$"
-
-gMatchCall_MayStrategyText:: @ 85ED547
- .string "I’m not so good at battles.$"
-
-gMatchCall_MayTrainersPokemonText:: @ 85ED563
- .string "I’ll use any POKéMON!$"
-
-gMatchCall_MaySelfIntroductionText_Line1:: @ 85ED579
- .string "My POKéMON and I help$"
-
-gMatchCall_MaySelfIntroductionText_Line2:: @ 85ED58F
- .string "my father’s research.$"
-
-gText_HatchedFromEgg:: @ 85ED5A5
- .string "{STR_VAR_1} hatched from the EGG!$"
-
-gText_NickHatchPrompt:: @ 85ED5BE
- .string "Would you like to nickname the newly\nhatched {STR_VAR_1}?$"
-
- .align 2
-gText_ReadyToBerryCrush:: @ 85ED5F0
- .string "Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p$"
-
- .align 2
-gText_WaitForAllChooseBerry:: @ 85ED62C
- .string "Please wait while each member\nchooses a BERRY.$"
-
- .align 2
-gText_EndedWithXUnitsPowder:: @ 85ED65C
- .string "{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p$"
-
- .align 2
-gText_RecordingGameResults:: @ 85ED6C8
- .string "Recording your game results in the\nsave file.\lPlease wait.$"
-
- .align 2
-gText_PlayBerryCrushAgain:: @ 85ED704
- .string "Want to play BERRY CRUSH again?$"
-
- .align 2
-gText_YouHaveNoBerries:: @ 85ED724
- .string "You have no BERRIES.\nThe game will be canceled.$"
-
- .align 2
-gText_MemberDroppedOut:: @ 85ED754
- .string "A member dropped out.\nThe game will be canceled.$"
-
- .align 2
-gText_TimesUpNoGoodPowder:: @ 85ED788
- .string "Time’s up.\pGood BERRY POWDER could not be\nmade…\p$"
-
- .align 2
-gText_CommunicationStandby2:: @ 85ED7BC
- .string "Communication standby…$"
-
- .align 2
-gText_1DotBlueF700:: @ 85ED7D4
- .string "1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00}$"
-
- .align 2
-gText_1DotF700:: @ 85ED7E0
- .string "1. {SPECIAL_F7 0x00}$"
-
- .align 2
-gText_SpaceTimes2:: @ 85ED7E8
- .string " time(s)$"
-
- .align 2
-gText_XDotY:: @ 85ED7F4
- .string "{STR_VAR_1}.{STR_VAR_2}$"
-
- .align 2
-gText_Var1Berry:: @ 85ED7FC
- .string "{STR_VAR_1} BERRY$"
-
- .align 2
-gText_TimeColon:: @ 85ED808
- .string "Time:$"
-
- .align 2
-gText_PressingSpeed:: @ 85ED810
- .string "Pressing Speed:$"
-
- .align 2
-gText_Silkiness:: @ 85ED820
- .string "Silkiness:$"
-
- .align 2
-gText_StrVar1:: @ 85ED82C
- .string "{STR_VAR_1}$"
-
- .align 2
-gText_SpaceMin:: @ 85ED830
- .string " min. $"
-
- .align 2
-gText_XDotY2:: @ 85ED838
- .string "{STR_VAR_1}.{STR_VAR_2}$"
-
- .align 2
-gText_SpaceSec:: @ 85ED840
- .string " sec.$"
-
- .align 2
-gText_XDotY3:: @ 85ED848
- .string "{STR_VAR_1}.{STR_VAR_2}$"
-
- .align 2
-gText_TimesPerSec:: @ 85ED850
- .string " Times/sec.$"
-
- .align 2
-gText_Var1Percent:: @ 85ED85C
- .string "{STR_VAR_1}%$"
-
- .align 2
-gText_PressesRankings:: @ 85ED860
- .string "No. of Presses Rankings$"
-
- .align 2
-gText_CrushingResults:: @ 85ED878
- .string "Crushing Results$"
-
- .align 2
-gText_NeatnessRankings:: @ 85ED88C
- .string "Neatness Rankings$"
-
- .align 2
-gText_CoopRankings:: @ 85ED8A0
- .string "Cooperative Rankings$"
-
- .align 2
-gText_PressingPowerRankings:: @ 85ED8B8
- .string "Pressing-Power Rankings$"
-
-gText_BerryCrush2:: @ 85ED8D0
- .string "BERRY CRUSH$"
-
-gText_PressingSpeedRankings:: @ 85ED8DC
- .string "Pressing-Speed Rankings$"
-
-gText_Var1Players:: @ 85ED8F4
- .string "{STR_VAR_1} PLAYERS$"
-
-gText_SymbolsEarned:: @ 85ED8FF
- .string "Symbols Earned$"
-
-gText_BattleRecord:: @ 85ED90E
- .string "Battle Record$"
-
-gText_BattlePoints:: @ 85ED91C
- .string "Battle Points$"
-
-gUnknown_085ED92A:: @ 85ED92A
- .string "CANCEL$"
-
-gUnknown_085ED931:: @ 85ED931
- .string "$"
-
-gUnknown_085ED932:: @ 85ED932
- .string "Check BATTLE FRONTIER MAP.$"
-
-gUnknown_085ED94D:: @ 85ED94D
- .string "Check TRAINER CARD.$"
-
-gUnknown_085ED961:: @ 85ED961
- .string "View recorded battle.$"
-
-gUnknown_085ED977:: @ 85ED977
- .string "Put away the FRONTIER PASS.$"
-
-gUnknown_085ED993:: @ 85ED993
- .string "Your current Battle Points.$"
-
-gUnknown_085ED9AF:: @ 85ED9AF
- .string "Your collected Symbols.$"
-
-gUnknown_085ED9C7:: @ 85ED9C7
- .string "Battle Tower - Ability Symbol$"
-
-gUnknown_085ED9E5:: @ 85ED9E5
- .string "Battle Dome - Tactics Symbol$"
-
-gUnknown_085EDA02:: @ 85EDA02
- .string "Battle Palace - Spirits Symbol$"
-
-gUnknown_085EDA21:: @ 85EDA21
- .string "Battle Arena - Guts Symbol$"
-
-gUnknown_085EDA3C:: @ 85EDA3C
- .string "Battle Factory - Knowledge Symbol$"
-
-gUnknown_085EDA5E:: @ 85EDA5E
- .string "Battle Pike - Luck Symbol$"
-
-gUnknown_085EDA78:: @ 85EDA78
- .string "Battle Pyramid - Brave Symbol$"
-
-gUnknown_085EDA96:: @ 85EDA96
- .string "There is no Battle Record.$"
-
-gUnknown_085EDAB1:: @ 85EDAB1
- .string "BATTLE TOWER$"
-
-gUnknown_085EDABE:: @ 85EDABE
- .string "BATTLE DOME$"
-
-gUnknown_085EDACA:: @ 85EDACA
- .string "BATTLE PALACE$"
-
-gUnknown_085EDAD8:: @ 85EDAD8
- .string "BATTLE ARENA$"
-
-gUnknown_085EDAE5:: @ 85EDAE5
- .string "BATTLE FACTORY$"
-
-gUnknown_085EDAF4:: @ 85EDAF4
- .string "BATTLE PIKE$"
-
-gUnknown_085EDB00:: @ 85EDB00
- .string "BATTLE PYRAMID$"
-
-gUnknown_085EDB0F:: @ 85EDB0F
- .string "KO opponents and aim for the top!\nYour ability will be tested.$"
-
-gUnknown_085EDB4E:: @ 85EDB4E
- .string "Keep winning at the tournament!\nYour tactics will be tested.$"
-
-gUnknown_085EDB8B:: @ 85EDB8B
- .string "Watch your POKéMON battle!\nYour spirit will be tested.$"
-
-gUnknown_085EDBC2:: @ 85EDBC2
- .string "Win battles with teamed-up POKéMON!\nYour guts will be tested.$"
-
-gUnknown_085EDC00:: @ 85EDC00
- .string "Aim for victory using rental POKéMON!\nYour knowledge will be tested.$"
-
-gUnknown_085EDC45:: @ 85EDC45
- .string "Select one of three paths to battle!\nYour luck will be tested.$"
-
-gUnknown_085EDC84:: @ 85EDC84
- .string "Aim for the top with exploration!\nYour bravery will be tested.$"
-
-gText_ContinueMenuPlayer:: @ 85EDCC3
- .string "PLAYER$"
-
-gText_ContinueMenuTime:: @ 85EDCCA
- .string "TIME$"
-
-gText_ContinueMenuPokedex:: @ 85EDCCF
- .string "POKéDEX$"
-
-gText_ContinueMenuBadges:: @ 85EDCD7
- .string "BADGES$"
-
-gText_Powder:: @ 85EDCDE
- .string "POWDER$"
-
-gText_BerryPickingRecords:: @ 85EDCE5
- .string "DODRIO BERRY-PICKING RECORDS$"
-
-gText_BerriesPicked:: @ 85EDD02
- .string "BERRIES picked:$"
-
-gText_BestScore:: @ 85EDD12
- .string "Best score:$"
-
-gText_BerriesInRowFivePlayers:: @ 85EDD1E
- .string "BERRIES picked in a row with\nfive players:$"
-
-gText_BerryPickingResults:: @ 85EDD49
- .string "Announcing BERRY-PICKING results!$"
-
-gText_10P30P50P50P:: @ 85EDD6B
- .string "{CLEAR_TO 0x03}10P{CLEAR_TO 0x2B}30P{CLEAR_TO 0x53}50P{CLEAR_TO 0x77}{EMOJI_MINUS}50P$"
-
-gText_AnnouncingRankings:: @ 85EDD86
- .string "Announcing rankings!$"
-
-gText_AnnouncingPrizes:: @ 85EDD9B
- .string "Announcing prizes!$"
-
-gText_1Colon:: @ 85EDDAE
- .string "1:$"
-
-gText_2Colon:: @ 85EDDB1
- .string "2:$"
-
-gText_3Colon:: @ 85EDDB4
- .string "3:$"
-
-gText_4Colon:: @ 85EDDB7
- .string "4:$"
-
-gText_5Colon:: @ 85EDDBA
- .string "5:$"
-
-gText_FirstPlacePrize:: @ 85EDDBD
- .string "The first-place winner gets\nthis {SPECIAL_F7 0x00}!$"
-
-gText_CantHoldAnyMore:: @ 85EDDE2
- .string "You can’t hold any more!$"
-
-gText_FilledStorageSpace:: @ 85EDDFB
- .string "It filled its storage space.$"
-
-gText_WantToPlayAgain:: @ 85EDE18
- .string "Want to play again?$"
-
-gText_SomeoneDroppedOut:: @ 85EDE2C
- .string "Somebody dropped out.\nThe link will be canceled.$"
-
-gText_SpacePoints:: @ 85EDE5D
- .string " points$"
-
-gText_CommunicationStandby3:: @ 85EDE65
- .string "Communication standby…$"
-
-gText_SpacePoints2:: @ 85EDE7C
- .string " points$"
-
-gText_SpaceTimes3:: @ 85EDE84
- .string " time(s)$"
-
-gText_PkmnJumpRecords:: @ 85EDE8D
- .string "POKéMON JUMP RECORDS$"
-
-gText_JumpsInARow:: @ 85EDEA2
- .string "Jumps in a row:$"
-
-gText_BestScore2:: @ 85EDEB2
- .string "Best score:$"
-
-gText_ExcellentsInARow:: @ 85EDEBE
- .string "EXCELLENTS in a row:$"
-
-gText_AwesomeWonF701F700:: @ 85EDED3
- .string "Awesome score! You’ve\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!$"
-
-gText_FilledStorageSpace2:: @ 85EDEF4
- .string "It filled its storage space.$"
-
-gText_CantHoldMore:: @ 85EDF11
- .string "You can’t hold any more!$"
-
-gText_WantToPlayAgain2:: @ 85EDF2A
- .string "Want to play again?$"
-
-gText_SomeoneDroppedOut2:: @ 85EDF3E
- .string "Somebody dropped out.\nThe link will be canceled.$"
-
-gText_CommunicationStandby4:: @ 85EDF6F
- .string "Communication standby…$"
-
-gText_LinkContestResults:: @ 85EDF86
- .string "{PLAYER}’s Link Contest Results$"
-
-gText_1st:: @ 85EDFA0
- .string "1st$"
-
-gText_2nd:: @ 85EDFA4
- .string "2nd$"
-
-gText_3rd:: @ 85EDFA8
- .string "3rd$"
-
-gText_4th:: @ 85EDFAC
- .string "4th$"
-
-gText_Friend:: @ 85EDFB0
- .string "Friend$"
-
-gUnknown_085EDFB7:: @ 85EDFB7
- .string "POKeMON$"
-
-gJPText_MysteryGift:: @ 85EDFBF
- .string "ふしぎなもらいもの$" @ "fushiginamoraimono" ("Mystery Gift" in Japanese)
-
-gJPText_DecideStop:: @ 85EDFC9
- .string "{A_BUTTON}けってい {B_BUTTON}やめる$" @ "{A_BUTTON}kettei {B_BUTTON}yameru" ("{A_BUTTON}decide {B_BUTTON}stop" in Japanese)
-
-gUnknown_085EDFD6:: @ 85EDFD6
- .string "カードeリーダー{PLUS} で\n"
- .string "ふしぎなもらいものを よみこみます$"
-
-gUnknown_085EDFF5:: @ 85EDFF5
- .string "カードeリーダー{PLUS}の メニューから\n"
- .string "‘つうしん’を えらび$"
-
-gUnknown_085EE014:: @ 85EE014
- .string "‘ゲームボーイアドバンスとつうしん’\n"
- .string "を せんたく してください$"
-
-gUnknown_085EE035:: @ 85EE035
- .string "カードeリーダー{PLUS}の ‘つうしん’を\n"
- .string "えらんで Aボタンを おしてください$"
-
-gUnknown_085EE05C:: @ 85EE05C
- .string "せつぞくが まちがっています$"
-
-gUnknown_085EE06B:: @ 85EE06B
- .string "カードの よみこみを\n"
- .string "ちゅうし しました$"
-
-gUnknown_085EE080:: @ 85EE080
- .string "カードeリーダー{PLUS}と\n"
- .string "つうしん できません$"
-
-gUnknown_085EE097:: @ 85EE097
- .string "つうしん ちゅう です$"
-
-gUnknown_085EE0A3:: @ 85EE0A3
- .string "つうしん エラーです\n"
- .string "せつぞくを たしかめて ください$"
-
-gUnknown_085EE0BF:: @ 85EE0BF
- .string "つうしん エラーです\n"
- .string "はじめから やりなおして ください$"
-
-gUnknown_085EE0DC:: @ 85EE0DC
- .string "カードeリーダー{PLUS} に\n"
- .string "カードを よみこませて ください$"
-
-gUnknown_085EE0FA:: @ 85EE0FA
- .string "つうしん しゅうりょう!$"
-
-gUnknown_085EE107:: @ 85EE107
- .string "あらたな トレーナーが\n"
- .string "ホウエンに やってきた!$"
-
-gUnknown_085EE120:: @ 85EE120
- .string "しばらく おまちください$"
-
-gUnknown_085EE12D:: @ 85EE12D
- .string "かきこみ エラー です\n"
- .string "データが ほぞん できませんでした$"
-
-gUnknown_085EE14B:: @ 85EE14B
- .string "RED$"
-
-gUnknown_085EE14F:: @ 85EE14F
- .string "BLUE$"
-
-gUnknown_085EE154:: @ 85EE154
- .string "---$"
-
-gText_SingleBattleRoomResults:: @ 85EE158
- .string "{PLAYER}’s Single Battle Room Results$"
-
-gText_DoubleBattleRoomResults:: @ 85EE178
- .string "{PLAYER}’s Double Battle Room Results$"
-
-gText_MultiBattleRoomResults:: @ 85EE198
- .string "{PLAYER}’s Multi Battle Room Results$"
-
-gText_LinkMultiBattleRoomResults:: @ 85EE1B7
- .string "{PLAYER}’s Link Multi Battle Room Results$"
-
-gText_SingleBattleTourneyResults:: @ 85EE1DB
- .string "{PLAYER}’s Single Battle Tourney Results$"
-
-gText_DoubleBattleTourneyResults:: @ 85EE1FE
- .string "{PLAYER}’s Double Battle Tourney Results$"
-
-gText_SingleBattleHallResults:: @ 85EE221
- .string "{PLAYER}’s Single Battle Hall Results$"
-
-gText_DoubleBattleHallResults:: @ 85EE241
- .string "{PLAYER}’s Double Battle Hall Results$"
-
-gText_BattleChoiceResults:: @ 85EE261
- .string "{PLAYER}’s Battle Choice Results$"
-
-gText_SetKOTourneyResults:: @ 85EE27C
- .string "{PLAYER}’s Set KO Tourney Results$"
-
-gText_BattleSwapSingleResults:: @ 85EE298
- .string "{PLAYER}’s Battle Swap Single Results$"
-
-gText_BattleSwapDoubleResults:: @ 85EE2B8
- .string "{PLAYER}’s Battle Swap Double Results$"
-
-gText_BattleQuestResults:: @ 85EE2D8
- .string "{PLAYER}’s Battle Quest Results$"
-
-gText_Lv502:: @ 85EE2F2
- .string "LV. 50$"
-
-gText_OpenLv:: @ 85EE2F9
- .string "OPEN LV.$"
-
-gText_WinStreak:: @ 85EE302
- .string "Win streak: {STR_VAR_1}$"
-
-gText_Current:: @ 85EE311
- .string "CURRENT$"
-
-gText_Record:: @ 85EE319
- .string "RECORD$"
-
-gText_Prev:: @ 85EE320
- .string "PREV.$"
-
-gText_RentalSwap:: @ 85EE326
- .string "Rental/Swap$"
-
-gText_Total:: @ 85EE332
- .string "Total$"
-
-gText_ClearStreak:: @ 85EE338
- .string "Clear streak: {STR_VAR_1}$"
-
-gText_Championships:: @ 85EE349
- .string "Championships: {STR_VAR_1}$"
-
-gText_RoomsCleared:: @ 85EE35B
- .string "Rooms cleared: {STR_VAR_1}$"
-
-gText_TimesCleared:: @ 85EE36D
- .string "Times cleared:{CLEAR 0x05}{STR_VAR_1}$"
-
-gText_KOsInARow:: @ 85EE381
- .string "KOs in a row: {STR_VAR_1}$"
-
-gText_TimesVar1:: @ 85EE392
- .string "Times: {STR_VAR_1}$"
-
-gText_FloorsCleared:: @ 85EE39C
- .string "Floors cleared: {STR_VAR_1}$"
-
- .align 2
-gUnknown_085EE3B0:: @ 85EE3B0
- .string "LV. 50$"
-
- .align 2
-gUnknown_085EE3B8:: @ 85EE3B8
- .string "OPEN LEVEL$"
-
- .align 2
-gUnknown_085EE3C4:: @ 85EE3C4
- .string "Win streak: {STR_VAR_2}$"
-
- .align 2
-gUnknown_085EE3D4:: @ 85EE3D4
- .string "Clear streak: {STR_VAR_2}$"
-
- .align 2
-gUnknown_085EE3E8:: @ 85EE3E8
- .string "Rooms cleared: {STR_VAR_2}$"
-
- .align 2
-gUnknown_085EE3FC:: @ 85EE3FC
- .string "KOs in a row: {STR_VAR_2}$"
-
- .align 2
-gUnknown_085EE410:: @ 85EE410
- .string "Floors cleared: {STR_VAR_2}$"
-
- .align 2
-gText_1Dot:: @ 85EE424
- .string "1.$"
-
-gUnknown_085EE427:: @ 85EE427
- .string "2.$"
-
-gUnknown_085EE42A:: @ 85EE42A
- .string "3.$"
-
-gText_SavingDontTurnOff2:: @ 85EE42D
- .string "SAVING…\nDON’T TURN OFF THE POWER.$"
-
-gText_BlenderMaxSpeedRecord:: @ 85EE44F
- .string "BERRY BLENDER\nMAXIMUM SPEED RECORD!$"
-
-gText_234Players:: @ 85EE473
- .string "2 PLAYERS\n3 PLAYERS\n4 PLAYERS$"
-
-gText_YesNo:: @ 85EE491
- .string "YES\nNO$"
-
-gText_SelectorArrow3:: @ 85EE498
- .string "▶$"
-
-gText_Peekaboo:: @ 85EE49A
- .string "PEEKABOO!$"
-
-gText_CommErrorCheckConnections:: @ 85EE4A4
- .string "Communication error…\nPlease check all connections,\nthen turn the power OFF and ON.$"
-
-gText_CommErrorEllipsis:: @ 85EE4F7
- .string "Communication error…$"
-
-gText_MoveCloserToLinkPartner:: @ 85EE50C
- .string "Move closer to your link partner(s).\nAvoid obstacles between partners.$"
-
-gText_ABtnRegistrationCounter:: @ 85EE553
- .string "A Button: Registration Counter$"
-
-gText_ABtnTitleScreen:: @ 85EE572
- .string "A Button: Title Screen$"
-
-gText_Option:: @ 85EE589
- .string "OPTION$"
-
-gText_TextSpeed:: @ 85EE590
- .string "TEXT SPEED$"
-
-gText_BattleScene:: @ 85EE59B
- .string "BATTLE SCENE$"
-
-gText_BattleStyle:: @ 85EE5A8
- .string "BATTLE STYLE$"
-
-gText_Sound:: @ 85EE5B5
- .string "SOUND$"
-
-gText_Frame:: @ 85EE5BB
- .string "FRAME$"
-
-gText_OptionMenuCancel:: @ 85EE5C1
- .string "CANCEL$"
-
-gText_ButtonMode:: @ 85EE5C8
- .string "BUTTON MODE$"
-
-gText_TextSpeedSlow:: @ 85EE5D4
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW$"
-
-gText_TextSpeedMid:: @ 85EE5DF
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}MID$"
-
-gText_TextSpeedFast:: @ 85EE5E9
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}FAST$"
-
-gText_BattleSceneOn:: @ 85EE5F4
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}ON$"
-
-gText_BattleSceneOff:: @ 85EE5FD
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}OFF$"
-
-gText_BattleStyleShift:: @ 85EE607
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}SHIFT$"
-
-gText_BattleStyleSet:: @ 85EE613
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}SET$"
-
-gText_SoundMono:: @ 85EE61D
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}MONO$"
-
-gText_SoundStereo:: @ 85EE628
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}STEREO$"
-
-gText_FrameType:: @ 85EE635
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}TYPE$"
-
-gText_FrameTypeNumber:: @ 85EE640
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}$"
-
-gText_ButtonTypeNormal:: @ 85EE647
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL$"
-
-gText_ButtonTypeLR:: @ 85EE654
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}LR$"
-
-gText_ButtonTypeLEqualsA:: @ 85EE65D
- .string "{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A$"
-
-gText_XPLink:: @ 85EE667
- .string "{STR_VAR_1}P LINK$"
-
-gText_BronzeCard:: @ 85EE670
- .string "BRONZE$"
-
-gText_CopperCard:: @ 85EE677
- .string "COPPER$"
-
-gText_SilverCard:: @ 85EE67E
- .string "SILVER$"
-
-gText_GoldCard:: @ 85EE685
- .string "GOLD$"
-
-gText_Day:: @ 85EE68A
- .string "DAY$"
-
-gText_Colon3:: @ 85EE68E
- .string ":$"
-
-gText_Confirm2:: @ 85EE690
- .string "CONFIRM$"
-
-gUnknown_085EE698:: @ 85EE698
- .string "Days$"
-
-gUnknown_085EE69D:: @ 85EE69D
- .string "Time:$"
-
-gUnknown_085EE6A3:: @ 85EE6A3
- .string "Game time$"
-
-gUnknown_085EE6AD:: @ 85EE6AD
- .string "RTC time$"
-
-gUnknown_085EE6B6:: @ 85EE6B6
- .string "Updated time$"
-
-gText_MenuPokedex:: @ 85EE6C3
- .string "POKéDEX$"
-
-gText_MenuPokemon:: @ 85EE6CB
- .string "POKéMON$"
-
-gText_MenuBag:: @ 85EE6D3
- .string "BAG$"
-
-gText_MenuPokenav:: @ 85EE6D7
- .string "POKéNAV$"
-
-gText_MenuPlayer:: @ 85EE6DF
- .string "{PLAYER}$"
-
-gText_MenuSave:: @ 85EE6E2
- .string "SAVE$"
-
-gText_MenuOption:: @ 85EE6E7
- .string "OPTION$"
-
-gText_MenuExit:: @ 85EE6EE
- .string "EXIT$"
-
-gText_MenuRetire:: @ 85EE6F3
- .string "RETIRE$"
-
-gText_MenuRest:: @ 85EE6FA
- .string "REST$"
-
-gText_SafariBallStock:: @ 85EE6FF
- .string "SAFARI BALLS\nStock: {STR_VAR_1}$"
-
-gText_BattlePyramidFloor:: @ 85EE716
- .string "Battle Pyramid\n{STR_VAR_1}$"
-
-gText_Floor1:: @ 85EE728
- .string "Floor 1$"
-
-gText_Floor2:: @ 85EE730
- .string "Floor 2$"
-
-gText_Floor3:: @ 85EE738
- .string "Floor 3$"
-
-gText_Floor4:: @ 85EE740
- .string "Floor 4$"
-
-gText_Floor5:: @ 85EE748
- .string "Floor 5$"
-
-gText_Floor6:: @ 85EE750
- .string "Floor 6$"
-
-gText_Floor7:: @ 85EE758
- .string "Floor 7$"
-
-gText_Peak:: @ 85EE760
- .string "Peak$"
-
-gText_LinkStandby2:: @ 85EE765
- .string "Link standby…\n… … B Button: Cancel$"
-
-gText_PressAToLoadEvent:: @ 85EE788
- .string "Press the A Button to load event.\n… … B Button: Cancel$"
-
-gText_LoadingEvent:: @ 85EE7BF
- .string "Loading event…$"
-
-gText_DontRemoveCableTurnOff:: @ 85EE7CE
- .string "Don’t remove the Game Link cable.\nDon’t turn off the power.$"
-
-gText_EventSafelyLoaded:: @ 85EE80A
- .string "The event was safely loaded.$"
-
-gText_LoadErrorEndingSession:: @ 85EE827
- .string "Loading error.\nEnding session.$"
-
-gUnknown_085EE846:: @ 85EE846
- .string "プレイヤー$" @ "pureiyaa" ("player" in Japanese)
-
-gUnknown_085EE84C:: @ 85EE84C
- .string "さま$" @ "sama" (a very high honorific)
-
-gText_DexHoenn:: @ 85EE84F
