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authorDizzyEggg <jajkodizzy@wp.pl>2018-09-12 22:58:03 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-09-12 22:58:03 +0200
commit8a81bd1bce852e58efb9f48f4e8db225a3ee2f15 (patch)
treef8e813baa253f7c06200a666997e9026409b9544
parent10b479a3cae98a1fa955a4fc5461bace1f630352 (diff)
Sync battle anim labels with pokeruby
-rw-r--r--asm/battle_anim_80A5C6C.s12
-rw-r--r--asm/battle_anim_80A9C70.s2
-rw-r--r--asm/battle_anim_80D51AC.s48
-rw-r--r--asm/battle_anim_80FE840.s28
-rw-r--r--asm/battle_anim_815A0D4.s6
-rw-r--r--asm/battle_anim_8170478.s6
-rw-r--r--asm/macros/battle_anim_script.inc6
-rw-r--r--data/battle_anim_80FE840.s92
-rw-r--r--data/battle_anim_815A0D4.s2
-rw-r--r--data/battle_anim_8170478.s2
-rw-r--r--data/battle_anim_scripts.s12360
-rw-r--r--include/battle.h11
-rw-r--r--include/constants/battle.h12
-rw-r--r--include/constants/battle_anim.h306
-rw-r--r--src/battle_anim.c3
-rw-r--r--src/battle_gfx_sfx_util.c4
-rw-r--r--src/item_menu_icons.c8
17 files changed, 6552 insertions, 6356 deletions
diff --git a/asm/battle_anim_80A5C6C.s b/asm/battle_anim_80A5C6C.s
index a0fb859d4..320bbef20 100644
--- a/asm/battle_anim_80A5C6C.s
+++ b/asm/battle_anim_80A5C6C.s
@@ -4077,8 +4077,8 @@ _080A7B90:
bx r0
thumb_func_end sub_80A7AFC
- thumb_func_start sub_80A7B98
-sub_80A7B98: @ 80A7B98
+ thumb_func_start AnimTask_BlendMonInAndOut
+AnimTask_BlendMonInAndOut: @ 80A7B98
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -4117,7 +4117,7 @@ _080A7BE2:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80A7B98
+ thumb_func_end AnimTask_BlendMonInAndOut
thumb_func_start sub_80A7BF4
sub_80A7BF4: @ 80A7BF4
@@ -4802,8 +4802,8 @@ _080A8136:
.pool
thumb_func_end sub_80A80C8
- thumb_func_start AnimTask_GetHappinessPowerLevel
-AnimTask_GetHappinessPowerLevel: @ 80A8140
+ thumb_func_start AnimTask_GetFrustrationPowerLevel
+AnimTask_GetFrustrationPowerLevel: @ 80A8140
push {lr}
lsls r0, 24
lsrs r2, r0, 24
@@ -4827,7 +4827,7 @@ _080A815E:
pop {r0}
bx r0
.pool
- thumb_func_end AnimTask_GetHappinessPowerLevel
+ thumb_func_end AnimTask_GetFrustrationPowerLevel
thumb_func_start sub_80A8174
sub_80A8174: @ 80A8174
diff --git a/asm/battle_anim_80A9C70.s b/asm/battle_anim_80A9C70.s
index 3515b973e..f43b36452 100644
--- a/asm/battle_anim_80A9C70.s
+++ b/asm/battle_anim_80A9C70.s
@@ -867,7 +867,7 @@ LaunchStatusAnimation: @ 80AA364
strb r4, [r0]
ldr r0, =gBattleAnimTarget
strb r4, [r0]
- ldr r0, =gBattleAnims_Statuses
+ ldr r0, =gBattleAnims_StatusConditions
movs r2, 0
bl LaunchBattleAnimation
ldr r0, =task0A_80788BC
diff --git a/asm/battle_anim_80D51AC.s b/asm/battle_anim_80D51AC.s
index 3f36bb4a2..0b0378a99 100644
--- a/asm/battle_anim_80D51AC.s
+++ b/asm/battle_anim_80D51AC.s
@@ -5,8 +5,8 @@
.text
- thumb_func_start sub_80D51AC
-sub_80D51AC: @ 80D51AC
+ thumb_func_start AnimTask_ShakeMon
+AnimTask_ShakeMon: @ 80D51AC
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -56,7 +56,7 @@ _080D520C:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D51AC
+ thumb_func_end AnimTask_ShakeMon
thumb_func_start sub_80D5220
sub_80D5220: @ 80D5220
@@ -151,8 +151,8 @@ _080D52CA:
bx r0
thumb_func_end sub_80D5220
- thumb_func_start sub_80D52D0
-sub_80D52D0: @ 80D52D0
+ thumb_func_start AnimTask_ShakeMon2
+AnimTask_ShakeMon2: @ 80D52D0
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -265,7 +265,7 @@ _080D53A6:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D52D0
+ thumb_func_end AnimTask_ShakeMon2
thumb_func_start sub_80D53BC
sub_80D53BC: @ 80D53BC
@@ -372,8 +372,8 @@ _080D5478:
bx r0
thumb_func_end sub_80D53BC
- thumb_func_start sub_80D5484
-sub_80D5484: @ 80D5484
+ thumb_func_start AnimTask_ShakeMonInPlace
+AnimTask_ShakeMonInPlace: @ 80D5484
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -432,7 +432,7 @@ _080D54F6:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D5484
+ thumb_func_end AnimTask_ShakeMonInPlace
thumb_func_start sub_80D5508
sub_80D5508: @ 80D5508
@@ -595,8 +595,8 @@ _080D563C:
bx r0
thumb_func_end sub_80D5508
- thumb_func_start sub_80D5644
-sub_80D5644: @ 80D5644
+ thumb_func_start AnimTask_ShakeAndSinkMon
+AnimTask_ShakeAndSinkMon: @ 80D5644
push {r4,r5,lr}
adds r4, r0, 0
lsls r4, 24
@@ -635,7 +635,7 @@ sub_80D5644: @ 80D5644
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D5644
+ thumb_func_end AnimTask_ShakeAndSinkMon
thumb_func_start sub_80D56A4
sub_80D56A4: @ 80D56A4
@@ -837,8 +837,8 @@ _080D5822:
.pool
thumb_func_end sub_80D57B8
- thumb_func_start sub_80D5830
-sub_80D5830: @ 80D5830
+ thumb_func_start AnimTask_TranslateMonEllipticalRespectSide
+AnimTask_TranslateMonEllipticalRespectSide: @ 80D5830
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -859,7 +859,7 @@ _080D584C:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D5830
+ thumb_func_end AnimTask_TranslateMonEllipticalRespectSide
thumb_func_start sub_80D5860
sub_80D5860: @ 80D5860
@@ -1325,8 +1325,8 @@ sub_80D5C20: @ 80D5C20
.pool
thumb_func_end sub_80D5C20
- thumb_func_start sub_80D5C50
-sub_80D5C50: @ 80D5C50
+ thumb_func_start AnimTask_WindUpLunge
+AnimTask_WindUpLunge: @ 80D5C50
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
@@ -1390,7 +1390,7 @@ _080D5C82:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D5C50
+ thumb_func_end AnimTask_WindUpLunge
thumb_func_start sub_80D5CE4
sub_80D5CE4: @ 80D5CE4
@@ -1617,8 +1617,8 @@ _080D5EAA:
.pool
thumb_func_end sub_80D5E6C
- thumb_func_start sub_80D5EB8
-sub_80D5EB8: @ 80D5EB8
+ thumb_func_start AnimTask_SwayMon
+AnimTask_SwayMon: @ 80D5EB8
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -1676,7 +1676,7 @@ _080D5F18:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D5EB8
+ thumb_func_end AnimTask_SwayMon
thumb_func_start sub_80D5F3C
sub_80D5F3C: @ 80D5F3C
@@ -1828,8 +1828,8 @@ _080D6050:
.pool
thumb_func_end sub_80D5F3C
- thumb_func_start sub_80D6064
-sub_80D6064: @ 80D6064
+ thumb_func_start AnimTask_ScaleMonAndRestore
+AnimTask_ScaleMonAndRestore: @ 80D6064
push {r4-r6,lr}
adds r4, r0, 0
lsls r4, 24
@@ -1867,7 +1867,7 @@ sub_80D6064: @ 80D6064
pop {r0}
bx r0
.pool
- thumb_func_end sub_80D6064
+ thumb_func_end AnimTask_ScaleMonAndRestore
thumb_func_start sub_80D60BC
sub_80D60BC: @ 80D60BC
diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s
index cfeb8d8d4..4766efd69 100644
--- a/asm/battle_anim_80FE840.s
+++ b/asm/battle_anim_80FE840.s
@@ -7975,7 +7975,7 @@ _08102794:
mov r12, r5
ldr r7, =gUnknown_08592EBC
mov r8, r7
- ldr r6, =gUnknown_08592EEC
+ ldr r6, =gBattleAnimSpriteTemplate_8592EEC
movs r5, 0x1
_081027B2:
lsls r0, r2, 4
@@ -17083,8 +17083,8 @@ AnimTask_GetFuryCutterHitCount: @ 8107168
.pool
thumb_func_end AnimTask_GetFuryCutterHitCount
- thumb_func_start sub_8107188
-sub_8107188: @ 8107188
+ thumb_func_start AnimTask_CreateRaindrops
+AnimTask_CreateRaindrops: @ 8107188
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
@@ -17150,7 +17150,7 @@ _0810720A:
pop {r0}
bx r0
.pool
- thumb_func_end sub_8107188
+ thumb_func_end AnimTask_CreateRaindrops
thumb_func_start sub_810721C
sub_810721C: @ 810721C
@@ -28796,7 +28796,7 @@ _0810D028:
mov r1, r9
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x2E]
- ldr r0, =gUnknown_08597358
+ ldr r0, =gBasicHitSplatSpriteTemplate
movs r2, 0x20
ldrsh r1, [r5, r2]
movs r3, 0x22
@@ -37293,8 +37293,8 @@ _081114E6:
bx r0
thumb_func_end sub_811149C
- thumb_func_start sub_81114EC
-sub_81114EC: @ 81114EC
+ thumb_func_start AnimTask_GetSeismicTossDamageLevel
+AnimTask_GetSeismicTossDamageLevel: @ 81114EC
push {lr}
lsls r0, 24
lsrs r3, r0, 24
@@ -37326,7 +37326,7 @@ _0811151A:
pop {r0}
bx r0
.pool
- thumb_func_end sub_81114EC
+ thumb_func_end AnimTask_GetSeismicTossDamageLevel
thumb_func_start sub_811152C
sub_811152C: @ 811152C
@@ -49753,8 +49753,8 @@ _08117C0C:
.pool
thumb_func_end sub_8117A60
- thumb_func_start sub_8117C24
-sub_8117C24: @ 8117C24
+ thumb_func_start AnimTask_GetBattleTerrain
+AnimTask_GetBattleTerrain: @ 8117C24
push {lr}
lsls r0, 24
lsrs r0, 24
@@ -49766,7 +49766,7 @@ sub_8117C24: @ 8117C24
pop {r0}
bx r0
.pool
- thumb_func_end sub_8117C24
+ thumb_func_end AnimTask_GetBattleTerrain
thumb_func_start sub_8117C44
sub_8117C44: @ 8117C44
@@ -50078,8 +50078,8 @@ sub_8117E94: @ 8117E94
.pool
thumb_func_end sub_8117E94
- thumb_func_start sub_8117EC4
-sub_8117EC4: @ 8117EC4
+ thumb_func_start AnimTask_IsTargetSameSide
+AnimTask_IsTargetSameSide: @ 8117EC4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
@@ -50109,7 +50109,7 @@ _08117EFC:
pop {r0}
bx r0
.pool
- thumb_func_end sub_8117EC4
+ thumb_func_end AnimTask_IsTargetSameSide
thumb_func_start sub_8117F10
sub_8117F10: @ 8117F10
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index b49a591bb..8ad478052 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -10861,8 +10861,8 @@ _0815F896:
.pool
thumb_func_end sub_815F7C4
- thumb_func_start AnimTask_GetHappinessPowerLevel2
-AnimTask_GetHappinessPowerLevel2: @ 815F8A0
+ thumb_func_start AnimTask_GetReturnPowerLevel
+AnimTask_GetReturnPowerLevel: @ 815F8A0
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -10904,7 +10904,7 @@ _0815F8E0:
pop {r0}
bx r0
.pool
- thumb_func_end AnimTask_GetHappinessPowerLevel2
+ thumb_func_end AnimTask_GetReturnPowerLevel
thumb_func_start sub_815F8F4
sub_815F8F4: @ 815F8F4
diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s
index 4288d4eb8..e08568eba 100644
--- a/asm/battle_anim_8170478.s
+++ b/asm/battle_anim_8170478.s
@@ -5757,8 +5757,8 @@ _081734A0:
.pool
thumb_func_end sub_817345C
- thumb_func_start sub_81734B4
-sub_81734B4: @ 81734B4
+ thumb_func_start AnimTask_GetTrappedMoveAnimId
+AnimTask_GetTrappedMoveAnimId: @ 81734B4
push {lr}
lsls r0, 24
lsrs r2, r0, 24
@@ -5805,7 +5805,7 @@ _0817350C:
pop {r0}
bx r0
.pool
- thumb_func_end sub_81734B4
+ thumb_func_end AnimTask_GetTrappedMoveAnimId
thumb_func_start sub_817351C
sub_817351C: @ 817351C
diff --git a/asm/macros/battle_anim_script.inc b/asm/macros/battle_anim_script.inc
index 2b7501734..1d5b01de7 100644
--- a/asm/macros/battle_anim_script.inc
+++ b/asm/macros/battle_anim_script.inc
@@ -66,9 +66,9 @@
.byte \battler
.endm
- .macro setalpha param0
- .byte 0xc
- .2byte \param0
+ .macro setalpha eva, evb
+ .byte 0x0C
+ .2byte ((\evb) << 8) | (\eva)
.endm
.macro blendoff
diff --git a/data/battle_anim_80FE840.s b/data/battle_anim_80FE840.s
index 749db42f8..3d1c8ec15 100644
--- a/data/battle_anim_80FE840.s
+++ b/data/battle_anim_80FE840.s
@@ -14,15 +14,15 @@ gUnknown_08592114:: @ 8592114
.4byte gUnknown_085920F0
.align 2
-gUnknown_08592118:: @ 8592118
+gSleepPowderParticleSpriteTemplate:: @ 8592118
spr_template 0x2753, 0x2753, gUnknown_08524944, gUnknown_08592114, NULL, gDummySpriteAffineAnimTable, sub_80FE840
.align 2
-gUnknown_08592130:: @ 8592130
+gStunSporeParticleSpriteTemplate:: @ 8592130
spr_template 0x2754, 0x2754, gUnknown_08524944, gUnknown_08592114, NULL, gDummySpriteAffineAnimTable, sub_80FE840
.align 2
-gUnknown_08592148:: @ 8592148
+gPoisonPowderParticleSpriteTemplate:: @ 8592148
spr_template 0x2751, 0x2751, gUnknown_08524944, gUnknown_08592114, NULL, gDummySpriteAffineAnimTable, sub_80FE840
.align 2
@@ -142,7 +142,7 @@ gUnknown_085922B4:: @ 85922B4
.4byte gUnknown_085922A8
.align 2
-gUnknown_085922BC:: @ 85922BC
+gLeechSeedSpriteTemplate:: @ 85922BC
spr_template 0x2716, 0x2716, gUnknown_0852490C, gUnknown_085922B4, NULL, gDummySpriteAffineAnimTable, sub_80FEC48
.align 2
@@ -230,7 +230,7 @@ gUnknown_08592400:: @ 8592400
.4byte gUnknown_085923F0
.align 2
-gUnknown_08592404:: @ 8592404
+gSwiftStarSpriteTemplate:: @ 8592404
spr_template 0x27be, 0x27be, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_08592400, sub_80FF0F4
.align 2
@@ -353,7 +353,7 @@ gUnknown_08592610:: @ 8592610
spr_template 0x27f0, 0x27f0, gUnknown_08524974, gUnknown_085925AC, NULL, gUnknown_08592608, sub_80FFB18
.align 2
-gUnknown_08592628:: @ 8592628
+gBattleAnimSpriteTemplate_8592628:: @ 8592628
spr_template 0x27f0, 0x27f0, gUnknown_08524974, gUnknown_085925AC, NULL, gUnknown_08592608, sub_80FFBF4
.align 2
@@ -599,7 +599,7 @@ gUnknown_08592A18:: @ 8592A18
.4byte gUnknown_08592A04
.align 2
-gUnknown_08592A1C:: @ 8592A1C
+gCuttingSliceSpriteTemplate:: @ 8592A1C
spr_template 0x279a, 0x279a, gUnknown_08524A34, gUnknown_08592A18, NULL, gDummySpriteAffineAnimTable, sub_8100AE0
.align 2
@@ -888,7 +888,7 @@ gUnknown_08592EE8:: @ 8592EE8
.4byte gUnknown_08592ED4
.align 2
-gUnknown_08592EEC:: @ 8592EEC
+gBattleAnimSpriteTemplate_8592EEC:: @ 8592EEC
spr_template 0x27d3, 0x27d3, gUnknown_0852490C, gUnknown_08592EE8, NULL, gDummySpriteAffineAnimTable, sub_8102540
.align 2
@@ -1157,11 +1157,11 @@ gUnknown_0859337C:: @ 859337C
.4byte gUnknown_0859335C
.align 2
-gUnknown_08593380:: @ 8593380
+gBattleAnimSpriteTemplate_8593380:: @ 8593380
spr_template 0x2715, 0x2715, gUnknown_08524ADC, gDummySpriteAnimTable, NULL, gUnknown_0859337C, sub_810387C
.align 2
-gUnknown_08593398:: @ 8593398
+gSonicBoomSpriteTemplate:: @ 8593398
spr_template 0x2713, 0x2713, gUnknown_08524B14, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81038C8
.align 2
@@ -1189,11 +1189,11 @@ gUnknown_08593424:: @ 8593424
.4byte gUnknown_085933E0
.align 2
-gUnknown_08593428:: @ 8593428
+gSupersonicWaveSpriteTemplate:: @ 8593428
spr_template 0x27b3, 0x27b3, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, sub_80A7820
.align 2
-gUnknown_08593440:: @ 8593440
+gScreechWaveSpriteTemplate:: @ 8593440
spr_template 0x27b4, 0x27b4, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, sub_80A7820
.align 2
@@ -1357,7 +1357,7 @@ gUnknown_08593718:: @ 8593718
.4byte gUnknown_08593704
.align 2
-gUnknown_0859371C:: @ 859371C
+gBattleAnimSpriteTemplate_859371C:: @ 859371C
spr_template 0x27d6, 0x27d6, gUnknown_08524914, gUnknown_08593718, NULL, gDummySpriteAffineAnimTable, sub_80A77C8
.align 2
@@ -1436,7 +1436,7 @@ gUnknown_08593880:: @ 8593880
spr_template 0x27db, 0x27db, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08593818, sub_81052A4
.align 2
-gUnknown_08593898:: @ 8593898
+gBattleAnimSpriteTemplate_8593898:: @ 8593898
spr_template 0x27db, 0x27db, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08593810, sub_81054E8
.align 2
@@ -1497,7 +1497,7 @@ gUnknown_085939A0:: @ 85939A0
spr_template 0x27e8, 0x27e8, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8106140
.align 2
-gUnknown_085939B8:: @ 85939B8
+gBattleAnimSpriteTemplate_85939B8:: @ 85939B8
spr_template 0x27e8, 0x27e8, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81061C4
.align 2
@@ -1514,11 +1514,11 @@ gUnknown_08593A00:: @ 8593A00
.4byte gUnknown_085939E8
.align 2
-gUnknown_08593A04:: @ 8593A04
+gHiddenPowerOrbSpriteTemplate:: @ 8593A04
spr_template 0x27e9, 0x27e9, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08593A00, sub_810673C
.align 2
-gUnknown_08593A1C:: @ 8593A1C
+gHiddenPowerOrbScatterSpriteTemplate:: @ 8593A1C
spr_template 0x27e9, 0x27e9, gUnknown_085249CC, gDummySpriteAnimTable, NULL, gUnknown_08593A00, sub_8106878
.align 2
@@ -1620,7 +1620,7 @@ gUnknown_08593B98:: @ 8593B98
.2byte 0xfff8, 0x000c, 0x0400, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
.align 2
-gUnknown_08593BB8:: @ 8593BB8
+gBattleAnimSpriteTemplate_8593BB8:: @ 8593BB8
spr_template 0x27f1, 0x27f1, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8106E00
.align 2
@@ -1703,7 +1703,7 @@ gUnknown_08595064:: @ 8595064
.4byte gUnknown_08595054
.align 2
-gUnknown_08595068:: @ 8595068
+gBattleAnimSpriteTemplate_8595068:: @ 8595068
spr_template 0x27a2, 0x27a2, gUnknown_08524A8C, gUnknown_08595064, NULL, gUnknown_08595050, sub_8107260
.align 2
@@ -1990,11 +1990,11 @@ gUnknown_085954D0:: @ 85954D0
.4byte gUnknown_085954B8
.align 2
-gUnknown_085954D4:: @ 85954D4
+gEmberSpriteTemplate:: @ 85954D4
spr_template 0x272d, 0x272d, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A7820
.align 2
-gUnknown_085954EC:: @ 85954EC
+gEmberFlareSpriteTemplate:: @ 85954EC
spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_8109198
.align 2
@@ -2031,7 +2031,7 @@ gUnknown_0859556C:: @ 859556C
spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08595540, NULL, gDummySpriteAffineAnimTable, sub_8109364
.align 2
-gUnknown_08595584:: @ 8595584
+gBattleAnimSpriteTemplate_8595584:: @ 8595584
spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_81093A4
.align 2
@@ -2138,7 +2138,7 @@ gUnknown_08595734:: @ 8595734
spr_template 0x275f, 0x275f, gUnknown_08524914, gUnknown_08595730, NULL, gDummySpriteAffineAnimTable, sub_810A274
.align 2
-gUnknown_0859574C:: @ 859574C
+gBattleAnimSpriteTemplate_859574C:: @ 859574C
spr_template 0x271b, 0x271b, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810A308
.align 2
@@ -2175,15 +2175,15 @@ gUnknown_085957DC:: @ 85957DC
.4byte gUnknown_085957BC
.align 2
-gUnknown_085957E0:: @ 85957E0
+gBattleAnimSpriteTemplate_85957E0:: @ 85957E0
spr_template 0x282a, 0x282a, gUnknown_08524974, gUnknown_085957B8, NULL, gUnknown_085957DC, sub_810A5BC
.align 2
-gUnknown_085957F8:: @ 85957F8
+gBattleAnimSpriteTemplate_85957F8:: @ 85957F8
spr_template 0x271b, 0x271b, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_0859578C, sub_810A628
.align 2
-gUnknown_08595810:: @ 8595810
+gElectricitySpriteTemplate:: @ 8595810
spr_template 0x271b, 0x271b, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810A75C
.align 2
@@ -2613,7 +2613,7 @@ gUnknown_08595E80:: @ 8595E80
spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E54, NULL, gDummySpriteAffineAnimTable, sub_810CEB4
.align 2
-gUnknown_08595E98:: @ 8595E98
+gFistFootSpriteTemplate:: @ 8595E98
spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E54, NULL, gDummySpriteAffineAnimTable, sub_810CEE0
.align 2
@@ -2651,7 +2651,7 @@ gUnknown_08595F44:: @ 8595F44
.4byte gUnknown_08595F2C
.align 2
-gUnknown_08595F48:: @ 8595F48
+gMegaPunchKickSpriteTemplate:: @ 8595F48
spr_template 0x279f, 0x279f, gUnknown_085249D4, gUnknown_08595E54, NULL, gUnknown_08595F44, sub_810D278
.align 2
@@ -2841,11 +2841,11 @@ gUnknown_0859623C:: @ 859623C
.4byte gUnknown_08596224
.align 2
-gUnknown_08596240:: @ 8596240
+gPoisonBubbleSpriteTemplate:: @ 8596240
spr_template 0x27a6, 0x27a6, gUnknown_0852496C, gUnknown_08596164, NULL, gUnknown_0859623C, sub_810DDC4
.align 2
-gUnknown_08596258:: @ 8596258
+gWaterBubbleSpriteTemplate:: @ 8596258
spr_template 0x27ab, 0x27ab, gUnknown_08524A8C, gUnknown_08595200, NULL, gUnknown_0859623C, sub_810DDC4
.align 2
@@ -2862,7 +2862,7 @@ gUnknown_085962A0:: @ 85962A0
.4byte gUnknown_08596288
.align 2
-gUnknown_085962A4:: @ 85962A4
+gBattleAnimSpriteTemplate_85962A4:: @ 85962A4
spr_template 0x2719, 0x2719, gUnknown_085249BC, gDummySpriteAnimTable, NULL, gUnknown_085962A0, sub_810DFA8
.align 2
@@ -3268,15 +3268,15 @@ gUnknown_08596A2C:: @ 8596A2C
spr_template 0x27c5, 0x27c5, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08596A28, sub_811067C
.align 2
-gUnknown_08596A44:: @ 8596A44
+gLinearStingerSpriteTemplate:: @ 8596A44
spr_template 0x27b1, 0x27b1, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110720
.align 2
-gUnknown_08596A5C:: @ 8596A5C
+gPinMissileSpriteTemplate:: @ 8596A5C
spr_template 0x27b1, 0x27b1, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110850
.align 2
-gUnknown_08596A74:: @ 8596A74
+gIcicleSpearSpriteTemplate:: @ 8596A74
spr_template 0x2816, 0x2816, gUnknown_08524974, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110850
.align 2
@@ -3342,7 +3342,7 @@ gUnknown_08596B88:: @ 8596B88
spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_8110B38
.align 2
-gUnknown_08596BA0:: @ 8596BA0
+gBattleAnimSpriteTemplate_8596BA0:: @ 8596BA0
spr_template 0x2815, 0x2815, gUnknown_08524934, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110E4C
.align 2
@@ -3500,11 +3500,11 @@ gUnknown_08596DD0:: @ 8596DD0
spr_template 0x27d7, 0x27d7, gUnknown_08524A54, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81129F0
.align 2
-gUnknown_08596DE8:: @ 8596DE8
+gBattleAnimSpriteTemplate_8596DE8:: @ 8596DE8
spr_template 0x27d8, 0x27d8, gUnknown_08524A34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8112B78
.align 2
-gUnknown_08596E00:: @ 8596E00
+gBattleAnimSpriteTemplate_8596E00:: @ 8596E00
spr_template 0x27ed, 0x27ed, gUnknown_08524A34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8112B78
.align 2
@@ -3533,7 +3533,7 @@ gUnknown_08596E78:: @ 8596E78
.4byte gUnknown_08596E60
.align 2
-gUnknown_08596E7C:: @ 8596E7C
+gBattleAnimSpriteTemplate_8596E7C:: @ 8596E7C
spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08596E78, NULL, gDummySpriteAffineAnimTable, sub_8113064
.align 2
@@ -3705,7 +3705,7 @@ gUnknown_08597130:: @ 8597130
.4byte gUnknown_08597118
.align 2
-gUnknown_08597138:: @ 8597138
+gBattleAnimSpriteTemplate_8597138:: @ 8597138
spr_template 0x2737, 0x2737, gUnknown_08524914, gUnknown_08597130, NULL, gDummySpriteAffineAnimTable, sub_81144BC
.align 2
@@ -3774,15 +3774,15 @@ gUnknown_08597254:: @ 8597254
.4byte gUnknown_08597240
.align 2
-gUnknown_0859725C:: @ 859725C
+gConfusionDuckSpriteTemplate:: @ 859725C
spr_template 0x2759, 0x2759, gUnknown_0852490C, gUnknown_08597254, NULL, gDummySpriteAffineAnimTable, sub_811572C
.align 2
-gUnknown_08597274:: @ 8597274
+gSimplePaletteBlendSpriteTemplate:: @ 8597274
spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81157FC
.align 2
-gUnknown_0859728C:: @ 859728C
+gBattleAnimSpriteTemplate_859728C:: @ 859728C
spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81158A4
.align 2
@@ -3799,7 +3799,7 @@ gUnknown_085972C0:: @ 85972C0
spr_template 0x2757, 0x2757, gUnknown_08524914, gUnknown_085972BC, NULL, gDummySpriteAffineAnimTable, sub_81159B4
.align 2
-gUnknown_085972D8:: @ 85972D8
+gBattleAnimSpriteTemplate_85972D8:: @ 85972D8
spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81160A4
.align 2
@@ -3829,11 +3829,11 @@ gUnknown_08597348:: @ 8597348
.4byte gUnknown_08597330
.align 2
-gUnknown_08597358:: @ 8597358
+gBasicHitSplatSpriteTemplate:: @ 8597358
spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_8116388
.align 2
-gUnknown_08597370:: @ 8597370
+gBattleAnimSpriteTemplate_8597370:: @ 8597370
spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_8116420
.align 2
@@ -3845,7 +3845,7 @@ gUnknown_085973A0:: @ 85973A0
spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_8116458
.align 2
-gUnknown_085973B8:: @ 85973B8
+gBattleAnimSpriteTemplate_85973B8:: @ 85973B8
spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_81164F0
.align 2
diff --git a/data/battle_anim_815A0D4.s b/data/battle_anim_815A0D4.s
index 0cb95a7e1..660e5774b 100644
--- a/data/battle_anim_815A0D4.s
+++ b/data/battle_anim_815A0D4.s
@@ -330,7 +330,7 @@ gUnknown_085CE5A8::
spr_template 0x2800, 0x2800, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815CB88
gUnknown_085CE5C0::
spr_template 0x27f3, 0x27f3, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_085CE224, sub_815CC94
-gUnknown_085CE5D8::
+gBattleAnimSpriteTemplate_85CE5D8::
spr_template 0x27fc, 0x27fc, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815CDB4
.align 2
diff --git a/data/battle_anim_8170478.s b/data/battle_anim_8170478.s
index 07516ba35..5ccf37c54 100644
--- a/data/battle_anim_8170478.s
+++ b/data/battle_anim_8170478.s
@@ -140,7 +140,7 @@ gUnknown_085E5310:: @ 85E5310
.2byte 0x0100, 0x0503, 0x0506, 0x0004
.align 2
-gUnknown_085E5338:: @ 85E5338
+gBattleAnimSpriteTemplate_85E5338:: @ 85E5338
spr_template 0x281d, 0x281d, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_817330C
.align 2
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 2d29d26f0..d39bc07c9 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -1,3 +1,4 @@
+#include "constants/battle.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "constants/songs.h"
@@ -8,12 +9,12 @@
.section script_data, "aw", %progbits
-.align 2
-gMovesWithQuietBGM:: @ 82C8D64
+ .align 2
+gMovesWithQuietBGM::
.2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF
-.align 2
-gBattleAnims_Moves:: @ 82C8D6C
+ .align 2
+gBattleAnims_Moves::
.4byte Move_NONE
.4byte Move_POUND
.4byte Move_KARATE_CHOP
@@ -371,8 +372,8 @@ gBattleAnims_Moves:: @ 82C8D6C
.4byte Move_PSYCHO_BOOST
.4byte Move_COUNT @ cannot be reached, because last move is Psycho Boost
-.align 2
-gBattleAnims_Statuses:: @ 82C92FC
+ .align 2
+gBattleAnims_StatusConditions::
.4byte Status_Poison
.4byte Status_Confusion
.4byte Status_Burn
@@ -383,211 +384,209 @@ gBattleAnims_Statuses:: @ 82C92FC
.4byte Status_Curse
.4byte Status_Nightmare
-.align 2
-gBattleAnims_VariousTable:: @ 82C9320
- .4byte Anim_CastformTransform
- .4byte Anim_StatChange
- .4byte Anim_SubsituteOff
- .4byte Anim_SubsituteOn
- .4byte Anim_PokeblockThrow
- .4byte Anim_ItemKnockOff
- .4byte Status_Wrap
- .4byte Anim_ItemEffect
- .4byte Anim_SmokeBallEscape
- .4byte Anim_HangedOn
- .4byte Anim_Rain
- .4byte Anim_Sun
- .4byte Anim_Sandstorm
- .4byte Anim_Hail
- .4byte Status_LeechSeed
- .4byte Anim_Hit
- .4byte Anim_ItemSteal
- .4byte Anim_SnatchMove
- .4byte Anim_FutureSightHit
- .4byte Anim_DoomDesireHit
- .4byte Anim_FocusPunchSetUp
- .4byte Status_Ingrain
- .4byte Anim_WishHeal
-
-.align 2
-gBattleAnims_Special:: @ 82C937C
- .4byte Anim_LevelUp
- .4byte Anim_SwitchOutPlayer
- .4byte Anim_SwitchOutOpponent
- .4byte Anim_BallThrow
- .4byte Anim_SafariBallThrow
- .4byte Anim_SubstituteToMon
- .4byte Anim_MonToSubstitute
+ .align 2
+gBattleAnims_General::
+ .4byte General_CastformChange
+ .4byte General_StatsChange
+ .4byte General_SubstituteFade
+ .4byte General_SubstituteAppear
+ .4byte General_PokeblockThrow
+ .4byte General_ItemKnockoff
+ .4byte General_TurnTrap
+ .4byte General_ItemEffect
+ .4byte General_SmokeballEscape
+ .4byte General_HangedOn
+ .4byte General_Rain
+ .4byte General_Sun
+ .4byte General_Sandstorm
+ .4byte General_Hail
+ .4byte General_LeechSeedDrain
+ .4byte General_MonHit
+ .4byte General_ItemSteal
+ .4byte General_SnatchMove
+ .4byte General_FutureSightHit
+ .4byte General_DoomDesireHit
+ .4byte General_FocusPunchSetUp
+ .4byte General_IngrainHeal
+ .4byte General_WishHeal
+
+ .align 2
+gBattleAnims_Special::
+ .4byte Special_LevelUp
+ .4byte Special_SwitchOutPlayerMon
+ .4byte Special_SwitchOutOpponentMon
+ .4byte Special_BallThrow
+ .4byte Special_SafariBallThrow
+ .4byte Special_SubstituteToMon
+ .4byte Special_MonToSubstitute
Move_NONE:
Move_MIRROR_MOVE:
Move_POUND:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W003, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_DOUBLE_SLAP:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
- choosetwoturnanim Anim_DoubleSlapLeft, Anim_DoubleSlapRight
-Anim_DoubleSlapContinue:
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ setalpha 12, 8
+ choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
+DoubleSlapContinue:
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W003, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-
-Anim_DoubleSlapLeft:
- createsprite gUnknown_08597358, 0x2, -8, 0, 1, 2
- goto Anim_DoubleSlapContinue
-
-Anim_DoubleSlapRight:
- createsprite gUnknown_08597358, 0x2, 8, 0, 1, 2
- goto Anim_DoubleSlapContinue
+DoubleSlapLeft:
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ goto DoubleSlapContinue
+DoubleSlapRight:
+ createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 2
+ goto DoubleSlapContinue
Move_POISON_POWDER:
loadspritegfx 0x2751
loadspritegfx 0x27A6
- loopsewithpan SE_W077, +63, 0xA, 0x6
- createsprite gUnknown_08592148, 0x82, -30, -22, 117, 80, 5, 1
- createsprite gUnknown_08592148, 0x82, 10, -22, 117, 80, -5, 1
- createsprite gUnknown_08592148, 0x82, -25, -22, 117, 112, 5, 3
- delay 0xF
- createsprite gUnknown_08592148, 0x82, -5, -22, 117, 80, -5, 1
- createsprite gUnknown_08592148, 0x82, 5, -22, 117, 96, 5, 1
- createsprite gUnknown_08592148, 0x82, 0, -22, 117, 69, -5, 1
- createsprite gUnknown_08592148, 0x82, -15, -22, 117, 112, 5, 2
- delay 0x1E
- createsprite gUnknown_08592148, 0x82, -15, -22, 117, 112, 5, 2
- createsprite gUnknown_08592148, 0x82, 15, -22, 117, 80, -5, 1
- createsprite gUnknown_08592148, 0x82, -10, -22, 117, 96, 7, 2
- createsprite gUnknown_08592148, 0x82, -5, -22, 117, 90, -8, 0
- delay 0x14
- createsprite gUnknown_08592148, 0x82, -10, -22, 117, 80, -5, 1
- createsprite gUnknown_08592148, 0x82, 0, -22, 117, 89, 5, 2
- createsprite gUnknown_08592148, 0x82, 20, -22, 117, 112, -8, 2
- createsprite gUnknown_08592148, 0x82, 5, -22, 117, 80, 5, 1
+ loopsewithpan SE_W077, +63, 10, 6
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
+ createsprite gPoisonPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_STUN_SPORE:
loadspritegfx 0x2754
- loopsewithpan SE_W077, +63, 0xA, 0x6
- createsprite gUnknown_08592130, 0x82, -30, -22, 117, 80, 5, 1
- createsprite gUnknown_08592130, 0x82, 10, -22, 117, 80, -5, 1
- createsprite gUnknown_08592130, 0x82, -25, -22, 117, 112, 5, 3
- delay 0xF
- createsprite gUnknown_08592130, 0x82, -5, -22, 117, 80, -5, 1
- createsprite gUnknown_08592130, 0x82, 5, -22, 117, 96, 5, 1
- createsprite gUnknown_08592130, 0x82, 0, -22, 117, 69, -5, 1
- createsprite gUnknown_08592130, 0x82, -15, -22, 117, 112, 5, 2
- delay 0x1E
- createsprite gUnknown_08592130, 0x82, -15, -22, 117, 112, 5, 2
- createsprite gUnknown_08592130, 0x82, 15, -22, 117, 80, -5, 1
- createsprite gUnknown_08592130, 0x82, -10, -22, 117, 96, 7, 2
- createsprite gUnknown_08592130, 0x82, -5, -22, 117, 90, -8, 0
- delay 0x14
- createsprite gUnknown_08592130, 0x82, -10, -22, 117, 80, -5, 1
- createsprite gUnknown_08592130, 0x82, 0, -22, 117, 89, 5, 2
- createsprite gUnknown_08592130, 0x82, 20, -22, 117, 112, -8, 2
- createsprite gUnknown_08592130, 0x82, 5, -22, 117, 80, 5, 1
+ loopsewithpan SE_W077, +63, 10, 6
+ createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SLEEP_POWDER:
loadspritegfx 0x2753
- loopsewithpan SE_W077, +63, 0xA, 0x6
- createsprite gUnknown_08592118, 0x82, -30, -22, 117, 80, 5, 1
- createsprite gUnknown_08592118, 0x82, 10, -22, 117, 80, -5, 1
- createsprite gUnknown_08592118, 0x82, -25, -22, 117, 112, 5, 3
- delay 0xF
- createsprite gUnknown_08592118, 0x82, -5, -22, 117, 80, -5, 1
- createsprite gUnknown_08592118, 0x82, 5, -22, 117, 96, 5, 1
- createsprite gUnknown_08592118, 0x82, 0, -22, 117, 69, -5, 1
- createsprite gUnknown_08592118, 0x82, -15, -22, 117, 112, 5, 2
- delay 0x1E
- createsprite gUnknown_08592118, 0x82, -15, -22, 117, 112, 5, 2
- createsprite gUnknown_08592118, 0x82, 15, -22, 117, 80, -5, 1
- createsprite gUnknown_08592118, 0x82, -10, -22, 117, 96, 7, 2
- createsprite gUnknown_08592118, 0x82, -5, -22, 117, 90, -8, 0
- delay 0x14
- createsprite gUnknown_08592118, 0x82, -10, -22, 117, 80, -5, 1
- createsprite gUnknown_08592118, 0x82, 0, -22, 117, 89, 5, 2
- createsprite gUnknown_08592118, 0x82, 20, -22, 117, 112, -8, 2
- createsprite gUnknown_08592118, 0x82, 5, -22, 117, 80, 5, 1
+ loopsewithpan SE_W077, +63, 10, 6
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SWIFT:
loadspritegfx 0x27BE
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W129, -64
- createsprite gUnknown_08592404, 0x83, 20, -10, 20, 0, 22, 20, 1
- delay 0x5
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1
+ delay 5
playsewithpan SE_W129, -64
- createsprite gUnknown_08592404, 0x83, 20, -10, 20, 5, 22, -18, 1
- delay 0x5
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1
+ delay 5
playsewithpan SE_W129, -64
- createsprite gUnknown_08592404, 0x83, 20, -10, 20, -10, 22, 15, 1
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 18, 1
- createvisualtask sub_80D52D0, 0x2, 3, 2, 0, 18, 1
- delay 0x5
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1
+ delay 5
playsewithpan SE_W129, -64
- createsprite gUnknown_08592404, 0x83, 20, -10, 20, 0, 22, -20, 1
- delay 0x5
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1
+ delay 5
playsewithpan SE_W129, -64
- createsprite gUnknown_08592404, 0x83, 20, -10, 20, 0, 22, 12, 1
- delay 0x5
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1
+ delay 5
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRENGTH:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W036, -64
- createvisualtask sub_80D5644, 0x5, 0, 2, 0, 96, 30
+ createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
- delay 0xA
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 4
- createvisualtask sub_80D5830, 0x2, 1, 18, 6, 2, 4
- delay 0x4
+ delay 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4
+ delay 4
playsewithpan SE_W025B, +63
- createsprite gUnknown_08597358, 0x3, 16, 12, 1, 1
- delay 0x4
+ createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1
+ delay 4
playsewithpan SE_W025B, +63
- createsprite gUnknown_08597358, 0x3, -16, -12, 1, 1
- delay 0x4
+ createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1
+ delay 4
playsewithpan SE_W025B, +63
- createsprite gUnknown_08597358, 0x3, 3, 4, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_TACKLE:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_0857FE28, 0x2, 4, 4
- delay 0x6
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W004, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -595,26 +594,26 @@ Move_TACKLE:
end
Move_BODY_SLAM:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W036, -64
- createsprite gUnknown_0857FE40, 0x2, 6, 1, 0
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
waitforvisualfinish
- delay 0xB
- createsprite gUnknown_0857FE70, 0x2, 0, 26, 0, 0, 5
- delay 0x6
- createsprite gUnknown_08597358, 0x4, -10, 0, 1, 0
- loopsewithpan SE_W025B, +63, 0xA, 0x2
- delay 0x1
- createsprite gUnknown_0857FE70, 0x2, 1, -28, 0, 0, 3
+ delay 11
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
+ loopsewithpan SE_W025B, +63, 10, 2
+ delay 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
waitforvisualfinish
- createvisualtask sub_80D5484, 0x2, 1, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
- delay 0xA
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 6
- delay 0x5
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 6
+ delay 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -624,107 +623,105 @@ Move_SUPERSONIC:
loadspritegfx 0x27B3
monbg ANIM_ATK_PARTNER
monbgprio_2A ANIM_ATTACKER
- setalpha 0x80C
- createvisualtask sub_80D52D0, 0x2, 0, 2, 0, 8, 1
- call Anim_Supersonic1
- call Anim_Supersonic1
- call Anim_Supersonic1
- call Anim_Supersonic1
- call Anim_Supersonic1
- call Anim_Supersonic1
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
+ call Supersonic1
+ call Supersonic1
+ call Supersonic1
+ call Supersonic1
+ call Supersonic1
+ call Supersonic1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
-
-Anim_Supersonic1:
+Supersonic1:
playsewithpan SE_W048, -64
- createsprite gUnknown_08593428, 0x82, 16, 0, 0, 0, 30, 0
- delay 0x2
+ createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
+ delay 2
return
Move_SCREECH:
loadspritegfx 0x27B4
- createvisualtask sub_80D52D0, 0x2, 0, 3, 0, 2, 1
- call Anim_Screech1
- call Anim_Screech1
- delay 0x10
- createvisualtask sub_80D5EB8, 0x5, 0, 6, 2048, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1
+ call Screech1
+ call Screech1
+ delay 16
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET
waitforvisualfinish
end
-
-Anim_Screech1:
+Screech1:
playsewithpan SE_W103, -64
- createsprite gUnknown_08593440, 0x82, 16, 0, 0, 0, 30, 0
- delay 0x2
+ createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
+ delay 2
return
Move_FLAME_WHEEL:
loadspritegfx 0x272D
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- createsprite gUnknown_08595584, 0x3, 0, 0, 56, 0
+ createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 0
playsewithpan SE_W172, -64
- delay 0x2
- createsprite gUnknown_08595584, 0x3, 0, 0, 56, 4
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 4
playsewithpan SE_W172, -64
- delay 0x2
- createsprite gUnknown_08595584, 0x3, 0, 0, 56, 8
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 8
playsewithpan SE_W172, -64
- delay 0x2
- createsprite gUnknown_08595584, 0x3, 0, 0, 56, 12
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 12
playsewithpan SE_W172, -64
- delay 0x2
- createsprite gUnknown_08595584, 0x3, 0, 0, 56, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 16
playsewithpan SE_W172, -64
- delay 0x2
- createsprite gUnknown_08595584, 0x3, 0, 0, 56, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 20
playsewithpan SE_W172, -64
- delay 0x2
- createsprite gUnknown_08595584, 0x3, 0, 0, 56, 24
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 24
playsewithpan SE_W172, -64
waitforvisualfinish
- createsprite gUnknown_0857FE70, 0x2, 0, 24, 0, 0, 6
- delay 0x4
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 8, 1
- createvisualtask sub_80A7B98, 0x3, 1, RGB_RED, 12, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
+ delay 4
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
playsewithpan SE_W172B, +63
- call Anim_FireMoveEffect
- delay 0x7
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 9
+ call FireMoveEffect
+ delay 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-Anim_FlameWheel1: @ Unused
- createsprite gUnknown_08595584, 0x3, 0, 0, 50
- delay 0x4
+FlameWheel1: @ Unused
+ createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 50
+ delay 4
return
Move_PIN_MISSILE:
loadspritegfx 0x27B1
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W026, -64
- createsprite gUnknown_08596A5C, 0x2, 20, -8, -8, -8, 20, -32
- delay 0xF
- createsprite gUnknown_08596A5C, 0x2, 20, -8, 8, 8, 20, -40
- delay 0x4
+ createsprite gPinMissileSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
+ delay 15
+ createsprite gPinMissileSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
+ delay 4
playsewithpan SE_W030, +63
- createsprite gUnknown_08597358, 0x3, -8, -8, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 0x9
- createsprite gUnknown_08596A5C, 0x2, 20, -8, 0, 0, 20, -32
- delay 0x4
+ createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
+ delay 4
playsewithpan SE_W030, +63
- createsprite gUnknown_08597358, 0x3, 8, 8, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 2, 1
- delay 0xE
+ createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
+ delay 14
playsewithpan SE_W030, +63
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -732,104 +729,104 @@ Move_PIN_MISSILE:
Move_ICICLE_SPEAR:
loadspritegfx 0x2816
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W196, -64
- createsprite gUnknown_08596A74, 0x2, 20, -8, -8, -8, 20, -32
- delay 0xF
- createsprite gUnknown_08596A74, 0x2, 20, -8, 8, 8, 20, -40
- delay 0x4
+ createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
+ delay 15
+ createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
+ delay 4
playsewithpan SE_W030, +63
- createsprite gUnknown_08597358, 0x3, -8, -8, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 0x9
- createsprite gUnknown_08596A74, 0x2, 20, -8, 0, 0, 20, -32
- delay 0x4
+ createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
+ delay 4
playsewithpan SE_W030, +63
- createsprite gUnknown_08597358, 0x3, 8, 8, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 2, 1
- delay 0xE
+ createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
+ delay 14
playsewithpan SE_W030, +63
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 2, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_TAKE_DOWN:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask sub_80D5C50, 0x5, 0, -24, 8, 23, 10, 40, 10
- delay 0x23
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 0, 10, 0, 0
- createsprite gUnknown_08597358, 0x4, -10, 0, 1, 0
+ setalpha 12, 8
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
+ delay 35
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 10, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
playsewithpan SE_W025B, +63
- delay 0x1
- createsprite gUnknown_0857FE70, 0x2, 1, -16, 0, 0, 4
+ delay 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4
waitforvisualfinish
- createvisualtask sub_80D5484, 0x2, 1, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
- delay 0x2
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 5
- delay 0x3
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 7
+ delay 2
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ delay 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_EDGE:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
playsewithpan SE_W129, -64
- createsprite gUnknown_0859728C, 0x2, 2, 4, 2, 0x7FFF, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 2, 4, 2, 0x7FFF, 10, 0, 0
waitforvisualfinish
- delay 0xA
+ delay 10
playsewithpan SE_W207, -64
- waitplaysewithpan SE_W207, -64, 0x8
- createvisualtask sub_80D5830, 0x2, 0, 18, 6, 2, 4
+ waitplaysewithpan SE_W207, -64, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 0, 16, 16, RGB_WHITE
- createsprite gUnknown_0857FE70, 0x2, 0, 20, 0, 0, 4
- delay 0x3
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, RGB_WHITE
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ delay 3
waitforvisualfinish
playsewithpan SE_W025B, +63
- createsprite gUnknown_08597358, 0x84, -10, 0, 1, 0
- createsprite gUnknown_0857FE70, 0x2, 1, -32, 0, 0, 3
+ createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3
waitforvisualfinish
- createvisualtask sub_80D6134, 0x2, 8, -256, 0, 0
- createvisualtask sub_80D6134, 0x2, 8, -256, 1, 0
- createvisualtask sub_80D5484, 0x2, 0, 4, 0, 12, 1
- createvisualtask sub_80D5484, 0x2, 1, 4, 0, 12, 1
- createsprite gUnknown_08597274, 0x2, 1, 2, 16, 0, RGB_WHITE
+ createvisualtask sub_80D6134, 2, 8, -256, 0, 0
+ createvisualtask sub_80D6134, 2, 8, -256, 1, 0
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_80D6134, 0x2, 8, -256, 0, 1
- createvisualtask sub_80D6134, 0x2, 8, -256, 1, 1
+ createvisualtask sub_80D6134, 2, 8, -256, 0, 1
+ createvisualtask sub_80D6134, 2, 8, -256, 1, 1
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 5
- delay 0x3
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ delay 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
waitforvisualfinish
end
Move_POISON_STING:
loadspritegfx 0x27B1
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x27A6
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W013B, -64
- createsprite gUnknown_08596A44, 0x82, 20, 0, -8, 0, 20
+ createsprite gLinearStingerSpriteTemplate, 130, 20, 0, -8, 0, 20
waitforvisualfinish
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 5, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
playsewithpan SE_W030, +63
waitforvisualfinish
- call Anim_PoisonEffect
+ call PoisonBubblesEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -837,19 +834,19 @@ Move_POISON_STING:
Move_TWINEEDLE:
loadspritegfx 0x27B1
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- loopsewithpan SE_W013B, -64, 0x6, 0x2
- createsprite gUnknown_08596A44, 0x82, 10, -4, 0, -4, 20
- createsprite gUnknown_08596A44, 0x82, 20, 12, 10, 12, 20
- delay 0x14
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 5, 1
- createsprite gUnknown_08597370, 0x3, 0, -4, 1, 3
- loopsewithpan SE_W030, +63, 0x5, 0x2
- delay 0x1
- createsprite gUnknown_08597370, 0x3, 10, 12, 1, 3
+ setalpha 12, 8
+ loopsewithpan SE_W013B, -64, 6, 2
+ createsprite gLinearStingerSpriteTemplate, 130, 10, -4, 0, -4, 20
+ createsprite gLinearStingerSpriteTemplate, 130, 20, 12, 10, 12, 20
+ delay 20
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_8597370, 3, 0, -4, 1, 3
+ loopsewithpan SE_W030, +63, 5, 2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8597370, 3, 10, 12, 1, 3
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -858,349 +855,338 @@ Move_TWINEEDLE:
Move_FIRE_BLAST:
loadspritegfx 0x272D
createsoundtask sub_8158B30, 144, 145
- call Anim_FireBlast1
- call Anim_FireBlast1
- call Anim_FireBlast1
- delay 0x18
- createvisualtask sub_8116620, 0xA, 1, 3, 0, 8, RGB_BLACK
- waitforvisualfinish
- delay 0x13
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 20, 1
- call Anim_FireBlast2
- delay 0x3
- call Anim_FireBlast2
- delay 0x3
- call Anim_FireBlast2
- delay 0x3
- call Anim_FireBlast2
- delay 0x3
- call Anim_FireBlast2
- delay 0x3
- call Anim_FireBlast2
- delay 0x3
- call Anim_FireBlast2
- delay 0x3
- call Anim_FireBlast2
- delay 0x3
- call Anim_FireBlast2
- waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 1, 2, 8, 0, RGB_BLACK
- waitforvisualfinish
- end
-
-Anim_FireBlast1:
- createsprite gUnknown_0859551C, 0x82, 0, 0, 0
- createsprite gUnknown_0859551C, 0x82, 0, 0, 51
- createsprite gUnknown_0859551C, 0x82, 0, 0, 102
- createsprite gUnknown_0859551C, 0x82, 0, 0, 153
- createsprite gUnknown_0859551C, 0x82, 0, 0, 204
- delay 0x5
+ call FireBlast1
+ call FireBlast1
+ call FireBlast1
+ delay 24
+ createvisualtask sub_8116620, 10, 1, 3, 0, 8, RGB_BLACK
+ waitforvisualfinish
+ delay 19
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1
+ call FireBlast2
+ delay 3
+ call FireBlast2
+ delay 3
+ call FireBlast2
+ delay 3
+ call FireBlast2
+ delay 3
+ call FireBlast2
+ delay 3
+ call FireBlast2
+ delay 3
+ call FireBlast2
+ delay 3
+ call FireBlast2
+ delay 3
+ call FireBlast2
+ waitforvisualfinish
+ createvisualtask sub_8116620, 10, 1, 2, 8, 0, RGB_BLACK
+ waitforvisualfinish
+ end
+
+FireBlast1:
+ createsprite gUnknown_0859551C, 130, 0, 0, 0
+ createsprite gUnknown_0859551C, 130, 0, 0, 51
+ createsprite gUnknown_0859551C, 130, 0, 0, 102
+ createsprite gUnknown_0859551C, 130, 0, 0, 153
+ createsprite gUnknown_0859551C, 130, 0, 0, 204
+ delay 5
return
-Anim_FireBlast2:
- createsprite gUnknown_0859556C, 0x82, 0, 0, 10, 0, -2
- createsprite gUnknown_0859556C, 0x82, 0, 0, 13, -2, 0
- createsprite gUnknown_0859556C, 0x82, 0, 0, 13, 2, 0
- createsprite gUnknown_0859556C, 0x82, 0, 0, 15, -2, 2
- createsprite gUnknown_0859556C, 0x82, 0, 0, 15, 2, 2
+FireBlast2:
+ createsprite gUnknown_0859556C, 130, 0, 0, 10, 0, -2
+ createsprite gUnknown_0859556C, 130, 0, 0, 13, -2, 0
+ createsprite gUnknown_0859556C, 130, 0, 0, 13, 2, 0
+ createsprite gUnknown_0859556C, 130, 0, 0, 15, -2, 2
+ createsprite gUnknown_0859556C, 130, 0, 0, 15, 2, 2
return
Move_LEECH_SEED:
loadspritegfx 0x2716
playsewithpan SE_W077, -64
- createsprite gUnknown_085922BC, 0x82, 15, 0, 0, 24, 35, -32
- delay 0x8
+ createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
+ delay 8
playsewithpan SE_W077, -64
- createsprite gUnknown_085922BC, 0x82, 15, 0, -16, 24, 35, -40
- delay 0x8
+ createsprite gLeechSeedSpriteTemplate, 130, 15, 0, -16, 24, 35, -40
+ delay 8
playsewithpan SE_W077, -64
- createsprite gUnknown_085922BC, 0x82, 15, 0, 16, 24, 35, -37
- delay 0xC
- loopsewithpan SE_W039, +63, 0xA, 0x8
+ createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 16, 24, 35, -37
+ delay 12
+ loopsewithpan SE_W039, +63, 10, 8
waitforvisualfinish
end
Move_EMBER:
loadspritegfx 0x272D
- loopsewithpan SE_W052, -64, 0x5, 0x2
- createsprite gUnknown_085954D4, 0x82, 20, 0, -16, 24, 20, 1
- delay 0x4
- createsprite gUnknown_085954D4, 0x82, 20, 0, 0, 24, 20, 1
- delay 0x4
- createsprite gUnknown_085954D4, 0x82, 20, 0, 16, 24, 20, 1
- delay 0x10
+ loopsewithpan SE_W052, -64, 5, 2
+ createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
+ delay 4
+ createsprite gEmberSpriteTemplate, 130, 20, 0, 0, 24, 20, 1
+ delay 4
+ createsprite gEmberSpriteTemplate, 130, 20, 0, 16, 24, 20, 1
+ delay 16
playsewithpan SE_W172, +63
- call Anim_Ember1
- call Anim_Ember1
- call Anim_Ember1
+ call Ember1
+ call Ember1
+ call Ember1
end
-Anim_Ember1:
- createsprite gUnknown_085954EC, 0x82, -24, 24, 24, 24, 20, 1, 1
- delay 0x4
+Ember1:
+ createsprite gEmberFlareSpriteTemplate, 130, -24, 24, 24, 24, 20, 1, 1
+ delay 4
return
Move_MEGA_PUNCH:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_TARGET
- delay 0x2
- createsprite gUnknown_08597274, 0x2, 1, 0, 0, 16, RGB_BLACK
- setalpha 0x80C
+ delay 2
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, RGB_BLACK
+ setalpha 12, 8
playsewithpan SE_W025, +63
- createsprite gUnknown_08595F48, 0x3, 0, 0, 0, 50
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 7, RGB_WHITE
- delay 0x32
- call Anim_SetImpactBackground
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 0
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 22, 1
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 0, RGB_WHITE
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50
+ createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
+ delay 50
+ call SetImpactBackground
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
+ createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W233B, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
- delay 0x2
+ delay 2
restorebg
waitbgfadein
end
-
-Anim_SetImpactBackground:
- delay 0x2
- createvisualtask AnimTask_IsContest, 0x2
- jumprettrue Anim_SetImpactContestsBG
- createvisualtask AnimTask_IsTargetPlayerSide, 0x2
- jumpretfalse Anim_SetImpactOpponentBG
- jumprettrue Anim_SetImpactPlayerBG
-
-Anim_SetImpactBackgroundRet:
+SetImpactBackground:
+ delay 2
+ createvisualtask AnimTask_IsContest, 2
+ jumprettrue SetImpactContestsBG
+ createvisualtask AnimTask_IsTargetPlayerSide, 2
+ jumpretfalse SetImpactOpponentBG
+ jumprettrue SetImpactPlayerBG
+SetImpactBackgroundRet:
return
-
-Anim_SetImpactOpponentBG:
+SetImpactOpponentBG:
changebg BG_IMPACT_OPPONENT
- goto Anim_SetImpactBackgroundRet
-
-Anim_SetImpactPlayerBG:
+ goto SetImpactBackgroundRet
+SetImpactPlayerBG:
changebg BG_IMPACT_PLAYER
- goto Anim_SetImpactBackgroundRet
-
-Anim_SetImpactContestsBG:
+ goto SetImpactBackgroundRet
+SetImpactContestsBG:
changebg BG_IMPACT_CONTESTS
- goto Anim_SetImpactBackgroundRet
+ goto SetImpactBackgroundRet
Move_MEGA_KICK:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_TARGET
- delay 0x2
- createsprite gUnknown_08597274, 0x2, 1, 0, 0, 16, RGB_BLACK
- setalpha 0x80C
+ delay 2
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, RGB_BLACK
+ setalpha 12, 8
playsewithpan SE_W025, +63
- createsprite gUnknown_08595F48, 0x3, 0, 0, 1, 50
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 7, RGB_WHITE
- delay 0x32
+ createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50
+ createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
+ delay 50
playsewithpan SE_W025B, +63
- call Anim_SetImpactBackground
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 0
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 22, 1
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 0, RGB_WHITE
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 0, 8, 0, 0
+ call SetImpactBackground
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
+ createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
- delay 0x2
+ delay 2
restorebg
waitbgfadein
end
Move_COMET_PUNCH:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_TARGET
- setalpha 0x80C
- choosetwoturnanim Anim_CometPunchLeft, Anim_CometPunchRight
-Anim_CometPunchContinue:
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ setalpha 12, 8
+ choosetwoturnanim CometPunchLeft, CometPunchRight
+CometPunchContinue:
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W004, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-
-Anim_CometPunchLeft:
- createsprite gUnknown_08597358, 0x2, -8, -8, 1, 2
- createsprite gUnknown_08595E98, 0x3, -8, 0, 8, 1, 0
- goto Anim_CometPunchContinue
-
-Anim_CometPunchRight:
- createsprite gUnknown_08597358, 0x2, 8, -8, 1, 2
- createsprite gUnknown_08595E98, 0x3, 8, 0, 8, 1, 0
- goto Anim_CometPunchContinue
+CometPunchLeft:
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, -8, 1, 2
+ createsprite gFistFootSpriteTemplate, 3, -8, 0, 8, 1, 0
+ goto CometPunchContinue
+CometPunchRight:
+ createsprite gBasicHitSplatSpriteTemplate, 2, 8, -8, 1, 2
+ createsprite gFistFootSpriteTemplate, 3, 8, 0, 8, 1, 0
+ goto CometPunchContinue
Move_SONIC_BOOM:
- loadspritegfx 0x2713
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_003
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- call Anim_SonicBoom1
- call Anim_SonicBoom1
- call Anim_SonicBoom1
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 10, 1
- call Anim_SonicBoom2
+ setalpha 12, 8
+ call SonicBoom1
+ call SonicBoom1
+ call SonicBoom1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
+ call SonicBoom2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
-Anim_SonicBoom1:
+SonicBoom1:
playsewithpan SE_W013B, -64
- createsprite gUnknown_08593398, 0x82, 16, 0, 0, 0, 15
- delay 0x4
+ createsprite gSonicBoomSpriteTemplate, 130, 16, 0, 0, 0, 15
+ delay 4
return
-
-Anim_SonicBoom2:
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 2
- delay 0x4
+SonicBoom2:
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
+ delay 4
return
Move_THUNDER_SHOCK:
- loadspritegfx 0x2711
- loadspritegfx 0x271B
- createvisualtask sub_8116620, 0xA, 1, 0, 0, 6, RGB_BLACK
+ loadspritegfx ANIM_TAG_001
+ loadspritegfx ANIM_TAG_011
+ createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
- delay 0xA
- createvisualtask sub_810A7DC, 0x5, 0, -44, 0
+ delay 10
+ createvisualtask sub_810A7DC, 5, 0, -44, 0
playsewithpan SE_W085, +63
delay 0x9
- createvisualtask sub_8116620, 0xA, 4, 0, 0, 13, RGB_BLACK
+ createvisualtask sub_8116620, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 4, 0, 13, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
- delay 0x14
- call Anim_ParalysisEffect
+ delay 20
+ call ElectricityEffect
waitforvisualfinish
- delay 0x14
- createvisualtask sub_8116620, 0xA, 1, 0, 6, 0, RGB_BLACK
+ delay 20
+ createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_THUNDERBOLT:
- loadspritegfx 0x2711
- loadspritegfx 0x282A
- loadspritegfx 0x271B
- createvisualtask sub_8116620, 0xA, 1, 0, 0, 6, RGB_BLACK
+ loadspritegfx ANIM_TAG_001
+ loadspritegfx ANIM_TAG_282
+ loadspritegfx ANIM_TAG_011
+ createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
- delay 0xA
- createvisualtask sub_810A7DC, 0x5, 24, -52, 0
+ delay 10
+ createvisualtask sub_810A7DC, 5, 24, -52, 0
playsewithpan SE_W085, +63
- delay 0x7
- createvisualtask sub_810A7DC, 0x5, -24, -52, 0
+ delay 7
+ createvisualtask sub_810A7DC, 5, -24, -52, 0
playsewithpan SE_W085, +63
- delay 0x7
- createvisualtask sub_810A7DC, 0x5, 0, -60, 1
+ delay 7
+ createvisualtask sub_810A7DC, 5, 0, -60, 1
playsewithpan SE_W085, +63
delay 0x9
- createvisualtask sub_8116620, 0xA, 4, 0, 0, 13, RGB_BLACK
- waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 4, 0, 13, 0, RGB_BLACK
- waitforvisualfinish
- delay 0x14
- createsprite gUnknown_085957E0, 0x83, 44, 0, 0, 3
- createsprite gUnknown_085957F8, 0x84, 0, 0, 32, 44, 0, 40, 0, -32765
- createsprite gUnknown_085957F8, 0x84, 0, 0, 32, 44, 64, 40, 1, -32765
- createsprite gUnknown_085957F8, 0x84, 0, 0, 32, 44, 128, 40, 0, -32765
- createsprite gUnknown_085957F8, 0x84, 0, 0, 32, 44, 192, 40, 2, -32765
- createsprite gUnknown_085957F8, 0x84, 0, 0, 16, 44, 32, 40, 0, -32765
- createsprite gUnknown_085957F8, 0x84, 0, 0, 16, 44, 96, 40, 1, -32765
- createsprite gUnknown_085957F8, 0x84, 0, 0, 16, 44, 160, 40, 0, -32765
- createsprite gUnknown_085957F8, 0x84, 0, 0, 16, 44, 224, 40, 2, -32765
+ createvisualtask sub_8116620, 10, 4, 0, 0, 13, RGB_BLACK
+ waitforvisualfinish
+ createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK
+ waitforvisualfinish
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_85957E0, 131, 44, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_85957F8, 132, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_W063, +63
- delay 0x0
- createvisualtask sub_8116620, 0xA, 1, 0, 2, 2, RGB_BLACK
- delay 0x6
- createvisualtask sub_8116620, 0xA, 1, 0, 6, 6, RGB_BLACK
- delay 0x6
- createvisualtask sub_8116620, 0xA, 1, 0, 2, 2, RGB_BLACK
- delay 0x6
- createvisualtask sub_8116620, 0xA, 1, 0, 6, 6, RGB_BLACK
+ delay 0
+ createvisualtask sub_8116620, 10, 1, 0, 2, 2, RGB_BLACK
+ delay 6
+ createvisualtask sub_8116620, 10, 1, 0, 6, 6, RGB_BLACK
+ delay 6
+ createvisualtask sub_8116620, 10, 1, 0, 2, 2, RGB_BLACK
+ delay 6
+ createvisualtask sub_8116620, 10, 1, 0, 6, 6, RGB_BLACK
waitforvisualfinish
- delay 0x14
- waitplaysewithpan SE_W085B, +63, 0x13
- call Anim_ParalysisEffect
+ delay 20
+ waitplaysewithpan SE_W085B, +63, 19
+ call ElectricityEffect
waitforvisualfinish
- delay 0x14
- createvisualtask sub_8116620, 0xA, 1, 0, 6, 0, RGB_BLACK
+ delay 20
+ createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_THUNDER_WAVE:
- loadspritegfx 0x2711
- loadspritegfx 0x271B
+ loadspritegfx ANIM_TAG_001
+ loadspritegfx ANIM_TAG_011
loadspritegfx 0x27BD
- createvisualtask sub_8116620, 0xA, 1, 0, 0, 6, RGB_BLACK
+ createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
- delay 0xA
- createvisualtask sub_810A7DC, 0x5, 0, -48, 0
+ delay 10
+ createvisualtask sub_810A7DC, 5, 0, -48, 0
playsewithpan SE_W086, +63
- delay 0x14
- loopsewithpan SE_W085B, +63, 0xA, 0x4
- createsprite gUnknown_08595840, 0x82, -16, -16
- delay 0x4
- createsprite gUnknown_08595840, 0x82, -16, 0
- delay 0x4
- createsprite gUnknown_08595840, 0x82, -16, 16
+ delay 20
+ loopsewithpan SE_W085B, +63, 10, 4
+ createsprite gUnknown_08595840, 130, -16, -16
+ delay 4
+ createsprite gUnknown_08595840, 130, -16, 0
+ delay 4
+ createsprite gUnknown_08595840, 130, -16, 16
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 1, 0, 6, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_BEAT_UP:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_TARGET
- setalpha 0x80C
- choosetwoturnanim Anim_BeatUpLeft, Anim_BeatUpRight
-Anim_BeatUpContinue:
+ setalpha 12, 8
+ choosetwoturnanim BeatUpLeft, BeatUpRight
+BeatUpContinue:
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-
-Anim_BeatUpLeft:
- createsprite gUnknown_08597358, 0x82, -20, -20, 1, 2
- createsprite gUnknown_08595E98, 0x83, -20, -12, 8, 1, 0
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+BeatUpLeft:
+ createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2
+ createsprite gFistFootSpriteTemplate, 131, -20, -12, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, +63
- delay 0x8
- createsprite gUnknown_08597358, 0x82, 8, 0, 1, 2
- createsprite gUnknown_08595E98, 0x83, 8, 8, 8, 1, 0
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
+ createsprite gFistFootSpriteTemplate, 131, 8, 8, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, +63
- goto Anim_BeatUpContinue
-
-Anim_BeatUpRight:
- createsprite gUnknown_08597358, 0x82, 12, -20, 1, 2
- createsprite gUnknown_08595E98, 0x83, 12, -12, 8, 1, 0
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ goto BeatUpContinue
+BeatUpRight:
+ createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2
+ createsprite gFistFootSpriteTemplate, 131, 12, -12, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, +63
- delay 0x8
- createsprite gUnknown_08597358, 0x82, -12, 0, 1, 2
- createsprite gUnknown_08595E98, 0x83, -12, 8, 8, 1, 0
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2
+ createsprite gFistFootSpriteTemplate, 131, -12, 8, 8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, +63
- goto Anim_BeatUpContinue
+ goto BeatUpContinue
Move_STOMP:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W104, +63
- createsprite gUnknown_08595F60, 0x3, 0, -32, 15
- delay 0x13
- createsprite gUnknown_08597358, 0x2, 0, -8, 1, 1
- createvisualtask sub_80D51AC, 0x2, 1, 0, 4, 9, 1
+ createsprite gUnknown_08595F60, 3, 0, -32, 15
+ delay 19
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
playsewithpan SE_W025B, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -1208,19 +1194,19 @@ Move_STOMP:
end
Move_TAIL_WHIP:
- loopsewithpan SE_W039, -64, 0x18, 0x3
- createvisualtask sub_80D5830, 0x2, 0, 12, 4, 2, 3
+ loopsewithpan SE_W039, -64, 24, 3
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3
waitforvisualfinish
end
Move_CUT:
- loadspritegfx 0x279A
+ loadspritegfx ANIM_TAG_138
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W015, +63
- createsprite gUnknown_08592A1C, 0x2, 40, -32, 0
- delay 0x5
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 10, 1
+ createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
+ delay 5
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1230,109 +1216,107 @@ Move_CUT:
Move_HIDDEN_POWER:
loadspritegfx 0x27E9
playsewithpan SE_W036, -64
- createvisualtask sub_80D6064, 0x5, -7, -7, 11, 0, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
- delay 0x1E
- createvisualtask sub_80A7B98, 0x5, 0, RGB(31, 31, 19), 12, 5, 1
- delay 0x4
- createvisualtask sub_80D6064, 0x5, -7, -7, 11, 0, 0
+ delay 30
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1
+ delay 4
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
playsewithpan SE_W179, -64
- createsprite gUnknown_08593A04, 0x2, 26, 0
- createsprite gUnknown_08593A04, 0x2, 26, 42
- createsprite gUnknown_08593A04, 0x2, 26, 84
- createsprite gUnknown_08593A04, 0x2, 26, 126
- createsprite gUnknown_08593A04, 0x2, 26, 168
- createsprite gUnknown_08593A04, 0x2, 26, 210
- delay 0x34
- setarg 0x7, 0xFFFF
+ createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 0
+ createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 42
+ createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 84
+ createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 126
+ createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 168
+ createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210
+ delay 52
+ setarg 7, 0xFFFF
playsewithpan SE_W115, -64
- createvisualtask sub_80D6064, 0x5, -7, -7, 11, 0, 0
- createsprite gUnknown_08593A1C, 0x82, 0
- createsprite gUnknown_08593A1C, 0x82, 32
- createsprite gUnknown_08593A1C, 0x82, 64
- createsprite gUnknown_08593A1C, 0x82, 96
- createsprite gUnknown_08593A1C, 0x82, 128
- createsprite gUnknown_08593A1C, 0x82, 160
- createsprite gUnknown_08593A1C, 0x82, 192
- createsprite gUnknown_08593A1C, 0x82, 224
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 32
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 64
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 96
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 128
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 160
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 192
+ createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 224
end
Move_REVERSAL:
loadspritegfx 0x27FC
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
playsewithpan SE_W197, -64
- createsprite gUnknown_0859728C, 0x2, 31, 3, 3, 0x7FFF, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 3, 0x7FFF, 8, 0, 0
waitforvisualfinish
- delay 0x1E
- createvisualtask sub_8115A04, 0x2, 31, 3, 2, 0, 10, RGB_WHITE
- delay 0xA
+ delay 30
+ createvisualtask sub_8115A04, 2, 31, 3, 2, 0, 10, RGB_WHITE
+ delay 10
playsewithpan SE_W179, -64
- createsprite gUnknown_085CE5D8, 0x2, 26, 0
- createsprite gUnknown_085CE5D8, 0x2, 26, 42
- createsprite gUnknown_085CE5D8, 0x2, 26, 84
- createsprite gUnknown_085CE5D8, 0x2, 26, 126
- createsprite gUnknown_085CE5D8, 0x2, 26, 168
- createsprite gUnknown_085CE5D8, 0x2, 26, 210
- waitforvisualfinish
- delay 0x14
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- delay 0x8
+ createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 0
+ createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 42
+ createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 84
+ createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 126
+ createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 168
+ createsprite gBattleAnimSpriteTemplate_85CE5D8, 2, 26, 210
+ waitforvisualfinish
+ delay 20
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 8
playsewithpan SE_W233B, +63
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 0x7FFF, 8, 0, 0
- createsprite gUnknown_08595E98, 0x84, 0, 0, 10, 1, 0
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 1
- createvisualtask sub_80D6388, 0x5, 0, 1, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0x7FFF, 8, 0, 0
+ createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
- delay 0x0
- setalpha 0x80C
- choosetwoturnanim Anim_PursuitNormal, Anim_PursuitOnSwitchout
-Anim_PursuitContinue:
+ delay 0
+ setalpha 12, 8
+ choosetwoturnanim PursuitNormal, PursuitOnSwitchout
+PursuitContinue:
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
- delay 0x0
+ delay 0
restorebg
waitbgfadein
end
-
-Anim_PursuitNormal:
+PursuitNormal:
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 2
- createvisualtask sub_80D6388, 0x5, 0, 1, 6, 1, 0
- goto Anim_PursuitContinue
-
-Anim_PursuitOnSwitchout:
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask sub_80D6388, 5, 0, 1, 6, 1, 0
+ goto PursuitContinue
+PursuitOnSwitchout:
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 1
- createvisualtask sub_80D6388, 0x5, 0, 1, 6, 1, 0
- goto Anim_PursuitContinue
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createvisualtask sub_80D6388, 5, 0, 1, 6, 1, 0
+ goto PursuitContinue
Move_SPIKE_CANNON:
loadspritegfx 0x27B1
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80D5C50, 0x5, 0, -4, 0, 4, 6, 8, 4
+ setalpha 12, 8
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
- loopsewithpan SE_W013B, -64, 0x5, 0x3
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 5
- createsprite gUnknown_08596A44, 0x2, 10, -8, -8, -8, 20
- createsprite gUnknown_08596A44, 0x2, 18, 0, 0, 0, 20
- createsprite gUnknown_08596A44, 0x2, 26, 8, 8, 8, 20
+ loopsewithpan SE_W013B, -64, 5, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ createsprite gLinearStingerSpriteTemplate, 2, 10, -8, -8, -8, 20
+ createsprite gLinearStingerSpriteTemplate, 2, 18, 0, 0, 0, 20
+ createsprite gLinearStingerSpriteTemplate, 2, 26, 8, 8, 8, 20
waitforvisualfinish
- createsprite gUnknown_08597370, 0x3, -8, -8, 1, 2
- createsprite gUnknown_08597370, 0x3, 0, 0, 1, 2
- createsprite gUnknown_08597370, 0x3, 8, 8, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 7, 1
- loopsewithpan SE_W030, +63, 0x5, 0x3
+ createsprite gBattleAnimSpriteTemplate_8597370, 3, -8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_8597370, 3, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_8597370, 3, 8, 8, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
+ loopsewithpan SE_W030, +63, 5, 3
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1341,194 +1325,188 @@ Move_SPIKE_CANNON:
Move_SWORDS_DANCE:
loadspritegfx 0x2715
monbg ANIM_ATTACKER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W014, -64
- createvisualtask sub_80D5830, 0x2, 0, 16, 6, 1, 4
- createsprite gUnknown_08593380, 0x2, 0, 0
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
+ createsprite gBattleAnimSpriteTemplate_8593380, 2, 0, 0
delay 0x16
- createvisualtask sub_8115D94, 0x2, 0x2715, 2, 2, RGB(18, 31, 31), 16, 0, 0
+ createvisualtask sub_8115D94, 2, 0x2715, 2, 2, RGB(18, 31, 31), 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
- delay 0x1
+ delay 1
end
Move_PSYCH_UP:
loadspritegfx 0x27D4
monbg ANIM_ATK_PARTNER
- createvisualtask sub_8115B0C, 0x2, 1, 2, 6, 1, 11, 0
- setalpha 0x80C
- loopsewithpan SE_W060B, -64, 0x5, 0xA
- createsprite gUnknown_08596548, 0x2, 0, 0, 0, 0
- createvisualtask sub_80D5EB8, 0x5, 0, 5, 2560, 8, 0
- delay 0x7F
- delay 0x4
+ createvisualtask sub_8115B0C, 2, 1, 2, 6, 1, 11, 0
+ setalpha 12, 8
+ loopsewithpan SE_W060B, -64, 5, 10
+ createsprite gUnknown_08596548, 2, 0, 0, 0, 0
+ createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER
+ delay 127
+ delay 4
playsewithpan SE_W060, -64
- createvisualtask sub_80D6064, 0x5, -5, -5, 10, 0, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
createvisualtask sub_8116620, 0x9, 2, 2, 10, 0, RGB_YELLOW
- delay 0x1E
+ delay 30
clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
Move_DIZZY_PUNCH:
- loadspritegfx 0x2759
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_073
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
- call Anim_DizzyPunch1
- createsprite gUnknown_08595E98, 0x85, 16, 8, 20, 1, 0
- createsprite gUnknown_08597358, 0x84, 16, 0, 1, 1
+ setalpha 12, 8
+ call DizzyPunch1
+ createsprite gFistFootSpriteTemplate, 0x85, 16, 8, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1
playsewithpan SE_W004, +63
- createsprite gUnknown_08595F78, 0x83, 16, 8, 160, -32
- createsprite gUnknown_08595F78, 0x83, 16, 8, -256, -40
- createsprite gUnknown_08595F78, 0x83, 16, 8, 128, -16
- createsprite gUnknown_08595F78, 0x83, 16, 8, 416, -38
- createsprite gUnknown_08595F78, 0x83, 16, 8, -128, -22
- createsprite gUnknown_08595F78, 0x83, 16, 8, -384, -31
- delay 0xA
- call Anim_DizzyPunch1
- createsprite gUnknown_08595E98, 0x85, -16, -8, 20, 1, 0
- createsprite gUnknown_08597358, 0x84, -16, -16, 1, 1
+ createsprite gUnknown_08595F78, 131, 16, 8, 160, -32
+ createsprite gUnknown_08595F78, 131, 16, 8, -256, -40
+ createsprite gUnknown_08595F78, 131, 16, 8, 128, -16
+ createsprite gUnknown_08595F78, 131, 16, 8, 416, -38
+ createsprite gUnknown_08595F78, 131, 16, 8, -128, -22
+ createsprite gUnknown_08595F78, 131, 16, 8, -384, -31
+ delay 10
+ call DizzyPunch1
+ createsprite gFistFootSpriteTemplate, 0x85, -16, -8, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1
playsewithpan SE_W233B, +63
- createsprite gUnknown_08595F78, 0x83, -16, -8, 160, -32
- createsprite gUnknown_08595F78, 0x83, -16, -8, -256, -40
- createsprite gUnknown_08595F78, 0x83, -16, -8, 128, -16
- createsprite gUnknown_08595F78, 0x83, -16, -8, 416, -38
- createsprite gUnknown_08595F78, 0x83, -16, -8, -128, -22
- createsprite gUnknown_08595F78, 0x83, -16, -8, -384, -31
+ createsprite gUnknown_08595F78, 131, -16, -8, 160, -32
+ createsprite gUnknown_08595F78, 131, -16, -8, -256, -40
+ createsprite gUnknown_08595F78, 131, -16, -8, 128, -16
+ createsprite gUnknown_08595F78, 131, -16, -8, 416, -38
+ createsprite gUnknown_08595F78, 131, -16, -8, -128, -22
+ createsprite gUnknown_08595F78, 131, -16, -8, -384, -31
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-Anim_DizzyPunch1:
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- delay 0x6
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 7, 1
+DizzyPunch1:
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 6
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
return
Move_FIRE_SPIN:
loadspritegfx 0x272D
playsewithpan SE_W221B, +63
- createvisualtask sub_80D51AC, 0x5, 1, 0, 2, 47, 1
- call Anim_FireSpinEffect
- call Anim_FireSpinEffect
- call Anim_FireSpinEffect
- waitforvisualfinish
- end
-
-Anim_FireSpinEffect:
- createsprite gUnknown_08596B88, 0x82, 0, 28, 528, 30, 13, 50, 1
- delay 0x2
- createsprite gUnknown_08596B88, 0x82, 0, 32, 480, 20, 16, -46, 1
- delay 0x2
- createsprite gUnknown_08596B88, 0x82, 0, 33, 576, 20, 8, 42, 1
- delay 0x2
- createsprite gUnknown_08596B88, 0x82, 0, 31, 400, 25, 11, -42, 1
- delay 0x2
- createsprite gUnknown_08596B88, 0x82, 0, 28, 512, 25, 16, 46, 1
- delay 0x2
- createsprite gUnknown_08596B88, 0x82, 0, 33, 464, 30, 15, -50, 1
- delay 0x2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
+ call FireSpinEffect
+ call FireSpinEffect
+ call FireSpinEffect
+ waitforvisualfinish
+ end
+
+FireSpinEffect:
+ createsprite gUnknown_08596B88, 130, 0, 28, 528, 30, 13, 50, 1
+ delay 2
+ createsprite gUnknown_08596B88, 130, 0, 32, 480, 20, 16, -46, 1
+ delay 2
+ createsprite gUnknown_08596B88, 130, 0, 33, 576, 20, 8, 42, 1
+ delay 2
+ createsprite gUnknown_08596B88, 130, 0, 31, 400, 25, 11, -42, 1
+ delay 2
+ createsprite gUnknown_08596B88, 130, 0, 28, 512, 25, 16, 46, 1
+ delay 2
+ createsprite gUnknown_08596B88, 130, 0, 33, 464, 30, 15, -50, 1
+ delay 2
return
Move_FURY_CUTTER:
- loadspritegfx 0x279A
+ loadspritegfx ANIM_TAG_138
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W013, +63
- createvisualtask AnimTask_IsFuryCutterHitRight, 0x2
- jumpretfalse Anim_FuryCutterLeft
- goto Anim_FuryCutterRight
-Anim_FuryCutterContinue:
- createvisualtask AnimTask_GetFuryCutterHitCount, 0x2
- jumpreteq 0x1, Anim_FuryCutterContinue2
- jumpreteq 0x2, Anim_FuryCutterMedium
- jumpreteq 0x3, Anim_FuryCutterStrong
- goto Anim_FuryCutterStrongest
-Anim_FuryCutterContinue2:
- delay 0x5
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 10, 1
+ createvisualtask AnimTask_IsFuryCutterHitRight, 2
+ jumpretfalse FuryCutterLeft
+ goto FuryCutterRight
+FuryCutterContinue:
+ createvisualtask AnimTask_GetFuryCutterHitCount, 2
+ jumpreteq 1, FuryCutterContinue2
+ jumpreteq 2, FuryCutterMedium
+ jumpreteq 3, FuryCutterStrong
+ goto FuryCutterStrongest
+FuryCutterContinue2:
+ delay 5
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
-
-Anim_FuryCutterLeft:
- createsprite gUnknown_08592A1C, 0x2, 40, -32, 0
- goto Anim_FuryCutterContinue
-
-Anim_FuryCutterRight:
- createsprite gUnknown_08592A1C, 0x2, 40, -32, 1
- goto Anim_FuryCutterContinue
-
-Anim_FuryCutterMedium:
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 10505, 4, 0, 0
- goto Anim_FuryCutterContinue2
-
-Anim_FuryCutterStrong:
- createsprite gUnknown_0859728C, 0x2, 31, 3, 3, 10505, 4, 0, 0
- goto Anim_FuryCutterContinue2
-
-Anim_FuryCutterStrongest:
- createsprite gUnknown_0859728C, 0x2, 31, 3, 3, 10505, 4, 0, 0
- goto Anim_FuryCutterContinue2
+FuryCutterLeft:
+ createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
+ goto FuryCutterContinue
+FuryCutterRight:
+ createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 1
+ goto FuryCutterContinue
+FuryCutterMedium:
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 10505, 4, 0, 0
+ goto FuryCutterContinue2
+FuryCutterStrong:
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 3, 10505, 4, 0, 0
+ goto FuryCutterContinue2
+FuryCutterStrongest:
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 3, 10505, 4, 0, 0
+ goto FuryCutterContinue2
Move_SELF_DESTRUCT:
loadspritegfx 0x27D6
- createvisualtask sub_8116620, 0xA, 2, 1, 0, 9, RGB_RED
- createvisualtask sub_80D52D0, 0x5, 4, 6, 0, 38, 1
- createvisualtask sub_80D52D0, 0x5, 5, 6, 0, 38, 1
- createvisualtask sub_80D52D0, 0x5, 6, 6, 0, 38, 1
- createvisualtask sub_80D52D0, 0x5, 7, 6, 0, 38, 1
- createvisualtask sub_80D52D0, 0x5, 8, 6, 0, 38, 1
- call Anim_SelfDestruct1
- call Anim_SelfDestruct1
- waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 2, 1, 9, 0, RGB_RED
- end
-
-Anim_SelfDestruct1:
+ createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_RED
+ createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
+ call SelfDestruct1
+ call SelfDestruct1
+ waitforvisualfinish
+ createvisualtask sub_8116620, 10, 2, 1, 9, 0, RGB_RED
+ end
+SelfDestruct1:
playsewithpan SE_W120, -64
- createsprite gUnknown_0859371C, 0x3, 0, 0, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 0, 1
+ delay 6
playsewithpan SE_W120, -64
- createsprite gUnknown_0859371C, 0x3, 24, -24, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 24, -24, 0, 1
+ delay 6
playsewithpan SE_W120, -64
- createsprite gUnknown_0859371C, 0x3, -16, 16, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, -16, 16, 0, 1
+ delay 6
playsewithpan SE_W120, -64
- createsprite gUnknown_0859371C, 0x3, -24, -12, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, -24, -12, 0, 1
+ delay 6
playsewithpan SE_W120, -64
- createsprite gUnknown_0859371C, 0x3, 16, 16, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 16, 16, 0, 1
+ delay 6
return
Move_SLAM:
loadspritegfx 0x2748
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W004, -64
- createsprite gUnknown_0857FE70, 0x2, 0, 20, 3, 0, 4
- delay 0x1
- createsprite gUnknown_085928D0, 0x2, 0, 0
- delay 0x3
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4
+ delay 1
+ createsprite gUnknown_085928D0, 2, 0, 0
+ delay 3
playsewithpan SE_W025B, +63
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 1
- createsprite gUnknown_0857FE70, 0x2, 1, -12, 10, 0, 3
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 5
- delay 0x3
- createvisualtask sub_80D5484, 0x2, 1, 0, 3, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ delay 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
waitforvisualfinish
- delay 0x5
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 6
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1537,157 +1515,157 @@ Move_SLAM:
Move_VINE_WHIP:
loadspritegfx 0x282F
playsewithpan SE_W026, -64
- createsprite gUnknown_0857FE28, 0x2, 4, 6
- delay 0x6
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 6
playsewithpan SE_W010, +63
- createsprite gUnknown_085928E8, 0x82, 0, 0
- delay 0x6
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 6, 1
+ createsprite gUnknown_085928E8, 130, 0, 0
+ delay 6
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1
end
Move_DRILL_PECK:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x27B2
- createsprite gUnknown_08592CD8, 0x2, 0
+ createsprite gUnknown_08592CD8, 2, 0
playsewithpan SE_W029, -64
waitforvisualfinish
- delay 0x2
- createsprite gUnknown_08592CD8, 0x2, 1
- delay 0x2
- loopsewithpan SE_W030, +63, 0x4, 0x8
- createvisualtask sub_810EB88, 0x5
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 18, 1
+ delay 2
+ createsprite gUnknown_08592CD8, 2, 1
+ delay 2
+ loopsewithpan SE_W030, +63, 4, 8
+ createvisualtask sub_810EB88, 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
waitforvisualfinish
- createsprite gUnknown_08592CD8, 0x2, 2
+ createsprite gUnknown_08592CD8, 2, 2
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
waitforvisualfinish
end
Move_WATERFALL:
loadspritegfx 0x27A4
- loadspritegfx 0x27AB
- loadspritegfx 0x279D
+ loadspritegfx ANIM_TAG_155
+ loadspritegfx ANIM_TAG_141
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask sub_80D51AC, 0x5, 0, 0, 2, 23, 1
- delay 0x5
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
+ delay 5
playsewithpan SE_W152, -64
- createsprite gUnknown_08595238, 0x2, 10, 10, 25, 0
- delay 0x4
+ createsprite gUnknown_08595238, 2, 10, 10, 25, 0
+ delay 4
playsewithpan SE_W152, -64
- createsprite gUnknown_08595238, 0x2, -15, 0, 25, 0
- delay 0x4
+ createsprite gUnknown_08595238, 2, -15, 0, 25, 0
+ delay 4
playsewithpan SE_W152, -64
- createsprite gUnknown_08595238, 0x2, 20, 10, 25, 0
- delay 0x4
+ createsprite gUnknown_08595238, 2, 20, 10, 25, 0
+ delay 4
playsewithpan SE_W152, -64
- createsprite gUnknown_08595238, 0x2, 0, -10, 25, 0
- delay 0x4
+ createsprite gUnknown_08595238, 2, 0, -10, 25, 0
+ delay 4
playsewithpan SE_W152, -64
- createsprite gUnknown_08595238, 0x2, -10, 15, 25, 0
- delay 0x4
+ createsprite gUnknown_08595238, 2, -10, 15, 25, 0
+ delay 4
playsewithpan SE_W152, -64
- createsprite gUnknown_08595238, 0x2, 25, 20, 25, 0
- delay 0x4
+ createsprite gUnknown_08595238, 2, 25, 20, 25, 0
+ delay 4
playsewithpan SE_W152, -64
- createsprite gUnknown_08595238, 0x2, -20, 20, 25, 0
- delay 0x4
+ createsprite gUnknown_08595238, 2, -20, 20, 25, 0
+ delay 4
playsewithpan SE_W152, -64
- createsprite gUnknown_08595238, 0x2, 12, 0, 25, 0
+ createsprite gUnknown_08595238, 2, 12, 0, 25, 0
waitforvisualfinish
- delay 0xA
- createsprite gUnknown_0857FE28, 0x2, 6, 5
- delay 0x6
- call Anim_UnderWaterAttack1
+ delay 10
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 5
+ delay 6
+ call UnderWaterAttack1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_UnderWaterAttack1:
+UnderWaterAttack1:
playsewithpan SE_W127, +63
- createvisualtask sub_80D52D0, 0x5, 1, 4, 0, 17, 1
- createsprite gUnknown_08597388, 0x3, 0, 20, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, 20
- createsprite gUnknown_08595250, 0x4, 0, 20
- delay 0x2
- createsprite gUnknown_08597388, 0x3, 0, 15, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, 15
- createsprite gUnknown_08595250, 0x4, 0, 15
- delay 0x2
- createsprite gUnknown_08597388, 0x3, 0, 10, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, 10
- createsprite gUnknown_08595250, 0x4, 0, 10
- delay 0x2
- createsprite gUnknown_08597388, 0x3, 0, 5, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, 5
- createsprite gUnknown_08595250, 0x4, 0, 5
- delay 0x2
- createsprite gUnknown_08597388, 0x3, 0, 0, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, 0
- createsprite gUnknown_08595250, 0x4, 0, 0
- delay 0x2
- createsprite gUnknown_08597388, 0x3, 0, -5, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, -5
- createsprite gUnknown_08595250, 0x4, 0, -5
- delay 0x2
- createsprite gUnknown_08597388, 0x3, 0, -10, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, -10
- createsprite gUnknown_08595250, 0x4, 0, -10
- delay 0x2
- createsprite gUnknown_08597388, 0x3, 0, -15, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, -15
- createsprite gUnknown_08595250, 0x4, 0, -15
- delay 0x2
- createsprite gUnknown_08597388, 0x3, 0, -20, 1, 1
- createsprite gUnknown_08595250, 0x4, 0, -20
- createsprite gUnknown_08595250, 0x4, 0, -20
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
+ createsprite gUnknown_08597388, 3, 0, 20, 1, 1
+ createsprite gUnknown_08595250, 4, 0, 20
+ createsprite gUnknown_08595250, 4, 0, 20
+ delay 2
+ createsprite gUnknown_08597388, 3, 0, 15, 1, 1
+ createsprite gUnknown_08595250, 4, 0, 15
+ createsprite gUnknown_08595250, 4, 0, 15
+ delay 2
+ createsprite gUnknown_08597388, 3, 0, 10, 1, 1
+ createsprite gUnknown_08595250, 4, 0, 10
+ createsprite gUnknown_08595250, 4, 0, 10
+ delay 2
+ createsprite gUnknown_08597388, 3, 0, 5, 1, 1
+ createsprite gUnknown_08595250, 4, 0, 5
+ createsprite gUnknown_08595250, 4, 0, 5
+ delay 2
+ createsprite gUnknown_08597388, 3, 0, 0, 1, 1
+ createsprite gUnknown_08595250, 4, 0, 0
+ createsprite gUnknown_08595250, 4, 0, 0
+ delay 2
+ createsprite gUnknown_08597388, 3, 0, -5, 1, 1
+ createsprite gUnknown_08595250, 4, 0, -5
+ createsprite gUnknown_08595250, 4, 0, -5
+ delay 2
+ createsprite gUnknown_08597388, 3, 0, -10, 1, 1
+ createsprite gUnknown_08595250, 4, 0, -10
+ createsprite gUnknown_08595250, 4, 0, -10
+ delay 2
+ createsprite gUnknown_08597388, 3, 0, -15, 1, 1
+ createsprite gUnknown_08595250, 4, 0, -15
+ createsprite gUnknown_08595250, 4, 0, -15
+ delay 2
+ createsprite gUnknown_08597388, 3, 0, -20, 1, 1
+ createsprite gUnknown_08595250, 4, 0, -20
+ createsprite gUnknown_08595250, 4, 0, -20
return
Move_EXPLOSION:
loadspritegfx 0x27D6
- createsprite gUnknown_0859728C, 0x2, 1, 8, 9, 8474, 8, 0, 8
- createvisualtask sub_80D52D0, 0x5, 4, 8, 0, 40, 1
- createvisualtask sub_80D52D0, 0x5, 5, 8, 0, 40, 1
- createvisualtask sub_80D52D0, 0x5, 6, 8, 0, 40, 1
- createvisualtask sub_80D52D0, 0x5, 7, 8, 0, 40, 1
- createvisualtask sub_80D52D0, 0x5, 8, 8, 0, 40, 1
- call Anim_Explosion1
- call Anim_Explosion1
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 8, 9, 8474, 8, 0, 8
+ createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
+ call Explosion1
+ call Explosion1
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 1, 1, 16, 16, RGB_WHITE
- delay 0x32
- createvisualtask sub_8116620, 0xA, 1, 3, 16, 0, RGB_WHITE
+ createvisualtask sub_8116620, 10, 1, 1, 16, 16, RGB_WHITE
+ delay 50
+ createvisualtask sub_8116620, 10, 1, 3, 16, 0, RGB_WHITE
end
-Anim_Explosion1:
+Explosion1:
playsewithpan SE_W153, -64
- createsprite gUnknown_0859371C, 0x3, 0, 0, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 0, 1
+ delay 6
playsewithpan SE_W153, -64
- createsprite gUnknown_0859371C, 0x3, 24, -24, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 24, -24, 0, 1
+ delay 6
playsewithpan SE_W153, -64
- createsprite gUnknown_0859371C, 0x3, -16, 16, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, -16, 16, 0, 1
+ delay 6
playsewithpan SE_W153, -64
- createsprite gUnknown_0859371C, 0x3, -24, -12, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, -24, -12, 0, 1
+ delay 6
playsewithpan SE_W153, -64
- createsprite gUnknown_0859371C, 0x3, 16, 16, 0, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 16, 16, 0, 1
+ delay 6
return
Move_DEFENSE_CURL:
loadspritegfx 0x27FA
- loopsewithpan SE_W161, -64, 0x12, 0x3
- createvisualtask sub_811489C, 0x5, 0, 0
- createvisualtask sub_815B338, 0x5
+ loopsewithpan SE_W161, -64, 0x12, 3
+ createvisualtask sub_811489C, 5, 0, 0
+ createvisualtask sub_815B338, 5
waitforvisualfinish
- createsprite gUnknown_085CE338, 0x2, 0, 6, 0, 1
+ createsprite gUnknown_085CE338, 2, 0, 6, 0, 1
waitforvisualfinish
- createvisualtask sub_811489C, 0x5, 0, 1
+ createvisualtask sub_811489C, 5, 0, 1
waitforvisualfinish
end
@@ -1695,149 +1673,145 @@ Move_PROTECT:
loadspritegfx 0x2828
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
- waitplaysewithpan SE_W115, -64, 0x10
- createsprite gUnknown_08592ADC, 0x2, 24, 0, 90
+ waitplaysewithpan SE_W115, -64, 16
+ createsprite gUnknown_08592ADC, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_DETECT:
loadspritegfx 0x2757
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 9, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 2, 1, 0, 9, RGB_WHITE
+ createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_WHITE
delay 0x12
playsewithpan SE_W197, -64
createsprite gUnknown_0853EE84, 0xD, 20, -20
waitforvisualfinish
- delay 0xA
- createsprite gUnknown_08597274, 0x2, 1, 2, 9, 0, RGB_BLACK
- createvisualtask sub_8116620, 0xA, 2, 2, 9, 0, RGB_WHITE
+ delay 10
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 2, 2, 9, 0, RGB_WHITE
waitforvisualfinish
end
Move_FRUSTRATION:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x2767
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask AnimTask_GetHappinessPowerLevel, 0x1
- jumpreteq 0x0, Anim_Frustration_Strongest
- jumpreteq 0x1, Anim_Frustration_Strong
- jumpreteq 0x2, Anim_Frustration_Medium
- goto Anim_Frustration_Weak
-Anim_Frustration_Continue:
+ setalpha 12, 8
+ createvisualtask AnimTask_GetFrustrationPowerLevel, 1
+ jumpreteq 0, Frustration_Strongest
+ jumpreteq 1, Frustration_Strong
+ jumpreteq 2, Frustration_Medium
+ goto Frustration_Weak
+Frustration_Continue:
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
-Anim_Frustration_Strongest:
+Frustration_Strongest:
playsewithpan SE_W082, -64
- createvisualtask sub_80D52D0, 0x5, 0, 1, 0, 15, 1
- createvisualtask sub_8116620, 0xA, 2, 3, 0, 9, 31
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
+ createvisualtask sub_8116620, 10, 2, 3, 0, 9, 31
waitforvisualfinish
- delay 0x14
+ delay 20
playsewithpan SE_W207B, -64
- createsprite gUnknown_0859368C, 0x2, 0, 20, -28
+ createsprite gUnknown_0859368C, 2, 0, 20, -28
waitforvisualfinish
playsewithpan SE_W207B, -64
- createsprite gUnknown_0859368C, 0x2, 0, 20, -28
+ createsprite gUnknown_0859368C, 2, 0, 20, -28
waitforvisualfinish
- delay 0xA
- createvisualtask sub_80D5EB8, 0x5, 0, 16, 6144, 8, 0
- delay 0x5
- createvisualtask sub_80D52D0, 0x5, 1, 4, 0, 30, 1
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 0
+ delay 10
+ createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
+ delay 5
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
playsewithpan SE_W004, +63
- delay 0x5
- createsprite gUnknown_08597358, 0x3, 24, 8, 1, 0
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0
playsewithpan SE_W004, +63
- delay 0x5
- createsprite gUnknown_08597358, 0x3, -24, -16, 1, 0
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0
playsewithpan SE_W004, +63
- delay 0x5
- createsprite gUnknown_08597358, 0x3, 8, 4, 1, 0
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0
playsewithpan SE_W004, +63
- delay 0x5
- createsprite gUnknown_08597358, 0x3, -16, 19, 1, 0
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0
playsewithpan SE_W004, +63
- delay 0x5
- createsprite gUnknown_08597358, 0x3, 18, -18, 1, 0
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0
playsewithpan SE_W004, +63
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 2, 3, 9, 0, 31
- goto Anim_Frustration_Continue
-
-Anim_Frustration_Strong:
+ createvisualtask sub_8116620, 10, 2, 3, 9, 0, 31
+ goto Frustration_Continue
+Frustration_Strong:
playsewithpan SE_W082, -64
- createvisualtask sub_80D52D0, 0x5, 0, 1, 0, 15, 1
- createvisualtask sub_8116620, 0xA, 2, 3, 0, 9, 31
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
+ createvisualtask sub_8116620, 10, 2, 3, 0, 9, 31
waitforvisualfinish
- delay 0x14
+ delay 20
playsewithpan SE_W207B, -64
- createsprite gUnknown_0859368C, 0x2, 0, 20, -28
+ createsprite gUnknown_0859368C, 2, 0, 20, -28
waitforvisualfinish
- delay 0x5
- createvisualtask sub_815C3A8, 0x5
- delay 0x7
+ delay 5
+ createvisualtask sub_815C3A8, 5
+ delay 7
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x3, 0, 8, 1, 1
- createvisualtask sub_80D52D0, 0x5, 1, 4, 0, 6, 1
- delay 0xE
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
+ delay 14
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x3, 12, -6, 1, 1
- createvisualtask sub_80D52D0, 0x5, 1, 4, 0, 6, 1
- delay 0xE
+ createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
+ delay 14
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x3, -12, -6, 1, 1
- createvisualtask sub_80D52D0, 0x5, 1, 4, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 2, 3, 9, 0, 31
- goto Anim_Frustration_Continue
-
-Anim_Frustration_Medium:
+ createvisualtask sub_8116620, 10, 2, 3, 9, 0, 31
+ goto Frustration_Continue
+Frustration_Medium:
playsewithpan SE_W207B, -64
- createsprite gUnknown_0859368C, 0x2, 0, 20, -28
+ createsprite gUnknown_0859368C, 2, 0, 20, -28
waitforvisualfinish
- delay 0x5
- createsprite gUnknown_0857FE28, 0x2, 4, 4
- delay 0x6
+ delay 5
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x2, 10, 4, 1, 1
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createsprite gUnknown_0857FE28, 0x2, 4, 4
- delay 0x6
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x2, -10, -4, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 6, 1
- goto Anim_Frustration_Continue
-
-Anim_Frustration_Weak:
- createsprite gUnknown_085CE4D0, 0x2, 20, -28
- waitforvisualfinish
- delay 0xA
- createsprite gUnknown_0857FE28, 0x2, 10, 2
- delay 0xC
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
+ goto Frustration_Continue
+Frustration_Weak:
+ createsprite gUnknown_085CE4D0, 2, 20, -28
+ waitforvisualfinish
+ delay 10
+ createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2
+ delay 12
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 1, 0, 6, 1
- goto Anim_Frustration_Continue
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
+ goto Frustration_Continue
Move_SAFEGUARD:
loadspritegfx 0x2804
monbg ANIM_ATK_PARTNER
- setalpha 0x808
+ setalpha 8, 8
playsewithpan SE_W208, -64
- createsprite gUnknown_08593C64, 0x2
- delay 0x4
- createsprite gUnknown_08593C64, 0x2
- delay 0x4
- createsprite gUnknown_08593C64, 0x2
+ createsprite gUnknown_08593C64, 2
+ delay 4
+ createsprite gUnknown_08593C64, 2
+ delay 4
+ createsprite gUnknown_08593C64, 2
waitforvisualfinish
playsewithpan SE_REAPOKE, -64
- createvisualtask sub_8115A04, 0x2, 10, 0, 2, 0, 10, RGB_WHITE
+ createvisualtask sub_8115A04, 2, 10, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -1845,61 +1819,61 @@ Move_SAFEGUARD:
Move_PAIN_SPLIT:
loadspritegfx 0x27FF
- createsprite gUnknown_085CE590, 0x2, -8, -42, 0
- createsprite gUnknown_085CE590, 0x82, -8, -42, 1
- delay 0xA
+ createsprite gUnknown_085CE590, 2, -8, -42, 0
+ createsprite gUnknown_085CE590, 130, -8, -42, 1
+ delay 10
playsewithpan SE_W207B, 0
- createvisualtask sub_815CA20, 0x2, 0, 0
- createvisualtask sub_815CA20, 0x2, 1, 0
+ createvisualtask sub_815CA20, 2, 0, 0
+ createvisualtask sub_815CA20, 2, 1, 0
waitforvisualfinish
- createsprite gUnknown_085CE590, 0x2, -24, -42, 0
- createsprite gUnknown_085CE590, 0x82, -24, -42, 1
- delay 0xA
+ createsprite gUnknown_085CE590, 2, -24, -42, 0
+ createsprite gUnknown_085CE590, 130, -24, -42, 1
+ delay 10
playsewithpan SE_W207B, 0
- createvisualtask sub_815CA20, 0x2, 0, 1
- createvisualtask sub_815CA20, 0x2, 1, 1
+ createvisualtask sub_815CA20, 2, 0, 1
+ createvisualtask sub_815CA20, 2, 1, 1
waitforvisualfinish
- createsprite gUnknown_085CE590, 0x2, 8, -42, 0
- createsprite gUnknown_085CE590, 0x82, 8, -42, 1
- delay 0xA
+ createsprite gUnknown_085CE590, 2, 8, -42, 0
+ createsprite gUnknown_085CE590, 130, 8, -42, 1
+ delay 10
playsewithpan SE_W207B, 0
- createvisualtask sub_815CA20, 0x2, 0, 2
- createvisualtask sub_815CA20, 0x2, 1, 2
+ createvisualtask sub_815CA20, 2, 0, 2
+ createvisualtask sub_815CA20, 2, 1, 2
end
Move_VICE_GRIP:
- loadspritegfx 0x279A
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_138
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W011, +63
- createsprite gUnknown_08593590, 0x2, 0
- createsprite gUnknown_08593590, 0x2, 1
+ createsprite gUnknown_08593590, 2, 0
+ createsprite gUnknown_08593590, 2, 1
delay 0x9
- createsprite gUnknown_08597358, 0x1, 0, 0, 1, 2
- createvisualtask sub_80D52D0, 0x5, 1, 2, 0, 5, 1
+ createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_GUILLOTINE:
- loadspritegfx 0x279A
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_138
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
playsewithpan SE_W011, +63
- createsprite gUnknown_085935D0, 0x2, 0
- createsprite gUnknown_085935D0, 0x2, 1
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 16, RGB_BLACK
+ createsprite gUnknown_085935D0, 2, 0
+ createsprite gUnknown_085935D0, 2, 1
+ createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_BLACK
delay 0x9
- createvisualtask sub_80D52D0, 0x5, 1, 2, 0, 23, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1
delay 0x2E
- createvisualtask sub_80D52D0, 0x5, 1, 4, 0, 8, 1
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 0
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 0, 8, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W013, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -1910,17 +1884,17 @@ Move_GUILLOTINE:
Move_PAY_DAY:
loadspritegfx 0x2774
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W013B, -64
- createsprite gUnknown_085934D8, 0x2, 20, 0, 0, 0, 1152
+ createsprite gUnknown_085934D8, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
playsewithpan SE_W006, +63
- createsprite gUnknown_08597358, 0x1, 0, 0, 1, 2
- createsprite gUnknown_085934F0, 0x2
- createvisualtask sub_80D52D0, 0x2, 1, 1, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
+ createsprite gUnknown_085934F0, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1928,113 +1902,112 @@ Move_PAY_DAY:
Move_OUTRAGE:
loadspritegfx 0x272D
- loopsewithpan SE_W082, -64, 0x8, 0x3
- createvisualtask sub_8115A04, 0x2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
- createvisualtask sub_80D5830, 0x2, 0, 12, 6, 5, 4
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 1280, 0, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, -1280, 0, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 0, 1280, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 0, -1280, 3
- delay 0x0
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 40, 1
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 1280, 768, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, -1280, 768, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 1280, -768, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, -1280, -768, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 1280, 0, 3
- call Anim_Outrage1
- call Anim_Outrage1
- waitforvisualfinish
- end
-
-Anim_Outrage1:
- delay 0x3
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, -1280, 0, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 0, 1280, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 0, -1280, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 1280, 768, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, -1280, 768, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, 1280, -768, 3
- delay 0x0
- createsprite gUnknown_08596E7C, 0x82, 0, 0, 30, -1280, -768, 3
+ loopsewithpan SE_W082, -64, 8, 3
+ createvisualtask sub_8115A04, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 0, 1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 0, -1280, 3
+ delay 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, 0, 3
+ call Outrage1
+ call Outrage1
+ waitforvisualfinish
+ end
+Outrage1:
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 0, 1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 0, -1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, 1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8596E7C, 130, 0, 0, 30, -1280, -768, 3
return
Move_SPARK:
- loadspritegfx 0x2797
- loadspritegfx 0x271B
- delay 0x0
- createvisualtask sub_8115A04, 0x2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_011
+ delay 0
+ createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, -64
- createsprite gUnknown_0859574C, 0x0, 32, 24, 190, 12, 0, 1, 0
- delay 0x0
- createsprite gUnknown_0859574C, 0x0, 80, 24, 22, 12, 0, 1, 0
- createsprite gUnknown_0859574C, 0x0, 156, 24, 121, 13, 0, 1, 1
- delay 0x0
- createvisualtask sub_8115A04, 0x2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
- delay 0xA
- createvisualtask sub_8115A04, 0x2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
+ createsprite gBattleAnimSpriteTemplate_859574C, 0, 32, 24, 190, 12, 0, 1, 0
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_859574C, 0, 80, 24, 22, 12, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_859574C, 0, 156, 24, 121, 13, 0, 1, 1
+ delay 0
+ createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
+ delay 10
+ createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, -64
- createsprite gUnknown_0859574C, 0x0, 100, 24, 60, 10, 0, 1, 0
- createsprite gUnknown_0859574C, 0x0, 170, 24, 42, 11, 0, 1, 1
- delay 0x0
- createsprite gUnknown_0859574C, 0x0, 238, 24, 165, 10, 0, 1, 1
- delay 0x0
- createvisualtask sub_8115A04, 0x2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
- delay 0x14
- createvisualtask sub_8115A04, 0x2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
+ createsprite gBattleAnimSpriteTemplate_859574C, 0, 100, 24, 60, 10, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_859574C, 0, 170, 24, 42, 11, 0, 1, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_859574C, 0, 238, 24, 165, 10, 0, 1, 1
+ delay 0
+ createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
+ delay 20
+ createvisualtask sub_8115A04, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
playsewithpan SE_W085B, -64
- createsprite gUnknown_085957F8, 0x4, 0, 0, 32, 12, 0, 20, 0, 0
- createsprite gUnknown_085957F8, 0x4, 0, 0, 32, 12, 64, 20, 1, 0
- createsprite gUnknown_085957F8, 0x4, 0, 0, 32, 12, 128, 20, 0, 0
- createsprite gUnknown_085957F8, 0x4, 0, 0, 32, 12, 192, 20, 2, 0
- createsprite gUnknown_085957F8, 0x4, 0, 0, 16, 12, 32, 20, 0, 0
- createsprite gUnknown_085957F8, 0x4, 0, 0, 16, 12, 96, 20, 1, 0
- createsprite gUnknown_085957F8, 0x4, 0, 0, 16, 12, 160, 20, 0, 0
- createsprite gUnknown_085957F8, 0x4, 0, 0, 16, 12, 224, 20, 2, 0
- delay 0x4
- waitforvisualfinish
- createvisualtask sub_8115A04, 0x2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
- createsprite gUnknown_0857FE28, 0x2, 4, 4
- delay 0x4
+ createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_85957F8, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ delay 4
+ waitforvisualfinish
+ createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 4
playsewithpan SE_W063, +63
- createsprite gUnknown_08597358, 0x82, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createvisualtask sub_8115A04, 0x2, 4, -31, 2, 0, 6, RGB(31, 31, 22)
- call Anim_ParalysisEffect
+ createvisualtask sub_8115A04, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22)
+ call ElectricityEffect
waitforvisualfinish
end
Move_ATTRACT:
loadspritegfx 0x27E8
- loopsewithpan SE_W204, -64, 0xC, 0x3
- createvisualtask sub_80D5EB8, 0x5, 0, 12, 4096, 4, 0
- delay 0xF
- createsprite gUnknown_085939A0, 0x83, 20, -8
+ loopsewithpan SE_W204, -64, 12, 3
+ createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
+ delay 15
+ createsprite gUnknown_085939A0, 131, 20, -8
waitforvisualfinish
playsewithpan SE_W213, +63
- createsprite gUnknown_085939B8, 0x83, 160, -32
- createsprite gUnknown_085939B8, 0x83, -256, -40
- createsprite gUnknown_085939B8, 0x83, 128, -16
- createsprite gUnknown_085939B8, 0x83, 416, -38
- createsprite gUnknown_085939B8, 0x83, -128, -22
- createsprite gUnknown_085939B8, 0x83, -384, -31
- waitforvisualfinish
- waitplaysewithpan SE_W213B, 0, 0xF
- createvisualtask sub_81062E8, 0x5
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, 160, -32
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, -256, -40
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, 128, -16
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, 416, -38
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, -128, -22
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, -384, -31
+ waitforvisualfinish
+ waitplaysewithpan SE_W213B, 0, 15
+ createvisualtask sub_81062E8, 5
createsprite gUnknown_085939D0, 0x28, 16, 256, 0
createsprite gUnknown_085939D0, 0x28, 224, 240, 15
createsprite gUnknown_085939D0, 0x28, 126, 272, 30
@@ -2044,38 +2017,37 @@ Move_ATTRACT:
createsprite gUnknown_085939D0, 0x28, 112, 256, 90
createsprite gUnknown_085939D0, 0x28, 200, 272, 90
delay 0x4B
- createvisualtask sub_8115A04, 0x2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
+ createvisualtask sub_8115A04, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
end
Move_GROWTH:
- call Anim_Growth1
+ call Growth1
waitforvisualfinish
- call Anim_Growth1
+ call Growth1
waitforvisualfinish
end
-
-Anim_Growth1:
- createvisualtask sub_8115A04, 0x2, 2, 0, 2, 0, 8, RGB_WHITE
+Growth1:
+ createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
playsewithpan SE_W036, -64
- createvisualtask sub_80D6064, 0x5, -3, -3, 16, 0, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0
return
Move_WHIRLWIND:
loadspritegfx 0x27B2
- createsprite gUnknown_085963D4, 0x2, 0, -8, 1, 60, 0
- createsprite gUnknown_085963D4, 0x2, 0, 0, 1, 60, 1
- createsprite gUnknown_085963D4, 0x2, 0, 8, 1, 60, 2
- createsprite gUnknown_085963D4, 0x2, 0, 16, 1, 60, 3
- createsprite gUnknown_085963D4, 0x2, 0, 24, 1, 60, 4
- createsprite gUnknown_085963D4, 0x2, 0, 32, 1, 60, 0
- delay 0x5
- loopsewithpan SE_W104, +63, 0xA, 0x4
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 15, 1
+ createsprite gUnknown_085963D4, 2, 0, -8, 1, 60, 0
+ createsprite gUnknown_085963D4, 2, 0, 0, 1, 60, 1
+ createsprite gUnknown_085963D4, 2, 0, 8, 1, 60, 2
+ createsprite gUnknown_085963D4, 2, 0, 16, 1, 60, 3
+ createsprite gUnknown_085963D4, 2, 0, 24, 1, 60, 4
+ createsprite gUnknown_085963D4, 2, 0, 32, 1, 60, 0
+ delay 5
+ loopsewithpan SE_W104, +63, 10, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1
delay 0x1D
- createvisualtask sub_80D5830, 0x2, 1, 12, 6, 1, 5
- delay 0x7
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5
+ delay 7
playsewithpan SE_W081, +63
- createvisualtask sub_80D5DB0, 0x5, 1, 8
+ createvisualtask sub_80D5DB0, 5, 1, 8
waitforvisualfinish
end
@@ -2084,15 +2056,15 @@ Move_CONFUSE_RAY:
monbg ANIM_DEF_PARTNER
fadetobg BG_GHOST
waitbgfadein
- createvisualtask sub_8159278, 0x2, -64, 63, 2, 0
- createvisualtask sub_8115C80, 0x2, 10013, 0, 6, 0, 14, 351
- createsprite gUnknown_08596D14, 0x82, 28, 0, 288
+ createvisualtask sub_8159278, 2, -64, 63, 2, 0
+ createvisualtask sub_8115C80, 2, 10013, 0, 6, 0, 14, 351
+ createsprite gUnknown_08596D14, 130, 28, 0, 288
waitforvisualfinish
- setalpha 0x808
+ setalpha 8, 8
playsewithpan SE_W081B, +63
- createsprite gUnknown_08596D2C, 0x82, 0, -16
+ createsprite gUnknown_08596D2C, 130, 0, -16
waitforvisualfinish
- delay 0x0
+ delay 0
blendoff
clearmonbg ANIM_DEF_PARTNER
restorebg
@@ -2106,8 +2078,8 @@ Move_LOCK_ON:
createsprite gUnknown_08592CB8, 0x28, 2
createsprite gUnknown_08592CB8, 0x28, 3
createsprite gUnknown_08592CB8, 0x28, 4
- delay 0x78
- setarg 0x7, 0xFFFF
+ delay 120
+ setarg 7, 0xFFFF
waitforvisualfinish
end
@@ -2115,103 +2087,103 @@ Move_MEAN_LOOK:
loadspritegfx 0x27CB
monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, -64
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 16, RGB_BLACK
- loopsewithpan SE_W109, +63, 0xF, 0x4
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, RGB_BLACK
+ loopsewithpan SE_W109, +63, 15, 4
waitplaysewithpan SE_W043, +63, 0x55
- createsprite gUnknown_085CE104, 0x2
- delay 0x78
- createsprite gUnknown_08597274, 0x2, 1, 2, 16, 0, RGB_BLACK
- delay 0x1E
+ createsprite gUnknown_085CE104, 2
+ delay 120
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_BLACK
+ delay 30
clearmonbg ANIM_DEF_PARTNER
waitforvisualfinish
end
Move_ROCK_THROW:
- loadspritegfx 0x274A
- createsprite gUnknown_085972D8, 0x82, 6, 1, 15, 1
- createsprite gUnknown_08596B04, 0x82, 0, 1, 0, 0
+ loadspritegfx ANIM_TAG_058
+ createsprite gBattleAnimSpriteTemplate_85972D8, 130, 6, 1, 15, 1
+ createsprite gUnknown_08596B04, 130, 0, 1, 0, 0
playsewithpan SE_W088, +63
- delay 0x6
- createsprite gUnknown_08596B04, 0x82, 19, 1, 10, 0
+ delay 6
+ createsprite gUnknown_08596B04, 130, 19, 1, 10, 0
playsewithpan SE_W088, +63
- delay 0x6
- createsprite gUnknown_08596B04, 0x82, -23, 2, -10, 0
+ delay 6
+ createsprite gUnknown_08596B04, 130, -23, 2, -10, 0
playsewithpan SE_W088, +63
- createvisualtask sub_80D51AC, 0x2, 1, 0, 5, 20, 1
- delay 0x6
- createsprite gUnknown_08596B04, 0x82, -15, 1, -10, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1
+ delay 6
+ createsprite gUnknown_08596B04, 130, -15, 1, -10, 0
playsewithpan SE_W088, +63
- delay 0x6
- createsprite gUnknown_08596B04, 0x82, 23, 2, 10, 0
+ delay 6
+ createsprite gUnknown_08596B04, 130, 23, 2, 10, 0
playsewithpan SE_W088, +63
waitforvisualfinish
end
Move_ROCK_SLIDE:
- loadspritegfx 0x274A
+ loadspritegfx ANIM_TAG_058
monbg ANIM_DEF_PARTNER
- createsprite gUnknown_085972D8, 0x2, 7, 1, 11, 1
- createsprite gUnknown_08596B04, 0x82, -5, 1, -5, 1
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, 7, 1, 11, 1
+ createsprite gUnknown_08596B04, 130, -5, 1, -5, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, 5, 0, 6, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, 5, 0, 6, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, 19, 1, 10, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, 19, 1, 10, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, -23, 2, -10, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, -23, 2, -10, 1
playsewithpan SE_W088, +63
- createvisualtask sub_80D51AC, 0x2, 1, 0, 5, 50, 1
- createvisualtask sub_80D51AC, 0x2, 3, 0, 5, 50, 1
- delay 0x2
- call Anim_RockSlide1
- call Anim_RockSlide1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1
+ delay 2
+ call RockSlide1
+ call RockSlide1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-Anim_RockSlide1:
- createsprite gUnknown_08596B04, 0x82, -20, 0, -10, 1
+RockSlide1:
+ createsprite gUnknown_08596B04, 130, -20, 0, -10, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, 28, 1, 10, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, 28, 1, 10, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, -10, 1, -5, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, -10, 1, -5, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, 10, 0, 6, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, 10, 0, 6, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, 24, 1, 10, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, 24, 1, 10, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, -32, 2, -10, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, -32, 2, -10, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, -20, 0, -10, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, -20, 0, -10, 1
playsewithpan SE_W088, +63
- delay 0x2
- createsprite gUnknown_08596B04, 0x82, 30, 2, 10, 1
+ delay 2
+ createsprite gUnknown_08596B04, 130, 30, 2, 10, 1
playsewithpan SE_W088, +63
- delay 0x2
+ delay 2
return
Move_THIEF:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- delay 0x1
+ delay 1
fadetobg BG_DARK
waitbgfadein
- setalpha 0x80C
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- delay 0x6
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 6
playsewithpan SE_W233, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 1, 0, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1
waitforvisualfinish
- delay 0x14
+ delay 20
clearmonbg ANIM_TARGET
blendoff
restorebg
@@ -2220,77 +2192,75 @@ Move_THIEF:
Move_BUBBLE_BEAM:
loadspritegfx 0x27A2
- loadspritegfx 0x27AB
+ loadspritegfx ANIM_TAG_155
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- delay 0x1
- call Anim_Bulbblebeam1
- createvisualtask sub_80D5EB8, 0x5, 0, 3, 3072, 8, 1
- call Anim_Bulbblebeam1
- call Anim_Bulbblebeam1
+ setalpha 12, 8
+ delay 1
+ call Bulbblebeam1
+ createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
+ call Bulbblebeam1
+ call Bulbblebeam1
waitforvisualfinish
- call Anim_BulbblebeamEffect
+ call WaterBubbleEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-
-Anim_Bulbblebeam1:
- createsprite gUnknown_08595068, 0x2, 18, 0, 35, 70, 0, 256, 50
+Bulbblebeam1:
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_W145, -64
- delay 0x3
- createsprite gUnknown_08595068, 0x2, 18, 0, 20, 40, -10, 256, 50
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_W145, -64
- delay 0x3
- createsprite gUnknown_08595068, 0x2, 18, 0, 10, -60, 0, 256, 50
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_W145, -64
- delay 0x3
- createsprite gUnknown_08595068, 0x2, 18, 0, 15, -15, 10, 256, 50
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_W145, -64
- delay 0x3
- createsprite gUnknown_08595068, 0x2, 18, 0, 30, 10, -10, 256, 50
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_W145, -64
- delay 0x3
- createsprite gUnknown_08595068, 0x2, 18, 0, 25, -30, 10, 256, 50
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_W145, -64
- delay 0x3
+ delay 3
return
Move_ICY_WIND:
- loadspritegfx 0x279D
+ loadspritegfx ANIM_TAG_141
loadspritegfx 0x279E
monbg ANIM_DEF_PARTNER
- createvisualtask sub_8116620, 0xA, 11, 4, 0, 4, RGB_BLACK
+ createvisualtask sub_8116620, 10, 11, 4, 0, 4, RGB_BLACK
fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_W196, 0
waitbgfadein
waitforvisualfinish
- panse_1B SE_W016, -64, +63, +2, 0x0
- call Anim_IcyWind1
- delay 0x5
- call Anim_IcyWind1
+ panse_1B SE_W016, -64, +63, +2, 0
+ call IcyWind1
+ delay 5
+ call IcyWind1
playsewithpan SE_W016B, +63
delay 0x37
- call Anim_IcyWindEffect2
+ call IcyWindEffect2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadeout
- createvisualtask sub_8116620, 0xA, 11, 4, 4, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 11, 4, 4, 0, RGB_BLACK
waitbgfadein
end
-
-Anim_IcyWind1:
+IcyWind1:
createsprite gUnknown_08595B98, 0xA8, 0, 0, 0, 0, 72, 1
- delay 0x5
+ delay 5
createsprite gUnknown_08595B98, 0xA8, 0, 10, 0, 10, 72, 1
- delay 0x5
+ delay 5
createsprite gUnknown_08595B98, 0xA8, 0, -10, 0, -10, 72, 1
- delay 0x5
+ delay 5
createsprite gUnknown_08595B98, 0xA8, 0, 15, 0, 15, 72, 1
- delay 0x5
+ delay 5
createsprite gUnknown_08595B98, 0xA8, 0, -5, 0, -5, 72, 1
return
@@ -2298,23 +2268,23 @@ Move_SMOKESCREEN:
loadspritegfx 0x2720
loadspritegfx 0x2721
playsewithpan SE_W104, -64
- createsprite gUnknown_085CE050, 0x82, 20, 0, 0, 0, 35, -25
+ createsprite gUnknown_085CE050, 130, 20, 0, 0, 0, 35, -25
waitforvisualfinish
- createvisualtask sub_815A160, 0x2
- delay 0x2
+ createvisualtask sub_815A160, 2
+ delay 2
playsewithpan SE_W028, +63
- createsprite gUnknown_085CE038, 0x84, 0, -12, 104, 0, 75
- createsprite gUnknown_085CE038, 0x84, 0, -12, 72, 1, 75
- createsprite gUnknown_085CE038, 0x84, 0, -6, 56, 1, 75
- createsprite gUnknown_085CE038, 0x84, 0, -6, 88, 0, 75
- createsprite gUnknown_085CE038, 0x84, 0, 0, 56, 0, 75
- createsprite gUnknown_085CE038, 0x84, 0, 0, 88, 1, 75
- createsprite gUnknown_085CE038, 0x84, 0, 6, 72, 0, 75
- createsprite gUnknown_085CE038, 0x84, 0, 6, 104, 1, 75
- createsprite gUnknown_085CE038, 0x84, 0, 12, 72, 0, 75
- createsprite gUnknown_085CE038, 0x84, 0, 12, 56, 1, 75
- createsprite gUnknown_085CE038, 0x84, 0, 18, 80, 0, 75
- createsprite gUnknown_085CE038, 0x84, 0, 18, 72, 1, 75
+ createsprite gUnknown_085CE038, 132, 0, -12, 104, 0, 75
+ createsprite gUnknown_085CE038, 132, 0, -12, 72, 1, 75
+ createsprite gUnknown_085CE038, 132, 0, -6, 56, 1, 75
+ createsprite gUnknown_085CE038, 132, 0, -6, 88, 0, 75
+ createsprite gUnknown_085CE038, 132, 0, 0, 56, 0, 75
+ createsprite gUnknown_085CE038, 132, 0, 0, 88, 1, 75
+ createsprite gUnknown_085CE038, 132, 0, 6, 72, 0, 75
+ createsprite gUnknown_085CE038, 132, 0, 6, 104, 1, 75
+ createsprite gUnknown_085CE038, 132, 0, 12, 72, 0, 75
+ createsprite gUnknown_085CE038, 132, 0, 12, 56, 1, 75
+ createsprite gUnknown_085CE038, 132, 0, 18, 80, 0, 75
+ createsprite gUnknown_085CE038, 132, 0, 18, 72, 1, 75
waitforvisualfinish
end
@@ -2322,50 +2292,50 @@ Move_CONVERSION:
loadspritegfx 0x2722
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
- setalpha 0x10
- delay 0x0
+ setalpha 16, 0
+ delay 0
playsewithpan SE_W129, -64
- createsprite gUnknown_08592E74, 0x2, -24, -24
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, -8, -24
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, 8, -24
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, 24, -24
- delay 0x3
+ createsprite gUnknown_08592E74, 2, -24, -24
+ delay 3
+ createsprite gUnknown_08592E74, 2, -8, -24
+ delay 3
+ createsprite gUnknown_08592E74, 2, 8, -24
+ delay 3
+ createsprite gUnknown_08592E74, 2, 24, -24
+ delay 3
playsewithpan SE_W129, -64
- createsprite gUnknown_08592E74, 0x2, -24, -8
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, -8, -8
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, 8, -8
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, 24, -8
- delay 0x3
+ createsprite gUnknown_08592E74, 2, -24, -8
+ delay 3
+ createsprite gUnknown_08592E74, 2, -8, -8
+ delay 3
+ createsprite gUnknown_08592E74, 2, 8, -8
+ delay 3
+ createsprite gUnknown_08592E74, 2, 24, -8
+ delay 3
playsewithpan SE_W129, -64
- createsprite gUnknown_08592E74, 0x2, -24, 8
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, -8, 8
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, 8, 8
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, 24, 8
- delay 0x3
+ createsprite gUnknown_08592E74, 2, -24, 8
+ delay 3
+ createsprite gUnknown_08592E74, 2, -8, 8
+ delay 3
+ createsprite gUnknown_08592E74, 2, 8, 8
+ delay 3
+ createsprite gUnknown_08592E74, 2, 24, 8
+ delay 3
playsewithpan SE_W129, -64
- createsprite gUnknown_08592E74, 0x2, -24, 24
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, -8, 24
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, 8, 24
- delay 0x3
- createsprite gUnknown_08592E74, 0x2, 24, 24
- delay 0x14
+ createsprite gUnknown_08592E74, 2, -24, 24
+ delay 3
+ createsprite gUnknown_08592E74, 2, -8, 24
+ delay 3
+ createsprite gUnknown_08592E74, 2, 8, 24
+ delay 3
+ createsprite gUnknown_08592E74, 2, 24, 24
+ delay 20
playsewithpan SE_W112, -64
- createvisualtask sub_8115D94, 0x2, 10018, 1, 1, 14335, 12, 0, 0
- delay 0x6
- createvisualtask sub_81022D4, 0x5
+ createvisualtask sub_8115D94, 2, 10018, 1, 1, 14335, 12, 0, 0
+ delay 6
+ createvisualtask sub_81022D4, 5
waitforvisualfinish
- delay 0x1
+ delay 1
clearmonbg ANIM_ATK_PARTNER
blendoff
end
@@ -2374,41 +2344,41 @@ Move_CONVERSION_2:
loadspritegfx 0x2722
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- setalpha 0x1000
- delay 0x0
+ setalpha 0, 16
+ delay 0
playsewithpan SE_W112, +63
- createsprite gUnknown_08592EA4, 0x2, -24, -24, 60
- createsprite gUnknown_08592EA4, 0x2, -8, -24, 65
- createsprite gUnknown_08592EA4, 0x2, 8, -24, 70
- createsprite gUnknown_08592EA4, 0x2, 24, -24, 75
- createsprite gUnknown_08592EA4, 0x2, -24, -8, 80
- createsprite gUnknown_08592EA4, 0x2, -8, -8, 85
- createsprite gUnknown_08592EA4, 0x2, 8, -8, 90
- createsprite gUnknown_08592EA4, 0x2, 24, -8, 95
- createsprite gUnknown_08592EA4, 0x2, -24, 8, 100
- createsprite gUnknown_08592EA4, 0x2, -8, 8, 105
- createsprite gUnknown_08592EA4, 0x2, 8, 8, 110
- createsprite gUnknown_08592EA4, 0x2, 24, 8, 115
- createsprite gUnknown_08592EA4, 0x2, -24, 24, 120
- createsprite gUnknown_08592EA4, 0x2, -8, 24, 125
- createsprite gUnknown_08592EA4, 0x2, 8, 24, 130
- createsprite gUnknown_08592EA4, 0x2, 24, 24, 135
- createvisualtask sub_81023E0, 0x5
- delay 0x3C
+ createsprite gUnknown_08592EA4, 2, -24, -24, 60
+ createsprite gUnknown_08592EA4, 2, -8, -24, 65
+ createsprite gUnknown_08592EA4, 2, 8, -24, 70
+ createsprite gUnknown_08592EA4, 2, 24, -24, 75
+ createsprite gUnknown_08592EA4, 2, -24, -8, 80
+ createsprite gUnknown_08592EA4, 2, -8, -8, 85
+ createsprite gUnknown_08592EA4, 2, 8, -8, 90
+ createsprite gUnknown_08592EA4, 2, 24, -8, 95
+ createsprite gUnknown_08592EA4, 2, -24, 8, 100
+ createsprite gUnknown_08592EA4, 2, -8, 8, 105
+ createsprite gUnknown_08592EA4, 2, 8, 8, 110
+ createsprite gUnknown_08592EA4, 2, 24, 8, 115
+ createsprite gUnknown_08592EA4, 2, -24, 24, 120
+ createsprite gUnknown_08592EA4, 2, -8, 24, 125
+ createsprite gUnknown_08592EA4, 2, 8, 24, 130
+ createsprite gUnknown_08592EA4, 2, 24, 24, 135
+ createvisualtask sub_81023E0, 5
+ delay 60
playsewithpan SE_W129, +63
- delay 0xA
+ delay 10
playsewithpan SE_W129, +63
- delay 0xA
+ delay 10
playsewithpan SE_W129, +63
- delay 0xA
+ delay 10
playsewithpan SE_W129, +63
- delay 0xA
+ delay 10
playsewithpan SE_W129, +63
- delay 0xA
+ delay 10
playsewithpan SE_W129, +63
- delay 0xA
+ delay 10
playsewithpan SE_W129, +63
- delay 0xA
+ delay 10
playsewithpan SE_W129, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -2416,364 +2386,361 @@ Move_CONVERSION_2:
end
Move_ROLLING_KICK:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80D5830, 0x2, 0, 18, 6, 1, 4
+ setalpha 12, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
playsewithpan SE_W104, -64
- delay 0x6
+ delay 6
playsewithpan SE_W104, -64
waitforvisualfinish
- createsprite gUnknown_0857FE70, 0x2, 0, 20, 0, 0, 4
- createsprite gUnknown_08595EE0, 0x2, -24, 0, 48, 10, 160, 0
- delay 0x5
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite gUnknown_08595EE0, 2, -24, 0, 48, 10, 160, 0
+ delay 5
playsewithpan SE_W233B, +63
- createsprite gUnknown_08597358, 0x2, -8, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 1, 8
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 8
clearmonbg ANIM_TARGET
blendoff
end
Move_HEADBUTT:
- loadspritegfx 0x2797
- createsprite gUnknown_08592CD8, 0x2, 0
+ loadspritegfx ANIM_TAG_135
+ createsprite gUnknown_08592CD8, 2, 0
playsewithpan SE_W029, -64
waitforvisualfinish
- delay 0x2
- createsprite gUnknown_08592CD8, 0x2, 1
+ delay 2
+ createsprite gUnknown_08592CD8, 2, 1
waitforvisualfinish
- createvisualtask sub_80D5484, 0x2, 0, 2, 0, 4, 1
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 6, 1
- createsprite gUnknown_08592CD8, 0x2, 2
- createsprite gUnknown_085973E8, 0x83, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
+ createsprite gUnknown_08592CD8, 2, 2
+ createsprite gUnknown_085973E8, 131, 0, 0, 1, 1
playsewithpan SE_W233B, +63
waitforvisualfinish
end
Move_HORN_ATTACK:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x2724
- createsprite gUnknown_08592CD8, 0x2, 0
+ createsprite gUnknown_08592CD8, 2, 0
playsewithpan SE_W029, -64
waitforvisualfinish
- delay 0x2
- createsprite gUnknown_08592CD8, 0x2, 1
- createsprite gUnknown_08592F44, 0x84, 0, 0, 10
+ delay 2
+ createsprite gUnknown_08592CD8, 2, 1
+ createsprite gUnknown_08592F44, 132, 0, 0, 10
waitforvisualfinish
- createvisualtask sub_80D5484, 0x2, 0, 2, 0, 4, 1
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 6, 1
- createsprite gUnknown_08592CD8, 0x2, 2
- createsprite gUnknown_085973E8, 0x83, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
+ createsprite gUnknown_08592CD8, 2, 2
+ createsprite gUnknown_085973E8, 131, 0, 0, 1, 1
playsewithpan SE_W030, +63
waitforvisualfinish
end
Move_FURY_ATTACK:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x2724
- createvisualtask sub_80D6134, 0x2, 4, 256, 0, 2
- choosetwoturnanim Anim_FuryAttackRight, Anim_FuryAttackLeft
-Anim_FuryAttackContinue:
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 6, 1
+ createvisualtask sub_80D6134, 2, 4, 256, 0, 2
+ choosetwoturnanim FuryAttackRight, FuryAttackLeft
+FuryAttackContinue:
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
waitforvisualfinish
end
-Anim_FuryAttackRight:
- createsprite gUnknown_08592F44, 0x84, 8, 8, 10
+FuryAttackRight:
+ createsprite gUnknown_08592F44, 132, 8, 8, 10
waitforvisualfinish
- createsprite gUnknown_085973E8, 0x83, 0, 0, 1, 1
+ createsprite gUnknown_085973E8, 131, 0, 0, 1, 1
playsewithpan SE_W030, +63
- goto Anim_FuryAttackContinue
+ goto FuryAttackContinue
-Anim_FuryAttackLeft:
- createsprite gUnknown_08592F44, 0x84, -8, -8, 10
+FuryAttackLeft:
+ createsprite gUnknown_08592F44, 132, -8, -8, 10
waitforvisualfinish
- createsprite gUnknown_085973E8, 0x83, 0, 0, 1, 1
+ createsprite gUnknown_085973E8, 131, 0, 0, 1, 1
playsewithpan SE_W030, +63
- goto Anim_FuryAttackContinue
+ goto FuryAttackContinue
Move_HORN_DRILL:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x2724
- jumpifcontest Anim_HornDrillInContest
+ jumpifcontest HornDrillInContest
fadetobg BG_DRILL
waitbgfadeout
- createvisualtask sub_8117660, 0x5, -2304, 768, 1, -1
-Anim_HornDrillContinue:
+ createvisualtask sub_8117660, 5, -2304, 768, 1, -1
+HornDrillContinue:
waitbgfadein
- setalpha 0x80C
- createsprite gUnknown_08592CD8, 0x2, 0
+ setalpha 12, 8
+ createsprite gUnknown_08592CD8, 2, 0
playsewithpan SE_W029, -64
waitforvisualfinish
- delay 0x2
- createsprite gUnknown_08592CD8, 0x2, 1
- createsprite gUnknown_08592F44, 0x84, 0, 0, 12
+ delay 2
+ createsprite gUnknown_08592CD8, 2, 1
+ createsprite gUnknown_08592F44, 132, 0, 0, 12
waitforvisualfinish
playse SE_BAN
- createvisualtask sub_80D5484, 0x2, 0, 2, 0, 40, 1
- createvisualtask sub_80D5484, 0x2, 1, 10, 0, 40, 1
- createsprite gUnknown_085973E8, 0x83, 0, 0, 1, 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
+ createsprite gUnknown_085973E8, 131, 0, 0, 1, 3
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, 0, 2, 1, 3
+ delay 4
+ createsprite gUnknown_085973E8, 131, 0, 2, 1, 3
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, -4, 3, 1, 3
+ delay 4
+ createsprite gUnknown_085973E8, 131, -4, 3, 1, 3
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, -8, -5, 1, 3
+ delay 4
+ createsprite gUnknown_085973E8, 131, -8, -5, 1, 3
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, 4, -12, 1, 3
+ delay 4
+ createsprite gUnknown_085973E8, 131, 4, -12, 1, 3
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, 16, 0, 1, 3
+ delay 4
+ createsprite gUnknown_085973E8, 131, 16, 0, 1, 3
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, 5, 18, 1, 3
+ delay 4
+ createsprite gUnknown_085973E8, 131, 5, 18, 1, 3
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, -17, 12, 1, 2
+ delay 4
+ createsprite gUnknown_085973E8, 131, -17, 12, 1, 2
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, -21, -15, 1, 2
+ delay 4
+ createsprite gUnknown_085973E8, 131, -21, -15, 1, 2
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, 8, -27, 1, 2
+ delay 4
+ createsprite gUnknown_085973E8, 131, 8, -27, 1, 2
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_085973E8, 0x83, 32, 0, 1, 2
+ delay 4
+ createsprite gUnknown_085973E8, 131, 32, 0, 1, 2
playsewithpan SE_W030, +63
- delay 0x4
- createsprite gUnknown_08592CD8, 0x2, 2
+ delay 4
+ createsprite gUnknown_08592CD8, 2, 2
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
end
-Anim_HornDrillInContest:
+HornDrillInContest:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
- createvisualtask sub_8117660, 0x5, 2304, 768, 0, -1
- goto Anim_HornDrillContinue
+ createvisualtask sub_8117660, 5, 2304, 768, 0, -1
+ goto HornDrillContinue
Move_THRASH:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
- createvisualtask sub_8104C38, 0x2
- createvisualtask sub_8104CA4, 0x2
- createsprite gUnknown_08595EB0, 0x83, 1, 10, 0
- createvisualtask sub_80D5484, 0x2, 1, 4, 0, 7, 1
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ createvisualtask sub_8104C38, 2
+ createvisualtask sub_8104CA4, 2
+ createsprite gUnknown_08595EB0, 131, 1, 10, 0
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_W004, +63
delay 0x1C
- createsprite gUnknown_08595EB0, 0x83, 1, 10, 1
- createvisualtask sub_80D5484, 0x2, 1, 4, 0, 7, 1
+ createsprite gUnknown_08595EB0, 131, 1, 10, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_W233B, +63
delay 0x1C
- createsprite gUnknown_08595EB0, 0x83, 1, 10, 3
- createvisualtask sub_80D5484, 0x2, 1, 8, 0, 16, 1
+ createsprite gUnknown_08595EB0, 131, 1, 10, 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, +63
end
Move_SING:
- loadspritegfx 0x2758
+ loadspritegfx ANIM_TAG_072
monbg ANIM_DEF_PARTNER
- createvisualtask sub_8102BE8, 0x2
- waitforvisualfinish
- panse_1B SE_W047, -64, +63, +2, 0x0
- createsprite gUnknown_08593008, 0x82, 7, 0, 12
- delay 0x5
- createsprite gUnknown_08593008, 0x82, 6, 1, 12
- delay 0x5
- createsprite gUnknown_08593008, 0x82, 1, 2, 12
- delay 0x5
- createsprite gUnknown_08593008, 0x82, 2, 3, 12
- delay 0x5
- createsprite gUnknown_08593008, 0x82, 3, 0, 12
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 2, 1, 12
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 5, 2, 12
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 6, 3, 12
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 2, 0, 12
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 2, 1, 12
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 1, 2, 12
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 5, 3, 12
- delay 0x4
+ createvisualtask sub_8102BE8, 2
+ waitforvisualfinish
+ panse_1B SE_W047, -64, +63, +2, 0
+ createsprite gUnknown_08593008, 130, 7, 0, 12
+ delay 5
+ createsprite gUnknown_08593008, 130, 6, 1, 12
+ delay 5
+ createsprite gUnknown_08593008, 130, 1, 2, 12
+ delay 5
+ createsprite gUnknown_08593008, 130, 2, 3, 12
+ delay 5
+ createsprite gUnknown_08593008, 130, 3, 0, 12
+ delay 4
+ createsprite gUnknown_08593008, 130, 2, 1, 12
+ delay 4
+ createsprite gUnknown_08593008, 130, 5, 2, 12
+ delay 4
+ createsprite gUnknown_08593008, 130, 6, 3, 12
+ delay 4
+ createsprite gUnknown_08593008, 130, 2, 0, 12
+ delay 4
+ createsprite gUnknown_08593008, 130, 2, 1, 12
