diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-10-06 08:36:27 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-10-06 08:36:27 +0200 |
commit | bde92a99343bf54950648c86ced2e7584bac7094 (patch) | |
tree | 2432585b77e0700b667be031a546488296909bd8 | |
parent | 2a7811456a4fb96b1252906122aca2f225e57868 (diff) | |
parent | 61ab631dec9d5a122224d3ab641be97db80386e5 (diff) |
Merge pull request #21 from Tetrable/anims
Start anim tags
-rw-r--r-- | data/battle_anim_scripts.s | 160 | ||||
-rw-r--r-- | include/constants/battle_anim.h | 102 |
2 files changed, 131 insertions, 131 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 6464d8235..598cd14ba 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -657,7 +657,7 @@ Screech1: return Move_FLAME_WHEEL: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 0 @@ -853,7 +853,7 @@ Move_TWINEEDLE: end Move_FIRE_BLAST: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER createsoundtask sub_8158B30, 144, 145 call FireBlast1 call FireBlast1 @@ -901,7 +901,7 @@ FireBlast2: return Move_LEECH_SEED: - loadspritegfx ANIM_TAG_006 + loadspritegfx ANIM_TAG_SEED playsewithpan SE_W077, -64 createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32 delay 8 @@ -916,7 +916,7 @@ Move_LEECH_SEED: end Move_EMBER: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_W052, -64, 5, 2 createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1 delay 4 @@ -1026,7 +1026,7 @@ CometPunchRight: goto CometPunchContinue Move_SONIC_BOOM: - loadspritegfx ANIM_TAG_003 + loadspritegfx ANIM_TAG_PENCIL loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET @@ -1051,8 +1051,8 @@ SonicBoom2: return Move_THUNDER_SHOCK: - loadspritegfx ANIM_TAG_001 - loadspritegfx ANIM_TAG_011 + loadspritegfx ANIM_TAG_SPARK + loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 @@ -1072,9 +1072,9 @@ Move_THUNDER_SHOCK: end Move_THUNDERBOLT: - loadspritegfx ANIM_TAG_001 + loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_282 - loadspritegfx ANIM_TAG_011 + loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 @@ -1121,8 +1121,8 @@ Move_THUNDERBOLT: end Move_THUNDER_WAVE: - loadspritegfx ANIM_TAG_001 - loadspritegfx ANIM_TAG_011 + loadspritegfx ANIM_TAG_SPARK + loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_173 createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish @@ -1321,14 +1321,14 @@ Move_SPIKE_CANNON: end Move_SWORDS_DANCE: - loadspritegfx ANIM_TAG_005 + loadspritegfx ANIM_TAG_SWORD monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_W014, -64 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4 createsprite gBattleAnimSpriteTemplate_8593380, 2, 0, 0 delay 22 - createvisualtask sub_8115D94, 2, ANIM_TAG_005, 2, 2, RGB(18, 31, 31), 16, 0, 0 + createvisualtask sub_8115D94, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff @@ -1392,7 +1392,7 @@ DizzyPunch1: return Move_FIRE_SPIN: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_W221B, +63 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 call FireSpinEffect @@ -1879,7 +1879,7 @@ Move_GUILLOTINE: end Move_PAY_DAY: - loadspritegfx ANIM_TAG_100 + loadspritegfx ANIM_TAG_ICE_CUBE0 loadspritegfx ANIM_TAG_135 monbg ANIM_TARGET monbgprio_28 ANIM_TARGET @@ -1897,7 +1897,7 @@ Move_PAY_DAY: end Move_OUTRAGE: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_W082, -64, 8, 3 createvisualtask sub_8115A04, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0) createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4 @@ -1943,7 +1943,7 @@ Outrage1: Move_SPARK: loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_011 + loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_W085B, -64 @@ -2285,7 +2285,7 @@ Move_SMOKESCREEN: end Move_CONVERSION: - loadspritegfx ANIM_TAG_018 + loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER setalpha 16, 0 @@ -2327,7 +2327,7 @@ Move_CONVERSION: createsprite gUnknown_08592E74, 2, 24, 24 delay 20 playsewithpan SE_W112, -64 - createvisualtask sub_8115D94, 2, ANIM_TAG_018, 1, 1, 14335, 12, 0, 0 + createvisualtask sub_8115D94, 2, ANIM_TAG_CONVERSION, 1, 1, 14335, 12, 0, 0 delay 6 createvisualtask sub_81022D4, 5 waitforvisualfinish @@ -3060,7 +3060,7 @@ Move_STRUGGLE: end Move_SKETCH: - loadspritegfx ANIM_TAG_002 + loadspritegfx