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authorMarcus Huderle <huderlem@gmail.com>2018-12-18 19:03:26 -0600
committerMarcus Huderle <huderlem@gmail.com>2018-12-18 19:15:59 -0600
commitb2ac3b6d6f06ed4a2d64af90e97796c66bcdeb5f (patch)
tree7e335171ddcda9e110e108916f8f30694ffb0def
parentd2b5a0e83f83d126caf8a9df785ca3cda0149369 (diff)
Decompile most of battle_anim_effects_3.c
-rw-r--r--asm/battle_anim_815A0D4.s12488
-rw-r--r--asm/battle_anim_effects_3.s1632
-rw-r--r--include/battle_anim.h6
-rw-r--r--include/graphics.h13
-rw-r--r--include/scanline_effect.h1
-rw-r--r--ld_script.txt6
-rw-r--r--src/battle_anim_80A5C6C.c2
-rwxr-xr-xsrc/battle_anim_815A0D4.c1092
-rwxr-xr-xsrc/battle_anim_effects_3.c4889
-rw-r--r--src/graphics.c6
10 files changed, 6543 insertions, 13592 deletions
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
deleted file mode 100644
index 84f7a7883..000000000
--- a/asm/battle_anim_815A0D4.s
+++ /dev/null
@@ -1,12488 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_815A0D4
-sub_815A0D4: @ 815A0D4
- push {lr}
- adds r2, r0, 0
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r3, [r2, 0x20]
- adds r0, r3
- strh r0, [r2, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r3, [r2, 0x22]
- adds r0, r3
- strh r0, [r2, 0x22]
- movs r3, 0x6
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _0815A0FC
- ldrh r0, [r1, 0x4]
- b _0815A100
- .pool
-_0815A0FC:
- ldrh r0, [r1, 0x4]
- negs r0, r0
-_0815A100:
- strh r0, [r2, 0x2E]
- ldrh r0, [r1, 0x8]
- strh r0, [r2, 0x30]
- ldr r0, =sub_815A114
- str r0, [r2, 0x1C]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A0D4
-
- thumb_func_start sub_815A114
-sub_815A114: @ 815A114
- push {lr}
- adds r3, r0, 0
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0
- ble _0815A154
- ldrh r1, [r3, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r3, 0x24]
- ldrh r0, [r3, 0x2E]
- adds r1, r0
- strh r1, [r3, 0x32]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- b _0815A15A
-_0815A154:
- adds r0, r3, 0
- bl DestroyAnimSprite
-_0815A15A:
- pop {r0}
- bx r0
- thumb_func_end sub_815A114
-
- thumb_func_start sub_815A160
-sub_815A160: @ 815A160
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 8
- movs r0, 0x80
- lsls r0, 12
- adds r4, r0
- asrs r4, 16
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 8
- movs r0, 0x80
- lsls r0, 12
- adds r1, r0
- asrs r1, 16
- adds r0, r4, 0
- movs r2, 0
- bl sub_807521C
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A160
-
- thumb_func_start sub_815A1B0
-sub_815A1B0: @ 815A1B0
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x5A
- strh r0, [r4, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- movs r0, 0x7
- strh r0, [r4, 0x30]
- ldr r1, =sub_815A1F4
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A1B0
-
- thumb_func_start sub_815A1F4
-sub_815A1F4: @ 815A1F4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _0815A228
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_815A234
- str r0, [r4, 0x1C]
-_0815A228:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A1F4
-
- thumb_func_start sub_815A234
-sub_815A234: @ 815A234
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815A234
-
- thumb_func_start sub_815A254
-sub_815A254: @ 815A254
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r7, r0, 0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A6980
- ldrh r0, [r5, 0x20]
- subs r0, r7
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r5, 0x22]
- subs r1, r6
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 23
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815A2B2
- movs r1, 0x80
- lsls r1, 7
- adds r0, r4, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_0815A2B2:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl TrySetSpriteRotScale
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- strh r7, [r5, 0x32]
- strh r6, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A254
-
- thumb_func_start sub_815A2F0
-sub_815A2F0: @ 815A2F0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x4
- strh r0, [r4, 0x2E]
- ldr r0, =sub_815A31C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A2F0
-
- thumb_func_start sub_815A31C
-sub_815A31C: @ 815A31C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0815A342
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- b _0815A346
-_0815A342:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
-_0815A346:
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0xF
- beq _0815A354
- cmp r0, 0x4
- bne _0815A35C
-_0815A354:
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x30]
-_0815A35C:
- ldrh r0, [r4, 0x32]
- adds r1, r0, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x46
- ble _0815A3A0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r0, 0
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- subs r2, 0x12
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_815A3AC
- str r0, [r4, 0x1C]
-_0815A3A0:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A31C
-
- thumb_func_start sub_815A3AC
-sub_815A3AC: @ 815A3AC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x32]
- adds r1, r0, 0x1
- strh r1, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- ble _0815A3E8
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- subs r2, 0x12
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- adds r0, r3, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0815A3E8
- ldr r0, =sub_815A3F0
- str r0, [r3, 0x1C]
-_0815A3E8:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A3AC
-
- thumb_func_start sub_815A3F0
-sub_815A3F0: @ 815A3F0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bhi _0815A448
- lsls r0, 2
- ldr r1, =_0815A40C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815A40C:
- .4byte _0815A428
- .4byte _0815A428
- .4byte _0815A432
- .4byte _0815A432
- .4byte _0815A440
- .4byte _0815A440
- .4byte _0815A448
-_0815A428:
- movs r1, 0
- movs r0, 0x1
- strh r0, [r4, 0x24]
- strh r1, [r4, 0x26]
- b _0815A450
-_0815A432:
- ldr r0, =0x0000ffff
- strh r0, [r4, 0x24]
- movs r0, 0
- b _0815A44E
- .pool
-_0815A440:
- movs r0, 0
- strh r0, [r4, 0x24]
- movs r0, 0x1
- b _0815A44E
-_0815A448:
- movs r0, 0
- strh r0, [r4, 0x24]
- ldr r0, =0x0000ffff
-_0815A44E:
- strh r0, [r4, 0x26]
-_0815A450:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- movs r2, 0
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _0815A462
- strh r2, [r4, 0x34]
-_0815A462:
- ldrh r0, [r4, 0x36]
- adds r1, r0, 0x1
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _0815A48C
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- strh r2, [r4, 0x30]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldrh r1, [r4, 0x2E]
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, =sub_815A49C
- str r0, [r4, 0x1C]
-_0815A48C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A3F0
-
- thumb_func_start sub_815A49C
-sub_815A49C: @ 815A49C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x30]
- adds r1, r0, 0x1
- strh r1, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815A4CC
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
-_0815A4CC:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815A4E0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_0815A4E0:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _0815A4FE
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815A4FE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815A49C
-
- thumb_func_start sub_815A504
-sub_815A504: @ 815A504
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, =sub_815A52C
- str r0, [r1]
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_815A504
-
- thumb_func_start sub_815A52C
-sub_815A52C: @ 815A52C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_80A6D94
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r7, =gTasks
- lsls r5, r4, 2
- adds r1, r5, r4
- lsls r1, 3
- adds r1, r7
- ldrh r0, [r1, 0x12]
- adds r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0815A59C
- ldr r0, =gPlttBufferFaded
- lsls r2, r6, 4
- adds r1, r2, 0
- adds r1, 0xB
- lsls r1, 1
- adds r1, r0
- ldrh r3, [r1]
- mov r8, r3
- movs r3, 0xA
- mov r9, r7
- adds r7, r5, 0
- mov r12, r0
- adds r5, r2, 0
- lsls r0, r6, 5
- add r0, r12
- adds r2, r0, 0
- adds r2, 0x14
-_0815A57A:
- ldrh r0, [r2]
- strh r0, [r1]
- subs r2, 0x2
- subs r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bgt _0815A57A
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r12
- movs r1, 0
- mov r2, r8
- strh r2, [r0]
- adds r0, r7, r4
- lsls r0, 3
- add r0, r9
- strh r1, [r0, 0x12]
-_0815A59C:
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _0815A5AC
- adds r0, r4, 0
- bl DestroyTask
-_0815A5AC:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A52C
-
- thumb_func_start sub_815A5C8
-sub_815A5C8: @ 815A5C8
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, =sub_815A5F0
- str r0, [r1]
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_815A5C8
-
- thumb_func_start sub_815A5F0
-sub_815A5F0: @ 815A5F0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- bl sub_80A6D94
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r5, =gTasks
- mov r0, r8
- lsls r3, r0, 2
- adds r1, r3, r0
- lsls r1, 3
- adds r1, r5
- ldrh r0, [r1, 0x12]
- adds r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0815A692
- ldr r0, =gPlttBufferFaded
- lsls r2, r7, 4
- adds r1, r2, 0
- adds r1, 0xB
- lsls r1, 1
- adds r1, r0
- ldrh r6, [r1]
- movs r4, 0xA
- mov r10, r3
- mov r9, r0
- adds r5, r2, 0
- ldr r2, =gPlttBufferUnfaded
- mov r12, r2
- lsls r0, r7, 5
- add r0, r9
- adds r3, r0, 0
- adds r3, 0x14
-_0815A644:
- ldrh r0, [r3]
- strh r0, [r1]
- subs r3, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _0815A644
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r9
- strh r6, [r0]
- adds r1, r5, 0
- adds r1, 0xB
- lsls r1, 1
- add r1, r12
- ldrh r6, [r1]
- movs r4, 0xA
- lsls r0, r7, 5
- add r0, r12
- adds r2, r0, 0
- adds r2, 0x14
-_0815A66E:
- ldrh r0, [r2]
- strh r0, [r1]
- subs r2, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _0815A66E
- adds r0, r5, 0x1
- lsls r0, 1
- add r0, r12
- movs r1, 0
- strh r6, [r0]
- mov r0, r10
- add r0, r8
- lsls r0, 3
- ldr r2, =gTasks
- adds r0, r2
- strh r1, [r0, 0x12]
-_0815A692:
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, =0x0000ffff
- cmp r1, r0
- bne _0815A6A2
- mov r0, r8
- bl DestroyTask
-_0815A6A2:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A5F0
-
- thumb_func_start sub_815A6C4
-sub_815A6C4: @ 815A6C4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- mov r5, sp
- adds r5, 0x2
- movs r1, 0
- mov r2, sp
- adds r3, r5, 0
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815A6F8
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_0815A6F8:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- mov r2, sp
- ldrh r0, [r1, 0x4]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r5, [r5]
- adds r0, r5
- strh r0, [r4, 0x36]
- ldr r0, =0x0000ffce
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, =sub_815A73C
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A6C4
-
- thumb_func_start sub_815A73C
-sub_815A73C: @ 815A73C
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0815A75E
- movs r1, 0
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, =sub_815A76C
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
-_0815A75E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A73C
-
- thumb_func_start sub_815A76C
-sub_815A76C: @ 815A76C
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0815A798
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_0815A798:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _0815A7AC
- adds r0, r3, 0
- bl DestroyAnimSprite
-_0815A7AC:
- pop {r0}
- bx r0
- thumb_func_end sub_815A76C
-
- thumb_func_start sub_815A7B0
-sub_815A7B0: @ 815A7B0
- push {r4,r5,lr}
- adds r4, r0, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r5, =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_80A6864
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A7B0
-
- thumb_func_start sub_815A7EC
-sub_815A7EC: @ 815A7EC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815A84C
- adds r0, r4, 0
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r5, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r5, r2]
- adds r0, r4, 0
- bl sub_80A6864
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815A840
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815A830
- ldrh r0, [r5, 0x4]
- b _0815A846
- .pool
-_0815A830:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r2, 0x6
- ldrsh r0, [r5, r2]
- negs r0, r0
- b _0815A84A
-_0815A840:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- negs r0, r0
-_0815A846:
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x6]
-_0815A84A:
- strh r0, [r4, 0x32]
-_0815A84C:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- movs r3, 0xFF
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- strh r1, [r4, 0x24]
- ands r0, r3
- movs r1, 0x5
- bl Sin
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xF0
- bls _0815A8A4
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815A8A4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815A7EC
-
- thumb_func_start sub_815A8AC
-sub_815A8AC: @ 815A8AC
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0815A8C2
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0815A8C2:
- pop {r0}
- bx r0
- thumb_func_end sub_815A8AC
-
- thumb_func_start AnimTask_IsTargetPlayerSide
-AnimTask_IsTargetPlayerSide: @ 815A8C8
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815A8EC
- ldr r1, =gBattleAnimArgs
- movs r0, 0
- b _0815A8F0
- .pool
-_0815A8EC:
- ldr r1, =gBattleAnimArgs
- movs r0, 0x1
-_0815A8F0:
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsTargetPlayerSide
-
- thumb_func_start AnimTask_IsHealingMove
-AnimTask_IsHealingMove: @ 815A904
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, =gAnimMoveDmg
- ldr r0, [r0]
- cmp r0, 0
- ble _0815A920
- ldr r1, =gBattleAnimArgs
- movs r0, 0
- b _0815A924
- .pool
-_0815A920:
- ldr r1, =gBattleAnimArgs
- movs r0, 0x1
-_0815A924:
- strh r0, [r1, 0xE]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsHealingMove
-
- thumb_func_start sub_815A934
-sub_815A934: @ 815A934
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, =0x00001f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r4, =gBattle_WIN0V
- strh r1, [r4]
- movs r0, 0x40
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x44
- bl SetGpuReg
- adds r0, r5, 0
- movs r1, 0
- bl sub_80A6980
- ldrb r1, [r5, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r5, 0x1]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_815A9A0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A934
-
- thumb_func_start sub_815A9A0
-sub_815A9A0: @ 815A9A0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bhi _0815AA60
- lsls r0, 2
- ldr r1, =_0815A9BC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815A9BC:
- .4byte _0815A9D4
- .4byte _0815A9F2
- .4byte _0815AA12
- .4byte _0815A9F2
- .4byte _0815AA32
- .4byte _0815AA42
-_0815A9D4:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0815AA60
- b _0815AA3A
-_0815A9F2:
- ldrh r0, [r4, 0x30]
- adds r0, 0x75
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _0815AA60
- movs r0, 0
- strh r0, [r4, 0x32]
- b _0815AA3A
-_0815AA12:
- ldrh r0, [r4, 0x30]
- subs r0, 0x75
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x29
- bne _0815AA60
- movs r0, 0
- strh r0, [r4, 0x32]
- b _0815AA3A
-_0815AA32:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_0815AA3A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0815AA60
-_0815AA42:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0815AA60
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_815AA6C
- str r0, [r4, 0x1C]
-_0815AA60:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815A9A0
-
- thumb_func_start sub_815AA6C
-sub_815AA6C: @ 815AA6C
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815AA6C
-
- thumb_func_start sub_815AAA4
-sub_815AAA4: @ 815AAA4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0815AAD0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_0815AAD0:
- ldrh r0, [r6]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r3, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x2]
- ldrh r4, [r5, 0x22]
- adds r0, r4
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r4, =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0815AB2C
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- ldr r0, =0x0000fff4
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _0815AB32
- .pool
-_0815AB2C:
- movs r0, 0xC
- strh r0, [r5, 0x24]
- ldr r0, =0x0000fffe
-_0815AB32:
- strh r0, [r5, 0x30]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- movs r2, 0x34
- ldrsh r0, [r5, r2]
- cmp r0, 0xFF
- beq _0815AB46
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x34]
-_0815AB46:
- ldr r0, =sub_815AB5C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815AAA4
-
- thumb_func_start sub_815AB5C
-sub_815AB5C: @ 815AB5C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815AB9A
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _0815ABBA
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815ABBA
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xDE
- bl PlaySE1WithPanning
- b _0815ABBA
-_0815AB9A:
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x30]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _0815ABAC
- negs r0, r0
-_0815ABAC:
- cmp r0, 0xC
- bne _0815ABBA
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- subs r0, r2, 0x1
- strh r0, [r4, 0x32]
-_0815ABBA:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815ABC8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815ABC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815AB5C
-
- thumb_func_start sub_815ABD0
-sub_815ABD0: @ 815ABD0
- push {lr}
- ldrb r2, [r0, 0x1]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0, 0x1]
- movs r1, 0xFF
- strh r1, [r0, 0x34]
- bl sub_815AAA4
- pop {r0}
- bx r0
- thumb_func_end sub_815ABD0
-
- thumb_func_start sub_815ABEC
-sub_815ABEC: @ 815ABEC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815AC40
- ldr r1, =0x00001f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =gBattle_WIN1H
- ldr r2, =0x000098f0
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, =gBattle_WIN1V
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, =gBattle_WIN0H
- ldrh r1, [r0]
- movs r0, 0x42
- bl SetGpuReg
- ldr r0, =gBattle_WIN0V
- ldrh r1, [r0]
- movs r0, 0x46
- bl SetGpuReg
- b _0815AC70
- .pool
-_0815AC40:
- ldr r1, =0x00001f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r1, =gBattle_WIN1H
- movs r0, 0xF0
- strh r0, [r1]
- ldr r4, =gBattle_WIN1V
- ldr r1, =0x000078a0
- adds r0, r1, 0
- strh r0, [r4]
- movs r0, 0x42
- movs r1, 0xF0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x46
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 7
- movs r0, 0
- bl SetGpuRegBits
-_0815AC70:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815ABEC
-
- thumb_func_start sub_815AC8C
-sub_815AC8C: @ 815AC8C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =0x00003f3f
- movs r0, 0x48
- bl SetGpuReg
- ldr r0, =gBattle_WIN1H
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_WIN1V
- strh r1, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815ACB8
- movs r1, 0x80
- lsls r1, 7
- movs r0, 0
- bl ClearGpuRegBits
-_0815ACB8:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815AC8C
-
- thumb_func_start sub_815ACD0
-sub_815ACD0: @ 815ACD0
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0815ACEC
- ldr r4, =gBattleAnimAttacker
- b _0815ACEE
- .pool
-_0815ACEC:
- ldr r4, =gBattleAnimTarget
-_0815ACEE:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x2]
- adds r0, r6
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x26]
- movs r3, 0
- lsls r0, 16
- asrs r0, 16
- ldrh r4, [r2, 0x6]
- movs r6, 0x6
- ldrsh r1, [r2, r6]
- cmp r0, r1
- ble _0815AD26
- movs r3, 0x1
-_0815AD26:
- strh r3, [r5, 0x2E]
- movs r0, 0
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0xA]
- strh r0, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, =sub_815AD4C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815ACD0
-
- thumb_func_start sub_815AD4C
-sub_815AD4C: @ 815AD4C
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0x30]
- ldr r1, =gSineTable
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x34]
- ldrh r3, [r2, 0x26]
- adds r1, r0, r3
- strh r1, [r2, 0x26]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _0815AD98
- lsls r0, r1, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bge _0815ADAA
- adds r0, r2, 0
- bl DestroyAnimSprite
- b _0815ADAA
- .pool
-_0815AD98:
- lsls r0, r1, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- ble _0815ADAA
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0815ADAA:
- pop {r0}
- bx r0
- thumb_func_end sub_815AD4C
-
- thumb_func_start sub_815ADB0
-sub_815ADB0: @ 815ADB0
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r5, r1, r0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0815ADDC
- ldr r4, =gBattleAnimAttacker
- b _0815ADDE
- .pool
-_0815ADDC:
- ldr r4, =gBattleAnimTarget
-_0815ADDE:
- ldrb r0, [r4]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- bl sub_80A8364
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r6, 0
- adds r1, r0, 0
- adds r1, 0x24
- movs r2, 0
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- subs r0, 0x21
- strh r0, [r5, 0xC]
- cmp r0, 0
- bge _0815AE08
- strh r2, [r5, 0xC]
-_0815AE08:
- ldrh r0, [r5, 0x8]
- strh r0, [r5, 0xE]
- movs r0, 0x8
- strh r0, [r5, 0x10]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x12]
- strh r2, [r5, 0x14]
- strh r2, [r5, 0x16]
- cmp r7, 0x1
- bne _0815AE30
- ldr r0, =gBattle_BG1_X
- b _0815AE32
- .pool
-_0815AE30:
- ldr r0, =gBattle_BG2_X
-_0815AE32:
- ldrh r2, [r0]
- strh r2, [r5, 0x18]
- adds r3, r2, 0
- adds r3, 0xF0
- strh r3, [r5, 0x1A]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x1C]
- movs r4, 0x4
- ldrsh r0, [r1, r4]
- cmp r0, 0
- bne _0815AE54
- strh r3, [r5, 0x1E]
- ldrh r3, [r5, 0x18]
- b _0815AE58
- .pool
-_0815AE54:
- strh r2, [r5, 0x1E]
- ldrh r3, [r5, 0x1A]
-_0815AE58:
- movs r0, 0
- strh r0, [r5, 0x26]
- ldrh r1, [r5, 0xC]
- lsls r2, r1, 16
- asrs r1, r2, 16
- movs r6, 0xE
- ldrsh r0, [r5, r6]
- cmp r1, r0
- bgt _0815AE8E
- ldr r4, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r0, r4
- mov r12, r0
-_0815AE74:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- add r1, r12
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r6, 0xE
- ldrsh r0, [r5, r6]
- cmp r1, r0
- ble _0815AE74
-_0815AE8E:
- cmp r7, 0x1
- bne _0815AEA0
- ldr r0, =0x04000014
- b _0815AEA2
- .pool
-_0815AEA0:
- ldr r0, =0x04000018
-_0815AEA2:
- str r0, [sp]
- ldr r0, =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, =sub_815AED8
- str r0, [r5]
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815ADB0
-
- thumb_func_start sub_815AED8
-sub_815AED8: @ 815AED8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0xC]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _0815AF00
- strh r2, [r4, 0x8]
-_0815AF00:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0815AF2C
- ldrh r0, [r4, 0xA]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0xC]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _0815AF30
- strh r2, [r4, 0xA]
- movs r0, 0x1
- strh r0, [r4, 0x26]
- b _0815AF30
- .pool
-_0815AF2C:
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_0815AF30:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815AF5C
- movs r0, 0
- strh r0, [r4, 0x14]
- movs r1, 0
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0815AF4E
- movs r1, 0x1
-_0815AF4E:
- strh r1, [r4, 0x16]
- cmp r1, 0
- beq _0815AF58
- ldrh r0, [r4, 0x18]
- b _0815AF5A
-_0815AF58:
- ldrh r0, [r4, 0x1A]
-_0815AF5A:
- strh r0, [r4, 0x20]
-_0815AF5C:
- ldrh r1, [r4, 0x8]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _0815AF90
- ldr r5, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_0815AF72:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x20]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x20]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _0815AF72
-_0815AF90:
- ldrh r1, [r4, 0xA]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bgt _0815AFC4
- ldr r5, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_0815AFA6:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x1E]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x1E]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r1, r0
- ble _0815AFA6
-_0815AFC4:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _0815AFE0
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0815AFDA
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_0815AFDA:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_0815AFE0:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815AED8
-
- thumb_func_start sub_815AFF0
-sub_815AFF0: @ 815AFF0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r5, 0
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r6, =gBattleAnimAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xC]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xE]
- movs r0, 0x20
- strh r0, [r4, 0x10]
- ldr r0, =0x0000ffec
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x14]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, =sub_815B054
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815AFF0
-
- thumb_func_start sub_815B054
-sub_815B054: @ 815B054
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r6, r0, r1
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x5
- bls _0815B074
- b _0815B22E
-_0815B074:
- lsls r0, 2
- ldr r1, =_0815B088
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815B088:
- .4byte _0815B0A0
- .4byte _0815B160
- .4byte _0815B18E
- .4byte _0815B1A2
- .4byte _0815B1B8
- .4byte _0815B220
-_0815B0A0:
- movs r0, 0xC
- ldrsh r2, [r6, r0]
- ldrh r1, [r6, 0xA]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0815B0B6
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- subs r0, r2, r0
- b _0815B0BC
-_0815B0B6:
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- adds r0, r2, r0
-_0815B0BC:
- lsls r0, 16
- lsrs r1, r0, 16
- ldrh r2, [r6, 0x12]
- ldrh r0, [r6, 0xE]
- adds r2, r0
- ldr r0, =gUnknown_08593114
- lsls r1, 16
- asrs r1, 16
- lsls r2, 16
- asrs r2, 16
- ldrb r4, [r6, 0xA]
- movs r3, 0x6
- subs r3, r4
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xBA
- bl PlaySE12WithPanning
- cmp r4, 0x40
- beq _0815B120
- ldr r5, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r3, r1, r5
- ldrh r0, [r6, 0xA]
- movs r2, 0x1
- ands r2, r0
- adds r3, 0x3F
- ldrb r4, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r4
- orrs r0, r2
- strb r0, [r3]
- adds r5, 0x1C
- adds r1, r5
- ldr r0, =SpriteCallbackDummy
- str r0, [r1]
-_0815B120:
- ldrh r1, [r6, 0xA]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- beq _0815B138
- ldrh r0, [r6, 0x10]
- subs r0, 0x6
- strh r0, [r6, 0x10]
- ldrh r0, [r6, 0x12]
- subs r0, 0x6
- strh r0, [r6, 0x12]
-_0815B138:
- ldrh r1, [r6, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_085CE2A0
- adds r0, r6, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r6, 0x8]
- b _0815B22E
- .pool
-_0815B160:
- adds r0, r6, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _0815B22E
- movs r2, 0xA
- ldrsh r1, [r6, r2]
- cmp r1, 0x6
- bne _0815B180
- movs r0, 0x8
- strh r0, [r6, 0x14]
- movs r0, 0x3
- strh r0, [r6, 0x8]
- b _0815B22E
-_0815B180:
- cmp r1, 0x2
- bgt _0815B186
- movs r0, 0xA
-_0815B186:
- strh r0, [r6, 0x14]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- b _0815B22E
-_0815B18E:
- ldrh r0, [r6, 0x14]
- movs r2, 0x14
- ldrsh r1, [r6, r2]
- cmp r1, 0
- beq _0815B19E
- subs r0, 0x1
- strh r0, [r6, 0x14]
- b _0815B22E
-_0815B19E:
- strh r1, [r6, 0x8]
- b _0815B22E
-_0815B1A2:
- ldrh r1, [r6, 0x14]
- movs r2, 0x14
- ldrsh r0, [r6, r2]
- cmp r0, 0
- beq _0815B1B2
- subs r0, r1, 0x1
- strh r0, [r6, 0x14]
- b _0815B22E
-_0815B1B2:
- movs r0, 0x4
- strh r0, [r6, 0x8]
- b _0815B22E
-_0815B1B8:
- movs r5, 0
- movs r7, 0
- ldr r3, =gSprites
- movs r0, 0x1C
- adds r0, r3
- mov r8, r0
-_0815B1C4:
- lsls r0, r5, 4
- adds r0, r5
- lsls r4, r0, 2
- adds r0, r3, 0
- adds r0, 0x14
- adds r0, r4, r0
- ldr r1, [r0]
- ldr r0, =gUnknown_08593114
- cmp r1, r0
- bne _0815B200
- adds r0, r4, r3
- strh r2, [r0, 0x2E]
- movs r1, 0x6
- strh r1, [r0, 0x30]
- movs r1, 0x2
- str r2, [sp]
- str r3, [sp, 0x4]
- bl StartSpriteAnim
- mov r0, r8
- adds r1, r4, r0
- ldr r0, =sub_815B23C
- str r0, [r1]
- adds r0, r7, 0x1
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r2, [sp]
- ldr r3, [sp, 0x4]
- cmp r7, 0x6
- beq _0815B20A
-_0815B200:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3F
- bls _0815B1C4
-_0815B20A:
- strh r7, [r6, 0x14]
- movs r0, 0x5
- strh r0, [r6, 0x8]
- b _0815B22E
- .pool
-_0815B220:
- movs r1, 0x14
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0815B22E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0815B22E:
- add sp, 0x8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_815B054
-
- thumb_func_start sub_815B23C
-sub_815B23C: @ 815B23C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0815B270
- ldr r3, =gTasks
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_0815B270:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815B23C
-
- thumb_func_start sub_815B27C
-sub_815B27C: @ 815B27C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0815B290
- adds r0, r5, 0
- movs r1, 0
- bl InitAnimSpritePos
-_0815B290:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x27
- bgt _0815B2C2
- ldrh r0, [r5, 0x2E]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0815B2B4
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- b _0815B2C0
-_0815B2B4:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
-_0815B2C0:
- strb r0, [r2]
-_0815B2C2:
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0x1E
- ble _0815B2D8
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_0815B2D8:
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x3D
- bne _0815B324
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldrh r0, [r5, 0x24]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x24]
- strh r1, [r5, 0x26]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
-_0815B324:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815B27C
-
- thumb_func_start sub_815B338
-sub_815B338: @ 815B338
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0815B35C
- cmp r0, 0x1
- beq _0815B37C
- b _0815B38E
- .pool
-_0815B35C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_085CE350
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815B38E
- .pool
-_0815B37C:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _0815B38E
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0815B38E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815B338
-
- thumb_func_start sub_815B394
-sub_815B394: @ 815B394
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _0815B3F4
- cmp r0, 0x1
- bgt _0815B3B4
- cmp r0, 0
- beq _0815B3BE
- b _0815B496
-_0815B3B4:
- cmp r0, 0x2
- beq _0815B424
- cmp r0, 0x3
- beq _0815B478
- b _0815B496
-_0815B3BE:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r6, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- b _0815B46C
- .pool
-_0815B3F4:
- ldrh r0, [r5, 0x30]
- adds r0, 0x60
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- subs r0, 0x1A
- strh r0, [r5, 0x32]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- movs r0, 0x32
- ldrsh r2, [r5, r0]
- adds r0, r6, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _0815B424
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
-_0815B424:
- ldrh r0, [r5, 0x30]
- adds r0, 0x60
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x30
- strh r0, [r5, 0x32]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- movs r0, 0x32
- ldrsh r2, [r5, r0]
- adds r0, r6, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _0815B496
- movs r0, 0
- strh r0, [r5, 0x34]
- ldr r1, =gSprites
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r6, 0
- bl ResetSpriteRotScale
-_0815B46C:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _0815B496
- .pool
-_0815B478:
- ldrh r0, [r5, 0x26]
- subs r0, 0x6
- strh r0, [r5, 0x26]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x26
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _0815B496
- adds r0, r5, 0
- bl DestroyAnimSprite
-_0815B496:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_815B394
-
- thumb_func_start sub_815B49C
-sub_815B49C: @ 815B49C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815B4BC
- ldr r0, =0x0000fff0
- b _0815B4C0
- .pool
-_0815B4BC:
- movs r0, 0x80
- lsls r0, 1
-_0815B4C0:
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x22]
- ldr r0, =sub_815B4D4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815B49C
-
- thumb_func_start sub_815B4D4
-sub_815B4D4: @ 815B4D4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x48
- strh r0, [r4, 0x2E]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815B4F8
- ldrh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 20
- b _0815B500
- .pool
-_0815B4F8:
- ldrh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 20
- negs r0, r0
-_0815B500:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x10
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r5, r0, r1
- strh r5, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _0815B54C
- ldr r0, =gUnknown_085CE3A0
- ldrh r1, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r4, 0x22]
- adds r2, r5
- lsls r2, 16
- asrs r2, 16
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSpriteAndAnimate
-_0815B54C:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x20
- movs r1, 0x98
- lsls r1, 1
- cmp r0, r1
- bls _0815B566
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815B566:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815B4D4
-
- thumb_func_start sub_815B570
-sub_815B570: @ 815B570
- push {r4,lr}
- adds r4, r0, 0
- bl Random2
- movs r1, 0x3
- ands r0, r1
- cmp r0, 0
- bne _0815B58A
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- b _0815B592
-_0815B58A:
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x5
-_0815B592:
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- bl Random2
- movs r1, 0x7
- ands r0, r1
- adds r1, r0, 0
- cmp r1, 0x3
- ble _0815B5B4
- negs r0, r1
- lsls r0, 24
- lsrs r0, 24
-_0815B5B4:
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, =sub_815B5D0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815B570
-
- thumb_func_start sub_815B5D0
-sub_815B5D0: @ 815B5D0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1D
- bgt _0815B612
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _0815B646
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- movs r0, 0
- b _0815B644
-_0815B612:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _0815B628
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_0815B628:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x3
- bne _0815B640
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =0x0000ffff
- strh r0, [r3, 0x30]
-_0815B640:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
-_0815B644:
- strh r0, [r3, 0x30]
-_0815B646:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0x3C
- ble _0815B654
- adds r0, r3, 0
- bl DestroySprite
-_0815B654:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815B5D0
-
- thumb_func_start sub_815B65C
-sub_815B65C: @ 815B65C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815B69C
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_085CE3B8
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815B6AE
- .pool
-_0815B69C:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _0815B6AE
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0815B6AE:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815B65C
-
- thumb_func_start sub_815B6B4
-sub_815B6B4: @ 815B6B4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815B6F4
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_085CE3E0
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815B706
- .pool
-_0815B6F4:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _0815B706
