diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-12-16 11:35:10 -0600 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-12-16 11:39:22 -0600 |
commit | d1e6e705ccf05f93933ae4494b1d388550d81d26 (patch) | |
tree | e2af7c8dbb5c2472721b1e9237df6bf714c760e9 | |
parent | 9c5fa4a787daa8200e32c69c207fedaa0bc58c76 (diff) |
Decompile battle_anim_effects_1.c
-rw-r--r-- | asm/battle_anim_effects_1.s | 9550 | ||||
-rw-r--r-- | include/battle_anim.h | 6 | ||||
-rw-r--r-- | include/battle_interface.h | 2 | ||||
-rw-r--r-- | ld_script.txt | 4 | ||||
-rw-r--r-- | src/battle_anim_80A5C6C.c | 9 | ||||
-rw-r--r-- | src/battle_anim_80D51AC.c | 8 | ||||
-rw-r--r-- | src/battle_anim_effects_1.c | 5520 | ||||
-rw-r--r-- | src/effects_1.c | 2093 | ||||
-rw-r--r-- | src/fire.c | 2 | ||||
-rw-r--r-- | sym_ewram.txt | 3 |
10 files changed, 5540 insertions, 11657 deletions
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s deleted file mode 100644 index 910b09b8c..000000000 --- a/asm/battle_anim_effects_1.s +++ /dev/null @@ -1,9550 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80FE840 -sub_80FE840: @ 80FE840 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FE87C - ldrh r0, [r5, 0x8] - negs r0, r0 - b _080FE87E - .pool -_080FE87C: - ldrh r0, [r5, 0x8] -_080FE87E: - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r4, 0x36] - ldr r0, =sub_80FE898 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE840 - - thumb_func_start sub_80FE898 -sub_80FE898: @ 80FE898 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080FE8D4 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r1, r0 - strh r1, [r4, 0x32] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FE8DA -_080FE8D4: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FE8DA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FE898 - - thumb_func_start sub_80FE8E0 -sub_80FE8E0: @ 80FE8E0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE8E0 - - thumb_func_start sub_80FE930 -sub_80FE930: @ 80FE930 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE930 - - thumb_func_start sub_80FE988 -sub_80FE988: @ 80FE988 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x38] - ldr r1, =sub_80FE9E4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE988 - - thumb_func_start sub_80FE9E4 -sub_80FE9E4: @ 80FE9E4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _080FE9FA - adds r0, r4, 0 - bl DestroySprite - b _080FEA4E -_080FE9FA: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - ble _080FEA14 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x1 - b _080FEA1E - .pool -_080FEA14: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x6 -_080FEA1E: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0xF - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080FEA4E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE9E4 - - thumb_func_start sub_80FEA58 -sub_80FEA58: @ 80FEA58 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r0, 0x1 - movs r2, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080FEAB2 - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - movs r0, 0x6 - strh r0, [r5, 0x8] - ldr r1, =gBattleAnimArgs - movs r0, 0xF - strh r0, [r1] - strh r2, [r1, 0x2] - movs r0, 0x50 - strh r0, [r1, 0x4] - strh r2, [r1, 0x6] - ldr r4, =gUnknown_08592210 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r3, r0, 0 - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - bl CreateSpriteAndAnimate -_080FEAB2: - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0xF - bne _080FEAC0 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080FEAC0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEA58 - - thumb_func_start sub_80FEAD8 -sub_80FEAD8: @ 80FEAD8 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, =sub_80FEB28 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEAD8 - - thumb_func_start sub_80FEB28 -sub_80FEB28: @ 80FEB28 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080FEB3C - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEB3C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEB28 - - thumb_func_start sub_80FEB44 -sub_80FEB44: @ 80FEB44 - push {r4,r5,lr} - adds r5, r0, 0 - bl Random2 - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x7 - ands r1, r0 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FEB90 - ldrh r0, [r5, 0x20] - subs r0, 0x14 - b _080FEB94 - .pool -_080FEB90: - ldrh r0, [r5, 0x20] - adds r0, 0x14 -_080FEB94: - strh r0, [r5, 0x20] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1F - ands r0, r1 - adds r0, 0x40 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A7160 - bl Random2 - movs r1, 0xFF - ands r1, r0 - strh r1, [r5, 0x38] - adds r0, r5, 0 - adds r0, 0x43 - ldrb r0, [r0] - strh r0, [r5, 0x3A] - ldr r1, =sub_80FEBFC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEB44 - - thumb_func_start sub_80FEBFC -sub_80FEBFC: @ 80FEBFC - push {r4,lr} - adds r4, r0, 0 - bl sub_80A70E8 - lsls r0, 24 - cmp r0, 0 - beq _080FEC12 - adds r0, r4, 0 - bl DestroyAnimSprite - b _080FEC42 -_080FEC12: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xC - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7E - bgt _080FEC2E - ldrh r0, [r4, 0x3A] - b _080FEC32 -_080FEC2E: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 -_080FEC32: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x18 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080FEC42: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEBFC - - thumb_func_start sub_80FEC48 -sub_80FEC48: @ 80FEC48 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FEC68 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080FEC68: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl InitAnimArcTranslation - ldr r0, =sub_80FECB8 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEC48 - - thumb_func_start sub_80FECB8 -sub_80FECB8: @ 80FECB8 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080FECE2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0xA - strh r0, [r4, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, =sub_80FECF0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_080FECE2: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FECB8 - - thumb_func_start sub_80FECF0 -sub_80FECF0: @ 80FECF0 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FECF0 - - thumb_func_start sub_80FED28 -sub_80FED28: @ 80FED28 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x8] - adds r0, r4, 0 - bl StartSpriteAnim - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080FED52 - ldrb r0, [r4, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x1] -_080FED52: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldr r1, =sub_80FED74 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FED28 - - thumb_func_start sub_80FED74 -sub_80FED74: @ 80FED74 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x32] - adds r1, 0x18 - strh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080FEDC8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - b _080FEDEC - .pool -_080FEDC8: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - adds r0, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3 - bls _080FEDDC - movs r2, 0x3 -_080FEDDC: - movs r0, 0x3 - ands r2, r0 - lsls r2, 2 - ldrb r1, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 -_080FEDEC: - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x30] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080FEE10 - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEE10: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FED74 - - thumb_func_start sub_80FEE1C -sub_80FEE1C: @ 80FEE1C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FEE36 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _080FEE3E -_080FEE36: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080FEE70 -_080FEE3E: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080FEE60 - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - b _080FEE6A - .pool -_080FEE60: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute -_080FEE6A: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080FEE70: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEE1C - - thumb_func_start sub_80FEE78 -sub_80FEE78: @ 80FEE78 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, =sub_80FEECC - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEE78 - - thumb_func_start sub_80FEECC -sub_80FEECC: @ 80FEECC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080FEF38 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080FEF18 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - b _080FEF22 - .pool -_080FEF18: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x1 -_080FEF22: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FEF3E - .pool -_080FEF38: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEF3E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEECC - - thumb_func_start sub_80FEF44 -sub_80FEF44: @ 80FEF44 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, =sub_80FEF98 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEF44 - - thumb_func_start sub_80FEF98 -sub_80FEF98: @ 80FEF98 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080FEFF0 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x3B - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bls _080FEFD0 - adds r0, r1, 0 - subs r0, 0xBB - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bhi _080FEFE4 -_080FEFD0: - ldrb r2, [r4, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - eors r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x3] -_080FEFE4: - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FEFF6 -_080FEFF0: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEFF6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEF98 - - thumb_func_start sub_80FEFFC -sub_80FEFFC: @ 80FEFFC - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldr r0, =sub_80FF044 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEFFC - - thumb_func_start sub_80FF044 -sub_80FF044: @ 80FF044 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x32] - movs r2, 0x32 - ldrsh r3, [r1, r2] - cmp r3, 0 - bne _080FF078 - ldrh r0, [r1, 0x30] - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - beq _080FF066 - movs r0, 0x80 - strh r0, [r1, 0x2E] - strh r3, [r1, 0x30] - strh r3, [r1, 0x32] - b _080FF06C -_080FF066: - strh r2, [r1, 0x2E] - strh r2, [r1, 0x30] - strh r2, [r1, 0x32] -_080FF06C: - ldr r0, =sub_80FF090 - str r0, [r1, 0x1C] - b _080FF08C - .pool -_080FF078: - subs r0, 0x1 - strh r0, [r1, 0x32] - ldrh r0, [r1, 0x2E] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x30] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] -_080FF08C: - pop {r0} - bx r0 - thumb_func_end sub_80FF044 - - thumb_func_start sub_80FF090 -sub_80FF090: @ 80FF090 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF0B4 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin - negs r0, r0 - b _080FF0BE - .pool -_080FF0B4: - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin -_080FF0BE: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080FF0DE - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] -_080FF0DE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _080FF0EC - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF0EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FF090 - - thumb_func_start sub_80FF0F4 -sub_80FF0F4: @ 80FF0F4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF114 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080FF114: - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - movs r1, 0xC - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080FF154 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - b _080FF174 - .pool -_080FF154: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 -_080FF174: - strh r0, [r5, 0x36] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080FF1AC - movs r0, 0x1 - b _080FF1AE - .pool -_080FF1AC: - movs r0, 0 -_080FF1AE: - strh r0, [r5, 0x2E] - ldr r0, =sub_80FF1C0 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF0F4 - - thumb_func_start sub_80FF1C0 -sub_80FF1C0: @ 80FF1C0 - push {r4-r7,lr} - adds r6, r0, 0 - movs r7, 0 - ldrh r5, [r6, 0x2E] - ldrh r4, [r6, 0x3C] - movs r0, 0x1 - strh r0, [r6, 0x2E] - adds r0, r6, 0 - bl TranslateAnimArc - ldrh r0, [r6, 0x3C] - strh r5, [r6, 0x2E] - lsls r4, 16 - asrs r4, 16 - cmp r4, 0xC8 - ble _080FF1F2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x37 - bgt _080FF1F2 - ldrh r0, [r6, 0x6] - cmp r0, 0 - bne _080FF1F8 - adds r0, 0x1 - strh r0, [r6, 0x6] -_080FF1F2: - ldrh r0, [r6, 0x6] - cmp r0, 0 - beq _080FF22A -_080FF1F8: - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080FF22A - adds r3, r6, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r6, 0x6] - adds r0, 0x1 - strh r0, [r6, 0x6] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1E - bne _080FF22A - movs r7, 0x1 -_080FF22A: - movs r2, 0x20 - ldrsh r0, [r6, r2] - movs r2, 0x24 - ldrsh r1, [r6, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080FF254 - movs r0, 0x22 - ldrsh r1, [r6, r0] - movs r2, 0x26 - ldrsh r0, [r6, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080FF254 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080FF256 -_080FF254: - movs r7, 0x1 -_080FF256: - cmp r7, 0 - beq _080FF260 - adds r0, r6, 0 - bl DestroyAnimSprite -_080FF260: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80FF1C0 - - thumb_func_start AnimMoveTwisterParticle -AnimMoveTwisterParticle: @ 80FF268 - push {r4,lr} - adds r4, r0, 0 - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080FF28A - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080FF28A: - ldrh r0, [r4, 0x22] - adds r0, 0x20 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x36] - ldr r0, =sub_80FF2BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimMoveTwisterParticle - - thumb_func_start sub_80FF2BC -sub_80FF2BC: @ 80FF2BC - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0xFF - bne _080FF2D2 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - b _080FF2E0 -_080FF2D2: - cmp r0, 0 - ble _080FF2E0 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - subs r0, r1, 0x2 - strh r0, [r4, 0x30] -_080FF2E0: - ldrh r3, [r4, 0x32] - ldrh r5, [r4, 0x38] - adds r2, r3, r5 - strh r2, [r4, 0x38] - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r5, 0x36 - ldrsh r0, [r4, r5] - cmp r1, r0 - bge _080FF2F8 - adds r0, r2, r3 - strh r0, [r4, 0x38] -_080FF2F8: - ldrh r1, [r4, 0x38] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r5, 0x38 - ldrsh r0, [r4, r5] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _080FF338 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - b _080FF346 - .pool -_080FF338: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 -_080FF346: - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080FF36A - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF36A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF2BC - - thumb_func_start sub_80FF374 -sub_80FF374: @ 80FF374 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A6980 - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAffineAnim - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x3C] - ldr r0, =sub_80FF3B0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF374 - - thumb_func_start sub_80FF3B0 -sub_80FF3B0: @ 80FF3B0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080FF3DA - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x2E] - ldr r0, =sub_80FF3EC - str r0, [r4, 0x1C] -_080FF3DA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF3B0 - - thumb_func_start sub_80FF3EC -sub_80FF3EC: @ 80FF3EC - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FF404 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - b _080FF408 -_080FF404: - ldrh r0, [r4, 0x2E] - subs r0, 0xB -_080FF408: - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080FF424 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x32] -_080FF424: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FF452 - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - cmp r0, 0 - ble _080FF44C - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAffineAnim - b _080FF452 -_080FF44C: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF452: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FF3EC - - thumb_func_start sub_80FF458 -sub_80FF458: @ 80FF458 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - ldr r0, =gSprites - mov r10, r0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - mov r2, r10 - adds r7, r0, r2 - adds r0, r7, 0 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _080FF498 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080FF51C - .pool -_080FF498: - adds r0, r1, 0 - movs r1, 0x1 - bl sub_80A7270 - ldr r0, =gTasks - lsls r6, r4, 2 - adds r6, r4 - lsls r6, 3 - adds r6, r0 - ldrb r0, [r7, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x24] - ldr r0, =gBattleAnimTarget - mov r9, r0 - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - mov r8, r1 - mov r1, r8 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r5, 0xD - negs r5, r5 - adds r0, r5, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - add r4, r10 - ldrb r0, [r4, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x26] - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x2 - eors r0, r1 - bl sub_80A8328 - mov r1, r8 - ands r1, r0 - lsls r1, 2 - ldrb r0, [r4, 0x5] - ands r5, r0 - orrs r5, r1 - strb r5, [r4, 0x5] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r6, 0x8] - ldrh r0, [r1, 0x2] - strh r0, [r6, 0xA] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r6, 0x1E] - ldr r0, =sub_80FF53C - str r0, [r6] -_080FF51C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF458 - - thumb_func_start sub_80FF53C -sub_80FF53C: @ 80FF53C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - ldrh r0, [r4, 0x1C] - adds r1, r0 - strh r1, [r4, 0x1C] - ldr r2, =gSprites - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r5, r0, r2 - lsls r1, 16 - asrs r1, 24 - strh r1, [r5, 0x24] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF586 - ldrh r0, [r5, 0x24] - negs r0, r0 - strh r0, [r5, 0x24] -_080FF586: - ldrh r0, [r4, 0x1E] - adds r0, 0x10 - strh r0, [r4, 0x1E] - movs r0, 0x1E - ldrsh r2, [r4, r0] - adds