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author | GriffinR <griffin.g.richards@gmail.com> | 2021-01-11 10:39:53 -0500 |
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committer | GriffinR <griffin.g.richards@gmail.com> | 2021-01-11 10:39:53 -0500 |
commit | 9ed413fe8f3c5d43123368db08d90b7f069d14d3 (patch) | |
tree | a432013ef4dd4ddc1e6d815a6ef23e72f5bfbfb0 | |
parent | fa3acd79e7c38f8bd8bce4beff34f432a584fba3 (diff) |
Remove redundant bug fix description
-rw-r--r-- | docs/bugs_and_glitches.md | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index 94fc4314d..ce06c1489 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -1,7 +1,7 @@ # Bugs and Glitches -These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` preprocessor variable will fix some of these automatically. +These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` and `UBFIX` preprocessor variables will fix some of these automatically. `UBFIX` will already be defined for MODERN builds. Fixes are written in the `diff` format. If you've used Git before, this should look familiar: @@ -49,21 +49,3 @@ Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c](https://github.com/p if (itemIndex != LIST_CANCEL) ... ``` - -## Pokémon that have an affine transform as part of their entry animation glitch when going in and out of Poké Balls without a screen transition in between - -**Fix:** Edit `sub_817F77C` in [src/pokemon_animation.c](https://github.com/pret/pokeemerald/blob/master/src/pokemon_animation.c#L1028): - -```diff - ... --#ifdef BUGFIX - else - { - // FIX: Reset these back to normal after they were changed so Poké Ball catch/release - // animations without a screen transition in between don't break - sprite->affineAnimPaused = FALSE; - sprite->affineAnims = gUnknown_082FF694; - } --#endif // BUGFIX -} -``` |