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authorMarcus Huderle <huderlem@gmail.com>2018-10-07 12:23:07 -0500
committerGitHub <noreply@github.com>2018-10-07 12:23:07 -0500
commit807050a0480e93cfdea958c9331c1af0af1edf9d (patch)
treea8a38ecb2e32303ff1cc63a5ae68bb6ca603017d
parent7a7aeed5e8a1f48c396b38584e24e787e4b9419e (diff)
parentdbb09aa4453d7afbc3b6f777554a32d39ad27e5e (diff)
Merge pull request #348 from DizzyEggg/anim_files
Decompile/Port battle_anim_80A5C6C
-rw-r--r--asm/battle_anim_80A5C6C.s6526
-rw-r--r--asm/battle_anim_80A9C70.s930
-rw-r--r--asm/battle_anim_80D51AC.s2446
-rw-r--r--asm/battle_anim_80FE840.s236
-rw-r--r--asm/battle_anim_815A0D4.s18
-rw-r--r--asm/battle_anim_8170478.s6
-rw-r--r--data/battle_anim_80A9C70.s17
-rw-r--r--data/battle_anim_80FE840.s14
-rw-r--r--data/battle_anim_scripts.s8
-rw-r--r--data/rom_8525F58.s34
-rw-r--r--include/battle_anim.h44
-rw-r--r--include/contest.h16
-rw-r--r--ld_script.txt9
-rw-r--r--src/battle_anim.c16
-rw-r--r--src/battle_anim_80A5C6C.c2460
-rw-r--r--src/battle_anim_80A9C70.c360
-rw-r--r--src/battle_anim_80D51AC.c1004
-rw-r--r--src/battle_anim_sound_tasks.c6
-rw-r--r--src/battle_gfx_sfx_util.c8
-rw-r--r--src/battle_script_commands.c25
-rw-r--r--src/contest.c2
-rw-r--r--src/data/pokemon_graphics/back_pic_coordinates.h2
-rw-r--r--src/item_menu_icons.c16
-rw-r--r--src/pokeball.c14
-rw-r--r--sym_ewram.txt9
25 files changed, 4058 insertions, 10168 deletions
diff --git a/asm/battle_anim_80A5C6C.s b/asm/battle_anim_80A5C6C.s
deleted file mode 100644
index 320bbef20..000000000
--- a/asm/battle_anim_80A5C6C.s
+++ /dev/null
@@ -1,6526 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start GetBattlerSpriteCoord
-GetBattlerSpriteCoord: @ 80A5C6C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A5C8A
- cmp r4, 0x3
- bne _080A5C8A
- cmp r5, 0x3
- bne _080A5C8A
- movs r4, 0x1
-_080A5C8A:
- cmp r4, 0x4
- bhi _080A5D00
- lsls r0, r4, 2
- ldr r1, =_080A5C9C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080A5C9C:
- .4byte _080A5CB0
- .4byte _080A5CD8
- .4byte _080A5CB0
- .4byte _080A5D00
- .4byte _080A5D00
-_080A5CB0:
- ldr r4, =gUnknown_08525F58
- adds r0, r5, 0
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 22
- ldr r1, =gBattleTypeFlags
- ldr r1, [r1]
- movs r2, 0x1
- ands r1, r2
- lsls r1, 4
- adds r0, r1
- adds r0, r4
- ldrb r0, [r0]
- b _080A5DB0
- .pool
-_080A5CD8:
- ldr r4, =gUnknown_08525F58
- adds r0, r5, 0
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 22
- ldr r1, =gBattleTypeFlags
- ldr r1, [r1]
- movs r2, 0x1
- ands r1, r2
- lsls r1, 4
- adds r0, r1
- adds r0, r4
- ldrb r0, [r0, 0x1]
- b _080A5DB0
- .pool
-_080A5D00:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A5D28
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r2, [r0, 0x18]
- ldrb r1, [r2, 0x4]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A5D24
- ldrh r1, [r2, 0x2]
- b _080A5D9A
- .pool
-_080A5D24:
- ldrh r1, [r2]
- b _080A5D9A
-_080A5D28:
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A5D60
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r5, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A5D98
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- b _080A5D7E
- .pool
-_080A5D60:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r5, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A5D98
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
-_080A5D7E:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r1, r0, 16
- b _080A5D9A
- .pool
-_080A5D98:
- ldrh r1, [r1, 0x2]
-_080A5D9A:
- cmp r4, 0x3
- bne _080A5DA4
- adds r0, r5, 0
- movs r2, 0x1
- b _080A5DA8
-_080A5DA4:
- adds r0, r5, 0
- movs r2, 0
-_080A5DA8:
- bl sub_80A600C
- lsls r0, 24
- lsrs r0, 24
-_080A5DB0:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end GetBattlerSpriteCoord
-
- thumb_func_start sub_80A5DB8
-sub_80A5DB8: @ 80A5DB8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r1, 16
- lsrs r5, r1, 16
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A5DDA
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A5DDA
- b _080A5EC8
-_080A5DDA:
- cmp r5, 0xC9
- bne _080A5E90
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A5E04
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r2, [r0, 0x18]
- ldrb r1, [r2, 0x4]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A5E00
- ldr r2, [r2, 0x10]
- b _080A5E42
- .pool
-_080A5E00:
- ldr r2, [r2, 0x8]
- b _080A5E42
-_080A5E04:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0]
- lsls r1, r4, 2
- adds r0, r1, r0
- ldrh r0, [r0, 0x2]
- cmp r0, 0
- bne _080A5E3C
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0
- bl GetMonData
- adds r2, r0, 0
- b _080A5E42
- .pool
-_080A5E3C:
- ldr r0, =gTransformedPersonalities
- adds r0, r1, r0
- ldr r2, [r0]
-_080A5E42:
- movs r0, 0xC0
- lsls r0, 18
- ands r0, r2
- lsrs r0, 18
- movs r1, 0xC0
- lsls r1, 10
- ands r1, r2
- lsrs r1, 12
- orrs r0, r1
- movs r1, 0xC0
- lsls r1, 2
- ands r1, r2
- lsrs r1, 6
- orrs r0, r1
- movs r1, 0x3
- ands r1, r2
- orrs r0, r1
- movs r1, 0x1C
- bl __umodsi3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0
- bne _080A5E7C
- adds r0, r5, 0
- b _080A5E86
- .pool
-_080A5E7C:
- movs r1, 0xCE
- lsls r1, 1
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
-_080A5E86:
- ldr r1, =gUnknown_083021D8
- lsls r0, 2
- b _080A5F90
- .pool
-_080A5E90:
- ldr r0, =0x00000181
- cmp r5, r0
- bne _080A5EB0
- ldr r0, =gUnknown_08525F8C
- ldr r1, =gBattleMonForms
- adds r1, r4, r1
- ldrb r1, [r1]
- adds r1, r0
- ldrb r0, [r1]
- b _080A5F94
- .pool
-_080A5EB0:
- movs r0, 0xCE
- lsls r0, 1
- cmp r5, r0
- bls _080A5EC0
- ldr r0, =gUnknown_083021D8
- b _080A5F92
- .pool
-_080A5EC0:
- ldr r1, =gUnknown_083021D8
- b _080A5F8E
- .pool
-_080A5EC8:
- cmp r5, 0xC9
- bne _080A5F58
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0]
- lsls r1, r4, 2
- adds r0, r1, r0
- ldrh r0, [r0, 0x2]
- cmp r0, 0
- bne _080A5F04
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- adds r0, r1
- movs r1, 0
- bl GetMonData
- adds r2, r0, 0
- b _080A5F0A
- .pool
-_080A5F04:
- ldr r0, =gTransformedPersonalities
- adds r0, r1, r0
- ldr r2, [r0]
-_080A5F0A:
- movs r0, 0xC0
- lsls r0, 18
- ands r0, r2
- lsrs r0, 18
- movs r1, 0xC0
- lsls r1, 10
- ands r1, r2
- lsrs r1, 12
- orrs r0, r1
- movs r1, 0xC0
- lsls r1, 2
- ands r1, r2
- lsrs r1, 6
- orrs r0, r1
- movs r1, 0x3
- ands r1, r2
- orrs r0, r1
- movs r1, 0x1C
- bl __umodsi3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0
- bne _080A5F44
- adds r0, r5, 0
- b _080A5F4E
- .pool
-_080A5F44:
- movs r1, 0xCE
- lsls r1, 1
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
-_080A5F4E:
- ldr r1, =gMonFrontPicCoords
- lsls r0, 2
- b _080A5F90
- .pool
-_080A5F58:
- ldr r0, =0x00000181
- cmp r5, r0
- bne _080A5F7C
- ldr r0, =gCastformFrontSpriteCoords
- ldr r1, =gBattleMonForms
- adds r1, r4, r1
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1, 0x1]
- b _080A5F94
- .pool
-_080A5F7C:
- movs r0, 0xCE
- lsls r0, 1
- cmp r5, r0
- bls _080A5F8C
- ldr r0, =gMonFrontPicCoords
- b _080A5F92
- .pool
-_080A5F8C:
- ldr r1, =gMonFrontPicCoords
-_080A5F8E:
- lsls r0, r5, 2
-_080A5F90:
- adds r0, r1
-_080A5F92:
- ldrb r0, [r0, 0x1]
-_080A5F94:
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A5DB8
-
- thumb_func_start sub_80A5FA0
-sub_80A5FA0: @ 80A5FA0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 16
- lsrs r4, r1, 16
- adds r7, r4, 0
- movs r5, 0
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A5FFE
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A5FFE
- ldr r0, =0x00000181
- cmp r4, r0
- bne _080A5FE8
- ldr r0, =gUnknown_08525F88
- ldr r1, =gBattleMonForms
- adds r1, r6, r1
- ldrb r1, [r1]
- adds r1, r0
- ldrb r5, [r1]
- b _080A5FFE
- .pool
-_080A5FE8:
- movs r0, 0xCE
- lsls r0, 1
- cmp r4, r0
- bls _080A5FF8
- ldr r0, =gEnemyMonElevation
- b _080A5FFC
- .pool
-_080A5FF8:
- ldr r0, =gEnemyMonElevation
- adds r0, r7, r0
-_080A5FFC:
- ldrb r5, [r0]
-_080A5FFE:
- adds r0, r5, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A5FA0
-
- thumb_func_start sub_80A600C
-sub_80A600C: @ 80A600C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 16
- lsrs r5, r1, 16
- lsls r2, 24
- lsrs r7, r2, 24
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A6030
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A603E
-_080A6030:
- adds r0, r6, 0
- adds r1, r5, 0
- bl sub_80A5DB8
- lsls r0, 24
- lsrs r4, r0, 24
- b _080A605C
-_080A603E:
- adds r0, r6, 0
- adds r1, r5, 0
- bl sub_80A5DB8
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r6, 0
- adds r1, r5, 0
- bl sub_80A5FA0
- lsls r0, 24
- lsrs r0, 24
- subs r0, r4, r0
- lsls r0, 16
- lsrs r4, r0, 16
-_080A605C:
- adds r0, r6, 0
- bl GetBattlerPosition
- ldr r3, =gUnknown_08525F58
- lsls r0, 24
- lsrs r0, 22
- ldr r1, =gBattleTypeFlags
- ldr r1, [r1]
- movs r2, 0x1
- ands r1, r2
- lsls r1, 4
- adds r0, r1
- adds r0, r3
- ldrb r0, [r0, 0x1]
- adds r0, r4
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r7, 0
- beq _080A609C
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A6096
- adds r0, r4, 0
- adds r0, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
-_080A6096:
- cmp r4, 0x68
- bls _080A609C
- movs r4, 0x68
-_080A609C:
- adds r0, r4, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A600C
-
- thumb_func_start sub_80A60AC
-sub_80A60AC: @ 80A60AC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r1, 24
- lsrs r5, r1, 24
- movs r0, 0xFD
- lsls r0, 24
- adds r1, r0
- lsrs r1, 24
- cmp r1, 0x1
- bhi _080A6126
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A60E8
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r2, [r0, 0x18]
- ldrb r1, [r2, 0x4]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A60E4
- ldrh r1, [r2, 0x2]
- b _080A610E
- .pool
-_080A60E4:
- ldrh r1, [r2]
- b _080A610E
-_080A60E8:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r4, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A610C
- ldr r1, =gAnimBattlerSpecies
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- b _080A610E
- .pool
-_080A610C:
- ldrh r1, [r1, 0x2]
-_080A610E:
- cmp r5, 0x3
- bne _080A611C
- adds r0, r4, 0
- movs r2, 0x1
- bl sub_80A600C
- b _080A612E
-_080A611C:
- adds r0, r4, 0
- movs r2, 0
- bl sub_80A600C
- b _080A612E
-_080A6126:
- adds r0, r4, 0
- adds r1, r5, 0
- bl GetBattlerSpriteCoord
-_080A612E:
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80A60AC
-
- thumb_func_start GetBattlerSpriteDefault_Y
-GetBattlerSpriteDefault_Y: @ 80A6138
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- thumb_func_end GetBattlerSpriteDefault_Y
-
- thumb_func_start GetSubstituteSpriteDefault_Y
-GetSubstituteSpriteDefault_Y: @ 80A614C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A6170
- adds r0, r4, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0x80
- lsls r1, 13
- b _080A6180
-_080A6170:
- adds r0, r4, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0x88
- lsls r1, 13
-_080A6180:
- adds r0, r1
- lsrs r0, 16
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end GetSubstituteSpriteDefault_Y
-
- thumb_func_start sub_80A6190
-sub_80A6190: @ 80A6190
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A6238
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A61E4
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r5, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A621C
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- b _080A6202
- .pool
-_080A61E4:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r5, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A621C
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
-_080A6202:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
- b _080A621E
- .pool
-_080A621C:
- ldrh r4, [r1, 0x2]
-_080A621E:
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A6238
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80A5FA0
- subs r0, r6, r0
- lsls r0, 24
- lsrs r6, r0, 24
-_080A6238:
- adds r0, r6, 0
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80A6190
-
- thumb_func_start GetAnimBattlerSpriteId
-GetAnimBattlerSpriteId: @ 80A6240
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- cmp r0, 0
- bne _080A6268
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- bl IsBattlerSpritePresent
- lsls r0, 24
- cmp r0, 0
- beq _080A62B6
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r4]
- b _080A62C6
- .pool
-_080A6268:
- cmp r0, 0x1
- bne _080A6288
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- bl IsBattlerSpritePresent
- lsls r0, 24
- cmp r0, 0
- beq _080A62B6
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r4]
- b _080A62C6
- .pool
-_080A6288:
- cmp r1, 0x2
- bne _080A62A4
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r4, 0x2
- eors r0, r4
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A62B6
- b _080A62C0
- .pool
-_080A62A4:
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r4, 0x2
- eors r0, r4
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080A62C0
-_080A62B6:
- movs r0, 0xFF
- b _080A62CA
- .pool
-_080A62C0:
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r5]
- eors r0, r4
-_080A62C6:
- adds r0, r1
- ldrb r0, [r0]
-_080A62CA:
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end GetAnimBattlerSpriteId
-
- thumb_func_start StoreSpriteCallbackInData6
-StoreSpriteCallbackInData6: @ 80A62D4
- strh r1, [r0, 0x3A]
- lsrs r1, 16
- strh r1, [r0, 0x3C]
- bx lr
- thumb_func_end StoreSpriteCallbackInData6
-
- thumb_func_start sub_80A62DC
-sub_80A62DC: @ 80A62DC
- ldrh r2, [r0, 0x3A]
- movs r3, 0x3C
- ldrsh r1, [r0, r3]
- lsls r1, 16
- orrs r2, r1
- str r2, [r0, 0x1C]
- bx lr
- thumb_func_end sub_80A62DC
-
- thumb_func_start sub_80A62EC
-sub_80A62EC: @ 80A62EC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A6340
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080A632C
- ldr r2, =0xffffff00
- b _080A6334
- .pool
-_080A632C:
- cmp r0, 0
- bge _080A6338
- movs r2, 0x80
- lsls r2, 1
-_080A6334:
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
-_080A6338:
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- b _080A6346
-_080A6340:
- adds r0, r4, 0
- bl sub_80A62DC
-_080A6346:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A62EC
-
- thumb_func_start sub_80A634C
-sub_80A634C: @ 80A634C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A63BC
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080A63A8
- ldr r2, =0xffffff00
- b _080A63B0
- .pool
-_080A63A8:
- cmp r0, 0
- bge _080A63B4
- movs r2, 0x80
- lsls r2, 1
-_080A63B0:
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
-_080A63B4:
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- b _080A63C2
-_080A63BC:
- adds r0, r4, 0
- bl sub_80A62DC
-_080A63C2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A634C
-
- thumb_func_start sub_80A63C8
-sub_80A63C8: @ 80A63C8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A6444
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080A6410
- ldr r2, =0xffffff00
- b _080A6418
- .pool
-_080A6410:
- cmp r0, 0
- bge _080A641C
- movs r2, 0x80
- lsls r2, 1
-_080A6418:
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
-_080A641C:
- ldrh r1, [r4, 0x36]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r0, 0xFF
- ble _080A6430
- ldr r2, =0xffffff00
- b _080A6438
- .pool
-_080A6430:
- cmp r0, 0
- bge _080A643C
- movs r2, 0x80
- lsls r2, 1
-_080A6438:
- adds r0, r1, r2
- strh r0, [r4, 0x36]
-_080A643C:
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- b _080A644A
-_080A6444:
- adds r0, r4, 0
- bl sub_80A62DC
-_080A644A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A63C8
-
- thumb_func_start sub_80A6450
-sub_80A6450: @ 80A6450
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A64A4
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080A6490
- ldr r2, =0xffffff00
- b _080A6498
- .pool
-_080A6490:
- cmp r0, 0
- bge _080A649C
- movs r2, 0x80
- lsls r2, 1
-_080A6498:
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
-_080A649C:
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- b _080A64AA
-_080A64A4:
- adds r0, r4, 0
- bl sub_80A62DC
-_080A64AA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6450
-
- thumb_func_start sub_80A64B0
-sub_80A64B0: @ 80A64B0
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r1, r3]
- cmp r0, 0
- ble _080A64C4
- subs r0, r2, 0x1
- strh r0, [r1, 0x2E]
- b _080A64CA
-_080A64C4:
- adds r0, r1, 0
- bl sub_80A62DC
-_080A64CA:
- pop {r0}
- bx r0
- thumb_func_end sub_80A64B0
-
- thumb_func_start sub_80A64D0
-sub_80A64D0: @ 80A64D0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A64EC
- ldr r1, =sub_80A653C
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A64D0
-
- thumb_func_start sub_80A64EC
-sub_80A64EC: @ 80A64EC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r1, r0
- ble _080A6502
- ldrh r0, [r4, 0x2E]
- negs r0, r0
- strh r0, [r4, 0x2E]
-_080A6502:
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- subs r0, r1
- ldrh r5, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- bl __divsi3
- cmp r0, 0
- bge _080A651C
- negs r0, r0
-_080A651C:
- strh r0, [r4, 0x2E]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- strh r5, [r4, 0x30]
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A64EC
-
- thumb_func_start sub_80A653C
-sub_80A653C: @ 80A653C
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r1, r3]
- cmp r0, 0
- ble _080A6560
- subs r0, r2, 0x1
- strh r0, [r1, 0x2E]
- ldrh r0, [r1, 0x30]
- ldrh r2, [r1, 0x24]
- adds r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r1, 0x32]
- ldrh r3, [r1, 0x26]
- adds r0, r3
- strh r0, [r1, 0x26]
- b _080A6566
-_080A6560:
- adds r0, r1, 0
- bl sub_80A62DC
-_080A6566:
- pop {r0}
- bx r0
- thumb_func_end sub_80A653C
-
- thumb_func_start sub_80A656C
-sub_80A656C: @ 80A656C
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080A659C
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r0, r1
- strh r0, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r3, [r2, 0x36]
- adds r1, r3
- strh r1, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- b _080A65A2
-_080A659C:
- adds r0, r2, 0
- bl sub_80A62DC
-_080A65A2:
- pop {r0}
- bx r0
- thumb_func_end sub_80A656C
-
- thumb_func_start sub_80A65A8
-sub_80A65A8: @ 80A65A8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080A65D8
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r4, 0x26]
- b _080A65DE
-_080A65D8:
- adds r0, r4, 0
- bl sub_80A62DC
-_080A65DE:
- adds r0, r4, 0
- bl UpdateMonIconFrame
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A65A8
-
- thumb_func_start sub_80A65EC
-sub_80A65EC: @ 80A65EC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, =sub_80A64D0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A65EC
-
- thumb_func_start sub_80A6630
-sub_80A6630: @ 80A6630
- push {r4,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080A6674
- subs r0, r1, 0x1
- strh r0, [r3, 0x2E]
- ldr r2, =gSprites
- movs r4, 0x34
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x30]
- ldrh r4, [r0, 0x24]
- adds r1, r4
- strh r1, [r0, 0x24]
- movs r0, 0x34
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x32]
- ldrh r2, [r0, 0x26]
- adds r1, r2
- strh r1, [r0, 0x26]
- b _080A667A
- .pool
-_080A6674:
- adds r0, r3, 0
- bl sub_80A62DC
-_080A667A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6630
-
- thumb_func_start sub_80A6680
-sub_80A6680: @ 80A6680
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080A66D0
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- ldrh r0, [r4, 0x34]
- adds r1, r0
- strh r1, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldr r3, =gSprites
- movs r0, 0x38
- ldrsh r2, [r4, r0]
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r3
- lsls r1, 16
- asrs r1, 24
- strh r1, [r0, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r1, 0x26]
- b _080A66D6
- .pool
-_080A66D0:
- adds r0, r4, 0
- bl sub_80A62DC
-_080A66D6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6680
-
- thumb_func_start sub_80A66DC
-sub_80A66DC: @ 80A66DC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080A673E
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r1, r0
- strh r1, [r4, 0x32]
- ldrh r1, [r4, 0x36]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r1, r0
- strh r1, [r4, 0x36]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _080A6744
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A6744
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080A6744
-_080A673E:
- adds r0, r4, 0
- bl sub_80A62DC
-_080A6744:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A66DC
-
- thumb_func_start move_anim_8074EE0
-move_anim_8074EE0: @ 80A674C
- push {r4,lr}
- adds r4, r0, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end move_anim_8074EE0
-
- thumb_func_start sub_80A6760
-sub_80A6760: @ 80A6760
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, =sub_80A64D0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6760
-
- thumb_func_start sub_80A67A4
-sub_80A67A4: @ 80A67A4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- bl ResetPaletteStructByUid
- adds r0, r4, 0
- bl move_anim_8074EE0
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A67A4
-
- thumb_func_start sub_80A67BC
-sub_80A67BC: @ 80A67BC
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080A67D2
- adds r0, r2, 0
- bl sub_80A62DC
-_080A67D2:
- pop {r0}
- bx r0
- thumb_func_end sub_80A67BC
-
- thumb_func_start sub_80A67D8
-sub_80A67D8: @ 80A67D8
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080A67EE
- adds r0, r2, 0
- bl sub_80A62DC
-_080A67EE:
- pop {r0}
- bx r0
- thumb_func_end sub_80A67D8
-
- thumb_func_start sub_80A67F4
-sub_80A67F4: @ 80A67F4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A67F4
-
- thumb_func_start sub_80A6814
-sub_80A6814: @ 80A6814
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6814
-
- thumb_func_start sub_80A6838
-sub_80A6838: @ 80A6838
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6838
-
- thumb_func_start sub_80A6864
-sub_80A6864: @ 80A6864
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r0, 0
- lsls r1, 16
- lsrs r5, r1, 16
- mov r8, r5
- ldr r7, =gBattleAnimAttacker
- ldrb r0, [r7]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r6, r0
- bhi _080A68B0
- cmp r6, r0
- bcs _080A68A4
- lsls r0, r5, 16
- b _080A68C0
- .pool
-_080A68A4:
- ldrb r0, [r7]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A68BC
-_080A68B0:
- ldrh r1, [r4, 0x20]
- lsls r0, r5, 16
- asrs r0, 16
- subs r1, r0
- strh r1, [r4, 0x20]
- b _080A68C8
-_080A68BC:
- mov r1, r8
- lsls r0, r1, 16
-_080A68C0:
- asrs r0, 16
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
-_080A68C8:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6864
-
- thumb_func_start sub_80A68D4
-sub_80A68D4: @ 80A68D4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- movs r5, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r0, 0x80
- lsls r0, 8
- bl __divsi3
- strh r0, [r4, 0x3A]
- strh r5, [r4, 0x3C]
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A68D4
-
- thumb_func_start AnimateBallThrow
-AnimateBallThrow: @ 80A6900
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A6F3C
- lsls r0, 24
- cmp r0, 0
- bne _080A692C
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r0, r1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- lsrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r0, 0
- b _080A692E
-_080A692C:
- movs r0, 0x1
-_080A692E:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end AnimateBallThrow
-
- thumb_func_start sub_80A6934
-sub_80A6934: @ 80A6934
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A6F3C
- lsls r0, 24
- cmp r0, 0
- bne _080A6960
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r0, r1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- lsrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080A6962
-_080A6960:
- movs r0, 0x1
-_080A6962:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80A6934
-
- thumb_func_start oamt_add_pos2_onto_pos1
-oamt_add_pos2_onto_pos1: @ 80A6968
- ldrh r1, [r0, 0x24]
- ldrh r2, [r0, 0x20]
- adds r1, r2
- movs r2, 0
- strh r1, [r0, 0x20]
- ldrh r1, [r0, 0x26]
- ldrh r3, [r0, 0x22]
- adds r1, r3
- strh r1, [r0, 0x22]
- strh r2, [r0, 0x24]
- strh r2, [r0, 0x26]
- bx lr
- thumb_func_end oamt_add_pos2_onto_pos1
-
- thumb_func_start sub_80A6980
-sub_80A6980: @ 80A6980
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r1, 24
- cmp r1, 0
- bne _080A69A8
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl sub_80A60AC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_80A60AC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080A69A8:
- ldr r4, =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_80A6864
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6980
-
- thumb_func_start sub_80A69CC
-sub_80A69CC: @ 80A69CC
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r1, 24
- cmp r1, 0
- bne _080A69F0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_80A60AC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- b _080A6A04
- .pool
-_080A69F0:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_80A60AC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
-_080A6A04:
- bl sub_80A60AC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_80A6864
- ldrh r0, [r4, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A69CC
-
- thumb_func_start GetBattlerSide
-GetBattlerSide: @ 80A6A30
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gBattlerPositions
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- bx lr
- .pool
- thumb_func_end GetBattlerSide
-
- thumb_func_start GetBattlerPosition
-GetBattlerPosition: @ 80A6A44
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gBattlerPositions
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .pool
- thumb_func_end GetBattlerPosition
-
- thumb_func_start GetBattlerAtPosition
-GetBattlerAtPosition: @ 80A6A54
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- movs r1, 0
- ldr r0, =gBattlersCount
- ldrb r2, [r0]
- cmp r1, r2
- bcs _080A6A7E
- ldr r4, =gBattlerPositions
- ldrb r0, [r4]
- cmp r0, r3
- beq _080A6A7E
-_080A6A6C:
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, r2
- bcs _080A6A7E
- adds r0, r1, r4
- ldrb r0, [r0]
- cmp r0, r3
- bne _080A6A6C
-_080A6A7E:
- adds r0, r1, 0
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end GetBattlerAtPosition
-
- thumb_func_start IsBattlerSpritePresent
-IsBattlerSpritePresent: @ 80A6A90
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- adds r5, r4, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A6ABC
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- cmp r0, r4
- beq _080A6B0A
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- cmp r0, r4
- beq _080A6B0A
- b _080A6B18
- .pool
-_080A6ABC:
- ldr r0, =gBattlerPositions
- adds r0, r4, r0
- ldrb r0, [r0]
- cmp r0, 0xFF
- beq _080A6B18
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A6AF0
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- b _080A6AFE
- .pool
-_080A6AF0:
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
-_080A6AFE:
- adds r0, r1
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- beq _080A6B18
-_080A6B0A:
- movs r0, 0x1
- b _080A6B1A
- .pool
-_080A6B18:
- movs r0, 0
-_080A6B1A:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end IsBattlerSpritePresent
-
- thumb_func_start IsDoubleBattle
-IsDoubleBattle: @ 80A6B20
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x1
- ands r0, r1
- bx lr
- .pool
- thumb_func_end IsDoubleBattle
-
- thumb_func_start sub_80A6B30
-sub_80A6B30: @ 80A6B30
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080A6B64
- ldr r0, =gUnknown_0202305C
- ldr r0, [r0]
- str r0, [r4]
- ldr r0, =gUnknown_02023060
- ldr r0, [r0]
- str r0, [r4, 0x4]
- movs r1, 0
- movs r0, 0xE
- strb r0, [r4, 0x8]
- movs r0, 0x1
- strb r0, [r4, 0x9]
- strh r1, [r4, 0xA]
- b _080A6B7E
- .pool
-_080A6B64:
- ldr r0, =gUnknown_0202305C
- ldr r0, [r0]
- str r0, [r4]
- ldr r0, =gUnknown_02023060
- ldr r0, [r0]
- str r0, [r4, 0x4]
- movs r0, 0x8
- strb r0, [r4, 0x8]
- movs r0, 0x1
- strb r0, [r4, 0x9]
- movs r0, 0x80
- lsls r0, 2
- strh r0, [r4, 0xA]
-_080A6B7E:
- strh r1, [r4, 0xC]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6B30
-
- thumb_func_start sub_80A6B90
-sub_80A6B90: @ 80A6B90
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl IsContest
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080A6BC4
- ldr r0, =gUnknown_0202305C
- ldr r0, [r0]
- str r0, [r4]
- ldr r0, =gUnknown_02023060
- ldr r0, [r0]
- str r0, [r4, 0x4]
- movs r1, 0
- movs r0, 0xE
- strb r0, [r4, 0x8]
- movs r0, 0x1
- strb r0, [r4, 0x9]
- strh r1, [r4, 0xA]
- b _080A6BEA
- .pool
-_080A6BC4:
- cmp r5, 0x1
- bne _080A6BD0
- adds r0, r4, 0
- bl sub_80A6B30
- b _080A6BEC
-_080A6BD0:
- ldr r0, =gUnknown_0202305C
- ldr r0, [r0]
- str r0, [r4]
- ldr r0, =gUnknown_02023060
- ldr r0, [r0]
- str r0, [r4, 0x4]
- movs r0, 0x9
- strb r0, [r4, 0x8]
- movs r0, 0x2
- strb r0, [r4, 0x9]
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r4, 0xA]
-_080A6BEA:
- strh r1, [r4, 0xC]
-_080A6BEC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6B90
-
- thumb_func_start sub_80A6BFC
-sub_80A6BFC: @ 80A6BFC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r0, =gUnknown_0202305C
- ldr r0, [r0]
- str r0, [r4]
- ldr r0, =gUnknown_02023060
- ldr r0, [r0]
- str r0, [r4, 0x4]
- bl IsContest
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080A6C30
- movs r0, 0
- movs r1, 0xE
- strb r1, [r4, 0x8]
- movs r1, 0x1
- strb r1, [r4, 0x9]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _080A6C60
- .pool
-_080A6C30:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- bne _080A6C50
- movs r0, 0x8
- strb r0, [r4, 0x8]
- strb r1, [r4, 0x9]
- movs r0, 0x80
- lsls r0, 2
- b _080A6C5C
- .pool
-_080A6C50:
- movs r0, 0x9
- strb r0, [r4, 0x8]
- movs r0, 0x2
- strb r0, [r4, 0x9]
- movs r0, 0xC0
- lsls r0, 2
-_080A6C5C:
- strh r0, [r4, 0xA]
- strh r5, [r4, 0xC]
-_080A6C60:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6BFC
-
- thumb_func_start sub_80A6C68
-sub_80A6C68: @ 80A6C68
- push {lr}
- sub sp, 0x20
- adds r1, r0, 0
- add r0, sp, 0xC
- bl sub_80A6B90
- movs r0, 0
- str r0, [sp, 0x1C]
- add r0, sp, 0x1C
- ldr r1, [sp, 0xC]
- ldr r2, =0x05000800
- bl CpuSet
- add r0, sp, 0xC
- ldrb r0, [r0, 0x9]
- ldr r1, [sp, 0xC]
- movs r2, 0x80
- lsls r2, 6
- add r3, sp, 0xC
- ldrh r3, [r3, 0xA]
- bl LoadBgTiles
- add r0, sp, 0xC
- ldrb r0, [r0, 0x9]
- movs r1, 0x20
- str r1, [sp]
- movs r1, 0x40
- str r1, [sp, 0x4]
- movs r1, 0x11
- str r1, [sp, 0x8]
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl FillBgTilemapBufferRect
- add r0, sp, 0xC
- ldrb r0, [r0, 0x9]
- bl CopyBgTilemapBufferToVram
- add sp, 0x20
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6C68