+ delay 4
+ createsprite gUnknown_08593008, 130, 1, 2, 12
+ delay 4
+ createsprite gUnknown_08593008, 130, 5, 3, 12
+ delay 4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
- createvisualtask sub_8102CA0, 0x2
+ createvisualtask sub_8102CA0, 2
waitforvisualfinish
end
Move_LOW_KICK:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
- createsprite gUnknown_0857FE70, 0x2, 0, 20, 0, 0, 4
- createsprite gUnknown_08595EE0, 0x82, -24, 28, 40, 8, 160, 0
- delay 0x4
- createsprite gUnknown_08597358, 0x82, -8, 8, 1, 2
- createvisualtask sub_80D6134, 0x2, 6, 384, 1, 2
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ createsprite gUnknown_08595EE0, 130, -24, 28, 40, 8, 160, 0
+ delay 4
+ createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2
+ createvisualtask sub_80D6134, 2, 6, 384, 1, 2
playsewithpan SE_W233B, +63
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 1, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4
end
Move_EARTHQUAKE:
- createvisualtask sub_81152DC, 0x5, 5, 10, 50
- createvisualtask sub_81152DC, 0x5, 4, 10, 50
+ createvisualtask sub_81152DC, 5, 5, 10, 50
+ createvisualtask sub_81152DC, 5, 4, 10, 50
playsewithpan SE_W089, 0
- delay 0xA
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, 0, 14, 0x7FFF, 14
- delay 0x10
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
end
Move_FISSURE:
- loadspritegfx 0x275A
- createvisualtask sub_81152DC, 0x3, 5, 10, 50
- createvisualtask sub_81152DC, 0x3, 1, 10, 50
+ loadspritegfx ANIM_TAG_074
+ createvisualtask sub_81152DC, 3, 5, 10, 50
+ createvisualtask sub_81152DC, 3, 1, 10, 50
playsewithpan SE_W089, +63
- delay 0x8
- call Anim_Fissure1
- delay 0xF
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, 0, 14, 0x7FFF, 14
- delay 0xF
- call Anim_Fissure2
- delay 0xF
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, 0, 14, 0x7FFF, 14
- delay 0xF
- call Anim_Fissure1
- delay 0x32
+ delay 8
+ call Fissure1
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ delay 15
+ call Fissure2
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ delay 15
+ call Fissure1
+ delay 50
fadetobg BG_FISSURE
waitbgfadeout
- createvisualtask sub_8115628, 0x5, 1, 5, -1
+ createvisualtask sub_8115628, 5, 1, 5, -1
waitbgfadein
delay 0x28
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
end
-Anim_Fissure1:
- createsprite gUnknown_085971FC, 0x82, 1, 0, 12, -48, -16, 24
- createsprite gUnknown_085971FC, 0x82, 1, 0, 16, -16, -10, 24
- createsprite gUnknown_085971FC, 0x82, 1, 1, 14, -52, -18, 24
- createsprite gUnknown_085971FC, 0x82, 1, 1, 12, -32, -16, 24
+Fissure1:
+ createsprite gUnknown_085971FC, 130, 1, 0, 12, -48, -16, 24
+ createsprite gUnknown_085971FC, 130, 1, 0, 16, -16, -10, 24
+ createsprite gUnknown_085971FC, 130, 1, 1, 14, -52, -18, 24
+ createsprite gUnknown_085971FC, 130, 1, 1, 12, -32, -16, 24
playsewithpan SE_W091, +63
return
-Anim_Fissure2:
- createsprite gUnknown_085971FC, 0x82, 1, 0, 12, -24, -16, 24
- createsprite gUnknown_085971FC, 0x82, 1, 0, 16, -38, -10, 24
- createsprite gUnknown_085971FC, 0x82, 1, 1, 14, -20, -18, 24
- createsprite gUnknown_085971FC, 0x82, 1, 1, 12, -36, -16, 24
+Fissure2:
+ createsprite gUnknown_085971FC, 130, 1, 0, 12, -24, -16, 24
+ createsprite gUnknown_085971FC, 130, 1, 0, 16, -38, -10, 24
+ createsprite gUnknown_085971FC, 130, 1, 1, 14, -20, -18, 24
+ createsprite gUnknown_085971FC, 130, 1, 1, 12, -36, -16, 24
playsewithpan SE_W091, +63
return
Move_DIG:
- choosetwoturnanim Anim_DigSetUp, Anim_DigUnleash
-Anim_DigEnd:
+ choosetwoturnanim DigSetUp, DigUnleash
+DigEnd:
end
-
-Anim_DigSetUp:
- loadspritegfx 0x275A
+DigSetUp:
+ loadspritegfx ANIM_TAG_074
loadspritegfx 0x2829
- createsprite gUnknown_08597214, 0x1, 0, 0, 180
- createsprite gUnknown_08597214, 0x1, 0, 1, 180
+ createsprite gUnknown_08597214, 1, 0, 0, 180
+ createsprite gUnknown_08597214, 1, 0, 1, 180
monbg_22 ANIM_ATTACKER
- delay 0x1
- createvisualtask sub_8114CBC, 0x2, 0
- delay 0x6
- call Anim_DigSetUp1
- call Anim_DigSetUp1
- call Anim_DigSetUp1
- call Anim_DigSetUp1
- call Anim_DigSetUp1
+ delay 1
+ createvisualtask sub_8114CBC, 2, 0
+ delay 6
+ call DigSetUp1
+ call DigSetUp1
+ call DigSetUp1
+ call DigSetUp1
+ call DigSetUp1
waitforvisualfinish
clearmonbg_23 ANIM_ATTACKER
- delay 0x1
- createvisualtask sub_8114CBC, 0x2, 1
- goto Anim_DigEnd
-
-Anim_DigUnleash:
- loadspritegfx 0x2797
+ delay 1
+ createvisualtask sub_8114CBC, 2, 1
+ goto DigEnd
+DigUnleash:
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x2829
- createvisualtask sub_8114F14, 0x2, 0
+ createvisualtask sub_8114F14, 2, 0
waitforvisualfinish
monbg ANIM_ATTACKER
- createsprite gUnknown_08597214, 0x1, 0, 0, 48
- createsprite gUnknown_08597214, 0x1, 0, 1, 48
- delay 0x1
- createvisualtask sub_8114F14, 0x2, 1
- delay 0x10
- createsprite gUnknown_08597358, 0x2, -8, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 6, 1
+ createsprite gUnknown_08597214, 1, 0, 0, 48
+ createsprite gUnknown_08597214, 1, 0, 1, 48
+ delay 1
+ createvisualtask sub_8114F14, 2, 1
+ delay 16
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
playsewithpan SE_W025B, -64
clearmonbg ANIM_ATTACKER
- goto Anim_DigEnd
-
-Anim_DigSetUp1:
- createsprite gUnknown_085971FC, 0x2, 0, 0, 12, 4, -16, 18
- createsprite gUnknown_085971FC, 0x2, 0, 0, 16, 4, -10, 18
- createsprite gUnknown_085971FC, 0x2, 0, 1, 14, 4, -18, 18
- createsprite gUnknown_085971FC, 0x2, 0, 1, 12, 4, -16, 18
+ goto DigEnd
+DigSetUp1:
+ createsprite gUnknown_085971FC, 2, 0, 0, 12, 4, -16, 18
+ createsprite gUnknown_085971FC, 2, 0, 0, 16, 4, -10, 18
+ createsprite gUnknown_085971FC, 2, 0, 1, 14, 4, -18, 18
+ createsprite gUnknown_085971FC, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, -64
delay 0x20
return
Move_MEDITATE:
- call Anim_SetPsychicBackground
- createvisualtask sub_810F7D4, 0x2
+ call SetPsychicBackground
+ createvisualtask sub_810F7D4, 2
playsewithpan SE_W029, -64
- delay 0x10
+ delay 16
playsewithpan SE_W036, -64
waitforvisualfinish
- call Anim_UnsetPsychicBackground
+ call UnsetPsychicBackground
end
Move_AGILITY:
monbg ANIM_ATK_PARTNER
- setalpha 0x80C
- createvisualtask sub_80D5830, 0x2, 0, 24, 6, 4, 4
- createvisualtask sub_81169C0, 0x2, 0, 4, 7, 10
+ setalpha 12, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
+ createvisualtask sub_81169C0, 2, 0, 4, 7, 10
playsewithpan SE_W104, -64
- delay 0xC
+ delay 12
playsewithpan SE_W104, -64
- delay 0xC
+ delay 12
playsewithpan SE_W104, -64
- delay 0xC
+ delay 12
playsewithpan SE_W104, -64
- delay 0xC
+ delay 12
playsewithpan SE_W104, -64
- delay 0xC
+ delay 12
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
- delay 0x1
+ delay 1
end
Move_QUICK_ATTACK:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_ATK_PARTNER
- setalpha 0x80C
- createvisualtask sub_80D5830, 0x2, 0, 24, 6, 1, 5
- createvisualtask sub_81169C0, 0x2, 0, 4, 7, 3
+ setalpha 12, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
+ createvisualtask sub_81169C0, 2, 0, 4, 7, 3
playsewithpan SE_W026, -64
- delay 0x4
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 6, 1
- createsprite gUnknown_08597358, 0x84, 0, 0, 1, 1
+ delay 4
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1
playsewithpan SE_W233B, +63
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -2782,321 +2749,317 @@ Move_QUICK_ATTACK:
end
Move_RAGE:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x2767
monbg ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80A7B98, 0x3, 0, RGB_RED, 10, 0, 2
- createsprite gUnknown_0859368C, 0x2, 0, -20, -28
+ setalpha 12, 8
+ createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
+ createsprite gUnknown_0859368C, 2, 0, -20, -28
playsewithpan SE_W207B, -64
- delay 0x14
- createsprite gUnknown_0859368C, 0x2, 0, 20, -28
+ delay 20
+ createsprite gUnknown_0859368C, 2, 0, 20, -28
playsewithpan SE_W207B, -64
waitforvisualfinish
- createsprite gUnknown_0857FE28, 0x2, 4, 6
- delay 0x4
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D6388, 0x2, 1, 1, 10, 1, 0
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 4
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask sub_80D6388, 2, 1, 1, 10, 1, 0
playsewithpan SE_W233B, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_TELEPORT:
- call Anim_SetPsychicBackground
- createvisualtask sub_810F83C, 0x2
+ call SetPsychicBackground
+ createvisualtask sub_810F83C, 2
playsewithpan SE_W100, -64
- delay 0xF
- call Anim_UnsetPsychicBackground
+ delay 15
+ call UnsetPsychicBackground
waitforvisualfinish
end
Move_DOUBLE_TEAM:
- createvisualtask sub_81029B4, 0x2
- setalpha 0x80C
+ createvisualtask sub_81029B4, 2
+ setalpha 12, 8
monbg ANIM_ATK_PARTNER
playsewithpan SE_W104, -64
delay 0x20
playsewithpan SE_W104, -64
- delay 0x18
+ delay 24
playsewithpan SE_W104, -64
- delay 0x10
+ delay 16
playsewithpan SE_W104, -64
- delay 0x8
+ delay 8
playsewithpan SE_W104, -64
- delay 0x8
+ delay 8
playsewithpan SE_W104, -64
- delay 0x8
+ delay 8
playsewithpan SE_W104, -64
- delay 0x8
+ delay 8
playsewithpan SE_W104, -64
- delay 0x8
+ delay 8
playsewithpan SE_W104, -64
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
- delay 0x1
+ delay 1
end
Move_MINIMIZE:
- setalpha 0x80A
- createvisualtask sub_8104674, 0x2
- loopsewithpan SE_W107, -64, 0x22, 0x3
+ setalpha 10, 8
+ createvisualtask sub_8104674, 2
+ loopsewithpan SE_W107, -64, 0x22, 3
waitforvisualfinish
blendoff
end
Move_METRONOME:
loadspritegfx 0x2750
- loadspritegfx 0x27E1
- createsprite gUnknown_08593114, 0xB, 0, 100
+ loadspritegfx ANIM_TAG_209
+ createsprite gUnknown_08593114, 11, 0, 100
playsewithpan SE_W118, -64
- delay 0x6
- createsprite gUnknown_085931BC, 0xC, 0
- delay 0x18
- loopsewithpan SE_W039, -64, 0x16, 0x3
+ delay 6
+ createsprite gUnknown_085931BC, 12, 0
+ delay 24
+ loopsewithpan SE_W039, -64, 0x16, 3
waitforvisualfinish
end
Move_SKULL_BASH:
- choosetwoturnanim Anim_SkullBashSetUp, Anim_SkullBashAttack
-Anim_SkullBashEnd:
+ choosetwoturnanim SkullBashSetUp, SkullBashAttack
+SkullBashEnd:
end
-Anim_SkullBashSetUp:
- call Anim_SkullBashSetUp1
- call Anim_SkullBashSetUp1
+SkullBashSetUp:
+ call SkullBashSetUp1
+ call SkullBashSetUp1
waitforvisualfinish
- goto Anim_SkullBashEnd
+ goto SkullBashEnd
-Anim_SkullBashSetUp1:
- createsprite gUnknown_0857FE88, 0x2, 0, -24, 0, 0, 10, 0
+SkullBashSetUp1:
+ createsprite gUnknown_0857FE88, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_W036, -64
waitforvisualfinish
- createvisualtask sub_80D6134, 0x2, 16, 96, 0, 2
+ createvisualtask sub_80D6134, 2, 16, 96, 0, 2
waitforvisualfinish
- createsprite gUnknown_0857FE88, 0x2, 0, 24, 0, 0, 10, 1
+ createsprite gUnknown_0857FE88, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
-Anim_SkullBashAttack:
- loadspritegfx 0x2797
- createvisualtask sub_8101C94, 0x2, 0
+SkullBashAttack:
+ loadspritegfx ANIM_TAG_135
+ createvisualtask sub_8101C94, 2, 0
playsewithpan SE_W036, -64
waitforvisualfinish
playse SE_BAN
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, 0, 14, 0x7FFF, 14
- createvisualtask sub_80D5484, 0x2, 0, 2, 0, 40, 1
- createvisualtask sub_80D5484, 0x2, 1, 10, 0, 40, 1
- createsprite gUnknown_085973E8, 0x84, 0, 0, 1, 0
- loopsewithpan SE_W025B, +63, 0x8, 0x3
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
+ createsprite gUnknown_085973E8, 132, 0, 0, 1, 0
+ loopsewithpan SE_W025B, +63, 8, 3
waitforvisualfinish
- createvisualtask sub_8101C94, 0x2, 1
- goto Anim_SkullBashEnd
+ createvisualtask sub_8101C94, 2, 1
+ goto SkullBashEnd
Move_AMNESIA:
loadspritegfx 0x276D
- call Anim_SetPsychicBackground
- delay 0x8
- createsprite gUnknown_08596744, 0x14
+ call SetPsychicBackground
+ delay 8
+ createsprite gUnknown_08596744, 20
playsewithpan SE_W118, -64
delay 0x36
- loopsewithpan SE_W118, -64, 0x10, 0x3
+ loopsewithpan SE_W118, -64, 16, 3
waitforvisualfinish
- call Anim_UnsetPsychicBackground
+ call UnsetPsychicBackground
end
Move_KINESIS:
loadspritegfx 0x275B
loadspritegfx 0x2771
playsewithpan SE_W060, -64
- call Anim_SetPsychicBackground
- createsprite gUnknown_085966DC, 0x14
- createsprite gUnknown_08593344, 0x13, 32, -8, 0
- createsprite gUnknown_08593344, 0x13, 32, 16, 1
- loopsewithpan SE_W109, -64, 0x15, 0x2
- delay 0x3C
+ call SetPsychicBackground
+ createsprite gUnknown_085966DC, 20
+ createsprite gUnknown_08593344, 19, 32, -8, 0
+ createsprite gUnknown_08593344, 19, 32, 16, 1
+ loopsewithpan SE_W109, -64, 0x15, 2
+ delay 60
playsewithpan SE_W146, -64
- delay 0x1E
- loopsewithpan SE_W146, -64, 0x14, 0x2
- delay 0x46
+ delay 30
+ loopsewithpan SE_W146, -64, 20, 2
+ delay 70
playsewithpan SE_W207B, -64
waitforvisualfinish
- call Anim_UnsetPsychicBackground
+ call UnsetPsychicBackground
end
Move_GLARE:
loadspritegfx 0x2808
loadspritegfx 0x27EA
- createvisualtask sub_815E114, 0x5, 0
+ createvisualtask sub_815E114, 5, 0
playsewithpan SE_W060B, -64
waitforvisualfinish
- createvisualtask sub_8116620, 0x5, 1, 0, 0, 16, RGB_BLACK
+ createvisualtask sub_8116620, 5, 1, 0, 0, 16, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08593A84, 0x0, -16, -8
- createsprite gUnknown_08593A84, 0x0, 16, -8
- createvisualtask sub_81064F8, 0x5
+ createsprite gUnknown_08593A84, 0, -16, -8
+ createsprite gUnknown_08593A84, 0, 16, -8
+ createvisualtask sub_81064F8, 5
playsewithpan SE_W043, -64
- delay 0x2
- createvisualtask sub_810A094, 0x3, 20, 1, 0
+ delay 2
+ createvisualtask sub_810A094, 3, 20, 1, 0
waitforvisualfinish
- createvisualtask sub_8116620, 0x5, 1, 0, 16, 0, RGB_BLACK
+ createvisualtask sub_8116620, 5, 1, 0, 16, 0, RGB_BLACK
end
Move_BARRAGE:
loadspritegfx 0x280E
- createvisualtask sub_815E47C, 0x3
+ createvisualtask sub_815E47C, 3
playsewithpan SE_W207, -64
- delay 0x18
- createsprite gUnknown_085972D8, 0x2, 8, 1, 40, 1
- createvisualtask sub_80D51AC, 0x3, 1, 0, 4, 20, 1
- createvisualtask sub_80D51AC, 0x3, 3, 0, 4, 20, 1
- loopsewithpan SE_W070, +63, 0x8, 0x2
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, 8, 1, 40, 1
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
+ loopsewithpan SE_W070, +63, 8, 2
end
Move_SKY_ATTACK:
- choosetwoturnanim Anim_SkyAttackSetUp, Anim_SkyAttackUnleash
-Anim_SkyAttackEnd:
+ choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash
+SkyAttackEnd:
end
-
-Anim_SkyAttackSetUp:
+SkyAttackSetUp:
monbg ANIM_DEF_PARTNER
- setalpha 0xB0C
- createvisualtask AnimTask_IsTargetPartner, 0x5, ARG_RET_ID
- jumpretfalse Anim_SkyAttackSetUpAgainstOpponent
- goto Anim_SkyAttackSetUpAgainstPartner
-
-Anim_SkyAttackSetUpAgainstOpponent:
- createvisualtask sub_8116620, 0xA, 27, 1, 0, 12, RGB_BLACK
- waitforvisualfinish
- delay 0xC
- createvisualtask sub_8116620, 0xA, 2, 1, 8, 0, RGB_BLACK
- createvisualtask sub_81152DC, 0x5, 0, 2, 16
- loopsewithpan SE_W287, -64, 0x4, 0x8
- createvisualtask sub_8116620, 0xA, 2, 1, 0, 15, RGB_WHITE
- delay 0x14
- createvisualtask sub_8116620, 0xA, 2, 1, 15, 0, RGB_WHITE
- waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 25, 1, 8, 0, RGB_BLACK
+ setalpha 12, 11
+ createvisualtask AnimTask_IsTargetPartner, 5, ARG_RET_ID
+ jumpretfalse SkyAttackSetUpAgainstOpponent
+ goto SkyAttackSetUpAgainstPartner
+SkyAttackSetUpAgainstOpponent:
+ createvisualtask sub_8116620, 10, 27, 1, 0, 12, RGB_BLACK
+ waitforvisualfinish
+ delay 12
+ createvisualtask sub_8116620, 10, 2, 1, 8, 0, RGB_BLACK
+ createvisualtask sub_81152DC, 5, 0, 2, 16
+ loopsewithpan SE_W287, -64, 4, 8
+ createvisualtask sub_8116620, 10, 2, 1, 0, 15, RGB_WHITE
+ delay 20
+ createvisualtask sub_8116620, 10, 2, 1, 15, 0, RGB_WHITE
+ waitforvisualfinish
+ createvisualtask sub_8116620, 10, 25, 1, 8, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- goto Anim_SkyAttackEnd
-
-Anim_SkyAttackSetUpAgainstPartner:
- createvisualtask sub_8116664, 0xA, 1, 1, 0, 12, 0
+ goto SkyAttackEnd
+SkyAttackSetUpAgainstPartner:
+ createvisualtask sub_8116664, 10, 1, 1, 0, 12, 0
waitforvisualfinish
- delay 0xC
- createvisualtask sub_8116620, 0xA, 2, 1, 8, 0, RGB_BLACK
- createvisualtask sub_81152DC, 0x5, 0, 2, 16
+ delay 12
+ createvisualtask sub_8116620, 10, 2, 1, 8, 0, RGB_BLACK
+ createvisualtask sub_81152DC, 5, 0, 2, 16
playsewithpan SE_W287, -64
- delay 0x8
- createvisualtask sub_8116620, 0xA, 2, 1, 0, 15, RGB_WHITE
- delay 0x14
- createvisualtask sub_8116620, 0xA, 2, 1, 15, 0, RGB_WHITE
+ delay 8
+ createvisualtask sub_8116620, 10, 2, 1, 0, 15, RGB_WHITE
+ delay 20
+ createvisualtask sub_8116620, 10, 2, 1, 15, 0, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_8116664, 0xA, 4, 1, 8, 0, 0
+ createvisualtask sub_8116664, 10, 4, 1, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- goto Anim_SkyAttackEnd
-
-Anim_SkyAttackUnleash:
- loadspritegfx 0x2797
+ goto SkyAttackEnd
+SkyAttackUnleash:
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x282C
- call Anim_SetFlyingBg
+ call SetFlyingBg
monbg ANIM_ATTACKER
- createvisualtask sub_8116620, 0xA, 2, 0, 0, 16, RGB_WHITE
- delay 0x4
- createvisualtask sub_81136E8, 0x5, 0
- waitforvisualfinish
- createvisualtask sub_8159244, 0x5, 238, -64
- createsprite gUnknown_08596514, 0x82
- delay 0xE
- createvisualtask sub_80D52D0, 0x2, 1, 10, 0, 18, 1
- createvisualtask sub_8159210, 0x5, 141, 63
- delay 0x14
- createvisualtask sub_81137E4, 0x5, 1
- delay 0x2
- createvisualtask sub_8116620, 0xA, 2, 0, 15, 0, RGB_WHITE
+ createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE
+ delay 4
+ createvisualtask sub_81136E8, 5, 0
+ waitforvisualfinish
+ createvisualtask sub_8159244, 5, 238, -64
+ createsprite gUnknown_08596514, 130
+ delay 14
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
+ createvisualtask sub_8159210, 5, 141, 63
+ delay 20
+ createvisualtask sub_81137E4, 5, 1
+ delay 2
+ createvisualtask sub_8116620, 10, 2, 0, 15, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATTACKER
- call Anim_UnsetFlyingBg
- goto Anim_SkyAttackEnd
+ call UnsetFlyingBg
+ goto SkyAttackEnd
Move_FLASH:
playsewithpan SE_W043, -64
- createvisualtask sub_8117494, 0x2
+ createvisualtask sub_8117494, 2
waitforvisualfinish
end
Move_SPLASH:
- createvisualtask sub_8104938, 0x2, 0, 3
- delay 0x8
- loopsewithpan SE_W039, -64, 0x26, 0x3
+ createvisualtask sub_8104938, 2, 0, 3
+ delay 8
+ loopsewithpan SE_W039, -64, 0x26, 3
waitforvisualfinish
end
Move_ACID_ARMOR:
monbg ANIM_ATTACKER
- setalpha 0xF
- createvisualtask sub_815D240, 0x2, 0
+ setalpha 15, 0
+ createvisualtask sub_815D240, 2, 0
playsewithpan SE_W151, -64
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
- delay 0x1
+ delay 1
end
Move_SHARPEN:
loadspritegfx 0x27C9
- createsprite gUnknown_08592DE4, 0x2
+ createsprite gUnknown_08592DE4, 2
waitforvisualfinish
end
Move_SUPER_FANG:
loadspritegfx 0x27D0
- createvisualtask sub_80D5484, 0x2, 0, 1, 0, 20, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1
playsewithpan SE_W082, -64
waitforvisualfinish
- createvisualtask sub_80D5484, 0x2, 0, 3, 0, 48, 1
- createvisualtask sub_80A7B98, 0x2, 0, RGB(31, 6, 1), 12, 4, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1
waitforvisualfinish
- delay 0x14
- createsprite gUnknown_0857FE28, 0x2, 4, 4
- delay 0x4
- createsprite gUnknown_08592F74, 0x82
+ delay 20
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 4
+ createsprite gUnknown_08592F74, 130
playsewithpan SE_W044, +63
- delay 0x8
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, 2143, 14, 0x7FFF, 14
- createvisualtask sub_80D51AC, 0x2, 1, 0, 7, 12, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 2143, 14, 0x7FFF, 14
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
end
Move_SLASH:
loadspritegfx 0x27C7
- createsprite gUnknown_08592D2C, 0x82, 1, -8, 0
+ createsprite gUnknown_08592D2C, 130, 1, -8, 0
playsewithpan SE_W013, +63
- delay 0x4
- createsprite gUnknown_08592D2C, 0x82, 1, 8, 0
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 18, 1
+ delay 4
+ createsprite gUnknown_08592D2C, 130, 1, 8, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
playsewithpan SE_W013, +63
waitforvisualfinish
end
Move_STRUGGLE:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x27E7
monbg ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80D5484, 0x2, 0, 3, 0, 12, 4
- createsprite gUnknown_08593B80, 0x2, 0, 0, 2
- createsprite gUnknown_08593B80, 0x2, 0, 1, 2
- loopsewithpan SE_W029, -64, 0xC, 0x4
- waitforvisualfinish
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 2
- createvisualtask sub_80D5484, 0x2, 1, 3, 0, 6, 1
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
+ createsprite gUnknown_08593B80, 2, 0, 0, 2
+ createsprite gUnknown_08593B80, 2, 0, 1, 2
+ loopsewithpan SE_W029, -64, 12, 4
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W025B, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -3106,31 +3069,30 @@ Move_STRUGGLE:
Move_SKETCH:
loadspritegfx 0x2712
monbg ANIM_TARGET
- createvisualtask sub_8104E74, 0x2
- createsprite gUnknown_085936D4, 0x82
+ createvisualtask sub_8104E74, 2
+ createsprite gUnknown_085936D4, 130
waitforvisualfinish
clearmonbg ANIM_TARGET
- createvisualtask sub_8104938, 0x2, 0, 2
- loopsewithpan SE_W039, -64, 0x26, 0x2
+ createvisualtask sub_8104938, 2, 0, 2
+ loopsewithpan SE_W039, -64, 0x26, 2
end
Move_NIGHTMARE:
fadetobg BG_GHOST
waitbgfadein
- jumpifcontest Anim_NightmareInContest
+ jumpifcontest NightmareInContest
monbg ANIM_DEF_PARTNER
- createvisualtask sub_8111C50, 0x2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 40, 1
+ createvisualtask sub_8111C50, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1
playsewithpan SE_W171, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
-
-Anim_NightmareInContest:
- createvisualtask sub_80A7B98, 0x2, 0, RGB_WHITE, 10, 2, 1
- createvisualtask sub_80D51AC, 0x2, 0, 3, 0, 32, 1
+NightmareInContest:
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1
playsewithpan SE_W171, +63
waitforvisualfinish
restorebg
@@ -3138,14 +3100,14 @@ Anim_NightmareInContest:
end
Move_FLAIL:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_815C770, 0x2, 0
- loopsewithpan SE_W029, -64, 0x8, 0x2
+ setalpha 12, 8
+ createvisualtask sub_815C770, 2, 0
+ loopsewithpan SE_W029, -64, 8, 2
waitforvisualfinish
- createsprite gUnknown_085973A0, 0x83, 1, 3
- createvisualtask sub_80D6388, 0x2, 0, 1, 30, 1, 0
+ createsprite gUnknown_085973A0, 131, 1, 3
+ createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0
playsewithpan SE_W025B, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -3157,9 +3119,9 @@ Move_SPITE:
playsewithpan SE_W060, -64
waitbgfadein
monbg ANIM_DEF_PARTNER
- createvisualtask sub_8115A04, 0x2, 2, 2, 6, 0, 8, RGB_WHITE
- createvisualtask sub_8111E50, 0x2
- loopsewithpan SE_W060, +63, 0x14, 0x3
+ createvisualtask sub_8115A04, 2, 2, 2, 6, 0, 8, RGB_WHITE
+ createvisualtask sub_8111E50, 2
+ loopsewithpan SE_W060, +63, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
@@ -3167,51 +3129,50 @@ Move_SPITE:
end
Move_MACH_PUNCH:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_ATK_PARTNER
- createvisualtask AnimTask_IsAttackerOpponentSide, 0x2
- jumprettrue Anim_MachPunchAgainstPlayer
+ createvisualtask AnimTask_IsAttackerOpponentSide, 2
+ jumprettrue MachPunchAgainstPlayer
fadetobg BG_HIGHSPEED_OPPONENT
-Anim_MachPunchContinue:
+MachPunchContinue:
waitbgfadeout
- createvisualtask sub_8117660, 0x5, -2304, 0, 1, -1
+ createvisualtask sub_8117660, 5, -2304, 0, 1, -1
waitbgfadein
- delay 0x0
- setalpha 0x809
- createvisualtask sub_80A8BC4, 0x2, 28968, 10
+ delay 0
+ setalpha 9, 8
+ createvisualtask sub_80A8BC4, 2, 28968, 10
playsewithpan SE_W026, -64
- delay 0x6
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 1
- createsprite gUnknown_08595E98, 0x84, 0, 0, 8, 1, 0
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
playsewithpan SE_W004, +63
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
end
-
-Anim_MachPunchAgainstPlayer:
+MachPunchAgainstPlayer:
fadetobg BG_HIGHSPEED_PLAYER
- goto Anim_MachPunchContinue
+ goto MachPunchContinue
Move_FORESIGHT:
loadspritegfx 0x2812
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x10
- createsprite gUnknown_085CE8C4, 0x82, 1
- delay 0x11
- loopsewithpan SE_W166, +63, 0x10, 0x4
- delay 0x30
- delay 0x18
+ setalpha 16, 0
+ createsprite gUnknown_085CE8C4, 130, 1
+ delay 17
+ loopsewithpan SE_W166, +63, 16, 4
+ delay 48
+ delay 24
playsewithpan SE_W166, +63
- delay 0xA
- createvisualtask sub_80A7B98, 0x5, 1, RGB_WHITE, 12, 2, 1
+ delay 10
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1
playsewithpan SE_W197, +63
waitforvisualfinish
blendoff
@@ -3223,13 +3184,13 @@ Move_DESTINY_BOND:
fadetobg BG_GHOST
playsewithpan SE_W060, -64
waitbgfadein
- createvisualtask sub_81123C4, 0x5, 0, 48
+ createvisualtask sub_81123C4, 5, 0, 48
playsewithpan SE_W109, -64
- delay 0x30
- createvisualtask sub_80D5484, 0x2, 0, 2, 0, 24, 1
- createvisualtask sub_8116664, 0x2, 6, 1, 0, 12, 30653
- delay 0x18
- createvisualtask sub_8116664, 0x2, 6, 1, 12, 0, 30653
+ delay 48
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
+ createvisualtask sub_8116664, 2, 6, 1, 0, 12, 30653
+ delay 24
+ createvisualtask sub_8116664, 2, 6, 1, 12, 0, 30653
playsewithpan SE_W171, +63
waitforvisualfinish
restorebg
@@ -3241,53 +3202,53 @@ Move_DESTINY_BOND:
Move_ENDURE:
loadspritegfx 0x27C8
playsewithpan SE_W082, -64
- call Anim_EndureEffect
- delay 0x8
- createvisualtask sub_8115A04, 0x2, 2, 2, 2, 0, 11, RGB_RED
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 32, 1
- call Anim_EndureEffect
- delay 0x8
- call Anim_EndureEffect
- waitforvisualfinish
- end
-
-Anim_EndureEffect:
- createsprite gUnknown_08592D8C, 0x2, 0, -24, 26, 2
- delay 0x4
- createsprite gUnknown_08592D8C, 0x2, 0, 14, 28, 1
- delay 0x4
- createsprite gUnknown_08592D8C, 0x2, 0, -5, 10, 2
- delay 0x4
- createsprite gUnknown_08592D8C, 0x2, 0, 28, 26, 3
- delay 0x4
- createsprite gUnknown_08592D8C, 0x2, 0, -12, 0, 1
+ call EndureEffect
+ delay 8
+ createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
+ call EndureEffect
+ delay 8
+ call EndureEffect
+ waitforvisualfinish
+ end
+
+EndureEffect:
+ createsprite gUnknown_08592D8C, 2, 0, -24, 26, 2
+ delay 4
+ createsprite gUnknown_08592D8C, 2, 0, 14, 28, 1
+ delay 4
+ createsprite gUnknown_08592D8C, 2, 0, -5, 10, 2
+ delay 4
+ createsprite gUnknown_08592D8C, 2, 0, 28, 26, 3
+ delay 4
+ createsprite gUnknown_08592D8C, 2, 0, -12, 0, 1
return
Move_CHARM:
loadspritegfx 0x27E2
- createvisualtask sub_815C478, 0x5, 0, 2, 0
- createsprite gUnknown_08593970, 0x3, 0, 20
+ createvisualtask sub_815C478, 5, 0, 2, 0
+ createsprite gUnknown_08593970, 3, 0, 20
playsewithpan SE_W204, -64
- delay 0xF
- createsprite gUnknown_08593970, 0x3, -20, 20
+ delay 15
+ createsprite gUnknown_08593970, 3, -20, 20
playsewithpan SE_W204, -64
- delay 0xF
- createsprite gUnknown_08593970, 0x3, 20, 20
+ delay 15
+ createsprite gUnknown_08593970, 3, 20, 20
playsewithpan SE_W204, -64
waitforvisualfinish
end
Move_ROLLOUT:
- loadspritegfx 0x2797
- loadspritegfx 0x275A
- loadspritegfx 0x274A
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_074
+ loadspritegfx ANIM_TAG_058
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_8110F74, 0x2
+ setalpha 12, 8
+ createvisualtask sub_8110F74, 2
waitforvisualfinish
- createvisualtask sub_80D6388, 0x2, 0, 1, 30, 1, 0
- createsprite gUnknown_08597358, 0x4, 0, 0, 1, 2
+ createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2
playsewithpan SE_W025B, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -3296,109 +3257,107 @@ Move_ROLLOUT:
Move_FALSE_SWIPE:
loadspritegfx 0x282E
- loadspritegfx 0x2797
- createsprite gUnknown_08592D44, 0x82
+ loadspritegfx ANIM_TAG_135
+ createsprite gUnknown_08592D44, 130
playsewithpan SE_W233, +63
- delay 0x10
- createsprite gUnknown_08592D5C, 0x82, 0
+ delay 16
+ createsprite gUnknown_08592D5C, 130, 0
playsewithpan SE_W104, +63
- delay 0x2
- createsprite gUnknown_08592D5C, 0x82, 16
- delay 0x2
- createsprite gUnknown_08592D5C, 0x82, 32
+ delay 2
+ createsprite gUnknown_08592D5C, 130, 16
+ delay 2
+ createsprite gUnknown_08592D5C, 130, 32
playsewithpan SE_W104, +63
- delay 0x2
- createsprite gUnknown_08592D5C, 0x82, 48
- delay 0x2
- createsprite gUnknown_08592D5C, 0x82, 64
+ delay 2
+ createsprite gUnknown_08592D5C, 130, 48
+ delay 2
+ createsprite gUnknown_08592D5C, 130, 64
playsewithpan SE_W104, +63
- delay 0x2
- createsprite gUnknown_08592D5C, 0x82, 80
- delay 0x2
+ delay 2
+ createsprite gUnknown_08592D5C, 130, 80
+ delay 2
waitforvisualfinish
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 6, 1
- createsprite gUnknown_08597358, 0x84, 0, 0, 1, 3
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3
playsewithpan SE_W004, +63
end
Move_SWAGGER:
loadspritegfx 0x2766
loadspritegfx 0x2767
- createvisualtask sub_8104AB4, 0x2
+ createvisualtask sub_8104AB4, 2
playsewithpan SE_W207, -64
waitforvisualfinish
- createsprite gUnknown_08593658, 0x2
- loopsewithpan SE_W207, -64, 0x4, 0x2
+ createsprite gUnknown_08593658, 2
+ loopsewithpan SE_W207, -64, 4, 2
waitforvisualfinish
- delay 0x18
- createsprite gUnknown_0859368C, 0x82, 1, -20, -28
+ delay 24
+ createsprite gUnknown_0859368C, 130, 1, -20, -28
playsewithpan SE_W207B, +63
- delay 0xC
- createsprite gUnknown_0859368C, 0x82, 1, 20, -28
+ delay 12
+ createsprite gUnknown_0859368C, 130, 1, 20, -28
playsewithpan SE_W207B, +63
waitforvisualfinish
end
Move_MILK_DRINK:
loadspritegfx 0x2773
- loadspritegfx 0x27DB
- loadspritegfx 0x272F
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_031
monbg ANIM_TARGET
- createsprite gUnknown_08592B3C, 0x2
+ createsprite gUnknown_08592B3C, 2
delay 0x28
playsewithpan SE_W152, -64
- delay 0xC
+ delay 12
playsewithpan SE_W152, -64
- delay 0x14
+ delay 20
playsewithpan SE_W152, -64
waitforvisualfinish
- createsprite gUnknown_0859381C, 0x3, 0, 0, 1, 0
+ createsprite gUnknown_0859381C, 3, 0, 0, 1, 0
playsewithpan SE_W208, -64
waitforvisualfinish
clearmonbg ANIM_TARGET
- call Anim_HealingEffect2
+ call HealingEffect2
waitforvisualfinish
end
Move_MAGNITUDE:
- createvisualtask AnimTask_IsPowerOver99, 0x2
- waitforvisualfinish
- jumpargeq 0xF, FALSE, Anim_MagnitudeRegular
- jumpargeq 0xF, TRUE, Anim_MagnitudeIntense
-Anim_MagnitudeEnd:
- end
-
-Anim_MagnitudeRegular:
- createvisualtask sub_81152DC, 0x5, 5, 0, 50
- createvisualtask sub_81152DC, 0x5, 4, 0, 50
- loopsewithpan SE_W070, +63, 0x8, 0xA
- goto Anim_MagnitudeEnd
-
-Anim_MagnitudeIntense:
- createvisualtask sub_81152DC, 0x5, 5, 0, 50
- createvisualtask sub_81152DC, 0x5, 4, 0, 50
- loopsewithpan SE_W070, +63, 0x8, 0xA
- delay 0xA
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, 0, 14, 0x7FFF, 14
- delay 0x10
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, 0, 14, 0x7FFF, 14
- goto Anim_MagnitudeEnd
+ createvisualtask AnimTask_IsPowerOver99, 2
+ waitforvisualfinish
+ jumpargeq 15, FALSE, MagnitudeRegular
+ jumpargeq 15, TRUE, MagnitudeIntense
+MagnitudeEnd:
+ end
+MagnitudeRegular:
+ createvisualtask sub_81152DC, 5, 5, 0, 50
+ createvisualtask sub_81152DC, 5, 4, 0, 50
+ loopsewithpan SE_W070, +63, 8, 10
+ goto MagnitudeEnd
+MagnitudeIntense:
+ createvisualtask sub_81152DC, 5, 5, 0, 50
+ createvisualtask sub_81152DC, 5, 4, 0, 50
+ loopsewithpan SE_W070, +63, 8, 10
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ goto MagnitudeEnd
Move_RAPID_SPIN:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x27F5
monbg ANIM_ATTACKER
- createsprite gUnknown_085CE288, 0x2, 0, 0, 32, -32, 40, -2
- createvisualtask sub_815ADB0, 0x2, 0, 2, 0
- loopsewithpan SE_W013B, -64, 0x8, 0x4
+ createsprite gUnknown_085CE288, 2, 0, 0, 32, -32, 40, -2
+ createvisualtask sub_815ADB0, 2, 0, 2, 0
+ loopsewithpan SE_W013B, -64, 8, 4
waitforvisualfinish
- createsprite gUnknown_08597358, 0x82, 0, 0, 1, 2
- createvisualtask sub_80D6388, 0x2, 0, 1, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createvisualtask sub_80D6388, 2, 0, 1, 10, 1, 0
playsewithpan SE_W003, +63
waitforvisualfinish
- delay 0x8
- createvisualtask sub_815ADB0, 0x2, 0, 2, 1
- loopsewithpan SE_W013B, -64, 0x8, 0x4
+ delay 8
+ createvisualtask sub_815ADB0, 2, 0, 2, 1
+ loopsewithpan SE_W013B, -64, 8, 4
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
@@ -3406,206 +3365,205 @@ Move_RAPID_SPIN:
Move_MOONLIGHT:
loadspritegfx 0x27D2
loadspritegfx 0x27D3
- loadspritegfx 0x272F
- setalpha 0x1000
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 16, RGB_BLACK
+ loadspritegfx ANIM_TAG_031
+ setalpha 0, 16
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08592EBC, 0x2, 120, 56
- createvisualtask sub_80A7A74, 0x3, 0, 16, 16, 0, 1
+ createsprite gUnknown_08592EBC, 2, 120, 56
+ createvisualtask sub_80A7A74, 3, 0, 16, 16, 0, 1
playsewithpan SE_W236, 0
- delay 0x1E
- createsprite gUnknown_08592EEC, 0x28, -12, 0
- delay 0x1E
- createsprite gUnknown_08592EEC, 0x28, -24, 0
- delay 0x1E
- createsprite gUnknown_08592EEC, 0x28, 21, 0
- delay 0x1E
- createsprite gUnknown_08592EEC, 0x28, 0, 0
- delay 0x1E
- createsprite gUnknown_08592EEC, 0x28, 10, 0
- delay 0x14
- createvisualtask sub_81025C0, 0x2
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, -12, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, -24, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, 21, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, 0, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, 10, 0
+ delay 20
+ createvisualtask sub_81025C0, 2
waitforvisualfinish
- call Anim_HealingEffect
+ call HealingEffect
waitforvisualfinish
end
Move_EXTREME_SPEED:
loadspritegfx 0x27DF
- loadspritegfx 0x2797
- createvisualtask AnimTask_IsAttackerOpponentSide, 0x2
- jumprettrue Anim_ExtremeSpeedAgainstPlayer
+ loadspritegfx ANIM_TAG_135
+ createvisualtask AnimTask_IsAttackerOpponentSide, 2
+ jumprettrue ExtremeSpeedAgainstPlayer
fadetobg BG_HIGHSPEED_OPPONENT
-Anim_ExtremeSpeedContinue:
+ExtremeSpeedContinue:
waitbgfadeout
- createvisualtask sub_8117660, 0x5, -2304, 0, 1, -1
+ createvisualtask sub_8117660, 5, -2304, 0, 1, -1
waitbgfadein
- createvisualtask sub_810577C, 0x2
- loopsewithpan SE_W013B, -64, 0x8, 0x3
+ createvisualtask sub_810577C, 2
+ loopsewithpan SE_W013B, -64, 8, 3
waitforvisualfinish
- delay 0x1
- createvisualtask sub_8117F60, 0x2
+ delay 1
+ createvisualtask sub_8117F60, 2
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
delay 0x12
- createvisualtask sub_8105810, 0x2
- delay 0x2
+ createvisualtask sub_8105810, 2
+ delay 2
playsewithpan SE_W004, +63
- createsprite gUnknown_085973B8, 0x82, 1, 0, -12, 3
- delay 0xA
+ createsprite gBattleAnimSpriteTemplate_85973B8, 130, 1, 0, -12, 3
+ delay 10
playsewithpan SE_W004, +63
- createsprite gUnknown_085973B8, 0x82, 1, 0, 12, 3
- delay 0xA
+ createsprite gBattleAnimSpriteTemplate_85973B8, 130, 1, 0, 12, 3
+ delay 10
playsewithpan SE_W233B, +63
- createsprite gUnknown_085973B8, 0x82, 1, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_85973B8, 130, 1, 0, 0, 3
waitforvisualfinish
- createvisualtask sub_8105AAC, 0x2
- delay 0xA
- createvisualtask sub_810599C, 0x2
- loopsewithpan SE_W104, -64, 0x8, 0x4
+ createvisualtask sub_8105AAC, 2
+ delay 10
+ createvisualtask sub_810599C, 2
+ loopsewithpan SE_W104, -64, 8, 4
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
clearmonbg ANIM_TARGET
blendoff
- delay 0x1
- setarg 0x7, 0x1000
- delay 0x1
+ delay 1
+ setarg 7, 0x1000
+ delay 1
end
-
-Anim_ExtremeSpeedAgainstPlayer:
+ExtremeSpeedAgainstPlayer:
fadetobg BG_HIGHSPEED_PLAYER
- goto Anim_ExtremeSpeedContinue
+ goto ExtremeSpeedContinue
Move_UPROAR:
loadspritegfx 0x27F1
- loadspritegfx 0x27DB
+ loadspritegfx ANIM_TAG_203
monbg ANIM_DEF_PARTNER
- createvisualtask sub_8106D90, 0x2, 0
- createsprite gUnknown_08593898, 0x3, 0, 0, 0, 0, 31, 8
+ createvisualtask sub_8106D90, 2, 0
+ createsprite gBattleAnimSpriteTemplate_8593898, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, -64
- createsprite gUnknown_08593BB8, 0x2, 0, 29, -12, 0
- createsprite gUnknown_08593BB8, 0x2, 0, -12, -29, 1
- delay 0x10
- createvisualtask sub_8106D90, 0x2, 0
- createsprite gUnknown_08593898, 0x3, 0, 0, 0, 0, 31, 8
+ createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, 29, -12, 0
+ createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, -12, -29, 1
+ delay 16
+ createvisualtask sub_8106D90, 2, 0
+ createsprite gBattleAnimSpriteTemplate_8593898, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, -64
- createsprite gUnknown_08593BB8, 0x2, 0, 12, -29, 1
- createsprite gUnknown_08593BB8, 0x2, 0, -29, -12, 0
- delay 0x10
- createvisualtask sub_8106D90, 0x2, 0
- createsprite gUnknown_08593898, 0x3, 0, 0, 0, 0, 31, 8
+ createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, 12, -29, 1
+ createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, -29, -12, 0
+ delay 16
+ createvisualtask sub_8106D90, 2, 0
+ createsprite gBattleAnimSpriteTemplate_8593898, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, -64
- createsprite gUnknown_08593BB8, 0x2, 0, 24, -24, 1
- createsprite gUnknown_08593BB8, 0x2, 0, -24, -24, 0
+ createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, 24, -24, 1
+ createsprite gBattleAnimSpriteTemplate_8593BB8, 2, 0, -24, -24, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_HEAT_WAVE:
loadspritegfx 0x2815
- createvisualtask sub_8116848, 0x5, 10261, 0, 6, 6, RGB_RED
- createvisualtask sub_8110BCC, 0x5, 1
- createvisualtask sub_810A060, 0x6, 6, 31
- panse_1B SE_W257, -64, +63, +2, 0x0
- delay 0x4
- createvisualtask sub_8109DBC, 0x5
- delay 0xC
- createsprite gUnknown_08596BA0, 0x28, 10, 2304, 96, 1
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 90, 2048, 96, 1
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 50, 2560, 96, 1
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 20, 2304, 96, 1
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 70, 1984, 96, 1
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 0, 2816, 96, 1
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 60, 2560, 96, 1
+ createvisualtask sub_8116848, 5, 10261, 0, 6, 6, RGB_RED
+ createvisualtask sub_8110BCC, 5, 1
+ createvisualtask sub_810A060, 6, 6, 31
+ panse_1B SE_W257, -64, +63, +2, 0
+ delay 4
+ createvisualtask sub_8109DBC, 5
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 10, 2304, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 90, 2048, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 50, 2560, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 20, 2304, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 70, 1984, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 0, 2816, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 60, 2560, 96, 1
end
Move_HAIL:
- loadspritegfx 0x2817
- loadspritegfx 0x279D
- createvisualtask sub_8116620, 0xA, 1, 3, 0, 6, RGB_BLACK
+ loadspritegfx ANIM_TAG_263
+ loadspritegfx ANIM_TAG_141
+ createvisualtask sub_8116620, 10, 1, 3, 0, 6, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_810C918, 0x5
- loopsewithpan SE_W258, 0, 0x8, 0xA
+ createvisualtask sub_810C918, 5
+ loopsewithpan SE_W258, 0, 8, 10
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 1, 3, 6, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 1, 3, 6, 0, RGB_BLACK
end
Move_TORMENT:
loadspritegfx 0x2767
- loadspritegfx 0x27E1
- createvisualtask sub_815AFF0, 0x2
+ loadspritegfx ANIM_TAG_209
+ createvisualtask sub_815AFF0, 2
waitforvisualfinish
- createvisualtask sub_80A7B98, 0x2, 1, RGB_RED, 10, 1, 1
- createsprite gUnknown_0859368C, 0x82, 1, -20, -28
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1
+ createsprite gUnknown_0859368C, 130, 1, -20, -28
playsewithpan SE_W207B, +63
- delay 0x14
- createsprite gUnknown_0859368C, 0x82, 1, 20, -28
+ delay 20
+ createsprite gUnknown_0859368C, 130, 1, 20, -28
playsewithpan SE_W207B, +63
end
Move_MEMENTO:
- setalpha 0x1000
- delay 0x1
- createvisualtask sub_81143C0, 0x2
- delay 0x1
- createvisualtask sub_8113BAC, 0x5
+ setalpha 0, 16
+ delay 1
+ createvisualtask sub_81143C0, 2
+ delay 1
+ createvisualtask sub_8113BAC, 5
playsewithpan SE_W060, -64
- delay 0x30
+ delay 48
playsewithpan SE_W060B, -64
waitforvisualfinish
- createvisualtask sub_8114470, 0x2
- delay 0xC
- setalpha 0x1000
- delay 0x1
+ createvisualtask sub_8114470, 2
+ delay 12
+ setalpha 0, 16
+ delay 1
monbg_22 ANIM_TARGET
- createvisualtask sub_8113E78, 0x5
+ createvisualtask sub_8113E78, 5
playsewithpan SE_W060, +63
waitforvisualfinish
clearmonbg_23 ANIM_TARGET
- delay 0x1
+ delay 1
blendoff
- delay 0x1
+ delay 1
end
Move_FACADE:
loadspritegfx 0x2803
- createvisualtask sub_815DCA4, 0x2, 0, 3
- createvisualtask sub_815DF0C, 0x2, 0, 72
- loopsewithpan SE_W207, -64, 0x18, 0x3
+ createvisualtask sub_815DCA4, 2, 0, 3
+ createvisualtask sub_815DF0C, 2, 0, 72
+ loopsewithpan SE_W207, -64, 24, 3
end
Move_SMELLING_SALT:
loadspritegfx 0x2807
loadspritegfx 0x280F
- createsprite gUnknown_085CE864, 0x82, 1, 0, 2
- createsprite gUnknown_085CE864, 0x82, 1, 1, 2
+ createsprite gUnknown_085CE864, 130, 1, 0, 2
+ createsprite gUnknown_085CE864, 130, 1, 1, 2
delay 0x20
- createvisualtask sub_815E840, 0x3, 1, 2
- loopsewithpan SE_W003, +63, 0xC, 0x2
+ createvisualtask sub_815E840, 3, 1, 2
+ loopsewithpan SE_W003, +63, 12, 2
waitforvisualfinish
- delay 0x4
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 6, 2
- createsprite gUnknown_085CE894, 0x82, 1, 8, 3
- loopsewithpan SE_W207B, +63, 0x10, 0x3
+ delay 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2
+ createsprite gUnknown_085CE894, 130, 1, 8, 3
+ loopsewithpan SE_W207B, +63, 16, 3
end
Move_FOLLOW_ME:
loadspritegfx 0x2750
- createsprite gUnknown_085931D4, 0x2, 0
+ createsprite gUnknown_085931D4, 2, 0
playsewithpan SE_W039, -64
delay 0x12
playsewithpan SE_W213, -64
delay 0x47
- loopsewithpan SE_W039, -64, 0x16, 0x3
+ loopsewithpan SE_W039, -64, 0x16, 3
end
Move_CHARGE:
@@ -3613,87 +3571,87 @@ Move_CHARGE:
loadspritegfx 0x27E4
loadspritegfx 0x27E5
monbg ANIM_ATTACKER
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 4, RGB_BLACK
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_810AAFC, 0x2, 0, 60, 2, 12
+ createvisualtask sub_810AAFC, 2, 0, 60, 2, 12
playsewithpan SE_W268, -64
- delay 0x1E
+ delay 30
playsewithpan SE_W268, -64
- delay 0x1E
+ delay 30
playsewithpan SE_W268, -64
- createsprite gUnknown_0859595C, 0x2, 0
- delay 0x19
+ createsprite gUnknown_0859595C, 2, 0
+ delay 25
playsewithpan SE_W268, -64
- delay 0x14
+ delay 20
playsewithpan SE_W268, -64
- delay 0xF
+ delay 15
playsewithpan SE_W268, -64
- delay 0xA
- delay 0x6
- loopsewithpan SE_W268, -64, 0x6, 0x5
+ delay 10
+ delay 6
+ loopsewithpan SE_W268, -64, 6, 5
waitforvisualfinish
- createsprite gUnknown_0859598C, 0x2, 0, 16, 16
- delay 0x2
- createsprite gUnknown_0859598C, 0x2, 0, -16, -16
+ createsprite gUnknown_0859598C, 2, 0, 16, 16
+ delay 2
+ createsprite gUnknown_0859598C, 2, 0, -16, -16
playsewithpan SE_W085B, -64
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 4, 4, 0, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, RGB_BLACK
clearmonbg ANIM_ATTACKER
blendoff
end
Move_TAUNT:
loadspritegfx 0x27E6
- loadspritegfx 0x27E1
+ loadspritegfx ANIM_TAG_209
loadspritegfx 0x2767
- createsprite gUnknown_08593114, 0xB, 0, 45
+ createsprite gUnknown_08593114, 11, 0, 45
playsewithpan SE_W118, -64
- delay 0x6
- createsprite gUnknown_0859324C, 0xC, 0
- delay 0x4
- loopsewithpan SE_W039, -64, 0x10, 0x2
+ delay 6
+ createsprite gUnknown_0859324C, 12, 0
+ delay 4
+ loopsewithpan SE_W039, -64, 16, 2
waitforvisualfinish
- delay 0x8
- createsprite gUnknown_0859368C, 0x82, 1, -20, -28
+ delay 8
+ createsprite gUnknown_0859368C, 130, 1, -20, -28
playsewithpan SE_W207B, +63
waitforvisualfinish
- delay 0xC
- createsprite gUnknown_0859368C, 0x82, 1, 20, -28
+ delay 12
+ createsprite gUnknown_0859368C, 130, 1, 20, -28
playsewithpan SE_W207B, +63
end
Move_HELPING_HAND:
loadspritegfx 0x2807
- createvisualtask sub_815EC48, 0x5
+ createvisualtask sub_815EC48, 5
createsprite gUnknown_085CE8AC, 0x28, 0
createsprite gUnknown_085CE8AC, 0x28, 1
- delay 0x13
+ delay 19
playsewithpan SE_W227, 0
- createvisualtask sub_80D52D0, 0x2, 2, 2, 0, 5, 1
- delay 0xE
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
+ delay 14
playsewithpan SE_W227, 0
- createvisualtask sub_80D52D0, 0x2, 2, 2, 0, 5, 1
- delay 0x14
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
+ delay 20
playsewithpan SE_W227, 0
- createvisualtask sub_80D52D0, 0x2, 2, 3, 0, 10, 1
- createvisualtask sub_80A7B98, 0x2, 2, RGB_YELLOW, 12, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1
end
Move_ASSIST:
loadspritegfx 0x280C
- createsprite gUnknown_085CE804, 0x32, 112, -16, 140, 128, 36
- delay 0x2
- createsprite gUnknown_085CE804, 0x32, 208, 128, -16, 48, 36
+ createsprite gUnknown_085CE804, 50, 112, -16, 140, 128, 36
+ delay 2
+ createsprite gUnknown_085CE804, 50, 208, 128, -16, 48, 36
playsewithpan SE_W010, 0
- delay 0x2
- createsprite gUnknown_085CE804, 0x32, -16, 112, 256, -16, 36
+ delay 2
+ createsprite gUnknown_085CE804, 50, -16, 112, 256, -16, 36
playsewithpan SE_W010, 0
- delay 0x2
- createsprite gUnknown_085CE804, 0x32, 108, 128, 84, -16, 36
+ delay 2
+ createsprite gUnknown_085CE804, 50, 108, 128, 84, -16, 36
playsewithpan SE_W010, 0
- delay 0x2
- createsprite gUnknown_085CE804, 0x32, -16, 56, 256, 56, 36
+ delay 2
+ createsprite gUnknown_085CE804, 50, -16, 56, 256, 56, 36
playsewithpan SE_W010, 0
end
@@ -3703,158 +3661,158 @@ Move_SUPERPOWER:
loadspritegfx 0x2811
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
- setalpha 0x80C
- createsprite gUnknown_08595FEC, 0x82, 0
+ setalpha 12, 8
+ createsprite gUnknown_08595FEC, 130, 0
playsewithpan SE_W025, -64
- delay 0x14
- createsprite gUnknown_085972D8, 0x2, 4, 1, 180, 1
- createvisualtask sub_8159244, 0x5, 234, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, 4, 1, 180, 1
+ createvisualtask sub_8159244, 5, 234, 0
delay 0x28
createsprite gUnknown_08596004, 0x29, 200, 96, 1, 120
- delay 0x8
+ delay 8
createsprite gUnknown_08596004, 0x29, 20, 248, 4, 112
- delay 0x8
+ delay 8
createsprite gUnknown_08596004, 0x29, 130, 160, 2, 104
- delay 0x8
+ delay 8
createsprite gUnknown_08596004, 0x29, 160, 192, 0, 96
- delay 0x8
+ delay 8
createsprite gUnknown_08596004, 0x29, 60, 288, 3, 88
delay 0x4A
- createsprite gUnknown_0859601C, 0x83, 0
+ createsprite gUnknown_0859601C, 131, 0
playsewithpan SE_W207, -64
- delay 0x10
- createvisualtask sub_80D52D0, 0x2, 1, 8, 0, 16, 1
+ delay 16
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, +63
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
- delay 0x1
+ delay 1
end
Move_RECYCLE:
loadspritegfx 0x2826
monbg ANIM_ATTACKER
- setalpha 0x1000
- delay 0x1
- createsprite gUnknown_085CE9B0, 0x2
- loopsewithpan SE_W036, -64, 0x18, 0x3
+ setalpha 0, 16
+ delay 1
+ createsprite gUnknown_085CE9B0, 2
+ loopsewithpan SE_W036, -64, 24, 3
waitforvisualfinish
- createvisualtask sub_80A7B98, 0x5, 0, RGB_WHITE, 12, 2, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1
playsewithpan SE_W036, -64
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
- delay 0x1
+ delay 1
end
Move_BRICK_BREAK:
- loadspritegfx 0x27B7
- loadspritegfx 0x2797
- loadspritegfx 0x279F
- loadspritegfx 0x27E0
- choosetwoturnanim Anim_BrickBreakNormal, Anim_BrickBreakShatteredWall
-Anim_BrickBreakNormal:
+ loadspritegfx ANIM_TAG_167
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_208
+ choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
+BrickBreakNormal:
monbg ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_0857FE28, 0x2, 3, 8
- delay 0x4
- delay 0x1
- createsprite gUnknown_08597358, 0x3, -18, -18, 1, 1
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ delay 4
+ delay 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
playsewithpan SE_W233, +63
- delay 0x14
- createsprite gUnknown_0857FE28, 0x2, 3, 8
- delay 0x5
- createsprite gUnknown_08597358, 0x3, 18, 18, 1, 1
+ delay 20
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
playsewithpan SE_W233, +63
- delay 0x14
- createvisualtask sub_80D5C50, 0x2, 0, -24, 0, 24, 10, 24, 3
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 6, RGB_BLACK
+ delay 20
+ createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, RGB_BLACK
delay 0x25
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 1
- createsprite gUnknown_08595E98, 0x4, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, +63
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 2, 6, 0, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
end
-Anim_BrickBreakShatteredWall:
+BrickBreakShatteredWall:
monbg ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_0857FE28, 0x2, 3, 8
- delay 0x4
- createsprite gUnknown_08595F90, 0x3, 1, 0, 0, 90, 10
- delay 0x1
- createsprite gUnknown_08597358, 0x3, -18, -18, 1, 1
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ delay 4
+ createsprite gUnknown_08595F90, 3, 1, 0, 0, 90, 10
+ delay 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
playsewithpan SE_W233, +63
- delay 0x14
- createsprite gUnknown_0857FE28, 0x2, 3, 8
- delay 0x5
- createsprite gUnknown_08597358, 0x3, 18, 18, 1, 1
+ delay 20
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
playsewithpan SE_W233, +63
- delay 0x14
- createvisualtask sub_80D5C50, 0x2, 0, -24, 0, 24, 10, 24, 3
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 6, RGB_BLACK
+ delay 20
+ createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, RGB_BLACK
delay 0x25
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 1
- createsprite gUnknown_08595E98, 0x4, 0, 0, 10, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, +63
waitforvisualfinish
- createsprite gUnknown_08595FA8, 0x2, 1, 0, -8, -12
- createsprite gUnknown_08595FA8, 0x2, 1, 1, 8, -12
- createsprite gUnknown_08595FA8, 0x2, 1, 2, -8, 12
- createsprite gUnknown_08595FA8, 0x2, 1, 3, 8, 12
+ createsprite gUnknown_08595FA8, 2, 1, 0, -8, -12
+ createsprite gUnknown_08595FA8, 2, 1, 1, 8, -12
+ createsprite gUnknown_08595FA8, 2, 1, 2, -8, 12
+ createsprite gUnknown_08595FA8, 2, 1, 3, 8, 12
playsewithpan SE_W280, +63
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 2, 6, 0, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_YAWN:
loadspritegfx 0x2802
- createvisualtask sub_815D64C, 0x2, 0
+ createvisualtask sub_815D64C, 2, 0
playsewithpan SE_W281, -64
waitforvisualfinish
createsprite gUnknown_085CE68C, 0x85, 2
playsewithpan SE_W255, -64
- delay 0x4
+ delay 4
createsprite gUnknown_085CE68C, 0x85, 1
- delay 0x4
+ delay 4
createsprite gUnknown_085CE68C, 0x85, 0
waitforvisualfinish
- createvisualtask sub_815D64C, 0x2, 1
+ createvisualtask sub_815D64C, 2, 1
playsewithpan SE_W281, +63
end
Move_ENDEAVOR:
loadspritegfx 0x2803
- loadspritegfx 0x2797
- createvisualtask sub_815DCA4, 0x2, 0, 2
- loopsewithpan SE_W039, -64, 0x18, 0x2
- createvisualtask sub_80A7B98, 0x5, 0, RGB(31, 21, 0), 12, 1, 2
- delay 0x6
- createvisualtask sub_80D6388, 0x5, 0, 1, 8, 1, 0
- createsprite gUnknown_08597358, 0x82, 12, -12, 1, 2
+ loadspritegfx ANIM_TAG_135
+ createvisualtask sub_815DCA4, 2, 0, 2
+ loopsewithpan SE_W039, -64, 24, 2
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
+ delay 6
+ createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2
playsewithpan SE_W003, +63
- delay 0x18
- createvisualtask sub_80D6388, 0x5, 0, 1, 8, 1, 0
- createsprite gUnknown_08597358, 0x82, -12, 12, 1, 2
+ delay 24
+ createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2
playsewithpan SE_W004, +63
end
Move_ERUPTION:
loadspritegfx 0x27D9
- createsprite gUnknown_08597274, 0x2, 31, 2, 0, 4, RGB_RED
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, RGB_RED
waitforvisualfinish
- createvisualtask sub_8109460, 0x2
- waitplaysewithpan SE_W153, -64, 0x3C
+ createvisualtask sub_8109460, 2
+ waitplaysewithpan SE_W153, -64, 60
waitforvisualfinish
- createvisualtask sub_8109460, 0x2
- waitplaysewithpan SE_W153, -64, 0x3C
+ createvisualtask sub_8109460, 2
+ waitplaysewithpan SE_W153, -64, 60
waitforvisualfinish
- delay 0x1E
+ delay 30
createsprite gUnknown_085955E8, 0x28, 200, -32, 0, 100, 0
createsprite gUnknown_085955E8, 0x28, 30, -32, 16, 90, 1
createsprite gUnknown_085955E8, 0x28, 150, -32, 32, 60, 2
@@ -3862,41 +3820,41 @@ Move_ERUPTION:
createsprite gUnknown_085955E8, 0x28, 110, -32, 64, 50, 0
createsprite gUnknown_085955E8, 0x28, 60, -32, 80, 70, 1
delay 0x16
- createvisualtask sub_81152DC, 0x5, 5, 8, 60
- createvisualtask sub_81152DC, 0x5, 4, 8, 60
- loopsewithpan SE_W088, +63, 0x10, 0xC
+ createvisualtask sub_81152DC, 5, 5, 8, 60
+ createvisualtask sub_81152DC, 5, 4, 8, 60
+ loopsewithpan SE_W088, +63, 16, 12
delay 0x50
- createsprite gUnknown_08597274, 0x28, 31, 4, 4, 0, RGB_RED
+ createsprite gSimplePaletteBlendSpriteTemplate, 0x28, 31, 4, 4, 0, RGB_RED
end
Move_SKILL_SWAP:
loadspritegfx 0x280B
- call Anim_SetPsychicBackground
- createvisualtask sub_810FBF0, 0x3, 1
- createvisualtask sub_80A7B98, 0x5, 1, RGB_WHITE, 12, 3, 1
- loopsewithpan SE_W179, -64, 0x18, 0x3
- delay 0x10
- createvisualtask sub_810FBF0, 0x3, 0
- createvisualtask sub_80A7B98, 0x5, 0, RGB_WHITE, 12, 3, 1
+ call SetPsychicBackground
+ createvisualtask sub_810FBF0, 3, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1
+ loopsewithpan SE_W179, -64, 24, 3
+ delay 16
+ createvisualtask sub_810FBF0, 3, 0
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1
waitforvisualfinish
- call Anim_UnsetPsychicBackground
+ call UnsetPsychicBackground
end
Move_IMPRISON:
loadspritegfx 0x2809
- loadspritegfx 0x280A
- call Anim_SetPsychicBackground
+ loadspritegfx ANIM_TAG_250
+ call SetPsychicBackground
monbg ANIM_DEF_PARTNER
- createvisualtask sub_810F940, 0x5
- delay 0x8
- loopsewithpan SE_W030, -64, 0x8, 0x5
+ createvisualtask sub_810F940, 5
+ delay 8
+ loopsewithpan SE_W030, -64, 8, 5
waitforvisualfinish
- delay 0x4
- createsprite gUnknown_085967AC, 0x5, 0, 40
- createvisualtask sub_81152DC, 0x5, 4, 1, 10
+ delay 4
+ createsprite gUnknown_085967AC, 5, 0, 40
+ createvisualtask sub_81152DC, 5, 4, 1, 10
playsewithpan SE_W063, -64
clearmonbg ANIM_DEF_PARTNER
- call Anim_UnsetPsychicBackground
+ call UnsetPsychicBackground
end
Move_GRUDGE:
@@ -3906,9 +3864,9 @@ Move_GRUDGE:
fadetobg BG_GHOST
playsewithpan SE_W060, -64
waitbgfadein
- createvisualtask sub_8112C6C, 0x3
- loopsewithpan SE_W052, -64, 0x10, 0x4
- delay 0xA
+ createvisualtask sub_8112C6C, 3
+ loopsewithpan SE_W052, -64, 16, 4
+ delay 10
delay 0x50
playsewithpan SE_W171, +63
waitforvisualfinish
@@ -3920,16 +3878,16 @@ Move_GRUDGE:
Move_CAMOUFLAGE:
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
- setalpha 0x10
- createvisualtask sub_811675C, 0x5, 2, 3, 0, 14
- delay 0x10
- createvisualtask sub_81136E8, 0x2, 4
+ setalpha 16, 0
+ createvisualtask sub_811675C, 5, 2, 3, 0, 14
+ delay 16
+ createvisualtask sub_81136E8, 2, 4
playsewithpan SE_W185, -64
waitforvisualfinish
- delay 0x8
- createvisualtask sub_811675C, 0x5, 2, 0, 0, 0
+ delay 8
+ createvisualtask sub_811675C, 5, 2, 0, 0, 0
waitforvisualfinish
- createvisualtask sub_81137E4, 0x2, 1
+ createvisualtask sub_81137E4, 2, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_ATK_PARTNER
@@ -3938,80 +3896,80 @@ Move_CAMOUFLAGE:
Move_TAIL_GLOW:
loadspritegfx 0x27E4
monbg ANIM_ATTACKER
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 4, RGB_BLACK
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08596AC8, 0x42, 0
+ createsprite gUnknown_08596AC8, 66, 0
delay 0x12
- loopsewithpan SE_W234, -64, 0x10, 0x6
+ loopsewithpan SE_W234, -64, 16, 6
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 4, 4, 0, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, RGB_BLACK
clearmonbg ANIM_ATTACKER
blendoff
- delay 0x1
+ delay 1
end
Move_LUSTER_PURGE:
loadspritegfx 0x281B
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
fadetobg BG_PSYCHIC
waitbgfadeout
- createvisualtask sub_815A5C8, 0x5
+ createvisualtask sub_815A5C8, 5
waitbgfadein
monbg ANIM_ATTACKER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W076, -64
createsprite gUnknown_08596898, 0x29, 0, 0, 0, 0
- delay 0x14
- createvisualtask sub_8116664, 0x5, 5, 2, 0, 16, -1
- createvisualtask sub_8116848, 0x5, 10267, 2, 0, 16, -1
- waitforvisualfinish
- createvisualtask sub_8116848, 0x5, 10135, 0, 12, 12, 23552
- waitforvisualfinish
- createsprite gUnknown_085973A0, 0x83, 1, 2
- createvisualtask sub_8159210, 0x5, 215, 63
- delay 0x3
- createsprite gUnknown_085973A0, 0x83, 1, 2
- createvisualtask sub_8159210, 0x5, 215, 63
- delay 0x3
- createsprite gUnknown_085973A0, 0x83, 1, 2
- createvisualtask sub_8159210, 0x5, 215, 63
- delay 0x3
- createsprite gUnknown_085973A0, 0x83, 1, 2
- createvisualtask sub_8159210, 0x5, 215, 63
- delay 0x3
- createsprite gUnknown_085973A0, 0x83, 1, 2
- createvisualtask sub_8159210, 0x5, 215, 63
- delay 0x3
- createsprite gUnknown_085973A0, 0x83, 1, 2
- createvisualtask sub_8159210, 0x5, 215, 63
- waitforvisualfinish
- createvisualtask sub_8116664, 0x5, 5, 2, 16, 0, -1
- createvisualtask sub_81152DC, 0x5, 1, 5, 14
+ delay 20
+ createvisualtask sub_8116664, 5, 5, 2, 0, 16, -1
+ createvisualtask sub_8116848, 5, 10267, 2, 0, 16, -1
+ waitforvisualfinish
+ createvisualtask sub_8116848, 5, 10135, 0, 12, 12, 23552
+ waitforvisualfinish
+ createsprite gUnknown_085973A0, 131, 1, 2
+ createvisualtask sub_8159210, 5, 215, 63
+ delay 3
+ createsprite gUnknown_085973A0, 131, 1, 2
+ createvisualtask sub_8159210, 5, 215, 63
+ delay 3
+ createsprite gUnknown_085973A0, 131, 1, 2
+ createvisualtask sub_8159210, 5, 215, 63
+ delay 3
+ createsprite gUnknown_085973A0, 131, 1, 2
+ createvisualtask sub_8159210, 5, 215, 63
+ delay 3
+ createsprite gUnknown_085973A0, 131, 1, 2
+ createvisualtask sub_8159210, 5, 215, 63
+ delay 3
+ createsprite gUnknown_085973A0, 131, 1, 2
+ createvisualtask sub_8159210, 5, 215, 63
+ waitforvisualfinish
+ createvisualtask sub_8116664, 5, 5, 2, 16, 0, -1
+ createvisualtask sub_81152DC, 5, 1, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
- call Anim_UnsetPsychicBackground
+ call UnsetPsychicBackground
end
Move_MIST_BALL:
- loadspritegfx 0x27AB
+ loadspritegfx ANIM_TAG_155
loadspritegfx 0x281E
- delay 0x0
+ delay 0
playsewithpan SE_W081, -64
createsprite gUnknown_08595C70, 0x80, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_W028, +63
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 10, 0
- createsprite gUnknown_0859728C, 0x0, 1, 1, 1, 32279, 16, 0x7FFF, 16
- delay 0x0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
+ createsprite gBattleAnimSpriteTemplate_859728C, 0, 1, 1, 1, 32279, 16, 0x7FFF, 16
+ delay 0
playsewithpan SE_W114, 0
- createvisualtask sub_810C324, 0x5
- createvisualtask sub_8116620, 0xA, 4, 3, 0, 16, RGB_WHITE
- delay 0x8
- createvisualtask sub_80D51AC, 0x2, 1, 4, 0, 70, 0
- delay 0x46
- createvisualtask sub_8116620, 0xA, 4, 2, 16, 0, RGB_WHITE
+ createvisualtask sub_810C324, 5
+ createvisualtask sub_8116620, 10, 4, 3, 0, 16, RGB_WHITE
+ delay 8
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
+ delay 70
+ createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE
end
Move_FEATHER_DANCE:
@@ -4019,157 +3977,157 @@ Move_FEATHER_DANCE:
monbg ANIM_DEF_PARTNER
monbgprio_29
playsewithpan SE_W080, +63
- delay 0x0
+ delay 0
createsprite gUnknown_08596388, 0x80, 0, -16, 64, 2, 104, 11304, 32, 1
- delay 0x6
+ delay 6
createsprite gUnknown_08596388, 0x80, 0, -16, 32, 2, 104, 11304, 32, 1
createsprite gUnknown_08596388, 0x80, 0, -16, 0, 2, 104, 11304, 32, 1
- delay 0x6
+ delay 6
createsprite gUnknown_08596388, 0x80, 0, -16, 224, 2, 104, 11304, 32, 1
createsprite gUnknown_08596388, 0x80, 0, -16, 128, 2, 104, 11304, 32, 1
- delay 0x6
+ delay 6
createsprite gUnknown_08596388, 0x80, 0, -16, 192, 2, 104, 11304, 32, 1
createsprite gUnknown_08596388, 0x80, 0, -16, 160, 2, 104, 11304, 32, 1
- delay 0x6
+ delay 6
createsprite gUnknown_08596388, 0x80, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_TEETER_DANCE:
- loadspritegfx 0x2758
- loadspritegfx 0x2759
- createvisualtask sub_8160164, 0x5
- createsprite gUnknown_08593050, 0x2, 0, 16, -2
+ loadspritegfx ANIM_TAG_072
+ loadspritegfx ANIM_TAG_073
+ createvisualtask sub_8160164, 5
+ createsprite gUnknown_08593050, 2, 0, 16, -2
playsewithpan SE_W298, -64
- delay 0x18
- createsprite gUnknown_08593050, 0x2, 0, 0, -2
+ delay 24
+ createsprite gUnknown_08593050, 2, 0, 0, -2
playsewithpan SE_W298, -64
- delay 0x18
- createsprite gUnknown_08593050, 0x2, 0, -16, -2
+ delay 24
+ createsprite gUnknown_08593050, 2, 0, -16, -2
playsewithpan SE_W298, -64
- delay 0x18
- createsprite gUnknown_08593050, 0x2, 1, -8, -2
+ delay 24
+ createsprite gUnknown_08593050, 2, 1, -8, -2
playsewithpan SE_W298, -64
- delay 0x18
- createsprite gUnknown_08593050, 0x2, 2, 8, -2
+ delay 24
+ createsprite gUnknown_08593050, 2, 2, 8, -2
playsewithpan SE_W298, -64
end
Move_MUD_SPORT:
- loadspritegfx 0x275A
- createvisualtask sub_8104938, 0x2, 0, 6
- delay 0x18
- createsprite gUnknown_085971E4, 0x82, 0, -4, -16
- createsprite gUnknown_085971E4, 0x82, 0, 4, -12
+ loadspritegfx ANIM_TAG_074
+ createvisualtask sub_8104938, 2, 0, 6
+ delay 24
+ createsprite gUnknown_085971E4, 130, 0, -4, -16
+ createsprite gUnknown_085971E4, 130, 0, 4, -12
playsewithpan SE_W091, -64
delay 0x20
- createsprite gUnknown_085971E4, 0x82, 0, -3, -12
- createsprite gUnknown_085971E4, 0x82, 0, 5, -14
+ createsprite gUnknown_085971E4, 130, 0, -3, -12
+ createsprite gUnknown_085971E4, 130, 0, 5, -14
playsewithpan SE_W091, -64
delay 0x20
- createsprite gUnknown_085971E4, 0x82, 0, -5, -18
- createsprite gUnknown_085971E4, 0x82, 0, 3, -14
+ createsprite gUnknown_085971E4, 130, 0, -5, -18
+ createsprite gUnknown_085971E4, 130, 0, 3, -14
playsewithpan SE_W091, -64
- delay 0x10
- createsprite gUnknown_085971E4, 0x82, 1, 220, 60
- waitplaysewithpan SE_W145B, 0, 0xF
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 60, 100
- waitplaysewithpan SE_W145B, 0, 0x19
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 140, 55
- waitplaysewithpan SE_W145B, 0, 0xE
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 180, 50
- waitplaysewithpan SE_W145B, 0, 0xA
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 20, 90
+ delay 16
+ createsprite gUnknown_085971E4, 130, 1, 220, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 60, 100
+ waitplaysewithpan SE_W145B, 0, 25
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 140, 55
+ waitplaysewithpan SE_W145B, 0, 14
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 180, 50
+ waitplaysewithpan SE_W145B, 0, 10
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 20, 90
waitplaysewithpan SE_W145B, 0, 0x16
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 90, 90
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 90, 90
waitplaysewithpan SE_W145B, 0, 0x16
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 160, 60
- waitplaysewithpan SE_W145B, 0, 0xF
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 30, 90
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 160, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 30, 90
waitplaysewithpan SE_W145B, 0, 0x16
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 120, 60
- waitplaysewithpan SE_W145B, 0, 0xF
- delay 0x2