- .string "HOENN$"
-
-gText_DexNational:: @ 85EE855
- .string "NATIONAL$"
-
-gText_PokedexDiploma:: @ 85EE85E
- .string "PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK$"
-
-gUnknown_085EE8DC:: @ 85EE8DC
- .string "{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク$" @ geemufuriku ("Game Freak" in Japanese)
-
-gUnknown_085EE8EA:: @ 85EE8EA
- .string "{COLOR RED}{SHADOW LIGHT_RED}$"
-
-gText_Hoenn:: @ 85EE8F1
- .string "HOENN$"
-
-gText_OhABite:: @ 85EE8F7
- .string "Oh! A bite!$"
-
-gText_PokemonOnHook:: @ 85EE903
- .string "A POKéMON’s on the hook!{PAUSE_UNTIL_PRESS}$"
-
-gText_NotEvenANibble:: @ 85EE91E
- .string "Not even a nibble…{PAUSE_UNTIL_PRESS}$"
-
-gText_ItGotAway:: @ 85EE933
- .string "It got away…{PAUSE_UNTIL_PRESS}$"
-
-gText_XWillBeSentToY:: @ 85EE942
- .string "{STR_VAR_2} will be\nsent to {STR_VAR_1}.$"
-
-gText_ByeByeVar1:: @ 85EE959
- .string "Bye-bye, {STR_VAR_2}!$"
-
-gText_XSentOverY:: @ 85EE966
- .string "{STR_VAR_1} sent over {STR_VAR_3}.$"
-
-gText_TakeGoodCareOfX:: @ 85EE977
- .string "Take good care of {STR_VAR_3}!$"
-
- .include "data/text/easy_chat/easy_chat_group_names.inc"
-
-gText_ThreeQuestionMarks:: @ 85EEA42
- .string "???$"
-
-gUnknown_085EEA46:: @ 85EEA46
- .string "MAX. HP$"
-
-gUnknown_085EEA4E:: @ 85EEA4E
- .string "ATTACK$"
-
-gUnknown_085EEA55:: @ 85EEA55
- .string "DEFENSE$"
-
-gUnknown_085EEA5D:: @ 85EEA5D
- .string "SPEED$"
-
-gUnknown_085EEA63:: @ 85EEA63
- .string "SP. ATK$"
-
-gUnknown_085EEA6B:: @ 85EEA6B
- .string "SP. DEF$"
-
-gText_UnkCtrlF904:: @ 85EEA73
- .string "{PLUS}$"
-
-gText_Dash:: @ 85EEA76
- .string "-$"
-
-gText_FromSpace:: @ 85EEA78
- .string "From $"
-
-gText_MixingRecords:: @ 85EEA7E
- .string "Mixing records…$"
-
-gText_RecordMixingComplete:: @ 85EEA8E
- .string "Record mixing completed.\nThank you for waiting.$"
-
-gText_YourName:: @ 85EEABE
- .string "YOUR NAME?$"
-
-gText_BoxName:: @ 85EEAC9
- .string "BOX NAME?$"
-
-gText_PkmnsNickname:: @ 85EEAD3
- .string "{STR_VAR_1}’s nickname?$"
-
-gText_TellHimTheWords:: @ 85EEAE2
- .string "Tell him the words.$"
-
-gText_MoveOkBack:: @ 85EEAF6
- .string "{DPAD_NONE}MOVE {A_BUTTON}OK {B_BUTTON}BACK$"
-
-gText_CallCantBeMadeHere:: @ 85EEB0B
- .string "A call can’t be made from here.$"
-
-gUnknown_085EEB2B::
- .string "HANDSOME$"
-
-gUnknown_085EEB34::
- .string "VINNY$"
-
-gUnknown_085EEB3A::
- .string "MOREME$"
-
-gUnknown_085EEB41::
- .string "IRONHARD$"
-
-gUnknown_085EEB4A::
- .string "MUSCLE$"
-
-gUnknown_085EEB51::
- .string "coolness$"
-
-gUnknown_085EEB5A::
- .string "beauty$"
-
-gUnknown_085EEB61::
- .string "cuteness$"
-
-gUnknown_085EEB6A::
- .string "smartness$"
-
-gUnknown_085EEB74::
- .string "toughness$"
-
-gText_Lady2:: @ 85EEB7E
- .string "Lady$"
-
-gUnknown_085EEB83::
- .string "slippery$"
-
-gUnknown_085EEB8C::
- .string "roundish$"
-
-gUnknown_085EEB95::
- .string "wham-ish$"
-
-gUnknown_085EEB9E::
- .string "shiny$"
-
-gUnknown_085EEBA4::
- .string "sticky$"
-
-gUnknown_085EEBAB::
- .string "pointy$"
-
-gText_RentalPkmn2:: @ 85EEBB2
- .string "RENTAL POKéMON$"
-
-gText_SelectFirstPkmn:: @ 85EEBC1
- .string "Select the first POKéMON.$"
-
-gText_SelectSecondPkmn:: @ 85EEBDB
- .string "Select the second POKéMON.$"
-
-gText_SelectThirdPkmn:: @ 85EEBF6
- .string "Select the third POKéMON.$"
-
-gText_Rent:: @ 85EEC10
- .string "RENT$"
-
-gText_Summary:: @ 85EEC15
- .string "SUMMARY$"
-
-gText_Others2:: @ 85EEC1D
- .string "OTHERS$"
-
-gText_Deselect:: @ 85EEC24
- .string "DESELECT$"
-
-gText_TheseThreePkmnOkay:: @ 85EEC2D
- .string "Are these three POKéMON OK?$"
-
-gText_Yes2:: @ 85EEC49
- .string "YES$"
-
-gText_No2:: @ 85EEC4D
- .string "NO$"
-
-gText_CantSelectSamePkmn:: @ 85EEC50
- .string "Can’t select same {PKMN}.$"
-
-gText_PkmnSwap:: @ 85EEC66
- .string "POKéMON SWAP$"
-
-gText_SelectPkmnToSwap:: @ 85EEC73
- .string "Select POKéMON to swap.$"
-
-gText_SelectPkmnToAccept:: @ 85EEC8B
- .string "Select POKéMON to accept.$"
-
-gText_Swap:: @ 85EECA5
- .string "SWAP$"
-
-gText_Summary2:: @ 85EECAA
- .string "SUMMARY$"
-
-gText_Rechoose:: @ 85EECB2
- .string "RECHOOSE$"
-
-gText_QuitSwapping:: @ 85EECBB
- .string "Quit swapping?$"
-
-gText_Yes3:: @ 85EECCA
- .string "YES$"
-
-gText_No3:: @ 85EECCE
- .string "NO$"
-
-gText_PkmnForSwap:: @ 85EECD1
- .string "{PKMN} FOR SWAP$"
-
-gText_Cancel3:: @ 85EECDD
- .string "CANCEL$"
-
-gUnknown_085EECE4:: @ 85EECE4
- .string "SWAP$"
-
-gUnknown_085EECE9:: @ 85EECE9
- .string "ACCEPT$"
-
-gText_AcceptThisPkmn:: @ 85EECF0
- .string "Accept this POKéMON?$"
-
-gUnknown_085EED05:: @ 85EED05
- .string " $"
-
-gText_SamePkmnInPartyAlready:: @ 85EED0A
- .string "Same {PKMN} in party already.$"
-
-gText_DecimalPoint:: @ 85EED24
- .string ".$"
-
-gText_SavingPlayer:: @ 85EED26
- .string "PLAYER$"
-
-gText_SavingBadges:: @ 85EED2D
- .string "BADGES$"
-
-gText_SavingPokedex:: @ 85EED34
- .string "POKéDEX$"
-
-gText_SavingTime:: @ 85EED3C
- .string "TIME$"
-
-gText_WirelessCommStatus:: @ 85EED41
- .string "Wireless Communication Status$"
-
-gText_PeopleTrading:: @ 85EED5F
- .string "People trading:$"
-
-gText_PeopleBattling:: @ 85EED6F
- .string "People battling:$"
-
-gText_PeopleInUnionRoom:: @ 85EED80
- .string "People in the UNION ROOM:$"
-
-gText_PeopleCommunicating:: @ 85EED9A
- .string "People communicating:$"
-
-gText_F700Players:: @ 85EEDB0
- .string "{SPECIAL_F7 0} players$"
-
-gText_F701Players:: @ 85EEDBB
- .string "{SPECIAL_F7 1} players$"
-
-gText_F702Players:: @ 85EEDC6
- .string "{SPECIAL_F7 2} players$"
-
-gText_F703Players:: @ 85EEDD1
- .string "{SPECIAL_F7 3} players$"
-
- .align 2
- .4byte gText_F700Players
- .4byte gText_F701Players
- .4byte gText_F702Players
- .4byte gText_F703Players
-
- .align 2
-gText_WonderCards:: @ 85EEDEC
- .string "WONDER CARDS$"
-
- .align 2
-gText_WonderNews:: @ 85EEDFC
- .string "WONDER NEWS$"
-
- .align 2
-gText_WirelessCommunication:: @ 85EEE08
- .string "WIRELESS COMMUNICATION$"
-
- .align 2
-gText_Friend2:: @ 85EEE20
- .string "FRIEND$"
-
- .align 2
-gText_Exit3:: @ 85EEE28
- .string "EXIT$"
-
- .align 2
-gText_Receive:: @ 85EEE30
- .string "RECEIVE$"
-
- .align 2
-gText_Send:: @ 85EEE38
- .string "SEND$"
-
- .align 2
-gText_Toss:: @ 85EEE40
- .string "TOSS$"
-
- .align 2
-gText_VarietyOfEventsImportedWireless:: @ 85EEE48
- .string "A variety of events will be imported\nover Wireless Communication.$"
-
- .align 2
-gText_WonderCardsInPossession:: @ 85EEE8C
- .string "Read the WONDER CARDS in your\npossession.$"
-
- .align 2
-gText_ReadNewsThatArrived:: @ 85EEEB8
- .string "Read the NEWS that arrived.$"
-
- .align 2
-gText_ReturnToTitle:: @ 85EEED4
- .string "Return to the title screen.$"
-
- .align 2
-gText_DontHaveCardNewOneInput:: @ 85EEEF0
- .string "You don’t have a WONDER CARD,\nso a new CARD will be input.$"
-
- .align 2
-gText_DontHaveNewsNewOneInput:: @ 85EEF2C
- .string "You don’t have any WONDER NEWS,\nso new NEWS will be input.$"
-
- .align 2
-gText_WhereShouldCardBeAccessed:: @ 85EEF68
- .string "Where should the WONDER CARD\nbe accessed?$"
-
- .align 2
-gText_WhereShouldNewsBeAccessed:: @ 85EEF94
- .string "Where should the WONDER NEWS\nbe accessed?$"
-
- .align 2
-gUnknown_085EEFC0:: @ 85EEFC0
- .string "Communication standby…\nB Button: Cancel$"
-
- .align 2
-gText_Communicating:: @ 85EEFE8
- .string "Communicating…$"
-
- .align 2
-gText_CommunicationCompleted:: @ 85EEFF8
- .string "Communication completed.$"
-
- .align 2
-gText_CommunicationError:: @ 85EF014
- .string "Communication error.$"
-
- .align 2
-gText_CommunicationCanceled:: @ 85EF02C
- .string "Communication has been canceled.$"
-
- .align 2
-gText_ThrowAwayWonderCard:: @ 85EF050
- .string "Throw away the WONDER CARD\nand input a new CARD?$"
-
- .align 2
-gText_HaventReceivedCardsGift:: @ 85EF084
- .string "You haven’t received the CARD’s gift\nyet. Input a new CARD anyway?$"
-
- .align 2
-gText_WonderCardReceivedFrom:: @ 85EF0C8
- .string "A WONDER CARD has been received\nfrom {STR_VAR_1}.$"
-
- .align 2
-gText_WonderNewsReceivedFrom:: @ 85EF0F4
- .string "A WONDER NEWS item has been\nreceived from {STR_VAR_1}.$"
-
- .align 2
-gText_WonderCardReceived:: @ 85EF124
- .string "A new WONDER CARD has been\nreceived.$"
-
- .align 2
-gText_WonderNewsReceived:: @ 85EF14C
- .string "A new WONDER NEWS item has been\nreceived.$"
-
- .align 2
-gText_NewStampReceived:: @ 85EF178
- .string "A new STAMP has been received.$"
-
- .align 2
-gText_NewTrainerReceived:: @ 85EF198
- .string "A new TRAINER has arrived.$"
-
- .align 2
-gText_AlreadyHadCard:: @ 85EF1B4
- .string "You already had that\nWONDER CARD.$"
-
- .align 2
-gText_AlreadyHadNews:: @ 85EF1D8
- .string "You already had that\nWONDER NEWS item.$"
-
- .align 2
-gText_AlreadyHadStamp:: @ 85EF200
- .string "You already had that\nSTAMP.$"
-
- .align 2
-gText_NoMoreRoomForStamps:: @ 85EF21C
- .string "There’s no more room for adding\nSTAMPS.$"
-
- .align 2
-gText_RecordUploadedViaWireless:: @ 85EF244
- .string "Your record has been uploaded via\nWIRELESS COMMUNICATION.$"
-
- .align 2
-gText_CantAcceptCardFromTrainer:: @ 85EF280
- .string "You can’t accept a WONDER CARD\nfrom this TRAINER.$"
-
- .align 2
-gText_CantAcceptNewsFromTrainer:: @ 85EF2B4
- .string "You can’t accept WONDER NEWS\nfrom this TRAINER.$"
-
- .align 2
-gText_NothingSentOver:: @ 85EF2E4
- .string "Nothing was sent over…$"
-
- .align 2
-gText_WhatToDoWithCards:: @ 85EF2FC
- .string "What would you like to do\nwith the WONDER CARDS?$"
-
- .align 2
-gText_WhatToDoWithNews:: @ 85EF330
- .string "What would you like to do\nwith the WONDER NEWS?$"
-
- .align 2
-gText_SendingWonderCard:: @ 85EF360
- .string "Sending your WONDER CARD…$"
-
- .align 2
-gText_SendingWonderNews:: @ 85EF37C
- .string "Sending your WONDER NEWS item…$"
-
- .align 2
-gText_WonderCardSentTo:: @ 85EF39C
- .string "Your WONDER CARD has been sent\nto {STR_VAR_1}.$"
-
- .align 2
-gText_WonderNewsSentTo:: @ 85EF3C4
- .string "Your WONDER NEWS item has been\nsent to {STR_VAR_1}.$"
-
- .align 2
-gText_StampSentTo:: @ 85EF3F0
- .string "A STAMP has been sent to {STR_VAR_1}.$"
-
- .align 2
-gText_GiftSentTo:: @ 85EF410
- .string "A GIFT has been sent to {STR_VAR_1}.$"
-
- .align 2
-gText_OtherTrainerHasCard:: @ 85EF42C
- .string "The other TRAINER has the same\nWONDER CARD already.$"
-
- .align 2
-gText_OtherTrainerHasNews:: @ 85EF460
- .string "The other TRAINER has the same\nWONDER NEWS already.$"
-
- .align 2
-gText_OtherTrainerHasStamp:: @ 85EF494
- .string "The other TRAINER has the same\nSTAMP already.$"
-
- .align 2
-gText_OtherTrainerCanceled:: @ 85EF4C4
- .string "The other TRAINER canceled\ncommunication.$"
-
- .align 2
-gText_CantSendGiftToTrainer:: @ 85EF4F0
- .string "You can’t send a MYSTERY GIFT to\nthis TRAINER.$"
-
- .align 2
-gText_IfThrowAwayCardEventWontHappen:: @ 85EF520
- .string "If you throw away the CARD,\nits event won’t happen. Okay?$"
-
- .align 2
-gText_OkayToDiscardNews:: @ 85EF55C
- .string "Is it okay to discard this\nNEWS item?$"
-
- .align 2
-gText_HaventReceivedGiftOkayToDiscard:: @ 85EF584
- .string "You haven’t received the\nGIFT. Is it okay to discard?$"
-
- .align 2
-gText_DataWillBeSaved:: @ 85EF5BC
- .string "Data will be saved.\nPlease wait.$"
-
- .align 2
-gText_SaveCompletedPressA:: @ 85EF5E0
- .string "Save completed.\nPlease press the A Button.$"
-
- .align 2
-gText_WonderCardThrownAway:: @ 85EF60C
- .string "The WONDER CARD was thrown away.$"
-
- .align 2
-gText_WonderNewsThrownAway:: @ 85EF630
- .string "The WONDER NEWS was thrown away.$"
-
- .align 2
-gText_MysteryGift:: @ 85EF654
- .string "MYSTERY GIFT$"
-
- .align 2
-gText_PickOKExit:: @ 85EF664
- .string "{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}EXIT$"
-
- .align 2
-gText_PickOKCancel:: @ 85EF678
- .string "{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL$"
-
-gText_PlayersBattleResults:: @ 85EF68D
- .string "{PLAYER}’s BATTLE RESULTS$"
-
-gText_TotalRecordWLD:: @ 85EF6A1
- .string "TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}$"
-
-gText_WinLoseDraw:: @ 85EF6BD
- .string "{CLEAR_TO 0x53}WIN{CLEAR_TO 0x80}LOSE{CLEAR_TO 0xB0}DRAW$"
-
-gText_CommunicationStandby5:: @ 85EF6D2
- .string "Communication standby…$"
-
-gText_QuitTheGame:: @ 85EF6E9
- .string "Quit the game?$"
-
-gText_YouveGot9999Coins:: @ 85EF6F8
- .string "You’ve got 9,999 COINS.$"
-
-gText_YouveRunOutOfCoins:: @ 85EF710
- .string "You’ve run out of COINS.\nGame over!$"
-
-gText_YouDontHaveThreeCoins:: @ 85EF734
- .string "You don’t have three COINS.$"
-
-gText_ReelTimeHelp:: @ 85EF750
- .string "REEL TIME\nHere’s your chance to take\naim and nail marks!\nReel Time continues for the\nawarded number of spins.\nIt all ends on a Big Bonus.$"
-
-gDaycareText_GetAlongVeryWell:: @ 85EF7DA
- .string "The two seem to get along\nvery well.$"
-
-gDaycareText_GetAlong:: @ 85EF7FF
- .string "The two seem to get along.$"
-
-gDaycareText_DontLikeOther:: @ 85EF81A
- .string "The two don’t seem to like\neach other much.$"
-
-gDaycareText_PlayOther:: @ 85EF846
- .string "The two prefer to play with other\nPOKéMON than each other.$"
-
-gText_NewLine2:: @ 85EF881
- .string "\n$"
-
-gText_Exit4:: @ 85EF883
- .string "EXIT$"
-
-gText_Lv:: @ 85EF888
- .string "{LV}$"
-
-gText_TimeBoard:: @ 85EF88A
- .string "TIME BOARD$"
-
-gText_TimeCleared:: @ 85EF895
- .string "TIME CLEARED $"
-
-gText_XMinYDotZSec:: @ 85EF8A3
- .string "{STR_VAR_1} min. {STR_VAR_2}.{STR_VAR_3} sec.$"
-
-gUnknown_085EF8B6:: @ 85EF8B6
- .string "1F$"
-
-gUnknown_085EF8B9:: @ 85EF8B9
- .string "2F$"
-
-gUnknown_085EF8BC:: @ 85EF8BC
- .string "3F$"
-
-gUnknown_085EF8BF:: @ 85EF8BF
- .string "4F$"
-
-gText_TeachWhichMoveToPkmn:: @ 85EF8C2
- .string "Teach which move to {STR_VAR_1}?$"
-
-gText_TeachX:: @ 85EF8DA
- .string "Teach {STR_VAR_2}?$"
-
-gText_PkmnLearnedMove4:: @ 85EF8E4
- .string "{STR_VAR_1} learned\n{STR_VAR_2}!$"
-
-gText_PkmnTryingToLearnMove:: @ 85EF8F3
- .string "{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can’t learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?$"
-
-gText_StopTryingToTeachMove:: @ 85EF960
- .string "Stop trying to teach\n{STR_VAR_2}?$"
-
-gText_12AndPoof:: @ 85EF979
- .string "{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p$"
-
-gText_PkmnForgotMoveAndLearnedNew:: @ 85EF9A6
- .string "{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}.$"
-
-gUnknown_085EF9C8:: @ 85EF9C8
- .string "{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.$"
-
-gText_GiveUpTeachingNewMove:: @ 85EF9E6
- .string "Give up trying to teach a new\nmove to {STR_VAR_1}?$"
-
-gText_WhichMoveToForget2:: @ 85EFA10
- .string "Which move should be\nforgotten?\p$"
-
-gText_BattleMoves2:: @ 85EFA31
- .string "BATTLE MOVES$"
-
-gText_ContestMoves2:: @ 85EFA3E
- .string "CONTEST MOVES$"
-
-gUnknown_085EFA4C:: @ 85EFA4C
- .string "TYPE/$"
-
-gText_PPSlash:: @ 85EFA52
- .string "PP/$"
-
-gText_PowerSlash:: @ 85EFA56
- .string "POWER/$"
-
-gText_AccuracySlash:: @ 85EFA5D
- .string "ACCURACY/$"
-
-gText_Appeal2:: @ 85EFA67
- .string "APPEAL$"
-
-gText_Jam2:: @ 85EFA6E
- .string "JAM$"
-
-gText_Kira:: @ 85EFA72
- .string "KIRA$"
-
-gText_Amy:: @ 85EFA77
- .string "AMY$"
-
-gText_John:: @ 85EFA7B
- .string "JOHN$"
-
-gText_Roy:: @ 85EFA80
- .string "ROY$"
-
-gText_Gabby:: @ 85EFA84
- .string "GABBY$"
-
-gText_Anna:: @ 85EFA8A
- .string "ANNA$"
-
-gText_ClearAllSaveData:: @ 85EFA8F
- .string "Clear all save data areas?$"
-
-gText_ClearingData:: @ 85EFAAA
- .string "Clearing data…\nPlease wait.$"
-
-gText_IsThisTheCorrectTime:: @ 85EFAC6
- .string "Is this the correct time?$"
-
-gText_Confirm3:: @ 85EFAE0
- .string "CONFIRM$"
-
-gText_Cancel4:: @ 85EFAE8
- .string "CANCEL$"
-
-gMrStoneMatchCallDesc:: @ 85EFAEF
- .string "DEVON PRES$"
-
-gMrStoneMatchCallName:: @ 85EFAFA
- .string "MR. STONE$"
-
-gStevenMatchCallDesc:: @ 85EFB04
- .string "HARD AS ROCK$"
-
-gStevenMatchCallName:: @ 85EFB11
- .string "STEVEN$"
-
-gMayBrendanMatchCallDesc:: @ 85EFB18
- .string "RAD NEIGHBOR$"
-
-gNormanMatchCallDesc:: @ 85EFB25
- .string "RELIABLE ONE$"
-
-gMomMatchCallDesc:: @ 85EFB32
- .string "CALM & KIND$"
-
-gWallyMatchCallDesc:: @ 85EFB3E
- .string "{PKMN} LOVER$"
-
-gNormanMatchCallName:: @ 85EFB47
- .string "DAD$"
-
-gMomMatchCallName:: @ 85EFB4B
- .string "MOM$"
-
-gScottMatchCallDesc:: @ 85EFB4F
- .string "ELUSIVE EYES$"
-
-gScottMatchCallName:: @ 85EFB5C
- .string "SCOTT$"
-
-gRoxanneMatchCallDesc:: @ 85EFB62
- .string "ROCKIN’ WHIZ$"
-
-gBrawlyMatchCallDesc:: @ 85EFB6F
- .string "THE BIG HIT$"
-
-gWattsonMatchCallDesc:: @ 85EFB7B
- .string "SWELL SHOCK$"
-
-gFlanneryMatchCallDesc:: @ 85EFB87
- .string "PASSION BURN$"
-
-gWinonaMatchCallDesc:: @ 85EFB94
- .string "SKY TAMER$"
-
-gTateLizaMatchCallDesc:: @ 85EFB9E
- .string "MYSTIC DUO$"
-
-gJuanMatchCallDesc:: @ 85EFBA9
- .string "DANDY CHARM$"
-
-gEliteFourMatchCallDesc:: @ 85EFBB5
- .string "ELITE FOUR$"
-
-gChampionMatchCallDesc:: @ 85EFBC0
- .string "CHAMPION$"
-
-gProfBirchMatchCallDesc:: @ 85EFBC9
- .string "{PKMN} PROF.$"
-
-gText_CommStandbyAwaitingOtherPlayer:: @ 85EFBD2
- .string "Communication standby…\nAwaiting another player to choose.$"
-
-gText_BattleWasRefused:: @ 85EFC0C
- .string "The battle was refused.{PAUSE 60}$"
-
-gText_RefusedBattle:: @ 85EFC27
- .string "Refused the battle.{PAUSE 60}$"
-
-gUnknown_085EFC3E:: @ 85EFC3E
- .string "NO WEATHER$"
-
-gUnknown_085EFC49:: @ 85EFC49
- .string "SUNNY$"
-
-gUnknown_085EFC4F:: @ 85EFC4F
- .string "SUNNY2$"
-
-gUnknown_085EFC56:: @ 85EFC56
- .string "RAIN$"
-
-gUnknown_085EFC5B:: @ 85EFC5B
- .string "SNOW$"
-
-gUnknown_085EFC60:: @ 85EFC60
- .string "LIGHTNING$"
-
-gUnknown_085EFC6A:: @ 85EFC6A
- .string "FOG$"
-
-gUnknown_085EFC6E:: @ 85EFC6E
- .string "VOLCANO ASH$"
-
-gUnknown_085EFC7A:: @ 85EFC7A
- .string "SANDSTORM$"
-
-gUnknown_085EFC84:: @ 85EFC84
- .string "FOG2$"
-
-gUnknown_085EFC89:: @ 85EFC89
- .string "SEAFLOOR$"
-
-gUnknown_085EFC92:: @ 85EFC92
- .string "CLOUDY$"
-
-gUnknown_085EFC99:: @ 85EFC99
- .string "SUNNY3$"
-
-gUnknown_085EFCA0:: @ 85EFCA0
- .string "HEAVY RAIN$"
-
-gUnknown_085EFCAB:: @ 85EFCAB
- .string "SEAFLOOR2$"
-
-gText_DelAll:: @ 85EFCB5
- .string "DEL. ALL$"
-
-gText_Cancel5:: @ 85EFCBE
- .string "CANCEL$"
-
-gText_Ok2:: @ 85EFCC5
- .string "OK$"
-
-gText_Quiz:: @ 85EFCC8
- .string "QUIZ$"
-
-gText_Answer:: @ 85EFCCD
- .string "ANSWER$"
-
-gText_PokeBalls:: @ 85EFCD4
- .string "POKé BALLS$"
-
-gText_Berry:: @ 85EFCDF
- .string "BERRY$"
-
-gText_Berries:: @ 85EFCE5
- .string "BERRIES$"