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0815B706:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815B6B4
-
- thumb_func_start sub_815B70C
-sub_815B70C: @ 815B70C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0815B71E
- cmp r0, 0x1
- beq _0815B748
- b _0815B770
-_0815B71E:
- adds r0, r4, 0
- movs r1, 0
- bl InitAnimSpritePos
- movs r0, 0x90
- lsls r0, 4
- strh r0, [r4, 0x30]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0815B770
- .pool
-_0815B748:
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- subs r2, 0x60
- strh r2, [r4, 0x30]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _0815B770
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815B770:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815B70C
-
- thumb_func_start sub_815B778
-sub_815B778: @ 815B778
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815B7B8
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_085CE430
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815B7CA
- .pool
-_0815B7B8:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _0815B7CA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0815B7CA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815B778
-
- thumb_func_start sub_815B7D0
-sub_815B7D0: @ 815B7D0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r3, r1, 0
- cmp r0, 0x4
- bls _0815B7F6
- b _0815BAFC
-_0815B7F6:
- lsls r0, 2
- ldr r1, =_0815B808
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815B808:
- .4byte _0815B81C
- .4byte _0815B86C
- .4byte _0815B8A8
- .4byte _0815BA44
- .4byte _0815BA82
-_0815B81C:
- movs r0, 0x4C
- movs r1, 0
- bl SetGpuReg
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815B844
- movs r0, 0x1
- movs r1, 0x2
- movs r2, 0x1
- bl SetAnimBgAttribute
- b _0815B84E
- .pool
-_0815B844:
- movs r0, 0x2
- movs r1, 0x2
- movs r2, 0x1
- bl SetAnimBgAttribute
-_0815B84E:
- ldr r0, =gTasks
- mov r6, r8
- lsls r1, r6, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- b _0815BA26
- .pool
-_0815B86C:
- mov r1, r8
- lsls r0, r1, 2
- add r0, r8
- lsls r0, 3
- adds r4, r0, r3
- ldrh r0, [r4, 0xC]
- adds r1, r0, 0x1
- strh r1, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bgt _0815B886
- b _0815BAFC
-_0815B886:
- movs r0, 0
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- ldrh r5, [r4, 0xA]
- lsls r1, r5, 4
- orrs r1, r5
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4C
- bl SetGpuReg
- cmp r5, 0xF
- beq _0815B8A6
- b _0815BAFC
-_0815B8A6:
- b _0815BA7A
-_0815B8A8:
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- ldr r1, =gBattleAnimTarget
- ldrb r1, [r1]
- mov r2, r8
- lsls r4, r2, 2
- adds r2, r4, r2
- lsls r2, 3
- adds r2, r3
- ldrb r2, [r2, 0x1C]
- bl HandleSpeciesGfxDataChange
- ldrb r1, [r5]
- mov r0, sp
- bl sub_80A6BFC
- bl IsContest
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- beq _0815B8E0
- movs r1, 0
- b _0815B8EA
- .pool
-_0815B8E0:
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r1, r0, 24
-_0815B8EA:
- ldr r0, =gMonSpritesGfxPtr
- ldr r2, [r0]
- lsls r0, r1, 2
- adds r2, 0x4
- adds r2, r0
- ldr r1, =gBattleMonForms
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r2]
- adds r0, r1
- ldr r1, [sp]
- ldr r2, =0x04000200
- bl CpuSet
- ldr r1, [sp]
- movs r2, 0x80
- lsls r2, 4
- mov r0, sp
- ldrh r3, [r0, 0xA]
- movs r0, 0x1
- bl LoadBgTiles
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815BA1C
- ldr r5, =gContestResources
- ldr r0, [r5]
- ldr r0, [r0, 0x18]
- ldrh r0, [r0]
- bl IsSpeciesNotUnown
- adds r4, r0, 0
- ldr r0, [r5]
- ldr r0, [r0, 0x18]
- ldrh r0, [r0, 0x2]
- bl IsSpeciesNotUnown
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- beq _0815B99C
- ldr r6, [sp, 0x4]
- movs r5, 0
- movs r0, 0x7
- mov r12, r0
- movs r7, 0
-_0815B950:
- movs r4, 0
- adds r3, r7, r6
- mov r1, r12
- lsls r0, r1, 1
- adds r2, r0, r6
-_0815B95A:
- ldrh r1, [r3]
- ldrh r0, [r2]
- strh r0, [r3]
- strh r1, [r2]
- adds r3, 0x2
- subs r2, 0x2
- adds r4, 0x1
- cmp r4, 0x3
- ble _0815B95A
- movs r2, 0x20
- add r12, r2
- adds r7, 0x40
- adds r5, 0x1
- cmp r5, 0x7
- ble _0815B950
- movs r5, 0
- movs r0, 0x80
- lsls r0, 3
- adds r3, r0, 0
-_0815B980:
- adds r2, r5, 0x1
- lsls r0, r5, 6
- adds r1, r0, r6
- movs r4, 0x7
-_0815B988:
- ldrh r0, [r1]
- eors r0, r3
- strh r0, [r1]
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _0815B988
- adds r5, r2, 0
- cmp r5, 0x7
- ble _0815B980
-_0815B99C:
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldrh r0, [r0, 0x2]
- bl IsSpeciesNotUnown
- lsls r0, 24
- cmp r0, 0
- beq _0815B9EC
- ldr r3, =gSprites
- ldr r4, =gBattlerSpriteIds
- ldr r2, =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x10
- adds r0, r1
- ldr r1, =gUnknown_082FF6C0
- b _0815BA06
- .pool
-_0815B9EC:
- ldr r3, =gSprites
- ldr r4, =gBattlerSpriteIds
- ldr r2, =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x10
- adds r0, r1
- ldr r1, =gUnknown_082FF694
-_0815BA06:
- str r1, [r0]
- ldrb r0, [r2]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- bl StartSpriteAffineAnim
-_0815BA1C:
- ldr r0, =gTasks
- mov r1, r9
- add r1, r8
- lsls r1, 3
- adds r1, r0
-_0815BA26:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _0815BAFC
- .pool
-_0815BA44:
- mov r1, r8
- lsls r0, r1, 2
- add r0, r8
- lsls r0, 3
- adds r4, r0, r3
- ldrh r0, [r4, 0xC]
- adds r1, r0, 0x1
- strh r1, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815BAFC
- movs r0, 0
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- ldrh r5, [r4, 0xA]
- lsls r1, r5, 4
- orrs r1, r5
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x4C
- bl SetGpuReg
- cmp r5, 0
- bne _0815BAFC
-_0815BA7A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815BAFC
-_0815BA82:
- movs r0, 0x4C
- movs r1, 0
- bl SetGpuReg
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815BAAC
- movs r0, 0x1
- movs r1, 0x2
- movs r2, 0
- bl SetAnimBgAttribute
- b _0815BAB6
- .pool
-_0815BAAC:
- movs r0, 0x2
- movs r1, 0x2
- movs r2, 0
- bl SetAnimBgAttribute
-_0815BAB6:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815BAF6
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815BAF6
- ldr r0, =gTasks
- mov r2, r8
- lsls r1, r2, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- movs r6, 0x1C
- ldrsh r0, [r1, r6]
- cmp r0, 0
- bne _0815BAF6
- ldrb r0, [r4]
- ldr r1, =gBattleSpritesDataPtr
- ldr r1, [r1]
- ldr r2, [r1]
- lsls r1, r0, 2
- adds r1, r2
- ldrh r1, [r1, 0x2]
- bl SetBattlerShadowSpriteCallback
-_0815BAF6:
- mov r0, r8
- bl DestroyAnimVisualTask
-_0815BAFC:
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815B7D0
-
- thumb_func_start sub_815BB18
-sub_815BB18: @ 815BB18
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r4, =gBattleAnimArgs
- ldr r3, =gSprites
- ldr r2, =gBattlerSpriteIds
- ldr r1, =gBattleAnimAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r2, [r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r3
- adds r1, 0x3E
- ldrb r1, [r1]
- lsls r1, 29
- lsrs r1, 31
- strh r1, [r4, 0xE]
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815BB18
-
- thumb_func_start sub_815BB58
-sub_815BB58: @ 815BB58
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- ldr r1, =gBattleAnimTarget
- ldrb r1, [r1]
- movs r2, 0x1
- bl HandleSpeciesGfxDataChange
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815BB58
-
- thumb_func_start sub_815BB84
-sub_815BB84: @ 815BB84
- push {r4,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bls _0815BBA2
- b _0815BDF2
-_0815BBA2:
- lsls r0, 2
- ldr r1, =_0815BBB4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815BBB4:
- .4byte _0815BBC8
- .4byte _0815BCB8
- .4byte _0815BD08
- .4byte _0815BD72
- .4byte _0815BDA6
-_0815BBC8:
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815BC02
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_0815BC02:
- mov r0, sp
- bl sub_80A6B30
- ldr r1, =gUnknown_08C2A6EC
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815BC34
- ldr r1, =gBattle_BG1_X
- ldr r3, =0x0000ffc8
- b _0815BC5C
- .pool
-_0815BC34:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815BC58
- ldr r1, =gBattle_BG1_X
- ldr r2, =0x0000ff79
- adds r0, r2, 0
- b _0815BC5E
- .pool
-_0815BC58:
- ldr r1, =gBattle_BG1_X
- ldr r3, =0x0000fff6
-_0815BC5C:
- adds r0, r3, 0
-_0815BC5E:
- strh r0, [r1]
- ldr r1, =gBattle_BG1_Y
- movs r0, 0
- strh r0, [r1]
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08C2A634
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r0, =gUnknown_08C2A6D4
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- ldr r0, =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- b _0815BD8E
- .pool
-_0815BCB8:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x10]
- adds r1, r0, 0x1
- strh r1, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bgt _0815BCCE
- b _0815BDF2
-_0815BCCE:
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _0815BCE4
- movs r0, 0xC
- strh r0, [r4, 0xA]
-_0815BCE4:
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _0815BDF2
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815BDF2
-_0815BD08:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- cmp r0, 0
- bge _0815BD20
- movs r0, 0
- strh r0, [r4, 0xA]
-_0815BD20:
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0815BDF2
- ldr r2, =gBattle_BG1_X
- ldr r1, =gUnknown_085CE460
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0815BD6C
- strh r0, [r4, 0x8]
- b _0815BDF2
- .pool
-_0815BD6C:
- movs r0, 0x3
- strh r0, [r4, 0x8]
- b _0815BDF2
-_0815BD72:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0xE]
- adds r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0815BDF2
- movs r0, 0
- strh r0, [r1, 0xE]
- movs r0, 0x1
-_0815BD8E:
- strh r0, [r1, 0x8]
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xE4
- bl PlaySE12WithPanning
- b _0815BDF2
-_0815BDA6:
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_80A6C68
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815BDC8
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_0815BDC8:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0815BDF2:
- add sp, 0x10
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815BB84
-
- thumb_func_start sub_815BE04
-sub_815BE04: @ 815BE04
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r7, r0, 0
- bl Random2
- lsls r0, 16
- movs r1, 0xFC
- lsls r1, 14
- ands r1, r0
- lsrs r5, r1, 16
- adds r1, r5, 0
- cmp r1, 0x1F
- ble _0815BE2E
- movs r0, 0x20
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_0815BE2E:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r5
- strh r0, [r7, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r7, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r7, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r7, 0x32]
- ldr r4, =gUnknown_085CE48C
- movs r0, 0x20
- ldrsh r1, [r7, r0]
- movs r0, 0x22
- ldrsh r2, [r7, r0]
- adds r5, r7, 0
- adds r5, 0x43
- ldrb r3, [r5]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- bl CreateSprite
- mov r9, r0
- mov r1, r9
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- movs r0, 0x20
- ldrsh r1, [r7, r0]
- movs r0, 0x22
- ldrsh r2, [r7, r0]
- ldrb r3, [r5]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- bl CreateSprite
- mov r8, r0
- mov r1, r8
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- mov r0, r9
- lsls r2, r0, 4
- add r2, r9
- lsls r2, 2
- ldr r1, =gSprites
- mov r10, r1
- adds r5, r2, r1
- adds r0, r5, 0
- movs r1, 0x1
- str r2, [sp]
- bl StartSpriteAnim
- mov r0, r8
- lsls r6, r0, 4
- add r6, r8
- lsls r6, 2
- mov r1, r10
- adds r4, r6, r1
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x32]
- ldrh r0, [r1]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x32]
- ldr r0, =0x0000ffff
- strh r0, [r5, 0x3C]
- movs r0, 0x1
- negs r0, r0
- strh r0, [r4, 0x3C]
- adds r5, 0x3E
- ldrb r0, [r5]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r5]
- adds r4, 0x3E
- ldrb r0, [r4]
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x1C
- add r10, r0
- ldr r2, [sp]
- add r2, r10
- ldr r0, =sub_815C050
- str r0, [r2]
- add r6, r10
- str r0, [r6]
- mov r1, r9
- strh r1, [r7, 0x3A]
- mov r0, r8
- strh r0, [r7, 0x3C]
- ldr r0, =sub_815BF44
- str r0, [r7, 0x1C]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815BE04
-
- thumb_func_start sub_815BF44
-sub_815BF44: @ 815BF44
- push {lr}
- adds r3, r0, 0
- ldrh r2, [r3, 0x32]
- ldrh r0, [r3, 0x34]
- adds r2, r0
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3, 0x26]
- subs r1, r0
- strh r1, [r3, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r3, 0x34]
- movs r2, 0x36
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _0815BF92
- lsls r0, r1, 16
- asrs r0, 16
- movs r1, 0x8
- negs r1, r1
- cmp r0, r1
- bge _0815BF92
- ldr r2, =gSprites
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrh r0, [r3, 0x36]
- adds r0, 0x1
- strh r0, [r3, 0x36]
-_0815BF92:
- movs r1, 0x36
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _0815BFC6
- movs r2, 0x26
- ldrsh r1, [r3, r2]
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _0815BFC6
- ldr r2, =gSprites
- movs r0, 0x3C
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldrh r0, [r3, 0x36]
- adds r0, 0x1
- strh r0, [r3, 0x36]
-_0815BFC6:
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0815BFE8
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_815BFF4
- str r0, [r3, 0x1C]
-_0815BFE8:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815BF44
-
- thumb_func_start sub_815BFF4
-sub_815BFF4: @ 815BFF4
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r3, r0, 2
- adds r6, r5, 0
- adds r6, 0x1C
- adds r0, r3, r6
- ldr r2, [r0]
- ldr r0, =SpriteCallbackDummy
- cmp r2, r0
- bne _0815C040
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldr r0, [r1]
- cmp r0, r2
- bne _0815C040
- adds r0, r3, r5
- bl DestroySprite
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815C040:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815BFF4
-
- thumb_func_start sub_815C050
-sub_815C050: @ 815C050
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _0815C09C
- ldrh r2, [r3, 0x32]
- ldrh r1, [r3, 0x34]
- adds r2, r1
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r3, 0x26]
- subs r0, r1
- strh r0, [r3, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r3, 0x34]
- ldrh r0, [r3, 0x30]
- subs r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0815C09C
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0x4
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldr r0, =SpriteCallbackDummy
- str r0, [r3, 0x1C]
-_0815C09C:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815C050
-
- thumb_func_start sub_815C0A4
-sub_815C0A4: @ 815C0A4
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r4, r1, 0
- cmp r0, 0x5
- bls _0815C0C2
- b _0815C396
-_0815C0C2:
- lsls r0, 2
- ldr r1, =_0815C0D4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815C0D4:
- .4byte _0815C0EC
- .4byte _0815C224
- .4byte _0815C2AC
- .4byte _0815C2E2
- .4byte _0815C310
- .4byte _0815C34A
-_0815C0EC:
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r1, =0x00000d03
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815C124
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_0815C124:
- mov r0, sp
- bl sub_80A6B30
- ldr r1, =gUnknown_08C2A6EC
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815C15C
- ldr r1, =gBattle_BG1_X
- ldr r3, =0x0000ffc8
- adds r0, r3, 0
- b _0815C1CA
- .pool
-_0815C15C:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815C1B4
- cmp r4, 0x1
- bne _0815C180
- ldr r1, =gBattle_BG1_X
- ldr r2, =0x0000ff65
- adds r0, r2, 0
- strh r0, [r1]
-_0815C180:
- cmp r4, 0x3
- bne _0815C18C
- ldr r1, =gBattle_BG1_X
- ldr r3, =0x0000ff8d
- adds r0, r3, 0
- strh r0, [r1]
-_0815C18C:
- cmp r4, 0
- bne _0815C196
- ldr r1, =gBattle_BG1_X
- movs r0, 0xE
- strh r0, [r1]
-_0815C196:
- cmp r4, 0x2
- bne _0815C1CC
- ldr r1, =gBattle_BG1_X
- ldr r2, =0x0000ffec
- b _0815C1C8
- .pool
-_0815C1B4:
- cmp r4, 0x1
- bne _0815C1C0
- ldr r1, =gBattle_BG1_X
- ldr r3, =0x0000ff79
- adds r0, r3, 0
- strh r0, [r1]
-_0815C1C0:
- cmp r4, 0
- bne _0815C1CC
- ldr r1, =gBattle_BG1_X
- ldr r2, =0x0000fff6
-_0815C1C8:
- adds r0, r2, 0
-_0815C1CA:
- strh r0, [r1]
-_0815C1CC:
- ldr r1, =gBattle_BG1_Y
- movs r0, 0
- strh r0, [r1]
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08C2A634
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r0, =gUnknown_08C2A6D4
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r1, 0x1C]
- ldr r0, =gBattle_BG1_Y
- ldrh r0, [r0]
- strh r0, [r1, 0x1E]
- b _0815C2A4
- .pool
-_0815C224:
- ldr r1, =gTasks
- lsls r4, r6, 2
- adds r0, r4, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r0, 0
- strh r0, [r5, 0xE]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815C268
- ldr r2, =gBattle_BG1_X
- ldr r1, =gUnknown_085CE4A4
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldrh r5, [r5, 0x1C]
- adds r0, r5
- b _0815C27A
- .pool
-_0815C268:
- ldr r2, =gBattle_BG1_X
- ldr r1, =gUnknown_085CE4A4
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- adds r0, r1
- movs r1, 0
- ldrsb r1, [r0, r1]
- ldrh r0, [r5, 0x1C]
- subs r0, r1
-_0815C27A:
- strh r0, [r2]
- ldr r0, =gTasks
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- adds r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _0815C2A4
- strh r0, [r1, 0x8]
- b _0815C396
- .pool
-_0815C2A4:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _0815C396
-_0815C2AC:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _0815C2C6
- movs r0, 0x5
- strh r0, [r4, 0xA]
-_0815C2C6:
- ldrh r1, [r4, 0xA]
- lsls r1, 8
- movs r0, 0x3
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bne _0815C396
- b _0815C302
-_0815C2E2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r1, [r4, 0xE]
- adds r1, 0x1
- strh r1, [r4, 0xE]
- lsls r1, 16
- asrs r1, 16
- ldr r2, =gUnknown_085CE4A8
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- adds r0, r2
- ldrb r0, [r0]
- cmp r1, r0
- ble _0815C396
-_0815C302:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815C396
- .pool
-_0815C310:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- ble _0815C32A
- movs r0, 0xD
- strh r0, [r4, 0xA]
-_0815C32A:
- ldrh r1, [r4, 0xA]
- lsls r1, 8
- movs r0, 0x3
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xD
- bne _0815C396
- movs r0, 0x1
- strh r0, [r4, 0x8]
- b _0815C396
-_0815C34A:
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_80A6C68
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815C36C
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_0815C36C:
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0815C396:
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815C0A4
-
- thumb_func_start sub_815C3A8
-sub_815C3A8: @ 815C3A8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815C3E8
- movs r0, 0
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_085CE4B0
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815C3FA
- .pool
-_0815C3E8:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _0815C3FA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0815C3FA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815C3A8
-
- thumb_func_start sub_815C400
-sub_815C400: @ 815C400
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _0815C41E
- adds r0, r4, 0
- movs r1, 0
- bl InitAnimSpritePos
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0815C472
-_0815C41E:
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- cmp r1, 0x14
- ble _0815C472
- ldrh r0, [r4, 0x30]
- adds r0, 0xA0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0x80
- strh r0, [r4, 0x32]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815C450
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- b _0815C456
- .pool
-_0815C450:
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
-_0815C456:
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- ble _0815C472
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815C472:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815C400
-
- thumb_func_start sub_815C478
-sub_815C478: @ 815C478
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldr r5, =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0815C4A4
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _0815C538
- .pool
-_0815C4A4:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bge _0815C4B0
- movs r0, 0
- strh r0, [r5, 0x4]
-_0815C4B0:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0x2
- ble _0815C4BC
- movs r0, 0x2
- strh r0, [r5, 0x4]
-_0815C4BC:
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r1, 1
- movs r0, 0x8
- subs r0, r1
- strh r0, [r4, 0xE]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- lsls r0, 7
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0x10]
- ldrh r0, [r5, 0x4]
- adds r0, 0x2
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0x2]
- subs r0, 0x1
- strh r0, [r4, 0x14]
- ldrb r0, [r5]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0815C508
- ldr r0, =gBattleAnimAttacker
- b _0815C50A
- .pool
-_0815C508:
- ldr r0, =gBattleAnimTarget
-_0815C50A:
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815C528
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x10]
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x12]
-_0815C528:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, =sub_815C548
- str r0, [r4]
-_0815C538:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815C478
-
- thumb_func_start sub_815C548
-sub_815C548: @ 815C548
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r6, [r4, r0]
- cmp r6, 0x1
- beq _0815C5D0
- cmp r6, 0x1
- bgt _0815C570
- cmp r6, 0
- beq _0815C57C
- b _0815C6A8
- .pool
-_0815C570:
- cmp r6, 0x2
- beq _0815C628
- cmp r6, 0x3
- bne _0815C57A
- b _0815C698
-_0815C57A:
- b _0815C6A8
-_0815C57C:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0xC]
- ldrh r1, [r4, 0x10]
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _0815C6A8
- strh r6, [r4, 0xA]
- b _0815C690
- .pool
-_0815C5D0:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- ldrh r2, [r4, 0x12]
- subs r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0x10]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- lsls r0, 1
- cmp r1, r0
- blt _0815C6A8
- movs r0, 0
- strh r0, [r4, 0xA]
- b _0815C690
- .pool
-_0815C628:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- movs r5, 0
- strh r1, [r0, 0x24]
- ldrh r0, [r4, 0xC]
- ldrh r1, [r4, 0x10]
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _0815C6A8
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _0815C690
- subs r0, r1, 0x1
- strh r0, [r4, 0x14]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0x8]
- b _0815C6A8
- .pool
-_0815C690:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815C6A8
-_0815C698:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0815C6A8:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_815C548
-
- thumb_func_start sub_815C6B0
-sub_815C6B0: @ 815C6B0
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _0815C6D4
- strh r0, [r4, 0x20]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- b _0815C6DE
- .pool
-_0815C6D4:
- movs r0, 0xF0
- strh r0, [r4, 0x20]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- subs r0, 0x1E
-_0815C6DE:
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrb r1, [r1, 0x2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, =sub_815C700
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815C6B0
-
- thumb_func_start sub_815C700
-sub_815C700: @ 815C700
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x3
- strh r0, [r4, 0x2E]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815C744
- ldrh r1, [r4, 0x20]
- adds r1, 0x5
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- subs r0, 0x1
- strh r0, [r4, 0x22]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0xF0
- ble _0815C732
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815C732:
- ldrh r1, [r4, 0x2E]
- movs r0, 0xFF
- ands r0, r1
- movs r1, 0x10
- bl Sin
- b _0815C768
- .pool
-_0815C744:
- ldrh r1, [r4, 0x20]
- subs r1, 0x5
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
- lsls r1, 16
- cmp r1, 0
- bge _0815C75C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815C75C:
- ldrh r1, [r4, 0x2E]
- movs r0, 0xFF
- ands r0, r1
- movs r1, 0x10
- bl Cos
-_0815C768:
- strh r0, [r4, 0x26]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815C700
-
- thumb_func_start sub_815C770
-sub_815C770: @ 815C770
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r0, 0x20
- strh r0, [r4, 0x20]
- movs r0, 0x40
- strh r0, [r4, 0x22]
- movs r0, 0x80
- lsls r0, 4
- strh r0, [r4, 0x24]
- ldr r0, =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, =sub_815C7C4
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815C770
-
- thumb_func_start sub_815C7C4
-sub_815C7C4: @ 815C7C4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- mov r8, r0
- cmp r0, 0x1
- beq _0815C860
- cmp r0, 0x1
- bgt _0815C7F4
- cmp r0, 0
- beq _0815C7FC
- b _0815C8DA
- .pool
-_0815C7F4:
- mov r2, r8
- cmp r2, 0x2
- beq _0815C8C8
- b _0815C8DA
-_0815C7FC:
- movs r3, 0x80
- lsls r3, 2
- adds r0, r3, 0
- ldrh r1, [r7, 0xC]
- adds r2, r0, r1
- strh r2, [r7, 0xC]
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r3, [r7, 0x24]
- mov r8, r3
- movs r3, 0x24
- ldrsh r1, [r7, r3]
- cmp r0, r1
- blt _0815C8DA
- mov r0, r8
- subs r5, r0, r2
- lsls r5, 16
- asrs r5, 16
- adds r6, r1, 0
- lsls r6, 1
- adds r0, r5, 0
- adds r1, r6, 0
- bl __divsi3
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r5, 0
- adds r1, r6, 0
- bl __modsi3
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x1
- ands r4, r1
- cmp r4, 0
- bne _0815C854
- lsls r0, 16
- asrs r0, 16
- mov r2, r8
- subs r0, r2, r0
- b _0815C8B2
-_0815C854:
- lsls r0, 16
- asrs r0, 16
- mov r3, r8
- subs r0, r3
- strh r0, [r7, 0xC]
- b _0815C8DA
-_0815C860:
- ldr r1, =0xfffffe00
- adds r0, r1, 0
- ldrh r2, [r7, 0xC]
- adds r1, r0, r2
- strh r1, [r7, 0xC]
- movs r3, 0xC
- ldrsh r0, [r7, r3]
- movs r2, 0x24
- ldrsh r6, [r7, r2]
- cmn r0, r6
- bgt _0815C8DA
- ldrh r3, [r7, 0x24]
- mov r9, r3
- mov r0, r9
- subs r4, r0, r1
- lsls r4, 16
- asrs r4, 16
- lsls r6, 1
- adds r0, r4, 0
- adds r1, r6, 0
- bl __divsi3
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r4, 0
- adds r1, r6, 0
- bl __modsi3
- lsls r0, 16
- lsrs r2, r0, 16
- mov r1, r8
- ands r1, r5
- lsls r0, r1, 16
- asrs r1, r0, 16
- cmp r1, 0
- bne _0815C8BC
- lsls r0, r2, 16
- asrs r0, 16
- mov r2, r9
- subs r0, r2
-_0815C8B2:
- strh r0, [r7, 0xC]
- strh r1, [r7, 0x8]
- b _0815C8DA
- .pool
-_0815C8BC:
- lsls r0, r2, 16
- asrs r0, 16
- mov r3, r9
- subs r0, r3, r0
- strh r0, [r7, 0xC]
- b _0815C8DA
-_0815C8C8:
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _0815C950
-_0815C8DA:
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r7, 0xC]
- adds r1, r2, 0
- bl SetSpriteRotScale
- ldrh r0, [r7, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromRotation
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r2
- movs r2, 0xC
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bge _0815C90E
- adds r0, 0x3F
-_0815C90E:
- asrs r0, 6
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r7, 0xA]
- adds r0, 0x1
- strh r0, [r7, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _0815C950
- ldrh r1, [r7, 0x20]
- movs r3, 0x20
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _0815C94C
- subs r0, r1, 0x1
- strh r0, [r7, 0x20]
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x22]
- subs r0, r1
- strh r0, [r7, 0x24]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _0815C950
- movs r0, 0x10
- strh r0, [r7, 0x24]
- b _0815C950
- .pool
-_0815C94C:
- movs r0, 0x2
- strh r0, [r7, 0x8]
-_0815C950:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_815C7C4
-
- thumb_func_start sub_815C95C
-sub_815C95C: @ 815C95C
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0815C9BC
- ldr r6, =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _0815C990
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_0815C990:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrh r1, [r6, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r1, r2
- strh r0, [r5, 0x22]
- movs r0, 0x80
- strh r0, [r5, 0x30]
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r5, 0x32]
- strh r1, [r5, 0x34]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _0815CA1A
- .pool
-_0815C9BC:
- ldrh r1, [r5, 0x30]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r5, 0x26]
- adds r0, r2
- strh r0, [r5, 0x26]
- movs r2, 0x36
- ldrsh r0, [r5, r2]
- adds r4, r1, 0
- cmp r0, 0
- bne _0815C9FA
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- movs r2, 0x34
- ldrsh r0, [r5, r2]
- cmn r1, r0
- ble _0815C9FA
- movs r0, 0x1
- strh r0, [r5, 0x36]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- negs r0, r0
- movs r1, 0x3
- bl __divsi3
- lsls r0, 1
- strh r0, [r5, 0x32]
-_0815C9FA:
- adds r0, r4, 0
- adds r0, 0xC0
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x80
- strh r0, [r5, 0x32]
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0815CA1A
- adds r0, r5, 0
- bl DestroyAnimSprite
-_0815CA1A:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_815C95C
-
- thumb_func_start sub_815CA20
-sub_815CA20: @ 815CA20
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r7, r0, 0
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _0815CB2C
- ldr r0, =gBattleAnimArgs
- movs r3, 0
- ldrsh r1, [r0, r3]
- mov r8, r0
- cmp r1, 0
- bne _0815CA5C
- ldr r0, =gBattleAnimAttacker
- b _0815CA5E
- .pool
-_0815CA5C:
- ldr r0, =gBattleAnimTarget
-_0815CA5E:
- ldrb r0, [r0]
- strh r0, [r2, 0x1E]
- mov r1, r8
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r4, r7, 2
- adds r0, r4, r7
- lsls r0, 3
- adds r6, r0, r1
- strh r5, [r6, 0x1C]
- adds r0, r5, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- mov r2, r8
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0x1
- beq _0815CAC0
- cmp r0, 0x1
- bgt _0815CAA0
- cmp r0, 0
- beq _0815CAA8
- lsls r2, r5, 4
- b _0815CB08
- .pool
-_0815CAA0:
- cmp r0, 0x2
- beq _0815CACA
- lsls r2, r5, 4
- b _0815CB08
-_0815CAA8:
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r5, 0
- movs r1, 0xE0
- movs r3, 0
- bl SetSpriteRotScale
- adds r0, r5, 0
- bl SetBattlerSpriteYOffsetFromYScale
- lsls r2, r5, 4
- b _0815CB08
-_0815CAC0:
- movs r2, 0x98
- lsls r2, 1
- movs r3, 0xF0
- lsls r3, 4
- b _0815CAD2
-_0815CACA:
- movs r2, 0x98
- lsls r2, 1
- movs r3, 0xF1
- lsls r3, 8
-_0815CAD2:
- adds r0, r5, 0
- movs r1, 0xD0
- bl SetSpriteRotScale
- adds r0, r5, 0
- bl SetBattlerSpriteYOffsetFromYScale
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815CAF8
- ldrb r0, [r6, 0x1E]
- bl GetBattlerSide
- lsls r0, 24
- lsls r2, r5, 4
- cmp r0, 0
- bne _0815CB08
-_0815CAF8:
- ldr r0, =gSprites
- lsls r2, r5, 4
- adds r1, r2, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x26]
- adds r0, 0x10
- strh r0, [r1, 0x26]
-_0815CB08:
- ldr r1, =gSprites
- adds r0, r2, r5
- lsls r0, 2
- adds r0, r1
- movs r1, 0x2
- strh r1, [r0, 0x24]
- ldr r0, =gTasks
- adds r1, r4, r7
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _0815CB78
- .pool
-_0815CB2C:
- ldrb r5, [r2, 0x1C]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r2, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _0815CB50
- strh r4, [r2, 0xC]
- ldr r0, =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x24]
- negs r0, r0
- strh r0, [r1, 0x24]
-_0815CB50:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- bne _0815CB78
- adds r0, r5, 0
- bl ResetSpriteRotScale
- ldr r1, =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- strh r4, [r0, 0x24]
- strh r4, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_0815CB78:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815CA20
-
- thumb_func_start sub_815CB88
-sub_815CB88: @ 815CB88
- push {r4,r5,lr}
- adds r4, r0, 0
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xC
- bl __umodsi3
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- bl Random2
- ldr r5, =0x000001ff
- ands r5, r0
- bl Random2
- movs r1, 0xFF
- ands r1, r0
- movs r0, 0x1
- ands r0, r5
- cmp r0, 0
- beq _0815CBE0
- movs r2, 0xBC
- lsls r2, 3
- adds r0, r5, r2
- b _0815CBE8
- .pool
-_0815CBE0:
- movs r3, 0xBC
- lsls r3, 3
- adds r0, r3, 0
- subs r0, r5
-_0815CBE8:
- strh r0, [r4, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0815CBFA
- movs r2, 0x90
- lsls r2, 3
- adds r0, r1, r2
- b _0815CC02
-_0815CBFA:
- movs r3, 0x90
- lsls r3, 3
- adds r0, r3, 0
- subs r0, r1
-_0815CC02:
- strh r0, [r4, 0x30]
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _0815CC1C
- ldr r0, =0x0000fff8
- b _0815CC1E
- .pool
-_0815CC1C:
- movs r0, 0xF8
-_0815CC1E:
- strh r0, [r4, 0x20]
- movs r0, 0x68
- strh r0, [r4, 0x22]
- ldr r0, =sub_815CC34
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815CB88
-
- thumb_func_start sub_815CC34
-sub_815CC34: @ 815CC34
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815CC4C
- ldrh r3, [r4, 0x2E]
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- b _0815CC56
-_0815CC4C:
- ldrh r3, [r4, 0x2E]
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
-_0815CC56:
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- adds r0, r3, 0
- subs r0, 0x16
- strh r0, [r4, 0x2E]
- adds r1, r2, 0
- subs r1, 0x30
- strh r1, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _0815CC7A
- movs r0, 0
- strh r0, [r4, 0x2E]
-_0815CC7A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _0815CC8E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815CC8E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815CC34
-
- thumb_func_start sub_815CC94
-sub_815CC94: @ 815CC94
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, =0x00001f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 8
- movs r0, 0
- bl SetGpuRegBits
- ldr r0, =gBattle_WIN0H
- movs r1, 0
- strh r1, [r0]
- ldr r4, =gBattle_WIN0V
- strh r1, [r4]
- movs r0, 0x40
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x44
- bl SetGpuReg
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- movs r1, 0
- bl sub_80A6980
- ldrb r1, [r5, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r5, 0x1]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_815CD0C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815CC94
-
- thumb_func_start sub_815CD0C
-sub_815CD0C: @ 815CD0C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _0815CD4A
- cmp r0, 0x1
- bgt _0815CD22
- cmp r0, 0
- beq _0815CD2C
- b _0815CDAA
-_0815CD22:
- cmp r0, 0x2
- beq _0815CD60
- cmp r0, 0x3
- beq _0815CD82
- b _0815CDAA
-_0815CD2C:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0815CDAA
- b _0815CD7A
-_0815CD4A:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _0815CDAA
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _0815CD7A
-_0815CD60:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0815CDAA
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_0815CD7A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- b _0815CDAA
-_0815CD82:
- ldr r1, =0x00003f3f
- movs r0, 0x4A
- bl SetGpuReg
- movs r0, 0
- bl GetGpuReg
- adds r1, r0, 0
- movs r2, 0x80
- lsls r2, 8
- adds r0, r2, 0
- eors r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815CDAA:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815CD0C
-
- thumb_func_start sub_815CDB4
-sub_815CDB4: @ 815CDB4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- ldr r1, =sub_815CDFC
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815CDB4
-
- thumb_func_start sub_815CDFC
-sub_815CDFC: @ 815CDFC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- ldrh r1, [r4, 0x34]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- lsls r1, r0, 16
- cmp r0, 0x3F
- bls _0815CE36
- asrs r0, r1, 16
- cmp r0, 0xC3
- ble _0815CE48
-_0815CE36:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- b _0815CE52
- .pool
-_0815CE48:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- adds r0, 0x1
-_0815CE52:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r3, 0x38
- ldrsh r2, [r4, r3]
- cmp r2, 0
- bne _0815CE98
- movs r1, 0x80
- lsls r1, 3
- adds r0, r1, 0
- ldrh r3, [r4, 0x32]
- adds r0, r3
- strh r0, [r4, 0x32]
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r3, [r4, 0x34]
- adds r0, r3