-
- thumb_func_start sub_80A6CC0
-sub_80A6CC0: @ 80A6CC0
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x4
- adds r5, r0, 0
- mov r8, r1
- adds r6, r2, 0
- movs r0, 0
- str r0, [sp]
- ldr r4, =gUnknown_0202305C
- ldr r1, [r4]
- ldr r2, =0x05000800
- mov r0, sp
- bl CpuSet
- ldr r1, [r4]
- mov r0, r8
- bl LZDecompressWram
- lsls r5, 24
- lsrs r5, 24
- ldr r1, [r4]
- movs r2, 0x80
- lsls r2, 6
- lsls r6, 16
- lsrs r6, 16
- adds r0, r5, 0
- adds r3, r6, 0
- bl LoadBgTiles
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6CC0
-
- thumb_func_start sub_80A6D10
-sub_80A6D10: @ 80A6D10
- push {r4,r5,lr}
- sub sp, 0xC
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x20
- str r0, [sp]
- movs r0, 0x40
- str r0, [sp, 0x4]
- movs r0, 0x11
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl FillBgTilemapBufferRect
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0
- movs r3, 0
- bl CopyToBgTilemapBuffer
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6D10
-
- thumb_func_start sub_80A6D48
-sub_80A6D48: @ 80A6D48
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A6D10
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl CopyBgTilemapBufferToVram
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6D48
-
- thumb_func_start sub_80A6D60
-sub_80A6D60: @ 80A6D60
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r2, 0
- ldrb r0, [r4, 0x9]
- bl sub_80A6D10
- bl IsContest
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A6D86
- ldrb r0, [r4, 0x8]
- ldr r1, [r4, 0x4]
- lsls r3, r5, 24
- lsrs r3, 24
- movs r2, 0
- bl sub_80A4720
-_080A6D86:
- ldrb r0, [r4, 0x9]
- bl CopyBgTilemapBufferToVram
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6D60
-
- thumb_func_start sub_80A6D94
-sub_80A6D94: @ 80A6D94
- push {lr}
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A6DA4
- movs r0, 0x2
- b _080A6DA6
-_080A6DA4:
- movs r0, 0x1
-_080A6DA6:
- pop {r1}
- bx r1
- thumb_func_end sub_80A6D94
-
- thumb_func_start sub_80A6DAC
-sub_80A6DAC: @ 80A6DAC
- push {lr}
- lsls r0, 24
- cmp r0, 0
- beq _080A6DBE
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A6DD4
-_080A6DBE:
- movs r0, 0x3
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x3
- movs r1, 0x1
- movs r2, 0x1
- bl SetAnimBgAttribute
- b _080A6DE8
-_080A6DD4:
- movs r0, 0x3
- movs r1, 0
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x3
- movs r1, 0x1
- movs r2, 0
- bl SetAnimBgAttribute
-_080A6DE8:
- pop {r0}
- bx r0
- thumb_func_end sub_80A6DAC
-
- thumb_func_start sub_80A6DEC
-sub_80A6DEC: @ 80A6DEC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- bl sub_80A6E14
- ldr r1, =sub_80A65A8
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6DEC
-
- thumb_func_start sub_80A6E14
-sub_80A6E14: @ 80A6E14
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x32]
- ldrh r1, [r5, 0x30]
- subs r0, r1
- ldrh r4, [r5, 0x36]
- ldrh r1, [r5, 0x34]
- subs r4, r1
- lsls r4, 24
- lsrs r4, 16
- lsls r0, 24
- asrs r0, 16
- movs r2, 0x2E
- ldrsh r1, [r5, r2]
- bl __divsi3
- movs r6, 0
- strh r0, [r5, 0x30]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl __divsi3
- strh r0, [r5, 0x32]
- strh r6, [r5, 0x36]
- strh r6, [r5, 0x34]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6E14
-
- thumb_func_start obj_translate_based_on_private_1_2_3_4
-obj_translate_based_on_private_1_2_3_4: @ 80A6E54
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r7, r0, 0
- movs r0, 0x32
- ldrsh r1, [r7, r0]
- movs r2, 0x30
- ldrsh r0, [r7, r2]
- subs r1, r0
- movs r3, 0x36
- ldrsh r2, [r7, r3]
- movs r3, 0x34
- ldrsh r0, [r7, r3]
- subs r2, r0
- lsrs r0, r1, 31
- mov r8, r0
- lsrs r3, r2, 31
- mov r9, r3
- cmp r1, 0
- bge _080A6E80
- negs r1, r1
-_080A6E80:
- lsls r0, r1, 24
- lsrs r6, r0, 16
- adds r0, r2, 0
- cmp r0, 0
- bge _080A6E8C
- negs r0, r0
-_080A6E8C:
- lsls r0, 24
- lsrs r5, r0, 16
- movs r0, 0x2E
- ldrsh r4, [r7, r0]
- adds r0, r6, 0
- adds r1, r4, 0
- bl __divsi3
- lsls r0, 16
- lsrs r6, r0, 16
- adds r0, r5, 0
- adds r1, r4, 0
- bl __divsi3
- lsls r0, 16
- lsrs r5, r0, 16
- mov r2, r8
- cmp r2, 0
- beq _080A6EB8
- movs r0, 0x1
- orrs r6, r0
- b _080A6EBC
-_080A6EB8:
- ldr r0, =0x0000fffe
- ands r6, r0
-_080A6EBC:
- mov r3, r9
- cmp r3, 0
- beq _080A6ECC
- movs r0, 0x1
- orrs r5, r0
- b _080A6ED0
- .pool
-_080A6ECC:
- ldr r0, =0x0000fffe
- ands r5, r0
-_080A6ED0:
- movs r0, 0
- strh r6, [r7, 0x30]
- strh r5, [r7, 0x32]
- strh r0, [r7, 0x36]
- strh r0, [r7, 0x34]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end obj_translate_based_on_private_1_2_3_4
-
- thumb_func_start sub_80A6EEC
-sub_80A6EEC: @ 80A6EEC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, =sub_80A6F98
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6EEC
-
- thumb_func_start sub_80A6F14
-sub_80A6F14: @ 80A6F14
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, =sub_80A6FB4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A6F14
-
- thumb_func_start sub_80A6F3C
-sub_80A6F3C: @ 80A6F3C
- push {r4-r6,lr}
- adds r2, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080A6F4C
- movs r0, 0x1
- b _080A6F90
-_080A6F4C:
- ldrh r1, [r2, 0x30]
- ldrh r4, [r2, 0x32]
- ldrh r6, [r2, 0x34]
- ldrh r5, [r2, 0x36]
- adds r0, r6, r1
- lsls r3, r0, 16
- lsrs r6, r3, 16
- adds r0, r5, r4
- lsls r0, 16
- lsrs r5, r0, 16
- movs r0, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080A6F6E
- lsrs r0, r3, 24
- negs r0, r0
- b _080A6F70
-_080A6F6E:
- lsrs r0, r3, 24
-_080A6F70:
- strh r0, [r2, 0x24]
- movs r0, 0x1
- ands r4, r0
- cmp r4, 0
- beq _080A6F80
- lsrs r0, r5, 8
- negs r0, r0
- b _080A6F82
-_080A6F80:
- lsrs r0, r5, 8
-_080A6F82:
- strh r0, [r2, 0x26]
- strh r6, [r2, 0x34]
- strh r5, [r2, 0x36]
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- movs r0, 0
-_080A6F90:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80A6F3C
-
- thumb_func_start sub_80A6F98
-sub_80A6F98: @ 80A6F98
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A6F3C
- lsls r0, 24
- cmp r0, 0
- beq _080A6FAC
- adds r0, r4, 0
- bl sub_80A62DC
-_080A6FAC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6F98
-
- thumb_func_start sub_80A6FB4
-sub_80A6FB4: @ 80A6FB4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8039E9C
- adds r0, r4, 0
- bl sub_80A6F3C
- lsls r0, 24
- cmp r0, 0
- beq _080A6FCE
- adds r0, r4, 0
- bl sub_80A62DC
-_080A6FCE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6FB4
-
- thumb_func_start sub_80A6FD4
-sub_80A6FD4: @ 80A6FD4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- subs r0, r1, r0
- cmp r0, 0
- bge _080A6FE8
- negs r0, r0
-_080A6FE8:
- lsls r0, 8
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A6FD4
-
- thumb_func_start sub_80A7000
-sub_80A7000: @ 80A7000
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- bl sub_80A6FD4
- ldr r1, =sub_80A6F98
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7000
-
- thumb_func_start sub_80A7028
-sub_80A7028: @ 80A7028
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r7, r0, 0
- movs r0, 0x32
- ldrsh r1, [r7, r0]
- movs r2, 0x30
- ldrsh r0, [r7, r2]
- subs r1, r0
- movs r3, 0x36
- ldrsh r2, [r7, r3]
- movs r3, 0x34
- ldrsh r0, [r7, r3]
- subs r2, r0
- lsrs r0, r1, 31
- mov r8, r0
- lsrs r3, r2, 31
- mov r9, r3
- cmp r1, 0
- bge _080A7054
- negs r1, r1
-_080A7054:
- lsls r0, r1, 20
- lsrs r6, r0, 16
- adds r0, r2, 0
- cmp r0, 0
- bge _080A7060
- negs r0, r0
-_080A7060:
- lsls r0, 20
- lsrs r5, r0, 16
- movs r0, 0x2E
- ldrsh r4, [r7, r0]
- adds r0, r6, 0
- adds r1, r4, 0
- bl __divsi3
- lsls r0, 16
- lsrs r6, r0, 16
- adds r0, r5, 0
- adds r1, r4, 0
- bl __divsi3
- lsls r0, 16
- lsrs r5, r0, 16
- mov r2, r8
- cmp r2, 0
- beq _080A708C
- movs r0, 0x1
- orrs r6, r0
- b _080A7090
-_080A708C:
- ldr r0, =0x0000fffe
- ands r6, r0
-_080A7090:
- mov r3, r9
- cmp r3, 0
- beq _080A70A0
- movs r0, 0x1
- orrs r5, r0
- b _080A70A4
- .pool
-_080A70A0:
- ldr r0, =0x0000fffe
- ands r5, r0
-_080A70A4:
- movs r0, 0
- strh r6, [r7, 0x30]
- strh r5, [r7, 0x32]
- strh r0, [r7, 0x36]
- strh r0, [r7, 0x34]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7028
-
- thumb_func_start sub_80A70C0
-sub_80A70C0: @ 80A70C0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- bl sub_80A7028
- ldr r1, =sub_80A7144
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A70C0
-
- thumb_func_start sub_80A70E8
-sub_80A70E8: @ 80A70E8
- push {r4-r6,lr}
- adds r2, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080A70F8
- movs r0, 0x1
- b _080A713C
-_080A70F8:
- ldrh r1, [r2, 0x30]
- ldrh r4, [r2, 0x32]
- ldrh r6, [r2, 0x34]
- ldrh r5, [r2, 0x36]
- adds r0, r6, r1
- lsls r3, r0, 16
- lsrs r6, r3, 16
- adds r0, r5, r4
- lsls r0, 16
- lsrs r5, r0, 16
- movs r0, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080A711A
- lsrs r0, r3, 20
- negs r0, r0
- b _080A711C
-_080A711A:
- lsrs r0, r3, 20
-_080A711C:
- strh r0, [r2, 0x24]
- movs r0, 0x1
- ands r4, r0
- cmp r4, 0
- beq _080A712C
- lsrs r0, r5, 4
- negs r0, r0
- b _080A712E
-_080A712C:
- lsrs r0, r5, 4
-_080A712E:
- strh r0, [r2, 0x26]
- strh r6, [r2, 0x34]
- strh r5, [r2, 0x36]
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- movs r0, 0
-_080A713C:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80A70E8
-
- thumb_func_start sub_80A7144
-sub_80A7144: @ 80A7144
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A70E8
- lsls r0, 24
- cmp r0, 0
- beq _080A7158
- adds r0, r4, 0
- bl sub_80A62DC
-_080A7158:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A7144
-
- thumb_func_start sub_80A7160
-sub_80A7160: @ 80A7160
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- subs r0, r1, r0
- cmp r0, 0
- bge _080A7174
- negs r0, r0
-_080A7174:
- lsls r0, 4
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_80A7028
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A7160
-
- thumb_func_start sub_80A718C
-sub_80A718C: @ 80A718C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- bl sub_80A7160
- ldr r1, =sub_80A7144
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A718C
-
- thumb_func_start obj_id_set_rotscale
-obj_id_set_rotscale: @ 80A71B4
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r1, 16
- lsls r3, 16
- lsrs r3, 16
- ldr r5, =0xffff0000
- lsls r2, 16
- lsrs r1, 16
- orrs r1, r2
- str r1, [sp]
- ldr r0, [sp, 0x4]
- ands r0, r5
- orrs r0, r3
- str r0, [sp, 0x4]
- bl sub_80A7238
- lsls r0, 24
- cmp r0, 0
- beq _080A71F0
- mov r0, sp
- ldrh r0, [r0]
- negs r0, r0
- lsls r0, 16
- lsrs r0, 16
- ldr r1, [sp]
- ands r1, r5
- orrs r1, r0
- str r1, [sp]
-_080A71F0:
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r4, [r0, 0x3]
- lsls r4, 26
- lsrs r4, 27
- add r5, sp, 0x8
- mov r0, sp
- adds r1, r5, 0
- movs r2, 0x1
- movs r3, 0x2
- bl ObjAffineSet
- ldr r0, =gOamMatrices
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r5]
- strh r0, [r4]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x2]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x4]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x6]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end obj_id_set_rotscale
-
- thumb_func_start sub_80A7238
-sub_80A7238: @ 80A7238
- push {r4,lr}
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A7268
- ldr r4, =gSprites
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0xC9
- beq _080A7268
- movs r0, 0x1
- b _080A726A
- .pool
-_080A7268:
- movs r0, 0
-_080A726A:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80A7238
-
- thumb_func_start sub_80A7270
-sub_80A7270: @ 80A7270
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- ldr r1, =gSprites
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r4, r0, r1
- ldrh r0, [r4, 0x2E]
- lsls r0, 24
- lsrs r7, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A72A6
- adds r0, r7, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A72B4
-_080A72A6:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080A72B4:
- ldr r1, =gSprites
- lsls r4, r6, 4
- adds r0, r4, r6
- lsls r0, 2
- adds r5, r0, r1
- movs r0, 0x3
- mov r1, r8
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x1]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A7312
- ldrb r0, [r5, 0x1]
- lsls r0, 30
- cmp r0, 0
- bne _080A7312
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0, 0x4]
- lsls r0, r7, 1
- adds r0, r7
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0, 0x6]
- movs r0, 0x1F
- ands r1, r0
- lsls r1, 1
- ldrb r2, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_080A7312:
- ldr r1, =gSprites
- adds r0, r4, r6
- lsls r0, 2
- adds r0, r1
- ldrb r3, [r0, 0x1]
- movs r1, 0x3
- orrs r3, r1
- strb r3, [r0, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r0, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- bl CalcCenterToCornerVec
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7270
-
- thumb_func_start sub_80A7344
-sub_80A7344: @ 80A7344
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r2, 0x80
- lsls r2, 1
- adds r0, r4, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r2, [r0, 0x1]
- movs r1, 0x4
- negs r1, r1
- ands r1, r2
- movs r2, 0x1
- orrs r1, r2
- movs r2, 0xD
- negs r2, r2
- ands r1, r2
- strb r1, [r0, 0x1]
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- movs r1, 0x7F
- ands r1, r2
- strb r1, [r3]
- ldrb r3, [r0, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r0, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- bl CalcCenterToCornerVec
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7344
-
- thumb_func_start sub_80A73A0
-sub_80A73A0: @ 80A73A0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r2, r1, r2
- ldrb r0, [r2, 0x3]
- lsls r0, 26
- lsrs r0, 27
- ldr r1, =gOamMatrices
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x4]
- movs r3, 0x4
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bge _080A73CC
- negs r0, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080A73CC:
- lsls r0, r1, 16
- asrs r0, 19
- strh r0, [r2, 0x26]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A73A0
-
- thumb_func_start sub_80A73E0
-sub_80A73E0: @ 80A73E0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- adds r4, r0, 0
- ldr r0, [sp, 0x28]
- lsls r1, 24
- lsrs r6, r1, 24
- lsls r2, 16
- lsrs r5, r2, 16
- lsls r3, 16
- lsrs r7, r3, 16
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A7486
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- cmp r6, 0
- beq _080A742E
- ldrb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
-_080A742E:
- ldr r6, =0xffff0000
- lsls r0, r7, 16
- orrs r5, r0
- str r5, [sp]
- ldr r0, [sp, 0x4]
- ands r0, r6
- mov r1, r8
- orrs r0, r1
- str r0, [sp, 0x4]
- bl sub_80A7238
- lsls r0, 24
- cmp r0, 0
- beq _080A745C
- mov r0, sp
- ldrh r0, [r0]
- negs r0, r0
- lsls r0, 16
- lsrs r0, 16
- ldr r1, [sp]
- ands r1, r6
- orrs r1, r0
- str r1, [sp]
-_080A745C:
- ldrb r4, [r4, 0x3]
- lsls r4, 26
- lsrs r4, 27
- add r5, sp, 0x8
- mov r0, sp
- adds r1, r5, 0
- movs r2, 0x1
- movs r3, 0x2
- bl ObjAffineSet
- ldr r0, =gOamMatrices
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r5]
- strh r0, [r4]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x2]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x4]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x6]
-_080A7486:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A73E0
-
- thumb_func_start sub_80A749C
-sub_80A749C: @ 80A749C
- push {r4,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0x1
- adds r2, r3, 0
- bl sub_80A73E0
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A749C
-
- thumb_func_start sub_80A74DC
-sub_80A74DC: @ 80A74DC
- push {lr}
- lsls r0, 16
- asrs r0, 16
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2
- lsls r0, 16
- lsrs r0, 16
- pop {r1}
- bx r1
- thumb_func_end sub_80A74DC
-
- thumb_func_start sub_80A74F4
-sub_80A74F4: @ 80A74F4
- push {lr}
- lsls r0, 16
- asrs r0, 16
- lsls r1, 16
- asrs r1, 16
- bl sub_80A74DC
- lsls r0, 16
- negs r0, r0
- lsrs r0, 16
- pop {r1}
- bx r1
- thumb_func_end sub_80A74F4
-
- thumb_func_start sub_80A750C
-sub_80A750C: @ 80A750C
- push {r4-r7,lr}
- lsls r1, 24
- lsls r0, 20
- lsrs r0, 16
- cmp r1, 0
- bne _080A7588
- ldr r2, =gPlttBufferUnfaded
- ldr r1, =gPlttBufferFaded
- lsls r0, 1
- adds r4, r0, r1
- adds r5, r0, r2
- movs r6, 0xF
-_080A7524:
- ldr r0, [r5]
- lsls r2, r0, 27
- lsrs r2, 27
- lsls r1, r0, 22
- lsrs r1, 27
- adds r2, r1
- lsls r0, 17
- lsrs r0, 27
- adds r0, r2
- movs r1, 0x3
- bl __udivsi3
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x1F
- ands r0, r1
- ldrb r1, [r4]
- movs r3, 0x20
- negs r3, r3
- adds r2, r3, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r4]
- lsls r3, r0, 5
- ldrh r1, [r4]
- ldr r7, =0xfffffc1f
- adds r2, r7, 0
- ands r1, r2
- orrs r1, r3
- strh r1, [r4]
- lsls r0, 2
- ldrb r1, [r4, 0x1]
- movs r3, 0x7D
- negs r3, r3
- adds r2, r3, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x1]
- adds r4, 0x2
- adds r5, 0x2
- subs r6, 0x1
- cmp r6, 0
- bge _080A7524
- b _080A7598
- .pool
-_080A7588:
- lsls r1, r0, 1
- ldr r0, =gPlttBufferUnfaded
- adds r0, r1, r0
- ldr r2, =gPlttBufferFaded
- adds r1, r2
- ldr r2, =0x04000008
- bl CpuSet
-_080A7598:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A750C
-
- thumb_func_start sub_80A75AC
-sub_80A75AC: @ 80A75AC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- ldr r4, [sp, 0x28]
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- lsls r0, 24
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- lsls r3, 24
- lsrs r3, 24
- mov r9, r3
- lsls r4, 24
- lsrs r4, 24
- mov r10, r4
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp]
- lsls r6, 24
- lsrs r6, 24
- str r6, [sp, 0x4]
- movs r4, 0
- cmp r0, 0
- beq _080A7602
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A75F6
- movs r4, 0xE
- b _080A7602
-_080A75F6:
- bl sub_80A6D94
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0x1
- lsls r4, r0
-_080A7602:
- cmp r7, 0
- beq _080A7614
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r1, r0, 0
- adds r1, 0x10
- movs r0, 0x1
- lsls r0, r1
- orrs r4, r0
-_080A7614:
- mov r0, r8
- cmp r0, 0
- beq _080A7628
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r1, r0, 0
- adds r1, 0x10
- movs r0, 0x1
- lsls r0, r1
- orrs r4, r0
-_080A7628:
- mov r0, r9
- cmp r0, 0
- beq _080A764E
- ldr r6, =gBattleAnimAttacker
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A764E
- ldrb r0, [r6]
- eors r0, r5
- adds r1, r0, 0
- adds r1, 0x10
- movs r0, 0x1
- lsls r0, r1
- orrs r4, r0
-_080A764E:
- mov r0, r10
- cmp r0, 0
- beq _080A7674
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A7674
- ldrb r0, [r6]
- eors r0, r5
- adds r1, r0, 0
- adds r1, 0x10
- movs r0, 0x1
- lsls r0, r1
- orrs r4, r0
-_080A7674:
- ldr r0, [sp]
- cmp r0, 0
- beq _080A769A
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A7694
- movs r0, 0x80
- lsls r0, 1
- b _080A7698
- .pool
-_080A7694:
- movs r0, 0x80
- lsls r0, 7
-_080A7698:
- orrs r4, r0
-_080A769A:
- ldr r0, [sp, 0x4]
- cmp r0, 0
- beq _080A76B0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A76B0
- movs r0, 0x80
- lsls r0, 2
- orrs r4, r0
-_080A76B0:
- adds r0, r4, 0
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80A75AC
-
- thumb_func_start sub_80A76C4
-sub_80A76C4: @ 80A76C4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r1, 24
- lsrs r6, r1, 24
- lsls r2, 24
- lsrs r7, r2, 24
- lsls r3, 24
- lsrs r3, 24
- mov r8, r3
- movs r4, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A76F2
- cmp r5, 0
- beq _080A77A0
- movs r4, 0x80
- lsls r4, 11
- b _080A77A0
-_080A76F2:
- cmp r5, 0
- beq _080A771A
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A771A
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r4, 0x1
- lsls r4, r0
-_080A771A:
- cmp r6, 0
- beq _080A7746
- movs r0, 0x2
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A7746
- movs r0, 0x2
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- adds r1, 0x10
- movs r0, 0x1
- lsls r0, r1
- orrs r4, r0
-_080A7746:
- cmp r7, 0
- beq _080A7772
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A7772
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- adds r1, 0x10
- movs r0, 0x1
- lsls r0, r1
- orrs r4, r0
-_080A7772:
- mov r0, r8
- cmp r0, 0
- beq _080A77A0
- movs r0, 0x3
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A77A0
- movs r0, 0x3
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- adds r1, 0x10
- movs r0, 0x1
- lsls r0, r1
- orrs r4, r0
-_080A77A0:
- adds r0, r4, 0
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80A76C4
-
- thumb_func_start sub_80A77AC
-sub_80A77AC: @ 80A77AC
- lsls r0, 24
- lsrs r0, 24
- bx lr
- thumb_func_end sub_80A77AC
-
- thumb_func_start sub_80A77B4
-sub_80A77B4: @ 80A77B4
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- thumb_func_end sub_80A77B4
-
- thumb_func_start sub_80A77C8
-sub_80A77C8: @ 80A77C8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A7806
- ldr r2, =gBattleAnimArgs
- movs r3, 0x6
- ldrsh r0, [r2, r3]
- movs r1, 0
- cmp r0, 0
- bne _080A77E2
- movs r1, 0x1
-_080A77E2:
- movs r3, 0x4
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080A77F8
- adds r0, r4, 0
- bl sub_80A69CC
- b _080A77FE
- .pool
-_080A77F8:
- adds r0, r4, 0
- bl sub_80A6980
-_080A77FE:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080A781A
-_080A7806:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x30
- ands r0, r1
- cmp r0, 0
- beq _080A781A
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080A781A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A77C8
-
- thumb_func_start sub_80A7820
-sub_80A7820: @ 80A7820
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0
- cmp r0, 0
- bne _080A7838
- movs r1, 0x1
-_080A7838:
- ldrb r0, [r6, 0xA]
- movs r7, 0x1
- cmp r0, 0
- bne _080A7842
- movs r7, 0x3
-_080A7842:
- adds r0, r5, 0
- bl sub_80A69CC
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A785C
- ldrh r0, [r6, 0x4]
- negs r0, r0
- strh r0, [r6, 0x4]
-_080A785C:
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- adds r1, r7, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7820
-
- thumb_func_start sub_80A78AC
-sub_80A78AC: @ 80A78AC
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A78CC
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080A78CC:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80A68D4
- ldr r0, =sub_80A791C
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A78AC
-
- thumb_func_start sub_80A791C
-sub_80A791C: @ 80A791C
- push {r4,lr}
- adds r4, r0, 0
- bl AnimateBallThrow
- lsls r0, 24
- cmp r0, 0
- beq _080A7930
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A7930:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A791C
-
- thumb_func_start sub_80A7938
-sub_80A7938: @ 80A7938
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r2, 0xC
- ldrsh r1, [r0, r2]
- cmp r1, 0
- bne _080A7950
- movs r4, 0x1
- movs r7, 0x3
- b _080A7954
- .pool
-_080A7950:
- movs r4, 0
- movs r7, 0x1
-_080A7954:
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080A796C
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80A69CC
- ldr r0, =gBattleAnimAttacker
- b _080A7976
- .pool
-_080A796C:
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80A6980
- ldr r0, =gBattleAnimTarget
-_080A7976:
- ldrb r6, [r0]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A798E
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080A798E:
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80A6980
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x2E]
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x4]
- adds r0, r2
- strh r0, [r5, 0x32]
- adds r0, r6, 0
- adds r1, r7, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7938
-
- thumb_func_start duplicate_obj_of_side_rel2move_in_transparent_mode
-duplicate_obj_of_side_rel2move_in_transparent_mode: @ 80A79E8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0xFF
- beq _080A7A52
- movs r6, 0
- ldr r2, =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r1, r0, 2
-_080A7A04:
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r4, r0, r2
- adds r5, r4, 0
- adds r5, 0x3E
- ldrb r0, [r5]
- lsls r0, 31
- cmp r0, 0
- bne _080A7A48
- adds r0, r4, 0
- adds r1, r2
- movs r2, 0x44
- bl memcpy
- ldrb r1, [r4, 0x1]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x1]
- ldrb r0, [r5]
- adds r2, 0x8
- adds r1, r2, 0
- ands r0, r1
- strb r0, [r5]
- lsls r0, r6, 16
- asrs r0, 16
- b _080A7A56
- .pool
-_080A7A48:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x3F
- bls _080A7A04
-_080A7A52:
- movs r0, 0x1
- negs r0, r0
-_080A7A56:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end duplicate_obj_of_side_rel2move_in_transparent_mode
-
- thumb_func_start obj_delete_but_dont_free_vram
-obj_delete_but_dont_free_vram: @ 80A7A5C
- push {lr}
- adds r3, r0, 0
- adds r3, 0x3F
- ldrb r1, [r3]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r3]
- bl DestroySprite
- pop {r0}
- bx r0
- thumb_func_end obj_delete_but_dont_free_vram
-
- thumb_func_start sub_80A7A74
-sub_80A7A74: @ 80A7A74
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r6, 0
- movs r3, 0
- ldr r2, =gBattleAnimArgs
- movs r0, 0x4
- ldrsh r1, [r2, r0]
- movs r4, 0
- ldrsh r0, [r2, r4]
- cmp r1, r0
- ble _080A7A8E
- movs r3, 0x1
-_080A7A8E:
- cmp r1, r0
- bge _080A7A94
- ldr r3, =0x0000ffff
-_080A7A94:
- movs r0, 0x6
- ldrsh r1, [r2, r0]
- movs r4, 0x2
- ldrsh r0, [r2, r4]
- cmp r1, r0
- ble _080A7AA2
- movs r6, 0x1
-_080A7AA2:
- cmp r1, r0
- bge _080A7AA8
- ldr r6, =0x0000ffff
-_080A7AA8:
- ldr r0, =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- movs r1, 0
- strh r1, [r4, 0x8]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0xA]
- strh r1, [r4, 0xC]
- ldrh r0, [r2]
- strh r0, [r4, 0xE]
- ldrh r0, [r2, 0x2]
- strh r0, [r4, 0x10]
- strh r3, [r4, 0x12]
- strh r6, [r4, 0x14]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x16]
- ldrh r0, [r2, 0x6]
- strh r0, [r4, 0x18]
- ldrh r1, [r2, 0x2]
- lsls r1, 8
- ldrh r0, [r2]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, =sub_80A7AFC
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7A74
-
- thumb_func_start sub_80A7AFC
-sub_80A7AFC: @ 80A7AFC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _080A7B90
- movs r0, 0
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A7B4C
- ldrh r2, [r4, 0xE]
- movs r3, 0xE
- ldrsh r1, [r4, r3]
- movs r3, 0x16
- ldrsh r0, [r4, r3]
- cmp r1, r0
- beq _080A7B60
- ldrh r0, [r4, 0x12]
- adds r0, r2, r0
- strh r0, [r4, 0xE]
- b _080A7B60
- .pool
-_080A7B4C:
- ldrh r2, [r4, 0x10]
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r3, 0x18
- ldrsh r0, [r4, r3]
- cmp r1, r0
- beq _080A7B60
- ldrh r0, [r4, 0x14]
- adds r0, r2, r0
- strh r0, [r4, 0x10]
-_080A7B60:
- ldrh r1, [r4, 0x10]
- lsls r1, 8
- ldrh r0, [r4, 0xE]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080A7B90
- movs r3, 0x10
- ldrsh r1, [r4, r3]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080A7B90
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A7B90:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A7AFC
-
- thumb_func_start AnimTask_BlendMonInAndOut
-AnimTask_BlendMonInAndOut: @ 80A7B98
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xFF
- bne _080A7BBC
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080A7BE2
- .pool
-_080A7BBC:
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r2, =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r2
- ldrb r1, [r1, 0x5]
- lsrs r1, 4
- lsls r1, 4
- ldr r3, =0x00000101
- adds r2, r3, 0
- adds r1, r2
- strh r1, [r0, 0x8]
- bl sub_80A7BF4
-_080A7BE2:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_BlendMonInAndOut
-
- thumb_func_start sub_80A7BF4
-sub_80A7BF4: @ 80A7BF4
- ldr r3, =gBattleAnimArgs
- ldrh r1, [r3, 0x2]
- movs r2, 0
- strh r1, [r0, 0xA]
- strh r2, [r0, 0xC]
- ldrh r1, [r3, 0x4]
- strh r1, [r0, 0xE]
- strh r2, [r0, 0x10]
- ldrh r1, [r3, 0x6]
- strh r1, [r0, 0x12]
- strh r2, [r0, 0x14]
- ldrh r1, [r3, 0x8]
- strh r1, [r0, 0x16]
- ldr r1, =sub_80A7C1C
- str r1, [r0]
- bx lr
- .pool
- thumb_func_end sub_80A7BF4
-
- thumb_func_start sub_80A7C1C
-sub_80A7C1C: @ 80A7C1C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080A7CAC
- movs r0, 0
- strh r0, [r4, 0x10]
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A7C78
- ldrh r2, [r4, 0xC]
- adds r2, 0x1
- strh r2, [r4, 0xC]
- ldrh r0, [r4, 0x8]
- lsls r2, 24
- lsrs r2, 24
- ldrh r3, [r4, 0xA]
- movs r1, 0xF
- bl BlendPalette
- movs r2, 0xC
- ldrsh r1, [r4, r2]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080A7CAC
- movs r0, 0x1
- strh r0, [r4, 0x14]
- b _080A7CAC
- .pool
-_080A7C78:
- ldrh r2, [r4, 0xC]
- subs r2, 0x1
- strh r2, [r4, 0xC]
- ldrh r0, [r4, 0x8]
- lsls r2, 24
- lsrs r2, 24
- ldrh r3, [r4, 0xA]
- movs r1, 0xF
- bl BlendPalette
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _080A7CAC
- ldrh r0, [r4, 0x16]
- subs r0, 0x1
- strh r0, [r4, 0x16]
- lsls r0, 16
- cmp r0, 0
- beq _080A7CA6
- strh r1, [r4, 0x10]
- strh r1, [r4, 0x14]
- b _080A7CAC
-_080A7CA6:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A7CAC:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A7C1C
-
- thumb_func_start sub_80A7CB4
-sub_80A7CB4: @ 80A7CB4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- bne _080A7CD8
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080A7CEE
- .pool
-_080A7CD8:
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- lsls r1, r2, 4
- ldr r2, =0x00000101
- adds r1, r2
- strh r1, [r0, 0x8]
- bl sub_80A7BF4
-_080A7CEE:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7CB4
-
- thumb_func_start sub_80A7CFC
-sub_80A7CFC: @ 80A7CFC
- push {r4,lr}
- adds r3, r0, 0
- adds r4, r1, 0
- lsls r4, 24
- lsrs r4, 24
- movs r1, 0
- strh r1, [r3, 0x16]
- strh r1, [r3, 0x18]
- strh r1, [r3, 0x1A]
- strh r4, [r3, 0x26]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r3, 0x1C]
- strh r0, [r3, 0x1E]
- strh r1, [r3, 0x20]
- adds r0, r3, 0
- adds r0, 0x22
- adds r3, 0x24
- adds r1, r3, 0
- bl sub_80A8048
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A7270
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A7CFC
-
- thumb_func_start sub_80A7D34
-sub_80A7D34: @ 80A7D34
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, =gUnknown_02038444
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- bl sub_80A8050
- movs r3, 0x16
- ldrsh r1, [r4, r3]
- lsls r1, 3
- adds r1, r0, r1
- str r1, [r5]
- movs r6, 0
- ldrsh r2, [r1, r6]
- ldr r0, =0x00007ffe
- cmp r2, r0
- beq _080A7DDC
- cmp r2, r0
- bgt _080A7E3C
- subs r0, 0x1
- cmp r2, r0
- beq _080A7DE2
- ldrb r0, [r1, 0x5]
- cmp r0, 0
- bne _080A7D82
- ldrh r0, [r1]
- strh r0, [r4, 0x1C]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x1E]
- ldrb r0, [r1, 0x4]
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- adds r0, r1, 0
- adds r0, 0x8
- str r0, [r5]
-_080A7D82:
- ldr r1, [r5]
- ldrh r0, [r1]