- createsprite gUnknown_085971E4, 0x82, 1, 200, 40
- waitplaysewithpan SE_W145B, 0, 0xA
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 120, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gUnknown_085971E4, 130, 1, 200, 40
+ waitplaysewithpan SE_W145B, 0, 10
end
Move_NEEDLE_ARM:
- loadspritegfx 0x281A
- loadspritegfx 0x2797
- loadspritegfx 0x279F
- loopsewithpan SE_W030, +63, 0x2, 0x10
- createsprite gUnknown_08592888, 0x82, 1, 0, 0, -32, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, 22, -22, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, 30, 0, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, 20, 20, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, 0, 28, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, -19, 19, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, -27, 0, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, -18, -18, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, 0, -25, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, 17, -17, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, 23, 0, 16
- delay 0x2
- createsprite gUnknown_08592888, 0x82, 1, 0, 16, 16, 16
- waitforvisualfinish
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 18, 1
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 1
- createsprite gUnknown_08595E98, 0x84, 0, 0, 8, 1, 0
+ loadspritegfx ANIM_TAG_266
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ loopsewithpan SE_W030, +63, 2, 16
+ createsprite gUnknown_08592888, 130, 1, 0, 0, -32, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, 22, -22, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, 30, 0, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, 20, 20, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, 0, 28, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, -19, 19, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, -27, 0, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, -18, -18, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, 0, -25, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, 17, -17, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, 23, 0, 16
+ delay 2
+ createsprite gUnknown_08592888, 130, 1, 0, 16, 16, 16
+ waitforvisualfinish
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
playsewithpan SE_W233B, +63
- createsprite gUnknown_08592888, 0x82, 1, 1, 0, -24, 10
- createsprite gUnknown_08592888, 0x82, 1, 1, 17, -17, 10
- createsprite gUnknown_08592888, 0x82, 1, 1, 24, 0, 10
- createsprite gUnknown_08592888, 0x82, 1, 1, 17, 17, 10
- createsprite gUnknown_08592888, 0x82, 1, 1, 0, 24, 10
- createsprite gUnknown_08592888, 0x82, 1, 1, -17, 17, 10
- createsprite gUnknown_08592888, 0x82, 1, 1, -24, 0, 10
- createsprite gUnknown_08592888, 0x82, 1, 1, -17, -17, 10
+ createsprite gUnknown_08592888, 130, 1, 1, 0, -24, 10
+ createsprite gUnknown_08592888, 130, 1, 1, 17, -17, 10
+ createsprite gUnknown_08592888, 130, 1, 1, 24, 0, 10
+ createsprite gUnknown_08592888, 130, 1, 1, 17, 17, 10
+ createsprite gUnknown_08592888, 130, 1, 1, 0, 24, 10
+ createsprite gUnknown_08592888, 130, 1, 1, -17, 17, 10
+ createsprite gUnknown_08592888, 130, 1, 1, -24, 0, 10
+ createsprite gUnknown_08592888, 130, 1, 1, -17, -17, 10
end
Move_SLACK_OFF:
- loadspritegfx 0x272F
- createvisualtask sub_8160544, 0x2, 0
+ loadspritegfx ANIM_TAG_031
+ createvisualtask sub_8160544, 2, 0
playsewithpan SE_W281, -64
waitforvisualfinish
- call Anim_HealingEffect
+ call HealingEffect
waitforvisualfinish
end
Move_CRUSH_CLAW:
- loadspritegfx 0x27B7
- loadspritegfx 0x2737
- loadspritegfx 0x27E0
+ loadspritegfx ANIM_TAG_167
+ loadspritegfx ANIM_TAG_039
+ loadspritegfx ANIM_TAG_208
monbg ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- delay 0x4
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 18, 1
- createsprite gUnknown_08597138, 0x82, -10, -10, 0
- createsprite gUnknown_08597138, 0x82, -10, 10, 0
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, 10, 0
playsewithpan SE_W013, +63
- delay 0xC
- createsprite gUnknown_08597138, 0x82, 10, -10, 1
- createsprite gUnknown_08597138, 0x82, 10, 10, 1
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, 10, 1
playsewithpan SE_W013, +63
waitforvisualfinish
blendoff
@@ -4178,155 +4136,155 @@ Move_CRUSH_CLAW:
Move_AROMATHERAPY:
playsewithpan SE_W080, 0
- loadspritegfx 0x27AF
- loadspritegfx 0x27DB
- loadspritegfx 0x2741
- createsprite gUnknown_08597274, 0x0, 1, 0, 0, 7, RGB(13, 31, 12)
- delay 0x1
+ loadspritegfx ANIM_TAG_159
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_049
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, RGB(13, 31, 12)
+ delay 1
monbg ANIM_ATTACKER
- delay 0x1
- createsprite gUnknown_085927AC, 0x0, 24, 16, 0, 2, 2, 0, 0
- createsprite gUnknown_085927AC, 0x42, 64, 24, 0, 3, 1, 1, 0
- createsprite gUnknown_085927C4, 0x0, 16, 24, 0, 2, 1, 0, 0
- delay 0x14
- createsprite gUnknown_085927AC, 0x42, 48, 12, 0, 4, 3, 1, 0
- createsprite gUnknown_085927AC, 0x0, 100, 16, 0, 3, 2, 0, 0
- createsprite gUnknown_085927AC, 0x0, 74, 24, 180, 3, 2, 0, 0
- delay 0xA
- createsprite gUnknown_085927AC, 0x42, 80, 30, 0, 4, 1, 1, 0
- createsprite gUnknown_085927AC, 0x0, 128, 12, 0, 3, 3, 0, 0
- createsprite gUnknown_085927C4, 0x0, 90, 16, 0, 2, 1, 0, 0
+ delay 1
+ createsprite gUnknown_085927AC, 0, 24, 16, 0, 2, 2, 0, 0
+ createsprite gUnknown_085927AC, 66, 64, 24, 0, 3, 1, 1, 0
+ createsprite gUnknown_085927C4, 0, 16, 24, 0, 2, 1, 0, 0
+ delay 20
+ createsprite gUnknown_085927AC, 66, 48, 12, 0, 4, 3, 1, 0
+ createsprite gUnknown_085927AC, 0, 100, 16, 0, 3, 2, 0, 0
+ createsprite gUnknown_085927AC, 0, 74, 24, 180, 3, 2, 0, 0
+ delay 10
+ createsprite gUnknown_085927AC, 66, 80, 30, 0, 4, 1, 1, 0
+ createsprite gUnknown_085927AC, 0, 128, 12, 0, 3, 3, 0, 0
+ createsprite gUnknown_085927C4, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
- delay 0x1
- createsprite gUnknown_08597274, 0x0, 1, 0, 7, 0, RGB(13, 31, 12)
- delay 0x1
+ delay 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, RGB(13, 31, 12)
+ delay 1
playsewithpan SE_W287, -64
- createvisualtask sub_815DFCC, 0x2, 1
+ createvisualtask sub_815DFCC, 2, 1
waitforvisualfinish
playsewithpan SE_W234, -64
- createsprite gUnknown_08592B94, 0x10, -15, 0, 0, 0, 32, 60, 1
- delay 0x8
- createsprite gUnknown_08592B94, 0x10, 12, -5, 0, 0, 32, 60, 1
+ createsprite gUnknown_08592B94, 16, -15, 0, 0, 0, 32, 60, 1
+ delay 8
+ createsprite gUnknown_08592B94, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_REAPOKE, -64
- createsprite gUnknown_08597274, 0x0, 43, 3, 10, 0, RGB(13, 31, 12)
- createsprite gUnknown_08593868, 0x10, 0, 0, 0, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, RGB(13, 31, 12)
+ createsprite gUnknown_08593868, 16, 0, 0, 0, 1
waitforvisualfinish
end
Move_FAKE_TEARS:
- loadspritegfx 0x27AB
- loadspritegfx 0x27E1
- loadspritegfx 0x2758
- createvisualtask sub_8116848, 0x5, 10155, 0, 4, 4, RGB(12, 11, 31)
- waitforvisualfinish
- createvisualtask sub_815C478, 0x5, 0, 2, 1
- loopsewithpan SE_W039, -64, 0xC, 0x4
- delay 0x8
- createsprite gUnknown_085970E8, 0x2, 0, 0
- createsprite gUnknown_085970E8, 0x2, 0, 1
- delay 0x8
- createsprite gUnknown_085970E8, 0x2, 0, 2
- createsprite gUnknown_085970E8, 0x2, 0, 3
- delay 0x8
- createsprite gUnknown_085970E8, 0x2, 0, 0
- createsprite gUnknown_085970E8, 0x2, 0, 1
- delay 0x8
- createsprite gUnknown_085970E8, 0x2, 0, 2
- createsprite gUnknown_085970E8, 0x2, 0, 3
+ loadspritegfx ANIM_TAG_155
+ loadspritegfx ANIM_TAG_209
+ loadspritegfx ANIM_TAG_072
+ createvisualtask sub_8116848, 5, 10155, 0, 4, 4, RGB(12, 11, 31)
+ waitforvisualfinish
+ createvisualtask sub_815C478, 5, 0, 2, 1
+ loopsewithpan SE_W039, -64, 12, 4
+ delay 8
+ createsprite gUnknown_085970E8, 2, 0, 0
+ createsprite gUnknown_085970E8, 2, 0, 1
+ delay 8
+ createsprite gUnknown_085970E8, 2, 0, 2
+ createsprite gUnknown_085970E8, 2, 0, 3
+ delay 8
+ createsprite gUnknown_085970E8, 2, 0, 0
+ createsprite gUnknown_085970E8, 2, 0, 1
+ delay 8
+ createsprite gUnknown_085970E8, 2, 0, 2
+ createsprite gUnknown_085970E8, 2, 0, 3
waitforvisualfinish
end
Move_AIR_CUTTER:
- loadspritegfx 0x2713
- loadspritegfx 0x279A
- loadspritegfx 0x2797
- delay 0x0
+ loadspritegfx ANIM_TAG_003
+ loadspritegfx ANIM_TAG_138
+ loadspritegfx ANIM_TAG_135
+ delay 0
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- delay 0x0
- createvisualtask sub_8103CF0, 0x2, 32, -24, 1536, 2, 128
+ setalpha 12, 8
+ delay 0
+ createvisualtask sub_8103CF0, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
playsewithpan SE_W015, +63
- createsprite gUnknown_08592A34, 0x2, 40, -32, 0, 2
- delay 0x5
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
- createvisualtask sub_80D52D0, 0x2, 3, 2, 0, 8, 1
+ createsprite gUnknown_08592A34, 2, 40, -32, 0, 2
+ delay 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
- delay 0x0
+ delay 0
end
Move_ODOR_SLEUTH:
monbg ANIM_TARGET
- createvisualtask sub_815F620, 0x5
- delay 0x18
- createsprite gUnknown_0857FE28, 0x2, 3, 4
+ createvisualtask sub_815F620, 5
+ delay 24
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
playsewithpan SE_W207, -64
- delay 0x6
- createsprite gUnknown_0857FE28, 0x2, 3, 4
+ delay 6
+ createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
playsewithpan SE_W207, -64
waitforvisualfinish
clearmonbg ANIM_TARGET
- delay 0x1
- createsprite gUnknown_0859728C, 0x2, 1, 3, 1, -1, 16, -1, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, -1, 16, -1, 0
playsewithpan SE_W043, -64
end
Move_GRASS_WHISTLE:
- loadspritegfx 0x2758
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 4, RGB(18, 31, 12)
- waitforvisualfinish
- createvisualtask sub_8102BE8, 0x2
- waitforvisualfinish
- panse_1B SE_W320, -64, +63, +2, 0x0
- createsprite gUnknown_08593008, 0x82, 7, 1, 0
- delay 0x5
- createsprite gUnknown_08593008, 0x82, 6, 1, 0
- delay 0x5
- createsprite gUnknown_08593008, 0x82, 1, 1, 0
- delay 0x5
- createsprite gUnknown_08593008, 0x82, 2, 1, 0
- delay 0x5
- createsprite gUnknown_08593008, 0x82, 3, 1, 0
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 2, 1, 0
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 5, 1, 0
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 6, 1, 0
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 2, 1, 0
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 2, 1, 0
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 1, 1, 0
- delay 0x4
- createsprite gUnknown_08593008, 0x82, 5, 1, 0
- delay 0x4
- waitforvisualfinish
- createvisualtask sub_8102CA0, 0x2
- createsprite gUnknown_08597274, 0x2, 1, 4, 4, 0, RGB(18, 31, 12)
+ loadspritegfx ANIM_TAG_072
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB(18, 31, 12)
+ waitforvisualfinish
+ createvisualtask sub_8102BE8, 2
+ waitforvisualfinish
+ panse_1B SE_W320, -64, +63, +2, 0
+ createsprite gUnknown_08593008, 130, 7, 1, 0
+ delay 5
+ createsprite gUnknown_08593008, 130, 6, 1, 0
+ delay 5
+ createsprite gUnknown_08593008, 130, 1, 1, 0
+ delay 5
+ createsprite gUnknown_08593008, 130, 2, 1, 0
+ delay 5
+ createsprite gUnknown_08593008, 130, 3, 1, 0
+ delay 4
+ createsprite gUnknown_08593008, 130, 2, 1, 0
+ delay 4
+ createsprite gUnknown_08593008, 130, 5, 1, 0
+ delay 4
+ createsprite gUnknown_08593008, 130, 6, 1, 0
+ delay 4
+ createsprite gUnknown_08593008, 130, 2, 1, 0
+ delay 4
+ createsprite gUnknown_08593008, 130, 2, 1, 0
+ delay 4
+ createsprite gUnknown_08593008, 130, 1, 1, 0
+ delay 4
+ createsprite gUnknown_08593008, 130, 5, 1, 0
+ delay 4
+ waitforvisualfinish
+ createvisualtask sub_8102CA0, 2
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, RGB(18, 31, 12)
waitforvisualfinish
end
Move_TICKLE:
loadspritegfx 0x27EA
- createsprite gUnknown_08597274, 0x2, 2, 0, 0, 16, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08593A84, 0x0, -16, -8
- createsprite gUnknown_08593A84, 0x0, 16, -8
+ createsprite gUnknown_08593A84, 0, -16, -8
+ createsprite gUnknown_08593A84, 0, 16, -8
playsewithpan SE_W197, -64
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 2, 0, 16, 0, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, RGB_BLACK
waitforvisualfinish
- delay 0x14
- createvisualtask sub_80D5EB8, 0x3, 0, 6, 1280, 3, 0
- delay 0xC
- createvisualtask sub_815C478, 0x3, 1, 6, 2
- loopsewithpan SE_W039, +63, 0x8, 0x8
+ delay 20
+ createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER
+ delay 12
+ createvisualtask sub_815C478, 3, 1, 6, 2
+ loopsewithpan SE_W039, +63, 8, 8
waitforvisualfinish
end
@@ -4334,33 +4292,33 @@ Move_WATER_SPOUT:
loadspritegfx 0x281C
loadspritegfx 0x27A4
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask sub_81080E4, 0x5
+ setalpha 12, 8
+ createvisualtask sub_81080E4, 5
playsewithpan SE_W029, -64
delay 0x2C
playsewithpan SE_W291, -64
waitforvisualfinish
- delay 0x10
- createvisualtask sub_81085C8, 0x5
+ delay 16
+ createvisualtask sub_81085C8, 5
playsewithpan SE_W057, +63
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SHADOW_PUNCH:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
fadetobg BG_GHOST
waitbgfadein
monbg ANIM_ATK_PARTNER
- setalpha 0x809
- createvisualtask sub_80A8BC4, 0x2, 0, 13
+ setalpha 9, 8
+ createvisualtask sub_80A8BC4, 2, 0, 13
playsewithpan SE_W026, -64
- delay 0x6
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 1
- createsprite gUnknown_08595E98, 0x84, 0, 0, 8, 1, 0
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
playsewithpan SE_W004, +63
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -4369,37 +4327,37 @@ Move_SHADOW_PUNCH:
end
Move_EXTRASENSORY:
- call Anim_SetPsychicBackground
+ call SetPsychicBackground
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask sub_80A7B98, 0x5, 0, RGB(27, 27, 0), 12, 1, 1
- createvisualtask sub_810FE14, 0x5, 0
+ setalpha 12, 8
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
+ createvisualtask sub_810FE14, 5, 0
playsewithpan SE_W020, +63
waitforvisualfinish
- createvisualtask sub_80A7B98, 0x5, 0, RGB(27, 27, 0), 12, 1, 1
- createvisualtask sub_810FE14, 0x5, 1
+ createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
+ createvisualtask sub_810FE14, 5, 1
playsewithpan SE_W020, +63
waitforvisualfinish
- createvisualtask sub_8110034, 0x5, 0
- createvisualtask sub_810FE14, 0x5, 2
+ createvisualtask sub_8110034, 5, 0
+ createvisualtask sub_810FE14, 5, 2
playsewithpan SE_W043, -64
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
- call Anim_UnsetPsychicBackground
+ call UnsetPsychicBackground
end
Move_AERIAL_ACE:
- loadspritegfx 0x279A
+ loadspritegfx ANIM_TAG_138
monbg ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80D5830, 0x2, 0, 24, 6, 1, 5
- createvisualtask sub_81169C0, 0x2, 0, 4, 7, 3
- createsprite gUnknown_08592A1C, 0x2, 40, -32, 0
+ setalpha 12, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
+ createvisualtask sub_81169C0, 2, 0, 4, 7, 3
+ createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
playsewithpan SE_W013B, -64
- delay 0x5
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 10, 1
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 0, 10, 0, 0
+ delay 5
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 10, 0, 0
playsewithpan SE_W013, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -4407,134 +4365,134 @@ Move_AERIAL_ACE:
end
Move_IRON_DEFENSE:
- loopsewithpan SE_REAPOKE, -64, 0x1C, 0x2
- createvisualtask sub_81144F8, 0x5, 0, 0, 0
- createsprite gUnknown_0859728C, 0x2, 1, 8, 2, -1, 14, -1, 0
+ loopsewithpan SE_REAPOKE, -64, 0x1C, 2
+ createvisualtask sub_81144F8, 5, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 8, 2, -1, 14, -1, 0
waitforvisualfinish
end
Move_BLOCK:
- loadspritegfx 0x280A
+ loadspritegfx ANIM_TAG_250
createsprite gUnknown_085CE90C, 0xC2
playsewithpan SE_W207, +63
end
Move_HOWL:
loadspritegfx 0x2745
- createvisualtask sub_815D64C, 0x2, 0
- delay 0xC
- call Anim_RoarEffect
- createvisualtask sub_8158D8C, 0x2, 0, 3
+ createvisualtask sub_815D64C, 2, 0
+ delay 12
+ call RoarEffect
+ createvisualtask sub_8158D8C, 2, 0, 3
waitforvisualfinish
- delay 0x1E
+ delay 30
end
Move_BULK_UP:
loadspritegfx 0x2766
- createvisualtask sub_8104AB4, 0x2
+ createvisualtask sub_8104AB4, 2
playsewithpan SE_W207, -64
waitforvisualfinish
- createsprite gUnknown_08593658, 0x2
- loopsewithpan SE_W207, -64, 0x4, 0x2
+ createsprite gUnknown_08593658, 2
+ loopsewithpan SE_W207, -64, 4, 2
waitforvisualfinish
end
Move_COVET:
loadspritegfx 0x27E2
loadspritegfx 0x27F0
- createvisualtask sub_815C478, 0x5, 0, 2, 0
- createsprite gUnknown_08593970, 0x3, 0, 20
+ createvisualtask sub_815C478, 5, 0, 2, 0
+ createsprite gUnknown_08593970, 3, 0, 20
playsewithpan SE_W204, -64
- delay 0xF
- createsprite gUnknown_08593970, 0x3, -20, 20
+ delay 15
+ createsprite gUnknown_08593970, 3, -20, 20
playsewithpan SE_W204, -64
- delay 0xF
- createsprite gUnknown_08593970, 0x3, 20, 20
+ delay 15
+ createsprite gUnknown_08593970, 3, 20, 20
playsewithpan SE_W204, -64
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
- loopsewithpan SE_W146, +63, 0x4, 0x3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ loopsewithpan SE_W146, +63, 4, 3
end
Move_VOLT_TACKLE:
- loadspritegfx 0x2711
+ loadspritegfx ANIM_TAG_001
loadspritegfx 0x27E4
loadspritegfx 0x27E5
monbg ANIM_ATTACKER
- setalpha 0x80C
- createvisualtask sub_8116620, 0xA, 1, 0, 0, 8, RGB_BLACK
+ setalpha 12, 8
+ createvisualtask sub_8116620, 10, 1, 0, 0, 8, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_085959A4, 0x1
+ createsprite gUnknown_085959A4, 1
playsewithpan SE_W268, -64
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
- delay 0x8
- createvisualtask sub_810AFCC, 0x5, 0
+ delay 8
+ createvisualtask sub_810AFCC, 5, 0
playsewithpan SE_W085, -64
waitforvisualfinish
- createvisualtask sub_810AFCC, 0x5, 1
+ createvisualtask sub_810AFCC, 5, 1
playsewithpan SE_W085, +63
waitforvisualfinish
- createvisualtask sub_810AFCC, 0x5, 2
+ createvisualtask sub_810AFCC, 5, 2
playsewithpan SE_W085, -64
waitforvisualfinish
- createvisualtask sub_810AFCC, 0x5, 3
+ createvisualtask sub_810AFCC, 5, 3
playsewithpan SE_W085, +63
waitforvisualfinish
- createvisualtask sub_810AFCC, 0x5, 4
+ createvisualtask sub_810AFCC, 5, 4
playsewithpan SE_W085, -64
- delay 0x8
- createvisualtask sub_80D52D0, 0x2, 1, 10, 0, 18, 1
+ delay 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
playsewithpan SE_W120, +63
- createsprite gUnknown_0859598C, 0x2, 1, 16, 16
- delay 0x2
- createsprite gUnknown_0859598C, 0x2, 1, -16, -16
- delay 0x8
- createvisualtask sub_810AE5C, 0x5
+ createsprite gUnknown_0859598C, 2, 1, 16, 16
+ delay 2
+ createsprite gUnknown_0859598C, 2, 1, -16, -16
+ delay 8
+ createvisualtask sub_810AE5C, 5
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x2, 0, 3, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
playsewithpan SE_W085B, -64
- createsprite gUnknown_0859598C, 0x2, 0, 16, 16
- delay 0x2
- createsprite gUnknown_0859598C, 0x2, 0, -16, -16
+ createsprite gUnknown_0859598C, 2, 0, 16, 16
+ delay 2
+ createsprite gUnknown_0859598C, 2, 0, -16, -16
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 1, 0, 8, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 1, 0, 8, 0, RGB_BLACK
waitforvisualfinish
end
Move_WATER_SPORT:
loadspritegfx 0x281C
- createvisualtask sub_81088E4, 0x5
- delay 0x8
+ createvisualtask sub_81088E4, 5
+ delay 8
playsewithpan SE_W057, -64
delay 0x2C
playsewithpan SE_W057, -64
delay 0x2C
playsewithpan SE_W057, -64
delay 0x2C
- panse_1B SE_W057, -64, +63, +2, 0x0
+ panse_1B SE_W057, -64, +63, +2, 0
end
Move_CALM_MIND:
- loadspritegfx 0x27DB
+ loadspritegfx ANIM_TAG_203
monbg ANIM_ATK_PARTNER
- createvisualtask sub_8116664, 0x5, 0, 0, 0, 16, 0
+ createvisualtask sub_8116664, 5, 0, 0, 0, 16, 0
waitforvisualfinish
- createvisualtask sub_81177E4, 0x5, 1
+ createvisualtask sub_81177E4, 5, 1
waitforvisualfinish
createsprite gUnknown_08593850, 0x28, 0, 0, 0, 0
playsewithpan SE_W048, -64
- delay 0xE
+ delay 14
createsprite gUnknown_08593850, 0x28, 0, 0, 0, 0
playsewithpan SE_W048, -64
- delay 0xE
+ delay 14
createsprite gUnknown_08593850, 0x28, 0, 0, 0, 0
playsewithpan SE_W048, -64
waitforvisualfinish
- createvisualtask sub_81177E4, 0x5, 0
+ createvisualtask sub_81177E4, 5, 0
waitforvisualfinish
- createvisualtask sub_8116664, 0x5, 0, 0, 16, 0, 0
+ createvisualtask sub_8116664, 5, 0, 0, 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
@@ -4542,22 +4500,22 @@ Move_CALM_MIND:
Move_LEAF_BLADE:
loadspritegfx 0x274F
loadspritegfx 0x282D
- createvisualtask sub_80FFFC0, 0x5
- delay 0x2
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
+ createvisualtask sub_80FFFC0, 5
+ delay 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, +63
- delay 0x32
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
+ delay 50
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, +63
- delay 0x32
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
+ delay 50
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, +63
waitforvisualfinish
monbg ANIM_TARGET
- setalpha 0x80C
- delay 0xC
- createvisualtask sub_80D52D0, 0x2, 1, 8, 0, 18, 1
- createsprite gUnknown_085973D0, 0x82, 0, 0, 1, 36
+ setalpha 12, 8
+ delay 12
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1
+ createsprite gUnknown_085973D0, 130, 0, 0, 1, 36
playsewithpan SE_W043, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -4568,103 +4526,103 @@ Move_DRAGON_DANCE:
loadspritegfx 0x2809
monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER
- delay 0x1
- createvisualtask sub_81133E8, 0x5
+ delay 1
+ createvisualtask sub_81133E8, 5
playsewithpan SE_W100, -64
- delay 0x8
- createvisualtask sub_80A7CB4, 0x5, 10249, 19456, 14, 0, 3
- createsprite gUnknown_08596F98, 0x2, 0
- createsprite gUnknown_08596F98, 0x2, 43
- createsprite gUnknown_08596F98, 0x2, 85
- createsprite gUnknown_08596F98, 0x2, 128
- createsprite gUnknown_08596F98, 0x2, 170
- createsprite gUnknown_08596F98, 0x2, 213
- delay 0x1E
+ delay 8
+ createvisualtask sub_80A7CB4, 5, 10249, 19456, 14, 0, 3
+ createsprite gUnknown_08596F98, 2, 0
+ createsprite gUnknown_08596F98, 2, 43
+ createsprite gUnknown_08596F98, 2, 85
+ createsprite gUnknown_08596F98, 2, 128
+ createsprite gUnknown_08596F98, 2, 170
+ createsprite gUnknown_08596F98, 2, 213
+ delay 30
playsewithpan SE_W100, -64
- delay 0x1E
+ delay 30
playsewithpan SE_W100, -64
waitforvisualfinish
clearmonbg ANIM_ATTACKER
- delay 0x1
+ delay 1
end
Move_SHOCK_WAVE:
loadspritegfx 0x27E3
loadspritegfx 0x27E4
- loadspritegfx 0x2711
+ loadspritegfx ANIM_TAG_001
loadspritegfx 0x2735
monbg ANIM_ATTACKER
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 4, RGB_BLACK
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_810AAFC, 0x2, 0, 20, 0, 2
+ createvisualtask sub_810AAFC, 2, 0, 20, 0, 2
playsewithpan SE_W268, -64
- delay 0xC
- createsprite gUnknown_08595A18, 0x2
- delay 0x1E
- createvisualtask sub_810B29C, 0x5
- delay 0xC
+ delay 12
+ createsprite gUnknown_08595A18, 2
+ delay 30
+ createvisualtask sub_810B29C, 5
+ delay 12
waitforvisualfinish
- createvisualtask sub_810B55C, 0x5
+ createvisualtask sub_810B55C, 5
playsewithpan SE_W161B, +63
waitforvisualfinish
- createvisualtask sub_80D51AC, 0x2, 1, 0, 6, 18, 1
- createvisualtask sub_8116620, 0x5, 1, 3, 16, 0, RGB_WHITE
- createvisualtask sub_8116620, 0x5, 4, 0, 16, 16, RGB_BLACK
- delay 0x4
- createvisualtask sub_8116620, 0x5, 4, 0, 0, 0, RGB_BLACK
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
+ createvisualtask sub_8116620, 5, 1, 3, 16, 0, RGB_WHITE
+ createvisualtask sub_8116620, 5, 4, 0, 16, 16, RGB_BLACK
+ delay 4
+ createvisualtask sub_8116620, 5, 4, 0, 0, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_HARDEN:
- loopsewithpan SE_W231, -64, 0x1C, 0x2
- createvisualtask sub_81144F8, 0x5, 0, 0, 0
+ loopsewithpan SE_W231, -64, 0x1C, 2
+ createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
end
Move_BELLY_DRUM:
- loadspritegfx 0x2758
+ loadspritegfx ANIM_TAG_072
loadspritegfx 0x27D1
- createvisualtask sub_8102BE8, 0x2
+ createvisualtask sub_8102BE8, 2
waitforvisualfinish
- call Anim_BellyDrum1
- createsprite gUnknown_0859309C, 0x2, 0, 0, 0, 0
+ call BellyDrum1
+ createsprite gUnknown_0859309C, 2, 0, 0, 0, 0
playsewithpan SE_W187, -64
- delay 0xF
- call Anim_BellyDrum2
- createsprite gUnknown_0859309C, 0x2, 1, 1, 1, 0
+ delay 15
+ call BellyDrum2
+ createsprite gUnknown_0859309C, 2, 1, 1, 1, 0
playsewithpan SE_W187, -64
- delay 0xF
- call Anim_BellyDrum1
- createsprite gUnknown_0859309C, 0x2, 0, 3, 3, 128
+ delay 15
+ call BellyDrum1
+ createsprite gUnknown_0859309C, 2, 0, 3, 3, 128
playsewithpan SE_W187, -64
- delay 0x7
- call Anim_BellyDrum2
- createsprite gUnknown_0859309C, 0x2, 1, 2, 0, 128
+ delay 7
+ call BellyDrum2
+ createsprite gUnknown_0859309C, 2, 1, 2, 0, 128
playsewithpan SE_W187, -64
- delay 0x7
- call Anim_BellyDrum1
- createsprite gUnknown_0859309C, 0x2, 0, 1, 1, 0
+ delay 7
+ call BellyDrum1
+ createsprite gUnknown_0859309C, 2, 0, 1, 1, 0
playsewithpan SE_W187, -64
- delay 0x7
- call Anim_BellyDrum2
- createsprite gUnknown_0859309C, 0x2, 1, 0, 3, 0
+ delay 7
+ call BellyDrum2
+ createsprite gUnknown_0859309C, 2, 1, 0, 3, 0
playsewithpan SE_W187, -64
waitforvisualfinish
- createvisualtask sub_8102CA0, 0x2
+ createvisualtask sub_8102CA0, 2
waitforvisualfinish
end
-Anim_BellyDrum2:
- createsprite gUnknown_08593068, 0x3, 0
- createvisualtask sub_80D51AC, 0x2, 0, 0, 8, 2, 1
+BellyDrum2:
+ createsprite gUnknown_08593068, 3, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
return
-Anim_BellyDrum1:
- createsprite gUnknown_08593068, 0x3, 1
- createvisualtask sub_80D51AC, 0x2, 0, 0, 8, 2, 1
+BellyDrum1:
+ createsprite gUnknown_08593068, 3, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
return
Move_MIND_READER:
@@ -4673,72 +4631,72 @@ Move_MIND_READER:
loadspritegfx 0x27CF
monbg ANIM_DEF_PARTNER
playsewithpan SE_W109, +63
- createsprite gUnknown_085CE07C, 0x5, 0, 0, 1, 0
- createsprite gUnknown_085CE094, 0x5
+ createsprite gUnknown_085CE07C, 5, 0, 0, 1, 0
+ createsprite gUnknown_085CE094, 5
delay 0x28
playsewithpan SE_W043, +63
- createvisualtask sub_8115A04, 0x2, 1, 1, 2, 0, 10, RGB_BLACK
- call Anim_MindReaderEffect
+ createvisualtask sub_8115A04, 2, 1, 1, 2, 0, 10, RGB_BLACK
+ call MindReaderEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-Anim_MindReaderEffect:
- createsprite gUnknown_085CE0AC, 0x4, 70, 0, 6
- createsprite gUnknown_085CE0AC, 0x4, 40, 40, 6
- createsprite gUnknown_085CE0AC, 0x4, 10, -60, 6
- createsprite gUnknown_085CE0AC, 0x4, -50, -40, 6
- createsprite gUnknown_085CE0AC, 0x4, -40, 40, 6
- createsprite gUnknown_085CE0AC, 0x4, 50, -50, 6
- delay 0x2
- createsprite gUnknown_085CE0AC, 0x4, 50, -30, 6
- createsprite gUnknown_085CE0AC, 0x4, 60, 10, 6
- createsprite gUnknown_085CE0AC, 0x4, 0, 60, 6
- createsprite gUnknown_085CE0AC, 0x4, 0, -40, 6
- createsprite gUnknown_085CE0AC, 0x4, -60, 20, 6
- createsprite gUnknown_085CE0AC, 0x4, -60, -30, 6
- delay 0x2
- createsprite gUnknown_085CE0AC, 0x4, -50, 50, 6
- createsprite gUnknown_085CE0AC, 0x4, -60, 20, 6
- createsprite gUnknown_085CE0AC, 0x4, -40, -40, 6
- createsprite gUnknown_085CE0AC, 0x4, 20, -60, 6
- createsprite gUnknown_085CE0AC, 0x4, 50, -50, 6
- createsprite gUnknown_085CE0AC, 0x4, 35, 40, 6
- delay 0x2
+MindReaderEffect:
+ createsprite gUnknown_085CE0AC, 4, 70, 0, 6
+ createsprite gUnknown_085CE0AC, 4, 40, 40, 6
+ createsprite gUnknown_085CE0AC, 4, 10, -60, 6
+ createsprite gUnknown_085CE0AC, 4, -50, -40, 6
+ createsprite gUnknown_085CE0AC, 4, -40, 40, 6
+ createsprite gUnknown_085CE0AC, 4, 50, -50, 6
+ delay 2
+ createsprite gUnknown_085CE0AC, 4, 50, -30, 6
+ createsprite gUnknown_085CE0AC, 4, 60, 10, 6
+ createsprite gUnknown_085CE0AC, 4, 0, 60, 6
+ createsprite gUnknown_085CE0AC, 4, 0, -40, 6
+ createsprite gUnknown_085CE0AC, 4, -60, 20, 6
+ createsprite gUnknown_085CE0AC, 4, -60, -30, 6
+ delay 2
+ createsprite gUnknown_085CE0AC, 4, -50, 50, 6
+ createsprite gUnknown_085CE0AC, 4, -60, 20, 6
+ createsprite gUnknown_085CE0AC, 4, -40, -40, 6
+ createsprite gUnknown_085CE0AC, 4, 20, -60, 6
+ createsprite gUnknown_085CE0AC, 4, 50, -50, 6
+ createsprite gUnknown_085CE0AC, 4, 35, 40, 6
+ delay 2
return
Move_ICE_PUNCH:
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- loadspritegfx 0x279D
- loadspritegfx 0x2797
- loadspritegfx 0x279F
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 7, RGB_BLACK
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 9, RGB(12, 26, 31)
- delay 0x14
+ setalpha 12, 8
+ loadspritegfx ANIM_TAG_141
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, RGB_BLACK
+ createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB(12, 26, 31)
+ delay 20
playsewithpan SE_W081, +63
- createsprite gUnknown_08595AE8, 0x2, 0
- createsprite gUnknown_08595AE8, 0x2, 64
- createsprite gUnknown_08595AE8, 0x2, 128
- createsprite gUnknown_08595AE8, 0x2, 192
- delay 0x5
- createsprite gUnknown_08595AD0, 0x2, 32
- createsprite gUnknown_08595AD0, 0x2, 96
- createsprite gUnknown_08595AD0, 0x2, 160
- createsprite gUnknown_08595AD0, 0x2, 224
- delay 0x11
- createsprite gUnknown_08595E98, 0x4, 0, -10, 8, 1, 0
- createsprite gUnknown_08597358, 0x3, 0, -10, 1, 1
+ createsprite gUnknown_08595AE8, 2, 0
+ createsprite gUnknown_08595AE8, 2, 64
+ createsprite gUnknown_08595AE8, 2, 128
+ createsprite gUnknown_08595AE8, 2, 192
+ delay 5
+ createsprite gUnknown_08595AD0, 2, 32
+ createsprite gUnknown_08595AD0, 2, 96
+ createsprite gUnknown_08595AD0, 2, 160
+ createsprite gUnknown_08595AD0, 2, 224
+ delay 17
+ createsprite gFistFootSpriteTemplate, 4, 0, -10, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1
playsewithpan SE_W004, +63
- delay 0x2
- createvisualtask sub_80D51AC, 0x5, 1, 0, 5, 3, 1
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
waitforvisualfinish
- delay 0xF
- call Anim_FreezeEffect1
- delay 0x5
- createvisualtask sub_8116620, 0xA, 4, 2, 9, 0, RGB(12, 26, 31)
+ delay 15
+ call FreezeEffect1
+ delay 5
+ createvisualtask sub_8116620, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 0, 7, 0, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -4747,156 +4705,154 @@ Move_ICE_PUNCH:
Move_REST:
playsewithpan SE_W173, -64
loadspritegfx 0x27F4
- createsprite gUnknown_08592C88, 0x2, 4, -10, 16, 0, 0
- delay 0x14
- createsprite gUnknown_08592C88, 0x2, 4, -10, 16, 0, 0
- delay 0x14
- createsprite gUnknown_08592C88, 0x2, 4, -10, 16, 0, 0
+ createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
+ delay 20
+ createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
+ delay 20
+ createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
waitforvisualfinish
end
Move_CONFUSION:
monbg ANIM_DEF_PARTNER
- call Anim_SetPsychicBackground
- setalpha 0x808
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 10, 1
- createvisualtask sub_8115A04, 0x2, 2, 0, 2, 0, 8, RGB_WHITE
+ call SetPsychicBackground
+ setalpha 8, 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
+ createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
playsewithpan SE_W048, +63
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 15, 1
- createvisualtask sub_80D6064, 0x5, -4, -4, 15, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- delay 0x1
- call Anim_UnsetPsychicBackground
+ delay 1
+ call UnsetPsychicBackground
end
Move_PSYCHIC:
monbg ANIM_DEF_PARTNER
- call Anim_SetPsychicBackground
- setalpha 0x808
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 10, 1
- createvisualtask sub_8115A04, 0x2, 2, 0, 2, 0, 8, RGB(31, 23, 0)
+ call SetPsychicBackground
+ setalpha 8, 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
+ createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
- loopsewithpan SE_W048, +63, 0xA, 0x3
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 15, 1
- createvisualtask sub_80D6064, 0x5, -6, -6, 15, 1, 1
+ loopsewithpan SE_W048, +63, 10, 3
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- delay 0x1
- call Anim_UnsetPsychicBackground
+ delay 1
+ call UnsetPsychicBackground
end
Move_FUTURE_SIGHT:
- goto Anim_FutureSight
-
-Anim_FutureSightContinue:
+ goto FutureSight
+FutureSightContinue:
waitforvisualfinish
- delay 0x1
- call Anim_UnsetPsychicBackground
+ delay 1
+ call UnsetPsychicBackground
end
-
-Anim_FutureSight:
+FutureSight:
monbg ANIM_ATK_PARTNER
playsewithpan SE_W060, -64
- call Anim_SetPsychicBackground
- setalpha 0x808
+ call SetPsychicBackground
+ setalpha 8, 8
playsewithpan SE_W048, -64
- createvisualtask sub_8115A04, 0x2, 2, 0, 2, 0, 8, RGB_WHITE
- createvisualtask sub_80D6064, 0x5, -4, -4, 15, 0, 1
+ createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
- goto Anim_FutureSightContinue
+ goto FutureSightContinue
Move_THUNDER:
loadspritegfx 0x2735
fadetobg BG_THUNDER
waitbgfadeout
- createvisualtask sub_8117660, 0x5, -256, 0, 1, -1
+ createvisualtask sub_8117660, 5, -256, 0, 1, -1
waitbgfadein
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 16, RGB_BLACK
- delay 0x10
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
+ delay 16
+ createvisualtask sub_8115F10, 2, 257, 257, 257
playsewithpan SE_W086, +63
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 16, -36
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 16, -20
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 16, 12
- delay 0x14
+ delay 1
+ createsprite gUnknown_085956C0, 130, 16, -36
+ delay 1
+ createsprite gUnknown_085956C0, 130, 16, -20
+ delay 1
+ createsprite gUnknown_085956C0, 130, 16, 12
+ delay 20
createsprite gUnknown_085956C0, 0x86, -16, -32
playsewithpan SE_W086, +63
- delay 0x1
+ delay 1
createsprite gUnknown_085956C0, 0x86, -16, -16
- delay 0x1
+ delay 1
createsprite gUnknown_085956C0, 0x86, -16, 16
playsewithpan SE_W086, +63
- delay 0x5
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 24, -32
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 24, -16
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 24, 16
- delay 0x1E
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x5
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 0, -32
+ delay 5
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
+ createsprite gUnknown_085956C0, 130, 24, -32
+ delay 1
+ createsprite gUnknown_085956C0, 130, 24, -16
+ delay 1
+ createsprite gUnknown_085956C0, 130, 24, 16
+ delay 30
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 5
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
+ createsprite gUnknown_085956C0, 130, 0, -32
playsewithpan SE_W161B, +63
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 0, -16
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 0, 16
- delay 0xA
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
- createvisualtask sub_810A094, 0x2, 30, 3, 1, 0
- delay 0x2
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
- createsprite gUnknown_08597274, 0x82, 1, 2, 16, 0, RGB_BLACK
+ delay 1
+ createsprite gUnknown_085956C0, 130, 0, -16
+ delay 1
+ createsprite gUnknown_085956C0, 130, 0, 16
+ delay 10
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
+ createvisualtask sub_810A094, 2, 30, 3, 1, 0
+ delay 2
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 130, 1, 2, 16, 0, RGB_BLACK
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
end
Move_THUNDER_PUNCH:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
loadspritegfx 0x2735
monbg ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 16, RGB_BLACK
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
waitforvisualfinish
playsewithpan SE_W004, +63
- createsprite gUnknown_08595E98, 0x84, 0, 0, 8, 1, 0
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 1
- delay 0x1
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 0, -48
- delay 0x1
- createsprite gUnknown_085956C0, 0x2, 0, -16
- delay 0x1
- createsprite gUnknown_085956C0, 0x2, 0, 16
- delay 0x1
+ createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ delay 1
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
+ createsprite gUnknown_085956C0, 130, 0, -48
+ delay 1
+ createsprite gUnknown_085956C0, 2, 0, -16
+ delay 1
+ createsprite gUnknown_085956C0, 2, 0, 16
+ delay 1
playsewithpan SE_W161B, +63
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x2
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 15, 1
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 2
- delay 0x1
- createsprite gUnknown_08597274, 0x2, 1, 2, 16, 0, RGB_BLACK
- delay 0x14
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ delay 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_BLACK
+ delay 20
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -4904,68 +4860,68 @@ Move_THUNDER_PUNCH:
Move_SACRED_FIRE:
loadspritegfx 0x2731
- loadspritegfx 0x2733
- loopsewithpan SE_W221, -64, 0x7, 0x5
- createsprite gUnknown_08595428, 0x2, -32, 0, 50, 5, -2, 0
- delay 0x1
- createsprite gUnknown_08595428, 0x42, -20, -10, 50, 5, -1, -1
- delay 0x1
- createsprite gUnknown_08595428, 0x42, 0, -16, 50, 5, 0, -1
- delay 0x1
- createsprite gUnknown_08595428, 0x42, 20, -10, 50, 5, 1, -1
- delay 0x1
- createsprite gUnknown_08595428, 0x2, 32, 0, 50, 5, 2, 0
- delay 0x1
- createsprite gUnknown_08595428, 0x2, 20, 10, 50, 5, 1, 1
- delay 0x1
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
- createsprite gUnknown_08595428, 0x2, 0, 16, 50, 5, 0, 1
- delay 0x1
- createsprite gUnknown_08595428, 0x2, -20, 10, 50, 5, -1, 1
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
+ loadspritegfx ANIM_TAG_035
+ loopsewithpan SE_W221, -64, 7, 5
+ createsprite gUnknown_08595428, 2, -32, 0, 50, 5, -2, 0
+ delay 1
+ createsprite gUnknown_08595428, 66, -20, -10, 50, 5, -1, -1
+ delay 1
+ createsprite gUnknown_08595428, 66, 0, -16, 50, 5, 0, -1
+ delay 1
+ createsprite gUnknown_08595428, 66, 20, -10, 50, 5, 1, -1
+ delay 1
+ createsprite gUnknown_08595428, 2, 32, 0, 50, 5, 2, 0
+ delay 1
+ createsprite gUnknown_08595428, 2, 20, 10, 50, 5, 1, 1
+ delay 1
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
+ createsprite gUnknown_08595428, 2, 0, 16, 50, 5, 0, 1
+ delay 1
+ createsprite gUnknown_08595428, 2, -20, 10, 50, 5, -1, 1
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
waitforvisualfinish
playsewithpan SE_W221B, +63
- createsprite gUnknown_085953F8, 0x82, -16, 0, 70, 16, 0, 1
- delay 0xA
+ createsprite gUnknown_085953F8, 130, -16, 0, 70, 16, 0, 1
+ delay 10
playsewithpan SE_W221B, +63
- createsprite gUnknown_085953F8, 0x82, 0, 0, 70, 16, 0, 1
- delay 0xA
+ createsprite gUnknown_085953F8, 130, 0, 0, 70, 16, 0, 1
+ delay 10
playsewithpan SE_W221B, +63
- createsprite gUnknown_085953F8, 0x82, 16, 0, 80, 16, 0, 1
- delay 0x1
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
+ createsprite gUnknown_085953F8, 130, 16, 0, 80, 16, 0, 1
+ delay 1
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
waitforvisualfinish
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 1
playsewithpan SE_W172B, +63
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, -1, 0
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 0, 1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, -1, -1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 2, 1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 1, -1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, -1, 1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 1, -2
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 3, 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, 0
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 0, 1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, -1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 2, 1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 1, -1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, 1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 1, -2
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
Move_SCRATCH:
loadspritegfx 0x2799
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W010, +63
- createsprite gUnknown_085CE020, 0x2, 0, 0, 1, 0
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ createsprite gUnknown_085CE020, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -4976,32 +4932,32 @@ Move_DRAGON_BREATH:
loadspritegfx 0x272D
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- loopsewithpan SE_W172, -64, 0x7, 0x7
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createvisualtask sub_8116620, 0xA, 4, 1, 0, 9, RGB_RED
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 21, 1
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- delay 0x2
- createsprite gUnknown_08596EF4, 0x82, 0, 0, 0, 0, 20
- waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 4, 1, 9, 0, RGB_RED
+ loopsewithpan SE_W172, -64, 7, 7
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createvisualtask sub_8116620, 10, 4, 1, 0, 9, RGB_RED
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gUnknown_08596EF4, 130, 0, 0, 0, 0, 20
+ waitforvisualfinish
+ createvisualtask sub_8116620, 10, 4, 1, 9, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -5010,162 +4966,161 @@ Move_ROAR:
loadspritegfx 0x2745
monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER
- setalpha 0x808
- createvisualtask sub_8158E9C, 0x2, 0, 2
- createvisualtask sub_80D6064, 0x5, -5, -5, 10, 0, 1
- call Anim_RoarEffect
- delay 0x14
- createvisualtask sub_80D5DB0, 0x5, 1, 2
+ setalpha 8, 8
+ createvisualtask sub_8158E9C, 2, 0, 2
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
+ call RoarEffect
+ delay 20
+ createvisualtask sub_80D5DB0, 5, 1, 2
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
waitforvisualfinish
- createvisualtask sub_8159078, 0x5
+ createvisualtask sub_8159078, 5
waitforvisualfinish
end
-Anim_RoarEffect:
- createsprite gUnknown_085CE7D4, 0x2, 24, -8, 0
- createsprite gUnknown_085CE7D4, 0x2, 24, 0, 2
- createsprite gUnknown_085CE7D4, 0x2, 24, 8, 1
- delay 0xF
- createsprite gUnknown_085CE7D4, 0x2, 24, -8, 0
- createsprite gUnknown_085CE7D4, 0x2, 24, 0, 2
- createsprite gUnknown_085CE7D4, 0x2, 24, 8, 1
+RoarEffect:
+ createsprite gUnknown_085CE7D4, 2, 24, -8, 0
+ createsprite gUnknown_085CE7D4, 2, 24, 0, 2
+ createsprite gUnknown_085CE7D4, 2, 24, 8, 1
+ delay 15
+ createsprite gUnknown_085CE7D4, 2, 24, -8, 0
+ createsprite gUnknown_085CE7D4, 2, 24, 0, 2
+ createsprite gUnknown_085CE7D4, 2, 24, 8, 1
return
Move_GROWL:
loadspritegfx 0x2745
- createvisualtask sub_8158E9C, 0x2, 0, 255
- call Anim_RoarEffect
- delay 0xA
- createvisualtask sub_80D52D0, 0x2, 1, 1, 0, 9, 1
- createvisualtask sub_80D52D0, 0x2, 3, 1, 0, 9, 1
+ createvisualtask sub_8158E9C, 2, 0, 255
+ call RoarEffect
+ delay 10
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
- createvisualtask sub_8159078, 0x5
+ createvisualtask sub_8159078, 5
waitforvisualfinish
end
Move_SNORE:
loadspritegfx 0x27D5
monbg ANIM_ATK_PARTNER
- setalpha 0x808
- call Anim_Snore1
- delay 0x1E
- call Anim_Snore1
+ setalpha 8, 8
+ call Snore1
+ delay 30
+ call Snore1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
-
-Anim_Snore1:
+Snore1:
playsewithpan SE_W173, -64
- createvisualtask sub_80D6064, 0x5, -7, -7, 7, 0, 1
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 7, 1
- createsprite gUnknown_085972D8, 0x2, 6, 1, 14, 0, 0
- createsprite gUnknown_085936EC, 0x2, 0, 0, -42, -38, 24, 0, 0
- createsprite gUnknown_085936EC, 0x2, 0, 0, 0, -42, 24, 0, 0
- createsprite gUnknown_085936EC, 0x2, 0, 0, 42, -38, 24, 0, 0
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, 6, 1, 14, 0, 0
+ createsprite gUnknown_085936EC, 2, 0, 0, -42, -38, 24, 0, 0
+ createsprite gUnknown_085936EC, 2, 0, 0, 0, -42, 24, 0, 0
+ createsprite gUnknown_085936EC, 2, 0, 0, 42, -38, 24, 0, 0
return
Move_LIGHT_SCREEN:
loadspritegfx 0x2756
loadspritegfx 0x27B6
- setalpha 0x1000
- waitplaysewithpan SE_W115, -64, 0xF
- createsprite gUnknown_08596560, 0x1, 40, 0, 10166
- delay 0xA
- call Anim_SpecialScreenEffect
- waitforvisualfinish
- delay 0x1
- blendoff
- end
-
-Anim_SpecialScreenEffect:
- createsprite gUnknown_08596624, 0x2, 23, 0, 0, 1
- delay 0x6
- createsprite gUnknown_08596624, 0x2, 31, -8, 0, 1
- delay 0x5
- createsprite gUnknown_08596624, 0x2, 30, 20, 0, 1
- delay 0x7
- createsprite gUnknown_08596624, 0x2, 10, -15, 0, 1
- delay 0x6
- createsprite gUnknown_08596624, 0x2, 20, 10, 0, 1
- delay 0x6
- createsprite gUnknown_08596624, 0x2, 10, 18, 0, 1
+ setalpha 0, 16
+ waitplaysewithpan SE_W115, -64, 15
+ createsprite gUnknown_08596560, 1, 40, 0, 10166
+ delay 10
+ call SpecialScreenEffect
+ waitforvisualfinish
+ delay 1
+ blendoff
+ end
+
+SpecialScreenEffect:
+ createsprite gUnknown_08596624, 2, 23, 0, 0, 1
+ delay 6
+ createsprite gUnknown_08596624, 2, 31, -8, 0, 1
+ delay 5
+ createsprite gUnknown_08596624, 2, 30, 20, 0, 1
+ delay 7
+ createsprite gUnknown_08596624, 2, 10, -15, 0, 1
+ delay 6
+ createsprite gUnknown_08596624, 2, 20, 10, 0, 1
+ delay 6
+ createsprite gUnknown_08596624, 2, 10, 18, 0, 1
return
Move_MIRROR_COAT:
loadspritegfx 0x2756
loadspritegfx 0x27B8
- setalpha 0x1000
- createsprite gUnknown_08596590, 0x1, 40, 0, 10168
- delay 0xA
+ setalpha 0, 16
+ createsprite gUnknown_08596590, 1, 40, 0, 10168
+ delay 10
playsewithpan SE_W115, -64
- call Anim_SpecialScreenEffect
+ call SpecialScreenEffect
waitforvisualfinish
- delay 0x1
+ delay 1
blendoff
end
Move_REFLECT:
loadspritegfx 0x2757
- loadspritegfx 0x27B7
- setalpha 0x1000
- waitplaysewithpan SE_W115, -64, 0xF
- createsprite gUnknown_08596578, 0x1, 40, 0, 10167
- delay 0x14
- createsprite gUnknown_085965F4, 0x2, 30, 0, 0, 1
- delay 0x7
- createsprite gUnknown_085965F4, 0x2, 19, -12, 0, 1
- delay 0x7
- createsprite gUnknown_085965F4, 0x2, 10, 20, 0, 1
+ loadspritegfx ANIM_TAG_167
+ setalpha 0, 16
+ waitplaysewithpan SE_W115, -64, 15
+ createsprite gUnknown_08596578, 1, 40, 0, 10167
+ delay 20
+ createsprite gUnknown_085965F4, 2, 30, 0, 0, 1
+ delay 7
+ createsprite gUnknown_085965F4, 2, 19, -12, 0, 1
+ delay 7
+ createsprite gUnknown_085965F4, 2, 10, 20, 0, 1
waitforvisualfinish
- delay 0x1
+ delay 1
blendoff
end
Move_BARRIER:
loadspritegfx 0x27B9
- setalpha 0x1000
- waitplaysewithpan SE_W112, -64, 0xF
- createsprite gUnknown_085965A8, 0x3, 40, 0, 10169
+ setalpha 0, 16
+ waitplaysewithpan SE_W112, -64, 15
+ createsprite gUnknown_085965A8, 3, 40, 0, 10169
waitforvisualfinish
- delay 0x1
+ delay 1
blendoff
end
Move_BUBBLE:
loadspritegfx 0x27A2
- loadspritegfx 0x27AB
+ loadspritegfx ANIM_TAG_155
monbg ANIM_TARGET
- setalpha 0x80C
- delay 0x1
- createsprite gUnknown_08595068, 0x2, 18, 0, 15, -15, 10, 128, 100
+ setalpha 12, 8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_W145, -64
waitplaysewithpan SE_W145B, +63, 0x64
- delay 0x6
- createsprite gUnknown_08595068, 0x2, 18, 0, 35, 37, 40, 128, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_W145, -64
waitplaysewithpan SE_W145B, +63, 0x64
- delay 0x6
- createsprite gUnknown_08595068, 0x2, 18, 0, 10, -37, 30, 128, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_W145, -64
waitplaysewithpan SE_W145B, +63, 0x64
- delay 0x6
- createsprite gUnknown_08595068, 0x2, 18, 0, 30, 10, 15, 128, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_W145, -64
waitplaysewithpan SE_W145B, +63, 0x64
- delay 0x6
- createsprite gUnknown_08595068, 0x2, 18, 0, 20, 33, 20, 128, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_W145, -64
waitplaysewithpan SE_W145B, +63, 0x64
- delay 0x6
- createsprite gUnknown_08595068, 0x2, 18, 0, 25, -30, 10, 128, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_W145, -64
waitplaysewithpan SE_W145B, +63, 0x64
waitforvisualfinish
- call Anim_BulbbleEffect
+ call WaterBubbleEffect2
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -5175,221 +5130,221 @@ Move_SMOG:
loadspritegfx 0x27BC
monbg ANIM_DEF_PARTNER
monbgprio_29
- setalpha 0x80C
- loopsewithpan SE_W054, +63, 0x11, 0xA
- call Anim_Smog1
- call Anim_Smog1
- call Anim_Smog1
- call Anim_Smog1
- call Anim_Smog1
- call Anim_Smog1
- call Anim_Smog1
- delay 0x78
- loopsewithpan SE_W092, +63, 0x12, 0x2
- createvisualtask sub_8115A04, 0x2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
- delay 0xA
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 15, 1
+ setalpha 12, 8
+ loopsewithpan SE_W054, +63, 17, 10
+ call Smog1
+ call Smog1
+ call Smog1
+ call Smog1
+ call Smog1
+ call Smog1
+ call Smog1
+ delay 120
+ loopsewithpan SE_W092, +63, 0x12, 2
+ createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
+ delay 10
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_Smog1:
- createsprite gUnknown_08595C44, 0x2, 0, -24, 48, 240, 1, 0
- delay 0x7
+Smog1:
+ createsprite gUnknown_08595C44, 2, 0, -24, 48, 240, 1, 0
+ delay 7
return
Move_FAINT_ATTACK:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_ATTACKER
fadetobg BG_DARK
waitbgfadein
- delay 0x0
+ delay 0
playsewithpan SE_W185, -64
- createvisualtask sub_80D5830, 0x2, 0, 18, 6, 1, 3
- createvisualtask sub_81136E8, 0x2, 1
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
+ createvisualtask sub_81136E8, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
- delay 0x1
- createvisualtask sub_8117F60, 0x2
- setalpha 0x80C
+ delay 1
+ createvisualtask sub_8117F60, 2
+ setalpha 12, 8
monbg ANIM_TARGET
- delay 0x1
+ delay 1
playsewithpan SE_W233B, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 1
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 9, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
- delay 0x1
- setarg 0x7, 0x1000
+ delay 1
+ setarg 7, 0x1000
delay 0x20
- createvisualtask sub_8113888, 0x2
+ createvisualtask sub_8113888, 2
monbg ANIM_ATTACKER
- createvisualtask sub_81137E4, 0x2, 1
+ createvisualtask sub_81137E4, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
- delay 0x1
+ delay 1
restorebg
waitbgfadein
end
Move_SAND_ATTACK:
- loadspritegfx 0x275A
+ loadspritegfx ANIM_TAG_074
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W028, -64
- createsprite gUnknown_0857FE70, 0x2, 0, -10, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 2
- call Anim_SandAttack1
- call Anim_SandAttack1
- call Anim_SandAttack1
- call Anim_SandAttack1
- call Anim_SandAttack1
- call Anim_SandAttack1
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
+ call SandAttack1
+ call SandAttack1
+ call SandAttack1
+ call SandAttack1
+ call SandAttack1
+ call SandAttack1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
-Anim_SandAttack1:
- createsprite gUnknown_085971A8, 0x82, 15, 15, 20, 0, 0
- createsprite gUnknown_085971A8, 0x82, 15, 15, 20, 10, 10
- createsprite gUnknown_085971A8, 0x82, 15, 15, 20, -10, -10
- createsprite gUnknown_085971A8, 0x82, 15, 15, 20, 20, 5
- createsprite gUnknown_085971A8, 0x82, 15, 15, 20, -20, -5
- delay 0x2
+SandAttack1:
+ createsprite gUnknown_085971A8, 130, 15, 15, 20, 0, 0
+ createsprite gUnknown_085971A8, 130, 15, 15, 20, 10, 10
+ createsprite gUnknown_085971A8, 130, 15, 15, 20, -10, -10
+ createsprite gUnknown_085971A8, 130, 15, 15, 20, 20, 5
+ createsprite gUnknown_085971A8, 130, 15, 15, 20, -20, -5
+ delay 2
return
Move_MUD_SLAP:
- loadspritegfx 0x275A
+ loadspritegfx ANIM_TAG_074
playsewithpan SE_W028, -64
- createsprite gUnknown_0857FE70, 0x2, 0, -10, 0, 0, 3
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 2
- call Anim_MudSlap1
- call Anim_MudSlap1
- call Anim_MudSlap1
- call Anim_MudSlap1
- call Anim_MudSlap1
- call Anim_MudSlap1
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
+ call MudSlap1
+ call MudSlap1
+ call MudSlap1
+ call MudSlap1
+ call MudSlap1
+ call MudSlap1
waitforvisualfinish
end
-Anim_MudSlap1:
- createsprite gUnknown_085971CC, 0x82, 15, 15, 20, 0, 0
- createsprite gUnknown_085971CC, 0x82, 15, 15, 20, 10, 5
- createsprite gUnknown_085971CC, 0x82, 15, 15, 20, -10, -5
- createsprite gUnknown_085971CC, 0x82, 15, 15, 20, 20, 10
- createsprite gUnknown_085971CC, 0x82, 15, 15, 20, -20, -10
- delay 0x2
+MudSlap1:
+ createsprite gUnknown_085971CC, 130, 15, 15, 20, 0, 0
+ createsprite gUnknown_085971CC, 130, 15, 15, 20, 10, 5
+ createsprite gUnknown_085971CC, 130, 15, 15, 20, -10, -5
+ createsprite gUnknown_085971CC, 130, 15, 15, 20, 20, 10
+ createsprite gUnknown_085971CC, 130, 15, 15, 20, -20, -10
+ delay 2
return
Move_DRAGON_RAGE:
loadspritegfx 0x272D
- loadspritegfx 0x2733
+ loadspritegfx ANIM_TAG_035
playsewithpan SE_W082, -64
- createvisualtask sub_80D51AC, 0x5, 0, 0, 2, 40, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
waitforvisualfinish
- createsprite gUnknown_0857FE70, 0x82, 0, 15, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4
waitforvisualfinish
- createsprite gUnknown_08596F80, 0x82, 30, 15, 0, 10, 10
+ createsprite gUnknown_08596F80, 130, 30, 15, 0, 10, 10
waitforvisualfinish
- loopsewithpan SE_W172B, +63, 0xB, 0x3
- createvisualtask sub_80D51AC, 0x5, 1, 0, 3, 25, 1
+ loopsewithpan SE_W172B, +63, 11, 3
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
createsprite gUnknown_08596F28, 0xC2, 1, 5, 0
- delay 0x1
+ delay 1
createsprite gUnknown_08596F28, 0xC2, 1, -10, -15
- delay 0x1
- createsprite gUnknown_08596F28, 0x82, 1, 0, 25
- delay 0x1
+ delay 1
+ createsprite gUnknown_08596F28, 130, 1, 0, 25
+ delay 1
createsprite gUnknown_08596F28, 0xC2, 1, 15, 5
- delay 0x1
+ delay 1
createsprite gUnknown_08596F28, 0xC2, 1, -25, 0
- delay 0x1
- createsprite gUnknown_08596F28, 0x82, 1, 30, 30
- delay 0x1
- createsprite gUnknown_08596F28, 0x82, 1, -27, 25
- delay 0x1
+ delay 1
+ createsprite gUnknown_08596F28, 130, 1, 30, 30
+ delay 1
+ createsprite gUnknown_08596F28, 130, 1, -27, 25
+ delay 1
createsprite gUnknown_08596F28, 0xC2, 1, 0, 8
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0xC2, 0, 0, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 0xC2, 0, 0, 4
waitforvisualfinish
end
Move_RAIN_DANCE:
loadspritegfx 0x2783
playsewithpan SE_W240, -64
- createvisualtask sub_8116620, 0xA, 0x781, 2, 0, 4, RGB_BLACK
+ createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_8107188, 0x2, 0, 3, 120
- createvisualtask sub_8107188, 0x2, 0, 3, 120
- delay 0x78
- delay 0x1E
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
+ delay 120
+ delay 30
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 0x781, 2, 4, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 0x781, 2, 4, 0, RGB_BLACK
waitforvisualfinish
end
Move_BITE:
loadspritegfx 0x279B
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W044, +63
- createsprite gUnknown_08597080, 0x2, 0, -32, 0, 0, 819, 10
- createsprite gUnknown_08597080, 0x2, 0, 32, 4, 0, -819, 10
- delay 0xA
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x5, 1, 0, 4, 7, 1
+ createsprite gUnknown_08597080, 2, 0, -32, 0, 0, 819, 10
+ createsprite gUnknown_08597080, 2, 0, 32, 4, 0, -819, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
- delay 0x1
+ delay 1
end
Move_CRUNCH:
loadspritegfx 0x279B
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W044, +63
- createsprite gUnknown_08597080, 0x2, -32, -32, 1, 819, 819, 10
- createsprite gUnknown_08597080, 0x2, 32, 32, 5, -819, -819, 10
- delay 0xA
- createsprite gUnknown_08597358, 0x2, -8, 0, 1, 1
- createvisualtask sub_80D51AC, 0x5, 1, 0, 7, 5, 2
+ createsprite gUnknown_08597080, 2, -32, -32, 1, 819, 819, 10
+ createsprite gUnknown_08597080, 2, 32, 32, 5, -819, -819, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_W044, +63
- createsprite gUnknown_08597080, 0x2, 32, -32, 7, -819, 819, 10
- createsprite gUnknown_08597080, 0x2, -32, 32, 3, 819, -819, 10
- delay 0xA
- createsprite gUnknown_08597358, 0x2, 8, 0, 1, 1
- createvisualtask sub_80D51AC, 0x5, 1, 0, 8, 4, 2
+ createsprite gUnknown_08597080, 2, 32, -32, 7, -819, 819, 10
+ createsprite gUnknown_08597080, 2, -32, 32, 3, 819, -819, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, 8, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
- delay 0x1
+ delay 1
restorebg
waitbgfadein
end
Move_CLAMP:
loadspritegfx 0x27A1
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W011, +63
- createsprite gUnknown_08597098, 0x2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_08597098, 0x2, 32, 0, 6, -819, 0, 10
- delay 0xA
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x5, 1, 3, 0, 5, 1
+ createsprite gUnknown_08597098, 2, -32, 0, 2, 819, 0, 10
+ createsprite gUnknown_08597098, 2, 32, 0, 6, -819, 0, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -5399,51 +5354,51 @@ Move_CLAMP:
Move_ICE_BEAM:
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- loadspritegfx 0x279D
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 7, RGB_BLACK
+ setalpha 12, 8
+ loadspritegfx ANIM_TAG_141
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, RGB_BLACK
waitforvisualfinish
createsoundtask sub_8158C58, 183, -64, 63, 4, 4, 0, 10
- createsprite gUnknown_08595B2C, 0x2, 20, 12, 0, 12, 20
- createsprite gUnknown_08595B2C, 0x2, 20, -12, 0, -12, 20
- delay 0x1
- call Anim_IceBeam1
- call Anim_IceBeam1
- call Anim_IceBeam1
- createsprite gUnknown_08597274, 0x2, 4, -31, 0, 7, RGB(0, 20, 31)
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 25, 1
- call Anim_IceBeam1
- call Anim_IceBeam1
- call Anim_IceBeam1
- call Anim_IceBeam1
- call Anim_IceBeam1
- call Anim_IceBeam1
- call Anim_IceBeam1
- call Anim_IceBeam1
- createsprite gUnknown_08595B14, 0x2, 20, 0, 0, 0, 11
- delay 0x1
- createsprite gUnknown_08595B14, 0x2, 20, 0, 0, 0, 11
- waitforvisualfinish
- delay 0x14
- call Anim_FreezeEffect1
- createsprite gUnknown_08597274, 0x2, 4, 5, 7, 0, RGB(0, 20, 31)
- waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 0, 7, 0, RGB_BLACK
+ createsprite gUnknown_08595B2C, 2, 20, 12, 0, 12, 20
+ createsprite gUnknown_08595B2C, 2, 20, -12, 0, -12, 20
+ delay 1
+ call IceBeam1
+ call IceBeam1
+ call IceBeam1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, -31, 0, 7, RGB(0, 20, 31)
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
+ call IceBeam1
+ call IceBeam1
+ call IceBeam1
+ call IceBeam1
+ call IceBeam1
+ call IceBeam1
+ call IceBeam1
+ call IceBeam1
+ createsprite gUnknown_08595B14, 2, 20, 0, 0, 0, 11
+ delay 1
+ createsprite gUnknown_08595B14, 2, 20, 0, 0, 0, 11
+ waitforvisualfinish
+ delay 20
+ call FreezeEffect1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, 5, 7, 0, RGB(0, 20, 31)
+ waitforvisualfinish
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-Anim_IceBeam1:
- createsprite gUnknown_08595B2C, 0x2, 20, 12, 0, 12, 20
- createsprite gUnknown_08595B2C, 0x2, 20, -12, 0, -12, 20
- createsprite gUnknown_08595B14, 0x2, 20, 0, 0, 0, 11
- delay 0x1
+IceBeam1:
+ createsprite gUnknown_08595B2C, 2, 20, 12, 0, 12, 20
+ createsprite gUnknown_08595B2C, 2, 20, -12, 0, -12, 20
+ createsprite gUnknown_08595B14, 2, 20, 0, 0, 0, 11
+ delay 1
return
Move_WITHDRAW:
playsewithpan SE_W029, -64
- createvisualtask sub_81036A0, 0x5
+ createvisualtask sub_81036A0, 5
waitforvisualfinish
end
@@ -5452,218 +5407,218 @@ Move_AURORA_BEAM:
fadetobg BG_AURORABEAM
waitbgfadein
playsewithpan SE_W062, -64
- setarg 0x7, 0x0
- createvisualtask sub_8107528, 0xA, 130
- call Anim_AuroraBeam1
- createvisualtask sub_80D52D0, 0x5, 1, 1, 0, 17, 1
- call Anim_AuroraBeam1
- call Anim_AuroraBeam1
- call Anim_AuroraBeam1
- setarg 0x7, 0xFFFF
+ setarg 7, 0
+ createvisualtask sub_8107528, 10, 130
+ call AuroraBeam1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1
+ call AuroraBeam1
+ call AuroraBeam1
+ call AuroraBeam1
+ setarg 7, 0xFFFF
createsoundtask sub_8158C58, 183, -64, 63, 3, 6, 0, 10
- createvisualtask sub_80D52D0, 0x5, 1, 2, 0, 40, 1
- call Anim_AuroraBeam1
- call Anim_AuroraBeam1
- call Anim_AuroraBeam1
- call Anim_AuroraBeam1
- call Anim_AuroraBeam1
- call Anim_AuroraBeam1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
+ call AuroraBeam1
+ call AuroraBeam1
+ call AuroraBeam1
+ call AuroraBeam1
+ call AuroraBeam1
+ call AuroraBeam1
waitforvisualfinish
restorebg
waitbgfadein
end
-Anim_AuroraBeam1:
- createsprite gUnknown_085950B4, 0x82, 20, 0, 0, 0, 17
- delay 0x1
- createsprite gUnknown_085950B4, 0x82, 20, 0, 0, 0, 17
- delay 0x1
- createsprite gUnknown_085950B4, 0x82, 20, 0, 0, 0, 17
- delay 0x1
- createsprite gUnknown_085950B4, 0x82, 20, 0, 0, 0, 17
- delay 0x1
+AuroraBeam1:
+ createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
+ delay 1
return
Move_SOLAR_BEAM:
loadspritegfx 0x27A3
- choosetwoturnanim Anim_SolarBeamSetUp, Anim_SolarBeamUnleash
-Anim_SolarBeamEnd:
+ choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash
+SolarBeamEnd:
waitforvisualfinish
end
-Anim_SolarBeamSetUp:
+SolarBeamSetUp:
monbg ANIM_ATK_PARTNER
- setalpha 0x80C
- createvisualtask sub_8115A04, 0x2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
+ setalpha 12, 8
+ createvisualtask sub_8115A04, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
playsewithpan SE_W025, -64
- call Anim_SolarBeamSetUp1
+ call SolarBeamSetUp1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
- goto Anim_SolarBeamEnd
-
-Anim_SolarBeamSetUp1:
- createsprite gUnknown_085921E0, 0x2, 40, 40, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, -40, -40, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, 0, 40, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, 0, -40, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, 40, -20, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, 40, 20, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, -40, -20, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, -40, 20, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, -20, 30, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, 20, -30, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, -20, -30, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, 20, 30, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, -40, 0, 16
- delay 0x2
- createsprite gUnknown_085921E0, 0x2, 40, 0, 16
- delay 0x2
+ goto SolarBeamEnd
+
+SolarBeamSetUp1:
+ createsprite gUnknown_085921E0, 2, 40, 40, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, -40, -40, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, 0, 40, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, 0, -40, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, 40, -20, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, 40, 20, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, -40, -20, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, -40, 20, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, -20, 30, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, 20, -30, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, -20, -30, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, 20, 30, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, -40, 0, 16
+ delay 2
+ createsprite gUnknown_085921E0, 2, 40, 0, 16
+ delay 2
return
-Anim_SolarBeamUnleash:
- call Anim_SetSolarbeamBg
- panse_1B SE_W076, -64, +63, +2, 0x0
- createvisualtask sub_80FEA58, 0x5
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 0
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 1
- delay 0x4
- createvisualtask sub_8116620, 0xA, 4, 1, 0, 10, RGB(25, 31, 0)
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 2
- delay 0x4
- createvisualtask sub_80D52D0, 0x5, 1, 2, 0, 65, 1