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _0815CEC8
- strh r2, [r4, 0x36]
- movs r0, 0x1
- strh r0, [r4, 0x38]
- b _0815CEC8
- .pool
-_0815CE98:
- cmp r2, 0x1
- bne _0815CEC8
- ldr r1, =0xfffffc00
- adds r0, r1, 0
- ldrh r2, [r4, 0x32]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldr r3, =0xffffff00
- adds r0, r3, 0
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _0815CEC8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815CEC8:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815CDFC
-
- thumb_func_start sub_815CED8
-sub_815CED8: @ 815CED8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x18]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815CF18
- movs r0, 0x1
- str r0, [sp, 0x1C]
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldr r1, [r0, 0x10]
- mov r9, r1
- ldr r2, [r0, 0xC]
- mov r8, r2
- ldrh r6, [r0, 0x2]
- movs r3, 0x14
- b _0815D058
- .pool
-_0815CF18:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815CFC4
- movs r0, 0
- str r0, [sp, 0x1C]
- ldr r6, =gBattlerPartyIndexes
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r7, =gPlayerParty
- adds r0, r7
- movs r1, 0
- bl GetMonData
- mov r9, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- movs r1, 0x1
- bl GetMonData
- mov r8, r0
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _0815CFBC
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815CF9C
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- b _0815CFAA
- .pool
-_0815CF9C:
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- ldr r1, =gEnemyParty
- adds r0, r1
-_0815CFAA:
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r6, r0, 16
- b _0815CFBE
- .pool
-_0815CFBC:
- ldrh r6, [r1, 0x2]
-_0815CFBE:
- movs r1, 0x14
- mov r10, r1
- b _0815D05A
-_0815CFC4:
- movs r2, 0x1
- str r2, [sp, 0x1C]
- ldr r6, =gBattlerPartyIndexes
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- movs r5, 0x64
- muls r0, r5
- ldr r7, =gEnemyParty
- adds r0, r7
- movs r1, 0
- bl GetMonData
- mov r9, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
- movs r1, 0x1
- bl GetMonData
- mov r8, r0
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _0815D054
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815D03C
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- ldr r1, =gPlayerParty
- adds r0, r1
- b _0815D048
- .pool
-_0815D03C:
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r6
- ldrh r0, [r0]
- muls r0, r5
- adds r0, r7
-_0815D048:
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r6, r0, 16
- b _0815D056
-_0815D054:
- ldrh r6, [r1, 0x2]
-_0815D056:
- ldr r3, =0x0000ffec
-_0815D058:
- mov r10, r3
-_0815D05A:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8328
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- mov r2, r10
- lsls r1, r2, 16
- asrs r1, 16
- adds r4, r1
- lsls r4, 16
- asrs r4, 16
- lsrs r0, 24
- str r0, [sp]
- movs r0, 0x5
- str r0, [sp, 0x4]
- mov r3, r9
- str r3, [sp, 0x8]
- mov r0, r8
- str r0, [sp, 0xC]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- str r0, [sp, 0x10]
- movs r0, 0x1
- str r0, [sp, 0x14]
- adds r0, r6, 0
- ldr r1, [sp, 0x1C]
- movs r2, 0
- adds r3, r4, 0
- bl sub_80A8394
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldr r0, =gSprites
- lsls r5, r6, 4
- adds r5, r6
- lsls r5, 2
- adds r5, r0
- movs r0, 0x3
- ands r7, r0
- lsls r7, 2
- mov r8, r7
- ldrb r0, [r5, 0x5]
- movs r4, 0xD
- negs r4, r4
- adds r1, r4, 0
- ands r1, r0
- mov r2, r8
- orrs r1, r2
- strb r1, [r5, 0x5]
- ldrb r2, [r5, 0x1]
- adds r0, r4, 0
- ands r0, r2
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r5, 0x1]
- ldr r0, =0x00007fff
- lsrs r1, 4
- lsls r1, 4
- movs r3, 0x80
- lsls r3, 1
- adds r2, r3, 0
- orrs r1, r2
- movs r2, 0x20
- bl FillPalette
- ldrb r0, [r5, 0x5]
- ands r4, r0
- mov r0, r8
- orrs r4, r0
- strb r4, [r5, 0x5]
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, =gTasks
- ldr r1, [sp, 0x18]
- lsls r4, r1, 2
- adds r4, r1
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0xA]
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- strh r6, [r4, 0x8]
- ldr r0, =sub_815D160
- str r0, [r4]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815CED8
-
- thumb_func_start sub_815D160
-sub_815D160: @ 815D160
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r0, [r4, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815D1AE
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _0815D1AE
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x1C]
- strh r0, [r4, 0x1E]
- ldr r0, =sub_815D1BC
- str r0, [r4]
-_0815D1AE:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815D160
-
- thumb_func_start sub_815D1BC
-sub_815D1BC: @ 815D1BC
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r5, r1, r2
- ldrb r2, [r5, 0x8]
- ldrh r0, [r5, 0x1C]
- subs r0, 0x10
- movs r4, 0
- strh r0, [r5, 0x1C]
- ldrh r0, [r5, 0x1E]
- adds r0, 0x80
- strh r0, [r5, 0x1E]
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r6, r0, r1
- ldrb r2, [r6, 0x1]
- lsls r1, r2, 30
- lsrs r1, 30
- movs r0, 0x2
- orrs r1, r0
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r6, 0x1]
- movs r0, 0x1C
- ldrsh r2, [r5, r0]
- movs r0, 0x1E
- ldrsh r3, [r5, r0]
- str r4, [sp]
- adds r0, r6, 0
- movs r1, 0x1
- bl TrySetSpriteRotScale
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _0815D22A
- adds r0, r6, 0
- bl sub_80A749C
- adds r0, r6, 0
- bl sub_80A8610
- ldr r0, =sub_80A6814
- str r0, [r5]
-_0815D22A:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815D1BC
-
- thumb_func_start sub_815D240
-sub_815D240: @ 815D240
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r4, r1, r0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0815D26C
- ldr r0, =gBattleAnimAttacker
- b _0815D26E
- .pool
-_0815D26C:
- ldr r0, =gBattleAnimTarget
-_0815D26E:
- ldrb r5, [r0]
- movs r6, 0
- strh r6, [r4, 0x8]
- strh r6, [r4, 0xA]
- strh r6, [r4, 0xC]
- movs r0, 0x10
- strh r0, [r4, 0xE]
- strh r6, [r4, 0x10]
- strh r5, [r4, 0x12]
- movs r0, 0x20
- strh r0, [r4, 0x14]
- strh r6, [r4, 0x16]
- movs r0, 0x18
- strh r0, [r4, 0x18]
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815D2A0
- movs r1, 0x18
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x18]
-_0815D2A0:
- adds r0, r5, 0
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x22
- strh r0, [r4, 0x22]
- cmp r0, 0
- bge _0815D2B4
- strh r6, [r4, 0x22]
-_0815D2B4:
- ldrh r0, [r4, 0x22]
- adds r0, 0x42
- strh r0, [r4, 0x24]
- ldr r0, =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- adds r0, r5, 0
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815D304
- ldr r0, =0x04000014
- str r0, [sp]
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, =gBattle_BG1_X
- ldrh r5, [r0]
- ldr r0, =gBattle_BG1_Y
- b _0815D316
- .pool
-_0815D304:
- ldr r0, =0x04000018
- str r0, [sp]
- ldr r1, =0x00003f44
- movs r0, 0x50
- bl SetGpuReg
- ldr r0, =gBattle_BG2_X
- ldrh r5, [r0]
- ldr r0, =gBattle_BG2_Y
-_0815D316:
- ldrh r3, [r0]
- movs r7, 0
- movs r2, 0
- ldr r6, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r0, r6
- mov r12, r0
-_0815D326:
- lsls r2, 16
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r6
- strh r5, [r0]
- add r1, r12
- strh r5, [r1]
- adds r0, r2, 0x1
- lsls r0, 1
- adds r1, r0, r6
- strh r3, [r1]
- add r0, r12
- strh r3, [r0]
- lsls r0, r7, 16
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- adds r2, 0x2
- lsls r2, 16
- lsrs r2, 16
- lsrs r7, r0, 16
- asrs r0, 16
- cmp r0, 0x9F
- ble _0815D326
- ldr r0, =0xa6600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, =sub_815D398
- str r0, [r4]
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815D240
-
- thumb_func_start sub_815D398
-sub_815D398: @ 815D398
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r6, r0, r1
- ldrb r0, [r6, 0x12]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815D3D8
- ldr r0, =gBattle_BG1_X
- ldrh r0, [r0]
- str r0, [sp, 0x4]
- ldr r0, =gBattle_BG1_Y
- b _0815D3E0
- .pool
-_0815D3D8:
- ldr r0, =gBattle_BG2_X
- ldrh r0, [r0]
- str r0, [sp, 0x4]
- ldr r0, =gBattle_BG2_Y
-_0815D3E0:
- ldrh r0, [r0]
- str r0, [sp, 0x8]
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _0815D3EE
- b _0815D5CC
-_0815D3EE:
- cmp r0, 0x1
- bgt _0815D400
- cmp r0, 0
- beq _0815D40E
- b _0815D63C
- .pool
-_0815D400:
- cmp r0, 0x2
- bne _0815D406
- b _0815D5EC
-_0815D406:
- cmp r0, 0x3
- bne _0815D40C
- b _0815D636
-_0815D40C:
- b _0815D63C
-_0815D40E:
- movs r2, 0x24
- ldrsh r0, [r6, r2]
- lsls r0, 17
- lsrs r5, r0, 16
- movs r3, 0
- str r3, [sp]
- mov r9, r3
- movs r4, 0
- ldrh r0, [r6, 0xA]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0xA]
- ldrh r7, [r6, 0xA]
- mov r8, r7
- movs r0, 0x14
- ldrsh r1, [r6, r0]
- movs r0, 0xFC
- lsls r0, 3
- bl __divsi3
- strh r0, [r6, 0x1A]
- movs r1, 0x16
- ldrsh r0, [r6, r1]
- lsls r0, 1
- movs r2, 0x1A
- ldrsh r1, [r6, r2]
- bl __divsi3
- negs r0, r0
- strh r0, [r6, 0x1C]
- ldrh r0, [r6, 0x16]
- strh r0, [r6, 0x1E]
- lsls r0, 16
- asrs r0, 21
- lsls r0, 16
- lsrs r7, r0, 16
- strh r7, [r6, 0x20]
- ldrh r2, [r6, 0x24]
- lsls r3, r2, 16
- mov r12, r3
- asrs r1, r3, 16
- movs r3, 0x22
- ldrsh r0, [r6, r3]
- cmp r1, r0
- ble _0815D52E
- ldr r0, =gScanlineEffect
- mov r10, r0
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- str r0, [sp, 0x10]
- ldr r2, [sp, 0x8]
- lsls r0, r2, 16
- asrs r0, 16
- str r0, [sp, 0xC]
-_0815D47E:
- lsls r5, 16
- asrs r5, 16
- adds r2, r5, 0x1
- lsls r2, 1
- mov r3, r10
- ldrb r1, [r3, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- ldr r0, =gScanlineEffectRegBuffers
- adds r2, r0
- lsls r4, 16
- asrs r4, 16
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- subs r0, r4, r0
- ldr r3, [sp, 0xC]
- adds r0, r3, r0
- strh r0, [r2]
- lsls r3, r5, 1
- mov r0, r10
- ldrb r1, [r0, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- ldr r1, =gScanlineEffectRegBuffers
- adds r3, r1
- lsls r1, r7, 16
- asrs r1, 16
- ldr r2, [sp, 0x10]
- adds r1, r2, r1
- mov r7, r8
- lsls r2, r7, 16
- asrs r2, 16
- lsls r0, r2, 1
- ldr r7, =gSineTable
- adds r0, r7
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- adds r1, r0
- strh r1, [r3]
- adds r2, 0xA
- mov r8, r2
- movs r0, 0xFF
- mov r1, r8
- ands r1, r0
- mov r8, r1
- ldrh r0, [r6, 0x1C]
- ldrh r2, [r6, 0x1E]
- adds r0, r2
- strh r0, [r6, 0x1E]
- lsls r0, 16
- asrs r0, 21
- lsls r0, 16
- lsrs r7, r0, 16
- strh r7, [r6, 0x20]
- adds r4, 0x1
- lsls r4, 16
- lsrs r4, 16
- subs r5, 0x2
- lsls r5, 16
- lsrs r5, 16
- ldr r3, [sp]
- lsls r0, r3, 16
- asrs r0, 16
- ldrh r1, [r6, 0x14]
- adds r0, r1
- lsls r0, 16
- lsrs r2, r0, 16
- str r2, [sp]
- asrs r0, 21
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r0, =0xffff0000
- add r0, r12
- lsrs r2, r0, 16
- lsls r3, r2, 16
- mov r12, r3
- asrs r1, r3, 16
- movs r3, 0x22
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bgt _0815D47E
-_0815D52E:
- lsls r1, r2, 17
- cmp r1, 0
- blt _0815D55A
- ldr r4, =gScanlineEffectRegBuffers
- ldr r7, [sp, 0x4]
- lsls r0, r7, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_0815D546:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- subs r2, 0x2
- lsls r1, r2, 16
- cmp r1, 0
- bge _0815D546
-_0815D55A:
- ldrh r0, [r6, 0x14]
- adds r0, 0x1
- strh r0, [r6, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _0815D5C2
- movs r0, 0x40
- strh r0, [r6, 0x14]
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0815D594
- ldrh r0, [r6, 0xE]
- subs r0, 0x1
- strh r0, [r6, 0xE]
- b _0815D59A
- .pool
-_0815D594:
- ldrh r0, [r6, 0x10]
- adds r0, 0x1
- strh r0, [r6, 0x10]
-_0815D59A:
- ldrh r1, [r6, 0x10]
- lsls r1, 8
- ldrh r0, [r6, 0xE]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- cmp r1, 0
- bne _0815D63C
- movs r3, 0x10
- ldrsh r0, [r6, r3]
- cmp r0, 0x10
- bne _0815D63C
- strh r1, [r6, 0xC]
- strh r1, [r6, 0xE]
- b _0815D62E
-_0815D5C2:
- ldrh r0, [r6, 0x18]
- ldrh r7, [r6, 0x16]
- adds r0, r7
- strh r0, [r6, 0x16]
- b _0815D63C
-_0815D5CC:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _0815D63C
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0
- strh r0, [r6, 0xC]
- b _0815D62E
- .pool
-_0815D5EC:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0815D602
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- b _0815D608
-_0815D602:
- ldrh r0, [r6, 0x10]
- subs r0, 0x1
- strh r0, [r6, 0x10]
-_0815D608:
- ldrh r1, [r6, 0x10]
- lsls r1, 8
- ldrh r0, [r6, 0xE]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0x10
- bne _0815D63C
- movs r2, 0x10
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _0815D63C
- strh r0, [r6, 0xC]
- strh r0, [r6, 0xE]
-_0815D62E:
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _0815D63C
-_0815D636:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0815D63C:
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_815D398
-
- thumb_func_start sub_815D64C
-sub_815D64C: @ 815D64C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r0, =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, =gUnknown_085CE5F0
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, =sub_815D694
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815D64C
-
- thumb_func_start sub_815D694
-sub_815D694: @ 815D694
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r2, =gTasks
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- adds r1, r0, 0x1
- movs r5, 0
- strh r1, [r3, 0x8]
- subs r0, 0x14
- lsls r0, 16
- lsrs r0, 16
- adds r6, r2, 0
- cmp r0, 0x16
- bhi _0815D6F8
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815D708
- strh r5, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- movs r5, 0x1
- ands r0, r5
- cmp r0, 0
- bne _0815D6F8
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- b _0815D708
- .pool
-_0815D6F8:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
-_0815D708:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r6
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _0815D720
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0815D720:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815D694
-
- thumb_func_start sub_815D72C
-sub_815D72C: @ 815D72C
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- mov r8, r0
- adds r5, r2, 0
- adds r0, r3, 0
- ldr r4, [sp, 0x14]
- ldr r6, [sp, 0x18]
- lsls r1, 16
- lsrs r1, 16
- lsls r5, 16
- lsrs r5, 16
- lsls r4, 16
- lsrs r4, 16
- lsls r6, 16
- lsrs r6, 16
- mov r2, r8
- strh r1, [r2, 0x20]
- strh r5, [r2, 0x22]
- lsls r1, 16
- asrs r1, 16
- lsls r2, r1, 4
- mov r3, r8
- strh r2, [r3, 0x36]
- lsls r5, 16
- asrs r5, 16
- lsls r2, r5, 4
- strh r2, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 4
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1, 0x3A]
- lsls r4, 16
- asrs r4, 16
- subs r4, r5
- lsls r4, 4
- adds r0, r4, 0
- adds r1, r6, 0
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_815D72C
-
- thumb_func_start sub_815D794
-sub_815D794: @ 815D794
- ldrh r1, [r0, 0x3A]
- ldrh r2, [r0, 0x36]
- adds r1, r2
- strh r1, [r0, 0x36]
- ldrh r2, [r0, 0x3C]
- ldrh r3, [r0, 0x38]
- adds r2, r3
- strh r2, [r0, 0x38]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r0, 0x20]
- lsls r2, 16
- asrs r2, 20
- strh r2, [r0, 0x22]
- bx lr
- thumb_func_end sub_815D794
-
- thumb_func_start sub_815D7B4
-sub_815D7B4: @ 815D7B4
- push {r4-r6,lr}
- sub sp, 0x8
- adds r4, r0, 0
- ldrh r6, [r4, 0x20]
- ldrh r5, [r4, 0x22]
- bl SetSpriteCoordsToAnimAttackerCoords
- ldr r0, =gBattleAnimArgs
- ldrb r1, [r0]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r0, 0x22
- ldrsh r2, [r4, r0]
- lsls r6, 16
- asrs r6, 16
- lsls r5, 16
- asrs r5, 16
- str r5, [sp]
- movs r0, 0x40
- str r0, [sp, 0x4]
- adds r0, r4, 0
- adds r3, r6, 0
- bl sub_815D72C
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, =sub_815D804
- str r0, [r4, 0x1C]
- add sp, 0x8
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815D7B4
-
- thumb_func_start sub_815D804
-sub_815D804: @ 815D804
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- lsls r4, 3
- movs r0, 0xFF
- ands r4, r0
- adds r0, r5, 0
- bl sub_815D794
- adds r0, r4, 0
- movs r1, 0x8
- bl Sin
- strh r0, [r5, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x3A
- ble _0815D86A
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815D86A
- movs r0, 0
- strh r0, [r5, 0x30]
- ldrh r1, [r5, 0x32]
- adds r1, 0x1
- strh r1, [r5, 0x32]
- movs r0, 0x1
- ands r1, r0
- adds r3, r5, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x3
- ble _0815D86A
- adds r0, r5, 0
- bl DestroySpriteAndMatrix
-_0815D86A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815D804
-
- thumb_func_start sub_815D870
-sub_815D870: @ 815D870
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldrb r1, [r6]
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815D896
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
-_0815D896:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldr r0, =sub_810E2C8
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815D870
-
- thumb_func_start sub_815D8D8
-sub_815D8D8: @ 815D8D8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r7, 0
- ldr r2, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- subs r0, 0x1
- strh r0, [r3, 0x8]
- movs r1, 0x14
- ldrsh r0, [r3, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _0815D95A
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0815D95A
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _0815D92C
- ldrh r0, [r3, 0x10]
- strh r0, [r3, 0x1A]
- negs r0, r0
- strh r0, [r3, 0x10]
- b _0815D92E
- .pool
-_0815D92C:
- strh r7, [r3, 0x1A]
-_0815D92E:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _0815D94A
- ldrh r0, [r1, 0x12]
- strh r0, [r1, 0x1C]
- negs r0, r0
- strh r0, [r1, 0x12]
- b _0815D94E
-_0815D94A:
- movs r0, 0
- strh r0, [r1, 0x1C]
-_0815D94E:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- add r0, r8
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0xA]
-_0815D95A:
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldrh r6, [r4, 0x16]
- ldrh r7, [r4, 0x18]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r12, r2
- cmp r0, 0
- beq _0815D998
- ldr r3, =gSprites
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsrs r2, r6, 8
- ldrh r0, [r4, 0x1A]
- subs r0, r2
- strh r0, [r1, 0x24]
- adds r2, r3, 0
- b _0815D9AE
- .pool
-_0815D998:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- lsrs r1, r6, 8
- ldrh r4, [r4, 0x1A]
- adds r1, r4
- strh r1, [r0, 0x24]
-_0815D9AE:
- mov r1, r12
- adds r0, r1, r5
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0815D9E0
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r2, r7, 8
- ldrh r0, [r4, 0x1C]
- subs r0, r2
- b _0815D9F2
- .pool
-_0815D9E0:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r0, r7, 8
- ldrh r4, [r4, 0x1C]
- adds r0, r4
-_0815D9F2:
- strh r0, [r1, 0x26]
- mov r2, r12
- adds r0, r2, r5
- lsls r0, 3
- add r0, r8
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bgt _0815DA12
- adds r0, r5, 0
- bl DestroyTask
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_0815DA12:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815D8D8
-
- thumb_func_start sub_815DA20
-sub_815DA20: @ 815DA20
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r7, 0
- ldr r2, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- subs r0, 0x1
- strh r0, [r3, 0x8]
- movs r1, 0x14
- ldrsh r0, [r3, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _0815DAA6
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0815DAA6
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _0815DA78
- ldrh r0, [r3, 0x10]
- strh r0, [r3, 0x1A]
- negs r0, r0
- strh r0, [r3, 0x10]
- b _0815DA7A
- .pool
-_0815DA78:
- strh r7, [r3, 0x1A]
-_0815DA7A:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _0815DA96
- ldrh r0, [r1, 0x12]
- strh r0, [r1, 0x1C]
- negs r0, r0
- strh r0, [r1, 0x12]
- b _0815DA9A
-_0815DA96:
- movs r0, 0
- strh r0, [r1, 0x1C]
-_0815DA9A:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- add r0, r8
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0xA]
-_0815DAA6:
- lsls r3, r6, 2
- adds r0, r3, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldrh r2, [r4, 0xC]
- ldr r1, =0x00007fff
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x16]
- adds r0, r2
- lsls r5, r0, 16
- lsrs r0, r5, 16
- mov r9, r0
- ldrh r0, [r4, 0xE]
- ands r1, r0
- ldrh r2, [r4, 0x18]
- adds r1, r2
- lsls r1, 16
- lsrs r7, r1, 16
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r12, r3
- cmp r0, 0
- beq _0815DB00
- ldr r3, =gSprites
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsrs r2, r5, 24
- ldrh r0, [r4, 0x1A]
- subs r0, r2
- strh r0, [r1, 0x24]
- adds r2, r3, 0
- b _0815DB16
- .pool
-_0815DB00:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- lsrs r1, r5, 24
- ldrh r4, [r4, 0x1A]
- adds r1, r4
- strh r1, [r0, 0x24]
-_0815DB16:
- mov r1, r12
- adds r0, r1, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0815DB48
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r2, r7, 8
- ldrh r0, [r4, 0x1C]
- subs r0, r2
- b _0815DB5A
- .pool
-_0815DB48:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r0, r7, 8
- ldrh r4, [r4, 0x1C]
- adds r0, r4
-_0815DB5A:
- strh r0, [r1, 0x26]
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 3
- mov r1, r8
- adds r2, r0, r1
- mov r0, r9
- strh r0, [r2, 0x16]
- strh r7, [r2, 0x18]
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bgt _0815DB80
- movs r0, 0x1E
- strh r0, [r2, 0x8]
- movs r0, 0
- strh r0, [r2, 0x22]
- ldr r0, =sub_815D8D8
- str r0, [r2]
-_0815DB80:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815DA20
-
- thumb_func_start sub_815DB90
-sub_815DB90: @ 815DB90
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, =gTasks
- mov r8, r0
- lsls r7, r6, 2
- adds r0, r7, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldr r1, =gBattlerSpriteIds
- ldr r2, =gBattleAnimAttacker
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x26]
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x22]
- movs r3, 0x6
- ldrsh r0, [r5, r3]
- cmp r0, 0
- beq _0815DBD4
- ldrh r0, [r4, 0x14]
- ldr r3, =0xffff8000
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r4, 0x14]
-_0815DBD4:
- ldrb r0, [r2]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815DC04
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xE]
- mov r3, r8
- adds r4, r7, 0
- b _0815DC74
- .pool
-_0815DC04:
- movs r7, 0x2
- ldrsh r0, [r5, r7]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0815DC20
- ldrh r1, [r5, 0x2]
- ldr r0, =0x00007fff
- ands r0, r1
- b _0815DC28
- .pool
-_0815DC20:
- ldrh r0, [r5, 0x2]
- ldr r2, =0xffff8000
- adds r1, r2, 0
- orrs r0, r1
-_0815DC28:
- strh r0, [r4, 0xC]
- ldr r0, =gBattleAnimArgs
- movs r3, 0x4
- ldrsh r1, [r0, r3]
- movs r2, 0x80
- lsls r2, 8
- ands r1, r2
- adds r5, r0, 0
- cmp r1, 0
- beq _0815DC60
- ldr r3, =gTasks
- lsls r4, r6, 2
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r3
- ldrh r2, [r5, 0x4]
- ldr r0, =0x00007fff
- ands r0, r2
- b _0815DC72
- .pool
-_0815DC60:
- ldr r3, =gTasks
- lsls r4, r6, 2
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r3
- ldrh r2, [r5, 0x4]
- ldr r7, =0xffff8000
- adds r0, r7, 0
- orrs r0, r2
-_0815DC72:
- strh r0, [r1, 0xE]
-_0815DC74:
- adds r0, r4, r6
- lsls r0, 3
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x18]
- strh r1, [r0, 0x16]
- ldrh r1, [r5, 0x8]
- strh r1, [r0, 0x10]
- ldrh r1, [r5, 0xA]
- strh r1, [r0, 0x12]
- ldr r1, =sub_815DA20
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815DB90
-
- thumb_func_start sub_815DCA4
-sub_815DCA4: @ 815DCA4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- ldr r4, =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815DCC4
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0815DCC4:
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0xE]
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815DCE8
- ldr r0, =gBattleAnimAttacker
- b _0815DCEA
- .pool
-_0815DCE8:
- ldr r0, =gBattleAnimTarget
-_0815DCEA:
- ldrb r4, [r0]
- adds r0, r4, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- adds r0, r4, 0
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldr r0, =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r5, 0x26]
- ldr r2, =gUnknown_085CE74C
- adds r0, r5, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, =sub_815DD48
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815DCA4
-
- thumb_func_start sub_815DD48
-sub_815DD48: @ 815DD48
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0815DD6C
- cmp r0, 0x1
- beq _0815DDCC
- b _0815DDDA
- .pool
-_0815DD6C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _0815DD82
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_815DDE0
-_0815DD82:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x12
- bne _0815DD92
- adds r0, r5, 0
- movs r1, 0
- bl sub_815DDE0
-_0815DD92:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0815DDDA
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _0815DDB4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815DDDA
-_0815DDB4:
- strh r1, [r4, 0xA]
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_085CE74C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- b _0815DDDA
- .pool
-_0815DDCC:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815DDDA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0815DDDA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815DD48
-
- thumb_func_start sub_815DDE0
-sub_815DDE0: @ 815DDE0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r2, =gTasks
- adds r4, r0, r2
- cmp r1, 0
- bne _0815DE08
- movs r1, 0x12
- movs r3, 0xEC
- b _0815DE0C
- .pool
-_0815DE08:
- movs r1, 0x1E
- movs r3, 0x14
-_0815DE0C:
- mov r2, sp
- ldrh r0, [r4, 0x10]
- subs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- subs r0, r1
- subs r0, 0x4
- strh r0, [r2, 0x2]
- ldrh r0, [r4, 0x10]
- adds r0, r1
- strh r0, [r2, 0x4]
- ldrh r0, [r4, 0x10]
- adds r0, r1
- adds r0, 0x4
- strh r0, [r2, 0x6]
- add r2, sp, 0x8
- lsls r1, r3, 24
- asrs r1, 24
- ldrh r0, [r4, 0x12]
- adds r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x12]
- adds r0, r1
- adds r0, 0x6
- strh r0, [r2, 0x2]
- movs r5, 0
- mov r8, r2
- ldr r7, =gSprites
-_0815DE44:
- lsls r0, r5, 1
- add r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- ands r0, r5
- lsls r0, 1
- add r0, r8
- movs r3, 0
- ldrsh r2, [r0, r3]
- ldrb r3, [r4, 0x14]
- subs r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- ldr r0, =gUnknown_085CE76C
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _0815DE98
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r7
- movs r0, 0
- strh r0, [r1, 0x2E]
- movs r0, 0x2
- cmp r5, 0x1
- bhi _0815DE86
- movs r2, 0x2
- negs r2, r2
- adds r0, r2, 0
-_0815DE86:
- strh r0, [r1, 0x30]
- ldr r0, =0x0000ffff
- strh r0, [r1, 0x32]
- strh r6, [r1, 0x34]
- movs r0, 0x2
- strh r0, [r1, 0x36]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_0815DE98:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x3
- bls _0815DE44
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815DDE0
-
- thumb_func_start sub_815DEBC
-sub_815DEBC: @ 815DEBC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _0815DF02
- ldr r3, =gTasks
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x34
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_0815DF02:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815DEBC
-
- thumb_func_start sub_815DF0C
-sub_815DF0C: @ 815DF0C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xA]
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- adds r0, r1
- strh r0, [r4, 0xC]
- ldr r0, =sub_815DF64
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815DF0C
-
- thumb_func_start sub_815DF64
-sub_815DF64: @ 815DF64
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0815DFB4
- ldrh r0, [r4, 0xC]
- ldr r2, =gUnknown_085CE784
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r1, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0x8
- bl BlendPalette
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x17
- ble _0815DFA4
- movs r0, 0
- strh r0, [r4, 0x8]
-_0815DFA4:
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- b _0815DFC6
- .pool
-_0815DFB4:
- ldrh r0, [r4, 0xC]
- movs r1, 0x10
- movs r2, 0
- movs r3, 0
- bl BlendPalette
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0815DFC6:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815DF64
-
- thumb_func_start sub_815DFCC
-sub_815DFCC: @ 815DFCC
- push {lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xD0
- lsls r2, 1
- ldr r1, =gBattleAnimAttacker
- ldrb r3, [r1]
- ldr r1, =gBattleAnimArgs
- ldrb r1, [r1]
- str r1, [sp]
- movs r1, 0xA
- str r1, [sp, 0x4]
- movs r1, 0x2
- str r1, [sp, 0x8]
- movs r1, 0x1E
- str r1, [sp, 0xC]
- ldr r1, =gUnknown_08C2DC68
- str r1, [sp, 0x10]
- ldr r1, =gUnknown_08C2DDC4
- str r1, [sp, 0x14]
- ldr r1, =gUnknown_08C2DDA4
- str r1, [sp, 0x18]
- movs r1, 0
- bl sub_8117854
- add sp, 0x1C
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815DFCC
-
- thumb_func_start sub_815E01C
-sub_815E01C: @ 815E01C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815E038
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_0815E038:
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815E080
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
- ldr r0, =0x0000fd80
- strh r0, [r5, 0x30]
- b _0815E0A8
- .pool
-_0815E080:
- cmp r0, 0x1
- bne _0815E09A
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- b _0815E0A8
-_0815E09A:
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
-_0815E0A8:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815E0C8
- ldrh r0, [r5, 0x2E]
- negs r0, r0
- strh r0, [r5, 0x2E]
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_0815E0C8:
- ldr r0, =sub_815E0DC
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815E01C
-
- thumb_func_start sub_815E0DC
-sub_815E0DC: @ 815E0DC
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x3A]
- adds r0, r1
- strh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x3C]
- adds r1, r3
- strh r1, [r2, 0x3C]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x38]
- adds r0, 0x1
- strh r0, [r2, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xE
- bne _0815E110
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0815E110:
- pop {r0}
- bx r0
- thumb_func_end sub_815E0DC
-
- thumb_func_start sub_815E114
-sub_815E114: @ 815E114
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r6, r1, r0
- bl IsContest
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _0815E144
- movs r0, 0x8
- strh r0, [r6, 0x12]
- movs r0, 0x3
- strh r0, [r6, 0x14]
- movs r0, 0x1
- strh r0, [r6, 0x16]
- b _0815E14E
- .pool
-_0815E144:
- movs r0, 0xC
- strh r0, [r6, 0x12]
- movs r0, 0x3
- strh r0, [r6, 0x14]
- strh r1, [r6, 0x16]
-_0815E14E:
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815E188
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl sub_80A861C
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0815E17C
- adds r0, 0x3
-_0815E17C:
- asrs r0, 2
- adds r0, r4, r0
- b _0815E1AC
- .pool
-_0815E188:
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl sub_80A861C
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0815E1A8
- adds r0, 0x3
-_0815E1A8:
- asrs r0, 2
- subs r0, r4, r0
-_0815E1AC:
- strh r0, [r6, 0x1E]
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl sub_80A861C
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0815E1D0
- adds r0, 0x3
-_0815E1D0:
- asrs r0, 2
- subs r0, r4, r0
- strh r0, [r6, 0x20]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x24]
- ldr r0, =sub_815E20C
- str r0, [r6]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815E114
-
- thumb_func_start sub_815E20C
-sub_815E20C: @ 815E20C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- cmp r1, 0
- beq _0815E238
- cmp r1, 0x1
- bne _0815E230
- b _0815E330
-_0815E230:
- b _0815E33E
- .pool
-_0815E238:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _0815E33E
- strh r1, [r5, 0xA]
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r4, 0x24
- ldrsh r3, [r5, r4]
- ldrb r4, [r5, 0x12]
- str r4, [sp]
- ldrb r4, [r5, 0xC]
- str r4, [sp, 0x4]
- add r4, sp, 0x10
- str r4, [sp, 0x8]
- adds r4, 0x2
- str r4, [sp, 0xC]
- bl sub_815E34C
- movs r6, 0
- mov r8, r4
- ldr r4, =gSprites
-_0815E272:
- add r0, sp, 0x10
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r3, r8
- movs r0, 0
- ldrsh r2, [r3, r0]
- ldr r0, =gUnknown_085CE7EC
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x40
- beq _0815E306
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0815E2C6
- cmp r6, 0
- bne _0815E2B4
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- negs r0, r0
- strh r0, [r1, 0x26]
- strh r0, [r1, 0x24]
- b _0815E2EE
- .pool
-_0815E2B4:
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x24]
- b _0815E2EE
-_0815E2C6:
- cmp r6, 0
- bne _0815E2DC
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r5, 0x14]
- b _0815E2EC
-_0815E2DC:
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x24]
- ldrh r0, [r5, 0x14]
- negs r0, r0
-_0815E2EC:
- strh r0, [r1, 0x26]
-_0815E2EE:
- ldr r1, =gSprites
- adds r0, r2, r3
- lsls r0, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x2E]
- strh r7, [r0, 0x30]
- movs r1, 0xA
- strh r1, [r0, 0x32]
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
-_0815E306:
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x1
- bls _0815E272
- ldrh r2, [r5, 0xC]
- movs r3, 0xC
- ldrsh r1, [r5, r3]
- movs r4, 0x12
- ldrsh r0, [r5, r4]
- cmp r1, r0
- bne _0815E324
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
-_0815E324:
- adds r0, r2, 0x1
- strh r0, [r5, 0xC]
- b _0815E33E
- .pool
-_0815E330:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0815E33E
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_0815E33E:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_815E20C
-
- thumb_func_start sub_815E34C
-sub_815E34C: @ 815E34C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- ldr r4, [sp, 0x28]
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- ldr r6, [sp, 0x34]
- mov r10, r6
- lsls r0, 16
- lsrs r0, 16
- mov r12, r0
- lsls r1, 16
- lsrs r1, 16
- str r1, [sp]
- lsls r2, 16
- lsrs r2, 16
- adds r7, r2, 0
- lsls r3, 16
- lsrs r3, 16
- str r3, [sp, 0x4]
- lsls r4, 24
- lsrs r6, r4, 24
- lsls r5, 24
- lsrs r5, 24
- mov r8, r5
- cmp r5, 0
- bne _0815E394
- mov r2, r9
- strh r0, [r2]
- mov r6, r10
- strh r1, [r6]
- b _0815E3F2
-_0815E394:
- cmp r5, r6
- bcc _0815E3A2
- mov r0, r9
- strh r2, [r0]
- mov r1, r10
- strh r3, [r1]
- b _0815E3F2
-_0815E3A2:
- subs r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- mov r2, r12
- lsls r1, r2, 16
- asrs r1, 16
- lsls r5, r1, 8
- lsls r0, r7, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 8
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r5, r0
- ldr r2, [sp]
- lsls r1, r2, 16
- asrs r1, 16
- lsls r4, r1, 8
- ldr r2, [sp, 0x4]
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 8
- adds r1, r6, 0
- bl __divsi3
- mov r6, r8
- muls r6, r0
- adds r0, r6, 0
- adds r4, r0
- asrs r5, 8
- mov r0, r9
- strh r5, [r0]
- asrs r4, 8
- mov r1, r10
- strh r4, [r1]
-_0815E3F2:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_815E34C
-
- thumb_func_start sub_815E404
-sub_815E404: @ 815E404
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x24
- ble _0815E43A
- ldr r3, =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_0815E43A:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815E404
-
- thumb_func_start sub_815E444
-sub_815E444: @ 815E444
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A70C0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815E444
-
- thumb_func_start sub_815E47C
-sub_815E47C: @ 815E47C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- ldr r1, =gTasks
- adds r7, r0, r1
- ldr r0, =gBattleAnimAttacker
- mov r10, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x1E]
- mov r1, r10
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x20]
- ldr r0, =gBattleAnimTarget
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x22]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0
- bl sub_80A861C
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0815E4EE
- adds r0, 0x3
-_0815E4EE:
- asrs r0, 2
- adds r0, r4, r0
- strh r0, [r7, 0x24]
- ldr r4, =gUnknown_085CE84C
- movs r0, 0x1E
