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authorGriffinR <griffin.g.richards@gmail.com>2021-11-17 15:47:47 -0500
committerGriffinR <griffin.g.richards@gmail.com>2021-11-17 15:47:47 -0500
commitc1970a4bc827cffbaccdd8af11ecd054f6a5728f (patch)
treed71231c9f8ac5943be957dcf40f8ff05351a8c35
parenteb95ac0b9ce342a39955679bbd7df32e54675d70 (diff)
Remove dead sub references
-rw-r--r--asm/macros/battle_ai_script.inc20
-rw-r--r--gflib/sprite.h1
-rw-r--r--include/battle_anim.h2
-rw-r--r--include/field_control_avatar.h6
-rw-r--r--include/field_screen_effect.h1
-rw-r--r--include/field_special_scene.h1
-rw-r--r--include/mauville_old_man.h2
-rw-r--r--src/pokeball.c2
8 files changed, 11 insertions, 24 deletions
diff --git a/asm/macros/battle_ai_script.inc b/asm/macros/battle_ai_script.inc
index 4c7646d6f..5341e5a43 100644
--- a/asm/macros/battle_ai_script.inc
+++ b/asm/macros/battle_ai_script.inc
@@ -251,11 +251,11 @@
.4byte \param1
.endm
- .macro nullsub_2A
+ .macro nop_2A
.byte 0x2a
.endm
- .macro nullsub_2B
+ .macro nop_2B
.byte 0x2b
.endm
@@ -287,11 +287,11 @@
.4byte \param1
.endm
- .macro nullsub_32
+ .macro nop_32
.byte 0x32
.endm
- .macro nullsub_33
+ .macro nop_33
.byte 0x33
.endm
@@ -467,27 +467,27 @@
.byte \battler
.endm
- .macro nullsub_52
+ .macro nop_52
.byte 0x52
.endm
- .macro nullsub_53
+ .macro nop_53
.byte 0x53
.endm
- .macro nullsub_54
+ .macro nop_54
.byte 0x54
.endm
- .macro nullsub_55
+ .macro nop_55
.byte 0x55
.endm
- .macro nullsub_56
+ .macro nop_56
.byte 0x56
.endm
- .macro nullsub_57
+ .macro nop_57
.byte 0x57
.endm
diff --git a/gflib/sprite.h b/gflib/sprite.h
index 595ecd7db..e53737981 100644
--- a/gflib/sprite.h
+++ b/gflib/sprite.h
@@ -281,7 +281,6 @@ void FreeSpriteTiles(struct Sprite *sprite);
void FreeSpritePalette(struct Sprite *sprite);
void FreeSpriteOamMatrix(struct Sprite *sprite);
void DestroySpriteAndFreeResources(struct Sprite *sprite);
-void sub_800142C(u32 a1, u32 a2, u16 *a3, u16 a4, u32 a5);
void AnimateSprite(struct Sprite *sprite);
void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y);
void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 8745b0d26..d8b2cd4db 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -112,7 +112,6 @@ void GetBattleAnimBg1Data(struct BattleAnimBgData*);
void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
-void sub_80A6630(struct Sprite *sprite);
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
void ResetSpriteRotScale(u8 spriteId);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
@@ -129,7 +128,6 @@ void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const vo
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void UpdateAnimBg3ScreenSize(bool8);
void TranslateSpriteInGrowingCircle(struct Sprite *);
-void sub_80A653C(struct Sprite *);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 UpdateEruptAnimTask(struct Task *task);
diff --git a/include/field_control_avatar.h b/include/field_control_avatar.h
index 17e5afb63..e02fcd5af 100644
--- a/include/field_control_avatar.h
+++ b/include/field_control_avatar.h
@@ -25,15 +25,9 @@ struct FieldInput
void FieldClearPlayerInput(struct FieldInput *pStruct);
void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
int ProcessPlayerFieldInput(struct FieldInput *pStruct);
-u8 *sub_80682A8(struct MapPosition *, u8, u8);
void overworld_poison_timer_set(void);
void RestartWildEncounterImmunitySteps(void);
-u8 *sub_8068E24(struct MapPosition *);
const u8 *GetObjectEventScriptPointerPlayerFacing(void);
-bool8 sub_8068870(u16 a);
-bool8 sub_8068894(void);
-bool8 sub_8068A64(struct MapPosition *, u16);
-u8 sub_8068F18(void);
bool8 TryDoDiveWarp(struct MapPosition *position, u16 b);
int SetCableClubWarp(void);
u8 TrySetDiveWarp(void);
diff --git a/include/field_screen_effect.h b/include/field_screen_effect.h
index 5a2e42478..973e06ef3 100644
--- a/include/field_screen_effect.h
+++ b/include/field_screen_effect.h
@@ -39,7 +39,6 @@ void DoSpinEnterWarp(void);
void DoSpinExitWarp(void);
void DoOrbEffect(void);
void FadeOutOrbEffect(void);
-void sub_80B05B4(void);
void WriteFlashScanlineEffectBuffer(u8 flashLevel);
bool8 IsPlayerStandingStill(void);
diff --git a/include/field_special_scene.h b/include/field_special_scene.h
index a54b344d9..3f701f41b 100644
--- a/include/field_special_scene.h
+++ b/include/field_special_scene.h
@@ -9,7 +9,6 @@ void Task_Truck3(u8 taskId);
void Task_HandleTruckSequence(u8 taskId);
void ExecuteTruckSequence(void);
void EndTruckSequence(u8);
-void sub_80C791C(void);
void FieldCB_ShowPortholeView(void);
#endif // GUARD_FIELD_SPECIAL_SCENE_H
diff --git a/include/mauville_old_man.h b/include/mauville_old_man.h
index 23a3cabfb..b22294f1b 100644
--- a/include/mauville_old_man.h
+++ b/include/mauville_old_man.h
@@ -6,9 +6,7 @@ extern struct BardSong gBardSong;
void SetMauvilleOldMan(void);
u8 GetCurrentMauvilleOldMan(void);
void SetMauvilleOldManObjEventGfx(void);
-u8 sub_81201C8(void);
void SanitizeMauvilleOldManForRuby(OldMan *dest);
-void sub_8120670(void);
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 r1, u32 r6);
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 unused, u32 a2);
void ResetMauvilleOldManFlag(void);
diff --git a/src/pokeball.c b/src/pokeball.c
index 501d86ca3..cb68d6883 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -1138,7 +1138,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite)
sprite->callback = SpriteCB_TradePokeballSendOff;
#ifdef BUGFIX
// FIX: If this is used on a sprite that has previously had an affine animation, it will not
- // play the shrink anim properly due to being paused. Works together with the fix to `sub_817F77C`.
+ // play the shrink anim properly due to being paused. Works together with the fix to ResetSpriteAfterAnim.
gSprites[monSpriteId].affineAnimPaused = FALSE;
#endif // BUGFIX
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_RETURN);