diff --git a/data/text/berry_firmness_strings.inc b/data/text/berry_firmness_strings.inc
deleted file mode 100644
index 656aa82de..000000000
--- a/data/text/berry_firmness_strings.inc
+++ /dev/null
@@ -1,14 +0,0 @@
-gBerryFirmnessString_VerySoft:: @ 85E923A
- .string "Very soft$"
-
-gBerryFirmnessString_Soft:: @ 85E9244
- .string "Soft$"
-
-gBerryFirmnessString_Hard:: @ 85E9249
- .string "Hard$"
-
-gBerryFirmnessString_VeryHard:: @ 85E924E
- .string "Very hard$"
-
-gBerryFirmnessString_SuperHard:: @ 85E9258
- .string "Super hard$"
diff --git a/data/text/easy_chat/easy_chat_group_names.inc b/data/text/easy_chat/easy_chat_group_names.inc
deleted file mode 100644
index ebe3dff1b..000000000
--- a/data/text/easy_chat/easy_chat_group_names.inc
+++ /dev/null
@@ -1,65 +0,0 @@
-gEasyChatGroupName_Pokemon:: @ 85EE98D
- .string "POKéMON$"
-
-gEasyChatGroupName_Trainer:: @ 85EE995
- .string "TRAINER$"
-
-gEasyChatGroupName_Status:: @ 85EE99D
- .string "STATUS$"
-
-gEasyChatGroupName_Battle:: @ 85EE9A4
- .string "BATTLE$"
-
-gEasyChatGroupName_Greetings:: @ 85EE9AB
- .string "GREETINGS$"
-
-gEasyChatGroupName_People:: @ 85EE9B5
- .string "PEOPLE$"
-
-gEasyChatGroupName_Voices:: @ 85EE9BC
- .string "VOICES$"
-
-gEasyChatGroupName_Speech:: @ 85EE9C3
- .string "SPEECH$"
-
-gEasyChatGroupName_Endings:: @ 85EE9CA
- .string "ENDINGS$"
-
-gEasyChatGroupName_Feelings:: @ 85EE9D2
- .string "FEELINGS$"
-
-gEasyChatGroupName_Conditions:: @ 85EE9DB
- .string "CONDITIONS$"
-
-gEasyChatGroupName_Actions:: @ 85EE9E6
- .string "ACTIONS$"
-
-gEasyChatGroupName_Lifestyle:: @ 85EE9EE
- .string "LIFESTYLE$"
-
-gEasyChatGroupName_Hobbies:: @ 85EE9F8
- .string "HOBBIES$"
-
-gEasyChatGroupName_Time:: @ 85EEA00
- .string "TIME$"
-
-gEasyChatGroupName_Misc:: @ 85EEA05
- .string "MISC.$"
-
-gEasyChatGroupName_Adjectives:: @ 85EEA0B
- .string "ADJECTIVES$"
-
-gEasyChatGroupName_Events:: @ 85EEA16
- .string "EVENTS$"
-
-gEasyChatGroupName_Move1:: @ 85EEA1D
- .string "MOVE 1$"
-
-gEasyChatGroupName_Move2:: @ 85EEA24
- .string "MOVE 2$"
-
-gEasyChatGroupName_TrendySaying:: @ 85EEA2B
- .string "TRENDY SAYING$"
-
-gEasyChatGroupName_Pokemon2:: @ 85EEA39
- .string "POKéMON2$"
diff --git a/ld_script.txt b/ld_script.txt
index caa742977..f5bfdd598 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -499,7 +499,7 @@ SECTIONS {
src/credits.o(.rodata);
src/lottery_corner.o(.rodata);
src/diploma.o(.rodata);
- data/strings.o(.rodata);
+ src/strings.o(.rodata);
src/berry_tag_screen.o(.rodata);
src/mystery_event_menu.o(.rodata);
src/save_failed_screen.o(.rodata);
diff --git a/src/strings.c b/src/strings.c
new file mode 100644
index 000000000..cdbbb4468
--- /dev/null
+++ b/src/strings.c
@@ -0,0 +1,2051 @@
+#include "global.h"
+#include "strings.h"
+
+// Yes, all the aligns are absolutely necessary.
+// Until someone can come up with a better way to align byte arrays in C, this is what we're doing.
+asm(".align 2");
+const u8 gExpandedPlaceholder_Empty[] = _("");
+const u8 gExpandedPlaceholder_Kun[] = _("");
+const u8 gExpandedPlaceholder_Chan[] = _("");
+const u8 gExpandedPlaceholder_Sapphire[] = _("SAPPHIRE");
+const u8 gExpandedPlaceholder_Ruby[] = _("RUBY");
+const u8 gExpandedPlaceholder_Emerald[] = _("EMERALD");
+const u8 gExpandedPlaceholder_Aqua[] = _("AQUA");
+const u8 gExpandedPlaceholder_Magma[] = _("MAGMA");
+const u8 gExpandedPlaceholder_Archie[] = _("ARCHIE");
+const u8 gExpandedPlaceholder_Maxie[] = _("MAXIE");
+const u8 gExpandedPlaceholder_Kyogre[] = _("KYOGRE");
+const u8 gExpandedPlaceholder_Groudon[] = _("GROUDON");
+const u8 gExpandedPlaceholder_Brendan[] = _("BRENDAN");
+const u8 gExpandedPlaceholder_May[] = _("MAY");
+const u8 gText_EggNickname[] = _("EGG");
+const u8 gText_Pokemon[] = _("POKéMON");
+const u8 gProfBirchMatchCallName[] = _("PROF. BIRCH");
+const u8 gText_MainMenuNewGame[] = _("NEW GAME");
+const u8 gText_MainMenuContinue[] = _("CONTINUE");
+const u8 gText_MainMenuOption[] = _("OPTION");
+const u8 gText_MainMenuMysteryGift[] = _("MYSTERY GIFT");
+const u8 gText_MainMenuMysteryGift2[] = _("MYSTERY GIFT");
+const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS");
+const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected.");
+const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can’t be used while\nthe Wireless Adapter is attached.");
+const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can’t be used while\nthe Wireless Adapter is attached.");
+const u8 gUnknown_085E836D[] = _("Updating save file using external\ndata. Please wait.");
+const u8 gUnknown_085E83A2[] = _("The save file has been updated.");
+const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded.");
+const u8 gText_SaveFileErased[] = _("The save file has been erased\ndue to corruption or damage.");
+const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!");
+const u8 gText_BatteryRunDry[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur.");
+const u8 gUnknown_085E84BF[] = _("PLAYER");
+const u8 gUnknown_085E84C6[] = _("POKéDEX");
+const u8 gText_MainMenuTime[] = _("TIME");
+const u8 gUnknown_085E84D3[] = _("BADGES");
+const u8 gUnknown_085E84DA[] = _("A Button");
+const u8 gUnknown_085E84E3[] = _("B Button");
+const u8 gUnknown_085E84EC[] = _("R Button");
+const u8 gUnknown_085E84F5[] = _("L Button");
+const u8 gUnknown_085E84FE[] = _("START");
+const u8 gUnknown_085E8504[] = _("SELECT");
+const u8 gUnknown_085E850B[] = _("+ Control Pad");
+const u8 gUnknown_085E8519[] = _("L Button R Button");
+const u8 gUnknown_085E852C[] = _("CONTROLS");
+
+asm(".align 2");
+const u8 gUnknown_085E8538[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK");
+
+asm(".align 2");
+const u8 gUnknown_085E8544[] = _("{A_BUTTON}NEXT");
+
+asm(".align 2");
+const u8 gUnknown_085E854C[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK");
+
+asm(".align 2");
+const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL");
+
+asm(".align 2");
+const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL");
+
+asm(".align 2");
+const u8 gText_UnkCtrlF800Exit[] = _("{A_BUTTON}EXIT");
+const u8 gText_BirchBoy[] = _("BOY");
+const u8 gText_BirchGirl[] = _("GIRL");
+const u8 gText_DefaultNameStu[] = _("STU");
+const u8 gText_DefaultNameMilton[] = _("MILTON");
+const u8 gText_DefaultNameTom[] = _("TOM");
+const u8 gText_DefaultNameKenny[] = _("KENNY");
+const u8 gText_DefaultNameReid[] = _("REID");
+const u8 gText_DefaultNameJude[] = _("JUDE");
+const u8 gText_DefaultNameJaxson[] = _("JAXSON");
+const u8 gText_DefaultNameEaston[] = _("EASTON");
+const u8 gText_DefaultNameWalker[] = _("WALKER");
+const u8 gText_DefaultNameTeru[] = _("TERU");
+const u8 gText_DefaultNameJohnny[] = _("JOHNNY");
+const u8 gText_DefaultNameBrett[] = _("BRETT");
+const u8 gText_DefaultNameSeth[] = _("SETH");
+const u8 gText_DefaultNameTerry[] = _("TERRY");
+const u8 gText_DefaultNameCasey[] = _("CASEY");
+const u8 gText_DefaultNameDarren[] = _("DARREN");
+const u8 gText_DefaultNameLandon[] = _("LANDON");
+const u8 gText_DefaultNameCollin[] = _("COLLIN");
+const u8 gText_DefaultNameStanley[] = _("STANLEY");
+const u8 gText_DefaultNameQuincy[] = _("QUINCY");
+const u8 gText_DefaultNameKimmy[] = _("KIMMY");
+const u8 gText_DefaultNameTiara[] = _("TIARA");
+const u8 gText_DefaultNameBella[] = _("BELLA");
+const u8 gText_DefaultNameJayla[] = _("JAYLA");
+const u8 gText_DefaultNameAllie[] = _("ALLIE");
+const u8 gText_DefaultNameLianna[] = _("LIANNA");
+const u8 gText_DefaultNameSara[] = _("SARA");
+const u8 gText_DefaultNameMonica[] = _("MONICA");
+const u8 gText_DefaultNameCamila[] = _("CAMILA");
+const u8 gText_DefaultNameAubree[] = _("AUBREE");
+const u8 gText_DefaultNameRuthie[] = _("RUTHIE");
+const u8 gText_DefaultNameHazel[] = _("HAZEL");
+const u8 gText_DefaultNameNadine[] = _("NADINE");
+const u8 gText_DefaultNameTanja[] = _("TANJA");
+const u8 gText_DefaultNameYasmin[] = _("YASMIN");
+const u8 gText_DefaultNameNicola[] = _("NICOLA");
+const u8 gText_DefaultNameLillie[] = _("LILLIE");
+const u8 gText_DefaultNameTerra[] = _("TERRA");
+const u8 gText_DefaultNameLucy[] = _("LUCY");
+const u8 gText_DefaultNameHalie[] = _("HALIE");
+const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUSE 96}\p");
+const u8 gText_5MarksPokemon[] = _("????? POKéMON");
+const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??’??”");
+const u8 gText_UnkWeight[] = _("????.? lbs.");
+const u8 gUnknown_085E86DC[] = _(" POKéMON");
+const u8 gUnknown_085E86FB[] = _("{CLEAR_TO 0x0C} ’ ”");
+const u8 gUnknown_085E8709[] = _(" . lbs.");
+const u8 gUnknown_085E871A[] = _("");
+const u8 gText_CryOf[] = _("CRY OF");
+const u8 gUnknown_085E8722[] = _("");
+const u8 gText_SizeComparedTo[] = _("SIZE COMPARED TO ");
+const u8 gText_PokedexRegistration[] = _("POKéDEX registration completed.");
+const u8 gText_HTHeight[] = _("HT");
+const u8 gText_WTWeight[] = _("WT");
+const u8 gText_SearchingPleaseWait[] = _("Searching…\nPlease wait.");
+const u8 gText_SearchCompleted[] = _("Search completed.");
+const u8 gUnknown_085E8785[] = _("No matching POKéMON were found.");
+const u8 gUnknown_085E87A5[] = _("Search for POKéMON based on\nselected parameters.");
+const u8 gUnknown_085E87D6[] = _("Switch POKéDEX listings.");
+const u8 gUnknown_085E87EF[] = _("Return to the POKéDEX.");
+const u8 gUnknown_085E8806[] = _("Select the POKéDEX mode.");
+const u8 gUnknown_085E881F[] = _("Select the POKéDEX listing mode.");
+const u8 gUnknown_085E8840[] = _("List by the first letter in the name.\nSpotted POKéMON only.");
+const u8 gUnknown_085E887C[] = _("List by body color.\nSpotted POKéMON only.");
+const u8 gUnknown_085E88A6[] = _("List by type.\nOwned POKéMON only.");
+const u8 gUnknown_085E88C8[] = _("Execute search/switch.");
+const u8 gUnknown_085E88DF[] = _("HOENN DEX");
+const u8 gUnknown_085E88E9[] = _("NATIONAL DEX");
+const u8 gUnknown_085E88F6[] = _("NUMERICAL MODE");
+const u8 gUnknown_085E8905[] = _("A TO Z MODE");
+const u8 gUnknown_085E8911[] = _("HEAVIEST MODE");
+const u8 gUnknown_085E891F[] = _("LIGHTEST MODE");
+const u8 gUnknown_085E892D[] = _("TALLEST MODE");
+const u8 gUnknown_085E893A[] = _("SMALLEST MODE");
+const u8 gUnknown_085E8948[] = _("ABC");
+const u8 gUnknown_085E894C[] = _("DEF");
+const u8 gUnknown_085E8950[] = _("GHI");
+const u8 gUnknown_085E8954[] = _("JKL");
+const u8 gUnknown_085E8958[] = _("MNO");
+const u8 gUnknown_085E895C[] = _("PQR");
+const u8 gUnknown_085E8960[] = _("STU");
+const u8 gUnknown_085E8964[] = _("VWX");
+const u8 gUnknown_085E8968[] = _("YZ");
+const u8 gUnknown_085E896B[] = _("RED");
+const u8 gUnknown_085E896F[] = _("BLUE");
+const u8 gUnknown_085E8974[] = _("YELLOW");
+const u8 gUnknown_085E897B[] = _("GREEN");
+const u8 gUnknown_085E8981[] = _("BLACK");
+const u8 gUnknown_085E8987[] = _("BROWN");
+const u8 gUnknown_085E898D[] = _("PURPLE");
+const u8 gUnknown_085E8994[] = _("GRAY");
+const u8 gUnknown_085E8999[] = _("WHITE");
+const u8 gUnknown_085E899F[] = _("PINK");
+const u8 gUnknown_085E89A4[] = _("HOENN region’s POKéDEX");
+const u8 gUnknown_085E89BB[] = _("National edition POKéDEX");
+const u8 gUnknown_085E89D4[] = _("POKéMON are listed according to their\nnumber.");
+const u8 gUnknown_085E8A02[] = _("Spotted and owned POKéMON are listed\nalphabetically.");
+const u8 gUnknown_085E8A37[] = _("Owned POKéMON are listed from the\nheaviest to the lightest.");
+const u8 gUnknown_085E8A73[] = _("Owned POKéMON are listed from the\nlightest to the heaviest.");
+const u8 gUnknown_085E8AAF[] = _("Owned POKéMON are listed from the\ntallest to the smallest.");
+const u8 gUnknown_085E8AEA[] = _("Owned POKéMON are listed from the\nsmallest to the tallest.");
+const u8 gUnknown_085E8B25[] = _("");
+const u8 gUnknown_085E8B26[] = _("DON’T SPECIFY.");
+const u8 gUnknown_085E8B35[] = _("NONE");
+const u8 gText_SelectorArrow[] = _("▶");
+const u8 gUnknown_085E8B3C[] = _(" ");
+const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!");
+const u8 gUnknown_085E8B5B[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p");
+const u8 gUnknown_085E8BBA[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
+const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is corrupted.");
+const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}");
+const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!");
+const u8 gText_Number[] = _("No. ");
+const u8 gText_Level[] = _("Lv. ");
+const u8 gUnknown_085E8C40[] = _("IDNo. /");
+const u8 gText_Name[] = _("NAME");
+const u8 gText_IDNumber[] = _("IDNo.");
+const u8 gText_BirchInTrouble[] = _("PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!");
+const u8 gText_ConfirmStarterChoice[] = _("Do you choose this POKéMON?");
+const u8 gUnknown_085E8CAC[] = _("POKéMON");
+const u8 gText_FlyToWhere[] = _("FLY to where?");
+const u8 gMenuText_Use[] = _("USE");
+const u8 gMenuText_Toss[] = _("TOSS");
+const u8 gMenuText_Register[] = _("REGISTER");
+const u8 gMenuText_Give[] = _("GIVE");
+const u8 gMenuText_CheckTag[] = _("CHECK TAG");
+const u8 gMenuText_Confirm[] = _("CONFIRM");
+const u8 gMenuText_Walk[] = _("WALK");
+const u8 gText_Cancel[] = _("CANCEL");
+const u8 gText_Cancel2[] = _("CANCEL");
+const u8 gMenuText_Show[] = _("SHOW");
+const u8 gText_EmptyString2[] = _("");
+const u8 gUnknown_085E8D04[] = _("CANCEL");
+const u8 gText_Item[] = _("ITEM");
+const u8 gText_Mail[] = _("MAIL");
+const u8 gText_Take[] = _("TAKE");
+const u8 gText_Store[] = _("STORE");
+const u8 gMenuText_Check[] = _("CHECK");
+const u8 gText_None[] = _("NONE");
+const u8 gMenuText_Deselect[] = _("DESELECT");
+const u8 gText_ThreeMarks[] = _("???");
+const u8 gText_FiveMarks[] = _("?????");
+const u8 gText_Slash[] = _("/");
+const u8 gText_OneDash[] = _("-");
+const u8 gText_TwoDashes[] = _("--");
+const u8 gText_ThreeDashes[] = _("---");
+const u8 gText_MaleSymbol[] = _("♂");
+const u8 gText_FemaleSymbol[] = _("♀");
+const u8 gText_LevelSymbol[] = _("{LV}");
+const u8 gText_UnkCtrlF908Clear01[] = _("{NO}{CLEAR 0x01}");
+const u8 gUnknown_085E8D55[] = _("+");
+const u8 gUnknown_085E8D57[] = _("{RIGHT_ARROW}");
+const u8 gText_UnkCtrlF907F908[] = _("{ID}{NO}");
+const u8 gText_Space[] = _(" ");
+const u8 gText_SelectorArrow2[] = _("▶");
+const u8 gText_GoBackPrevMenu[] = _("Go back to the\nprevious menu.");
+const u8 gText_WhatWouldYouLike[] = _("What would you like to do?");
+const u8 gMenuText_Give2[] = _("GIVE");
+const u8 gText_xVar1[] = _("×{STR_VAR_1}");
+const u8 gUnknown_085E8DA4[] = _(" BERRY");
+const u8 gText_Coins[] = _("{STR_VAR_1} COINS");
+const u8 gText_CloseBag[] = _("CLOSE BAG");
+const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected.");
+const u8 gText_CantWriteMail[] = _("You can’t write\nMAIL here.");
+const u8 gText_NoPokemon[] = _("There is no\nPOKéMON.");
+const u8 gText_MoveVar1Where[] = _("Move the\n{STR_VAR_1}\nwhere?");
+const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can’t be held.");
+const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can’t be held\nhere.");
+const u8 gText_DepositHowManyVar1[] = _("Deposit how many\n{STR_VAR_1}(s)?");
+const u8 gText_DepositedVar2Var1s[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s).");
+const u8 gText_NoRoomForItems[] = _("There’s no room to\nstore items.");
+const u8 gText_CantStoreImportantItems[] = _("Important items\ncan’t be stored in\nthe PC!");
+const u8 gText_TooImportantToToss[] = _("That’s much too\nimportant to toss\nout!");
+const u8 gText_TossHowManyVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?");
+const u8 gText_ThrewAwayVar2Var1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s).");
+const u8 gText_ConfirmTossItems[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?");
+const u8 gText_DadsAdvice[] = _("DAD’s advice…\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantDismountBike[] = _("You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}");
+const u8 gText_ItemFinderNearby[] = _("Huh?\nThe ITEMFINDER’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}");
+const u8 gText_ItemFinderOnTop[] = _("Oh!\nThe ITEMFINDER’s shaking wildly!{PAUSE_UNTIL_PRESS}");
+const u8 gText_ItemFinderNothing[] = _("… … … …Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}");
+const u8 gText_CoinCase[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
+const u8 gText_BootedUpTM[] = _("Booted up a TM.");
+const u8 gText_BootedUpHM[] = _("Booted up an HM.");
+const u8 gText_TMHMContainedVar1[] = _("It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?");
+const u8 gText_PlayerUsedVar2[] = _("{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
+const u8 gText_RepelEffectsLingered[] = _("But the effects of a REPEL\nlingered from earlier.{PAUSE_UNTIL_PRESS}");
+const u8 gText_UsedVar2WildLured[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}");
+const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}");
+const u8 gText_BoxFull[] = _("The BOX is full.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PowderQty[] = _("POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS}");
+const u8 gText_TheField[] = _("the field");
+const u8 gText_TheBattle[] = _("the battle");
+const u8 gText_ThePokemonList[] = _("the POKéMON LIST");
+const u8 gText_TheShop[] = _("the shop");
+const u8 gText_ThePC[] = _("the PC");
+
+const u8 *const gReturnToXStringsTable[] =
+{
+ gText_TheField,
+ gText_TheBattle,
+ gText_ThePokemonList,
+ gText_TheShop,
+ gText_TheField,
+ gText_TheField,
+ gText_ThePC,
+ gText_TheField,
+ gText_TheField,
+ gText_TheField,
+ gText_TheBattle,
+ gText_ThePC
+};
+
+const u8 *const gReturnToXStringsTable2[] =
+{
+ gText_TheField,
+ gText_TheBattle,
+ gText_ThePokemonList,
+ gText_TheField
+};
+
+const u8 gText_ReturnToVar1[] = _("Return to\n{STR_VAR_1}.");
+const u8 gText_ItemsPocket[] = _("ITEMS");
+const u8 gText_PokeBallsPocket[] = _("POKé BALLS");
+const u8 gText_TMHMPocket[] = _("TMs & HMs");
+const u8 gText_BerriesPocket[] = _("BERRIES");
+const u8 gText_KeyItemsPocket[] = _("KEY ITEMS");
+
+const u8 *const gPocketNamesStringsTable[] =
+{
+ gText_ItemsPocket,
+ gText_PokeBallsPocket,
+ gText_TMHMPocket,
+ gText_BerriesPocket,
+ gText_KeyItemsPocket
+};
+
+const u8 gText_UnkF908Var1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
+const u8 gText_ClearTo11Var1Clear5Var2[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
+const u8 gText_SizeSlash[] = _("SIZE /");
+const u8 gText_FirmSlash[] = _("FIRM /");
+const u8 gText_Var1DotVar2[] = _("{STR_VAR_1}.{STR_VAR_2}”");
+
+// Berry firmness strings