- ldrh r2, [r4, 0x1C]
- adds r0, r2
- strh r0, [r4, 0x1C]
- ldrh r0, [r1, 0x2]
- ldrh r3, [r4, 0x1E]
- adds r0, r3
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x20]
- ldrb r1, [r1, 0x4]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0x1C
- ldrsh r1, [r4, r6]
- movs r3, 0x1E
- ldrsh r2, [r4, r3]
- ldrh r3, [r4, 0x20]
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A7E6C
- ldrh r0, [r4, 0x18]
- adds r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- ldr r1, [r5]
- ldrb r1, [r1, 0x5]
- cmp r0, r1
- blt _080A7E62
- movs r0, 0
- strh r0, [r4, 0x18]
- b _080A7E34
- .pool
-_080A7DDC:
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x16]
- b _080A7E62
-_080A7DE2:
- ldrh r2, [r1, 0x2]
- movs r6, 0x2
- ldrsh r0, [r1, r6]
- cmp r0, 0
- beq _080A7E34
- ldrh r1, [r4, 0x1A]
- movs r3, 0x1A
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080A7E02
- subs r0, r1, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- cmp r0, 0
- bne _080A7E04
- b _080A7E34
-_080A7E02:
- strh r2, [r4, 0x1A]
-_080A7E04:
- movs r6, 0x16
- ldrsh r0, [r4, r6]
- cmp r0, 0
- beq _080A7E62
- ldr r3, =gUnknown_02038444
- ldr r5, =0x00007ffd
-_080A7E10:
- ldrh r2, [r4, 0x16]
- subs r1, r2, 0x1
- strh r1, [r4, 0x16]
- ldr r0, [r3]
- subs r0, 0x8
- str r0, [r3]
- movs r6, 0
- ldrsh r0, [r0, r6]
- cmp r0, r5
- beq _080A7E60
- lsls r0, r1, 16
- cmp r0, 0
- bne _080A7E10
- b _080A7E62
- .pool
-_080A7E34:
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- b _080A7E62
-_080A7E3C:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A7344
- movs r0, 0
- b _080A7E64
- .pool
-_080A7E60:
- strh r2, [r4, 0x16]
-_080A7E62:
- movs r0, 0x1
-_080A7E64:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80A7D34
-
- thumb_func_start sub_80A7E6C
-sub_80A7E6C: @ 80A7E6C
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_80A7F18
- lsls r0, 16
- lsrs r0, 15
- movs r1, 0x40
- subs r5, r1, r0
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r4, r0, r1
- ldrb r1, [r4, 0x3]
- lsls r1, 26
- lsrs r1, 27
- lsls r0, r5, 8
- ldr r2, =gOamMatrices
- lsls r1, 3
- adds r1, r2
- movs r2, 0x6
- ldrsh r1, [r1, r2]
- bl __divsi3
- cmp r0, 0x80
- ble _080A7EA8
- movs r0, 0x80
-_080A7EA8:
- subs r0, r5, r0
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x26]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7E6C
-
- thumb_func_start sub_80A7EC0
-sub_80A7EC0: @ 80A7EC0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r0, r1, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A7F18
- lsls r0, 16
- lsrs r0, 15
- movs r1, 0x40
- subs r5, r1, r0
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r4, r0, r1
- ldrb r1, [r4, 0x3]
- lsls r1, 26
- lsrs r1, 27
- lsls r0, r5, 8
- ldr r2, =gOamMatrices
- lsls r1, 3
- adds r1, r2
- movs r2, 0x6
- ldrsh r1, [r1, r2]
- bl __divsi3
- cmp r0, 0x80
- ble _080A7F00
- movs r0, 0x80
-_080A7F00:
- subs r0, r5, r0
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x26]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A7EC0
-
- thumb_func_start sub_80A7F18
-sub_80A7F18: @ 80A7F18
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrh r0, [r0, 0x2E]
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r1, =gBattlerSpriteIds
- ldr r7, =0x00000181
- ldr r0, =gBattleMonForms
- adds r6, r5, r0
-_080A7F38:
- adds r0, r4, r1
- ldrb r0, [r0]
- cmp r0, r2
- beq _080A7F42
- b _080A8034
-_080A7F42:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A7F78
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldrh r2, [r0]
- ldr r1, =gUnknown_083021D8
- lsls r0, r2, 2
- adds r0, r1
- ldrb r0, [r0, 0x1]
- b _080A8042
- .pool
-_080A7F78:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A7FD8
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r5, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A7FC0
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r2, r0, 16
- b _080A7FC2
- .pool
-_080A7FC0:
- ldrh r2, [r1, 0x2]
-_080A7FC2:
- cmp r2, r7
- bne _080A7FD0
- ldr r0, =gUnknown_08525F8C
- b _080A8018
- .pool
-_080A7FD0:
- ldr r0, =gUnknown_083021D8
- b _080A8026
- .pool
-_080A7FD8:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r5, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A8010
- ldr r1, =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r2, r0, 16
- b _080A8012
- .pool
-_080A8010:
- ldrh r2, [r1, 0x2]
-_080A8012:
- cmp r2, r7
- bne _080A8024
- ldr r0, =gUnknown_08525F88
-_080A8018:
- ldrb r1, [r6]
- adds r1, r0
- ldrb r0, [r1]
- b _080A8042
- .pool
-_080A8024:
- ldr r0, =gMonFrontPicCoords
-_080A8026:
- lsls r1, r2, 2
- adds r1, r0
- ldrb r0, [r1, 0x1]
- b _080A8042
- .pool
-_080A8034:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bhi _080A8040
- b _080A7F38
-_080A8040:
- movs r0, 0x40
-_080A8042:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80A7F18
-
- thumb_func_start sub_80A8048
-sub_80A8048: @ 80A8048
- strh r2, [r0]
- asrs r2, 16
- strh r2, [r1]
- bx lr
- thumb_func_end sub_80A8048
-
- thumb_func_start sub_80A8050
-sub_80A8050: @ 80A8050
- lsls r0, 16
- lsrs r0, 16
- lsls r1, 16
- orrs r0, r1
- bx lr
- thumb_func_end sub_80A8050
-
- thumb_func_start sub_80A805C
-sub_80A805C: @ 80A805C
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- mov r8, r0
- adds r5, r3, 0
- ldr r0, [sp, 0x14]
- ldr r4, [sp, 0x18]
- ldr r6, [sp, 0x1C]
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 16
- lsrs r2, 16
- lsls r5, 16
- lsrs r5, 16
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- lsrs r4, 16
- lsls r6, 16
- lsrs r6, 16
- mov r3, r8
- strh r6, [r3, 0x18]
- strh r1, [r3, 0x26]
- strh r2, [r3, 0x1A]
- strh r5, [r3, 0x1C]
- strh r0, [r3, 0x22]
- strh r4, [r3, 0x24]
- lsls r0, 16
- asrs r0, 16
- lsls r2, 16
- asrs r2, 16
- subs r0, r2
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1, 0x1E]
- lsls r4, 16
- asrs r4, 16
- lsls r5, 16
- asrs r5, 16
- subs r4, r5
- adds r0, r4, 0
- adds r1, r6, 0
- bl __divsi3
- mov r3, r8
- strh r0, [r3, 0x20]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80A805C
-
- thumb_func_start sub_80A80C8
-sub_80A80C8: @ 80A80C8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080A80DA
- movs r0, 0
- b _080A8136
-_080A80DA:
- subs r0, r1, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- cmp r0, 0
- beq _080A80F4
- ldrh r0, [r4, 0x1E]
- ldrh r3, [r4, 0x1A]
- adds r0, r3
- strh r0, [r4, 0x1A]
- ldrh r0, [r4, 0x20]
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- b _080A80FA
-_080A80F4:
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x1A]
- ldrh r0, [r4, 0x24]
-_080A80FA:
- strh r0, [r4, 0x1C]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x1A
- ldrsh r1, [r4, r2]
- movs r3, 0x1C
- ldrsh r2, [r4, r3]
- movs r3, 0
- bl obj_id_set_rotscale
- movs r0, 0x18
- ldrsh r3, [r4, r0]
- cmp r3, 0
- beq _080A8124
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A7E6C
- b _080A8134
-_080A8124:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
-_080A8134:
- ldrb r0, [r4, 0x18]
-_080A8136:
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A80C8
-
- thumb_func_start AnimTask_GetFrustrationPowerLevel
-AnimTask_GetFrustrationPowerLevel: @ 80A8140
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gAnimFriendship
- ldrb r0, [r0]
- movs r1, 0
- cmp r0, 0x1E
- bls _080A815E
- movs r1, 0x1
- cmp r0, 0x64
- bls _080A815E
- movs r1, 0x3
- cmp r0, 0xC8
- bhi _080A815E
- movs r1, 0x2
-_080A815E:
- ldr r0, =gBattleAnimArgs
- strh r1, [r0, 0xE]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_GetFrustrationPowerLevel
-
- thumb_func_start sub_80A8174
-sub_80A8174: @ 80A8174
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r4, r0, 24
- adds r7, r4, 0
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A81B4
- ldr r2, =gSprites
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r6]
- adds r0, r1
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x3
- adds r2, r4, 0
- ands r2, r0
- lsls r2, 2
- ldrb r3, [r1, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
-_080A81B4:
- ldr r0, =gBattleAnimAttacker
- mov r8, r0
- ldrb r0, [r0]
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A81EC
- ldr r2, =gSprites
- ldr r1, =gBattlerSpriteIds
- mov r3, r8
- ldrb r0, [r3]
- adds r0, r1
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x3
- adds r2, r4, 0
- ands r2, r0
- lsls r2, 2
- ldrb r3, [r1, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
-_080A81EC:
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A8224
- ldr r2, =gSprites
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r6]
- eors r0, r5
- adds r0, r1
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x3
- adds r2, r4, 0
- ands r2, r0
- lsls r2, 2
- ldrb r3, [r1, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
-_080A8224:
- mov r1, r8
- ldrb r0, [r1]
- eors r0, r5
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A825C
- ldr r2, =gSprites
- ldr r1, =gBattlerSpriteIds
- mov r3, r8
- ldrb r0, [r3]
- eors r0, r5
- adds r0, r1
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x3
- ands r7, r0
- lsls r3, r7, 2
- ldrb r2, [r1, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
-_080A825C:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8174
-
- thumb_func_start sub_80A8278
-sub_80A8278: @ 80A8278
- push {r4-r6,lr}
- movs r5, 0
- ldr r0, =gBattlersCount
- ldrb r0, [r0]
- cmp r5, r0
- bge _080A82D2
- ldr r6, =gSprites
-_080A8286:
- lsls r0, r5, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080A82C8
- adds r0, r4, 0
- bl sub_80A82E4
- ldr r3, =gBattlerSpriteIds
- adds r3, r5, r3
- ldrb r2, [r3]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r6
- adds r1, 0x43
- strb r0, [r1]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrb r2, [r0, 0x5]
- movs r3, 0xD
- negs r3, r3
- adds r1, r3, 0
- ands r2, r1
- movs r1, 0x8
- orrs r2, r1
- strb r2, [r0, 0x5]
-_080A82C8:
- adds r5, 0x1
- ldr r0, =gBattlersCount
- ldrb r0, [r0]
- cmp r5, r0
- blt _080A8286
-_080A82D2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8278
-
- thumb_func_start sub_80A82E4
-sub_80A82E4: @ 80A82E4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A8300
- cmp r4, 0x2
- bne _080A82FC
- movs r0, 0x1E
- b _080A8320
-_080A82FC:
- movs r0, 0x28
- b _080A8320
-_080A8300:
- adds r0, r4, 0
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1E
- cmp r0, 0
- beq _080A831E
- movs r1, 0x14
- cmp r0, 0x2
- beq _080A831E
- movs r1, 0x32
- cmp r0, 0x1
- bne _080A831E
- movs r1, 0x28
-_080A831E:
- adds r0, r1, 0
-_080A8320:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80A82E4
-
- thumb_func_start sub_80A8328
-sub_80A8328: @ 80A8328
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A8344
- movs r0, 0x2
- b _080A835C
-_080A8344:
- cmp r4, 0
- beq _080A834C
- cmp r4, 0x3
- bne _080A8350
-_080A834C:
- movs r0, 0x2
- b _080A8352
-_080A8350:
- movs r0, 0x1
-_080A8352:
- movs r1, 0x4
- bl sub_8118140
- lsls r0, 24
- lsrs r0, 24
-_080A835C:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80A8328
-
- thumb_func_start sub_80A8364
-sub_80A8364: @ 80A8364
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A838A
- adds r0, r4, 0
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- beq _080A8386
- cmp r0, 0x3
- bne _080A838A
-_080A8386:
- movs r0, 0x2
- b _080A838C
-_080A838A:
- movs r0, 0x1
-_080A838C:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80A8364
-
- thumb_func_start sub_80A8394
-sub_80A8394: @ 80A8394
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- ldr r4, [sp, 0x30]
- ldr r5, [sp, 0x34]
- ldr r6, [sp, 0x38]
- mov r8, r6
- lsls r0, 16
- lsrs r6, r0, 16
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r7, r2, 24
- lsls r3, 16
- lsrs r3, 16
- mov r10, r3
- lsls r4, 16
- lsrs r4, 16
- str r4, [sp, 0x4]
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp, 0x8]
- lsls r0, r7, 3
- ldr r1, =gUnknown_08525FC0
- adds r0, r1
- bl LoadSpriteSheet
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0xC]
- ldr r1, =gUnknown_08525F90
- lsls r0, r7, 1
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x2]
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, =gMonSpritesGfxPtr
- ldr r0, [r4]
- cmp r0, 0
- beq _080A8412
- movs r1, 0xBE
- lsls r1, 1
- adds r0, r1
- ldr r0, [r0]
- cmp r0, 0
- bne _080A8412
- movs r0, 0x80
- lsls r0, 6
- bl AllocZeroed
- ldr r1, [r4]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- str r0, [r1]
-_080A8412:
- mov r3, r9
- cmp r3, 0
- bne _080A84B0
- adds r0, r6, 0
- ldr r1, [sp, 0x3C]
- mov r2, r8
- bl GetFrontSpritePalFromSpeciesAndPersonality
- lsls r1, r5, 20
- movs r2, 0x80
- lsls r2, 17
- adds r1, r2
- lsrs r1, 16
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r3, [sp, 0x44]
- cmp r3, 0x1
- beq _080A845E
- ldr r0, [sp, 0x40]
- lsls r1, r0, 24
- lsrs r1, 24
- movs r0, 0x5
- bl sub_80688F8
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _080A845E
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- ldr r2, [sp, 0x40]
- lsls r0, r2, 2
- adds r0, r1
- ldrh r0, [r0, 0x2]
- cmp r0, 0
- beq _080A8488
-_080A845E:
- lsls r0, r6, 3
- ldr r1, =gMonFrontPicTable
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- movs r3, 0xBE
- lsls r3, 1
- adds r1, r3
- ldr r1, [r1]
- movs r2, 0x1
- b _080A850A
- .pool
-_080A8488:
- lsls r0, r6, 3
- ldr r1, =gMonFrontPicTable
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- ldr r1, [r1]
- movs r2, 0x1
- str r2, [sp]
- adds r2, r6, 0
- mov r3, r8
- bl LoadSpecialPokePic_2
- b _080A8540
- .pool
-_080A84B0:
- adds r0, r6, 0
- ldr r1, [sp, 0x3C]
- mov r2, r8
- bl GetFrontSpritePalFromSpeciesAndPersonality
- lsls r1, r5, 20
- movs r3, 0x80
- lsls r3, 17
- adds r1, r3
- lsrs r1, 16
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, [sp, 0x44]
- cmp r0, 0x1
- beq _080A84F6
- ldr r2, [sp, 0x40]
- lsls r1, r2, 24
- lsrs r1, 24
- movs r0, 0x5
- bl sub_80688F8
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _080A84F6
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- ldr r3, [sp, 0x40]
- lsls r0, r3, 2
- adds r0, r1
- ldrh r2, [r0, 0x2]
- cmp r2, 0
- beq _080A8524
-_080A84F6:
- lsls r0, r6, 3
- ldr r1, =gMonBackPicTable
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- movs r2, 0xBE
- lsls r2, 1
- adds r1, r2
- ldr r1, [r1]
- movs r2, 0
-_080A850A:
- str r2, [sp]
- adds r2, r6, 0
- mov r3, r8
- bl LoadSpecialPokePic_DontHandleDeoxys
- b _080A8540
- .pool
-_080A8524:
- lsls r0, r6, 3
- ldr r1, =gMonBackPicTable
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- movs r3, 0xBE
- lsls r3, 1
- adds r1, r3
- ldr r1, [r1]
- str r2, [sp]
- adds r2, r6, 0
- mov r3, r8
- bl LoadSpecialPokePic_2
-_080A8540:
- ldr r5, =gMonSpritesGfxPtr
- ldr r0, [r5]
- movs r4, 0xBE
- lsls r4, 1
- adds r0, r4
- ldr r0, [r0]
- ldr r2, [sp, 0xC]
- lsls r1, r2, 5
- ldr r3, =0x06010000
- adds r1, r3
- movs r2, 0x80
- lsls r2, 4
- movs r3, 0x1
- bl RequestDma3Copy
- ldr r0, [r5]
- adds r0, r4
- ldr r0, [r0]
- bl Free
- ldr r0, [r5]
- adds r0, r4
- movs r1, 0
- str r1, [r0]
- mov r0, r9
- cmp r0, 0
- bne _080A85A0
- lsls r0, r7, 1
- adds r0, r7
- lsls r0, 3
- ldr r1, =gUnknown_08525F90
- adds r0, r1
- mov r2, r10
- lsls r1, r2, 16
- asrs r1, 16
- ldr r3, =gMonFrontPicCoords
- b _080A85B2
- .pool
-_080A85A0:
- lsls r0, r7, 1
- adds r0, r7
- lsls r0, 3
- ldr r1, =gUnknown_08525F90
- adds r0, r1
- mov r2, r10
- lsls r1, r2, 16
- asrs r1, 16
- ldr r3, =gUnknown_083021D8
-_080A85B2:
- lsls r2, r6, 2
- adds r2, r3
- ldrb r2, [r2, 0x1]
- ldr r3, [sp, 0x4]
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- ldr r3, [sp, 0x8]
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A85EE
- ldr r3, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x10
- adds r1, r0, r1
- ldr r2, =gUnknown_082FF6C0
- str r2, [r1]
- adds r0, r3
- movs r1, 0
- bl StartSpriteAffineAnim
-_080A85EE:
- adds r0, r4, 0
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A8394
-
- thumb_func_start sub_80A8610
-sub_80A8610: @ 80A8610
- push {lr}
- bl DestroySpriteAndFreeResources
- pop {r0}
- bx r0
- thumb_func_end sub_80A8610
-
- thumb_func_start sub_80A861C
-sub_80A861C: @ 80A861C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A86C4
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r2, [r0, 0x18]
- ldrb r1, [r2, 0x4]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080A8654
- ldrh r7, [r2, 0x2]
- ldr r2, [r2, 0x10]
- b _080A8658
- .pool
-_080A8654:
- ldrh r7, [r2]
- ldr r2, [r2, 0x8]
-_080A8658:
- cmp r7, 0xC9
- bne _080A86A4
- movs r0, 0xC0
- lsls r0, 18
- ands r0, r2
- lsrs r0, 18
- movs r1, 0xC0
- lsls r1, 10
- ands r1, r2
- lsrs r1, 12
- orrs r0, r1
- movs r1, 0xC0
- lsls r1, 2
- ands r1, r2
- lsrs r1, 6
- orrs r0, r1
- movs r1, 0x3
- ands r1, r2
- orrs r0, r1
- movs r1, 0x1C
- bl __umodsi3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0
- bne _080A8690
- movs r0, 0xC9
- b _080A869A
-_080A8690:
- movs r1, 0xCE
- lsls r1, 1
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
-_080A869A:
- lsls r1, r0, 2
- ldr r0, =gUnknown_083021D8
- b _080A8864
- .pool
-_080A86A4:
- ldr r0, =0x00000181
- cmp r7, r0
- bne _080A86AC
- b _080A8834
-_080A86AC:
- movs r0, 0xCE
- lsls r0, 1
- cmp r7, r0
- bhi _080A877C
- lsls r1, r7, 2
- ldr r0, =gUnknown_083021D8
- b _080A8864
- .pool
-_080A86C4:
- mov r0, r8
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A8790
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0]
- mov r1, r8
- lsls r2, r1, 2
- adds r1, r2, r0
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A871C
- ldr r0, =gBattlerPartyIndexes
- mov r1, r8
- lsls r4, r1, 1
- adds r4, r0
- ldrh r0, [r4]
- movs r6, 0x64
- muls r0, r6
- ldr r5, =gPlayerParty
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r7, r0, 16
- ldrh r0, [r4]
- muls r0, r6
- adds r0, r5
- movs r1, 0
- bl GetMonData
- adds r2, r0, 0
- b _080A8724
- .pool
-_080A871C:
- ldrh r7, [r1, 0x2]
- ldr r0, =gTransformedPersonalities
- adds r0, r2, r0
- ldr r2, [r0]
-_080A8724:
- cmp r7, 0xC9
- bne _080A8774
- movs r0, 0xC0
- lsls r0, 18
- ands r0, r2
- lsrs r0, 18
- movs r1, 0xC0
- lsls r1, 10
- ands r1, r2
- lsrs r1, 12
- orrs r0, r1
- movs r1, 0xC0
- lsls r1, 2
- ands r1, r2
- lsrs r1, 6
- orrs r0, r1
- movs r1, 0x3
- ands r1, r2
- orrs r0, r1
- movs r1, 0x1C
- bl __umodsi3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0
- bne _080A8760
- movs r0, 0xC9
- b _080A876A
- .pool
-_080A8760:
- movs r1, 0xCE
- lsls r1, 1
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
-_080A876A:
- lsls r1, r0, 2
- ldr r0, =gUnknown_083021D8
- b _080A8864
- .pool
-_080A8774:
- movs r0, 0xCE
- lsls r0, 1
- cmp r7, r0
- bls _080A8784
-_080A877C:
- ldr r4, =gUnknown_083021D8
- b _080A8866
- .pool
-_080A8784:
- lsls r1, r7, 2
- ldr r0, =gUnknown_083021D8
- b _080A8864
- .pool
-_080A8790:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0]
- mov r1, r8
- lsls r2, r1, 2
- adds r1, r2, r0
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _080A87DC
- ldr r0, =gBattlerPartyIndexes
- mov r1, r8
- lsls r4, r1, 1
- adds r4, r0
- ldrh r0, [r4]
- movs r6, 0x64
- muls r0, r6
- ldr r5, =gEnemyParty
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r7, r0, 16
- ldrh r0, [r4]
- muls r0, r6
- adds r0, r5
- movs r1, 0
- bl GetMonData
- adds r2, r0, 0
- b _080A87E4
- .pool
-_080A87DC:
- ldrh r7, [r1, 0x2]
- ldr r0, =gTransformedPersonalities
- adds r0, r2, r0
- ldr r2, [r0]
-_080A87E4:
- cmp r7, 0xC9
- bne _080A882E
- movs r0, 0xC0
- lsls r0, 18
- ands r0, r2
- lsrs r0, 18
- movs r1, 0xC0
- lsls r1, 10
- ands r1, r2
- lsrs r1, 12
- orrs r0, r1
- movs r1, 0xC0
- lsls r1, 2
- ands r1, r2
- lsrs r1, 6
- orrs r0, r1
- movs r1, 0x3
- ands r1, r2
- orrs r0, r1
- movs r1, 0x1C
- bl __umodsi3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0
- bne _080A8820
- movs r0, 0xC9
- b _080A882A
- .pool
-_080A8820:
- movs r1, 0xCE
- lsls r1, 1
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
-_080A882A:
- lsls r1, r0, 2
- b _080A8862
-_080A882E:
- ldr r0, =0x00000181
- cmp r7, r0
- bne _080A8850
-_080A8834:
- ldr r0, =gBattleMonForms
- add r0, r8
- ldrb r0, [r0]
- lsls r0, 2
- ldr r1, =gCastformFrontSpriteCoords
- adds r4, r0, r1
- b _080A8866
- .pool
-_080A8850:
- movs r0, 0xCE
- lsls r0, 1
- cmp r7, r0
- bls _080A8860
- ldr r4, =gMonFrontPicCoords
- b _080A8866
- .pool
-_080A8860:
- lsls r1, r7, 2
-_080A8862:
- ldr r0, =gMonFrontPicCoords
-_080A8864:
- adds r4, r1, r0
-_080A8866:
- mov r0, r9
- cmp r0, 0x6
- bhi _080A8916
- lsls r0, 2
- ldr r1, =_080A8880
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080A8880:
- .4byte _080A889C
- .4byte _080A88A6
- .4byte _080A88D2
- .4byte _080A88EA
- .4byte _080A88AE
- .4byte _080A88C0
- .4byte _080A8902
-_080A889C:
- ldrb r1, [r4]
- movs r0, 0xF
- ands r0, r1
- lsls r0, 3
- b _080A8918
-_080A88A6:
- ldrb r0, [r4]
- lsrs r0, 4
- lsls r0, 3
- b _080A8918
-_080A88AE:
- mov r0, r8
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r4]
- lsrs r1, 4
- b _080A88E4
-_080A88C0:
- mov r0, r8
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r4]
- lsrs r1, 4
- b _080A88FC
-_080A88D2:
- mov r0, r8
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrb r2, [r4]
- movs r1, 0xF
- ands r1, r2
-_080A88E4:
- lsls r1, 2
- subs r0, r1
- b _080A8918
-_080A88EA:
- mov r0, r8
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrb r2, [r4]
- movs r1, 0xF
- ands r1, r2
-_080A88FC:
- lsls r1, 2
- adds r0, r1
- b _080A8918
-_080A8902:
- mov r0, r8
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- ldrb r1, [r4, 0x1]
- subs r0, r1
- b _080A8918
-_080A8916:
- movs r0, 0
-_080A8918:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80A861C
-
- thumb_func_start sub_80A8924
-sub_80A8924: @ 80A8924
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- mov r9, r2
- mov r10, r3
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r1, 24
- cmp r1, 0
- bne _080A8942
- movs r5, 0
- movs r6, 0x1
- b _080A8946
-_080A8942:
- movs r5, 0x2
- movs r6, 0x3
-_080A8946:
- adds r0, r4, 0
- adds r1, r5, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- adds r0, r4, 0
- adds r1, r6, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r7, r0, 24
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080A8998
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080A8998
- movs r0, 0x2
- eors r4, r0
- adds r0, r4, 0
- adds r1, r5, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r4, 0
- adds r1, r6, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r3, r0, 24
- mov r0, r8
- lsls r1, r0, 16
- lsls r2, r7, 16
- b _080A89A4
-_080A8998:
- mov r0, r8
- lsls r1, r0, 16
- lsrs r5, r1, 16
- lsls r0, r7, 16
- lsrs r3, r0, 16
- adds r2, r0, 0
-_080A89A4:
- asrs r0, r1, 16
- adds r0, r5
- asrs r0, 1
- mov r1, r9
- strh r0, [r1]
- asrs r0, r2, 16
- adds r0, r3
- asrs r0, 1
- mov r1, r10
- strh r0, [r1]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80A8924
-
- thumb_func_start sub_80A89C8
-sub_80A89C8: @ 80A89C8
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- sub sp, 0x4
- lsls r6, r1, 24
- lsrs r6, 24
- ldr r0, =SpriteCallbackDummy
- mov r10, r0
- bl CreateInvisibleSpriteWithCallback
- mov r8, r0
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, =gSprites
- mov r9, r0
- mov r0, r8
- lsls r3, r0, 4
- add r3, r8
- lsls r3, 2
- mov r0, r9
- adds r5, r3, r0
- lsls r4, r6, 4
- adds r4, r6
- lsls r4, 2
- add r4, r9
- adds r0, r5, 0
- adds r1, r4, 0
- movs r2, 0x44
- str r3, [sp]
- bl memcpy
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r5, 0x5]
- ldrb r0, [r5, 0x1]
- ands r1, r0
- movs r0, 0x8
- orrs r1, r0
- strb r1, [r5, 0x1]
- ldrh r1, [r4, 0x4]
- lsls r1, 22
- lsrs r1, 22
- ldrh r2, [r5, 0x4]
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r0, 0x1C
- add r9, r0
- ldr r3, [sp]
- add r3, r9
- mov r0, r10
- str r0, [r3]
- mov r0, r8
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A89C8
-
- thumb_func_start sub_80A8A6C
-sub_80A8A6C: @ 80A8A6C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A6838
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A8AAC
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x6]
- negs r0, r0
- strh r0, [r2, 0x6]
- adds r3, r4, 0
- adds r3, 0x3F
- ldrb r0, [r3]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r3]
- adds r1, r2, 0
- b _080A8AB6
- .pool
-_080A8AAC:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
-_080A8AB6:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x38]
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A66DC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8A6C
-
- thumb_func_start sub_80A8AEC
-sub_80A8AEC: @ 80A8AEC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A8B1C
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- movs r1, 0x6
- ldrsh r0, [r2, r1]
- negs r0, r0
- strh r0, [r2, 0x6]
- adds r1, r2, 0
- b _080A8B26
- .pool
-_080A8B1C:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
-_080A8B26:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x38]
- ldrb r1, [r1, 0xC]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A66DC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8AEC
-
- thumb_func_start sub_80A8B64
-sub_80A8B64: @ 80A8B64
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A6838
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080A8B90
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080A8B9C
- .pool
-_080A8B90:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080A8B9C:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8B64
-
- thumb_func_start sub_80A8BC4
-sub_80A8BC4: @ 80A8BC4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r5, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0x8]
- ldr r7, =gBattleAnimAttacker
- ldrb r0, [r7]
- bl GetBattlerSide
- lsls r0, 24
- movs r1, 0x8
- cmp r0, 0
- beq _080A8BF8
- movs r0, 0x8
- negs r0, r0
- adds r1, r0, 0
-_080A8BF8:
- strh r1, [r5, 0xA]
- strh r6, [r5, 0xC]
- strh r6, [r5, 0xE]
- ldr r4, =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x24]
- ldrh r2, [r5, 0x8]
- subs r1, r2
- strh r1, [r0, 0x24]
- ldr r0, =0x00002771
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- strh r6, [r5, 0x12]
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- adds r0, 0x10
- lsls r0, 20
- lsrs r6, r0, 16
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r4, r0, 4
- ldrb r0, [r7]
- bl sub_80A82E4
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- cmp r0, 0x14
- beq _080A8C54
- cmp r0, 0x28
- bne _080A8C68
-_080A8C54:
- movs r0, 0x2
- b _080A8C6A
- .pool
-_080A8C68:
- movs r0, 0x3
-_080A8C6A:
- strh r0, [r5, 0x14]
- lsls r0, r4, 1
- ldr r1, =gPlttBufferUnfaded
- adds r0, r1
- lsls r1, r6, 1
- ldr r2, =gPlttBufferFaded
- adds r1, r2
- ldr r2, =0x04000008
- bl CpuSet
- ldr r0, =gBattleAnimArgs
- ldrb r2, [r0, 0x2]
- ldrh r3, [r0]
- adds r0, r6, 0
- movs r1, 0x10
- bl BlendPalette
- ldr r0, =sub_80A8CAC
- str r0, [r5]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8BC4
-
- thumb_func_start sub_80A8CAC
-sub_80A8CAC: @ 80A8CAC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080A8D10
- cmp r0, 0x1
- bgt _080A8CD4
- cmp r0, 0
- beq _080A8CDA
- b _080A8D6C
- .pool
-_080A8CD4:
- cmp r0, 0x2
- beq _080A8D58
- b _080A8D6C
-_080A8CDA:
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80A8D78
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0xA]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- ldrh r1, [r4, 0xE]
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080A8D6C
- strh r1, [r4, 0xE]
- b _080A8D4A
- .pool
-_080A8D10:
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80A8D78
- ldr r3, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- ldrh r2, [r4, 0xA]
- subs r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0
- bne _080A8D6C
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- strh r2, [r1, 0x24]
-_080A8D4A:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- b _080A8D6C
- .pool
-_080A8D58:
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080A8D6C
- ldr r0, =0x00002771
- bl FreeSpritePaletteByTag
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080A8D6C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8CAC
-
- thumb_func_start sub_80A8D78
-sub_80A8D78: @ 80A8D78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- movs r0, 0
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- lsrs r7, r0, 16
- asrs r0, 16
- cmp r0, 0
- blt _080A8DE8
- ldr r5, =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r3, r4, r5
- movs r0, 0x3
- ldrb r1, [r6, 0x14]
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x5]
- ldrb r1, [r6, 0x10]
- lsls r1, 4
- movs r2, 0xF
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x5]
- movs r0, 0x8
- strh r0, [r3, 0x2E]
- mov r0, r8
- strh r0, [r3, 0x30]
- strh r7, [r3, 0x32]
- movs r0, 0x8
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r0, [r0, 0x24]
- strh r0, [r3, 0x24]
- adds r5, 0x1C
- adds r4, r5
- ldr r0, =sub_80A8DFC
- str r0, [r4]
- ldrh r0, [r6, 0x12]
- adds r0, 0x1
- strh r0, [r6, 0x12]
-_080A8DE8:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8D78
-
- thumb_func_start sub_80A8DFC
-sub_80A8DFC: @ 80A8DFC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- subs r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080A8E26
- ldr r2, =gTasks
- movs r0, 0x30
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x12]
- subs r1, 0x1
- strh r1, [r0, 0x12]
- adds r0, r3, 0
- bl obj_delete_but_dont_free_vram
-_080A8E26:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8DFC
-
- thumb_func_start sub_80A8E30
-sub_80A8E30: @ 80A8E30
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A8E68
- movs r0, 0x5
- b _080A8E6A
- .pool
-_080A8E68:
- ldr r0, =0x0000fff6
-_080A8E6A:
- strh r0, [r5, 0x2E]
- ldr r0, =0x0000ffd8
- strh r0, [r5, 0x30]
- ldr r0, =sub_80A8E88
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8E30
-
- thumb_func_start sub_80A8E88
-sub_80A8E88: @ 80A8E88
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r5, [r4, 0x30]
- ldrh r2, [r4, 0x34]
- adds r0, r5, r2
- strh r0, [r4, 0x34]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r2, 0x34
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- lsls r0, r5, 16
- asrs r0, 16
- movs r1, 0x14
- negs r1, r1
- cmp r0, r1
- bge _080A8EC4
- adds r0, r5, 0x1
- strh r0, [r4, 0x30]
-_080A8EC4:
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080A8EDC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080A8EDC:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A8E88
-
- thumb_func_start sub_80A8EE4
-sub_80A8EE4: @ 80A8EE4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080A8F24
- ldrh r0, [r5, 0x8]
- adds r0, 0x1E
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0xA]
- subs r0, 0x14
- b _080A8F32
- .pool
-_080A8F24:
- ldrh r0, [r5, 0x8]
- subs r0, 0x1E
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0xA]
- subs r0, 0x50
-_080A8F32:
- strh r0, [r4, 0x22]
- ldr r0, =sub_80A6EEC