r0, r6, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - adds r0, r6, 0 - bl sub_80A7E6C - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080FF5B4 - strh r0, [r4, 0x8] - ldr r0, =sub_80FF5CC - str r0, [r4] -_080FF5B4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF53C - - thumb_func_start sub_80FF5CC -sub_80FF5CC: @ 80FF5CC - push {r4-r7,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080FF660 - ldr r0, =gTasks - lsls r2, r3, 2 - adds r1, r2, r3 - lsls r1, 3 - adds r7, r1, r0 - movs r1, 0x8 - ldrsh r5, [r7, r1] - adds r4, r0, 0 - cmp r5, 0 - bne _080FF674 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl sub_80A7344 - ldr r6, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r6 - strh r5, [r1, 0x24] - strh r5, [r1, 0x26] - movs r5, 0x3 - ldrh r2, [r7, 0x24] - ands r2, r5 - lsls r2, 2 - ldrb r3, [r1, 0x5] - movs r4, 0xD - negs r4, r4 - adds r0, r4, 0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrh r0, [r7, 0x26] - ands r0, r5 - lsls r0, 2 - ldrb r2, [r1, 0x5] - ands r4, r2 - orrs r4, r0 - strb r4, [r1, 0x5] - ldrh r0, [r7, 0x8] - adds r0, 0x1 - strh r0, [r7, 0x8] - b _080FF68E - .pool -_080FF660: - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r0, r1 - movs r4, 0x8 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0 - beq _080FF68E -_080FF674: - adds r1, r2, r3 - lsls r1, 3 - adds r1, r4 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080FF68E - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080FF68E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF5CC - - thumb_func_start sub_80FF698 -sub_80FF698: @ 80FF698 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080FF6AA - cmp r0, 0x1 - beq _080FF704 - b _080FF756 -_080FF6AA: - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080FF6C2 - ldr r1, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_080FF6C2: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080FF756 - .pool -_080FF704: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FF756 - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - movs r0, 0x19 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =sub_80A70C0 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080FF756: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF698 - - thumb_func_start sub_80FF768 -sub_80FF768: @ 80FF768 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080FF7D4 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x24] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x26] - ldrb r0, [r4, 0x4] - adds r0, 0x1E - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r4, 0x6] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - movs r2, 0x22 - ldrsh r0, [r5, r2] - movs r2, 0x26 - ldrsh r1, [r5, r2] - adds r0, r1 - cmp r0, 0x78 - ble _080FF7D4 - ldrh r0, [r5, 0x22] - adds r1, r0, 0 - subs r1, 0x78 - ldrh r2, [r5, 0x26] - adds r0, r2 - adds r1, r0 - strh r1, [r5, 0x22] -_080FF7D4: - ldr r0, =sub_80FF8DC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF768 - - thumb_func_start sub_80FF7EC -sub_80FF7EC: @ 80FF7EC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - sub sp, 0x4 - mov r9, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - mov r8, r0 - mov r0, r8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r2, r0, 0 - lsls r2, 24 - subs r4, r5 - lsls r4, 16 - lsrs r2, 24 - mov r1, r8 - subs r2, r1 - lsls r2, 16 - lsrs r2, 16 - lsrs r3, r4, 16 - mov r10, r3 - asrs r4, 16 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - muls r0, r4 - movs r1, 0x64 - str r2, [sp] - bl __divsi3 - adds r5, r0 - mov r3, r9 - strh r5, [r3, 0x20] - ldr r2, [sp] - lsls r0, r2, 16 - asrs r0, 16 - movs r3, 0 - ldrsh r1, [r6, r3] - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - add r8, r0 - mov r1, r8 - mov r0, r9 - strh r1, [r0, 0x22] - ldrh r0, [r6, 0x2] - mov r3, r9 - strh r0, [r3, 0x24] - ldrh r0, [r6, 0x4] - strh r0, [r3, 0x26] - ldrb r0, [r6, 0x6] - adds r0, 0x1E - mov r1, r9 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0x8] - mov r0, r9 - bl StartSpriteAnim - ldrh r0, [r6, 0xA] - mov r1, r9 - strh r0, [r1, 0x32] - ldr r0, =sub_80FF8DC - str r0, [r1, 0x1C] - ldr r1, =gUnknown_0203A0F8 - mov r3, r9 - ldrh r0, [r3, 0x20] - strh r0, [r1] - ldrh r0, [r3, 0x22] - strh r0, [r1, 0x2] - mov r0, r10 - strh r0, [r1, 0x4] - ldr r2, [sp] - strh r2, [r1, 0x6] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF7EC - - thumb_func_start sub_80FF8DC -sub_80FF8DC: @ 80FF8DC - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - adds r1, 0x1 - strh r1, [r3, 0x2E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x32 - ldrsh r0, [r3, r2] - subs r0, 0xA - cmp r1, r0 - ble _080FF91C - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - movs r2, 0x3E - adds r2, r3 - mov r12, r2 - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080FF91C: - movs r2, 0x2E - ldrsh r1, [r3, r2] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r1, r0 - ble _080FF92E - adds r0, r3, 0 - bl DestroyAnimSprite -_080FF92E: - pop {r0} - bx r0 - thumb_func_end sub_80FF8DC - - thumb_func_start sub_80FF934 -sub_80FF934: @ 80FF934 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080FF974 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r4] - adds r0, r2 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x30] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x32] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x34] -_080FF974: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] - ldrh r1, [r6, 0x30] - muls r0, r1 - strh r0, [r6, 0x24] - movs r2, 0x2E - ldrsh r1, [r6, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r1, 0xFF - ands r0, r1 - movs r2, 0x32 - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x34 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080FF9AA - adds r0, r6, 0 - bl DestroyAnimSprite -_080FF9AA: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF934 - - thumb_func_start sub_80FF9B8 -sub_80FF9B8: @ 80FF9B8 - push {r4,r5,lr} - movs r2, 0x20 - ldrsh r4, [r0, r2] - lsls r4, 8 - movs r3, 0x22 - ldrsh r2, [r0, r3] - orrs r4, r2 - movs r5, 0x3A - ldrsh r2, [r0, r5] - lsls r2, 8 - movs r5, 0x3C - ldrsh r3, [r0, r5] - orrs r2, r3 - lsls r1, 8 - strh r4, [r0, 0x38] - strh r2, [r0, 0x3A] - strh r1, [r0, 0x3C] - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FF9B8 - - thumb_func_start sub_80FF9E0 -sub_80FF9E0: @ 80FF9E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r8, r0 - ldrh r0, [r0, 0x38] - lsrs r1, r0, 8 - mov r10, r1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - mov r1, r8 - ldrh r0, [r1, 0x3A] - lsrs r2, r0, 8 - lsls r0, 24 - lsrs r4, r0, 24 - ldrh r1, [r1, 0x3C] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - lsrs r6, r0, 16 - movs r3, 0xFF - ands r3, r1 - cmp r2, 0 - bne _080FFA1A - movs r2, 0x20 - negs r2, r2 - b _080FFA22 -_080FFA1A: - cmp r2, 0xFF - bne _080FFA22 - movs r2, 0x88 - lsls r2, 1 -_080FFA22: - mov r0, r9 - subs r4, r0 - lsls r4, 16 - lsrs r4, 16 - mov r1, r10 - subs r0, r2, r1 - lsls r5, r3, 16 - asrs r5, 16 - muls r0, r5 - lsls r1, r6, 16 - asrs r7, r1, 16 - adds r1, r7, 0 - bl __divsi3 - adds r6, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r4, 0 - muls r0, r5 - adds r1, r7, 0 - bl __divsi3 - add r6, r10 - mov r1, r8 - strh r6, [r1, 0x20] - add r0, r9 - strh r0, [r1, 0x22] - adds r5, 0x1 - lsls r5, 16 - lsrs r3, r5, 16 - asrs r5, 16 - cmp r5, r7 - beq _080FFA74 - lsls r1, r7, 8 - lsls r0, r3, 16 - asrs r0, 16 - orrs r0, r1 - mov r1, r8 - strh r0, [r1, 0x3C] - movs r0, 0 - b _080FFA76 -_080FFA74: - movs r0, 0x1 -_080FFA76: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_80FF9E0 - - thumb_func_start sub_80FFA84 -sub_80FFA84: @ 80FFA84 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080FFA98 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080FFA98: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x32 - ble _080FFAAC - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFAAC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FFA84 - - thumb_func_start sub_80FFAB4 -sub_80FFAB4: @ 80FFAB4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFADE - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFADE: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFB0E - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, =sub_80FFA84 - str r0, [r4, 0x1C] -_080FFB0E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFAB4 - - thumb_func_start sub_80FFB18 -sub_80FFB18: @ 80FFB18 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl InitAnimSpritePos - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080FFB68 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x1 - b _080FFB7A - .pool -_080FFB68: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x3 -_080FFB7A: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFAB4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFB18 - - thumb_func_start sub_80FFB90 -sub_80FFB90: @ 80FFB90 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFBBA - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFBBA: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFBEC - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFBEC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FFB90 - - thumb_func_start sub_80FFBF4 -sub_80FFBF4: @ 80FFBF4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080FFC38 - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80FF9B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFAB4 - b _080FFC62 - .pool -_080FFC38: - movs r0, 0xFF - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080FFC50 - movs r0, 0 - strh r0, [r5, 0x3A] -_080FFC50: - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80FF9B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFB90 -_080FFC62: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFBF4 - - thumb_func_start sub_80FFC70 -sub_80FFC70: @ 80FFC70 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FFC8A - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x30] -_080FFC8A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - muls r0, r1 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080FFCAA - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFCAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFC70 - - thumb_func_start sub_80FFCB4 -sub_80FFCB4: @ 80FFCB4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080FFD04 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x1 - b _080FFD16 - .pool -_080FFD04: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x3 -_080FFD16: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFD2C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFCB4 - - thumb_func_start sub_80FFD2C -sub_80FFD2C: @ 80FFD2C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFD56 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFD56: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bne _080FFD8A - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning -_080FFD8A: - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFDB2 - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, =sub_80FFA84 - str r0, [r4, 0x1C] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning -_080FFDB2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFD2C - - thumb_func_start sub_80FFDBC -sub_80FFDBC: @ 80FFDBC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FFE50 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FFDE4 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - strh r1, [r4, 0x30] - movs r1, 0x78 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _080FFE06 - .pool -_080FFDE4: - ldr r0, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r3, [r0, r1] - adds r1, r3, 0 - subs r1, 0x20 - adds r2, r1, 0 - adds r5, r0, 0 - cmp r1, 0 - bge _080FFDFA - adds r2, r3, 0 - adds r2, 0xDF -_080FFDFA: - asrs r0, r2, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - movs r0, 0x46 - strh r0, [r4, 0x20] -_080FFE06: - ldrh r0, [r5] - strh r0, [r4, 0x22] - strh r0, [r4, 0x32] - movs r0, 0x14 - strh r0, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - ldr r0, =sub_80FFE58 - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080FFE48 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080FFE4E - .pool -_080FFE48: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080FFE4E: - strb r0, [r1] -_080FFE50: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FFDBC - - thumb_func_start sub_80FFE58 -sub_80FFE58: @ 80FFE58 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080FFE6A - cmp r0, 0x1 - beq _080FFE9A - b _080FFEBA -_080FFE6A: - ldrh r5, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x4E - ble _080FFE82 - movs r0, 0x1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080FFEBA -_080FFE82: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - adds r0, r5, r0 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x36] - adds r1, 0x3 - strh r1, [r4, 0x36] - strh r0, [r4, 0x22] - b _080FFEBA -_080FFE9A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080FFEBA - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FFEBA - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x32] - ldr r0, =sub_80FFEC4 - str r0, [r4, 0x1C] -_080FFEBA: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFE58 - - thumb_func_start sub_80FFEC4 -sub_80FFEC4: @ 80FFEC4 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gUnknown_08592700 - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r3, r0, r1 - adds r0, r5, 0x1 - adds r0, r3, r0 - ldrh r2, [r4, 0x32] - movs r6, 0x32 - ldrsh r1, [r4, r6] - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r1, r0 - bne _080FFF10 - adds r0, r5, 0x2 - adds r0, r3, r0 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0x7F - bne _080FFEFC - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_80FFF7C - str r0, [r4, 0x1C] -_080FFEFC: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080FFF76 - .pool -_080FFF10: - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - adds r1, r0, r5 - movs r2, 0 - ldrsb r2, [r1, r2] - adds r1, r5, 0x2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - muls r0, r2 - ldrh r1, [r4, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FFF5E - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080FFF56 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080FFF5C -_080FFF56: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080FFF5C: - strb r0, [r1] -_080FFF5E: - movs r6, 0x30 - ldrsh r0, [r4, r6] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] -_080FFF76: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80FFEC4 - - thumb_func_start sub_80FFF7C -sub_80FFF7C: @ 80FFF7C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _080FFF8E - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFF8E: - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FFF7C - - thumb_func_start sub_80FFFC0 -sub_80FFFC0: @ 80FFFC0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - strh r0, [r5, 0x10] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_80A861C - strh r0, [r5, 0x1C] - ldrb r0, [r4] - movs r1, 0 - bl sub_80A861C - strh r0, [r5, 0x1E] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0x1 - bne _08100028 - movs r1, 0x1 -_08100028: - strh r1, [r5, 0x12] - movs r3, 0x12 - ldrsh r0, [r5, r3] - lsls r0, 6 - movs r1, 0x38 - subs r1, r0 - strh r1, [r5, 0x1A] - ldrh r0, [r5, 0x16] - subs r0, r1 - ldrh r1, [r5, 0x14] - adds r0, r1 - strh r0, [r5, 0x18] - ldr r0, =gUnknown_08592778 - movs r2, 0x18 - ldrsh r1, [r5, r2] - movs r3, 0x1A - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xC] - cmp r0, 0x40 - bne _08100060 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08100060: - ldr r4, =gSprites - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xA - strh r1, [r0, 0x2E] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x18] - strh r1, [r0, 0x30] - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - movs r1, 0x1C - ldrsh r0, [r5, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r5, r3] - muls r1, r0 - ldrh r0, [r5, 0x14] - subs r0, r1 - strh r0, [r2, 0x32] - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x1A] - strh r1, [r0, 0x34] - movs r1, 0xC - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - movs r2, 0x1E - ldrsh r0, [r5, r2] - lsrs r2, r0, 31 - adds r0, r2 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r2, [r5, r3] - muls r0, r2 - ldrh r2, [r5, 0x16] - adds r0, r2 - strh r0, [r1, 0x36] - movs r3, 0xC - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl sub_8100504 - movs r1, 0xC - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x38] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl InitAnimArcTranslation - ldr r0, =sub_8100128 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFFC0 - - thumb_func_start sub_8100128 -sub_8100128: @ 8100128 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r0, 0xC - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r5, [r6, r1] - cmp r5, 0x7 - bne _08100150 - b _08100380 -_08100150: - cmp r5, 0x7 - bgt _0810019E - cmp r5, 0x3 - bne _0810015A - b _08100272 -_0810015A: - cmp r5, 0x3 - bgt _08100174 - cmp r5, 0x1 - beq _08100204 - cmp r5, 0x1 - bgt _08100254 - cmp r5, 0 - beq _081001E6 - b _081004FC - .pool -_08100174: - cmp r5, 0x5 - bne _0810017A - b _081002E8 -_0810017A: - cmp r5, 0x5 - ble _08100180 - b _08100362 -_08100180: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08100196 - b _081004FC -_08100196: - movs r0, 0x5 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_0810019E: - cmp r5, 0xB - bne _081001A4 - b _08100464 -_081001A4: - cmp r5, 0xB - bgt _081001D2 - cmp r5, 0x9 - bne _081001AE - b _081003D2 -_081001AE: - cmp r5, 0x9 - ble _081001B4 - b _08100448 -_081001B4: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _081001CA - b _081004FC -_081001CA: - movs r0, 0x9 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_081001D2: - cmp r5, 0xD - bne _081001D8 - b _081004D6 -_081001D8: - cmp r5, 0xD - bge _081001DE - b _081004B6 -_081001DE: - cmp r5, 0xFF - bne _081001E4 - b _081004E6 -_081001E4: - b _081004FC -_081001E6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _081001FC - b _081004FC -_081001FC: - movs r0, 0x1 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100204: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r0, [r6, 