+const u8 gBerryFirmnessString_VerySoft[] = _("Very soft");
+const u8 gBerryFirmnessString_Soft[] = _("Soft");
+const u8 gBerryFirmnessString_Hard[] = _("Hard");
+const u8 gBerryFirmnessString_VeryHard[] = _("Very hard");
+const u8 gBerryFirmnessString_SuperHard[] = _("Super hard");
+
+const u8 gText_UnkF908Var1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}");
+const u8 gText_BerryTag[] = _("BERRY TAG");
+const u8 gText_RedPokeblock[] = _("RED {POKEBLOCK}");
+const u8 gText_BluePokeblock[] = _("BLUE {POKEBLOCK}");
+const u8 gText_PinkPokeblock[] = _("PINK {POKEBLOCK}");
+const u8 gText_GreenPokeblock[] = _("GREEN {POKEBLOCK}");
+const u8 gText_YellowPokeblock[] = _("YELLOW {POKEBLOCK}");
+const u8 gText_PurplePokeblock[] = _("PURPLE {POKEBLOCK}");
+const u8 gText_IndigoPokeblock[] = _("INDIGO {POKEBLOCK}");
+const u8 gText_BrownPokeblock[] = _("BROWN {POKEBLOCK}");
+const u8 gText_LiteBluePokeblock[] = _("LITEBLUE {POKEBLOCK}");
+const u8 gText_OlivePokeblock[] = _("OLIVE {POKEBLOCK}");
+const u8 gText_GrayPokeblock[] = _("GRAY {POKEBLOCK}");
+const u8 gText_BlackPokeblock[] = _("BLACK {POKEBLOCK}");
+const u8 gText_WhitePokeblock[] = _("WHITE {POKEBLOCK}");
+const u8 gText_GoldPokeblock[] = _("GOLD {POKEBLOCK}");
+const u8 gText_Spicy[] = _("SPICY");
+const u8 gText_Dry[] = _("DRY");
+const u8 gText_Sweet[] = _("SWEET");
+const u8 gText_Bitter[] = _("BITTER");
+const u8 gText_Sour[] = _("SOUR");
+const u8 gUnknown_085E9339[] = _("TASTY");
+const u8 gUnknown_085E933F[] = _("FEEL");
+const u8 gText_StowCase[] = _("Stow CASE.");
+const u8 gText_LvVar1[] = _("{LV}{STR_VAR_1}");
+const u8 gText_ThrowAwayVar1[] = _("Throw away this\n{STR_VAR_1}?");
+const u8 gText_Var1ThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.");
+const u8 gText_Var1AteTheVar2[] = _("{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
+const u8 gText_Var1HappilyAteVar2[] = _("{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
+const u8 gText_Var1DisdainfullyAteVar2[] = _("{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
+const u8 gUnknown_085E93C7[] = _("BUY");
+const u8 gUnknown_085E93CB[] = _("SELL");
+const u8 gUnknown_085E93D0[] = _("QUIT");
+const u8 gText_InBagVar1[] = _("IN BAG: {STR_VAR_1}");
+const u8 gText_QuitShopping[] = _("Quit shopping.");
+const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
+const u8 gText_Var1CertainlyHowMany2[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
+const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}.");
+const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?");
+const u8 gText_YouWantedVar1ThatllBeVar2[] = _("You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?");
+const u8 gText_HereYouGoThankYou[] = _("Here you go!\nThank you very much.");
+const u8 gText_ThankYouIllSendItHome[] = _("Thank you!\nI’ll send it to your home PC.");
+const u8 gText_ThanksIllSendItHome[] = _("Thanks!\nI’ll send it to your PC at home.");
+const u8 gText_YouDontHaveMoney[] = _("You don’t have enough money.{PAUSE_UNTIL_PRESS}");
+const u8 gText_NoMoreRoomForThis[] = _("You have no more room for this\nitem.{PAUSE_UNTIL_PRESS}");
+const u8 gText_SpaceForVar1Full[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}");
+const u8 gText_AnythingElseICanHelp[] = _("Is there anything else I can help\nyou with?");
+const u8 gText_CanIHelpWithAnythingElse[] = _("Can I help you with anything else?");
+const u8 gText_ThrowInPremierBall[] = _("I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}");
+const u8 gText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?");
+const u8 gText_ICanPayVar1[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?");
+const u8 gText_TurnedOverVar1ForVar2[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}.");
+const u8 gText_PokedollarVar1[] = _("¥{STR_VAR_1}");
+const u8 gText_Shift[] = _("SHIFT");
+const u8 gText_SendOut[] = _("SEND OUT");
+const u8 gText_Switch2[] = _("SWITCH");
+const u8 gText_Summary5[] = _("SUMMARY");
+const u8 gUnknown_085E96BE[] = _("MOVES");
+const u8 gText_Enter[] = _("ENTER");
+const u8 gText_NoEntry[] = _("NO ENTRY");
+const u8 gText_Take2[] = _("TAKE");
+const u8 gText_Read2[] = _("READ");
+const u8 gText_Trade4[] = _("TRADE");
+const u8 gText_HP3[] = _("HP");
+const u8 gText_SpAtk3[] = _("SP. ATK");
+const u8 gText_SpDef3[] = _("SP. DEF");
+const u8 gText_WontHaveEffect[] = _("It won’t have any effect.{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantBeUsedOnPkmn[] = _("This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnAlreadyInBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnAlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnHasNoEnergy[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantSwitchWithAlly[] = _("You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}");
+const u8 gText_EggCantBattle[] = _("An EGG can’t battle!{PAUSE_UNTIL_PRESS}");
+const u8 gText_CantUseUntilNewBadge[] = _("This can’t be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}");
+const u8 gText_NoMoreThanVar1Pkmn[] = _("No more than {STR_VAR_1} POKéMON\nmay enter.{PAUSE_UNTIL_PRESS}");
+const u8 gText_SendMailToPC[] = _("Send the removed MAIL to\nyour PC?");
+const u8 gText_MailSentToPC[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PCMailboxFull[] = _("Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}");
+const u8 gText_MailMessageWillBeLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?");
+const u8 gText_RemoveMailBeforeItem[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}");
+const u8 gText_SwitchPkmnItem[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?");
+const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn’t holding\nanything.{PAUSE_UNTIL_PRESS}");
+const u8 gText_RecievedItemFromPkmn[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
+const u8 gText_MailTakenFromPkmn[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}");
+const u8 gText_SwitchedPkmnItem[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnHoldingItemCantHoldMail[] = _("This POKéMON is holding an\nitem. It cannot hold MAIL.{PAUSE_UNTIL_PRESS}");
+const u8 gText_MailTransferredFromMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}");
+const u8 gText_BagFullCouldNotRemoveItem[] = _("The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnLearnedMove3[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!");
+const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be\nlearned.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?");
+const u8 gText_StopLearningMove2[] = _("Stop trying to teach\n{STR_VAR_2}?");
+const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
+const u8 gText_WhichMoveToForget[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}");
+const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}’s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}");
+const u8 gUnknown_085E9CCA[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}");
+const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.");
+const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}’s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can’t fall!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}");
+const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}");
+const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?");
+const u8 gText_ItemThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}");
+const u8 gUnknown_085E9E2E[] = _("Teach which POKéMON?");
+const u8 gUnknown_085E9E43[] = _("Choose a POKéMON.");
+const u8 gUnknown_085E9E55[] = _("Move to where?");
+const u8 gUnknown_085E9E64[] = _("Teach which POKéMON?");
+const u8 gUnknown_085E9E79[] = _("Use on which POKéMON?");
+const u8 gUnknown_085E9E8F[] = _("Give to which POKéMON?");
+const u8 gUnknown_085E9EA6[] = _("Do what with this {PKMN}?");
+const u8 gUnknown_085E9EBC[] = _("There’s nothing to CUT.");
+const u8 gUnknown_085E9ED4[] = _("You can’t SURF here.");
+const u8 gUnknown_085E9EE9[] = _("You’re already SURFING.");
+const u8 gUnknown_085E9F01[] = _("Can’t use that here.");
+const u8 gUnknown_085E9F16[] = _("Restore which move?");
+const u8 gUnknown_085E9F2A[] = _("Boost PP of which move?");
+const u8 gUnknown_085E9F42[] = _("Do what with an item?");
+const u8 gUnknown_085E9F58[] = _("No POKéMON for battle!");
+const u8 gUnknown_085E9F6F[] = _("Choose a POKéMON.");
+const u8 gUnknown_085E9F81[] = _("Not enough HP…");
+const u8 gUnknown_085E9F90[] = _("{STR_VAR_1} POKéMON are needed.");
+const u8 gUnknown_085E9FA7[] = _("POKéMON can’t be the same.");
+const u8 gUnknown_085E9FC2[] = _("No identical hold items.");
+const u8 gUnknown_085E9FDB[] = _("The current is much too fast!");
+const u8 gUnknown_085E9FF9[] = _("Do what with the MAIL?");
+const u8 gUnknown_085EA010[] = _("Choose POKéMON or CANCEL.");
+const u8 gUnknown_085EA02A[] = _("Choose POKéMON and confirm.");
+const u8 gUnknown_085EA046[] = _("Let’s enjoy cycling!");
+const u8 gUnknown_085EA05B[] = _("This is in use already.");
+const u8 gUnknown_085EA073[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.");
+const u8 gUnknown_085EA091[] = _("No use.");
+const u8 gUnknown_085EA099[] = _("ABLE");
+const u8 gUnknown_085EA09E[] = _("FIRST");
+const u8 gUnknown_085EA0A4[] = _("SECOND");
+const u8 gUnknown_085EA0AB[] = _("THIRD");
+const u8 gUnknown_085EA0B1[] = _("ABLE");
+const u8 gUnknown_085EA0B6[] = _("NOT ABLE");
+const u8 gUnknown_085EA0BF[] = _("ABLE!");
+const u8 gUnknown_085EA0C5[] = _("NOT ABLE!");
+const u8 gUnknown_085EA0CF[] = _("LEARNED");
+const u8 gUnknown_085EA0D7[] = _("HAVE");
+const u8 gUnknown_085EA0DC[] = _("DON’T HAVE");
+const u8 gUnknown_085EA0E7[] = _("FOURTH");
+const u8 gText_PkmnCantParticipate[] = _("That POKéMON can’t participate.{PAUSE_UNTIL_PRESS}");
+const u8 gText_CancelParticipation[] = _("Cancel participation?");
+const u8 gText_CancelBattle[] = _("Cancel the battle?");
+const u8 gText_ReturnToWaitingRoom[] = _("Return to the WAITING ROOM?");
+const u8 gText_CancelChallenge[] = _("Cancel the challenge?");
+const u8 gText_EscapeFromHere[] = _("Want to escape from here and return\nto {STR_VAR_1}?");
+const u8 gText_ReturnToHealingSpot[] = _("Want to return to the healing spot\nused last in {STR_VAR_1}?");
+const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}");
+const u8 gJPText_PutVar1IntoSpinner[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?");
+
+asm(".align 2");
+const u8 gText_OnlyPkmnForBattle[] = _("That’s your only\nPOKéMON for battle.");
+
+asm(".align 2");
+const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can’t be traded\nnow.");
+
+asm(".align 2");
+const u8 gText_EggCantBeTradedNow[] = _("An EGG can’t be traded now.");
+
+asm(".align 2");
+const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("The other TRAINER’s POKéMON\ncan’t be traded now.");
+
+asm(".align 2");
+const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER can’t accept\nthat POKéMON now.");
+
+asm(".align 2");
+const u8 gText_CantTradeWithTrainer[] = _("You can’t trade with that\nTRAINER now.");
+
+asm(".align 2");
+const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn’t the type of POKéMON\nthat the other TRAINER wants.");
+
+asm(".align 2");
+const u8 gText_ThatIsntAnEgg[] = _("That isn’t an EGG.");
+const u8 gText_Register[] = _("REGISTER");
+const u8 gText_Attack3[] = _("ATTACK");
+const u8 gText_Defense3[] = _("DEFENSE");
+const u8 gText_SpAtk4[] = _("SP. ATK");
+const u8 gText_SpDef4[] = _("SP. DEF");
+const u8 gText_Speed2[] = _("SPEED");
+const u8 gText_HP4[] = _("HP");
+const u8 gUnknown_085EA364[] = _("");
+const u8 gText_OTSlash[] = _("OT/");
+const u8 gText_RentalPkmn[] = _("RENTAL POKéMON");
+const u8 gText_TypeSlash[] = _("TYPE/");
+const u8 gText_Power[] = _("POWER");
+const u8 gText_Accuracy2[] = _("ACCURACY");
+const u8 gText_Appeal[] = _("APPEAL");
+const u8 gText_Jam[] = _("JAM");
+const u8 gText_Status[] = _("STATUS");
+const u8 gText_ExpPoints[] = _("EXP. POINTS");
+const u8 gText_NextLv[] = _("NEXT LV.");
+const u8 gText_RibbonsVar1[] = _("RIBBONS: {STR_VAR_1}");
+const u8 gText_EmptyString5[] = _("");
+const u8 gUnknown_085EA3C1[] = _("EVENTS");
+const u8 gText_Switch[] = _("SWITCH");
+const u8 gText_PkmnInfo[] = _("POKéMON INFO");
+const u8 gText_PkmnSkills[] = _("POKéMON SKILLS");
+const u8 gText_BattleMoves[] = _("BATTLE MOVES");
+const u8 gText_ContestMoves[] = _("C0NTEST MOVES");
+const u8 gText_Info[] = _("INFO");
+const u8 gText_EggWillTakeALongTime[] = _("It looks like this EGG will\ntake a long time to hatch.");
+const u8 gText_EggWillTakeSomeTime[] = _("What will hatch from this?\nIt will take some time.");
+const u8 gText_EggWillHatchSoon[] = _("It moves occasionally.\nIt should hatch soon.");
+const u8 gText_EggAboutToHatch[] = _("It’s making sounds.\nIt’s about to hatch!");
+const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can’t be\nforgotten now.");
+const u8 gText_XNatureMetAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.");
+const u8 gText_XNatureHatchedAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.");
+const u8 gText_XNatureObtainedInTrade[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a trade.");
+const u8 gText_XNatureFatefulEncounter[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a fateful\nencounter at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.");
+const u8 gText_XNatureProbablyMetAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nprobably met at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.");
+const u8 gText_XNature[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature");
+const u8 gText_XNatureMetSomewhereAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.");
+const u8 gText_XNatureHatchedSomewhereAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.");
+const u8 gText_OddEggFoundByCouple[] = _("An odd POKéMON EGG found\nby the DAY CARE couple.");
+const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON EGG\nobtained at the nice place.");
+const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON EGG\nobtained in a trade.");
+const u8 gText_EggFromHotSprings[] = _("A POKéMON EGG obtained\nat the hot springs.");
+const u8 gText_EggFromTraveler[] = _("An odd POKéMON EGG\nobtained from a traveler.");
+const u8 gText_ApostropheSBase[] = _("’s BASE");
+const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?");
+const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}");
+const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}");
+const u8 gUnknown_085EA79D[] = _("DEL REGIST.");
+const u8 gUnknown_085EA7A9[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}");
+const u8 gText_Decorate[] = _("DECORATE");
+const u8 gText_PutAway[] = _("PUT AWAY");
+const u8 gText_Toss2[] = _("TOSS");
+const u8 gText_Color161Shadow161[] = _("{COLOR 161}{SHADOW 161}");
+const u8 gText_PutOutSelectedDecorItem[] = _("Put out the selected decoration item.");
+const u8 gText_StoreChosenDecorInPC[] = _("Store the chosen decoration in the PC.");
+const u8 gText_ThrowAwayUnwantedDecors[] = _("Throw away unwanted decorations.");
+const u8 gText_NoDecorations[] = _("There are no decorations.{PAUSE_UNTIL_PRESS}");
+const u8 gText_Desk[] = _("DESK");
+const u8 gText_Chair[] = _("CHAIR");
+const u8 gText_Plant[] = _("PLANT");
+const u8 gText_Ornament[] = _("ORNAMENT");
+const u8 gText_Mat[] = _("MAT");
+const u8 gText_Poster[] = _("POSTER");
+const u8 gText_Doll[] = _("DOLL");
+const u8 gText_Cushion[] = _("CUSHION");
+const u8 gText_Gold[] = _("GOLD");
+const u8 gText_Silver[] = _("SILVER");
+const u8 gText_PlaceItHere[] = _("Place it here?");
+const u8 gText_CantBePlacedHere[] = _("It can’t be placed here.");
+const u8 gText_CancelDecorating[] = _("Cancel decorating?");
+const u8 gText_InUseAlready[] = _("This is in use already.");
+const u8 gText_NoMoreDecorations[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.");
+const u8 gText_NoMoreDecorations2[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.");
+const u8 gUnknown_085EA978[] = _("This can’t be placed here.\nIt must be on a DESK, etc.");
+const u8 gText_CantPlaceInRoom[] = _("This decoration can’t be placed in\nyour own room.");
+const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can’t be thrown away.");
+const u8 gText_DecorationWillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?");
+const u8 gText_DecorationThrownAway[] = _("The decoration item was thrown away.");
+const u8 gText_StopPuttingAwayDecorations[] = _("Stop putting away decorations?");
+const u8 gText_NoDecorationHere[] = _("There is no decoration item here.");
+const u8 gText_ReturnDecorationToPC[] = _("Return this decoration to the PC?");
+const u8 gText_DecorationReturnedToPC[] = _("The decoration was returned to the PC.");
+const u8 gText_NoDecorationsInUse[] = _("There are no decorations in use.{PAUSE_UNTIL_PRESS}");
+const u8 gText_Tristan[] = _("TRISTAN");
+const u8 gText_Philip[] = _("PHILIP");
+const u8 gText_Dennis[] = _("DENNIS");
+const u8 gText_Roberto[] = _("ROBERTO");
+const u8 gText_TurnOff[] = _("TURN OFF");
+const u8 gText_Decoration[] = _("DECORATION");
+const u8 gText_ItemStorage[] = _("ITEM STORAGE");
+const u8 gText_Mailbox[] = _("MAILBOX");
+const u8 gText_DepositItem[] = _("DEPOSIT ITEM");
+const u8 gText_WithdrawItem[] = _("WITHDRAW ITEM");
+const u8 gText_TossItem[] = _("TOSS ITEM");
+const u8 gText_StoreItemsInPC[] = _("Store items in the PC.");
+const u8 gText_TakeOutItemsFromPC[] = _("Take out items from the PC.");
+const u8 gText_ThrowAwayItemsInPC[] = _("Throw away items stored in the PC.");
+const u8 gText_NoItems[] = _("There are no items.{PAUSE_UNTIL_PRESS}");
+const u8 gText_NoRoomInBag[] = _("There is no more\nroom in the BAG.");
+const u8 gText_WithdrawHowManyItems[] = _("Withdraw how many\n{STR_VAR_1}(s)?");
+const u8 gText_WithdrawXItems[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).");
+const u8 gText_Read[] = _("READ");
+const u8 gText_MoveToBag[] = _("MOVE TO BAG");
+const u8 gText_Give2[] = _("GIVE");
+const u8 gText_NoMailHere[] = _("There’s no MAIL here.{PAUSE_UNTIL_PRESS}");
+const u8 gText_WhatToDoWithVar1sMail[] = _("What would you like to do with\n{STR_VAR_1}’s MAIL?");
+const u8 gText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?");
+const u8 gText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}");
+const u8 gText_MailToBagMessageErased[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}");
+const u8 gText_Dad[] = _("DAD");