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A8EE4
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_80A9C70.s b/asm/battle_anim_80A9C70.s
deleted file mode 100644
index f43b36452..000000000
--- a/asm/battle_anim_80A9C70.s
+++ /dev/null
@@ -1,930 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
-
- thumb_func_start sub_80A9C70
-sub_80A9C70: @ 80A9C70
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- ldr r0, =gBattlerSpriteIds
- adds r0, r4, r0
- ldrb r6, [r0]
- ldr r0, =sub_80A9DB4
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, =gBattleAnimPicTable + 0x440
- bl LoadCompressedObjectPicUsingHeap
- ldr r0, =gBattleAnimPaletteTable + 0x440
- bl LoadCompressedObjectPaletteUsingHeap
- ldr r1, =gTasks
- mov r2, r8
- lsls r0, r2, 2
- add r0, r8
- lsls r0, 3
- adds r1, r0, r1
- strh r4, [r1, 0x8]
- cmp r5, 0
- beq _080A9D30
- movs r0, 0x1F
- strh r0, [r1, 0xA]
- movs r5, 0
- lsls r0, r6, 4
- ldr r7, =gSprites
- adds r0, r6
- lsls r0, 2
- adds r6, r0, r7
-_080A9CC4:
- movs r0, 0x20
- ldrsh r1, [r6, r0]
- ldrh r2, [r6, 0x22]
- adds r2, 0x20
- lsls r2, 16
- asrs r2, 16
- ldr r0, =gUnknown_0853EF60
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r3, r0, r7
- lsls r0, r5, 1
- adds r0, r5
- lsls r1, r0, 4
- adds r0, r1
- strh r0, [r3, 0x2E]
- movs r0, 0xFF
- lsls r0, 8
- strh r0, [r3, 0x30]
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- cmp r5, 0x4
- bls _080A9D08
- movs r0, 0x15
- strh r0, [r3, 0x3A]
-_080A9D08:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x9
- bls _080A9CC4
- b _080A9D90
- .pool
-_080A9D30:
- movs r0, 0xF8
- lsls r0, 7
- strh r0, [r1, 0xA]
- movs r5, 0
- lsls r0, r6, 4
- ldr r7, =gSprites
- adds r0, r6
- lsls r0, 2
- adds r6, r0, r7
-_080A9D42:
- movs r2, 0x20
- ldrsh r1, [r6, r2]
- ldrh r2, [r6, 0x22]
- subs r2, 0x20
- lsls r2, 16
- asrs r2, 16
- ldr r0, =gUnknown_0853EF60
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r3, r0, r7
- lsls r0, r5, 1
- adds r0, r5
- lsls r1, r0, 4
- adds r0, r1
- strh r0, [r3, 0x2E]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r3, 0x30]
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- cmp r5, 0x4
- bls _080A9D86
- movs r0, 0x15
- strh r0, [r3, 0x3A]
-_080A9D86:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x9
- bls _080A9D42
-_080A9D90:
- ldr r0, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
- mov r0, r8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A9C70
-
- thumb_func_start sub_80A9DB4
-sub_80A9DB4: @ 80A9DB4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xC]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x2
- bne _080A9E3A
- movs r0, 0
- strh r0, [r4, 0xC]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r0, 20
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r0, 16
- ldrb r2, [r4, 0x10]
- ldrh r3, [r4, 0xA]
- movs r1, 0x10
- bl BlendPalette
- ldrh r2, [r4, 0x12]
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A9E10
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080A9E3E
- movs r0, 0x1
- eors r0, r2
- strh r0, [r4, 0x12]
- b _080A9E3E
- .pool
-_080A9E10:
- ldrh r1, [r4, 0x10]
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _080A9E3E
- strh r1, [r4, 0x10]
- movs r0, 0x1
- eors r0, r2
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080A9E3E
- adds r0, r5, 0
- bl DestroyTask
- b _080A9E3E
-_080A9E3A:
- adds r0, r1, 0x1
- strh r0, [r4, 0xC]
-_080A9E3E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9DB4
-
- thumb_func_start sub_80A9E44
-sub_80A9E44: @ 80A9E44
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080A9E70
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r3]
- ldr r1, =sub_80A9E78
- str r1, [r2, 0x1C]
- adds r0, r2, 0
- bl _call_via_r1
- b _080A9E74
- .pool
-_080A9E70:
- subs r0, r1, 0x1
- strh r0, [r2, 0x3A]
-_080A9E74:
- pop {r0}
- bx r0
- thumb_func_end sub_80A9E44
-
- thumb_func_start sub_80A9E78
-sub_80A9E78: @ 80A9E78
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- bgt _080A9EA4
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
- b _080A9EAA
-_080A9EA4:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
-_080A9EAA:
- strb r0, [r1]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x34
- bne _080A9EEC
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A9EE6
- adds r0, r4, 0
- bl DestroySpriteAndFreeResources
- b _080A9EEC
-_080A9EE6:
- adds r0, r4, 0
- bl DestroySprite
-_080A9EEC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9E78
-
- thumb_func_start sub_80A9EF4
-sub_80A9EF4: @ 80A9EF4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- ldr r1, =0xffe00000
- adds r0, r1
- lsrs r5, r0, 16
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- ldr r1, =0xffdc0000
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A9F32
- lsls r0, r5, 16
- ldr r1, =0xfffa0000
- adds r0, r1
- lsrs r5, r0, 16
-_080A9F32:
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, =gUnknown_0853EF48
- lsls r1, r5, 16
- asrs r1, 16
- lsls r2, r4, 16
- asrs r2, 16
- movs r3, 0x4
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =0x0000271a
- bl GetSpriteTileStartByTag
- lsls r0, 16
- ldr r1, =0xffff0000
- cmp r0, r1
- bne _080A9F7C
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080A9F7C:
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- ldr r1, =gUnknown_0853EF40
- bl SetSubspriteTables
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x26]
- ldr r1, =sub_80A9FD0
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A9EF4
-
- thumb_func_start sub_80A9FD0
-sub_80A9FD0: @ 80A9FD0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldrh r0, [r1, 0xA]
- adds r0, 0x1
- adds r2, r0, 0
- strh r0, [r1, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080AA004
- ldr r0, =sub_80AA020
- str r0, [r1]
- movs r0, 0
- strh r0, [r1, 0xA]
- b _080AA01A
- .pool
-_080AA004:
- lsls r0, r2, 24
- lsrs r0, 24
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
-_080AA01A:
- pop {r0}
- bx r0
- thumb_func_end sub_80A9FD0
-
- thumb_func_start sub_80AA020
-sub_80AA020: @ 80AA020
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =0x0000271a
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0xA]
- adds r1, r0, 0x1
- strh r1, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- ble _080AA0B0
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080AA0B0
- ldr r3, =gPlttBufferFaded
- lsls r2, 4
- mov r12, r2
- ldr r1, =0x0000010d
- add r1, r12
- lsls r1, 1
- adds r1, r3
- ldrh r4, [r1]
- movs r2, 0x87
- lsls r2, 1
- add r2, r12
- lsls r2, 1
- adds r2, r3
- ldrh r0, [r2]
- strh r0, [r1]
- ldr r0, =0x0000010f
- add r0, r12
- lsls r0, 1
- adds r0, r3
- ldrh r1, [r0]
- strh r1, [r2]
- strh r4, [r0]
- strh r6, [r5, 0xC]
- ldrh r0, [r5, 0xE]
- adds r0, 0x1
- strh r0, [r5, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080AA0B0
- strh r6, [r5, 0xE]
- strh r6, [r5, 0xA]
- ldrh r0, [r5, 0x10]
- adds r0, 0x1
- strh r0, [r5, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080AA0B0
- movs r0, 0x9
- strh r0, [r5, 0xA]
- ldr r0, =sub_80AA0D0
- str r0, [r5]
-_080AA0B0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80AA020
-
- thumb_func_start sub_80AA0D0
-sub_80AA0D0: @ 80AA0D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r2, r1, r2
- ldrh r0, [r2, 0xA]
- subs r0, 0x1
- adds r3, r0, 0
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080AA108
- ldr r0, =sub_80AA124
- str r0, [r2]
- movs r0, 0
- strh r0, [r2, 0xA]
- b _080AA11E
- .pool
-_080AA108:
- lsls r0, r3, 24
- lsrs r0, 24
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
-_080AA11E:
- pop {r0}
- bx r0
- thumb_func_end sub_80AA0D0
-
- thumb_func_start sub_80AA124
-sub_80AA124: @ 80AA124
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0xA]
- adds r0, 0x1
- strh r0, [r1, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x25
- bne _080AA16C
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- b _080AA186
- .pool
-_080AA16C:
- cmp r0, 0x27
- bne _080AA186
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AA186:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AA124
-
- thumb_func_start AnimTask_StatsChange
-AnimTask_StatsChange: @ 80AA18C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r3, 0
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrh r0, [r0]
- subs r0, 0xF
- cmp r0, 0x2B
- bls _080AA1A4
- b _080AA328
-_080AA1A4:
- lsls r0, 2
- ldr r1, =_080AA1B8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080AA1B8:
- .4byte _080AA268
- .4byte _080AA26E
- .4byte _080AA274
- .4byte _080AA27A
- .4byte _080AA280
- .4byte _080AA286
- .4byte _080AA28C
- .4byte _080AA292
- .4byte _080AA298
- .4byte _080AA29E
- .4byte _080AA2A4
- .4byte _080AA2AA
- .4byte _080AA2B0
- .4byte _080AA2B6
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA2BC
- .4byte _080AA2C0
- .4byte _080AA2C4
- .4byte _080AA2C8
- .4byte _080AA2CC
- .4byte _080AA2D0
- .4byte _080AA2D4
- .4byte _080AA2D8
- .4byte _080AA2E0
- .4byte _080AA2E8
- .4byte _080AA2F0
- .4byte _080AA2F8
- .4byte _080AA300
- .4byte _080AA308
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA310
- .4byte _080AA314
- .4byte _080AA318
- .4byte _080AA320
-_080AA268:
- movs r5, 0
- movs r2, 0
- b _080AA330
-_080AA26E:
- movs r5, 0
- movs r2, 0x1
- b _080AA330
-_080AA274:
- movs r5, 0
- movs r2, 0x3
- b _080AA330
-_080AA27A:
- movs r5, 0
- movs r2, 0x5
- b _080AA330
-_080AA280:
- movs r5, 0
- movs r2, 0x6
- b _080AA330
-_080AA286:
- movs r5, 0
- movs r2, 0x2
- b _080AA330
-_080AA28C:
- movs r5, 0
- movs r2, 0x4
- b _080AA330
-_080AA292:
- movs r5, 0x1
- movs r2, 0
- b _080AA330
-_080AA298:
- movs r5, 0x1
- movs r2, 0x1
- b _080AA330
-_080AA29E:
- movs r5, 0x1
- movs r2, 0x3
- b _080AA330
-_080AA2A4:
- movs r5, 0x1
- movs r2, 0x5
- b _080AA330
-_080AA2AA:
- movs r5, 0x1
- movs r2, 0x6
- b _080AA330
-_080AA2B0:
- movs r5, 0x1
- movs r2, 0x2
- b _080AA330
-_080AA2B6:
- movs r5, 0x1
- movs r2, 0x4
- b _080AA330
-_080AA2BC:
- movs r5, 0
- b _080AA2DA
-_080AA2C0:
- movs r5, 0
- b _080AA2E2
-_080AA2C4:
- movs r5, 0
- b _080AA2EA
-_080AA2C8:
- movs r5, 0
- b _080AA2F2
-_080AA2CC:
- movs r5, 0
- b _080AA2FA
-_080AA2D0:
- movs r5, 0
- b _080AA302
-_080AA2D4:
- movs r5, 0
- b _080AA30A
-_080AA2D8:
- movs r5, 0x1
-_080AA2DA:
- movs r2, 0
- movs r3, 0x1
- b _080AA330
-_080AA2E0:
- movs r5, 0x1
-_080AA2E2:
- movs r2, 0x1
- movs r3, 0x1
- b _080AA330
-_080AA2E8:
- movs r5, 0x1
-_080AA2EA:
- movs r2, 0x3
- movs r3, 0x1
- b _080AA330
-_080AA2F0:
- movs r5, 0x1
-_080AA2F2:
- movs r2, 0x5
- movs r3, 0x1
- b _080AA330
-_080AA2F8:
- movs r5, 0x1
-_080AA2FA:
- movs r2, 0x6
- movs r3, 0x1
- b _080AA330
-_080AA300:
- movs r5, 0x1
-_080AA302:
- movs r2, 0x2
- movs r3, 0x1
- b _080AA330
-_080AA308:
- movs r5, 0x1
-_080AA30A:
- movs r2, 0x4
- movs r3, 0x1
- b _080AA330
-_080AA310:
- movs r5, 0
- b _080AA31A
-_080AA314:
- movs r5, 0
- b _080AA322
-_080AA318:
- movs r5, 0x1
-_080AA31A:
- movs r2, 0xFF
- movs r3, 0
- b _080AA330
-_080AA320:
- movs r5, 0x1
-_080AA322:
- movs r2, 0xFF
- movs r3, 0x1
- b _080AA330
-_080AA328:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080AA352
-_080AA330:
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- strh r5, [r0]
- strh r2, [r0, 0x2]
- strh r1, [r0, 0x4]
- strh r1, [r0, 0x6]
- strh r3, [r0, 0x8]
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_8116EB4
- str r1, [r0]
- adds r0, r4, 0
- bl _call_via_r1
-_080AA352:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_StatsChange
-
- thumb_func_start LaunchStatusAnimation
-LaunchStatusAnimation: @ 80AA364
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r1, 24
- ldr r0, =gBattleAnimAttacker
- strb r4, [r0]
- ldr r0, =gBattleAnimTarget
- strb r4, [r0]
- ldr r0, =gBattleAnims_StatusConditions
- movs r2, 0
- bl LaunchBattleAnimation
- ldr r0, =task0A_80788BC
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0x8]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end LaunchStatusAnimation
-
- thumb_func_start task0A_80788BC
-task0A_80788BC: @ 80AA3B4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _080AA3F6
- ldr r0, =gBattleSpritesDataPtr
- ldr r2, [r0]
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- ldr r2, [r2, 0x4]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r2, [r1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyTask
-_080AA3F6:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task0A_80788BC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_80D51AC.s b/asm/battle_anim_80D51AC.s
deleted file mode 100644
index 0b0378a99..000000000
--- a/asm/battle_anim_80D51AC.s
+++ /dev/null
@@ -1,2446 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start AnimTask_ShakeMon
-AnimTask_ShakeMon: @ 80D51AC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, =gBattleAnimArgs
- ldrb r0, [r4]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- bne _080D51D0
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080D520C
- .pool
-_080D51D0:
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r4, 0x2]
- strh r1, [r0, 0x24]
- ldrh r1, [r4, 0x4]
- strh r1, [r0, 0x26]
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- strh r2, [r0, 0x8]
- ldrh r1, [r4, 0x6]
- strh r1, [r0, 0xA]
- ldrh r1, [r4, 0x8]
- strh r1, [r0, 0xC]
- ldrh r1, [r4, 0x8]
- strh r1, [r0, 0xE]
- ldrh r1, [r4, 0x2]
- strh r1, [r0, 0x10]
- ldrh r1, [r4, 0x4]
- strh r1, [r0, 0x12]
- ldr r1, =sub_80D5220
- str r1, [r0]
- adds r0, r5, 0
- bl _call_via_r1
-_080D520C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_ShakeMon
-
- thumb_func_start sub_80D5220
-sub_80D5220: @ 80D5220
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r3, r0, r1
- ldrh r0, [r3, 0xE]
- movs r2, 0xE
- ldrsh r5, [r3, r2]
- adds r7, r1, 0
- cmp r5, 0
- bne _080D52C6
- ldr r2, =gSprites
- movs r6, 0x8
- ldrsh r1, [r3, r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r2
- movs r6, 0x24
- ldrsh r0, [r1, r6]
- adds r6, r2, 0
- cmp r0, 0
- bne _080D5264
- ldrh r0, [r3, 0x10]
- strh r0, [r1, 0x24]
- b _080D5266
- .pool
-_080D5264:
- strh r5, [r1, 0x24]
-_080D5266:
- lsls r2, r4, 2
- adds r0, r2, r4
- lsls r0, 3
- adds r3, r0, r7
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r6
- movs r5, 0x26
- ldrsh r0, [r1, r5]
- cmp r0, 0
- bne _080D5286
- ldrh r0, [r3, 0x12]
- b _080D5288
-_080D5286:
- movs r0, 0
-_080D5288:
- strh r0, [r1, 0x26]
- adds r0, r2, r4
- lsls r0, 3
- adds r2, r0, r7
- ldrh r0, [r2, 0xC]
- strh r0, [r2, 0xE]
- ldrh r0, [r2, 0xA]
- subs r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r3, r0, 16
- cmp r3, 0
- bne _080D52CA
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r3, [r0, 0x24]
- movs r5, 0x8
- ldrsh r1, [r2, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r3, [r0, 0x26]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080D52CA
-_080D52C6:
- subs r0, 0x1
- strh r0, [r3, 0xE]
-_080D52CA:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5220
-
- thumb_func_start AnimTask_ShakeMon2
-AnimTask_ShakeMon2: @ 80D52D0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r6, 0
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2]
- movs r3, 0
- ldrsh r1, [r2, r3]
- cmp r1, 0x3
- bgt _080D52FC
- lsls r0, 24
- lsrs r0, 24
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xFF
- bne _080D5352
- b _080D5356
- .pool
-_080D52FC:
- cmp r1, 0x8
- beq _080D5348
- movs r1, 0
- ldrsh r0, [r2, r1]
- cmp r0, 0x5
- beq _080D531C
- cmp r0, 0x5
- bgt _080D5312
- cmp r0, 0x4
- beq _080D5318
- b _080D5324
-_080D5312:
- cmp r0, 0x6
- beq _080D5320
- b _080D5324
-_080D5318:
- movs r0, 0
- b _080D5326
-_080D531C:
- movs r0, 0x2
- b _080D5326
-_080D5320:
- movs r0, 0x1
- b _080D5326
-_080D5324:
- movs r0, 0x3
-_080D5326:
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080D533C
- movs r6, 0x1
-_080D533C:
- ldr r0, =gBattlerSpriteIds
- adds r0, r4, r0
- b _080D5350
- .pool
-_080D5348:
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
-_080D5350:
- ldrb r3, [r0]
-_080D5352:
- cmp r6, 0
- beq _080D5368
-_080D5356:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080D53A6
- .pool
-_080D5368:
- ldr r1, =gSprites
- lsls r0, r3, 4
- adds r0, r3
- lsls r0, 2
- adds r0, r1
- ldr r2, =gBattleAnimArgs
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x24]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x26]
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- strh r3, [r0, 0x8]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0xE]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x10]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x12]
- ldr r1, =sub_80D53BC
- str r1, [r0]
- adds r0, r5, 0
- bl _call_via_r1
-_080D53A6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_ShakeMon2
-
- thumb_func_start sub_80D53BC
-sub_80D53BC: @ 80D53BC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- ldrh r2, [r3, 0xE]
- movs r4, 0xE
- ldrsh r0, [r3, r4]
- mov r12, r1
- cmp r0, 0
- bne _080D5474
- ldr r2, =gSprites
- movs r7, 0x8
- ldrsh r1, [r3, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r2
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- ldrh r5, [r3, 0x10]
- movs r7, 0x10
- ldrsh r0, [r3, r7]
- adds r7, r2, 0
- cmp r1, r0
- bne _080D5408
- negs r0, r5
- strh r0, [r4, 0x24]
- b _080D540A
- .pool
-_080D5408:
- strh r5, [r4, 0x24]
-_080D540A:
- lsls r3, r6, 2
- adds r1, r3, r6
- lsls r1, 3
- add r1, r12
- movs r0, 0x8
- ldrsh r2, [r1, r0]
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r7
- movs r0, 0x26
- ldrsh r2, [r4, r0]
- mov r8, r2
- ldrh r5, [r1, 0x12]
- movs r2, 0x12
- ldrsh r0, [r1, r2]
- cmp r8, r0
- bne _080D5434
- negs r0, r5
- strh r0, [r4, 0x26]
- b _080D5436
-_080D5434:
- strh r5, [r4, 0x26]
-_080D5436:
- adds r0, r3, r6
- lsls r0, 3
- mov r4, r12
- adds r3, r0, r4
- ldrh r0, [r3, 0xC]
- strh r0, [r3, 0xE]
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0
- bne _080D5478
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x24]
- movs r4, 0x8
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080D5478
-_080D5474:
- subs r0, r2, 0x1
- strh r0, [r3, 0xE]
-_080D5478:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D53BC
-
- thumb_func_start AnimTask_ShakeMonInPlace
-AnimTask_ShakeMonInPlace: @ 80D5484
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, =gBattleAnimArgs
- ldrb r0, [r4]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xFF
- bne _080D54A8
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080D54F6
- .pool
-_080D54A8:
- ldr r0, =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x2]
- ldrh r2, [r1, 0x24]
- adds r0, r2
- movs r2, 0
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x4]
- ldrh r6, [r1, 0x26]
- adds r0, r6
- strh r0, [r1, 0x26]
- ldr r0, =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- strh r3, [r1, 0x8]
- strh r2, [r1, 0xA]
- ldrh r0, [r4, 0x6]
- strh r0, [r1, 0xC]
- strh r2, [r1, 0xE]
- ldrh r0, [r4, 0x8]
- strh r0, [r1, 0x10]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- lsls r0, 1
- strh r0, [r1, 0x12]
- movs r6, 0x4
- ldrsh r0, [r4, r6]
- lsls r0, 1
- strh r0, [r1, 0x14]
- ldr r2, =sub_80D5508
- str r2, [r1]
- adds r0, r5, 0
- bl _call_via_r2
-_080D54F6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_ShakeMonInPlace
-
- thumb_func_start sub_80D5508
-sub_80D5508: @ 80D5508
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r2, [r4, 0xE]
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- adds r6, r1, 0
- cmp r0, 0
- beq _080D5526
- b _080D5638
-_080D5526:
- ldrh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5568
- ldr r2, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r3, [r0, 0x24]
- adds r1, r3
- strh r1, [r0, 0x24]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x14]
- ldrh r3, [r0, 0x26]
- adds r1, r3
- strh r1, [r0, 0x26]
- adds r3, r2, 0
- b _080D5592
- .pool
-_080D5568:
- ldr r3, =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- ldrh r2, [r4, 0x12]
- subs r1, r2
- strh r1, [r0, 0x24]
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x26]
- ldrh r2, [r4, 0x14]
- subs r1, r2
- strh r1, [r0, 0x26]
-_080D5592:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r6
- ldrh r0, [r4, 0x10]
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0xA]
- adds r2, r0, 0x1
- strh r2, [r4, 0xA]
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0xC
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _080D563C
- movs r0, 0x1
- ands r2, r0
- cmp r2, 0
- beq _080D55F8
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- lsrs r2, r0, 31
- adds r0, r2
- asrs r0, 1
- ldrh r6, [r1, 0x24]
- adds r0, r6
- strh r0, [r1, 0x24]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- lsrs r2, r0, 31
- adds r0, r2
- asrs r0, 1
- ldrh r3, [r1, 0x26]
- adds r0, r3
- strh r0, [r1, 0x26]
- b _080D5630
- .pool
-_080D55F8:
- movs r6, 0x8
- ldrsh r0, [r4, r6]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- movs r0, 0x12
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r0, [r2, 0x26]
- subs r0, r1
- strh r0, [r2, 0x26]
-_080D5630:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080D563C
-_080D5638:
- subs r0, r2, 0x1
- strh r0, [r4, 0xE]
-_080D563C:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5508
-
- thumb_func_start AnimTask_ShakeAndSinkMon
-AnimTask_ShakeAndSinkMon: @ 80D5644
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, =gBattleAnimArgs
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r5, 0x2]
- strh r2, [r1, 0x24]
- ldr r2, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r2
- strh r0, [r1, 0x8]
- ldrh r0, [r5, 0x2]
- strh r0, [r1, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r1, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r1, 0x10]
- ldr r2, =sub_80D56A4
- str r2, [r1]
- adds r0, r4, 0
- bl _call_via_r2
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_ShakeAndSinkMon
-
- thumb_func_start sub_80D56A4
-sub_80D56A4: @ 80D56A4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r2
- ldrb r5, [r3, 0x8]
- ldrh r4, [r3, 0xA]
- ldrh r1, [r3, 0x18]
- adds r0, r1, 0x1
- strh r0, [r3, 0x18]
- movs r7, 0xC
- ldrsh r0, [r3, r7]
- lsls r1, 16
- asrs r1, 16
- mov r12, r2
- ldr r7, =gSprites
- cmp r0, r1
- bne _080D56F6
- movs r0, 0
- strh r0, [r3, 0x18]
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r1, r0, r7
- ldrh r3, [r1, 0x24]
- movs r0, 0x24
- ldrsh r2, [r1, r0]
- lsls r0, r4, 16
- asrs r0, 16
- cmp r2, r0
- bne _080D56EE
- negs r0, r2
- lsls r0, 16
- lsrs r4, r0, 16
-_080D56EE:
- lsls r0, r4, 16
- asrs r0, 16
- adds r0, r3
- strh r0, [r1, 0x24]
-_080D56F6:
- lsls r2, r6, 2
- adds r2, r6
- lsls r2, 3
- add r2, r12
- strh r4, [r2, 0xA]
- ldrh r1, [r2, 0xE]
- ldrh r0, [r2, 0x1A]
- adds r1, r0
- strh r1, [r2, 0x1A]
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r7
- lsls r1, 16
- asrs r1, 24
- strh r1, [r0, 0x26]
- ldrh r0, [r2, 0x10]
- subs r0, 0x1
- strh r0, [r2, 0x10]
- lsls r0, 16
- cmp r0, 0
- bne _080D5728
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D5728:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D56A4
-
- thumb_func_start sub_80D5738
-sub_80D5738: @ 80D5738
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r6, 0x1
- ldr r4, =gBattleAnimArgs
- ldrb r0, [r4]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- ble _080D575C
- movs r0, 0x5
- strh r0, [r4, 0x8]
-_080D575C:
- movs r1, 0
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- adds r3, r4, 0
- ldr r2, =gTasks
- mov r12, r2
- lsls r4, r5, 2
- ldr r2, =sub_80D57B8
- mov r8, r2
- cmp r1, r0
- bge _080D5782
- adds r2, r0, 0
-_080D5774:
- lsls r0, r6, 25
- lsrs r6, r0, 24
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, r2
- blt _080D5774
-_080D5782:
- adds r0, r4, r5
- lsls r0, 3
- add r0, r12
- strh r7, [r0, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r0, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r0, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r0, 0xE]
- strh r6, [r0, 0x10]
- mov r1, r8
- str r1, [r0]
- adds r0, r5, 0
- bl _call_via_r8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5738
-
- thumb_func_start sub_80D57B8
-sub_80D57B8: @ 80D57B8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrb r4, [r5, 0x8]
- movs r1, 0x12
- ldrsh r0, [r5, r1]
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r2, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r4, r1, r2
- strh r0, [r4, 0x24]
- movs r1, 0x12
- ldrsh r0, [r5, r1]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r5, 0x10]
- ldrh r1, [r5, 0x12]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- cmp r0, 0
- bne _080D5810
- ldrh r0, [r5, 0xE]
- subs r0, 0x1
- strh r0, [r5, 0xE]
-_080D5810:
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _080D5822
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D5822:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D57B8
-
- thumb_func_start AnimTask_TranslateMonEllipticalRespectSide
-AnimTask_TranslateMonEllipticalRespectSide: @ 80D5830
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D584C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D584C:
- adds r0, r4, 0
- bl sub_80D5738
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_TranslateMonEllipticalRespectSide
-
- thumb_func_start sub_80D5860
-sub_80D5860: @ 80D5860
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5890
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- b _080D5894
- .pool
-_080D5890:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
-_080D5894:
- strh r0, [r4, 0x30]
- ldrh r2, [r1]
- movs r0, 0
- strh r2, [r4, 0x2E]
- strh r0, [r4, 0x32]
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r1, =sub_80D58D4
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6630
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5860
-
- thumb_func_start sub_80D58D4
-sub_80D58D4: @ 80D58D4
- push {lr}
- ldrh r1, [r0, 0x36]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x30]
- negs r1, r1
- strh r1, [r0, 0x30]
- ldr r1, =sub_80A6630
- str r1, [r0, 0x1C]
- ldr r1, =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D58D4
-
- thumb_func_start sub_80D58F8
-sub_80D58F8: @ 80D58F8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r5, =gBattleAnimArgs
- ldrb r0, [r5, 0x4]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r5]
- movs r1, 0
- strh r2, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldrh r1, [r5, 0x2]
- strh r1, [r4, 0x32]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r1, =sub_80D5944
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6630
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D58F8
-
- thumb_func_start sub_80D5944
-sub_80D5944: @ 80D5944
- push {lr}
- ldrh r1, [r0, 0x36]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x32]
- negs r1, r1
- strh r1, [r0, 0x32]
- ldr r1, =sub_80A6630
- str r1, [r0, 0x1C]
- ldr r1, =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5944
-
- thumb_func_start sub_80D5968
-sub_80D5968: @ 80D5968
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D598C
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- b _080D5990
- .pool
-_080D598C:
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimTarget
-_080D5990:
- ldrb r0, [r0]
- adds r0, r1
- ldrb r7, [r0]
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- movs r3, 0
- strh r0, [r6, 0x2E]
- ldr r0, =gSprites
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- adds r4, r0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r6, 0x30]
- ldrh r0, [r4, 0x20]
- strh r0, [r6, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x22]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- str r3, [sp]
- bl sub_80A6E14
- ldr r3, [sp]
- strh r3, [r6, 0x34]
- strh r3, [r6, 0x36]
- ldrh r0, [r4, 0x24]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x26]
- strh r0, [r6, 0x3A]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D5A00
- strh r3, [r6, 0x32]
- b _080D5A06
- .pool
-_080D5A00:
- cmp r0, 0x2
- bne _080D5A06
- strh r3, [r6, 0x30]
-_080D5A06:
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- lsls r0, r7, 8
- orrs r0, r1
- strh r0, [r6, 0x3C]
- ldr r0, =sub_80D5A24
- str r0, [r6, 0x1C]
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5968
-
- thumb_func_start sub_80D5A24
-sub_80D5A24: @ 80D5A24
- push {r4-r6,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x3C]
- lsls r1, r0, 24
- lsrs r4, r1, 24
- adds r5, r4, 0
- lsls r0, 16
- asrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- ldr r0, =gSprites
- adds r3, r1, r0
- ldrh r0, [r2, 0x2E]
- movs r6, 0x2E
- ldrsh r1, [r2, r6]
- cmp r1, 0
- bne _080D5A64
- cmp r4, 0x1
- bhi _080D5A4E
- strh r1, [r3, 0x24]
-_080D5A4E:
- cmp r5, 0x2
- beq _080D5A56
- cmp r5, 0
- bne _080D5A58
-_080D5A56:
- strh r1, [r3, 0x26]
-_080D5A58:
- adds r0, r2, 0
- bl DestroyAnimSprite
- b _080D5A8E
- .pool
-_080D5A64:
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x30]
- ldrh r0, [r2, 0x34]
- adds r1, r0
- strh r1, [r2, 0x34]
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r0, r4
- strh r0, [r2, 0x36]
- lsls r1, 16
- asrs r1, 24
- ldrh r6, [r2, 0x38]
- adds r1, r6
- strh r1, [r3, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r2, 0x3A]
- adds r0, r2
- strh r0, [r3, 0x26]
-_080D5A8E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5A24
-
- thumb_func_start sub_80D5A94
-sub_80D5A94: @ 80D5A94
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D5AB0
- ldr r0, =gBattleAnimAttacker
- b _080D5AB2
- .pool
-_080D5AB0:
- ldr r0, =gBattleAnimTarget
-_080D5AB2:
- ldrb r2, [r0]
- ldr r0, =gBattlerSpriteIds
- adds r0, r2, r0
- ldrb r6, [r0]
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5ADC
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _080D5ADC
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D5ADC:
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2, 0x8]
- movs r4, 0
- strh r0, [r5, 0x2E]
- ldr r0, =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x2]
- ldrh r3, [r1, 0x20]
- adds r0, r3
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x22]
- strh r0, [r5, 0x34]
- ldrh r0, [r2, 0x4]
- ldrh r1, [r1, 0x22]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_80A6E14
- strh r4, [r5, 0x34]
- strh r4, [r5, 0x36]
- strh r6, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6680
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5A94
-
- thumb_func_start sub_80D5B48
-sub_80D5B48: @ 80D5B48
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D5B70
- ldr r0, =gBattleAnimAttacker
- b _080D5B72
- .pool
-_080D5B70:
- ldr r0, =gBattleAnimTarget
-_080D5B72:
- ldrb r1, [r0]
- ldr r0, =gBattlerSpriteIds
- adds r0, r1, r0
- ldrb r7, [r0]
- adds r0, r1, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5B9C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _080D5B9C
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D5B9C:
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5, 0x8]
- strh r0, [r6, 0x2E]
- ldr r0, =gSprites