0x10] - adds r0, 0x2 - strh r0, [r6, 0x10] - strh r5, [r6, 0xE] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100254: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _0810026A - b _081004FC -_0810026A: - movs r0, 0x3 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100272: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r1, r0 - ldrh r0, [r6, 0x16] - subs r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - movs r0, 0x2 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081002E8: - ldrh r1, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r1, r3 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x14] - adds r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r2, 0x1E - ldrsh r0, [r6, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x16] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x3 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100362: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08100378 - b _081004FC -_08100378: - movs r0, 0x7 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100380: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - adds r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x4 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081003D2: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r0, r1 - ldrh r3, [r6, 0x16] - adds r0, r3 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - movs r0, 0x5 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100448: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081004FC - movs r0, 0xB - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100464: - ldrh r2, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r2, r0 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x18] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x1A] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x6 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl InitAnimArcTranslation - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081004B6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081004FC - adds r0, r4, 0 - bl DestroySprite - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081004D6: - movs r1, 0x20 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081004FC - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _081004FC -_081004E6: - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _081004FC - movs r0, 0 - strh r0, [r6, 0xA] - ldrh r0, [r6, 0x26] -_081004FA: - strh r0, [r6, 0x8] -_081004FC: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8100128 - - thumb_func_start sub_8100504 -sub_8100504: @ 8100504 - push {lr} - movs r2, 0x8 - movs r3, 0x36 - ldrsh r1, [r0, r3] - movs r3, 0x22 - ldrsh r0, [r0, r3] - cmp r1, r0 - bge _0810051A - negs r0, r2 - lsls r0, 16 - lsrs r2, r0, 16 -_0810051A: - lsls r0, r2, 16 - asrs r0, 16 - pop {r1} - bx r1 - thumb_func_end sub_8100504 - - thumb_func_start sub_8100524 -sub_8100524: @ 8100524 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - lsls r1, 24 - lsrs r7, r1, 24 - ldrh r0, [r6, 0x24] - adds r0, 0x1 - strh r0, [r6, 0x24] - lsls r0, 16 - cmp r0, 0 - ble _081005BA - movs r0, 0 - strh r0, [r6, 0x24] - ldr r0, =gSprites - mov r8, r0 - movs r2, 0xC - ldrsh r1, [r6, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - ldrh r1, [r0, 0x24] - ldrh r2, [r0, 0x20] - adds r1, r2 - ldrh r2, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r2, r0 - ldr r0, =gUnknown_08592778 - lsls r1, 16 - asrs r1, 16 - lsls r2, 16 - asrs r2, 16 - ldrb r3, [r6, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _081005BA - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - mov r0, r8 - adds r4, r5, r0 - strh r7, [r4, 0x3A] - movs r0, 0xC - strh r0, [r4, 0x3C] - ldr r0, =gTasks - lsls r1, r7, 2 - adds r1, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldrh r2, [r6, 0x22] - movs r0, 0x1 - ands r0, r2 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r6, 0x10] - adds r4, 0x43 - strb r0, [r4] - mov r0, r8 - adds r0, 0x1C - adds r5, r0 - ldr r0, =sub_81005D4 - str r0, [r5] -_081005BA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100524 - - thumb_func_start sub_81005D4 -sub_81005D4: @ 81005D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08100636 - movs r0, 0 - strh r0, [r4, 0x2E] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08100636 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_08100636: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81005D4 - - thumb_func_start sub_8100640 -sub_8100640: @ 8100640 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810065C - ldr r0, =gBattleAnimAttacker - b _0810065E - .pool -_0810065C: - ldr r0, =gBattleAnimTarget -_0810065E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100688 - movs r0, 0 - strh r0, [r4, 0x36] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldr r0, =0x0000fff0 - b _08100698 - .pool -_08100688: - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r4, 0x32] - movs r0, 0x80 - lsls r0, 1 -_08100698: - strh r0, [r4, 0x20] - adds r7, r1, 0 - adds r5, r7, 0 - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x34] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _081006CE - cmp r0, 0x1 - bgt _081006C0 - cmp r0, 0 - beq _081006CA - b _08100738 - .pool -_081006C0: - cmp r0, 0x2 - beq _081006D4 - cmp r0, 0x3 - beq _08100700 - b _08100738 -_081006CA: - ldrh r0, [r5] - b _081006E4 -_081006CE: - ldrh r0, [r5] - strh r0, [r4, 0x22] - b _0810071A -_081006D4: - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5] - adds r0, r5 -_081006E4: - strh r0, [r4, 0x22] - adds r0, r6, 0 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _08100738 -_08100700: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7] - adds r0, r7 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBattlerSpriteId -_0810071A: - adds r0, r6, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_08100738: - ldr r0, =sub_810074C - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100640 - - thumb_func_start sub_810074C -sub_810074C: @ 810074C - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x3C - ldrsh r3, [r4, r0] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - movs r1, 0x30 - ldrsh r2, [r4, r1] - ldr r1, =gSineTable - movs r5, 0x2E - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - muls r0, r2 - asrs r0, 8 - strh r0, [r4, 0x26] - movs r2, 0x32 - ldrsh r0, [r4, r2] - muls r0, r3 - strh r0, [r4, 0x24] - movs r5, 0x34 - ldrsh r0, [r4, r5] - muls r0, r3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081007A4 - movs r2, 0x24 - ldrsh r0, [r4, r2] - movs r5, 0x20 - ldrsh r1, [r4, r5] - adds r0, r1 - cmp r0, 0xF7 - ble _081007BC - b _081007B6 - .pool -_081007A4: - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x20 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x10 - negs r1, r1 - cmp r0, r1 - bgt _081007BC -_081007B6: - adds r0, r4, 0 - bl move_anim_8074EE0 -_081007BC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810074C - - thumb_func_start sub_81007C4 -sub_81007C4: @ 81007C4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _081007E8 - cmp r0, 0x1 - beq _0810081C - b _08100876 - .pool -_081007E8: - ldr r0, =0x0000274f - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r2, 0x80 - lsls r2, 1 - adds r4, r2, 0 - adds r0, r4 - strh r0, [r5, 0x18] - ldr r0, =0x000027b0 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - adds r0, r4 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _08100876 - .pool -_0810081C: - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x1A] - lsls r0, 16 - cmp r0, 0 - blt _08100876 - strh r7, [r5, 0x1A] - ldrh r0, [r5, 0x18] - ldrb r2, [r5, 0x1C] - ldr r4, =gUnknown_08592878 - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x20] - ldrb r2, [r5, 0x1C] - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - bne _08100876 - strh r7, [r5, 0x1C] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bne _08100876 - strh r7, [r5, 0x1E] -_08100876: - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _0810088A - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810088A: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81007C4 - - thumb_func_start sub_8100898 -sub_8100898: @ 8100898 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - ldr r1, =gBattleAnimArgs - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _081008B4 - adds r0, r6, 0 - bl DestroyAnimSprite - b _0810098E - .pool -_081008B4: - movs r3, 0 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _081008C4 - ldr r4, =gBattleAnimAttacker - b _081008C6 - .pool -_081008C4: - ldr r4, =gBattleAnimTarget -_081008C6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r6, 0x2E] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r7, r0, 0 - cmp r1, 0 - bne _08100908 - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x20] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x22] - strh r5, [r6, 0x38] - strh r2, [r6, 0x3A] - b _08100918 - .pool -_08100908: - strh r5, [r6, 0x20] - strh r2, [r6, 0x22] - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x38] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x3A] -_08100918: - ldrh r4, [r6, 0x20] - lsls r0, r4, 4 - strh r0, [r6, 0x30] - ldrh r5, [r6, 0x22] - lsls r0, r5, 4 - strh r0, [r6, 0x32] - movs r1, 0x38 - ldrsh r0, [r6, r1] - movs r2, 0x20 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x34] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x22 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x38] - subs r0, r4 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r6, 0x3A] - subs r1, r5 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810097A - ldr r1, =0xffff8000 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_0810097A: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r6, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldr r0, =sub_81009A0 - str r0, [r6, 0x1C] -_0810098E: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100898 - - thumb_func_start sub_81009A0 -sub_81009A0: @ 81009A0 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x2E] - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _081009D0 - ldrh r0, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r0, r4 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r4, [r2, 0x32] - adds r1, r4 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x2E] - b _081009D6 -_081009D0: - adds r0, r2, 0 - bl move_anim_8074EE0 -_081009D6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81009A0 - - thumb_func_start sub_81009DC -sub_81009DC: @ 81009DC - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081009F2 - adds r0, r2, 0 - bl DestroyAnimSprite -_081009F2: - pop {r0} - bx r0 - thumb_func_end sub_81009DC - - thumb_func_start sub_81009F8 -sub_81009F8: @ 81009F8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100A20 - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - b _08100A2C - .pool -_08100A20: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_08100A2C: - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81009F8 - - thumb_func_start sub_8100A50 -sub_8100A50: @ 8100A50 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100A6A - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_08100A6A: - ldr r0, =sub_81009DC - str r0, [r5, 0x1C] - ldr r4, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100A50 - - thumb_func_start sub_8100A94 -sub_8100A94: @ 8100A94 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x38] - ldrb r1, [r1, 0xC] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A66DC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100A94 - - thumb_func_start sub_8100AE0 -sub_8100AE0: @ 8100AE0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100B14 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_08100B14: - ldr r0, =sub_8100CCC - str r0, [r5, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08100B3C - ldrh r0, [r3] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - b _08100B50 - .pool -_08100B3C: - ldrh r0, [r5, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r5, 0x20] - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08100B50: - ldrh r0, [r3, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r5, 0x30] - adds r1, r0, r2 - strh r1, [r5, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08100B7E - negs r0, r1 - strh r0, [r5, 0x30] -_08100B7E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100AE0 - - thumb_func_start sub_8100B88 -sub_8100B88: @ 8100B88 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _08100BA8 - cmp r0, 0x1 - ble _08100C24 - cmp r0, 0x2 - beq _08100BC8 - b _08100C24 - .pool -_08100BA8: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r4, 0x2 - eors r0, r4 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - eors r4, r0 - adds r0, r4, 0 - b _08100C34 - .pool -_08100BC8: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - movs r2, 0x2 - mov r8, r2 - mov r1, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08100C3E - ldrb r0, [r5] - mov r2, r8 - eors r0, r2 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - lsrs r7, r0, 1 - ldrb r0, [r5] - mov r1, r8 - eors r0, r1 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - lsrs r4, r0, 1 - b _08100C3E - .pool -_08100C24: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r4] -_08100C34: - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 -_08100C3E: - strh r7, [r6, 0x20] - strh r4, [r6, 0x22] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100C56 - ldrh r0, [r6, 0x22] - adds r0, 0x8 - strh r0, [r6, 0x22] -_08100C56: - ldr r0, =sub_8100CCC - str r0, [r6, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08100C7C - ldrh r0, [r3] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - b _08100C90 - .pool -_08100C7C: - ldrh r0, [r6, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r6, 0x20] - adds r2, r6, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08100C90: - ldrh r0, [r3, 0x2] - ldrh r2, [r6, 0x22] - adds r0, r2 - strh r0, [r6, 0x22] - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r6, 0x30] - adds r1, r0, r2 - strh r1, [r6, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r6, 0x32] - adds r0, r2 - strh r0, [r6, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r6, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08100CBE - negs r0, r1 - strh r0, [r6, 0x30] -_08100CBE: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100B88 - - thumb_func_start sub_8100CCC -sub_8100CCC: @ 8100CCC - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08100CEE - adds r0, r1, 0 - adds r0, 0x18 - b _08100CF2 -_08100CEE: - adds r0, r1, 0 - subs r0, 0x18 -_08100CF2: - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - subs r0, 0x18 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _08100D28 - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r4, 0x1C] -_08100D28: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100CCC - - thumb_func_start sub_8100D38 -sub_8100D38: @ 8100D38 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x32] - movs r2, 0x32 - ldrsh r0, [r5, r2] - cmp r0, 0x1 - ble _08100DDC - ldrh r1, [r5, 0x34] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08100D94 - adds r3, r5, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x5 - negs r2, r2 - adds r0, r2, 0 - ands r0, r1 - strb r0, [r3] - ldr r4, =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r3, [r0] - adds r1, r2, 0 - ands r1, r3 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - b _08100DCA - .pool -_08100D94: - adds r1, r5, 0 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r3, =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] -_08100DCA: - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - b _08100DE0 - .pool -_08100DDC: - adds r0, r1, 0x1 - strh r0, [r5, 0x32] -_08100DE0: - movs r1, 0x34 - ldrsh r0, [r5, r1] - cmp r0, 0xA - bne _08100E10 - movs r2, 0x2E - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - bl DestroySprite - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - adds r0, r5, 0 - bl DestroyAnimSprite -_08100E10: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100D38 - - thumb_func_start sub_8100E1C -sub_8100E1C: @ 8100E1C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100E44 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _08100E4A - .pool -_08100E44: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_08100E4A: - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x34] - ldr r1, =sub_8100E80 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100E1C - - thumb_func_start sub_8100E80 -sub_8100E80: @ 8100E80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x64 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _08100EAC - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0 - b _08100EB2 -_08100EAC: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0xE -_08100EB2: - strb r0, [r1] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x82 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08100EE8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08100EE8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8100E80 - - thumb_func_start sub_8100EF0 -sub_8100EF0: @ 8100EF0 - push {r4-r6,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08100F06 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - adds r0, 0x8 - strh r0, [r1, 0x2] -_08100F06: - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100F44 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08100F6C -_08100F44: - ldrb r0, [r6] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - b _08100F84 - .pool -_08100F6C: - ldrb r0, [r6] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] -_08100F84: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =0x00002828 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r5, 0x32] - movs r4, 0x10 - movs r0, 0x10 - strh r0, [r5, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x3C] - lsls r1, r0, 8 - subs r4, r0 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_8100FD4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100EF0 - - thumb_func_start sub_8100FD4 -sub_8100FD4: @ 8100FD4 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x60 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08101032 - movs r0, 0 - strh r0, [r4, 