+const u8 gText_Mom[] = _("MOM");
+const u8 gText_Wallace[] = _("WALLACE");
+const u8 gText_Steven[] = _("STEVEN");
+const u8 gText_Brawly[] = _("BRAWLY");
+const u8 gText_Winona[] = _("WINONA");
+const u8 gText_Phoebe[] = _("PHOEBE");
+const u8 gText_Glacia[] = _("GLACIA");
+const u8 gUnknown_085EAD37[] = _("PETALBURG");
+const u8 gUnknown_085EAD41[] = _("SLATEPORT");
+const u8 gUnknown_085EAD4B[] = _("LITTLEROOT");
+const u8 gUnknown_085EAD56[] = _("LILYCOVE");
+const u8 gUnknown_085EAD5F[] = _("DEWFORD");
+const u8 gUnknown_085EAD67[] = _("ENTER");
+const u8 gUnknown_085EAD6D[] = _("INFO");
+const u8 gUnknown_085EAD72[] = _("What’s a CONTEST?");
+const u8 gUnknown_085EAD84[] = _("Types of CONTESTS");
+const u8 gUnknown_085EAD96[] = _("Ranks");
+const u8 gUnknown_085EAD9C[] = _("Judging");
+const u8 gUnknown_085EADA4[] = _("COOLNESS CONTEST");
+const u8 gUnknown_085EADB5[] = _("BEAUTY CONTEST");
+const u8 gUnknown_085EADC4[] = _("CUTENESS CONTEST");
+const u8 gUnknown_085EADD5[] = _("SMARTNESS CONTEST");
+const u8 gUnknown_085EADE7[] = _("TOUGHNESS CONTEST");
+const u8 gUnknown_085EADF9[] = _("DECORATION");
+const u8 gUnknown_085EAE04[] = _("PACK UP");
+const u8 gUnknown_085EAE0C[] = _("COUNT");
+const u8 gUnknown_085EAE12[] = _("REGISTRY");
+const u8 gUnknown_085EAE1B[] = _("INFORMATION");
+const u8 gUnknown_085EAE27[] = _("MACH");
+const u8 gUnknown_085EAE2C[] = _("ACRO");
+const u8 gUnknown_085EAE31[] = _("PSN");
+const u8 gUnknown_085EAE35[] = _("PAR");
+const u8 gUnknown_085EAE39[] = _("SLP");
+const u8 gUnknown_085EAE3D[] = _("BRN");
+const u8 gUnknown_085EAE41[] = _("FRZ");
+const u8 gUnknown_085EAE45[] = _("TOXIC");
+const u8 gUnknown_085EAE4B[] = _("OK");
+const u8 gUnknown_085EAE4E[] = _("QUIT");
+const u8 gUnknown_085EAE53[] = _("Saw it");
+const u8 gUnknown_085EAE5A[] = _("Not yet");
+const u8 gText_Yes[] = _("YES");
+const u8 gText_No[] = _("NO");
+const u8 gUnknown_085EAE69[] = _("INFO");
+const u8 gUnknown_085EAE6E[] = _("SINGLE BATTLE");
+const u8 gUnknown_085EAE7C[] = _("DOUBLE BATTLE");
+const u8 gUnknown_085EAE8A[] = _("MULTI BATTLE");
+const u8 gUnknown_085EAE97[] = _("MR. BRINEY");
+const u8 gUnknown_085EAEA2[] = _("CHALLENGE");
+const u8 gUnknown_085EAEAC[] = _("INFO");
+const u8 gText_Lv50[] = _("LV. 50");
+const u8 gText_OpenLevel[] = _("OPEN LEVEL");
+const u8 gUnknown_085EAEC3[] = _("FRESH WATER{CLEAR_TO 0x48}¥200");
+const u8 gUnknown_085EAED6[] = _("SODA POP{CLEAR_TO 0x48}¥300");
+const u8 gUnknown_085EAEE6[] = _("LEMONADE{CLEAR_TO 0x48}¥350");
+const u8 gUnknown_085EAEF6[] = _("HOW TO RIDE");
+const u8 gUnknown_085EAF02[] = _("HOW TO TURN");
+const u8 gUnknown_085EAF0E[] = _("SANDY SLOPES");
+const u8 gUnknown_085EAF1B[] = _("WHEELIES");
+const u8 gUnknown_085EAF24[] = _("BUNNY-HOPS");
+const u8 gUnknown_085EAF2F[] = _("JUMP");
+const u8 gUnknown_085EAF34[] = _("Satisfied");
+const u8 gUnknown_085EAF3E[] = _("Dissatisfied");
+const u8 gUnknown_085EAF4B[] = _("DEEPSEATOOTH");
+const u8 gUnknown_085EAF58[] = _("DEEPSEASCALE");
+const u8 gUnknown_085EAF65[] = _("BLUE FLUTE");
+const u8 gUnknown_085EAF70[] = _("YELLOW FLUTE");
+const u8 gUnknown_085EAF7D[] = _("RED FLUTE");
+const u8 gUnknown_085EAF87[] = _("WHITE FLUTE");
+const u8 gUnknown_085EAF93[] = _("BLACK FLUTE");
+const u8 gUnknown_085EAF9F[] = _("GLASS CHAIR");
+const u8 gUnknown_085EAFAB[] = _("GLASS DESK");
+const u8 gUnknown_085EAFB6[] = _("TREECKO DOLL 1,000 COINS");
+const u8 gUnknown_085EAFCF[] = _("TORCHIC DOLL 1,000 COINS");
+const u8 gUnknown_085EAFE8[] = _("MUDKIP DOLL 1,000 COINS");
+const u8 gUnknown_085EB002[] = _(" 50 COINS ¥1,000");
+const u8 gUnknown_085EB017[] = _("500 COINS ¥10,000");
+const u8 gUnknown_085EB02A[] = _("Excellent");
+const u8 gUnknown_085EB034[] = _("Not so good");
+const u8 gUnknown_085EB040[] = _("RED SHARD");
+const u8 gUnknown_085EB04A[] = _("YELLOW SHARD");
+const u8 gUnknown_085EB057[] = _("BLUE SHARD");
+const u8 gUnknown_085EB062[] = _("GREEN SHARD");
+const u8 gText_BattleFrontier[] = _("BATTLE FRONTIER");
+const u8 gUnknown_085EB07E[] = _("Right");
+const u8 gUnknown_085EB084[] = _("Left");
+const u8 gUnknown_085EB089[] = _("TM32{CLEAR_TO 0x48}1,500 COINS");
+const u8 gUnknown_085EB09C[] = _("TM29{CLEAR_TO 0x48}3,500 COINS");
+const u8 gUnknown_085EB0AF[] = _("TM35{CLEAR_TO 0x48}4,000 COINS");
+const u8 gUnknown_085EB0C2[] = _("TM24{CLEAR_TO 0x48}4,000 COINS");
+const u8 gUnknown_085EB0D5[] = _("TM13{CLEAR_TO 0x48}4,000 COINS");
+const u8 gText_Cool[] = _("COOL");
+const u8 gText_Beauty[] = _("BEAUTY");
+const u8 gText_Cute[] = _("CUTE");
+const u8 gText_Smart[] = _("SMART");
+const u8 gText_Tough[] = _("TOUGH");
+const u8 gText_Normal[] = _("NORMAL");
+const u8 gText_Super[] = _("SUPER");
+const u8 gText_Hyper[] = _("HYPER");
+const u8 gText_Master[] = _("MASTER");
+const u8 gText_Cool2[] = _("COOL");
+const u8 gText_Beauty2[] = _("BEAUTY");
+const u8 gText_Cute2[] = _("CUTE");
+const u8 gText_Smart2[] = _("SMART");
+const u8 gText_Tough2[] = _("TOUGH");
+const u8 gText_Items[] = _("ITEMS");
+const u8 gText_Key_Items[] = _("KEY ITEMS");
+const u8 gText_Poke_Balls[] = _("POKé BALLS");
+const u8 gText_TMs_Hms[] = _("TMs & HMs");
+const u8 gText_Berries2[] = _("BERRIES");
+const u8 gText_SomeonesPC[] = _("SOMEONE’S PC");
+const u8 gText_LanettesPC[] = _("LANETTE’S PC");
+const u8 gText_PlayersPC[] = _("{PLAYER}’s PC");
+const u8 gText_HallOfFame[] = _("HALL OF FAME");
+const u8 gText_LogOff[] = _("LOG OFF");
+const u8 gText_Opponent[] = _("OPPONENT");
+const u8 gText_Tourney_Tree[] = _("TOURNEY TREE");
+const u8 gText_ReadyToStart[] = _("READY TO START");
+const u8 gText_NormalRank[] = _("NORMAL RANK");
+const u8 gText_SuperRank[] = _("SUPER RANK");
+const u8 gText_HyperRank[] = _("HYPER RANK");
+const u8 gText_MasterRank[] = _("MASTER RANK");
+const u8 gText_Single2[] = _("SINGLE");
+const u8 gText_Double2[] = _("DOUBLE");
+const u8 gText_Multi[] = _("MULTI");
+const u8 gText_MultiLink[] = _("MULTI-LINK");
+const u8 gText_BattleBag[] = _("BATTLE BAG");
+const u8 gText_HeldItem[] = _("HELD ITEM");
+const u8 gText_LinkContest[] = _("LINK CONTEST");
+const u8 gText_AboutE_Mode[] = _("ABOUT E-MODE");
+const u8 gText_AboutG_Mode[] = _("ABOUT G-MODE");
+const u8 gText_E_Mode[] = _("E-MODE");
+const u8 gText_G_Mode[] = _("G-MODE");
+const u8 gText_MenuOptionPokedex[] = _("POKéDEX");
+const u8 gText_MenuOptionPokemon[] = _("POKéMON");
+const u8 gText_MenuOptionBag[] = _("BAG");
+const u8 gText_MenuOptionPokenav[] = _("POKéNAV");
+const u8 gUnknown_085EB278[] = _("");
+const u8 gText_MenuOptionSave[] = _("SAVE");
+const u8 gText_MenuOptionOption[] = _("OPTION");
+const u8 gText_MenuOptionExit[] = _("EXIT");
+const u8 gUnknown_085EB28A[] = __(" ");
+const u8 gUnknown_085EB28C[] = _("5BP");
+const u8 gUnknown_085EB290[] = _("10BP");
+const u8 gUnknown_085EB295[] = _("15BP");
+const u8 gUnknown_085EB29A[] = _("RED TENT");
+const u8 gUnknown_085EB2A3[] = _("BLUE TENT");
+const u8 gText_SouthernIsland[] = _("SOUTHERN ISLAND");
+const u8 gText_BirthIsland[] = _("BIRTH ISLAND");
+const u8 gText_FarawayIsland[] = _("FARAWAY ISLAND");
+const u8 gText_NavelRock[] = _("NAVEL ROCK");
+const u8 gUnknown_085EB2E4[] = _("CLAW FOSSIL");
+const u8 gUnknown_085EB2F0[] = _("ROOT FOSSIL");
+const u8 gUnknown_085EB2FC[] = _("NO");
+const u8 gUnknown_085EB2FF[] = _("I’ll battle now!");
+const u8 gUnknown_085EB310[] = _("I won!");
+const u8 gUnknown_085EB317[] = _("I lost!");
+const u8 gUnknown_085EB31F[] = _("I won’t tell.");
+const u8 gUnknown_085EB32D[] = _("NORMAL TAG MATCH");
+const u8 gUnknown_085EB33E[] = _("VARIETY TAG MATCH");
+const u8 gUnknown_085EB350[] = _("UNIQUE TAG MATCH");
+const u8 gUnknown_085EB361[] = _("EXPERT TAG MATCH");
+const u8 gUnknown_085EB372[] = _("TRADE CENTER");
+const u8 gUnknown_085EB37F[] = _("COLOSSEUM");
+const u8 gUnknown_085EB389[] = _("RECORD CORNER");
+const u8 gUnknown_085EB397[] = _("BERRY CRUSH");
+const u8 gUnknown_085EB3A3[] = _("");
+const u8 gUnknown_085EB3A4[] = _("POKéMON JUMP");
+const u8 gUnknown_085EB3B1[] = _("DODRIO BERRY-PICKING");
+const u8 gUnknown_085EB3C6[] = _("BECOME LEADER");
+const u8 gUnknown_085EB3D4[] = _("JOIN GROUP");
+const u8 gUnknown_085EB3DF[] = _("TWO STYLES");
+const u8 gUnknown_085EB3EA[] = _("LV. 50");
+const u8 gUnknown_085EB3F1[] = _("OPEN LEVEL");
+const u8 gUnknown_085EB3FC[] = _("{PKMN} TYPE & NO.");
+const u8 gUnknown_085EB40A[] = _("HOLD ITEMS");
+const u8 gUnknown_085EB415[] = _("SYMBOLS");
+const u8 gUnknown_085EB41D[] = _("RECORD");
+const u8 gUnknown_085EB424[] = _("BATTLE PTS");
+const u8 gUnknown_085EB42F[] = _("TOWER INFO");
+const u8 gUnknown_085EB43A[] = _("BATTLE {PKMN}");
+const u8 gUnknown_085EB444[] = _("BATTLE SALON");
+const u8 gUnknown_085EB451[] = _("MULTI-LINK");
+const u8 gUnknown_085EB45C[] = _("BATTLE RULES");
+const u8 gUnknown_085EB469[] = _("JUDGE: MIND");
+const u8 gUnknown_085EB475[] = _("JUDGE: SKILL");
+const u8 gUnknown_085EB482[] = _("JUDGE: BODY");
+const u8 gUnknown_085EB48E[] = _("MATCHUP");
+const u8 gUnknown_085EB496[] = _("TOURNEY TREE");
+const u8 gUnknown_085EB4A3[] = _("DOUBLE KO");
+const u8 gUnknown_085EB4AD[] = _("BASIC RULES");
+const u8 gUnknown_085EB4B9[] = _("SWAP: PARTNER");
+const u8 gUnknown_085EB4C7[] = _("SWAP: NUMBER");
+const u8 gUnknown_085EB4D4[] = _("SWAP: NOTES");
+const u8 gUnknown_085EB4E0[] = _("OPEN LEVEL");
+const u8 gText_BattleBasics[] = _("BATTLE BASICS");
+const u8 gText_PokemonNature[] = _("POKéMON NATURE");
+const u8 gText_PokemonMoves[] = _("POKéMON MOVES");
+const u8 gText_Underpowered[] = _("UNDERPOWERED");
+const u8 gText_WhenInDanger[] = _("WHEN IN DANGER");
+const u8 gUnknown_085EB532[] = _("PYRAMID: POKéMON");
+const u8 gUnknown_085EB543[] = _("PYRAMID: TRAINERS");
+const u8 gUnknown_085EB555[] = _("PYRAMID: MAZE");
+const u8 gUnknown_085EB563[] = _("BATTLE BAG");
+const u8 gUnknown_085EB56E[] = _("POKéNAV AND BAG");
+const u8 gUnknown_085EB57E[] = _("HELD ITEMS");
+const u8 gUnknown_085EB589[] = _("POKéMON ORDER");
+const u8 gUnknown_085EB597[] = _("BATTLE POKéMON");
+const u8 gText_BattleTrainers[] = _("BATTLE TRAINERS");
+const u8 gUnknown_085EB5B6[] = _("GO ON");
+const u8 gUnknown_085EB5BC[] = _("RECORD");
+const u8 gUnknown_085EB5C3[] = _("REST");
+const u8 gUnknown_085EB5C8[] = _("RETIRE");
+const u8 gText_99TimesPlus[] = _("99 times +");
+const u8 gText_1MinutePlus[] = _("1 minute +");
+const u8 gText_SpaceSeconds[] = _(" seconds");
+const u8 gText_SpaceTimes[] = _(" time(s)");
+const u8 gUnknown_085EB5F7[] = _(".");
+const u8 gText_BigGuy[] = _("Big guy");
+const u8 gText_BigGirl[] = _("Big girl");
+const u8 gText_Son[] = _("son");
+const u8 gText_Daughter[] = _("daughter");
+const u8 gText_BlueFlute[] = _("BLUE FLUTE");
+const u8 gText_YellowFlute[] = _("YELLOW FLUTE");
+const u8 gText_RedFlute[] = _("RED FLUTE");
+const u8 gText_WhiteFlute[] = _("WHITE FLUTE");
+const u8 gText_BlackFlute[] = _("BLACK FLUTE");
+const u8 gText_PrettyChair[] = _("PRETTY CHAIR");
+const u8 gText_PrettyDesk[] = _("PRETTY DESK");
+const u8 gText_1F[] = _("1F");
+const u8 gText_2F[] = _("2F");
+const u8 gText_3F[] = _("3F");
+const u8 gText_4F[] = _("4F");
+const u8 gText_5F[] = _("5F");
+const u8 gText_6F[] = _("6F");
+const u8 gText_7F[] = _("7F");
+const u8 gText_8F[] = _("8F");
+const u8 gText_9F[] = _("9F");
+const u8 gText_10F[] = _("10F");
+const u8 gText_11F[] = _("11F");
+const u8 gText_B1F[] = _("B1F");
+const u8 gText_B2F[] = _("B2F");
+const u8 gText_B3F[] = _("B3F");
+const u8 gText_B4F[] = _("B4F");
+const u8 gText_Rooftop[] = _("ROOFTOP");
+const u8 gText_ElevatorNowOn[] = _("Now on:");
+const u8 gText_BP[] = _("BP");
+const u8 gText_EnergyPowder50[] = _("ENERGYPOWDER{CLEAR_TO 0x72}{SIZE 0}50");
+const u8 gText_EnergyRoot80[] = _("ENERGY ROOT{CLEAR_TO 0x72}{SIZE 0}80");
+const u8 gText_HealPowder50[] = _("HEAL POWDER{CLEAR_TO 0x72}{SIZE 0}50");
+const u8 gText_RevivalHerb300[] = _("REVIVAL HERB{CLEAR_TO 0x6C}{SIZE 0}300");
+const u8 gText_Protein1000[] = _("PROTEIN{CLEAR_TO 0x63}{SIZE 0}1,000");
+const u8 gText_Iron1000[] = _("IRON{CLEAR_TO 0x63}{SIZE 0}1,000");
+const u8 gText_Carbos1000[] = _("CARBOS{CLEAR_TO 0x63}{SIZE 0}1,000");
+const u8 gText_Calcium1000[] = _("CALCIUM{CLEAR_TO 0x63}{SIZE 0}1,000");
+const u8 gText_Zinc1000[] = _("ZINC{CLEAR_TO 0x63}{SIZE 0}1,000");
+const u8 gText_HPUp1000[] = _("HP UP{CLEAR_TO 0x63}{SIZE 0}1,000");
+const u8 gText_PPUp3000[] = _("PP UP{CLEAR_TO 0x63}{SIZE 0}3,000");
+const u8 gText_RankingHall[] = _("RANKING HALL");
+const u8 gText_ExchangeService[] = _("EXCHANGE SERVICE");
+const u8 gText_LilycoveCity[] = _("LILYCOVE CITY");
+const u8 gText_SlateportCity[] = _("SLATEPORT CITY");
+const u8 gText_CaveOfOrigin[] = _("CAVE OF ORIGIN");
+const u8 gText_MtPyre[] = _("MT. PYRE");
+const u8 gText_SkyPillar[] = _("SKY PILLAR");
+const u8 gText_DontRemember[] = _("Don’t remember");
+const u8 gText_Exit[] = _("EXIT");
+const u8 gText_ExitFromBox[] = _("Exit from the BOX?");
+const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?");
+const u8 gText_PleasePickATheme[] = _("Please pick a theme.");
+const u8 gText_PickTheWallpaper[] = _("Pick the wallpaper.");
+const u8 gText_PkmnIsSelected[] = _("{SPECIAL_F7 0x00} is selected.");
+const u8 gText_JumpToWhichBox[] = _("Jump to which BOX?");
+const u8 gText_DepositInWhichBox[] = _("Deposit in which BOX?");
+const u8 gText_PkmnWasDeposited[] = _("{SPECIAL_F7 0x00} was deposited.");
+const u8 gText_BoxIsFull2[] = _("The BOX is full.");
+const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?");
+const u8 gText_PkmnWasReleased[] = _("{SPECIAL_F7 0x00} was released.");
+const u8 gText_ByeByePkmn[] = _("Bye-bye, {SPECIAL_F7 0x00}!");
+const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON.");
+const u8 gText_ThatsYourLastPkmn[] = _("That’s your last POKéMON!");
+const u8 gText_YourPartysFull[] = _("Your party’s full!");
+const u8 gText_YoureHoldingAPkmn[] = _("You’re holding a POKéMON!");
+const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?");
+const u8 gText_YouCantReleaseAnEgg[] = _("You can’t release an EGG.");
+const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?");
+const u8 gText_PkmnCameBack[] = _("{SPECIAL_F7 0x00} came back!");
+const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?");
+const u8 gText_FourEllipsesExclamation[] = _("… … … … !");
+const u8 gText_PleaseRemoveTheMail[] = _("Please remove the MAIL.");
+const u8 gText_GiveToAPkmn[] = _("GIVE to a POKéMON?");
+const u8 gText_PlacedItemInBag[] = _("Placed item in the BAG.");
+const u8 gText_BagIsFull2[] = _("The BAG is full.");
+const u8 gText_PutItemInBag[] = _("Put this item in the BAG?");
+const u8 gText_ItemIsNowHeld[] = _("{SPECIAL_F7 0x00} is now held.");
+const u8 gText_ChangedToNewItem[] = _("Changed to {SPECIAL_F7 0x00}.");
+const u8 gText_MailCantBeStored[] = _("MAIL can’t be stored!");
+const u8 gPCText_Cancel[] = _("CANCEL");
+const u8 gPCText_Store[] = _("STORE");
+const u8 gPCText_Withdraw[] = _("WITHDRAW");
+const u8 gPCText_Shift[] = _("SHIFT");
+const u8 gPCText_Move[] = _("MOVE");
+const u8 gPCText_Place[] = _("PLACE");
+const u8 gPCText_Summary[] = _("SUMMARY");
+const u8 gPCText_Release[] = _("RELEASE");
+const u8 gPCText_Mark[] = _("MARK");
+const u8 gPCText_Name[] = _("NAME");
+const u8 gPCText_Jump[] = _("JUMP");
+const u8 gPCText_Wallpaper[] = _("WALLPAPER");
+const u8 gPCText_Take[] = _("TAKE");
+const u8 gPCText_Give[] = _("GIVE");
+const u8 gPCText_Switch[] = _("SWITCH");
+const u8 gPCText_Bag[] = _("BAG");
+const u8 gPCText_Info[] = _("INFO");
+const u8 gPCText_Scenery1[] = _("SCENERY 1");
+const u8 gPCText_Scenery2[] = _("SCENERY 2");
+const u8 gPCText_Scenery3[] = _("SCENERY 3");
+const u8 gPCText_Etcetera[] = _("ETCETERA");
+const u8 gPCText_Friends[] = _("FRIENDS");
+const u8 gPCText_Forest[] = _("FOREST");
+const u8 gPCText_City[] = _("CITY");
+const u8 gPCText_Desert[] = _("DESERT");
+const u8 gPCText_Savanna[] = _("SAVANNA");
+const u8 gPCText_Crag[] = _("CRAG");
+const u8 gPCText_Volcano[] = _("VOLCANO");
+const u8 gPCText_Snow[] = _("SNOW");
+const u8 gPCText_Cave[] = _("CAVE");
+const u8 gPCText_Beach[] = _("BEACH");
+const u8 gPCText_Seafloor[] = _("SEAFLOOR");
+const u8 gPCText_River[] = _("RIVER");
+const u8 gPCText_Sky[] = _("SKY");
+const u8 gPCText_PolkaDot[] = _("POLKA-DOT");
+const u8 gPCText_Pokecenter[] = _("POKéCENTER");
+const u8 gPCText_Machine[] = _("MACHINE");
+const u8 gPCText_Simple[] = _("SIMPLE");
+const u8 gUnknown_085EBB56[] = _("What would you like to do?");
+const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON");
+const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON");
+const u8 gText_MovePokemon[] = _("MOVE POKéMON");
+const u8 gText_MoveItems[] = _("MOVE ITEMS");
+const u8 gText_SeeYa[] = _("SEE YA!");
+const u8 gText_WithdrawMonDescription[] = _("Move POKéMON stored in BOXES to\nyour party.");
+const u8 gText_DepositMonDescription[] = _("Store POKéMON in your party in BOXES.");
+const u8 gText_MoveMonDescription[] = _("Organize the POKéMON in BOXES and\nin your party.");
+const u8 gText_MoveItemsDescription[] = _("Move items held by any POKéMON\nin a BOX or your party.");
+const u8 gText_SeeYaDescription[] = _("Return to the previous menu.");
+const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you.");
+const u8 gText_PartyFull[] = _("Your party is full!");
+const u8 gText_Box[] = _("BOX");
+const u8 gUnknown_085EBCC5[] = _("Check the map of the HOENN region.");
+const u8 gUnknown_085EBCE8[] = _("Check POKéMON in detail.");
+const u8 gUnknown_085EBD01[] = _("Call a registered TRAINER.");
+const u8 gUnknown_085EBD1C[] = _("Check obtained RIBBONS.");
+const u8 gUnknown_085EBD34[] = _("Put away the POKéNAV.");
+const u8 gText_NoRibbonWinners[] = _("There are no RIBBON winners.");
+const u8 gUnknown_085EBD67[] = _("No TRAINERS are registered.");
+const u8 gUnknown_085EBD83[] = _("Check party POKéMON in detail.");
+const u8 gUnknown_085EBDA2[] = _("Check all POKéMON in detail.");
+const u8 gUnknown_085EBDBF[] = _("Return to the POKéNAV menu.");
+const u8 gUnknown_085EBDDB[] = _("Find cool POKéMON.");
+const u8 gUnknown_085EBDEE[] = _("Find beautiful POKéMON.");
+const u8 gUnknown_085EBE06[] = _("Find cute POKéMON.");
+const u8 gUnknown_085EBE19[] = _("Find smart POKéMON.");
+const u8 gUnknown_085EBE2D[] = _("Find tough POKéMON.");
+const u8 gUnknown_085EBE41[] = _("Return to the CONDITION menu.");
+const u8 gText_NumberRegistered[] = _("No. registered");
