diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-12-09 14:00:13 -0500 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2019-12-14 08:32:32 -0600 |
commit | aa72c0ada32632f3dfa7641375a84fa8dc8e7e08 (patch) | |
tree | 84bf6b304cfbcc1e8d27b7ed3a75fe4f44ddac73 | |
parent | ea9a2c848a228d602a86ad8a64e57f56feb37357 (diff) |
Document Battle Factory scripts
7 files changed, 571 insertions, 585 deletions
diff --git a/asm/macros/battle_frontier/battle_factory.inc b/asm/macros/battle_frontier/battle_factory.inc index 5a1eb33b7..684eeb98d 100644 --- a/asm/macros/battle_frontier/battle_factory.inc +++ b/asm/macros/battle_frontier/battle_factory.inc @@ -1,5 +1,3 @@ -@ TODO: Add explanatory comments to macros - @ Initialize the Battle Factory challenge .macro factory_init setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT @@ -34,68 +32,68 @@ special CallBattleFactoryFunction .endm - @ + @ Select the initial rental mons for the challenge .macro factory_rentmons setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS special CallBattleFactoryFunction .endm - @ + @ Select a mon to swap for from the previously defeated team .macro factory_swapmons setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS special CallBattleFactoryFunction .endm - @ + @ Allows FACTORY_DATA_WIN_STREAK_SWAPS to be incremented once .macro factory_setswapped setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED special CallBattleFactoryFunction .endm - @ + @ Update gEnemyParty with the next set of rental mons .macro factory_setopponentmons setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS special CallBattleFactoryFunction .endm - @ + @ Populate gPlayerParty and gEnemyParty with the rental mons. Only needed when resuming a challenge, otherwise only factory_setopponentmons and factory_rentmons/factory_swapmons are needed .macro factory_setparties arg:req setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES setvar VAR_0x8005, \arg special CallBattleFactoryFunction .endm - @ + @ Set the object event gfx for the opponent trainer .macro factory_setopponentgfx setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX special CallBattleFactoryFunction .endm - @ + @ Generate the mons for the opponents team .macro factory_generateopponentmons setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS special CallBattleFactoryFunction .endm - @ + @ Generate the random 6 mons to choose from for the initial rental .macro factory_generaterentalmons setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS special CallBattleFactoryFunction .endm - @ + @ Return the pokemon type most common in the opponents team, or NUMBER_OF_MON_TYPES if there is no standout type .macro factory_getopponentmontype setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE special CallBattleFactoryFunction .endm - @ + @ Return the FACTORY_STYLE_* dependent on what types of moves the opponents team has, or FACTORY_NUM_STYLES if multiple styles tie for the same amount of moves .macro factory_getopponentstyle setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE special CallBattleFactoryFunction .endm - @ + @ Restore the held items for the players party to what they were pre-battle .macro factory_resethelditems setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS special CallBattleFactoryFunction diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc index f1b3e3b91..9a1d15292 100644 --- a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc @@ -1,81 +1,82 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00 - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31 + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame .byte 0 -BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB + @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden + @ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F + +BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB frontier_settrainers checkplayergender compare VAR_RESULT, MALE - call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25 + call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale compare VAR_RESULT, FEMALE - call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B + call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3 + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3 +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3 call BattleFrontier_EventScript_SetBrainObjectGfx setobjectxyperm 2, 7, 9 end -BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A +BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects .2byte 0 -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A +BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A setvar VAR_TEMP_1, 1 hideobjectat EVENT_OBJ_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM - compare VAR_TEMP_F, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24 + compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24 +BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24 end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25 +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: @ 825AE25 setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL return -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: @ 825AE2B setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return -BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67 +BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31 + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT closemessage - applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B + applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle + applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom waitmovement 0 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7 + call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67 - compare VAR_TEMP_F, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B +BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67 + compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle + applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom waitmovement 0 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 + call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle factory_setopponentgfx removeobject 2 setobjectxyperm 2, 7, 1 addobject 2 - applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184 + applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter waitmovement 0 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7 - compare VAR_TEMP_F, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7 + compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland palace_getopponentintro lockall msgbox gStringVar4, MSGBOX_DEFAULT @@ -88,98 +89,96 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7 special DoSpecialTrainerBattle waitstate switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8 + case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: @ 825AEF8 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 -@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190 + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: @ 825AF0F factory_get FACTORY_DATA_WIN_STREAK_SWAPS compare VAR_RESULT, MAX_STREAK - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E +BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: @ 825AF3E call BattleFrontier_EventScript_IncrementWinStreak -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43 +BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF43 frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT - case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 + case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon setvar VAR_0x8006, 1 warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8 waitstate -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85 +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: @ 825AF85 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C switch VAR_TEMP_F - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051 - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, MSGBOX_DEFAULT - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: @ 825AFEF + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT + call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B00C frontier_getsymbols compare VAR_RESULT, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT closemessage - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 + applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland waitmovement 0 playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleFactoryBattleRoom_Text_25B460 + message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol waitmessage waitfanfare frontier_givesymbol - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051 +BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: @ 825B051 frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, MSGBOX_DEFAULT - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: @ 825B07E + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT + call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09B frontier_getsymbols compare VAR_RESULT, 2 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, MSGBOX_DEFAULT + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT waitmessage - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 + applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland waitmovement 0 playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleFactoryBattleRoom_Text_25B640 + message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0 +BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0 closemessage frontier_set FRONTIER_DATA_6, 0 special HealPlayerParty @@ -189,24 +188,24 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0 waitstate return -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105 +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105 factory_get FACTORY_DATA_WIN_STREAK_SWAPS compare VAR_RESULT, MAX_STREAK - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above factory_get FACTORY_DATA_WIN_STREAK compare VAR_RESULT, MAX_STREAK - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43 + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum addvar VAR_RESULT, 1 factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon end -BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B +BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B walk_up walk_up walk_up @@ -215,11 +214,11 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B face_right step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182 +BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: @ 825B182 walk_right step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184 +BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184 walk_down walk_down walk_down @@ -228,28 +227,27 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184 face_left step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B +BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: @ 825B18B walk_up walk_up walk_up face_left step_end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190 +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190 copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES - goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8 waitstate end -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1AA warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8 waitstate end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4 +BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4 applymovement 1, Common_Movement_WalkInPlaceFastestRight applymovement 3, Common_Movement_WalkInPlaceFastestRight applymovement 4, Common_Movement_WalkInPlaceFastestRight @@ -259,11 +257,11 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4 waitmovement 0 return -BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2 +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: @ 825B1E2 .string "Hey, hey!\n" .string "Get a move on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB .string "Hey, my name's NOLAND!\n" .string "I'm basically in charge of this place,\l" .string "which is why I'm the FACTORY HEAD!\p" @@ -280,26 +278,26 @@ BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB .string "conditions as you.\p" .string "I'll be using rental POKéMON, too!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1 +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: @ 825B3F1 .string "Shake out every last bit of your\n" .string "knowledge and bring it on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: @ 825B42D .string "NOLAND: Smart going!\n" .string "Let's see your FRONTIER PASS.$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460 +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: @ 825B460 .string "The Knowledge Symbol was embossed\n" .string "on the FRONTIER PASS!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498 +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: @ 825B498 .string "Heh…\n" .string "You're a pretty bright spark…\p" .string "Next time, I'll come after you hard.\n" .string "No holds barred, understand?\p" .string "You keep up your studies!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517 +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517 .string "NOLAND: Hey, hey! How's it going?\n" .string "You keeping up with your studies?\p" .string "…Oh?\p" @@ -308,21 +306,21 @@ BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517 .string "Now, this should be fun!\n" .string "I'm getting excited, hey!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: @ 825B5CF .string "All right!\n" .string "Bring it on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7 +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: @ 825B5E7 .string "NOLAND: What the…\n" .string "You're getting out of my league!\p" .string "Sheesh!\n" .string "Let's see that FRONTIER PASS!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640 +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: @ 825B640 .string "The Knowledge Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: @ 825B66D .string "Pfft, man!\p" .string "That's absolutely the last time\n" .string "I lose to you!\p" diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/map.json b/data/maps/BattleFrontier_BattleFactoryLobby/map.json index 8ed837413..ade32b054 100644 --- a/data/maps/BattleFrontier_BattleFactoryLobby/map.json +++ b/data/maps/BattleFrontier_BattleFactoryLobby/map.json @@ -24,7 +24,7 @@ "movement_range_y": 1, "trainer_type": "0", "trainer_sight_or_berry_tree_id": "0", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_2585CB", + "script": "BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant", "flag": "0" }, { @@ -37,7 +37,7 @@ "movement_range_y": 1, "trainer_type": "0", "trainer_sight_or_berry_tree_id": "0", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_258813", + "script": "BattleFrontier_BattleFactoryLobby_EventScript_Woman", "flag": "0" }, { @@ -50,7 +50,7 @@ "movement_range_y": 0, "trainer_type": "0", "trainer_sight_or_berry_tree_id": "0", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_25881C", + "script": "BattleFrontier_BattleFactoryLobby_EventScript_Camper", "flag": "0" }, { @@ -63,7 +63,7 @@ "movement_range_y": 1, "trainer_type": "0", "trainer_sight_or_berry_tree_id": "0", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_258825", + "script": "BattleFrontier_BattleFactoryLobby_EventScript_Picnicker", "flag": "0" }, { @@ -76,7 +76,7 @@ "movement_range_y": 1, "trainer_type": "0", "trainer_sight_or_berry_tree_id": "0", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_258830", + "script": "BattleFrontier_BattleFactoryLobby_EventScript_FatMan", "flag": "0" }, { @@ -89,7 +89,7 @@ "movement_range_y": 1, "trainer_type": "0", "trainer_sight_or_berry_tree_id": "0", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_2585DD", + "script": "BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant", "flag": "0" } ], @@ -117,7 +117,7 @@ "y": 7, "elevation": 0, "player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_2587E1" + "script": "BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults" }, { "type": "sign", @@ -125,7 +125,7 @@ "y": 7, "elevation": 0, "player_facing_dir": "BG_EVENT_PLAYER_FACING_NORTH", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_2587FA" + "script": "BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults" }, { "type": "sign", @@ -133,7 +133,7 @@ "y": 4, "elevation": 0, "player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY", - "script": "BattleFrontier_BattleFactoryLobby_EventScript_258839" + "script": "BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard" } ] }
\ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc index fec051025..370bc237b 100644 --- a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc @@ -1,32 +1,32 @@ BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8 - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_MapScript2_258407 - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_MapScript2_2583F3 + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp .byte 0 -BattleFrontier_BattleFactoryLobby_MapScript2_2583F3: @ 82583F3 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_2583FD +BattleFrontier_BattleFactoryLobby_OnWarp: @ 82583F3 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth .2byte 0 -BattleFrontier_BattleFactoryLobby_EventScript_2583FD:: @ 82583FD +BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth:: @ 82583FD setvar VAR_TEMP_1, 1 turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH end -BattleFrontier_BattleFactoryLobby_MapScript2_258407: @ 8258407 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258431 - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_25843A - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_258592 - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_25849B - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_258506 +BattleFrontier_BattleFactoryLobby_OnFrame: @ 8258407 + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge .2byte 0 -BattleFrontier_BattleFactoryLobby_EventScript_258431:: @ 8258431 +BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus:: @ 8258431 frontier_getstatus end -BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A +BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving:: @ 825843A lockall - msgbox BattleFrontier_BattleFactoryLobby_Text_258ECA, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT closemessage factory_setswapped factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0 @@ -37,36 +37,35 @@ BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A releaseall end -BattleFrontier_BattleFactoryLobby_EventScript_25849B:: @ 825849B +BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge:: @ 825849B lockall frontier_isbrain compare VAR_RESULT, TRUE - goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2584BD - msgbox BattleFrontier_BattleFactoryLobby_Text_258D93, MSGBOX_DEFAULT + goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead + msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT waitmessage - goto BattleFrontier_BattleFactoryLobby_EventScript_2584C6 + goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints -BattleFrontier_BattleFactoryLobby_EventScript_2584BD:: @ 82584BD - msgbox BattleFrontier_BattleFactoryLobby_Text_25926A, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead:: @ 82584BD + msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT waitmessage - -BattleFrontier_BattleFactoryLobby_EventScript_2584C6:: @ 82584C6 - msgbox BattleFrontier_BattleFactoryLobby_Text_2592BD, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints:: @ 82584C6 + msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT frontier_givepoints msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS - message BattleFrontier_BattleFactoryLobby_Text_259323 + message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave waitmessage frontier_checkairshow special LoadPlayerParty factory_save 0 playse SE_SAVE waitse - goto BattleFrontier_BattleFactoryLobby_EventScript_25853B + goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle end -BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506 +BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge:: @ 8258506 lockall - message BattleFrontier_BattleFactoryLobby_Text_258CC7 + message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults waitmessage frontier_checkairshow special LoadPlayerParty @@ -75,30 +74,30 @@ BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506 playse SE_SAVE waitse -BattleFrontier_BattleFactoryLobby_EventScript_25853B:: @ 825853B +BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle:: @ 825853B call BattleFrontier_BattleFactoryLobby_EventScript_23E8E0 compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258582 - message BattleFrontier_BattleFactoryLobby_Text_259388 + goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle + message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryLobby_EventScript_258582 - case 0, BattleFrontier_BattleFactoryLobby_EventScript_25857D - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_258582 + case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle + case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle -BattleFrontier_BattleFactoryLobby_EventScript_25857D:: @ 825857D +BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle:: @ 825857D call BattleFrontier_EventScript_SaveBattle -BattleFrontier_BattleFactoryLobby_EventScript_258582:: @ 8258582 - msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle:: @ 8258582 + msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_0, 255 releaseall end -BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592 +BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge:: @ 8258592 lockall - message BattleFrontier_BattleFactoryLobby_Text_258E77 + message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume waitmessage factory_save CHALLENGE_STATUS_SAVING playse SE_SAVE @@ -106,57 +105,56 @@ BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592 frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_0, 255 setvar VAR_0x8006, 2 - goto BattleFrontier_BattleFactoryLobby_EventScript_25871A + goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge -BattleFrontier_BattleFactoryLobby_EventScript_2585CB:: @ 82585CB +BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant:: @ 82585CB lock faceplayer setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED + goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant end -BattleFrontier_BattleFactoryLobby_EventScript_2585DD:: @ 82585DD +BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant:: @ 82585DD setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED + goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant end -BattleFrontier_BattleFactoryLobby_EventScript_2585ED:: @ 82585ED +BattleFrontier_BattleFactoryLobby_EventScript_Attendant:: @ 82585ED special SavePlayerParty compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587B1 + call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587BA - -BattleFrontier_BattleFactoryLobby_EventScript_258606:: @ 8258606 + call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle +BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge:: @ 8258606 compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587C3 + call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587C9 + call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, 0 switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryLobby_EventScript_258653 - case 1, BattleFrontier_BattleFactoryLobby_EventScript_258768 - case 2, BattleFrontier_BattleFactoryLobby_EventScript_25879D - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879D + case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge + case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge + case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge -BattleFrontier_BattleFactoryLobby_EventScript_258653:: @ 8258653 - message BattleFrontier_BattleFactoryLobby_Text_258BE9 +BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge:: @ 8258653 + message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode waitmessage multichoice 17, 6, MULTI_LEVEL_MODE, 0 switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_25879D - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879D + case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattleFactoryLobby_Text_258C27, MSGBOX_YESNO + msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO switch VAR_RESULT - case NO, BattleFrontier_BattleFactoryLobby_EventScript_25879A - case YES, BattleFrontier_BattleFactoryLobby_EventScript_2586B9 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_25879A + case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge + case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge -BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9 +BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge:: @ 82586B9 setvar VAR_TEMP_0, 0 factory_init frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING @@ -167,90 +165,89 @@ BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9 call Common_EventScript_SaveGame setvar VAR_TEMP_0, 255 compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258783 + goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed setvar VAR_0x8006, 0 - -BattleFrontier_BattleFactoryLobby_EventScript_25871A:: @ 825871A +BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: @ 825871A special SavePlayerParty - msgbox BattleFrontier_BattleFactoryLobby_Text_258CB1, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT closemessage compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_25875C + call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_258762 - applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_2587A7 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_2587AC + call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant + applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor waitmovement 0 warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13 setvar VAR_TEMP_0, 0 waitstate end -BattleFrontier_BattleFactoryLobby_EventScript_25875C:: @ 825875C +BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: @ 825875C setvar VAR_LAST_TALKED, 1 return -BattleFrontier_BattleFactoryLobby_EventScript_258762:: @ 8258762 +BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: @ 8258762 setvar VAR_LAST_TALKED, 6 return -BattleFrontier_BattleFactoryLobby_EventScript_258768:: @ 8258768 +BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: @ 8258768 compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587CF + call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_2587D8 - goto BattleFrontier_BattleFactoryLobby_EventScript_258606 + call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge + goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge -BattleFrontier_BattleFactoryLobby_EventScript_258783:: @ 8258783 +BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed:: @ 8258783 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - goto BattleFrontier_BattleFactoryLobby_EventScript_25879D + goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge -BattleFrontier_BattleFactoryLobby_EventScript_25879A:: @ 825879A +BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge:: @ 825879A special LoadPlayerParty -BattleFrontier_BattleFactoryLobby_EventScript_25879D:: @ 825879D - msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge:: @ 825879D + msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT release end -BattleFrontier_BattleFactoryLobby_Movement_2587A7: @ 82587A7 +BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor: @ 82587A7 walk_up walk_up walk_up set_invisible step_end -BattleFrontier_BattleFactoryLobby_Movement_2587AC: @ 82587AC +BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor: @ 82587AC walk_up walk_up walk_up walk_up step_end -BattleFrontier_BattleFactoryLobby_EventScript_2587B1:: @ 82587B1 - msgbox BattleFrontier_BattleFactoryLobby_Text_2588EE, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle:: @ 82587B1 + msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryLobby_EventScript_2587BA:: @ 82587BA - msgbox BattleFrontier_BattleFactoryLobby_Text_258F93, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle:: @ 82587BA + msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryLobby_EventScript_2587C3:: @ 82587C3 - message BattleFrontier_BattleFactoryLobby_Text_25897A +BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge:: @ 82587C3 + message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge return -BattleFrontier_BattleFactoryLobby_EventScript_2587C9:: @ 82587C9 - message BattleFrontier_BattleFactoryLobby_Text_25901F +BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge:: @ 82587C9 + message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge return -BattleFrontier_BattleFactoryLobby_EventScript_2587CF:: @ 82587CF - msgbox BattleFrontier_BattleFactoryLobby_Text_2589B3, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge:: @ 82587CF + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryLobby_EventScript_2587D8:: @ 82587D8 - msgbox BattleFrontier_BattleFactoryLobby_Text_259058, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge:: @ 82587D8 + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryLobby_EventScript_2587E1:: @ 82587E1 +BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults:: @ 82587E1 lockall frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES waitbuttonpress @@ -258,7 +255,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_2587E1:: @ 82587E1 releaseall end -BattleFrontier_BattleFactoryLobby_EventScript_2587FA:: @ 82587FA +BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults:: @ 82587FA lockall frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES waitbuttonpress @@ -266,85 +263,85 @@ BattleFrontier_BattleFactoryLobby_EventScript_2587FA:: @ 82587FA releaseall end -BattleFrontier_BattleFactoryLobby_EventScript_258813:: @ 8258813 - msgbox BattleFrontier_BattleFactoryLobby_Text_2593D7, MSGBOX_NPC +BattleFrontier_BattleFactoryLobby_EventScript_Woman:: @ 8258813 + msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC end -BattleFrontier_BattleFactoryLobby_EventScript_25881C:: @ 825881C - msgbox BattleFrontier_BattleFactoryLobby_Text_2594E5, MSGBOX_NPC +BattleFrontier_BattleFactoryLobby_EventScript_Camper:: @ 825881C + msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC end -BattleFrontier_BattleFactoryLobby_EventScript_258825:: @ 8258825 +BattleFrontier_BattleFactoryLobby_EventScript_Picnicker:: @ 8258825 lock - msgbox BattleFrontier_BattleFactoryLobby_Text_259547, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT release end -BattleFrontier_BattleFactoryLobby_EventScript_258830:: @ 8258830 - msgbox BattleFrontier_BattleFactoryLobby_Text_2595C4, MSGBOX_NPC +BattleFrontier_BattleFactoryLobby_EventScript_FatMan:: @ 8258830 + msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC end -BattleFrontier_BattleFactoryLobby_EventScript_258839:: @ 8258839 +BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard:: @ 8258839 lockall - msgbox BattleFrontier_BattleFactoryLobby_Text_259721, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_258848 + msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end -BattleFrontier_BattleFactoryLobby_EventScript_258848:: @ 8258848 - message BattleFrontier_BattleFactoryLobby_Text_259743 +BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard:: @ 8258848 + message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading waitmessage multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, 0 switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryLobby_EventScript_2588A6 - case 1, BattleFrontier_BattleFactoryLobby_EventScript_2588B4 - case 2, BattleFrontier_BattleFactoryLobby_EventScript_2588C2 - case 3, BattleFrontier_BattleFactoryLobby_EventScript_2588D0 - case 4, BattleFrontier_BattleFactoryLobby_EventScript_2588DE - case 5, BattleFrontier_BattleFactoryLobby_EventScript_2588EC - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_2588EC + case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics + case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner + case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber + case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes + case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv + case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules end -BattleFrontier_BattleFactoryLobby_EventScript_2588A6:: @ 82588A6 - msgbox BattleFrontier_BattleFactoryLobby_Text_259766, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_258848 +BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics:: @ 82588A6 + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end -BattleFrontier_BattleFactoryLobby_EventScript_2588B4:: @ 82588B4 - msgbox BattleFrontier_BattleFactoryLobby_Text_2597FB, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_258848 +BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner:: @ 82588B4 + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end -BattleFrontier_BattleFactoryLobby_EventScript_2588C2:: @ 82588C2 - msgbox BattleFrontier_BattleFactoryLobby_Text_25987E, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_258848 +BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber:: @ 82588C2 + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end -BattleFrontier_BattleFactoryLobby_EventScript_2588D0:: @ 82588D0 - msgbox BattleFrontier_BattleFactoryLobby_Text_259920, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_258848 +BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes:: @ 82588D0 + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end -BattleFrontier_BattleFactoryLobby_EventScript_2588DE:: @ 82588DE - msgbox BattleFrontier_BattleFactoryLobby_Text_259A5E, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_258848 +BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv:: @ 82588DE + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end -BattleFrontier_BattleFactoryLobby_EventScript_2588EC:: @ 82588EC +BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: @ 82588EC releaseall end -BattleFrontier_BattleFactoryLobby_Text_2588EE: @ 82588EE +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: @ 82588EE .string "Where the intelligence of TRAINERS\n" .string "is put to the test!\p" .string "Welcome to the BATTLE FACTORY!\p" .string "I am your guide to the Battle Swap\n" .string "Single Tournament.$" -BattleFrontier_BattleFactoryLobby_Text_25897A: @ 825897A +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: @ 825897A .string "Would you like to take the Battle\n" .string "Swap Single challenge?$" -BattleFrontier_BattleFactoryLobby_Text_2589B3: @ 82589B3 +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: @ 82589B3 .string "The Battle Swap Single Tournament\n" .string "is a SINGLE BATTLE competition using\l" .string "only rental POKéMON.\p" @@ -362,79 +359,85 @@ BattleFrontier_BattleFactoryLobby_Text_2589B3: @ 82589B3 .string "If you don't save, you will be\n" .string "disqualified from your challenge.$" -BattleFrontier_BattleFactoryLobby_Text_258BC5: @ 8258BC5 +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: @ 8258BC5 .string "We look forward to your next visit.$" -BattleFrontier_BattleFactoryLobby_Text_258BE9: @ 8258BE9 +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: @ 8258BE9 .string "Which level do you wish to challenge?