- ldrsh r5, [r7, r0]
- movs r1, 0x20
- ldrsh r6, [r7, r1]
- mov r1, r8
- ldrb r0, [r1]
- bl GetBattlerSpriteSubpriority
- adds r3, r0, 0
- subs r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x26]
- cmp r0, 0x40
- beq _0815E5B8
- ldr r4, =gSprites
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r7, 0x22]
- strh r1, [r0, 0x32]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r7, 0x24]
- strh r1, [r0, 0x36]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, =0x0000ffe0
- strh r1, [r0, 0x38]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl InitAnimArcTranslation
- mov r1, r10
- ldrb r0, [r1]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815E596
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_0815E596:
- ldr r0, =sub_815E5CC
- str r0, [r7]
- b _0815E5BE
- .pool
-_0815E5B8:
- mov r0, r9
- bl DestroyAnimVisualTask
-_0815E5BE:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_815E47C
-
- thumb_func_start sub_815E5CC
-sub_815E5CC: @ 815E5CC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _0815E634
- cmp r1, 0x1
- bgt _0815E5F4
- cmp r1, 0
- beq _0815E5FE
- b _0815E6D2
- .pool
-_0815E5F4:
- cmp r1, 0x2
- beq _0815E658
- cmp r1, 0x3
- beq _0815E6CC
- b _0815E6D2
-_0815E5FE:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815E6D2
- strh r1, [r4, 0xA]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl TranslateAnimArc
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _0815E6D2
- b _0815E6BE
- .pool
-_0815E634:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0815E6D2
- movs r0, 0
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _0815E6BE
- .pool
-_0815E658:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815E6D2
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r2, [r4, 0xC]
- adds r2, 0x1
- strh r2, [r4, 0xC]
- ldr r5, =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- movs r0, 0x1
- ands r2, r0
- adds r1, 0x3E
- lsls r2, 2
- ldrb r3, [r1]
- subs r0, 0x6
- ands r0, r3
- orrs r0, r2
- strb r0, [r1]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _0815E6D2
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_0815E6BE:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815E6D2
- .pool
-_0815E6CC:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0815E6D2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815E5CC
-
- thumb_func_start sub_815E6D8
-sub_815E6D8: @ 815E6D8
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r6, r0, 0
- cmp r1, 0
- bne _0815E6F4
- ldr r0, =gBattleAnimAttacker
- b _0815E6F6
- .pool
-_0815E6F4:
- ldr r0, =gBattleAnimTarget
-_0815E6F6:
- ldrb r5, [r0]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x3A]
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- movs r1, 0x1
- cmp r0, 0
- bne _0815E724
- movs r3, 0x1
- negs r3, r3
- adds r1, r3, 0
-_0815E724:
- strh r1, [r4, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0815E768
- ldrb r2, [r4, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x3]
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_80A861C
- subs r0, 0x8
- b _0815E772
- .pool
-_0815E768:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_80A861C
- adds r0, 0x8
-_0815E772:
- strh r0, [r4, 0x20]
- ldr r0, =sub_815E784
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815E6D8
-
- thumb_func_start sub_815E784
-sub_815E784: @ 815E784
- push {lr}
- adds r2, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r2, r0]
- cmp r1, 0x1
- beq _0815E7CC
- cmp r1, 0x1
- bgt _0815E79A
- cmp r1, 0
- beq _0815E7A4
- b _0815E83C
-_0815E79A:
- cmp r1, 0x2
- beq _0815E7DC
- cmp r1, 0x3
- beq _0815E802
- b _0815E83C
-_0815E7A4:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815E83C
- strh r1, [r2, 0x30]
- ldrh r0, [r2, 0x3C]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _0815E83C
- b _0815E7FA
-_0815E7CC:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _0815E83C
- b _0815E7F6
-_0815E7DC:
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r1, 2
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _0815E83C
-_0815E7F6:
- movs r0, 0
- strh r0, [r2, 0x30]
-_0815E7FA:
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- b _0815E83C
-_0815E802:
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _0815E83C
- ldrh r0, [r2, 0x3A]
- subs r0, 0x1
- strh r0, [r2, 0x3A]
- lsls r0, 16
- cmp r0, 0
- beq _0815E836
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- b _0815E83C
-_0815E836:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0815E83C:
- pop {r0}
- bx r0
- thumb_func_end sub_815E784
-
- thumb_func_start sub_815E840
-sub_815E840: @ 815E840
- push {r4,lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r2, =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _0815E85C
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- b _0815E884
- .pool
-_0815E85C:
- ldr r0, =gTasks
- lsls r4, r1, 2
- adds r4, r1
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r2, 0x2]
- strh r0, [r4, 0x8]
- ldrb r0, [r2]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, =gUnknown_085CE87C
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, =sub_815E898
- str r0, [r4]
-_0815E884:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815E840
-
- thumb_func_start sub_815E898
-sub_815E898: @ 815E898
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815E8F2
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r1, [r4, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0815E8E0
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x2
- b _0815E8F0
- .pool
-_0815E8E0:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000fffe
-_0815E8F0:
- strh r1, [r0, 0x24]
-_0815E8F2:
- adds r0, r4, 0
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _0815E94E
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- cmp r0, 0
- beq _0815E948
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_085CE87C
- bl PrepareAffineAnimInTaskData
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- b _0815E94E
- .pool
-_0815E948:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0815E94E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_815E898
-
- thumb_func_start sub_815E954
-sub_815E954: @ 815E954
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0815E970
- ldr r4, =gBattleAnimAttacker
- b _0815E972
- .pool
-_0815E970:
- ldr r4, =gBattleAnimTarget
-_0815E972:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_80A861C
- strh r0, [r5, 0x22]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- cmp r0, 0x7
- bgt _0815E996
- movs r0, 0x8
- strh r0, [r5, 0x22]
-_0815E996:
- movs r2, 0
- strh r2, [r5, 0x2E]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x30]
- strh r2, [r5, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x34]
- ldr r0, =sub_815E9BC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815E954
-
- thumb_func_start sub_815E9BC
-sub_815E9BC: @ 815E9BC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r3, r2]
- cmp r0, r1
- blt _0815EA10
- movs r0, 0
- strh r0, [r3, 0x2E]
- ldrh r1, [r3, 0x32]
- adds r1, 0x1
- movs r0, 0x1
- ands r1, r0
- strh r1, [r3, 0x32]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- lsls r1, 2
- ldrb r2, [r0]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _0815EA10
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _0815EA10
- adds r0, r3, 0
- bl DestroyAnimSprite
-_0815EA10:
- pop {r0}
- bx r0
- thumb_func_end sub_815E9BC
-
- thumb_func_start sub_815EA14
-sub_815EA14: @ 815EA14
- push {lr}
- adds r3, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0815EA44
- ldrb r2, [r3, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x3]
- movs r0, 0x64
- strh r0, [r3, 0x20]
- movs r0, 0x1
- b _0815EA4A
- .pool
-_0815EA44:
- movs r0, 0x8C
- strh r0, [r3, 0x20]
- ldr r0, =0x0000ffff
-_0815EA4A:
- strh r0, [r3, 0x3C]
- movs r0, 0x38
- strh r0, [r3, 0x22]
- ldr r0, =sub_815EA60
- str r0, [r3, 0x1C]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815EA14
-
- thumb_func_start sub_815EA60
-sub_815EA60: @ 815EA60
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bls _0815EA6E
- b _0815EC40
-_0815EA6E:
- lsls r0, 2
- ldr r1, =_0815EA7C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815EA7C:
- .4byte _0815EAA0
- .4byte _0815EAD2
- .4byte _0815EAE4
- .4byte _0815EB24
- .4byte _0815EB36
- .4byte _0815EB74
- .4byte _0815EBD8
- .4byte _0815EBF8
- .4byte _0815EC1E
-_0815EAA0:
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- lsls r0, 1
- ldrh r1, [r4, 0x22]
- subs r1, r0
- strh r1, [r4, 0x22]
- ldrh r2, [r4, 0x30]
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- beq _0815EAC2
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x20]
- subs r0, r1
- strh r0, [r4, 0x20]
-_0815EAC2:
- adds r0, r2, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- beq _0815EAD0
- b _0815EC40
-_0815EAD0:
- b _0815EC12
-_0815EAD2:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _0815EAE2
- b _0815EC40
-_0815EAE2:
- b _0815EC12
-_0815EAE4:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r3, 0x3C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r3, =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xC
- beq _0815EB1C
- b _0815EC40
-_0815EB1C:
- b _0815EC12
- .pool
-_0815EB24:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- beq _0815EB34
- b _0815EC40
-_0815EB34:
- b _0815EC12
-_0815EB36:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x22]
- subs r0, r1
- strh r0, [r4, 0x22]
- ldr r3, =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xC
- bne _0815EC40
- b _0815EC16
- .pool
-_0815EB74:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r3, 0x3C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r3, =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xF
- bne _0815EBC0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
-_0815EBC0:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x12
- bne _0815EC40
- b _0815EC12
- .pool
-_0815EBD8:
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _0815EC40
- b _0815EC12
-_0815EBF8:
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r0, 1
- ldrh r3, [r4, 0x20]
- adds r0, r3
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _0815EC40
-_0815EC12:
- movs r0, 0
- strh r0, [r4, 0x30]
-_0815EC16:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0815EC40
-_0815EC1E:
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x20]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _0815EC40
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815EC40:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815EA60
-
- thumb_func_start sub_815EC48
-sub_815EC48: @ 815EC48
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r6, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815ECD0
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x1
- bne _0815ECB4
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- ble _0815ECAC
- strh r7, [r6, 0x24]
- b _0815ECD4
- .pool
-_0815ECAC:
- ldr r0, =0x0000ffff
- b _0815ECD2
- .pool
-_0815ECB4:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815ECD0
- ldr r0, =0x0000ffff
- b _0815ECD2
- .pool
-_0815ECD0:
- movs r0, 0x1
-_0815ECD2:
- strh r0, [r6, 0x24]
-_0815ECD4:
- ldr r0, =sub_815ECE4
- str r0, [r6]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815EC48
-
- thumb_func_start sub_815ECE4
-sub_815ECE4: @ 815ECE4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r3, r0, r1
- movs r1, 0x8
- ldrsh r0, [r3, r1]
- cmp r0, 0x8
- bls _0815ECFE
- b _0815EE78
-_0815ECFE:
- lsls r0, 2
- ldr r1, =_0815ED10
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815ED10:
- .4byte _0815ED34
- .4byte _0815ED46
- .4byte _0815ED78
- .4byte _0815EDA8
- .4byte _0815EDCE
- .4byte _0815EDF8
- .4byte _0815EE08
- .4byte _0815EE28
- .4byte _0815EE60
-_0815ED34:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- beq _0815ED44
- b _0815EE78
-_0815ED44:
- b _0815EE50
-_0815ED46:
- ldr r2, =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x24
- ldrsh r0, [r3, r2]
- lsls r2, r0, 1
- adds r2, r0
- ldrh r0, [r1, 0x24]
- subs r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- beq _0815ED72
- b _0815EE78
-_0815ED72:
- b _0815EE50
- .pool
-_0815ED78:
- ldr r2, =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x24
- ldrsh r2, [r3, r0]
- lsls r0, r2, 1
- adds r0, r2
- ldrh r2, [r1, 0x24]
- adds r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _0815EE78
- b _0815EE50
- .pool
-_0815EDA8:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _0815EE78
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r2, 0xC
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _0815EE54
- adds r0, r1, 0x1
- strh r0, [r3, 0xC]
- movs r0, 0x1
- strh r0, [r3, 0x8]
- b _0815EE78
-_0815EDCE:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x24]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _0815EE78
- b _0815EE50
- .pool
-_0815EDF8:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _0815EE78
- b _0815EE50
-_0815EE08:
- ldr r2, =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x24
- ldrsh r2, [r3, r0]
- lsls r2, 2
- ldrh r0, [r1, 0x24]
- subs r0, r2
- b _0815EE40
- .pool
-_0815EE28:
- ldr r2, =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x24
- ldrsh r0, [r3, r2]
- lsls r0, 2
- ldrh r2, [r1, 0x24]
- adds r0, r2
-_0815EE40:
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _0815EE78
-_0815EE50:
- movs r0, 0
- strh r0, [r3, 0xA]
-_0815EE54:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _0815EE78
- .pool
-_0815EE60:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x24]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0815EE78:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815ECE4
-
- thumb_func_start sub_815EE84
-sub_815EE84: @ 815EE84
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0815EEA8
- adds r0, r4, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, =gBattleAnimAttacker
- b _0815EEAA
- .pool
-_0815EEA8:
- ldr r0, =gBattleAnimTarget
-_0815EEAA:
- ldrb r0, [r0]
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815EECE
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
-_0815EECE:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A8328
- movs r2, 0x3
- ands r2, r0
- lsls r2, 2
- ldrb r3, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r3
- orrs r0, r2
- strb r0, [r4, 0x5]
- ldrb r0, [r4, 0x1]
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x1]
- ldr r0, =sub_815EF08
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815EE84
-
- thumb_func_start sub_815EF08
-sub_815EF08: @ 815EF08
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _0815EF16
- b _0815F106
-_0815EF16:
- lsls r0, 2
- ldr r1, =_0815EF24
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815EF24:
- .4byte _0815EF38
- .4byte _0815F038
- .4byte _0815F0A0
- .4byte _0815F0B4
- .4byte _0815F100
-_0815EF38:
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0x5
- bhi _0815EF68
- lsls r0, 2
- ldr r1, =_0815EF50
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815EF50:
- .4byte _0815EF6C
- .4byte _0815EF88
- .4byte _0815EFAA
- .4byte _0815EFC6
- .4byte _0815EF6C
- .4byte _0815EFEC
-_0815EF68:
- movs r0, 0
- strh r0, [r4, 0x3A]
-_0815EF6C:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x5
- bl sub_80A861C
- subs r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- b _0815EFE0
-_0815EF88:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x5
- bl sub_80A861C
- subs r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl sub_80A861C
- adds r0, 0x4
- b _0815EFE6
-_0815EFAA:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl sub_80A861C
- adds r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- b _0815EFE0
-_0815EFC6:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl sub_80A861C
- adds r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
-_0815EFE0:
- bl sub_80A861C
- subs r0, 0x4
-_0815EFE6:
- lsls r0, 16
- lsrs r1, r0, 16
- b _0815F00C
-_0815EFEC:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r1, r0, 24
-_0815F00C:
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- bne _0815F018
- movs r0, 0x18
- b _0815F022
-_0815F018:
- cmp r0, 0x5
- bne _0815F020
- movs r0, 0x6
- b _0815F022
-_0815F020:
- movs r0, 0xC
-_0815F022:
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- b _0815F0F8
-_0815F038:
- adds r0, r4, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _0815F106
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- beq _0815F070
- cmp r0, 0x5
- beq _0815F090
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _0815F088
-_0815F070:
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x38]
-_0815F088:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- b _0815F106
-_0815F090:
- movs r0, 0
- strh r0, [r4, 0x2E]
- movs r1, 0x10
- strh r1, [r4, 0x30]
- strh r0, [r4, 0x32]
- movs r0, 0x3
- strh r0, [r4, 0x38]
- b _0815F106
-_0815F0A0:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0815F106
- movs r0, 0
- strh r0, [r4, 0x38]
- b _0815F106
-_0815F0B4:
- ldrh r1, [r4, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0815F0C6
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- b _0815F0CC
-_0815F0C6:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
-_0815F0CC:
- ldrh r1, [r4, 0x32]
- lsls r1, 8
- ldrh r0, [r4, 0x30]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- bne _0815F106
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_0815F0F8:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _0815F106
-_0815F100:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815F106:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815EF08
-
- thumb_func_start sub_815F10C
-sub_815F10C: @ 815F10C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- muls r0, r1
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- adds r5, r0, 0
- strh r5, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- muls r0, r1
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- adds r3, r0, 0
- strh r3, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0815F16A
- ldr r0, =gUnknown_085CE3A0
- ldrh r1, [r4, 0x20]
- adds r1, r5
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r4, 0x22]
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x5
- bl CreateSprite
-_0815F16A:
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _0815F17C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815F17C:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815F10C
-
- thumb_func_start sub_815F18C
-sub_815F18C: @ 815F18C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0815F1B8
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815F1D0
-_0815F1B8:
- ldr r2, =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r0, [r2]
- subs r0, r1, r0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- subs r1, r0
- b _0815F1DE
- .pool
-_0815F1D0:
- ldr r2, =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r0, [r2]
- adds r0, r1, r0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- adds r1, r0
-_0815F1DE:
- strh r1, [r5, 0x32]
- adds r3, r2, 0
- ldrh r1, [r5, 0x22]
- ldrh r2, [r3, 0x2]
- adds r2, r1, r2
- strh r2, [r5, 0x30]
- ldrh r0, [r3, 0x6]
- adds r1, r0
- strh r1, [r5, 0x34]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x2E]
- strh r0, [r5, 0x20]
- strh r2, [r5, 0x22]
- ldr r0, =sub_815F10C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815F18C
-
- thumb_func_start AnimTask_MonToSubstitute
-AnimTask_MonToSubstitute: @ 815F20C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- ldr r0, =gTasks
- mov r9, r0
- lsls r7, r6, 2
- adds r0, r7, r6
- lsls r0, 3
- mov r8, r0
- mov r4, r8
- add r4, r9
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0815F254
- adds r0, r5, 0
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _0815F2A0
- .pool
-_0815F254:
- cmp r0, 0x1
- bne _0815F2AC
- ldrh r0, [r4, 0xA]
- adds r0, 0x60
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0xD
- strh r0, [r4, 0xC]
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0xC
- ldrsh r2, [r4, r0]
- adds r0, r5, 0
- movs r3, 0
- bl SetSpriteRotScale
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _0815F310
- movs r0, 0
- strh r0, [r4, 0xE]
- adds r0, r5, 0
- bl ResetSpriteRotScale
- ldr r1, =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_0815F2A0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815F310
- .pool
-_0815F2AC:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl LoadBattleMonGfxAndAnimate
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815F2EE
- ldr r3, =gSprites
- ldr r2, =gBattlerSpriteIds
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x10
- adds r0, r1
- ldr r1, =gUnknown_082FF6C0
- str r1, [r0]
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- bl StartSpriteAffineAnim
-_0815F2EE:
- mov r4, r9
- adds r3, r7, 0
- ldr r5, =sub_815F330
- movs r1, 0xF
- mov r2, r8
- adds r0, r4, r2
- adds r0, 0x26
- movs r2, 0
-_0815F2FE:
- strh r2, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _0815F2FE
- adds r0, r3, r6
- lsls r0, 3
- adds r0, r4
- str r5, [r0]
-_0815F310:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_MonToSubstitute
-
- thumb_func_start sub_815F330
-sub_815F330: @ 815F330
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _0815F394
- cmp r5, 0x1
- bgt _0815F360
- cmp r5, 0
- beq _0815F36A
- b _0815F482
- .pool
-_0815F360:
- cmp r5, 0x2
- beq _0815F400
- cmp r5, 0x3
- beq _0815F43C
- b _0815F482
-_0815F36A:
- ldr r0, =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldr r0, =0x0000ff38
- strh r0, [r1, 0x26]
- movs r0, 0xC8
- strh r0, [r1, 0x24]
- adds r1, 0x3E
- ldrb r2, [r1]
- subs r0, 0xCD
- ands r0, r2
- strb r0, [r1]
- strh r5, [r4, 0x1C]
- b _0815F42E
- .pool
-_0815F394:
- ldrh r1, [r4, 0x1C]
- adds r1, 0x70
- movs r5, 0
- strh r1, [r4, 0x1C]
- ldr r2, =gSprites
- lsls r0, r3, 4
- adds r0, r3
- lsls r0, 2
- adds r2, r0, r2
- lsls r1, 16
- asrs r1, 24
- ldrh r3, [r2, 0x26]
- adds r1, r3
- strh r1, [r2, 0x26]
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- blt _0815F3C4
- strh r5, [r2, 0x24]
-_0815F3C4:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _0815F3CE
- strh r5, [r2, 0x26]
-_0815F3CE:
- movs r3, 0x26
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _0815F482
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
- ldr r1, =0xfffff800
- adds r0, r1, 0
- ldrh r2, [r4, 0x1C]
- adds r0, r2
- strh r0, [r4, 0x1C]
- b _0815F42E
- .pool
-_0815F400:
- ldrh r0, [r4, 0x1C]
- subs r0, 0x70
- strh r0, [r4, 0x1C]
- lsls r0, 16
- cmp r0, 0
- bge _0815F410
- movs r0, 0
- strh r0, [r4, 0x1C]
-_0815F410:
- ldr r0, =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldrh r2, [r4, 0x1C]
- lsls r2, 16
- asrs r2, 24
- ldrh r0, [r1, 0x26]
- subs r0, r2
- strh r0, [r1, 0x26]
- movs r3, 0x1C
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _0815F482
-_0815F42E:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815F482
- .pool
-_0815F43C:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x70
- strh r0, [r4, 0x1C]
- ldr r2, =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r2
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1, 0x26]
- adds r0, r2
- strh r0, [r1, 0x26]
- lsls r0, 16
- cmp r0, 0
- ble _0815F460
- movs r0, 0
- strh r0, [r1, 0x26]
-_0815F460:
- movs r3, 0x26
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _0815F482
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0815F482:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815F330
-
- thumb_func_start sub_815F48C
-sub_815F48C: @ 815F48C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815F4B8
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x2
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r4, =0x0000ff70
- b _0815F4C8
- .pool
-_0815F4B8:
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- adds r0, 0x2
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r4, =0x0000ffa0
-_0815F4C8:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x26]
- ldr r0, =sub_815F4F0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815F48C
-
- thumb_func_start sub_815F4F0
-sub_815F4F0: @ 815F4F0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _0815F4FE
- b _0815F61A
-_0815F4FE:
- lsls r0, 2
- ldr r1, =_0815F50C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815F50C:
- .4byte _0815F520
- .4byte _0815F544
- .4byte _0815F584
- .4byte _0815F5B4
- .4byte _0815F5E0
-_0815F520:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _0815F61A
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCD
- bl PlaySE12WithPanning
- movs r0, 0
- strh r0, [r4, 0x26]
- b _0815F5D8
-_0815F544:
- ldrh r1, [r4, 0x30]
- adds r1, 0x4
- movs r5, 0
- strh r1, [r4, 0x30]
- ldr r2, =gSineTable
- movs r3, 0x30
- ldrsh r0, [r4, r3]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- negs r0, r0
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _0815F61A
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCD
- bl PlaySE12WithPanning
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x26]
- b _0815F5D8
- .pool
-_0815F584:
- ldrh r1, [r4, 0x30]
- adds r1, 0x6
- movs r3, 0
- strh r1, [r4, 0x30]
- ldr r2, =gSineTable
- movs r5, 0x30
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- negs r0, r0
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _0815F61A
- strh r3, [r4, 0x30]
- strh r3, [r4, 0x26]
- b _0815F5D8
- .pool
-_0815F5B4:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _0815F61A
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC0
- bl PlaySE12WithPanning
- movs r0, 0
- strh r0, [r4, 0x30]
-_0815F5D8:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0815F61A
-_0815F5E0:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _0815F61A
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x32]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- movs r0, 0x1
- ands r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bne _0815F61A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815F61A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_815F4F0
-
- thumb_func_start sub_815F620
-sub_815F620: @ 815F620
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- bl IsContest
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0
- bne _0815F66E
- movs r0, 0x1
- bl CloneBattlerSpriteWithBlend
- lsls r0, 16
- lsrs r1, r0, 16
- mov r10, r1
- asrs r6, r0, 16
- cmp r6, 0
- blt _0815F66E
- movs r0, 0x1
- bl CloneBattlerSpriteWithBlend
- lsls r0, 16
- lsrs r1, r0, 16
- mov r9, r1
- asrs r1, r0, 16
- cmp r1, 0
- bge _0815F67C
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
-_0815F66E:
- mov r0, r8
- bl DestroyAnimVisualTask
- b _0815F780
- .pool
-_0815F67C:
- ldr r4, =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r5, r0, r4
- ldrh r0, [r5, 0x24]
- adds r0, 0x18
- strh r0, [r5, 0x24]
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- adds r6, r0, r4
- ldrh r0, [r6, 0x24]
- subs r0, 0x18
- strh r0, [r6, 0x24]
- strh r7, [r5, 0x2E]
- strh r7, [r6, 0x2E]
- strh r7, [r5, 0x30]
- strh r7, [r6, 0x30]
- strh r7, [r5, 0x32]
- strh r7, [r6, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, =0x0000fff0
- strh r0, [r6, 0x34]
- strh r7, [r5, 0x36]
- movs r0, 0x80
- strh r0, [r6, 0x36]
- movs r0, 0x18
- strh r0, [r5, 0x38]
- strh r0, [r6, 0x38]
- mov r0, r8
- strh r0, [r5, 0x3A]
- strh r0, [r6, 0x3A]
- strh r7, [r5, 0x3C]
- strh r7, [r6, 0x3C]
- ldr r2, =gTasks
- mov r1, r8
- lsls r3, r1, 2
- adds r0, r3, r1
- lsls r0, 3
- adds r0, r2
- movs r1, 0x2
- strh r1, [r0, 0x8]
- ldr r0, =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- adds r7, r4, 0
- mov r12, r3
- cmp r0, 0
- bne _0815F720
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- b _0815F736
- .pool
-_0815F720:
- adds r1, r5, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- adds r1, r6, 0
- adds r1, 0x3E
- ldrb r0, [r1]
- orrs r0, r2
- strb r0, [r1]
-_0815F736:
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r4, r2, r7
- ldrb r1, [r4, 0x1]
- movs r3, 0xD
- negs r3, r3
- adds r0, r3, 0
- ands r0, r1
- strb r0, [r4, 0x1]
- mov r1, r10
- lsls r0, r1, 16
- asrs r0, 16
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r4, r1, r7
- ldrb r0, [r4, 0x1]
- ands r3, r0
- strb r3, [r4, 0x1]
- adds r3, r7, 0
- adds r3, 0x1C
- adds r2, r3
- ldr r0, =sub_815F7C4
- str r0, [r2]
- adds r1, r3
- str r0, [r1]
- mov r0, r12
- add r0, r8
- lsls r0, 3
- ldr r1, =gTasks
- adds r0, r1
- ldr r1, =sub_815F79C
- str r1, [r0]
-_0815F780:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815F620
-
- thumb_func_start sub_815F79C
-sub_815F79C: @ 815F79C
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0815F7BA
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0815F7BA:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815F79C
-
- thumb_func_start sub_815F7C4
-sub_815F7C4: @ 815F7C4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0815F80E
- movs r0, 0
- strh r0, [r4, 0x30]
- ldr r0, =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0815F80E
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r1, r2, 29
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0815F80E:
- ldrh r0, [r4, 0x34]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- movs r5, 0
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x36]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0815F840
- cmp r0, 0x1
- beq _0815F858
- b _0815F896
- .pool
-_0815F840:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- bne _0815F896
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0815F896
-_0815F858:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- ble _0815F896
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x38]
- subs r0, 0x2
- strh r0, [r4, 0x38]
- lsls r0, 16
- cmp r0, 0
- bge _0815F896
- ldr r3, =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_0815F896:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815F7C4
-
- thumb_func_start AnimTask_GetReturnPowerLevel
-AnimTask_GetReturnPowerLevel: @ 815F8A0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r3, =gBattleAnimArgs
- movs r2, 0
- strh r2, [r3, 0xE]
- ldr r1, =gAnimFriendship
- ldrb r0, [r1]
- ldrb r1, [r1]
- adds r0, r1, 0
- subs r0, 0x3D
- lsls r0, 24
- lsrs r0, 24
- adds r2, r1, 0
- cmp r0, 0x1E
- bhi _0815F8C4
- movs r0, 0x1
- strh r0, [r3, 0xE]
-_0815F8C4:
- adds r0, r2, 0
- subs r0, 0x5C
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x6C
- bhi _0815F8D4
- movs r0, 0x2
- strh r0, [r3, 0xE]
-_0815F8D4:
- lsls r0, r1, 24
- lsrs r0, 24
- cmp r0, 0xC8
- bls _0815F8E0
- movs r0, 0x3
- strh r0, [r3, 0xE]
-_0815F8E0:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_GetReturnPowerLevel
-
- thumb_func_start sub_815F8F4
-sub_815F8F4: @ 815F8F4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _0815F91A
- b _0815FE68
-_0815F91A:
- lsls r0, 2
- ldr r1, =_0815F92C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815F92C:
- .4byte _0815F940
- .4byte _0815F9F4
- .4byte _0815FBE8
- .4byte _0815FD08
- .4byte _0815FD8C
-_0815F940:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, =gTasks
- mov r2, r8
- lsls r4, r2, 2
- adds r0, r4, r2
- lsls r0, 3
- adds r6, r0, r1
- movs r3, 0x80
- lsls r3, 4
- adds r0, r3, 0
- ldrh r1, [r6, 0xA]
- adds r0, r1
- strh r0, [r6, 0xA]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _0815F998
- ldr r2, =gSprites
- lsls r3, r7, 4
- adds r1, r3, r7
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
- b _0815F9B2
- .pool
-_0815F998:
- ldr r3, =gSprites
- lsls r4, r7, 4
- adds r2, r4, r7
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r6, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
-_0815F9B2:
- ldr r1, =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r4, r0, r1
- ldrb r0, [r4, 0xA]
- strh r0, [r4, 0xA]
- adds r1, r3, r7
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x24]
- ldrh r1, [r1, 0x20]
- adds r0, r1
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 14
- adds r0, r1
- movs r1, 0x98
- lsls r1, 17
- cmp r0, r1
- bhi _0815F9DE
- b _0815FE68
-_0815F9DE:
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0815FE68
- .pool
-_0815F9F4:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0815FA28
- ldr r0, =gContestResources
- ldr r0, [r0]
- ldr r0, [r0, 0x18]
- ldr r2, [r0, 0x8]
- mov r10, r2
- ldr r3, [r0, 0xC]
- mov r9, r3
- ldrh r6, [r0]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r4, r0, 24
- movs r7, 0
- b _0815FB4E
- .pool
-_0815FA28:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815FAC8
- ldr r7, =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, =gPlayerParty
- adds r0, r5
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _0815FA9C
- lsls r0, r2, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r6, r0, 16
- b _0815FA9E
- .pool
-_0815FA9C:
- ldrh r6, [r1, 0x2]
-_0815FA9E:
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- movs r7, 0
- movs r5, 0x88
- lsls r5, 1
- b _0815FB50
- .pool
-_0815FAC8:
- ldr r7, =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, =gEnemyParty
- adds r0, r5
- movs r1, 0
- bl GetMonData
- mov r10, r0
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0x1
- bl GetMonData
- mov r9, r0
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldrb r2, [r4]
- ldr r1, [r0]
- lsls r0, r2, 2
- adds r1, r0, r1
- ldrh r0, [r1, 0x2]
- cmp r0, 0
- bne _0815FB2C
- lsls r0, r2, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r6, r0, 16
- b _0815FB2E
- .pool
-_0815FB2C:
- ldrh r6, [r1, 0x2]
-_0815FB2E:
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- movs r7, 0x1
-_0815FB4E:
- ldr r5, =0x0000ffe0
-_0815FB50:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- lsls r3, r5, 16
- asrs r3, 16
- str r0, [sp]
- str r4, [sp, 0x4]
- mov r4, r10
- str r4, [sp, 0x8]
- mov r0, r9
- str r0, [sp, 0xC]
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- str r0, [sp, 0x10]
- movs r0, 0
- str r0, [sp, 0x14]
- adds r0, r6, 0
- adds r1, r7, 0
- movs r2, 0
- bl sub_80A8394
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gBattleSpritesDataPtr
- ldr r1, [r0]
- ldrb r0, [r4]
- ldr r1, [r1]
- lsls r0, 2
- adds r0, r1
- ldrh r0, [r0, 0x2]
- cmp r0, 0
- beq _0815FBBA
- ldr r1, =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- orrs r0, r1
- ldr r3, =0x00007fff
- movs r1, 0x10
- movs r2, 0x6
- bl BlendPalette
-_0815FBBA:
- ldr r0, =gTasks
- mov r3, r8
- lsls r1, r3, 2
- add r1, r8
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x26]
- b _0815FD7E
- .pool
-_0815FBE8:
- ldr r1, =gTasks
- mov r0, r8
- lsls r4, r0, 2
- adds r0, r4, r0
- lsls r0, 3
- adds r6, r0, r1
- ldrh r0, [r6, 0x26]
- lsls r0, 24
- lsrs r5, r0, 24
- movs r1, 0x80
- lsls r1, 4
- adds r0, r1, 0
- ldrh r2, [r6, 0xA]
- adds r0, r2
- strh r0, [r6, 0xA]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _0815FC40
- ldr r3, =gSprites
- lsls r4, r5, 4
- adds r2, r4, r5
- lsls r2, 2
- adds r2, r3
- ldrh r1, [r6, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
- b _0815FC56
- .pool
-_0815FC40:
- ldr r2, =gSprites
- lsls r3, r5, 4
- adds r1, r3, r5
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r4, [r1, 0x24]
- adds r0, r4
- strh r0, [r1, 0x24]
-_0815FC56:
- ldr r1, =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r6, r0, r1
- ldrb r0, [r6, 0xA]
- strh r0, [r6, 0xA]
- adds r1, r3, r5
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r1, 0x24]
- ldrh r1, [r1, 0x20]
- adds r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- movs r1, 0x24
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0815FCD6
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815FCB4
- lsls r4, r5, 16
- asrs r4, 16
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- bge _0815FCD6
- b _0815FCCA
- .pool
-_0815FCB4:
- lsls r4, r5, 16
- asrs r4, 16
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- ble _0815FCD6
-_0815FCCA:
- ldrh r0, [r6, 0x24]
- adds r0, 0x1
- strh r0, [r6, 0x24]
- ldr r1, =gBattleAnimArgs
- ldr r0, =0x0000ffff
- strh r0, [r1, 0xE]
-_0815FCD6:
- lsls r0, r5, 16
- movs r2, 0x80
- lsls r2, 14
- adds r0, r2
- movs r1, 0x98
- lsls r1, 17
- cmp r0, r1
- bhi _0815FCE8
- b _0815FE68
-_0815FCE8:
- ldr r0, =gTasks
- mov r1, r9
- add r1, r8
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0xA]
- b _0815FD7E
- .pool
-_0815FD08:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, =gTasks
- mov r3, r8
- lsls r4, r3, 2