+const u8 gText_NumberOfBattles[] = _("No. of battles");
+const u8 gUnknown_085EBE7D[] = _("DETAIL");
+const u8 gUnknown_085EBE84[] = _("CALL");
+const u8 gUnknown_085EBE89[] = _("EXIT");
+const u8 gUnknown_085EBE8E[] = _("Can’t call opponent here.");
+const u8 gUnknown_085EBEA8[] = _("STRATEGY");
+const u8 gUnknown_085EBEB1[] = _("TRAINER’S POKéMON");
+const u8 gUnknown_085EBEC3[] = _("SELF-INTRODUCTION");
+const u8 gUnknown_085EBED5[] = _("{CLEAR 0x80}");
+const u8 gUnknown_085EBED9[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBEE9[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBEF9[] = _("{A_BUTTON}CONDITION {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBF0E[] = _("{A_BUTTON}MARKINGS {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBF22[] = _("{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBF39[] = _("{A_BUTTON}MENU {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBF49[] = _("{A_BUTTON}OK {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBF57[] = _("{B_BUTTON}CANCEL");
+const u8 gUnknown_085EBF60[] = _("{A_BUTTON}RIBBONS {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBF73[] = _("{A_BUTTON}CHECK {B_BUTTON}CANCEL");
+const u8 gUnknown_085EBF84[] = _("{B_BUTTON}CANCEL");
+const u8 gText_NatureSlash[] = _("NATURE/");
+const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAINER in person!");
+const u8 gText_InParty[] = _("IN PARTY");
+const u8 gText_Number2[] = _("No. ");
+const u8 gUnknown_085EBFDC[] = _("RIBBONS");
+const u8 gUnknown_085EBFE4[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}");
+const u8 gUnknown_085EBFF6[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}");
+const u8 gUnknown_085EC008[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}");
+const u8 gText_Unknown[] = _("UNKNOWN");
+const u8 gUnknown_085EC017[] = _("CALL");
+const u8 gUnknown_085EC01C[] = _("CHECK");
+const u8 gUnknown_085EC022[] = _("CANCEL");
+const u8 gText_NumberF700[] = _("No. {SPECIAL_F7 0x00}");
+const u8 gText_RibbonsF700[] = _("RIBBONS {SPECIAL_F7 0x00}");
+const u8 gUnknown_085EC03B[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}");
+const u8 gUnknown_085EC04F[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}");
+const u8 gUnknown_085EC063[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}");
+const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases");
+const u8 gText_AndMakeYourProfile[] = _("and make your profile.");
+const u8 gText_CombineSixWordsOrPhrases[] = _("Combine six words or phrases");
+const u8 gText_AndMakeAMessage[] = _("and make a message.");
+const u8 gText_FindWordsThatDescribeYour[] = _("Find words that describe your");
+const u8 gText_FeelingsRightNow[] = _("feelings right now.");
+const u8 gUnknown_085EC104[] = _("With four phrases,");
+const u8 gText_CombineNineWordsOrPhrases[] = _("Combine nine words or phrases");
+const u8 gText_AndMakeAMessage2[] = _("and make a message.");
+const u8 gText_ChangeJustOneWordOrPhrase[] = _("Change just one word or phrase");
+const u8 gText_AndImproveTheBardsSong[] = _("and improve the BARD’s song.");
+const u8 gText_YourProfile[] = _("Your profile");
+const u8 gText_YourFeelingAtTheBattlesStart[] = _("Your feeling at the battle’s start");
+const u8 gText_WhatYouSayIfYouWin[] = _("What you say if you win a battle");
+const u8 gText_WhatYouSayIfYouLose[] = _("What you say if you lose a battle");
+const u8 gText_TheAnswer[] = _("The answer");
+const u8 gText_TheMailMessage[] = _("The MAIL message");
+const u8 gUnknown_085EC214[] = _("The MAIL salutation");
+const u8 gText_TheBardsSong2[] = _("The new song");
+const u8 gText_CombineTwoWordsOrPhrases[] = _("Combine two words or phrases");
+const u8 gText_AndMakeATrendySaying[] = _("and make a trendy saying.");
+const u8 gText_TheTrendySaying[] = _("The trendy saying");
+const u8 gText_IsAsShownOkay[] = _("is as shown. Okay?");
+const u8 gText_CombineTwoWordsOrPhrases2[] = _("Combine two words or phrases");
+const u8 gText_ToTeachHerAGoodSaying[] = _("to teach her a good saying.");
+const u8 gText_FindWordsWhichFit[] = _("Find words which fit");
+const u8 gText_TheTrainersImage[] = _("the TRAINER’s image.");
+const u8 gText_TheImage[] = _("The image:");
+const u8 gText_OutOfTheListedChoices[] = _("Out of the listed choices,");
+const u8 gText_SelectTheAnswerToTheQuiz[] = _("select the answer to the quiz!");
+const u8 gText_AndCreateAQuiz[] = _("and create a quiz!");
+const u8 gText_PickAWordOrPhraseAnd[] = _("Pick a word or phrase and");
+const u8 gText_SetTheQuizAnswer[] = _("set the quiz answer.");
+const u8 gText_TheAnswerColon[] = _("The answer:");
+const u8 gUnknown_085EC387[] = _("The quiz:");
+const u8 gText_ApprenticePhrase[] = _("Apprentice’s phrase:");
+const u8 gText_QuitEditing[] = _("Quit editing?");
+const u8 gText_StopGivingPkmnMail[] = _("Stop giving the POKéMON MAIL?");
+const u8 gText_AndFillOutTheQuestionnaire[] = _("and fill out the questionnaire.");
+const u8 gText_LetsReplyToTheInterview[] = _("Let’s reply to the interview!");
+const u8 gText_AllTextBeingEditedWill[] = _("All the text being edited will");
+const u8 gText_BeDeletedThatOkay[] = _("be deleted. Is that okay?");
+const u8 gUnknown_085EC449[] = _("Quit editing?");
+const u8 gUnknown_085EC457[] = _("The edited text will not be saved.");
+const u8 gUnknown_085EC47A[] = _("Is that okay?");
+const u8 gUnknown_085EC488[] = _("Please enter a phrase or word.");
+const u8 gUnknown_085EC4A7[] = _("The entire text can’t be deleted.");
+const u8 gText_OnlyOnePhrase[] = _("Only one phrase may be changed.");
+const u8 gText_OriginalSongWillBeUsed[] = _("The original song will be used.");
+const u8 gUnknown_085EC509[] = _("That’s trendy already!");
+const u8 gText_CombineTwoWordsOrPhrases3[] = _("Combine two words or phrases.");
+const u8 gUnknown_085EC53E[] = _("Quit giving information?");
+const u8 gUnknown_085EC557[] = _("Stop giving the POKéMON MAIL?");
+const u8 gUnknown_085EC575[] = _("Create a quiz!");
+const u8 gUnknown_085EC584[] = _("Set the answer!");
+const u8 gUnknown_085EC594[] = _("Cancel the selection?");
+const u8 gText_Profile[] = _("PROFILE");
+const u8 gText_AtTheBattlesStart[] = _("At the battle’s start:");
+const u8 gText_UponWinningABattle[] = _("Upon winning a battle:");
+const u8 gText_UponLosingABattle[] = _("Upon losing a battle:");
+const u8 gText_TheBardsSong[] = _("The BARD’s Song");
+const u8 gText_WhatsHipAndHappening[] = _("What’s hip and happening?");
+const u8 gText_Interview[] = _("Interview");
+const u8 gText_GoodSaying[] = _("Good saying");
+const u8 gText_FansQuestion[] = _("Fan’s question");
+const u8 gUnknown_085EC645[] = _("クイズの こたえは?");
+const u8 gText_ApprenticesPhrase[] = _("Apprentice’s phrase");
+const u8 gText_Questionnaire[] = _("QUESTIONNAIRE");
+const u8 gText_YouCannotQuitHere[] = _("You cannot quit here.");
+const u8 gText_SectionMustBeCompleted[] = _("This section must be completed.");
+const u8 gText_F700sQuiz[] = _("{SPECIAL_F7 0x00}’s quiz");
+const u8 gText_Lady[] = _("Lady");
+const u8 gText_AfterYouHaveReadTheQuiz[] = _("After you have read the quiz");
+const u8 gText_QuestionPressTheAButton[] = _("question, press the A Button.");
+const u8 gText_TheQuizAnswerIs[] = _("The quiz answer is?");
+const u8 gText_LikeToQuitQuiz[] = _("Would you like to quit this quiz");
+const u8 gText_ChallengeQuestionMark[] = _("challenge?");
+const u8 gText_IsThisQuizOK[] = _("Is this quiz OK?");
+const u8 gText_CreateAQuiz[] = _("Create a quiz!");
+const u8 gText_SelectTheAnswer[] = _("Select the answer!");
+const u8 gText_LyricsCantBeDeleted[] = _("The lyrics can’t be deleted.");
+const u8 gText_PokemonLeague[] = _("POKéMON LEAGUE");
+const u8 gText_PokemonCenter[] = _("POKéMON CENTER");
+const u8 gText_GetsAPokeBlockQuestion[] = _(" gets a {POKEBLOCK}?");
+const u8 gText_Coolness[] = _("Coolness ");
+const u8 gText_Beauty3[] = _("Beauty ");
+const u8 gText_Cuteness[] = _("Cuteness ");
+const u8 gText_Smartness[] = _("Smartness ");
+const u8 gText_Toughness[] = _("Toughness ");
+const u8 gText_WasEnhanced[] = _("was enhanced!");
+const u8 gText_NothingChanged[] = _("Nothing changed!");
+const u8 gText_WontEatAnymore[] = _("It won’t eat anymore…");
+const u8 gText_SaveFailedCheckingBackup[] = _("Save failed. Checking the backup\nmemory… Please wait.\n{COLOR RED}“Time required: about 1 minute”");
+const u8 gText_BackupMemoryDamaged[] = _("The backup memory is damaged, or\nthe internal battery has run dry.\nYou can still play, but not save.");
+const u8 gText_GamePlayCannotBeContinued[] = _("{COLOR RED}“Game play cannot be continued.\nReturning to the title screen…”");
+const u8 gText_CheckCompleted[] = _("Check completed.\nAttempting to save again.\nPlease wait.");
+const u8 gText_SaveCompleteGameCannotContinue[] = _("Save completed.\n{COLOR RED}“Game play cannot be continued.\nReturning to the title screen.”");
+const u8 gText_SaveCompletePressA[] = _("Save completed.\n{COLOR RED}“Please press the A Button.”");
+const u8 gText_Ferry[] = _("FERRY");
+const u8 gText_SecretBase[] = _("SECRET BASE");
+const u8 gText_Hideout[] = _("HIDEOUT");
+const u8 gText_ResetRTCConfirmCancel[] = _("Reset RTC?\nA: Confirm, B: Cancel");
+const u8 gText_PresentTime[] = _("Present time in game");
+const u8 gText_PreviousTime[] = _("Previous time in game");
+const u8 gText_PleaseResetTime[] = _("Please reset the time.");
+const u8 gText_ClockHasBeenReset[] = _("The clock has been reset.\nData will be saved. Please wait.");
+const u8 gText_SaveCompleted[] = _("Save completed.");
+const u8 gText_SaveFailed[] = _("Save failed…");
+const u8 gText_NoSaveFileCantSetTime[] = _("There is no save file, so the time\ncan’t be set.");
+const u8 gText_InGameClockUsable[] = _("The in-game clock adjustment system\nis now useable.");
+const u8 gText_Slots[] = _("SLOTS");
+const u8 gText_Roulette[] = _("ROULETTE");
+const u8 gText_Good[] = _("Good");
+const u8 gText_VeryGood[] = _("Very good");
+const u8 gText_Excellent[] = _("Excellent");
+const u8 gText_SoSo[] = _("So-so");
+const u8 gText_Bad[] = _("Bad");
+const u8 gText_TheWorst[] = _("The worst");
+const u8 gText_Spicy2[] = _("spicy");
+const u8 gText_Dry2[] = _("dry");
+const u8 gText_Sweet2[] = _("sweet");
+const u8 gText_Bitter2[] = _("bitter");
+const u8 gText_Sour2[] = _("sour");
+const u8 gText_Single[] = _("SINGLE");
+const u8 gText_Double[] = _("DOUBLE");
+const u8 gText_Jackpot[] = _("jackpot");
+const u8 gText_First[] = _("first");
+const u8 gText_Second[] = _("second");
+const u8 gText_Third[] = _("third");
+const u8 gText_0Pts[] = _("0 pts");
+const u8 gText_10Pts[] = _("10 pts");
+const u8 gText_20Pts[] = _("20 pts");
+const u8 gText_30Pts[] = _("30 pts");
+const u8 gText_40Pts[] = _("40 pts");
+const u8 gText_50Pts[] = _("50 pts");
+const u8 gText_60Pts[] = _("60 pts");
+const u8 gText_70Pts[] = _("70 pts");
+const u8 gText_80Pts[] = _("80 pts");
+const u8 gText_90Pts[] = _("90 pts");
+const u8 gText_100Pts[] = _("100 pts");
+const u8 gText_QuestionMark[] = _("?");
+const u8 gText_KissPoster16BP[] = _("KISS POSTER{CLEAR_TO 0x5E}16BP");
+const u8 gText_KissCushion32BP[] = _("KISS CUSHION{CLEAR_TO 0x5E}32BP");
+const u8 gText_SmoochumDoll32BP[] = _("SMOOCHUM DOLL{CLEAR_TO 0x5E}32BP");
+const u8 gText_TogepiDoll48BP[] = _("TOGEPI DOLL{CLEAR_TO 0x5E}48BP");
+const u8 gText_MeowthDoll48BP[] = _("MEOWTH DOLL{CLEAR_TO 0x5E}48BP");
+const u8 gText_ClefairyDoll48BP[] = _("CLEFAIRY DOLL{CLEAR_TO 0x5E}48BP");
+const u8 gText_DittoDoll48BP[] = _("DITTO DOLL{CLEAR_TO 0x5E}48BP");
+const u8 gText_CyndaquilDoll80BP[] = _("CYNDAQUIL DOLL{CLEAR_TO 0x5E}80BP");
+const u8 gText_ChikoritaDoll80BP[] = _("CHIKORITA DOLL{CLEAR_TO 0x5E}80BP");
+const u8 gText_TotodileDoll80BP[] = _("TOTODILE DOLL{CLEAR_TO 0x5E}80BP");
+const u8 gText_LaprasDoll128BP[] = _("LAPRAS DOLL{CLEAR_TO 0x58}128BP");
+const u8 gText_SnorlaxDoll128BP[] = _("SNORLAX DOLL{CLEAR_TO 0x58}128BP");
+const u8 gText_VenusaurDoll256BP[] = _("VENUSAUR DOLL{CLEAR_TO 0x58}256BP");
+const u8 gText_CharizardDoll256BP[] = _("CHARIZARD DOLL{CLEAR_TO 0x58}256BP");
+const u8 gText_BlastoiseDoll256BP[] = _("BLASTOISE DOLL{CLEAR_TO 0x58}256BP");
+const u8 gText_Protein1BP[] = _("PROTEIN{CLEAR_TO 0x64}1BP");
+const u8 gText_Calcium1BP[] = _("CALCIUM{CLEAR_TO 0x64}1BP");
+const u8 gText_Iron1BP[] = _("IRON{CLEAR_TO 0x64}1BP");
+const u8 gText_Zinc1BP[] = _("ZINC{CLEAR_TO 0x64}1BP");
+const u8 gText_Carbos1BP[] = _("CARBOS{CLEAR_TO 0x64}1BP");
+const u8 gText_HpUp1BP[] = _("HP UP{CLEAR_TO 0x64}1BP");
+const u8 gText_Leftovers48BP[] = _("LEFTOVERS{CLEAR_TO 0x5E}48BP");
+const u8 gText_WhiteHerb48BP[] = _("WHITE HERB{CLEAR_TO 0x5E}48BP");
+const u8 gText_QuickClaw48BP[] = _("QUICK CLAW{CLEAR_TO 0x5E}48BP");
+const u8 gText_MentalHerb48BP[] = _("MENTAL HERB{CLEAR_TO 0x5E}48BP");
+const u8 gText_BrightPowder64BP[] = _("BRIGHTPOWDER{CLEAR_TO 0x5E}64BP");
+const u8 gText_ChoiceBand64BP[] = _("CHOICE BAND{CLEAR_TO 0x5E}64BP");
+const u8 gText_KingsRock64BP[] = _("KING’S ROCK{CLEAR_TO 0x5E}64BP");
+const u8 gText_FocusBand64BP[] = _("FOCUS BAND{CLEAR_TO 0x5E}64BP");
+const u8 gText_ScopeLens64BP[] = _("SCOPE LENS{CLEAR_TO 0x5E}64BP");
+const u8 gText_Softboiled16BP[] = _("SOFTBOILED{CLEAR_TO 0x4E}16BP");
+const u8 gText_SeismicToss24BP[] = _("SEISMIC TOSS{CLEAR_TO 0x4E}24BP");
+const u8 gText_DreamEater24BP[] = _("DREAM EATER{CLEAR_TO 0x4E}24BP");
+const u8 gText_MegaPunch24BP[] = _("MEGA PUNCH{CLEAR_TO 0x4E}24BP");
+const u8 gText_MegaKick48BP[] = _("MEGA KICK{CLEAR_TO 0x4E}48BP");
+const u8 gText_BodySlam48BP[] = _("BODY SLAM{CLEAR_TO 0x4E}48BP");
+const u8 gText_RockSlide48BP[] = _("ROCK SLIDE{CLEAR_TO 0x4E}48BP");
+const u8 gText_Counter48BP[] = _("COUNTER{CLEAR_TO 0x4E}48BP");
+const u8 gText_ThunderWave48BP[] = _("THUNDER WAVE{CLEAR_TO 0x4E}48BP");
+const u8 gText_SwordsDance48BP[] = _("SWORDS DANCE{CLEAR_TO 0x4E}48BP");
+const u8 gText_DefenseCurl16BP[] = _("DEFENSE CURL{CLEAR_TO 0x4E}16BP");
+const u8 gText_Snore24BP[] = _("SNORE{CLEAR_TO 0x4E}24BP");
+const u8 gText_MudSlap24BP[] = _("MUD-SLAP{CLEAR_TO 0x4E}24BP");
+const u8 gText_Swift24BP[] = _("SWIFT{CLEAR_TO 0x4E}24BP");
+const u8 gText_IcyWind24BP[] = _("ICY WIND{CLEAR_TO 0x4E}24BP");
+const u8 gText_Endure48BP[] = _("ENDURE{CLEAR_TO 0x4E}48BP");
+const u8 gText_PsychUp48BP[] = _("PSYCH UP{CLEAR_TO 0x4E}48BP");
+const u8 gText_IcePunch48BP[] = _("ICE PUNCH{CLEAR_TO 0x4E}48BP");
+const u8 gText_ThunderPunch48BP[] = _("THUNDERPUNCH{CLEAR_TO 0x4E}48BP");
+const u8 gText_FirePunch48BP[] = _("FIRE PUNCH{CLEAR_TO 0x4E}48BP");
+const u8 gText_PkmnFainted3[] = _("{STR_VAR_1} fainted…\p\n");
+const u8 gText_Marco[] = _("MARCO");
+const u8 gText_TrainerCardName[] = _("NAME: ");
+const u8 gText_TrainerCardIDNo[] = _("IDNo.");
+const u8 gText_TrainerCardMoney[] = _("MONEY");
+const u8 gUnknown_085ECF84[] = _("¥");
+const u8 gText_TrainerCardPokedex[] = _("POKéDEX");
+const u8 gText_EmptyString6[] = _("");
+const u8 gText_Colon2[] = _(":");
+const u8 gUnknown_085ECF91[] = _(" points");
+const u8 gText_TrainerCardTime[] = _("TIME");
+const u8 gUnknown_085ECF9E[] = _("ゲ-ムポイント");
+const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}’s TRAINER CARD");
+const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT ");
+const u8 gText_LinkBattles[] = _("LINK BATTLES");
+const u8 gText_LinkCableBattles[] = _("LINK CABLE BATTLES");
+const u8 gText_WinsLosses[] = _("W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}");
+const u8 gText_PokemonTrades[] = _("POKéMON TRADES");
+const u8 gText_UnionTradesAndBattles[] = _("UNION TRADES & BATTLES");
+const u8 gText_BerryCrush[] = _("BERRY CRUSH");
+const u8 gText_WaitingTrainerFinishReading[] = _("Waiting for the other TRAINER to\nfinish reading your TRAINER CARD.");
+const u8 gText_PokeblocksWithFriends[] = _("{POKEBLOCK}S W/FRIENDS");
+const u8 gText_Var1DarkGreyShadowLightGrey[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}");
+const u8 gText_WonContestsWFriends[] = _("WON CONTESTS W/FRIENDS");
+const u8 gText_BattlePtsWon[] = _("BATTLE POINTS WON");
+const u8 gText_Var1DarkLightGreyBP[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}BP");
+const u8 gText_BattleTower[] = _("BATTLE TOWER");
+const u8 gText_WSlashStraightSlash[] = _("W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}");
+const u8 gText_BattleTower2[] = _("BATTLE TOWER");
+const u8 gText_BattleDome[] = _("BATTLE DOME");
+const u8 gText_BattlePalace[] = _("BATTLE PALACE");
+const u8 gText_BattleFactory[] = _("BATTLE FACTORY");
+const u8 gText_BattleArena[] = _("BATTLE ARENA");
+const u8 gText_BattlePike[] = _("BATTLE PIKE");
+const u8 gText_BattlePyramid[] = _("BATTLE PYRAMID");
+
+asm(".align 2");
+const u8 gUnknown_085ED164[] = _("{STR_VAR_1} SINGLE");
+
+asm(".align 2");
+const u8 gUnknown_085ED170[] = _("{STR_VAR_1} DOUBLE");
+
+asm(".align 2");
+const u8 gUnknown_085ED17C[] = _("{STR_VAR_1} MULTI");
+
+asm(".align 2");
+const u8 gUnknown_085ED188[] = _("{STR_VAR_1} LINK");
+
+asm(".align 2");
+const u8 gUnknown_085ED190[] = _("{STR_VAR_1}");
+const u8 gText_Give[] = _("Give");
+const u8 gText_NoNeed[] = _("No need");
+const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GREY}{SHADOW DARK_GREY}");
+const u8 gText_ColorBlue[] = _("{COLOR BLUE}");
+const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}");
+const u8 gText_CDot[] = _("C.");
+const u8 gText_BDot[] = _("B.");
+const u8 gText_AnnouncingResults[] = _("Announcing the results!");
+const u8 gText_PreliminaryResults[] = _("The preliminary results!");
+const u8 gText_Round2Results[] = _("Round 2 results!");
+const u8 gText_Var1sVar2Won[] = _("{STR_VAR_1}’s {STR_VAR_2} won!");
+const u8 gText_CommunicationStandby[] = _("Communication standby…");
+const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}");
+const u8 gUnknown_085ED222[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}");
+const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GREY}");
+const u8 gUnknown_085ED22C[] = _(" ");
+const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
+const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");
+const u8 gText_DynColor2[] = _("{COLOR DYNAMIC_COLOR2}");
+const u8 gText_Upper[] = _("UPPER");
+const u8 gText_Lower[] = _("lower");
+const u8 gText_Others[] = _("OTHERS");
+const u8 gText_Symbols[] = _("SYMBOLS");
+const u8 gText_Register2[] = _("REGISTER");
+const u8 gText_Exit2[] = _("EXIT");
+const u8 gText_QuitChatting[] = _("Quit chatting?");
+const u8 gText_RegisterTextWhere[] = _("Register text where?");
