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authoryenatch <yenatch@gmail.com>2015-10-20 09:55:59 -0700
committeryenatch <yenatch@gmail.com>2015-10-20 09:55:59 -0700
commitcd857e0e840f1bd06e6f7907d89ef9f9bbf32570 (patch)
treefb6c44d43df00d06d45ef8d4dc86ed82c1771c7b
parent8fb91c74b2df4134442b01fecaa5f91e3ce2e421 (diff)
fix a broken comment and a repeated command name
-rw-r--r--asm/macros/event.s4
1 files changed, 2 insertions, 2 deletions
diff --git a/asm/macros/event.s b/asm/macros/event.s
index b30686950..c8473e748 100644
--- a/asm/macros/event.s
+++ b/asm/macros/event.s
@@ -502,7 +502,7 @@
.endm
; Apparent clone of applymovement. Oddly, it doesn't seem to work at all if applied to any Person other than the player (0xFF), and the X and Y arguments don't seem to do anything.
- This command in fact uses variables to access the Person event ID. So, for example, if you setvar 0x8000 to 0x3, and then use applymovementpos 0x8000 @move1, Person event 3 will have the movements at @move1 applied to them. Thank you Shiny Quagsire for bringing this to my attention.
+ ; This command in fact uses variables to access the Person event ID. So, for example, if you setvar 0x8000 to 0x3, and then use applymovementpos 0x8000 @move1, Person event 3 will have the movements at @move1 applied to them. Thank you Shiny Quagsire for bringing this to my attention.
.macro movecoords variable, movements
.byte 0x50
.2byte \variable
@@ -1405,7 +1405,7 @@
.2byte \word
.endm
- .macro storeitems byte, word1, word2
+ .macro storeitems2 byte, word1, word2
.byte 0xe2
.byte \byte
.2byte \word1