- adds r0, r4, r3
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x26]
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- ldr r5, =gSprites
- adds r0, r5
- bl sub_80A8610
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- cmp r0, 0
- bne _0815FD60
- lsls r1, r7, 4
- adds r1, r7
- lsls r1, 2
- adds r1, r5
- ldrh r0, [r1, 0x20]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r1, 0x24]
- b _0815FD74
- .pool
-_0815FD60:
- lsls r0, r7, 4
- adds r0, r7
- lsls r0, 2
- adds r0, r5
- ldrh r2, [r0, 0x20]
- movs r4, 0x88
- lsls r4, 1
- adds r1, r4, 0
- subs r1, r2
- strh r1, [r0, 0x24]
-_0815FD74:
- ldr r0, =gTasks
- mov r1, r9
- add r1, r8
- lsls r1, 3
- adds r1, r0
-_0815FD7E:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _0815FE68
- .pool
-_0815FD8C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, =gTasks
- mov r0, r8
- lsls r4, r0, 2
- adds r0, r4, r0
- lsls r0, 3
- adds r2, r0, r1
- movs r1, 0x80
- lsls r1, 4
- adds r0, r1, 0
- ldrh r3, [r2, 0xA]
- adds r0, r3
- strh r0, [r2, 0xA]
- ldr r0, =gBattleAnimAttacker
- mov r10, r0
- ldrb r0, [r0]
- str r2, [sp, 0x18]
- bl GetBattlerSide
- lsls r0, 24
- mov r9, r4
- ldr r2, [sp, 0x18]
- cmp r0, 0
- bne _0815FE0C
- ldr r1, =gSprites
- lsls r5, r7, 4
- adds r0, r5, r7
- lsls r0, 2
- adds r6, r0, r1
- ldrh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r6, 0x24]
- adds r0, r1
- strh r0, [r6, 0x24]
- movs r2, 0x24
- ldrsh r4, [r6, r2]
- movs r3, 0x20
- ldrsh r0, [r6, r3]
- adds r4, r0
- mov r1, r10
- ldrb r0, [r1]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r3, r5, 0
- cmp r4, r0
- blt _0815FE44
- movs r2, 0
- strh r2, [r6, 0x24]
- b _0815FE44
- .pool
-_0815FE0C:
- ldr r1, =gSprites
- lsls r5, r7, 4
- adds r0, r5, r7
- lsls r0, 2
- adds r6, r0, r1
- ldrh r1, [r2, 0xA]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r6, 0x24]
- subs r0, r1
- strh r0, [r6, 0x24]
- movs r3, 0x24
- ldrsh r4, [r6, r3]
- movs r1, 0x20
- ldrsh r0, [r6, r1]
- adds r4, r0
- mov r2, r10
- ldrb r0, [r2]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r3, r5, 0
- cmp r4, r0
- bgt _0815FE44
- movs r4, 0
- strh r4, [r6, 0x24]
-_0815FE44:
- ldr r1, =gTasks
- mov r0, r9
- add r0, r8
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r0, 0xA]
- strh r1, [r0, 0xA]
- ldr r1, =gSprites
- adds r0, r3, r7
- lsls r0, 2
- adds r0, r1
- movs r1, 0x24
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0815FE68
- mov r0, r8
- bl DestroyAnimVisualTask
-_0815FE68:
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815F8F4
-
- thumb_func_start sub_815FE80
-sub_815FE80: @ 815FE80
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0815FE92
- cmp r0, 0x1
- beq _0815FF3A
- b _0815FFBC
-_0815FE92:
- ldr r0, =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _0815FF2C
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7A
- bl PlaySE12WithPanning
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- strh r0, [r4, 0x22]
- ldr r0, =0x0000ffe0
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0815FFBC
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0815FFBC
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- b _0815FFBC
- .pool
-_0815FF2C:
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _0815FFBC
-_0815FF3A:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x30]
- adds r0, r2, 0x5
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7F
- ble _0815FF6E
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r0, r2, 0
- subs r0, 0x7A
- strh r0, [r4, 0x30]
-_0815FF6E:
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0815FF9C
- ldrh r2, [r4, 0x32]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
- strh r0, [r4, 0x24]
- adds r1, r2, 0
- b _0815FFA8
- .pool
-_0815FF9C:
- ldrh r1, [r4, 0x32]
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
-_0815FFA8:
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x2
- bne _0815FFBC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0815FFBC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_815FE80
-
- thumb_func_start sub_815FFC4
-sub_815FFC4: @ 815FFC4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x26
- ldrsh r0, [r0, r2]
- adds r3, r1, 0
- cmp r0, 0x4
- bls _0815FFE0
- b _08160132
-_0815FFE0:
- lsls r0, 2
- ldr r1, =_0815FFF4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0815FFF4:
- .4byte _08160008
- .4byte _08160058
- .4byte _081600B4
- .4byte _081600CC
- .4byte _08160132
-_08160008:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r2, r0, 0
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- movs r0, 0x6
- strh r0, [r1, 0x8]
- cmp r5, r2
- ble _0816003E
- negs r0, r0
- strh r0, [r1, 0x8]
-_0816003E:
- strh r5, [r1, 0xA]
- strh r2, [r1, 0xC]
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
- b _08160150
- .pool
-_08160058:
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r1, r0, r1
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r3
- ldrh r0, [r2, 0x8]
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _081600A0
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xC
- ldrsh r1, [r2, r3]
- b _08160126
- .pool
-_081600A0:
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xC
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bgt _08160150
- b _0816012A
-_081600B4:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r3
- movs r2, 0x8
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x8]
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- strh r1, [r0, 0x26]
- b _08160150
-_081600CC:
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r1, r0, r1
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r3
- ldrh r0, [r2, 0x8]
- ldrh r3, [r1, 0x24]
- adds r0, r3
- strh r0, [r1, 0x24]
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bge _08160118
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xA
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bgt _08160150
- b _0816012A
- .pool
-_08160118:
- movs r3, 0x20
- ldrsh r0, [r1, r3]
- movs r3, 0x24
- ldrsh r1, [r1, r3]
- adds r0, r1
- movs r3, 0xA
- ldrsh r1, [r2, r3]
-_08160126:
- cmp r0, r1
- blt _08160150
-_0816012A:
- ldrh r0, [r2, 0x26]
- adds r0, 0x1
- strh r0, [r2, 0x26]
- b _08160150
-_08160132:
- ldr r1, =gBattlerSpriteIds
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x24]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08160150:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_815FFC4
-
- thumb_func_start sub_8160164
-sub_8160164: @ 8160164
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0xE]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _08160198
- movs r1, 0x1
-_08160198:
- strh r1, [r4, 0x10]
- ldr r2, =gSprites
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x14]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x20]
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x1A]
- strh r5, [r4, 0x1E]
- movs r0, 0x1
- strh r0, [r4, 0x1C]
- strh r5, [r4, 0x20]
- ldr r0, =sub_81601DC
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8160164
-
- thumb_func_start sub_81601DC
-sub_81601DC: @ 81601DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _08160284
- cmp r0, 0x1
- bgt _08160204
- cmp r0, 0
- beq _0816020A
- b _081602DA
- .pool
-_08160204:
- cmp r0, 0x2
- beq _081602D4
- b _081602DA
-_0816020A:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x8
- movs r2, 0xFF
- ands r0, r2
- strh r0, [r4, 0x1E]
- ldr r5, =gSprites
- movs r6, 0xE
- ldrsh r0, [r4, r6]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldr r3, =gSineTable
- movs r6, 0x1E
- ldrsh r0, [r4, r6]
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x2
- ands r0, r2
- strh r0, [r4, 0x1A]
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- movs r6, 0x1A
- ldrsh r0, [r4, r6]
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x10]
- muls r0, r1
- ldrh r1, [r4, 0x12]
- adds r0, r1
- strh r0, [r2, 0x20]
- movs r6, 0x1A
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bne _081602DA
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrh r1, [r4, 0x12]
- strh r1, [r0, 0x20]
- b _081602C4
- .pool
-_08160284:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x1E]
- ldr r3, =gSprites
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldr r2, =gSineTable
- movs r5, 0x1E
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- strh r0, [r1, 0x24]
- movs r6, 0x1E
- ldrsh r2, [r4, r6]
- cmp r2, 0
- bne _081602DA
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- strh r2, [r1, 0x24]
-_081602C4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _081602DA
- .pool
-_081602D4:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_081602DA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_81601DC
-
- thumb_func_start sub_81602E0
-sub_81602E0: @ 81602E0
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldrh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x14
- bl Sin
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08160326
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08160326:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81602E0
-
- thumb_func_start sub_8160338
-sub_8160338: @ 8160338
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0816037C
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, =0x0000fff5
- strh r0, [r4, 0x2E]
- movs r0, 0xC0
- strh r0, [r4, 0x30]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _08160396
- .pool
-_0816037C:
- movs r0, 0xB
- strh r0, [r4, 0x2E]
- movs r0, 0xC0
- strh r0, [r4, 0x30]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_08160396:
- ldr r0, =sub_81602E0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8160338
-
- thumb_func_start sub_81603A8
-sub_81603A8: @ 81603A8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_80A861C
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _081603D2
- movs r0, 0x10
- strh r0, [r5, 0x22]
-_081603D2:
- movs r0, 0
- strh r0, [r5, 0x3A]
- movs r1, 0x10
- strh r1, [r5, 0x3C]
- ldr r0, =sub_81603F4
- str r0, [r5, 0x1C]
- lsls r1, 8
- movs r0, 0x52
- bl SetGpuReg
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81603A8
-
- thumb_func_start sub_81603F4
-sub_81603F4: @ 81603F4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _0816046C
- cmp r1, 0x1
- bgt _0816040A
- cmp r1, 0
- beq _08160414
- b _081604E8
-_0816040A:
- cmp r1, 0x2
- beq _08160482
- cmp r1, 0x3
- beq _081604E2
- b _081604E8
-_08160414:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081604E8
- strh r1, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0816043E
- ldrh r2, [r4, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _0816044C
- adds r0, r2, 0x1
- strh r0, [r4, 0x3A]
- b _0816044C
-_0816043E:
- ldrh r2, [r4, 0x3C]
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _0816044C
- subs r0, r2, 0x1
- strh r0, [r4, 0x3C]
-_0816044C:
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081604E8
- b _081604DA
-_0816046C:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _081604E8
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x30]
- b _081604DA
-_08160482:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081604E8
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _081604AE
- ldrh r2, [r4, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _081604BC
- subs r0, r2, 0x1
- strh r0, [r4, 0x3A]
- b _081604BC
-_081604AE:
- ldrh r2, [r4, 0x3C]
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _081604BC
- adds r0, r2, 0x1
- strh r0, [r4, 0x3C]
-_081604BC:
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x3C]
- lsls r1, 8
- ldrh r0, [r4, 0x3A]
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _081604E8
-_081604DA:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- b _081604E8
-_081604E2:
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_081604E8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81603F4
-
- thumb_func_start AnimTask_GetWeather
-AnimTask_GetWeather: @ 81604F0
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, =gBattleAnimArgs
- movs r0, 0
- strh r0, [r2, 0xE]
- ldr r0, =gWeatherMoveAnim
- ldrh r1, [r0]
- movs r0, 0x60
- ands r0, r1
- cmp r0, 0
- beq _08160514
- movs r0, 0x1
- b _08160536
- .pool
-_08160514:
- movs r0, 0x7
- ands r0, r1
- cmp r0, 0
- beq _08160520
- movs r0, 0x2
- b _08160536
-_08160520:
- movs r0, 0x18
- ands r0, r1
- cmp r0, 0
- beq _0816052C
- movs r0, 0x3
- b _08160536
-_0816052C:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _08160538
- movs r0, 0x4
-_08160536:
- strh r0, [r2, 0xE]
-_08160538:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- thumb_func_end AnimTask_GetWeather
-
- thumb_func_start sub_8160544
-sub_8160544: @ 8160544
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r0, =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, =gUnknown_085CE9C8
- adds r0, r4, 0
- bl PrepareAffineAnimInTaskData
- ldr r0, =sub_816058C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8160544
-
- thumb_func_start sub_816058C
-sub_816058C: @ 816058C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r2, =gTasks
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- adds r1, r0, 0x1
- movs r5, 0
- strh r1, [r3, 0x8]
- subs r0, 0x10
- lsls r0, 16
- lsrs r0, 16
- adds r6, r2, 0
- cmp r0, 0x16
- bhi _081605F0
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _08160600
- strh r5, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- movs r5, 0x1
- ands r0, r5
- cmp r0, 0
- bne _081605F0
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x24]
- b _08160600
- .pool
-_081605F0:
- ldr r2, =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
-_08160600:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r6
- bl RunAffineAnimFromTaskData
- lsls r0, 24
- cmp r0, 0
- bne _08160618
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08160618:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_816058C
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_effects_3.s b/asm/battle_anim_effects_3.s
new file mode 100644
index 000000000..4b9466786
--- /dev/null
+++ b/asm/battle_anim_effects_3.s
@@ -0,0 +1,1632 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start AnimTask_GetReturnPowerLevel
+AnimTask_GetReturnPowerLevel: @ 815F8A0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r3, =gBattleAnimArgs
+ movs r2, 0
+ strh r2, [r3, 0xE]
+ ldr r1, =gAnimFriendship
+ ldrb r0, [r1]
+ ldrb r1, [r1]
+ adds r0, r1, 0
+ subs r0, 0x3D
+ lsls r0, 24
+ lsrs r0, 24
+ adds r2, r1, 0
+ cmp r0, 0x1E
+ bhi _0815F8C4
+ movs r0, 0x1
+ strh r0, [r3, 0xE]
+_0815F8C4:
+ adds r0, r2, 0
+ subs r0, 0x5C
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x6C
+ bhi _0815F8D4
+ movs r0, 0x2
+ strh r0, [r3, 0xE]
+_0815F8D4:
+ lsls r0, r1, 24
+ lsrs r0, 24
+ cmp r0, 0xC8
+ bls _0815F8E0
+ movs r0, 0x3
+ strh r0, [r3, 0xE]
+_0815F8E0:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end AnimTask_GetReturnPowerLevel
+
+ thumb_func_start sub_815F8F4
+sub_815F8F4: @ 815F8F4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x1C
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldr r1, =gTasks
+ lsls r0, 2
+ add r0, r8
+ lsls r0, 3
+ adds r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x4
+ bls _0815F91A
+ b _0815FE68
+_0815F91A:
+ lsls r0, 2
+ ldr r1, =_0815F92C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_0815F92C:
+ .4byte _0815F940
+ .4byte _0815F9F4
+ .4byte _0815FBE8
+ .4byte _0815FD08
+ .4byte _0815FD8C
+_0815F940:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, =gTasks
+ mov r2, r8
+ lsls r4, r2, 2
+ adds r0, r4, r2
+ lsls r0, 3
+ adds r6, r0, r1
+ movs r3, 0x80
+ lsls r3, 4
+ adds r0, r3, 0
+ ldrh r1, [r6, 0xA]
+ adds r0, r1
+ strh r0, [r6, 0xA]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ mov r9, r4
+ cmp r0, 0
+ bne _0815F998
+ ldr r2, =gSprites
+ lsls r3, r7, 4
+ adds r1, r3, r7
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r6, 0xA]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r4, [r1, 0x24]
+ adds r0, r4
+ strh r0, [r1, 0x24]
+ b _0815F9B2
+ .pool
+_0815F998:
+ ldr r3, =gSprites
+ lsls r4, r7, 4
+ adds r2, r4, r7
+ lsls r2, 2
+ adds r2, r3
+ ldrh r1, [r6, 0xA]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2, 0x24]
+ subs r0, r1
+ strh r0, [r2, 0x24]
+ adds r2, r3, 0
+ adds r3, r4, 0
+_0815F9B2:
+ ldr r1, =gTasks
+ mov r0, r9
+ add r0, r8
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrb r0, [r4, 0xA]
+ strh r0, [r4, 0xA]
+ adds r1, r3, r7
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r1, 0x24]
+ ldrh r1, [r1, 0x20]
+ adds r0, r1
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 14
+ adds r0, r1
+ movs r1, 0x98
+ lsls r1, 17
+ cmp r0, r1
+ bhi _0815F9DE
+ b _0815FE68
+_0815F9DE:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _0815FE68
+ .pool
+_0815F9F4:
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ beq _0815FA28
+ ldr r0, =gContestResources
+ ldr r0, [r0]
+ ldr r0, [r0, 0x18]
+ ldr r2, [r0, 0x8]
+ mov r10, r2
+ ldr r3, [r0, 0xC]
+ mov r9, r3
+ ldrh r6, [r0]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSpriteSubpriority
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r7, 0
+ b _0815FB4E
+ .pool
+_0815FA28:
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0815FAC8
+ ldr r7, =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ movs r6, 0x64
+ muls r0, r6
+ ldr r5, =gPlayerParty
+ adds r0, r5
+ movs r1, 0
+ bl GetMonData
+ mov r10, r0
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ muls r0, r6
+ adds r0, r5
+ movs r1, 0x1
+ bl GetMonData
+ mov r9, r0
+ ldr r0, =gBattleSpritesDataPtr
+ ldr r0, [r0]
+ ldrb r2, [r4]
+ ldr r1, [r0]
+ lsls r0, r2, 2
+ adds r1, r0, r1
+ ldrh r0, [r1, 0x2]
+ cmp r0, 0
+ bne _0815FA9C
+ lsls r0, r2, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ muls r0, r6
+ adds r0, r5
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r6, r0, 16
+ b _0815FA9E
+ .pool
+_0815FA9C:
+ ldrh r6, [r1, 0x2]
+_0815FA9E:
+ movs r0, 0x1
+ bl GetAnimBattlerSpriteId
+ ldr r2, =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r7, 0
+ movs r5, 0x88
+ lsls r5, 1
+ b _0815FB50
+ .pool
+_0815FAC8:
+ ldr r7, =gBattlerPartyIndexes
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ movs r6, 0x64
+ muls r0, r6
+ ldr r5, =gEnemyParty
+ adds r0, r5
+ movs r1, 0
+ bl GetMonData
+ mov r10, r0
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ muls r0, r6
+ adds r0, r5
+ movs r1, 0x1
+ bl GetMonData
+ mov r9, r0
+ ldr r0, =gBattleSpritesDataPtr
+ ldr r0, [r0]
+ ldrb r2, [r4]
+ ldr r1, [r0]
+ lsls r0, r2, 2
+ adds r1, r0, r1
+ ldrh r0, [r1, 0x2]
+ cmp r0, 0
+ bne _0815FB2C
+ lsls r0, r2, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ muls r0, r6
+ adds r0, r5
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r6, r0, 16
+ b _0815FB2E
+ .pool
+_0815FB2C:
+ ldrh r6, [r1, 0x2]
+_0815FB2E:
+ movs r0, 0x1
+ bl GetAnimBattlerSpriteId
+ ldr r2, =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r7, 0x1
+_0815FB4E:
+ ldr r5, =0x0000ffe0
+_0815FB50:
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r3, r5, 16
+ asrs r3, 16
+ str r0, [sp]
+ str r4, [sp, 0x4]
+ mov r4, r10
+ str r4, [sp, 0x8]
+ mov r0, r9
+ str r0, [sp, 0xC]
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ str r0, [sp, 0x10]
+ movs r0, 0
+ str r0, [sp, 0x14]
+ adds r0, r6, 0
+ adds r1, r7, 0
+ movs r2, 0
+ bl sub_80A8394
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, =gBattleSpritesDataPtr
+ ldr r1, [r0]
+ ldrb r0, [r4]
+ ldr r1, [r1]
+ lsls r0, 2
+ adds r0, r1
+ ldrh r0, [r0, 0x2]
+ cmp r0, 0
+ beq _0815FBBA
+ ldr r1, =gSprites
+ lsls r0, r5, 4
+ adds r0, r5
+ lsls r0, 2
+ adds r0, r1
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ lsls r0, 4
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ orrs r0, r1
+ ldr r3, =0x00007fff
+ movs r1, 0x10
+ movs r2, 0x6
+ bl BlendPalette
+_0815FBBA:
+ ldr r0, =gTasks
+ mov r3, r8
+ lsls r1, r3, 2
+ add r1, r8
+ lsls r1, 3
+ adds r1, r0
+ strh r5, [r1, 0x26]
+ b _0815FD7E
+ .pool
+_0815FBE8:
+ ldr r1, =gTasks
+ mov r0, r8
+ lsls r4, r0, 2
+ adds r0, r4, r0
+ lsls r0, 3
+ adds r6, r0, r1
+ ldrh r0, [r6, 0x26]
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r1, 0x80
+ lsls r1, 4
+ adds r0, r1, 0
+ ldrh r2, [r6, 0xA]
+ adds r0, r2
+ strh r0, [r6, 0xA]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ mov r9, r4
+ cmp r0, 0
+ bne _0815FC40
+ ldr r3, =gSprites
+ lsls r4, r5, 4
+ adds r2, r4, r5
+ lsls r2, 2
+ adds r2, r3
+ ldrh r1, [r6, 0xA]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2, 0x24]
+ subs r0, r1
+ strh r0, [r2, 0x24]
+ adds r2, r3, 0
+ adds r3, r4, 0
+ b _0815FC56
+ .pool
+_0815FC40:
+ ldr r2, =gSprites
+ lsls r3, r5, 4
+ adds r1, r3, r5
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r6, 0xA]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r4, [r1, 0x24]
+ adds r0, r4
+ strh r0, [r1, 0x24]
+_0815FC56:
+ ldr r1, =gTasks
+ mov r0, r9
+ add r0, r8
+ lsls r0, 3
+ adds r6, r0, r1
+ ldrb r0, [r6, 0xA]
+ strh r0, [r6, 0xA]
+ adds r1, r3, r5
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r1, 0x24]
+ ldrh r1, [r1, 0x20]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ movs r1, 0x24
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _0815FCD6
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0815FCB4
+ lsls r4, r5, 16
+ asrs r4, 16
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r4, r0
+ bge _0815FCD6
+ b _0815FCCA
+ .pool
+_0815FCB4:
+ lsls r4, r5, 16
+ asrs r4, 16
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r4, r0
+ ble _0815FCD6
+_0815FCCA:
+ ldrh r0, [r6, 0x24]
+ adds r0, 0x1
+ strh r0, [r6, 0x24]
+ ldr r1, =gBattleAnimArgs
+ ldr r0, =0x0000ffff
+ strh r0, [r1, 0xE]
+_0815FCD6:
+ lsls r0, r5, 16
+ movs r2, 0x80
+ lsls r2, 14
+ adds r0, r2
+ movs r1, 0x98
+ lsls r1, 17
+ cmp r0, r1
+ bhi _0815FCE8
+ b _0815FE68
+_0815FCE8:
+ ldr r0, =gTasks
+ mov r1, r9
+ add r1, r8
+ lsls r1, 3
+ adds r1, r0
+ movs r0, 0
+ strh r0, [r1, 0xA]
+ b _0815FD7E
+ .pool
+_0815FD08:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, =gTasks
+ mov r3, r8
+ lsls r4, r3, 2
+ adds r0, r4, r3
+ lsls r0, 3
+ adds r0, r1
+ ldrh r0, [r0, 0x26]
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 4
+ adds r0, r5
+ lsls r0, 2
+ ldr r5, =gSprites
+ adds r0, r5
+ bl sub_80A8610
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ mov r9, r4
+ cmp r0, 0
+ bne _0815FD60
+ lsls r1, r7, 4
+ adds r1, r7
+ lsls r1, 2
+ adds r1, r5
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ subs r0, 0x20
+ strh r0, [r1, 0x24]
+ b _0815FD74
+ .pool
+_0815FD60:
+ lsls r0, r7, 4
+ adds r0, r7
+ lsls r0, 2
+ adds r0, r5
+ ldrh r2, [r0, 0x20]
+ movs r4, 0x88
+ lsls r4, 1
+ adds r1, r4, 0
+ subs r1, r2
+ strh r1, [r0, 0x24]
+_0815FD74:
+ ldr r0, =gTasks
+ mov r1, r9
+ add r1, r8
+ lsls r1, 3
+ adds r1, r0
+_0815FD7E:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ b _0815FE68
+ .pool
+_0815FD8C:
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, =gTasks
+ mov r0, r8
+ lsls r4, r0, 2
+ adds r0, r4, r0
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r1, 0x80
+ lsls r1, 4
+ adds r0, r1, 0
+ ldrh r3, [r2, 0xA]
+ adds r0, r3
+ strh r0, [r2, 0xA]
+ ldr r0, =gBattleAnimAttacker
+ mov r10, r0
+ ldrb r0, [r0]
+ str r2, [sp, 0x18]
+ bl GetBattlerSide
+ lsls r0, 24
+ mov r9, r4
+ ldr r2, [sp, 0x18]
+ cmp r0, 0
+ bne _0815FE0C
+ ldr r1, =gSprites
+ lsls r5, r7, 4
+ adds r0, r5, r7
+ lsls r0, 2
+ adds r6, r0, r1
+ ldrh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r6, 0x24]
+ adds r0, r1
+ strh r0, [r6, 0x24]
+ movs r2, 0x24
+ ldrsh r4, [r6, r2]
+ movs r3, 0x20
+ ldrsh r0, [r6, r3]
+ adds r4, r0
+ mov r1, r10
+ ldrb r0, [r1]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r3, r5, 0
+ cmp r4, r0
+ blt _0815FE44
+ movs r2, 0
+ strh r2, [r6, 0x24]
+ b _0815FE44
+ .pool
+_0815FE0C:
+ ldr r1, =gSprites
+ lsls r5, r7, 4
+ adds r0, r5, r7
+ lsls r0, 2
+ adds r6, r0, r1
+ ldrh r1, [r2, 0xA]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r6, 0x24]
+ subs r0, r1
+ strh r0, [r6, 0x24]
+ movs r3, 0x24
+ ldrsh r4, [r6, r3]
+ movs r1, 0x20
+ ldrsh r0, [r6, r1]
+ adds r4, r0
+ mov r2, r10
+ ldrb r0, [r2]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r3, r5, 0
+ cmp r4, r0
+ bgt _0815FE44
+ movs r4, 0
+ strh r4, [r6, 0x24]
+_0815FE44:
+ ldr r1, =gTasks
+ mov r0, r9
+ add r0, r8
+ lsls r0, 3
+ adds r0, r1
+ ldrb r1, [r0, 0xA]
+ strh r1, [r0, 0xA]
+ ldr r1, =gSprites
+ adds r0, r3, r7
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x24
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _0815FE68
+ mov r0, r8
+ bl DestroyAnimVisualTask
+_0815FE68:
+ add sp, 0x1C
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_815F8F4
+
+ thumb_func_start sub_815FE80
+sub_815FE80: @ 815FE80
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _0815FE92
+ cmp r0, 0x1
+ beq _0815FF3A
+ b _0815FFBC
+_0815FE92:
+ ldr r0, =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _0815FF2C
+ movs r0, 0x3F
+ bl BattleAnimAdjustPanning
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x7A
+ bl PlaySE12WithPanning
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ strh r0, [r4, 0x22]
+ ldr r0, =0x0000ffe0
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _0815FFBC
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ bne _0815FFBC
+ movs r0, 0x1
+ bl GetAnimBattlerSpriteId
+ ldr r2, =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ b _0815FFBC
+ .pool
+_0815FF2C:
+ adds r0, r4, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ b _0815FFBC
+_0815FF3A:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x2E
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x30]
+ adds r0, r2, 0x5
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7F
+ ble _0815FF6E
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ adds r0, r2, 0
+ subs r0, 0x7A
+ strh r0, [r4, 0x30]
+_0815FF6E:
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0815FF9C
+ ldrh r2, [r4, 0x32]
+ lsls r1, r2, 16
+ asrs r1, 24
+ ldrh r0, [r4, 0x24]
+ subs r0, r1
+ strh r0, [r4, 0x24]
+ adds r1, r2, 0
+ b _0815FFA8
+ .pool
+_0815FF9C:
+ ldrh r1, [r4, 0x32]
+ lsls r0, r1, 16
+ asrs r0, 24
+ ldrh r2, [r4, 0x24]
+ adds r0, r2
+ strh r0, [r4, 0x24]
+_0815FFA8:
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x32]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x2
+ bne _0815FFBC
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0815FFBC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_815FE80
+
+ thumb_func_start sub_815FFC4
+sub_815FFC4: @ 815FFC4
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x26
+ ldrsh r0, [r0, r2]
+ adds r3, r1, 0
+ cmp r0, 0x4
+ bls _0815FFE0
+ b _08160132
+_0815FFE0:
+ lsls r0, 2
+ ldr r1, =_0815FFF4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_0815FFF4:
+ .4byte _08160008
+ .4byte _08160058
+ .4byte _081600B4
+ .4byte _081600CC
+ .4byte _08160132
+_08160008:
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r2, r0, 0
+ ldr r1, =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r0, 0x6
+ strh r0, [r1, 0x8]
+ cmp r5, r2
+ ble _0816003E
+ negs r0, r0
+ strh r0, [r1, 0x8]
+_0816003E:
+ strh r5, [r1, 0xA]
+ strh r2, [r1, 0xC]
+ ldrh r0, [r1, 0x26]
+ adds r0, 0x1
+ strh r0, [r1, 0x26]
+ b _08160150
+ .pool
+_08160058:
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r2, [r0]
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r1, r0, r1
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r3
+ ldrh r0, [r2, 0x8]
+ ldrh r3, [r1, 0x24]
+ adds r0, r3
+ strh r0, [r1, 0x24]
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ ble _081600A0
+ movs r3, 0x20
+ ldrsh r0, [r1, r3]
+ movs r3, 0x24
+ ldrsh r1, [r1, r3]
+ adds r0, r1
+ movs r3, 0xC
+ ldrsh r1, [r2, r3]
+ b _08160126
+ .pool
+_081600A0:
+ movs r3, 0x20
+ ldrsh r0, [r1, r3]
+ movs r3, 0x24
+ ldrsh r1, [r1, r3]
+ adds r0, r1
+ movs r3, 0xC
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bgt _08160150
+ b _0816012A
+_081600B4:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r3
+ movs r2, 0x8
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0, 0x8]
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x1
+ strh r1, [r0, 0x26]
+ b _08160150
+_081600CC:
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r2, [r0]
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r1, r0, r1
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r3
+ ldrh r0, [r2, 0x8]
+ ldrh r3, [r1, 0x24]
+ adds r0, r3
+ strh r0, [r1, 0x24]
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bge _08160118
+ movs r3, 0x20
+ ldrsh r0, [r1, r3]
+ movs r3, 0x24
+ ldrsh r1, [r1, r3]
+ adds r0, r1
+ movs r3, 0xA
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bgt _08160150
+ b _0816012A
+ .pool
+_08160118:
+ movs r3, 0x20
+ ldrsh r0, [r1, r3]
+ movs r3, 0x24
+ ldrsh r1, [r1, r3]
+ adds r0, r1
+ movs r3, 0xA
+ ldrsh r1, [r2, r3]
+_08160126:
+ cmp r0, r1
+ blt _08160150
+_0816012A:
+ ldrh r0, [r2, 0x26]
+ adds r0, 0x1
+ strh r0, [r2, 0x26]
+ b _08160150
+_08160132:
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r2, [r0]
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0
+ strh r1, [r0, 0x24]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_08160150:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_815FFC4
+
+ thumb_func_start sub_8160164
+sub_8160164: @ 8160164
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, =gTasks
+ adds r4, r1, r0
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r4, 0xE]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _08160198
+ movs r1, 0x1
+_08160198:
+ strh r1, [r4, 0x10]
+ ldr r2, =gSprites
+ movs r0, 0xE
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x14]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x20]
+ strh r0, [r4, 0x12]
+ strh r5, [r4, 0x1A]
+ strh r5, [r4, 0x1E]
+ movs r0, 0x1
+ strh r0, [r4, 0x1C]
+ strh r5, [r4, 0x20]
+ ldr r0, =sub_81601DC
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8160164
+
+ thumb_func_start sub_81601DC
+sub_81601DC: @ 81601DC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _08160284
+ cmp r0, 0x1
+ bgt _08160204
+ cmp r0, 0
+ beq _0816020A
+ b _081602DA
+ .pool
+_08160204:
+ cmp r0, 0x2
+ beq _081602D4
+ b _081602DA
+_0816020A:
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x8
+ movs r2, 0xFF
+ ands r0, r2
+ strh r0, [r4, 0x1E]
+ ldr r5, =gSprites
+ movs r6, 0xE
+ ldrsh r0, [r4, r6]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r5
+ ldr r3, =gSineTable
+ movs r6, 0x1E
+ ldrsh r0, [r4, r6]
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 21
+ strh r0, [r1, 0x24]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x2
+ ands r0, r2
+ strh r0, [r4, 0x1A]
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r5
+ movs r6, 0x1A
+ ldrsh r0, [r4, r6]
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 19
+ ldrh r1, [r4, 0x10]
+ muls r0, r1
+ ldrh r1, [r4, 0x12]
+ adds r0, r1
+ strh r0, [r2, 0x20]
+ movs r6, 0x1A
+ ldrsh r0, [r4, r6]
+ cmp r0, 0
+ bne _081602DA
+ movs r0, 0xE
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ ldrh r1, [r4, 0x12]
+ strh r1, [r0, 0x20]
+ b _081602C4
+ .pool
+_08160284:
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x8
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x1E]
+ ldr r3, =gSprites
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldr r2, =gSineTable
+ movs r5, 0x1E
+ ldrsh r0, [r4, r5]
+ lsls r0, 1
+ adds r0, r2
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 21
+ strh r0, [r1, 0x24]
+ movs r6, 0x1E
+ ldrsh r2, [r4, r6]
+ cmp r2, 0
+ bne _081602DA
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ strh r2, [r1, 0x24]
+_081602C4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _081602DA
+ .pool
+_081602D4:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_081602DA:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81601DC
+
+ thumb_func_start sub_81602E0
+sub_81602E0: @ 81602E0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ ldrh r0, [r4, 0x2E]
+ ldrh r1, [r4, 0x30]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x14
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x14
+ bl Sin
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _08160326
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_08160326:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81602E0
+
+ thumb_func_start sub_8160338
+sub_8160338: @ 8160338
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0816037C
+ ldr r2, =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, =0x0000fff5
+ strh r0, [r4, 0x2E]
+ movs r0, 0xC0
+ strh r0, [r4, 0x30]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _08160396
+ .pool
+_0816037C:
+ movs r0, 0xB
+ strh r0, [r4, 0x2E]
+ movs r0, 0xC0
+ strh r0, [r4, 0x30]
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_08160396:
+ ldr r0, =sub_81602E0
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8160338
+
+ thumb_func_start sub_81603A8
+sub_81603A8: @ 81603A8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_80A861C
+ strh r0, [r5, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bgt _081603D2
+ movs r0, 0x10
+ strh r0, [r5, 0x22]
+_081603D2:
+ movs r0, 0
+ strh r0, [r5, 0x3A]
+ movs r1, 0x10
+ strh r1, [r5, 0x3C]
+ ldr r0, =sub_81603F4
+ str r0, [r5, 0x1C]
+ lsls r1, 8
+ movs r0, 0x52
+ bl SetGpuReg
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81603A8
+
+ thumb_func_start sub_81603F4
+sub_81603F4: @ 81603F4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _0816046C
+ cmp r1, 0x1
+ bgt _0816040A
+ cmp r1, 0
+ beq _08160414
+ b _081604E8
+_0816040A:
+ cmp r1, 0x2
+ beq _08160482
+ cmp r1, 0x3
+ beq _081604E2
+ b _081604E8
+_08160414:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _081604E8
+ strh r1, [r4, 0x2E]
+ ldrh r1, [r4, 0x30]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _0816043E
+ ldrh r2, [r4, 0x3A]
+ movs r3, 0x3A
+ ldrsh r0, [r4, r3]
+ cmp r0, 0xF
+ bgt _0816044C
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x3A]
+ b _0816044C
+_0816043E:
+ ldrh r2, [r4, 0x3C]
+ movs r3, 0x3C
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _0816044C
+ subs r0, r2, 0x1
+ strh r0, [r4, 0x3C]
+_0816044C:
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 8
+ ldrh r0, [r4, 0x3A]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _081604E8
+ b _081604DA
+_0816046C:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _081604E8
+ strh r1, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ b _081604DA
+_08160482:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _081604E8
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ ldrh r1, [r4, 0x30]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _081604AE
+ ldrh r2, [r4, 0x3A]
+ movs r3, 0x3A
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _081604BC
+ subs r0, r2, 0x1
+ strh r0, [r4, 0x3A]
+ b _081604BC
+_081604AE:
+ ldrh r2, [r4, 0x3C]
+ movs r3, 0x3C
+ ldrsh r0, [r4, r3]
+ cmp r0, 0xF
+ bgt _081604BC
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x3C]
+_081604BC:
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 8
+ ldrh r0, [r4, 0x3A]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _081604E8
+_081604DA:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ b _081604E8
+_081604E2:
+ adds r0, r4, 0
+ bl DestroySpriteAndMatrix
+_081604E8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81603F4
+
+ thumb_func_start AnimTask_GetWeather
+AnimTask_GetWeather: @ 81604F0
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r2, 0xE]
+ ldr r0, =gWeatherMoveAnim
+ ldrh r1, [r0]
+ movs r0, 0x60
+ ands r0, r1
+ cmp r0, 0
+ beq _08160514
+ movs r0, 0x1
+ b _08160536
+ .pool
+_08160514:
+ movs r0, 0x7
+ ands r0, r1
+ cmp r0, 0
+ beq _08160520
+ movs r0, 0x2
+ b _08160536
+_08160520:
+ movs r0, 0x18
+ ands r0, r1
+ cmp r0, 0
+ beq _0816052C
+ movs r0, 0x3
+ b _08160536
+_0816052C:
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ beq _08160538
+ movs r0, 0x4
+_08160536:
+ strh r0, [r2, 0xE]
+_08160538:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ thumb_func_end AnimTask_GetWeather
+
+ thumb_func_start sub_8160544
+sub_8160544: @ 8160544
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, =gTasks
+ adds r4, r0
+ movs r0, 0
+ strh r0, [r4, 0x8]
+ ldr r0, =gBattleAnimArgs
+ ldrb r0, [r0]
+ bl GetAnimBattlerSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ strh r1, [r4, 0x26]