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- adds r4, r0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r6, 0x30]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r6, 0x34]
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl sub_80A6E14
- ldrh r0, [r4, 0x24]
- lsls r0, 8
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x26]
- lsls r0, 8
- strh r0, [r6, 0x36]
- strh r7, [r6, 0x38]
- ldrh r0, [r5, 0xA]
- strh r0, [r6, 0x3A]
- lsls r0, 16
- cmp r0, 0
- bne _080D5C04
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- b _080D5C0C
- .pool
-_080D5C04:
- ldr r1, =sub_80D5C20
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
-_080D5C0C:
- ldr r0, =sub_80A6680
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5B48
-
- thumb_func_start sub_80D5C20
-sub_80D5C20: @ 80D5C20
- push {r4,lr}
- ldr r4, =gSprites
- movs r1, 0x38
- ldrsh r2, [r0, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- movs r3, 0
- strh r3, [r1, 0x24]
- movs r1, 0x38
- ldrsh r2, [r0, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r3, [r1, 0x26]
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5C20
-
- thumb_func_start AnimTask_WindUpLunge
-AnimTask_WindUpLunge: @ 80D5C50
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r5, =gBattleAnimArgs
- movs r0, 0x6
- ldrsh r1, [r5, r0]
- movs r0, 0x80
- lsls r0, 8
- bl __divsi3
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5C82
- ldrh r0, [r5, 0x2]
- negs r0, r0
- strh r0, [r5, 0x2]
- ldrh r0, [r5, 0xA]
- negs r0, r0
- strh r0, [r5, 0xA]
-_080D5C82:
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- ldr r1, =gTasks
- lsls r4, r6, 2
- adds r4, r6
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x8]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- lsls r0, 8
- movs r2, 0x6
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- lsls r0, 8
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x14]
- strh r7, [r4, 0x16]
- ldr r0, =sub_80D5CE4
- str r0, [r4]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_WindUpLunge
-
- thumb_func_start sub_80D5CE4
-sub_80D5CE4: @ 80D5CE4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r5, r1, r2
- ldrb r1, [r5, 0x8]
- ldrh r0, [r5, 0xA]
- ldrh r2, [r5, 0x1E]
- adds r0, r2
- strh r0, [r5, 0x1E]
- ldr r2, =gSprites
- lsls r4, r1, 4
- adds r4, r1
- lsls r4, 2
- adds r4, r2
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x1C]
- lsrs r0, 8
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r5, 0x16]
- ldrh r1, [r5, 0x1C]
- adds r0, r1
- strh r0, [r5, 0x1C]
- ldrh r0, [r5, 0xE]
- subs r0, 0x1
- strh r0, [r5, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _080D5D34
- ldr r0, =sub_80D5D48
- str r0, [r5]
-_080D5D34:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5CE4
-
- thumb_func_start sub_80D5D48
-sub_80D5D48: @ 80D5D48
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D5D70
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
- b _080D5DA4
- .pool
-_080D5D70:
- ldrb r0, [r4, 0x8]
- ldrh r2, [r4, 0x12]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldr r3, =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsls r2, 16
- asrs r2, 24
- ldrh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 24
- adds r2, r0
- strh r2, [r1, 0x24]
- ldrh r0, [r4, 0x14]
- subs r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _080D5DA4
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D5DA4:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5D48
-
- thumb_func_start sub_80D5DB0
-sub_80D5DB0: @ 80D5DB0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x2
- beq _080D5DDE
- cmp r0, 0x2
- bgt _080D5DD8
- cmp r0, 0
- blt _080D5E10
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _080D5E18
- .pool
-_080D5DD8:
- cmp r0, 0x3
- beq _080D5DE8
- b _080D5E10
-_080D5DDE:
- ldr r5, =gBattleAnimAttacker
- b _080D5DEA
- .pool
-_080D5DE8:
- ldr r5, =gBattleAnimTarget
-_080D5DEA:
- ldrb r0, [r5]
- movs r4, 0x2
- eors r0, r4
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D5E10
- ldr r1, =gBattlerSpriteIds
- ldrb r0, [r5]
- eors r0, r4
- adds r0, r1
- ldrb r2, [r0]
- b _080D5E18
- .pool
-_080D5E10:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080D5E58
-_080D5E18:
- ldr r1, =gTasks
- lsls r4, r6, 2
- adds r0, r4, r6
- lsls r0, 3
- adds r5, r0, r1
- strh r2, [r5, 0x8]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5E44
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- b _080D5E4A
- .pool
-_080D5E44:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- negs r0, r0
-_080D5E4A:
- strh r0, [r5, 0xA]
- ldr r0, =gTasks
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_80D5E6C
- str r0, [r1]
-_080D5E58:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5DB0
-
- thumb_func_start sub_80D5E6C
-sub_80D5E6C: @ 80D5E6C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrb r2, [r1, 0x8]
- ldr r3, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r1, 0xA]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- movs r2, 0x24
- ldrsh r1, [r0, r2]
- movs r2, 0x20
- ldrsh r0, [r0, r2]
- adds r1, r0
- adds r1, 0x20
- movs r0, 0x98
- lsls r0, 1
- cmp r1, r0
- bls _080D5EAA
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D5EAA:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5E6C
-
- thumb_func_start AnimTask_SwayMon
-AnimTask_SwayMon: @ 80D5EB8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5ED4
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D5ED4:
- ldr r4, =gBattleAnimArgs
- ldrb r0, [r4, 0x8]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r3, r5, 2
- adds r1, r3, r5
- lsls r1, 3
- adds r2, r1, r2
- ldrh r1, [r4]
- strh r1, [r2, 0x8]
- ldrh r1, [r4, 0x2]
- strh r1, [r2, 0xA]
- ldrh r1, [r4, 0x4]
- strh r1, [r2, 0xC]
- ldrh r1, [r4, 0x6]
- strh r1, [r2, 0xE]
- strh r0, [r2, 0x10]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D5F14
- ldrb r0, [r6]
- b _080D5F18
- .pool
-_080D5F14:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
-_080D5F18:
- strh r0, [r2, 0x12]
- ldr r1, =gTasks
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0x1
- strh r1, [r0, 0x20]
- ldr r1, =sub_80D5F3C
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_SwayMon
-
- thumb_func_start sub_80D5F3C
-sub_80D5F3C: @ 80D5F3C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrb r7, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- lsls r1, r0, 16
- strh r0, [r4, 0x1C]
- lsrs r1, 24
- mov r8, r1
- mov r0, r8
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- bl Sin
- lsls r0, 16
- lsrs r5, r0, 16
- mov r9, r5
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D5F94
- ldr r0, =gSprites
- lsls r2, r7, 4
- adds r1, r2, r7
- lsls r1, 2
- adds r1, r0
- strh r5, [r1, 0x24]
- mov r9, r0
- adds r4, r2, 0
- b _080D5FDA
- .pool
-_080D5F94:
- ldrb r0, [r4, 0x12]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D5FBC
- ldr r1, =gSprites
- lsls r2, r7, 4
- adds r0, r2, r7
- lsls r0, 2
- adds r3, r0, r1
- lsls r0, r5, 16
- asrs r0, 16
- mov r9, r1
- adds r4, r2, 0
- cmp r0, 0
- bge _080D5FD8
- b _080D5FD6
- .pool
-_080D5FBC:
- ldr r1, =gSprites
- lsls r2, r7, 4
- adds r0, r2, r7
- lsls r0, 2
- adds r3, r0, r1
- mov r4, r9
- lsls r0, r4, 16
- asrs r0, 16
- mov r9, r1
- adds r4, r2, 0
- cmp r0, 0
- bge _080D5FD6
- negs r0, r0
-_080D5FD6:
- negs r0, r0
-_080D5FD8:
- strh r0, [r3, 0x26]
-_080D5FDA:
- mov r5, r8
- cmp r5, 0x7F
- bls _080D5FFC
- ldr r1, =gTasks
- lsls r2, r6, 2
- adds r0, r2, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0x1E
- ldrsh r0, [r3, r5]
- adds r5, r1, 0
- cmp r0, 0
- bne _080D5FFC
- movs r1, 0x20
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080D601E
-_080D5FFC:
- mov r2, r8
- cmp r2, 0x7E
- bhi _080D6050
- ldr r1, =gTasks
- lsls r2, r6, 2
- adds r0, r2, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0x1E
- ldrsh r0, [r3, r5]
- adds r5, r1, 0
- cmp r0, 0x1
- bne _080D6050
- movs r1, 0x20
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080D6050
-_080D601E:
- adds r1, r2, r6
- lsls r1, 3
- adds r1, r5
- ldrh r0, [r1, 0x1E]
- movs r2, 0x1
- eors r0, r2
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- eors r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0xE]
- subs r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r3, r0, 16
- cmp r3, 0
- bne _080D6050
- adds r0, r4, r7
- lsls r0, 2
- add r0, r9
- strh r3, [r0, 0x24]
- strh r3, [r0, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D6050:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D5F3C
-
- thumb_func_start AnimTask_ScaleMonAndRestore
-AnimTask_ScaleMonAndRestore: @ 80D6064
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r6, =gBattleAnimArgs
- ldrb r0, [r6, 0x6]
- bl GetAnimBattlerSpriteId
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldrb r1, [r6, 0x8]
- adds r0, r5, 0
- bl sub_80A7270
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r6]
- strh r1, [r0, 0x8]
- ldrh r1, [r6, 0x2]
- strh r1, [r0, 0xA]
- ldrh r1, [r6, 0x4]
- strh r1, [r0, 0xC]
- ldrh r1, [r6, 0x4]
- strh r1, [r0, 0xE]
- strh r5, [r0, 0x10]
- movs r1, 0x80
- lsls r1, 1
- strh r1, [r0, 0x1C]
- strh r1, [r0, 0x1E]
- ldr r1, =sub_80D60BC
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_ScaleMonAndRestore
-
- thumb_func_start sub_80D60BC
-sub_80D60BC: @ 80D60BC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldrh r0, [r4, 0xA]
- ldrh r3, [r4, 0x1E]
- adds r0, r3
- strh r0, [r4, 0x1E]
- ldrb r0, [r4, 0x10]
- adds r6, r0, 0
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- movs r3, 0x1E
- ldrsh r2, [r4, r3]
- adds r0, r6, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- bne _080D612C
- ldrh r2, [r4, 0xE]
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r0, 0
- ble _080D6120
- ldrh r0, [r4, 0x8]
- negs r0, r0
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xA]
- negs r0, r0
- strh r0, [r4, 0xA]
- strh r2, [r4, 0xC]
- strh r1, [r4, 0xE]
- b _080D612C
- .pool
-_080D6120:
- adds r0, r6, 0
- bl sub_80A7344
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D612C:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D60BC
-
- thumb_func_start sub_80D6134
-sub_80D6134: @ 80D6134
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r4, =gBattleAnimArgs
- ldrb r0, [r4, 0x4]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r1, 0
- bl sub_80A7270
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r1, 0
- strh r1, [r2, 0xA]
- ldrh r0, [r4]
- strh r0, [r2, 0xC]
- movs r3, 0x6
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- beq _080D6178
- strh r1, [r2, 0xE]
- b _080D6184
- .pool
-_080D6178:
- ldrh r0, [r4]
- ldrh r1, [r4, 0x2]
- adds r3, r0, 0
- muls r3, r1
- adds r0, r3, 0
- strh r0, [r2, 0xE]
-_080D6184:
- ldr r1, =gTasks
- lsls r4, r7, 2
- adds r0, r4, r7
- lsls r0, 3
- adds r5, r0, r1
- ldr r6, =gBattleAnimArgs
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x10]
- mov r0, r8
- strh r0, [r5, 0x12]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x14]
- bl IsContest
- lsls r0, 24
- mov r8, r4
- cmp r0, 0
- beq _080D61B8
- movs r0, 0x1
- strh r0, [r5, 0x16]
- b _080D61DC
- .pool
-_080D61B8:
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D61C8
- ldr r0, =gBattleAnimAttacker
- b _080D61CA
- .pool
-_080D61C8:
- ldr r0, =gBattleAnimTarget
-_080D61CA:
- ldrb r0, [r0]
- bl GetBattlerSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _080D61DA
- movs r1, 0x1
-_080D61DA:
- strh r1, [r5, 0x16]
-_080D61DC:
- ldr r0, =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r4, r1, r0
- movs r3, 0x16
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080D6208
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D6208
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0xE]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0x10]
-_080D6208:
- ldr r0, =gTasks
- mov r3, r8
- adds r1, r3, r7
- lsls r1, 3
- adds r1, r0
- ldr r0, =sub_80D6308
- str r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D6134
-
- thumb_func_start sub_80D622C
-sub_80D622C: @ 80D622C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, =gBattleAnimArgs
- ldrb r0, [r4, 0x4]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r1, 0
- bl sub_80A7270
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0xA]
- ldrh r1, [r4]
- strh r1, [r0, 0xC]
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D6274
- ldr r0, =gBattleAnimAttacker
- b _080D6276
- .pool
-_080D6274:
- ldr r0, =gBattleAnimTarget
-_080D6276:
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D6288
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_080D6288:
- ldr r0, =gBattleAnimArgs
- movs r2, 0x6
- ldrsh r1, [r0, r2]
- adds r6, r0, 0
- cmp r1, 0x1
- beq _080D62B0
- ldr r2, =gTasks
- lsls r3, r5, 2
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0xE]
- b _080D62CA
- .pool
-_080D62B0:
- ldr r3, =gTasks
- lsls r4, r5, 2
- adds r0, r4, r5
- lsls r0, 3
- adds r0, r3
- ldrh r2, [r6]
- ldrh r1, [r6, 0x2]
- adds r7, r2, 0
- muls r7, r1
- adds r1, r7, 0
- strh r1, [r0, 0xE]
- adds r2, r3, 0
- adds r3, r4, 0
-_080D62CA:
- adds r1, r3, r5
- lsls r1, 3
- adds r1, r2
- ldrh r0, [r6, 0x2]
- strh r0, [r1, 0x10]
- mov r0, r8
- strh r0, [r1, 0x12]
- ldrh r0, [r6, 0x6]
- strh r0, [r1, 0x14]
- movs r0, 0x1
- strh r0, [r1, 0x16]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0xE]
- movs r7, 0x10
- ldrsh r0, [r1, r7]
- negs r0, r0
- strh r0, [r1, 0x10]
- ldr r0, =sub_80D6308
- str r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D622C
-
- thumb_func_start sub_80D6308
-sub_80D6308: @ 80D6308
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x10]
- ldrh r1, [r4, 0xE]
- adds r0, r1
- strh r0, [r4, 0xE]
- ldrb r0, [r4, 0x12]
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xE]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080D633C
- ldrb r0, [r4, 0x12]
- bl sub_80A73A0
-_080D633C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xC
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080D6382
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080D6364
- cmp r0, 0x1
- ble _080D636A
- cmp r0, 0x2
- beq _080D6372
- b _080D636A
- .pool
-_080D6364:
- ldrb r0, [r4, 0x12]
- bl sub_80A7344
-_080D636A:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080D6382
-_080D6372:
- movs r0, 0
- strh r0, [r4, 0xA]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0x10]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_080D6382:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6308
-
- thumb_func_start sub_80D6388
-sub_80D6388: @ 80D6388
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r8, r0
- cmp r1, 0
- bne _080D63C0
- ldr r4, =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r6, r0, r4
- ldr r0, =gAnimMovePower
- ldrh r0, [r0]
- movs r1, 0xC
- bl __udivsi3
- b _080D63D4
- .pool
-_080D63C0:
- ldr r4, =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r6, r0, r4
- ldr r0, =gAnimMoveDmg
- ldr r0, [r0]
- movs r1, 0xC
- bl __divsi3
-_080D63D4:
- strh r0, [r6, 0x26]
- lsls r0, 16
- adds r1, r4, 0
- cmp r0, 0
- bgt _080D63E2
- movs r0, 0x1
- strh r0, [r6, 0x26]
-_080D63E2:
- movs r2, 0x26
- ldrsh r0, [r6, r2]
- cmp r0, 0x10
- ble _080D63EE
- movs r0, 0x10
- strh r0, [r6, 0x26]
-_080D63EE:
- adds r4, r5, r7
- lsls r4, 3
- adds r4, r1
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- movs r5, 0
- strh r1, [r4, 0x24]
- ldrh r2, [r4, 0x26]
- movs r0, 0x1
- ands r0, r2
- adds r1, r0
- strh r1, [r4, 0x22]
- strh r5, [r4, 0x20]
- mov r1, r8
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x1C]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x1E]
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x16]
- ldr r2, =gSprites
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x24]
- strh r0, [r4, 0x18]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x26]
- strh r0, [r4, 0x1A]
- strh r5, [r4, 0x8]
- mov r1, r8
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xA]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0xC]
- ldr r0, =sub_80D646C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D6388
-
- thumb_func_start sub_80D646C
-sub_80D646C: @ 80D646C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r3, r0, r1
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xA
- ldrsh r1, [r3, r2]
- cmp r0, r1
- ble _080D654A
- movs r0, 0
- strh r0, [r3, 0x8]
- ldrh r0, [r3, 0x20]
- adds r1, r0, 0x1
- movs r0, 0x1
- ands r1, r0
- strh r1, [r3, 0x20]
- movs r2, 0x1C
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _080D64DE
- cmp r1, 0
- beq _080D64C8
- ldr r2, =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x18]
- adds r1, r2
- b _080D64DC
- .pool
-_080D64C8:
- ldr r2, =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x18]
- ldrh r2, [r3, 0x24]
- subs r1, r2
-_080D64DC:
- strh r1, [r0, 0x24]
-_080D64DE:
- movs r1, 0x1E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _080D6518
- movs r2, 0x20
- ldrsh r4, [r3, r2]
- cmp r4, 0
- beq _080D6508
- ldr r2, =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x26]
- strh r1, [r0, 0x26]
- b _080D6518
- .pool
-_080D6508:
- ldr r2, =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x26]
-_080D6518:
- ldrh r0, [r3, 0xC]
- subs r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r4, r0, 16
- cmp r4, 0
- bne _080D654A
- ldr r2, =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x24]
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x26]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D654A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80D646C
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s
index 5b047a54d..620940730 100644
--- a/asm/battle_anim_80FE840.s
+++ b/asm/battle_anim_80FE840.s
@@ -183,7 +183,7 @@ sub_80FE988: @ 80FE988
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldrh r0, [r6, 0x6]
strh r0, [r4, 0x38]
ldr r1, =sub_80FE9E4
@@ -200,7 +200,7 @@ sub_80FE988: @ 80FE988
sub_80FE9E4: @ 80FE9E4
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _080FE9FA
@@ -350,7 +350,7 @@ sub_80FEAD8: @ 80FEAD8
sub_80FEB28: @ 80FEB28
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _080FEB3C
@@ -541,7 +541,7 @@ _080FEC68:
sub_80FECB8: @ 80FECB8
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _080FECE2
@@ -781,7 +781,7 @@ sub_80FEE78: @ 80FEE78
adds r0, r5
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
movs r0, 0x40
strh r0, [r4, 0x38]
ldr r1, =sub_80FEECC
@@ -798,7 +798,7 @@ sub_80FEE78: @ 80FEE78
sub_80FEECC: @ 80FEECC
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _080FEF38
@@ -878,7 +878,7 @@ sub_80FEF44: @ 80FEF44
adds r0, r5
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
movs r0, 0x40
strh r0, [r4, 0x38]
ldr r1, =sub_80FEF98
@@ -895,7 +895,7 @@ sub_80FEF44: @ 80FEF44
sub_80FEF98: @ 80FEF98
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _080FEFF0
@@ -1124,7 +1124,7 @@ _080FF154:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldrh r0, [r6, 0x4]
ldrh r1, [r5, 0x32]
adds r0, r1
@@ -1175,7 +1175,7 @@ sub_80FF1C0: @ 80FF1C0
movs r0, 0x1
strh r0, [r6, 0x2E]
adds r0, r6, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
ldrh r0, [r6, 0x3C]
strh r5, [r6, 0x2E]
lsls r4, 16
@@ -1272,7 +1272,7 @@ sub_80FF268: @ 80FF268
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
_080FF28A:
ldrh r0, [r4, 0x22]
adds r0, 0x20
@@ -3161,7 +3161,7 @@ _08100180:
adds r1, r2, 0
bl sub_8100524
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
bne _08100196
@@ -3190,7 +3190,7 @@ _081001B4:
adds r1, r2, 0
bl sub_8100524
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
bne _081001CA
@@ -3219,7 +3219,7 @@ _081001E6:
adds r1, r2, 0
bl sub_8100524
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
bne _081001FC
@@ -3272,7 +3272,7 @@ _08100254:
adds r1, r2, 0
bl sub_8100524
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
bne _0810026A
@@ -3403,7 +3403,7 @@ _08100362:
adds r1, r2, 0
bl sub_8100524
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
bne _08100378
@@ -3514,7 +3514,7 @@ _08100448:
adds r1, r2, 0
bl sub_8100524
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _081004FC
@@ -3566,7 +3566,7 @@ _081004B6:
adds r1, r2, 0
bl sub_8100524
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _081004FC
@@ -4152,7 +4152,7 @@ _08100918:
subs r1, r5
lsls r1, 16
asrs r1, 16
- bl sub_80A74F4
+ bl ArcTan2Neg
lsls r0, 16
lsrs r4, r0, 16
bl IsContest
@@ -4869,7 +4869,7 @@ _08100F06:
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r1, 0
- bl sub_80A60AC
+ bl GetBattlerSpriteCoord2
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -4878,7 +4878,7 @@ _08100F06:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl sub_80A60AC
+ bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
@@ -5451,7 +5451,7 @@ _0810137A:
adds r3, r5, 0
adds r3, 0x22
adds r0, r6, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
movs r2, 0
ldrsh r1, [r4, r2]
adds r0, r5, 0
@@ -9082,7 +9082,7 @@ _08103074:
subs r0, 0x28
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x38]
ldr r0, =sub_81030B0
@@ -9097,7 +9097,7 @@ _08103074:
sub_81030B0: @ 81030B0
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _08103100
@@ -10172,7 +10172,7 @@ _0810390E:
subs r1, r2
lsls r1, 16
asrs r1, 16
- bl sub_80A74F4
+ bl ArcTan2Neg
lsls r0, 16
movs r1, 0xF0
lsls r1, 24
@@ -10754,7 +10754,7 @@ _08103DB6:
movs r1, 0
mov r2, sp
mov r3, r10
- bl sub_80A8924
+ bl SetAverageBattlerPositions
b _08103E42
.pool
_08103E20:
@@ -11093,7 +11093,7 @@ _081040CC:
subs r1, r2
lsls r1, 16
asrs r1, 16
- bl sub_80A74F4
+ bl ArcTan2Neg
lsls r0, 16
movs r1, 0xC0
lsls r1, 24
@@ -11528,7 +11528,7 @@ _08104448:
adds r0, r6
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldrh r0, [r7]
strh r0, [r5, 0x38]
ldrh r0, [r5, 0x2E]
@@ -11548,7 +11548,7 @@ _08104448:
sub_81044BC: @ 81044BC
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _08104520
@@ -11659,7 +11659,7 @@ _0810458A:
sub_8104594: @ 8104594
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _081045A8
@@ -12761,7 +12761,7 @@ sub_8104E74: @ 8104E74
adds r5, r1, r0
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -12969,7 +12969,7 @@ sub_810501C: @ 810501C
movs r5, 0
strh r0, [r4, 0x20]
ldrb r0, [r6]
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -13220,7 +13220,7 @@ _081051F2:
adds r1, r4, 0
mov r2, sp
adds r3, r7, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
cmp r4, 0
bne _08105230
adds r0, r5, 0
@@ -13271,7 +13271,7 @@ _0810526A:
sub_8105284: @ 8105284
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _0810529E
@@ -13466,7 +13466,7 @@ _081053FA:
mov r2, sp
mov r3, sp
adds r3, 0x2
- bl sub_80A8924
+ bl SetAverageBattlerPositions
b _0810546C
.pool
_0810544C:
@@ -13526,7 +13526,7 @@ _0810549E:
ldrh r0, [r2]
strh r0, [r5, 0x2E]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r1, =sub_8105284
str r1, [r5, 0x1C]
adds r0, r5, 0
@@ -15088,7 +15088,7 @@ sub_8106140: @ 8106140
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, =sub_810618C
str r0, [r4, 0x1C]
pop {r4,r5}
@@ -15101,7 +15101,7 @@ sub_8106140: @ 8106140
sub_810618C: @ 810618C
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _081061B6
@@ -17006,7 +17006,7 @@ sub_81070AC: @ 81070AC
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldrh r0, [r5, 0x22]
adds r0, 0x28
strh r0, [r5, 0x22]
@@ -17269,7 +17269,7 @@ _081072D8:
lsrs r0, 24
strh r0, [r6, 0x36]
adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, =SpriteCallbackDummy
bl CreateInvisibleSpriteWithCallback
adds r4, r0, 0
@@ -17339,7 +17339,7 @@ sub_8107380: @ 8107380
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
mov r1, r8
lsrs r6, r1, 8
movs r0, 0x2E
@@ -17464,7 +17464,7 @@ _08107482:
adds r0, r7
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, =sub_81074E4
str r0, [r5, 0x1C]
adds r2, r5, 0
@@ -17502,7 +17502,7 @@ sub_81074E4: @ 81074E4
strb r0, [r2]
_08107506:
adds r0, r4, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _08107518
@@ -17637,7 +17637,7 @@ sub_81075EC: @ 81075EC
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
movs r0, 0x2E
ldrsh r1, [r5, r0]
movs r0, 0xD2
@@ -17678,7 +17678,7 @@ _08107660:
sub_8107674: @ 8107674
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _08107688
@@ -20234,7 +20234,7 @@ _08108B1A:
sub_8108B2C: @ 8108B2C
push {r4-r6,lr}
adds r6, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _08108B86
@@ -20283,7 +20283,7 @@ _08108B86:
sub_8108B94: @ 8108B94
push {r4-r6,lr}
adds r5, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _08108BD0
@@ -21144,7 +21144,7 @@ sub_8109244: @ 8109244
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, =sub_810929C
str r0, [r5, 0x1C]
_0810928E:
@@ -21158,7 +21158,7 @@ _0810928E:
sub_810929C: @ 810929C
push {r4-r6,lr}
adds r6, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _081092E4
@@ -22386,7 +22386,7 @@ _08109C3E:
sub_8109C4C: @ 8109C4C
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _08109CA4
@@ -23433,7 +23433,7 @@ sub_810A46C: @ 810A46C
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x38]
ldrh r0, [r5, 0xA]
@@ -23468,7 +23468,7 @@ sub_810A46C: @ 810A46C
sub_810A4F4: @ 810A4F4
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _0810A55E
@@ -24336,7 +24336,7 @@ sub_810AB78: @ 810AB78
strh r0, [r4, 0x36]
strh r6, [r4, 0x38]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r1, =sub_810ACC0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
@@ -24394,7 +24394,7 @@ _0810AC86:
sub_810AC8C: @ 810AC8C
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _0810ACB4
@@ -26048,7 +26048,7 @@ _0810B990:
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -26155,7 +26155,7 @@ _0810BA74:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
_0810BA86:
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
@@ -26454,7 +26454,7 @@ _0810BCE0:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
_0810BCF2:
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
@@ -26652,7 +26652,7 @@ _0810BE6C:
adds r3, r4, 0
adds r3, 0x22
movs r1, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -26719,7 +26719,7 @@ _0810BEF4:
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -26762,7 +26762,7 @@ _0810BF52:
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@@ -26828,7 +26828,7 @@ _0810BFCC:
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
movs r0, 0x40
strh r0, [r5, 0x38]
ldr r1, =sub_810C008
@@ -26845,7 +26845,7 @@ _0810BFCC:
sub_810C008: @ 810C008
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _0810C092
@@ -27192,7 +27192,7 @@ sub_810C2F0: @ 810C2F0
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
- ldr r0, =sub_80A7820
+ ldr r0, =TranslateAnimSpriteToTargetMonLocation
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
@@ -27608,7 +27608,7 @@ _0810C684:
strb r0, [r1]
_0810C6B8:
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, =sub_810C6D4
str r0, [r5, 0x1C]
pop {r3}
@@ -27642,7 +27642,7 @@ _0810C6F4:
b _0810C90C
_0810C6F6:
adds r0, r4, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -27731,12 +27731,12 @@ _0810C78E:
ands r0, r1
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
b _0810C90C
.pool
_0810C7BC:
adds r0, r4, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -27872,7 +27872,7 @@ _0810C8B6:
.pool
_0810C8D0:
adds r0, r4, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _0810C90C
@@ -28414,7 +28414,7 @@ _0810CCCE:
sub_810CD1C: @ 810CD1C
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0810CD3E
@@ -29021,7 +29021,7 @@ _0810D1FE:
strh r0, [r6, 0x34]
strh r0, [r6, 0x36]
adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldrh r0, [r4, 0xA]
strh r0, [r6, 0x38]
ldrh r0, [r4, 0x8]
@@ -29039,7 +29039,7 @@ _0810D1FE:
sub_810D240: @ 810D240
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _0810D26C
@@ -29616,7 +29616,7 @@ sub_810D6A8: @ 810D6A8
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r1, =move_anim_8074EE0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
@@ -29892,7 +29892,7 @@ _0810D918:
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
@@ -30234,7 +30234,7 @@ _0810DBC2:
sub_810DC10: @ 810DC10
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0810DC24
@@ -30270,7 +30270,7 @@ _0810DC44:
movs r1, 0x1
mov r2, sp
adds r3, r6, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -30309,7 +30309,7 @@ _0810DC72:
sub_810DCB4: @ 810DCB4
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0810DCC8
@@ -30396,7 +30396,7 @@ sub_810DD50: @ 810DD50
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -30457,7 +30457,7 @@ _0810DDE0:
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -30716,7 +30716,7 @@ _0810DFC8:
adds r0, r4
strh r0, [r6, 0x36]
adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, =sub_80A67BC
str r0, [r6, 0x1C]
ldr r1, =sub_810E028
@@ -30732,7 +30732,7 @@ _0810DFC8:
sub_810E028: @ 810E028
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _0810E03C
@@ -30828,7 +30828,7 @@ _0810E0EC:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
_0810E0FE:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x4]
@@ -30971,7 +30971,7 @@ _0810E1FE:
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
ldr r0, =sub_810E24C
str r0, [r5, 0x1C]
pop {r4,r5}
@@ -30987,7 +30987,7 @@ sub_810E24C: @ 810E24C
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
ldrh r1, [r4, 0x34]
lsrs r0, r1, 8
cmp r0, 0xC8
@@ -32074,7 +32074,7 @@ sub_810EA4C: @ 810EA4C
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
- ldr r0, =sub_80A7820
+ ldr r0, =TranslateAnimSpriteToTargetMonLocation
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
@@ -32913,7 +32913,7 @@ sub_810F084: @ 810F084
asrs r5, 16
adds r0, r4, 0
adds r1, r5, 0
- bl sub_80A74F4
+ bl ArcTan2Neg
lsls r0, 16
movs r1, 0xC0
lsls r1, 24
@@ -34508,7 +34508,7 @@ _0810FDE8:
sub_810FDF0: @ 810FDF0
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0810FE0E
@@ -34537,7 +34537,7 @@ sub_810FE14: @ 810FE14
adds r4, r1, r0
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r1, r0, 24
adds r0, r1, 0
@@ -35235,7 +35235,7 @@ _081103C4:
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_80A60AC
+ bl GetBattlerSpriteCoord2
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -35244,7 +35244,7 @@ _081103C4:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_80A60AC
+ bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -35314,7 +35314,7 @@ _08110478:
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_80A60AC
+ bl GetBattlerSpriteCoord2
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
@@ -35323,7 +35323,7 @@ _08110478:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_80A60AC
+ bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -35407,7 +35407,7 @@ _08110548:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_80A8924
+ bl SetAverageBattlerPositions
_0811055A:
adds r0, r5, 0
bl sub_80A6FD4
@@ -35426,7 +35426,7 @@ _0811055A:
sub_811057C: @ 811057C
push {r4,lr}
adds r4, r0, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _08110592