\n" .string "Level 50 or Open Level?$" -BattleFrontier_BattleFactoryLobby_Text_258C27: @ 8258C27 +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: @ 8258C27 .string "Before you begin your challenge,\n" .string "I need to save the game. Is that okay?$" -BattleFrontier_BattleFactoryLobby_Text_258C6F: @ 8258C6F +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: @ 8258C6F .string "Okay, I will hold your POKéMON for\n" .string "safekeeping while you compete.$" -BattleFrontier_BattleFactoryLobby_Text_258CB1: @ 8258CB1 +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: @ 8258CB1 .string "Please step this way.$" -BattleFrontier_BattleFactoryLobby_Text_258CC7: @ 8258CC7 +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: @ 8258CC7 .string "Thank you for participating!\p" .string "I will return your POKéMON in exchange\n" .string "for our rental POKéMON.\p" .string "I must also save the event results.\n" .string "Please wait.$" -BattleFrontier_BattleFactoryLobby_Text_258D54: @ 8258D54 +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: @ 8258D54 .string "I will return your POKéMON in exchange\n" .string "for our rental POKéMON.$" -BattleFrontier_BattleFactoryLobby_Text_258D93: @ 8258D93 +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: @ 8258D93 .string "Congratulations! You've won seven\n" .string "straight Battle Swap matches!$" -BattleFrontier_BattleFactoryLobby_Text_258DD3: @ 8258DD3 +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: @ 8258DD3 .string "In recognition of your 7-win streak,\n" .string "we award you these Battle Point(s).$" -BattleFrontier_BattleFactoryLobby_Text_258E1C: @ 8258E1C +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: @ 8258E1C .string "Oh, oh, oh!\p" .string "Your Battle Points are maxed.\p" .string "Please come back after using\n" .string "some Battle Points.$" -BattleFrontier_BattleFactoryLobby_Text_258E77: @ 8258E77 +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: @ 8258E77 .string "We've been waiting for you!\p" .string "Before we resume your challenge,\n" .string "I must save the game.$" -BattleFrontier_BattleFactoryLobby_Text_258ECA: @ 8258ECA +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: @ 8258ECA .string "I'm sorry to say this, but you didn't\n" .string "save before you quit playing last time.\p" .string "As a result, you have been disqualified\n" .string "from your challenge.$" -BattleFrontier_BattleFactoryLobby_Text_258F55: @ 8258F55 +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: @ 8258F55 .string "We'll return your personal POKéMON.$" -BattleFrontier_BattleFactoryLobby_Text_258F79: @ 8258F79 +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: @ 8258F79 .string "{PLAYER} received the prize\n" .string "{STR_VAR_1}.$" -BattleFrontier_BattleFactoryLobby_Text_258F93: @ 8258F93 +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: @ 8258F93 .string "Where the intelligence of TRAINERS\n" .string "is put to the test!\p" .string "Welcome to the BATTLE FACTORY!\p" .string "I am your guide to the Battle Swap\n" .string "Double Tournament.$" -BattleFrontier_BattleFactoryLobby_Text_25901F: @ 825901F +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: @ 825901F .string "Would you like to take the Battle\n" .string "Swap Double challenge?$" -BattleFrontier_BattleFactoryLobby_Text_259058: @ 8259058 +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: @ 8259058 .string "The Battle Swap Double Tournament\n" .string "is a DOUBLE BATTLE competition using\l" .string "only rental POKéMON.\p" @@ -452,28 +455,28 @@ BattleFrontier_BattleFactoryLobby_Text_259058: @ 8259058 .string "If you don't save before interrupting,\n" .string "you will be disqualified.$" -BattleFrontier_BattleFactoryLobby_Text_25926A: @ 825926A +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: @ 825926A .string "Congratulations for defeating\n" .string "the FACTORY HEAD and winning\l" .string "seven matches in a row!$" -BattleFrontier_BattleFactoryLobby_Text_2592BD: @ 82592BD +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: @ 82592BD .string "In recognition of your wealth of\n" .string "knowledge and keen intelligence,\l" .string "we award you these Battle Point(s).$" -BattleFrontier_BattleFactoryLobby_Text_259323: @ 8259323 +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: @ 8259323 .string "Let me exchange your POKéMON\n" .string "for our rental POKéMON.\p" .string "I need to save the battle data,\n" .string "so please wait.$" -BattleFrontier_BattleFactoryLobby_Text_259388: @ 8259388 +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: @ 8259388 .string "Would you like to record your last\n" .string "BATTLE FACTORY match on your\l" .string "FRONTIER PASS?$" -BattleFrontier_BattleFactoryLobby_Text_2593D7: @ 82593D7 +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: @ 82593D7 .string "Hi!\n" .string "You, there!\p" .string "Are you thinking that the events here\n" @@ -485,25 +488,26 @@ BattleFrontier_BattleFactoryLobby_Text_2593D7: @ 82593D7 .string "about POKéMON and their moves,\l" .string "it will be tough to keep winning.$" -BattleFrontier_BattleFactoryLobby_Text_2594E5: @ 82594E5 +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: @ 82594E5 .string "I swapped for a weak POKéMON…\n" .string "I thought it was a good kind to have…\p" .string "They wiped the floor with us…$" -BattleFrontier_BattleFactoryLobby_Text_259547: @ 8259547 +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: @ 8259547 .string "Things haven't been going my way\n" .string "at all.\p" .string "You need to check your opponent's\n" .string "POKéMON during battle to see if\l" .string "they're any good.$" -BattleFrontier_BattleFactoryLobby_Text_2595C4: @ 82595C4 +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: @ 82595C4 .string "You know how the staff here give you\n" .string "a few hints about your next opponent?\p" .string "Well, I'm a full-grown man, but I have\n" .string "trouble figuring out their hints.$" -BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658 +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: @ 8259658 .string "Like, I'm really tough, but I get bored\n" .string "really easily, so I just kept swapping\l" .string "and battling over and over.\p" @@ -511,35 +515,33 @@ BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658 .string "Battle Swap events, I noticed they\l" .string "varied the rental POKéMON.$" -BattleFrontier_BattleFactoryLobby_Text_259721: @ 8259721 -SlateportCity_BattleTentLobby_Text_259721: @ 8259721 +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: @ 8259721 .string "The Battle Swap rules are listed.$" -BattleFrontier_BattleFactoryLobby_Text_259743: @ 8259743 -SlateportCity_BattleTentLobby_Text_259743: @ 8259743 +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: @ 8259743 .string "Which heading do you want to read?$" -BattleFrontier_BattleFactoryLobby_Text_259766: @ 8259766 +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: @ 8259766 .string "In a Battle Swap event, you may use\n" .string "only three POKéMON.\p" .string "Whether you are renting or swapping,\n" .string "your team may not have two or more\l" .string "of the same POKéMON.$" -BattleFrontier_BattleFactoryLobby_Text_2597FB: @ 82597FB +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: @ 82597FB .string "You may swap POKéMON only with\n" .string "the TRAINER you have just defeated.\p" .string "You may swap for only those POKéMON\n" .string "used by the beaten TRAINER.$" -BattleFrontier_BattleFactoryLobby_Text_25987E: @ 825987E +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: @ 825987E .string "After every battle you win, you may\n" .string "swap for one of your defeated\l" .string "opponent's POKéMON.\p" .string "You will not be able to swap POKéMON\n" .string "with the seventh TRAINER in the event.$" -BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920 +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: @ 8259920 .string "There are two key points to be aware\n" .string "of when swapping POKéMON.\p" .string "First, when swapping, you can't check\n" @@ -551,7 +553,7 @@ BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920 .string "This sequence remains unchanged\n" .string "even when swaps are made.$" -BattleFrontier_BattleFactoryLobby_Text_259A5E: @ 8259A5E +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: @ 8259A5E .string "In the Open Level, the rental POKéMON\n" .string "and the opposing TRAINERS' POKéMON\l" .string "are all Level 100.$" diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc index 98589b97b..11c731f24 100644 --- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc @@ -1,211 +1,209 @@ BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5 + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp .byte 0 -BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF +BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: @ 8259AC5 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects .2byte 0 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF setvar VAR_TEMP_1, 1 compare VAR_0x8006, 1 - goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA + goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth setobjectxy 1, 8, 7 turnobject 1, DIR_SOUTH - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH end -BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9 +BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: @ 8259AEF + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9 compare VAR_0x8006, 1 - goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5 + goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle setvar VAR_TEMP_0, 1 - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A + applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom waitmovement 0 compare VAR_0x8006, 2 - goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69 + goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge factory_generaterentalmons factory_generateopponentmons factory_getopponentmontype setorcopyvar VAR_0x8005, VAR_RESULT factory_getopponentstyle setorcopyvar VAR_0x8006, VAR_RESULT - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93 - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, MSGBOX_DEFAULT + call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType + call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT fadescreen 1 factory_setswapped factory_rentmons waitstate -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B74 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT closemessage call BattleFrontier_EventScript_GetLvlMode compare VAR_RESULT, FRONTIER_LVL_50 - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50 compare VAR_RESULT, FRONTIER_LVL_OPEN - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen waitmovement 0 warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11 waitstate end -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ 8259BA5 factory_setopponentmons factory_resethelditems - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty frontier_getbrainstatus compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY - goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26 + goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent playse SE_TOREEYE waitse - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF + applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall waitmovement 0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT closemessage - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3 + applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer waitmovement 0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT closemessage delay 16 - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9 + goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead end -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: @ 8259C13 frontier_getbrainstatus compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY - goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26 + goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: @ 8259C26 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 1 - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent compare VAR_RESULT, 2 - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent compare VAR_RESULT, 3 - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent compare VAR_RESULT, 4 - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent compare VAR_RESULT, 5 - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent compare VAR_RESULT, 6 - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6 + goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38 - case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38 - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC + message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: @ 8259D2E call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 + goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, MSGBOX_YESNO +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259D38 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT - case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 + case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98 factory_generateopponentmons factory_getopponentmontype setorcopyvar VAR_0x8005, VAR_RESULT factory_getopponentstyle setorcopyvar VAR_0x8006, VAR_RESULT - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93 - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO + call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType + call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO switch VAR_RESULT - case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 - case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 + case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom + case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2 fadescreen 1 factory_swapmons waitstate compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 + goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom factory_setswapped - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8259E1D + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8259E24 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8259E2B + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8259E32 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8259E39 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8259E40 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent waitmessage return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait waitmessage factory_save CHALLENGE_STATUS_PAUSED playse SE_SAVE @@ -214,223 +212,223 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47 frontier_reset end -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: @ 8259E69 special SavePlayerParty factory_setparties 0 frontier_set FRONTIER_DATA_6, 1 special CalculatePlayerPartyCount - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13 + goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ 8259E93 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT compare VAR_0x8005, TYPE_NORMAL - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal compare VAR_0x8005, TYPE_FIGHTING - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting compare VAR_0x8005, TYPE_FLYING - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying compare VAR_0x8005, TYPE_POISON - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison compare VAR_0x8005, TYPE_GROUND - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround compare VAR_0x8005, TYPE_ROCK - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock compare VAR_0x8005, TYPE_BUG - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug compare VAR_0x8005, TYPE_GHOST - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost compare VAR_0x8005, TYPE_STEEL - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel compare VAR_0x8005, TYPE_FIRE - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire compare VAR_0x8005, TYPE_WATER - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater compare VAR_0x8005, TYPE_GRASS - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass compare VAR_0x8005, TYPE_ELECTRIC - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric compare VAR_0x8005, TYPE_PSYCHIC - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic compare VAR_0x8005, TYPE_ICE - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce compare VAR_0x8005, TYPE_DRAGON - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon compare VAR_0x8005, TYPE_DARK - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark compare VAR_0x8005, NUMBER_OF_MON_TYPES - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: @ 8259F62 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: @ 8259F6B + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: @ 8259F74 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: @ 8259F7D + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: @ 8259F86 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: @ 8259F8F + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: @ 8259F98 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: @ 8259FA1 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: @ 8259FAA + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: @ 8259FB3 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: @ 8259FBC + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: @ 8259FC5 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: @ 8259FCE + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: @ 8259FD7 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: @ 8259FE0 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: @ 8259FE9 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: @ 8259FF2 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: @ 8259FFB + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ 825A004 compare VAR_0x8006, FACTORY_STYLE_NONE - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained compare VAR_0x8006, FACTORY_STYLE_PREPARATION - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation compare VAR_0x8006, FACTORY_STYLE_SLOW_STEADY - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady compare VAR_0x8006, FACTORY_STYLE_ENDURANCE - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance compare VAR_0x8006, FACTORY_STYLE_HIGH_RISK - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk compare VAR_0x8006, FACTORY_STYLE_WEAKENING - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe compare VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict compare VAR_0x8006, FACTORY_STYLE_WEATHER - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow compare VAR_0x8006, FACTORY_NUM_STYLES - call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0 + call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068 - msgbox Text_StyleUnrestrained, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: @ 825A068 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071 - msgbox Text_StyleTotalPreparation, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: @ 825A071 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A - msgbox Text_StyleSlowAndSteady, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: @ 825A07A + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083 - msgbox Text_StyleEndurance, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: @ 825A083 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C - msgbox Text_StyleHighRisk, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: @ 825A08C + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095 - msgbox Text_StyleWeakenFoe, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: @ 825A095 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E - msgbox Text_StyleImpossibleToPredict, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: @ 825A09E + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7 - msgbox Text_StyleDependsOnFlow, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: @ 825A0A7 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0 - msgbox Text_StyleFlexible, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: @ 825A0B0 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9 - message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B9 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead waitmessage call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110 + goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38 - case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9 + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146 - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38 - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, MSGBOX_DEFAULT - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A146 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO switch VAR_RESULT - case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 - case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2 - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74 + case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom + case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C + applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50 + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50 return -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B - applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9 - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6 +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B + applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen return -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A walk_up walk_up walk_up @@ -438,7 +436,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A walk_up step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ 825A1A0 walk_up walk_left walk_left @@ -446,7 +444,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0 walk_up step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: @ 825A1A6 walk_up walk_right walk_right @@ -454,7 +452,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6 walk_up step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC walk_up walk_up walk_up @@ -463,7 +461,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC face_down step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ 825A1B3 walk_left walk_left walk_up @@ -471,7 +469,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3 set_invisible step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: @ 825A1B9 walk_right walk_right walk_up @@ -479,211 +477,201 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9 set_invisible step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: @ 825A1BF walk_left walk_left walk_left step_end -BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3 +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: @ 825A1C3 walk_right walk_right walk_right face_down step_end -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8 -SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8 +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: @ 825A1C8 .string "First, we will hold your POKéMON for\n" .string "safekeeping.\p" .string "You may then choose from our\n" .string "selection of POKéMON.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D -SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: @ 825A22D .string "Thank you for competing!\n" .string "Let us restore your POKéMON!$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263 -SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263 +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: @ 825A263 .string "The 2nd match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289 -SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289 +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: @ 825A289 .string "The 3rd match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: @ 825A2AF .string "The 4th match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5 +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: @ 825A2D5 .string "The 5th match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: @ 825A2FB .string "The 6th match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321 +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: @ 825A321 .string "Finally, the 7th match is next!\n" .string "Are you ready?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350 -SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350 +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: @ 825A350 .string "Would you like to save and quit\n" .string "the game?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A -SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: @ 825A37A .string "Would you like to retire from your\n" .string "Battle Swap challenge?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4 +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: @ 825A3B4 .string "I've conducted a little investigation\n" .string "about your upcoming opponent.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: @ 825A3F8 .string "The TRAINER is apparently skilled\n" .string "in the handling of the NORMAL type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: @ 825A43E .string "The TRAINER is apparently skilled\n" .string "in the handling of the FIRE type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: @ 825A482 .string "The TRAINER is apparently skilled\n" .string "in the handling of the WATER type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: @ 825A4C7 .string "The TRAINER is apparently skilled\n" .string "in the handling of the ELECTRIC type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: @ 825A50F .string "The TRAINER is apparently skilled\n" .string "in the handling of the GRASS type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: @ 825A554 .string "The TRAINER is apparently skilled\n" .string "in the handling of the ICE type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: @ 825A597 .string "The TRAINER is apparently skilled\n" .string "in the handling of the FIGHTING type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: @ 825A5DF .string "The TRAINER is apparently skilled\n" .string "in the handling of the POISON type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: @ 825A625 .string "The TRAINER is apparently skilled\n" .string "in the handling of the GROUND type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: @ 825A66B .string "The TRAINER is apparently skilled\n" .string "in the handling of the FLYING type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: @ 825A6B1 .string "The TRAINER is apparently skilled\n" .string "in the handling of the PSYCHIC type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: @ 825A6F8 .string "The TRAINER is apparently skilled\n" .string "in the handling of the BUG type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: @ 825A73B .string "The TRAINER is apparently skilled\n" .string "in the handling of the ROCK type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: @ 825A77F .string "The TRAINER is apparently skilled\n" .string "in the handling of the GHOST type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: @ 825A7C4 .string "The TRAINER is apparently skilled\n" .string "in the handling of the DRAGON type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: @ 825A80A .string "The TRAINER is apparently skilled\n" .string "in the handling of the DARK type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: @ 825A84E .string "The TRAINER is apparently skilled\n" .string "in the handling of the STEEL type.