+ ldr r2, =gUnknown_085CE9C8
+ adds r0, r4, 0
+ bl PrepareAffineAnimInTaskData
+ ldr r0, =sub_816058C
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8160544
+
+ thumb_func_start sub_816058C
+sub_816058C: @ 816058C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r2, =gTasks
+ adds r3, r0, r2
+ ldrh r0, [r3, 0x8]
+ adds r1, r0, 0x1
+ movs r5, 0
+ strh r1, [r3, 0x8]
+ subs r0, 0x10
+ lsls r0, 16
+ lsrs r0, 16
+ adds r6, r2, 0
+ cmp r0, 0x16
+ bhi _081605F0
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _08160600
+ strh r5, [r3, 0xA]
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ movs r5, 0x1
+ ands r0, r5
+ cmp r0, 0
+ bne _081605F0
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldr r1, =0x0000ffff
+ strh r1, [r0, 0x24]
+ b _08160600
+ .pool
+_081605F0:
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x24]
+_08160600:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r6
+ bl RunAffineAnimFromTaskData
+ lsls r0, 24
+ cmp r0, 0
+ bne _08160618
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_08160618:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_816058C
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/include/battle_anim.h b/include/battle_anim.h
index cdeb60e69..b25822992 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -144,6 +144,11 @@ void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void sub_80A78AC(struct Sprite *sprite);
+void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused);
+u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
+void sub_80A749C(struct Sprite *sprite);
+void sub_80A6814(u8 taskId);
+void sub_80A8610(struct Sprite *sprite);
enum
{
@@ -185,6 +190,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes,
// battle_anim_utility_funcs.s
void sub_8116EB4(u8);
+void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette);
u32 UnpackSelectedBattleAnimPalettes(s16);
diff --git a/include/graphics.h b/include/graphics.h
index a7ee286b8..48e4532ac 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4154,6 +4154,8 @@ extern const u32 gBattleAnimSpriteSheet_050[];
extern const u32 gBattleAnimSpriteSheet_051[];
extern const u32 gBattleAnimSpriteSheet_052[];
extern const u32 gBattleAnimSpriteSheet_053[];
+extern const u32 gUnknown_08C2EA50[];
+extern const u32 gUnknown_08C2EA9C[];
extern const u32 gBattleAnimSpriteSheet_054[];
extern const u32 gBattleAnimSpriteSheet_055[];
extern const u32 gBattleAnimSpriteSheet_056[];
@@ -4619,6 +4621,9 @@ extern const u32 gBattleAnimSpritePalette_241[];
extern const u32 gBattleAnimSpritePalette_242[];
extern const u32 gBattleAnimSpritePalette_243[];
extern const u32 gBattleAnimSpritePalette_244[];
+extern const u8 gUnknown_08C2DC68[];
+extern const u16 gUnknown_08C2DDA4[];
+extern const u8 gUnknown_08C2DDC4[];
extern const u32 gBattleAnimSpritePalette_245[];
extern const u32 gBattleAnimSpritePalette_248[];
extern const u32 gBattleAnimSpritePalette_249[];
@@ -4697,6 +4702,9 @@ extern const u32 gBattleAnimBackgroundTilemap_07[];
extern const u32 gBattleAnimBackgroundTilemap_08[];
extern const u32 gBattleAnimBackgroundTilemap_09[];
extern const u32 gBattleAnimBackgroundTilemap_10[];
+extern const u32 gUnknown_08C2A634[];
+extern const u32 gUnknown_08C2A6D4[];
+extern const u32 gUnknown_08C2A6EC[];
extern const u32 gBattleAnimBackgroundTilemap_11[];
extern const u32 gBattleAnimBackgroundTilemap_12[];
extern const u32 gBattleAnimBackgroundTilemap_13[];
@@ -4757,9 +4765,4 @@ extern const u32 gCableCarDoor_Gfx[];
extern const u32 gCableCarCord_Gfx[];
extern const u16 gCableCar_Pal[];
-// Battle Anim
-extern const u32 gUnknown_08C2DDA4[];
-extern const u32 gUnknown_08C2EA50[];
-extern const u32 gUnknown_08C2EA9C[];
-
#endif //GUARD_GRAPHICS_H
diff --git a/include/scanline_effect.h b/include/scanline_effect.h
index eb837e7e2..5bd8b5546 100644
--- a/include/scanline_effect.h
+++ b/include/scanline_effect.h
@@ -3,6 +3,7 @@
// DMA control value to transfer a single 16-bit value at HBlank
#define SCANLINE_EFFECT_DMACNT_16BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_16BIT | DMA_DEST_RELOAD) << 16) | 1)
+#define SCANLINE_EFFECT_DMACNT_32BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_32BIT | DMA_DEST_RELOAD) << 16) | 1)
#define SCANLINE_EFFECT_REG_BG0HOFS (REG_ADDR_BG0HOFS - REG_ADDR_BG0HOFS)
#define SCANLINE_EFFECT_REG_BG0VOFS (REG_ADDR_BG0VOFS - REG_ADDR_BG0HOFS)
diff --git a/ld_script.txt b/ld_script.txt
index 4b56d0f4b..b8dcee092 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -224,8 +224,8 @@ SECTIONS {
src/battle_anim_sound_tasks.o(.text);
src/battle_controller_safari.o(.text);
src/fldeff_sweetscent.o(.text);
- src/battle_anim_815A0D4.o(.text);
- asm/battle_anim_815A0D4.o(.text);
+ src/battle_anim_effects_3.o(.text);
+ asm/battle_anim_effects_3.o(.text);
src/learn_move.o(.text);
src/fldeff_softboiled.o(.text);
src/decoration_inventory.o(.text);
@@ -539,7 +539,7 @@ SECTIONS {
data/field_effect_helpers.o(.rodata);
src/contest_ai.o(.rodata);
src/battle_controller_safari.o(.rodata);
- src/battle_anim_815A0D4.o(.rodata);
+ src/battle_anim_effects_3.o(.rodata);
src/learn_move.o(.rodata);
src/roamer.o(.rodata);
src/battle_tower.o(.rodata);
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index 28196a345..15a4d2b63 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -906,7 +906,7 @@ void sub_80A6B90(struct UnknownAnimStruct2 *unk, u32 arg1)
}
}
-void sub_80A6BFC(struct UnknownAnimStruct2 *unk)
+void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused)
{
unk->bgTiles = gUnknown_0202305C;
unk->unk4 = (u16 *)gUnknown_02023060;
diff --git a/src/battle_anim_815A0D4.c b/src/battle_anim_815A0D4.c
deleted file mode 100755
index 46de0d09d..000000000
--- a/src/battle_anim_815A0D4.c
+++ /dev/null
@@ -1,1092 +0,0 @@
-#include "global.h"
-#include "battle.h"
-#include "battle_anim.h"
-#include "bg.h"
-#include "contest.h"
-#include "data2.h"
-#include "decompress.h"
-#include "dma3.h"
-#include "gpu_regs.h"
-#include "alloc.h"
-#include "palette.h"
-#include "pokemon_icon.h"
-#include "sprite.h"
-#include "task.h"
-#include "trig.h"
-#include "util.h"
-#include "constants/battle_anim.h"
-#include "constants/species.h"
-
-void sub_815A0D4(struct Sprite *);
-void sub_815A1B0(struct Sprite *);
-void sub_815A254(struct Sprite *);
-void sub_815A2F0(struct Sprite *);
-void sub_815A6C4(struct Sprite *);
-void sub_815A7B0(struct Sprite *);
-void sub_815A7EC(struct Sprite *);
-void sub_815A8AC(struct Sprite *);
-void sub_815A934(struct Sprite *);
-void sub_815AAA4(struct Sprite *);
-void sub_815ABD0(struct Sprite *);
-void sub_815ACD0(struct Sprite *);
-void sub_815B27C(struct Sprite *);
-void sub_815B394(struct Sprite *);
-void sub_815B49C(struct Sprite *);
-void sub_815B570(struct Sprite *);
-void sub_815B70C(struct Sprite *);
-void sub_815BE04(struct Sprite *);
-void sub_815C400(struct Sprite *);
-void sub_815C6B0(struct Sprite *);
-void sub_815C95C(struct Sprite *);
-void sub_815CB88(struct Sprite *);
-void sub_815CC94(struct Sprite *);
-void sub_815CDB4(struct Sprite *);
-void sub_815D7B4(struct Sprite *);
-void sub_815D870(struct Sprite *);
-void sub_815DEBC(struct Sprite *);
-void sub_815E01C(struct Sprite *);
-void sub_815E404(struct Sprite *);
-void sub_815E444(struct Sprite *);
-void sub_815E6D8(struct Sprite *);
-void sub_815E954(struct Sprite *);
-void sub_815EA14(struct Sprite *);
-void sub_815EE84(struct Sprite *);
-void sub_815F18C(struct Sprite *);
-void sub_815F48C(struct Sprite *);
-void sub_815FE80(struct Sprite *);
-void sub_81061C4(struct Sprite *);
-void sub_8160338(struct Sprite *);
-void sub_81603A8(struct Sprite *);
-
-const union AnimCmd gUnknown_085CE004[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_FRAME(64, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE01C[] =
-{
- gUnknown_085CE004,
-};
-
-const struct SpriteTemplate gUnknown_085CE020 =
-{
- .tileTag = ANIM_TAG_SCRATCH,
- .paletteTag = ANIM_TAG_SCRATCH,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_085CE01C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const struct SpriteTemplate gUnknown_085CE038 =
-{
- .tileTag = ANIM_TAG_BLACK_SMOKE,
- .paletteTag = ANIM_TAG_BLACK_SMOKE,
- .oam = &gUnknown_08524934,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815A0D4,
-};
-
-const struct SpriteTemplate gUnknown_085CE050 =
-{
- .tileTag = ANIM_TAG_BLACK_BALL,
- .paletteTag = ANIM_TAG_BLACK_BALL,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A78AC,
-};
-
-const union AnimCmd gUnknown_085CE068[] =
-{
- ANIMCMD_FRAME(0, 40),
- ANIMCMD_FRAME(16, 8),
- ANIMCMD_FRAME(32, 40),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE078[] =
-{
- gUnknown_085CE068,
-};
-
-const struct SpriteTemplate gUnknown_085CE07C =
-{
- .tileTag = ANIM_TAG_OPENING_EYE,
- .paletteTag = ANIM_TAG_OPENING_EYE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085CE078,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const struct SpriteTemplate gUnknown_085CE094 =
-{
- .tileTag = ANIM_TAG_ROUND_WHITE_HALO,
- .paletteTag = ANIM_TAG_ROUND_WHITE_HALO,
- .oam = &gUnknown_08524A3C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815A1B0,
-};
-
-const struct SpriteTemplate gUnknown_085CE0AC =
-{
- .tileTag = ANIM_TAG_TEAL_ALERT,
- .paletteTag = ANIM_TAG_TEAL_ALERT,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815A254,
-};
-
-const union AffineAnimCmd gUnknown_085CE0C4[] =
-{
- AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
- AFFINEANIMCMD_FRAME(-0x20, 0x18, 0, 5),
- AFFINEANIMCMD_FRAME(0x18, -0x20, 0, 5),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd gUnknown_085CE0E4[] =
-{
- AFFINEANIMCMD_FRAME(0x30, 0x30, 0, 0),
- AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 6),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085CE0FC[] =
-{
- gUnknown_085CE0C4,
- gUnknown_085CE0E4,
-};
-
-const struct SpriteTemplate gUnknown_085CE104 =
-{
- .tileTag = ANIM_TAG_EYE,
- .paletteTag = ANIM_TAG_EYE,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085CE0FC,
- .callback = sub_815A2F0,
-};
-
-const struct SpriteTemplate gUnknown_085CE11C =
-{
- .tileTag = ANIM_TAG_SPIKES,
- .paletteTag = ANIM_TAG_SPIKES,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815A6C4,
-};
-
-const union AnimCmd gUnknown_085CE134[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(32, 3),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_FRAME(64, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE14C[] =
-{
- gUnknown_085CE134,
-};
-
-const struct SpriteTemplate gUnknown_085CE150 =
-{
- .tileTag = ANIM_TAG_LEER,
- .paletteTag = ANIM_TAG_LEER,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085CE14C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815A7B0,
-};
-
-const union AnimCmd gUnknown_085CE168[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE170[] =
-{
- gUnknown_085CE168,
-};
-
-const union AffineAnimCmd gUnknown_085CE174[] =
-{
- AFFINEANIMCMD_FRAME(-7, -7, -3, 16),
- AFFINEANIMCMD_FRAME(7, 7, 3, 16),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085CE18C[] =
-{
- gUnknown_085CE174,
-};
-
-const struct SpriteTemplate gUnknown_085CE190 =
-{
- .tileTag = ANIM_TAG_LETTER_Z,
- .paletteTag = ANIM_TAG_LETTER_Z,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085CE170,
- .images = NULL,
- .affineAnims = gUnknown_085CE18C,
- .callback = sub_815A7EC,
-};
-
-const union AnimCmd gUnknown_085CE1A8[] =
-{
- ANIMCMD_FRAME(0, 8),
- ANIMCMD_FRAME(16, 16),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE1BC[] =
-{
- gUnknown_085CE1A8,
-};
-
-const union AffineAnimCmd gUnknown_085CE1C0[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
- AFFINEANIMCMD_FRAME(-0x20, -0x20, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085CE1D8[] =
-{
- gUnknown_085CE1C0,
-};
-
-const struct SpriteTemplate gUnknown_085CE1DC =
-{
- .tileTag = ANIM_TAG_FANG_ATTACK,
- .paletteTag = ANIM_TAG_FANG_ATTACK,
- .oam = &gUnknown_085249D4,
- .anims = gUnknown_085CE1BC,
- .images = NULL,
- .affineAnims = gUnknown_085CE1D8,
- .callback = sub_815A8AC,
-};
-
-const union AffineAnimCmd gUnknown_085CE1F4[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x180, 0, 0),
- AFFINEANIMCMD_FRAME(0x10, 0x0, 0, 20),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085CE20C[] =
-{
- AFFINEANIMCMD_FRAME(0x140, 0x180, 0, 0),
- AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 19),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085CE224[] =
-{
- gUnknown_085CE1F4,
- gUnknown_085CE20C,
-};
-
-const struct SpriteTemplate gUnknown_085CE22C =
-{
- .tileTag = ANIM_TAG_SPOTLIGHT,
- .paletteTag = ANIM_TAG_SPOTLIGHT,
- .oam = &gUnknown_085249DC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085CE224,
- .callback = sub_815A934,
-};
-
-const struct SpriteTemplate gUnknown_085CE244 =
-{
- .tileTag = ANIM_TAG_TAG_HAND,
- .paletteTag = ANIM_TAG_TAG_HAND,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815AAA4,
-};
-
-const struct SpriteTemplate gUnknown_085CE25C =
-{
- .tileTag = ANIM_TAG_TAG_HAND,
- .paletteTag = ANIM_TAG_TAG_HAND,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815ABD0,
-};
-
-const union AnimCmd gUnknown_085CE274[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(8, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_085CE284[] =
-{
- gUnknown_085CE274,
-};
-
-const struct SpriteTemplate gUnknown_085CE288 =
-{
- .tileTag = ANIM_TAG_RAPID_SPIN,
- .paletteTag = ANIM_TAG_RAPID_SPIN,
- .oam = &gUnknown_08524934,
- .anims = gUnknown_085CE284,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815ACD0,
-};
-
-const union AffineAnimCmd gUnknown_085CE2A0[] =
-{
- AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
- AFFINEANIMCMD_FRAME(20, -20, 0, 4),
- AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
- AFFINEANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085CE2C0[] =
-{
- ANIMCMD_FRAME(0, 8),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE2C8[] =
-{
- gUnknown_085CE2C0,
-};
-
-const union AffineAnimCmd gUnknown_085CE2CC[] =
-{
- AFFINEANIMCMD_FRAME(0, 0, 5, 40),
- AFFINEANIMCMD_FRAME(0, 0, 10, 10),
- AFFINEANIMCMD_FRAME(0, 0, 15, 10),
- AFFINEANIMCMD_FRAME(0, 0, 20, 40),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085CE2F4[] =
-{
- gUnknown_085CE2CC,
-};
-
-const struct SpriteTemplate gUnknown_085CE2F8 =
-{
- .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
- .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
- .oam = &gUnknown_085249DC,
- .anims = gUnknown_085CE2C8,
- .images = NULL,
- .affineAnims = gUnknown_085CE2F4,
- .callback = sub_815B27C,
-};
-
-const union AnimCmd gUnknown_085CE310[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(32, 3),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
- ANIMCMD_LOOP(1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE334[] =
-{
- gUnknown_085CE310,
-};
-
-const struct SpriteTemplate gUnknown_085CE338 =
-{
- .tileTag = ANIM_TAG_ECLIPSING_ORB,
- .paletteTag = ANIM_TAG_ECLIPSING_ORB,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085CE334,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const union AffineAnimCmd gUnknown_085CE350[] =
-{
- AFFINEANIMCMD_FRAME(-12, 20, 0, 8),
- AFFINEANIMCMD_FRAME(12, -20, 0, 8),
- AFFINEANIMCMD_LOOP(2),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085CE370 =
-{
- .tileTag = ANIM_TAG_POKEBALL,
- .paletteTag = ANIM_TAG_POKEBALL,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815B394,
-};
-
-const struct SpriteTemplate gUnknown_085CE388 =
-{
- .tileTag = ANIM_TAG_GOLD_STARS,
- .paletteTag = ANIM_TAG_GOLD_STARS,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815B49C,
-};
-
-const struct SpriteTemplate gUnknown_085CE3A0 =
-{
- .tileTag = ANIM_TAG_GOLD_STARS,
- .paletteTag = ANIM_TAG_GOLD_STARS,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815B570,
-};
-
-const union AffineAnimCmd gUnknown_085CE3B8[] =
-{
- AFFINEANIMCMD_FRAME(8, -8, 0, 12),
- AFFINEANIMCMD_FRAME(-16, 16, 0, 12),
- AFFINEANIMCMD_FRAME(8, -8, 0, 12),
- AFFINEANIMCMD_LOOP(1),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085CE3E0[] =
-{
- AFFINEANIMCMD_FRAME(0, 6, 0, 20),
- AFFINEANIMCMD_FRAME(0, 0, 0, 20),
- AFFINEANIMCMD_FRAME(0, -18, 0, 6),
- AFFINEANIMCMD_FRAME(-18, -18, 0, 3),
- AFFINEANIMCMD_FRAME(0, 0, 0, 15),
- AFFINEANIMCMD_FRAME(4, 4, 0, 13),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085CE418 =
-{
- .tileTag = ANIM_TAG_BLUE_ORB,
- .paletteTag = ANIM_TAG_BLUE_ORB,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815B70C,
-};
-
-const union AffineAnimCmd gUnknown_085CE430[] =
-{
- AFFINEANIMCMD_FRAME(0, 6, 0, 20),
- AFFINEANIMCMD_FRAME(0, 0, 0, 20),
- AFFINEANIMCMD_FRAME(7, -30, 0, 6),
- AFFINEANIMCMD_FRAME(0, 0, 0, 20),
- AFFINEANIMCMD_FRAME(-2, 3, 0, 20),
- AFFINEANIMCMD_END,
-};
-
-const s8 gUnknown_085CE460[] =
-{
- 0xE8,
- 0x18,
- 0xFC,
- 0x00,
-};
-
-const union AnimCmd gUnknown_085CE464[] =
-{
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(4, 6),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_085CE470[] =
-{
- ANIMCMD_FRAME(8, 6),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085CE478[] =
-{
- ANIMCMD_FRAME(12, 6),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE480[] =
-{
- gUnknown_085CE464,
- gUnknown_085CE470,
- gUnknown_085CE478,
-};
-
-const struct SpriteTemplate gUnknown_085CE48C =
-{
- .tileTag = ANIM_TAG_GREEN_STAR,
- .paletteTag = ANIM_TAG_GREEN_STAR,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_085CE480,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815BE04,
-};
-
-const s8 gUnknown_085CE4A4[] =
-{
- 0x78,
- 0x50,
- 0x28,
- 0x00,
-};
-
-const u8 gUnknown_085CE4A8[] =
-{
- 0,
- 0,
- 0,
- 0,
- 50,
-};
-
-const union AffineAnimCmd gUnknown_085CE4B0[] =
-{
- AFFINEANIMCMD_FRAME(0, -15, 0, 7),
- AFFINEANIMCMD_FRAME(0, 15, 0, 7),
- AFFINEANIMCMD_LOOP(2),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085CE4D0 =
-{
- .tileTag = ANIM_TAG_ANGER,
- .paletteTag = ANIM_TAG_ANGER,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815C400,
-};
-
-const union AnimCmd gUnknown_085CE4E8[] =
-{
- ANIMCMD_FRAME(0, 8),
- ANIMCMD_FRAME(1, 8),
- ANIMCMD_FRAME(2, 8),
- ANIMCMD_FRAME(3, 8),
- ANIMCMD_FRAME(3, 8, .vFlip = TRUE),
- ANIMCMD_FRAME(2, 8, .vFlip = TRUE),
- ANIMCMD_FRAME(0, 8, .vFlip = TRUE),
- ANIMCMD_FRAME(1, 8, .vFlip = TRUE),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_085CE50C[] =
-{
- ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(3, 8, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(2, 8, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 8, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(1, 8, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_085CE530[] =
-{
- ANIMCMD_FRAME(0, 8),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE538[] =
-{
- gUnknown_085CE4E8,
- gUnknown_085CE50C,
- gUnknown_085CE530,
-};
-
-const struct SpriteTemplate gUnknown_085CE544 =
-{
- .tileTag = ANIM_TAG_PINK_PETAL,
- .paletteTag = ANIM_TAG_PINK_PETAL,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085CE538,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815C6B0,
-};
-
-const u16 gUnknown_085CE55C[] = INCBIN_U16("graphics/unknown/unknown_85CE55C.gbapal");
-
-const union AnimCmd gUnknown_085CE57C[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(4, 9),
- ANIMCMD_FRAME(8, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE58C[] =
-{
- gUnknown_085CE57C,
-};
-
-const struct SpriteTemplate gUnknown_085CE590 =
-{
- .tileTag = ANIM_TAG_PAIN_SPLIT,
- .paletteTag = ANIM_TAG_PAIN_SPLIT,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_085CE58C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815C95C,
-};
-
-const struct SpriteTemplate gUnknown_085CE5A8 =
-{
- .tileTag = ANIM_TAG_CONFETTI,
- .paletteTag = ANIM_TAG_CONFETTI,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815CB88,
-};
-
-const struct SpriteTemplate gUnknown_085CE5C0 =
-{
- .tileTag = ANIM_TAG_SPOTLIGHT,
- .paletteTag = ANIM_TAG_SPOTLIGHT,
- .oam = &gUnknown_085249DC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085CE224,
- .callback = sub_815CC94,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_85CE5D8 =
-{
- .tileTag = ANIM_TAG_BLUE_ORB,
- .paletteTag = ANIM_TAG_BLUE_ORB,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815CDB4,
-};
-
-const union AffineAnimCmd gUnknown_085CE5F0[] =
-{
- AFFINEANIMCMD_FRAME(16, 0, 0, 4),
- AFFINEANIMCMD_FRAME(0, -3, 0, 16),
- AFFINEANIMCMD_FRAME(4, 0, 0, 4),
- AFFINEANIMCMD_FRAME(0, 0, 0, 24),
- AFFINEANIMCMD_FRAME(-5, 3, 0, 16),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085CE620[] =
-{
- AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
- AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
- AFFINEANIMCMD_FRAME(8, 8, 0, 8),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd gUnknown_085CE640[] =
-{
- AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
- AFFINEANIMCMD_FRAME(8, 8, 0, 8),
- AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd gUnknown_085CE660[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(8, 8, 0, 8),
- AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085CE680[] =
-{
- gUnknown_085CE620,
- gUnknown_085CE640,
- gUnknown_085CE660,
-};
-
-const struct SpriteTemplate gUnknown_085CE68C =
-{
- .tileTag = ANIM_TAG_PINK_CLOUD,
- .paletteTag = ANIM_TAG_PINK_CLOUD,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085CE680,
- .callback = sub_815D7B4,
-};
-
-const union AffineAnimCmd gUnknown_085CE6A4[] =
-{
- AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
- AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
- AFFINEANIMCMD_FRAME(4, 6, 0, 16),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd gUnknown_085CE6C4[] =
-{
- AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
- AFFINEANIMCMD_FRAME(4, 6, 0, 16),
- AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd gUnknown_085CE6E4[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(4, 6, 0, 16),
- AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd gUnknown_085CE704[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(8, 10, 0, 30),
- AFFINEANIMCMD_FRAME(-8, -10, 0, 16),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085CE724[] =
-{
- gUnknown_085CE6A4,
- gUnknown_085CE6C4,
- gUnknown_085CE6E4,
- gUnknown_085CE704,
-};
-
-const struct SpriteTemplate gUnknown_085CE734 =
-{
- .tileTag = ANIM_TAG_PINK_CLOUD,
- .paletteTag = ANIM_TAG_PINK_CLOUD,
- .oam = &gUnknown_085249D4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085CE724,
- .callback = sub_815D870,
-};
-
-const union AffineAnimCmd gUnknown_085CE74C[] =
-{
- AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
- AFFINEANIMCMD_FRAME(16, -16, 0, 12),
- AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085CE76C =
-{
- .tileTag = ANIM_TAG_SWEAT_DROP,
- .paletteTag = ANIM_TAG_SWEAT_DROP,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815DEBC,
-};
-
-const u16 gUnknown_085CE784[] = INCBIN_U16("graphics/battle_anims/sprites/effect.gbapal");
-
-const union AnimCmd gUnknown_085CE7B4[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_085CE7C0[] =
-{
- ANIMCMD_FRAME(32, 3),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_085CE7CC[] =
-{
- gUnknown_085CE7B4,
- gUnknown_085CE7C0,
-};
-
-const struct SpriteTemplate gUnknown_085CE7D4 =
-{
- .tileTag = ANIM_TAG_NOISE_LINE,
- .paletteTag = ANIM_TAG_NOISE_LINE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085CE7CC,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815E01C,
-};
-
-const struct SpriteTemplate gUnknown_085CE7EC =
-{
- .tileTag = ANIM_TAG_SMALL_RED_EYE,
- .paletteTag = ANIM_TAG_SMALL_RED_EYE,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815E404,
-};
-
-const struct SpriteTemplate gUnknown_085CE804 =
-{
- .tileTag = ANIM_TAG_PAW_PRINT,
- .paletteTag = ANIM_TAG_PAW_PRINT,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815E444,
-};
-
-const union AffineAnimCmd gUnknown_085CE81C[] =
-{
- AFFINEANIMCMD_FRAME(0, 0, -4, 24),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085CE82C[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0),
- AFFINEANIMCMD_FRAME(0, 0, 4, 24),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085CE844[] =
-{
- gUnknown_085CE81C,
- gUnknown_085CE82C,
-};
-
-const struct SpriteTemplate gUnknown_085CE84C =
-{
- .tileTag = ANIM_TAG_RED_BALL,
- .paletteTag = ANIM_TAG_RED_BALL,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085CE844,
- .callback = SpriteCallbackDummy,
-};
-
-const struct SpriteTemplate gUnknown_085CE864 =
-{
- .tileTag = ANIM_TAG_TAG_HAND,
- .paletteTag = ANIM_TAG_TAG_HAND,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815E6D8,
-};
-
-const union AffineAnimCmd gUnknown_085CE87C[] =
-{
- AFFINEANIMCMD_FRAME(0, -16, 0, 6),
- AFFINEANIMCMD_FRAME(0, 16, 0, 6),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085CE894 =
-{
- .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT,
- .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815E954,
-};
-
-const struct SpriteTemplate gUnknown_085CE8AC =
-{
- .tileTag = ANIM_TAG_TAG_HAND,
- .paletteTag = ANIM_TAG_TAG_HAND,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815EA14,
-};
-
-const struct SpriteTemplate gUnknown_085CE8C4 =
-{
- .tileTag = ANIM_TAG_MAGNIFYING_GLASS,
- .paletteTag = ANIM_TAG_MAGNIFYING_GLASS,
- .oam = &gUnknown_08524A34,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815EE84,
-};
-
-const struct SpriteTemplate gUnknown_085CE8DC =
-{
- .tileTag = ANIM_TAG_GOLD_STARS,
- .paletteTag = ANIM_TAG_GOLD_STARS,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815F18C,
-};
-
-const struct SpriteTemplate gUnknown_085CE8F4 =
-{
- .tileTag = ANIM_TAG_GOLD_STARS,
- .paletteTag = ANIM_TAG_GOLD_STARS,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81061C4,
-};
-
-const struct SpriteTemplate gUnknown_085CE90C =
-{
- .tileTag = ANIM_TAG_X_SIGN,
- .paletteTag = ANIM_TAG_X_SIGN,
- .oam = &gUnknown_0852491C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815F48C,
-};
-
-const struct SpriteTemplate gUnknown_085CE924 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_815FE80,
-};
-
-const union AnimCmd gUnknown_085CE93C[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(64, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085CE948[] =
-{
- gUnknown_085CE93C,
-};
-
-const union AffineAnimCmd gUnknown_085CE94C[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, -4, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085CE964[] =
-{
- AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, 4, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085CE97C[] =
-{
- gUnknown_085CE94C,
- gUnknown_085CE964,
-};
-
-const struct SpriteTemplate gUnknown_085CE984 =
-{
- .tileTag = ANIM_TAG_SLAM_HIT_2,
- .paletteTag = ANIM_TAG_SLAM_HIT_2,
- .oam = &gUnknown_0852497C,
- .anims = gUnknown_085CE948,
- .images = NULL,
- .affineAnims = gUnknown_085CE97C,
- .callback = sub_8160338,
-};
-
-const union AffineAnimCmd gUnknown_085CE99C[] =
-{
- AFFINEANIMCMD_FRAME(0, 0, -4, 64),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085CE9AC[] =
-{
- gUnknown_085CE99C,
-};
-
-const struct SpriteTemplate gUnknown_085CE9B0 =
-{
- .tileTag = ANIM_TAG_RECYCLE,
- .paletteTag = ANIM_TAG_RECYCLE,
- .oam = &gUnknown_08524A9C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085CE9AC,
- .callback = sub_81603A8,
-};
-
-const union AffineAnimCmd gUnknown_085CE9C8[] =
-{
- AFFINEANIMCMD_FRAME(0, 16, 0, 4),
- AFFINEANIMCMD_FRAME(-2, 0, 0, 8),
- AFFINEANIMCMD_FRAME(0, 4, 0, 4),
- AFFINEANIMCMD_FRAME(0, 0, 0, 24),
- AFFINEANIMCMD_FRAME(1, -5, 0, 16),
- AFFINEANIMCMD_END,
-};
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
new file mode 100755
index 000000000..5f65cb31f
--- /dev/null
+++ b/src/battle_anim_effects_3.c
@@ -0,0 +1,4889 @@
+#include "global.h"
+#include "alloc.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "bg.h"
+#include "contest.h"
+#include "data2.h"
+#include "decompress.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "pokemon_icon.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/battle_anim.h"
+#include "constants/rgb.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+
+extern u8 sub_807521C(s16 x, s16 y, u8 a3);
+extern void sub_810E2C8(struct Sprite *);
+
+extern const struct SpriteTemplate gUnknown_08593114;
+extern const union AffineAnimCmd *const gUnknown_082FF6C0[];
+extern const union AffineAnimCmd *const gUnknown_082FF694[];
+
+void sub_815A0D4(struct Sprite *);
+void sub_815A1B0(struct Sprite *);
+void sub_815A254(struct Sprite *);
+void sub_815A2F0(struct Sprite *);
+void sub_815A6C4(struct Sprite *);
+void sub_815A7B0(struct Sprite *);
+void sub_815A7EC(struct Sprite *);
+void sub_815A8AC(struct Sprite *);
+void sub_815A934(struct Sprite *);
+void sub_815AAA4(struct Sprite *);
+void sub_815ABD0(struct Sprite *);
+void sub_815ACD0(struct Sprite *);
+void sub_815B27C(struct Sprite *);
+void sub_815B394(struct Sprite *);
+void sub_815B49C(struct Sprite *);
+void sub_815B570(struct Sprite *);
+void sub_815B70C(struct Sprite *);
+void sub_815BE04(struct Sprite *);
+void sub_815C400(struct Sprite *);
+void sub_815C6B0(struct Sprite *);
+void sub_815C95C(struct Sprite *);
+void sub_815CB88(struct Sprite *);
+void sub_815CC94(struct Sprite *);
+void sub_815CDB4(struct Sprite *);
+void sub_815D7B4(struct Sprite *);
+void sub_815D870(struct Sprite *);
+void sub_815DEBC(struct Sprite *);
+void sub_815E01C(struct Sprite *);
+void sub_815E404(struct Sprite *);
+void sub_815E444(struct Sprite *);
+void sub_815E6D8(struct Sprite *);
+void sub_815E954(struct Sprite *);
+void sub_815EA14(struct Sprite *);
+void sub_815EE84(struct Sprite *);
+void sub_815F18C(struct Sprite *);
+void sub_815F48C(struct Sprite *);
+void sub_815FE80(struct Sprite *);
+void sub_81061C4(struct Sprite *);
+void sub_8160338(struct Sprite *);
+void sub_81603A8(struct Sprite *);
+static void sub_815A114(struct Sprite *);
+static void sub_815A1F4(struct Sprite *);
+static void sub_815A234(struct Sprite *);
+static void sub_815A31C(struct Sprite *);
+static void sub_815A3AC(struct Sprite *);
+static void sub_815A3F0(struct Sprite *);
+static void sub_815A49C(struct Sprite *);
+static void sub_815A52C(u8);
+static void sub_815A5F0(u8);
+static void sub_815A73C(struct Sprite *);
+static void sub_815A76C(struct Sprite *);
+static void sub_815A9A0(struct Sprite *);
+static void sub_815AA6C(struct Sprite *);
+static void sub_815AB5C(struct Sprite *);
+static void sub_815AD4C(struct Sprite *);
+static void sub_815AED8(u8);
+static void sub_815B054(u8);
+static void sub_815B23C(struct Sprite *);
+static void sub_815B4D4(struct Sprite *);
+static void sub_815B5D0(struct Sprite *);
+static void sub_815BF44(struct Sprite *);
+static void sub_815BFF4(struct Sprite *);
+static void sub_815C050(struct Sprite *);
+static void sub_815C548(u8);
+static void sub_815C700(struct Sprite *);
+static void sub_815C7C4(u8);
+static void sub_815CC34(struct Sprite *);
+static void sub_815CD0C(struct Sprite *);
+static void sub_815CDFC(struct Sprite *);
+static void sub_815D1BC(u8);
+static void sub_815D398(u8);
+static void sub_815D694(u8);
+static void sub_815D804(struct Sprite *);
+static void sub_815DD48(u8);
+static void sub_815DDE0(u8, bool8);
+static void sub_815DF64(u8);
+static void sub_815E0DC(struct Sprite *);
+static void sub_815E20C(u8);
+static void sub_815E34C(s16, s16, s16, s16, u8, u8, s16 *, s16 *);
+static void sub_815E5CC(u8);
+static void sub_815E784(struct Sprite *);
+static void sub_815E898(u8);
+static void sub_815E9BC(struct Sprite *);
+static void sub_815EA60(struct Sprite *);
+static void sub_815ECE4(u8);
+static void sub_815EF08(struct Sprite *);
+static void sub_815F330(u8);
+static void sub_815F4F0(struct Sprite *);
+static void sub_815F79C(u8);
+static void sub_815F7C4(struct Sprite *);
+
+const union AnimCmd gUnknown_085CE004[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE01C[] =
+{
+ gUnknown_085CE004,
+};
+
+const struct SpriteTemplate gUnknown_085CE020 =
+{
+ .tileTag = ANIM_TAG_SCRATCH,
+ .paletteTag = ANIM_TAG_SCRATCH,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_085CE01C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const struct SpriteTemplate gUnknown_085CE038 =
+{
+ .tileTag = ANIM_TAG_BLACK_SMOKE,
+ .paletteTag = ANIM_TAG_BLACK_SMOKE,
+ .oam = &gUnknown_08524934,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A0D4,
+};
+
+const struct SpriteTemplate gUnknown_085CE050 =
+{
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A78AC,
+};
+
+const union AnimCmd gUnknown_085CE068[] =
+{
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_FRAME(32, 40),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE078[] =
+{
+ gUnknown_085CE068,
+};
+
+const struct SpriteTemplate gUnknown_085CE07C =
+{
+ .tileTag = ANIM_TAG_OPENING_EYE,
+ .paletteTag = ANIM_TAG_OPENING_EYE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085CE078,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const struct SpriteTemplate gUnknown_085CE094 =
+{
+ .tileTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .paletteTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A1B0,
+};
+
+const struct SpriteTemplate gUnknown_085CE0AC =
+{
+ .tileTag = ANIM_TAG_TEAL_ALERT,
+ .paletteTag = ANIM_TAG_TEAL_ALERT,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A254,
+};
+
+const union AffineAnimCmd gUnknown_085CE0C4[] =
+{
+ AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x20, 0x18, 0, 5),
+ AFFINEANIMCMD_FRAME(0x18, -0x20, 0, 5),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd gUnknown_085CE0E4[] =
+{
+ AFFINEANIMCMD_FRAME(0x30, 0x30, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE0FC[] =
+{
+ gUnknown_085CE0C4,
+ gUnknown_085CE0E4,
+};
+
+const struct SpriteTemplate gUnknown_085CE104 =
+{
+ .tileTag = ANIM_TAG_EYE,
+ .paletteTag = ANIM_TAG_EYE,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE0FC,
+ .callback = sub_815A2F0,
+};
+
+const struct SpriteTemplate gUnknown_085CE11C =
+{
+ .tileTag = ANIM_TAG_SPIKES,
+ .paletteTag = ANIM_TAG_SPIKES,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A6C4,
+};
+
+const union AnimCmd gUnknown_085CE134[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE14C[] =
+{
+ gUnknown_085CE134,
+};
+
+const struct SpriteTemplate gUnknown_085CE150 =
+{
+ .tileTag = ANIM_TAG_LEER,
+ .paletteTag = ANIM_TAG_LEER,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085CE14C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A7B0,
+};
+
+const union AnimCmd gUnknown_085CE168[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE170[] =
+{
+ gUnknown_085CE168,
+};
+
+const union AffineAnimCmd gUnknown_085CE174[] =
+{
+ AFFINEANIMCMD_FRAME(-7, -7, -3, 16),
+ AFFINEANIMCMD_FRAME(7, 7, 3, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE18C[] =
+{
+ gUnknown_085CE174,
+};
+
+const struct SpriteTemplate gUnknown_085CE190 =
+{
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085CE170,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE18C,
+ .callback = sub_815A7EC,
+};
+
+const union AnimCmd gUnknown_085CE1A8[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(16, 16),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE1BC[] =
+{
+ gUnknown_085CE1A8,
+};
+
+const union AffineAnimCmd gUnknown_085CE1C0[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x20, -0x20, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE1D8[] =
+{
+ gUnknown_085CE1C0,
+};
+
+const struct SpriteTemplate gUnknown_085CE1DC =
+{
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
+ .oam = &gUnknown_085249D4,
+ .anims = gUnknown_085CE1BC,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE1D8,
+ .callback = sub_815A8AC,
+};
+
+const union AffineAnimCmd gUnknown_085CE1F4[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(0x10, 0x0, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE20C[] =
+{
+ AFFINEANIMCMD_FRAME(0x140, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 19),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE224[] =