@@ -35464,7 +35464,7 @@ sub_81105B4: @ 81105B4
adds r3, r4, 0
adds r3, 0x22
movs r1, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -35745,7 +35745,7 @@ _081107B2:
subs r1, r2
lsls r1, 16
asrs r1, 16
- bl sub_80A74F4
+ bl ArcTan2Neg
lsls r0, 16
movs r1, 0xC0
lsls r1, 24
@@ -35844,7 +35844,7 @@ sub_81108CC: @ 81108CC
ands r1, r0
strb r1, [r2]
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _081108F8
@@ -35879,7 +35879,7 @@ _0811090E:
lsls r0, 16
lsrs r6, r0, 16
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
bne _08110988
@@ -35899,7 +35899,7 @@ _0811090E:
subs r1, r2
lsls r1, 16
asrs r1, 16
- bl sub_80A74F4
+ bl ArcTan2Neg
lsls r0, 16
movs r1, 0xC0
lsls r1, 24
@@ -35987,7 +35987,7 @@ sub_81109F0: @ 81109F0
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
_08110A10:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
@@ -37059,7 +37059,7 @@ _08111304:
sub_811131C: @ 811131C
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0811134E
@@ -37205,7 +37205,7 @@ sub_8111418: @ 8111418
bl StartSpriteAffineAnim
_08111434:
adds r0, r4, 0
- bl sub_80A7820
+ bl TranslateAnimSpriteToTargetMonLocation
pop {r4}
pop {r0}
bx r0
@@ -37483,7 +37483,7 @@ sub_8111674: @ 8111674
adds r4, r0, 0
bl sub_8111764
adds r0, r4, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _08111694
@@ -37541,7 +37541,7 @@ sub_81116E8: @ 81116E8
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0xA
@@ -40203,7 +40203,7 @@ sub_8112C6C: @ 8112C6C
lsrs r0, 24
strh r0, [r4, 0x1A]
ldrb r0, [r5]
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
@@ -41135,7 +41135,7 @@ _0811342A:
strb r5, [r0, 0x9]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -42031,7 +42031,7 @@ _08113B60:
sub_8113B90: @ 8113B90
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _08113BA4
@@ -43699,7 +43699,7 @@ sub_8114994: @ 8114994
sub_81149FC: @ 81149FC
push {r4,r5,lr}
adds r5, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _08114A50
@@ -43746,7 +43746,7 @@ _08114A50:
sub_8114A60: @ 8114A60
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _08114A74
@@ -43817,13 +43817,13 @@ sub_8114AF0: @ 8114AF0
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_80A60AC
+ bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_80A60AC
+ bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r7, r0, 24
bl Random2
@@ -44120,7 +44120,7 @@ _08114D78:
strh r0, [r4, 0x22]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -44460,7 +44460,7 @@ _08115046:
strh r0, [r4, 0x20]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -44663,7 +44663,7 @@ _081151DA:
adds r0, r6
strh r0, [r5, 0x20]
adds r0, r4, 0
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r0, 0x1E
@@ -44693,7 +44693,7 @@ _081151DA:
sub_8115228: @ 8115228
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0811523C
@@ -44735,7 +44735,7 @@ _08115262:
adds r0, r1
strh r0, [r6, 0x20]
adds r0, r5, 0
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -50366,8 +50366,8 @@ _08118132:
.pool
thumb_func_end SetAnimBgAttribute
- thumb_func_start sub_8118140
-sub_8118140: @ 8118140
+ thumb_func_start GetAnimBgAttribute
+GetAnimBgAttribute: @ 8118140
push {r4,lr}
sub sp, 0x4
lsls r0, 24
@@ -50441,7 +50441,7 @@ _081181CA:
pop {r4}
pop {r1}
bx r1
- thumb_func_end sub_8118140
+ thumb_func_end GetAnimBgAttribute
thumb_func_start HandleIntroSlide
HandleIntroSlide: @ 81181D4
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index 01ab7ed93..b31af7d1e 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -231,7 +231,7 @@ sub_815A254: @ 815A254
subs r1, r6
lsls r1, 16
asrs r1, 16
- bl sub_80A74F4
+ bl ArcTan2Neg
lsls r0, 16
movs r1, 0xC0
lsls r1, 23
@@ -775,7 +775,7 @@ sub_815A6C4: @ 815A6C4
movs r1, 0
mov r2, sp
adds r3, r5, 0
- bl sub_80A8924
+ bl SetAverageBattlerPositions
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -816,7 +816,7 @@ _0815A6F8:
sub_815A73C: @ 815A73C
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0815A75E
@@ -1625,7 +1625,7 @@ _0815ADDC:
ldr r4, =gBattleAnimTarget
_0815ADDE:
ldrb r0, [r4]
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
@@ -6104,7 +6104,7 @@ _0815D26E:
strh r0, [r4, 0x18]
_0815D2A0:
adds r0, r5, 0
- bl sub_80A6190
+ bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
subs r0, 0x22
@@ -8524,7 +8524,7 @@ _0815E5FE:
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
- bl AnimateBallThrow
+ bl TranslateAnimArc
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
@@ -8542,7 +8542,7 @@ _0815E634:
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0815E6D2
@@ -9804,11 +9804,11 @@ _0815F022:
strh r0, [r4, 0x34]
strh r1, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimLinearTranslation
b _0815F0F8
_0815F038:
adds r0, r4, 0
- bl sub_80A6F3C
+ bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _0815F106
diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s
index e08568eba..ab3f27799 100644
--- a/asm/battle_anim_8170478.s
+++ b/asm/battle_anim_8170478.s
@@ -1487,7 +1487,7 @@ sub_8171134: @ 8171134
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _081711D2
@@ -2671,7 +2671,7 @@ sub_8171AAC: @ 8171AAC
orrs r0, r1
strb r0, [r3]
adds r0, r4, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _08171ADC
@@ -5652,7 +5652,7 @@ _081733C0:
sub_81733D4: @ 81733D4
push {r4,lr}
adds r4, r0, 0
- bl AnimateBallThrow
+ bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _081733F6
diff --git a/data/battle_anim_80A9C70.s b/data/battle_anim_80A9C70.s
index 56486b8b7..892984c64 100644
--- a/data/battle_anim_80A9C70.s
+++ b/data/battle_anim_80A9C70.s
@@ -86,20 +86,3 @@ gUnknown_0853EF14:: @ 853EF14
.align 2
gUnknown_0853EF18:: @ 853EF18
spr_template 0x2714, 0x2714, gUnknown_085249CC, gUnknown_0853EEF8, NULL, gUnknown_0853EF14, sub_80A8A6C
-
- .align 2
-gUnknown_0853EF30:: @ 853EF30
- .byte 0xf0, 0xf0, 0x0c, 0x80, 0xf0, 0x30, 0x0d, 0x84, 0x30, 0xf0, 0x0e, 0x86, 0x30, 0x30, 0x08, 0x88
-
- .align 2
-gUnknown_0853EF40:: @ 853EF40
- .4byte 0x00000004, gUnknown_0853EF30
-
- .align 2
-gUnknown_0853EF48:: @ 853EF48
- spr_template 0x271a, 0x271a, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gUnknown_0853EF60:: @ 853EF60
- spr_template 0x2798, 0x2798, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A9E44
-
diff --git a/data/battle_anim_80FE840.s b/data/battle_anim_80FE840.s
index bce7b3540..856f379d9 100644
--- a/data/battle_anim_80FE840.s
+++ b/data/battle_anim_80FE840.s
@@ -828,7 +828,7 @@ gUnknown_08592DE4:: @ 8592DE4
.align 2
gUnknown_08592DFC:: @ 8592DFC
- spr_template 0x2721, 0x2721, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A7820
+ spr_template 0x2721, 0x2721, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation
.align 2
gUnknown_08592E14:: @ 8592E14
@@ -1190,15 +1190,15 @@ gUnknown_08593424:: @ 8593424
.align 2
gSupersonicWaveSpriteTemplate:: @ 8593428
- spr_template 0x27b3, 0x27b3, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, sub_80A7820
+ spr_template 0x27b3, 0x27b3, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, TranslateAnimSpriteToTargetMonLocation
.align 2
gScreechWaveSpriteTemplate:: @ 8593440
- spr_template 0x27b4, 0x27b4, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, sub_80A7820
+ spr_template 0x27b4, 0x27b4, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, TranslateAnimSpriteToTargetMonLocation
.align 2
gUnknown_08593458:: @ 8593458
- spr_template 0x2814, 0x2814, gUnknown_08524A1C, gDummySpriteAnimTable, NULL, gUnknown_08593420, sub_80A7820
+ spr_template 0x2814, 0x2814, gUnknown_08524A1C, gDummySpriteAnimTable, NULL, gUnknown_08593420, TranslateAnimSpriteToTargetMonLocation
.align 2
gUnknown_08593470:: @ 8593470
@@ -1991,7 +1991,7 @@ gUnknown_085954D0:: @ 85954D0
.align 2
gEmberSpriteTemplate:: @ 85954D4
- spr_template 0x272d, 0x272d, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A7820
+ spr_template 0x272d, 0x272d, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation
.align 2
gEmberFlareSpriteTemplate:: @ 85954EC
@@ -2143,7 +2143,7 @@ gBattleAnimSpriteTemplate_859574C:: @ 859574C
.align 2
gUnknown_08595764:: @ 8595764
- spr_template 0x27bb, 0x27bb, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A7820
+ spr_template 0x27bb, 0x27bb, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation
.align 2
gUnknown_0859577C:: @ 859577C
@@ -3067,7 +3067,7 @@ gUnknown_08596624:: @ 8596624
.align 2
gUnknown_0859663C:: @ 859663C
- spr_template 0x27b3, 0x27b3, gUnknown_08524954, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A7820
+ spr_template 0x27b3, 0x27b3, gUnknown_08524954, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation
.align 2
gUnknown_08596654:: @ 8596654
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 3ae637c37..9af3ed7a9 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -6166,7 +6166,7 @@ Move_WING_ATTACK:
monbgprio_28 ANIM_TARGET
setalpha 12, 8
loopsewithpan SE_W017, -64, 20, 2
- createvisualtask sub_80D5738, 2, 0, 12, 4, 1, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask sub_810DED8, 5, 1, 70
createsprite gBattleAnimSpriteTemplate_85962A4, 2, -25, 0, 0, 0, 20
createsprite gBattleAnimSpriteTemplate_85962A4, 2, 25, 0, 0, 0, 20
@@ -6694,8 +6694,8 @@ Move_SUBMISSION:
waitplaysewithpan SE_W004, +63, 70
waitplaysewithpan SE_W104, -64, 80
waitplaysewithpan SE_W004, +63, 0x5A
- createvisualtask sub_80D5738, 2, 0, -18, 6, 6, 4
- createvisualtask sub_80D5738, 2, 1, 18, 6, 6, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
call Submission1
call Submission1
call Submission1
@@ -7219,7 +7219,7 @@ Move_STEEL_WING:
monbgprio_28 ANIM_TARGET
setalpha 12, 8
loopsewithpan SE_W017, -64, 20, 2
- createvisualtask sub_80D5738, 2, 0, 12, 4, 1, 4
+ createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask sub_810DED8, 5, 1, 70
createsprite gBattleAnimSpriteTemplate_85962A4, 2, -25, 0, 0, 0, 20
createsprite gBattleAnimSpriteTemplate_85962A4, 2, 25, 0, 0, 0, 20
diff --git a/data/rom_8525F58.s b/data/rom_8525F58.s
deleted file mode 100644
index d95af7e20..000000000
--- a/data/rom_8525F58.s
+++ /dev/null
@@ -1,34 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
-
- .align 2
-gUnknown_08525F58:: @ 8525F58
- .byte 0x48, 0x50, 0x00, 0x00, 0xb0, 0x28, 0x00, 0x00
- .byte 0x30, 0x28, 0x00, 0x00, 0x70, 0x50, 0x00, 0x00
- .byte 0x20, 0x50, 0x00, 0x00, 0xc8, 0x28, 0x00, 0x00
- .byte 0x5a, 0x58, 0x00, 0x00, 0x98, 0x20, 0x00, 0x00
-
- .align 2
-gCastformFrontSpriteCoords:: @ 8525F78
- .byte 0x44, 0x11, 0x00, 0x00, 0x66, 0x09, 0x00, 0x00
- .byte 0x46, 0x09, 0x00, 0x00, 0x86, 0x08, 0x00, 0x00
-
- .align 2
-gUnknown_08525F88:: @ 8525F88
- .byte 0x0d, 0x0e, 0x0d, 0x0d
-
- .align 2
-gUnknown_08525F8C:: @ 8525F8C
- .byte 0x00, 0x00, 0x00, 0x00
-
- .align 2
-gUnknown_08525F90:: @ 8525F90
- spr_template 0xd755, 0xd755, gUnknown_0852497C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
- spr_template 0xd756, 0xd756, gUnknown_0852497C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gUnknown_08525FC0:: @ 8525FC0
- obj_tiles gMiscBlank_Gfx, 0x0800, 0xd755
- obj_tiles gMiscBlank_Gfx, 0x0800, 0xd756
diff --git a/include/battle_anim.h b/include/battle_anim.h
index f690cf10c..200b9fdb1 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -14,11 +14,11 @@ enum
struct UnknownAnimStruct2
{
- void *unk0;
+ u8 *bgTiles;
u16 *unk4;
u8 unk8;
- u8 unk9;
- u16 unkA;
+ u8 bgId;
+ u16 tilesOffset;
u16 unkC;
};
@@ -39,7 +39,7 @@ extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
-extern u32 gAnimMoveDmg;
+extern s32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
@@ -63,36 +63,48 @@ s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 KeepPanInRange(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
+void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
-void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
+void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
void HandleIntroSlide(u8 terrainId);
+u32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
void sub_80A6EEC(struct Sprite *sprite);
void sub_80A68D4(struct Sprite *sprite);
-void sub_80A6F3C(struct Sprite *sprite);
+bool8 TranslateAnimLinear(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
u8 sub_80A82E4(u8 battlerId);
-bool8 AnimateBallThrow(struct Sprite *sprite);
+bool8 TranslateAnimArc(struct Sprite *sprite);
+void sub_80A6630(struct Sprite *sprite);
+void sub_80A6680(struct Sprite *sprite);
+void sub_80A7344(u8 spriteId);
+void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
+void sub_80A6E14(struct Sprite *sprite);
+void sub_80A7270(u8 spriteId, u8 objMode);
+void sub_80A73A0(u8 spriteId);
enum
{
- BANK_X_POS,
- BANK_Y_POS,
+ BATTLER_COORD_X,
+ BATTLER_COORD_Y,
+ BATTLER_COORD_X_2,
+ BATTLER_COORD_3,
+ BATTLER_COORD_4,
};
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
bool8 IsBattlerSpritePresent(u8 battlerId);
-void sub_80A6C68(u8 arg0);
+void sub_80A6C68(u32 arg0);
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
-u8 sub_80A8364(u8);
+u8 sub_80A8364(u8 battlerId);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
@@ -100,6 +112,14 @@ u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s
+#define STAT_ANIM_PLUS1 15
+#define STAT_ANIM_PLUS2 39
+#define STAT_ANIM_MINUS1 22
+#define STAT_ANIM_MINUS2 46
+#define STAT_ANIM_MULTIPLE_PLUS1 55
+#define STAT_ANIM_MULTIPLE_PLUS2 56
+#define STAT_ANIM_MULTIPLE_MINUS1 57
+#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s
@@ -107,6 +127,6 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
-u8 sub_80A600C(u8, u16, u8);
+u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
#endif // GUARD_BATTLE_ANIM_H
diff --git a/include/contest.h b/include/contest.h
index 0a8fa4436..d62d33ab7 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -239,14 +239,13 @@ struct Shared18000
struct ContestStruct_field_18
{
- // unknown size
- u16 field_0;
- u16 field_2;
- u16 field_4;
- u16 field_6;
- u32 field_8;
- u32 field_C;
- u32 field_10;
+ u16 unk0;
+ u16 unk2;
+ u8 unk4_0:1;
+ u8 unk5;
+ u32 unk8;
+ u32 unkC;
+ u32 unk10;
};
struct Contest
@@ -411,6 +410,7 @@ extern struct ContestResources *gContestResources;
#define eContestAI (gContestResources->field_C)
#define shared19328 (*gContestResources->field_10)
#define shared19338 (*gContestResources->field_14)
+#define shared19348 (*gContestResources->field_18)
#define shared15800 (gHeap + 0x18000)
#define shared18000 (*(struct Shared18000 *)(gHeap + 0x1a000))
diff --git a/ld_script.txt b/ld_script.txt
index fc12789ce..43a556034 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -111,10 +111,10 @@ SECTIONS {
src/palette.o(.text);
src/sound.o(.text);
src/battle_anim.o(.text);
- asm/battle_anim_80A5C6C.o(.text);
+ src/battle_anim_80A5C6C.o(.text);
src/task.o(.text);
src/reshow_battle_screen.o(.text);
- asm/battle_anim_80A9C70.o(.text);
+ src/battle_anim_80A9C70.o(.text);
src/title_screen.o(.text);
asm/field_screen.o(.text);
src/battle_setup.o(.text);
@@ -134,7 +134,7 @@ SECTIONS {
src/mail_data.o(.text);
src/map_name_popup.o(.text);
src/item_menu_icons.o(.text);
- asm/battle_anim_80D51AC.o(.text);
+ src/battle_anim_80D51AC.o(.text);
src/item.o(.text);
src/contest.o(.text);
asm/contest.o(.text);
@@ -420,9 +420,10 @@ SECTIONS {
data/fanfares.o(.rodata);
data/battle_anims.o(.rodata);
src/battle_anim.o(.rodata);
- data/rom_8525F58.o(.rodata);
+ src/battle_anim_80A5C6C.o(.rodata);
data/map_events.o(.rodata);
data/battle_anim_80A9C70.o(.rodata);
+ src/battle_anim_80A9C70.o(.rodata);
src/title_screen.o(.rodata);
data/field_screen.o(.rodata);
src/battle_setup.o(.rodata);
diff --git a/src/battle_anim.c b/src/battle_anim.c
index ebaa8c6de..0a5395b02 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -107,7 +107,7 @@ EWRAM_DATA bool8 gAnimScriptActive = FALSE;
EWRAM_DATA u8 gAnimVisualTaskCount = 0;
EWRAM_DATA u8 gAnimSoundTaskCount = 0;
EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
-EWRAM_DATA u32 gAnimMoveDmg = 0;
+EWRAM_DATA s32 gAnimMoveDmg = 0;
EWRAM_DATA u16 gAnimMovePower = 0;
EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0};
EWRAM_DATA u8 gAnimFriendship = 0;
@@ -234,7 +234,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
else
{
for (i = 0; i < 4; i++)
- gAnimBattlerSpecies[i] = gContestResources->field_18->field_0;
+ gAnimBattlerSpecies[i] = gContestResources->field_18->unk0;
}
if (!isMoveAnim)
@@ -681,7 +681,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
}
sub_80A6B30(&unknownStruct);
- CpuFill16(0, unknownStruct.unk0, 0x1000);
+ CpuFill16(0, unknownStruct.bgTiles, 0x1000);
CpuFill16(0xFF, unknownStruct.unk4, 0x800);
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
@@ -691,7 +691,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
battlerSpriteId = gBattlerSpriteIds[battlerId];
gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
- if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
+ if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->unk0))
gBattle_BG1_X--;
gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
@@ -709,7 +709,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
else
battlerPosition = GetBattlerPosition(battlerId);
- sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
+ sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.bgTiles, unknownStruct.unk4, unknownStruct.tilesOffset);
if (IsContest())
sub_80A46A0();
@@ -719,7 +719,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
sub_80A6B90(&unknownStruct, 2);
- CpuFill16(0, unknownStruct.unk0 + 0x1000, 0x1000);
+ CpuFill16(0, unknownStruct.bgTiles + 0x1000, 0x1000);
CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
@@ -739,7 +739,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
- sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
+ sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.bgTiles + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.tilesOffset);
}
}
@@ -749,7 +749,7 @@ static void sub_80A46A0(void)
struct UnknownAnimStruct2 unknownStruct;
u16 *ptr;
- if (IsSpeciesNotUnown(gContestResources->field_18->field_0))
+ if (IsSpeciesNotUnown(gContestResources->field_18->unk0))
{
sub_80A6B30(&unknownStruct);
ptr = unknownStruct.unk4;
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
new file mode 100644
index 000000000..f4a4946c3
--- /dev/null
+++ b/src/battle_anim_80A5C6C.c
@@ -0,0 +1,2460 @@
+#include "global.h"
+#include "constants/battle_anim.h"
+#include "constants/species.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "blend_palette.h"
+#include "contest.h"
+#include "data2.h"
+#include "decompress.h"
+#include "palette.h"
+#include "pokemon_icon.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "gpu_regs.h"
+#include "bg.h"
+#include "malloc.h"
+#include "dma3.h"
+
+#define GET_UNOWN_LETTER(personality) (( \
+ (((personality & 0x03000000) >> 24) << 6) \
+ | (((personality & 0x00030000) >> 16) << 4) \
+ | (((personality & 0x00000300) >> 8) << 2) \
+ | (((personality & 0x00000003) >> 0) << 0) \
+) % 28)
+
+#define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+
+extern const struct OamData gUnknown_0852497C;
+extern const struct MonCoords gMonFrontPicCoords[];
+extern const struct MonCoords gMonBackPicCoords[];
+extern const u8 gEnemyMonElevation[];
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+extern const union AffineAnimCmd *gUnknown_082FF6C0[];
+
+// This file's functions.
+void sub_80A64EC(struct Sprite *sprite);
+void sub_80A653C(struct Sprite *sprite);
+void InitAnimLinearTranslation(struct Sprite *sprite);
+void sub_80A6FB4(struct Sprite *sprite);
+void sub_80A6F98(struct Sprite *sprite);
+void sub_80A7144(struct Sprite *sprite);
+void sub_80A791C(struct Sprite *sprite);
+void sub_80A8DFC(struct Sprite *sprite);
+void sub_80A8E88(struct Sprite *sprite);
+void sub_80A7E6C(u8 spriteId);
+u16 sub_80A7F18(u8 spriteId);
+void AnimTask_BlendMonInAndOutSetup(struct Task *task);
+void sub_80A7AFC(u8 taskId);
+void sub_80A8CAC(u8 taskId);
+void AnimTask_BlendMonInAndOutStep(u8 taskId);
+bool8 sub_80A7238(void);
+void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
+void *sub_80A8050(s16 bottom, s16 top);
+u8 sub_80A82E4(u8 battlerId);
+void sub_80A8D78(struct Task *task, u8 taskId);
+
+// EWRAM vars
+EWRAM_DATA static union AffineAnimCmd *gUnknown_02038444 = NULL;
+
+// Const rom data
+static const struct UCoords8 sBattlerCoords[][4] =
+{
+ {
+ { 72, 80 },
+ { 176, 40 },
+ { 48, 40 },
+ { 112, 80 },
+ },
+ {
+ { 32, 80 },
+ { 200, 40 },
+ { 90, 88 },
+ { 152, 32 },
+ },
+};
+
+// One entry for each of the four Castform forms.
+const struct MonCoords gCastformFrontSpriteCoords[] =
+{
+ { 0x44, 17 }, // NORMAL
+ { 0x66, 9 }, // SUN
+ { 0x46, 9 }, // RAIN
+ { 0x86, 8 }, // HAIL
+};
+
+static const u8 sCastformElevations[] =
+{
+ 13, // NORMAL
+ 14, // SUN
+ 13, // RAIN
+ 13, // HAIL
+};
+
+// Y position of the backsprite for each of the four Castform forms.
+static const u8 sCastformBackSpriteYCoords[] =
+{
+ 0, // NORMAL
+ 0, // SUN
+ 0, // RAIN
+ 0, // HAIL
+};
+
+static const struct SpriteTemplate sUnknown_08525F90[] =
+{
+ {
+ .tileTag = 55125,
+ .paletteTag = 55125,
+ .oam = &gUnknown_0852497C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55126,
+ .paletteTag = 55126,
+ .oam = &gUnknown_0852497C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ }
+};
+
+static const struct SpriteSheet sUnknown_08525FC0[] =
+{
+ { gMiscBlank_Gfx, 0x800, 55125, },
+ { gMiscBlank_Gfx, 0x800, 55126, },
+};
+
+// code
+u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
+{
+ u8 retVal;
+ u16 species;
+ struct BattleSpriteInfo *spriteInfo;
+
+ if (IsContest())
+ {
+ if (attributeId == BATTLER_COORD_3 && battlerId == 3)
+ attributeId = BATTLER_COORD_Y;
+ }
+
+ switch (attributeId)
+ {
+ case BATTLER_COORD_X:
+ case BATTLER_COORD_X_2:
+ retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x;
+ break;
+ case BATTLER_COORD_Y:
+ retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
+ break;
+ case BATTLER_COORD_3:
+ case BATTLER_COORD_4:
+ default:
+ if (IsContest())
+ {
+ if (shared19348.unk4_0)
+ species = shared19348.unk2;
+ else
+ species = shared19348.unk0;
+ }
+ else
+ {
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ else
+ species = spriteInfo[battlerId].transformSpecies;
+ }
+ else
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ else
+ species = spriteInfo[battlerId].transformSpecies;
+ }
+ }
+ if (attributeId == BATTLER_COORD_3)
+ retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
+ else
+ retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
+ break;
+ }
+
+ return retVal;
+}
+
+u8 GetBattlerYDelta(u8 battlerId, u16 species)
+{
+ u16 letter;
+ u32 personality;
+ struct BattleSpriteInfo *spriteInfo;
+ u8 ret;
+ u16 coordSpecies;
+
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
+ {
+ if (species == SPECIES_UNOWN)
+ {
+ if (IsContest())
+ {
+ if (shared19348.unk4_0)
+ personality = shared19348.unk10;
+ else
+ personality = shared19348.unk8;
+ }
+ else
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
+ else
+ personality = gTransformedPersonalities[battlerId];
+ }
+ letter = GET_UNOWN_LETTER(personality);
+ if (!letter)
+ coordSpecies = species;
+ else
+ coordSpecies = letter + SPECIES_UNOWN_B - 1;
+ ret = gMonBackPicCoords[coordSpecies].y_offset;
+ }
+ else if (species == SPECIES_CASTFORM)
+ {
+ ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
+ }
+ else if (species > NUM_SPECIES)
+ {
+ ret = gMonBackPicCoords[0].y_offset;
+ }
+ else
+ {
+ ret = gMonBackPicCoords[species].y_offset;
+ }
+ }
+ else
+ {
+ if (species == SPECIES_UNOWN)
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
+ else
+ personality = gTransformedPersonalities[battlerId];
+ letter = GET_UNOWN_LETTER(personality);
+ if (!letter)
+ coordSpecies = species;
+ else
+ coordSpecies = letter + SPECIES_UNOWN_B - 1;
+ ret = gMonFrontPicCoords[coordSpecies].y_offset;
+ }
+ else if (species == SPECIES_CASTFORM)
+ {
+ ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset;
+ }
+ else if (species > NUM_SPECIES)
+ {
+ ret = gMonFrontPicCoords[0].y_offset;
+ }
+ else
+ {
+ ret = gMonFrontPicCoords[species].y_offset;
+ }
+ }
+ return ret;
+}
+
+u8 GetBattlerElevation(u8 battlerId, u16 species)
+{
+ u8 ret = 0;
+ if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
+ {
+ if (!IsContest())
+ {
+ if (species == SPECIES_CASTFORM)
+ ret = sCastformElevations[gBattleMonForms[battlerId]];
+ else if (species > NUM_SPECIES)
+ ret = gEnemyMonElevation[0];
+ else
+ ret = gEnemyMonElevation[species];
+ }
+ }
+ return ret;
+}
+
+u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
+{
+ u16 offset;
+ u8 y;
+
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
+ {
+ offset = GetBattlerYDelta(battlerId, species);
+ }
+ else
+ {
+ offset = GetBattlerYDelta(battlerId, species);
+ offset -= GetBattlerElevation(battlerId, species);
+ }
+ y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
+ if (a3)
+ {
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ y += 8;
+ if (y > 104)
+ y = 104;
+ }
+ return y;
+}
+
+u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
+{
+ u16 species;
+ struct BattleSpriteInfo *spriteInfo;
+
+ if (attributeId == BATTLER_COORD_3 || attributeId == BATTLER_COORD_4)
+ {
+ if (IsContest())
+ {
+ if (shared19348.unk4_0)
+ species = shared19348.unk2;
+ else
+ species = shared19348.unk0;
+ }
+ else
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ species = gAnimBattlerSpecies[battlerId];
+ else
+ species = spriteInfo[battlerId].transformSpecies;
+ }
+ if (attributeId == BATTLER_COORD_3)
+ return GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
+ else
+ return GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
+ }
+ else
+ {
+ return GetBattlerSpriteCoord(battlerId, attributeId);
+ }
+}
+
+u8 GetBattlerSpriteDefault_Y(u8 battlerId)
+{
+ return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_4);
+}
+
+u8 GetSubstituteSpriteDefault_Y(u8 battlerId)
+{
+ u16 y;
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16;
+ else
+ y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17;
+ return y;
+}
+
+u8 GetBattlerYCoordWithElevation(u8 battlerId)
+{
+ u16 species;
+ u8 y;
+ struct BattleSpriteInfo *spriteInfo;
+
+ y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y);
+ if (!IsContest())
+ {
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ else
+ species = spriteInfo[battlerId].transformSpecies;
+ }
+ else
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ else
+ species = spriteInfo[battlerId].transformSpecies;
+ }
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ y -= GetBattlerElevation(battlerId, species);
+ }
+ return y;
+}
+
+u8 GetAnimBattlerSpriteId(u8 which)
+{
+ u8 *sprites;
+
+ if (which == ANIM_ATTACKER)
+ {
+ if (IsBattlerSpritePresent(gBattleAnimAttacker))
+ {
+ sprites = gBattlerSpriteIds;
+ return sprites[gBattleAnimAttacker];
+ }
+ else
+ {
+ return 0xff;
+ }
+ }
+ else if (which == ANIM_TARGET)
+ {
+ if (IsBattlerSpritePresent(gBattleAnimTarget))
+ {
+ sprites = gBattlerSpriteIds;
+ return sprites[gBattleAnimTarget];
+ }
+ else
+ {
+ return 0xff;
+ }
+ }
+ else if (which == ANIM_ATK_PARTNER)
+ {
+ if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ return 0xff;
+ else
+ return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)];
+ }
+ else
+ {
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
+ return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)];
+ else
+ return 0xff;
+ }
+}
+
+void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*))
+{
+ sprite->data[6] = (u32)(callback) & 0xffff;
+ sprite->data[7] = (u32)(callback) >> 16;
+}
+
+void SetCallbackToStoredInData6(struct Sprite *sprite)
+{
+ u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16);
+ sprite->callback = (void (*)(struct Sprite *))callback;
+}
+
+void sub_80A62EC(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ if (sprite->data[0] >= 0x100)
+ sprite->data[0] -= 0x100;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 0x100;
+ sprite->data[3]--;
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+void sub_80A634C(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ sprite->data[5] += sprite->data[4];
+ if (sprite->data[0] >= 0x100)
+ sprite->data[0] -= 0x100;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 0x100;
+ sprite->data[3]--;
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+void sub_80A63C8(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ sprite->data[4] += sprite->data[5];
+ if (sprite->data[0] >= 0x100)
+ sprite->data[0] -= 0x100;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 0x100;
+ if (sprite->data[4] >= 0x100)
+ sprite->data[4] -= 0x100;
+ else if (sprite->data[4] < 0)
+ sprite->data[4] += 0x100;
+ sprite->data[3]--;
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+void sub_80A6450(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]);
+ sprite->data[0] += sprite->data[2];
+ if (sprite->data[0] >= 0x100)
+ sprite->data[0] -= 0x100;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 0x100;
+ sprite->data[3]--;
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+// Simply waits until the sprite's data[0] hits zero.
+// This is used to let sprite anims or affine anims to run for a designated
+// duration.
+void sub_80A64B0(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ sprite->data[0]--;
+ else
+ SetCallbackToStoredInData6(sprite);
+}
+
+void sub_80A64D0(struct Sprite *sprite)
+{
+ sub_80A64EC(sprite);
+ sprite->callback = sub_80A653C;
+ sprite->callback(sprite);
+}
+
+void sub_80A64EC(struct Sprite *sprite)
+{
+ s16 old;
+ int v1;
+
+ if (sprite->data[1] > sprite->data[2])
+ sprite->data[0] = -sprite->data[0];
+ v1 = sprite->data[2] - sprite->data[1];
+ old = sprite->data[0];
+ sprite->data[0] = abs(v1 / sprite->data[0]);
+ sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0];
+ sprite->data[1] = old;
+}
+
+void sub_80A653C(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->pos2.x += sprite->data[1];
+ sprite->pos2.y += sprite->data[2];
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+void sub_80A656C(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+void sub_80A65A8(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+ UpdateMonIconFrame(sprite);
+}
+
+void sub_80A65EC(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
+ sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->callback = sub_80A64D0;
+}
+
+void sub_80A6630(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ gSprites[sprite->data[3]].pos2.x += sprite->data[1];
+ gSprites[sprite->data[3]].pos2.y += sprite->data[2];
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+// Same as sub_80A6630, but it operates on sub-pixel values
+// to handle slower translations.