0x30] - ldr r1, =gPlttBufferFaded - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x1 - lsls r0, 1 - adds r0, r1 - ldrh r5, [r0] - movs r2, 0 - adds r6, r1, 0 - adds r3, r6, 0 -_0810100C: - movs r1, 0x32 - ldrsh r0, [r4, r1] - adds r2, 0x1 - adds r0, r2 - lsls r1, r0, 1 - adds r1, r3 - adds r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - cmp r2, 0x5 - ble _0810100C - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x7 - lsls r0, 1 - adds r0, r6 - strh r5, [r0] -_08101032: - ldrh r2, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x6 - ble _0810106C - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - ble _08101080 - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810106C - movs r0, 0 - strh r0, [r4, 0x3A] - subs r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg -_0810106C: - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08101080 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _081010C2 - .pool -_08101080: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081010C2 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081010C2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_80A67F4 - str r0, [r4, 0x1C] -_081010C2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100FD4 - - thumb_func_start sub_81010CC -sub_81010CC: @ 81010CC - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =0x0000ffe8 - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - strh r5, [r4, 0x3A] - movs r0, 0x10 - strh r0, [r4, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_8101138 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81010CC - - thumb_func_start sub_8101138 -sub_8101138: @ 8101138 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08101146 - b _08101290 -_08101146: - lsls r0, 2 - ldr r1, =_08101154 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08101154: - .4byte _08101168 - .4byte _081011CC - .4byte _081011E8 - .4byte _08101266 - .4byte _0810127A -_08101168: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _08101176 - b _08101290 -_08101176: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08101198 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _081011A6 - adds r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _081011A6 -_08101198: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _081011A6 - subs r0, r1, 0x1 - strh r0, [r4, 0x3C] -_081011A6: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08101290 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08101290 - strh r0, [r4, 0x30] - b _08101272 -_081011CC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08101290 - movs r0, 0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08101272 -_081011E8: - adds r0, r4, 0 - movs r1, 0x10 - movs r2, 0x4 - bl sub_8101298 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _0810120A - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_0810120A: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x1D - ble _08101290 - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08101230 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _0810123E - subs r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _0810123E -_08101230: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _0810123E - adds r0, r1, 0x1 - strh r0, [r4, 0x3C] -_0810123E: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x3A - ldrsh r1, [r4, r0] - cmp r1, 0 - bne _08101290 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _08101290 - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - b _08101272 -_08101266: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_08101272: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08101290 -_0810127A: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_08101290: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101138 - - thumb_func_start sub_8101298 -sub_8101298: @ 8101298 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0xB - bgt _081012AA - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_081012AA: - ldrh r5, [r4, 0x34] - adds r0, r5, 0 - subs r0, 0x12 - lsls r0, 16 - lsrs r0, 16 - adds r1, r5, 0 - cmp r0, 0x17 - bhi _081012C0 - ldrh r0, [r4, 0x36] - subs r0, 0x2 - strh r0, [r4, 0x36] -_081012C0: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x2F - ble _081012CE - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_081012CE: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0x9 - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl __divsi3 - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bge _081012F4 - movs r1, 0x26 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x26] -_081012F4: - adds r0, r5, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3B - ble _08101304 - movs r0, 0 - strh r0, [r4, 0x34] -_08101304: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101298 - - thumb_func_start sub_810130C -sub_810130C: @ 810130C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08101320 - adds r0, r4, 0 - bl sub_80A6838 -_08101320: - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810130C - - thumb_func_start sub_810135C -sub_810135C: @ 810135C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08101378 - ldr r0, =gBattleAnimAttacker - b _0810137A - .pool -_08101378: - ldr r0, =gBattleAnimTarget -_0810137A: - ldrb r6, [r0] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _081013C4 - movs r1, 0x2 - adds r0, r6, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081013C4 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - adds r0, r6, 0 - bl SetAverageBattlerPositions - movs r2, 0 - ldrsh r1, [r4, r2] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - b _08101414 - .pool -_081013C4: - ldr r4, =gBattleAnimArgs - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081013E8 - adds r0, r6, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - b _081013FA - .pool -_081013E8: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 -_081013FA: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r0, r5, 0 - bl sub_80A6864 -_08101414: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810135C - - thumb_func_start sub_8101440 -sub_8101440: @ 8101440 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08101474 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - b _0810148E - .pool -_08101474: - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0810148E: - ldr r0, =sub_81014A0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101440 - - thumb_func_start sub_81014A0 -sub_81014A0: @ 81014A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _081014D8 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r0, 0x1E - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r4, 0x26] - movs r1, 0x30 - ldrsh r0, [r4, r1] - lsls r0, 18 - asrs r0, 16 - movs r1, 0x3 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_081014D8: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081014EC - adds r0, r4, 0 - bl DestroyAnimSprite -_081014EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81014A0 - - thumb_func_start sub_81014F4 -sub_81014F4: @ 81014F4 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810152C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x1 - strh r0, [r4, 0x34] - b _0810154A - .pool -_0810152C: - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldr r0, =0x0000ffff - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0810154A: - ldr r0, =sub_8101560 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81014F4 - - thumb_func_start sub_8101560 -sub_8101560: @ 8101560 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _081015A4 - adds r0, r4, 0 - bl move_anim_8074EE0 -_081015A4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101560 - - thumb_func_start sub_81015AC -sub_81015AC: @ 81015AC - push {lr} - ldrh r1, [r0, 0x20] - subs r1, 0x20 - strh r1, [r0, 0x20] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x22] - movs r1, 0x14 - strh r1, [r0, 0x2E] - ldr r1, =WaitAnimForDuration - str r1, [r0, 0x1C] - ldr r1, =sub_81015D4 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81015AC - - thumb_func_start sub_81015D4 -sub_81015D4: @ 81015D4 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r6, [r5, 0x38] - movs r1, 0x1 - adds r0, r1, 0 - ands r0, r6 - cmp r0, 0 - beq _081015EA - cmp r0, 0x1 - beq _08101604 - b _0810166A -_081015EA: - strh r1, [r5, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, =sub_81015D4 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _0810166A - .pool -_08101604: - ldrh r3, [r5, 0x24] - ldrh r0, [r5, 0x20] - adds r3, r0 - movs r0, 0 - strh r3, [r5, 0x20] - ldrh r4, [r5, 0x26] - ldrh r1, [r5, 0x22] - adds r4, r1 - strh r4, [r5, 0x22] - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r2, =gUnknown_08592CD0 - lsls r0, r6, 16 - asrs r0, 24 - lsls r0, 1 - adds r1, r0, r2 - ldrb r1, [r1] - lsls r1, 24 - asrs r1, 24 - adds r3, r1 - strh r3, [r5, 0x32] - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - adds r4, r0 - strh r4, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =sub_8101684 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xD2 - bl PlaySE12WithPanning -_0810166A: - ldrh r0, [r5, 0x38] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x38] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81015D4 - - thumb_func_start sub_8101684 -sub_8101684: @ 8101684 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _081016AC - movs r0, 0xA - strh r0, [r2, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r2, 0x1C] - ldr r1, =sub_81016B8 - adds r0, r2, 0 - bl StoreSpriteCallbackInData6 - b _081016B0 - .pool -_081016AC: - ldr r0, =sub_81015D4 - str r0, [r2, 0x1C] -_081016B0: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101684 - - thumb_func_start sub_81016B8 -sub_81016B8: @ 81016B8 - push {r4-r7,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x6] - cmp r1, 0 - bne _081016E0 - movs r0, 0x3 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - strh r1, [r5, 0x32] - ldr r0, =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, =sub_8101774 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _08101760 - .pool -_081016E0: - ldrh r0, [r5, 0x6] - cmp r0, 0x2 - beq _08101700 - cmp r0, 0x2 - bgt _081016F0 - cmp r0, 0x1 - beq _081016F6 - b _08101714 -_081016F0: - cmp r0, 0x3 - beq _08101708 - b _08101714 -_081016F6: - ldr r6, =0x0000fff8 - adds r7, r6, 0 - b _08101718 - .pool -_08101700: - ldr r7, =0x0000fff8 - b _08101716 - .pool -_08101708: - movs r7, 0x8 - ldr r6, =0x0000fff8 - b _08101718 - .pool -_08101714: - movs r7, 0x8 -_08101716: - movs r6, 0x8 -_08101718: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =sub_8101820 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_08101760: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81016B8 - - thumb_func_start sub_8101774 -sub_8101774: @ 8101774 - push {r4,lr} - sub sp, 0xC - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08101794 - ldrh r0, [r4, 0x30] - adds r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081017A4 - movs r0, 0x10 - b _081017A2 -_08101794: - ldrh r0, [r4, 0x30] - subs r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _081017A4 - movs r0, 0 -_081017A2: - strh r0, [r4, 0x30] -_081017A4: - movs r0, 0x1 - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - str r0, [sp, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A75AC - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =0x00007fff - bl BlendPalettes - movs r3, 0x30 - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bne _0810180C - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - ldrb r1, [r4, 0x5] - lsrs r1, 4 - lsls r0, r1, 5 - ldr r2, =gPlttBufferUnfaded + 0x210 - adds r0, r2 - lsls r1, 4 - ldr r3, =0x00000101 - adds r2, r3, 0 - orrs r1, r2 - movs r2, 0x4 - bl LoadPalette - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC0 - bl PlaySE12WithPanning - b _08101814 - .pool -_0810180C: - cmp r0, 0 - bne _08101814 - ldr r0, =sub_8101820 - str r0, [r4, 0x1C] -_08101814: - add sp, 0xC - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101774 - - thumb_func_start sub_8101820 -sub_8101820: @ 8101820 - push {lr} - adds r2, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08101838 - movs r0, 0 - strh r0, [r2, 0x30] - strh r0, [r2, 0x2E] - ldr r0, =sub_8101848 - str r0, [r2, 0x1C] -_08101838: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101820 - - thumb_func_start sub_8101848 -sub_8101848: @ 8101848 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _0810187C - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810187C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x8 - bne _08101890 - adds r0, r4, 0 - bl DestroyAnimSprite -_08101890: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101848 - - thumb_func_start sub_8101898 -sub_8101898: @ 8101898 - push {r4,lr} - adds r3, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r3, 0x6] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081018BC - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - b _0810190E - .pool -_081018BC: - cmp r0, 0x2 - bne _081018D8 - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x20 - b _0810190A -_081018D8: - cmp r0, 0x3 - bne _081018F4 - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - b _0810190A -_081018F4: - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 -_0810190A: - orrs r0, r1 - strb r0, [r3, 0x3] -_0810190E: - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldr r1, =sub_81015AC - str r1, [r3, 0x1C] - adds r0, r3, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101898 - - thumb_func_start sub_8101940 -sub_8101940: @ 8101940 - push {lr} - adds r3, r0, 0 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0 - strh r0, [r3, 0x2E] - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _0810197C - cmp r0, 0x1 - bgt _0810196C - cmp r0, 0 - beq _08101972 - b _0810198C - .pool -_0810196C: - cmp r0, 0x2 - beq _08101984 - b _0810198C -_08101972: - ldr r0, =sub_8101998 - b _0810198E - .pool -_0810197C: - ldr r0, =sub_8101A74 - b _0810198E - .pool -_08101984: - ldr r0, =sub_8101AC4 - b _0810198E - .pool -_0810198C: - ldr r0, =sub_8101B84 -_0810198E: - str r0, [r3, 0x1C] - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101940 - - thumb_func_start sub_8101998 -sub_8101998: @ 8101998 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x6 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - beq _081019B6 - movs r1, 0x2 -_081019B6: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, =sub_81019E8 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101998 - - thumb_func_start sub_81019E8 -sub_81019E8: @ 81019E8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r0, 0x2E - ldrsh r6, [r5, r0] - cmp r6, 0 - bne _08101A24 - ldr r1, =gBattlerSpriteIds - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - movs r1, 0 - bl sub_80A7270 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldr r2, =0xfffffd00 - adds r1, r2, 0 - cmp r0, 0 - beq _08101A20 - movs r0, 0xC0 - lsls r0, 2 - adds r1, r0, 0 -_08101A20: - strh r1, [r5, 0x36] - strh r6, [r5, 0x38] -_08101A24: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101A5E - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =sub_8101B84 - str r0, [r5, 0x1C] -_08101A5E: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81019E8 - - thumb_func_start sub_8101A74 -sub_8101A74: @ 8101A74 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x4 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x3 - cmp r0, 0 - beq _08101A92 - movs r0, 0x3 - negs r0, r0 - adds r1, r0, 0 -_08101A92: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, =sub_8101B84 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101A74 - - thumb_func_start sub_8101AC4 -sub_8101AC4: @ 8101AC4 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08101ADE - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, =sub_8101AE8 - str r0, [r1, 0x1C] -_08101ADE: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101AC4 - - thumb_func_start sub_8101AE8 -sub_8101AE8: @ 8101AE8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08101B38 - ldr r1, =gBattlerSpriteIds - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08101B2C - movs r0, 0xFC - lsls r0, 8 - strh r0, [r5, 0x36] - movs r0, 0xC0 - lsls r0, 4 - b _08101B36 - .pool -_08101B2C: - movs r0, 0x80 - lsls r0, 3 - strh r0, [r5, 0x36] - movs r0, 0xF4 - lsls r0, 8 -_08101B36: - strh r0, [r5, 0x38] -_08101B38: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08101B78 - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - ldr r0, =sub_8101B84 - str r0, [r5, 0x1C] -_08101B78: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101AE8 - - thumb_func_start sub_8101B84 -sub_8101B84: @ 8101B84 - push {lr} - bl DestroyAnimSprite - pop {r0} - bx r0 - thumb_func_end sub_8101B84 - - thumb_func_start sub_8101B90 -sub_8101B90: @ 8101B90 - movs r1, 0 - strh r1, [r0, 0x2E] - ldr r1, =sub_8101BA0 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8101B90 - - thumb_func_start sub_8101BA0 -sub_8101BA0: @ 8101BA0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08101BFA - cmp r5, 0x1 - bgt _08101BB6 - cmp r5, 0 - beq _08101BBC - b _08101C8E -_08101BB6: - cmp r5, 0x2 - beq _08101C4C - b _08101C8E -_08101BBC: - strh r5, [r4, 0x30] - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x32] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldr r2, =0xfffffe00 - adds r1, r2, 0 - cmp r0, 0 - beq _08101BE4 - movs r0, 0x80 - lsls r0, 2 - adds r1, r0, 0 -_08101BE4: - strh r1, [r4, 0x36] - strh r5, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_80A7270 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_08101BFA: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101C8E - movs r0, 0 - strh r0, [r4, 0x30] - movs r2, 0x36 - ldrsh r0, [r4, r2] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08101C8E - .pool -_08101C4C: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101C8E - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - adds r0, r4, 0 - bl DestroyAnimSprite -_08101C8E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101BA0 - - thumb_func_start sub_8101C94 -sub_8101C94: @ 8101C94 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - movs r4, 0 - strh r0, [r5, 0x8] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - strh r2, [r5, 0xA] - strh r4, [r5, 0xC] - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r1, [r0, r3] - cmp r1, 0 - beq _08101CE8 - cmp r1, 0x1 - beq _08101D04 - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _08101D22 - .pool -_08101CE8: - strh r1, [r5, 0xC] - movs r0, 0x8 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - movs r0, 0x3 - strh r0, [r5, 0x12] - cmp r2, 0 - bne _08101CFC - negs r0, r0 - strh r0, [r5, 0x12] -_08101CFC: - ldr r0, =sub_8101D2C - b _08101D20 - .pool -_08101D04: - movs r0, 0x8 - strh r0, [r5, 0xE] - movs r0, 0xC0 - lsls r0, 3 - strh r0, [r5, 0x10] - movs r1, 0xC0 - strh r1, [r5, 0x12] - cmp r2, 0 - bne _08101D1E - negs r0, r0 - strh r0, [r5, 0x10] - negs r0, r1 - strh r0, [r5, 0x12] -_08101D1E: - ldr r0, =sub_8101EEC -_08101D20: - str r0, [r5] -_08101D22: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101C94 - - thumb_func_start sub_8101D2C -sub_8101D2C: @ 8101D2C - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08101D46 - b _08101EE6 -_08101D46: - lsls r0, 2 - ldr r1, =_08101D58 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08101D58: - .4byte _08101D6C - .4byte _08101D9E - .4byte _08101DF8 - .4byte _08101E70 - .4byte _08101EB4 -_08101D6C: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - beq _08101D7C - ldrh r2, [r4, 0x12] - ldrh r3, [r4, 0x10] - adds r2, r3 - b _08101EC2 -_08101D7C: - movs r0, 0x8 - strh r0, [r4, 0xE] - strh r1, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r1, 0xC0 - cmp r0, 0 - bne _08101D92 - movs r2, 0xC0 - negs r2, r2 - adds r1, r2, 0 -_08101D92: - strh r1, [r4, 0x12] - ldrb r0, [r4, 0x8] - movs r1, 0 - bl sub_80A7270 - b _08101EA8 -_08101D9E: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101DC4 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A73A0 - b _08101ED4 -_08101DC4: - movs r0, 0x8 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08101DEA - movs r1, 0x2 -_08101DEA: - strh r1, [r4, 0x12] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _08101EA8 - .pool -_08101DF8: - ldrh r2, [r4, 0xE] - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101E54 - ldrh r1, [r4, 0x14] - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101E12 - subs r0, r1, 0x1 - strh r0, [r4, 0x14] - b _08101EE6 -_08101E12: - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _08101E34 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r4, 0x10] - adds r1, r2 - b _08101E48 - .pool -_08101E34: - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r4, 0x12] - subs r1, r2 -_08101E48: - strh r1, [r0, 0x24] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _08101ED4 - .pool -_08101E54: - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - strh r1, [r0, 0x24] - movs r0, 0xC - strh r0, [r4, 0xE] - b _08101EA8 - .pool -_08101E70: - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08101E80 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _08101EE6 -_08101E80: - movs r0, 0x3 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x8 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08101EA6 - movs r1, 0x8 -_08101EA6: - strh r1, [r4, 0x12] -_08101EA8: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _08101EE6 - .pool -_08101EB4: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101EE0 - ldrh r2, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r2, r0 -_08101EC2: - strh r2, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] -_08101ED4: - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _08101EE6 - .pool -_08101EE0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08101EE6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101D2C - - thumb_func_start sub_8101EEC -sub_8101EEC: @ 8101EEC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08101F2C - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A73A0 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _08101F38 - .pool -_08101F2C: - ldrb r0, [r4, 0x8] - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08101F38: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101EEC - - thumb_func_start sub_8101F40 -sub_8101F40: @ 8101F40 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08101F5C - ldr r4, =gBattleAnimAttacker - b _08101F5E - .pool -_08101F5C: - ldr r4, =gBattleAnimTarget -_08101F5E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldr r1, =sub_810208C - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101F40 - - thumb_func_start sub_8101FA8 -sub_8101FA8: @ 8101FA8 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =0x0000ffd0 - adds r0, r1 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =sub_8102044 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101FA8 - - thumb_func_start sub_8101FF0 -sub_8101FF0: @ 8101FF0 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldr r2, =0x0000ffd0 - adds r0, r2 - ldrh r1, [r1] - adds r0, r1 - movs r6, 0 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - strh r6, [r4, 0x2E] - strh r6, [r4, 0x30] - ldr r0, =sub_810208C - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101FF0 - - thumb_func_start sub_8102044 -sub_8102044: @ 8102044 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0810206E - movs r0, 0xC - strh r0, [r4, 0x2E] - movs r0, 0x8 - strh r0, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =sub_810207C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A653C - str r0, [r4, 0x1C] -_0810206E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102044 - - thumb_func_start sub_810207C -sub_810207C: @ 810207C - movs r1, 0 - strh r1, [r0, 0x2E] - strh r1, [r0, 0x30] - ldr r1, =sub_810208C - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810207C - - thumb_func_start sub_810208C -sub_810208C: @ 810208C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081020D4 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _081020D4 - adds r0, r3, 0 - bl DestroyAnimSprite -_081020D4: - pop {r0} - bx r0 - thumb_func_end sub_810208C - - thumb_func_start sub_81020D8 -sub_81020D8: @ 81020D8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081020F4 - ldr r4, =gBattleAnimAttacker - b _081020F6 - .pool -_081020F4: - ldr r4, =gBattleAnimTarget -_081020F6: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x30] - ldr r0, =sub_810213C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81020D8 - - thumb_func_start sub_810213C -sub_810213C: @ 810213C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x30 - ldrsh r1, [r2, r3] - cmp r0, r1 - ble _0810215C - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x22] - subs r0, 0x1 - strh r0, [r2, 0x22] -_0810215C: - ldrh r0, [r2, 0x22] - ldrh r1, [r2, 0x2E] - subs r0, r1 - strh r0, [r2, 0x22] - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08102178 - adds r0, r2, 0 - bl DestroyAnimSprite -_08102178: - pop {r0} - bx r0 - thumb_func_end sub_810213C - - thumb_func_start sub_810217C -sub_810217C: @ 810217C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0xC - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - movs r0, 0x2 - strh r0, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - subs r0, 0x42 - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x38] - ldr r0, =sub_81021CC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810217C - - thumb_func_start sub_81021CC -sub_81021CC: @ 81021CC - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _08102238 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x4 - ands r0, r1 - cmp r0, 0 - bne _0810221E - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0810221E - ldrh r1, [r4, 0x38] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC2 - bl PlaySE12WithPanning -_0810221E: - movs r1, 0 - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08102238 - strh r1, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_08102238: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08102262 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - ble _08102262 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08102262 - adds r0, r4, 0 - bl DestroyAnimSprite -_08102262: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81021CC - - thumb_func_start sub_8102268 -sub_8102268: @ 8102268 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081022B2 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r5, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x2] - adds r0, r5 - strh r0, [r6, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081022AC - ldrh r0, [r6, 0x22] - adds r0, 0xA - strh r0, [r6, 0x22] -_081022AC: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] -_081022B2: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _081022C2 - adds r0, r6, 0 - bl DestroyAnimSprite -_081022C2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102268 - - thumb_func_start sub_81022D4 -sub_81022D4: @ 81022D4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08102300 - ldr r1, =gBattleAnimArgs - ldr r0, =0x0000ffff - strh r0, [r1, 0xE] - b _0810233E - .pool -_08102300: - cmp r0, 0x2 - bne _0810230C - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _08102344 -_0810230C: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08102344 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r2, [r4, 0xA] - adds r2, 0x1 - strh r2, [r4, 0xA] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08102344 -_0810233E: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_08102344: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81022D4 - - thumb_func_start sub_810234C -sub_810234C: @ 810234C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =sub_810237C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810234C - - thumb_func_start sub_810237C -sub_810237C: @ 810237C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _08102390 - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] - b _081023CC -_08102390: - adds r2, r5, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_081023CC: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810237C - - thumb_func_start sub_81023E0 -sub_81023E0: @ 81023E0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08102428 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08102428 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08102428: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81023E0 - - thumb_func_start sub_8102434 -sub_8102434: @ 8102434 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcs _08102490 - ldr r6, =gBattleAnimArgs - ldr r5, =gHealthboxSpriteIds -_08102448: - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _08102464 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08102464 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08102464: - movs r1, 0x2 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _08102482 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102482 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08102482: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _08102448 -_08102490: - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102434 - - thumb_func_start sub_81024A8 -sub_81024A8: @ 81024A8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - b _081024C2 -_081024B2: - ldr r0, =gHealthboxSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 -_081024C2: - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _081024B2 - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81024A8 - - thumb_func_start sub_81024E0 -sub_81024E0: @ 81024E0 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081024F6 - movs r0, 0x30 - strh r0, [r4, 0x20] - movs r0, 0x28 - b _081024FE -_081024F6: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_081024FE: - strh r0, [r4, 0x22] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x3] - movs r1, 0xC0 - orrs r0, r1 - strb r0, [r4, 0x3] - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_8102528 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81024E0 - - thumb_func_start sub_8102528 -sub_8102528: @ 8102528 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _0810253A - adds r0, r1, 0 - bl DestroyAnimSprite -_0810253A: - pop {r0} - bx r0 - thumb_func_end sub_8102528 - - thumb_func_start sub_8102540 -sub_8102540: @ 8102540 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r2, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r2] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - strh r0, [r4, 0x22] - strh r1, [r4, 0x2E] - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r0, =sub_8102584 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102540 - - thumb_func_start sub_8102584 -sub_8102584: @ 8102584 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081025AE - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r2, [r1, 0x32] - movs r3, 0x32 - ldrsh r0, [r1, r3] - cmp r0, 0x77 - bgt _081025AE - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - adds r0, r2, 0x1 - strh r0, [r1, 0x32] -_081025AE: - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _081025BC - adds r0, r1, 0 - bl DestroyAnimSprite -_081025BC: - pop {r0} - bx r0 - thumb_func_end sub_8102584 - - thumb_func_start sub_81025C0 -sub_81025C0: @ 81025C0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - mov r8, r0 - ldr r0, =0x0000ffff - mov r1, r8 - ands r1, r0 - mov r8, r1 - ldr r0, =gTasks - mov r9, r0 - lsls r5, r7, 2 - adds r5, r7 - lsls r5, 3 - adds r6, r5, r0 - strh r4, [r6, 0x8] - strh r4, [r6, 0xA] - strh r4, [r6, 0xC] - strh r1, [r6, 0xE] - strh r4, [r6, 0x10] - strh r4, [r6, 0x12] - strh r4, [r6, 0x14] - movs r0, 0xD - strh r0, [r6, 0x16] - movs r0, 0xE - strh r0, [r6, 0x18] - movs r0, 0xF - strh r0, [r6, 0x1A] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A76C4 - mov r10, r0 - mov r1, r8 - orrs r1, r0 - mov r8, r1 - movs r0, 0x8 - add r9, r0 - add r5, r9 - adds r0, r5, 0 - adds r0, 0x1C - adds r5, 0x1E - adds r1, r5, 0 - mov r2, r8 - bl sub_80A8048 - ldr r0, =0x000027d2 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - movs r4, 0x80 - lsls r4, 9 - adds r1, r4, 0 - lsls r1, r0 - mov r0, r10 - orrs r0, r1 - mov r10, r0 - ldr r0, =0x000027d3 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0 - mov r1, r10 - orrs r4, r1 - ldr r0, =0x00007fbb - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, =sub_81026A8 - str r1, [r6] - adds r0, r7, 0 - bl _call_via_r1 - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81025C0 - - thumb_func_start sub_81026A8 -sub_81026A8: @ 81026A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _08102794 - cmp r1, 0x1 - bgt _081026D4 - cmp r1, 0 - beq _081026E2 - b _08102832 - .pool -_081026D4: - cmp r1, 0x2 - bne _081026DA - b _081027EC -_081026DA: - cmp r1, 0x3 - bne _081026E0 - b _08102820 -_081026E0: - b _08102832 -_081026E2: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - cmp r0, 0 - bgt _081026F0 - b _08102832 -_081026F0: - strh r1, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _0810273C - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrh r2, [r4, 0x18] - ldrh r3, [r4, 0x12] - adds r2, r3 - strh r2, [r4, 0x12] - ldrh r1, [r4, 0x1A] - ldrh r5, [r4, 0x14] - adds r1, r5 - strh r1, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - lsls r0, 16 - lsrs r0, 16 - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r2, 11 - orrs r0, r2 - lsrs r1, 6 - orrs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r12, r0 - b _08102746 -_0810273C: - ldr r7, =0x00007fbb - mov r12, r7 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08102746: - movs r2, 0x1 - movs r3, 0 - movs r1, 0 -_0810274C: - movs r5, 0xE - ldrsh r0, [r4, r5] - ands r0, r2 - lsls r5, r2, 17 - adds r6, r3, 0 - adds r6, 0x10 - adds r1, 0x1 - mov r8, r1 - cmp r0, 0 - beq _08102778 - movs r1, 0x1 - ldr r2, =gPlttBufferFaded -_08102764: - adds r0, r3, r1 - lsls r0, 1 - adds r0, r2 - mov r7, r12 - strh r7, [r0] - adds r0, r1, 0x1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _08102764 -_08102778: - lsrs r2, r5, 16 - lsls r0, r6, 16 - lsrs r3, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _0810274C - b _08102832 - .pool -_08102794: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08102832 - movs r2, 0 - ldr r3, =gSprites - movs r5, 0x14 - adds r5, r3 - mov r12, r5 - ldr r7, =gUnknown_08592EBC - mov r8, r7 - ldr r6, =gBattleAnimSpriteTemplate_8592EEC - movs r5, 0x1 -_081027B2: - lsls r0, r2, 4 - adds r0, r2 - lsls r1, r0, 2 - mov r7, r12 - adds r0, r1, r7 - ldr r0, [r0] - cmp r0, r8 - beq _081027C6 - cmp r0, r6 - bne _081027CA -_081027C6: - adds r0, r1, r3 - strh r5, [r0, 0x2E] -_081027CA: - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3F - bls _081027B2 - movs r0, 0 - strh r0, [r4, 0xA] - b _08102814 - .pool -_081027EC: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _08102832 - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - bl sub_80A8050 - ldr r1, =0x00007fbb - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade -_08102814: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08102832 - .pool -_08102820: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08102832 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08102832: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81026A8 - - thumb_func_start sub_8102844 -sub_8102844: @ 8102844 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bgt _08102856 - movs r0, 0x2 - strh r0, [r6, 0x4] -_08102856: - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x7F - ble _08102862 - movs r0, 0x7F - strh r0, [r6, 0x4] -_08102862: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x2] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r1, [r5, 0x20] - strh r1, [r5, 0x3A] - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081028D4 - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xffffec00 - b _081028FA - .pool -_081028D4: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810291C - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 5 -_081028FA: - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xfffff600 - bl __divsi3 - strh r0, [r5, 0x38] - b _08102958 - .pool -_0810291C: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - subs r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xffffec00 - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 4 - bl __divsi3 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 - orrs r0, r1 - strb r0, [r5, 0x3] -_08102958: - ldr r0, =sub_810296C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102844 - - thumb_func_start sub_810296C -sub_810296C: @ 810296C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x36] - adds r1, r3 - strh r1, [r2, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 23 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081029A2 - ldrh r0, [r2, 0x3A] - strh r0, [r2, 0x20] - ldrh r0, [r2, 0x3C] - strh r0, [r2, 0x22] -_081029A2: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _081029B0 - adds r0, r2, 0 - bl DestroyAnimSprite -_081029B0: - pop {r0} - bx r0 - thumb_func_end sub_810296C - - thumb_func_start sub_81029B4 -sub_81029B4: @ 81029B4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r0, 2 - add r0, r8 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x8] - ldr r0, =0x00002771 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0xA] - movs r1, 0xA - ldrsh r0, [r6, r1] - lsls r0, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r4, r0, 4 - movs r5, 0x1 - ldr r2, =gPlttBufferUnfaded -_08102A0C: - adds r1, r3, r5 - lsls r1, 1 - adds r1, r2 - adds r0, r4, r5 - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _08102A0C - adds r0, r3, 0 - movs r1, 0x10 - movs r2, 0xB - movs r3, 0 - bl BlendPalette - movs r0, 0 - strh r0, [r6, 0xE] - movs r5, 0 - ldr r7, =gSprites - movs r1, 0x1C - adds r1, r7 - mov r9, r1 - b _08102A88 - .pool -_08102A54: - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r4, r2, r7 - ldrb r1, [r6, 0xA] - lsls r1, 4 - ldrb r3, [r4, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r1 - strb r0, [r4, 0x5] - movs r0, 0 - strh r0, [r4, 0x2E] - lsls r0, r5, 7 - strh r0, [r4, 0x30] - mov r0, r8 - strh r0, [r4, 0x32] - add r2, r9 - ldr r0, =sub_8102B3C - str r0, [r2] - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_08102A88: - cmp r5, 0x1 - bhi _08102A9A - movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _08102A54 -_08102A9A: - ldr r0, =sub_8102AE0 - str r0, [r6] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102AC8 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl ClearGpuRegBits - b _08102AD2 - .pool -_08102AC8: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl ClearGpuRegBits -_08102AD2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81029B4 - - thumb_func_start sub_8102AE0 -sub_8102AE0: @ 8102AE0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - movs r1, 0xE - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08102B32 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102B1C - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _08102B26 - .pool -_08102B1C: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_08102B26: - ldr r0, =0x00002771 - bl FreeSpritePaletteByTag - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08102B32: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102AE0 - - thumb_func_start sub_8102B3C -sub_8102B3C: @ 8102B3C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08102B58 - movs r0, 0 - strh r0, [r5, 0x34] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] -_08102B58: - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x40 - ble _08102B80 - ldr r2, =gTasks - movs r0, 0x32 - ldrsh r1, [r5, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xE] - subs r1, 0x1 - strh r1, [r0, 0xE] - adds r0, r5, 0 - bl obj_delete_but_dont_free_vram - b _08102BC2 - .pool -_08102B80: - ldr r4, =gSineTable - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0x6 - bl __divsi3 - strh r0, [r5, 0x36] - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0xD - bl __divsi3 - strh r0, [r5, 0x38] - ldrh r1, [r5, 0x30] - adds r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x30] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] -_08102BC2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102B3C - - thumb_func_start sub_8102BCC -sub_8102BCC: @ 8102BCC - push {r4,lr} - adds r4, r0, 0 - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102BCC - - thumb_func_start sub_8102BE8 -sub_8102BE8: @ 8102BE8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r4, =gUnknown_08593020 - ldrh r0, [r4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0xFF - beq _08102C2C - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r5, =gPlttBufferFaded -_08102C14: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r5 - lsls r0, r2, 1 - adds r0, r4 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _08102C14 -_08102C2C: - movs r4, 0x1 - ldr r0, =gUnknown_08593020 - mov r8, r0 -_08102C32: - lsls r0, r4, 1 - adds r0, r4 - lsls r5, r0, 2 - mov r1, r8 - adds r0, r5, r1 - ldrh r0, [r0] - bl AllocSpritePalette - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, 0x1 - mov r12, r4 - cmp r3, 0xFF - beq _08102C7A - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r7, =gPlttBufferFaded - ldr r6, =gUnknown_08593020 - adds r4, r5, 0 -_08102C60: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r7 - lsls r0, r2, 1 - adds r0, r4 - adds r0, r6 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _08102C60 -_08102C7A: - mov r1, r12 - lsls r0, r1, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _08102C32 - mov r0, r9 - bl DestroyAnimVisualTask - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102BE8 - - thumb_func_start sub_8102CA0 -sub_8102CA0: @ 8102CA0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0x1 - ldr r6, =gUnknown_08593020 -_08102CAA: - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r6 - ldrh r0, [r0] - bl FreeSpritePaletteByTag - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _08102CAA - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102CA0 - - thumb_func_start sub_8102CD4 -sub_8102CD4: @ 8102CD4 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r0, 0 - bl sub_80A6838 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r2, =gUnknown_08593020 - movs r0, 0x2 - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08102D10 - lsls r2, r0, 4 - ldrb r1, [r5, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] -_08102D10: - ldrh r0, [r4, 0x2] - movs r1, 0 - strh r0, [r5, 0x30] - strh r1, [r5, 0x32] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x34] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08102D34 - movs r6, 0x30 - movs r3, 0x28 - b _08102D4E - .pool -_08102D34: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r3, r0, 24 -_08102D4E: - ldrh r0, [r5, 0x20] - lsls r1, r0, 4 - strh r1, [r5, 0x36] - ldrh r1, [r5, 0x22] - lsls r2, r1, 4 - strh r2, [r5, 0x38] - subs r0, r6, r0 - lsls r0, 16 - asrs r0, 16 - subs r1, r3, r1 - lsls r1, 16 - asrs r1, 16 - adds r2, r5, 0 - adds r2, 0x3A - adds r3, r5, 0 - adds r3, 0x3C - movs r4, 0x28 - str r4, [sp] - bl sub_8102D8C - ldr r0, =sub_8102DE4 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102CD4 - - thumb_func_start sub_8102D8C -sub_8102D8C: @ 8102D8C - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r2, 0 - mov r8, r3 - ldr r2, [sp, 0x18] - lsls r1, 16 - lsrs r6, r1, 16 - lsls r2, 24 - lsrs r1, r2, 24 - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0 - bge _08102DAE - lsls r0, r1, 24 - negs r0, r0 - lsrs r1, r0, 24 -_08102DAE: - lsls r5, r2, 8 - lsls r1, 24 - asrs r1, 24 - adds r0, r5, 0 - bl __divsi3 - adds r4, r0, 0 - cmp r4, 0 - bne _08102DC2 - movs r4, 0x1 -_08102DC2: - adds r0, r5, 0 - adds r1, r4, 0 - bl __divsi3 - strh r0, [r7] - lsls r0, r6, 16 - asrs r0, 8 - adds r1, r4, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8102D8C - - thumb_func_start sub_8102DE4 -sub_8102DE4: @ 8102DE4 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x2E] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r1, r0, r1 - adds r0, r1, 0 - cmp r1, 0 - bge _08102E00 - adds r0, 0xFF -_08102E00: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - ldrh r1, [r4, 0x3A] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - ldrh r2, [r4, 0x3C] - ldrh r3, [r4, 0x38] - adds r2, r3 - strh r2, [r4, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0xF - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - ldrh r0, [r4, 0x20] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bhi _08102E4E - lsls r0, r2, 16 - asrs r1, r0, 16 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - blt _08102E4E - cmp r1, 0x80 - ble _08102E56 -_08102E4E: - adds r0, r4, 0 - bl move_anim_8074EE0 - b _08102EA6 -_08102E56: - movs r0, 0x34 - ldrsh r1, [r4, r0] - cmp r1, 0 - beq _08102EA6 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, r1 - ble _08102EA6 - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08102E7E - strh r5, [r4, 0x30] -_08102E7E: - ldr r2, =gUnknown_08593020 - movs r3, 0x30 - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08102EA6 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_08102EA6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102DE4 - - thumb_func_start sub_8102EB0 -sub_8102EB0: @ 8102EB0 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r7, =gBattleAnimAttacker - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102ECE - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08102ECE: - ldrb r0, [r7] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r7] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - adds r0, r2 - strh r0, [r6, 0x22] - ldrb r1, [r4] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x32] - strh r5, [r6, 0x34] - ldrh r0, [r6, 0x20] - lsls r0, 4 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x22] - lsls r0, 4 - strh r0, [r6, 0x38] - movs r1, 0x2 - ldrsh r0, [r4, r1] - lsls r0, 4 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3A] - movs r2, 0x4 - ldrsh r0, [r4, r2] - lsls r0, 7 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3C] - ldr r0, =sub_8102F40 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102EB0 - - thumb_func_start sub_8102F40 -sub_8102F40: @ 8102F40 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x22] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - ble _08102F9E - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08102F9E - ldrh r0, [r4, 0x32] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0x12 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r1, 0x12 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08102F9E - movs r0, 0x1 - strh r0, [r4, 0x34] -_08102F9E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - bne _08102FB2 - adds r0, r4, 0 - bl move_anim_8074EE0 -_08102FB2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8102F40 - - thumb_func_start sub_8102FB8 -sub_8102FB8: @ 8102FB8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _08102FDC - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] - movs r6, 0x10 - b _08102FDE - .pool -_08102FDC: - ldr r6, =0x0000fff0 -_08102FDE: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x8 - strh r0, [r5, 0x22] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r0, =WaitAnimForDuration - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102FB8 - - thumb_func_start sub_8103028 -sub_8103028: @ 8103028 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r2, =gUnknown_08593020 - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08103068 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_08103068: - movs r1, 0 - ldrsh r0, [r5, r1] - movs r2, 0x20 - cmp r0, 0 - bne _08103074 - ldr r2, =0x0000ffe0 -_08103074: - movs r0, 0x28 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x20] - strh r1, [r4, 0x30] - lsls r0, r2, 16 - asrs r0, 16 - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - subs r0, 0x28 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x38] - ldr r0, =sub_81030B0 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103028 - - thumb_func_start sub_81030B0 -sub_81030B0: @ 81030B0 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _08103100 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r4, 0x24] - movs r3, 0x24 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _081030DC - lsls r0, r1, 16 - negs r0, r0 - lsrs r1, r0, 16 -_081030DC: - lsls r0, r1, 16 - asrs r0, 16 - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - ldrh r3, [r4, 0x26] - adds r0, r3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _08103106 -_08103100: - adds r0, r4, 0 - bl DestroyAnimSprite -_08103106: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81030B0 - - thumb_func_start sub_810310C -sub_810310C: @ 810310C - push {r4-r6,lr} - adds r6, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810312C - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - adds r0, 0x8 - b _08103136 -_0810312C: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - subs r0, 0x8 -_08103136: - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A861C - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _08103158 - adds r0, 0x3 -_08103158: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x22] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810310C - - thumb_func_start sub_8103164 -sub_8103164: @ 8103164 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103180 - ldr r0, =gBattleAnimAttacker - b _08103182 - .pool -_08103180: - ldr r0, =gBattleAnimTarget -_08103182: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_810310C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - negs r1, r0 - orrs r1, r0 - lsrs r1, 31 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - strh r0, [r5, 0x2E] - adds r0, r1, 0x2 - strh r0, [r5, 0x30] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, =sub_81031D0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103164 - - thumb_func_start sub_81031D0 -sub_81031D0: @ 81031D0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _081031F8 - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] -_081031F8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81031D0 - - thumb_func_start sub_8103208 -sub_8103208: @ 8103208 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103224 - ldr r0, =gBattleAnimAttacker - b _08103226 - .pool -_08103224: - ldr r0, =gBattleAnimTarget -_08103226: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_810310C - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r1, =sub_8103250 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103208 - - thumb_func_start sub_8103250 -sub_8103250: @ 8103250 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08103276 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] -_08103276: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103250 - - thumb_func_start sub_8103284 -sub_8103284: @ 8103284 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081032A0 - ldr r0, =gBattleAnimAttacker - b _081032A2 - .pool -_081032A0: - ldr r0, =gBattleAnimTarget -_081032A2: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - strh r0, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bgt _081032CA - movs r0, 0xA - strh r0, [r4, 0x22] -_081032CA: - movs r0, 0x1 - strh r0, [r4, 0x2E] - strh r6, [r4, 0x30] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - strh r0, [r4, 0x32] - ldrb r0, [r1] - adds r0, 0x4 - strh r0, [r4, 0x34] - strh r6, [r4, 0x36] - ldr r1, =sub_8103300 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103284 - - thumb_func_start sub_8103300 -sub_8103300: @ 8103300 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x36] - adds r0, 0x1 - strh r0, [r1, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _08103316 - ldr r0, =sub_8103320 - str r0, [r1, 0x1C] -_08103316: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103300 - - thumb_func_start sub_8103320 -sub_8103320: @ 8103320 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r1, r0, 0x4 - strh r1, [r2, 0x30] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFE - ble _08103352 - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _0810334C - strh r0, [r2, 0x24] - ldr r0, =sub_8103250 - str r0, [r2, 0x1C] - b _08103388 - .pool -_0810334C: - movs r0, 0xFF - ands r1, r0 - strh r1, [r2, 0x30] -_08103352: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0x4F - ble _08103362 - ldrh r0, [r2, 0x34] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_08103362: - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r0, 0x9F - ble _08103372 - ldrh r0, [r2, 0x32] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_08103372: - ldr r1, =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - asrs r1, r0, 1 - adds r0, r1 - strh r0, [r2, 0x24] -_08103388: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103320 - - thumb_func_start sub_8103390 -sub_8103390: @ 8103390 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081033AC - ldr r0, =gBattleAnimAttacker - b _081033AE - .pool -_081033AC: - ldr r0, =gBattleAnimTarget -_081033AE: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_810310C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081033D4 - adds r0, r5, 0 - movs r1, 0 - bl StartSpriteAnim - movs r0, 0x2 - b _081033DE - .pool -_081033D4: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3 -_081033DE: - strh r0, [r5, 0x2E] - ldr r0, =sub_81033F0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103390 - - thumb_func_start sub_81033F0 -sub_81033F0: @ 81033F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _0810341E - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r1, =sub_810342C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] -_0810341E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81033F0 - - thumb_func_start sub_810342C -sub_810342C: @ 810342C - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08103444 - adds r0, r1, 0 - bl DestroyAnimSprite -_08103444: - pop {r0} - bx r0 - thumb_func_end sub_810342C - - .align 2, 0 diff --git a/include/battle_anim.h b/include/battle_anim.h index fffdabe06..e0c1b2b08 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -132,6 +132,12 @@ u8 sub_80A80C8(struct Task *task); void sub_80A8EE4(struct Sprite *); void sub_80A67F4(struct Sprite *); void sub_80A6D48(u32 bgId, const void *src); +void sub_80A7160(struct Sprite *sprite); +bool8 sub_80A70E8(struct Sprite *sprite); +void sub_80A70C0(struct Sprite *sprite); +void TranslateMonBGUntil(struct Sprite *sprite); +void TranslateSpriteOverDuration(struct Sprite *sprite); +void sub_80A77C8(struct Sprite *sprite); enum { diff --git a/include/battle_interface.h b/include/battle_interface.h