+{
+ gUnknown_085CE1F4,
+ gUnknown_085CE20C,
+};
+
+const struct SpriteTemplate gUnknown_085CE22C =
+{
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
+ .oam = &gUnknown_085249DC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE224,
+ .callback = sub_815A934,
+};
+
+const struct SpriteTemplate gUnknown_085CE244 =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815AAA4,
+};
+
+const struct SpriteTemplate gUnknown_085CE25C =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815ABD0,
+};
+
+const union AnimCmd gUnknown_085CE274[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_085CE284[] =
+{
+ gUnknown_085CE274,
+};
+
+const struct SpriteTemplate gUnknown_085CE288 =
+{
+ .tileTag = ANIM_TAG_RAPID_SPIN,
+ .paletteTag = ANIM_TAG_RAPID_SPIN,
+ .oam = &gUnknown_08524934,
+ .anims = gUnknown_085CE284,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815ACD0,
+};
+
+const union AffineAnimCmd gUnknown_085CE2A0[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
+ AFFINEANIMCMD_FRAME(20, -20, 0, 4),
+ AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
+ AFFINEANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085CE2C0[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE2C8[] =
+{
+ gUnknown_085CE2C0,
+};
+
+const union AffineAnimCmd gUnknown_085CE2CC[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 5, 40),
+ AFFINEANIMCMD_FRAME(0, 0, 10, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 15, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 20, 40),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE2F4[] =
+{
+ gUnknown_085CE2CC,
+};
+
+const struct SpriteTemplate gUnknown_085CE2F8 =
+{
+ .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .oam = &gUnknown_085249DC,
+ .anims = gUnknown_085CE2C8,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE2F4,
+ .callback = sub_815B27C,
+};
+
+const union AnimCmd gUnknown_085CE310[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE334[] =
+{
+ gUnknown_085CE310,
+};
+
+const struct SpriteTemplate gUnknown_085CE338 =
+{
+ .tileTag = ANIM_TAG_ECLIPSING_ORB,
+ .paletteTag = ANIM_TAG_ECLIPSING_ORB,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085CE334,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const union AffineAnimCmd gUnknown_085CE350[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 20, 0, 8),
+ AFFINEANIMCMD_FRAME(12, -20, 0, 8),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE370 =
+{
+ .tileTag = ANIM_TAG_POKEBALL,
+ .paletteTag = ANIM_TAG_POKEBALL,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815B394,
+};
+
+const struct SpriteTemplate gUnknown_085CE388 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815B49C,
+};
+
+const struct SpriteTemplate gUnknown_085CE3A0 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815B570,
+};
+
+const union AffineAnimCmd gUnknown_085CE3B8[] =
+{
+ AFFINEANIMCMD_FRAME(8, -8, 0, 12),
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 12),
+ AFFINEANIMCMD_FRAME(8, -8, 0, 12),
+ AFFINEANIMCMD_LOOP(1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE3E0[] =
+{
+ AFFINEANIMCMD_FRAME(0, 6, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(0, -18, 0, 6),
+ AFFINEANIMCMD_FRAME(-18, -18, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 15),
+ AFFINEANIMCMD_FRAME(4, 4, 0, 13),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE418 =
+{
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815B70C,
+};
+
+const union AffineAnimCmd gUnknown_085CE430[] =
+{
+ AFFINEANIMCMD_FRAME(0, 6, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(7, -30, 0, 6),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(-2, 3, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+const s8 gUnknown_085CE460[] =
+{
+ 0xE8,
+ 0x18,
+ 0xFC,
+ 0x00,
+};
+
+const union AnimCmd gUnknown_085CE464[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(4, 6),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085CE470[] =
+{
+ ANIMCMD_FRAME(8, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085CE478[] =
+{
+ ANIMCMD_FRAME(12, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE480[] =
+{
+ gUnknown_085CE464,
+ gUnknown_085CE470,
+ gUnknown_085CE478,
+};
+
+const struct SpriteTemplate gUnknown_085CE48C =
+{
+ .tileTag = ANIM_TAG_GREEN_STAR,
+ .paletteTag = ANIM_TAG_GREEN_STAR,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085CE480,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815BE04,
+};
+
+const s8 gUnknown_085CE4A4[] =
+{
+ 0x78,
+ 0x50,
+ 0x28,
+ 0x00,
+};
+
+const u8 gUnknown_085CE4A8[] =
+{
+ 0,
+ 0,
+ 0,
+ 0,
+ 50,
+};
+
+const union AffineAnimCmd gUnknown_085CE4B0[] =
+{
+ AFFINEANIMCMD_FRAME(0, -15, 0, 7),
+ AFFINEANIMCMD_FRAME(0, 15, 0, 7),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE4D0 =
+{
+ .tileTag = ANIM_TAG_ANGER,
+ .paletteTag = ANIM_TAG_ANGER,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815C400,
+};
+
+const union AnimCmd gUnknown_085CE4E8[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_FRAME(3, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085CE50C[] =
+{
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085CE530[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE538[] =
+{
+ gUnknown_085CE4E8,
+ gUnknown_085CE50C,
+ gUnknown_085CE530,
+};
+
+const struct SpriteTemplate gUnknown_085CE544 =
+{
+ .tileTag = ANIM_TAG_PINK_PETAL,
+ .paletteTag = ANIM_TAG_PINK_PETAL,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085CE538,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815C6B0,
+};
+
+const u16 gUnknown_085CE55C[] = INCBIN_U16("graphics/unknown/unknown_85CE55C.gbapal");
+
+const union AnimCmd gUnknown_085CE57C[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 9),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE58C[] =
+{
+ gUnknown_085CE57C,
+};
+
+const struct SpriteTemplate gUnknown_085CE590 =
+{
+ .tileTag = ANIM_TAG_PAIN_SPLIT,
+ .paletteTag = ANIM_TAG_PAIN_SPLIT,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085CE58C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815C95C,
+};
+
+const struct SpriteTemplate gUnknown_085CE5A8 =
+{
+ .tileTag = ANIM_TAG_CONFETTI,
+ .paletteTag = ANIM_TAG_CONFETTI,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815CB88,
+};
+
+const struct SpriteTemplate gUnknown_085CE5C0 =
+{
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
+ .oam = &gUnknown_085249DC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE224,
+ .callback = sub_815CC94,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_85CE5D8 =
+{
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815CDB4,
+};
+
+const union AffineAnimCmd gUnknown_085CE5F0[] =
+{
+ AFFINEANIMCMD_FRAME(16, 0, 0, 4),
+ AFFINEANIMCMD_FRAME(0, -3, 0, 16),
+ AFFINEANIMCMD_FRAME(4, 0, 0, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(-5, 3, 0, 16),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE620[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE640[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE660[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE680[] =
+{
+ gUnknown_085CE620,
+ gUnknown_085CE640,
+ gUnknown_085CE660,
+};
+
+const struct SpriteTemplate gUnknown_085CE68C =
+{
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE680,
+ .callback = sub_815D7B4,
+};
+
+const union AffineAnimCmd gUnknown_085CE6A4[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE6C4[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE6E4[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE704[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 10, 0, 30),
+ AFFINEANIMCMD_FRAME(-8, -10, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE724[] =
+{
+ gUnknown_085CE6A4,
+ gUnknown_085CE6C4,
+ gUnknown_085CE6E4,
+ gUnknown_085CE704,
+};
+
+const struct SpriteTemplate gUnknown_085CE734 =
+{
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
+ .oam = &gUnknown_085249D4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE724,
+ .callback = sub_815D870,
+};
+
+const union AffineAnimCmd gUnknown_085CE74C[] =
+{
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
+ AFFINEANIMCMD_FRAME(16, -16, 0, 12),
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE76C =
+{
+ .tileTag = ANIM_TAG_SWEAT_DROP,
+ .paletteTag = ANIM_TAG_SWEAT_DROP,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815DEBC,
+};
+
+const u16 gUnknown_085CE784[] = INCBIN_U16("graphics/battle_anims/sprites/effect.gbapal");
+
+const union AnimCmd gUnknown_085CE7B4[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085CE7C0[] =
+{
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_085CE7CC[] =
+{
+ gUnknown_085CE7B4,
+ gUnknown_085CE7C0,
+};
+
+const struct SpriteTemplate gUnknown_085CE7D4 =
+{
+ .tileTag = ANIM_TAG_NOISE_LINE,
+ .paletteTag = ANIM_TAG_NOISE_LINE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085CE7CC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E01C,
+};
+
+const struct SpriteTemplate gUnknown_085CE7EC =
+{
+ .tileTag = ANIM_TAG_SMALL_RED_EYE,
+ .paletteTag = ANIM_TAG_SMALL_RED_EYE,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E404,
+};
+
+const struct SpriteTemplate gUnknown_085CE804 =
+{
+ .tileTag = ANIM_TAG_PAW_PRINT,
+ .paletteTag = ANIM_TAG_PAW_PRINT,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E444,
+};
+
+const union AffineAnimCmd gUnknown_085CE81C[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE82C[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE844[] =
+{
+ gUnknown_085CE81C,
+ gUnknown_085CE82C,
+};
+
+const struct SpriteTemplate gUnknown_085CE84C =
+{
+ .tileTag = ANIM_TAG_RED_BALL,
+ .paletteTag = ANIM_TAG_RED_BALL,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE844,
+ .callback = SpriteCallbackDummy,
+};
+
+const struct SpriteTemplate gUnknown_085CE864 =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E6D8,
+};
+
+const union AffineAnimCmd gUnknown_085CE87C[] =
+{
+ AFFINEANIMCMD_FRAME(0, -16, 0, 6),
+ AFFINEANIMCMD_FRAME(0, 16, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE894 =
+{
+ .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E954,
+};
+
+const struct SpriteTemplate gUnknown_085CE8AC =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815EA14,
+};
+
+const struct SpriteTemplate gUnknown_085CE8C4 =
+{
+ .tileTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .paletteTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .oam = &gUnknown_08524A34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815EE84,
+};
+
+const struct SpriteTemplate gUnknown_085CE8DC =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815F18C,
+};
+
+const struct SpriteTemplate gUnknown_085CE8F4 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81061C4,
+};
+
+const struct SpriteTemplate gUnknown_085CE90C =
+{
+ .tileTag = ANIM_TAG_X_SIGN,
+ .paletteTag = ANIM_TAG_X_SIGN,
+ .oam = &gUnknown_0852491C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815F48C,
+};
+
+const struct SpriteTemplate gUnknown_085CE924 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815FE80,
+};
+
+const union AnimCmd gUnknown_085CE93C[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE948[] =
+{
+ gUnknown_085CE93C,
+};
+
+const union AffineAnimCmd gUnknown_085CE94C[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE964[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE97C[] =
+{
+ gUnknown_085CE94C,
+ gUnknown_085CE964,
+};
+
+const struct SpriteTemplate gUnknown_085CE984 =
+{
+ .tileTag = ANIM_TAG_SLAM_HIT_2,
+ .paletteTag = ANIM_TAG_SLAM_HIT_2,
+ .oam = &gUnknown_0852497C,
+ .anims = gUnknown_085CE948,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE97C,
+ .callback = sub_8160338,
+};
+
+const union AffineAnimCmd gUnknown_085CE99C[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 64),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE9AC[] =
+{
+ gUnknown_085CE99C,
+};
+
+const struct SpriteTemplate gUnknown_085CE9B0 =
+{
+ .tileTag = ANIM_TAG_RECYCLE,
+ .paletteTag = ANIM_TAG_RECYCLE,
+ .oam = &gUnknown_08524A9C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE9AC,
+ .callback = sub_81603A8,
+};
+
+const union AffineAnimCmd gUnknown_085CE9C8[] =
+{
+ AFFINEANIMCMD_FRAME(0, 16, 0, 4),
+ AFFINEANIMCMD_FRAME(-2, 0, 0, 8),
+ AFFINEANIMCMD_FRAME(0, 4, 0, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(1, -5, 0, 16),
+ AFFINEANIMCMD_END,
+};
+
+void sub_815A0D4(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ if (!gBattleAnimArgs[3])
+ sprite->data[0] = gBattleAnimArgs[2];
+ else
+ sprite->data[0] = -gBattleAnimArgs[2];
+
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->callback = sub_815A114;
+}
+
+static void sub_815A114(struct Sprite *sprite)
+{
+ if (sprite->data[1] > 0)
+ {
+ sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[0];
+ sprite->invisible ^= 1;
+ sprite->data[1]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815A160(u8 taskId)
+{
+ sub_807521C(
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8,
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8,
+ 0);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815A1B0(struct Sprite *sprite)
+{
+ sprite->data[0] = 90;
+ sprite->callback = WaitAnimForDuration;
+ sprite->data[1] = 7;
+ StoreSpriteCallbackInData6(sprite, sub_815A1F4);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+}
+
+static void sub_815A1F4(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ if (--sprite->data[1] < 0)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_815A234;
+ }
+}
+
+static void sub_815A234(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815A254(struct Sprite *sprite)
+{
+ u16 rotation;
+ u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sub_80A6980(sprite, TRUE);
+
+ rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y);
+ rotation += 0x6000;
+ if (IsContest())
+ rotation += 0x4000;
+
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = x;
+ sprite->data[4] = y;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_815A2F0(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ sprite->data[0] = 4;
+ sprite->callback = sub_815A31C;
+}
+
+static void sub_815A31C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+
+ if (sprite->data[1])
+ sprite->data[0]--;
+ else
+ sprite->data[0]++;
+
+ if (sprite->data[0] == 15 || sprite->data[0] == 4)
+ sprite->data[1] ^= 1;
+
+ if (sprite->data[2]++ > 70)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[2] = 0;
+ sprite->invisible = 1;
+ sprite->affineAnimPaused = 1;
+ sprite->callback = sub_815A3AC;
+ }
+}
+
+static void sub_815A3AC(struct Sprite *sprite)
+{
+ if (sprite->data[2]++ > 9)
+ {
+ sprite->invisible = 0;
+ sprite->affineAnimPaused = 0;
+ if (sprite->affineAnimEnded)
+ sprite->callback = sub_815A3F0;
+ }
+}
+
+static void sub_815A3F0(struct Sprite *sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ case 1:
+ sprite->pos2.x = 1;
+ sprite->pos2.y = 0;
+ break;
+ case 2:
+ case 3:
+ sprite->pos2.x = -1;
+ sprite->pos2.y = 0;
+ break;
+ case 4:
+ case 5:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 1;
+ break;
+ case 6:
+ default:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = -1;
+ break;
+ }
+
+ if (++sprite->data[3] > 7)
+ sprite->data[3] = 0;
+
+ if (sprite->data[4]++ > 15)
+ {
+ sprite->data[0] = 16;
+ sprite->data[1] = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 0));
+ sprite->callback = sub_815A49C;
+ }
+}
+
+static void sub_815A49C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+
+ if (sprite->data[1]++ > 1)
+ {
+ sprite->data[0]--;
+ sprite->data[1] = 0;
+ }
+
+ if (sprite->data[0] == 0)
+ sprite->invisible = 1;
+
+ if (sprite->data[0] < 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815A504(u8 taskId)
+{
+ gTasks[taskId].func = sub_815A52C;
+ gAnimVisualTaskCount--;
+}
+
+static void sub_815A52C(u8 taskId)
+{
+ int i;
+ u16 lastColor;
+ u8 paletteIndex = sub_80A6D94();
+
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
+
+ gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
+ gTasks[taskId].data[5] = 0;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyTask(taskId);
+}
+
+void sub_815A5C8(u8 taskId)
+{
+ gTasks[taskId].func = sub_815A5F0;
+ gAnimVisualTaskCount--;
+}
+
+static void sub_815A5F0(u8 taskId)
+{
+ int i;
+ u16 lastColor;
+ u8 paletteIndex = sub_80A6D94();
+
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
+ gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
+
+ lastColor = gPlttBufferUnfaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferUnfaded[paletteIndex * 16 + i + 1] = gPlttBufferUnfaded[paletteIndex * 16 + i];
+ gPlttBufferUnfaded[paletteIndex * 16 + 1] = lastColor;
+
+ gTasks[taskId].data[5] = 0;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyTask(taskId);
+}
+
+void sub_815A6C4(struct Sprite *sprite)
+{
+ u16 x;
+ u16 y;
+
+ InitAnimSpritePos(sprite, TRUE);
+ SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &x, &y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = x + gBattleAnimArgs[2];
+ sprite->data[4] = y + gBattleAnimArgs[3];
+ sprite->data[5] = -50;
+
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_815A73C;
+}
+
+static void sub_815A73C(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->data[0] = 30;
+ sprite->data[1] = 0;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_815A76C);
+ }
+}
+
+static void sub_815A76C(struct Sprite *sprite)
+{
+ if (sprite->data[1] & 1)
+ sprite->invisible ^= 1;
+
+ if (++sprite->data[1] == 16)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815A7B0(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// This is likely fakematching due to some strange type casting behavior.
+void sub_815A7EC(struct Sprite *sprite)
+{
+ int var0;
+ int var1;
+ if (sprite->data[0] == 0)
+ {
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ }
+ else
+ {
+ var1 = -gBattleAnimArgs[2];
+ sprite->data[1] = var1;
+ var1 = -gBattleAnimArgs[3];
+ sprite->data[2] = var1;
+ }
+ }
+ else
+ {
+ var1 = -gBattleAnimArgs[2];
+ sprite->data[1] = var1;
+ sprite->data[2] = gBattleAnimArgs[3];
+ }
+ }
+
+ sprite->data[0]++;
+ var0 = (sprite->data[0] * 20) & 0xFF;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1;
+ sprite->pos2.y = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1);
+
+ if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815A8AC(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_IsTargetPlayerSide(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsHealingMove(u8 taskId)
+{
+ if (gAnimMoveDmg > 0)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815A934(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+
+ sub_80A6980(sprite, FALSE);
+
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->invisible = 1;
+ sprite->callback = sub_815A9A0;
+}
+
+static void sub_815A9A0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ sprite->data[0]++;
+ break;
+ case 1:
+ case 3:
+ sprite->data[1] += 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 21)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] -= 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 41)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ break;
+ case 5:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_815AA6C;
+ }
+ break;
+ }
+}
+
+static void sub_815AA6C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815AAA4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->oam.tileNum += 16;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos2.x = -12;
+ sprite->data[1] = 2;
+ }
+ else
+ {
+ sprite->pos2.x = 12;
+ sprite->data[1] = -2;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (sprite->data[3] != 255)
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ sprite->callback = sub_815AB5C;
+}
+
+static void sub_815AB5C(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[1];
+ if (sprite->pos2.x == 0)
+ {
+ sprite->data[2]++;
+ if (sprite->data[3] == 0)
+ {
+ PlaySE1WithPanning(SE_W227, BattleAnimAdjustPanning(-64));
+ }
+ }
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[1];
+ if (abs(sprite->pos2.x) == 12)
+ {
+ sprite->data[0]--;
+ sprite->data[2]--;
+ }
+
+ }
+
+ if (sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815ABD0(struct Sprite *sprite)
+{
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->data[3] = 255;
+ sub_815AAA4(sprite);
+}
+
+void sub_815ABEC(u8 taskId)
+{
+ if (IsContest())
+ {
+ SetGpuReg(REG_OFFSET_WININ, 0x1F3F);
+ gBattle_WIN1H = 0x98F0;
+ gBattle_WIN1V = 0x00A0;
+ SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN0V);
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
+ gBattle_WIN1H = 0x00F0;
+ gBattle_WIN1V = 0x78A0;
+ SetGpuReg(REG_OFFSET_WIN1H, 0x00F0);
+ SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815AC8C(u8 taskId)
+{
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
+ if (!IsContest())
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815ACD0(struct Sprite *sprite)
+{
+ int var0;
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+
+ sprite->pos2.y = gBattleAnimArgs[2];
+ var0 = 0;
+ if (sprite->pos2.y > gBattleAnimArgs[3])
+ var0 = 1;
+
+ sprite->data[0] = var0;
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = sub_815AD4C;
+}
+
+static void sub_815AD4C(struct Sprite *sprite)
+{
+ sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF;
+ sprite->pos2.x = gSineTable[sprite->data[1]] >> 4;
+ sprite->pos2.y += sprite->data[3];
+
+ if (sprite->data[0])
+ {
+ if (sprite->pos2.y < sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (sprite->pos2.y > sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815ADB0(u8 taskId)
+{
+ s16 var0;
+ u8 toBG2;
+ s16 var2;
+ int var3;
+ int var4;
+ s16 i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[0])
+ {
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ toBG2 = sub_80A8364(gBattleAnimAttacker);
+ }
+ else
+ {
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimTarget);
+ toBG2 = sub_80A8364(gBattleAnimTarget);
+ }
+
+ task->data[0] = var0 + 36;
+ task->data[1] = task->data[0];
+ task->data[2] = var0 - 33;
+ if (task->data[2] < 0)
+ task->data[2] = 0;
+
+ task->data[3] = task->data[0];
+ task->data[4] = 8;
+ task->data[5] = gBattleAnimArgs[1];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ if (toBG2 == 1)
+ {
+ var3 = gBattle_BG1_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+ else
+ {
+ var3 = gBattle_BG2_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+
+ task->data[9] = var4;
+ task->data[10] = gBattleAnimArgs[2];
+
+ if (!gBattleAnimArgs[2])
+ {
+ task->data[11] = var4;
+ var2 = task->data[8];
+ }
+ else
+ {
+ task->data[11] = var3;
+ var2 = task->data[9];
+ }
+
+ task->data[15] = 0;
+
+ i = task->data[2];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = var2;
+ gScanlineEffectRegBuffers[1][i] = var2;
+ i++;
+ }
+
+ if (toBG2 == 1)
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+
+ task->func = sub_815AED8;
+}
+
+static void sub_815AED8(u8 taskId)
+{
+ s16 i;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] -= task->data[5];
+ if (task->data[0] < task->data[2])
+ task->data[0] = task->data[2];
+
+ if (task->data[4] == 0)
+ {
+ task->data[1] -= task->data[5];
+ if (task->data[1] < task->data[2])
+ {
+ task->data[1] = task->data[2];
+ task->data[15] = 1;
+ }
+ }
+ else
+ {
+ task->data[4]--;
+ }
+
+ if (++task->data[6] > 1)
+ {
+ task->data[6] = 0;
+ task->data[7] = task->data[7] == 0 ? 1 : 0;
+
+ if (task->data[7])
+ task->data[12] = task->data[8];
+ else
+ task->data[12] = task->data[9];
+ }
+
+ i = task->data[0];
+ while (i < task->data[1])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[12];
+ gScanlineEffectRegBuffers[1][i] = task->data[12];
+ i++;
+ }
+
+ i = task->data[1];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[11];
+ gScanlineEffectRegBuffers[1][i] = task->data[11];
+ i++;
+ }
+
+ if (task->data[15])
+ {
+ if (task->data[10])
+ gScanlineEffect.state = 3;
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815AFF0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[4] = 32;
+ task->data[5] = -20;
+ task->data[6] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->func = sub_815B054;
+}
+
+static void sub_815B054(u8 taskId)
+{
+ int var0, var1;
+ s16 x, y;
+ u16 i, j;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ var0 = task->data[2];
+ if (task->data[1] & 1)
+ {
+ var1 = task->data[4];
+ x = var0 - var1;
+ }
+ else
+ {
+ var1 = task->data[4];
+ x = var0 + var1;
+ }
+
+ y = task->data[3] + task->data[5];
+ spriteId = CreateSprite(&gUnknown_08593114, x, y, 6 - task->data[1]);
+ PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(-64));
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].hFlip = task->data[1] & 1;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ }
+
+ if (task->data[1] & 1)
+ {
+ task->data[4] -= 6;
+ task->data[5] -= 6;
+ }
+
+ PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE2A0);
+ task->data[1]++;
+ task->data[0] = 1;
+ break;
+ case 1:
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (task->data[1] == 6)
+ {
+ task->data[6] = 8;
+ task->data[0] = 3;
+ }
+ else
+ {
+ if (task->data[1] <= 2)
+ task->data[6] = 10;
+ else
+ task->data[6] = 0;
+
+ task->data[0] = 2;
+ }
+ }
+ break;
+ case 2:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 0;
+ break;
+ case 3:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 4;
+ break;
+ case 4:
+ for (i = 0, j = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].template == &gUnknown_08593114)
+ {
+ gSprites[i].data[0] = taskId;
+ gSprites[i].data[1] = 6;
+ StartSpriteAnim(&gSprites[i], 2);
+ gSprites[i].callback = sub_815B23C;
+
+ if (++j == 6)
+ break;
+ }
+ }
+
+ task->data[6] = j;
+ task->data[0] = 5;
+ break;
+ case 5:
+ if (task->data[6] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_815B23C(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[0]].data[sprite->data[1]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_815B27C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ InitAnimSpritePos(sprite, FALSE);
+
+ if (++sprite->data[0] < 40)
+ {
+ u16 var = sprite->data[0];
+ if ((var & 1) == 0)
+ sprite->invisible = 1;
+ else
+ sprite->invisible = 0;
+ }
+
+ if (sprite->data[0] > 30)
+ sprite->invisible = 0;
+
+ if (sprite->data[0] == 61)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ }
+}
+
+void sub_815B338(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE350);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815B394(struct Sprite *sprite)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ sprite->data[1] = 256;
+ sprite->data[2] = 256;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->data[1] += 96;
+ sprite->data[2] -= 26;
+ SetSpriteRotScale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 5)
+ sprite->data[0]++;
+ // fall through
+ case 2:
+ sprite->data[1] += 96;
+ sprite->data[2] += 48;
+ SetSpriteRotScale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 9)
+ {
+ sprite->data[3] = 0;
+ gSprites[spriteId].invisible = 1;
+ ResetSpriteRotScale(spriteId);
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.y -= 6;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_815B49C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x = -16;
+ else
+ sprite->pos1.x = 256;
+
+ sprite->pos1.y = 0;
+ sprite->callback = sub_815B4D4;
+}
+
+static void sub_815B4D4(struct Sprite *sprite)
+{
+ u32 newX;
+
+ sprite->data[0] += 72;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = sprite->data[0] >> 4;
+ else
+ sprite->pos2.x = -(sprite->data[0] >> 4);
+
+ sprite->data[1] += 16;
+ sprite->pos2.y += sprite->data[1] >> 8;
+
+ if (++sprite->data[2] % 3 == 0)
+ {
+ CreateSpriteAndAnimate(
+ &gUnknown_085CE3A0,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y,
+ sprite->subpriority + 1);
+ }
+
+ newX = sprite->pos1.x + sprite->pos2.x + 32;
+ if (newX > 304)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815B570(struct Sprite *sprite)
+{
+ u8 rand;
+ s8 y;
+
+ rand = Random2() & 3;
+ if (rand == 0)
+ sprite->oam.tileNum += 4;
+ else
+ sprite->oam.tileNum += 5;
+
+ y = Random2() & 7;
+ if (y > 3)
+ y = -y;
+
+ sprite->pos2.y = y;
+ sprite->callback = sub_815B5D0;
+}
+
+static void sub_815B5D0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < 30)
+ {
+ if (++sprite->data[1] == 2)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[1] = 0;
+ }
+ }
+ else
+ {
+ if (sprite->data[1] == 2)
+ sprite->invisible = 0;
+
+ if (sprite->data[1] == 3)
+ {
+ sprite->invisible = 1;
+ sprite->data[1] = -1;
+ }
+
+ sprite->data[1]++;
+ }
+
+ if (sprite->data[0] > 60)
+ DestroySprite(sprite);
+}
+
+void sub_815B65C(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE3B8);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815B6B4(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE3E0);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815B70C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitAnimSpritePos(sprite, FALSE);
+ sprite->data[1] = 0x900;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->data[1] -= 96;
+ if (sprite->pos1.y + sprite->pos2.y > sprite->data[2])
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_815B778(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE430);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815B7D0(u8 taskId)
+{
+ int i, j;
+ u8 position;
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 *dest;
+ u8 *src;
+ u16 *unk4;
+ u16 stretch;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 1);
+ else
+ SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 1);
+
+ gTasks[taskId].data[10] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (gTasks[taskId].data[2]++ > 1)
+ {
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[1]++;
+ stretch = gTasks[taskId].data[1];
+ SetGpuReg(REG_OFFSET_MOSAIC, (stretch << 4) | stretch);
+ if (stretch == 15)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
+ sub_80A6BFC(&unknownStruct, gBattleAnimAttacker);
+
+ if (IsContest())
+ position = 0;
+ else
+ position = GetBattlerPosition(gBattleAnimAttacker);
+
+ src = gMonSpritesGfxPtr->sprites[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
+ dest = unknownStruct.bgTiles;
+ CpuCopy32(src, dest, 0x800);
+ LoadBgTiles(1, unknownStruct.bgTiles, 0x800, unknownStruct.tilesOffset);
+ if (IsContest())
+ {
+ if (IsSpeciesNotUnown(gContestResources->field_18->species) != IsSpeciesNotUnown(gContestResources->field_18->unk2))
+ {
+ unk4 = (u16 *)unknownStruct.unk4;
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ u16 temp = unk4[j + i * 0x20];
+ unk4[j + i * 0x20] = unk4[(7 - j) + i * 0x20];
+ unk4[(7 - j) + i * 0x20] = temp;
+ }
+ }
+
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ unk4[j + i * 0x20] ^= 0x400;
+ }
+ }
+ }
+
+ if (IsSpeciesNotUnown(gContestResources->field_18->unk2))
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
+ else
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF694;
+
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ }
+
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ if (gTasks[taskId].data[2]++ > 1)
+ {
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[1]--;
+ stretch = gTasks[taskId].data[1];
+ SetGpuReg(REG_OFFSET_MOSAIC, (stretch << 4) | stretch);
+
+ if (stretch == 0)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 4:
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 0);
+ else
+ SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 0);
+
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ if (gTasks[taskId].data[10] == 0)
+ SetBattlerShadowSpriteCallback(gBattleAnimAttacker, gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies);
+ }
+ }
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815BB18(u8 taskId)
+{
+ gBattleAnimArgs[7] = gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815BB58(u8 taskId)
+{
+ HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815BB84(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D60(&unknownStruct, &gUnknown_08C2A6EC, 0);
+ if (IsContest())
+ {
+ gBattle_BG1_X = -56;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattle_BG1_X = -135;
+ else
+ gBattle_BG1_X = -10;
+
+ gBattle_BG1_Y = 0;
+ }
+
+ sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset);
+ LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
+
+ gTasks[taskId].data[10] = gBattle_BG1_X;
+ gTasks[taskId].data[11] = gBattle_BG1_Y;
+
+ gTasks[taskId].data[0]++;
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
+ break;
+ case 1:
+ if (gTasks[taskId].data[4]++ > 0)
+ {
+ gTasks[taskId].data[4] = 0;
+ if (++gTasks[taskId].data[1] > 12)
+ gTasks[taskId].data[1] = 12;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+
+ if (gTasks[taskId].data[1] == 12)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ if (--gTasks[taskId].data[1] < 0)
+ gTasks[taskId].data[1] = 0;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+
+ if (!gTasks[taskId].data[1])
+ {
+ gBattle_BG1_X = gUnknown_085CE460[gTasks[taskId].data[2]] + gTasks[taskId].data[10];
+ if (++gTasks[taskId].data[2] == 4)
+ gTasks[taskId].data[0] = 4;
+ else
+ gTasks[taskId].data[0] = 3;
+ }
+ break;
+ case 3:
+ if (++gTasks[taskId].data[3] == 4)
+ {
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[0] = 1;
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
+ }
+ break;
+ case 4:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815BE04(struct Sprite *sprite)
+{
+ s16 xOffset;
+ u8 spriteId1;
+ u8 spriteId2;
+
+ xOffset = Random2();
+ xOffset &= 0x3F;
+ if (xOffset > 31)
+ xOffset = 32 - xOffset;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + xOffset;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+
+ spriteId1 = CreateSprite(&gUnknown_085CE48C, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ spriteId2 = CreateSprite(&gUnknown_085CE48C, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ StartSpriteAnim(&gSprites[spriteId1], 1);
+ StartSpriteAnim(&gSprites[spriteId2], 2);
+
+ gSprites[spriteId1].data[1] = gBattleAnimArgs[0];
+ gSprites[spriteId1].data[2] = gBattleAnimArgs[1];
+ gSprites[spriteId2].data[1] = gBattleAnimArgs[0];
+ gSprites[spriteId2].data[2] = gBattleAnimArgs[1];
+ gSprites[spriteId1].data[7] = -1;
+ gSprites[spriteId2].data[7] = -1;
+ gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].invisible = 1;
+ gSprites[spriteId1].callback = sub_815C050;
+ gSprites[spriteId2].callback = sub_815C050;
+
+ sprite->data[6] = spriteId1;
+ sprite->data[7] = spriteId2;
+ sprite->callback = sub_815BF44;
+}
+
+static void sub_815BF44(struct Sprite *sprite)
+{
+ int var0;
+ s8 var1;
+
+ var0 = (u16)sprite->data[2] + (u16)sprite->data[3];
+ var1 = var0 >> 8;
+ sprite->pos2.y -= var1;
+ sprite->data[3] = var0 & 0xFF;
+ if (sprite->data[4] == 0 && sprite->pos2.y < -8)
+ {
+ gSprites[sprite->data[6]].invisible = 0;
+ sprite->data[4]++;
+ }
+
+ if (sprite->data[4] == 1 && sprite->pos2.y < -16)
+ {
+ gSprites[sprite->data[7]].invisible = 0;
+ sprite->data[4]++;
+ }
+
+ if (--sprite->data[1] == -1)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_815BFF4;
+ }
+}
+
+static void sub_815BFF4(struct Sprite *sprite)
+{
+ if (gSprites[sprite->data[6]].callback == SpriteCallbackDummy
+ && gSprites[sprite->data[7]].callback == SpriteCallbackDummy)
+ {
+ DestroySprite(&gSprites[sprite->data[6]]);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_815C050(struct Sprite *sprite)
+{
+ u16 d2;
+ register u16 d3 asm("r1");
+ int var0;
+ s8 var1;
+
+ if (!sprite->invisible)
+ {
+ d2 = sprite->data[2];
+ d3 = sprite->data[3];
+ var0 = d2 + d3;
+ var1 = var0 >> 8;
+ sprite->pos2.y -= var1;
+ sprite->data[3] = var0 & 0xFF;
+ if (--sprite->data[1] == -1)
+ {
+ sprite->invisible = 1;
+ sprite->callback = SpriteCallbackDummy;
+ }
+ }
+}
+
+void sub_815C0A4(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, 13));
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D60(&unknownStruct, &gUnknown_08C2A6EC, 0);
+ if (IsContest())
+ {
+ gBattle_BG1_X = -56;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ u8 position = GetBattlerPosition(gBattleAnimTarget);
+ if (IsDoubleBattle() == TRUE)