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 3
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 4
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 5
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 6
- delay 0x4
- call Anim_SolarBeamUnleash1
- call Anim_SolarBeamUnleash1
- waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 4, 1, 10, 0, RGB(25, 31, 0)
- call Anim_UnsetSolarbeamBg
- goto Anim_SolarBeamEnd
-
-Anim_SolarBeamUnleash1:
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 0
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 1
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 2
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 3
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 4
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 5
- delay 0x4
- createsprite gUnknown_085921F8, 0x83, 15, 0, 20, 6
- delay 0x4
+SolarBeamUnleash:
+ call SetSolarbeamBg
+ panse_1B SE_W076, -64, +63, +2, 0
+ createvisualtask sub_80FEA58, 5
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 0
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 1
+ delay 4
+ createvisualtask sub_8116620, 10, 4, 1, 0, 10, RGB(25, 31, 0)
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 2
+ delay 4
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 3
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 4
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 5
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 6
+ delay 4
+ call SolarBeamUnleash1
+ call SolarBeamUnleash1
+ waitforvisualfinish
+ createvisualtask sub_8116620, 10, 4, 1, 10, 0, RGB(25, 31, 0)
+ call UnsetSolarbeamBg
+ goto SolarBeamEnd
+
+SolarBeamUnleash1:
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 0
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 1
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 2
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 3
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 4
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 5
+ delay 4
+ createsprite gUnknown_085921F8, 131, 15, 0, 20, 6
+ delay 4
return
Move_BLIZZARD:
- loadspritegfx 0x279D
+ loadspritegfx ANIM_TAG_141
monbg ANIM_DEF_PARTNER
- createvisualtask AnimTask_IsAttackerOpponentSide, 0x2
- jumprettrue Anim_BlizzardAgainstPlayer
+ createvisualtask AnimTask_IsAttackerOpponentSide, 2
+ jumprettrue BlizzardAgainstPlayer
fadetobg BG_HIGHSPEED_OPPONENT
-Anim_BlizzardContinue:
+BlizzardContinue:
waitbgfadeout
- createvisualtask sub_8117660, 0x5, -2304, 0, 1, -1
+ createvisualtask sub_8117660, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
- panse_1B SE_W059, -64, +63, +2, 0x0
- call Anim_Blizzard1
- call Anim_Blizzard1
+ panse_1B SE_W059, -64, +63, +2, 0
+ call Blizzard1
+ call Blizzard1
playsewithpan SE_W059B, +63
waitforvisualfinish
- call Anim_FreezeEffect2
+ call FreezeEffect2
waitforvisualfinish
- delay 0x14
+ delay 20
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
end
-Anim_Blizzard1:
+Blizzard1:
createsprite gUnknown_08595B98, 0x28, 0, -10, 0, -10, 72, 1
createsprite gUnknown_08595BB0, 0x28, 0, 0, 0, 0, 80, 0, 0, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595B98, 0x28, 0, -15, 0, -15, 72, 1
createsprite gUnknown_08595BB0, 0x28, 0, -10, 0, -10, 80, 0, 0, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595B98, 0x28, 0, -5, 0, -5, 72, 1
createsprite gUnknown_08595BB0, 0x28, 0, 10, 0, 10, 80, 0, 0, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595B98, 0x28, 0, -10, 0, -10, 72, 1
createsprite gUnknown_08595BB0, 0x28, 0, -20, 0, -20, 80, 0, 0, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595B98, 0x28, 0, -20, 0, -20, 72, 1
createsprite gUnknown_08595BB0, 0x28, 0, 15, 0, 15, 80, 0, 0, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595B98, 0x28, 0, -15, 0, -15, 72, 1
createsprite gUnknown_08595BB0, 0x28, 0, -20, 0, -20, 80, 0, 0, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595B98, 0x28, 0, -25, 0, -25, 72, 1
createsprite gUnknown_08595BB0, 0x28, 0, 20, 0, 20, 80, 0, 0, 1
- delay 0x3
+ delay 3
return
-Anim_BlizzardAgainstPlayer:
+BlizzardAgainstPlayer:
fadetobg BG_HIGHSPEED_PLAYER
- goto Anim_BlizzardContinue
+ goto BlizzardContinue
Move_POWDER_SNOW:
- loadspritegfx 0x279D
+ loadspritegfx ANIM_TAG_141
monbg ANIM_DEF_PARTNER
- createsprite gUnknown_08597274, 0x2, 31, 1, 0, 3, RGB_BLACK
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, RGB_BLACK
waitforvisualfinish
- panse_1B SE_W016, -64, +63, +2, 0x0
- call Anim_PowderSnow1
- call Anim_PowderSnow1
+ panse_1B SE_W016, -64, +63, +2, 0
+ call PowderSnow1
+ call PowderSnow1
playsewithpan SE_W016B, +63
waitforvisualfinish
waitsound
- call Anim_FreezeEffect2
+ call FreezeEffect2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
- delay 0x14
- createsprite gUnknown_08597274, 0x2, 31, 1, 3, 0, RGB_BLACK
+ delay 20
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, RGB_BLACK
end
-Anim_PowderSnow1:
+PowderSnow1:
createsprite gUnknown_08595BC8, 0x28, 0, 0, 0, 0, 56, 4, 4, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595BC8, 0x28, 0, -10, 0, -10, 56, 4, 4, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595BC8, 0x28, 0, 10, 0, 10, 56, -4, 3, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595BC8, 0x28, 0, -20, 0, -20, 56, -4, 5, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595BC8, 0x28, 0, 15, 0, 15, 56, 4, 4, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595BC8, 0x28, 0, -20, 0, -20, 56, 4, 4, 1
- delay 0x3
+ delay 3
createsprite gUnknown_08595BC8, 0x28, 0, 20, 0, 20, 56, 4, 4, 1
- delay 0x3
+ delay 3
return
Move_HYDRO_PUMP:
@@ -5671,427 +5626,427 @@ Move_HYDRO_PUMP:
loadspritegfx 0x27A4
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80D51AC, 0x5, 0, 0, 2, 40, 1
- delay 0x6
- panse_1B SE_W056, -64, +63, +2, 0x0
- createvisualtask sub_81076C8, 0x5, 100
- call Anim_HydroPump1
- call Anim_HydroPump1
- call Anim_HydroPump1
- createvisualtask sub_80D51AC, 0x5, 1, 3, 0, 37, 1
- call Anim_HydroPump2
- call Anim_HydroPump1
- call Anim_HydroPump1
- call Anim_HydroPump2
- call Anim_HydroPump1
- call Anim_HydroPump1
- call Anim_HydroPump2
- call Anim_HydroPump1
- call Anim_HydroPump1
- call Anim_HydroPump2
- call Anim_HydroPump1
- call Anim_HydroPump1
- call Anim_HydroPump2
- delay 0x1
- delay 0x1
- call Anim_HydroPump2
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
+ delay 6
+ panse_1B SE_W056, -64, +63, +2, 0
+ createvisualtask sub_81076C8, 5, 100
+ call HydroPump1
+ call HydroPump1
+ call HydroPump1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
+ call HydroPump2
+ call HydroPump1
+ call HydroPump1
+ call HydroPump2
+ call HydroPump1
+ call HydroPump1
+ call HydroPump2
+ call HydroPump1
+ call HydroPump1
+ call HydroPump2
+ call HydroPump1
+ call HydroPump1
+ call HydroPump2
+ delay 1
+ delay 1
+ call HydroPump2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_HydroPump1:
- createsprite gUnknown_085950E4, 0x3, 10, 10, 0, 16
- createsprite gUnknown_085950E4, 0x3, 10, 10, 0, -16
- delay 0x1
- createsprite gUnknown_085950E4, 0x3, 10, 10, 0, 16
- createsprite gUnknown_085950E4, 0x3, 10, 10, 0, -16
- delay 0x1
+HydroPump1:
+ createsprite gUnknown_085950E4, 3, 10, 10, 0, 16
+ createsprite gUnknown_085950E4, 3, 10, 10, 0, -16
+ delay 1
+ createsprite gUnknown_085950E4, 3, 10, 10, 0, 16
+ createsprite gUnknown_085950E4, 3, 10, 10, 0, -16
+ delay 1
return
-Anim_HydroPump2:
- createsprite gUnknown_08597388, 0x4, 0, 15, 1, 1
- createsprite gUnknown_08597388, 0x4, 0, -15, 1, 1
+HydroPump2:
+ createsprite gUnknown_08597388, 4, 0, 15, 1, 1
+ createsprite gUnknown_08597388, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM:
loadspritegfx 0x2818
loadspritegfx 0x2819
- loadspritegfx 0x2759
- createvisualtask sub_80D51AC, 0x5, 0, 0, 2, 25, 1
- delay 0x6
- panse_1B SE_W062, -64, +63, +1, 0x0
- createvisualtask sub_81076C8, 0x5, 100
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- createvisualtask sub_80D51AC, 0x5, 1, 3, 0, 25, 1
- createsprite gUnknown_0859728C, 0x2, 4, 8, 5, 31, 8, 961, 8
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- call Anim_SignalBeam1
- waitforvisualfinish
- end
-
-Anim_SignalBeam1:
- createsprite gUnknown_08595114, 0x83, 10, 10, 0, 16
- createsprite gUnknown_0859512C, 0x83, 10, 10, 0, -16
- delay 0x1
+ loadspritegfx ANIM_TAG_073
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1
+ delay 6
+ panse_1B SE_W062, -64, +63, +1, 0
+ createvisualtask sub_81076C8, 5, 100
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 4, 8, 5, 31, 8, 961, 8
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ call SignalBeam1
+ waitforvisualfinish
+ end
+
+SignalBeam1:
+ createsprite gUnknown_08595114, 131, 10, 10, 0, 16
+ createsprite gUnknown_0859512C, 131, 10, 10, 0, -16
+ delay 1
return
Move_ABSORB:
loadspritegfx 0x27A3
- loadspritegfx 0x272F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 4, RGB(13, 31, 12)
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- delay 0x2
- createvisualtask sub_80D51AC, 0x5, 1, 0, 5, 5, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
- delay 0x3
- call Anim_AbsorbEffect
+ delay 3
+ call AbsorbEffect
waitforvisualfinish
- delay 0xF
- call Anim_HealingEffect
+ delay 15
+ call HealingEffect
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 1, 4, 0, RGB(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_AbsorbEffect:
+AbsorbEffect:
playsewithpan SE_W152, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ delay 4
playsewithpan SE_W152, +63
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ delay 4
playsewithpan SE_W152, +63
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- delay 0x4
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ delay 4
playsewithpan SE_W152, +63
- createsprite gUnknown_08592270, 0x3, 0, -15, -16, 36
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ delay 4
playsewithpan SE_W152, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ delay 4
playsewithpan SE_W152, +63
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ delay 4
playsewithpan SE_W152, +63
- createsprite gUnknown_08592270, 0x3, -10, 20, 20, 39
- delay 0x4
+ createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ delay 4
playsewithpan SE_W152, +63
- createsprite gUnknown_08592270, 0x3, 5, -18, -20, 35
- delay 0x4
+ createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ delay 4
return
Move_MEGA_DRAIN:
loadspritegfx 0x27A3
- loadspritegfx 0x272F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 8, RGB(13, 31, 12)
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 1
- delay 0x2
- createvisualtask sub_80D51AC, 0x5, 1, 0, 5, 5, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
- delay 0x3
- call Anim_MegaDrainEffect
+ delay 3
+ call MegaDrainEffect
waitforvisualfinish
- delay 0xF
- call Anim_HealingEffect
+ delay 15
+ call HealingEffect
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 1, 8, 0, RGB(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 8, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_MegaDrainEffect:
+MegaDrainEffect:
playsewithpan SE_W145C, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 5, -18, -20, 35
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ delay 4
playsewithpan SE_W145C, +63
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 0x3, -10, 20, 20, 39
- delay 0x4
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ delay 4
playsewithpan SE_W145C, +63
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ delay 4
playsewithpan SE_W145C, +63
- createsprite gUnknown_08592270, 0x3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ delay 4
playsewithpan SE_W145C, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 0, -15, -16, 36
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ delay 4
playsewithpan SE_W145C, +63
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- delay 0x4
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ delay 4
playsewithpan SE_W145C, +63
- createsprite gUnknown_08592270, 0x3, -10, 20, 20, 39
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ delay 4
playsewithpan SE_W145C, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 5, -18, -20, 35
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ delay 4
return
Move_GIGA_DRAIN:
loadspritegfx 0x27A3
- loadspritegfx 0x272F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 12, RGB(13, 31, 12)
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_W071, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 0
- delay 0x2
- createvisualtask sub_80D51AC, 0x5, 1, 0, 5, 5, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
- delay 0x3
- call Anim_GigaDrainEffect
+ delay 3
+ call GigaDrainEffect
waitforvisualfinish
- delay 0xF
- call Anim_HealingEffect
+ delay 15
+ call HealingEffect
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 1, 12, 0, RGB(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 12, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_GigaDrainEffect:
+GigaDrainEffect:
playsewithpan SE_W202, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 5, -18, -40, 35
- createsprite gUnknown_08592270, 0x3, -10, 20, 20, 39
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 5, -18, -40, 35
+ createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ delay 4
playsewithpan SE_W202, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 28, 26
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 0x3, -10, 20, 40, 39
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 28, 26
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite gUnknown_08592270, 3, -10, 20, 40, 39
+ delay 4
playsewithpan SE_W202, +63
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 0x3, 10, -5, -32, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite gUnknown_08592270, 3, 10, -5, -32, 26
+ delay 4
playsewithpan SE_W202, +63
- createsprite gUnknown_08592270, 0x3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ delay 4
playsewithpan SE_W202, +63
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 0x3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ delay 4
playsewithpan SE_W202, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 0x3, 10, -5, -40, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite gUnknown_08592270, 3, 10, -5, -40, 26
+ delay 4
playsewithpan SE_W202, +63
- createsprite gUnknown_08592270, 0x3, -5, 15, 36, 33
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 0x3, -10, 20, 20, 39
- delay 0x4
+ createsprite gUnknown_08592270, 3, -5, 15, 36, 33
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ delay 4
playsewithpan SE_W202, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 5, -18, -20, 35
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ delay 4
return
Move_LEECH_LIFE:
loadspritegfx 0x27B1
loadspritegfx 0x27A3
- delay 0x1
- loadspritegfx 0x272F
- loadspritegfx 0x2797
+ delay 1
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- setalpha 0x80C
- delay 0x1
- createsprite gUnknown_085969C8, 0x2, -20, 15, 12
+ setalpha 12, 8
+ delay 1
+ createsprite gUnknown_085969C8, 2, -20, 15, 12
waitforvisualfinish
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
playsewithpan SE_W071, +63
- delay 0x2
- createvisualtask sub_80D51AC, 0x5, 1, 0, 5, 5, 1
+ delay 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 7, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, RGB_BLACK
waitforvisualfinish
- call Anim_AbsorbEffect
+ call AbsorbEffect
waitforvisualfinish
- delay 0xF
- call Anim_HealingEffect
+ delay 15
+ call HealingEffect
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 1, 7, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SYNTHESIS:
- loadspritegfx 0x2741
- createvisualtask sub_8115A04, 0x2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
+ loadspritegfx ANIM_TAG_049
+ createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
playsewithpan SE_W025, -64
- call Anim_GrantingStarsEffect
+ call GrantingStarsEffect
waitforvisualfinish
- unloadspritegfx 0x2741
- delay 0x1
- loadspritegfx 0x272F
- call Anim_HealingEffect
+ unloadspritegfx ANIM_TAG_049
+ delay 1
+ loadspritegfx ANIM_TAG_031
+ call HealingEffect
waitforvisualfinish
end
Move_TOXIC:
loadspritegfx 0x27A7
loadspritegfx 0x27A6
- call Anim_Toxic1
- call Anim_Toxic1
+ call Toxic1
+ call Toxic1
waitforvisualfinish
- delay 0xF
- call Anim_PoisonEffect
+ delay 15
+ call PoisonBubblesEffect
waitforvisualfinish
end
-Anim_Toxic1:
- createsprite gUnknown_08596134, 0x82, -24, 16, 1, 1
+Toxic1:
+ createsprite gUnknown_08596134, 130, -24, 16, 1, 1
playsewithpan SE_W092, +63
- delay 0xF
- createsprite gUnknown_08596134, 0x82, 8, 16, 1, 1
+ delay 15
+ createsprite gUnknown_08596134, 130, 8, 16, 1, 1
playsewithpan SE_W092, +63
- delay 0xF
- createsprite gUnknown_08596134, 0x82, -8, 16, 1, 1
+ delay 15
+ createsprite gUnknown_08596134, 130, -8, 16, 1, 1
playsewithpan SE_W092, +63
- delay 0xF
- createsprite gUnknown_08596134, 0x82, 24, 16, 1, 1
+ delay 15
+ createsprite gUnknown_08596134, 130, 24, 16, 1, 1
playsewithpan SE_W092, +63
- delay 0xF
+ delay 15
return
Move_SLUDGE:
loadspritegfx 0x27A6
playsewithpan SE_W145C, -64
- createsprite gUnknown_085961A8, 0x82, 20, 0, 40, 0
+ createsprite gUnknown_085961A8, 130, 20, 0, 40, 0
waitforvisualfinish
- createvisualtask sub_80D51AC, 0x5, 1, 3, 0, 5, 1
- createvisualtask sub_8115A04, 0x2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
- call Anim_PoisonEffect
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
+ createvisualtask sub_8115A04, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
+ call PoisonBubblesEffect
waitforvisualfinish
end
Move_SLUDGE_BOMB:
loadspritegfx 0x27A6
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- call Anim_SludgeBomb1
- createvisualtask sub_80D52D0, 0x5, 1, 3, 0, 15, 1
- createvisualtask sub_8115A04, 0x2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
- createsprite gUnknown_085961D8, 0x82, 42, 27, 20
- createsprite gUnknown_085961D8, 0x82, -27, 44, 20
- createsprite gUnknown_085961D8, 0x82, 39, -28, 20
- createsprite gUnknown_085961D8, 0x82, -42, -42, 20
+ call SludgeBomb1
+ call SludgeBomb1
+ call SludgeBomb1
+ call SludgeBomb1
+ call SludgeBomb1
+ call SludgeBomb1
+ call SludgeBomb1
+ call SludgeBomb1
+ call SludgeBomb1
+ call SludgeBomb1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
+ createvisualtask sub_8115A04, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
+ createsprite gUnknown_085961D8, 130, 42, 27, 20
+ createsprite gUnknown_085961D8, 130, -27, 44, 20
+ createsprite gUnknown_085961D8, 130, 39, -28, 20
+ createsprite gUnknown_085961D8, 130, -42, -42, 20
playsewithpan SE_W091, +63
- delay 0x5
- createsprite gUnknown_085961D8, 0x82, 0, 40, 20
- createsprite gUnknown_085961D8, 0x82, -8, -44, 20
- createsprite gUnknown_085961D8, 0x82, -46, -28, 20
- createsprite gUnknown_085961D8, 0x82, 46, 9, 20
+ delay 5
+ createsprite gUnknown_085961D8, 130, 0, 40, 20
+ createsprite gUnknown_085961D8, 130, -8, -44, 20
+ createsprite gUnknown_085961D8, 130, -46, -28, 20
+ createsprite gUnknown_085961D8, 130, 46, 9, 20
playsewithpan SE_W091, +63
- delay 0x5
- createsprite gUnknown_085961D8, 0x82, 42, 0, 20
- createsprite gUnknown_085961D8, 0x82, -43, -12, 20
- createsprite gUnknown_085961D8, 0x82, 16, -46, 20
- createsprite gUnknown_085961D8, 0x82, -16, 44, 20
+ delay 5
+ createsprite gUnknown_085961D8, 130, 42, 0, 20
+ createsprite gUnknown_085961D8, 130, -43, -12, 20
+ createsprite gUnknown_085961D8, 130, 16, -46, 20
+ createsprite gUnknown_085961D8, 130, -16, 44, 20
playsewithpan SE_W091, +63
- delay 0x0
+ delay 0
waitsound
waitforvisualfinish
- call Anim_PoisonEffect
+ call PoisonBubblesEffect
waitforvisualfinish
end
-Anim_SludgeBomb1:
+SludgeBomb1:
playsewithpan SE_W145C, -64
- createsprite gUnknown_085961A8, 0x82, 20, 0, 40, 0
- delay 0x3
+ createsprite gUnknown_085961A8, 130, 20, 0, 40, 0
+ delay 3
return
Move_ACID:
loadspritegfx 0x27A6
monbg ANIM_DEF_PARTNER
- createsprite gUnknown_085961C0, 0x82, 20, 0, 40, 1, 0, 0
+ createsprite gUnknown_085961C0, 130, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, -64
- delay 0x5
- createsprite gUnknown_085961C0, 0x82, 20, 0, 40, 1, 24, 0
+ delay 5
+ createsprite gUnknown_085961C0, 130, 20, 0, 40, 1, 24, 0
playsewithpan SE_W145C, -64
- delay 0x5
- createsprite gUnknown_085961C0, 0x82, 20, 0, 40, 1, -24, 0
+ delay 5
+ createsprite gUnknown_085961C0, 130, 20, 0, 40, 1, -24, 0
playsewithpan SE_W145C, -64
- delay 0xF
- createvisualtask sub_80D52D0, 0x5, 1, 2, 0, 10, 1
- createvisualtask sub_80D52D0, 0x5, 3, 2, 0, 10, 1
- createvisualtask sub_8115A04, 0x2, 20, 2, 2, 0, 12, RGB(30, 0, 31)
- createsprite gUnknown_0859620C, 0x82, 0, -22, 0, 15, 55
+ delay 15
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1
+ createvisualtask sub_8115A04, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31)
+ createsprite gUnknown_0859620C, 130, 0, -22, 0, 15, 55
playsewithpan SE_W145, +63
- delay 0xA
- createsprite gUnknown_0859620C, 0x82, -26, -24, 0, 15, 55
+ delay 10
+ createsprite gUnknown_0859620C, 130, -26, -24, 0, 15, 55
playsewithpan SE_W145, +63
- delay 0xA
- createsprite gUnknown_0859620C, 0x82, 15, -27, 0, 15, 50
+ delay 10
+ createsprite gUnknown_0859620C, 130, 15, -27, 0, 15, 50
playsewithpan SE_W145, +63
- delay 0xA
- createsprite gUnknown_0859620C, 0x82, -15, -17, 0, 10, 45
+ delay 10
+ createsprite gUnknown_0859620C, 130, -15, -17, 0, 10, 45
playsewithpan SE_W145, +63
- delay 0xA
- createsprite gUnknown_0859620C, 0x82, 27, -22, 0, 15, 50
+ delay 10
+ createsprite gUnknown_0859620C, 130, 27, -22, 0, 15, 50
playsewithpan SE_W145, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6099,19 +6054,19 @@ Move_ACID:
Move_BONEMERANG:
loadspritegfx 0x2710
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W155, -64
- createsprite gUnknown_08597178, 0x2
- delay 0x14
+ createsprite gUnknown_08597178, 2
+ delay 20
playsewithpan SE_W030, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 1
- createvisualtask sub_80D51AC, 0x5, 1, 5, 0, 5, 1
- delay 0x11
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1
+ delay 17
playsewithpan SE_W233, -64
- createsprite gUnknown_0857FE28, 0x2, 6, -4
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6119,16 +6074,16 @@ Move_BONEMERANG:
Move_BONE_CLUB:
loadspritegfx 0x2710
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W155, +63
- createsprite gUnknown_08597190, 0x2, -42, -25, 0, 0, 15
- delay 0xC
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 1
- createvisualtask sub_80D51AC, 0x5, 1, 0, 5, 5, 1
- createsprite gUnknown_0859728C, 0x2, 7, 5, 1, 0, 10, 0, 0
+ createsprite gUnknown_08597190, 2, -42, -25, 0, 0, 15
+ delay 12
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 7, 5, 1, 0, 10, 0, 0
playsewithpan SE_W233B, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6137,14 +6092,14 @@ Move_BONE_CLUB:
Move_BONE_RUSH:
loadspritegfx 0x2710
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W155, +63
- createsprite gUnknown_08597190, 0x2, -42, -25, 0, 0, 15
- delay 0xC
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x5, 1, 0, 3, 5, 1
+ createsprite gUnknown_08597190, 2, -42, -25, 0, 0, 15
+ delay 12
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1
playsewithpan SE_W030, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6156,74 +6111,74 @@ Move_SPIKES:
monbg ANIM_DEF_PARTNER
playsewithpan SE_W026, -64
waitplaysewithpan SE_W030, +63, 0x1C
- createsprite gUnknown_085CE11C, 0x82, 20, 0, 0, 24, 30
- delay 0xA
+ createsprite gUnknown_085CE11C, 130, 20, 0, 0, 24, 30
+ delay 10
playsewithpan SE_W026, -64
waitplaysewithpan SE_W030, +63, 0x1C
- createsprite gUnknown_085CE11C, 0x82, 20, 0, -24, 24, 30
- delay 0xA
+ createsprite gUnknown_085CE11C, 130, 20, 0, -24, 24, 30
+ delay 10
waitplaysewithpan SE_W030, +63, 0x1C
- createsprite gUnknown_085CE11C, 0x82, 20, 0, 24, 24, 30
+ createsprite gUnknown_085CE11C, 130, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_MEGAHORN:
loadspritegfx 0x27A9
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
playsewithpan SE_W082, -64
- jumpifcontest Anim_MegahornInContest
+ jumpifcontest MegahornInContest
fadetobg BG_DRILL
waitbgfadeout
- createvisualtask sub_8117660, 0x5, -2304, 768, 1, -1
-Anim_MegahornContinue:
+ createvisualtask sub_8117660, 5, -2304, 768, 1, -1
+MegahornContinue:
waitbgfadein
- setalpha 0x80C
- createvisualtask sub_80D51AC, 0x5, 0, 2, 0, 15, 1
- waitforvisualfinish
- delay 0xA
- createsprite gUnknown_0857FE70, 0x2, 0, 24, 0, 0, 6
- delay 0x3
- createsprite gUnknown_08596974, 0x3, -42, 25, 0, 0, 6
- delay 0x4
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
+ waitforvisualfinish
+ delay 10
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
+ delay 3
+ createsprite gUnknown_08596974, 3, -42, 25, 0, 0, 6
+ delay 4
playsewithpan SE_W011, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 0
- createsprite gUnknown_0857FE70, 0x2, 1, -16, 4, 1, 4
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4
waitforvisualfinish
- createvisualtask sub_80D5484, 0x2, 1, -4, 1, 12, 1
- createsprite gUnknown_0859728C, 0x2, 7, 5, 1, 0x7FFF, 10, 0, 0
- delay 0xA
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 11
- delay 0x3
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 7
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 7, 5, 1, 0x7FFF, 10, 0, 0
+ delay 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
+ delay 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
end
-Anim_MegahornInContest:
+MegahornInContest:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
- createvisualtask sub_8117660, 0x5, 2304, 768, 0, -1
- goto Anim_MegahornContinue
+ createvisualtask sub_8117660, 5, 2304, 768, 0, -1
+ goto MegahornContinue
Move_GUST:
loadspritegfx 0x2719
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W016, +63
- createsprite gUnknown_08596270, 0x2, 0, -16
- createvisualtask sub_810DED8, 0x5, 1, 70
+ createsprite gUnknown_08596270, 2, 0, -16
+ createvisualtask sub_810DED8, 5, 1, 70
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x5, 1, 1, 0, 7, 1
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
playsewithpan SE_W016B, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6232,96 +6187,96 @@ Move_GUST:
Move_WING_ATTACK:
loadspritegfx 0x2719
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- loopsewithpan SE_W017, -64, 0x14, 0x2
- createvisualtask sub_80D5738, 0x2, 0, 12, 4, 1, 4
- createvisualtask sub_810DED8, 0x5, 1, 70
- createsprite gUnknown_085962A4, 0x2, -25, 0, 0, 0, 20
- createsprite gUnknown_085962A4, 0x2, 25, 0, 0, 0, 20
- delay 0x18
- createsprite gUnknown_0857FE70, 0x2, 0, 24, 0, 0, 9
- delay 0x11
- createsprite gUnknown_08597358, 0x2, 16, 0, 1, 1
- createsprite gUnknown_08597358, 0x2, -16, 0, 1, 1
- loopsewithpan SE_W003, +63, 0x5, 0x2
- waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 11
+ setalpha 12, 8
+ loopsewithpan SE_W017, -64, 20, 2
+ createvisualtask sub_80D5738, 2, 0, 12, 4, 1, 4
+ createvisualtask sub_810DED8, 5, 1, 70
+ createsprite gBattleAnimSpriteTemplate_85962A4, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_85962A4, 2, 25, 0, 0, 0, 20
+ delay 24
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9
+ delay 17
+ createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
+ loopsewithpan SE_W003, +63, 5, 2
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_PECK:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
playsewithpan SE_W030, +63
- createvisualtask sub_80D622C, 0x2, 3, -768, 1, 2
- createsprite gUnknown_085973E8, 0x83, -12, 0, 1, 3
+ createvisualtask sub_80D622C, 2, 3, -768, 1, 2
+ createsprite gUnknown_085973E8, 131, -12, 0, 1, 3
waitforvisualfinish
end
Move_AEROBLAST:
loadspritegfx 0x27AA
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- call Anim_SetFlyingBg
+ call SetFlyingBg
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- call Anim_Aeroblast1
- createvisualtask sub_80D51AC, 0x5, 1, 5, 0, 50, 1
- call Anim_Aeroblast1
- call Anim_Aeroblast1
- call Anim_Aeroblast1
- call Anim_Aeroblast1
- waitforvisualfinish
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 0
+ setalpha 12, 8
+ call Aeroblast1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
+ call Aeroblast1
+ call Aeroblast1
+ call Aeroblast1
+ call Aeroblast1
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
playsewithpan SE_W013, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- delay 0x0
- call Anim_UnsetFlyingBg
+ delay 0
+ call UnsetFlyingBg
end
-Anim_Aeroblast1:
+Aeroblast1:
playsewithpan SE_W026, -64
- createsprite gUnknown_085962D4, 0x2, 14, -12, 0, -12, 15, 0, 0
- createsprite gUnknown_085962D4, 0x2, 26, 8, 12, 8, 15, 0, 0
- delay 0x3
+ createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite gUnknown_085962D4, 2, 26, 8, 12, 8, 15, 0, 0
+ delay 3
playsewithpan SE_W026, -64
- createsprite gUnknown_085962D4, 0x2, 14, -12, 0, -12, 15, 1, 0
- createsprite gUnknown_085962D4, 0x2, 26, 8, 12, 8, 15, 1, 0
- delay 0x3
+ createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite gUnknown_085962D4, 2, 26, 8, 12, 8, 15, 1, 0
+ delay 3
playsewithpan SE_W026, -64
- createsprite gUnknown_085962D4, 0x2, 14, -12, 0, -12, 15, 2, 0
- createsprite gUnknown_085962D4, 0x2, 26, 8, 12, 8, 15, 2, 0
- delay 0x3
+ createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite gUnknown_085962D4, 2, 26, 8, 12, 8, 15, 2, 0
+ delay 3
playsewithpan SE_W026, -64
- createsprite gUnknown_085962D4, 0x2, 14, -12, 0, -12, 15, 3, 0
- createsprite gUnknown_085962D4, 0x2, 26, 8, 12, 8, 15, 3, 0
- delay 0x3
+ createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite gUnknown_085962D4, 2, 26, 8, 12, 8, 15, 3, 0
+ delay 3
return
Move_WATER_GUN:
- loadspritegfx 0x27AB
+ loadspritegfx ANIM_TAG_155
loadspritegfx 0x27A4
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_08595208, 0x2, 20, 0, 0, 0, 40, -25
+ setalpha 12, 8
+ createsprite gUnknown_08595208, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_W145, -64
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x5, 1, 1, 0, 8, 1
- createsprite gUnknown_08597388, 0x4, 0, 0, 1, 2
- createsprite gUnknown_08595220, 0x2, 0, -15, 0, 15, 55
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
+ createsprite gUnknown_08597388, 4, 0, 0, 1, 2
+ createsprite gUnknown_08595220, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, +63
- delay 0xA
- createsprite gUnknown_08595220, 0x2, 15, -20, 0, 15, 50
+ delay 10
+ createsprite gUnknown_08595220, 2, 15, -20, 0, 15, 50
playsewithpan SE_W152, +63
- delay 0xA
- createsprite gUnknown_08595220, 0x2, -15, -10, 0, 10, 45
+ delay 10
+ createsprite gUnknown_08595220, 2, -15, -10, 0, 10, 45
playsewithpan SE_W152, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6329,46 +6284,46 @@ Move_WATER_GUN:
end
Move_CRABHAMMER:
- loadspritegfx 0x279D
+ loadspritegfx ANIM_TAG_141
loadspritegfx 0x27A4
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createsprite gUnknown_08597388, 0x4, 0, 0, 1, 0
+ setalpha 12, 8
+ createsprite gUnknown_08597388, 4, 0, 0, 1, 0
playsewithpan SE_W233B, +63
- delay 0x1
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 32429, 10, 0, 0
- createsprite gUnknown_0857FE70, 0x2, 1, -24, 0, 0, 4
- waitforvisualfinish
- delay 0x8
- waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 4
- waitforvisualfinish
- loopsewithpan SE_W152, +63, 0x14, 0x3
- createvisualtask sub_80D51AC, 0x5, 1, 0, 4, 8, 1
- createsprite gUnknown_08595238, 0x2, 10, 10, 20, 1
- delay 0x4
- createsprite gUnknown_08595238, 0x2, 20, -20, 20, 1
- delay 0x4
- createsprite gUnknown_08595238, 0x2, -15, 15, 20, 1
- delay 0x4
- createsprite gUnknown_08595238, 0x2, 0, 0, 20, 1
- delay 0x4
- createsprite gUnknown_08595238, 0x2, -10, -20, 20, 1
- delay 0x4
- createsprite gUnknown_08595238, 0x2, 16, -8, 20, 1
- delay 0x4
- createsprite gUnknown_08595238, 0x2, 5, 8, 20, 1
- delay 0x4
- createsprite gUnknown_08595238, 0x2, -16, 0, 20, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 32429, 10, 0, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
+ waitforvisualfinish
+ delay 8
+ waitforvisualfinish
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4
+ waitforvisualfinish
+ loopsewithpan SE_W152, +63, 20, 3
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1
+ createsprite gUnknown_08595238, 2, 10, 10, 20, 1
+ delay 4
+ createsprite gUnknown_08595238, 2, 20, -20, 20, 1
+ delay 4
+ createsprite gUnknown_08595238, 2, -15, 15, 20, 1
+ delay 4
+ createsprite gUnknown_08595238, 2, 0, 0, 20, 1
+ delay 4
+ createsprite gUnknown_08595238, 2, -10, -20, 20, 1
+ delay 4
+ createsprite gUnknown_08595238, 2, 16, -8, 20, 1
+ delay 4
+ createsprite gUnknown_08595238, 2, 5, 8, 20, 1
+ delay 4
+ createsprite gUnknown_08595238, 2, -16, 0, 20, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SURF:
- createvisualtask sub_8107954, 0x2, 0
- delay 0x18
- panse_1B SE_W057, -64, +63, +2, 0x0
+ createvisualtask sub_8107954, 2, 0
+ delay 24
+ panse_1B SE_W057, -64, +63, +2, 0
waitforvisualfinish
end
@@ -6376,188 +6331,188 @@ Move_FLAMETHROWER:
loadspritegfx 0x272D
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80D51AC, 0x5, 0, 0, 2, 46, 1
- delay 0x6
- createvisualtask sub_81076C8, 0x5, 100
- panse_1B SE_W053, -64, +63, +2, 0x0
- call Anim_Flamethrower1
- call Anim_Flamethrower1
- call Anim_Flamethrower1
- createvisualtask sub_80D51AC, 0x5, 1, 3, 0, 43, 1
- call Anim_Flamethrower1
- call Anim_Flamethrower1
- call Anim_Flamethrower1
- call Anim_Flamethrower1
- call Anim_Flamethrower1
- call Anim_Flamethrower1
- call Anim_Flamethrower1
- call Anim_Flamethrower1
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
+ delay 6
+ createvisualtask sub_81076C8, 5, 100
+ panse_1B SE_W053, -64, +63, +2, 0
+ call Flamethrower1
+ call Flamethrower1
+ call Flamethrower1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
+ call Flamethrower1
+ call Flamethrower1
+ call Flamethrower1
+ call Flamethrower1
+ call Flamethrower1
+ call Flamethrower1
+ call Flamethrower1
+ call Flamethrower1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_Flamethrower1:
- createsprite gUnknown_08595158, 0x3, 10, 10, 0, 16
- delay 0x2
- createsprite gUnknown_08595158, 0x3, 10, 10, 0, 16
- delay 0x2
+Flamethrower1:
+ createsprite gUnknown_08595158, 3, 10, 10, 0, 16
+ delay 2
+ createsprite gUnknown_08595158, 3, 10, 10, 0, 16
+ delay 2
return
Move_SANDSTORM:
loadspritegfx 0x2815
playsewithpan SE_W201, 0
- createvisualtask sub_8110BCC, 0x5, 0
- delay 0x10
- createsprite gUnknown_08596BA0, 0x28, 10, 2304, 96, 0
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 90, 2048, 96, 0
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 50, 2560, 96, 0
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 20, 2304, 96, 0
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 70, 1984, 96, 0
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 0, 2816, 96, 0
- delay 0xA
- createsprite gUnknown_08596BA0, 0x28, 60, 2560, 96, 0
+ createvisualtask sub_8110BCC, 5, 0
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 10, 2304, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 90, 2048, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 50, 2560, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 20, 2304, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 70, 1984, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 0, 2816, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 60, 2560, 96, 0
end
Move_WHIRLPOOL:
loadspritegfx 0x27A5
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- delay 0x0
- createsprite gUnknown_08597274, 0x0, 4, 2, 0, 7, RGB(0, 13, 23)
+ setalpha 12, 8
+ delay 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(0, 13, 23)
playsewithpan SE_W250, +63
- createvisualtask sub_80D51AC, 0x5, 1, 0, 2, 50, 1
- call Anim_WhirlpoolEffect
- call Anim_WhirlpoolEffect
- call Anim_WhirlpoolEffect
- delay 0xC
- createsprite gUnknown_08597274, 0x0, 4, 2, 7, 0, RGB(0, 13, 23)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1
+ call WhirlpoolEffect
+ call WhirlpoolEffect
+ call WhirlpoolEffect
+ delay 12
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(0, 13, 23)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-Anim_WhirlpoolEffect:
- createsprite gUnknown_08596B70, 0x82, 0, 28, 384, 50, 8, 50, 1
- delay 0x2
- createsprite gUnknown_08596B70, 0x82, 0, 32, 240, 40, 11, -46, 1
- delay 0x2
- createsprite gUnknown_08596B70, 0x82, 0, 33, 416, 40, 4, 42, 1
- delay 0x2
- createsprite gUnknown_08596B70, 0x82, 0, 31, 288, 45, 6, -42, 1
- delay 0x2
- createsprite gUnknown_08596B70, 0x82, 0, 28, 448, 45, 11, 46, 1
- delay 0x2
- createsprite gUnknown_08596B70, 0x82, 0, 33, 464, 50, 10, -50, 1
- delay 0x2
+WhirlpoolEffect:
+ createsprite gUnknown_08596B70, 130, 0, 28, 384, 50, 8, 50, 1
+ delay 2
+ createsprite gUnknown_08596B70, 130, 0, 32, 240, 40, 11, -46, 1
+ delay 2
+ createsprite gUnknown_08596B70, 130, 0, 33, 416, 40, 4, 42, 1
+ delay 2
+ createsprite gUnknown_08596B70, 130, 0, 31, 288, 45, 6, -42, 1
+ delay 2
+ createsprite gUnknown_08596B70, 130, 0, 28, 448, 45, 11, 46, 1
+ delay 2
+ createsprite gUnknown_08596B70, 130, 0, 33, 464, 50, 10, -50, 1
+ delay 2
return
Move_FLY:
loadspritegfx 0x27AC
- loadspritegfx 0x2797
- choosetwoturnanim Anim_FlySetUp, Anim_FlyUnleash
-Anim_FlyEnd:
+ loadspritegfx ANIM_TAG_135
+ choosetwoturnanim FlySetUp, FlyUnleash
+FlyEnd:
waitforvisualfinish
end
-Anim_FlySetUp:
+FlySetUp:
playsewithpan SE_W019, -64
- createsprite gUnknown_08596340, 0x2, 0, 0, 13, 336
- goto Anim_FlyEnd
+ createsprite gUnknown_08596340, 2, 0, 0, 13, 336
+ goto FlyEnd
-Anim_FlyUnleash:
+FlyUnleash:
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W104, -64
- createsprite gUnknown_08596358, 0x2, 20
- delay 0x14
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 0
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
+ createsprite gUnknown_08596358, 2, 20
+ delay 20
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
playsewithpan SE_W013, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- goto Anim_FlyEnd
+ goto FlyEnd
Move_BOUNCE:
loadspritegfx 0x27AC
- loadspritegfx 0x2797
- choosetwoturnanim Anim_BounceSetUp, Anim_BounceUnleash
-Anim_BounceEnd:
+ loadspritegfx ANIM_TAG_135
+ choosetwoturnanim BounceSetUp, BounceUnleash
+BounceEnd:
end
-Anim_BounceSetUp:
+BounceSetUp:
playsewithpan SE_W100, -64
- createsprite gUnknown_08596420, 0x2, 0, 0
- goto Anim_BounceEnd
+ createsprite gUnknown_08596420, 2, 0, 0
+ goto BounceEnd
-Anim_BounceUnleash:
+BounceUnleash:
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W207, +63
- createsprite gUnknown_0859644C, 0x83
- delay 0x7
+ createsprite gUnknown_0859644C, 131
+ delay 7
playsewithpan SE_W025B, +63
- createsprite gUnknown_08597358, 0x82, 0, 0, 1, 0
- createvisualtask sub_80D51AC, 0x5, 1, 0, 5, 11, 1
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- goto Anim_BounceEnd
+ goto BounceEnd
Move_KARATE_CHOP:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W104, +63
- createsprite gUnknown_08595E68, 0x2, -16, 0, 0, 0, 10, 1, 3, 0
+ createsprite gUnknown_08595E68, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x5, 1, 4, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP:
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_143
loadspritegfx 0x282D
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W025, +63
- createsprite gUnknown_08595EC8, 0x2, 0, 0, 0
- createsprite gUnknown_08595EC8, 0x2, 0, 0, 1
+ createsprite gUnknown_08595EC8, 2, 0, 0, 0
+ createsprite gUnknown_08595EC8, 2, 0, 0, 1
delay 0x28
playsewithpan SE_W013, +63
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 0x7FFF, 10, 0, 10
- createsprite gUnknown_085973D0, 0x3, 0, 0, 1, 20
- createvisualtask sub_80D51AC, 0x5, 1, 7, 0, 9, 1
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0x7FFF, 10, 0, 10
+ createsprite gUnknown_085973D0, 3, 0, 0, 1, 20
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_JUMP_KICK:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createsprite gUnknown_0857FE28, 0x2, 4, 4
- delay 0x3
- createsprite gUnknown_08595E80, 0x2, -16, 8, 0, 0, 10, 1, 1, 1
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 3
+ createsprite gUnknown_08595E80, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, +63
waitforvisualfinish
- createsprite gUnknown_08597358, 0x1, 0, 0, 1, 1
- createvisualtask sub_80D51AC, 0x5, 1, 5, 0, 7, 1
+ createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
playsewithpan SE_W004, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6565,38 +6520,38 @@ Move_JUMP_KICK:
end
Move_HI_JUMP_KICK:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createsprite gUnknown_0857FE70, 0x2, 0, -24, 0, 0, 8
+ setalpha 12, 8
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8
waitforvisualfinish
- delay 0xA
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 3
- delay 0x2
- createsprite gUnknown_08595E80, 0x2, -16, 8, 0, 0, 10, 1, 1, 1
+ delay 10
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3
+ delay 2
+ createsprite gUnknown_08595E80, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, +63
waitforvisualfinish
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
playsewithpan SE_W233B, +63
- createsprite gUnknown_0857FE70, 0x2, 1, -28, 0, 0, 3
- delay 0x3
- createvisualtask sub_80D5484, 0x2, 1, 3, 0, 11, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
+ delay 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1
waitforvisualfinish
- delay 0x5
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 6
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createsprite gUnknown_08595EB0, 0x3, 1, 20, 1
- createvisualtask sub_80D51AC, 0x5, 1, 4, 0, 6, 1
+ setalpha 12, 8
+ createsprite gUnknown_08595EB0, 3, 1, 20, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6604,288 +6559,288 @@ Move_DOUBLE_KICK:
end
Move_TRIPLE_KICK:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W233B, +63
- jumpifmoveturn 0x0, Anim_TripleKickLeft
- jumpifmoveturn 0x1, Anim_TripleKickRight
- goto Anim_TripleKickCenter
-Anim_TripleKickContinue:
+ jumpifmoveturn 0, TripleKickLeft
+ jumpifmoveturn 1, TripleKickRight
+ goto TripleKickCenter
+TripleKickContinue:
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_TripleKickLeft:
- createsprite gUnknown_08595E98, 0x84, -16, -8, 20, 1, 1
- createsprite gUnknown_08597358, 0x83, -16, -16, 1, 2
- createvisualtask sub_80D51AC, 0x5, 1, 4, 0, 6, 1
- goto Anim_TripleKickContinue
+TripleKickLeft:
+ createsprite gFistFootSpriteTemplate, 132, -16, -8, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, -16, -16, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
+ goto TripleKickContinue
-Anim_TripleKickRight:
- createsprite gUnknown_08595E98, 0x84, 8, 8, 20, 1, 1
- createsprite gUnknown_08597358, 0x83, 8, 0, 1, 2
- createvisualtask sub_80D51AC, 0x5, 1, 4, 0, 6, 1
- goto Anim_TripleKickContinue
+TripleKickRight:
+ createsprite gFistFootSpriteTemplate, 132, 8, 8, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 8, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
+ goto TripleKickContinue
-Anim_TripleKickCenter:
- createsprite gUnknown_08595E98, 0x84, 0, 0, 20, 1, 1
- createsprite gUnknown_08597358, 0x83, 0, -8, 1, 1
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- goto Anim_TripleKickContinue
+TripleKickCenter:
+ createsprite gFistFootSpriteTemplate, 132, 0, 0, 20, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, -8, 1, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ goto TripleKickContinue
Move_DYNAMIC_PUNCH:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x27D6
loadspritegfx 0x2717
- delay 0x1
+ delay 1
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W233B, +63
- createsprite gUnknown_08595E98, 0x83, 0, 0, 20, 1, 0
- createsprite gUnknown_08597358, 0x82, 0, 0, 1, 0
- createvisualtask sub_80D51AC, 0x5, 1, 5, 0, 7, 1
- delay 0x1
+ createsprite gFistFootSpriteTemplate, 131, 0, 0, 20, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
+ delay 1
waitsound
playsewithpan SE_W120, +63
- createvisualtask sub_80D52D0, 0x5, 1, 5, 0, 28, 1
- createsprite gUnknown_0859371C, 0x3, 0, 0, 1, 1
- delay 0x6
+ createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, 24, -24, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 24, -24, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, -16, 16, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, -16, 16, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, -24, -12, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, -24, -12, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 16, 16, 1, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_COUNTER:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask sub_80D5830, 0x2, 0, 18, 6, 1, 4
+ setalpha 12, 8
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
playsewithpan SE_W233, -64
waitforvisualfinish
- createsprite gUnknown_0857FE70, 0x2, 0, 20, 0, 0, 4
- delay 0x4
- createsprite gUnknown_08597358, 0x2, -15, 18, 1, 0
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ delay 4
+ createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0
playsewithpan SE_W233B, +63
- delay 0x1
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 25, 1
- createsprite gUnknown_08595E98, 0x3, -15, 18, 8, 1, 0
- delay 0x3
- createsprite gUnknown_08597358, 0x2, 0, -4, 1, 0
+ delay 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1
+ createsprite gFistFootSpriteTemplate, 3, -15, 18, 8, 1, 0
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0
playsewithpan SE_W233B, +63
- delay 0x1
- createsprite gUnknown_08595E98, 0x3, 0, -4, 8, 1, 0
- delay 0x3
- createsprite gUnknown_08597358, 0x2, 15, 9, 1, 0
+ delay 1
+ createsprite gFistFootSpriteTemplate, 3, 0, -4, 8, 1, 0
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0
playsewithpan SE_W233B, +63
- delay 0x1
- createsprite gUnknown_08595E98, 0x3, 15, 9, 8, 1, 0
- delay 0x5
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 5
+ delay 1
+ createsprite gFistFootSpriteTemplate, 3, 15, 9, 8, 1, 0
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_VITAL_THROW:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W233, -64
- createvisualtask sub_80D5830, 0x2, 0, 12, 4, 1, 2
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
- createsprite gUnknown_0857FE70, 0x2, 0, 20, 0, 0, 4
- delay 0x2
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
+ delay 2
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
playsewithpan SE_W233B, +63
- delay 0x1
- createsprite gUnknown_0857FE70, 0x2, 1, -24, 0, 0, 4
+ delay 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
waitforvisualfinish
- delay 0x3
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 7
- delay 0xB
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 10
+ delay 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
+ delay 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 10
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROCK_SMASH:
- loadspritegfx 0x274A
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_058
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- delay 0x1
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 1
- createsprite gUnknown_08595E98, 0x2, 0, 0, 8, 1, 0
+ setalpha 12, 8
+ delay 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createsprite gFistFootSpriteTemplate, 2, 0, 0, 8, 1, 0
playsewithpan SE_W233B, +63
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_W088, +63
- createsprite gUnknown_08596B1C, 0x2, 0, 0, 20, 24, 14, 2
- createsprite gUnknown_08596B1C, 0x2, 5, 0, -20, 24, 14, 1
- createsprite gUnknown_08596B1C, 0x2, 0, 5, 20, -24, 14, 2
- createsprite gUnknown_08596B1C, 0x2, -5, 0, -20, -24, 14, 2
- createsprite gUnknown_08596B1C, 0x2, 0, -5, 30, 18, 8, 2
- createsprite gUnknown_08596B1C, 0x2, 0, 0, 30, -18, 8, 2
- createsprite gUnknown_08596B1C, 0x2, 0, 0, -30, 18, 8, 2
- createsprite gUnknown_08596B1C, 0x2, 0, 0, -30, -18, 8, 2
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 7, 1
+ createsprite gUnknown_08596B1C, 2, 0, 0, 20, 24, 14, 2
+ createsprite gUnknown_08596B1C, 2, 5, 0, -20, 24, 14, 1
+ createsprite gUnknown_08596B1C, 2, 0, 5, 20, -24, 14, 2
+ createsprite gUnknown_08596B1C, 2, -5, 0, -20, -24, 14, 2
+ createsprite gUnknown_08596B1C, 2, 0, -5, 30, 18, 8, 2
+ createsprite gUnknown_08596B1C, 2, 0, 0, 30, -18, 8, 2
+ createsprite gUnknown_08596B1C, 2, 0, 0, -30, 18, 8, 2
+ createsprite gUnknown_08596B1C, 2, 0, 0, -30, -18, 8, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUBMISSION:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W104, -64
- waitplaysewithpan SE_W004, +63, 0xA
- waitplaysewithpan SE_W104, -64, 0x14
- waitplaysewithpan SE_W004, +63, 0x1E
+ waitplaysewithpan SE_W004, +63, 10
+ waitplaysewithpan SE_W104, -64, 20
+ waitplaysewithpan SE_W004, +63, 30
waitplaysewithpan SE_W104, -64, 0x28
- waitplaysewithpan SE_W004, +63, 0x32
- waitplaysewithpan SE_W104, -64, 0x3C
- waitplaysewithpan SE_W004, +63, 0x46
+ waitplaysewithpan SE_W004, +63, 50
+ waitplaysewithpan SE_W104, -64, 60
+ waitplaysewithpan SE_W004, +63, 70
waitplaysewithpan SE_W104, -64, 0x50
waitplaysewithpan SE_W004, +63, 0x5A
- createvisualtask sub_80D5738, 0x2, 0, -18, 6, 6, 4
- createvisualtask sub_80D5738, 0x2, 1, 18, 6, 6, 4
- call Anim_Submission1
- call Anim_Submission1
- call Anim_Submission1
+ createvisualtask sub_80D5738, 2, 0, -18, 6, 6, 4
+ createvisualtask sub_80D5738, 2, 1, 18, 6, 6, 4
+ call Submission1
+ call Submission1
+ call Submission1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_Submission1:
- createsprite gUnknown_08597358, 0x3, 0, -12, 1, 1
- delay 0x8
- createsprite gUnknown_08597358, 0x3, -12, 8, 1, 1
- delay 0x8
- createsprite gUnknown_08597358, 0x3, 12, 0, 1, 1
- delay 0x8
+Submission1:
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, -12, 1, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 3, -12, 8, 1, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 3, 12, 0, 1, 1
+ delay 8
return
Move_SUNNY_DAY:
loadspritegfx 0x27AD
monbg ANIM_ATK_PARTNER
- setalpha 0x30D
- createvisualtask sub_8116620, 0xA, 0x781, 1, 0, 6, RGB_WHITE
+ setalpha 13, 3
+ createvisualtask sub_8116620, 10, 0x781, 1, 0, 6, RGB_WHITE
waitforvisualfinish
- panse_26 SE_W080, -64, +63, +1, 0x0
- call Anim_SunnyDay1
- call Anim_SunnyDay1
- call Anim_SunnyDay1
- call Anim_SunnyDay1
+ panse_26 SE_W080, -64, +63, +1, 0
+ call SunnyDay1
+ call SunnyDay1
+ call SunnyDay1
+ call SunnyDay1
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 0x781, 1, 6, 0, RGB_WHITE
+ createvisualtask sub_8116620, 10, 0x781, 1, 6, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
-Anim_SunnyDay1:
+SunnyDay1:
createsprite gUnknown_085954A0, 0x28
- delay 0x6
+ delay 6
return
Move_COTTON_SPORE:
loadspritegfx 0x27AE
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- loopsewithpan SE_W077, +63, 0x12, 0xA
- call Anim_CottonSpore1
- call Anim_CottonSpore1
- call Anim_CottonSpore1
+ loopsewithpan SE_W077, +63, 0x12, 10
+ call CottonSpore1
+ call CottonSpore1
+ call CottonSpore1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-Anim_CottonSpore1:
- createsprite gUnknown_085922EC, 0x2, 0, -20, 85, 80, 0
- delay 0xC
- createsprite gUnknown_085922EC, 0x2, 0, -10, 170, 80, 0
- delay 0xC
- createsprite gUnknown_085922EC, 0x2, 0, -15, 0, 80, 0
- delay 0xC
+CottonSpore1:
+ createsprite gUnknown_085922EC, 2, 0, -20, 85, 80, 0
+ delay 12
+ createsprite gUnknown_085922EC, 2, 0, -10, 170, 80, 0
+ delay 12
+ createsprite gUnknown_085922EC, 2, 0, -15, 0, 80, 0
+ delay 12
return
Move_SPORE:
loadspritegfx 0x27AE
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask sub_80FEE1C, 0x2
- loopsewithpan SE_W077, +63, 0x10, 0xB
- call Anim_Spore1
- call Anim_Spore1
- call Anim_Spore1
- waitforvisualfinish
- delay 0x1
+ setalpha 12, 8
+ createvisualtask sub_80FEE1C, 2
+ loopsewithpan SE_W077, +63, 16, 11
+ call Spore1
+ call Spore1
+ call Spore1
+ waitforvisualfinish
+ delay 1
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_Spore1:
- createsprite gUnknown_085922EC, 0x82, 0, -20, 85, 80, 1
- delay 0xC
- createsprite gUnknown_085922EC, 0x82, 0, -10, 170, 80, 1
- delay 0xC
- createsprite gUnknown_085922EC, 0x82, 0, -15, 0, 80, 1
- delay 0xC
+Spore1:
+ createsprite gUnknown_085922EC, 130, 0, -20, 85, 80, 1
+ delay 12
+ createsprite gUnknown_085922EC, 130, 0, -10, 170, 80, 1
+ delay 12
+ createsprite gUnknown_085922EC, 130, 0, -15, 0, 80, 1
+ delay 12
return
Move_PETAL_DANCE:
- loadspritegfx 0x27AF
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_159
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W080, -64
- createvisualtask sub_80D5830, 0x2, 0, 12, 6, 6, 3
- createsprite gUnknown_0859231C, 0x2, 0, -24, 8, 140
- createsprite gUnknown_08592334, 0x2, 16, -24, 8, 100
- createsprite gUnknown_08592334, 0x2, -16, -24, 8, 100
- delay 0xF
- createsprite gUnknown_0859231C, 0x2, 0, -24, 8, 140
- createsprite gUnknown_08592334, 0x2, 32, -24, 8, 100
- createsprite gUnknown_08592334, 0x2, -32, -24, 8, 100
- delay 0xF
- createsprite gUnknown_0859231C, 0x2, 0, -24, 8, 140
- createsprite gUnknown_08592334, 0x2, 24, -24, 8, 100
- createsprite gUnknown_08592334, 0x2, -24, -24, 8, 100
- delay 0x1E
- createsprite gUnknown_08592334, 0x2, 16, -24, 0, 100
- createsprite gUnknown_08592334, 0x2, -16, -24, 0, 100
- delay 0x1E
- createsprite gUnknown_08592334, 0x2, 20, -16, 14, 80
- createsprite gUnknown_08592334, 0x2, -20, -14, 16, 80
- waitforvisualfinish
- createsprite gUnknown_0857FE70, 0x2, 0, 24, 0, 0, 5
- delay 0x3
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3
+ createsprite gUnknown_0859231C, 2, 0, -24, 8, 140
+ createsprite gUnknown_08592334, 2, 16, -24, 8, 100
+ createsprite gUnknown_08592334, 2, -16, -24, 8, 100
+ delay 15
+ createsprite gUnknown_0859231C, 2, 0, -24, 8, 140
+ createsprite gUnknown_08592334, 2, 32, -24, 8, 100
+ createsprite gUnknown_08592334, 2, -32, -24, 8, 100
+ delay 15
+ createsprite gUnknown_0859231C, 2, 0, -24, 8, 140
+ createsprite gUnknown_08592334, 2, 24, -24, 8, 100
+ createsprite gUnknown_08592334, 2, -24, -24, 8, 100
+ delay 30
+ createsprite gUnknown_08592334, 2, 16, -24, 0, 100
+ createsprite gUnknown_08592334, 2, -16, -24, 0, 100
+ delay 30
+ createsprite gUnknown_08592334, 2, 20, -16, 14, 80
+ createsprite gUnknown_08592334, 2, -20, -14, 16, 80
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5
+ delay 3
playsewithpan SE_W025B, +63
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 0
- createvisualtask sub_80D51AC, 0x2, 1, 6, 0, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
- delay 0x8
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 7
+ delay 8
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6894,38 +6849,38 @@ Move_PETAL_DANCE:
Move_RAZOR_LEAF:
loadspritegfx 0x274F
loadspritegfx 0x27B0
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- delay 0x1
- loopsewithpan SE_W077, -64, 0xA, 0x5
- createsprite gUnknown_08592390, 0x2, -3, -2, 10
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -1, -1, 15
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -4, -4, 7
- delay 0x2
- createsprite gUnknown_08592390, 0x2, 3, -3, 11
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -1, -6, 8
- delay 0x2
- createsprite gUnknown_08592390, 0x2, 2, -1, 12
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -3, -4, 13
- delay 0x2
- createsprite gUnknown_08592390, 0x2, 4, -5, 7
- delay 0x2
- createsprite gUnknown_08592390, 0x2, 2, -6, 11
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -3, -5, 8
- delay 0x3C
+ setalpha 12, 8
+ delay 1
+ loopsewithpan SE_W077, -64, 10, 5
+ createsprite gUnknown_08592390, 2, -3, -2, 10
+ delay 2
+ createsprite gUnknown_08592390, 2, -1, -1, 15
+ delay 2
+ createsprite gUnknown_08592390, 2, -4, -4, 7
+ delay 2
+ createsprite gUnknown_08592390, 2, 3, -3, 11
+ delay 2
+ createsprite gUnknown_08592390, 2, -1, -6, 8
+ delay 2
+ createsprite gUnknown_08592390, 2, 2, -1, 12
+ delay 2
+ createsprite gUnknown_08592390, 2, -3, -4, 13
+ delay 2
+ createsprite gUnknown_08592390, 2, 4, -5, 7
+ delay 2
+ createsprite gUnknown_08592390, 2, 2, -6, 11
+ delay 2
+ createsprite gUnknown_08592390, 2, -3, -5, 8
+ delay 60
playsewithpan SE_W013B, -64
- createsprite gUnknown_085923D8, 0x83, 20, -10, 20, 0, 22, 20, 1
- createsprite gUnknown_085923D8, 0x83, 20, -10, 20, 0, 22, -20, 1
- delay 0x14
+ createsprite gUnknown_085923D8, 131, 20, -10, 20, 0, 22, 20, 1
+ createsprite gUnknown_085923D8, 131, 20, -10, 20, 0, 22, -20, 1
+ delay 20
playsewithpan SE_W013, +63
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
- createvisualtask sub_80D52D0, 0x2, 3, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6933,33 +6888,33 @@ Move_RAZOR_LEAF:
Move_NATURE_POWER:
Move_ANCIENT_POWER:
- loadspritegfx 0x274A
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_058
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createsprite gUnknown_085972D8, 0x2, 4, 1, 10, 1
- createsprite gUnknown_08596C10, 0x2, 20, 32, -48, 50, 2
- createsprite gUnknown_08596C10, 0x2, 0, 32, -38, 25, 5
- createsprite gUnknown_08596C10, 0x2, 32, 32, -28, 40, 3
- createsprite gUnknown_08596C10, 0x2, -20, 32, -48, 50, 2
- createsprite gUnknown_08596C10, 0x2, 20, 32, -28, 60, 1
- createsprite gUnknown_08596C10, 0x2, 0, 32, -28, 30, 4
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 30, 1
+ setalpha 12, 8
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, 4, 1, 10, 1
+ createsprite gUnknown_08596C10, 2, 20, 32, -48, 50, 2
+ createsprite gUnknown_08596C10, 2, 0, 32, -38, 25, 5
+ createsprite gUnknown_08596C10, 2, 32, 32, -28, 40, 3
+ createsprite gUnknown_08596C10, 2, -20, 32, -48, 50, 2
+ createsprite gUnknown_08596C10, 2, 20, 32, -28, 60, 1
+ createsprite gUnknown_08596C10, 2, 0, 32, -28, 30, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1
playsewithpan SE_W082, -64
- delay 0xA
- createsprite gUnknown_08596C10, 0x2, 15, 32, -48, 25, 5
- createsprite gUnknown_08596C10, 0x2, -10, 32, -42, 30, 4
- delay 0xA
- createsprite gUnknown_08596C10, 0x2, 0, 32, -42, 25, 5
- createsprite gUnknown_08596C10, 0x2, -25, 32, -48, 30, 4
- waitforvisualfinish
- createsprite gUnknown_0857FE70, 0x2, 0, 16, 0, 0, 4
- delay 0x3
+ delay 10
+ createsprite gUnknown_08596C10, 2, 15, 32, -48, 25, 5
+ createsprite gUnknown_08596C10, 2, -10, 32, -42, 30, 4
+ delay 10
+ createsprite gUnknown_08596C10, 2, 0, 32, -42, 25, 5
+ createsprite gUnknown_08596C10, 2, -25, 32, -48, 30, 4
+ waitforvisualfinish
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4
+ delay 3
playsewithpan SE_W120, +63
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 1
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 7
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6969,80 +6924,80 @@ Move_OCTAZOOKA:
loadspritegfx 0x272E
loadspritegfx 0x2721
playsewithpan SE_W025B, -64
- createsprite gUnknown_08592DFC, 0x82, 20, 0, 0, 0, 20, 0
+ createsprite gUnknown_08592DFC, 130, 20, 0, 0, 0, 20, 0
waitforvisualfinish
playsewithpan SE_W120, +63
- createsprite gUnknown_08592E30, 0x82, 8, 8, 1, 0
- delay 0x2
- createsprite gUnknown_08592E30, 0x82, -8, -8, 1, 0
- delay 0x2
- createsprite gUnknown_08592E30, 0x82, 8, -8, 1, 0
- delay 0x2
- createsprite gUnknown_08592E30, 0x82, -8, 8, 1, 0
+ createsprite gUnknown_08592E30, 130, 8, 8, 1, 0
+ delay 2
+ createsprite gUnknown_08592E30, 130, -8, -8, 1, 0
+ delay 2
+ createsprite gUnknown_08592E30, 130, 8, -8, 1, 0
+ delay 2
+ createsprite gUnknown_08592E30, 130, -8, 8, 1, 0
waitforvisualfinish
end
Move_MIST:
loadspritegfx 0x27A0
monbg ANIM_ATK_PARTNER
- setalpha 0x80C
- loopsewithpan SE_W054, -64, 0x14, 0xF
- call Anim_Mist1
- call Anim_Mist1
- call Anim_Mist1
- call Anim_Mist1
- call Anim_Mist1
- call Anim_Mist1
- call Anim_Mist1
+ setalpha 12, 8
+ loopsewithpan SE_W054, -64, 20, 15
+ call Mist1
+ call Mist1
+ call Mist1
+ call Mist1
+ call Mist1
+ call Mist1
+ call Mist1
delay 0x20
- createvisualtask sub_8115A04, 0x2, 10, 8, 2, 0, 14, RGB_WHITE
+ createvisualtask sub_8115A04, 2, 10, 8, 2, 0, 14, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
-Anim_Mist1:
- createsprite gUnknown_08595C2C, 0x2, 0, -24, 48, 240, 0, 1
- delay 0x7
+Mist1:
+ createsprite gUnknown_08595C2C, 2, 0, -24, 48, 240, 0, 1
+ delay 7
return
Move_HAZE:
waitforvisualfinish
playsewithpan SE_W114, 0
- createvisualtask sub_810C0A0, 0x5
- delay 0x1E
- createvisualtask sub_8116620, 0xA, 0x780, 2, 0, 16, RGB_BLACK
+ createvisualtask sub_810C0A0, 5
+ delay 30
+ createvisualtask sub_8116620, 10, 0x780, 2, 0, 16, RGB_BLACK
delay 0x5A
- createvisualtask sub_8116620, 0xA, 0x780, 1, 16, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 0x780, 1, 16, 0, RGB_BLACK
end
Move_FIRE_PUNCH:
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_143
loadspritegfx 0x272D
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 9, RGB_RED
+ setalpha 12, 8
+ createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB_RED
createsprite gUnknown_08595368, 0x81, 0
createsprite gUnknown_08595368, 0x81, 64
createsprite gUnknown_08595368, 0x81, 128
createsprite gUnknown_08595368, 0x81, 196
playsewithpan SE_W172, +63
waitforvisualfinish
- createsprite gUnknown_08595E98, 0x83, 0, 0, 8, 1, 0
- createsprite gUnknown_08597358, 0x82, 0, 0, 1, 1
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 15, 1
- call Anim_FireMoveEffect
- delay 0x4
+ createsprite gFistFootSpriteTemplate, 131, 0, 0, 8, 1, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
+ call FireMoveEffect
+ delay 4
playsewithpan SE_W007, +63
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 4, 0, 9, 0, RGB_RED
+ createvisualtask sub_8116620, 10, 4, 0, 9, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_FireMoveEffect:
+FireMoveEffect:
createsprite gUnknown_08595380, 0x81, 0, 10, 192, 176, 40
createsprite gUnknown_08595380, 0x81, 0, 10, -192, 240, 40
createsprite gUnknown_08595380, 0x81, 0, 10, 192, -160, 40
@@ -7056,321 +7011,316 @@ Move_LEER:
loadspritegfx 0x272B
monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER
- setalpha 0x808
+ setalpha 8, 8
playsewithpan SE_W043, -64
- createsprite gUnknown_085CE150, 0x2, 24, -12
- createvisualtask sub_80D6064, 0x5, -5, -5, 10, 0, 1
+ createsprite gUnknown_085CE150, 2, 24, -12
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
waitforvisualfinish
- delay 0xA
- createvisualtask sub_80D52D0, 0x2, 1, 1, 0, 9, 1
- createvisualtask sub_80D52D0, 0x2, 3, 1, 0, 9, 1
+ delay 10
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
- delay 0x1
+ delay 1
waitforvisualfinish
end
Move_DREAM_EATER:
loadspritegfx 0x27A3
- loadspritegfx 0x272F
+ loadspritegfx ANIM_TAG_031
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
playsewithpan SE_W060, -64
- call Anim_SetPsychicBackground
- setalpha 0x808
+ call SetPsychicBackground
+ setalpha 8, 8
playsewithpan SE_W107, +63
- createvisualtask sub_80D51AC, 0x2, 1, 5, 0, 15, 1
- createvisualtask sub_80D6064, 0x5, -6, -6, 15, 1, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
waitforvisualfinish
- setalpha 0x80C
- createvisualtask sub_80D51AC, 0x2, 1, 0, 2, 25, 1