+const u8 gText_RegisterTextHere[] = _("Register text here?");
+const u8 gText_InputText[] = _("Input text.");
+const u8 gText_F700JoinedChat[] = _("{SPECIAL_F7 0x00} joined the chat!");
+const u8 gText_F700LeftChat[] = _("{SPECIAL_F7 0x00} left the chat.");
+const u8 gUnknown_085ED2CF[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:");
+const u8 gUnknown_085ED2D9[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません");
+const u8 gText_ExitingChat[] = _("Exiting the chat…");
+const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat.");
+const u8 gText_RegisteredTextChanged[] = _("The registered text has been changed.\nIs it okay to save the game?");
+const u8 gText_AlreadySavedFile_Unused[] = _("There is already a saved file.\nIs it okay to overwrite it?");
+const u8 gText_SavingDontTurnOff_Unused[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
+const u8 gText_PlayerSavedGame_Unused[] = _("{SPECIAL_F7 0x00} saved the game.");
+const u8 gText_IfLeaderLeavesChatEnds[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?");
+const u8 gText_Hello[] = _("HELLO");
+const u8 gText_Pokemon2[] = _("POKéMON");
+const u8 gText_Trade[] = _("TRADE");
+const u8 gText_Battle[] = _("BATTLE");
+const u8 gText_Lets[] = _("LET’S");
+const u8 gText_Ok[] = _("OK!");
+const u8 gText_Sorry[] = _("SORRY");
+const u8 gText_YayUnkF9F9[] = _("YAY{EMOJI_BIGSMILE}");
+const u8 gText_ThankYou[] = _("THANK YOU");
+const u8 gText_ByeBye[] = _("BYE-BYE!");
+const u8 gMatchCallStevenStrategyText[] = _("Attack the weak points!");
+const u8 gMatchCall_StevenTrainersPokemonText[] = _("Ultimate STEEL POKéMON.");
+const u8 gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle[] = _("I’d climb even waterfalls");
+const u8 gMatchCall_StevenSelfIntroductionText_Line2_BeforeMeteorFallsBattle[] = _("to find a rare stone!");
+const u8 gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle[] = _("I’m the strongest and most");
+const u8 gMatchCall_StevenSelfIntroductionText_Line2_AfterMeteorFallsBattle[] = _("energetic after all!");
+const u8 gMatchCall_BrendanStrategyText[] = _("Battle with knowledge!");
+const u8 gMatchCall_BrendanTrainersPokemonText[] = _("I will use various POKéMON.");
+const u8 gMatchCall_BrendanSelfIntroductionText_Line1[] = _("I’ll be a better POKéMON");
+const u8 gMatchCall_BrendanSelfIntroductionText_Line2[] = _("prof than my father is!");
+const u8 gMatchCall_MayStrategyText[] = _("I’m not so good at battles.");
+const u8 gMatchCall_MayTrainersPokemonText[] = _("I’ll use any POKéMON!");
+const u8 gMatchCall_MaySelfIntroductionText_Line1[] = _("My POKéMON and I help");
+const u8 gMatchCall_MaySelfIntroductionText_Line2[] = _("my father’s research.");
+const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!");
+const u8 gText_NickHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?");
+
+asm(".align 2");
+const u8 gText_ReadyToBerryCrush[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
+
+asm(".align 2");
+const u8 gText_WaitForAllChooseBerry[] = _("Please wait while each member\nchooses a BERRY.");
+
+asm(".align 2");
+const u8 gText_EndedWithXUnitsPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p");
+
+asm(".align 2");
+const u8 gText_RecordingGameResults[] = _("Recording your game results in the\nsave file.\lPlease wait.");
+
+asm(".align 2");
+const u8 gText_PlayBerryCrushAgain[] = _("Want to play BERRY CRUSH again?");
+
+asm(".align 2");
+const u8 gText_YouHaveNoBerries[] = _("You have no BERRIES.\nThe game will be canceled.");
+
+asm(".align 2");
+const u8 gText_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
+
+asm(".align 2");
+const u8 gText_TimesUpNoGoodPowder[] = _("Time’s up.\pGood BERRY POWDER could not be\nmade…\p");
+
+asm(".align 2");
+const u8 gText_CommunicationStandby2[] = _("Communication standby…");
+
+asm(".align 2");
+const u8 gText_1DotBlueF700[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00}");
+
+asm(".align 2");
+const u8 gText_1DotF700[] = _("1. {SPECIAL_F7 0x00}");
+
+asm(".align 2");
+const u8 gText_SpaceTimes2[] = _(" time(s)");
+
+asm(".align 2");
+const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}");
+
+asm(".align 2");
+const u8 gText_Var1Berry[] = _("{STR_VAR_1} BERRY");
+
+asm(".align 2");
+const u8 gText_TimeColon[] = _("Time:");
+
+asm(".align 2");
+const u8 gText_PressingSpeed[] = _("Pressing Speed:");
+
+asm(".align 2");
+const u8 gText_Silkiness[] = _("Silkiness:");
+
+asm(".align 2");
+const u8 gText_StrVar1[] = _("{STR_VAR_1}");
+
+asm(".align 2");
+const u8 gText_SpaceMin[] = _(" min. ");
+
+asm(".align 2");
+const u8 gText_XDotY2[] = _("{STR_VAR_1}.{STR_VAR_2}");
+
+asm(".align 2");
+const u8 gText_SpaceSec[] = _(" sec.");
+
+asm(".align 2");
+const u8 gText_XDotY3[] = _("{STR_VAR_1}.{STR_VAR_2}");
+
+asm(".align 2");
+const u8 gText_TimesPerSec[] = _(" Times/sec.");
+
+asm(".align 2");
+const u8 gText_Var1Percent[] = _("{STR_VAR_1}%");
+
+asm(".align 2");
+const u8 gText_PressesRankings[] = _("No. of Presses Rankings");
+
+asm(".align 2");
+const u8 gText_CrushingResults[] = _("Crushing Results");
+
+asm(".align 2");
+const u8 gText_NeatnessRankings[] = _("Neatness Rankings");
+
+asm(".align 2");
+const u8 gText_CoopRankings[] = _("Cooperative Rankings");
+
+asm(".align 2");
+const u8 gText_PressingPowerRankings[] = _("Pressing-Power Rankings");
+const u8 gText_BerryCrush2[] = _("BERRY CRUSH");
+const u8 gText_PressingSpeedRankings[] = _("Pressing-Speed Rankings");
+const u8 gText_Var1Players[] = _("{STR_VAR_1} PLAYERS");
+const u8 gText_SymbolsEarned[] = _("Symbols Earned");
+const u8 gText_BattleRecord[] = _("Battle Record");
+const u8 gText_BattlePoints[] = _("Battle Points");
+const u8 gUnknown_085ED92A[] = _("CANCEL");
+const u8 gUnknown_085ED931[] = _("");
+const u8 gUnknown_085ED932[] = _("Check BATTLE FRONTIER MAP.");
+const u8 gUnknown_085ED94D[] = _("Check TRAINER CARD.");
+const u8 gUnknown_085ED961[] = _("View recorded battle.");
+const u8 gUnknown_085ED977[] = _("Put away the FRONTIER PASS.");
+const u8 gUnknown_085ED993[] = _("Your current Battle Points.");
+const u8 gUnknown_085ED9AF[] = _("Your collected Symbols.");
+const u8 gUnknown_085ED9C7[] = _("Battle Tower - Ability Symbol");
+const u8 gUnknown_085ED9E5[] = _("Battle Dome - Tactics Symbol");
+const u8 gUnknown_085EDA02[] = _("Battle Palace - Spirits Symbol");
+const u8 gUnknown_085EDA21[] = _("Battle Arena - Guts Symbol");
+const u8 gUnknown_085EDA3C[] = _("Battle Factory - Knowledge Symbol");
+const u8 gUnknown_085EDA5E[] = _("Battle Pike - Luck Symbol");
+const u8 gUnknown_085EDA78[] = _("Battle Pyramid - Brave Symbol");
+const u8 gUnknown_085EDA96[] = _("There is no Battle Record.");
+const u8 gUnknown_085EDAB1[] = _("BATTLE TOWER");
+const u8 gUnknown_085EDABE[] = _("BATTLE DOME");
+const u8 gUnknown_085EDACA[] = _("BATTLE PALACE");
+const u8 gUnknown_085EDAD8[] = _("BATTLE ARENA");
+const u8 gUnknown_085EDAE5[] = _("BATTLE FACTORY");
+const u8 gUnknown_085EDAF4[] = _("BATTLE PIKE");
+const u8 gUnknown_085EDB00[] = _("BATTLE PYRAMID");
+const u8 gUnknown_085EDB0F[] = _("KO opponents and aim for the top!\nYour ability will be tested.");
+const u8 gUnknown_085EDB4E[] = _("Keep winning at the tournament!\nYour tactics will be tested.");
+const u8 gUnknown_085EDB8B[] = _("Watch your POKéMON battle!\nYour spirit will be tested.");
+const u8 gUnknown_085EDBC2[] = _("Win battles with teamed-up POKéMON!\nYour guts will be tested.");
+const u8 gUnknown_085EDC00[] = _("Aim for victory using rental POKéMON!\nYour knowledge will be tested.");
+const u8 gUnknown_085EDC45[] = _("Select one of three paths to battle!\nYour luck will be tested.");
+const u8 gUnknown_085EDC84[] = _("Aim for the top with exploration!\nYour bravery will be tested.");
+const u8 gText_ContinueMenuPlayer[] = _("PLAYER");
+const u8 gText_ContinueMenuTime[] = _("TIME");
+const u8 gText_ContinueMenuPokedex[] = _("POKéDEX");
+const u8 gText_ContinueMenuBadges[] = _("BADGES");
+const u8 gText_Powder[] = _("POWDER");
+const u8 gText_BerryPickingRecords[] = _("DODRIO BERRY-PICKING RECORDS");
+const u8 gText_BerriesPicked[] = _("BERRIES picked:");
+const u8 gText_BestScore[] = _("Best score:");
+const u8 gText_BerriesInRowFivePlayers[] = _("BERRIES picked in a row with\nfive players:");
+const u8 gText_BerryPickingResults[] = _("Announcing BERRY-PICKING results!");
+const u8 gText_10P30P50P50P[] = _("{CLEAR_TO 0x03}10P{CLEAR_TO 0x2B}30P{CLEAR_TO 0x53}50P{CLEAR_TO 0x77}{EMOJI_MINUS}50P");
+const u8 gText_AnnouncingRankings[] = _("Announcing rankings!");
+const u8 gText_AnnouncingPrizes[] = _("Announcing prizes!");
+const u8 gText_1Colon[] = _("1:");
+const u8 gText_2Colon[] = _("2:");
+const u8 gText_3Colon[] = _("3:");
+const u8 gText_4Colon[] = _("4:");
+const u8 gText_5Colon[] = _("5:");
+const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {SPECIAL_F7 0x00}!");
+const u8 gText_CantHoldAnyMore[] = _("You can’t hold any more!");
+const u8 gText_FilledStorageSpace[] = _("It filled its storage space.");
+const u8 gText_WantToPlayAgain[] = _("Want to play again?");
+const u8 gText_SomeoneDroppedOut[] = _("Somebody dropped out.\nThe link will be canceled.");
+const u8 gText_SpacePoints[] = _(" points");
+const u8 gText_CommunicationStandby3[] = _("Communication standby…");
+const u8 gText_SpacePoints2[] = _(" points");
+const u8 gText_SpaceTimes3[] = _(" time(s)");
+const u8 gText_PkmnJumpRecords[] = _("POKéMON JUMP RECORDS");
+const u8 gText_JumpsInARow[] = _("Jumps in a row:");
+const u8 gText_BestScore2[] = _("Best score:");
+const u8 gText_ExcellentsInARow[] = _("EXCELLENTS in a row:");
+const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You’ve\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!");
+const u8 gText_FilledStorageSpace2[] = _("It filled its storage space.");
+const u8 gText_CantHoldMore[] = _("You can’t hold any more!");
+const u8 gText_WantToPlayAgain2[] = _("Want to play again?");
+const u8 gText_SomeoneDroppedOut2[] = _("Somebody dropped out.\nThe link will be canceled.");
+const u8 gText_CommunicationStandby4[] = _("Communication standby…");
+const u8 gText_LinkContestResults[] = _("{PLAYER}’s Link Contest Results");
+const u8 gText_1st[] = _("1st");
+const u8 gText_2nd[] = _("2nd");
+const u8 gText_3rd[] = _("3rd");
+const u8 gText_4th[] = _("4th");
+const u8 gText_Friend[] = _("Friend");
+const u8 gUnknown_085EDFB7[] = _("POKeMON");
+const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの");
+const u8 gJPText_DecideStop[] = _("{A_BUTTON}けってい {B_BUTTON}やめる");
+const u8 gUnknown_085EDFD6[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます");
+const u8 gUnknown_085EDFF5[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん’を えらび");
+const u8 gUnknown_085EE014[] = _("‘ゲームボーイアドバンスとつうしん’\nを せんたく してください");
+const u8 gUnknown_085EE035[] = _("カードeリーダー{PLUS}の ‘つうしん’を\nえらんで Aボタンを おしてください");
+const u8 gUnknown_085EE05C[] = _("せつぞくが まちがっています");
+const u8 gUnknown_085EE06B[] = _("カードの よみこみを\nちゅうし しました");
+const u8 gUnknown_085EE080[] = _("カードeリーダー{PLUS}と\nつうしん できません");
+const u8 gUnknown_085EE097[] = _("つうしん ちゅう です");
+const u8 gUnknown_085EE0A3[] = _("つうしん エラーです\nせつぞくを たしかめて ください");
+const u8 gUnknown_085EE0BF[] = _("つうしん エラーです\nはじめから やりなおして ください");
+const u8 gUnknown_085EE0DC[] = _("カードeリーダー{PLUS} に\nカードを よみこませて ください");
+const u8 gUnknown_085EE0FA[] = _("つうしん しゅうりょう!");
+const u8 gUnknown_085EE107[] = _("あらたな トレーナーが\nホウエンに やってきた!");
+const u8 gUnknown_085EE120[] = _("しばらく おまちください");
+const u8 gUnknown_085EE12D[] = _("かきこみ エラー です\nデータが ほぞん できませんでした");
+const u8 gUnknown_085EE14B[] = _("RED");
+const u8 gUnknown_085EE14F[] = _("BLUE");
+const u8 gUnknown_085EE154[] = _("---");
+const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}’s Single Battle Room Results");
+const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}’s Double Battle Room Results");
+const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}’s Multi Battle Room Results");
+const u8 gText_LinkMultiBattleRoomResults[] = _("{PLAYER}’s Link Multi Battle Room Results");
+const u8 gText_SingleBattleTourneyResults[] = _("{PLAYER}’s Single Battle Tourney Results");
+const u8 gText_DoubleBattleTourneyResults[] = _("{PLAYER}’s Double Battle Tourney Results");
+const u8 gText_SingleBattleHallResults[] = _("{PLAYER}’s Single Battle Hall Results");
+const u8 gText_DoubleBattleHallResults[] = _("{PLAYER}’s Double Battle Hall Results");
+const u8 gText_BattleChoiceResults[] = _("{PLAYER}’s Battle Choice Results");
+const u8 gText_SetKOTourneyResults[] = _("{PLAYER}’s Set KO Tourney Results");
+const u8 gText_BattleSwapSingleResults[] = _("{PLAYER}’s Battle Swap Single Results");
+const u8 gText_BattleSwapDoubleResults[] = _("{PLAYER}’s Battle Swap Double Results");
+const u8 gText_BattleQuestResults[] = _("{PLAYER}’s Battle Quest Results");
+const u8 gText_Lv502[] = _("LV. 50");
+const u8 gText_OpenLv[] = _("OPEN LV.");
+const u8 gText_WinStreak[] = _("Win streak: {STR_VAR_1}");
+const u8 gText_Current[] = _("CURRENT");
+const u8 gText_Record[] = _("RECORD");
+const u8 gText_Prev[] = _("PREV.");
+const u8 gText_RentalSwap[] = _("Rental/Swap");
+const u8 gText_Total[] = _("Total");
+const u8 gText_ClearStreak[] = _("Clear streak: {STR_VAR_1}");
+const u8 gText_Championships[] = _("Championships: {STR_VAR_1}");
+const u8 gText_RoomsCleared[] = _("Rooms cleared: {STR_VAR_1}");
+const u8 gText_TimesCleared[] = _("Times cleared:{CLEAR 0x05}{STR_VAR_1}");
+const u8 gText_KOsInARow[] = _("KOs in a row: {STR_VAR_1}");
+const u8 gText_TimesVar1[] = _("Times: {STR_VAR_1}");
+const u8 gText_FloorsCleared[] = _("Floors cleared: {STR_VAR_1}");
+
+asm(".align 2");
+const u8 gUnknown_085EE3B0[] = _("LV. 50");
+
+asm(".align 2");
+const u8 gUnknown_085EE3B8[] = _("OPEN LEVEL");
+
+asm(".align 2");
+const u8 gUnknown_085EE3C4[] = _("Win streak: {STR_VAR_2}");
+
+asm(".align 2");
+const u8 gUnknown_085EE3D4[] = _("Clear streak: {STR_VAR_2}");
+
+asm(".align 2");
+const u8 gUnknown_085EE3E8[] = _("Rooms cleared: {STR_VAR_2}");
+
+asm(".align 2");
+const u8 gUnknown_085EE3FC[] = _("KOs in a row: {STR_VAR_2}");
+
+asm(".align 2");
+const u8 gUnknown_085EE410[] = _("Floors cleared: {STR_VAR_2}");
+
+asm(".align 2");
+const u8 gText_1Dot[] = _("1.");
+const u8 gUnknown_085EE427[] = _("2.");
+const u8 gUnknown_085EE42A[] = _("3.");
+const u8 gText_SavingDontTurnOff2[] = _("SAVING…\nDON’T TURN OFF THE POWER.");
+const u8 gText_BlenderMaxSpeedRecord[] = _("BERRY BLENDER\nMAXIMUM SPEED RECORD!");
+const u8 gText_234Players[] = _("2 PLAYERS\n3 PLAYERS\n4 PLAYERS");
+const u8 gText_YesNo[] = _("YES\nNO");
+const u8 gText_SelectorArrow3[] = _("▶");
+const u8 gText_Peekaboo[] = _("PEEKABOO!");
+const u8 gText_CommErrorCheckConnections[] = _("Communication error…\nPlease check all connections,\nthen turn the power OFF and ON.");
+const u8 gText_CommErrorEllipsis[] = _("Communication error…");
+const u8 gText_MoveCloserToLinkPartner[] = _("Move closer to your link partner(s).\nAvoid obstacles between partners.");
+const u8 gText_ABtnRegistrationCounter[] = _("A Button: Registration Counter");
+const u8 gText_ABtnTitleScreen[] = _("A Button: Title Screen");
+const u8 gText_Option[] = _("OPTION");
+const u8 gText_TextSpeed[] = _("TEXT SPEED");
+const u8 gText_BattleScene[] = _("BATTLE SCENE");
+const u8 gText_BattleStyle[] = _("BATTLE STYLE");
+const u8 gText_Sound[] = _("SOUND");
+const u8 gText_Frame[] = _("FRAME");
+const u8 gText_OptionMenuCancel[] = _("CANCEL");
+const u8 gText_ButtonMode[] = _("BUTTON MODE");
+const u8 gText_TextSpeedSlow[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW");
+const u8 gText_TextSpeedMid[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MID");
+const u8 gText_TextSpeedFast[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}FAST");
+const u8 gText_BattleSceneOn[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}ON");
+const u8 gText_BattleSceneOff[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}OFF");
+const u8 gText_BattleStyleShift[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SHIFT");
+const u8 gText_BattleStyleSet[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SET");
+const u8 gText_SoundMono[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MONO");
+const u8 gText_SoundStereo[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}STEREO");
+const u8 gText_FrameType[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}TYPE");
+const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
+const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL");
+const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}LR");
+const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A");
+const u8 gText_XPLink[] = _("{STR_VAR_1}P LINK");
+const u8 gText_BronzeCard[] = _("BRONZE");
+const u8 gText_CopperCard[] = _("COPPER");
+const u8 gText_SilverCard[] = _("SILVER");
+const u8 gText_GoldCard[] = _("GOLD");
+const u8 gText_Day[] = _("DAY");
+const u8 gText_Colon3[] = _(":");
+const u8 gText_Confirm2[] = _("CONFIRM");
+const u8 gUnknown_085EE698[] = _("Days");
+const u8 gUnknown_085EE69D[] = _("Time:");
+const u8 gUnknown_085EE6A3[] = _("Game time");
+const u8 gUnknown_085EE6AD[] = _("RTC time");
+const u8 gUnknown_085EE6B6[] = _("Updated time");
+const u8 gText_MenuPokedex[] = _("POKéDEX");
+const u8 gText_MenuPokemon[] = _("POKéMON");
+const u8 gText_MenuBag[] = _("BAG");
+const u8 gText_MenuPokenav[] = _("POKéNAV");
+const u8 gText_MenuPlayer[] = _("{PLAYER}");
+const u8 gText_MenuSave[] = _("SAVE");
+const u8 gText_MenuOption[] = _("OPTION");
+const u8 gText_MenuExit[] = _("EXIT");
+const u8 gText_MenuRetire[] = _("RETIRE");
+const u8 gText_MenuRest[] = _("REST");
+const u8 gText_SafariBallStock[] = _("SAFARI BALLS\nStock: {STR_VAR_1}");
+const u8 gText_BattlePyramidFloor[] = _("Battle Pyramid\n{STR_VAR_1}");
+const u8 gText_Floor1[] = _("Floor 1");
+const u8 gText_Floor2[] = _("Floor 2");
+const u8 gText_Floor3[] = _("Floor 3");
+const u8 gText_Floor4[] = _("Floor 4");
+const u8 gText_Floor5[] = _("Floor 5");
+const u8 gText_Floor6[] = _("Floor 6");
+const u8 gText_Floor7[] = _("Floor 7");
+const u8 gText_Peak[] = _("Peak");
+const u8 gText_LinkStandby2[] = _("Link standby…\n… … B Button: Cancel");
+const u8 gText_PressAToLoadEvent[] = _("Press the A Button to load event.\n… … B Button: Cancel");
+const u8 gText_LoadingEvent[] = _("Loading event…");