+ {
+ if (position == B_POSITION_OPPONENT_LEFT)
+ gBattle_BG1_X = -155;
+ if (position == B_POSITION_OPPONENT_RIGHT)
+ gBattle_BG1_X = -115;
+ if (position == B_POSITION_PLAYER_LEFT)
+ gBattle_BG1_X = 14;
+ if (position == B_POSITION_PLAYER_RIGHT)
+ gBattle_BG1_X = -20;
+ }
+ else
+ {
+ if (position == B_POSITION_OPPONENT_LEFT)
+ gBattle_BG1_X = -135;
+ if (position == B_POSITION_PLAYER_LEFT)
+ gBattle_BG1_X = -10;
+ }
+
+ gBattle_BG1_Y = 0;
+ }
+
+ sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset);
+ LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
+ gTasks[taskId].data[10] = gBattle_BG1_X;
+ gTasks[taskId].data[11] = gBattle_BG1_Y;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 0;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_085CE4A4[gTasks[taskId].data[2]];
+ else
+ gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_085CE4A4[gTasks[taskId].data[2]];
+
+ if (++gTasks[taskId].data[2] == 5)
+ gTasks[taskId].data[0] = 5;
+ else
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ if (--gTasks[taskId].data[1] <= 4)
+ gTasks[taskId].data[1] = 5;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 5)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ if (++gTasks[taskId].data[3] > gUnknown_085CE4A8[gTasks[taskId].data[2]])
+ gTasks[taskId].data[0]++;
+ break;
+ case 4:
+ if (++gTasks[taskId].data[1] > 13)
+ gTasks[taskId].data[1] = 13;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 13)
+ gTasks[taskId].data[0] = 1;
+ break;
+ case 5:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815C3A8(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), gUnknown_085CE4B0);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815C400(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[0]++;
+ }
+ else if (sprite->data[0]++ > 20)
+ {
+ sprite->data[1] += 160;
+ sprite->data[2] += 128;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = -(sprite->data[1] >> 8);
+ else
+ sprite->pos2.x = sprite->data[1] >> 8;
+
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->pos2.y > 64)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815C478(u8 taskId)
+{
+ u8 side;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[1])
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = 0;
+ if (gBattleAnimArgs[2] > 2)
+ gBattleAnimArgs[2] = 2;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 8 - (2 * gBattleAnimArgs[2]);
+ task->data[4] = 0x100 + (gBattleAnimArgs[2] * 128);
+ task->data[5] = gBattleAnimArgs[2] + 2;
+ task->data[6] = gBattleAnimArgs[1] - 1;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ if (!gBattleAnimArgs[0])
+ side = GetBattlerSide(gBattleAnimAttacker);
+ else
+ side = GetBattlerSide(gBattleAnimTarget);
+
+ if (side == B_SIDE_OPPONENT)
+ {
+ task->data[4] *= -1;
+ task->data[5] *= -1;
+ }
+
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = sub_815C548;
+}
+
+static void sub_815C548(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ gSprites[task->data[15]].pos2.x += task->data[5];
+ task->data[2] -= task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3])
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[5];
+ task->data[2] += task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3] * 2)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[5];
+ task->data[2] -= task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3])
+ {
+ if (task->data[6])
+ {
+ task->data[6]--;
+ task->data[1] = 0;
+ task->data[0] = 0;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ ResetSpriteRotScale(task->data[15]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815C6B0(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 0;
+ sprite->pos1.y = gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x = 240;
+ sprite->pos1.y = gBattleAnimArgs[0] - 30;
+ }
+
+ sprite->data[2] = gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ sprite->callback = sub_815C700;
+}
+
+static void sub_815C700(struct Sprite *sprite)
+{
+ sprite->data[0] += 3;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += 5;
+ sprite->pos1.y -= 1;
+
+ if (sprite->pos1.x > 240)
+ DestroyAnimSprite(sprite);
+
+ sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16);
+ }
+ else
+ {
+ sprite->pos1.x -= 5;
+ sprite->pos1.y += 1;
+
+ if (sprite->pos1.x < 0)
+ DestroyAnimSprite(sprite);
+
+ sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16);
+ }
+}
+
+void sub_815C770(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[12] = 0x20;
+ task->data[13] = 0x40;
+ task->data[14] = 0x800;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = sub_815C7C4;
+}
+
+static void sub_815C7C4(u8 taskId)
+{
+ int temp;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[2] += 0x200;
+ if (task->data[2] >= task->data[14])
+ {
+ s16 diff = task->data[14] - task->data[2];
+ s16 div = diff / (task->data[14] * 2);
+ s16 mod = diff % (task->data[14] * 2);
+
+ if ((div & 1) == 0)
+ {
+ task->data[2] = task->data[14] - mod;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[2] = mod - task->data[14];
+ }
+ }
+ break;
+ case 1:
+ task->data[2] -= 0x200;
+ if (task->data[2] <= -task->data[14])
+ {
+ s16 diff = task->data[14] - task->data[2];
+ s16 div = diff / (task->data[14] * 2);
+ s16 mod = diff % (task->data[14] * 2);
+
+ if ((1 & div) == 0)
+ {
+ task->data[2] = mod - task->data[14];
+ task->data[0] = 0;
+ }
+ else
+ {
+ task->data[2] = task->data[14] - mod;
+ }
+ }
+ break;
+ case 2:
+ ResetSpriteRotScale(task->data[15]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6);
+
+ if (++task->data[1] > 8)
+ {
+ if (task->data[12])
+ {
+ task->data[12]--;
+ task->data[14] -= task->data[13];
+ if (task->data[14] < 16)
+ task->data[14] = 16;
+ }
+ else
+ {
+ task->data[0] = 2;
+ }
+ }
+}
+
+void sub_815C95C(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ if (!gBattleAnimArgs[2])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] = 0x80;
+ sprite->data[2] = 0x300;
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3])
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = (-sprite->data[2] / 3) * 2;
+ }
+
+ sprite->data[1] += 192;
+ sprite->data[2] += 128;
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815CA20(u8 taskId)
+{
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ if (gBattleAnimArgs[0] == 0)
+ gTasks[taskId].data[11] = gBattleAnimAttacker;
+ else
+ gTasks[taskId].data[11] = gBattleAnimTarget;
+
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[10] = spriteId;
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ SetSpriteRotScale(spriteId, 0xE0, 0x140, 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ break;
+ case 1:
+ SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF00);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.y += 16;
+ break;
+ case 2:
+ SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF100);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.y += 16;
+ break;
+ }
+
+ gSprites[spriteId].pos2.x = 2;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ spriteId = gTasks[taskId].data[10];
+ if (++gTasks[taskId].data[2] == 3)
+ {
+ gTasks[taskId].data[2] = 0;
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ }
+
+ if (++gTasks[taskId].data[1] == 13)
+ {
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_815CB88(struct Sprite *sprite)
+{
+ u8 tileOffset;
+ int rand1;
+ int rand2;
+
+ tileOffset = Random2() % 12;
+ sprite->oam.tileNum += tileOffset;
+ rand1 = Random2() & 0x1FF;
+ rand2 = Random2() & 0xFF;
+
+ if (rand1 & 1)
+ sprite->data[0] = 0x5E0 + rand1;
+ else
+ sprite->data[0] = 0x5E0 - rand1;
+
+ if (rand2 & 1)
+ sprite->data[1] = 0x480 + rand2;
+ else
+ sprite->data[1] = 0x480 - rand2;
+
+ sprite->data[2] = gBattleAnimArgs[0];
+ if (sprite->data[2] == 0)
+ sprite->pos1.x = -8;
+ else
+ sprite->pos1.x = 248;
+
+ sprite->pos1.y = 104;
+ sprite->callback = sub_815CC34;
+}
+
+static void sub_815CC34(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+
+ sprite->data[0] -= 22;
+ sprite->data[1] -= 48;
+ if (sprite->data[0] < 0)
+ sprite->data[0] = 0;
+
+ if (++sprite->data[3] == 31)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815CC94(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sub_80A6980(sprite, FALSE);
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->invisible = 1;
+ sprite->callback = sub_815CD0C;
+}
+
+static void sub_815CD0C(struct Sprite *sprite)
+{
+ switch (sprite->data[1])
+ {
+ case 0:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ sprite->data[1]++;
+ break;
+ case 1:
+ if (--sprite->data[0] == 0)
+ {
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[1]++;
+ }
+ break;
+ case 2:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = 1;
+ sprite->data[1]++;
+ }
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_815CDB4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->callback = sub_815CDFC;
+ sprite->callback(sprite);
+}
+
+static void sub_815CDFC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
+
+ if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
+
+ if (!sprite->data[5])
+ {
+ sprite->data[2] += 0x400;
+ sprite->data[3] += 0x100;
+ sprite->data[4]++;
+ if (sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ }
+ else if (sprite->data[5] == 1)
+ {
+ sprite->data[2] -= 0x400;
+ sprite->data[3] -= 0x100;
+ sprite->data[4]++;
+ if (sprite->data[4] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+
+
+extern void sub_815D160(u8);
+
+void sub_815CED8(u8 taskId)
+{
+ u8 isBackPic;
+ u32 personality;
+ u32 otId;
+ u16 species;
+ s16 xOffset;
+ u32 priority;
+ u8 spriteId;
+ s16 coord1, coord2;
+
+ GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ if (IsContest())
+ {
+ isBackPic = 1;
+ personality = gContestResources->field_18->unk10;
+ otId = gContestResources->field_18->unkC;
+ species = gContestResources->field_18->unk2;
+ xOffset = 20;
+ priority = sub_80A8328(gBattleAnimAttacker);
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ isBackPic = 0;
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
+ {
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies;
+ }
+
+ xOffset = 20;
+ priority = sub_80A8328(gBattleAnimAttacker);
+ }
+ else
+ {
+ isBackPic = 1;
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
+ {
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies;
+ }
+
+ xOffset = -20;
+ priority = sub_80A8328(gBattleAnimAttacker);
+ }
+ }
+
+ coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ spriteId = sub_80A8394(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1);
+
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
+ FillPalette(RGB(31, 31, 31), (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32);
+ gSprites[spriteId].oam.priority = priority;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_815D160;
+}
+
+void sub_815D160(u8 taskId)
+{
+ if (gTasks[taskId].data[10]++ > 1)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 10)
+ {
+ gTasks[taskId].data[10] = 256;
+ gTasks[taskId].data[11] = 256;
+ gTasks[taskId].func = sub_815D1BC;
+ }
+ }
+}
+
+static void sub_815D1BC(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ gTasks[taskId].data[10] -= 16;
+ gTasks[taskId].data[11] += 128;
+ gSprites[spriteId].oam.affineMode |= ST_OAM_AFFINE_DOUBLE_MASK;
+ TrySetSpriteRotScale(&gSprites[spriteId], TRUE, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ if (++gTasks[taskId].data[12] == 9)
+ {
+ sub_80A749C(&gSprites[spriteId]);
+ sub_80A8610(&gSprites[spriteId]);
+ gTasks[taskId].func = sub_80A6814;
+ }
+}
+
+void sub_815D240(u8 taskId)
+{
+ u8 battler;
+ u16 bgX, bgY;
+ s16 y, i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[5] = battler;
+ task->data[6] = 32;
+ task->data[7] = 0;
+ task->data[8] = 24;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ task->data[8] *= -1;
+
+ task->data[13] = GetBattlerYCoordWithElevation(battler) - 34;
+ if (task->data[13] < 0)
+ task->data[13] = 0;
+
+ task->data[14] = task->data[13] + 66;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (sub_80A8364(battler) == 1)
+ {
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ for (y = 0, i = 0; y < 160; y++, i += 2)
+ {
+ gScanlineEffectRegBuffers[0][i] = bgX;
+ gScanlineEffectRegBuffers[1][i] = bgX;
+ gScanlineEffectRegBuffers[0][i + 1] = bgY;
+ gScanlineEffectRegBuffers[1][i + 1] = bgY;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_32BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->func = sub_815D398;
+}
+
+static void sub_815D398(u8 taskId)
+{
+ struct Task *task;
+ s16 var1;
+ s16 var2;
+ s16 bgX, bgY;
+ s16 offset;
+ s16 var0;
+ s16 i;
+ s16 sineIndex;
+ s16 var3;
+
+ task = &gTasks[taskId];
+ if (sub_80A8364(task->data[5]) == 1)
+ {
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ offset = task->data[14] * 2;
+ var1 = 0;
+ var2 = 0;
+ i = 0;
+ task->data[1] = (task->data[1] + 2) & 0xFF;
+ sineIndex = task->data[1];
+ task->data[9] = 0x7E0 / task->data[6];
+ task->data[10] = -((task->data[7] * 2) / task->data[9]);
+ task->data[11] = task->data[7];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+ var0 = task->data[14];
+ while (var0 > task->data[13])
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset + 1] = (i - var2) + bgY;
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset] = bgX + var3 + (gSineTable[sineIndex] >> 5);
+ sineIndex = (sineIndex + 10) & 0xFF;
+ task->data[11] += task->data[10];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+
+ i++;
+ offset -= 2;
+ var1 += task->data[6];
+ var2 = var1 >> 5;
+ var0--;
+ }
+
+ var0 *= 2;
+ while (var0 >= 0)
+ {
+ gScanlineEffectRegBuffers[0][var0] = bgX + 240;
+ gScanlineEffectRegBuffers[1][var0] = bgX + 240;
+ var0 -= 2;
+ }
+
+ if (++task->data[6] > 63)
+ {
+ task->data[6] = 64;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ }
+ else
+ {
+ task->data[7] += task->data[8];
+ }
+ break;
+ case 1:
+ if (++task->data[2] > 12)
+ {
+ gScanlineEffect.state = 3;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]++;
+ else
+ task->data[4]--;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (task->data[3] == 16 && task->data[4] == 0)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815D64C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], task->data[15], gUnknown_085CE5F0);
+ task->func = sub_815D694;
+}
+
+static void sub_815D694(u8 taskId)
+{
+ u16 var0;
+
+ struct Task *task = &gTasks[taskId];
+ var0 = task->data[0];
+ task->data[0]++;
+ var0 -= 20;
+ if (var0 < 23)
+ {
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x = 1;
+ else
+ gSprites[task->data[15]].pos2.x = -1;
+ }
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ }
+
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815D72C(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f)
+{
+ sprite->pos1.x = b;
+ sprite->pos1.y = c;
+ sprite->data[4] = b << 4;
+ sprite->data[5] = c << 4;
+ sprite->data[6] = ((d - b) << 4) / f;
+ sprite->data[7] = ((e - c) << 4) / f;
+}
+
+void sub_815D794(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+}
+
+void sub_815D7B4(struct Sprite *sprite)
+{
+ s16 x = sprite->pos1.x;
+ s16 y = sprite->pos1.y;
+
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ sub_815D72C(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64);
+ sprite->data[0] = 0;
+ sprite->callback = sub_815D804;
+}
+
+static void sub_815D804(struct Sprite *sprite)
+{
+ int index;
+
+ sprite->data[0]++;
+ index = (sprite->data[0] * 8) & 0xFF;
+ sub_815D794(sprite);
+ sprite->pos2.y = Sin(index, 8);
+ if (sprite->data[0] > 58)
+ {
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] > 3)
+ DestroySpriteAndMatrix(sprite);
+ }
+ }
+}
+
+void sub_815D870(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[3];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->callback = sub_810E2C8;
+}
+
+static void sub_815D8D8(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = 0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = gTasks[taskId].data[7];
+ var1 = gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ if (gTasks[taskId].data[0] < 1)
+ {
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_815DA20(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = var0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7];
+ var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ gTasks[taskId].data[7] = var0;
+ gTasks[taskId].data[8] = var1;
+ if (gTasks[taskId].data[0] < 1)
+ {
+ gTasks[taskId].data[0] = 30;
+ gTasks[taskId].data[13] = 0;
+ gTasks[taskId].func = sub_815D8D8;
+ }
+}
+
+void sub_815DB90(u8 taskId)
+{
+ gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
+ gTasks[taskId].data[14] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[13] = gBattleAnimArgs[6];
+ if (gBattleAnimArgs[3])
+ gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (gBattleAnimArgs[1] & 0x8000)
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] & 0x7FFF;
+ else
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] | -0x8000;
+
+ if (gBattleAnimArgs[2] & 0x8000)
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] & 0x7FFF;
+ else
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] | -0x8000;
+ }
+
+ gTasks[taskId].data[8] = 0;
+ gTasks[taskId].data[7] = 0;
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].func = sub_815DA20;
+}
+
+void sub_815DCA4(u8 taskId)
+{
+ u8 battler;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[1])
+ DestroyAnimVisualTask(taskId);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = gBattleAnimArgs[1];
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ task->data[4] = GetBattlerSpriteCoord(battler, 0);
+ task->data[5] = GetBattlerSpriteCoord(battler, 1);
+ task->data[6] = GetBattlerSpriteSubpriority(battler);
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE74C);
+ task->func = sub_815DD48;
+}
+
+static void sub_815DD48(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 6)
+ sub_815DDE0(taskId, TRUE);
+
+ if (task->data[1] == 18)
+ sub_815DDE0(taskId, FALSE);
+
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (--task->data[3] == 0)
+ {
+ task->data[0]++;
+ }
+ else
+ {
+ task->data[1] = 0;
+ PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE74C);
+ }
+ }
+ break;
+ case 1:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_815DDE0(u8 taskId, bool8 arg1)
+{
+ u8 i;
+ s8 xOffset, yOffset;
+ struct Task *task;
+ s16 xCoords[4];
+ s16 yCoords[2];
+
+ task = &gTasks[taskId];
+ if (!arg1)
+ {
+ xOffset = 18;
+ yOffset = -20;
+ }
+ else
+ {
+ xOffset = 30;
+ yOffset = 20;
+ }
+
+ xCoords[0] = task->data[4] - xOffset;
+ xCoords[1] = task->data[4] - xOffset - 4;
+ xCoords[2] = task->data[4] + xOffset;
+ xCoords[3] = task->data[4] + xOffset + 4;
+ yCoords[0] = task->data[5] + yOffset;
+ yCoords[1] = task->data[5] + yOffset + 6;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_085CE76C, xCoords[i], yCoords[i & 1], task->data[6] - 5);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = i < 2 ? -2 : 2;
+ gSprites[spriteId].data[2] = -1;
+ gSprites[spriteId].data[3] = taskId;
+ gSprites[spriteId].data[4] = 2;
+ task->data[2]++;
+ }
+ }
+}
+
+void sub_815DEBC(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[1];
+ sprite->pos1.y += sprite->data[2];
+ if (++sprite->data[0] > 6)
+ {
+ gTasks[sprite->data[3]].data[sprite->data[4]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_815DF0C(u8 taskId)
+{
+ u8 spriteId;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16;
+ gTasks[taskId].func = sub_815DF64;
+}
+
+static void sub_815DF64(u8 taskId)
+{
+ if (gTasks[taskId].data[1])
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 8, gUnknown_085CE784[gTasks[taskId].data[0]]);
+ if (++gTasks[taskId].data[0] > 23)
+ gTasks[taskId].data[0] = 0;
+
+ gTasks[taskId].data[1]--;
+ }
+ else
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815DFCC(u8 taskId)
+{
+ sub_8117854(
+ taskId,
+ 0,
+ 0x1A0,
+ gBattleAnimAttacker,
+ gBattleAnimArgs[0],
+ 10,
+ 2,
+ 30,
+ gUnknown_08C2DC68,
+ gUnknown_08C2DDC4,
+ gUnknown_08C2DDA4);
+}
+
+void sub_815E01C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[0] = 640;
+ sprite->data[1] = -640;
+ }
+ else if (gBattleAnimArgs[2] == 1)
+ {
+ sprite->vFlip = 1;
+ sprite->data[0] = 640;
+ sprite->data[1] = 640;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 640;
+ }
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[0] = -sprite->data[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->callback = sub_815E0DC;
+}
+
+static void sub_815E0DC(struct Sprite *sprite)
+{
+ sprite->data[6] += sprite->data[0];
+ sprite->data[7] += sprite->data[1];
+ sprite->pos2.x = sprite->data[6] >> 8;
+ sprite->pos2.y = sprite->data[7] >> 8;
+ if (++sprite->data[5] == 14)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815E114(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ task->data[5] = 8;
+ task->data[6] = 3;
+ task->data[7] = 1;
+ }
+ else
+ {
+ task->data[5] = 12;
+ task->data[6] = 3;
+ task->data[7] = 0;
+ }
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + sub_80A861C(gBattleAnimAttacker, 0) / 4;
+ else
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - sub_80A861C(gBattleAnimAttacker, 0) / 4;
+
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - sub_80A861C(gBattleAnimAttacker, 0) / 4;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->func = sub_815E20C;
+}
+
+static void sub_815E20C(u8 taskId)
+{
+ u8 i;
+ s16 x, y;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ sub_815E34C(
+ task->data[11],
+ task->data[12],
+ task->data[13],
+ task->data[14],
+ task->data[5],
+ task->data[2],
+ &x,
+ &y);
+
+ for (i = 0; i < 2; i++)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_085CE7EC, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ if (task->data[7] == 0)
+ {
+ if (i == 0)
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6];
+ else
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ if (i == 0)
+ {
+ gSprites[spriteId].pos2.x = -task->data[6];
+ gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = task->data[6];
+ gSprites[spriteId].pos2.y = -task->data[6];
+ }
+ }
+
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = 10;
+ task->data[10]++;
+ }
+ }
+
+ if (task->data[2] == task->data[5])
+ task->data[0]++;
+
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_815E34C(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y)
+{
+ int x2;
+ int y2;
+
+ if (arg5 == 0)
+ {
+ *x = arg0;
+ *y = arg1;
+ return;
+ }
+
+ if (arg5 >= arg4)
+ {
+ *x = arg2;
+ *y = arg3;
+ return;
+ }
+
+ arg4--;
+ x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4);
+ y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4);
+ *x = x2 >> 8;
+ *y = y2 >> 8;
+}
+
+void sub_815E404(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 36)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_815E444(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = sub_80A70C0;
+}
+
+void sub_815E47C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + sub_80A861C(gBattleAnimTarget, 0) / 4;
+ task->data[15] = CreateSprite(&gUnknown_085CE84C, task->data[11], task->data[12], GetBattlerSpriteSubpriority(gBattleAnimTarget) - 5);
+ if (task->data[15] != MAX_SPRITES)
+ {
+ gSprites[task->data[15]].data[0] = 16;
+ gSprites[task->data[15]].data[2] = task->data[13];
+ gSprites[task->data[15]].data[4] = task->data[14];
+ gSprites[task->data[15]].data[5] = -32;
+ InitAnimArcTranslation(&gSprites[task->data[15]]);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(&gSprites[task->data[15]], 1);
+
+ task->func = sub_815E5CC;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_815E5CC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ TranslateAnimArc(&gSprites[task->data[15]]);
+ if (++task->data[2] > 7)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (TranslateAnimArc(&gSprites[task->data[15]]))
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ gSprites[task->data[15]].invisible = task->data[2] & 1;
+ if (task->data[2] == 16)
+ {
+ FreeOamMatrix(gSprites[task->data[15]].oam.matrixNum);
+ DestroySprite(&gSprites[task->data[15]]);
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815E6D8(struct Sprite *sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->oam.tileNum += 16;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = sub_80A861C(battler, 4) - 8;
+ }
+ else
+ {
+ sprite->pos1.x = sub_80A861C(battler, 5) + 8;
+ }
+
+ sprite->callback = sub_815E784;
+}
+
+static void sub_815E784(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.x += sprite->data[7];
+ if (++sprite->data[2] == 12)
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x -= sprite->data[7] * 4;
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.x += sprite->data[7] * 3;
+ if (++sprite->data[1] == 8)
+ {
+ if (--sprite->data[6])
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+ break;
+ }
+}
+
+void sub_815E840(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C);
+ gTasks[taskId].func = sub_815E898;
+ }
+}
+
+static void sub_815E898(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (!(task->data[2] & 1))
+ gSprites[task->data[15]].pos2.x = 2;
+ else
+ gSprites[task->data[15]].pos2.x = -2;
+ }
+
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ if (--task->data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_815E954(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = sub_80A861C(gBattleAnimAttacker, 2);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = sub_80A861C(gBattleAnimTarget, 2);
+ }
+
+ if (sprite->pos1.y < 8)
+ sprite->pos1.y = 8;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->callback = sub_815E9BC;
+}
+
+static void sub_815E9BC(struct Sprite *sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = (sprite->data[2] + 1) & 1;
+ sprite->invisible = sprite->data[2];
+ if (sprite->data[2] && --sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815EA14(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = 100;
+ sprite->data[7] = 1;
+ }
+ else
+ {
+ sprite->pos1.x = 140;
+ sprite->data[7] = -1;
+ }
+
+ sprite->pos1.y = 56;
+ sprite->callback = sub_815EA60;
+}
+
+static void sub_815EA60(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y -= sprite->data[7] * 2;
+ if (sprite->data[1] & 1)
+ sprite->pos1.x -= sprite->data[7] * 2;
+
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 4)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ sprite->data[1]++;
+ sprite->pos1.y -= sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ sprite->data[0]++;
+ break;
+ case 5:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 15)
+ sprite->oam.tileNum += 16;
+
+ if (sprite->data[1] == 18)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 6:
+ sprite->pos1.x += sprite->data[7] * 6;
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->data[7] * 2;
+ if (++sprite->data[1] == 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 8:
+ sprite->pos1.x -= sprite->data[7] * 3;
+ if (++sprite->data[1] == 5)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_815EC48(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ if (!IsContest())
+ {
+ if (IsDoubleBattle() == TRUE)
+ {
+ int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0);
+ if (x > y)
+ task->data[14] = 1;
+ else
+ task->data[14] = -1;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[14] = -1;
+ else
+ task->data[14] = 1;
+ }
+ }
+ else
+ {
+ task->data[14] = 1;
+ }
+
+ task->func = sub_815ECE4;
+}
+
+static void sub_815ECE4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 13)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (++task->data[1] == 2)
+ {
+ task->data[1] = 0;
+ if (task->data[2] == 0)
+ {
+ task->data[2]++;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 4:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ if (++task->data[1] == 3)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 8:
+ gSprites[task->data[15]].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815EE84(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[7] = gBattleAnimAttacker;
+ }
+ else
+ {
+ sprite->data[7] = gBattleAnimTarget;
+ }
+
+ if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
+ sprite->oam.matrixNum = 8;
+
+ sprite->oam.priority = sub_80A8328(sprite->data[7]);
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ sprite->callback = sub_815EF08;
+}
+
+static void sub_815EF08(struct Sprite *sprite)
+{
+ u16 x, y;
+
+ switch (sprite->data[5])
+ {
+ case 0:
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->data[6] = 0;
+ case 0:
+ case 4:
+ x = sub_80A861C(sprite->data[7], 5) - 4;
+ y = sub_80A861C(sprite->data[7], 3) - 4;
+ break;
+ case 1:
+ x = sub_80A861C(sprite->data[7], 5) - 4;
+ y = sub_80A861C(sprite->data[7], 2) + 4;
+ break;
+ case 2:
+ x = sub_80A861C(sprite->data[7], 4) + 4;
+ y = sub_80A861C(sprite->data[7], 3) - 4;
+ break;
+ case 3:
+ x = sub_80A861C(sprite->data[7], 4) + 4;
+ y = sub_80A861C(sprite->data[7], 2) - 4;
+ break;
+ case 5:
+ x = GetBattlerSpriteCoord(sprite->data[7], 2);
+ y = GetBattlerSpriteCoord(sprite->data[7], 3);
+ break;
+ }
+
+ if (sprite->data[6] == 4)
+ sprite->data[0] = 24;
+ else if (sprite->data[6] == 5)
+ sprite->data[0] = 6;
+ else
+ sprite->data[0] = 12;
+
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = y;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5]++;
+ break;
+ case 1:
+ if (TranslateAnimLinear(sprite))
+ {
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ sprite->data[5]++;
+ sprite->data[6]++;
+ break;
+ case 4:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[5] = 0;
+ sprite->data[6]++;
+ break;
+ case 5:
+ sprite->data[0] = 0;
+ sprite->data[1] = 16;
+ sprite->data[2] = 0;
+ sprite->data[5] = 3;
+ break;
+ }
+ }
+ break;
+ case 2:
+ if (++sprite->data[0] == 4)
+ sprite->data[5] = 0;
+ break;
+ case 3:
+ if (!(sprite->data[0] & 1))
+ sprite->data[1]--;
+ else
+ sprite->data[2]++;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], sprite->data[2]));
+ if (++sprite->data[0] == 32)
+ {
+ sprite->invisible = 1;
+ sprite->data[5]++;
+ }
+ break;
+ case 4:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_815F10C(struct Sprite *sprite)
+{
+ sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
+ sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
+ if (!(sprite->data[5] & 1))
+ {
+ CreateSprite(
+ &gUnknown_085CE3A0,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y, 5);
+ }
+
+ if (sprite->data[5] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[5]++;
+}
+
+void sub_815F18C(struct Sprite *sprite)
+{
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
+ {
+ sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ }
+
+ sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[0];
+ sprite->pos1.y = sprite->data[1];
+ sprite->callback = sub_815F10C;
+}
+
+void AnimTask_MonToSubstitute(u8 taskId)
+{
+ int i;
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareBattlerSpriteForRotScale(spriteId, FALSE);
+ gTasks[taskId].data[1] = 0x100;
+ gTasks[taskId].data[2] = 0x100;
+ gTasks[taskId].data[0]++;
+ }
+ else if (gTasks[taskId].data[0] == 1)
+ {
+ gTasks[taskId].data[1] += 0x60;
+ gTasks[taskId].data[2] -= 0xD;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[1], gTasks[taskId].data[2], 0);
+ if (++gTasks[taskId].data[3] == 9)
+ {
+ gTasks[taskId].data[3] = 0;
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = 1;
+ gTasks[taskId].data[0]++;
+ }
+ }
+ else
+ {
+ LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId);
+ if (IsContest())
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ }
+
+ for (i = 0; i < 16; i++)
+ gTasks[taskId].data[i] = 0;
+
+ gTasks[taskId].func = sub_815F330;
+ }
+}
+
+static void sub_815F330(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gSprites[spriteId].pos2.y = -200;
+ gSprites[spriteId].pos2.x = 200;
+ gSprites[spriteId].invisible = 0;
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32)
+ gSprites[spriteId].pos2.x = 0;
+
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ gTasks[taskId].data[10] -= 0x800;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ gTasks[taskId].data[10] -= 112;
+ if (gTasks[taskId].data[10] < 0)
+ gTasks[taskId].data[10] = 0;
+
+ gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8;
+ if (gTasks[taskId].data[10] == 0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_815F48C(struct Sprite *sprite)
+{
+ s16 y2;
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
+ y2 = -144;
+ }
+ else
+ {
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 2;
+ y2 = -96;
+ }
+
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->pos2.y = y2;
+ sprite->callback = sub_815F4F0;
+}
+
+static void sub_815F4F0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[1] += 4;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
+ if (sprite->data[1] > 127)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] += 6;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
+ if (sprite->data[1] > 127)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] > 8)
+ {
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] == 7)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_815F620(u8 taskId)
+{
+ s16 spriteId1, spriteId2;
+
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId1 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
+ if (spriteId1 < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId2 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
+ if (spriteId2 < 0)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[spriteId1]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId2].pos2.x += 24;
+ gSprites[spriteId1].pos2.x -= 24;
+ gSprites[spriteId2].data[0] = 0;
+ gSprites[spriteId1].data[0] = 0;
+ gSprites[spriteId2].data[1] = 0;
+ gSprites[spriteId1].data[1] = 0;
+ gSprites[spriteId2].data[2] = 0;
+ gSprites[spriteId1].data[2] = 0;
+ gSprites[spriteId2].data[3] = 16;
+ gSprites[spriteId1].data[3] = -16;
+ gSprites[spriteId2].data[4] = 0;
+ gSprites[spriteId1].data[4] = 128;
+ gSprites[spriteId2].data[5] = 24;
+ gSprites[spriteId1].data[5] = 24;
+ gSprites[spriteId2].data[6] = taskId;
+ gSprites[spriteId1].data[6] = taskId;
+ gSprites[spriteId2].data[7] = 0;
+ gSprites[spriteId1].data[7] = 0;
+ gTasks[taskId].data[0] = 2;
+
+ if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible)
+ {
+ gSprites[spriteId2].invisible = 0;
+ gSprites[spriteId1].invisible = 1;
+ }
+ else
+ {
+ gSprites[spriteId2].invisible = 1;
+ gSprites[spriteId1].invisible = 1;
+ }
+
+
+ gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId2].callback = sub_815F7C4;
+ gSprites[spriteId1].callback = sub_815F7C4;
+ gTasks[taskId].func = sub_815F79C;
+}
+
+static void sub_815F79C(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_815F7C4(struct Sprite *sprite)
+{
+ int zero = 0;
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible)
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[4] = sprite->data[4] + sprite->data[3];
+ sprite->data[4] &= 0xFF;
+ sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]);
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] == 60)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ sprite->data[5] -= 2;
+ if (sprite->data[5] < 0)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ }
+ break;
+ }
+}
diff --git a/src/graphics.c b/src/graphics.c
index b2de074bc..c0deb2883 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -897,9 +897,9 @@ const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6
const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
-const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
-const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
-const u32 gUnknown_08C2DDC4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz");
+const u8 gUnknown_08C2DC68[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
+const u16 gUnknown_08C2DDA4[] = INCBIN_U16("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
+const u8 gUnknown_08C2DDC4[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.bin.lz");
const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz");
const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz");