diff options
author | yenatch <yenatch@gmail.com> | 2015-10-20 09:55:59 -0700 |
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committer | yenatch <yenatch@gmail.com> | 2015-10-20 09:55:59 -0700 |
commit | cd857e0e840f1bd06e6f7907d89ef9f9bbf32570 (patch) | |
tree | fb6c44d43df00d06d45ef8d4dc86ed82c1771c7b | |
parent | 8fb91c74b2df4134442b01fecaa5f91e3ce2e421 (diff) |
fix a broken comment and a repeated command name
-rw-r--r-- | asm/macros/event.s | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/asm/macros/event.s b/asm/macros/event.s index b30686950..c8473e748 100644 --- a/asm/macros/event.s +++ b/asm/macros/event.s @@ -502,7 +502,7 @@ .endm ; Apparent clone of applymovement. Oddly, it doesn't seem to work at all if applied to any Person other than the player (0xFF), and the X and Y arguments don't seem to do anything. - This command in fact uses variables to access the Person event ID. So, for example, if you setvar 0x8000 to 0x3, and then use applymovementpos 0x8000 @move1, Person event 3 will have the movements at @move1 applied to them. Thank you Shiny Quagsire for bringing this to my attention. + ; This command in fact uses variables to access the Person event ID. So, for example, if you setvar 0x8000 to 0x3, and then use applymovementpos 0x8000 @move1, Person event 3 will have the movements at @move1 applied to them. Thank you Shiny Quagsire for bringing this to my attention. .macro movecoords variable, movements .byte 0x50 .2byte \variable @@ -1405,7 +1405,7 @@ .2byte \word .endm - .macro storeitems byte, word1, word2 + .macro storeitems2 byte, word1, word2 .byte 0xe2 .byte \byte .2byte \word1 |