+void sub_80A6680(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8;
+ gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8;
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+void sub_80A66DC(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->data[4] += sprite->data[3];
+ if (sprite->data[0] % sprite->data[5] == 0)
+ {
+ if (sprite->data[5])
+ sprite->invisible ^= 1;
+ }
+ }
+ else
+ {
+ SetCallbackToStoredInData6(sprite);
+ }
+}
+
+void move_anim_8074EE0(struct Sprite *sprite)
+{
+ FreeSpriteOamMatrix(sprite);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80A6760(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
+ sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = sub_80A64D0;
+}
+
+void sub_80A67A4(struct Sprite *sprite)
+{
+ ResetPaletteStructByUid(sprite->data[5]);
+ move_anim_8074EE0(sprite);
+}
+
+void sub_80A67BC(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ SetCallbackToStoredInData6(sprite);
+}
+
+void sub_80A67D8(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ SetCallbackToStoredInData6(sprite);
+}
+
+void sub_80A67F4(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80A6814(u8 taskId)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80A6838(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+}
+
+void sub_80A6864(struct Sprite *sprite, s16 a2)
+{
+ u16 v1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ u16 v2 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+
+ if (v1 > v2)
+ {
+ sprite->pos1.x -= a2;
+ }
+ else if (v1 < v2)
+ {
+ sprite->pos1.x += a2;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
+ sprite->pos1.x -= a2;
+ else
+ sprite->pos1.x += a2;
+ }
+}
+
+void sub_80A68D4(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[6] = 0x8000 / sprite->data[0];
+ sprite->data[7] = 0;
+}
+
+bool8 TranslateAnimArc(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ return TRUE;
+ sprite->data[7] += sprite->data[6];
+ sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
+ return FALSE;
+}
+
+bool8 sub_80A6934(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ return TRUE;
+ sprite->data[7] += sprite->data[6];
+ sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
+ return FALSE;
+}
+
+void oamt_add_pos2_onto_pos1(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+}
+
+void sub_80A6980(struct Sprite *sprite, bool8 a2)
+{
+ if (!a2)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 1);
+ }
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+}
+
+void sub_80A69CC(struct Sprite *sprite, u8 a2)
+{
+ if (!a2)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 3);
+ }
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+}
+
+u8 GetBattlerSide(u8 battlerId)
+{
+ return GET_BATTLER_SIDE2(battlerId);
+}
+
+u8 GetBattlerPosition(u8 battlerId)
+{
+ return GET_BATTLER_POSITION(battlerId);
+}
+
+u8 GetBattlerAtPosition(u8 position)
+{
+ u8 i;
+
+ for (i = 0; i < gBattlersCount; i++)
+ {
+ if (gBattlerPositions[i] == position)
+ break;
+ }
+ return i;
+}
+
+bool8 IsBattlerSpritePresent(u8 battlerId)
+{
+ if (IsContest())
+ {
+ if (gBattleAnimAttacker == battlerId)
+ return TRUE;
+ else if (gBattleAnimTarget == battlerId)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ else
+ {
+ if (gBattlerPositions[battlerId] == 0xff)
+ {
+ return FALSE;
+ }
+ else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ {
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0)
+ return TRUE;
+ }
+ else
+ {
+ if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0)
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+bool8 IsDoubleBattle()
+{
+ return IS_DOUBLE_BATTLE();
+}
+
+void sub_80A6B30(struct UnknownAnimStruct2 *unk)
+{
+ if (IsContest())
+ {
+ unk->bgTiles = gUnknown_0202305C;
+ unk->unk4 = (u16 *)gUnknown_02023060;
+ unk->unk8 = 0xe;
+ unk->bgId = 1;
+ unk->tilesOffset = 0;
+ unk->unkC = 0;
+ }
+ else
+ {
+ unk->bgTiles = gUnknown_0202305C;
+ unk->unk4 = (u16 *)gUnknown_02023060;
+ unk->unk8 = 0x8;
+ unk->bgId = 1;
+ unk->tilesOffset = 0x200;
+ unk->unkC = 0;
+ }
+}
+
+void sub_80A6B90(struct UnknownAnimStruct2 *unk, u32 arg1)
+{
+ if (IsContest())
+ {
+ unk->bgTiles = gUnknown_0202305C;
+ unk->unk4 = (u16 *)gUnknown_02023060;
+ unk->unk8 = 0xe;
+ unk->bgId = 1;
+ unk->tilesOffset = 0;
+ unk->unkC = 0;
+ }
+ else if (arg1 == 1)
+ {
+ sub_80A6B30(unk);
+ }
+ else
+ {
+ unk->bgTiles = gUnknown_0202305C;
+ unk->unk4 = (u16 *)gUnknown_02023060;
+ unk->unk8 = 0x9;
+ unk->bgId = 2;
+ unk->tilesOffset = 0x300;
+ unk->unkC = 0;
+ }
+}
+
+void sub_80A6BFC(struct UnknownAnimStruct2 *unk)
+{
+ unk->bgTiles = gUnknown_0202305C;
+ unk->unk4 = (u16 *)gUnknown_02023060;
+ if (IsContest())
+ {
+ unk->unk8 = 0xe;
+ unk->bgId = 1;
+ unk->tilesOffset = 0;
+ unk->unkC = 0;
+ }
+ else if (sub_80A8364(gBattleAnimAttacker) == 1)
+ {
+ unk->unk8 = 8;
+ unk->bgId = 1;
+ unk->tilesOffset = 0x200;
+ unk->unkC = 0;
+ }
+ else
+ {
+ unk->unk8 = 0x9;
+ unk->bgId = 2;
+ unk->tilesOffset = 0x300;
+ unk->unkC = 0;
+ }
+}
+
+void sub_80A6C68(u32 arg0)
+{
+ struct UnknownAnimStruct2 unkStruct;
+
+ sub_80A6B90(&unkStruct, arg0);
+ CpuFill32(0, unkStruct.bgTiles, 0x2000);
+ LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset);
+ FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 0x20, 0x40, 0x11);
+ CopyBgTilemapBufferToVram(unkStruct.bgId);
+}
+
+void sub_80A6CC0(u32 bgId, void *src, u32 tilesOffset)
+{
+ CpuFill32(0, gUnknown_0202305C, 0x2000);
+ LZDecompressWram(src, gUnknown_0202305C);
+ LoadBgTiles(bgId, gUnknown_0202305C, 0x2000, tilesOffset);
+}
+
+void sub_80A6D10(u32 bgId, const void *src)
+{
+ FillBgTilemapBufferRect(bgId, 0, 0, 0, 0x20, 0x40, 0x11);
+ CopyToBgTilemapBuffer(bgId, src, 0, 0);
+}
+
+void sub_80A6D48(u32 bgId, const void *src)
+{
+ sub_80A6D10(bgId, src);
+ CopyBgTilemapBufferToVram(bgId);
+}
+
+void sub_80A6D60(struct UnknownAnimStruct2 *unk, const void *src, u32 arg2)
+{
+ sub_80A6D10(unk->bgId, src);
+ if (IsContest() == TRUE)
+ sub_80A4720(unk->unk8, unk->unk4, 0, arg2);
+ CopyBgTilemapBufferToVram(unk->bgId);
+}
+
+u8 sub_80A6D94(void)
+{
+ if (IsContest())
+ return 1;
+ else
+ return 2;
+}
+
+void sub_80A6DAC(bool8 arg0)
+{
+ if (!arg0 || IsContest())
+ {
+ SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1);
+ }
+ else
+ {
+ SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1);
+ SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+ }
+}
+
+void sub_80A6DEC(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sub_80A6E14(sprite);
+ sprite->callback = sub_80A65A8;
+ sprite->callback(sprite);
+}
+
+void sub_80A6E14(struct Sprite *sprite)
+{
+ s16 x = (sprite->data[2] - sprite->data[1]) << 8;
+ s16 y = (sprite->data[4] - sprite->data[3]) << 8;
+ sprite->data[1] = x / sprite->data[0];
+ sprite->data[2] = y / sprite->data[0];
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+}
+
+void InitAnimLinearTranslation(struct Sprite *sprite)
+{
+ int x = sprite->data[2] - sprite->data[1];
+ int y = sprite->data[4] - sprite->data[3];
+ bool8 movingLeft = x < 0;
+ bool8 movingUp = y < 0;
+ u16 xDelta = abs(x) << 8;
+ u16 yDelta = abs(y) << 8;
+
+ xDelta = xDelta / sprite->data[0];
+ yDelta = yDelta / sprite->data[0];
+
+ if (movingLeft)
+ xDelta |= 1;
+ else
+ xDelta &= ~1;
+
+ if (movingUp)
+ yDelta |= 1;
+ else
+ yDelta &= ~1;
+
+ sprite->data[1] = xDelta;
+ sprite->data[2] = yDelta;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+}
+
+void sub_80A6EEC(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_80A6F98;
+ sprite->callback(sprite);
+}
+
+void sub_80A6F14(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_80A6FB4;
+ sprite->callback(sprite);
+}
+
+bool8 TranslateAnimLinear(struct Sprite *sprite)
+{
+ u16 v1, v2, x, y;
+
+ if (!sprite->data[0])
+ return TRUE;
+
+ v1 = sprite->data[1];
+ v2 = sprite->data[2];
+ x = sprite->data[3];
+ y = sprite->data[4];
+ x += v1;
+ y += v2;
+
+ if (v1 & 1)
+ sprite->pos2.x = -(x >> 8);
+ else
+ sprite->pos2.x = x >> 8;
+
+ if (v2 & 1)
+ sprite->pos2.y = -(y >> 8);
+ else
+ sprite->pos2.y = y >> 8;
+
+ sprite->data[3] = x;
+ sprite->data[4] = y;
+ sprite->data[0]--;
+ return FALSE;
+}
+
+void sub_80A6F98(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ SetCallbackToStoredInData6(sprite);
+}
+
+void sub_80A6FB4(struct Sprite *sprite)
+{
+ sub_8039E9C(sprite);
+ if (TranslateAnimLinear(sprite))
+ SetCallbackToStoredInData6(sprite);
+}
+
+void sub_80A6FD4(struct Sprite *sprite)
+{
+ int v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
+ sprite->data[0] = v1 / sprite->data[0];
+ InitAnimLinearTranslation(sprite);
+}
+
+void sub_80A7000(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sub_80A6FD4(sprite);
+ sprite->callback = sub_80A6F98;
+ sprite->callback(sprite);
+}
+
+void sub_80A7028(struct Sprite *sprite)
+{
+ int x = sprite->data[2] - sprite->data[1];
+ int y = sprite->data[4] - sprite->data[3];
+ bool8 x_sign = x < 0;
+ bool8 y_sign = y < 0;
+ u16 x2 = abs(x) << 4;
+ u16 y2 = abs(y) << 4;
+
+ x2 /= sprite->data[0];
+ y2 /= sprite->data[0];
+
+ if (x_sign)
+ x2 |= 1;
+ else
+ x2 &= ~1;
+
+ if (y_sign)
+ y2 |= 1;
+ else
+ y2 &= ~1;
+
+ sprite->data[1] = x2;
+ sprite->data[2] = y2;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+}
+
+void sub_80A70C0(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sub_80A7028(sprite);
+ sprite->callback = sub_80A7144;
+ sprite->callback(sprite);
+}
+
+bool8 sub_80A70E8(struct Sprite *sprite)
+{
+ u16 v1, v2, x, y;
+
+ if (!sprite->data[0])
+ return TRUE;
+
+ v1 = sprite->data[1];
+ v2 = sprite->data[2];
+ x = sprite->data[3];
+ y = sprite->data[4];
+ x += v1;
+ y += v2;
+
+ if (v1 & 1)
+ sprite->pos2.x = -(x >> 4);
+ else
+ sprite->pos2.x = x >> 4;
+
+ if (v2 & 1)
+ sprite->pos2.y = -(y >> 4);
+ else
+ sprite->pos2.y = y >> 4;
+
+ sprite->data[3] = x;
+ sprite->data[4] = y;
+ sprite->data[0]--;
+ return FALSE;
+}
+
+void sub_80A7144(struct Sprite *sprite)
+{
+ if (sub_80A70E8(sprite))
+ SetCallbackToStoredInData6(sprite);
+}
+
+void sub_80A7160(struct Sprite *sprite)
+{
+ int v1 = abs(sprite->data[2] - sprite->data[1]) << 4;
+ sprite->data[0] = v1 / sprite->data[0];
+ sub_80A7028(sprite);
+}
+
+void sub_80A718C(struct Sprite *sprite)
+{
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sub_80A7160(sprite);
+ sprite->callback = sub_80A7144;
+ sprite->callback(sprite);
+}
+
+void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
+{
+ int i;
+ struct ObjAffineSrcData src;
+ struct OamMatrix matrix;
+
+ src.xScale = xScale;
+ src.yScale = yScale;
+ src.rotation = rotation;
+ if (sub_80A7238())
+ src.xScale = -src.xScale;
+ i = gSprites[spriteId].oam.matrixNum;
+ ObjAffineSet(&src, &matrix, 1, 2);
+ gOamMatrices[i].a = matrix.a;
+ gOamMatrices[i].b = matrix.b;
+ gOamMatrices[i].c = matrix.c;
+ gOamMatrices[i].d = matrix.d;
+}
+
+bool8 sub_80A7238(void)
+{
+ if (IsContest())
+ {
+ if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN)
+ return FALSE;
+ else
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+void sub_80A7270(u8 spriteId, u8 objMode)
+{
+ u8 battlerId = gSprites[spriteId].data[0];
+
+ if (IsContest() || IsBattlerSpriteVisible(battlerId))
+ gSprites[spriteId].invisible = FALSE;
+ gSprites[spriteId].oam.objMode = objMode;
+ gSprites[spriteId].affineAnimPaused = TRUE;
+ if (!IsContest() && !gSprites[spriteId].oam.affineMode)
+ gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].field_6;
+ gSprites[spriteId].oam.affineMode = 3;
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+}
+
+void sub_80A7344(u8 spriteId)
+{
+ obj_id_set_rotscale(spriteId, 0x100, 0x100, 0);
+ gSprites[spriteId].oam.affineMode = 1;
+ gSprites[spriteId].oam.objMode = 0;
+ gSprites[spriteId].affineAnimPaused = FALSE;
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+}
+
+void sub_80A73A0(u8 spriteId)
+{
+ u16 matrix = gSprites[spriteId].oam.matrixNum;
+ s16 c = gOamMatrices[matrix].c;
+
+ if (c < 0)
+ c = -c;
+ gSprites[spriteId].pos2.y = c >> 3;
+}
+
+// related to obj_id_set_rotscale
+void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation)
+{
+ int i;
+ struct ObjAffineSrcData src;
+ struct OamMatrix matrix;
+
+ if (sprite->oam.affineMode & 1)
+ {
+ sprite->affineAnimPaused = TRUE;
+ if (a2)
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+ src.xScale = xScale;
+ src.yScale = yScale;
+ src.rotation = rotation;
+ if (sub_80A7238())
+ src.xScale = -src.xScale;
+ i = sprite->oam.matrixNum;
+ ObjAffineSet(&src, &matrix, 1, 2);
+ gOamMatrices[i].a = matrix.a;
+ gOamMatrices[i].b = matrix.b;
+ gOamMatrices[i].c = matrix.c;
+ gOamMatrices[i].d = matrix.d;
+ }
+}
+
+void sub_80A749C(struct Sprite *sprite)
+{
+ sub_80A73E0(sprite, TRUE, 0x100, 0x100, 0);
+ sprite->affineAnimPaused = FALSE;
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+}
+
+static u16 ArcTan2_(s16 a, s16 b)
+{
+ return ArcTan2(a, b);
+}
+
+u16 ArcTan2Neg(s16 a, s16 b)
+{
+ u16 var = ArcTan2_(a, b);
+ return -var;
+}
+
+void sub_80A750C(u16 a1, bool8 a2)
+{
+ int i;
+ struct PlttData *c;
+ struct PlttData *c2;
+ u16 average;
+
+ a1 *= 0x10;
+
+ if (!a2)
+ {
+ for (i = 0; i < 0x10; i++)
+ {
+ c = (struct PlttData *)&gPlttBufferUnfaded[a1 + i];
+ average = c->r + c->g + c->b;
+ average /= 3;
+
+ c2 = (struct PlttData *)&gPlttBufferFaded[a1 + i];
+ c2->r = average;
+ c2->g = average;
+ c2->b = average;
+ }
+ }
+ else
+ {
+ CpuCopy32(&gPlttBufferUnfaded[a1], &gPlttBufferFaded[a1], 0x20);
+ }
+}
+
+u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7)
+{
+ u32 var = 0;
+ u32 shift;
+
+ if (a1)
+ {
+ if (!IsContest())
+ var = 0xe;
+ else
+ var = 1 << sub_80A6D94();
+ }
+ if (a2)
+ {
+ shift = gBattleAnimAttacker + 16;
+ var |= 1 << shift;
+ }
+ if (a3) {
+ shift = gBattleAnimTarget + 16;
+ var |= 1 << shift;
+ }
+ if (a4)
+ {
+ if (IsBattlerSpriteVisible(gBattleAnimAttacker ^ 2))
+ {
+ shift = (gBattleAnimAttacker ^ 2) + 16;
+ var |= 1 << shift;
+ }
+ }
+ if (a5)
+ {
+ if (IsBattlerSpriteVisible(gBattleAnimTarget ^ 2))
+ {
+ shift = (gBattleAnimTarget ^ 2) + 16;
+ var |= 1 << shift;
+ }
+ }
+ if (a6)
+ {
+ if (!IsContest())
+ var |= 0x100;
+ else
+ var |= 0x4000;
+ }
+ if (a7)
+ {
+ if (!IsContest())
+ var |= 0x200;
+ }
+ return var;
+}
+
+u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4)
+{
+ u32 var = 0;
+ u32 shift;
+
+ if (IsContest())
+ {
+ if (a1)
+ {
+ var |= 1 << 18;
+ return var;
+ }
+ }
+ else
+ {
+ if (a1)
+ {
+ if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
+ {
+ var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16);
+ }
+ }
+ if (a2)
+ {
+ if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)))
+ {
+ shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16;
+ var |= 1 << shift;
+ }
+ }
+ if (a3)
+ {
+ if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
+ {
+ shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16;
+ var |= 1 << shift;
+ }
+ }
+ if (a4)
+ {
+ if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
+ {
+ shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16;
+ var |= 1 << shift;
+ }
+ }
+ }
+ return var;
+}
+
+u8 sub_80A77AC(u8 a1)
+{
+ return a1;
+}
+
+u8 sub_80A77B4(u8 position)
+{
+ return GetBattlerAtPosition(position);
+}
+
+void sub_80A77C8(struct Sprite *sprite)
+{
+ bool8 var;
+
+ if (!sprite->data[0])
+ {
+ if (!gBattleAnimArgs[3])
+ var = TRUE;
+ else
+ var = FALSE;
+ if (!gBattleAnimArgs[2])
+ sub_80A69CC(sprite, var);
+ else
+ sub_80A6980(sprite, var);
+ sprite->data[0]++;
+
+ }
+ else if (sprite->animEnded || sprite->affineAnimEnded)
+ {
+ move_anim_8074EE0(sprite);
+ }
+}
+
+// Linearly translates a sprite to a target position on the
+// other mon's sprite.
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: duration
+// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target
+void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
+{
+ bool8 v1;
+ u8 attributeId;
+
+ if (!(gBattleAnimArgs[5] & 0xff00))
+ v1 = TRUE;
+ else
+ v1 = FALSE;
+
+ if (!(gBattleAnimArgs[5] & 0xff))
+ attributeId = BATTLER_COORD_3;
+ else
+ attributeId = BATTLER_COORD_Y;
+
+ sub_80A69CC(sprite, v1);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, attributeId) + gBattleAnimArgs[3];
+ sprite->callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80A78AC(struct Sprite *sprite)
+{
+ sub_80A69CC(sprite, 1);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sub_80A68D4(sprite);
+ sprite->callback = sub_80A791C;
+}
+
+void sub_80A791C(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80A7938(struct Sprite *sprite)
+{
+ bool8 r4;
+ u8 battlerId, attributeId;
+
+ if (!gBattleAnimArgs[6])
+ {
+ r4 = TRUE;
+ attributeId = BATTLER_COORD_3;
+ }
+ else
+ {
+ r4 = FALSE;
+ attributeId = BATTLER_COORD_Y;
+ }
+ if (!gBattleAnimArgs[5])
+ {
+ sub_80A69CC(sprite, r4);
+ battlerId = gBattleAnimAttacker;
+ }
+ else
+ {
+ sub_80A6980(sprite, r4);
+ battlerId = gBattleAnimTarget;
+ }
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sub_80A6980(sprite, r4);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(battlerId, attributeId) + gBattleAnimArgs[3];
+ sprite->callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 whichBattler)
+{
+ u16 i;
+ u8 spriteId = GetAnimBattlerSpriteId(whichBattler);
+
+ if (spriteId != 0xff)
+ {
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = gSprites[spriteId];
+ gSprites[i].oam.objMode = 1;
+ gSprites[i].invisible = FALSE;
+ return i;
+ }
+ }
+ }
+ return -1;
+}
+
+void obj_delete_but_dont_free_vram(struct Sprite *sprite)
+{
+ sprite->usingSheet = TRUE;
+ DestroySprite(sprite);
+}
+
+void sub_80A7A74(u8 taskId)
+{
+ s16 v1 = 0;
+ s16 v2 = 0;
+
+ if (gBattleAnimArgs[2] > gBattleAnimArgs[0])
+ v2 = 1;
+ if (gBattleAnimArgs[2] < gBattleAnimArgs[0])
+ v2 = -1;
+ if (gBattleAnimArgs[3] > gBattleAnimArgs[1])
+ v1 = 1;
+ if (gBattleAnimArgs[3] < gBattleAnimArgs[1])
+ v1 = -1;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = gBattleAnimArgs[0];
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = v2;
+ gTasks[taskId].data[6] = v1;
+ gTasks[taskId].data[7] = gBattleAnimArgs[2];
+ gTasks[taskId].data[8] = gBattleAnimArgs[3];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1]));
+ gTasks[taskId].func = sub_80A7AFC;
+}
+
+void sub_80A7AFC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (++task->data[0] > task->data[1])
+ {
+ task->data[0] = 0;
+ if (++task->data[2] & 1)
+ {
+ if (task->data[3] != task->data[7])
+ task->data[3] += task->data[5];
+ }
+ else
+ {
+ if (task->data[4] != task->data[8])
+ task->data[4] += task->data[6];
+ }
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (task->data[3] == task->data[7] && task->data[4] == task->data[8])
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
+
+// Linearly blends a mon's sprite colors with a target color with increasing
+// strength, and then blends out to the original color.
+// arg 0: anim bank
+// arg 1: blend color
+// arg 2: target blend coefficient
+// arg 3: initial delay
+// arg 4: number of times to blend in and out
+void AnimTask_BlendMonInAndOut(u8 task)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
+ {
+ DestroyAnimVisualTask(task);
+ return;
+ }
+ gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101;
+ AnimTask_BlendMonInAndOutSetup(&gTasks[task]);
+}
+
+void AnimTask_BlendMonInAndOutSetup(struct Task *task)
+{
+ task->data[1] = gBattleAnimArgs[1];
+ task->data[2] = 0;
+ task->data[3] = gBattleAnimArgs[2];
+ task->data[4] = 0;
+ task->data[5] = gBattleAnimArgs[3];
+ task->data[6] = 0;
+ task->data[7] = gBattleAnimArgs[4];
+ task->func = AnimTask_BlendMonInAndOutStep;
+}
+
+void AnimTask_BlendMonInAndOutStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (++task->data[4] >= task->data[5])
+ {
+ task->data[4] = 0;
+ if (!task->data[6])
+ {
+ task->data[2]++;
+ BlendPalette(task->data[0], 15, task->data[2], task->data[1]);
+ if (task->data[2] == task->data[3])
+ task->data[6] = 1;
+ }
+ else
+ {
+ task->data[2]--;
+ BlendPalette(task->data[0], 15, task->data[2], task->data[1]);
+ if (!task->data[2])
+ {
+ if (--task->data[7])
+ {
+ task->data[4] = 0;
+ task->data[6] = 0;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ }
+ }
+}
+
+void sub_80A7CB4(u8 task)
+{
+ u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+
+ if (palette == 0xff)
+ {
+ DestroyAnimVisualTask(task);
+ return;
+ }
+ gTasks[task].data[0] = (palette * 0x10) + 0x101;
+ AnimTask_BlendMonInAndOutSetup(&gTasks[task]);
+}
+
+void sub_80A7CFC(struct Task *task, u8 a2, const void *a3)
+{
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 0;
+ task->data[15] = a2;
+ task->data[10] = 0x100;
+ task->data[11] = 0x100;
+ task->data[12] = 0;
+ sub_80A8048(&task->data[13], &task->data[14], a3);
+ sub_80A7270(a2, 0);
+}
+
+bool8 sub_80A7D34(struct Task *task)
+{
+ gUnknown_02038444 = sub_80A8050(task->data[13], task->data[14]) + (task->data[7] << 3);
+ switch (gUnknown_02038444->type)
+ {
+ default:
+ if (!gUnknown_02038444->frame.duration)
+ {
+ task->data[10] = gUnknown_02038444->frame.xScale;
+ task->data[11] = gUnknown_02038444->frame.yScale;
+ task->data[12] = gUnknown_02038444->frame.rotation;
+ task->data[7]++;
+ gUnknown_02038444++;
+ }
+ task->data[10] += gUnknown_02038444->frame.xScale;
+ task->data[11] += gUnknown_02038444->frame.yScale;
+ task->data[12] += gUnknown_02038444->frame.rotation;
+ obj_id_set_rotscale(task->data[15], task->data[10], task->data[11], task->data[12]);
+ sub_80A7E6C(task->data[15]);
+ if (++task->data[8] >= gUnknown_02038444->frame.duration)
+ {
+ task->data[8] = 0;
+ task->data[7]++;
+ }
+ break;
+ case AFFINEANIMCMDTYPE_JUMP:
+ task->data[7] = gUnknown_02038444->jump.target;
+ break;
+ case AFFINEANIMCMDTYPE_LOOP:
+ if (gUnknown_02038444->loop.count)
+ {
+ if (task->data[9])
+ {
+ if (!--task->data[9])
+ {
+ task->data[7]++;
+ break;
+ }
+ }
+ else
+ {
+ task->data[9] = gUnknown_02038444->loop.count;
+ }
+ if (!task->data[7])
+ {
+ break;
+ }
+ for (;;)
+ {
+ task->data[7]--;
+ gUnknown_02038444--;
+ if (gUnknown_02038444->type == AFFINEANIMCMDTYPE_LOOP)
+ {
+ task->data[7]++;
+ return TRUE;
+ }
+ if (!task->data[7])
+ return TRUE;
+ }
+ }
+ task->data[7]++;
+ break;
+ case AFFINEANIMCMDTYPE_END:
+ gSprites[task->data[15]].pos2.y = 0;
+ sub_80A7344(task->data[15]);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void sub_80A7E6C(u8 spriteId)
+{
+ int var = 0x40 - sub_80A7F18(spriteId) * 2;
+ u16 matrix = gSprites[spriteId].oam.matrixNum;
+ int var2 = (var << 8) / gOamMatrices[matrix].d;
+
+ if (var2 > 0x80)
+ var2 = 0x80;
+ gSprites[spriteId].pos2.y = (var - var2) / 2;
+}
+
+void sub_80A7EC0(u8 spriteId, u8 spriteId2)
+{
+ int var = 0x40 - sub_80A7F18(spriteId2) * 2;
+ u16 matrix = gSprites[spriteId].oam.matrixNum;
+ int var2 = (var << 8) / gOamMatrices[matrix].d;
+
+ if (var2 > 0x80)
+ var2 = 0x80;
+ gSprites[spriteId].pos2.y = (var - var2) / 2;
+}
+
+u16 sub_80A7F18(u8 spriteId)
+{
+ struct BattleSpriteInfo *spriteInfo;
+ u8 battlerId = gSprites[spriteId].data[0];
+ u16 species;
+ u16 i;
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ if (gBattlerSpriteIds[i] == spriteId)
+ {
+ if (IsContest())
+ {
+ species = shared19348.unk0;
+ return gMonBackPicCoords[species].y_offset;
+ }
+ else
+ {
+ if (GetBattlerSide(i) == B_SIDE_PLAYER)
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
+ else
+ species = spriteInfo[battlerId].transformSpecies;
+
+ if (species == SPECIES_CASTFORM)
+ return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
+ else
+ return gMonBackPicCoords[species].y_offset;
+ }
+ else
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
+ else
+ species = spriteInfo[battlerId].transformSpecies;
+
+ if (species == SPECIES_CASTFORM)
+ return sCastformElevations[gBattleMonForms[battlerId]];
+ else
+ return gMonFrontPicCoords[species].y_offset;
+ }
+ }
+ }
+ }
+ return 0x40;
+}
+
+void sub_80A8048(s16 *bottom, s16 *top, const void *ptr)
+{
+ *bottom = ((intptr_t) ptr) & 0xffff;
+ *top = (((intptr_t) ptr) >> 16) & 0xffff;
+}
+
+void *sub_80A8050(s16 bottom, s16 top)
+{
+ return (void *)((u16)bottom | ((u16)top << 16));
+}
+
+void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7)
+{
+ task->data[8] = a7;
+ task->data[15] = a2; // spriteId
+ task->data[9] = a3;
+ task->data[10] = a4;
+ task->data[13] = a5;
+ task->data[14] = a6;
+ task->data[11] = (a5 - a3) / a7;
+ task->data[12] = (a6 - a4) / a7;
+}
+
+u8 sub_80A80C8(struct Task *task)
+{
+ if (!task->data[8])
+ return 0;
+
+ if (--task->data[8] != 0)
+ {
+ task->data[9] += task->data[11];
+ task->data[10] += task->data[12];
+ }
+ else
+ {
+ task->data[9] = task->data[13];
+ task->data[10] = task->data[14];
+ }
+ obj_id_set_rotscale(task->data[15], task->data[9], task->data[10], 0);
+ if (task->data[8])
+ sub_80A7E6C(task->data[15]);
+ else
+ gSprites[task->data[15]].pos2.y = 0;
+ return task->data[8];
+}
+
+void AnimTask_GetFrustrationPowerLevel(u8 taskId)
+{
+ u16 powerLevel;
+
+ if (gAnimFriendship <= 30)
+ powerLevel = 0;
+ else if (gAnimFriendship <= 100)
+ powerLevel = 1;
+ else if (gAnimFriendship <= 200)
+ powerLevel = 2;
+ else
+ powerLevel = 3;
+ gBattleAnimArgs[7] = powerLevel;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80A8174(u8 priority)
+{
+ if (IsBattlerSpriteVisible(gBattleAnimTarget))
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority;
+ if (IsBattlerSpriteVisible(gBattleAnimAttacker))
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority;
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority;
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority;
+}
+
+void sub_80A8278(void)
+{
+ int i;
+
+ for (i = 0; i < gBattlersCount; i++)
+ {
+ if (IsBattlerSpriteVisible(i))
+ {
+ gSprites[gBattlerSpriteIds[i]].subpriority = sub_80A82E4(i);
+ gSprites[gBattlerSpriteIds[i]].oam.priority = 2;
+ }
+ }
+}
+
+u8 sub_80A82E4(u8 battlerId)
+{
+ u8 position;
+ u8 ret;
+
+ if (IsContest())
+ {
+ if (battlerId == 2)
+ return 30;
+ else
+ return 40;
+ }
+ else
+ {
+ position = GetBattlerPosition(battlerId);
+ if (position == B_POSITION_PLAYER_LEFT)
+ ret = 30;
+ else if (position == B_POSITION_PLAYER_RIGHT)
+ ret = 20;
+ else if (position == B_POSITION_OPPONENT_LEFT)
+ ret = 40;
+ else
+ ret = 50;
+ }
+ return ret;
+}
+
+u8 sub_80A8328(u8 battlerId)
+{
+ u8 position = GetBattlerPosition(battlerId);
+
+ if (IsContest())
+ return 2;
+ else if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT)
+ return GetAnimBgAttribute(2, BG_ANIM_PRIORITY);
+ else
+ return GetAnimBgAttribute(1, BG_ANIM_PRIORITY);
+}
+
+u8 sub_80A8364(u8 battlerId)
+{
+ if (!IsContest())
+ {
+ u8 position = GetBattlerPosition(battlerId);
+ if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT)
+ return 2;
+ else
+ return 1;
+ }
+ return 1;
+}
+
+u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10)
+{
+ u8 spriteId;
+ u16 sheet = LoadSpriteSheet(&sUnknown_08525FC0[a3]);
+ u16 palette = AllocSpritePalette(sUnknown_08525F90[a3].paletteTag);
+
+ if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL)
+ gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
+ if (!isBackpic)
+ {
+ LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
+ if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
+ LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->field_17C,
+ species,
+ personality,
+ TRUE);
+ else
+ LoadSpecialPokePic_2(&gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->field_17C,
+ species,
+ personality,
+ TRUE);
+ }
+ else
+ {
+ LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
+ if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
+ LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->field_17C,
+ species,
+ personality,
+ FALSE);
+ else
+ LoadSpecialPokePic_2(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->field_17C,
+ species,
+ personality,
+ FALSE);
+ }
+
+ RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1);
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+
+ if (!isBackpic)
+ spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
+ else
+ spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonBackPicCoords[species].y_offset, subpriority);
+
+ if (IsContest())
+ {
+ gSprites[spriteId].affineAnims = gUnknown_082FF6C0;
+ StartSpriteAffineAnim(&gSprites[spriteId], 0);
+ }
+ return spriteId;
+}
+
+void sub_80A8610(struct Sprite *sprite)
+{
+ DestroySpriteAndFreeResources(sprite);
+}
+
+s16 sub_80A861C(u8 battlerId, u8 a2)
+{
+ u16 species;
+ u32 personality;
+ u16 letter;
+ u16 var;
+ int ret;
+ const struct MonCoords *coords;
+ struct BattleSpriteInfo *spriteInfo;
+
+ if (IsContest())
+ {
+ if (shared19348.unk4_0)
+ {
+ species = shared19348.unk2;
+ personality = shared19348.unk10;
+ }
+ else
+ {
+ species = shared19348.unk0;
+ personality = shared19348.unk8;
+ }
+ if (species == SPECIES_UNOWN)
+ {
+ letter = GET_UNOWN_LETTER(personality);
+ if (!letter)
+ var = SPECIES_UNOWN;
+ else
+ var = letter + SPECIES_UNOWN_B - 1;
+ coords = &gMonBackPicCoords[var];
+ }
+ else if (species == SPECIES_CASTFORM)
+ {
+ coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
+ }
+ else if (species <= SPECIES_EGG)
+ {
+ coords = &gMonBackPicCoords[species];
+ }
+ else
+ {
+ coords = &gMonBackPicCoords[0];
+ }
+ }
+ else
+ {
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ {
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
+ }
+ else
+ {
+ species = spriteInfo[battlerId].transformSpecies;
+ personality = gTransformedPersonalities[battlerId];
+ }
+ if (species == SPECIES_UNOWN)
+ {
+ letter = GET_UNOWN_LETTER(personality);
+ if (!letter)
+ var = SPECIES_UNOWN;
+ else
+ var = letter + SPECIES_UNOWN_B - 1;
+ coords = &gMonBackPicCoords[var];
+ }
+ else if (species > SPECIES_EGG)
+ {
+ coords = &gMonBackPicCoords[0];
+ }
+ else
+ {
+ coords = &gMonBackPicCoords[species];
+ }
+ }
+ else
+ {
+ spriteInfo = gBattleSpritesDataPtr->battlerData;
+ if (!spriteInfo[battlerId].transformSpecies)
+ {
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
+ }
+ else
+ {
+ species = spriteInfo[battlerId].transformSpecies;
+ personality = gTransformedPersonalities[battlerId];
+ }
+ if (species == SPECIES_UNOWN)
+ {
+ letter = GET_UNOWN_LETTER(personality);
+ if (!letter)
+ var = SPECIES_UNOWN;
+ else
+ var = letter + SPECIES_UNOWN_B - 1;
+ coords = &gMonFrontPicCoords[var];
+ }
+ else if (species == SPECIES_CASTFORM)
+ {
+ coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
+ }
+ else if (species > SPECIES_EGG)
+ {
+ coords = &gMonFrontPicCoords[0];
+ }
+ else
+ {
+ coords = &gMonFrontPicCoords[species];
+ }
+ }
+ }
+
+ switch (a2)
+ {
+ case 0:
+ return (coords->coords & 0xf) * 8;
+ case 1:
+ return (coords->coords >> 4) * 8;
+ case 4:
+ return GetBattlerSpriteCoord(battlerId, 2) - ((coords->coords >> 4) * 4);
+ case 5:
+ return GetBattlerSpriteCoord(battlerId, 2) + ((coords->coords >> 4) * 4);
+ case 2:
+ return GetBattlerSpriteCoord(battlerId, 3) - ((coords->coords & 0xf) * 4);
+ case 3:
+ return GetBattlerSpriteCoord(battlerId, 3) + ((coords->coords & 0xf) * 4);
+ case 6:
+ ret = GetBattlerSpriteCoord(battlerId, 1) + 0x1f;
+ return ret - coords->y_offset;
+ default:
+ return 0;
+ }
+}
+
+void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y)
+{
+ u8 v1, v2;
+ s16 v3, v4;
+ s16 v5, v6;
+
+ if (!a2)
+ {
+ v1 = 0;
+ v2 = 1;
+ }
+ else
+ {
+ v1 = 2;
+ v2 = 3;
+ }
+ v3 = GetBattlerSpriteCoord(battlerId, v1);
+ v4 = GetBattlerSpriteCoord(battlerId, v2);
+ if (IsDoubleBattle() && !IsContest())
+ {
+ v5 = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), v1);
+ v6 = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), v2);
+ }
+ else
+ {
+ v5 = v3;
+ v6 = v4;
+ }
+ *x = (v3 + v5) / 2;
+ *y = (v4 + v6) / 2;
+}
+
+u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
+{
+ u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ gSprites[newSpriteId] = gSprites[spriteId];
+ gSprites[newSpriteId].usingSheet = TRUE;
+ gSprites[newSpriteId].oam.priority = 0;
+ gSprites[newSpriteId].oam.objMode = 2;
+ gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum;
+ gSprites[newSpriteId].callback = SpriteCallbackDummy;
+ return newSpriteId;
+}
+
+void sub_80A8A6C(struct Sprite *sprite)
+{
+ sub_80A6838(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ sprite->hFlip = TRUE;
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A66DC;
+}
+
+void sub_80A8AEC(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ gBattleAnimArgs[3] *= -1;
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ StartSpriteAnim(sprite, gBattleAnimArgs[6]);
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A66DC;
+}
+
+void sub_80A8B64(struct Sprite *sprite)
+{
+ sub_80A6838(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = sub_80A67D8;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80A8BC4(u8 taskId)
+{
+ u16 src;
+ u16 dest;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ gSprites[task->data[0]].pos2.x -= task->data[0];
+ task->data[4] = AllocSpritePalette(10097);
+ task->data[5] = 0;
+
+ dest = (task->data[4] + 0x10) * 0x10;
+ src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
+ task->data[6] = sub_80A82E4(gBattleAnimAttacker);
+ if (task->data[6] == 20 || task->data[6] == 40)
+ task->data[6] = 2;
+ else
+ task->data[6] = 3;
+ CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20);
+ BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]);
+ task->func = sub_80A8CAC;
+}
+
+void sub_80A8CAC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[2])
+ {
+ case 0:
+ sub_80A8D78(task, taskId);
+ gSprites[task->data[0]].pos2.x += task->data[1];
+ if (++task->data[3] == 5)
+ {
+ task->data[3]--;
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ sub_80A8D78(task, taskId);
+ gSprites[task->data[0]].pos2.x -= task->data[1];
+ if (--task->data[3] == 0)
+ {
+ gSprites[task->data[0]].pos2.x = 0;
+ task->data[2]++;
+ }
+ break;
+ case 2:
+ if (!task->data[5])
+ {
+ FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_80A8D78(struct Task *task, u8 taskId)
+{
+ s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0);
+ if (spriteId >= 0)
+ {
+ gSprites[spriteId].oam.priority = task->data[6];
+ gSprites[spriteId].oam.paletteNum = task->data[4];
+ gSprites[spriteId].data[0] = 8;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = spriteId;
+ gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x;
+ gSprites[spriteId].callback = sub_80A8DFC;
+ task->data[5]++;
+ }
+}
+
+void sub_80A8DFC(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == 0)
+ {
+ gTasks[sprite->data[1]].data[5]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+}
+
+void sub_80A8E30(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_3);
+ if (!GetBattlerSide(gBattleAnimAttacker))
+ sprite->data[0] = 5;
+ else
+ sprite->data[0] = -10;
+ sprite->data[1] = -40;
+ sprite->callback = sub_80A8E88;
+}
+
+void sub_80A8E88(struct Sprite *sprite)
+{
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos2.x = sprite->data[2] / 10;
+ sprite->pos2.y = sprite->data[3] / 10;
+ if (sprite->data[1] < -20)
+ sprite->data[1]++;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80A8EE4(struct Sprite *sprite)
+{
+ int x;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
+ if (!GetBattlerSide(gBattleAnimTarget))
+ {
+ x = (u16)gBattleAnimArgs[4] + 30;
+ sprite->pos1.x += x;
+ sprite->pos1.y = gBattleAnimArgs[5] - 20;
+ }
+ else
+ {
+ x = (u16)gBattleAnimArgs[4] - 30;
+ sprite->pos1.x += x;
+ sprite->pos1.y = gBattleAnimArgs[5] - 80;
+ }
+ sprite->callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
diff --git a/src/battle_anim_80A9C70.c b/src/battle_anim_80A9C70.c
new file mode 100644
index 000000000..1f8a53993
--- /dev/null
+++ b/src/battle_anim_80A9C70.c
@@ -0,0 +1,360 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "constants/battle_anim.h"
+#include "constants/rgb.h"
+#include "blend_palette.h"
+#include "decompress.h"
+#include "palette.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "gpu_regs.h"
+
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+extern const u8 *const gBattleAnims_StatusConditions[];
+extern const struct OamData gUnknown_08524904;
+extern const struct OamData gUnknown_08524A3C;
+
+extern void sub_8116EB4(u8 taskId);
+
+// This file's functions.