ANIM_TAG_PENCIL monbg ANIM_TARGET createvisualtask sub_8104E74, 2 createsprite gUnknown_085936D4, 130 @@ -3296,7 +3296,7 @@ Move_SWAGGER: Move_MILK_DRINK: loadspritegfx 0x2773 loadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsprite gUnknown_08592B3C, 2 delay 40 @@ -3358,7 +3358,7 @@ Move_RAPID_SPIN: Move_MOONLIGHT: loadspritegfx 0x27D2 loadspritegfx ANIM_TAG_195 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, RGB_BLACK waitforvisualfinish @@ -4097,7 +4097,7 @@ Move_NEEDLE_ARM: end Move_SLACK_OFF: - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask sub_8160544, 2, 0 playsewithpan SE_W281, -64 waitforvisualfinish @@ -4107,7 +4107,7 @@ Move_SLACK_OFF: Move_CRUSH_CLAW: loadspritegfx ANIM_TAG_167 - loadspritegfx ANIM_TAG_039 + loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_208 monbg ANIM_TARGET setalpha 12, 8 @@ -4130,7 +4130,7 @@ Move_AROMATHERAPY: playsewithpan SE_W080, 0 loadspritegfx ANIM_TAG_159 loadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_049 + loadspritegfx ANIM_TAG_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, RGB(13, 31, 12) delay 1 monbg ANIM_ATTACKER @@ -4189,7 +4189,7 @@ Move_FAKE_TEARS: end Move_AIR_CUTTER: - loadspritegfx ANIM_TAG_003 + loadspritegfx ANIM_TAG_PENCIL loadspritegfx ANIM_TAG_138 loadspritegfx ANIM_TAG_135 delay 0 @@ -4407,7 +4407,7 @@ Move_COVET: end Move_VOLT_TACKLE: - loadspritegfx ANIM_TAG_001 + loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_212 loadspritegfx ANIM_TAG_213 monbg ANIM_ATTACKER @@ -4541,8 +4541,8 @@ Move_DRAGON_DANCE: Move_SHOCK_WAVE: loadspritegfx ANIM_TAG_211 loadspritegfx ANIM_TAG_212 - loadspritegfx ANIM_TAG_001 - loadspritegfx ANIM_TAG_037 + loadspritegfx ANIM_TAG_SPARK + loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK @@ -4760,7 +4760,7 @@ FutureSight: goto FutureSightContinue Move_THUNDER: - loadspritegfx ANIM_TAG_037 + loadspritegfx ANIM_TAG_LIGHTNING fadetobg BG_THUNDER waitbgfadeout createvisualtask sub_8117660, 5, -256, 0, 1, -1 @@ -4820,7 +4820,7 @@ Move_THUNDER: Move_THUNDER_PUNCH: loadspritegfx ANIM_TAG_135 loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_037 + loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK @@ -4921,7 +4921,7 @@ Move_SCRATCH: end Move_DRAGON_BREATH: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET loopsewithpan SE_W172, -64, 7, 7 @@ -5233,7 +5233,7 @@ MudSlap1: return Move_DRAGON_RAGE: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_035 playsewithpan SE_W082, -64 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 @@ -5691,7 +5691,7 @@ SignalBeam1: Move_ABSORB: loadspritegfx ANIM_TAG_147 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET @@ -5744,7 +5744,7 @@ AbsorbEffect: Move_MEGA_DRAIN: loadspritegfx ANIM_TAG_147 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET @@ -5805,7 +5805,7 @@ MegaDrainEffect: Move_GIGA_DRAIN: loadspritegfx ANIM_TAG_147 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET @@ -5876,7 +5876,7 @@ Move_LEECH_LIFE: loadspritegfx ANIM_TAG_161 loadspritegfx ANIM_TAG_147 delay 1 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET @@ -5903,14 +5903,14 @@ Move_LEECH_LIFE: end Move_SYNTHESIS: - loadspritegfx ANIM_TAG_049 + loadspritegfx ANIM_TAG_SPARKLE createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_W025, -64 call GrantingStarsEffect waitforvisualfinish - unloadspritegfx ANIM_TAG_049 + unloadspritegfx ANIM_TAG_SPARKLE delay 1 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish end @@ -6028,7 +6028,7 @@ Move_ACID: end Move_BONEMERANG: - loadspritegfx ANIM_TAG_000 + loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET @@ -6048,7 +6048,7 @@ Move_BONEMERANG: end Move_BONE_CLUB: - loadspritegfx ANIM_TAG_000 + loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET @@ -6066,7 +6066,7 @@ Move_BONE_CLUB: end Move_BONE_RUSH: - loadspritegfx ANIM_TAG_000 + loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -6142,7 +6142,7 @@ MegahornInContest: goto MegahornContinue Move_GUST: - loadspritegfx ANIM_TAG_009 + loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET @@ -6160,7 +6160,7 @@ Move_GUST: end Move_WING_ATTACK: - loadspritegfx ANIM_TAG_009 + loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET @@ -6301,7 +6301,7 @@ Move_SURF: end Move_FLAMETHROWER: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -6946,7 +6946,7 @@ Move_HAZE: Move_FIRE_PUNCH: loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -7001,7 +7001,7 @@ Move_LEER: Move_DREAM_EATER: loadspritegfx ANIM_TAG_147 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET playsewithpan SE_W060, -64 @@ -7190,7 +7190,7 @@ Psywave1: Move_ZAP_CANNON: loadspritegfx ANIM_TAG_171 - loadspritegfx ANIM_TAG_011 + loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_W086, -64 createsprite gUnknown_08595764, 131, 10, 0, 0, 0, 30, 0 createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 0, 40, 0 @@ -7210,7 +7210,7 @@ Move_ZAP_CANNON: end Move_STEEL_WING: - loadspritegfx ANIM_TAG_009 + loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_135 loopsewithpan SE_W231, -64, 28, 2 createvisualtask sub_81144F8, 5, 0, 0, 0 @@ -7277,7 +7277,7 @@ Move_POISON_TAIL: end Move_METAL_CLAW: - loadspritegfx ANIM_TAG_039 + loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_W231, -64, 28, 2 createvisualtask sub_81144F8, 5, 0, 0, 0 waitforvisualfinish @@ -7507,7 +7507,7 @@ RazorWindContinue: end RazorWindSetUp: - loadspritegfx ANIM_TAG_009 + loadspritegfx ANIM_TAG_GUST playsewithpan SE_W016, -64 createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 85, 7, 40 @@ -7556,7 +7556,7 @@ Move_DISABLE: Move_RECOVER: loadspritegfx ANIM_TAG_147 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W025, -64, 13, 3 @@ -7673,7 +7673,7 @@ CurseStats1: Move_SOFT_BOILED: loadspritegfx 0x27DA loadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER playsewithpan SE_W039, -64 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1 @@ -7725,13 +7725,13 @@ Move_HEAL_BELL: unloadspritegfx ANIM_TAG_205 unloadspritegfx ANIM_TAG_206 unloadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_049 + loadspritegfx ANIM_TAG_SPARKLE playsewithpan SE_W234, -64 createsprite gUnknown_08592B94, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gUnknown_08592B94, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish - unloadspritegfx ANIM_TAG_049 + unloadspritegfx ANIM_TAG_SPARKLE loadspritegfx ANIM_TAG_203 playsewithpan SE_REAPOKE, -64 createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30) @@ -7887,7 +7887,7 @@ PresentDamage: PresentHeal: loadspritegfx ANIM_TAG_195 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_W234, +63 createsprite gUnknown_08592658, 132, -16, 32, -3, 1 delay 3 @@ -8042,7 +8042,7 @@ Move_TRI_ATTACK: delay 2 createvisualtask sub_810A094, 2, 20, 3, 1, 1 waitforvisualfinish - loadspritegfx ANIM_TAG_037 + loadspritegfx ANIM_TAG_LIGHTNING createvisualtask sub_8115F10, 2, 257, 257, 257 playsewithpan SE_W161B, +63 createsprite gUnknown_085956C0, 130, 0, -48 @@ -8142,7 +8142,7 @@ Move_TRICK: Move_WISH: loadspritegfx ANIM_TAG_233 - loadspritegfx ANIM_TAG_049 + loadspritegfx ANIM_TAG_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK waitforvisualfinish panse_27 SE_W115, +63, -64, -3, 0 @@ -8234,7 +8234,7 @@ SpitUpStrongest: Move_SWALLOW: loadspritegfx ANIM_TAG_236 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_W036, -64 createvisualtask sub_815B778, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 @@ -8279,7 +8279,7 @@ Move_TRANSFORM: Move_MORNING_SUN: loadspritegfx ANIM_TAG_241 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask sub_815BB84, 5 delay 8 createvisualtask sub_8116620, 10, 0x781, 8, 0, 12, RGB_WHITE @@ -8459,7 +8459,7 @@ Move_ROLE_PLAY: Move_REFRESH: loadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_049 + loadspritegfx ANIM_TAG_SPARKLE playsewithpan SE_W287, -64 createvisualtask sub_815DFCC, 2, 0 waitforvisualfinish @@ -8474,7 +8474,7 @@ Move_REFRESH: Move_BLAZE_KICK: loadspritegfx ANIM_TAG_135 loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W172, +63 @@ -8545,7 +8545,7 @@ Move_SHEER_COLD: waitbgfadeout playsewithpan SE_W196, 0 waitbgfadein - loadspritegfx ANIM_TAG_010 + loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -8592,7 +8592,7 @@ Move_MUDDY_WATER: end Move_BULLET_SEED: - loadspritegfx ANIM_TAG_006 + loadspritegfx ANIM_TAG_SEED createsprite gUnknown_0859351C, 130, 20, 0 delay 5 createsprite gUnknown_0859351C, 130, 20, 0 @@ -8617,8 +8617,8 @@ Move_BULLET_SEED: end