- call Anim_DreamEaterEffect
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1
+ call DreamEaterEffect
waitforvisualfinish
- delay 0xF
- call Anim_HealingEffect
+ delay 15
+ call HealingEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- delay 0x1
- call Anim_UnsetPsychicBackground
+ delay 1
+ call UnsetPsychicBackground
end
-
-Anim_DreamEaterEffect:
+DreamEaterEffect:
playsewithpan SE_W207, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 5, -18, -40, 35
- createsprite gUnknown_08592270, 0x3, -10, 20, 20, 39
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 5, -18, -40, 35
+ createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 28, 26
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 0x3, -10, 20, 40, 39
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 28, 26
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite gUnknown_08592270, 3, -10, 20, 40, 39
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 0x3, 10, -5, -32, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite gUnknown_08592270, 3, 10, -5, -32, 26
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_08592270, 0x3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 0x3, 0, -15, -16, 36
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite gUnknown_08592270, 3, 0, -15, -16, 36
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, -5, 15, 16, 33
- createsprite gUnknown_08592270, 0x3, 10, -5, -40, 26
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, -5, 15, 16, 33
+ createsprite gUnknown_08592270, 3, 10, -5, -40, 26
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_08592270, 0x3, -5, 15, 36, 33
- createsprite gUnknown_08592270, 0x3, 10, -5, -8, 26
- createsprite gUnknown_08592270, 0x3, -10, 20, 20, 39
- delay 0x4
+ createsprite gUnknown_08592270, 3, -5, 15, 36, 33
+ createsprite gUnknown_08592270, 3, 10, -5, -8, 26
+ createsprite gUnknown_08592270, 3, -10, 20, 20, 39
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 0, 5, 8, 26
- createsprite gUnknown_08592270, 0x3, 5, -18, -20, 35
- delay 0x4
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 0, 5, 8, 26
+ createsprite gUnknown_08592270, 3, 5, -18, -20, 35
+ delay 4
return
Move_POISON_GAS:
loadspritegfx 0x27BC
loadspritegfx 0x27A6
- delay 0x0
+ delay 0
monbg ANIM_DEF_PARTNER
monbgprio_29
- setalpha 0x80C
- delay 0x0
+ setalpha 12, 8
+ delay 0
playsewithpan SE_W054, -64
createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
- delay 0x4
+ delay 4
playsewithpan SE_W054, -64
createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
- delay 0x4
+ delay 4
playsewithpan SE_W054, -64
createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
- delay 0x4
+ delay 4
playsewithpan SE_W054, -64
createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
- delay 0x4
+ delay 4
playsewithpan SE_W054, -64
createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
- delay 0x4
+ delay 4
playsewithpan SE_W054, -64
createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 0x28
- loopsewithpan SE_W054, +63, 0x1C, 0x6
- createvisualtask sub_8115A04, 0x2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
+ loopsewithpan SE_W054, +63, 0x1C, 6
+ createvisualtask sub_8115A04, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
- delay 0x0
+ delay 0
end
Move_BIND:
- createvisualtask sub_80D5EB8, 0x5, 0, 6, 3328, 4, 0
- goto Anim_BindWrap
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER
+ goto BindWrap
-Anim_BindWrap:
+BindWrap:
playsewithpan SE_W020, +63
- call Anim_BindWrap1
- call Anim_BindWrap1
+ call BindWrap1
+ call BindWrap1
waitforvisualfinish
end
-
-Anim_BindWrap1:
- createvisualtask sub_80D6064, 0x5, 10, -5, 5, 1, 0
- delay 0x10
+BindWrap1:
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0
+ delay 16
return
Move_WRAP:
- createvisualtask sub_80D5830, 0x2, 0, 6, 4, 2, 4
- goto Anim_BindWrap
+ createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4
+ goto BindWrap
Move_PSYBEAM:
loadspritegfx 0x27B3
playsewithpan SE_W060, -64
- call Anim_SetPsychicBackground
+ call SetPsychicBackground
createsoundtask sub_8158C58, 200, -64, 63, 3, 4, 0, 15
- call Anim_Psybeam1
- call Anim_Psybeam1
- createvisualtask sub_80D5EB8, 0x5, 0, 6, 2048, 4, 1
- createvisualtask sub_8115A04, 0x2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
- call Anim_Psybeam1
- call Anim_Psybeam1
- call Anim_Psybeam1
- call Anim_Psybeam1
- call Anim_Psybeam1
- call Anim_Psybeam1
- call Anim_Psybeam1
- call Anim_Psybeam1
- call Anim_Psybeam1
- waitforvisualfinish
- delay 0x1
- call Anim_UnsetPsychicBackground
- end
-
-Anim_Psybeam1:
- createsprite gUnknown_0859663C, 0x82, 16, 0, 0, 0, 13, 0
- delay 0x4
+ call Psybeam1
+ call Psybeam1
+ createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
+ createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
+ call Psybeam1
+ call Psybeam1
+ call Psybeam1
+ call Psybeam1
+ call Psybeam1
+ call Psybeam1
+ call Psybeam1
+ call Psybeam1
+ call Psybeam1
+ waitforvisualfinish
+ delay 1
+ call UnsetPsychicBackground
+ end
+Psybeam1:
+ createsprite gUnknown_0859663C, 130, 16, 0, 0, 0, 13, 0
+ delay 4
return
Move_HYPNOSIS:
loadspritegfx 0x27B3
- call Anim_SetPsychicBackground
- call Anim_Hypnosis1
- call Anim_Hypnosis1
- call Anim_Hypnosis1
- createvisualtask sub_8115A04, 0x2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
+ call SetPsychicBackground
+ call Hypnosis1
+ call Hypnosis1
+ call Hypnosis1
+ createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
waitforvisualfinish
- delay 0x1
- call Anim_UnsetPsychicBackground
+ delay 1
+ call UnsetPsychicBackground
end
-
-Anim_Hypnosis1:
+Hypnosis1:
playsewithpan SE_W048, -64
- createsprite gUnknown_0859663C, 0x82, 0, 8, 0, 8, 27, 0
- createsprite gUnknown_0859663C, 0x82, 16, -8, 0, -8, 27, 0
- delay 0x6
+ createsprite gUnknown_0859663C, 130, 0, 8, 0, 8, 27, 0
+ createsprite gUnknown_0859663C, 130, 16, -8, 0, -8, 27, 0
+ delay 6
return
Move_PSYWAVE:
loadspritegfx 0x27B5
playsewithpan SE_W060, -64
- call Anim_SetPsychicBackground
- createvisualtask sub_81076C8, 0x5, 100
+ call SetPsychicBackground
+ createvisualtask sub_81076C8, 5, 100
createsoundtask sub_8158C58, 203, -64, 63, 2, 9, 0, 10
- call Anim_Psywave1
- call Anim_Psywave1
- createvisualtask sub_8115A04, 0x2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
- call Anim_Psywave1
- call Anim_Psywave1
- call Anim_Psywave1
- call Anim_Psywave1
- waitforvisualfinish
- delay 0x1
- call Anim_UnsetPsychicBackground
- end
-
-Anim_Psywave1:
- createsprite gUnknown_08595170, 0x83, 10, 10, 0, 16
- delay 0x4
- createsprite gUnknown_08595170, 0x83, 10, 10, 0, 16
- delay 0x4
+ call Psywave1
+ call Psywave1
+ createvisualtask sub_8115A04, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
+ call Psywave1
+ call Psywave1
+ call Psywave1
+ call Psywave1
+ waitforvisualfinish
+ delay 1
+ call UnsetPsychicBackground
+ end
+Psywave1:
+ createsprite gUnknown_08595170, 131, 10, 10, 0, 16
+ delay 4
+ createsprite gUnknown_08595170, 131, 10, 10, 0, 16
+ delay 4
return
Move_ZAP_CANNON:
loadspritegfx 0x27BB
- loadspritegfx 0x271B
+ loadspritegfx ANIM_TAG_011
playsewithpan SE_W086, -64
- createsprite gUnknown_08595764, 0x83, 10, 0, 0, 0, 30, 0
- createsprite gUnknown_08595790, 0x84, 10, 0, 16, 30, 0, 40, 0
- createsprite gUnknown_08595790, 0x84, 10, 0, 16, 30, 64, 40, 1
- createsprite gUnknown_08595790, 0x84, 10, 0, 16, 30, 128, 40, 0
- createsprite gUnknown_08595790, 0x84, 10, 0, 16, 30, 192, 40, 2
- createsprite gUnknown_08595790, 0x84, 10, 0, 8, 30, 32, 40, 0
- createsprite gUnknown_08595790, 0x84, 10, 0, 8, 30, 96, 40, 1
- createsprite gUnknown_08595790, 0x84, 10, 0, 8, 30, 160, 40, 0
- createsprite gUnknown_08595790, 0x84, 10, 0, 8, 30, 224, 40, 2
+ createsprite gUnknown_08595764, 131, 10, 0, 0, 0, 30, 0
+ createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 0, 40, 0
+ createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 64, 40, 1
+ createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 128, 40, 0
+ createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 192, 40, 2
+ createsprite gUnknown_08595790, 132, 10, 0, 8, 30, 32, 40, 0
+ createsprite gUnknown_08595790, 132, 10, 0, 8, 30, 96, 40, 1
+ createsprite gUnknown_08595790, 132, 10, 0, 8, 30, 160, 40, 0
+ createsprite gUnknown_08595790, 132, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 5, 1
- delay 0xF
- waitplaysewithpan SE_W085B, +63, 0x13
- call Anim_ParalysisEffect
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
+ delay 15
+ waitplaysewithpan SE_W085B, +63, 19
+ call ElectricityEffect
waitforvisualfinish
end
Move_STEEL_WING:
loadspritegfx 0x2719
- loadspritegfx 0x2797
- loopsewithpan SE_W231, -64, 0x1C, 0x2
- createvisualtask sub_81144F8, 0x5, 0, 0, 0
+ loadspritegfx ANIM_TAG_135
+ loopsewithpan SE_W231, -64, 0x1C, 2
+ createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- loopsewithpan SE_W017, -64, 0x14, 0x2
- createvisualtask sub_80D5738, 0x2, 0, 12, 4, 1, 4
- createvisualtask sub_810DED8, 0x5, 1, 70
- createsprite gUnknown_085962A4, 0x2, -25, 0, 0, 0, 20
- createsprite gUnknown_085962A4, 0x2, 25, 0, 0, 0, 20
- delay 0x18
- createsprite gUnknown_0857FE70, 0x2, 0, 24, 0, 0, 9
- delay 0x11
- createsprite gUnknown_08597358, 0x2, 16, 0, 1, 1
- createsprite gUnknown_08597358, 0x2, -16, 0, 1, 1
+ setalpha 12, 8
+ loopsewithpan SE_W017, -64, 20, 2
+ createvisualtask sub_80D5738, 2, 0, 12, 4, 1, 4
+ createvisualtask sub_810DED8, 5, 1, 70
+ createsprite gBattleAnimSpriteTemplate_85962A4, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_85962A4, 2, 25, 0, 0, 0, 20
+ delay 24
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 9
+ delay 17
+ createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
playsewithpan SE_W013, +63
waitforvisualfinish
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 11
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_IRON_TAIL:
- loadspritegfx 0x2797
- loopsewithpan SE_W231, -64, 0x1C, 0x2
- createvisualtask sub_81144F8, 0x5, 1, 0, 0
+ loadspritegfx ANIM_TAG_135
+ loopsewithpan SE_W231, -64, 0x1C, 2
+ createvisualtask sub_81144F8, 5, 1, 0, 0
waitforvisualfinish
monbg ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_0857FE28, 0x2, 4, 4
- delay 0x6
- createsprite gUnknown_08597358, 0x82, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, +63
waitforvisualfinish
- createvisualtask sub_811489C, 0x5, 0, 1
+ createvisualtask sub_811489C, 5, 0, 1
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_POISON_TAIL:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
loadspritegfx 0x27A6
- loopsewithpan SE_W231, -64, 0x1C, 0x2
- createvisualtask sub_81144F8, 0x5, 1, 1, RGB(24, 6, 23)
+ loopsewithpan SE_W231, -64, 0x1C, 2
+ createvisualtask sub_81144F8, 5, 1, 1, RGB(24, 6, 23)
waitforvisualfinish
monbg ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_0857FE28, 0x2, 4, 4
- delay 0x6
- createsprite gUnknown_08597358, 0x82, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ setalpha 12, 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, +63
waitforvisualfinish
- createvisualtask sub_811489C, 0x5, 0, 1
+ createvisualtask sub_811489C, 5, 0, 1
clearmonbg ANIM_TARGET
blendoff
- call Anim_PoisonEffect
+ call PoisonBubblesEffect
waitforvisualfinish
end
Move_METAL_CLAW:
- loadspritegfx 0x2737
- loopsewithpan SE_W231, -64, 0x1C, 0x2
- createvisualtask sub_81144F8, 0x5, 0, 0, 0
+ loadspritegfx ANIM_TAG_039
+ loopsewithpan SE_W231, -64, 0x1C, 2
+ createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- delay 0x2
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 2
playsewithpan SE_W013, +63
- createsprite gUnknown_08597138, 0x82, -10, -10, 0
- createsprite gUnknown_08597138, 0x82, -10, 10, 0
- createsprite gUnknown_085972D8, 0x2, -4, 1, 10, 3, 1
- delay 0x8
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- delay 0x2
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, -4, 1, 10, 3, 1
+ delay 8
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 2
playsewithpan SE_W013, +63
- createsprite gUnknown_08597138, 0x82, 10, -10, 1
- createsprite gUnknown_08597138, 0x82, 10, 10, 1
- createsprite gUnknown_085972D8, 0x2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
@@ -7380,15 +7330,15 @@ Move_NIGHT_SHADE:
playsewithpan SE_W060, -64
fadetobg BG_GHOST
waitbgfadein
- delay 0xA
+ delay 10
playsewithpan SE_W043, -64
- createvisualtask sub_811188C, 0x5, 85
- delay 0x46
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 12, 1
- createvisualtask sub_8115A04, 0x2, 4, 0, 2, 0, 13, RGB_BLACK
+ createvisualtask sub_811188C, 5, 85
+ delay 70
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
+ createvisualtask sub_8115A04, 2, 4, 0, 2, 0, 13, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATTACKER
- delay 0x1
+ delay 1
restorebg
waitbgfadein
end
@@ -7397,24 +7347,24 @@ Move_EGG_BOMB:
loadspritegfx 0x27D6
loadspritegfx 0x27BF
playsewithpan SE_W039, -64
- createsprite gUnknown_08593488, 0x82, 10, 0, 0, 0, 25, -32
+ createsprite gUnknown_08593488, 130, 10, 0, 0, 0, 25, -32
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 16, 1
- createsprite gUnknown_0859371C, 0x84, 6, 5, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
+ createsprite gBattleAnimSpriteTemplate_859371C, 132, 6, 5, 1, 0
playsewithpan SE_W120, +63
- delay 0x3
- createsprite gUnknown_0859371C, 0x84, -16, -15, 1, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_859371C, 132, -16, -15, 1, 0
playsewithpan SE_W120, +63
- delay 0x3
- createsprite gUnknown_0859371C, 0x84, 16, -5, 1, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_859371C, 132, 16, -5, 1, 0
playsewithpan SE_W120, +63
- delay 0x3
- createsprite gUnknown_0859371C, 0x84, -12, 18, 1, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_859371C, 132, -12, 18, 1, 0
playsewithpan SE_W120, +63
- delay 0x3
- createsprite gUnknown_0859371C, 0x84, 0, 5, 1, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_859371C, 132, 0, 5, 1, 0
playsewithpan SE_W120, +63
- delay 0x3
+ delay 3
waitforvisualfinish
end
@@ -7422,12 +7372,12 @@ Move_SHADOW_BALL:
loadspritegfx 0x27C0
fadetobg BG_GHOST
waitbgfadein
- delay 0xF
+ delay 15
createsoundtask sub_8158C58, 168, -64, 63, 5, 5, 0, 5
- createsprite gUnknown_08596D58, 0x82, 16, 16, 8
+ createsprite gUnknown_08596D58, 130, 16, 16, 8
waitforvisualfinish
playsewithpan SE_W028, +63
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
waitbgfadein
@@ -7435,61 +7385,61 @@ Move_SHADOW_BALL:
Move_LICK:
loadspritegfx 0x27C1
- delay 0xF
+ delay 15
playsewithpan SE_W122, +63
- createsprite gUnknown_08596D8C, 0x82, 0, 0
- createvisualtask sub_80D52D0, 0x2, 1, 1, 0, 16, 1
+ createsprite gUnknown_08596D8C, 130, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
waitforvisualfinish
end
Move_FOCUS_ENERGY:
loadspritegfx 0x27C8
playsewithpan SE_W082, -64
- call Anim_EndureEffect
- delay 0x8
- createvisualtask sub_8115A04, 0x2, 2, 2, 2, 0, 11, RGB_WHITE
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 32, 1
- call Anim_EndureEffect
- delay 0x8
- call Anim_EndureEffect
+ call EndureEffect
+ delay 8
+ createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_WHITE
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
+ call EndureEffect
+ delay 8
+ call EndureEffect
waitforvisualfinish
end
Move_BIDE:
- choosetwoturnanim Anim_BideSetUp, Anim_BideUnleash
+ choosetwoturnanim BideSetUp, BideUnleash
end
-Anim_BideSetUp:
- loopsewithpan SE_W036, -64, 0x9, 0x2
- createvisualtask sub_8115A04, 0x2, 2, 2, 2, 0, 11, RGB_RED
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 32, 1
+BideSetUp:
+ loopsewithpan SE_W036, -64, 0x9, 2
+ createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
end
-Anim_BideUnleash:
- loadspritegfx 0x2797
+BideUnleash:
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- loopsewithpan SE_W036, -64, 0x9, 0x2
- createvisualtask sub_8116620, 0xA, 2, 2, 0, 11, RGB_RED
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 32, 1
+ setalpha 12, 8
+ loopsewithpan SE_W036, -64, 0x9, 2
+ createvisualtask sub_8116620, 10, 2, 2, 0, 11, RGB_RED
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
- createsprite gUnknown_0857FE70, 0x2, 0, 24, 0, 0, 4
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 4
waitforvisualfinish
- createvisualtask sub_80D5484, 0x2, 0, 2, 0, 12, 1
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 16, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x1, 18, -8, 1, 1
- delay 0x5
+ createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1
+ delay 5
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x1, -18, 8, 1, 1
- delay 0x5
+ createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1
+ delay 5
playsewithpan SE_W004, +63
- createsprite gUnknown_08597358, 0x1, -8, -5, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1
waitforvisualfinish
- delay 0x5
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 7
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 7
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 2, 2, 11, 0, RGB_RED
+ createvisualtask sub_8116620, 10, 2, 2, 11, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -7499,187 +7449,187 @@ Move_STRING_SHOT:
loadspritegfx 0x27C3
loadspritegfx 0x27C4
monbg ANIM_DEF_PARTNER
- delay 0x0
- createsprite gUnknown_08597274, 0x5, 1, 2, 0, 9, 0
- waitforvisualfinish
- loopsewithpan SE_W081, -64, 0x9, 0x6
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
- call Anim_StringShot1
+ delay 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, RGB_BLACK
+ waitforvisualfinish
+ loopsewithpan SE_W081, -64, 0x9, 6
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
+ call StringShot1
waitforvisualfinish
playsewithpan SE_W081B, +63
- createsprite gUnknown_085969F8, 0x82, 0, 10
- delay 0x4
- createsprite gUnknown_085969F8, 0x82, 0, -2
- delay 0x4
- createsprite gUnknown_085969F8, 0x82, 0, 22
+ createsprite gUnknown_085969F8, 130, 0, 10
+ delay 4
+ createsprite gUnknown_085969F8, 130, 0, -2
+ delay 4
+ createsprite gUnknown_085969F8, 130, 0, 22
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
- delay 0x1
+ delay 1
waitforvisualfinish
- createsprite gUnknown_08597274, 0x5, 1, 2, 9, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, RGB_BLACK
end
-Anim_StringShot1:
- createsprite gUnknown_085969E0, 0x82, 20, 0, 512, 20, 1
- delay 0x1
+StringShot1:
+ createsprite gUnknown_085969E0, 130, 20, 0, 512, 20, 1
+ delay 1
return
Move_SPIDER_WEB:
loadspritegfx 0x27C5
loadspritegfx 0x27C4
monbg ANIM_DEF_PARTNER
- delay 0x0
- createsprite gUnknown_08597274, 0x5, 1, 2, 0, 9, 0
+ delay 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
monbgprio_28 ANIM_TARGET
- loopsewithpan SE_W081, -64, 0x9, 0x6
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
- call Anim_SpiderWeb1
+ loopsewithpan SE_W081, -64, 0x9, 6
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
+ call SpiderWeb1
waitforvisualfinish
playsewithpan SE_W081B, +63
- createsprite gUnknown_08596A2C, 0x2
+ createsprite gUnknown_08596A2C, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
- delay 0x1
- createsprite gUnknown_08597274, 0x5, 1, 2, 9, 0, 0
+ delay 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, RGB_BLACK
end
-Anim_SpiderWeb1:
- createsprite gUnknown_085969E0, 0x82, 20, 0, 512, 20, 0
- delay 0x1
+SpiderWeb1:
+ createsprite gUnknown_085969E0, 130, 20, 0, 512, 20, 0
+ delay 1
return
Move_RAZOR_WIND:
- choosetwoturnanim Anim_RazorWindSetUp, Anim_RazorWindUnleash
-Anim_RazorWindContinue:
+ choosetwoturnanim RazorWindSetUp, RazorWindUnleash
+RazorWindContinue:
waitforvisualfinish
end
-Anim_RazorWindSetUp:
+RazorWindSetUp:
loadspritegfx 0x2719
playsewithpan SE_W016, -64
- createsprite gUnknown_08593550, 0x2, 32, 0, 16, 16, 0, 7, 40
- createsprite gUnknown_08593550, 0x2, 32, 0, 16, 16, 85, 7, 40
- createsprite gUnknown_08593550, 0x2, 32, 0, 16, 16, 170, 7, 40
+ createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 0, 7, 40
+ createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 85, 7, 40
+ createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_W016B, -64
- goto Anim_RazorWindContinue
+ goto RazorWindContinue
-Anim_RazorWindUnleash:
+RazorWindUnleash:
loadspritegfx 0x27AA
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W013B, -64
- createsprite gUnknown_085962D4, 0x2, 14, 8, 0, 0, 22, 2, 1
- delay 0x2
+ createsprite gUnknown_085962D4, 2, 14, 8, 0, 0, 22, 2, 1
+ delay 2
playsewithpan SE_W013B, -64
- createsprite gUnknown_085962D4, 0x2, 14, -8, 16, 14, 22, 1, 1
- delay 0x2
+ createsprite gUnknown_085962D4, 2, 14, -8, 16, 14, 22, 1, 1
+ delay 2
playsewithpan SE_W013B, -64
- createsprite gUnknown_085962D4, 0x2, 14, 12, -16, -14, 22, 0, 1
- delay 0x11
+ createsprite gUnknown_085962D4, 2, 14, 12, -16, -14, 22, 0, 1
+ delay 17
playsewithpan SE_W013, +63
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 10, 1
- createvisualtask sub_80D52D0, 0x2, 3, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
- goto Anim_RazorWindContinue
+ goto RazorWindContinue
Move_DISABLE:
loadspritegfx 0x2757
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x808
+ setalpha 8, 8
playsewithpan SE_W197, -64
createsprite gUnknown_0853EE84, 0xD, 24, -16
waitforvisualfinish
- createvisualtask sub_81045B0, 0x5
- loopsewithpan SE_W020, +63, 0xF, 0x4
+ createvisualtask sub_81045B0, 5
+ loopsewithpan SE_W020, +63, 15, 4
waitforvisualfinish
- delay 0x1
+ delay 1
clearmonbg ANIM_TARGET
blendoff
end
Move_RECOVER:
loadspritegfx 0x27A3
- loadspritegfx 0x272F
+ loadspritegfx ANIM_TAG_031
monbg ANIM_ATK_PARTNER
- setalpha 0x80C
- loopsewithpan SE_W025, -64, 0xD, 0x3
- createvisualtask sub_8115A04, 0x2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
- call Anim_Recover1
- call Anim_Recover1
- call Anim_Recover1
+ setalpha 12, 8
+ loopsewithpan SE_W025, -64, 0xD, 3
+ createvisualtask sub_8115A04, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
+ call Recover1
+ call Recover1
+ call Recover1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
- delay 0x1
- call Anim_HealingEffect
- waitforvisualfinish
- end
-
-Anim_Recover1:
- createsprite gUnknown_085921E0, 0x2, 40, -10, 13
- delay 0x3
- createsprite gUnknown_085921E0, 0x2, -35, -10, 13
- delay 0x3
- createsprite gUnknown_085921E0, 0x2, 15, -40, 13
- delay 0x3
- createsprite gUnknown_085921E0, 0x2, -10, -32, 13
- delay 0x3
- createsprite gUnknown_085921E0, 0x2, 25, -20, 13
- delay 0x3
- createsprite gUnknown_085921E0, 0x2, -40, -20, 13
- delay 0x3
- createsprite gUnknown_085921E0, 0x2, 5, -40, 13
- delay 0x3
+ delay 1
+ call HealingEffect
+ waitforvisualfinish
+ end
+
+Recover1:
+ createsprite gUnknown_085921E0, 2, 40, -10, 13
+ delay 3
+ createsprite gUnknown_085921E0, 2, -35, -10, 13
+ delay 3
+ createsprite gUnknown_085921E0, 2, 15, -40, 13
+ delay 3
+ createsprite gUnknown_085921E0, 2, -10, -32, 13
+ delay 3
+ createsprite gUnknown_085921E0, 2, 25, -20, 13
+ delay 3
+ createsprite gUnknown_085921E0, 2, -40, -20, 13
+ delay 3
+ createsprite gUnknown_085921E0, 2, 5, -40, 13
+ delay 3
return
Move_MIMIC:
loadspritegfx 0x27A3
- setalpha 0x50B
+ setalpha 11, 5
monbg_22 ANIM_DEF_PARTNER
monbgprio_29
- panse_1B SE_W107, +63, -64, -3, 0x0
- createvisualtask sub_80FF458, 0x5, 128, 24
- delay 0xF
- createsprite gUnknown_085924DC, 0x82, -12, 24
- delay 0xA
- setarg 0x7, 0xFFFF
+ panse_1B SE_W107, +63, -64, -3, 0
+ createvisualtask sub_80FF458, 5, 128, 24
+ delay 15
+ createsprite gUnknown_085924DC, 130, -12, 24
+ delay 10
+ setarg 7, 0xFFFF
waitforvisualfinish
playsewithpan SE_W036, -64
- createvisualtask sub_8115A04, 0x2, 2, 0, 2, 0, 11, RGB_WHITE
+ createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 11, RGB_WHITE
waitforvisualfinish
clearmonbg_23 ANIM_DEF_PARTNER
blendoff
@@ -7687,461 +7637,457 @@ Move_MIMIC:
Move_CONSTRICT:
loadspritegfx 0x27CA
- loopsewithpan SE_W010, +63, 0x6, 0x4
- createsprite gUnknown_08592494, 0x84, 0, 16, 0, 2
- delay 0x7
- createsprite gUnknown_08592494, 0x83, 0, 0, 0, 2
- createsprite gUnknown_08592494, 0x82, 0, 8, 1, 2
- delay 0x7
- createsprite gUnknown_08592494, 0x83, 0, -8, 1, 2
- delay 0x8
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 6, 1
- delay 0x14
+ loopsewithpan SE_W010, +63, 6, 4
+ createsprite gUnknown_08592494, 132, 0, 16, 0, 2
+ delay 7
+ createsprite gUnknown_08592494, 131, 0, 0, 0, 2
+ createsprite gUnknown_08592494, 130, 0, 8, 1, 2
+ delay 7
+ createsprite gUnknown_08592494, 131, 0, -8, 1, 2
+ delay 8
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
+ delay 20
playsewithpan SE_W020, +63
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitforvisualfinish
end
Move_CURSE:
- choosetwoturnanim Anim_CurseGhost, Anim_CurseStats
-Anim_CurseGhost:
+ choosetwoturnanim CurseGhost, CurseStats
+CurseGhost:
loadspritegfx 0x27D7
loadspritegfx 0x27D8
monbg ANIM_ATK_PARTNER
- createvisualtask sub_8112758, 0x5
+ createvisualtask sub_8112758, 5
waitforvisualfinish
- delay 0x14
- createsprite gUnknown_08596DD0, 0x2
- delay 0x3C
- call Anim_CurseGhost1
+ delay 20
+ createsprite gUnknown_08596DD0, 2
+ delay 60
+ call CurseGhost1
delay 0x29
- call Anim_CurseGhost1
+ call CurseGhost1
delay 0x29
- call Anim_CurseGhost1
+ call CurseGhost1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
- delay 0x1
+ delay 1
monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, +63
- createsprite gUnknown_08596DE8, 0x82
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 14, 1
+ createsprite gBattleAnimSpriteTemplate_8596DE8, 130
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 1, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 16, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-
-Anim_CurseGhost1:
- createvisualtask sub_80D52D0, 0x2, 0, 4, 0, 10, 0
+CurseGhost1:
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0
playsewithpan SE_W020, -64
return
-
-Anim_CurseStats:
- createvisualtask sub_80D5EB8, 0x5, 0, 10, 1536, 3, 0
+CurseStats:
+ createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER
waitforvisualfinish
- delay 0xA
- call Anim_CurseStats1
+ delay 10
+ call CurseStats1
waitforvisualfinish
end
-
-Anim_CurseStats1:
+CurseStats1:
playsewithpan SE_W082, -64
- createvisualtask sub_8116B14, 0x5
- createvisualtask sub_8115A04, 0x5, 2, 4, 2, 0, 10, RGB_RED
+ createvisualtask sub_8116B14, 5
+ createvisualtask sub_8115A04, 5, 2, 4, 2, 0, 10, RGB_RED
return
Move_SOFT_BOILED:
loadspritegfx 0x27DA
- loadspritegfx 0x27DB
- loadspritegfx 0x272F
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_031
monbg ANIM_ATK_PARTNER
playsewithpan SE_W039, -64
- createvisualtask sub_80D51AC, 0x2, 0, 0, 2, 6, 1
- createsprite gUnknown_085937B0, 0x4, 0, 16, 0
- createsprite gUnknown_085937B0, 0x4, 0, 16, 1
- delay 0x78
- delay 0x7
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1
+ createsprite gUnknown_085937B0, 4, 0, 16, 0
+ createsprite gUnknown_085937B0, 4, 0, 16, 1
+ delay 120
+ delay 7
playsewithpan SE_W030, -64
- createsprite gUnknown_08597274, 0x2, 31, 3, 10, 0, RGB(12, 24, 30)
- createsprite gUnknown_0859381C, 0x3, 31, 16, 0, 1
- delay 0x8
- createsprite gUnknown_0859381C, 0x3, 31, 16, 0, 1
- delay 0x3C
- setarg 0x7, 0xFFFF
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, RGB(12, 24, 30)
+ createsprite gUnknown_0859381C, 3, 31, 16, 0, 1
+ delay 8
+ createsprite gUnknown_0859381C, 3, 31, 16, 0, 1
+ delay 60
+ setarg 7, 0xFFFF
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
- call Anim_HealingEffect2
+ call HealingEffect2
end
Move_HEAL_BELL:
- loadspritegfx 0x27DD
- loadspritegfx 0x27DE
- loadspritegfx 0x27DB
- createvisualtask sub_8116620, 0xA, 10, 0, 0, 10, RGB_WHITE
- waitforvisualfinish
- createvisualtask sub_8105CB4, 0x5
- createsprite gUnknown_08593938, 0x2, 0, -24, 0, 1
- delay 0xC
+ loadspritegfx ANIM_TAG_205
+ loadspritegfx ANIM_TAG_206
+ loadspritegfx ANIM_TAG_203
+ createvisualtask sub_8116620, 10, 10, 0, 0, 10, RGB_WHITE
+ waitforvisualfinish
+ createvisualtask sub_8105CB4, 5
+ createsprite gUnknown_08593938, 2, 0, -24, 0, 1
+ delay 12
createsprite gUnknown_08593958, 0x28, 0, -24, 48, -18, 35, 0, 0
createsprite gUnknown_08593958, 0x28, 0, -24, -48, 20, 30, 1, 1
createsprite gUnknown_08593958, 0x28, 0, -24, -38, -29, 30, 2, 2
createsprite gUnknown_08593958, 0x28, 0, -24, 36, 18, 30, 3, 3
- call Anim_HealBell1
+ call HealBell1
delay 0x21
createsprite gUnknown_08593958, 0x28, 0, -24, 19, 26, 35, 4, 4
createsprite gUnknown_08593958, 0x28, 0, -24, -34, -12, 30, 5, 5
createsprite gUnknown_08593958, 0x28, 0, -24, 41, -20, 34, 6, 2
createsprite gUnknown_08593958, 0x28, 0, -24, -15, 26, 32, 7, 0
- call Anim_HealBell1
+ call HealBell1
delay 0x21
createsprite gUnknown_08593958, 0x28, 0, -24, -48, 18, 31, 0, 2
createsprite gUnknown_08593958, 0x28, 0, -24, 48, -20, 30, 2, 5
createsprite gUnknown_08593958, 0x28, 0, -24, 38, 29, 33, 4, 3
createsprite gUnknown_08593958, 0x28, 0, -24, -36, -18, 30, 6, 1
- call Anim_HealBell1
+ call HealBell1
waitforvisualfinish
- createvisualtask sub_8105D60, 0x5
+ createvisualtask sub_8105D60, 5
waitforvisualfinish
- unloadspritegfx 0x27DD
- unloadspritegfx 0x27DE
- unloadspritegfx 0x27DB
- loadspritegfx 0x2741
+ unloadspritegfx ANIM_TAG_205
+ unloadspritegfx ANIM_TAG_206
+ unloadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_049
playsewithpan SE_W234, -64
- createsprite gUnknown_08592B94, 0x10, -15, 0, 0, 0, 32, 60, 1
- delay 0x8
- createsprite gUnknown_08592B94, 0x10, 12, -5, 0, 0, 32, 60, 1
+ createsprite gUnknown_08592B94, 16, -15, 0, 0, 0, 32, 60, 1
+ delay 8
+ createsprite gUnknown_08592B94, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
- unloadspritegfx 0x2741
- loadspritegfx 0x27DB
+ unloadspritegfx ANIM_TAG_049
+ loadspritegfx ANIM_TAG_203
playsewithpan SE_REAPOKE, -64
- createvisualtask sub_8116664, 0xA, 4, 3, 10, 0, 31500
- createvisualtask sub_8116620, 0xA, 10, 3, 10, 0, RGB_WHITE
- createsprite gUnknown_08593868, 0x10, 0, 0, 0, 1
+ createvisualtask sub_8116664, 10, 4, 3, 10, 0, 31500
+ createvisualtask sub_8116620, 10, 10, 3, 10, 0, RGB_WHITE
+ createsprite gUnknown_08593868, 16, 0, 0, 0, 1
end
-
-Anim_HealBell1:
- createvisualtask sub_8116664, 0xA, 4, 3, 8, 0, 31500
- createvisualtask sub_8116620, 0xA, 10, 3, 2, 10, RGB_WHITE
+HealBell1:
+ createvisualtask sub_8116664, 10, 4, 3, 8, 0, 31500
+ createvisualtask sub_8116620, 10, 10, 3, 2, 10, RGB_WHITE
createsprite gUnknown_0859381C, 0x28, 0, -24, 0, 1
playsewithpan SE_W215, -64
return
Move_FAKE_OUT:
playsewithpan SE_W260, 0
- createvisualtask sub_8105EB0, 0x5
+ createvisualtask sub_8105EB0, 5
waitforvisualfinish
playsewithpan SE_W166, +63
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 5, 1
- createvisualtask sub_8106020, 0x3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
+ createvisualtask sub_8106020, 3
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 3, 16, 0, RGB_WHITE
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, RGB_WHITE
end
Move_SCARY_FACE:
loadspritegfx 0x27EA
- createsprite gUnknown_08597274, 0x2, 27, 3, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, RGB_BLACK
playsewithpan SE_W060, -64
waitforvisualfinish
- delay 0xA
+ delay 10
playsewithpan SE_W043, -64
- createvisualtask sub_81064F8, 0x5
+ createvisualtask sub_81064F8, 5
delay 0xD
- createsprite gUnknown_08593A84, 0x0, -16, -8
- createsprite gUnknown_08593A84, 0x0, 16, -8
+ createsprite gUnknown_08593A84, 0, -16, -8
+ createsprite gUnknown_08593A84, 0, 16, -8
waitforvisualfinish
- createvisualtask sub_810A094, 0x3, 20, 1, 0
+ createvisualtask sub_810A094, 3, 20, 1, 0
playsewithpan SE_W081B, +63
- createsprite gUnknown_08597274, 0x2, 27, 3, 16, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, RGB_BLACK
waitforvisualfinish
end
Move_SWEET_KISS:
loadspritegfx 0x27E8
loadspritegfx 0x27EC
- createsprite gUnknown_08593AA8, 0x82, 16, -48
+ createsprite gUnknown_08593AA8, 130, 16, -48
playsewithpan SE_W215, +63
delay 0x17
playsewithpan SE_W215, +63
delay 0x17
playsewithpan SE_W215, +63
waitforvisualfinish
- createsprite gUnknown_085939B8, 0x83, 160, -30
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, 160, -30
playsewithpan SE_W213, +63
- createsprite gUnknown_085939B8, 0x83, -256, -42
- createsprite gUnknown_085939B8, 0x83, 128, -14
- createsprite gUnknown_085939B8, 0x83, 416, -38
- createsprite gUnknown_085939B8, 0x83, -128, -22
- createsprite gUnknown_085939B8, 0x83, -384, -31
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, -256, -42
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, 128, -14
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, 416, -38
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, -128, -22
+ createsprite gBattleAnimSpriteTemplate_85939B8, 131, -384, -31
end
Move_LOVELY_KISS:
loadspritegfx 0x27EB
loadspritegfx 0x27ED
- createsprite gUnknown_08593AF0, 0x82, 0, -24
+ createsprite gUnknown_08593AF0, 130, 0, -24
playsewithpan SE_W060B, +63
waitforvisualfinish
playsewithpan SE_W213, +63
- createsprite gUnknown_08593AC0, 0x83, -256, -42
- createsprite gUnknown_08593AC0, 0x83, 128, -14
- createsprite gUnknown_08593AC0, 0x83, 416, -38
- createsprite gUnknown_08593AC0, 0x83, -128, -22
+ createsprite gUnknown_08593AC0, 131, -256, -42
+ createsprite gUnknown_08593AC0, 131, 128, -14
+ createsprite gUnknown_08593AC0, 131, 416, -38
+ createsprite gUnknown_08593AC0, 131, -128, -22
end
Move_FURY_SWIPES:
loadspritegfx 0x27EE
- createsprite gUnknown_0857FE28, 0x2, 5, 5
- delay 0x4
+ createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5
+ delay 4
playsewithpan SE_W010, +63
- createsprite gUnknown_08593B38, 0x82, 16, 0, 1
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 5, 1
- delay 0xA
- createsprite gUnknown_0857FE28, 0x82, 5, 5
- delay 0x4
+ createsprite gUnknown_08593B38, 130, 16, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1
+ delay 10
+ createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5
+ delay 4
playsewithpan SE_W010, +63
- createsprite gUnknown_08593B38, 0x82, -16, 0, 0
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 7, 1
+ createsprite gUnknown_08593B38, 130, -16, 0, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
end
Move_INGRAIN:
loadspritegfx 0x27EF
loadspritegfx 0x27A3
- createsprite gUnknown_0859254C, 0x2, 16, 26, -1, 2, 150
+ createsprite gUnknown_0859254C, 2, 16, 26, -1, 2, 150
playsewithpan SE_W010, -64
- delay 0xA
- createsprite gUnknown_0859254C, 0x2, -32, 20, 1, 1, 140
+ delay 10
+ createsprite gUnknown_0859254C, 2, -32, 20, 1, 1, 140
playsewithpan SE_W010, -64
- delay 0xA
- createsprite gUnknown_0859254C, 0x2, 32, 22, 1, 0, 130
+ delay 10
+ createsprite gUnknown_0859254C, 2, 32, 22, 1, 0, 130
playsewithpan SE_W010, -64
- delay 0xA
- createsprite gUnknown_0859254C, 0x2, -16, 25, -1, 3, 120
+ delay 10
+ createsprite gUnknown_0859254C, 2, -16, 25, -1, 3, 120
playsewithpan SE_W010, -64
delay 0x28
- createsprite gUnknown_0859258C, 0x3, 32, 26, -1, 3, 30
- delay 0x5
+ createsprite gUnknown_0859258C, 3, 32, 26, -1, 3, 30
+ delay 5
playsewithpan SE_W145C, -64
- delay 0x5
- createsprite gUnknown_0859258C, 0x3, -48, 20, 1, 2, 30
+ delay 5
+ createsprite gUnknown_0859258C, 3, -48, 20, 1, 2, 30
playsewithpan SE_W145C, -64
- delay 0x5
+ delay 5
playsewithpan SE_W145C, -64
- delay 0x5
- createsprite gUnknown_0859258C, 0x3, 48, 26, -2, 3, 18
+ delay 5
+ createsprite gUnknown_0859258C, 3, 48, 26, -2, 3, 18
playsewithpan SE_W145C, -64
- delay 0xA
+ delay 10
waitforvisualfinish
end
Move_PRESENT:
loadspritegfx 0x27F0
- createvisualtask AnimTask_IsHealingMove, 0x2
- createsprite gUnknown_08592610, 0x82, 0, -5, 10, 2, -1
+ createvisualtask AnimTask_IsHealingMove, 2
+ createsprite gUnknown_08592610, 130, 0, -5, 10, 2, -1
playsewithpan SE_W039, -64
- delay 0xE
+ delay 14
playsewithpan SE_W145B, -64
- delay 0xE
+ delay 14
playsewithpan SE_W145B, 0
- delay 0x14
+ delay 20
playsewithpan SE_W145B, +63
waitforvisualfinish
- jumpretfalse Anim_PresentDamage
- jumprettrue Anim_PresentHeal
+ jumpretfalse PresentDamage
+ jumprettrue PresentHeal
end
-Anim_PresentDamage:
+PresentDamage:
loadspritegfx 0x27D6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x83, 0, 0, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 131, 0, 0, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x83, 24, -24, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 131, 24, -24, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x83, -16, 16, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 131, -16, 16, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x83, -24, -12, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 131, -24, -12, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x83, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_859371C, 131, 16, 16, 1, 1
end
-Anim_PresentHeal:
+PresentHeal:
loadspritegfx 0x27D3
- loadspritegfx 0x272F
+ loadspritegfx ANIM_TAG_031
playsewithpan SE_W234, +63
- createsprite gUnknown_08592658, 0x84, -16, 32, -3, 1
- delay 0x3
- createsprite gUnknown_08592658, 0x84, 16, 32, -3, -1
- delay 0x3
- createsprite gUnknown_08592658, 0x84, 32, 32, -3, 1
- delay 0x3
- createsprite gUnknown_08592658, 0x84, -32, 32, -3, 1
- delay 0x3
- createsprite gUnknown_08592658, 0x84, 0, 32, -3, 1
- delay 0x3
- createsprite gUnknown_08592658, 0x84, -8, 32, -3, 1
- delay 0x3
- createsprite gUnknown_08592658, 0x84, -8, 32, -3, 1
- delay 0x3
- createsprite gUnknown_08592658, 0x84, 24, 32, -3, 1
- delay 0x3
- createsprite gUnknown_08592658, 0x84, -24, 32, -3, 1
+ createsprite gUnknown_08592658, 132, -16, 32, -3, 1
+ delay 3
+ createsprite gUnknown_08592658, 132, 16, 32, -3, -1
+ delay 3
+ createsprite gUnknown_08592658, 132, 32, 32, -3, 1
+ delay 3
+ createsprite gUnknown_08592658, 132, -32, 32, -3, 1
+ delay 3
+ createsprite gUnknown_08592658, 132, 0, 32, -3, 1
+ delay 3
+ createsprite gUnknown_08592658, 132, -8, 32, -3, 1
+ delay 3
+ createsprite gUnknown_08592658, 132, -8, 32, -3, 1
+ delay 3
+ createsprite gUnknown_08592658, 132, 24, 32, -3, 1
+ delay 3
+ createsprite gUnknown_08592658, 132, -24, 32, -3, 1
waitforvisualfinish
waitsound
- call Anim_HealingEffect2
+ call HealingEffect2
end
Move_BATON_PASS:
loadspritegfx 0x27F2
playsewithpan SE_W226, -64
- createvisualtask sub_8115A04, 0x2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
- createsprite gUnknown_085CE370, 0x2
+ createvisualtask sub_8115A04, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
+ createsprite gUnknown_085CE370, 2
end
Move_PERISH_SONG:
- loadspritegfx 0x27DE
- createsprite gUnknown_08593C0C, 0x4, 0, 0, 0
- createsprite gUnknown_08593C0C, 0x4, 1, 1, 16
- createsprite gUnknown_08593C0C, 0x4, 2, 1, 32
- createsprite gUnknown_08593C0C, 0x4, 3, 2, 48
- createsprite gUnknown_08593C0C, 0x4, 4, 2, 64
- createsprite gUnknown_08593C0C, 0x4, 5, 0, 80
- createsprite gUnknown_08593C0C, 0x4, 6, 0, 96
- createsprite gUnknown_08593C0C, 0x4, 7, 1, 112
- createsprite gUnknown_08593C0C, 0x4, 8, 2, 128
- createsprite gUnknown_08593C0C, 0x4, 9, 0, 144
- createsprite gUnknown_08593C0C, 0x4, 10, 2, 160
- createsprite gUnknown_08593C0C, 0x4, 11, 0, 176
- createsprite gUnknown_08593C0C, 0x4, 12, 1, 192
- createsprite gUnknown_08593C0C, 0x4, 13, 3, 208
- createsprite gUnknown_08593C0C, 0x4, 14, 3, 224
- createsprite gUnknown_08593C0C, 0x4, 15, 0, 240
- createsprite gUnknown_08593C24, 0x4, 15, 0, 0
- delay 0x14
- panse_1B SE_W195, -64, +63, +2, 0x0
+ loadspritegfx ANIM_TAG_206
+ createsprite gUnknown_08593C0C, 4, 0, 0, 0
+ createsprite gUnknown_08593C0C, 4, 1, 1, 16
+ createsprite gUnknown_08593C0C, 4, 2, 1, 32
+ createsprite gUnknown_08593C0C, 4, 3, 2, 48
+ createsprite gUnknown_08593C0C, 4, 4, 2, 64
+ createsprite gUnknown_08593C0C, 4, 5, 0, 80
+ createsprite gUnknown_08593C0C, 4, 6, 0, 96
+ createsprite gUnknown_08593C0C, 4, 7, 1, 112
+ createsprite gUnknown_08593C0C, 4, 8, 2, 128
+ createsprite gUnknown_08593C0C, 4, 9, 0, 144
+ createsprite gUnknown_08593C0C, 4, 10, 2, 160
+ createsprite gUnknown_08593C0C, 4, 11, 0, 176
+ createsprite gUnknown_08593C0C, 4, 12, 1, 192
+ createsprite gUnknown_08593C0C, 4, 13, 3, 208
+ createsprite gUnknown_08593C0C, 4, 14, 3, 224
+ createsprite gUnknown_08593C0C, 4, 15, 0, 240
+ createsprite gUnknown_08593C24, 4, 15, 0, 0
+ delay 20
+ panse_1B SE_W195, -64, +63, +2, 0
delay 0x50
- createsprite gUnknown_08597274, 0x2, 1, 3, 0, 16, 0
- createvisualtask sub_811489C, 0x5, 4, 0
- createvisualtask sub_811489C, 0x5, 5, 0
- createvisualtask sub_811489C, 0x5, 6, 0
- createvisualtask sub_811489C, 0x5, 7, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, RGB_BLACK
+ createvisualtask sub_811489C, 5, 4, 0
+ createvisualtask sub_811489C, 5, 5, 0
+ createvisualtask sub_811489C, 5, 6, 0
+ createvisualtask sub_811489C, 5, 7, 0
delay 0x64
- createsprite gUnknown_08597274, 0x2, 1, 3, 16, 0, 0
- createvisualtask sub_811489C, 0x5, 4, 1
- createvisualtask sub_811489C, 0x5, 5, 1
- createvisualtask sub_811489C, 0x5, 6, 1
- createvisualtask sub_811489C, 0x5, 7, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, RGB_BLACK
+ createvisualtask sub_811489C, 5, 4, 1
+ createvisualtask sub_811489C, 5, 5, 1
+ createvisualtask sub_811489C, 5, 6, 1
+ createvisualtask sub_811489C, 5, 7, 1
waitforvisualfinish
end
Move_SLEEP_TALK:
loadspritegfx 0x27F4
- createvisualtask sub_80D5EB8, 0x5, 0, 4, 4096, 2, 0
- delay 0x14
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -1
+ createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER
+ delay 20
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -1
playsewithpan SE_W173, -64
- delay 0x6
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -1
- delay 0x6
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -1
- delay 0x14
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -5
+ delay 6
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -1
+ delay 6
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -1
+ delay 20
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -5
playsewithpan SE_W173, -64
- delay 0x6
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -5
- delay 0x6
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -5
- delay 0x14
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -3
+ delay 6
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -5
+ delay 6
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -5
+ delay 20
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -3
playsewithpan SE_W173, -64
- delay 0x6
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -3
- delay 0x6
- createsprite gUnknown_085CE190, 0x82, 0, 20, 5, -3
+ delay 6
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -3
+ delay 6
+ createsprite gUnknown_085CE190, 130, 0, 20, 5, -3
waitforvisualfinish
end
Move_HYPER_FANG:
loadspritegfx 0x27D0
playsewithpan SE_W044, +63
- delay 0x1
- delay 0x2
- createvisualtask AnimTask_IsContest, 0x2
- jumprettrue Anim_HyperFangInContest
- createvisualtask AnimTask_IsTargetPlayerSide, 0x2
- jumpretfalse Anim_HyperFangOnOpponent
- goto Anim_HyperFangOnPlayer
-Anim_HyperFangContinue:
+ delay 1
+ delay 2
+ createvisualtask AnimTask_IsContest, 2
+ jumprettrue HyperFangInContest
+ createvisualtask AnimTask_IsTargetPlayerSide, 2
+ jumpretfalse HyperFangOnOpponent
+ goto HyperFangOnPlayer
+HyperFangContinue:
waitbgfadeout
- createsprite gUnknown_085CE1DC, 0x82
+ createsprite gUnknown_085CE1DC, 130
waitbgfadein
- createvisualtask sub_80D51AC, 0x3, 1, 0, 10, 10, 1
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1
playsewithpan SE_W043, +63
- delay 0x14
+ delay 20
restorebg
waitbgfadein
waitforvisualfinish
end
-Anim_HyperFangOnOpponent:
+HyperFangOnOpponent:
fadetobg BG_IMPACT_OPPONENT
- goto Anim_HyperFangContinue
+ goto HyperFangContinue
-Anim_HyperFangOnPlayer:
+HyperFangOnPlayer:
fadetobg BG_IMPACT_PLAYER
- goto Anim_HyperFangContinue
+ goto HyperFangContinue
-Anim_HyperFangInContest:
+HyperFangInContest:
fadetobg BG_IMPACT_CONTESTS
- goto Anim_HyperFangContinue
+ goto HyperFangContinue
Move_TRI_ATTACK:
loadspritegfx 0x27F6
- createsprite gUnknown_085CE2F8, 0x82, 16, 0
+ createsprite gUnknown_085CE2F8, 130, 16, 0
playsewithpan SE_W161, -64
- delay 0x14
+ delay 20
playsewithpan SE_W161, -64
- delay 0x14
+ delay 20
createsoundtask sub_8158C58, 220, -64, 63, 5, 6, 0, 7
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 16, 0
- delay 0x10
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
+ delay 16
loadspritegfx 0x2731
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, -1, 0
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, 0
playsewithpan SE_W172B, +63
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 0, 1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, -1, -1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 2, 1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 1, -1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, -1, 1
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 1, -2
- delay 0x1
- createsprite gUnknown_08595410, 0x82, 0, 0, 30, 30, 3, 1
- delay 0x2
- createvisualtask sub_810A094, 0x2, 20, 3, 1, 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 0, 1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, -1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 2, 1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 1, -1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, -1, 1
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 1, -2
+ delay 1
+ createsprite gUnknown_08595410, 130, 0, 0, 30, 30, 3, 1
+ delay 2
+ createvisualtask sub_810A094, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx 0x2735
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
+ createvisualtask sub_8115F10, 2, 257, 257, 257
playsewithpan SE_W161B, +63
- createsprite gUnknown_085956C0, 0x82, 0, -48
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 0, -16
- delay 0x1
- createsprite gUnknown_085956C0, 0x82, 0, 16
- delay 0x14
- createvisualtask sub_810A094, 0x2, 20, 3, 1, 0
- delay 0x2
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
+ createsprite gUnknown_085956C0, 130, 0, -48
+ delay 1
+ createsprite gUnknown_085956C0, 130, 0, -16
+ delay 1
+ createsprite gUnknown_085956C0, 130, 0, 16
+ delay 20
+ createvisualtask sub_810A094, 2, 20, 3, 1, 0
+ delay 2
+ createvisualtask sub_8115F10, 2, 257, 257, 257
waitforvisualfinish
- loadspritegfx 0x279D
- call Anim_FreezeEffect1
- createsprite gUnknown_08597274, 0x2, 1, 2, 16, 0, 0
+ loadspritegfx ANIM_TAG_141
+ call FreezeEffect1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_BLACK
waitforvisualfinish
end
@@ -8151,27 +8097,27 @@ Move_WILL_O_WISP:
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
playsewithpan SE_W052, -64
- waitplaysewithpan SE_W052, -64, 0xA
- createvisualtask sub_8159278, 0x2, -64, -64, 1, 0
- createsprite gUnknown_0859563C, 0x2, 0, 0, 0
- delay 0x3
- createsprite gUnknown_0859563C, 0x3, 0, 0, 1
- delay 0x3
- createsprite gUnknown_0859563C, 0x4, 0, 0, 2
- delay 0x3
- createsprite gUnknown_0859563C, 0x4, 0, 0, 3
+ waitplaysewithpan SE_W052, -64, 10
+ createvisualtask sub_8159278, 2, -64, -64, 1, 0
+ createsprite gUnknown_0859563C, 2, 0, 0, 0
+ delay 3
+ createsprite gUnknown_0859563C, 3, 0, 0, 1
+ delay 3
+ createsprite gUnknown_0859563C, 4, 0, 0, 2
+ delay 3
+ createsprite gUnknown_0859563C, 4, 0, 0, 3
delay 0x28
- createvisualtask sub_8159278, 0x2, -64, 63, 2, 0
+ createvisualtask sub_8159278, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_W172B, +63
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 13, 1
- createsprite gUnknown_0859566C, 0x2, 0
- createsprite gUnknown_0859566C, 0x2, 42
- createsprite gUnknown_0859566C, 0x2, 84
- createsprite gUnknown_0859566C, 0x2, 126
- createsprite gUnknown_0859566C, 0x2, 168
- createsprite gUnknown_0859566C, 0x2, 210
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1
+ createsprite gUnknown_0859566C, 2, 0
+ createsprite gUnknown_0859566C, 2, 42
+ createsprite gUnknown_0859566C, 2, 84
+ createsprite gUnknown_0859566C, 2, 126
+ createsprite gUnknown_0859566C, 2, 168
+ createsprite gUnknown_0859566C, 2, 210
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -8179,460 +8125,454 @@ Move_WILL_O_WISP:
Move_ENCORE:
loadspritegfx 0x27F3
loadspritegfx 0x2807
- createvisualtask sub_815ABEC, 0x2
- createvisualtask sub_8116960, 0x2, 248, 3, 0, 10, 0
+ createvisualtask sub_815ABEC, 2
+ createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
waitforvisualfinish
- createsprite gUnknown_085CE22C, 0x82, 0, -8
- createsprite gUnknown_085CE244, 0x2, -2, 0, 0, 0, 9
- createsprite gUnknown_085CE244, 0x2, 2, 0, 1, 0, 9
- createsprite gUnknown_085CE25C, 0x3, -2, 0, 0, 0, 9
- createsprite gUnknown_085CE25C, 0x3, 2, 0, 1, 0, 9
- delay 0x10
- createvisualtask sub_8159244, 0x5, 223, 63
- createvisualtask sub_80D5EB8, 0x5, 1, 8, 1536, 5, 1
+ createsprite gUnknown_085CE22C, 130, 0, -8
+ createsprite gUnknown_085CE244, 2, -2, 0, 0, 0, 9
+ createsprite gUnknown_085CE244, 2, 2, 0, 1, 0, 9
+ createsprite gUnknown_085CE25C, 3, -2, 0, 0, 0, 9
+ createsprite gUnknown_085CE25C, 3, 2, 0, 1, 0, 9
+ delay 16
+ createvisualtask sub_8159244, 5, 223, 63
+ createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
waitforvisualfinish
- createvisualtask sub_8116960, 0x2, 248, 3, 10, 0, 1
+ createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1
waitforvisualfinish
- createvisualtask sub_815AC8C, 0x2
+ createvisualtask sub_815AC8C, 2
end
Move_TRICK:
loadspritegfx 0x27F0
loadspritegfx 0x27DF
- createsprite gUnknown_085926E8, 0x2, -40, 80
- createsprite gUnknown_085926E8, 0x2, -40, 208
- delay 0x10
+ createsprite gUnknown_085926E8, 2, -40, 80
+ createsprite gUnknown_085926E8, 2, -40, 208
+ delay 16
playsewithpan SE_W166, 0
- createvisualtask sub_8106020, 0x3
- createvisualtask sub_81060B0, 0x3
- delay 0x1E
+ createvisualtask sub_8106020, 3
+ createvisualtask sub_81060B0, 3
+ delay 30
playsewithpan SE_W104, 0
- delay 0x18
+ delay 24
playsewithpan SE_W104, 0
- delay 0x10
+ delay 16
playsewithpan SE_W104, 0
- delay 0x10
+ delay 16
playsewithpan SE_W104, 0
- delay 0x10
+ delay 16
playsewithpan SE_W104, 0
- delay 0x10
+ delay 16
playsewithpan SE_W104, 0
- delay 0x10
+ delay 16
playsewithpan SE_W213, 0
- createvisualtask sub_80D51AC, 0x3, 0, 5, 0, 7, 2
- createvisualtask sub_80D51AC, 0x3, 1, 5, 0, 7, 2
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2
waitforvisualfinish
end
Move_WISH:
loadspritegfx 0x27F9
- loadspritegfx 0x2741
- createsprite gUnknown_08597274, 0x2, 1, 3, 0, 10, 0
+ loadspritegfx ANIM_TAG_049
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
- panse_27 SE_W115, +63, -64, -3, 0x0
+ panse_27 SE_W115, +63, -64, -3, 0
createsprite gUnknown_085CE388, 0x28
waitforvisualfinish
- delay 0x3C
- loopsewithpan SE_W215, -64, 0x10, 0x3
- call Anim_GrantingStarsEffect
+ delay 60
+ loopsewithpan SE_W215, -64, 16, 3
+ call GrantingStarsEffect
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 3, 10, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, RGB_BLACK
waitforvisualfinish
end
Move_STOCKPILE:
loadspritegfx 0x27FB
playsewithpan SE_W025, -64
- createvisualtask sub_8115A04, 0x2, 2, 8, 1, 0, 12, RGB_WHITE
- createvisualtask sub_815B65C, 0x5
- call Anim_Stockpile1
- call Anim_Stockpile1
- waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 2, 0, 12, 0, RGB_WHITE
- end
-
-Anim_Stockpile1:
- createsprite gUnknown_08592244, 0x2, 55, 55, 13
- delay 0x1
- createsprite gUnknown_08592244, 0x2, -55, -55, 13
- delay 0x1
- createsprite gUnknown_08592244, 0x2, 0, 55, 13
- delay 0x1
- createsprite gUnknown_08592244, 0x2, 0, -55, 13
- delay 0x1
- createsprite gUnknown_08592244, 0x2, 55, -34, 13
- delay 0x1
- createsprite gUnknown_08592244, 0x2, 55, 34, 13
- delay 0x1
- createsprite gUnknown_08592244, 0x2, -55, -34, 13
- delay 0x1
- createsprite gUnknown_08592244, 0x2, -55, 34, 13
- delay 0x1
+ createvisualtask sub_8115A04, 2, 2, 8, 1, 0, 12, RGB_WHITE
+ createvisualtask sub_815B65C, 5
+ call Stockpile1
+ call Stockpile1
+ waitforvisualfinish
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 12, 0, RGB_WHITE
+ end
+Stockpile1:
+ createsprite gUnknown_08592244, 2, 55, 55, 13
+ delay 1
+ createsprite gUnknown_08592244, 2, -55, -55, 13
+ delay 1
+ createsprite gUnknown_08592244, 2, 0, 55, 13
+ delay 1
+ createsprite gUnknown_08592244, 2, 0, -55, 13
+ delay 1
+ createsprite gUnknown_08592244, 2, 55, -34, 13
+ delay 1
+ createsprite gUnknown_08592244, 2, 55, 34, 13
+ delay 1
+ createsprite gUnknown_08592244, 2, -55, -34, 13
+ delay 1
+ createsprite gUnknown_08592244, 2, -55, 34, 13
+ delay 1
return
Move_SPIT_UP:
loadspritegfx 0x27FD
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
playsewithpan SE_W036, -64
- createvisualtask sub_815B6B4, 0x5
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 8, 2
+ createvisualtask sub_815B6B4, 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 0x2D
playsewithpan SE_W255, -64
- delay 0x3
- createsprite gUnknown_08593A50, 0x2, 0, 12
- createsprite gUnknown_08593A50, 0x2, 32, 12
- createsprite gUnknown_08593A50, 0x2, 64, 12
- createsprite gUnknown_08593A50, 0x2, 96, 12
- createsprite gUnknown_08593A50, 0x2, 128, 12
- createsprite gUnknown_08593A50, 0x2, 160, 12
- createsprite gUnknown_08593A50, 0x2, 192, 12
- createsprite gUnknown_08593A50, 0x2, 224, 12
- delay 0x5
- jumpifmoveturn 0x2, Anim_SpitUpStrong
- jumpifmoveturn 0x3, Anim_SpitUpStrongest
-Anim_SpitUpContinue:
- delay 0x5
- createvisualtask sub_80D6388, 0x2, 0, 1, 8, 1, 0
+ delay 3
+ createsprite gUnknown_08593A50, 2, 0, 12
+ createsprite gUnknown_08593A50, 2, 32, 12
+ createsprite gUnknown_08593A50, 2, 64, 12
+ createsprite gUnknown_08593A50, 2, 96, 12
+ createsprite gUnknown_08593A50, 2, 128, 12
+ createsprite gUnknown_08593A50, 2, 160, 12
+ createsprite gUnknown_08593A50, 2, 192, 12
+ createsprite gUnknown_08593A50, 2, 224, 12
+ delay 5
+ jumpifmoveturn 2, SpitUpStrong
+ jumpifmoveturn 3, SpitUpStrongest
+SpitUpContinue:
+ delay 5
+ createvisualtask sub_80D6388, 2, 0, 1, 8, 1, 0
playsewithpan SE_W003, +63
- createsprite gUnknown_085973E8, 0x83, -12, 10, 1, 1
- delay 0x5
+ createsprite gUnknown_085973E8, 131, -12, 10, 1, 1
+ delay 5
playsewithpan SE_W003, +63
- createsprite gUnknown_085973E8, 0x83, 12, -10, 1, 1
- waitforvisualfinish
- end
-
-Anim_SpitUpStrong:
- createsprite gUnknown_08593A50, 0x2, 16
- createsprite gUnknown_08593A50, 0x2, 80
- createsprite gUnknown_08593A50, 0x2, 144
- createsprite gUnknown_08593A50, 0x2, 208
- goto Anim_SpitUpContinue
-
-Anim_SpitUpStrongest:
- createsprite gUnknown_08593A50, 0x2, 16
- createsprite gUnknown_08593A50, 0x2, 48
- createsprite gUnknown_08593A50, 0x2, 80
- createsprite gUnknown_08593A50, 0x2, 112
- createsprite gUnknown_08593A50, 0x2, 144
- createsprite gUnknown_08593A50, 0x2, 176
- createsprite gUnknown_08593A50, 0x2, 208
- createsprite gUnknown_08593A50, 0x2, 240
- goto Anim_SpitUpContinue
+ createsprite gUnknown_085973E8, 131, 12, -10, 1, 1
+ waitforvisualfinish
+ end
+SpitUpStrong:
+ createsprite gUnknown_08593A50, 2, 16
+ createsprite gUnknown_08593A50, 2, 80
+ createsprite gUnknown_08593A50, 2, 144
+ createsprite gUnknown_08593A50, 2, 208
+ goto SpitUpContinue
+SpitUpStrongest:
+ createsprite gUnknown_08593A50, 2, 16
+ createsprite gUnknown_08593A50, 2, 48
+ createsprite gUnknown_08593A50, 2, 80
+ createsprite gUnknown_08593A50, 2, 112
+ createsprite gUnknown_08593A50, 2, 144
+ createsprite gUnknown_08593A50, 2, 176
+ createsprite gUnknown_08593A50, 2, 208
+ createsprite gUnknown_08593A50, 2, 240
+ goto SpitUpContinue
Move_SWALLOW:
loadspritegfx 0x27FC
- loadspritegfx 0x272F
+ loadspritegfx ANIM_TAG_031
playsewithpan SE_W036, -64
- createvisualtask sub_815B778, 0x5
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 8, 2
+ createvisualtask sub_815B778, 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 0x26
playsewithpan SE_W255, -64
- createvisualtask sub_80D52D0, 0x2, 0, 2, 0, 12, 1
- call Anim_SwallowEffect
- jumpifmoveturn 0x2, Anim_SwallowGood
- jumpifmoveturn 0x3, Anim_SwallowBest
-Anim_SwallowContinue:
- waitforvisualfinish
- call Anim_HealingEffect
- end
-
-Anim_SwallowEffect:
- createsprite gUnknown_085CE418, 0x2, 0, -8
- delay 0x1
- createsprite gUnknown_085CE418, 0x2, -24, -8
- delay 0x1
- createsprite gUnknown_085CE418, 0x2, 16, -8
- delay 0x1
- createsprite gUnknown_085CE418, 0x2, -16, -8
- delay 0x1
- createsprite gUnknown_085CE418, 0x2, 24, -8
- delay 0x1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1
+ call SwallowEffect
+ jumpifmoveturn 2, SwallowGood
+ jumpifmoveturn 3, SwallowBest
+SwallowContinue:
+ waitforvisualfinish
+ call HealingEffect
+ end
+SwallowEffect:
+ createsprite gUnknown_085CE418, 2, 0, -8
+ delay 1
+ createsprite gUnknown_085CE418, 2, -24, -8
+ delay 1
+ createsprite gUnknown_085CE418, 2, 16, -8
+ delay 1
+ createsprite gUnknown_085CE418, 2, -16, -8
+ delay 1
+ createsprite gUnknown_085CE418, 2, 24, -8
+ delay 1
return
-
-Anim_SwallowGood:
- call Anim_SwallowEffect
- goto Anim_SwallowContinue
-
-Anim_SwallowBest:
- call Anim_SwallowEffect
- call Anim_SwallowEffect
- goto Anim_SwallowContinue
+SwallowGood:
+ call SwallowEffect
+ goto SwallowContinue
+SwallowBest:
+ call SwallowEffect
+ call SwallowEffect
+ goto SwallowContinue
Move_TRANSFORM:
monbg ANIM_ATTACKER
playsewithpan SE_W100, -64
- waitplaysewithpan SE_W107, -64, 0x30
- createvisualtask sub_815B7D0, 0x2, 0
+ waitplaysewithpan SE_W107, -64, 48
+ createvisualtask sub_815B7D0, 2, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_MORNING_SUN:
loadspritegfx 0x2801
- loadspritegfx 0x272F
- createvisualtask sub_815BB84, 0x5
- delay 0x8
- createvisualtask sub_8116620, 0xA, 0x781, 8, 0, 12, RGB_WHITE
- delay 0xE
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- call Anim_MorningSun1
- createvisualtask sub_8116620, 0xA, 0x781, 3, 12, 0, RGB_WHITE
+ loadspritegfx ANIM_TAG_031
+ createvisualtask sub_815BB84, 5
+ delay 8
+ createvisualtask sub_8116620, 10, 0x781, 8, 0, 12, RGB_WHITE
+ delay 14
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ call MorningSun1
+ createvisualtask sub_8116620, 10, 0x781, 3, 12, 0, RGB_WHITE
waitforvisualfinish
waitsound
- call Anim_HealingEffect
+ call HealingEffect
end
-Anim_MorningSun1:
- createsprite gUnknown_085CE48C, 0x2, 30, 640
- delay 0x5
+MorningSun1:
+ createsprite gUnknown_085CE48C, 2, 30, 640
+ delay 5
return
Move_SWEET_SCENT:
loadspritegfx 0x27FE
playsewithpan SE_W230, -64
- createsprite gUnknown_085CE544, 0x2, 100, 0, 100
- delay 0x19
+ createsprite gUnknown_085CE544, 2, 100, 0, 100
+ delay 25
setpan 0
- call Anim_SweetScentEffect
- createsprite gUnknown_085CE544, 0x2, 55, 0
+ call SweetScentEffect
+ createsprite gUnknown_085CE544, 2, 55, 0
setpan +63
- createvisualtask sub_8115A04, 0x2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
- call Anim_SweetScentEffect
- waitforvisualfinish
- end
-
-Anim_SweetScentEffect:
- createsprite gUnknown_085CE544, 0x2, 70, 1, 64
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 60, 0, 64
- delay 0x5
- createsprite gUnknown_085CE544, 0x2, 80, 1, 64
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 58, 0, 120
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 100, 0, 120
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 90, 0, 64
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 48, 0, 64
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 95, 1, 80
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 100, 0, 120
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 75, 1, 64
- delay 0x2
- createsprite gUnknown_085CE544, 0x2, 85, 0, 120
- delay 0x2
+ createvisualtask sub_8115A04, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
+ call SweetScentEffect
+ waitforvisualfinish
+ end
+
+SweetScentEffect:
+ createsprite gUnknown_085CE544, 2, 70, 1, 64
+ delay 2
+ createsprite gUnknown_085CE544, 2, 60, 0, 64
+ delay 5
+ createsprite gUnknown_085CE544, 2, 80, 1, 64
+ delay 2
+ createsprite gUnknown_085CE544, 2, 58, 0, 120
+ delay 2
+ createsprite gUnknown_085CE544, 2, 100, 0, 120
+ delay 2
+ createsprite gUnknown_085CE544, 2, 90, 0, 64
+ delay 2
+ createsprite gUnknown_085CE544, 2, 48, 0, 64
+ delay 2
+ createsprite gUnknown_085CE544, 2, 95, 1, 80
+ delay 2
+ createsprite gUnknown_085CE544, 2, 100, 0, 120
+ delay 2
+ createsprite gUnknown_085CE544, 2, 75, 1, 64
+ delay 2
+ createsprite gUnknown_085CE544, 2, 85, 0, 120
+ delay 2
return
Move_HYPER_BEAM:
loadspritegfx 0x27A3
- createsprite gUnknown_08597274, 0x2, 1, 4, 0, 16, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, RGB_BLACK
waitforvisualfinish
- delay 0xA
+ delay 10
playsewithpan SE_W063, -64
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
- delay 0x1E
+ delay 30
createsoundtask sub_8158C58, 247, -64, 63, 1, 15, 0, 5
- createvisualtask sub_80D51AC, 0x2, 0, 0, 4, 50, 1
- createvisualtask sub_8115D94, 0x2, 10147, 1, 12, 31, 16, 0, 0
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 50, 1
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 11, RGB(25, 25, 25)
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- call Anim_HyperBeam1
- createvisualtask sub_8116620, 0xA, 4, 2, 11, 0, RGB(25, 25, 25)
- waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 4, 16, 0, 0
- end
-
-Anim_HyperBeam1:
- createsprite gUnknown_08592288, 0x82
- createsprite gUnknown_08592288, 0x82
- delay 0x1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
+ createvisualtask sub_8115D94, 2, 10147, 1, 12, 31, 16, 0, 0
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
+ createvisualtask sub_8116620, 10, 4, 2, 0, 11, RGB(25, 25, 25)
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ call HyperBeam1
+ createvisualtask sub_8116620, 10, 4, 2, 11, 0, RGB(25, 25, 25)
+ waitforvisualfinish
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, RGB_BLACK
+ end
+
+HyperBeam1:
+ createsprite gUnknown_08592288, 130
+ createsprite gUnknown_08592288, 130
+ delay 1
return
Move_FLATTER:
loadspritegfx 0x27F3
loadspritegfx 0x2800
- createvisualtask sub_8159244, 0x5, 223, 63
- createvisualtask sub_815ABEC, 0x2
- createvisualtask sub_8116960, 0x2, 248, 3, 0, 10, 0
- waitforvisualfinish
- createsprite gUnknown_085CE5C0, 0x82, 0, -8, 80
- delay 0x0
- createsprite gUnknown_0857FE40, 0x2, 5, 2, 1
- delay 0xA
- createsprite gUnknown_0857FE40, 0x2, 5, 2, 1
- delay 0x0
- createvisualtask sub_8159210, 0x5, 229, -64
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- call Anim_Flatter1
- delay 0x5
- createvisualtask sub_8159210, 0x5, 229, 63
- waitforvisualfinish
- createvisualtask sub_8116960, 0x2, 248, 3, 10, 0, 1
- waitforvisualfinish
- createvisualtask sub_815AC8C, 0x2
- end
-
-Anim_Flatter1:
+ createvisualtask sub_8159244, 5, 223, 63
+ createvisualtask sub_815ABEC, 2
+ createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
+ waitforvisualfinish
+ createsprite gUnknown_085CE5C0, 130, 0, -8, 80
+ delay 0
+ createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_TARGET
+ delay 10
+ createsprite gVerticalDipSpriteTemplate, 2, 5, 2, ANIM_TARGET
+ delay 0
+ createvisualtask sub_8159210, 5, 229, -64
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ call Flatter1
+ delay 5