+const u8 gText_DontRemoveCableTurnOff[] = _("Don’t remove the Game Link cable.\nDon’t turn off the power.");
+const u8 gText_EventSafelyLoaded[] = _("The event was safely loaded.");
+const u8 gText_LoadErrorEndingSession[] = _("Loading error.\nEnding session.");
+const u8 gUnknown_085EE846[] = _("プレイヤー");
+const u8 gUnknown_085EE84C[] = _("さま");
+const u8 gText_DexHoenn[] = _("HOENN");
+const u8 gText_DexNational[] = _("NATIONAL");
+const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK");
+const u8 gUnknown_085EE8DC[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク");
+const u8 gUnknown_085EE8EA[] = _("{COLOR RED}{SHADOW LIGHT_RED}");
+const u8 gText_Hoenn[] = _("HOENN");
+const u8 gText_OhABite[] = _("Oh! A bite!");
+const u8 gText_PokemonOnHook[] = _("A POKéMON’s on the hook!{PAUSE_UNTIL_PRESS}");
+const u8 gText_NotEvenANibble[] = _("Not even a nibble…{PAUSE_UNTIL_PRESS}");
+const u8 gText_ItGotAway[] = _("It got away…{PAUSE_UNTIL_PRESS}");
+const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} will be\nsent to {STR_VAR_1}.");
+const u8 gText_ByeByeVar1[] = _("Bye-bye, {STR_VAR_2}!");
+const u8 gText_XSentOverY[] = _("{STR_VAR_1} sent over {STR_VAR_3}.");
+const u8 gText_TakeGoodCareOfX[] = _("Take good care of {STR_VAR_3}!");
+
+// Easy chat group names
+const u8 gEasyChatGroupName_Pokemon[] = _("POKéMON");
+const u8 gEasyChatGroupName_Trainer[] = _("TRAINER");
+const u8 gEasyChatGroupName_Status[] = _("STATUS");
+const u8 gEasyChatGroupName_Battle[] = _("BATTLE");
+const u8 gEasyChatGroupName_Greetings[] = _("GREETINGS");
+const u8 gEasyChatGroupName_People[] = _("PEOPLE");
+const u8 gEasyChatGroupName_Voices[] = _("VOICES");
+const u8 gEasyChatGroupName_Speech[] = _("SPEECH");
+const u8 gEasyChatGroupName_Endings[] = _("ENDINGS");
+const u8 gEasyChatGroupName_Feelings[] = _("FEELINGS");
+const u8 gEasyChatGroupName_Conditions[] = _("CONDITIONS");
+const u8 gEasyChatGroupName_Actions[] = _("ACTIONS");
+const u8 gEasyChatGroupName_Lifestyle[] = _("LIFESTYLE");
+const u8 gEasyChatGroupName_Hobbies[] = _("HOBBIES");
+const u8 gEasyChatGroupName_Time[] = _("TIME");
+const u8 gEasyChatGroupName_Misc[] = _("MISC.");
+const u8 gEasyChatGroupName_Adjectives[] = _("ADJECTIVES");
+const u8 gEasyChatGroupName_Events[] = _("EVENTS");
+const u8 gEasyChatGroupName_Move1[] = _("MOVE 1");
+const u8 gEasyChatGroupName_Move2[] = _("MOVE 2");
+const u8 gEasyChatGroupName_TrendySaying[] = _("TRENDY SAYING");
+const u8 gEasyChatGroupName_Pokemon2[] = _("POKéMON2");
+
+const u8 gText_ThreeQuestionMarks[] = _("???");
+const u8 gUnknown_085EEA46[] = _("MAX. HP");
+const u8 gUnknown_085EEA4E[] = _("ATTACK");
+const u8 gUnknown_085EEA55[] = _("DEFENSE");
+const u8 gUnknown_085EEA5D[] = _("SPEED");
+const u8 gUnknown_085EEA63[] = _("SP. ATK");
+const u8 gUnknown_085EEA6B[] = _("SP. DEF");
+const u8 gText_UnkCtrlF904[] = _("{PLUS}");
+const u8 gText_Dash[] = _("-");
+const u8 gText_FromSpace[] = _("From ");
+const u8 gText_MixingRecords[] = _("Mixing records…");
+const u8 gText_RecordMixingComplete[] = _("Record mixing completed.\nThank you for waiting.");
+const u8 gText_YourName[] = _("YOUR NAME?");
+const u8 gText_BoxName[] = _("BOX NAME?");
+const u8 gText_PkmnsNickname[] = _("{STR_VAR_1}’s nickname?");
+const u8 gText_TellHimTheWords[] = _("Tell him the words.");
+const u8 gText_MoveOkBack[] = _("{DPAD_NONE}MOVE {A_BUTTON}OK {B_BUTTON}BACK");
+const u8 gText_CallCantBeMadeHere[] = _("A call can’t be made from here.");
+const u8 gUnknown_085EEB2B[] = _("HANDSOME");
+const u8 gUnknown_085EEB34[] = _("VINNY");
+const u8 gUnknown_085EEB3A[] = _("MOREME");
+const u8 gUnknown_085EEB41[] = _("IRONHARD");
+const u8 gUnknown_085EEB4A[] = _("MUSCLE");
+const u8 gUnknown_085EEB51[] = _("coolness");
+const u8 gUnknown_085EEB5A[] = _("beauty");
+const u8 gUnknown_085EEB61[] = _("cuteness");
+const u8 gUnknown_085EEB6A[] = _("smartness");
+const u8 gUnknown_085EEB74[] = _("toughness");
+const u8 gText_Lady2[] = _("Lady");
+const u8 gUnknown_085EEB83[] = _("slippery");
+const u8 gUnknown_085EEB8C[] = _("roundish");
+const u8 gUnknown_085EEB95[] = _("wham-ish");
+const u8 gUnknown_085EEB9E[] = _("shiny");
+const u8 gUnknown_085EEBA4[] = _("sticky");
+const u8 gUnknown_085EEBAB[] = _("pointy");
+const u8 gText_RentalPkmn2[] = _("RENTAL POKéMON");
+const u8 gText_SelectFirstPkmn[] = _("Select the first POKéMON.");
+const u8 gText_SelectSecondPkmn[] = _("Select the second POKéMON.");
+const u8 gText_SelectThirdPkmn[] = _("Select the third POKéMON.");
+const u8 gText_Rent[] = _("RENT");
+const u8 gText_Summary[] = _("SUMMARY");
+const u8 gText_Others2[] = _("OTHERS");
+const u8 gText_Deselect[] = _("DESELECT");
+const u8 gText_TheseThreePkmnOkay[] = _("Are these three POKéMON OK?");
+const u8 gText_Yes2[] = _("YES");
+const u8 gText_No2[] = _("NO");
+const u8 gText_CantSelectSamePkmn[] = _("Can’t select same {PKMN}.");
+const u8 gText_PkmnSwap[] = _("POKéMON SWAP");
+const u8 gText_SelectPkmnToSwap[] = _("Select POKéMON to swap.");
+const u8 gText_SelectPkmnToAccept[] = _("Select POKéMON to accept.");
+const u8 gText_Swap[] = _("SWAP");
+const u8 gText_Summary2[] = _("SUMMARY");
+const u8 gText_Rechoose[] = _("RECHOOSE");
+const u8 gText_QuitSwapping[] = _("Quit swapping?");
+const u8 gText_Yes3[] = _("YES");
+const u8 gText_No3[] = _("NO");
+const u8 gText_PkmnForSwap[] = _("{PKMN} FOR SWAP");
+const u8 gText_Cancel3[] = _("CANCEL");
+const u8 gUnknown_085EECE4[] = _("SWAP");
+const u8 gUnknown_085EECE9[] = _("ACCEPT");
+const u8 gText_AcceptThisPkmn[] = _("Accept this POKéMON?");
+const u8 gUnknown_085EED05[] = _(" ");
+const u8 gText_SamePkmnInPartyAlready[] = _("Same {PKMN} in party already.");
+const u8 gText_DecimalPoint[] = _(".");
+const u8 gText_SavingPlayer[] = _("PLAYER");
+const u8 gText_SavingBadges[] = _("BADGES");
+const u8 gText_SavingPokedex[] = _("POKéDEX");
+const u8 gText_SavingTime[] = _("TIME");
+const u8 gText_WirelessCommStatus[] = _("Wireless Communication Status");
+const u8 gText_PeopleTrading[] = _("People trading:");
+const u8 gText_PeopleBattling[] = _("People battling:");
+const u8 gText_PeopleInUnionRoom[] = _("People in the UNION ROOM:");
+const u8 gText_PeopleCommunicating[] = _("People communicating:");
+const u8 gText_F700Players[] = _("{SPECIAL_F7 0} players");
+const u8 gText_F701Players[] = _("{SPECIAL_F7 1} players");
+const u8 gText_F702Players[] = _("{SPECIAL_F7 2} players");
+const u8 gText_F703Players[] = _("{SPECIAL_F7 3} players");
+
+const u8 *const gTextTable_Players[] = {
+ gText_F700Players,
+ gText_F701Players,
+ gText_F702Players,
+ gText_F703Players
+};
+
+asm(".align 2");
+const u8 gText_WonderCards[] = _("WONDER CARDS");
+
+asm(".align 2");
+const u8 gText_WonderNews[] = _("WONDER NEWS");
+
+asm(".align 2");
+const u8 gText_WirelessCommunication[] = _("WIRELESS COMMUNICATION");
+
+asm(".align 2");
+const u8 gText_Friend2[] = _("FRIEND");
+
+asm(".align 2");
+const u8 gText_Exit3[] = _("EXIT");
+
+asm(".align 2");
+const u8 gText_Receive[] = _("RECEIVE");
+
+asm(".align 2");
+const u8 gText_Send[] = _("SEND");
+
+asm(".align 2");
+const u8 gText_Toss[] = _("TOSS");
+
+asm(".align 2");
+const u8 gText_VarietyOfEventsImportedWireless[] = _("A variety of events will be imported\nover Wireless Communication.");
+
+asm(".align 2");
+const u8 gText_WonderCardsInPossession[] = _("Read the WONDER CARDS in your\npossession.");
+
+asm(".align 2");
+const u8 gText_ReadNewsThatArrived[] = _("Read the NEWS that arrived.");
+
+asm(".align 2");
+const u8 gText_ReturnToTitle[] = _("Return to the title screen.");
+
+asm(".align 2");
+const u8 gText_DontHaveCardNewOneInput[] = _("You don’t have a WONDER CARD,\nso a new CARD will be input.");
+
+asm(".align 2");
+const u8 gText_DontHaveNewsNewOneInput[] = _("You don’t have any WONDER NEWS,\nso new NEWS will be input.");
+
+asm(".align 2");
+const u8 gText_WhereShouldCardBeAccessed[] = _("Where should the WONDER CARD\nbe accessed?");
+
+asm(".align 2");
+const u8 gText_WhereShouldNewsBeAccessed[] = _("Where should the WONDER NEWS\nbe accessed?");
+
+asm(".align 2");
+const u8 gUnknown_085EEFC0[] = _("Communication standby…\nB Button: Cancel");
+
+asm(".align 2");
+const u8 gText_Communicating[] = _("Communicating…");
+
+asm(".align 2");
+const u8 gText_CommunicationCompleted[] = _("Communication completed.");
+
+asm(".align 2");
+const u8 gText_CommunicationError[] = _("Communication error.");
+
+asm(".align 2");
+const u8 gText_CommunicationCanceled[] = _("Communication has been canceled.");
+
+asm(".align 2");
+const u8 gText_ThrowAwayWonderCard[] = _("Throw away the WONDER CARD\nand input a new CARD?");
+
+asm(".align 2");
+const u8 gText_HaventReceivedCardsGift[] = _("You haven’t received the CARD’s gift\nyet. Input a new CARD anyway?");
+
+asm(".align 2");
+const u8 gText_WonderCardReceivedFrom[] = _("A WONDER CARD has been received\nfrom {STR_VAR_1}.");
+
+asm(".align 2");
+const u8 gText_WonderNewsReceivedFrom[] = _("A WONDER NEWS item has been\nreceived from {STR_VAR_1}.");
+
+asm(".align 2");
+const u8 gText_WonderCardReceived[] = _("A new WONDER CARD has been\nreceived.");
+
+asm(".align 2");
+const u8 gText_WonderNewsReceived[] = _("A new WONDER NEWS item has been\nreceived.");
+
+asm(".align 2");
+const u8 gText_NewStampReceived[] = _("A new STAMP has been received.");
+
+asm(".align 2");
+const u8 gText_NewTrainerReceived[] = _("A new TRAINER has arrived.");
+
+asm(".align 2");
+const u8 gText_AlreadyHadCard[] = _("You already had that\nWONDER CARD.");
+
+asm(".align 2");
+const u8 gText_AlreadyHadNews[] = _("You already had that\nWONDER NEWS item.");
+
+asm(".align 2");
+const u8 gText_AlreadyHadStamp[] = _("You already had that\nSTAMP.");
+
+asm(".align 2");
+const u8 gText_NoMoreRoomForStamps[] = _("There’s no more room for adding\nSTAMPS.");
+
+asm(".align 2");
+const u8 gText_RecordUploadedViaWireless[] = _("Your record has been uploaded via\nWIRELESS COMMUNICATION.");
+
+asm(".align 2");
+const u8 gText_CantAcceptCardFromTrainer[] = _("You can’t accept a WONDER CARD\nfrom this TRAINER.");
+
+asm(".align 2");
+const u8 gText_CantAcceptNewsFromTrainer[] = _("You can’t accept WONDER NEWS\nfrom this TRAINER.");
+
+asm(".align 2");
+const u8 gText_NothingSentOver[] = _("Nothing was sent over…");
+
+asm(".align 2");
+const u8 gText_WhatToDoWithCards[] = _("What would you like to do\nwith the WONDER CARDS?");
+
+asm(".align 2");
+const u8 gText_WhatToDoWithNews[] = _("What would you like to do\nwith the WONDER NEWS?");
+
+asm(".align 2");
+const u8 gText_SendingWonderCard[] = _("Sending your WONDER CARD…");
+
+asm(".align 2");
+const u8 gText_SendingWonderNews[] = _("Sending your WONDER NEWS item…");
+
+asm(".align 2");
+const u8 gText_WonderCardSentTo[] = _("Your WONDER CARD has been sent\nto {STR_VAR_1}.");
+
+asm(".align 2");
+const u8 gText_WonderNewsSentTo[] = _("Your WONDER NEWS item has been\nsent to {STR_VAR_1}.");
+
+asm(".align 2");
+const u8 gText_StampSentTo[] = _("A STAMP has been sent to {STR_VAR_1}.");
+
+asm(".align 2");
+const u8 gText_GiftSentTo[] = _("A GIFT has been sent to {STR_VAR_1}.");
+
+asm(".align 2");
+const u8 gText_OtherTrainerHasCard[] = _("The other TRAINER has the same\nWONDER CARD already.");
+
+asm(".align 2");
+const u8 gText_OtherTrainerHasNews[] = _("The other TRAINER has the same\nWONDER NEWS already.");
+
+asm(".align 2");
+const u8 gText_OtherTrainerHasStamp[] = _("The other TRAINER has the same\nSTAMP already.");
+
+asm(".align 2");
+const u8 gText_OtherTrainerCanceled[] = _("The other TRAINER canceled\ncommunication.");
+
+asm(".align 2");
+const u8 gText_CantSendGiftToTrainer[] = _("You can’t send a MYSTERY GIFT to\nthis TRAINER.");
+
+asm(".align 2");
+const u8 gText_IfThrowAwayCardEventWontHappen[] = _("If you throw away the CARD,\nits event won’t happen. Okay?");
+
+asm(".align 2");
+const u8 gText_OkayToDiscardNews[] = _("Is it okay to discard this\nNEWS item?");
+
+asm(".align 2");
+const u8 gText_HaventReceivedGiftOkayToDiscard[] = _("You haven’t received the\nGIFT. Is it okay to discard?");
+
+asm(".align 2");
+const u8 gText_DataWillBeSaved[] = _("Data will be saved.\nPlease wait.");
+
+asm(".align 2");
+const u8 gText_SaveCompletedPressA[] = _("Save completed.\nPlease press the A Button.");
+
+asm(".align 2");
+const u8 gText_WonderCardThrownAway[] = _("The WONDER CARD was thrown away.");
+
+asm(".align 2");
+const u8 gText_WonderNewsThrownAway[] = _("The WONDER NEWS was thrown away.");
+
+asm(".align 2");
+const u8 gText_MysteryGift[] = _("MYSTERY GIFT");
+
+asm(".align 2");
+const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}EXIT");
+
+asm(".align 2");
+const u8 gText_PickOKCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK {B_BUTTON}CANCEL");
+const u8 gText_PlayersBattleResults[] = _("{PLAYER}’s BATTLE RESULTS");
+const u8 gText_TotalRecordWLD[] = _("TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}");
+const u8 gText_WinLoseDraw[] = _("{CLEAR_TO 0x53}WIN{CLEAR_TO 0x80}LOSE{CLEAR_TO 0xB0}DRAW");
+const u8 gText_CommunicationStandby5[] = _("Communication standby…");
+const u8 gText_QuitTheGame[] = _("Quit the game?");
+const u8 gText_YouveGot9999Coins[] = _("You’ve got 9,999 COINS.");
+const u8 gText_YouveRunOutOfCoins[] = _("You’ve run out of COINS.\nGame over!");
+const u8 gText_YouDontHaveThreeCoins[] = _("You don’t have three COINS.");
+const u8 gText_ReelTimeHelp[] = _("REEL TIME\nHere’s your chance to take\naim and nail marks!\nReel Time continues for the\nawarded number of spins.\nIt all ends on a Big Bonus.");
+const u8 gDaycareText_GetAlongVeryWell[] = _("The two seem to get along\nvery well.");
+const u8 gDaycareText_GetAlong[] = _("The two seem to get along.");
+const u8 gDaycareText_DontLikeOther[] = _("The two don’t seem to like\neach other much.");
+const u8 gDaycareText_PlayOther[] = _("The two prefer to play with other\nPOKéMON than each other.");
+const u8 gText_NewLine2[] = _("\n");
+const u8 gText_Exit4[] = _("EXIT");
+const u8 gText_Lv[] = _("{LV}");
+const u8 gText_TimeBoard[] = _("TIME BOARD");
+const u8 gText_TimeCleared[] = _("TIME CLEARED ");
+const u8 gText_XMinYDotZSec[] = _("{STR_VAR_1} min. {STR_VAR_2}.{STR_VAR_3} sec.");
+const u8 gUnknown_085EF8B6[] = _("1F");
+const u8 gUnknown_085EF8B9[] = _("2F");
+const u8 gUnknown_085EF8BC[] = _("3F");
+const u8 gUnknown_085EF8BF[] = _("4F");
+const u8 gText_TeachWhichMoveToPkmn[] = _("Teach which move to {STR_VAR_1}?");
+const u8 gText_TeachX[] = _("Teach {STR_VAR_2}?");
+const u8 gText_PkmnLearnedMove4[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!");
+const u8 gText_PkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can’t learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?");
+const u8 gText_StopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?");
+const u8 gText_12AndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
+const u8 gText_PkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}.");
+const u8 gUnknown_085EF9C8[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.");
+const u8 gText_GiveUpTeachingNewMove[] = _("Give up trying to teach a new\nmove to {STR_VAR_1}?");
+const u8 gText_WhichMoveToForget2[] = _("Which move should be\nforgotten?\p");
+const u8 gText_BattleMoves2[] = _("BATTLE MOVES");
+const u8 gText_ContestMoves2[] = _("CONTEST MOVES");
+const u8 gUnknown_085EFA4C[] = _("TYPE/");
+const u8 gText_PPSlash[] = _("PP/");
+const u8 gText_PowerSlash[] = _("POWER/");
+const u8 gText_AccuracySlash[] = _("ACCURACY/");
+const u8 gText_Appeal2[] = _("APPEAL");
+const u8 gText_Jam2[] = _("JAM");
+const u8 gText_Kira[] = _("KIRA");
+const u8 gText_Amy[] = _("AMY");
+const u8 gText_John[] = _("JOHN");
+const u8 gText_Roy[] = _("ROY");
+const u8 gText_Gabby[] = _("GABBY");
+const u8 gText_Anna[] = _("ANNA");
+const u8 gText_ClearAllSaveData[] = _("Clear all save data areas?");
+const u8 gText_ClearingData[] = _("Clearing data…\nPlease wait.");
+const u8 gText_IsThisTheCorrectTime[] = _("Is this the correct time?");
+const u8 gText_Confirm3[] = _("CONFIRM");
+const u8 gText_Cancel4[] = _("CANCEL");
+const u8 gMrStoneMatchCallDesc[] = _("DEVON PRES");
+const u8 gMrStoneMatchCallName[] = _("MR. STONE");
+const u8 gStevenMatchCallDesc[] = _("HARD AS ROCK");
+const u8 gStevenMatchCallName[] = _("STEVEN");
+const u8 gMayBrendanMatchCallDesc[] = _("RAD NEIGHBOR");
+const u8 gNormanMatchCallDesc[] = _("RELIABLE ONE");
+const u8 gMomMatchCallDesc[] = _("CALM & KIND");
+const u8 gWallyMatchCallDesc[] = _("{PKMN} LOVER");
+const u8 gNormanMatchCallName[] = _("DAD");
+const u8 gMomMatchCallName[] = _("MOM");
+const u8 gScottMatchCallDesc[] = _("ELUSIVE EYES");
+const u8 gScottMatchCallName[] = _("SCOTT");
+const u8 gRoxanneMatchCallDesc[] = _("ROCKIN’ WHIZ");
+const u8 gBrawlyMatchCallDesc[] = _("THE BIG HIT");
+const u8 gWattsonMatchCallDesc[] = _("SWELL SHOCK");
+const u8 gFlanneryMatchCallDesc[] = _("PASSION BURN");
+const u8 gWinonaMatchCallDesc[] = _("SKY TAMER");
+const u8 gTateLizaMatchCallDesc[] = _("MYSTIC DUO");
+const u8 gJuanMatchCallDesc[] = _("DANDY CHARM");
+const u8 gEliteFourMatchCallDesc[] = _("ELITE FOUR");
+const u8 gChampionMatchCallDesc[] = _("CHAMPION");
+const u8 gProfBirchMatchCallDesc[] = _("{PKMN} PROF.");
+const u8 gText_CommStandbyAwaitingOtherPlayer[] = _("Communication standby…\nAwaiting another player to choose.");
+const u8 gText_BattleWasRefused[] = _("The battle was refused.{PAUSE 60}");
+const u8 gText_RefusedBattle[] = _("Refused the battle.{PAUSE 60}");
+const u8 gUnknown_085EFC3E[] = _("NO WEATHER");
+const u8 gUnknown_085EFC49[] = _("SUNNY");
+const u8 gUnknown_085EFC4F[] = _("SUNNY2");
+const u8 gUnknown_085EFC56[] = _("RAIN");
+const u8 gUnknown_085EFC5B[] = _("SNOW");
+const u8 gUnknown_085EFC60[] = _("LIGHTNING");
+const u8 gUnknown_085EFC6A[] = _("FOG");
+const u8 gUnknown_085EFC6E[] = _("VOLCANO ASH");
+const u8 gUnknown_085EFC7A[] = _("SANDSTORM");
+const u8 gUnknown_085EFC84[] = _("FOG2");
+const u8 gUnknown_085EFC89[] = _("SEAFLOOR");
+const u8 gUnknown_085EFC92[] = _("CLOUDY");
+const u8 gUnknown_085EFC99[] = _("SUNNY3");
+const u8 gUnknown_085EFCA0[] = _("HEAVY RAIN");
+const u8 gUnknown_085EFCAB[] = _("SEAFLOOR2");
+const u8 gText_DelAll[] = _("DEL. ALL");
+const u8 gText_Cancel5[] = _("CANCEL");
+const u8 gText_Ok2[] = _("OK");
+const u8 gText_Quiz[] = _("QUIZ");
+const u8 gText_Answer[] = _("ANSWER");
+const u8 gText_PokeBalls[] = _("POKé BALLS");
+const u8 gText_Berry[] = _("BERRY");
+const u8 gText_Berries[] = _("BERRIES");