index 66a7f9828..3145939d0 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -1,6 +1,8 @@ #ifndef GUARD_BATTLE_INTERFACE_H #define GUARD_BATTLE_INTERFACE_H +#include "battle_controllers.h" + enum { HP_CURRENT, diff --git a/ld_script.txt b/ld_script.txt index 68aa8463c..2f1f1369a 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -157,7 +157,7 @@ SECTIONS { src/safari_zone.o(.text); asm/contest_link_80FC4F4.o(.text); src/item_use.o(.text); - asm/battle_anim_effects_1.o(.text); + src/battle_anim_effects_1.o(.text); asm/battle_anim_effects_2.o(.text); asm/water.o(.text); src/fire.o(.text); @@ -483,7 +483,7 @@ SECTIONS { src/field_special_scene.o(.rodata); src/rotating_gate.o(.rodata); src/item_use.o(.rodata); - src/effects_1.o(.rodata); + src/battle_anim_effects_1.o(.rodata); src/effects_2.o(.rodata); src/water.o(.rodata); src/fire.o(.rodata); diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c index 8ba1a8222..9adbdd779 100644 --- a/src/battle_anim_80A5C6C.c +++ b/src/battle_anim_80A5C6C.c @@ -35,7 +35,6 @@ extern const union AffineAnimCmd *gUnknown_082FF6C0[]; // This file's functions. void sub_80A64EC(struct Sprite *sprite); -void sub_80A653C(struct Sprite *sprite); void sub_80A6FB4(struct Sprite *sprite); void sub_80A7144(struct Sprite *sprite); void sub_80A791C(struct Sprite *sprite); @@ -539,7 +538,7 @@ void WaitAnimForDuration(struct Sprite *sprite) void sub_80A64D0(struct Sprite *sprite) { sub_80A64EC(sprite); - sprite->callback = sub_80A653C; + sprite->callback = TranslateSpriteOverDuration; sprite->callback(sprite); } @@ -557,7 +556,7 @@ void sub_80A64EC(struct Sprite *sprite) sprite->data[1] = old; } -void sub_80A653C(struct Sprite *sprite) +void TranslateSpriteOverDuration(struct Sprite *sprite) { if (sprite->data[0] > 0) { @@ -613,7 +612,7 @@ void sub_80A65EC(struct Sprite *sprite) sprite->callback = sub_80A64D0; } -void sub_80A6630(struct Sprite *sprite) +void TranslateMonBGUntil(struct Sprite *sprite) { if (sprite->data[0] > 0) { @@ -627,7 +626,7 @@ void sub_80A6630(struct Sprite *sprite) } } -// Same as sub_80A6630, but it operates on sub-pixel values +// Same as TranslateMonBGUntil, but it operates on sub-pixel values // to handle slower translations. void sub_80A6680(struct Sprite *sprite) { diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c index bfd0635f6..51be7bbe9 100644 --- a/src/battle_anim_80D51AC.c +++ b/src/battle_anim_80D51AC.c @@ -441,14 +441,14 @@ static void DoHorizontalLunge(struct Sprite *sprite) sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; sprite->data[4] = gBattleAnimArgs[0]; StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection); - sprite->callback = sub_80A6630; + sprite->callback = TranslateMonBGUntil; } static void ReverseHorizontalLungeDirection(struct Sprite *sprite) { sprite->data[0] = sprite->data[4]; sprite->data[1] = -sprite->data[1]; - sprite->callback = sub_80A6630; + sprite->callback = TranslateMonBGUntil; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -468,14 +468,14 @@ static void DoVerticalDip(struct Sprite *sprite) sprite->data[3] = spriteId; sprite->data[4] = gBattleAnimArgs[0]; StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection); - sprite->callback = sub_80A6630; + sprite->callback = TranslateMonBGUntil; } static void ReverseVerticalDipDirection(struct Sprite *sprite) { sprite->data[0] = sprite->data[4]; sprite->data[2] = -sprite->data[2]; - sprite->callback = sub_80A6630; + sprite->callback = TranslateMonBGUntil; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c new file mode 100644 index 000000000..0f56c05d8 --- /dev/null +++ b/src/battle_anim_effects_1.c @@ -0,0 +1,5520 @@ +#include "global.h" +#include "battle_anim.h" +#include "battle_interface.h" +#include "gpu_regs.h" +#include "palette.h" +#include "random.h" +#include "sound.h" +#include "trig.h" +#include "util.h" +#include "constants/rgb.h" +#include "constants/songs.h" + +EWRAM_DATA s16 gUnknown_0203A0F8[4] = {0}; + +void AnimMovePowderParticle(struct Sprite *); +void sub_80FE8E0(struct Sprite *); +void sub_80FE930(struct Sprite *); +void sub_80FE988(struct Sprite *); +void sub_80FEAD8(struct Sprite *); +void sub_80FEB44(struct Sprite *); +void sub_80FED28(struct Sprite *); +void sub_80FEE78(struct Sprite *); +void sub_80FEF44(struct Sprite *); +void sub_80FEFFC(struct Sprite *); +void AnimLeechSeed(struct Sprite *); +void AnimTranslateLinearSingleSineWave(struct Sprite *); +void AnimMoveTwisterParticle(struct Sprite *); +void sub_80FF374(struct Sprite *); +void sub_80FF698(struct Sprite *); +void sub_80FF768(struct Sprite *); +void sub_80FF7EC(struct Sprite *); +void sub_80FF934(struct Sprite *); +void sub_80FFB18(struct Sprite *); +void sub_80FFBF4(struct Sprite *); +void sub_80FFC70(struct Sprite *); +void sub_80FFCB4(struct Sprite *); +void sub_80FFDBC(struct Sprite *); +void sub_8100640(struct Sprite *); +void sub_8100898(struct Sprite *); +void sub_81009F8(struct Sprite *); +void sub_8100A50(struct Sprite *); +void sub_8100A94(struct Sprite *); +void AnimCuttingSlice(struct Sprite *); +void sub_8100B88(struct Sprite *); +void sub_8100E1C(struct Sprite *); +void sub_8100EF0(struct Sprite *); +void sub_81010CC(struct Sprite *); +void sub_810130C(struct Sprite *); +void sub_810135C(struct Sprite *); +void sub_8101440(struct Sprite *); +void sub_81014F4(struct Sprite *); +void sub_81015AC(struct Sprite *); +void sub_8101898(struct Sprite *); +void sub_8101940(struct Sprite *); +void sub_8101B90(struct Sprite *); +void sub_8101F40(struct Sprite *); +void sub_8101FA8(struct Sprite *); +void sub_8101FF0(struct Sprite *); +void sub_81020D8(struct Sprite *); +void sub_810217C(struct Sprite *); +void sub_8102268(struct Sprite *); +void sub_810234C(struct Sprite *); +void sub_81024E0(struct Sprite *); +void sub_8102540(struct Sprite *); +void sub_8102844(struct Sprite *); +void sub_8102BCC(struct Sprite *); +void sub_8102CD4(struct Sprite *); +void sub_8102EB0(struct Sprite *); +void sub_8102FB8(struct Sprite *); +void sub_8103028(struct Sprite *); +void sub_8103164(struct Sprite *); +void sub_8103208(struct Sprite *); +void sub_8103284(struct Sprite *); +void sub_8103390(struct Sprite *); +static void AnimMovePowderParticleStep(struct Sprite *); +static void sub_80FE9E4(struct Sprite *); +static void sub_80FEB28(struct Sprite *); +static void sub_80FEBFC(struct Sprite *); +static void AnimLeechSeedStep(struct Sprite *); +static void AnimLeechSeedSprouts(struct Sprite *); +static void sub_80FED74(struct Sprite *); +static void sub_80FEECC(struct Sprite *); +static void sub_80FEF98(struct Sprite *); +static void sub_80FF044(struct Sprite *); +static void sub_80FF090(struct Sprite *); +static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *); +static void AnimMoveTwisterParticleStep(struct Sprite *); +static void sub_80FF3B0(struct Sprite *); +static void sub_80FF3EC(struct Sprite *); +static void sub_80FF53C(u8); +static void sub_80FF5CC(u8); +static void sub_80FFD2C(struct Sprite *); +static void sub_80FF8DC(struct Sprite *); +static void sub_80FFE58(struct Sprite *); +static void sub_80FFEC4(struct Sprite *); +static void sub_80FFF7C(struct Sprite *); +static void sub_8100128(u8); +static s16 sub_8100504(struct Sprite *); +static void sub_8100524(struct Task *, u8); +static void sub_80CC408(struct Sprite *); +static void sub_810074C(struct Sprite *); +static void sub_81009A0(struct Sprite *); +static void AnimSliceStep(struct Sprite *); +static void sub_8100E80(struct Sprite *); +static void sub_8100FD4(struct Sprite *); +static void sub_8101138(struct Sprite *); +static void sub_8101298(struct Sprite *, int, int); +static void sub_81014A0(struct Sprite *); +static void sub_8101560(struct Sprite *); +static void sub_81015D4(struct Sprite *); +static void sub_8101684(struct Sprite *); +static void sub_81016B8(struct Sprite *); +static void sub_8101774(struct Sprite *); +static void sub_8101820(struct Sprite *); +static void sub_8101848(struct Sprite *); +static void sub_8101998(struct Sprite *); +static void sub_81019E8(struct Sprite *); +static void sub_8101A74(struct Sprite *); +static void sub_8101AC4(struct Sprite *); +static void sub_8101B84(struct Sprite *); +static void sub_8101AE8(struct Sprite *); +static void sub_8101BA0(struct Sprite *); +static void sub_8101D2C(u8); +static void sub_8101EEC(u8); +static void sub_8102044(struct Sprite *); +static void sub_810207C(struct Sprite *); +static void sub_810208C(struct Sprite *); +static void sub_810213C(struct Sprite *); +static void sub_81021CC(struct Sprite *); +static void sub_810237C(struct Sprite *); +static void sub_8102528(struct Sprite *); +static void sub_8102584(struct Sprite *); +static void sub_810296C(struct Sprite *); +static void sub_8102AE0(u8); +static void sub_8102B3C(struct Sprite *); +static void sub_8102D8C(s16, s16, s16 *, s16 *, s8); +static void sub_8102DE4(struct Sprite *); +static void sub_8102F40(struct Sprite *); +static void sub_81030B0(struct Sprite *); +static void sub_81031D0(struct Sprite *); +static void sub_8103250(struct Sprite *); +static void sub_8103300(struct Sprite *); +static void sub_8103320(struct Sprite *); +static void sub_81033F0(struct Sprite *); +static void sub_810342C(struct Sprite *); + +const union AnimCmd gUnknown_085920F0[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(6, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(10, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_FRAME(14, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08592114[] = +{ + gUnknown_085920F0, +}; + +const struct SpriteTemplate gSleepPowderParticleSpriteTemplate = +{ + .tileTag = ANIM_TAG_SLEEP_POWDER, + .paletteTag = ANIM_TAG_SLEEP_POWDER, + .oam = &gUnknown_08524944, + .anims = gUnknown_08592114, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimMovePowderParticle, +}; + +const struct SpriteTemplate gStunSporeParticleSpriteTemplate = +{ + .tileTag = ANIM_TAG_STUN_SPORE, + .paletteTag = ANIM_TAG_STUN_SPORE, + .oam = &gUnknown_08524944, + .anims = gUnknown_08592114, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimMovePowderParticle, +}; + +const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_POWDER, + .paletteTag = ANIM_TAG_POISON_POWDER, + .oam = &gUnknown_08524944, + .anims = gUnknown_08592114, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimMovePowderParticle, +}; + +const union AnimCmd gUnknown_08592160[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592168[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592170[] = +{ + ANIMCMD_FRAME(2, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592178[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592180[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592188[] = +{ + ANIMCMD_FRAME(5, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592190[] = +{ + ANIMCMD_FRAME(6, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592198[] = +{ + ANIMCMD_FRAME(7, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085921A0[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085921A8[] = +{ + gUnknown_08592160, + gUnknown_08592168, + gUnknown_08592170, + gUnknown_08592178, + gUnknown_08592180, + gUnknown_08592188, + gUnknown_08592190, +}; + +const union AnimCmd *const gUnknown_085921C4[] = +{ + gUnknown_08592198, +}; + +const union AnimCmd *const gUnknown_085921C8[] = +{ + gUnknown_085921A0, +}; + +const union AffineAnimCmd gUnknown_085921CC[] = { + AFFINEANIMCMD_FRAME(-5, -5, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085921DC[] = { + gUnknown_085921CC, +}; + +const struct SpriteTemplate gUnknown_085921E0 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524A8C, + .anims = gUnknown_085921C8, + .images = NULL, + .affineAnims = gUnknown_085921DC, + .callback = sub_80FE8E0, +}; + +const struct SpriteTemplate gUnknown_085921F8 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_085921A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FE930, +}; + +const struct SpriteTemplate gUnknown_08592210 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_085921C4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FE988, +}; + +const union AffineAnimCmd gUnknown_08592228[] = { + AFFINEANIMCMD_FRAME(320, 320, 0, 0), + AFFINEANIMCMD_FRAME(-14, -14, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08592240[] = { + gUnknown_08592228, +}; + +const struct SpriteTemplate gUnknown_08592244 = +{ + .tileTag = ANIM_TAG_GRAY_ORB, + .paletteTag = ANIM_TAG_GRAY_ORB, + .oam = &gUnknown_085249C4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592240, + .callback = sub_80FE8E0, +}; + +const union AffineAnimCmd gUnknown_0859225C[] = { + AFFINEANIMCMD_FRAME(-5, -5, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_0859226C[] = { + gUnknown_0859225C, +}; + +const struct SpriteTemplate gUnknown_08592270 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524A8C, + .anims = gUnknown_085921C8, + .images = NULL, + .affineAnims = gUnknown_0859226C, + .callback = sub_80FEAD8, +}; + +const struct SpriteTemplate gUnknown_08592288 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_085921A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEB44, +}; + +const union AnimCmd gUnknown_085922A0[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085922A8[] = +{ + ANIMCMD_FRAME(4, 7), + ANIMCMD_FRAME(8, 7), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085922B4[] = +{ + gUnknown_085922A0, + gUnknown_085922A8, +}; + +const struct SpriteTemplate gLeechSeedSpriteTemplate = +{ + .tileTag = ANIM_TAG_SEED, + .paletteTag = ANIM_TAG_SEED, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085922B4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimLeechSeed, +}; + +const union AnimCmd gUnknown_085922D4[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085922DC[] = +{ + ANIMCMD_FRAME(4, 7), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085922E4[] = +{ + gUnknown_085922D4, + gUnknown_085922DC, +}; + +const struct SpriteTemplate gUnknown_085922EC = +{ + .tileTag = ANIM_TAG_SPORE, + .paletteTag = ANIM_TAG_SPORE, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085922E4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FED28, +}; + +const union AnimCmd gUnknown_08592304[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859230C[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592314[] = +{ + gUnknown_08592304, +}; + +const union AnimCmd *const gUnknown_08592318[] = +{ + gUnknown_0859230C, +}; + +const struct SpriteTemplate gUnknown_0859231C = +{ + .tileTag = ANIM_TAG_FLOWER, + .paletteTag = ANIM_TAG_FLOWER, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592314, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEE78, +}; + +const struct SpriteTemplate gUnknown_08592334 = +{ + .tileTag = ANIM_TAG_FLOWER, + .paletteTag = ANIM_TAG_FLOWER, + .oam = &gUnknown_08524904, + .anims = gUnknown_08592318, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEF44, +}; + +const union AnimCmd gUnknown_0859234C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(20, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_08592378[] = +{ + ANIMCMD_FRAME(24, 5), + ANIMCMD_FRAME(28, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592388[] = +{ + gUnknown_0859234C, + gUnknown_08592378, +}; + +const struct SpriteTemplate gUnknown_08592390 = +{ + .tileTag = ANIM_TAG_LEAF, + .paletteTag = ANIM_TAG_LEAF, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592388, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEFFC, +}; + +const struct SpriteTemplate gUnknown_085923A8 = +{ + .tileTag = ANIM_TAG_LEAF, + .paletteTag = ANIM_TAG_LEAF, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592388, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimMoveTwisterParticle, +}; + +const union AnimCmd gUnknown_085923C0[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(0, 3, .hFlip = TRUE), + ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(0, 3, .vFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085923D4[] = +{ + gUnknown_085923C0, +}; + +const struct SpriteTemplate gUnknown_085923D8 = +{ + .tileTag = ANIM_TAG_RAZOR_LEAF, + .paletteTag = ANIM_TAG_RAZOR_LEAF, + .oam = &gUnknown_08524934, + .anims = gUnknown_085923D4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimTranslateLinearSingleSineWave, +}; + +const union AffineAnimCmd gUnknown_085923F0[] = { + AFFINEANIMCMD_FRAME(0, 0, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08592400[] = { + gUnknown_085923F0, +}; + +const struct SpriteTemplate gSwiftStarSpriteTemplate = +{ + .tileTag = ANIM_TAG_YELLOW_STAR, + .paletteTag = ANIM_TAG_YELLOW_STAR, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592400, + .callback = AnimTranslateLinearSingleSineWave, +}; + +const union AnimCmd gUnknown_0859241C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_FRAME(96, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592430[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(64, 4, .hFlip = TRUE), + ANIMCMD_FRAME(96, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592444[] = +{ + gUnknown_0859241C, + gUnknown_08592430, +}; + +const union AffineAnimCmd gUnknown_0859244C[] = { + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_FRAME(-11, 0, 0, 6), + AFFINEANIMCMD_FRAME(11, 0, 0, 6), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859246C[] = { + AFFINEANIMCMD_FRAME(-256, 256, 0, 0), + AFFINEANIMCMD_FRAME(11, 0, 0, 6), + AFFINEANIMCMD_FRAME(-11, 0, 0, 6), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859248C[] = { + gUnknown_0859244C, + gUnknown_0859246C, +}; + +const struct SpriteTemplate gUnknown_08592494 = +{ + .tileTag = ANIM_TAG_TENDRILS, + .paletteTag = ANIM_TAG_TENDRILS, + .oam = &gUnknown_0852499C, + .anims = gUnknown_08592444, + .images = NULL, + .affineAnims = gUnknown_0859248C, + .callback = sub_80FF374, +}; + +const union AffineAnimCmd gUnknown_085924AC[] = { + AFFINEANIMCMD_FRAME(0, 0, 0, 0), + AFFINEANIMCMD_FRAME(48, 48, 0, 14), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085924C4[] = { + AFFINEANIMCMD_FRAME(-16, -16, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085924D4[] = { + gUnknown_085924AC, + gUnknown_085924C4, +}; + +const