+ createvisualtask sub_8159210, 5, 229, 63
+ waitforvisualfinish
+ createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_815AC8C, 2
+ end
+
+Flatter1:
createsprite gUnknown_085CE5A8, 0x28, 0
createsprite gUnknown_085CE5A8, 0x28, 1
return
Move_ROLE_PLAY:
monbg ANIM_ATK_PARTNER
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 16, RGB_WHITE
- createsprite gUnknown_08597274, 0x2, 1, 2, 0, 10, 0
+ createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_WHITE
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, RGB_BLACK
waitforvisualfinish
playsewithpan SE_W161, -64
- waitplaysewithpan SE_W197, -64, 0x1E
- createvisualtask sub_815CED8, 0x2
+ waitplaysewithpan SE_W197, -64, 30
+ createvisualtask sub_815CED8, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
- createvisualtask sub_8116620, 0xA, 4, 2, 16, 0, RGB_WHITE
- delay 0x8
- createsprite gUnknown_08597274, 0x2, 1, 2, 10, 0, 0
+ createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE
+ delay 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 10, 0, RGB_BLACK
end
Move_REFRESH:
- loadspritegfx 0x27DB
- loadspritegfx 0x2741
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_049
playsewithpan SE_W287, -64
- createvisualtask sub_815DFCC, 0x2, 0
+ createvisualtask sub_815DFCC, 2, 0
waitforvisualfinish
playsewithpan SE_W234, -64
- call Anim_GrantingStarsEffect
+ call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_REAPOKE, -64
- createsprite gUnknown_08597274, 0x2, 31, 3, 10, 0, RGB(12, 24, 30)
- createsprite gUnknown_0859381C, 0x3, 0, 0, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, RGB(12, 24, 30)
+ createsprite gUnknown_0859381C, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
loadspritegfx 0x272D
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W172, +63
- createsprite gUnknown_08595F14, 0x83, 0, 0, 1, 30
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 7, RGB_WHITE
- delay 0x1E
+ createsprite gUnknown_08595F14, 131, 0, 0, 1, 30
+ createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE
+ delay 30
playsewithpan SE_W007, +63
- createsprite gUnknown_08597358, 0x82, 0, 0, 1, 0
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 14, 1
- createvisualtask sub_8116620, 0xA, 4, 2, 0, 0, RGB_WHITE
- createsprite gUnknown_0859728C, 0x2, 31, 3, 1, 0, 8, 0, 0
- call Anim_FireMoveEffect
+ createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
+ createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 8, 0, 0
+ call FireMoveEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_HYPER_VOICE:
- loadspritegfx 0x27DB
- createvisualtask sub_81590B8, 0x5, 0
- call Anim_HyperVoiceEffect
+ loadspritegfx ANIM_TAG_203
+ createvisualtask sub_81590B8, 5, 0
+ call HyperVoiceEffect
waitforvisualfinish
- delay 0x8
- createvisualtask sub_81590B8, 0x5, 1
- call Anim_HyperVoiceEffect
+ delay 8
+ createvisualtask sub_81590B8, 5, 1
+ call HyperVoiceEffect
waitforvisualfinish
end
-Anim_HyperVoiceEffect:
- createsprite gUnknown_08597274, 0x2, 31, 3, 8, 0, RGB_YELLOW
- createvisualtask sub_80D6064, 0x5, -5, -5, 5, 0, 0
- createsprite gUnknown_08593880, 0x0, 45, 0, 0, 0, 0, 0, 1
- createvisualtask sub_80D52D0, 0x2, 1, 1, 0, 6, 1
- createvisualtask sub_80D52D0, 0x2, 3, 1, 0, 6, 1
- createvisualtask sub_81162A4, 0x2, 1, 0, 6, 1
- createvisualtask sub_8159078, 0x5
+HyperVoiceEffect:
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, RGB_YELLOW
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
+ createsprite gUnknown_08593880, 0, 45, 0, 0, 0, 0, 0, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
+ createvisualtask sub_81162A4, 2, 1, 0, 6, 1
+ createvisualtask sub_8159078, 5
return
Move_SAND_TOMB:
- loadspritegfx 0x275A
- createsprite gUnknown_08597274, 0x0, 4, 2, 0, 7, RGB(19, 17, 0)
- createvisualtask sub_80D51AC, 0x5, 1, 0, 2, 43, 1
+ loadspritegfx ANIM_TAG_074
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(19, 17, 0)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1
playsewithpan SE_W328, +63
- call Anim_SandTombEffect
- call Anim_SandTombEffect
- call Anim_SandTombEffect
+ call SandTombEffect
+ call SandTombEffect
+ call SandTombEffect
delay 0x16
- createsprite gUnknown_08597274, 0x0, 4, 2, 7, 0, RGB(19, 17, 0)
- waitforvisualfinish
- end
-
-Anim_SandTombEffect:
- createsprite gUnknown_08596B34, 0x82, 0, 32, 528, 30, 10, 50, 1
- delay 0x2
- createsprite gUnknown_08596B34, 0x82, 0, 36, 480, 20, 13, -46, 1
- delay 0x2
- createsprite gUnknown_08596B34, 0x82, 0, 37, 576, 20, 5, 42, 1
- delay 0x2
- createsprite gUnknown_08596B34, 0x82, 0, 35, 400, 25, 8, -42, 1
- delay 0x2
- createsprite gUnknown_08596B34, 0x82, 0, 32, 512, 25, 13, 46, 1
- delay 0x2
- createsprite gUnknown_08596B34, 0x82, 0, 37, 464, 30, 12, -50, 1
- delay 0x2
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(19, 17, 0)
+ waitforvisualfinish
+ end
+
+SandTombEffect:
+ createsprite gUnknown_08596B34, 130, 0, 32, 528, 30, 10, 50, 1
+ delay 2
+ createsprite gUnknown_08596B34, 130, 0, 36, 480, 20, 13, -46, 1
+ delay 2
+ createsprite gUnknown_08596B34, 130, 0, 37, 576, 20, 5, 42, 1
+ delay 2
+ createsprite gUnknown_08596B34, 130, 0, 35, 400, 25, 8, -42, 1
+ delay 2
+ createsprite gUnknown_08596B34, 130, 0, 32, 512, 25, 13, 46, 1
+ delay 2
+ createsprite gUnknown_08596B34, 130, 0, 37, 464, 30, 12, -50, 1
+ delay 2
return
Move_SHEER_COLD:
@@ -8643,9 +8583,9 @@ Move_SHEER_COLD:
loadspritegfx 0x271A
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80A9EF4, 0x2
- waitplaysewithpan SE_W258, +63, 0x11
+ setalpha 12, 8
+ createvisualtask sub_80A9EF4, 2
+ waitplaysewithpan SE_W258, +63, 17
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -8654,181 +8594,179 @@ Move_SHEER_COLD:
end
Move_ARM_THRUST:
- loadspritegfx 0x279F
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80D6134, 0x5, 8, 5, 0, 0
- delay 0x6
- createsprite gUnknown_0857FE28, 0x2, 4, 3
- delay 0x4
+ setalpha 12, 8
+ createvisualtask sub_80D6134, 5, 8, 5, 0, 0
+ delay 6
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_08596034, 0x82, 10, -8, 14, 3
+ createsprite gUnknown_08596034, 130, 10, -8, 14, 3
waitforvisualfinish
- createvisualtask sub_80D6134, 0x5, 8, 5, 0, 1
+ createvisualtask sub_80D6134, 5, 8, 5, 0, 1
playsewithpan SE_W003, +63
- choosetwoturnanim Anim_ArmThrustRight, Anim_ArmThrustLeft
-Anim_ArmThrustContinue:
- createvisualtask sub_80D51AC, 0x5, 1, 4, 0, 6, 1
+ choosetwoturnanim ArmThrustRight, ArmThrustLeft
+ArmThrustContinue:
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
blendoff
end
-
-Anim_ArmThrustRight:
- createsprite gUnknown_08597358, 0x82, 8, 0, 1, 2
- goto Anim_ArmThrustContinue
-
-Anim_ArmThrustLeft:
- createsprite gUnknown_08597358, 0x82, -8, 0, 1, 2
- goto Anim_ArmThrustContinue
+ArmThrustRight:
+ createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
+ goto ArmThrustContinue
+ArmThrustLeft:
+ createsprite gBasicHitSplatSpriteTemplate, 130, -8, 0, 1, 2
+ goto ArmThrustContinue
Move_MUDDY_WATER:
- panse_1B SE_W250, -64, +63, +2, 0x0
- createvisualtask sub_8107954, 0x2, 1
+ panse_1B SE_W250, -64, +63, +2, 0
+ createvisualtask sub_8107954, 2, 1
waitforvisualfinish
end
Move_BULLET_SEED:
loadspritegfx 0x2716
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 30, 1
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createsprite gUnknown_0859351C, 0x82, 20, 0
- delay 0x5
- createsprite gUnknown_0859351C, 0x82, 20, 0
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createsprite gUnknown_0859351C, 130, 20, 0
+ delay 5
+ createsprite gUnknown_0859351C, 130, 20, 0
waitforvisualfinish
end
Move_DRAGON_CLAW:
loadspritegfx 0x272D
- loadspritegfx 0x2737
+ loadspritegfx ANIM_TAG_039
playsewithpan SE_W221B, -64
- createvisualtask sub_8116620, 0xA, 2, 4, 0, 8, RGB(31, 19, 0)
- createvisualtask sub_80D51AC, 0x5, 0, 0, 2, 15, 1
- call Anim_DragonClawEffect
- call Anim_DragonClawEffect
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- createsprite gUnknown_08596B88, 0x2, 0, 28, 528, 30, 13, 50, 0
- delay 0x2
- createvisualtask sub_8159210, 0x5, 136, 63
- createsprite gUnknown_08597138, 0x82, -10, -10, 0
- createsprite gUnknown_08597138, 0x82, -10, 10, 0
- createsprite gUnknown_085972D8, 0x2, -4, 1, 10, 3, 1
- createsprite gUnknown_08596B88, 0x2, 0, 32, 480, 20, 16, -46, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 33, 576, 20, 8, 42, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 31, 400, 25, 11, -42, 0
- delay 0x2
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- createsprite gUnknown_08596B88, 0x2, 0, 28, 512, 25, 16, 46, 0
- delay 0x2
- createvisualtask sub_8159210, 0x5, 136, 63
- createsprite gUnknown_08597138, 0x82, 10, -10, 1
- createsprite gUnknown_08597138, 0x82, 10, 10, 1
- createsprite gUnknown_085972D8, 0x2, -4, 1, 10, 3, 1
- createsprite gUnknown_08596B88, 0x2, 0, 33, 464, 30, 15, -50, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 28, 528, 30, 13, 50, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 32, 480, 20, 16, -46, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 33, 576, 20, 8, 42, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 31, 400, 25, 11, -42, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 28, 512, 25, 16, 46, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 33, 464, 30, 15, -50, 0
- createvisualtask sub_8116620, 0xA, 2, 4, 8, 0, RGB(31, 19, 0)
- waitforvisualfinish
- end
-
-Anim_DragonClawEffect:
- createsprite gUnknown_08596B88, 0x2, 0, 28, 528, 30, 13, 50, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 32, 480, 20, 16, -46, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 33, 576, 20, 8, 42, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 31, 400, 25, 11, -42, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 28, 512, 25, 16, 46, 0
- delay 0x2
- createsprite gUnknown_08596B88, 0x2, 0, 33, 464, 30, 15, -50, 0
- delay 0x2
+ createvisualtask sub_8116620, 10, 2, 4, 0, 8, RGB(31, 19, 0)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
+ call DragonClawEffect
+ call DragonClawEffect
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gUnknown_08596B88, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createvisualtask sub_8159210, 5, 136, 63
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, -4, 1, 10, 3, 1
+ createsprite gUnknown_08596B88, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ createsprite gUnknown_08596B88, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createvisualtask sub_8159210, 5, 136, 63
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_8597138, 130, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_85972D8, 2, -4, 1, 10, 3, 1
+ createsprite gUnknown_08596B88, 2, 0, 33, 464, 30, 15, -50, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 33, 464, 30, 15, -50, 0
+ createvisualtask sub_8116620, 10, 2, 4, 8, 0, RGB(31, 19, 0)
+ waitforvisualfinish
+ end
+
+DragonClawEffect:
+ createsprite gUnknown_08596B88, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createsprite gUnknown_08596B88, 2, 0, 33, 464, 30, 15, -50, 0
+ delay 2
return
-Anim_End:
+End:
end
Move_MUD_SHOT:
loadspritegfx 0x2813
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createvisualtask sub_80D51AC, 0x5, 0, 0, 2, 46, 1
- delay 0x6
- createvisualtask sub_81076C8, 0x5, 100
- panse_1B SE_W250, -64, +63, +1, 0x0
- call Anim_MudShot1
- call Anim_MudShot1
- call Anim_MudShot1
- createvisualtask sub_80D51AC, 0x5, 1, 3, 0, 43, 1
- call Anim_MudShot1
- call Anim_MudShot1
- call Anim_MudShot1
- call Anim_MudShot1
- call Anim_MudShot1
- call Anim_MudShot1
- call Anim_MudShot1
- call Anim_MudShot1
+ setalpha 12, 8
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
+ delay 6
+ createvisualtask sub_81076C8, 5, 100
+ panse_1B SE_W250, -64, +63, +1, 0
+ call MudShot1
+ call MudShot1
+ call MudShot1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
+ call MudShot1
+ call MudShot1
+ call MudShot1
+ call MudShot1
+ call MudShot1
+ call MudShot1
+ call MudShot1
+ call MudShot1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_MudShot1:
- createsprite gUnknown_085950FC, 0x3, 10, 10, 0, 16
- delay 0x2
- createsprite gUnknown_085950FC, 0x3, 10, 10, 0, 16
- delay 0x2
+MudShot1:
+ createsprite gUnknown_085950FC, 3, 10, 10, 0, 16
+ delay 2
+ createsprite gUnknown_085950FC, 3, 10, 10, 0, 16
+ delay 2
return
Move_METEOR_MASH:
loadspritegfx 0x27F9
- loadspritegfx 0x2797
- loadspritegfx 0x279F
- panse_1B SE_W112, -64, +63, +3, 0x0
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ panse_1B SE_W112, -64, +63, +3, 0
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
- createsprite gUnknown_085CE8DC, 0x83, -48, -64, 72, 32, 30
- delay 0xA
- createsprite gUnknown_085CE8DC, 0x83, -112, -64, 8, 32, 30
+ createsprite gUnknown_085CE8DC, 131, -48, -64, 72, 32, 30
+ delay 10
+ createsprite gUnknown_085CE8DC, 131, -112, -64, 8, 32, 30
delay 0x28
- createsprite gUnknown_08595F14, 0x83, 0, 0, 0, 30
- createsprite gUnknown_085CE8DC, 0x83, -80, -64, 40, 32, 30
- delay 0x14
+ createsprite gUnknown_08595F14, 131, 0, 0, 0, 30
+ createsprite gUnknown_085CE8DC, 131, -80, -64, 40, 32, 30
+ delay 20
playsewithpan SE_W233B, +63
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 1
- createvisualtask sub_80D52D0, 0x2, 1, 5, 0, 20, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1
waitforvisualfinish
- delay 0xA
+ delay 10
restorebg
waitbgfadein
waitforvisualfinish
@@ -8837,26 +8775,26 @@ Move_METEOR_MASH:
Move_REVENGE:
loadspritegfx 0x2805
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W036, -64
- createsprite gUnknown_08596088, 0x2, 10, -10
+ createsprite gUnknown_08596088, 2, 10, -10
waitforvisualfinish
- createvisualtask sub_8115A04, 0x2, 2, 0, 4, 2, 8, RGB_RED
+ createvisualtask sub_8115A04, 2, 2, 0, 4, 2, 8, RGB_RED
waitforvisualfinish
unloadspritegfx 0x2805
loadspritegfx 0x2806
- createsprite gUnknown_0857FE28, 0x2, 6, 4
- delay 0x4
+ createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
+ delay 4
playsewithpan SE_W207, +63
- createsprite gUnknown_085960D0, 0x82, 10, -10
+ createsprite gUnknown_085960D0, 130, 10, -10
waitforvisualfinish
unloadspritegfx 0x2806
- loadspritegfx 0x2797
- createvisualtask sub_80D52D0, 0x2, 1, 3, 0, 10, 1
- createsprite gUnknown_08597400, 0x83, -10, -8, 1, 1, 8
+ loadspritegfx ANIM_TAG_135
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
+ createsprite gUnknown_08597400, 131, -10, -8, 1, 1, 8
playsewithpan SE_W233B, +63
- delay 0x8
- createsprite gUnknown_08597400, 0x83, 10, 8, 1, 1, 8
+ delay 8
+ createsprite gUnknown_08597400, 131, 10, 8, 1, 1, 8
playsewithpan SE_W025B, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -8867,75 +8805,75 @@ Move_POISON_FANG:
loadspritegfx 0x27D0
loadspritegfx 0x27A6
playsewithpan SE_W044, +63
- createsprite gUnknown_085CE1DC, 0x82
- delay 0xA
- createvisualtask sub_80D51AC, 0x3, 1, 3, 0, 10, 1
+ createsprite gUnknown_085CE1DC, 130
+ delay 10
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1
waitforvisualfinish
- createvisualtask sub_8115A04, 0x2, 4, 0, 4, 0, 12, RGB(26, 0, 26)
- call Anim_PoisonEffect
+ createvisualtask sub_8115A04, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26)
+ call PoisonBubblesEffect
waitforvisualfinish
end
Move_SUBSTITUTE:
playsewithpan SE_W213, -64
- createvisualtask sub_815F20C, 0x2
+ createvisualtask sub_815F20C, 2
end
Move_FRENZY_PLANT:
loadspritegfx 0x27EF
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x0, 1, 2, 0, 5, 0
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08592564, 0x2, 10, 8, 2, 0, 0, 100
+ createsprite gUnknown_08592564, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_W010, -64
- delay 0x5
- createsprite gUnknown_08592564, 0x2, 20, -8, -2, 0, 1, 95
+ delay 5
+ createsprite gUnknown_08592564, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_W010, -43
- delay 0x5
- createsprite gUnknown_08592564, 0x2, 30, 8, -4, 0, 0, 90
+ delay 5
+ createsprite gUnknown_08592564, 2, 30, 8, -4, 0, 0, 90
playsewithpan SE_W010, -22
- delay 0x5
- createsprite gUnknown_08592564, 0x2, 40, -8, 4, 0, 1, 85
+ delay 5
+ createsprite gUnknown_08592564, 2, 40, -8, 4, 0, 1, 85
playsewithpan SE_W010, 0
- delay 0x5
- createsprite gUnknown_08592564, 0x2, 50, 8, 0, 0, 0, 85
+ delay 5
+ createsprite gUnknown_08592564, 2, 50, 8, 0, 0, 0, 85
playsewithpan SE_W010, +21
- delay 0x5
- createsprite gUnknown_08592564, 0x2, 60, -8, -2, 0, 1, 85
+ delay 5
+ createsprite gUnknown_08592564, 2, 60, -8, -2, 0, 1, 85
playsewithpan SE_W010, +42
- delay 0x5
- createsprite gUnknown_08592564, 0x2, 75, 8, 0, 0, 0, 85
+ delay 5
+ createsprite gUnknown_08592564, 2, 75, 8, 0, 0, 0, 85
playsewithpan SE_W010, +63
- delay 0x5
- createsprite gUnknown_08592564, 0x2, 85, 16, 6, 0, 3, 80
+ delay 5
+ createsprite gUnknown_08592564, 2, 85, 16, 6, 0, 3, 80
playsewithpan SE_W010, +63
- delay 0x5
- createsprite gUnknown_08592564, 0x2, 85, -16, -6, 0, 2, 75
+ delay 5
+ createsprite gUnknown_08592564, 2, 85, -16, -6, 0, 2, 75
playsewithpan SE_W010, +63
- delay 0x5
- createsprite gUnknown_08597358, 0x2, -10, -10, 1, 3
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3
playsewithpan SE_W003, +63
- createvisualtask sub_80D51AC, 0x3, 1, 8, 0, 20, 1
- delay 0x3
- createsprite gUnknown_08597358, 0x2, 10, 8, 1, 3
+ createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3
playsewithpan SE_W003, +63
- delay 0x3
- createsprite gUnknown_08597358, 0x2, 10, -3, 1, 2
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2
playsewithpan SE_W003, +63
- delay 0x3
- createsprite gUnknown_08597358, 0x2, -3, 1, 1, 2
+ delay 3
+ createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2
playsewithpan SE_W003, +63
- delay 0x2
- createsprite gUnknown_08597358, 0x2, -10, 1, 1, 1
+ delay 2
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1
playsewithpan SE_W003, +63
- delay 0x2
- createsprite gUnknown_08597358, 0x2, 0, 10, 1, 1
+ delay 2
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1
playsewithpan SE_W003, +63
waitforvisualfinish
- createsprite gUnknown_08597274, 0x0, 1, 2, 5, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -8945,528 +8883,519 @@ Move_METAL_SOUND:
loadspritegfx 0x2814
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- createvisualtask sub_80D52D0, 0x2, 0, 2, 0, 8, 1
- call Anim_MetalSound1
- call Anim_MetalSound1
- call Anim_MetalSound1
- call Anim_MetalSound1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
+ call MetalSound1
+ call MetalSound1
+ call MetalSound1
+ call MetalSound1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
- delay 0x0
+ delay 0
waitforvisualfinish
end
-Anim_MetalSound1:
- panse_1B SE_W103, -64, +63, +2, 0x0
- createsprite gUnknown_08593458, 0x82, 16, 0, 0, 0, 30, 0
- delay 0x2
+MetalSound1:
+ panse_1B SE_W103, -64, +63, +2, 0
+ createsprite gUnknown_08593458, 130, 16, 0, 0, 0, 30, 0
+ delay 2
return
Move_FOCUS_PUNCH:
- goto Anim_FocusPunch
+ goto FocusPunch
-Anim_FocusPunchEnd:
+FocusPunchEnd:
waitforvisualfinish
end
-Anim_FocusPunch:
- loadspritegfx 0x2797
- loadspritegfx 0x279F
- delay 0x1
- createvisualtask AnimTask_IsContest, 0x2
- jumprettrue Anim_FocusPunchInContest
- createvisualtask AnimTask_IsTargetPlayerSide, 0x2
- jumpretfalse Anim_FocusPunchOnOpponent
- jumprettrue Anim_FocusPunchOnPlayer
-Anim_FocusPunchContinue:
+FocusPunch:
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ delay 1
+ createvisualtask AnimTask_IsContest, 2
+ jumprettrue FocusPunchInContest
+ createvisualtask AnimTask_IsTargetPlayerSide, 2
+ jumpretfalse FocusPunchOnOpponent
+ jumprettrue FocusPunchOnPlayer
+FocusPunchContinue:
waitbgfadein
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W207, +63
- createsprite gUnknown_08596104, 0x82
- delay 0xA
- createsprite gUnknown_08597358, 0x2, -10, -8, 1, 0
- createvisualtask sub_80D51AC, 0x5, 1, 8, 0, 24, 1
- delay 0x8
- createsprite gUnknown_08597358, 0x2, 10, 2, 1, 0
+ createsprite gUnknown_08596104, 130
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0
playsewithpan SE_W233B, +63
- delay 0x8
- createsprite gUnknown_08597358, 0x2, 10, -6, 1, 0
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0
playsewithpan SE_W233B, +63
- delay 0x8
- createsprite gUnknown_08597358, 0x2, 0, 8, 1, 0
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0
playsewithpan SE_W025B, +63
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
blendoff
- goto Anim_FocusPunchEnd
+ goto FocusPunchEnd
-Anim_FocusPunchOnOpponent:
+FocusPunchOnOpponent:
fadetobg BG_IMPACT_OPPONENT
- goto Anim_FocusPunchContinue
+ goto FocusPunchContinue
-Anim_FocusPunchOnPlayer:
+FocusPunchOnPlayer:
fadetobg BG_IMPACT_PLAYER
- goto Anim_FocusPunchContinue
+ goto FocusPunchContinue
-Anim_FocusPunchInContest:
+FocusPunchInContest:
fadetobg BG_IMPACT_CONTESTS
- goto Anim_FocusPunchContinue
+ goto FocusPunchContinue
Move_RETURN:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createvisualtask AnimTask_GetHappinessPowerLevel2, 0x2
- delay 0x2
- jumpreteq 0x0, Anim_ReturnWeak
- jumpreteq 0x1, Anim_ReturnMedium
- jumpreteq 0x2, Anim_ReturnStrong
- jumpreteq 0x3, Anim_ReturnStrongest
-Anim_ReturnContinue:
+ setalpha 12, 8
+ createvisualtask AnimTask_GetReturnPowerLevel, 2
+ delay 2
+ jumpreteq 0, ReturnWeak
+ jumpreteq 1, ReturnMedium
+ jumpreteq 2, ReturnStrong
+ jumpreteq 3, ReturnStrongest
+ReturnContinue:
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
-Anim_ReturnWeak:
- createsprite gUnknown_0857FE40, 0x2, 16, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- waitforvisualfinish
- createsprite gUnknown_0857FE40, 0x2, 16, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- delay 0x5
- createsprite gUnknown_08597358, 0x2, -10, -8, 1, 2
- createvisualtask sub_8159210, 0x5, 139, 63
- goto Anim_ReturnContinue
-
-Anim_ReturnMedium:
- createsprite gUnknown_0857FE40, 0x2, 6, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- waitforvisualfinish
- createsprite gUnknown_0857FE40, 0x2, 6, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- waitforvisualfinish
- delay 0xB
- createsprite gUnknown_0857FE28, 0x2, 5, 4
- delay 0x6
- createsprite gUnknown_08597358, 0x3, 0, 0, 1, 2
- createvisualtask sub_8159210, 0x5, 141, 63
- goto Anim_ReturnContinue
-
-Anim_ReturnStrong:
- createsprite gUnknown_0857FE40, 0x2, 6, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- waitforvisualfinish
- createsprite gUnknown_0857FE40, 0x2, 6, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- waitforvisualfinish
- createsprite gUnknown_0857FE40, 0x2, 6, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- waitforvisualfinish
- createsprite gUnknown_0857FE40, 0x2, 6, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- waitforvisualfinish
- createsprite gUnknown_08597358, 0x2, -10, -8, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- delay 0x8
- createsprite gUnknown_08597358, 0x2, 10, 10, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- delay 0x8
- createsprite gUnknown_08597358, 0x2, 3, -5, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- delay 0x8
- createsprite gUnknown_08597358, 0x2, -5, 3, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- goto Anim_ReturnContinue
-
-Anim_ReturnStrongest:
- createsprite gUnknown_08597274, 0x2, 1, 0, 0, 6, 0
- waitforvisualfinish
- createsprite gUnknown_0857FE40, 0x2, 16, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- delay 0x8
- createsprite gUnknown_08597358, 0x2, 3, -5, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- waitforvisualfinish
- createsprite gUnknown_0857FE40, 0x2, 12, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- delay 0x5
- createsprite gUnknown_08597358, 0x2, -10, -8, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- waitforvisualfinish
- delay 0x4
- createsprite gUnknown_0857FE40, 0x2, 8, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- delay 0x5
- createsprite gUnknown_08597358, 0x2, -10, -8, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- waitforvisualfinish
- delay 0x2
- createvisualtask sub_81169C0, 0x2, 0, 4, 5, 1
- createsprite gUnknown_0857FE40, 0x2, 4, 1, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- createsprite gUnknown_08597358, 0x2, -10, -8, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- createvisualtask sub_81169C0, 0x2, 0, 4, 5, 1
- waitforvisualfinish
- createsprite gUnknown_0857FE40, 0x2, 4, 2, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- delay 0x5
- createsprite gUnknown_08597358, 0x2, -10, -8, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- createvisualtask sub_81169C0, 0x2, 0, 4, 5, 1
- waitforvisualfinish
- call Anim_ReturnStrongest1
- call Anim_ReturnStrongest1
- call Anim_ReturnStrongest1
- call Anim_ReturnStrongest1
- createsprite gUnknown_08597358, 0x2, -10, -8, 1, 0
- createvisualtask sub_8159210, 0x5, 141, 63
- createvisualtask sub_80D51AC, 0x5, 1, 8, 0, 24, 1
- delay 0x6
- createsprite gUnknown_08597358, 0x2, 10, 10, 1, 0
- createvisualtask sub_8159210, 0x5, 141, 63
- delay 0x6
- createsprite gUnknown_08597358, 0x2, 3, -5, 1, 0
- createvisualtask sub_8159210, 0x5, 141, 63
- delay 0x6
- createsprite gUnknown_08597358, 0x2, -5, 3, 1, 0
- createvisualtask sub_8159210, 0x5, 141, 63
- waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 0, 6, 0, 0
- goto Anim_ReturnContinue
-
-Anim_ReturnStrongest1:
- createsprite gUnknown_0857FE40, 0x2, 4, 3, 0
- createvisualtask sub_8159244, 0x5, 167, -64
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_8159210, 0x5, 123, 63
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- createvisualtask sub_81169C0, 0x2, 0, 4, 5, 1
+ReturnWeak:
+ createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_8159210, 5, 139, 63
+ goto ReturnContinue
+ReturnMedium:
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ waitforvisualfinish
+ delay 11
+ createsprite gHorizontalLungeSpriteTemplate, 2, 5, 4
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
+ createvisualtask sub_8159210, 5, 141, 63
+ goto ReturnContinue
+ReturnStrong:
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ goto ReturnContinue
+ReturnStrongest:
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 6, RGB_BLACK
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 12, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ waitforvisualfinish
+ delay 4
+ createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ waitforvisualfinish
+ delay 2
+ createvisualtask sub_81169C0, 2, 0, 4, 5, 1
+ createsprite gVerticalDipSpriteTemplate, 2, 4, 1, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask sub_81169C0, 2, 0, 4, 5, 1
+ waitforvisualfinish
+ createsprite gVerticalDipSpriteTemplate, 2, 4, 2, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ delay 5
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask sub_81169C0, 2, 0, 4, 5, 1
+ waitforvisualfinish
+ call ReturnStrongest1
+ call ReturnStrongest1
+ call ReturnStrongest1
+ call ReturnStrongest1
+ createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
+ createvisualtask sub_8159210, 5, 141, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 2, 10, 10, 1, 0
+ createvisualtask sub_8159210, 5, 141, 63
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 2, 3, -5, 1, 0
+ createvisualtask sub_8159210, 5, 141, 63
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0
+ createvisualtask sub_8159210, 5, 141, 63
+ waitforvisualfinish
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 6, 0, RGB_BLACK
+ goto ReturnContinue
+ReturnStrongest1:
+ createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_ATTACKER
+ createvisualtask sub_8159244, 5, 167, -64
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask sub_8159210, 5, 123, 63
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createvisualtask sub_81169C0, 2, 0, 4, 5, 1
waitforvisualfinish
return
Move_COSMIC_POWER:
- loadspritegfx 0x2741
- createvisualtask sub_8159244, 0x5, 243, 0
+ loadspritegfx ANIM_TAG_049
+ createvisualtask sub_8159244, 5, 243, 0
playsewithpan SE_W322, 0
- createvisualtask sub_8117610, 0x2, 0, 0, 15, 0
+ createvisualtask sub_8117610, 2, 0, 0, 15, 0
waitforvisualfinish
fadetobg BG_COSMIC
waitbgfadeout
- createvisualtask sub_8117660, 0x2, 0, 128, 0, -1
+ createvisualtask sub_8117660, 2, 0, 128, 0, -1
waitbgfadein
- delay 0x46
- createvisualtask sub_8159210, 0x5, 228, -64
- createsprite gUnknown_08592B7C, 0x2, -15, 0, 0, 0, 32, 60
- delay 0x8
- createsprite gUnknown_08592B7C, 0x2, 12, -5, 0, 0, 32, 60
+ delay 70
+ createvisualtask sub_8159210, 5, 228, -64
+ createsprite gUnknown_08592B7C, 2, -15, 0, 0, 0, 32, 60
+ delay 8
+ createsprite gUnknown_08592B7C, 2, 12, -5, 0, 0, 32, 60
delay 0x28
- createvisualtask sub_8117610, 0x2, 0, 15, 0, 0
+ createvisualtask sub_8117610, 2, 0, 15, 0, 0
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
waitforvisualfinish
end
Move_BLAST_BURN:
- loadspritegfx 0x2733
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_035
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W221, -64
- createsprite gUnknown_08595428, 0x2, -32, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x2, -20, -10, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x42, 0, -16, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x42, 20, -10, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x42, 32, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x42, 20, 10, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x2, 0, 16, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x2, -20, 10, 24, 0, 0, 0
- delay 0x19
+ createsprite gUnknown_08595428, 2, -32, 0, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 2, -20, -10, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 66, 0, -16, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 66, 20, -10, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 66, 32, 0, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 66, 20, 10, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 2, 0, 16, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 2, -20, 10, 24, 0, 0, 0
+ delay 25
playsewithpan SE_W172B, -64
- createsprite gUnknown_08595428, 0x2, -64, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x6, -40, -20, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x46, 0, -32, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x46, 40, -20, 24, 0, 0, 0
- createvisualtask sub_80D51AC, 0x5, 1, 6, 0, 8, 1
- createsprite gUnknown_08595428, 0x42, 64, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x42, 40, 20, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x2, 0, 32, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x2, -40, 20, 24, 0, 0, 0
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x19
+ createsprite gUnknown_08595428, 2, -64, 0, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 6, -40, -20, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 70, 0, -32, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 70, 40, -20, 24, 0, 0, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
+ createsprite gUnknown_08595428, 66, 64, 0, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 66, 40, 20, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 2, 0, 32, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 2, -40, 20, 24, 0, 0, 0
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 25
playsewithpan SE_W172B, -64
- createsprite gUnknown_08595428, 0x2, -96, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x6, -60, -30, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x46, 0, -48, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x46, 60, -30, 24, 0, 0, 0
- createsprite gUnknown_08597358, 0x82, -4, 3, 1, 0
- createvisualtask sub_80D51AC, 0x5, 1, 12, 0, 20, 1
- createvisualtask sub_81162A4, 0x2, 2, 0, 10, 1
- createsprite gUnknown_08595428, 0x42, 96, 0, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x42, 60, 30, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x2, 0, 48, 24, 0, 0, 0
- createsprite gUnknown_08595428, 0x2, -60, 30, 24, 0, 0, 0
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
+ createsprite gUnknown_08595428, 2, -96, 0, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 6, -60, -30, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 70, 0, -48, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 70, 60, -30, 24, 0, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, 130, -4, 3, 1, 0
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
+ createvisualtask sub_81162A4, 2, 2, 0, 10, 1
+ createsprite gUnknown_08595428, 66, 96, 0, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 66, 60, 30, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 2, 0, 48, 24, 0, 0, 0
+ createsprite gUnknown_08595428, 2, -60, 30, 24, 0, 0, 0
+ createvisualtask sub_8115F10, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROCK_TOMB:
- loadspritegfx 0x280A
- loadspritegfx 0x274A
- createvisualtask sub_81162A4, 0x2, 2, 0, 10, 1
+ loadspritegfx ANIM_TAG_250
+ loadspritegfx ANIM_TAG_058
+ createvisualtask sub_81162A4, 2, 2, 0, 10, 1
waitforvisualfinish
- createsprite gUnknown_08596C58, 0x82, 20, 12, 64, 114, 0
- delay 0x8
- createvisualtask sub_81162A4, 0x2, 0, 2, 3, 1
+ createsprite gUnknown_08596C58, 130, 20, 12, 64, 114, 0
+ delay 8
+ createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, +63
- delay 0x8
- createsprite gUnknown_08596C58, 0x82, -20, 12, 64, 98, 0
- delay 0x8
- createvisualtask sub_81162A4, 0x2, 0, 2, 3, 1
+ delay 8
+ createsprite gUnknown_08596C58, 130, -20, 12, 64, 98, 0
+ delay 8
+ createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, +63
- delay 0x8
+ delay 8
createsprite gUnknown_08596C58, 0xC2, 3, 6, 64, 82, 0
- delay 0x8
- createvisualtask sub_81162A4, 0x2, 0, 2, 3, 1
+ delay 8
+ createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, +63
- delay 0x8
- createsprite gUnknown_08596C58, 0x82, -3, 13, 64, 66, 0
- delay 0x8
- createvisualtask sub_81162A4, 0x2, 0, 2, 3, 1
+ delay 8
+ createsprite gUnknown_08596C58, 130, -3, 13, 64, 66, 0
+ delay 8
+ createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, +63
- delay 0x18
+ delay 24
playsewithpan SE_W063, +63
createsprite gUnknown_085967AC, 0x85, 1, 50
- createvisualtask sub_80D51AC, 0x5, 1, 3, 0, 20, 1
- createvisualtask sub_81162A4, 0x2, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
+ createvisualtask sub_81162A4, 2, 2, 0, 10, 1
waitforvisualfinish
end
Move_SILVER_WIND:
loadspritegfx 0x281F
- panse_1B SE_W016, -64, +63, +2, 0x0
+ panse_1B SE_W016, -64, +63, +2, 0
playsewithpan SE_W234, 0
- delay 0x0
+ delay 0
monbg ANIM_DEF_PARTNER
monbgprio_29
- delay 0x0
- createvisualtask sub_8116664, 0xA, 1, 0, 0, 4, 0
- createvisualtask AnimTask_IsTargetOpponentSide, 0x2
- jumprettrue Anim_SilverWindOnPlayer
+ delay 0
+ createvisualtask sub_8116664, 10, 1, 0, 0, 4, 0
+ createvisualtask AnimTask_IsTargetOpponentSide, 2
+ jumprettrue SilverWindOnPlayer
fadetobg BG_BUG_OPPONENT
waitbgfadeout
- createvisualtask sub_8117660, 0x5, 1536, 0, 0, -1
-Anim_SilverWindContinue:
- delay 0x0
- createvisualtask sub_8116620, 0xA, 1, 0, 4, 4, RGB_BLACK
+ createvisualtask sub_8117660, 5, 1536, 0, 0, -1
+SilverWindContinue:
+ delay 0
+ createvisualtask sub_8116620, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
createsprite gUnknown_08592830, 0xC2, -32, 16, 0, 6, 2, 3, 1
createsprite gUnknown_08592830, 0xC2, -8, 18, 64, 3, 2, 2, 1
- createsprite gUnknown_08592830, 0x78, -24, 18, 90, 5, 1, 2, 1
- createsprite gUnknown_08592830, 0x78, -40, 14, 128, 4, 1, 2, 1
- delay 0x0
+ createsprite gUnknown_08592830, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gUnknown_08592830, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 0
createsprite gUnknown_08592848, 0xC2, -32, 16, 0, 6, 2, 3, 1
createsprite gUnknown_08592848, 0xC2, -8, 18, 64, 3, 2, 2, 1
- createsprite gUnknown_08592848, 0x78, -24, 18, 90, 5, 1, 2, 1
- createsprite gUnknown_08592848, 0x78, -40, 14, 128, 4, 1, 2, 1
- delay 0x0
+ createsprite gUnknown_08592848, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gUnknown_08592848, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 0
createsprite gUnknown_08592860, 0xC2, -32, 16, 0, 6, 2, 3, 1
createsprite gUnknown_08592860, 0xC2, -8, 18, 64, 3, 2, 2, 1
- createsprite gUnknown_08592860, 0x78, -24, 18, 90, 5, 1, 2, 1
- createsprite gUnknown_08592860, 0x78, -40, 14, 128, 4, 1, 2, 1
- delay 0x6
+ createsprite gUnknown_08592860, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gUnknown_08592860, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 6
createsprite gUnknown_08592830, 0xC2, -4, 16, 0, 6, 1, 2, 1
createsprite gUnknown_08592830, 0xC2, -16, 12, 192, 5, 2, 3, 1
- delay 0x0
+ delay 0
createsprite gUnknown_08592848, 0xC2, -4, 16, 0, 6, 1, 2, 1
createsprite gUnknown_08592848, 0xC2, -16, 12, 192, 5, 2, 3, 1
- delay 0x0
+ delay 0
createsprite gUnknown_08592860, 0xC2, -4, 16, 0, 6, 1, 2, 1
createsprite gUnknown_08592860, 0xC2, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_W016B, +63
clearmonbg ANIM_DEF_PARTNER
- delay 0x0
+ delay 0
restorebg
waitbgfadeout
- createvisualtask sub_8116664, 0xA, 1, 0, 4, 0, 0
- setarg 0x7, 0xFFFF
+ createvisualtask sub_8116664, 10, 1, 0, 4, 0, 0
+ setarg 7, 0xFFFF
waitbgfadein
end
-Anim_SilverWindOnPlayer:
+SilverWindOnPlayer:
fadetobg BG_BUG_PLAYER
waitbgfadeout
- createvisualtask sub_8117660, 0x5, -1536, 0, 0, -1
- goto Anim_SilverWindContinue
+ createvisualtask sub_8117660, 5, -1536, 0, 0, -1
+ goto SilverWindContinue
Move_SNATCH:
playsewithpan SE_W036, -64
- createvisualtask sub_80D5C50, 0x5, 0, -12, 4, 10, 10, 12, 6
+ createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6
end
Move_DIVE:
loadspritegfx 0x2820
loadspritegfx 0x2821
- choosetwoturnanim Anim_DiveSetUp, Anim_DiveAttack
-
-Anim_DiveSetUp:
+ choosetwoturnanim DiveSetUp, DiveAttack
+DiveSetUp:
loadspritegfx 0x27AC
playsewithpan SE_W029, -64
- createsprite gUnknown_08596490, 0x2, 0, 0, 13, 336
+ createsprite gUnknown_08596490, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_W291, -64
- createsprite gUnknown_085964CC, 0x3, 0
- call Anim_DiveSetUp1
- call Anim_DiveSetUp1
- call Anim_DiveSetUp1
- call Anim_DiveSetUp1
- call Anim_DiveSetUp1
- end
-
-Anim_DiveSetUp1:
- createsprite gUnknown_085964E4, 0x5, 0, 0
- createsprite gUnknown_085964E4, 0x5, 1, 0
+ createsprite gUnknown_085964CC, 3, 0
+ call DiveSetUp1
+ call DiveSetUp1
+ call DiveSetUp1
+ call DiveSetUp1
+ call DiveSetUp1
+ end
+DiveSetUp1:
+ createsprite gUnknown_085964E4, 5, 0, 0
+ createsprite gUnknown_085964E4, 5, 1, 0
return
-
-Anim_DiveAttack:
+DiveAttack:
loadspritegfx 0x27A4
- loadspritegfx 0x27AB
+ loadspritegfx ANIM_TAG_155
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W153, +63
- createsprite gUnknown_085964CC, 0x83, 1
- call Anim_DiveAttack1
- call Anim_DiveAttack1
- call Anim_DiveAttack1
- call Anim_DiveAttack1
- call Anim_DiveAttack1
- delay 0xC
- call Anim_UnderWaterAttack1
+ createsprite gUnknown_085964CC, 131, 1
+ call DiveAttack1
+ call DiveAttack1
+ call DiveAttack1
+ call DiveAttack1
+ call DiveAttack1
+ delay 12
+ call UnderWaterAttack1
waitforvisualfinish
visible ANIM_ATTACKER
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
-Anim_DiveAttack1:
+DiveAttack1:
createsprite gUnknown_085964E4, 0x85, 0, 1
createsprite gUnknown_085964E4, 0x85, 1, 1
return
Move_ROCK_BLAST:
- loadspritegfx 0x274A
- loadspritegfx 0x2797
- createsprite gUnknown_0857FE28, 0x2, 4, 6
- delay 0x3
+ loadspritegfx ANIM_TAG_058
+ loadspritegfx ANIM_TAG_135
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 3
playsewithpan SE_W207, -64
- createsprite gUnknown_08596C98, 0x82, 16, 0, 0, 0, 25, 257
+ createsprite gUnknown_08596C98, 130, 16, 0, 0, 0, 25, 257
waitforvisualfinish
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
playsewithpan SE_W088, +63
- createsprite gUnknown_08596B1C, 0x82, 0, 0, 20, 24, 14, 2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 5, 1
- createsprite gUnknown_08596B1C, 0x82, 5, 0, -20, 24, 14, 1
- createsprite gUnknown_08596B1C, 0x82, 0, 5, 20, -24, 14, 2
- createsprite gUnknown_08596B1C, 0x82, -5, 0, -20, -24, 14, 2
+ createsprite gUnknown_08596B1C, 130, 0, 0, 20, 24, 14, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
+ createsprite gUnknown_08596B1C, 130, 5, 0, -20, 24, 14, 1
+ createsprite gUnknown_08596B1C, 130, 0, 5, 20, -24, 14, 2
+ createsprite gUnknown_08596B1C, 130, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
Move_OVERHEAT:
loadspritegfx 0x272D
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x120C
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 5, RGB(28, 0, 0)
+ setalpha 12, 18
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, RGB(28, 0, 0)
waitforvisualfinish
- createvisualtask sub_8117C44, 0x5
+ createvisualtask sub_8117C44, 5
waitforvisualfinish
- createvisualtask sub_8117CA0, 0x5, 0, 1
- delay 0x1
- createvisualtask sub_8117DD8, 0x5, 0
- delay 0x1
+ createvisualtask sub_8117CA0, 5, 0, 1
+ delay 1
+ createvisualtask sub_8117DD8, 5, 0
+ delay 1
playsewithpan SE_W082, -64
- createvisualtask sub_8117CA0, 0x5, 1, 0
- delay 0x1
- createsprite gUnknown_08597274, 0x2, 2, 1, 0, 13, RGB(28, 0, 0)
- createvisualtask sub_80D51AC, 0x5, 0, 2, 0, 15, 1
+ createvisualtask sub_8117CA0, 5, 1, 0
+ delay 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, RGB(28, 0, 0)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_W172B, -64
- createsprite gUnknown_08596FB0, 0x2, 1, 0, 30, 25, -20
- createsprite gUnknown_08596FB0, 0x2, 1, 32, 30, 25, -20
- createsprite gUnknown_08596FB0, 0x2, 1, 64, 30, 25, -20
- createsprite gUnknown_08596FB0, 0x2, 1, 96, 30, 25, -20
- createsprite gUnknown_08596FB0, 0x2, 1, 128, 30, 25, -20
- createsprite gUnknown_08596FB0, 0x42, 1, 160, 30, 25, -20
- createsprite gUnknown_08596FB0, 0x42, 1, 192, 30, 25, -20
- createsprite gUnknown_08596FB0, 0x42, 1, 224, 30, 25, -20
- delay 0x5
- createsprite gUnknown_08596FB0, 0x2, 1, 0, 30, 25, 0
- createsprite gUnknown_08596FB0, 0x2, 1, 32, 30, 25, 0
- createsprite gUnknown_08596FB0, 0x2, 1, 64, 30, 25, 0
- createsprite gUnknown_08596FB0, 0x2, 1, 96, 30, 25, 0
- createsprite gUnknown_08596FB0, 0x2, 1, 128, 30, 25, 0
- createsprite gUnknown_08596FB0, 0x42, 1, 160, 30, 25, 0
- createsprite gUnknown_08596FB0, 0x42, 1, 192, 30, 25, 0
- createsprite gUnknown_08596FB0, 0x42, 1, 224, 30, 25, 0
- delay 0x5
- createsprite gUnknown_08596FB0, 0x2, 1, 0, 30, 25, 10
- createsprite gUnknown_08596FB0, 0x2, 1, 32, 30, 25, 10
- createsprite gUnknown_08596FB0, 0x2, 1, 64, 30, 25, 10
- createsprite gUnknown_08596FB0, 0x2, 1, 96, 30, 25, 10
- createsprite gUnknown_08596FB0, 0x2, 1, 128, 30, 25, 10
- createsprite gUnknown_08596FB0, 0x42, 1, 160, 30, 25, 10
- createsprite gUnknown_08596FB0, 0x42, 1, 192, 30, 25, 10
- createsprite gUnknown_08596FB0, 0x42, 1, 224, 30, 25, 10
- delay 0x5
- waitforvisualfinish
- createsprite gUnknown_08597358, 0x83, -5, 3, 1, 0
+ createsprite gUnknown_08596FB0, 2, 1, 0, 30, 25, -20
+ createsprite gUnknown_08596FB0, 2, 1, 32, 30, 25, -20
+ createsprite gUnknown_08596FB0, 2, 1, 64, 30, 25, -20
+ createsprite gUnknown_08596FB0, 2, 1, 96, 30, 25, -20
+ createsprite gUnknown_08596FB0, 2, 1, 128, 30, 25, -20
+ createsprite gUnknown_08596FB0, 66, 1, 160, 30, 25, -20
+ createsprite gUnknown_08596FB0, 66, 1, 192, 30, 25, -20
+ createsprite gUnknown_08596FB0, 66, 1, 224, 30, 25, -20
+ delay 5
+ createsprite gUnknown_08596FB0, 2, 1, 0, 30, 25, 0
+ createsprite gUnknown_08596FB0, 2, 1, 32, 30, 25, 0
+ createsprite gUnknown_08596FB0, 2, 1, 64, 30, 25, 0
+ createsprite gUnknown_08596FB0, 2, 1, 96, 30, 25, 0
+ createsprite gUnknown_08596FB0, 2, 1, 128, 30, 25, 0
+ createsprite gUnknown_08596FB0, 66, 1, 160, 30, 25, 0
+ createsprite gUnknown_08596FB0, 66, 1, 192, 30, 25, 0
+ createsprite gUnknown_08596FB0, 66, 1, 224, 30, 25, 0
+ delay 5
+ createsprite gUnknown_08596FB0, 2, 1, 0, 30, 25, 10
+ createsprite gUnknown_08596FB0, 2, 1, 32, 30, 25, 10
+ createsprite gUnknown_08596FB0, 2, 1, 64, 30, 25, 10
+ createsprite gUnknown_08596FB0, 2, 1, 96, 30, 25, 10
+ createsprite gUnknown_08596FB0, 2, 1, 128, 30, 25, 10
+ createsprite gUnknown_08596FB0, 66, 1, 160, 30, 25, 10
+ createsprite gUnknown_08596FB0, 66, 1, 192, 30, 25, 10
+ createsprite gUnknown_08596FB0, 66, 1, 224, 30, 25, 10
+ delay 5
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0
playsewithpan SE_W007, +63
- createvisualtask sub_80D51AC, 0x2, 1, 10, 0, 25, 1
- delay 0x6
- createsprite gUnknown_08597358, 0x83, 8, -5, 1, 0
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1
+ delay 6
+ createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0
playsewithpan SE_W007, +63
- delay 0x8
- createsprite gUnknown_08597358, 0x83, 10, 10, 1, 0
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0
playsewithpan SE_W007, +63
- delay 0x8
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 0
+ delay 8
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0
playsewithpan SE_W007, +63
- createvisualtask sub_8117DD8, 0x5, 1
- delay 0x1
- createsprite gUnknown_08597274, 0x2, 2, -1, 0, 13, RGB(18, 18, 18)
- createvisualtask sub_80D51AC, 0x5, 0, 3, 0, 15, 1
+ createvisualtask sub_8117DD8, 5, 1
+ delay 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, RGB(18, 18, 18)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1
waitforvisualfinish
- createvisualtask sub_8117D3C, 0x5, 0, 1
- delay 0x1
- createsprite gUnknown_08597274, 0x2, 1, 1, 5, 0, RGB(28, 0, 0)
+ createvisualtask sub_8117D3C, 5, 0, 1
+ delay 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 5, 0, RGB(28, 0, 0)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
- delay 0xF
- createvisualtask sub_8117D3C, 0x5, 1, 0
- delay 0x1
- createsprite gUnknown_08597274, 0x2, 2, 0, 13, 0, RGB(18, 18, 18)
+ delay 15
+ createvisualtask sub_8117D3C, 5, 1, 0
+ delay 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 13, 0, RGB(18, 18, 18)
waitforvisualfinish
- createvisualtask sub_8117C70, 0x5
+ createvisualtask sub_8117C70, 5
waitforvisualfinish
end
@@ -9474,167 +9403,161 @@ Move_HYDRO_CANNON:
loadspritegfx 0x27A5
loadspritegfx 0x27A4
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W057, -64
- createsprite gUnknown_085951C0, 0x82
- delay 0xA
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
- delay 0x1E
- panse_1B SE_W056, -64, +63, +2, 0x0
- call Anim_HydroCannon1
- createvisualtask sub_80D51AC, 0x5, 1, 10, 0, 40, 1
- createsprite gUnknown_08597388, 0x82, 0, 0, 1, 0
- call Anim_HydroCannon1
- createsprite gUnknown_08597388, 0x82, 0, 0, 1, 0
- call Anim_HydroCannon1
- createsprite gUnknown_08597388, 0x82, 0, 0, 1, 0
- call Anim_HydroCannon1
- createsprite gUnknown_08597388, 0x82, 0, 0, 1, 0
- call Anim_HydroCannon1
- createsprite gUnknown_08597388, 0x82, 0, 0, 1, 0
- call Anim_HydroCannon1
- createsprite gUnknown_08597388, 0x82, 0, 0, 1, 0
- waitforvisualfinish
- createvisualtask sub_8115F10, 0x2, 257, 257, 257
+ createsprite gUnknown_085951C0, 130
+ delay 10
+ createvisualtask sub_8115F10, 2, 257, 257, 257
+ delay 30
+ panse_1B SE_W056, -64, +63, +2, 0
+ call HydroCannon1
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
+ createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ call HydroCannon1
+ createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ call HydroCannon1
+ createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ call HydroCannon1
+ createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ call HydroCannon1
+ createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ call HydroCannon1
+ createsprite gUnknown_08597388, 130, 0, 0, 1, 0
+ waitforvisualfinish
+ createvisualtask sub_8115F10, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
-Anim_HydroCannon1:
- createsprite gUnknown_085951D8, 0x82, 10, -10, 0, 0, 15, 257
- delay 0x1
- createsprite gUnknown_085951D8, 0x82, 10, -10, 0, 0, 15, 257
- delay 0x1
- createsprite gUnknown_085951D8, 0x82, 10, -10, 0, 0, 15, 257
- delay 0x1
- createsprite gUnknown_085951D8, 0x82, 10, -10, 0, 0, 15, 257
- delay 0x1
- createsprite gUnknown_085951D8, 0x82, 10, -10, 0, 0, 15, 257
+HydroCannon1:
+ createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gUnknown_085951D8, 130, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH:
loadspritegfx 0x2821
playsewithpan SE_W227, -64
- createsprite gUnknown_0857FE28, 0x2, 4, 6
- delay 0x19
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 25
createsprite gUnknown_085964E4, 0x85, 0, 1
playsewithpan SE_W166, +63
createsprite gUnknown_085964E4, 0x85, 1, 1
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 5, 1
- createvisualtask sub_8106020, 0x3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
+ createvisualtask sub_8106020, 3
waitforvisualfinish
end
Move_SEISMIC_TOSS:
- loadspritegfx 0x2797
- loadspritegfx 0x274A
- setarg 0x7, 0x0
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_058
+ setarg 7, 0
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
+ setalpha 12, 8
waitforvisualfinish
- createvisualtask sub_81114EC, 0x3
- delay 0x1
+ createvisualtask AnimTask_GetSeismicTossDamageLevel, 3
+ delay 1
fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
- createvisualtask sub_811152C, 0x3
+ createvisualtask sub_811152C, 3
playsewithpan SE_W327, 0
waitbgfadein
waitforvisualfinish
- createvisualtask sub_8111590, 0x3
- jumpreteq 0x0, Anim_SeismicTossAnim1
- jumpreteq 0x1, Anim_SeismicTossAnim2
- jumpreteq 0x2, Anim_SeismicTossAnim3
-Anim_SeismicTossContinue:
+ createvisualtask sub_8111590, 3
+ jumpreteq 0, SeismicTossWeak
+ jumpreteq 1, SeismicTossMedium
+ jumpreteq 2, SeismicTossStrong
+SeismicTossContinue:
restorebg
waitbgfadeout
- setarg 0x7, 0xFFF
+ setarg 7, 0xFFF
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
-Anim_SeismicTossAnim1:
- call Anim_SeismicToss1
- delay 0x10
- call Anim_SeismicToss2
- goto Anim_SeismicTossContinue
-
-Anim_SeismicTossAnim2:
- call Anim_SeismicToss1
- delay 0xE
- call Anim_SeismicToss2
- delay 0xE
- call Anim_SeismicToss1
- goto Anim_SeismicTossContinue
-
-Anim_SeismicTossAnim3:
- call Anim_SeismicToss2
- delay 0xA
- call Anim_SeismicToss1
- delay 0xA
- call Anim_SeismicToss2
- delay 0xA
- call Anim_SeismicToss1
- goto Anim_SeismicTossContinue
-
-Anim_SeismicToss1:
- createsprite gUnknown_08597358, 0x83, -10, -8, 1, 1
+SeismicTossWeak:
+ call SeismicToss1
+ delay 16
+ call SeismicToss2
+ goto SeismicTossContinue
+SeismicTossMedium:
+ call SeismicToss1
+ delay 14
+ call SeismicToss2
+ delay 14
+ call SeismicToss1
+ goto SeismicTossContinue
+SeismicTossStrong:
+ call SeismicToss2
+ delay 10
+ call SeismicToss1
+ delay 10
+ call SeismicToss2
+ delay 10
+ call SeismicToss1
+ goto SeismicTossContinue
+SeismicToss1:
+ createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1
playsewithpan SE_W070, +63
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 5, 1
- createsprite gUnknown_08596CB0, 0x82, -12, 27, 2, 3
- createsprite gUnknown_08596CB0, 0x82, 8, 28, 3, 4
- createsprite gUnknown_08596CB0, 0x82, -4, 30, 2, 3
- createsprite gUnknown_08596CB0, 0x82, 12, 25, 4, 4
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
+ createsprite gUnknown_08596CB0, 130, -12, 27, 2, 3
+ createsprite gUnknown_08596CB0, 130, 8, 28, 3, 4
+ createsprite gUnknown_08596CB0, 130, -4, 30, 2, 3
+ createsprite gUnknown_08596CB0, 130, 12, 25, 4, 4
return
-
-Anim_SeismicToss2:
- createsprite gUnknown_08597358, 0x83, 10, -8, 1, 1
+SeismicToss2:
+ createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1
playsewithpan SE_W088, +63
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 5, 1
- createsprite gUnknown_08596CB0, 0x82, -12, 32, 3, 4
- createsprite gUnknown_08596CB0, 0x82, 8, 31, 2, 2
- createsprite gUnknown_08596CB0, 0x82, -4, 28, 2, 3
- createsprite gUnknown_08596CB0, 0x82, 12, 30, 4, 3
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
+ createsprite gUnknown_08596CB0, 130, -12, 32, 3, 4
+ createsprite gUnknown_08596CB0, 130, 8, 31, 2, 2
+ createsprite gUnknown_08596CB0, 130, -4, 28, 2, 3
+ createsprite gUnknown_08596CB0, 130, 12, 30, 4, 3
return
Move_MAGIC_COAT:
loadspritegfx 0x27BA
- setalpha 0x1000
- waitplaysewithpan SE_W112, -64, 0xF
- createsprite gUnknown_085965C0, 0x3, 40, 0, 10170
+ setalpha 0, 16
+ waitplaysewithpan SE_W112, -64, 15
+ createsprite gUnknown_085965C0, 3, 40, 0, 10170
waitforvisualfinish
- delay 0x1
+ delay 1
blendoff
end
Move_WATER_PULSE:
- loadspritegfx 0x27AB
+ loadspritegfx ANIM_TAG_155
loadspritegfx 0x2830
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
playsewithpan SE_W145C, -64
- createsprite gUnknown_08597274, 0x2, 1, 0, 0, 7, RGB(0, 25, 28)
- delay 0xA
- createsprite gUnknown_085952F8, 0x42, 100, 100, 8, 1, 20, 40, 0
- createsprite gUnknown_085952F8, 0x42, 20, 100, 16, 2, 10, 35, 1
- createsprite gUnknown_085952F8, 0x42, 200, 80, 8, 1, 40, 20, 0
- createsprite gUnknown_085952F8, 0x42, 80, 60, 10, 3, 20, 50, 0
- createsprite gUnknown_085952F8, 0x42, 140, 100, 16, 1, 20, 30, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, RGB(0, 25, 28)
+ delay 10
+ createsprite gUnknown_085952F8, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite gUnknown_085952F8, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite gUnknown_085952F8, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite gUnknown_085952F8, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite gUnknown_085952F8, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_W145C, +63
waitforvisualfinish
playsewithpan SE_W202, -64
- createsprite gUnknown_08593470, 0x82, 0, 0, 40, 15
- delay 0x5
+ createsprite gUnknown_08593470, 130, 0, 0, 40, 15
+ delay 5
playsewithpan SE_W202, -64
- createsprite gUnknown_08593470, 0x82, 0, 0, 40, 15
- delay 0x5
+ createsprite gUnknown_08593470, 130, 0, 0, 40, 15
+ delay 5
playsewithpan SE_W202, -64
- createsprite gUnknown_08593470, 0x82, 0, 0, 40, 15
+ createsprite gUnknown_08593470, 130, 0, 0, 40, 15
delay 0xD
- createvisualtask sub_80D51AC, 0x2, 1, 0, 8, 18, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 1, 7, 0, RGB(0, 25, 28)
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, RGB(0, 25, 28)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -9644,165 +9567,165 @@ Move_PSYCHO_BOOST:
monbg ANIM_ATK_PARTNER
fadetobg BG_PSYCHIC
waitbgfadeout
- createvisualtask sub_815A5C8, 0x5
+ createvisualtask sub_815A5C8, 5
waitbgfadein
- delay 0x6
- createvisualtask sub_8115A04, 0x2, 1, 2, 8, 0, 10, RGB_BLACK
- delay 0x0
+ delay 6
+ createvisualtask sub_8115A04, 2, 1, 2, 8, 0, 10, RGB_BLACK
+ delay 0
monbgprio_28 ANIM_ATTACKER
- setalpha 0x808
- delay 0xA
- createvisualtask sub_80D51AC, 0x2, 0, 3, 0, 240, 0
- loopsewithpan SE_W060B, -64, 0xE, 0xA
- createsprite gUnknown_08596920, 0x2
+ setalpha 8, 8
+ delay 10
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0
+ loopsewithpan SE_W060B, -64, 14, 10
+ createsprite gUnknown_08596920, 2
delay 0x6E
- loopsewithpan SE_W060B, -64, 0x7, 0xA
+ loopsewithpan SE_W060B, -64, 7, 10
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x2, 1, -8, 1, 24, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1
playsewithpan SE_W043, +63
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
- call Anim_UnsetPsychicBackground
+ call UnsetPsychicBackground
end
Move_KNOCK_OFF:
loadspritegfx 0x2825
- loadspritegfx 0x2797
- createsprite gUnknown_0857FE28, 0x2, 4, 6
- delay 0x4
+ loadspritegfx ANIM_TAG_135
+ createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
+ delay 4
playsewithpan SE_W233, +63
- createsprite gUnknown_085CE984, 0x82, -16, -16
- delay 0x8
- createsprite gUnknown_0859728C, 0x2, 31, 5, 1, 0x7FFF, 10, 0, 0
- createsprite gUnknown_08597358, 0x83, 0, 0, 1, 2
+ createsprite gUnknown_085CE984, 130, -16, -16
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 5, 1, 0x7FFF, 10, 0, 0
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
playsewithpan SE_W004, +63
- createsprite gUnknown_0857FE70, 0x2, 1, -12, 10, 0, 3
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 5
- delay 0x3
- createvisualtask sub_80D5484, 0x2, 1, 0, 3, 6, 1
- delay 0x5
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 6
- delay 0xA
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
+ delay 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
+ delay 5
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
+ delay 10
waitforvisualfinish
end
Move_DOOM_DESIRE:
- createvisualtask sub_8114960, 0x2
- delay 0x1
+ createvisualtask sub_8114960, 2
+ delay 1
monbg ANIM_ATK_PARTNER
- createvisualtask sub_811489C, 0x5, 1, 0
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 4, 0
+ createvisualtask sub_811489C, 5, 1, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB_BLACK
waitforvisualfinish
- setalpha 0x808
+ setalpha 8, 8
playsewithpan SE_W060, -64
- createvisualtask sub_80D6064, 0x5, -4, -4, 15, 0, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
- delay 0x14
- createvisualtask sub_811489C, 0x5, 1, 1
- createsprite gUnknown_08597274, 0x2, 1, 1, 4, 0, 0
+ delay 20
+ createvisualtask sub_811489C, 5, 1, 1
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_SKY_UPPERCUT:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
playsewithpan SE_W327, -64
- createvisualtask sub_810DABC, 0x5, 55
+ createvisualtask sub_810DABC, 5, 55
waitbgfadein
- setalpha 0x80C
+ setalpha 12, 8
delay 0x26
- createsprite gUnknown_0857FE70, 0x2, 0, 28, 0, 0, 5
- delay 0x4
- createvisualtask sub_80D52D0, 0x2, 1, 4, 0, 6, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5
+ delay 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, +63
- createsprite gUnknown_08597358, 0x83, -28, 28, 1, 1
- delay 0x1
+ createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1
+ delay 1
playsewithpan SE_W233B, +63
- createsprite gUnknown_08597358, 0x83, -15, 8, 1, 1
+ createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1
playsewithpan SE_W233B, +63
- delay 0x1
+ delay 1
playsewithpan SE_W233B, +63
- createsprite gUnknown_08597358, 0x83, -5, -12, 1, 1
- delay 0x1
+ createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1
+ delay 1
playsewithpan SE_W233B, +63
- createsprite gUnknown_08597358, 0x83, 0, -32, 1, 1
- delay 0x1
+ createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1
+ delay 1
playsewithpan SE_W233B, +63
- createsprite gUnknown_08597358, 0x83, 5, -52, 1, 1
- createsprite gUnknown_0857FE70, 0x2, 1, -26, 16, 1, 4
- delay 0x4
- createvisualtask sub_80D5484, 0x2, 1, 0, 3, 6, 1
- delay 0x1E
- createsprite gUnknown_0857FE58, 0x2, 0, 0, 6
- delay 0x4
- createsprite gUnknown_0857FE58, 0x2, 1, 0, 6
+ createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1
+ createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4
+ delay 4
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
+ delay 30
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 6
+ delay 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 6
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
end
Move_SECRET_POWER:
- createvisualtask sub_8117C24, 0x5
- jumpargeq 0x0, 0x0, Move_NEEDLE_ARM
- jumpargeq 0x0, 0x1, Move_MAGICAL_LEAF
- jumpargeq 0x0, 0x2, Move_MUD_SHOT
- jumpargeq 0x0, 0x3, Move_WATERFALL
- jumpargeq 0x0, 0x4, Move_SURF
- jumpargeq 0x0, 0x5, Move_BUBBLE_BEAM
- jumpargeq 0x0, 0x6, Move_ROCK_THROW
- jumpargeq 0x0, 0x7, Move_BITE
- jumpargeq 0x0, 0x8, Move_STRENGTH
+ createvisualtask AnimTask_GetBattleTerrain, 5
+ jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
+ jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
+ jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
+ jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
+ jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
+ jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
+ jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
+ jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
+ jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
goto Move_SLAM
Move_TWISTER:
loadspritegfx 0x274F
- loadspritegfx 0x2797
- loadspritegfx 0x274A
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_058
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
playsewithpan SE_W239, +63
- createsprite gUnknown_085923A8, 0x82, 120, 70, 5, 70, 30
- delay 0x1
- createsprite gUnknown_085923A8, 0x82, 115, 55, 6, 60, 25
- delay 0x1
- createsprite gUnknown_085923A8, 0x82, 115, 60, 7, 60, 30
- createsprite gUnknown_085923A8, 0x82, 115, 55, 10, 60, 30
- delay 0x3
- createsprite gUnknown_08596CC8, 0x82, 100, 50, 4, 50, 26
- delay 0x1
- createsprite gUnknown_085923A8, 0x82, 105, 25, 8, 60, 20
- delay 0x1
- createsprite gUnknown_085923A8, 0x82, 115, 40, 10, 48, 30
- delay 0x3
- createsprite gUnknown_08596CC8, 0x82, 120, 30, 6, 45, 25
- createsprite gUnknown_085923A8, 0x82, 115, 35, 10, 60, 30
- delay 0x3
- createsprite gUnknown_08596CC8, 0x82, 105, 20, 8, 40, 0
- delay 0x3
- createsprite gUnknown_085923A8, 0x82, 20, 255, 15, 32, 0
- createsprite gUnknown_085923A8, 0x82, 110, 10, 8, 32, 20
- waitforvisualfinish
- createsprite gUnknown_08597358, 0x83, -32, -16, 1, 3
+ createsprite gUnknown_085923A8, 130, 120, 70, 5, 70, 30
+ delay 1
+ createsprite gUnknown_085923A8, 130, 115, 55, 6, 60, 25
+ delay 1
+ createsprite gUnknown_085923A8, 130, 115, 60, 7, 60, 30
+ createsprite gUnknown_085923A8, 130, 115, 55, 10, 60, 30
+ delay 3
+ createsprite gUnknown_08596CC8, 130, 100, 50, 4, 50, 26
+ delay 1
+ createsprite gUnknown_085923A8, 130, 105, 25, 8, 60, 20
+ delay 1
+ createsprite gUnknown_085923A8, 130, 115, 40, 10, 48, 30
+ delay 3
+ createsprite gUnknown_08596CC8, 130, 120, 30, 6, 45, 25
+ createsprite gUnknown_085923A8, 130, 115, 35, 10, 60, 30
+ delay 3
+ createsprite gUnknown_08596CC8, 130, 105, 20, 8, 40, 0
+ delay 3
+ createsprite gUnknown_085923A8, 130, 20, 255, 15, 32, 0
+ createsprite gUnknown_085923A8, 130, 110, 10, 8, 32, 20
+ waitforvisualfinish
+ createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3
playsewithpan SE_W004, +63
- createvisualtask sub_80D5484, 0x2, 1, 3, 0, 12, 1
- createvisualtask sub_80D5484, 0x2, 3, 3, 0, 12, 1
- delay 0x4
- createsprite gUnknown_085973A0, 0x83, 1, 3
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
+ delay 4
+ createsprite gUnknown_085973A0, 131, 1, 3
playsewithpan SE_W004, +63
- delay 0x4
- createsprite gUnknown_085973A0, 0x83, 1, 3
+ delay 4
+ createsprite gUnknown_085973A0, 131, 1, 3
playsewithpan SE_W004, +63
- delay 0x4
- createsprite gUnknown_08597358, 0x83, 32, 20, 1, 3
+ delay 4
+ createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3
playsewithpan SE_W004, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -9812,42 +9735,42 @@ Move_TWISTER:
Move_MAGICAL_LEAF:
loadspritegfx 0x274F
loadspritegfx 0x27B0
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- delay 0x1
- loopsewithpan SE_W077, -64, 0xA, 0x5
- createvisualtask sub_81007C4, 0x5
- createsprite gUnknown_08592390, 0x2, -3, -2, 10
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -1, -1, 15
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -4, -4, 7
- delay 0x2
- createsprite gUnknown_08592390, 0x2, 3, -3, 11
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -1, -6, 8
- delay 0x2
- createsprite gUnknown_08592390, 0x2, 2, -1, 12
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -3, -4, 13
- delay 0x2
- createsprite gUnknown_08592390, 0x2, 4, -5, 7
- delay 0x2
- createsprite gUnknown_08592390, 0x2, 2, -6, 11
- delay 0x2
- createsprite gUnknown_08592390, 0x2, -3, -5, 8
- delay 0x3C
+ setalpha 12, 8
+ delay 1
+ loopsewithpan SE_W077, -64, 10, 5
+ createvisualtask sub_81007C4, 5
+ createsprite gUnknown_08592390, 2, -3, -2, 10
+ delay 2
+ createsprite gUnknown_08592390, 2, -1, -1, 15
+ delay 2
+ createsprite gUnknown_08592390, 2, -4, -4, 7
+ delay 2
+ createsprite gUnknown_08592390, 2, 3, -3, 11
+ delay 2
+ createsprite gUnknown_08592390, 2, -1, -6, 8
+ delay 2
+ createsprite gUnknown_08592390, 2, 2, -1, 12
+ delay 2
+ createsprite gUnknown_08592390, 2, -3, -4, 13
+ delay 2
+ createsprite gUnknown_08592390, 2, 4, -5, 7
+ delay 2
+ createsprite gUnknown_08592390, 2, 2, -6, 11
+ delay 2
+ createsprite gUnknown_08592390, 2, -3, -5, 8
+ delay 60
playsewithpan SE_W013B, -64
- createsprite gUnknown_085923D8, 0x83, 20, -10, 20, 0, 32, 20, 0
- createsprite gUnknown_085923D8, 0x83, 20, -10, 20, 0, 32, -20, 0
- delay 0x1E
+ createsprite gUnknown_085923D8, 131, 20, -10, 20, 0, 32, 20, 0
+ createsprite gUnknown_085923D8, 131, 20, -10, 20, 0, 32, -20, 0
+ delay 30
playsewithpan SE_W013, +63
- createsprite gUnknown_08597358, 0x84, -10, -4, 1, 2
- createsprite gUnknown_08597358, 0x84, 10, 4, 1, 2
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
- delay 0x14
- setarg 0x7, 0xFFFF
+ createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ delay 20
+ setarg 7, 0xFFFF
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -9855,547 +9778,531 @@ Move_MAGICAL_LEAF:
Move_ICE_BALL:
loadspritegfx 0x273B
- loadspritegfx 0x279D
- createvisualtask AnimTask_GetRolloutCounter, 0x5, 0
- jumpargeq 0x0, 0x4, Anim_IceBallSetIceBg
-Anim_IceBallContinue:
+ loadspritegfx ANIM_TAG_141
+ createvisualtask AnimTask_GetRolloutCounter, 5, 0
+ jumpargeq 0, 4, IceBallSetIceBg
+IceBallContinue:
playsewithpan SE_W196, -64
- createsprite gUnknown_08595DE4, 0x82, 15, 0, -12, -16, 30, -40
+ createsprite gUnknown_08595DE4, 130, 15, 0, -12, -16, 30, -40
delay 0x1C
playsewithpan SE_W280, +63
- createvisualtask AnimTask_GetRolloutCounter, 0x5, 0
- jumpargeq 0x0, 0x0, Anim_IceBallWeakest
- jumpargeq 0x0, 0x1, Anim_IceBallWeak
- jumpargeq 0x0, 0x2, Anim_IceBallMediun
- jumpargeq 0x0, 0x3, Anim_IceBallStrong
- jumpargeq 0x0, 0x4, Anim_IceBallStrongest
-Anim_IceBallContinue2:
- createvisualtask AnimTask_GetRolloutCounter, 0x5, 0
- jumpargeq 0x0, 0x4, Anim_IceBallUnsetIceBg
-Anim_IceBallEnd:
- end
-
-Anim_IceBallSetIceBg:
+ createvisualtask AnimTask_GetRolloutCounter, 5, 0
+ jumpargeq 0, 0, IceBallWeakest
+ jumpargeq 0, 1, IceBallWeak
+ jumpargeq 0, 2, IceBallMediun
+ jumpargeq 0, 3, IceBallStrong
+ jumpargeq 0, 4, IceBallStrongest
+IceBallContinue2:
+ createvisualtask AnimTask_GetRolloutCounter, 5, 0
+ jumpargeq 0, 4, IceBallUnsetIceBg
+IceBallEnd:
+ end
+IceBallSetIceBg:
fadetobg BG_ICE
- goto Anim_IceBallContinue
-
-Anim_IceBallUnsetIceBg:
+ goto IceBallContinue
+IceBallUnsetIceBg:
waitbgfadein
delay 0x2D
restorebg
waitbgfadein
- goto Anim_IceBallEnd
-
-Anim_IceBallWeakest:
- createvisualtask sub_80D6388, 0x2, 0, 1, 8, 1, 0
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- goto Anim_IceBallContinue2
-
-Anim_IceBallWeak:
- createvisualtask sub_80D6388, 0x2, 0, 1, 10, 1, 0
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- goto Anim_IceBallContinue2
-
-Anim_IceBallMediun:
- createvisualtask sub_80D6388, 0x2, 0, 1, 14, 1, 0
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- goto Anim_IceBallContinue2
-
-Anim_IceBallStrong:
- createvisualtask sub_80D6388, 0x2, 0, 1, 18, 1, 0
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- goto Anim_IceBallContinue2
-
-Anim_IceBallStrongest:
- createvisualtask sub_80D6388, 0x2, 0, 1, 30, 1, 0
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- call Anim_IceBall1
- goto Anim_IceBallContinue2
-
-Anim_IceBall1:
- createsprite gUnknown_08595DFC, 0x84, -12, -16
+ goto IceBallEnd
+IceBallWeakest:
+ createvisualtask sub_80D6388, 2, 0, 1, 8, 1, 0
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ goto IceBallContinue2
+IceBallWeak:
+ createvisualtask sub_80D6388, 2, 0, 1, 10, 1, 0
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ goto IceBallContinue2
+IceBallMediun:
+ createvisualtask sub_80D6388, 2, 0, 1, 14, 1, 0
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ goto IceBallContinue2
+IceBallStrong:
+ createvisualtask sub_80D6388, 2, 0, 1, 18, 1, 0
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ goto IceBallContinue2
+IceBallStrongest:
+ createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ call IceBall1
+ goto IceBallContinue2
+IceBall1:
+ createsprite gUnknown_08595DFC, 132, -12, -16
return
Move_WEATHER_BALL:
- loadspritegfx 0x282B
- createsprite gUnknown_0857FE40, 0x2, 8, 1, 0
- delay 0x8
+ loadspritegfx ANIM_TAG_283
+ createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_ATTACKER
+ delay 8
playsewithpan SE_W207, -64
- createsprite gUnknown_0853EE38, 0x2
+ createsprite gUnknown_0853EE38, 2
waitforvisualfinish
- delay 0xF
+ delay 15
playsewithpan SE_W197, 0
- createsprite gUnknown_0859728C, 0x2, 31, 5, 1, 0x7FFF, 10, 0, 0
- waitforvisualfinish
- createvisualtask AnimTask_GetWeather, 0x2
- delay 0x1
- jumpreteq ANIM_WEATHER_NONE, Anim_WeatherBallNormal
- jumpreteq ANIM_WEATHER_SUN, Anim_WeatherBallFire
- jumpreteq ANIM_WEATHER_RAIN, Anim_WeatherBallWater
- jumpreteq ANIM_WEATHER_SANDSTORM, Anim_WeatherBallSandstorm
- jumpreteq ANIM_WEATHER_HAIL, Anim_WeatherBallIce
-
-Anim_WeatherBallNormal:
- loadspritegfx 0x2797
- createsprite gUnknown_0853EE50, 0x82, -30, -100, 25, 1, 0, 0
+ createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 5, 1, 0x7FFF, 10, 0, 0
+ waitforvisualfinish
+ createvisualtask AnimTask_GetWeather, 2
+ delay 1
+ jumpreteq ANIM_WEATHER_NONE, WeatherBallNormal
+ jumpreteq ANIM_WEATHER_SUN, WeatherBallFire
+ jumpreteq ANIM_WEATHER_RAIN, WeatherBallWater
+ jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm
+ jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce
+WeatherBallNormal:
+ loadspritegfx ANIM_TAG_135
+ createsprite gUnknown_0853EE50, 130, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, +63
- createsprite gUnknown_08597358, 0x84, -10, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 8, 1
+ createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
-
-Anim_WeatherBallFire:
+WeatherBallFire:
loadspritegfx 0x272D
- createsprite gUnknown_0859559C, 0x82, -30, -100, 25, 1, 40, 10
+ createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, +63
- delay 0xA
- createsprite gUnknown_0859559C, 0x82, -30, -100, 25, 1, -40, 20
+ delay 10
+ createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, -40, 20
playsewithpan SE_W172, +63
- delay 0xA
- createsprite gUnknown_0859559C, 0x82, -30, -100, 25, 1, 0, 0
+ delay 10
+ createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, 0, 0
playsewithpan SE_W172, +63
waitforvisualfinish
playsewithpan SE_W172B, +63
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 8, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
-
-Anim_WeatherBallWater:
- loadspritegfx 0x27AB
- createsprite gUnknown_08595328, 0x82, -30, -100, 25, 1, 50, 10
+WeatherBallWater:
+ loadspritegfx ANIM_TAG_155
+ createsprite gUnknown_08595328, 130, -30, -100, 25, 1, 50, 10
playsewithpan SE_W152, +63
- delay 0x8
- createsprite gUnknown_08595328, 0x82, -30, -100, 25, 1, -20, 20
+ delay 8
+ createsprite gUnknown_08595328, 130, -30, -100, 25, 1, -20, 20
playsewithpan SE_W152, +63
delay 0xD
- createsprite gUnknown_08595328, 0x82, -30, -100, 25, 1, 0, 0
+ createsprite gUnknown_08595328, 130, -30, -100, 25, 1, 0, 0
playsewithpan SE_W152, +63
waitforvisualfinish
- createvisualtask sub_80D51AC, 0x2, 1, 0, 3, 8, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
playsewithpan SE_W202, +63
waitforvisualfinish
end
-
-Anim_WeatherBallSandstorm:
- loadspritegfx 0x274A
- createsprite gUnknown_08596CE0, 0x82, -30, -100, 25, 1, 30, 0
+WeatherBallSandstorm:
+ loadspritegfx ANIM_TAG_058
+ createsprite gUnknown_08596CE0, 130, -30, -100, 25, 1, 30, 0
playsewithpan SE_W088, +63
- delay 0x5
- createsprite gUnknown_08596CE0, 0x82, -30, -100, 25, 1, -40, 20
+ delay 5
+ createsprite gUnknown_08596CE0, 130, -30, -100, 25, 1, -40, 20
playsewithpan SE_W088, +63
- delay 0xE
- createsprite gUnknown_08596CE0, 0x82, -30, -100, 25, 1, 0, 0
+ delay 14
+ createsprite gUnknown_08596CE0, 130, -30, -100, 25, 1, 0, 0
playsewithpan SE_W088, +63
waitforvisualfinish
playsewithpan SE_W070, +63
- createsprite gUnknown_08596CB0, 0x82, -12, 27, 2, 3
- createsprite gUnknown_08596CB0, 0x82, 8, 28, 3, 4
- createsprite gUnknown_08596CB0, 0x82, -4, 30, 2, 3
- createsprite gUnknown_08596CB0, 0x82, 12, 25, 4, 4
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
+ createsprite gUnknown_08596CB0, 130, -12, 27, 2, 3
+ createsprite gUnknown_08596CB0, 130, 8, 28, 3, 4
+ createsprite gUnknown_08596CB0, 130, -4, 30, 2, 3
+ createsprite gUnknown_08596CB0, 130, 12, 25, 4, 4
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
waitforvisualfinish
end
-
-Anim_WeatherBallIce:
- loadspritegfx 0x2817
- loadspritegfx 0x279D
- createsprite gUnknown_08595D44, 0x82, -30, -100, 25, 25, -40, 20
+WeatherBallIce:
+ loadspritegfx ANIM_TAG_263
+ loadspritegfx ANIM_TAG_141
+ createsprite gUnknown_08595D44, 130, -30, -100, 25, 25, -40, 20
playsewithpan SE_W258, +63
- delay 0xA
- createsprite gUnknown_08595D44, 0x82, -30, -100, 25, 25, 40, 0
+ delay 10
+ createsprite gUnknown_08595D44, 130, -30, -100, 25, 25, 40, 0
playsewithpan SE_W258, +63
- delay 0xA
- createsprite gUnknown_08595D44, 0x82, -30, -100, 25, 25, 0, 0
+ delay 10
+ createsprite gUnknown_08595D44, 130, -30, -100, 25, 25, 0, 0
playsewithpan SE_W258, +63
waitforvisualfinish
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_W196, +63
- call Anim_FreezeEffect1
+ call FreezeEffect1
waitforvisualfinish
end
Move_COUNT:
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W003, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-Anim_FreezeEffect1:
- createsprite gUnknown_08595B68, 0x82, -10, -10, 0
+FreezeEffect1:
+ createsprite gUnknown_08595B68, 130, -10, -10, 0
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, 10, 20, 0
+ delay 4
+ createsprite gUnknown_08595B80, 130, 10, 20, 0
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B68, 0x82, -5, 10, 0
+ delay 4
+ createsprite gUnknown_08595B68, 130, -5, 10, 0
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, 17, -12, 0
+ delay 4
+ createsprite gUnknown_08595B80, 130, 17, -12, 0
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, -15, 15, 0
+ delay 4
+ createsprite gUnknown_08595B80, 130, -15, 15, 0
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, 0, 0, 0
+ delay 4
+ createsprite gUnknown_08595B80, 130, 0, 0, 0
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B68, 0x82, 20, 2, 0
+ delay 4
+ createsprite gUnknown_08595B68, 130, 20, 2, 0
playsewithpan SE_W196, +63
return
-Anim_FreezeEffect2:
- createsprite gUnknown_08595B68, 0x82, -10, -10, 1
+FreezeEffect2:
+ createsprite gUnknown_08595B68, 130, -10, -10, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, 10, 20, 1
+ delay 4
+ createsprite gUnknown_08595B80, 130, 10, 20, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B68, 0x82, -29, 0, 1
+ delay 4
+ createsprite gUnknown_08595B68, 130, -29, 0, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, 29, -20, 1
+ delay 4
+ createsprite gUnknown_08595B80, 130, 29, -20, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B68, 0x82, -5, 10, 1
+ delay 4
+ createsprite gUnknown_08595B68, 130, -5, 10, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, 17, -12, 1
+ delay 4
+ createsprite gUnknown_08595B80, 130, 17, -12, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B68, 0x82, -20, 0, 1
+ delay 4
+ createsprite gUnknown_08595B68, 130, -20, 0, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, -15, 15, 1
+ delay 4
+ createsprite gUnknown_08595B80, 130, -15, 15, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, 26, -5, 1
+ delay 4
+ createsprite gUnknown_08595B80, 130, 26, -5, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B80, 0x82, 0, 0, 1
+ delay 4
+ createsprite gUnknown_08595B80, 130, 0, 0, 1
playsewithpan SE_W196, +63
- delay 0x4
- createsprite gUnknown_08595B68, 0x82, 20, 2, 1
+ delay 4
+ createsprite gUnknown_08595B68, 130, 20, 2, 1
playsewithpan SE_W196, +63
return
-Anim_IcyWindEffect1: @ Unused
- loopsewithpan SE_W196, +63, 0x6, 0x4
- createsprite gUnknown_08595C04, 0x82, 0, 24, 0
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 8, 24, 0
- createsprite gUnknown_08595C04, 0x82, -8, 24, 0
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 16, 24, 0
- createsprite gUnknown_08595C04, 0x82, -16, 24, 0
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 24, 24, 0
- createsprite gUnknown_08595C04, 0x82, -24, 24, 0
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 32, 24, 0
- createsprite gUnknown_08595C04, 0x82, -32, 24, 0
+IcyWindEffect1: @ Unused
+ loopsewithpan SE_W196, +63, 6, 4
+ createsprite gUnknown_08595C04, 130, 0, 24, 0
+ delay 4
+ createsprite gUnknown_08595C04, 130, 8, 24, 0
+ createsprite gUnknown_08595C04, 130, -8, 24, 0
+ delay 4
+ createsprite gUnknown_08595C04, 130, 16, 24, 0
+ createsprite gUnknown_08595C04, 130, -16, 24, 0
+ delay 4
+ createsprite gUnknown_08595C04, 130, 24, 24, 0
+ createsprite gUnknown_08595C04, 130, -24, 24, 0
+ delay 4
+ createsprite gUnknown_08595C04, 130, 32, 24, 0
+ createsprite gUnknown_08595C04, 130, -32, 24, 0
return
-Anim_IcyWindEffect2:
- loopsewithpan SE_W196, +63, 0x6, 0x4
- createsprite gUnknown_08595C04, 0x82, 0, 24, 1
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 8, 24, 1
- createsprite gUnknown_08595C04, 0x82, -8, 24, 1
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 16, 24, 1
- createsprite gUnknown_08595C04, 0x82, -16, 24, 1
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 24, 24, 1
- createsprite gUnknown_08595C04, 0x82, -24, 24, 1
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 32, 24, 1
- createsprite gUnknown_08595C04, 0x82, -32, 24, 1
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 40, 24, 1
- createsprite gUnknown_08595C04, 0x82, -40, 24, 1
- delay 0x4
- createsprite gUnknown_08595C04, 0x82, 48, 24, 1
- createsprite gUnknown_08595C04, 0x82, -48, 24, 1
+IcyWindEffect2:
+ loopsewithpan SE_W196, +63, 6, 4
+ createsprite gUnknown_08595C04, 130, 0, 24, 1
+ delay 4
+ createsprite gUnknown_08595C04, 130, 8, 24, 1
+ createsprite gUnknown_08595C04, 130, -8, 24, 1
+ delay 4
+ createsprite gUnknown_08595C04, 130, 16, 24, 1
+ createsprite gUnknown_08595C04, 130, -16, 24, 1
+ delay 4
+ createsprite gUnknown_08595C04, 130, 24, 24, 1
+ createsprite gUnknown_08595C04, 130, -24, 24, 1
+ delay 4
+ createsprite gUnknown_08595C04, 130, 32, 24, 1
+ createsprite gUnknown_08595C04, 130, -32, 24, 1
+ delay 4
+ createsprite gUnknown_08595C04, 130, 40, 24, 1
+ createsprite gUnknown_08595C04, 130, -40, 24, 1
+ delay 4
+ createsprite gUnknown_08595C04, 130, 48, 24, 1
+ createsprite gUnknown_08595C04, 130, -48, 24, 1
return
-Anim_GrantingStarsEffect:
- createsprite gUnknown_08592B7C, 0x2, -15, 0, 0, 0, 32, 60
- delay 0x8
- createsprite gUnknown_08592B7C, 0x2, 12, -5, 0, 0, 32, 60
- delay 0x8
+GrantingStarsEffect:
+ createsprite gUnknown_08592B7C, 2, -15, 0, 0, 0, 32, 60
+ delay 8
+ createsprite gUnknown_08592B7C, 2, 12, -5, 0, 0, 32, 60
+ delay 8
return
-Anim_HealingEffect:
+HealingEffect:
playsewithpan SE_W071B, -64
- createsprite gUnknown_08592F2C, 0x2, 0, -5, 0, 0
- delay 0x7
- createsprite gUnknown_08592F2C, 0x2, -15, 10, 0, 0
- delay 0x7
- createsprite gUnknown_08592F2C, 0x2, -15, -15, 0, 0
- delay 0x7
- createsprite gUnknown_08592F2C, 0x2, 10, -5, 0, 0
- delay 0x7
+ createsprite gUnknown_08592F2C, 2, 0, -5, 0, 0
+ delay 7
+ createsprite gUnknown_08592F2C, 2, -15, 10, 0, 0
+ delay 7
+ createsprite gUnknown_08592F2C, 2, -15, -15, 0, 0
+ delay 7
+ createsprite gUnknown_08592F2C, 2, 10, -5, 0, 0
+ delay 7
return
-Anim_HealingEffect2:
+HealingEffect2:
playsewithpan SE_W071B, +63
- createsprite gUnknown_08592F2C, 0x82, 0, -5, 1, 0
- delay 0x7
- createsprite gUnknown_08592F2C, 0x82, -15, 10, 1, 0
- delay 0x7
- createsprite gUnknown_08592F2C, 0x82, -15, -15, 1, 0
- delay 0x7
- createsprite gUnknown_08592F2C, 0x82, 10, -5, 1, 0
- delay 0x7
+ createsprite gUnknown_08592F2C, 130, 0, -5, 1, 0
+ delay 7
+ createsprite gUnknown_08592F2C, 130, -15, 10, 1, 0
+ delay 7
+ createsprite gUnknown_08592F2C, 130, -15, -15, 1, 0
+ delay 7
+ createsprite gUnknown_08592F2C, 130, 10, -5, 1, 0
+ delay 7
return
-Anim_PoisonEffect:
- createsprite gUnknown_08596240, 0x82, 10, 10, 0
+PoisonBubblesEffect:
+ createsprite gPoisonBubbleSpriteTemplate, 130, 10, 10, 0
playsewithpan SE_W092, +63
- delay 0x6
- createsprite gUnknown_08596240, 0x82, 20, -20, 0
+ delay 6
+ createsprite gPoisonBubbleSpriteTemplate, 130, 20, -20, 0
playsewithpan SE_W092, +63
- delay 0x6
- createsprite gUnknown_08596240, 0x82, -20, 15, 0
+ delay 6
+ createsprite gPoisonBubbleSpriteTemplate, 130, -20, 15, 0
playsewithpan SE_W092, +63
- delay 0x6
- createsprite gUnknown_08596240, 0x82, 0, 0, 0
+ delay 6
+ createsprite gPoisonBubbleSpriteTemplate, 130, 0, 0, 0
playsewithpan SE_W092, +63
- delay 0x6
- createsprite gUnknown_08596240, 0x82, -20, -20, 0
+ delay 6
+ createsprite gPoisonBubbleSpriteTemplate, 130, -20, -20, 0
playsewithpan SE_W092, +63
- delay 0x6
- createsprite gUnknown_08596240, 0x82, 16, -8, 0
+ delay 6
+ createsprite gPoisonBubbleSpriteTemplate, 130, 16, -8, 0
playsewithpan SE_W092, +63
return
-Anim_BulbblebeamEffect:
- createsprite gUnknown_08596258, 0x2, 10, 10, 0
+WaterBubbleEffect:
+ createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 0
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, 20, -20, 0
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 0
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, -20, 15, 0
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 0
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, 0, 0, 0
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 0
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, -20, -20, 0
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 0
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, 16, -8, 0
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 0
playsewithpan SE_W145C, +63
return
-Anim_BulbbleEffect:
- createsprite gUnknown_08596258, 0x2, 10, 10, 1
+WaterBubbleEffect2:
+ createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 1
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, -28, -10, 1
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, -28, -10, 1
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, 20, -20, 1
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 1
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, -20, 15, 1
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 1
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, 0, 0, 1
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 1
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, 27, 8, 1
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, 27, 8, 1
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, -20, -20, 1
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 1
playsewithpan SE_W145C, +63
- delay 0x6
- createsprite gUnknown_08596258, 0x2, 16, -8, 1
+ delay 6
+ createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 1
playsewithpan SE_W145C, +63
return
-Anim_ParalysisEffect:
+ElectricityEffect:
playsewithpan SE_W085B, +63
- createsprite gUnknown_08595810, 0x82, 5, 0, 5, 0
- delay 0x2
- createsprite gUnknown_08595810, 0x82, -5, 10, 5, 1
- delay 0x2
- createsprite gUnknown_08595810, 0x82, 15, 20, 5, 2
- delay 0x2
- createsprite gUnknown_08595810, 0x82, -15, -10, 5, 0
- delay 0x2
- createsprite gUnknown_08595810, 0x82, 25, 0, 5, 1
- delay 0x2
- createsprite gUnknown_08595810, 0x82, -8, 8, 5, 2
- delay 0x2
- createsprite gUnknown_08595810, 0x82, 2, -8, 5, 0
- delay 0x2
- createsprite gUnknown_08595810, 0x82, -20, 15, 5, 1
+ createsprite gElectricitySpriteTemplate, 130, 5, 0, 5, 0
+ delay 2
+ createsprite gElectricitySpriteTemplate, 130, -5, 10, 5, 1
+ delay 2
+ createsprite gElectricitySpriteTemplate, 130, 15, 20, 5, 2
+ delay 2
+ createsprite gElectricitySpriteTemplate, 130, -15, -10, 5, 0
+ delay 2
+ createsprite gElectricitySpriteTemplate, 130, 25, 0, 5, 1
+ delay 2
+ createsprite gElectricitySpriteTemplate, 130, -8, 8, 5, 2
+ delay 2
+ createsprite gElectricitySpriteTemplate, 130, 2, -8, 5, 0
+ delay 2
+ createsprite gElectricitySpriteTemplate, 130, -20, 15, 5, 1
return
-Anim_ConfusionEffect:
- loopsewithpan SE_W146, +63, 0xD, 0x6
- createsprite gUnknown_0859725C, 0x82, 0, -15, 0, 3, 90
- createsprite gUnknown_0859725C, 0x82, 0, -15, 51, 3, 90
- createsprite gUnknown_0859725C, 0x82, 0, -15, 102, 3, 90
- createsprite gUnknown_0859725C, 0x82, 0, -15, 153, 3, 90
- createsprite gUnknown_0859725C, 0x82, 0, -15, 204, 3, 90
+ConfusionEffect:
+ loopsewithpan SE_W146, +63, 0xD, 6
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 153, 3, 90
+ createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 204, 3, 90
return
-Anim_SetPsychicBackground:
+SetPsychicBackground:
fadetobg BG_PSYCHIC
waitbgfadeout
- createvisualtask sub_815A504, 0x5
+ createvisualtask sub_815A504, 5
waitbgfadein
return
-Anim_UnsetPsychicBackground:
+UnsetPsychicBackground:
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
return
-Anim_SetFlyingBg:
- jumpifcontest Anim_SetBgFlyingContest
+SetFlyingBg:
+ jumpifcontest SetBgFlyingContest
fadetobg BG_FLYING
waitbgfadeout
- createvisualtask sub_8117660, 0x5, -2304, 768, 1, -1
-Anim_SetBgFlyingContinue:
+ createvisualtask sub_8117660, 5, -2304, 768, 1, -1
+SetBgFlyingContinue:
waitbgfadein
return
-Anim_SetBgFlyingContest:
+SetBgFlyingContest:
fadetobg BG_FLYING_CONTESTS
waitbgfadeout
- createvisualtask sub_8117660, 0x5, 2304, 768, 0, -1
- goto Anim_SetBgFlyingContinue
+ createvisualtask sub_8117660, 5, 2304, 768, 0, -1
+ goto SetBgFlyingContinue
-Anim_UnsetFlyingBg:
+UnsetFlyingBg:
restorebg
waitbgfadeout
- setarg 0x7, 0xFFFF
+ setarg 7, 0xFFFF
waitbgfadein
return
-Anim_SetSolarbeamBg:
- createvisualtask AnimTask_IsContest, 0x2
- jumprettrue Anim_SetSolarbeamBgContest
- createvisualtask AnimTask_IsTargetPlayerSide, 0x2
- jumpretfalse Anim_SetSolarbeamBgOpponent
- goto Anim_SetSolarbeamBgPlayer
-Anim_SetSolarbeamBgContinue:
+SetSolarbeamBg:
+ createvisualtask AnimTask_IsContest, 2
+ jumprettrue SetSolarbeamBgContest
+ createvisualtask AnimTask_IsTargetPlayerSide, 2
+ jumpretfalse SetSolarbeamBgOpponent
+ goto SetSolarbeamBgPlayer
+SetSolarbeamBgContinue:
waitbgfadein
return
-
-Anim_SetSolarbeamBgContest:
+SetSolarbeamBgContest:
fadetobg BG_SOLARBEAM_CONTESTS
- goto Anim_SetSolarbeamBgContinue
-
-Anim_SetSolarbeamBgPlayer:
+ goto SetSolarbeamBgContinue
+SetSolarbeamBgPlayer:
fadetobg BG_SOLARBEAM_PLAYER
- goto Anim_SetSolarbeamBgContinue
-
-Anim_SetSolarbeamBgOpponent:
+ goto SetSolarbeamBgContinue
+SetSolarbeamBgOpponent:
fadetobg BG_SOLARBEAM_OPPONENT
- goto Anim_SetSolarbeamBgContinue
+ goto SetSolarbeamBgContinue
-Anim_UnsetSolarbeamBg:
+UnsetSolarbeamBg:
restorebg
waitbgfadein
return
Status_Poison:
- loopsewithpan SE_W092, +63, 0xD, 0x6
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 18, 2
- createvisualtask sub_8115A04, 0x2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
+ loopsewithpan SE_W092, +63, 0xD, 6
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2
+ createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
end
Status_Confusion:
- loadspritegfx 0x2759
- call Anim_ConfusionEffect
+ loadspritegfx ANIM_TAG_073
+ call ConfusionEffect
end
Status_Burn:
loadspritegfx 0x272D
playsewithpan SE_W172, +63
- call Anim_Burn1
- call Anim_Burn1
- call Anim_Burn1
+ call Burn1
+ call Burn1
+ call Burn1
waitforvisualfinish
end
-Anim_Burn1:
- createsprite gUnknown_08595504, 0x82, -24, 24, 24, 24, 20, 1, 1
- delay 0x4
+Burn1:
+ createsprite gUnknown_08595504, 130, -24, 24, 24, 24, 20, 1, 1
+ delay 4
return
Status_Infatuation:
loadspritegfx 0x27E2
playsewithpan SE_W204, -64
- createsprite gUnknown_08593970, 0x3, 0, 20
- delay 0xF
+ createsprite gUnknown_08593970, 3, 0, 20
+ delay 15
playsewithpan SE_W204, -64
- createsprite gUnknown_08593970, 0x3, -20, 20
- delay 0xF
+ createsprite gUnknown_08593970, 3, -20, 20
+ delay 15
playsewithpan SE_W204, -64
- createsprite gUnknown_08593970, 0x3, 20, 20
+ createsprite gUnknown_08593970, 3, 20, 20
end
Status_Sleep:
loadspritegfx 0x27F4
playsewithpan SE_W173, -64
- createsprite gUnknown_08592C88, 0x2, 4, -10, 16, 0, 0
- delay 0x1E
- createsprite gUnknown_08592C88, 0x2, 4, -10, 16, 0, 0
+ createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
+ delay 30
+ createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
end
Status_Paralysis:
- loadspritegfx 0x271B
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 10, 1
- call Anim_ParalysisEffect
+ loadspritegfx ANIM_TAG_011
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
+ call ElectricityEffect
end
Status_Freeze:
@@ -10403,8 +10310,8 @@ Status_Freeze:
loadspritegfx 0x271A
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- waitplaysewithpan SE_W258, +63, 0x11
- createvisualtask sub_80A9EF4, 0x2
+ waitplaysewithpan SE_W258, +63, 17
+ createvisualtask sub_80A9EF4, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -10413,8 +10320,8 @@ Status_Curse:
loadspritegfx 0x27D8
monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, +63
- createsprite gUnknown_08596DE8, 0x82
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 14, 1
+ createsprite gBattleAnimSpriteTemplate_8596DE8, 130
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -10423,478 +10330,463 @@ Status_Nightmare:
loadspritegfx 0x27ED
monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, +63
- createsprite gUnknown_08596E00, 0x82
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 14, 1
+ createsprite gBattleAnimSpriteTemplate_8596E00, 130
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
-Anim_CastformTransform:
- createvisualtask sub_815BB18, 0x2
- jumpreteq 0x1, AnimScript_82D7ECA
+General_CastformChange:
+ createvisualtask sub_815BB18, 2
+ jumpreteq 1, AnimScript_82D7ECA
goto AnimScript_82D7EB2
-
AnimScript_82D7EB2:
monbg ANIM_ATTACKER
playsewithpan SE_W100, -64
- waitplaysewithpan SE_W107, -64, 0x30
- createvisualtask sub_815B7D0, 0x2, 1
+ waitplaysewithpan SE_W107, -64, 48
+ createvisualtask sub_815B7D0, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
-
AnimScript_82D7ECA:
- createvisualtask sub_815BB58, 0x2, 1
+ createvisualtask sub_815BB58, 2, 1
end
-Anim_StatChange:
- createvisualtask AnimTask_StatsChange, 0x5
+General_StatsChange:
+ createvisualtask AnimTask_StatsChange, 5
waitforvisualfinish
end
-Anim_SubsituteOff:
+General_SubstituteFade:
monbg ANIM_ATTACKER
- createvisualtask sub_8172D98, 0x5
- createvisualtask sub_8116620, 0xA, 2, 0, 0, 16, RGB_WHITE
+ createvisualtask sub_8172D98, 5
+ createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE
waitforvisualfinish
- delay 0x1
+ delay 1
clearmonbg ANIM_ATTACKER
- delay 0x2
+ delay 2
blendoff
- createvisualtask sub_8116620, 0xA, 2, 0, 0, 0, RGB_WHITE
- createvisualtask sub_8172BF0, 0x2, 1
+ createvisualtask sub_8116620, 10, 2, 0, 0, 0, RGB_WHITE
+ createvisualtask sub_8172BF0, 2, 1
end
-Anim_SubsituteOn:
- createvisualtask sub_815F20C, 0x2
+General_SubstituteAppear:
+ createvisualtask sub_815F20C, 2
end
-Anim_PokeblockThrow:
- createvisualtask sub_817345C, 0x2, 0
- createvisualtask sub_81732B0, 0x2
- delay 0x0
+General_PokeblockThrow:
+ createvisualtask sub_817345C, 2, 0
+ createvisualtask sub_81732B0, 2
+ delay 0
waitplaysewithpan SE_W026, -64, 0x16
- createsprite gUnknown_085E5338, 0x83, -18, 12, 0, 32
- delay 0x32
- loopsewithpan SE_W039, +63, 0x13, 0x2
- createvisualtask sub_80D5EB8, 0x5, 1, 8, 1536, 2, 1
+ createsprite gBattleAnimSpriteTemplate_85E5338, 131, -18, 12, 0, 32
+ delay 50
+ loopsewithpan SE_W039, +63, 19, 2
+ createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET
waitforvisualfinish
- createvisualtask sub_81732E4, 0x2
+ createvisualtask sub_81732E4, 2
end
-Anim_ItemKnockOff:
+General_ItemKnockoff:
loadspritegfx 0x27F0
- createsprite gUnknown_08592628, 0x82
+ createsprite gBattleAnimSpriteTemplate_8592628, 130
end
-Status_Wrap:
- createvisualtask sub_81734B4, 0x5
- jumpargeq 0x0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin
- jumpargeq 0x0, TRAP_ANIM_WHIRLPOOL, Status_Whrilpool
- jumpargeq 0x0, TRAP_ANIM_CLAMP, Status_Clamp
- jumpargeq 0x0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
+General_TurnTrap:
+ createvisualtask AnimTask_GetTrappedMoveAnimId, 5
+ jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin
+ jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whrilpool
+ jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
+ jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
goto Status_BindWrap
-
Status_BindWrap:
loadspritegfx 0x27CA
- loopsewithpan SE_W010, +63, 0x6, 0x2
- createsprite gUnknown_08592494, 0x84, 0, 16, 0, 1
- delay 0x7
- createsprite gUnknown_08592494, 0x82, 0, 8, 1, 1
- delay 0x3
- createvisualtask sub_80D52D0, 0x2, 1, 2, 0, 8, 1
- delay 0x14
- setarg 0x7, 0xFFFF
+ loopsewithpan SE_W010, +63, 6, 2
+ createsprite gUnknown_08592494, 132, 0, 16, 0, 1
+ delay 7
+ createsprite gUnknown_08592494, 130, 0, 8, 1, 1
+ delay 3
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
+ delay 20
+ setarg 7, 0xFFFF
playsewithpan SE_W020, +63
waitforvisualfinish
end
-
Status_FireSpin:
loadspritegfx 0x272D
playsewithpan SE_W221B, +63
- createvisualtask sub_80D51AC, 0x5, 1, 0, 2, 30, 1
- call Anim_FireSpinEffect
- call Anim_FireSpinEffect
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
+ call FireSpinEffect
+ call FireSpinEffect
waitforvisualfinish
stopsound
end
-
Status_Whrilpool:
loadspritegfx 0x27A5
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- setalpha 0x80C
- delay 0x0
- createsprite gUnknown_08597274, 0x0, 4, 2, 0, 7, RGB(0, 13, 23)
+ setalpha 12, 8
+ delay 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(0, 13, 23)
playsewithpan SE_W250, +63
- createvisualtask sub_80D51AC, 0x5, 1, 0, 2, 30, 1
- call Anim_WhirlpoolEffect
- call Anim_WhirlpoolEffect
- delay 0xC
- createsprite gUnknown_08597274, 0x0, 4, 2, 7, 0, RGB(0, 13, 23)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
+ call WhirlpoolEffect
+ call WhirlpoolEffect
+ delay 12
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(0, 13, 23)
waitforvisualfinish
stopsound
clearmonbg ANIM_DEF_PARTNER
end
-
Status_Clamp:
loadspritegfx 0x27A1
- loadspritegfx 0x2797
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W011, +63
- createsprite gUnknown_08597098, 0x2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_08597098, 0x2, 32, 0, 6, -819, 0, 10
- delay 0xA
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x5, 1, 3, 0, 5, 1
+ createsprite gUnknown_08597098, 2, -32, 0, 2, 819, 0, 10
+ createsprite gUnknown_08597098, 2, 32, 0, 6, -819, 0, 10
+ delay 10
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
-
Status_SandTomb:
- loadspritegfx 0x275A
- createsprite gUnknown_08597274, 0x0, 4, 2, 0, 7, RGB(19, 17, 0)
- createvisualtask sub_80D51AC, 0x5, 1, 0, 2, 30, 1
+ loadspritegfx ANIM_TAG_074
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(19, 17, 0)
+ createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
playsewithpan SE_W328, +63
- call Anim_SandTombEffect
- call Anim_SandTombEffect
+ call SandTombEffect
+ call SandTombEffect
delay 0x16
- createsprite gUnknown_08597274, 0x0, 4, 2, 7, 0, RGB(19, 17, 0)
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(19, 17, 0)
waitforvisualfinish
stopsound
end
-Anim_ItemEffect:
- loadspritegfx 0x27DB
- loadspritegfx 0x2741
- delay 0x0
+General_ItemEffect:
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_049
+ delay 0
playsewithpan SE_W036, -64
- createvisualtask sub_80D622C, 0x2, 16, 128, 0, 2
+ createvisualtask sub_80D622C, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W036, -64
- createvisualtask sub_80D622C, 0x2, 16, 128, 0, 2
+ createvisualtask sub_80D622C, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W036, -64
- createvisualtask sub_80D622C, 0x2, 16, 128, 0, 2
+ createvisualtask sub_80D622C, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W234, -64
- call Anim_GrantingStarsEffect
+ call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_REAPOKE, -64
- createsprite gUnknown_08597274, 0x2, 2, 3, 7, 0, RGB(17, 31, 25)
- createsprite gUnknown_0859381C, 0x3, 0, 0, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, RGB(17, 31, 25)
+ createsprite gUnknown_0859381C, 3, 0, 0, 0, 0
waitforvisualfinish
end
-Anim_SmokeBallEscape:
+General_SmokeballEscape:
loadspritegfx 0x2802
monbg ANIM_ATTACKER
- setalpha 0x40C
- delay 0x0
+ setalpha 12, 4
+ delay 0
playsewithpan SE_BOWA2, +63
createsprite gUnknown_085CE734, 0x80, 0, 32, 28, 30
- delay 0x4
+ delay 4
playsewithpan SE_BOWA2, +63
- createsprite gUnknown_085CE734, 0x7F, 2, 12, 20, 30
- delay 0xC
+ createsprite gUnknown_085CE734, 127, 2, 12, 20, 30
+ delay 12
playsewithpan SE_BOWA2, +63
createsprite gUnknown_085CE734, 0x7E, 2, -28, 4, 30
- delay 0xC
+ delay 12
playsewithpan SE_BOWA2, +63
createsprite gUnknown_085CE734, 0x7C, 2, 14, -20, 30
- delay 0x4
+ delay 4
playsewithpan SE_BOWA2, +63
- createvisualtask sub_81136E8, 0x2, 2
+ createvisualtask sub_81136E8, 2, 2
createsprite gUnknown_085CE734, 0x7B, 3, 4, 4, 30
- delay 0xE
+ delay 14
playsewithpan SE_BOWA2, +63
createsprite gUnknown_085CE734, 0x7A, 3, -14, 18, 46
- delay 0x0
+ delay 0
createsprite gUnknown_085CE734, 0x79, 3, 14, -14, 46
- delay 0x0
- createsprite gUnknown_085CE734, 0x78, 3, -12, -10, 46
- delay 0x0
+ delay 0
+ createsprite gUnknown_085CE734, 120, 3, -12, -10, 46
+ delay 0
createsprite gUnknown_085CE734, 0x77, 3, 14, 14, 46
- delay 0x0
+ delay 0
createsprite gUnknown_085CE734, 0x76, 3, 0, 0, 46
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
- delay 0x0
+ delay 0
blendoff
end
-Anim_HangedOn:
- createsprite gUnknown_08597274, 0x0, 2, 7, 0, 9, RGB_RED
+General_HangedOn:
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, RGB_RED
playsewithpan SE_W082, -64
- createvisualtask sub_815DB90, 0x5, 30, 128, 0, 1, 2, 0, 1
+ createvisualtask sub_815DB90, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
- createsprite gUnknown_08597274, 0x0, 2, 4, 9, 0, RGB_RED
+ createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, RGB_RED
waitforvisualfinish
- delay 0x6
- createsprite gUnknown_0857FE58, 0x0, 0, 0, 15
+ delay 6
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15
end
-Anim_Rain:
+General_Rain:
loadspritegfx 0x2783
playsewithpan SE_W240, -64
- createvisualtask sub_8116620, 0xA, 0x781, 2, 0, 4, RGB_BLACK
+ createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_8107188, 0x2, 0, 3, 60
- createvisualtask sub_8107188, 0x2, 0, 3, 60
- delay 0x32
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
+ delay 50
waitforvisualfinish
- createvisualtask sub_8116620, 0xA, 0x781, 2, 4, 0, RGB_BLACK
+ createvisualtask sub_8116620, 10, 0x781, 2, 4, 0, RGB_BLACK
waitforvisualfinish
end
-Anim_Sun:
+General_Sun:
goto Move_SUNNY_DAY
-Anim_Sandstorm:
+General_Sandstorm:
goto Move_SANDSTORM
-Anim_Hail:
+General_Hail:
goto Move_HAIL
-Status_LeechSeed:
- createvisualtask sub_817351C, 0x5
- delay 0x0
+General_LeechSeedDrain:
+ createvisualtask sub_817351C, 5
+ delay 0
goto Move_ABSORB
-Anim_Hit:
- loadspritegfx 0x2797
+General_MonHit:
+ loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
- setalpha 0x80C
+ setalpha 12, 8
playsewithpan SE_W003, +63
- createsprite gUnknown_08597358, 0x2, 0, 0, 1, 2
- createvisualtask sub_80D51AC, 0x2, 1, 3, 0, 6, 1
+ createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
-Anim_ItemSteal:
+General_ItemSteal:
loadspritegfx 0x27F0
- createvisualtask sub_8117F30, 0x2
- createvisualtask sub_8172ED0, 0x2
- delay 0x1
- createsprite gUnknown_08592670, 0x2, 0, -5, 10, 2, -1
+ createvisualtask sub_8117F30, 2
+ createvisualtask sub_8172ED0, 2
+ delay 1
+ createsprite gUnknown_08592670, 2, 0, -5, 10, 2, -1
end
-Anim_SnatchMove:
+General_SnatchMove:
loadspritegfx 0x27F0
- createvisualtask sub_8117E94, 0x2
+ createvisualtask sub_8117E94, 2
call AnimScript_82D85A3
- delay 0x1
- createvisualtask sub_80D5EB8, 0x2, 0, 5, 5120, 4, 1
+ delay 1
+ createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET
waitforvisualfinish
- createvisualtask sub_8117EC4, 0x2
- jumpreteq 0x0, AnimScript_82D839F
- goto AnimScript_82D83AF
-
-AnimScript_82D8398:
+ createvisualtask AnimTask_IsTargetSameSide, 2
+ jumpretfalse SnatchOpposingMonMove
+ goto SnatchPartnerMonMove
+SnatchMoveContinue:
waitforvisualfinish
call AnimScript_82D85C3
end
-
-AnimScript_82D839F:
+SnatchOpposingMonMove:
playsewithpan SE_W104, -64
- createvisualtask sub_815F8F4, 0x2
- goto AnimScript_82D8398
-
-AnimScript_82D83AF:
+ createvisualtask sub_815F8F4, 2
+ goto SnatchMoveContinue
+SnatchPartnerMonMove:
playsewithpan SE_W104, -64
- createvisualtask sub_815FFC4, 0x2
- goto AnimScript_82D8398
+ createvisualtask sub_815FFC4, 2
+ goto SnatchMoveContinue
-Anim_FutureSightHit:
- createvisualtask sub_8117F10, 0x2
+General_FutureSightHit:
+ createvisualtask sub_8117F10, 2
monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, -64
- call Anim_SetPsychicBackground
- setalpha 0x808
+ call SetPsychicBackground
+ setalpha 8, 8
playsewithpan SE_W048, +63
- waitplaysewithpan SE_W048, +63, 0x8
- createvisualtask sub_80D51AC, 0x2, 1, 4, 0, 15, 1
- createvisualtask sub_80D6064, 0x5, -5, -5, 15, 1, 1
+ waitplaysewithpan SE_W048, +63, 8
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1
+ createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1
waitforvisualfinish
- createvisualtask sub_80D51AC, 0x2, 1, 4, 0, 24, 1
+ createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
- delay 0x1
- call Anim_UnsetPsychicBackground
+ delay 1
+ call UnsetPsychicBackground
end
-Anim_DoomDesireHit:
- createvisualtask sub_8117F10, 0x2
+General_DoomDesireHit:
+ createvisualtask sub_8117F10, 2
loadspritegfx 0x27D6
- createsprite gUnknown_08597274, 0x2, 1, 3, 0, 16, RGB_WHITE
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
- delay 0xA
- createvisualtask sub_815C0A4, 0x5
+ delay 10
+ createvisualtask sub_815C0A4, 5
delay 0x9
playsewithpan SE_W109, -64
delay 0x9
playsewithpan SE_W109, 0
delay 0x9
playsewithpan SE_W109, +63
- delay 0x19
- createvisualtask sub_80D5484, 0x2, 1, 10, 0, 20, 1
+ delay 25
+ createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, 0, 0, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, 24, -24, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 24, -24, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, -16, 16, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, -16, 16, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, -24, -12, 1, 1
- delay 0x6
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, -24, -12, 1, 1
+ delay 6
playsewithpan SE_W120, +63
- createsprite gUnknown_0859371C, 0x3, 16, 16, 1, 1
+ createsprite gBattleAnimSpriteTemplate_859371C, 3, 16, 16, 1, 1
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 3, 16, 0, RGB_WHITE
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, RGB_WHITE
waitforvisualfinish
end
-Anim_FocusPunchSetUp:
+General_FocusPunchSetUp:
loadspritegfx 0x27C8
playsewithpan SE_W082, -64
- call Anim_EndureEffect
- delay 0x8
- createvisualtask sub_8115A04, 0x2, 2, 2, 2, 0, 11, RGB_RED
- createvisualtask sub_80D52D0, 0x2, 0, 1, 0, 32, 1
- call Anim_EndureEffect
- delay 0x8
- call Anim_EndureEffect
+ call EndureEffect
+ delay 8
+ createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
+ call EndureEffect
+ delay 8
+ call EndureEffect
waitforvisualfinish
end
-Status_Ingrain:
+General_IngrainHeal:
loadspritegfx 0x27A3
- loadspritegfx 0x272F
+ loadspritegfx ANIM_TAG_031
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- createsprite gUnknown_08597274, 0x2, 1, 1, 0, 4, RGB(13, 31, 12)
+ setalpha 12, 8
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB(13, 31, 12)
waitforvisualfinish
- delay 0x3
- call Anim_AbsorbEffect
+ delay 3
+ call AbsorbEffect
waitforvisualfinish
- delay 0xF
- call Anim_HealingEffect
+ delay 15
+ call HealingEffect
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 1, 4, 0, RGB(13, 31, 12)
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Anim_WishHeal:
- loadspritegfx 0x2741
- createsprite gUnknown_08597274, 0x2, 1, 3, 0, 10, 0
+General_WishHeal:
+ loadspritegfx ANIM_TAG_049
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
playsewithpan SE_W025, -64
- call Anim_GrantingStarsEffect
+ call GrantingStarsEffect
waitforvisualfinish
- unloadspritegfx 0x2741
- loadspritegfx 0x272F
- call Anim_HealingEffect
+ unloadspritegfx ANIM_TAG_049
+ loadspritegfx ANIM_TAG_031
+ call HealingEffect
waitforvisualfinish
- createsprite gUnknown_08597274, 0x2, 1, 3, 10, 0, 0
+ createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, RGB_BLACK
end
AnimScript_82D85A3:
- createvisualtask sub_8172E9C, 0x2
- jumpreteq 0x1, AnimScript_82D85B4
-
+ createvisualtask sub_8172E9C, 2
+ jumpreteq 1, AnimScript_82D85B4
AnimScript_82D85B2:
waitforvisualfinish
return
-
AnimScript_82D85B4:
- createvisualtask sub_8172BF0, 0x2, 1
+ createvisualtask sub_8172BF0, 2, 1
waitforvisualfinish
goto AnimScript_82D85B2
AnimScript_82D85C3:
- createvisualtask sub_8172E9C, 0x2
- jumpreteq 0x1, AnimScript_82D85D4
-
+ createvisualtask sub_8172E9C, 2
+ jumpreteq 1, AnimScript_82D85D4
AnimScript_82D85D2:
waitforvisualfinish
return
-
AnimScript_82D85D4:
- createvisualtask sub_8172BF0, 0x2, 0
+ createvisualtask sub_8172BF0, 2, 0
waitforvisualfinish
goto AnimScript_82D85D2
-Anim_LevelUp:
+Special_LevelUp:
playsewithpan SE_EXPMAX, 0
- createvisualtask sub_8170920, 0x2
- delay 0x0
- createvisualtask sub_8170A0C, 0x5, 0, 0
+ createvisualtask sub_8170920, 2
+ delay 0
+ createvisualtask sub_8170A0C, 5, 0, 0
waitforvisualfinish
- createvisualtask sub_81709EC, 0x2
+ createvisualtask sub_81709EC, 2
end
-Anim_SwitchOutPlayer:
- createvisualtask sub_8170BB0, 0x2
- delay 0xA
- createvisualtask sub_8170B04, 0x2
+Special_SwitchOutPlayerMon:
+ createvisualtask sub_8170BB0, 2
+ delay 10
+ createvisualtask sub_8170B04, 2
end
-Anim_SwitchOutOpponent:
- createvisualtask sub_8170BB0, 0x2
- delay 0xA
- createvisualtask sub_8170B04, 0x2
+Special_SwitchOutOpponentMon:
+ createvisualtask sub_8170BB0, 2
+ delay 10
+ createvisualtask sub_8170B04, 2
end
-Anim_BallThrow:
- createvisualtask sub_8170CFC, 0x2
- delay 0x0
+Special_BallThrow:
+ createvisualtask sub_8170CFC, 2
+ delay 0
playsewithpan SE_NAGERU, 0
- createvisualtask sub_8170E04, 0x2
- createvisualtask AnimTask_IsBallBlockedByTrainer, 0x2
- jumpreteq 0xFFFF, Anim_BallThrowTrainerBlock
-Anim_BallThrowEnd:
+ createvisualtask sub_8170E04, 2
+ createvisualtask AnimTask_IsBallBlockedByTrainer, 2
+ jumpreteq 0xFFFF, BallThrowTrainerBlock
+BallThrowEnd:
waitforvisualfinish
- createvisualtask sub_8170D24, 0x2
+ createvisualtask sub_8170D24, 2
end
-
-Anim_BallThrowTrainerBlock:
- loadspritegfx 0x2797
- delay 0x19
+BallThrowTrainerBlock:
+ loadspritegfx ANIM_TAG_135
+ delay 25
monbg ANIM_DEF_PARTNER
- setalpha 0x80C
- delay 0x0
+ setalpha 12, 8
+ delay 0
playsewithpan SE_W003, +63
- createsprite gUnknown_08597358, 0x82, -4, -20, 1, 2
+ createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
- goto Anim_BallThrowEnd
+ goto BallThrowEnd
-Anim_SafariBallThrow:
- createvisualtask sub_8170CFC, 0x2
- delay 0x0
- createvisualtask sub_8170F2C, 0x2
+Special_SafariBallThrow:
+ createvisualtask sub_8170CFC, 2
+ delay 0
+ createvisualtask sub_8170F2C, 2
waitforvisualfinish
- createvisualtask sub_8170D24, 0x2
+ createvisualtask sub_8170D24, 2
end
-Anim_SubstituteToMon:
- createvisualtask sub_8172BF0, 0x2, 1
+Special_SubstituteToMon:
+ createvisualtask sub_8172BF0, 2, 1
end
-Anim_MonToSubstitute:
- createvisualtask sub_8172BF0, 0x2, 0
+Special_MonToSubstitute:
+ createvisualtask sub_8172BF0, 2, 0
end
diff --git a/include/battle.h b/include/battle.h
index a69047cf0..497faaeb6 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -38,17 +38,6 @@
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
-#define BATTLE_TERRAIN_GRASS 0
-#define BATTLE_TERRAIN_LONG_GRASS 1
-#define BATTLE_TERRAIN_SAND 2
-#define BATTLE_TERRAIN_UNDERWATER 3
-#define BATTLE_TERRAIN_WATER 4
-#define BATTLE_TERRAIN_POND 5
-#define BATTLE_TERRAIN_MOUNTAIN 6
-#define BATTLE_TERRAIN_CAVE 7
-#define BATTLE_TERRAIN_BUILDING 8
-#define BATTLE_TERRAIN_PLAIN 9
-
// array entries for battle communication
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1
diff --git a/include/constants/battle.h b/include/constants/battle.h
index e5ca9d7ae..bbdc54a8e 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -281,4 +281,16 @@
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
+// Battle terrain defines for gBattleTerrain.
+#define BATTLE_TERRAIN_GRASS 0
+#define BATTLE_TERRAIN_LONG_GRASS 1
+#define BATTLE_TERRAIN_SAND 2
+#define BATTLE_TERRAIN_UNDERWATER 3
+#define BATTLE_TERRAIN_WATER 4
+#define BATTLE_TERRAIN_POND 5
+#define BATTLE_TERRAIN_MOUNTAIN 6
+#define BATTLE_TERRAIN_CAVE 7
+#define BATTLE_TERRAIN_BUILDING 8
+#define BATTLE_TERRAIN_PLAIN 9
+
#endif // GUARD_CONSTANTS_BATTLE_H
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index c33c3ac29..96f2259b3 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -1,6 +1,312 @@
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
#define GUARD_CONSTANTS_BATTLE_ANIM_H
+// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
+#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
+
+// Particle ids.
+#define ANIM_SPRITES_START 10000
+
+#define ANIM_TAG_000 (ANIM_SPRITES_START + 0)
+#define ANIM_TAG_001 (ANIM_SPRITES_START + 1)
+#define ANIM_TAG_002 (ANIM_SPRITES_START + 2)
+#define ANIM_TAG_003 (ANIM_SPRITES_START + 3)
+#define ANIM_TAG_004 (ANIM_SPRITES_START + 4)
+#define ANIM_TAG_005 (ANIM_SPRITES_START + 5)
+#define ANIM_TAG_006 (ANIM_SPRITES_START + 6)
+#define ANIM_TAG_007 (ANIM_SPRITES_START + 7)
+#define ANIM_TAG_008 (ANIM_SPRITES_START + 8)
+#define ANIM_TAG_009 (ANIM_SPRITES_START + 9)
+#define ANIM_TAG_010 (ANIM_SPRITES_START + 10)
+#define ANIM_TAG_011 (ANIM_SPRITES_START + 11)
+#define ANIM_TAG_012 (ANIM_SPRITES_START + 12)
+#define ANIM_TAG_013 (ANIM_SPRITES_START + 13)
+#define ANIM_TAG_014 (ANIM_SPRITES_START + 14)
+#define ANIM_TAG_015 (ANIM_SPRITES_START + 15)
+#define ANIM_TAG_016 (ANIM_SPRITES_START + 16)
+#define ANIM_TAG_017 (ANIM_SPRITES_START + 17)
+#define ANIM_TAG_018 (ANIM_SPRITES_START + 18)
+#define ANIM_TAG_019 (ANIM_SPRITES_START + 19)
+#define ANIM_TAG_020 (ANIM_SPRITES_START + 20)
+#define ANIM_TAG_021 (ANIM_SPRITES_START + 21)
+#define ANIM_TAG_022 (ANIM_SPRITES_START + 22)
+#define ANIM_TAG_023 (ANIM_SPRITES_START + 23)
+#define ANIM_TAG_024 (ANIM_SPRITES_START + 24)
+#define ANIM_TAG_025 (ANIM_SPRITES_START + 25)
+#define ANIM_TAG_026 (ANIM_SPRITES_START + 26)
+#define ANIM_TAG_027 (ANIM_SPRITES_START + 27)
+#define ANIM_TAG_028 (ANIM_SPRITES_START + 28)
+#define ANIM_TAG_029 (ANIM_SPRITES_START + 29)
+#define ANIM_TAG_030 (ANIM_SPRITES_START + 30)
+#define ANIM_TAG_031 (ANIM_SPRITES_START + 31)
+#define ANIM_TAG_032 (ANIM_SPRITES_START + 32)
+#define ANIM_TAG_033 (ANIM_SPRITES_START + 33)
+#define ANIM_TAG_034 (ANIM_SPRITES_START + 34)
+#define ANIM_TAG_035 (ANIM_SPRITES_START + 35)
+#define ANIM_TAG_036 (ANIM_SPRITES_START + 36)
+#define ANIM_TAG_037 (ANIM_SPRITES_START + 37)
+#define ANIM_TAG_038 (ANIM_SPRITES_START + 38)
+#define ANIM_TAG_039 (ANIM_SPRITES_START + 39)
+#define ANIM_TAG_040 (ANIM_SPRITES_START + 40)
+#define ANIM_TAG_041 (ANIM_SPRITES_START + 41)
+#define ANIM_TAG_042 (ANIM_SPRITES_START + 42)
+#define ANIM_TAG_043 (ANIM_SPRITES_START + 43)
+#define ANIM_TAG_044 (ANIM_SPRITES_START + 44)
+#define ANIM_TAG_045 (ANIM_SPRITES_START + 45)
+#define ANIM_TAG_046 (ANIM_SPRITES_START + 46)
+#define ANIM_TAG_047 (ANIM_SPRITES_START + 47)
+#define ANIM_TAG_048 (ANIM_SPRITES_START + 48)
+#define ANIM_TAG_049 (ANIM_SPRITES_START + 49)
+#define ANIM_TAG_050 (ANIM_SPRITES_START + 50)
+#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
+#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
+#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
+#define ANIM_TAG_054 (ANIM_SPRITES_START + 54)
+#define ANIM_TAG_055 (ANIM_SPRITES_START + 55)
+#define ANIM_TAG_056 (ANIM_SPRITES_START + 56)
+#define ANIM_TAG_057 (ANIM_SPRITES_START + 57)
+#define ANIM_TAG_058 (ANIM_SPRITES_START + 58)
+#define ANIM_TAG_059 (ANIM_SPRITES_START + 59)
+#define ANIM_TAG_060 (ANIM_SPRITES_START + 60)
+#define ANIM_TAG_061 (ANIM_SPRITES_START + 61)
+#define ANIM_TAG_062 (ANIM_SPRITES_START + 62)
+#define ANIM_TAG_063 (ANIM_SPRITES_START + 63)
+#define ANIM_TAG_064 (ANIM_SPRITES_START + 64)
+#define ANIM_TAG_065 (ANIM_SPRITES_START + 65)
+#define ANIM_TAG_066 (ANIM_SPRITES_START + 66)
+#define ANIM_TAG_067 (ANIM_SPRITES_START + 67)
+#define ANIM_TAG_068 (ANIM_SPRITES_START + 68)
+#define ANIM_TAG_069 (ANIM_SPRITES_START + 69)
+#define ANIM_TAG_070 (ANIM_SPRITES_START + 70)
+#define ANIM_TAG_071 (ANIM_SPRITES_START + 71)
+#define ANIM_TAG_072 (ANIM_SPRITES_START + 72)
+#define ANIM_TAG_073 (ANIM_SPRITES_START + 73)
+#define ANIM_TAG_074 (ANIM_SPRITES_START + 74)
+#define ANIM_TAG_075 (ANIM_SPRITES_START + 75)
+#define ANIM_TAG_076 (ANIM_SPRITES_START + 76)
+#define ANIM_TAG_077 (ANIM_SPRITES_START + 77)
+#define ANIM_TAG_078 (ANIM_SPRITES_START + 78)
+#define ANIM_TAG_079 (ANIM_SPRITES_START + 79)
+#define ANIM_TAG_080 (ANIM_SPRITES_START + 80)
+#define ANIM_TAG_081 (ANIM_SPRITES_START + 81)
+#define ANIM_TAG_082 (ANIM_SPRITES_START + 82)
+#define ANIM_TAG_083 (ANIM_SPRITES_START + 83)
+#define ANIM_TAG_084 (ANIM_SPRITES_START + 84)
+#define ANIM_TAG_085 (ANIM_SPRITES_START + 85)
+#define ANIM_TAG_086 (ANIM_SPRITES_START + 86)
+#define ANIM_TAG_087 (ANIM_SPRITES_START + 87)
+#define ANIM_TAG_088 (ANIM_SPRITES_START + 88)
+#define ANIM_TAG_089 (ANIM_SPRITES_START + 89)
+#define ANIM_TAG_090 (ANIM_SPRITES_START + 90)
+#define ANIM_TAG_091 (ANIM_SPRITES_START + 91)
+#define ANIM_TAG_092 (ANIM_SPRITES_START + 92)
+#define ANIM_TAG_093 (ANIM_SPRITES_START + 93)
+#define ANIM_TAG_094 (ANIM_SPRITES_START + 94)
+#define ANIM_TAG_095 (ANIM_SPRITES_START + 95)
+#define ANIM_TAG_096 (ANIM_SPRITES_START + 96)
+#define ANIM_TAG_097 (ANIM_SPRITES_START + 97)
+#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
+#define ANIM_TAG_099 (ANIM_SPRITES_START + 99)
+#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
+#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
+#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
+#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
+#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
+#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
+#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
+#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
+#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
+#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
+#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
+#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
+#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)
+#define ANIM_TAG_113 (ANIM_SPRITES_START + 113)
+#define ANIM_TAG_114 (ANIM_SPRITES_START + 114)
+#define ANIM_TAG_115 (ANIM_SPRITES_START + 115)
+#define ANIM_TAG_116 (ANIM_SPRITES_START + 116)
+#define ANIM_TAG_117 (ANIM_SPRITES_START + 117)
+#define ANIM_TAG_118 (ANIM_SPRITES_START + 118)
+#define ANIM_TAG_119 (ANIM_SPRITES_START + 119)
+#define ANIM_TAG_120 (ANIM_SPRITES_START + 120)
+#define ANIM_TAG_121 (ANIM_SPRITES_START + 121)
+#define ANIM_TAG_122 (ANIM_SPRITES_START + 122)
+#define ANIM_TAG_123 (ANIM_SPRITES_START + 123)
+#define ANIM_TAG_124 (ANIM_SPRITES_START + 124)
+#define ANIM_TAG_125 (ANIM_SPRITES_START + 125)
+#define ANIM_TAG_126 (ANIM_SPRITES_START + 126)
+#define ANIM_TAG_127 (ANIM_SPRITES_START + 127)
+#define ANIM_TAG_128 (ANIM_SPRITES_START + 128)
+#define ANIM_TAG_129 (ANIM_SPRITES_START + 129)
+#define ANIM_TAG_130 (ANIM_SPRITES_START + 130)
+#define ANIM_TAG_131 (ANIM_SPRITES_START + 131)
+#define ANIM_TAG_132 (ANIM_SPRITES_START + 132)
+#define ANIM_TAG_133 (ANIM_SPRITES_START + 133)
+#define ANIM_TAG_134 (ANIM_SPRITES_START + 134)
+#define ANIM_TAG_135 (ANIM_SPRITES_START + 135)
+#define ANIM_TAG_136 (ANIM_SPRITES_START + 136)
+#define ANIM_TAG_137 (ANIM_SPRITES_START + 137)
+#define ANIM_TAG_138 (ANIM_SPRITES_START + 138)
+#define ANIM_TAG_139 (ANIM_SPRITES_START + 139)
+#define ANIM_TAG_140 (ANIM_SPRITES_START + 140)
+#define ANIM_TAG_141 (ANIM_SPRITES_START + 141)
+#define ANIM_TAG_142 (ANIM_SPRITES_START + 142)
+#define ANIM_TAG_143 (ANIM_SPRITES_START + 143)
+#define ANIM_TAG_144 (ANIM_SPRITES_START + 144)
+#define ANIM_TAG_145 (ANIM_SPRITES_START + 145)
+#define ANIM_TAG_146 (ANIM_SPRITES_START + 146)
+#define ANIM_TAG_147 (ANIM_SPRITES_START + 147)
+#define ANIM_TAG_148 (ANIM_SPRITES_START + 148)
+#define ANIM_TAG_149 (ANIM_SPRITES_START + 149)
+#define ANIM_TAG_150 (ANIM_SPRITES_START + 150)
+#define ANIM_TAG_151 (ANIM_SPRITES_START + 151)
+#define ANIM_TAG_152 (ANIM_SPRITES_START + 152)
+#define ANIM_TAG_153 (ANIM_SPRITES_START + 153)
+#define ANIM_TAG_154 (ANIM_SPRITES_START + 154)
+#define ANIM_TAG_155 (ANIM_SPRITES_START + 155)
+#define ANIM_TAG_156 (ANIM_SPRITES_START + 156)
+#define ANIM_TAG_157 (ANIM_SPRITES_START + 157)
+#define ANIM_TAG_158 (ANIM_SPRITES_START + 158)
+#define ANIM_TAG_159 (ANIM_SPRITES_START + 159)
+#define ANIM_TAG_160 (ANIM_SPRITES_START + 160)
+#define ANIM_TAG_161 (ANIM_SPRITES_START + 161)
+#define ANIM_TAG_162 (ANIM_SPRITES_START + 162)
+#define ANIM_TAG_163 (ANIM_SPRITES_START + 163)
+#define ANIM_TAG_164 (ANIM_SPRITES_START + 164)
+#define ANIM_TAG_165 (ANIM_SPRITES_START + 165)
+#define ANIM_TAG_166 (ANIM_SPRITES_START + 166)
+#define ANIM_TAG_167 (ANIM_SPRITES_START + 167)
+#define ANIM_TAG_168 (ANIM_SPRITES_START + 168)
+#define ANIM_TAG_169 (ANIM_SPRITES_START + 169)
+#define ANIM_TAG_170 (ANIM_SPRITES_START + 170)
+#define ANIM_TAG_171 (ANIM_SPRITES_START + 171)
+#define ANIM_TAG_172 (ANIM_SPRITES_START + 172)
+#define ANIM_TAG_173 (ANIM_SPRITES_START + 173)
+#define ANIM_TAG_174 (ANIM_SPRITES_START + 174)
+#define ANIM_TAG_175 (ANIM_SPRITES_START + 175)
+#define ANIM_TAG_176 (ANIM_SPRITES_START + 176)
+#define ANIM_TAG_177 (ANIM_SPRITES_START + 177)
+#define ANIM_TAG_178 (ANIM_SPRITES_START + 178)
+#define ANIM_TAG_179 (ANIM_SPRITES_START + 179)
+#define ANIM_TAG_180 (ANIM_SPRITES_START + 180)
+#define ANIM_TAG_181 (ANIM_SPRITES_START + 181)
+#define ANIM_TAG_182 (ANIM_SPRITES_START + 182)
+#define ANIM_TAG_183 (ANIM_SPRITES_START + 183)
+#define ANIM_TAG_184 (ANIM_SPRITES_START + 184)
+#define ANIM_TAG_185 (ANIM_SPRITES_START + 185)
+#define ANIM_TAG_186 (ANIM_SPRITES_START + 186)
+#define ANIM_TAG_187 (ANIM_SPRITES_START + 187)
+#define ANIM_TAG_188 (ANIM_SPRITES_START + 188)
+#define ANIM_TAG_189 (ANIM_SPRITES_START + 189)
+#define ANIM_TAG_190 (ANIM_SPRITES_START + 190)
+#define ANIM_TAG_191 (ANIM_SPRITES_START + 191)
+#define ANIM_TAG_192 (ANIM_SPRITES_START + 192)
+#define ANIM_TAG_193 (ANIM_SPRITES_START + 193)
+#define ANIM_TAG_194 (ANIM_SPRITES_START + 194)
+#define ANIM_TAG_195 (ANIM_SPRITES_START + 195)
+#define ANIM_TAG_196 (ANIM_SPRITES_START + 196)
+#define ANIM_TAG_197 (ANIM_SPRITES_START + 197)
+#define ANIM_TAG_198 (ANIM_SPRITES_START + 198)
+#define ANIM_TAG_199 (ANIM_SPRITES_START + 199)
+#define ANIM_TAG_200 (ANIM_SPRITES_START + 200)
+#define ANIM_TAG_201 (ANIM_SPRITES_START + 201)
+#define ANIM_TAG_202 (ANIM_SPRITES_START + 202)
+#define ANIM_TAG_203 (ANIM_SPRITES_START + 203)
+#define ANIM_TAG_204 (ANIM_SPRITES_START + 204)
+#define ANIM_TAG_205 (ANIM_SPRITES_START + 205)
+#define ANIM_TAG_206 (ANIM_SPRITES_START + 206)
+#define ANIM_TAG_207 (ANIM_SPRITES_START + 207)
+#define ANIM_TAG_208 (ANIM_SPRITES_START + 208)
+#define ANIM_TAG_209 (ANIM_SPRITES_START + 209)
+#define ANIM_TAG_210 (ANIM_SPRITES_START + 210)
+#define ANIM_TAG_211 (ANIM_SPRITES_START + 211)
+#define ANIM_TAG_212 (ANIM_SPRITES_START + 212)
+#define ANIM_TAG_213 (ANIM_SPRITES_START + 213)
+#define ANIM_TAG_214 (ANIM_SPRITES_START + 214)
+#define ANIM_TAG_215 (ANIM_SPRITES_START + 215)
+#define ANIM_TAG_216 (ANIM_SPRITES_START + 216)
+#define ANIM_TAG_217 (ANIM_SPRITES_START + 217)
+#define ANIM_TAG_218 (ANIM_SPRITES_START + 218)
+#define ANIM_TAG_219 (ANIM_SPRITES_START + 219)
+#define ANIM_TAG_220 (ANIM_SPRITES_START + 220)
+#define ANIM_TAG_221 (ANIM_SPRITES_START + 221)
+#define ANIM_TAG_222 (ANIM_SPRITES_START + 222)
+#define ANIM_TAG_223 (ANIM_SPRITES_START + 223)
+#define ANIM_TAG_224 (ANIM_SPRITES_START + 224)
+#define ANIM_TAG_225 (ANIM_SPRITES_START + 225)
+#define ANIM_TAG_226 (ANIM_SPRITES_START + 226)
+#define ANIM_TAG_227 (ANIM_SPRITES_START + 227)
+#define ANIM_TAG_228 (ANIM_SPRITES_START + 228)
+#define ANIM_TAG_229 (ANIM_SPRITES_START + 229)
+#define ANIM_TAG_230 (ANIM_SPRITES_START + 230)
+#define ANIM_TAG_231 (ANIM_SPRITES_START + 231)
+#define ANIM_TAG_232 (ANIM_SPRITES_START + 232)
+#define ANIM_TAG_233 (ANIM_SPRITES_START + 233)
+#define ANIM_TAG_234 (ANIM_SPRITES_START + 234)
+#define ANIM_TAG_235 (ANIM_SPRITES_START + 235)
+#define ANIM_TAG_236 (ANIM_SPRITES_START + 236)
+#define ANIM_TAG_237 (ANIM_SPRITES_START + 237)
+#define ANIM_TAG_238 (ANIM_SPRITES_START + 238)
+#define ANIM_TAG_239 (ANIM_SPRITES_START + 239)
+#define ANIM_TAG_240 (ANIM_SPRITES_START + 240)
+#define ANIM_TAG_241 (ANIM_SPRITES_START + 241)
+#define ANIM_TAG_242 (ANIM_SPRITES_START + 242)
+#define ANIM_TAG_243 (ANIM_SPRITES_START + 243)
+#define ANIM_TAG_244 (ANIM_SPRITES_START + 244)
+#define ANIM_TAG_245 (ANIM_SPRITES_START + 245)
+#define ANIM_TAG_246 (ANIM_SPRITES_START + 246)
+#define ANIM_TAG_247 (ANIM_SPRITES_START + 247)
+#define ANIM_TAG_248 (ANIM_SPRITES_START + 248)
+#define ANIM_TAG_249 (ANIM_SPRITES_START + 249)
+#define ANIM_TAG_250 (ANIM_SPRITES_START + 250)
+#define ANIM_TAG_251 (ANIM_SPRITES_START + 251)
+#define ANIM_TAG_252 (ANIM_SPRITES_START + 252)
+#define ANIM_TAG_253 (ANIM_SPRITES_START + 253)
+#define ANIM_TAG_254 (ANIM_SPRITES_START + 254)
+#define ANIM_TAG_255 (ANIM_SPRITES_START + 255)
+#define ANIM_TAG_256 (ANIM_SPRITES_START + 256)
+#define ANIM_TAG_257 (ANIM_SPRITES_START + 257)
+#define ANIM_TAG_258 (ANIM_SPRITES_START + 258)
+#define ANIM_TAG_259 (ANIM_SPRITES_START + 259)
+#define ANIM_TAG_260 (ANIM_SPRITES_START + 260)
+#define ANIM_TAG_261 (ANIM_SPRITES_START + 261)
+#define ANIM_TAG_262 (ANIM_SPRITES_START + 262)
+#define ANIM_TAG_263 (ANIM_SPRITES_START + 263)
+#define ANIM_TAG_264 (ANIM_SPRITES_START + 264)
+#define ANIM_TAG_265 (ANIM_SPRITES_START + 265)
+#define ANIM_TAG_266 (ANIM_SPRITES_START + 266)
+#define ANIM_TAG_267 (ANIM_SPRITES_START + 267)
+#define ANIM_TAG_268 (ANIM_SPRITES_START + 268)
+#define ANIM_TAG_269 (ANIM_SPRITES_START + 269)
+#define ANIM_TAG_270 (ANIM_SPRITES_START + 270)
+#define ANIM_TAG_271 (ANIM_SPRITES_START + 271)
+#define ANIM_TAG_272 (ANIM_SPRITES_START + 272)
+#define ANIM_TAG_273 (ANIM_SPRITES_START + 273)
+#define ANIM_TAG_274 (ANIM_SPRITES_START + 274)
+#define ANIM_TAG_275 (ANIM_SPRITES_START + 275)
+#define ANIM_TAG_276 (ANIM_SPRITES_START + 276)
+#define ANIM_TAG_277 (ANIM_SPRITES_START + 277)
+#define ANIM_TAG_278 (ANIM_SPRITES_START + 278)
+#define ANIM_TAG_279 (ANIM_SPRITES_START + 279)
+#define ANIM_TAG_280 (ANIM_SPRITES_START + 280)
+#define ANIM_TAG_281 (ANIM_SPRITES_START + 281)
+#define ANIM_TAG_282 (ANIM_SPRITES_START + 282)
+#define ANIM_TAG_283 (ANIM_SPRITES_START + 283)
+#define ANIM_TAG_284 (ANIM_SPRITES_START + 284)
+#define ANIM_TAG_285 (ANIM_SPRITES_START + 285)
+#define ANIM_TAG_286 (ANIM_SPRITES_START + 286)
+#define ANIM_TAG_287 (ANIM_SPRITES_START + 287)
+#define ANIM_TAG_288 (ANIM_SPRITES_START + 288)
+#define ANIM_TAG_289 (ANIM_SPRITES_START + 289)
+#define ANIM_TAG_290 (ANIM_SPRITES_START + 290)
+#define ANIM_TAG_291 (ANIM_SPRITES_START + 291)
+#define ANIM_TAG_292 (ANIM_SPRITES_START + 292)
+#define ANIM_TAG_293 (ANIM_SPRITES_START + 293)
+#define ANIM_TAG_294 (ANIM_SPRITES_START + 294)
+#define ANIM_TAG_295 (ANIM_SPRITES_START + 295)
+#define ANIM_TAG_296 (ANIM_SPRITES_START + 296)
+#define ANIM_TAG_297 (ANIM_SPRITES_START + 297)
+#define ANIM_TAG_298 (ANIM_SPRITES_START + 298)
+
// battlers
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 8f9b60b60..36aa803fe 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -16,9 +16,6 @@
#include "palette.h"
#include "main.h"
-// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
-#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
-
#define ANIM_SPRITE_INDEX_COUNT 8
extern u16 gBattle_WIN0H;
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 23ed8a19f..6cb5ef070 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -29,7 +29,7 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const u8 gUnknown_0831C604[];
-extern const u8 * const gBattleAnims_VariousTable[];
+extern const u8 * const gBattleAnims_General[];
extern const u8 * const gBattleAnims_Special[];
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const struct CompressedSpriteSheet gMonBackPicTable[];
@@ -437,7 +437,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
gBattleAnimAttacker = atkBattler;
gBattleAnimTarget = defBattler;
gBattleSpritesDataPtr->animationData->animArg = argument;
- LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
+ LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
gTasks[taskId].tBattlerId = activeBattler;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
diff --git a/src/item_menu_icons.c b/src/item_menu_icons.c
index f12bb454e..1684e9b3d 100644
--- a/src/item_menu_icons.c
+++ b/src/item_menu_icons.c
@@ -414,7 +414,7 @@ static const struct SpriteTemplate gUnknown_0857FE10 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_0857FE28 =
+const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -425,7 +425,7 @@ const struct SpriteTemplate gUnknown_0857FE28 =
.callback = sub_80D5860,
};
-const struct SpriteTemplate gUnknown_0857FE40 =
+const struct SpriteTemplate gVerticalDipSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -436,7 +436,7 @@ const struct SpriteTemplate gUnknown_0857FE40 =
.callback = sub_80D58F8,
};
-const struct SpriteTemplate gUnknown_0857FE58 =
+const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -447,7 +447,7 @@ const struct SpriteTemplate gUnknown_0857FE58 =
.callback = sub_80D5968,
};
-const struct SpriteTemplate gUnknown_0857FE70 =
+const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,