+static void sub_80A9DB4(u8 taskId);
+static void sub_80A9FD0(u8 taskId);
+static void sub_80AA020(u8 taskId);
+static void sub_80AA0D0(u8 taskId);
+static void sub_80AA124(u8 taskId);
+static void Task_DoStatusAnimation(u8 taskId);
+static void sub_80A9E44(struct Sprite *sprite);
+static void sub_80A9E78(struct Sprite *sprite);
+
+// const rom data
+static const struct Subsprite gUnknown_0853EF30[] =
+{
+ {.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
+ {.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
+ {.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
+ {.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
+};
+
+static const struct SubspriteTable gUnknown_0853EF40[] =
+{
+ {ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30},
+};
+
+static const struct SpriteTemplate gUnknown_0853EF48 =
+{
+ .tileTag = ANIM_TAG_ICE_CUBE,
+ .paletteTag = ANIM_TAG_ICE_CUBE,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate gUnknown_0853EF60 =
+{
+ .tileTag = ANIM_TAG_136,
+ .paletteTag = ANIM_TAG_136,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A9E44,
+};
+
+// code
+u8 sub_80A9C70(u8 battlerId, bool8 b)
+{
+ u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
+ u8 taskId = CreateTask(sub_80A9DB4, 10);
+ u8 spriteId2;
+ u8 i;
+
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
+ gTasks[taskId].data[0] = battlerId;
+ if (b)
+ {
+ gTasks[taskId].data[1] = RGB_RED;
+ for (i = 0; i < 10; i++)
+ {
+ spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
+ gSprites[spriteId2].data[0] = i * 51;
+ gSprites[spriteId2].data[1] = -256;
+ gSprites[spriteId2].invisible = TRUE;
+ if (i > 4)
+ gSprites[spriteId2].data[6] = 21;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[1] = RGB_BLUE;
+ for (i = 0; i < 10; i++)
+ {
+ spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
+ gSprites[spriteId2].data[0] = i * 51;
+ gSprites[spriteId2].data[1] = 256;
+ gSprites[spriteId2].invisible = TRUE;
+ if (i > 4)
+ gSprites[spriteId2].data[6] = 21;
+ }
+ }
+ gSprites[spriteId2].data[7] = 1;
+ return taskId;
+}
+
+static void sub_80A9DB4(u8 taskId)
+{
+ if (gTasks[taskId].data[2] == 2)
+ {
+ gTasks[taskId].data[2] = 0;
+ BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
+ if (gTasks[taskId].data[5] == 0)
+ {
+ gTasks[taskId].data[4]++;
+ if (gTasks[taskId].data[4] > 8)
+ gTasks[taskId].data[5] ^= 1;
+ }
+ else
+ {
+ u16 var = gTasks[taskId].data[4];
+
+ gTasks[taskId].data[4]--;
+ if (gTasks[taskId].data[4] < 0)
+ {
+ gTasks[taskId].data[4] = var;
+ gTasks[taskId].data[5] ^= 1;
+ gTasks[taskId].data[3]++;
+ if (gTasks[taskId].data[3] == 2)
+ DestroyTask(taskId);
+ }
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[2]++;
+ }
+}
+
+static void sub_80A9E44(struct Sprite *sprite)
+{
+ if (sprite->data[6] == 0)
+ {
+ sprite->invisible = FALSE;
+ sprite->callback = sub_80A9E78;
+ sub_80A9E78(sprite);
+ }
+ else
+ {
+ sprite->data[6]--;
+ }
+}
+
+static void sub_80A9E78(struct Sprite *sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 32);
+ sprite->pos2.y = Sin(sprite->data[0], 8);
+ if (sprite->data[0] < 128)
+ sprite->subpriority = 29;
+ else
+ sprite->subpriority = 31;
+ sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
+ sprite->data[5] += sprite->data[1];
+ sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->data[2]++;
+ if (sprite->data[2] == 52)
+ {
+ if (sprite->data[7])
+ DestroySpriteAndFreeResources(sprite);
+ else
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80A9EF4(u8 taskId)
+{
+ s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
+ s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
+ u8 spriteId;
+
+ if (IsContest())
+ x -= 6;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4);
+ if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
+ gSprites[spriteId].invisible = TRUE;
+ SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40);
+ gTasks[taskId].data[15] = spriteId;
+ gTasks[taskId].func = sub_80A9FD0;
+}
+
+static void sub_80A9FD0(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] == 10)
+ {
+ gTasks[taskId].func = sub_80AA020;
+ gTasks[taskId].data[1] = 0;
+ }
+ else
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
+ }
+}
+
+static void sub_80AA020(u8 taskId)
+{
+ u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
+
+ if (gTasks[taskId].data[1]++ > 13)
+ {
+ gTasks[taskId].data[2]++;
+ if (gTasks[taskId].data[2] == 3)
+ {
+ u16 temp;
+
+ temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
+ gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
+ gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
+ gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
+
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3]++;
+ if (gTasks[taskId].data[3] == 3)
+ {
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[4]++;
+ if (gTasks[taskId].data[4] == 2)
+ {
+ gTasks[taskId].data[1] = 9;
+ gTasks[taskId].func = sub_80AA0D0;
+ }
+ }
+ }
+ }
+}
+
+static void sub_80AA0D0(u8 taskId)
+{
+ gTasks[taskId].data[1]--;
+ if (gTasks[taskId].data[1] == -1)
+ {
+ gTasks[taskId].func = sub_80AA124;
+ gTasks[taskId].data[1] = 0;
+ }
+ else
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
+ }
+}
+
+static void sub_80AA124(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] == 37)
+ {
+ u8 spriteId = gTasks[taskId].data[15];
+
+ FreeSpriteOamMatrix(&gSprites[spriteId]);
+ DestroySprite(&gSprites[spriteId]);
+ }
+ else if (gTasks[taskId].data[1] == 39)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
+
+void AnimTask_StatsChange(u8 taskId)
+{
+ bool16 goesDown = FALSE;
+ s16 animStatId = 0;
+ bool16 sharply = FALSE;
+
+ switch (gBattleSpritesDataPtr->animationData->animArg)
+ {
+ CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
+ CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
+ CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
+ CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
+ CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
+ CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
+ CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
+
+ CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
+ CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
+ CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
+ CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
+ CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
+ CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
+ CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
+
+ CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
+ CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
+ CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
+ CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
+ CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
+ CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
+ CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
+
+ CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
+ CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
+ CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
+ CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
+ CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
+ CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
+ CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
+
+ case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
+ case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
+ case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
+ case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
+
+ default:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gBattleAnimArgs[0] = goesDown;
+ gBattleAnimArgs[1] = animStatId;
+ gBattleAnimArgs[2] = 0;
+ gBattleAnimArgs[3] = 0;
+ gBattleAnimArgs[4] = sharply;
+ gTasks[taskId].func = sub_8116EB4;
+ sub_8116EB4(taskId);
+}
+
+#undef CASE
+
+void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
+{
+ u8 taskId;
+
+ gBattleAnimAttacker = battlerId;
+ gBattleAnimTarget = battlerId;
+ LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
+ taskId = CreateTask(Task_DoStatusAnimation, 10);
+ gTasks[taskId].data[0] = battlerId;
+}
+
+static void Task_DoStatusAnimation(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
+ DestroyTask(taskId);
+ }
+}
diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c
new file mode 100644
index 000000000..1864a1a7a
--- /dev/null
+++ b/src/battle_anim_80D51AC.c
@@ -0,0 +1,1004 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+
+// This file's functions.
+void AnimTask_ShakeMonStep(u8 taskId);
+void AnimTask_ShakeMon2Step(u8 taskId);
+void AnimTask_ShakeMonInPlaceStep(u8 taskId);
+void AnimTask_ShakeAndSinkMonStep(u8 taskId);
+void sub_80D57B8(u8 taskId);
+void DoHorizontalLunge(struct Sprite *sprite);
+void ReverseHorizontalLungeDirection(struct Sprite *sprite);
+void DoVerticalDip(struct Sprite *sprite);
+void ReverseVerticalDipDirection(struct Sprite* sprite);
+void SlideMonToOriginalPos(struct Sprite *sprite);
+void SlideMonToOriginalPosStep(struct Sprite *sprite);
+void SlideMonToOffset(struct Sprite *sprite);
+void sub_80D5B48(struct Sprite *sprite);
+void sub_80D5C20(struct Sprite *sprite);
+void AnimTask_WindUpLungePart1(u8 taskId);
+void AnimTask_WindUpLungePart2(u8 taskId);
+void AnimTask_SwayMonStep(u8 taskId);
+void AnimTask_ScaleMonAndRestoreStep(u8 taskId);
+void sub_80D6308(u8 taskId);
+void sub_80D646C(u8 taskId);
+void sub_80A8B3C(u8 taskId);
+
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the original position and the target position.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[2] = gBattleAnimArgs[4];
+ gTasks[taskId].data[3] = gBattleAnimArgs[4];
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = gBattleAnimArgs[2];
+ gTasks[taskId].func = AnimTask_ShakeMonStep;
+ AnimTask_ShakeMonStep(taskId);
+}
+
+void AnimTask_ShakeMonStep(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gSprites[gTasks[taskId].data[0]].pos2.x == 0)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
+ }
+ else
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x = 0;
+ }
+ if (gSprites[gTasks[taskId].data[0]].pos2.y == 0)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
+ }
+ else
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ }
+ gTasks[taskId].data[3] = gTasks[taskId].data[2];
+ if (--gTasks[taskId].data[1] == 0)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x = 0;
+ gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[3]--;
+ }
+}
+
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon2(u8 taskId)
+{
+ u8 spriteId;
+ bool8 destroy = FALSE;
+ u8 battlerId;
+
+ if (gBattleAnimArgs[0] < 4)
+ {
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ else if (gBattleAnimArgs[0] != 8)
+ {
+ switch (gBattleAnimArgs[0])
+ {
+ case 4:
+ battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ break;
+ case 5:
+ battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ break;
+ case 6:
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ break;
+ case 7:
+ default:
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ break;
+ }
+
+ if (IsBattlerSpriteVisible(battlerId) == FALSE)
+ destroy = TRUE;
+
+ spriteId = gBattlerSpriteIds[battlerId];
+ }
+ else
+ {
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ }
+
+ if (destroy)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[2] = gBattleAnimArgs[4];
+ gTasks[taskId].data[3] = gBattleAnimArgs[4];
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = gBattleAnimArgs[2];
+ gTasks[taskId].func = AnimTask_ShakeMon2Step;
+ gTasks[taskId].func(taskId);
+}
+
+void AnimTask_ShakeMon2Step(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4])
+ gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4];
+ else
+ gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
+
+ if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5])
+ gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5];
+ else
+ gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
+
+ gTasks[taskId].data[3] = gTasks[taskId].data[2];
+ if (--gTasks[taskId].data[1] == 0)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x = 0;
+ gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[3]--;
+ }
+}
+
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets
+// with respect to the current location of the mon's picture.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: y offset
+// arg 3: num shakes
+// arg 4: delay
+void AnimTask_ShakeMonInPlace(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId].pos2.x += gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y += gBattleAnimArgs[2];
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = gBattleAnimArgs[3];
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2;
+ gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2;
+ gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep;
+ gTasks[taskId].func(taskId);
+}
+
+void AnimTask_ShakeMonInPlaceStep(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gTasks[taskId].data[1] & 1)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5];
+ gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6];
+ }
+ else
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5];
+ gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6];
+ }
+ gTasks[taskId].data[3] = gTasks[taskId].data[4];
+ if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
+ {
+ if (gTasks[taskId].data[1] & 1)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2;
+ gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2;
+ }
+ else
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2;
+ gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2;
+ }
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[3]--;
+ }
+}
+
+// Shakes a mon bg horizontally and moves it downward linearly.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: frame delay between each movement
+// arg 3: downward speed (subpixel)
+// arg 4: duration
+void AnimTask_ShakeAndSinkMon(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep;
+ gTasks[taskId].func(taskId);
+}
+
+void AnimTask_ShakeAndSinkMonStep(u8 taskId)
+{
+ s16 x;
+ u8 spriteId;
+ spriteId = gTasks[taskId].data[0];
+ x = gTasks[taskId].data[1];
+ if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
+ {
+ gTasks[taskId].data[8] = 0;
+ if (gSprites[spriteId].pos2.x == x)
+ x = -x;
+
+ gSprites[spriteId].pos2.x += x;
+ }
+
+ gTasks[taskId].data[1] = x;
+ gTasks[taskId].data[9] += gTasks[taskId].data[3];
+ gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8;
+ if (--gTasks[taskId].data[4] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+}
+
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonElliptical(u8 taskId)
+{
+ u8 i;
+ u8 spriteId;
+ u8 wavePeriod;
+
+ wavePeriod = 1;
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (gBattleAnimArgs[4] > 5)
+ gBattleAnimArgs[4] = 5;
+
+ for (i = 0; i < gBattleAnimArgs[4]; i++)
+ {
+ wavePeriod <<= 1;
+ }
+
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = wavePeriod;
+ gTasks[taskId].func = sub_80D57B8;
+ gTasks[taskId].func(taskId);
+}
+
+void sub_80D57B8(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
+ gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]);
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[2];
+ gTasks[taskId].data[5] += gTasks[taskId].data[4];
+ gTasks[taskId].data[5] &= 0xff;
+
+ if (gTasks[taskId].data[5] == 0)
+ gTasks[taskId].data[3]--;
+
+ if (gTasks[taskId].data[3] == 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+}
+
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location. Reverses the direction
+// of the path if it's not on the player's side of the battle.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ AnimTask_TranslateMonElliptical(taskId);
+}
+
+// Performs a simple horizontal lunge, where the mon moves
+// horizontally, and then moves back in the opposite direction.
+// arg 0: duration of single lunge direction
+// arg 1: x pixel delta that is applied each frame
+void DoHorizontalLunge(struct Sprite *sprite)
+{
+ sprite->invisible = TRUE;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[1] = -gBattleAnimArgs[1];
+ else
+ sprite->data[1] = gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[4] = gBattleAnimArgs[0];
+ StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection);
+ sprite->callback = sub_80A6630;
+}
+
+void ReverseHorizontalLungeDirection(struct Sprite *sprite)
+{
+ sprite->data[0] = sprite->data[4];
+ sprite->data[1] = -sprite->data[1];
+ sprite->callback = sub_80A6630;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Performs a simple vertical dipping motion, where moves vertically, and then
+// moves back in the opposite direction.
+// arg 0: duration of single dip direction
+// arg 1: y pixel delta that is applied each frame
+// arg 2: battler
+void DoVerticalDip(struct Sprite *sprite)
+{
+ u8 spriteId;
+ sprite->invisible = TRUE;
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = spriteId;
+ sprite->data[4] = gBattleAnimArgs[0];
+ StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection);
+ sprite->callback = sub_80A6630;
+}
+
+void ReverseVerticalDipDirection(struct Sprite *sprite)
+{
+ sprite->data[0] = sprite->data[4];
+ sprite->data[2] = -sprite->data[2];
+ sprite->callback = sub_80A6630;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Linearly slides a mon's bg picture back to its original sprite position.
+// The sprite parameter is a dummy sprite used for facilitating the movement with its callback.
+// arg 0: 1 = target or 0 = attacker
+// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only)
+// arg 2: duration
+void SlideMonToOriginalPos(struct Sprite *sprite)
+{
+ u32 monSpriteId;
+ if (!gBattleAnimArgs[0])
+ monSpriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ else
+ monSpriteId = gBattlerSpriteIds[gBattleAnimTarget];
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gSprites[monSpriteId].pos1.x + gSprites[monSpriteId].pos2.x;
+ sprite->data[2] = gSprites[monSpriteId].pos1.x;
+ sprite->data[3] = gSprites[monSpriteId].pos1.y + gSprites[monSpriteId].pos2.y;
+ sprite->data[4] = gSprites[monSpriteId].pos1.y;
+ sub_80A6E14(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = gSprites[monSpriteId].pos2.x;
+ sprite->data[6] = gSprites[monSpriteId].pos2.y;
+ sprite->invisible = TRUE;
+
+ if (gBattleAnimArgs[1] == 1)
+ sprite->data[2] = 0;
+ else if (gBattleAnimArgs[1] == 2)
+ sprite->data[1] = 0;
+
+ sprite->data[7] = gBattleAnimArgs[1];
+ sprite->data[7] |= monSpriteId << 8;
+ sprite->callback = SlideMonToOriginalPosStep;
+}
+
+void SlideMonToOriginalPosStep(struct Sprite *sprite)
+{
+ s8 monSpriteId;
+ u8 lo;
+ struct Sprite *monSprite;
+
+ lo = sprite->data[7] & 0xff;
+ monSpriteId = sprite->data[7] >> 8;
+ monSprite = &gSprites[monSpriteId];
+ if (sprite->data[0] == 0)
+ {
+ if (lo < 2)
+ monSprite->pos2.x = 0;
+
+ if (lo == 2 || lo == 0)
+ monSprite->pos2.y = 0;
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ monSprite->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5];
+ monSprite->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6];
+ }
+}
+
+// Linearly translates a mon to a target offset. The horizontal offset
+// is mirrored for the opponent's pokemon, and the vertical offset
+// is only mirrored if arg 3 is set to 1.
+// arg 0: 0 = attacker, 1 = target
+// arg 1: target x pixel offset
+// arg 2: target y pixel offset
+// arg 3: mirror vertical translation for opposite battle side
+// arg 4: duration
+void SlideMonToOffset(struct Sprite *sprite)
+{
+ u8 battler;
+ u8 monSpriteId;
+ if (!gBattleAnimArgs[0])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ monSpriteId = gBattlerSpriteIds[battler];
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[3] == 1)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gSprites[monSpriteId].pos1.x;
+ sprite->data[2] = gSprites[monSpriteId].pos1.x + gBattleAnimArgs[1];
+ sprite->data[3] = gSprites[monSpriteId].pos1.y;
+ sprite->data[4] = gSprites[monSpriteId].pos1.y + gBattleAnimArgs[2];
+ sub_80A6E14(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = monSpriteId;
+ sprite->invisible = TRUE;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = sub_80A6680;
+}
+
+void sub_80D5B48(struct Sprite *sprite)
+{
+ u8 spriteId;
+ u8 battlerId;
+ sprite->invisible = TRUE;
+ if (!gBattleAnimArgs[0])
+ {
+ battlerId = gBattleAnimAttacker;
+ }
+ else
+ {
+ battlerId = gBattleAnimTarget;
+ }
+ spriteId = gBattlerSpriteIds[battlerId];
+ if (GetBattlerSide(battlerId))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[3] == 1)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ }
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
+ sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
+ sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
+ sub_80A6E14(sprite);
+ sprite->data[3] = gSprites[spriteId].pos2.x << 8;
+ sprite->data[4] = gSprites[spriteId].pos2.y << 8;
+ sprite->data[5] = spriteId;
+ sprite->data[6] = gBattleAnimArgs[5];
+ if (!gBattleAnimArgs[5])
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ }
+ else
+ {
+ StoreSpriteCallbackInData6(sprite, sub_80D5C20);
+ }
+ sprite->callback = sub_80A6680;
+}
+
+
+void sub_80D5C20(struct Sprite *sprite)
+{
+ gSprites[sprite->data[5]].pos2.x = 0;
+ gSprites[sprite->data[5]].pos2.y = 0;
+ DestroyAnimSprite(sprite);
+}
+
+// Task to facilitate a two-part translation animation, in which the sprite
+// is first translated in an arc to one position. Then, it "lunges" to a target
+// x offset. Used in TAKE_DOWN, for example.
+// arg 0: anim bank
+// arg 1: horizontal speed (subpixel)
+// arg 2: wave amplitude
+// arg 3: first duration
+// arg 4: delay before starting lunge
+// arg 5: target x offset for lunge
+// arg 6: lunge duration
+void AnimTask_WindUpLunge(u8 taskId)
+{
+ s16 wavePeriod = 0x8000 / gBattleAnimArgs[3];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[5] = -gBattleAnimArgs[5];
+ }
+ gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
+ gTasks[taskId].data[6] = gBattleAnimArgs[6];
+ gTasks[taskId].data[7] = wavePeriod;
+ gTasks[taskId].func = AnimTask_WindUpLungePart1;
+}
+
+void AnimTask_WindUpLungePart1(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = gTasks[taskId].data[0];
+ gTasks[taskId].data[11] += gTasks[taskId].data[1];
+ gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8;
+ gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]);
+ gTasks[taskId].data[10] += gTasks[taskId].data[7];
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ gTasks[taskId].func = AnimTask_WindUpLungePart2;
+ }
+}
+
+void AnimTask_WindUpLungePart2(u8 taskId)
+{
+ u8 spriteId;
+ if (gTasks[taskId].data[4] > 0)
+ {
+ gTasks[taskId].data[4]--;
+ }
+ else
+ {
+ spriteId = gTasks[taskId].data[0];
+ gTasks[taskId].data[12] += gTasks[taskId].data[5];
+ gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8);
+ if (--gTasks[taskId].data[6] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
+
+void sub_80D5DB0(u8 taskId)
+{
+ u8 spriteId;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ break;
+ case 2:
+ if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)];
+ break;
+ case 3:
+ if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)];
+ break;
+ default:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ gTasks[taskId].data[0] = spriteId;
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ {
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ }
+ else
+ {
+ gTasks[taskId].data[1] = -gBattleAnimArgs[1];
+ }
+ gTasks[taskId].func = sub_80A8B3C;
+}
+
+void sub_80A8B3C(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[1];
+ if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x + 0x20 > 0x130u)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+}
+
+// Task that facilitates translating the mon bg picture back and forth
+// in a swaying motion (uses Sine wave). It can sway either horizontally
+// or vertically, but not both.
+// arg 0: direction (0 = horizontal, 1 = vertical)
+// arg 1: wave amplitude
+// arg 2: wave period
+// arg 3: num sways
+// arg 4: which mon (0 = attacker, 1`= target)
+void AnimTask_SwayMon(u8 taskId)
+{
+ u8 spriteId;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]);
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = spriteId;
+
+ if (gBattleAnimArgs[4] == 0)
+ gTasks[taskId].data[5] = gBattleAnimAttacker;
+ else
+ gTasks[taskId].data[5] = gBattleAnimTarget;
+
+ gTasks[taskId].data[12] = 1;
+ gTasks[taskId].func = AnimTask_SwayMonStep;
+}
+
+void AnimTask_SwayMonStep(u8 taskId)
+{
+ s16 sineValue;
+ u8 spriteId;
+ int waveIndex;
+ u16 sineIndex;
+
+ spriteId = gTasks[taskId].data[4];
+ sineIndex = gTasks[taskId].data[10] + gTasks[taskId].data[2];
+ gTasks[taskId].data[10] = sineIndex;
+ waveIndex = sineIndex >> 8;
+ sineValue = Sin(waveIndex, gTasks[taskId].data[1]);
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gSprites[spriteId].pos2.x = sineValue;
+ }
+ else
+ {
+ if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER)
+ {
+ gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.y = (sineValue >= 0) ? -sineValue : sineValue;
+ }
+ }
+
+ if (((waveIndex >= 0x80u) && (gTasks[taskId].data[11] == 0) && (gTasks[taskId].data[12] == 1))
+ || ((waveIndex < 0x7fu) && (gTasks[taskId].data[11] == 1) && (gTasks[taskId].data[12] == 0)))
+ {
+ gTasks[taskId].data[11] ^= 1;
+ gTasks[taskId].data[12] ^= 1;
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
+
+// Scales a mon's sprite, and then scales back to its original dimensions.
+// arg 0: x scale delta
+// arg 1: y scale delta
+// arg 2: duration
+// arg 3: anim bank
+// arg 4: sprite object mode
+void AnimTask_ScaleMonAndRestore(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
+ sub_80A7270(spriteId, gBattleAnimArgs[4]);
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = spriteId;
+ gTasks[taskId].data[10] = 0x100;
+ gTasks[taskId].data[11] = 0x100;
+ gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep;
+}
+
+void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
+{
+ u8 spriteId;
+ gTasks[taskId].data[10] += gTasks[taskId].data[0];
+ gTasks[taskId].data[11] += gTasks[taskId].data[1];
+ spriteId = gTasks[taskId].data[4];
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ if (gTasks[taskId].data[3] > 0)
+ {
+ gTasks[taskId].data[0] = -gTasks[taskId].data[0];
+ gTasks[taskId].data[1] = -gTasks[taskId].data[1];
+ gTasks[taskId].data[2] = gTasks[taskId].data[3];
+ gTasks[taskId].data[3] = 0;
+ }
+ else
+ {
+ sub_80A7344(spriteId);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
+
+void sub_80D6134(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
+ sub_80A7270(spriteId, 0);
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ if (gBattleAnimArgs[3] != 1)
+ {
+ gTasks[taskId].data[3] = 0;
+ }
+ else
+ {
+ gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
+ }
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = spriteId;
+ gTasks[taskId].data[6] = gBattleAnimArgs[3];
+ if (IsContest())
+ {
+ gTasks[taskId].data[7] = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ {
+ gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker);
+ }
+ else
+ {
+ gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget);
+ }
+ }
+ if (gTasks[taskId].data[7])
+ {
+ if (!IsContest())
+ {
+ gTasks[taskId].data[3] *= -1;
+ gTasks[taskId].data[4] *= -1;
+ }
+ }
+ gTasks[taskId].func = sub_80D6308;
+}
+
+void sub_80D622C(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
+ sub_80A7270(spriteId, 0);
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimTarget))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+ }
+ if (gBattleAnimArgs[3] != 1)
+ {
+ gTasks[taskId].data[3] = 0;
+ }
+ else
+ {
+ gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
+ }
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = spriteId;
+ gTasks[taskId].data[6] = gBattleAnimArgs[3];
+ gTasks[taskId].data[7] = 1;
+ gTasks[taskId].data[3] *= -1;
+ gTasks[taskId].data[4] *= -1;
+ gTasks[taskId].func = sub_80D6308;
+}
+
+void sub_80D6308(u8 taskId)
+{
+ gTasks[taskId].data[3] += gTasks[taskId].data[4];
+ obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
+ if (gTasks[taskId].data[7])
+ {
+ sub_80A73A0(gTasks[taskId].data[5]);
+ }
+ if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
+ {
+ switch (gTasks[taskId].data[6])
+ {
+ case 1:
+ sub_80A7344(gTasks[taskId].data[5]);
+ case 0:
+ default:
+ DestroyAnimVisualTask(taskId);
+ return;
+ case 2:
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[4] *= -1;
+ gTasks[taskId].data[6] = 1;
+ break;
+ }
+ }
+}
+
+void sub_80D6388(u8 taskId)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ gTasks[taskId].data[15] = gAnimMovePower / 12;
+ if (gTasks[taskId].data[15] < 1)
+ {
+ gTasks[taskId].data[15] = 1;
+ }
+ if (gTasks[taskId].data[15] > 16)
+ {
+ gTasks[taskId].data[15] = 16;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[15] = gAnimMoveDmg / 12;
+ if (gTasks[taskId].data[15] < 1)
+ {
+ gTasks[taskId].data[15] = 1;
+ }
+ if (gTasks[taskId].data[15] > 16)
+ {
+ gTasks[taskId].data[15] = 16;
+ }
+ }
+ gTasks[taskId].data[14] = gTasks[taskId].data[15] / 2;
+ gTasks[taskId].data[13] = gTasks[taskId].data[14] + (gTasks[taskId].data[15] & 1);
+ gTasks[taskId].data[12] = 0;
+ gTasks[taskId].data[10] = gBattleAnimArgs[3];
+ gTasks[taskId].data[11] = gBattleAnimArgs[4];
+ gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1);
+ gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
+ gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_80D646C;
+}
+
+void sub_80D646C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ if (++task->data[0] > task->data[1])
+ {
+ task->data[0] = 0;
+ task->data[12] = (task->data[12] + 1) & 1;
+ if (task->data[10])
+ {
+ if (task->data[12])
+ {
+ gSprites[task->data[7]].pos2.x = task->data[8] + task->data[13];
+ }
+ else
+ {
+ gSprites[task->data[7]].pos2.x = task->data[8] - task->data[14];
+ }
+ }
+ if (task->data[11])
+ {
+ if (task->data[12])
+ {
+ gSprites[task->data[7]].pos2.y = task->data[15];
+ }
+ else
+ {
+ gSprites[task->data[7]].pos2.y = 0;
+ }
+ }
+ if (!--task->data[2])
+ {
+ gSprites[task->data[7]].pos2.x = 0;
+ gSprites[task->data[7]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index 5a829171e..6993bd2ee 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -131,7 +131,7 @@ void sub_8158D8C(u8 taskId)
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
- species = gContestResources->field_18->field_0;
+ species = gContestResources->field_18->unk0;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
@@ -177,7 +177,7 @@ void sub_8158E9C(u8 taskId)
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
- species = gContestResources->field_18->field_0;
+ species = gContestResources->field_18->unk0;
else
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
@@ -281,7 +281,7 @@ void sub_81590B8(u8 taskId)
pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
if (IsContest())
- species = gContestResources->field_18->field_0;
+ species = gContestResources->field_18->unk0;
else
species = gAnimBattlerSpecies[gBattleAnimAttacker];
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index e5c8582a9..80e1574a4 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -899,14 +899,14 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
if (IsContest())
{
position = 0;
- targetSpecies = gContestResources->field_18->field_2;
- personalityValue = gContestResources->field_18->field_8;
- otId = gContestResources->field_18->field_C;
+ targetSpecies = gContestResources->field_18->unk2;
+ personalityValue = gContestResources->field_18->unk8;
+ otId = gContestResources->field_18->unkC;
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[0],
targetSpecies,
- gContestResources->field_18->field_10);
+ gContestResources->field_18->unk10);
}
else
{
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 10b432d8e..0422c11e3 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -3,6 +3,7 @@
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
#include "battle_message.h"
+#include "battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_scripts.h"
#include "constants/moves.h"
@@ -4381,16 +4382,16 @@ static void atk47_setgraphicalstatchangevalues(void)
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
case SET_STAT_BUFF_VALUE(1): // +1
- value = 0xF;
+ value = STAT_ANIM_PLUS1;
break;
case SET_STAT_BUFF_VALUE(2): // +2
- value = 0x27;
+ value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
- value = 0x16;
+ value = STAT_ANIM_MINUS1;
break;
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
- value = 0x2E;
+ value = STAT_ANIM_MINUS2;
break;
}
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
@@ -4412,9 +4413,9 @@ static void atk48_playstatchangeanimation(void)
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
- startingStatAnimId = 0x2D;
+ startingStatAnimId = STAT_ANIM_MINUS2 - 1;
else
- startingStatAnimId = 0x15;
+ startingStatAnimId = STAT_ANIM_MINUS1 - 1;
while (statsToCheck != 0)
{
@@ -4447,18 +4448,18 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
- statAnimId = 0x3A;
+ statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
else
- statAnimId = 0x39;
+ statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
}
}
else // goes up
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
- startingStatAnimId = 0x26;
+ startingStatAnimId = STAT_ANIM_PLUS2 - 1;
else
- startingStatAnimId = 0xE;
+ startingStatAnimId = STAT_ANIM_PLUS1 - 1;
while (statsToCheck != 0)
{
@@ -4473,9 +4474,9 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
- statAnimId = 0x38;
+ statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
else
- statAnimId = 0x37;
+ statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
}
}
diff --git a/src/contest.c b/src/contest.c
index 910637387..8eacc89c3 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -2535,7 +2535,7 @@ u8 sub_80DB174(u16 species, u32 otId, u32 personality, u32 index)
LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x120, 0x20);
SetMultiuseSpriteTemplateToPokemon(species, 0);
- spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, sub_80A600C(2, species, 0), 30);
+ spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30);
gSprites[spriteId].oam.paletteNum = 2;
gSprites[spriteId].oam.priority = 2;
gSprites[spriteId].subpriority = sub_80A82E4(2);
diff --git a/src/data/pokemon_graphics/back_pic_coordinates.h b/src/data/pokemon_graphics/back_pic_coordinates.h
index f54b409e4..877bf3475 100644
--- a/src/data/pokemon_graphics/back_pic_coordinates.h
+++ b/src/data/pokemon_graphics/back_pic_coordinates.h
@@ -1,4 +1,4 @@
-const struct MonCoords gUnknown_083021D8[] =
+const struct MonCoords gMonBackPicCoords[] =
{
{0x88, 0x00}, // SPECIES_NONE
{0x64, 0x10}, // SPECIES_BULBASAUR
diff --git a/src/item_menu_icons.c b/src/item_menu_icons.c
index 1684e9b3d..5dd5fd31d 100644
--- a/src/item_menu_icons.c
+++ b/src/item_menu_icons.c
@@ -19,10 +19,10 @@ struct CompressedTilesPal
const u8 *pal;
};
-extern void sub_80D5860(struct Sprite *sprite);
-extern void sub_80D58F8(struct Sprite *sprite);
-extern void sub_80D5968(struct Sprite *sprite);
-extern void sub_80D5A94(struct Sprite *sprite);
+extern void DoHorizontalLunge(struct Sprite *sprite);
+extern void DoVerticalDip(struct Sprite *sprite);
+extern void SlideMonToOriginalPos(struct Sprite *sprite);
+extern void SlideMonToOffset(struct Sprite *sprite);
extern void sub_80D5B48(struct Sprite *sprite);
// this file's functions
@@ -422,7 +422,7 @@ const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D5860,
+ .callback = DoHorizontalLunge,
};
const struct SpriteTemplate gVerticalDipSpriteTemplate =
@@ -433,7 +433,7 @@ const struct SpriteTemplate gVerticalDipSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D58F8,
+ .callback = DoVerticalDip,
};
const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
@@ -444,7 +444,7 @@ const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D5968,
+ .callback = SlideMonToOriginalPos,
};
const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
@@ -455,7 +455,7 @@ const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D5A94,
+ .callback = SlideMonToOffset,
};
const struct SpriteTemplate gUnknown_0857FE88 =
diff --git a/src/pokeball.c b/src/pokeball.c
index 3dbbb2967..bb02a02ba 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -378,8 +378,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
- gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BANK_X_POS);
- gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BANK_Y_POS) + 24;
+ gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
+ gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
gBattlerTarget = battlerId;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
@@ -399,8 +399,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
// this will perform an unused ball throw animation
gSprites[ballSpriteId].data[0] = 0x22;
- gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS);
- gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16;
+ gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X);
+ gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16;
gSprites[ballSpriteId].data[5] = -40;
sub_80A68D4(&gSprites[ballSpriteId]);
gSprites[ballSpriteId].oam.affineParam = taskId;
@@ -411,7 +411,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
static void SpriteCB_TestBallThrow(struct Sprite *sprite)
{
- if (AnimateBallThrow(sprite))
+ if (TranslateAnimArc(sprite))
{
u16 ballId;
u8 taskId = sprite->oam.affineParam;
@@ -922,7 +922,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
- sub_80A6F3C(sprite);
+ TranslateAnimLinear(sprite);
sprite->data[7] += sprite->sBattler / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
@@ -940,7 +940,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
}
else
{
- if (AnimateBallThrow(sprite))
+ if (TranslateAnimArc(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 4b3f9d10c..08a834057 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -248,12 +248,9 @@ gUnknown_020375D6: @ 20375D6
.include "src/palette.o"
.include "src/sound.o"
.include "src/battle_anim.o"
-
-.align 2
-
-gUnknown_02038444: @ 2038444
- .space 0x10
-
+ .include "src/battle_anim_80A5C6C.o"
+
+ .space 0xC
gUnknown_02038454: @ 2038454
.space 0x200