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893 +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: @ 825A893 .string "The TRAINER appears to have no clear\n" .string "favorites when it comes to type.$" -Text_StyleSlowAndSteady: @ 825A8D9 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: @ 825A8D9 .string "The favorite battle style appears to\n" .string "be slow and steady.$" -Text_StyleEndurance: @ 825A912 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: @ 825A912 .string "The favorite battle style appears to\n" .string "be one of endurance.$" -Text_StyleHighRisk: @ 825A94C +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: @ 825A94C .string "The favorite battle style appears to\n" .string "be high risk, high return.$" -Text_StyleDependsOnFlow: @ 825A98C +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: @ 825A98C .string "The favorite battle style appears to\n" .string "depend on the battle's flow.$" -Text_StyleTotalPreparation: @ 825A9CE +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: @ 825A9CE .string "The favorite battle style appears to\n" .string "be one based on total preparation.$" -Text_StyleWeakenFoe: @ 825AA16 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: @ 825AA16 .string "The favorite battle style appears\n" .string "to be weakening the foe to start.$" -Text_StyleFlexible: @ 825AA5A +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: @ 825AA5A .string "The favorite battle style appears to\n" .string "be flexibly adaptable to the situation.$" -Text_StyleImpossibleToPredict: @ 825AAA7 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: @ 825AAA7 .string "The favorite battle style appears to\n" .string "be impossible to predict.$" -Text_StyleUnrestrained: @ 825AAE6 +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: @ 825AAE6 .string "The favorite battle style appears to\n" .string "be free-spirited and unrestrained.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E -SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: @ 825AB2E .string "Before starting the battle, would you\n" .string "like to swap a POKéMON?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C -SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: @ 825AB6C .string "Thank you!\n" .string "Your POKéMON swap is complete.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96 -SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96 +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: @ 825AB96 .string "Right this way, please!$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE -SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: @ 825ABAE .string "I am saving your data.\n" .string "Please wait.$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2 +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: @ 825ABD2 .string "Would you like to record your latest\n" .string "battle on your FRONTIER PASS?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15 +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: @ 825AC15 .string "Excuse me! Excuse me, please!\n" .string "May I get you to wait a few moments?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58 +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: @ 825AC58 .string "…Uh-huh? What?! …Whoa!\n" .string "Understood, sir! Will do!$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89 +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 825AC89 .string "Oh, my…\n" .string "Sorry to keep you waiting!\p" .string "I have a message from this facility's\n" @@ -691,10 +679,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89 .string "He says, “We're going to do it!\n" .string "Come here right now!”$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20 +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: @ 825AD20 .string "The FACTORY HEAD is demanding you.\n" .string "Are you prepared to face him?$" -BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61 +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: @ 825AD61 .string "I'm terribly sorry, but I can't tell you\n" .string "anything about the FACTORY HEAD.$" diff --git a/data/maps/SlateportCity_BattleTentCorridor/scripts.inc b/data/maps/SlateportCity_BattleTentCorridor/scripts.inc index 493fd3f69..8e9b5f1b4 100644 --- a/data/maps/SlateportCity_BattleTentCorridor/scripts.inc +++ b/data/maps/SlateportCity_BattleTentCorridor/scripts.inc @@ -33,12 +33,12 @@ SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65 goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044 slateporttent_generaterentalmons slateporttent_generateopponentmons - msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT fadescreen 1 slateporttent_rentmons waitstate SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4 - msgbox SlateportCity_BattleTentCorridor_Text_25AB96, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT closemessage applymovement 1, Common_Movement_WalkInPlaceFastestUp waitmovement 0 @@ -56,7 +56,7 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4 SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE factory_setopponentmons factory_resethelditems - msgbox SlateportCity_BattleTentCorridor_Text_25A22D, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty @@ -73,14 +73,14 @@ SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D case 2, SlateportCity_BattleTentCorridor_EventScript_208F89 SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B - msgbox SlateportCity_BattleTentCorridor_Text_25A350, MSGBOX_YESNO + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, SlateportCity_BattleTentCorridor_EventScript_208F0D case YES, SlateportCity_BattleTentCorridor_EventScript_209022 case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208F0D SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89 - message SlateportCity_BattleTentCorridor_Text_25A37A + message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT @@ -90,7 +90,7 @@ SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89 SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB slateporttent_generateopponentmons - msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, MSGBOX_YESNO + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO switch VAR_RESULT case NO, SlateportCity_BattleTentCorridor_EventScript_208EB4 case YES, SlateportCity_BattleTentCorridor_EventScript_208FF1 @@ -102,21 +102,21 @@ SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1 waitstate compare VAR_RESULT, 1 goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4 - msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT goto SlateportCity_BattleTentCorridor_EventScript_208EB4 SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014 - message SlateportCity_BattleTentCorridor_Text_25A263 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent waitmessage return SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B - message SlateportCity_BattleTentCorridor_Text_25A289 + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent waitmessage return SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022 - message SlateportCity_BattleTentCorridor_Text_25ABAE + message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait waitmessage slateporttent_save CHALLENGE_STATUS_PAUSED playse SE_SAVE diff --git a/data/maps/SlateportCity_BattleTentLobby/scripts.inc b/data/maps/SlateportCity_BattleTentLobby/scripts.inc index 1a9801dd1..793e96c10 100644 --- a/data/maps/SlateportCity_BattleTentLobby/scripts.inc +++ b/data/maps/SlateportCity_BattleTentLobby/scripts.inc @@ -228,12 +228,12 @@ SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90 SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99 lockall - msgbox SlateportCity_BattleTentLobby_Text_259721, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8 - message SlateportCity_BattleTentLobby_Text_259743 + message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading waitmessage multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, 0 switch VAR_RESULT |