Move_DRAGON_CLAW: - loadspritegfx ANIM_TAG_029 - loadspritegfx ANIM_TAG_039 + loadspritegfx ANIM_TAG_SMALL_EMBER + loadspritegfx ANIM_TAG_CLAW_SLASH playsewithpan SE_W221B, -64 createvisualtask sub_8116620, 10, 2, 4, 0, 8, RGB(31, 19, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1 @@ -9048,7 +9048,7 @@ ReturnStrongest1: return Move_COSMIC_POWER: - loadspritegfx ANIM_TAG_049 + loadspritegfx ANIM_TAG_SPARKLE createvisualtask sub_8159244, 5, 243, 0 playsewithpan SE_W322, 0 createvisualtask sub_8117610, 2, 0, 0, 15, 0 @@ -9275,7 +9275,7 @@ Move_ROCK_BLAST: end Move_OVERHEAT: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_135 monbg ANIM_DEF_PARTNER setalpha 12, 18 @@ -9733,7 +9733,7 @@ Move_MAGICAL_LEAF: end Move_ICE_BALL: - loadspritegfx ANIM_TAG_043 + loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_141 createvisualtask AnimTask_GetRolloutCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg @@ -9850,7 +9850,7 @@ WeatherBallNormal: waitforvisualfinish end WeatherBallFire: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, 40, 10 playsewithpan SE_W172, +63 delay 10 @@ -10222,7 +10222,7 @@ Status_Confusion: end Status_Burn: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_W172, +63 call Burn1 call Burn1 @@ -10255,14 +10255,14 @@ Status_Sleep: end Status_Paralysis: - loadspritegfx ANIM_TAG_011 + loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end Status_Freeze: playsewithpan SE_W196, 0 - loadspritegfx ANIM_TAG_010 + loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET waitplaysewithpan SE_W258, +63, 17 @@ -10368,7 +10368,7 @@ Status_BindWrap: waitforvisualfinish end Status_FireSpin: - loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_W221B, +63 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call FireSpinEffect @@ -10424,7 +10424,7 @@ Status_SandTomb: General_ItemEffect: loadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_049 + loadspritegfx ANIM_TAG_SPARKLE delay 0 playsewithpan SE_W036, -64 createvisualtask sub_80D622C, 2, 16, 128, 0, 2 @@ -10632,7 +10632,7 @@ General_FocusPunchSetUp: General_IngrainHeal: loadspritegfx ANIM_TAG_147 - loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB(13, 31, 12) @@ -10650,14 +10650,14 @@ General_IngrainHeal: end General_WishHeal: - loadspritegfx ANIM_TAG_049 + loadspritegfx ANIM_TAG_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_W025, -64 call GrantingStarsEffect waitforvisualfinish - unloadspritegfx ANIM_TAG_049 - loadspritegfx ANIM_TAG_031 + unloadspritegfx ANIM_TAG_SPARKLE + loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, RGB_BLACK diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 96f2259b3..d133477e9 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -7,57 +7,57 @@ // Particle ids. #define ANIM_SPRITES_START 10000 -#define ANIM_TAG_000 (ANIM_SPRITES_START + 0) -#define ANIM_TAG_001 (ANIM_SPRITES_START + 1) -#define ANIM_TAG_002 (ANIM_SPRITES_START + 2) -#define ANIM_TAG_003 (ANIM_SPRITES_START + 3) -#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) -#define ANIM_TAG_005 (ANIM_SPRITES_START + 5) -#define ANIM_TAG_006 (ANIM_SPRITES_START + 6) -#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) -#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) -#define ANIM_TAG_009 (ANIM_SPRITES_START + 9) -#define ANIM_TAG_010 (ANIM_SPRITES_START + 10) -#define ANIM_TAG_011 (ANIM_SPRITES_START + 11) -#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) -#define ANIM_TAG_013 (ANIM_SPRITES_START + 13) -#define ANIM_TAG_014 (ANIM_SPRITES_START + 14) -#define ANIM_TAG_015 (ANIM_SPRITES_START + 15) -#define ANIM_TAG_016 (ANIM_SPRITES_START + 16) -#define ANIM_TAG_017 (ANIM_SPRITES_START + 17) -#define ANIM_TAG_018 (ANIM_SPRITES_START + 18) -#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) -#define ANIM_TAG_020 (ANIM_SPRITES_START + 20) -#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) -#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) -#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) -#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) -#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) -#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) -#define ANIM_TAG_027 (ANIM_SPRITES_START + 27) -#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) -#define ANIM_TAG_029 (ANIM_SPRITES_START + 29) -#define ANIM_TAG_030 (ANIM_SPRITES_START + 30) -#define ANIM_TAG_031 (ANIM_SPRITES_START + 31) -#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) -#define ANIM_TAG_033 (ANIM_SPRITES_START + 33) -#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) -#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) -#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) -#define ANIM_TAG_037 (ANIM_SPRITES_START + 37) -#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) -#define ANIM_TAG_039 (ANIM_SPRITES_START + 39) -#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) -#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) -#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) -#define ANIM_TAG_043 (ANIM_SPRITES_START + 43) -#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) -#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) -#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) -#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) -#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) -#define ANIM_TAG_049 (ANIM_SPRITES_START + 49) -#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) +#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) +#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) +#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) +#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) +#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ? +#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) +#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) +#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ? +#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ? +#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) +#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) +#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ? +#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) +#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) +#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) +#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) +#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) +#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) +#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ? +#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) +#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ? +#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ? +#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ? +#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ? +#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ? +#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ? +#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27) +#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ? +#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) +#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) +#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) +#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ? +#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) +#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ? +#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ? +#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ? +#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) +#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ? +#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) +#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ? +#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ? +#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ? +#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) +#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ? +#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) // ? +#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ? +#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ? +#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ? +#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49) +#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ? #define ANIM_TAG_051 (ANIM_SPRITES_START + 51) #define ANIM_TAG_052 (ANIM_SPRITES_START + 52) #define ANIM_TAG_053 (ANIM_SPRITES_START + 53) |