struct SpriteTemplate gUnknown_085924DC = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_085249CC, + .anims = gUnknown_085921C8, + .images = NULL, + .affineAnims = gUnknown_085924D4, + .callback = sub_80FF698, +}; + +const union AnimCmd gUnknown_085924F4[] = +{ + ANIMCMD_FRAME(0, 7), + ANIMCMD_FRAME(16, 7), + ANIMCMD_FRAME(32, 7), + ANIMCMD_FRAME(48, 7), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592508[] = +{ + ANIMCMD_FRAME(0, 7, .hFlip = TRUE), + ANIMCMD_FRAME(16, 7, .hFlip = TRUE), + ANIMCMD_FRAME(32, 7, .hFlip = TRUE), + ANIMCMD_FRAME(48, 7, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859251C[] = +{ + ANIMCMD_FRAME(0, 7), + ANIMCMD_FRAME(16, 7), + ANIMCMD_FRAME(32, 7), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859252C[] = +{ + ANIMCMD_FRAME(0, 7, .hFlip = TRUE), + ANIMCMD_FRAME(16, 7, .hFlip = TRUE), + ANIMCMD_FRAME(32, 7, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859253C[] = +{ + gUnknown_085924F4, + gUnknown_08592508, + gUnknown_0859251C, + gUnknown_0859252C, +}; + +const struct SpriteTemplate gUnknown_0859254C = +{ + .tileTag = ANIM_TAG_ROOTS, + .paletteTag = ANIM_TAG_ROOTS, + .oam = &gUnknown_08524914, + .anims = gUnknown_0859253C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FF768, +}; + +const struct SpriteTemplate gUnknown_08592564 = +{ + .tileTag = ANIM_TAG_ROOTS, + .paletteTag = ANIM_TAG_ROOTS, + .oam = &gUnknown_08524914, + .anims = gUnknown_0859253C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FF7EC, +}; + +const union AnimCmd gUnknown_0859257C[] = +{ + ANIMCMD_FRAME(3, 3), + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08592588[] = +{ + gUnknown_0859257C, +}; + +const struct SpriteTemplate gUnknown_0859258C = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_08592588, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FF934, +}; + +const union AnimCmd gUnknown_085925A4[] = +{ + ANIMCMD_FRAME(0, 30), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085925AC[] = +{ + gUnknown_085925A4, +}; + +const union AffineAnimCmd gUnknown_085925B0[] = { + AFFINEANIMCMD_FRAME(0, 0, -4, 10), + AFFINEANIMCMD_FRAME(0, 0, 4, 20), + AFFINEANIMCMD_FRAME(0, 0, -4, 10), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085925D0[] = { + AFFINEANIMCMD_FRAME(0, 0, -1, 2), + AFFINEANIMCMD_FRAME(0, 0, 1, 4), + AFFINEANIMCMD_FRAME(0, 0, -1, 4), + AFFINEANIMCMD_FRAME(0, 0, 1, 4), + AFFINEANIMCMD_FRAME(0, 0, -1, 4), + AFFINEANIMCMD_FRAME(0, 0, 1, 2), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08592608[] = { + gUnknown_085925B0, + gUnknown_085925D0, +}; + +const struct SpriteTemplate gUnknown_08592610 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524974, + .anims = gUnknown_085925AC, + .images = NULL, + .affineAnims = gUnknown_08592608, + .callback = sub_80FFB18, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524974, + .anims = gUnknown_085925AC, + .images = NULL, + .affineAnims = gUnknown_08592608, + .callback = sub_80FFBF4, +}; + +const union AnimCmd gUnknown_08592640[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(12, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592654[] = +{ + gUnknown_08592640, +}; + +const struct SpriteTemplate gUnknown_08592658 = +{ + .tileTag = ANIM_TAG_GREEN_SPARKLE, + .paletteTag = ANIM_TAG_GREEN_SPARKLE, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592654, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FFC70, +}; + +const struct SpriteTemplate gUnknown_08592670 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524974, + .anims = gUnknown_085925AC, + .images = NULL, + .affineAnims = gUnknown_08592608, + .callback = sub_80FFCB4, +}; + +const union AffineAnimCmd gUnknown_08592688[] = { + AFFINEANIMCMD_FRAME(0, 0, 0, 3), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08592698[] = { + AFFINEANIMCMD_FRAME(0, -10, 0, 3), + AFFINEANIMCMD_FRAME(0, -6, 0, 3), + AFFINEANIMCMD_FRAME(0, -2, 0, 3), + AFFINEANIMCMD_FRAME(0, 0, 0, 3), + AFFINEANIMCMD_FRAME(0, 2, 0, 3), + AFFINEANIMCMD_FRAME(0, 6, 0, 3), + AFFINEANIMCMD_FRAME(0, 10, 0, 3), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085926D8[] = { + gUnknown_08592688, + gUnknown_08592698, + gUnknown_085925B0, + gUnknown_085925D0, +}; + +const struct SpriteTemplate gUnknown_085926E8 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524974, + .anims = gUnknown_085925AC, + .images = NULL, + .affineAnims = gUnknown_085926D8, + .callback = sub_80FFDBC, +}; + +const s8 gUnknown_08592700[][3] = +{ + {5, 24, 1}, + {0, 4, 0}, + {8, 16, -1}, + {0, 2, 0}, + {8, 16, 1}, + {0, 2, 0}, + {8, 16, 1}, + {0, 2, 0}, + {8, 16, 1}, + {0, 16, 0}, + {0, 0, 127}, +}; + +const union AnimCmd gUnknown_08592724[] = +{ + ANIMCMD_FRAME(28, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859272C[] = +{ + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592734[] = +{ + ANIMCMD_FRAME(20, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859273C[] = +{ + ANIMCMD_FRAME(28, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592744[] = +{ + ANIMCMD_FRAME(16, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859274C[] = +{ + ANIMCMD_FRAME(16, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592754[] = +{ + ANIMCMD_FRAME(28, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859275C[] = +{ + gUnknown_08592724, + gUnknown_0859272C, + gUnknown_08592734, + gUnknown_0859273C, + gUnknown_08592744, + gUnknown_0859274C, + gUnknown_08592754, +}; + +const struct SpriteTemplate gUnknown_08592778 = +{ + .tileTag = ANIM_TAG_LEAF, + .paletteTag = ANIM_TAG_LEAF, + .oam = &gUnknown_0852490C, + .anims = gUnknown_0859275C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +const union AffineAnimCmd gUnknown_08592790[] = { + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, 4, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_085927A8[] = { + gUnknown_08592790, +}; + +const struct SpriteTemplate gUnknown_085927AC = +{ + .tileTag = ANIM_TAG_FLOWER, + .paletteTag = ANIM_TAG_FLOWER, + .oam = &gUnknown_08524904, + .anims = gUnknown_08592318, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100640, +}; + +const struct SpriteTemplate gUnknown_085927C4 = +{ + .tileTag = ANIM_TAG_FLOWER, + .paletteTag = ANIM_TAG_FLOWER, + .oam = &gUnknown_0852496C, + .anims = gUnknown_08592314, + .images = NULL, + .affineAnims = gUnknown_085927A8, + .callback = sub_8100640, +}; + +const union AffineAnimCmd gUnknown_085927DC[] = { + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, -10, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_085927F4[] = { + AFFINEANIMCMD_FRAME(192, 192, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, -12, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_0859280C[] = { + AFFINEANIMCMD_FRAME(143, 143, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, -15, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08592824[] = { + gUnknown_085927DC, +}; + +const union AffineAnimCmd *const gUnknown_08592828[] = { + gUnknown_085927F4, +}; + +const union AffineAnimCmd *const gUnknown_0859282C[] = { + gUnknown_0859280C, +}; + +const struct SpriteTemplate gUnknown_08592830 = +{ + .tileTag = ANIM_TAG_SPARKLE_6, + .paletteTag = ANIM_TAG_SPARKLE_6, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592824, + .callback = sub_8100640, +}; + +const struct SpriteTemplate gUnknown_08592848 = +{ + .tileTag = ANIM_TAG_SPARKLE_6, + .paletteTag = ANIM_TAG_SPARKLE_6, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592828, + .callback = sub_8100640, +}; + +const struct SpriteTemplate gUnknown_08592860 = +{ + .tileTag = ANIM_TAG_SPARKLE_6, + .paletteTag = ANIM_TAG_SPARKLE_6, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859282C, + .callback = sub_8100640, +}; + +const u16 gMagicalLeafBlendColors[] = +{ + RGB(31, 0, 0), + RGB(31, 19, 0), + RGB(31, 31, 0), + RGB(0, 31, 0), + RGB(5, 14, 31), + RGB(22, 10, 31), + RGB(22, 21, 31), +}; + +const struct SpriteTemplate gUnknown_08592888 = +{ + .tileTag = ANIM_TAG_GREEN_SPIKE, + .paletteTag = ANIM_TAG_GREEN_SPIKE, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100898, +}; + +const union AnimCmd gUnknown_085928A0[] = +{ + ANIMCMD_FRAME(64, 3), + ANIMCMD_FRAME(80, 3), + ANIMCMD_FRAME(96, 3), + ANIMCMD_FRAME(112, 6), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085928B4[] = +{ + ANIMCMD_FRAME(64, 3, .hFlip = TRUE), + ANIMCMD_FRAME(80, 3, .hFlip = TRUE), + ANIMCMD_FRAME(96, 3, .hFlip = TRUE), + ANIMCMD_FRAME(112, 6, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085928C8[] = +{ + gUnknown_085928A0, + gUnknown_085928B4, +}; + +const struct SpriteTemplate gUnknown_085928D0 = +{ + .tileTag = ANIM_TAG_SLAM_HIT, + .paletteTag = ANIM_TAG_SLAM_HIT, + .oam = &gUnknown_08524914, + .anims = gUnknown_085928C8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100A50, +}; + +const struct SpriteTemplate gUnknown_085928E8 = +{ + .tileTag = ANIM_TAG_WHIP_HIT, + .paletteTag = ANIM_TAG_WHIP_HIT, + .oam = &gUnknown_08524914, + .anims = gUnknown_085928C8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100A50, +}; + +const union AnimCmd gUnknown_08592900[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592918[] = +{ + gUnknown_08592900, +}; + +const struct SpriteTemplate gUnknown_0859291C = +{ + .tileTag = ANIM_TAG_UNUSED_HIT, + .paletteTag = ANIM_TAG_UNUSED_HIT, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592918, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81009F8, +}; + +const struct SpriteTemplate gUnknown_08592934 = +{ + .tileTag = ANIM_TAG_UNUSED_HIT_2, + .paletteTag = ANIM_TAG_UNUSED_HIT_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592918, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81009F8, +}; + +const union AffineAnimCmd gUnknown_0859294C[] = { + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859295C[] = { + AFFINEANIMCMD_FRAME(256, 256, 32, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859296C[] = { + AFFINEANIMCMD_FRAME(256, 256, 64, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859297C[] = { + AFFINEANIMCMD_FRAME(256, 256, 96, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859298C[] = { + AFFINEANIMCMD_FRAME(256, 256, -128, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859299C[] = { + AFFINEANIMCMD_FRAME(256, 256, -96, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085929AC[] = { + AFFINEANIMCMD_FRAME(256, 256, -64, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085929BC[] = { + AFFINEANIMCMD_FRAME(256, 256, -32, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085929CC[] = { + gUnknown_0859294C, + gUnknown_0859295C, + gUnknown_0859296C, + gUnknown_0859297C, + gUnknown_0859298C, + gUnknown_0859299C, + gUnknown_085929AC, + gUnknown_085929BC, +}; + +const struct SpriteTemplate gUnknown_085929EC = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085929CC, + .callback = sub_8100A94, +}; + +const union AnimCmd gUnknown_08592A04[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592A18[] = +{ + gUnknown_08592A04, +}; + +const struct SpriteTemplate gCuttingSliceSpriteTemplate = +{ + .tileTag = ANIM_TAG_CUT, + .paletteTag = ANIM_TAG_CUT, + .oam = &gUnknown_08524A34, + .anims = gUnknown_08592A18, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimCuttingSlice, +}; + +const struct SpriteTemplate gUnknown_08592A34 = +{ + .tileTag = ANIM_TAG_CUT, + .paletteTag = ANIM_TAG_CUT, + .oam = &gUnknown_08524A34, + .anims = gUnknown_08592A18, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100B88, +}; + +const union AnimCmd gUnknown_08592A4C[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A54[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A5C[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A64[] = +{ + ANIMCMD_FRAME(12, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A6C[] = +{ + ANIMCMD_FRAME(16, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A74[] = +{ + ANIMCMD_FRAME(20, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A7C[] = +{ + ANIMCMD_FRAME(0, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A84[] = +{ + ANIMCMD_FRAME(4, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A8C[] = +{ + ANIMCMD_FRAME(8, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A94[] = +{ + ANIMCMD_FRAME(12, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592A9C[] = +{ + gUnknown_08592A4C, + gUnknown_08592A54, + gUnknown_08592A5C, + gUnknown_08592A64, + gUnknown_08592A6C, + gUnknown_08592A74, + gUnknown_08592A7C, + gUnknown_08592A84, + gUnknown_08592A8C, + gUnknown_08592A94, +}; + +const struct SpriteTemplate gUnknown_08592AC4 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592A9C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100E1C, +}; + +const struct SpriteTemplate gUnknown_08592ADC = +{ + .tileTag = ANIM_TAG_PROTECT, + .paletteTag = ANIM_TAG_PROTECT, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100EF0, +}; + +const union AffineAnimCmd gUnknown_08592AF4[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08592B04[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6), + AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6), + AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08592B34[] = +{ + gUnknown_08592AF4, + gUnknown_08592B04, +}; + +const struct SpriteTemplate gUnknown_08592B3C = +{ + .tileTag = ANIM_TAG_MILK_BOTTLE, + .paletteTag = ANIM_TAG_MILK_BOTTLE, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592B34, + .callback = sub_81010CC, +}; + +const union AnimCmd gUnknown_08592B54[] = +{ + ANIMCMD_FRAME(0, 7), + ANIMCMD_FRAME(16, 7), + ANIMCMD_FRAME(32, 7), + ANIMCMD_FRAME(48, 7), + ANIMCMD_FRAME(64, 7), + ANIMCMD_FRAME(80, 7), + ANIMCMD_FRAME(96, 7), + ANIMCMD_FRAME(112, 7), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08592B78[] = +{ + gUnknown_08592B54, +}; + +const struct SpriteTemplate gUnknown_08592B7C = +{ + .tileTag = ANIM_TAG_SPARKLE_2, + .paletteTag = ANIM_TAG_SPARKLE_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592B78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810130C, +}; + +const struct SpriteTemplate gUnknown_08592B94 = +{ + .tileTag = ANIM_TAG_SPARKLE_2, + .paletteTag = ANIM_TAG_SPARKLE_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592B78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810135C, +}; + +const union AnimCmd gUnknown_08592BAC[] = +{ + ANIMCMD_FRAME(0, 10), + ANIMCMD_FRAME(4, 10), + ANIMCMD_FRAME(8, 10), + ANIMCMD_FRAME(12, 10), + ANIMCMD_FRAME(16, 26), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(20, 5), + ANIMCMD_FRAME(24, 15), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592BD0[] = +{ + ANIMCMD_FRAME(0, 10, .hFlip = TRUE), + ANIMCMD_FRAME(4, 10, .hFlip = TRUE), + ANIMCMD_FRAME(8, 10, .hFlip = TRUE), + ANIMCMD_FRAME(12, 10, .hFlip = TRUE), + ANIMCMD_FRAME(16, 26, .hFlip = TRUE), + ANIMCMD_FRAME(16, 5, .hFlip = TRUE), + ANIMCMD_FRAME(20, 5, .hFlip = TRUE), + ANIMCMD_FRAME(24, 15, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592BF4[] = +{ + gUnknown_08592BAC, + gUnknown_08592BD0, +}; + +const struct SpriteTemplate gUnknown_08592BFC = +{ + .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST, + .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592BF4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101440, +}; + +const union AnimCmd gUnknown_08592C14[] = +{ + ANIMCMD_FRAME(0, 40), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592C1C[] = +{ + gUnknown_08592C14, +}; + +const union AffineAnimCmd gUnknown_08592C20[] = +{ + AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08592C20_2[] = +{ + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24), + AFFINEANIMCMD_LOOP(10), +}; + +const union AffineAnimCmd gUnknown_08592C50[] = +{ + AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08592C50_2[] = +{ + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24), + AFFINEANIMCMD_LOOP(10), +}; + +const union AffineAnimCmd *const gUnknown_08592C80[] = +{ + gUnknown_08592C20, + gUnknown_08592C50, +}; + +const struct SpriteTemplate gUnknown_08592C88 = +{ + .tileTag = ANIM_TAG_LETTER_Z, + .paletteTag = ANIM_TAG_LETTER_Z, + .oam = &gUnknown_08524974, + .anims = gUnknown_08592C1C, + .images = NULL, + .affineAnims = gUnknown_08592C80, + .callback = sub_81014F4, +}; + +const struct SpriteTemplate gUnknown_08592CA0 = +{ + .tileTag = ANIM_TAG_LOCK_ON, + .paletteTag = ANIM_TAG_LOCK_ON, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81015AC, +}; + +const struct SpriteTemplate gUnknown_08592CB8 = +{ + .tileTag = ANIM_TAG_LOCK_ON, + .paletteTag = ANIM_TAG_LOCK_ON, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101898, +}; + +const s8 gUnknown_08592CD0[][2] = +{ + { 64, 64}, + { 0, -64}, + {-64, 64}, + { 32, -32}, +}; + +const struct SpriteTemplate gUnknown_08592CD8 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101940, +}; + +const struct SpriteTemplate gUnknown_08592CF0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101B90, +}; + +const union AnimCmd gUnknown_08592D08[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592D1C[] = +{ + ANIMCMD_FRAME(48, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592D24[] = +{ + gUnknown_08592D08, + gUnknown_08592D1C, +}; + +const struct SpriteTemplate gUnknown_08592D2C = +{ + .tileTag = ANIM_TAG_SLASH, + .paletteTag = ANIM_TAG_SLASH, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592D24, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101F40, +}; + +const struct SpriteTemplate gUnknown_08592D44 = +{ + .tileTag = ANIM_TAG_SLASH_2, + .paletteTag = ANIM_TAG_SLASH_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592D24, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101FA8, +}; + +const struct SpriteTemplate gUnknown_08592D5C = +{ + .tileTag = ANIM_TAG_SLASH_2, + .paletteTag = ANIM_TAG_SLASH_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592D24, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101FF0, +}; + +const union AnimCmd gUnknown_08592D74[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(8, 12), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592D88[] = +{ + gUnknown_08592D74, +}; + +const struct SpriteTemplate gUnknown_08592D8C = +{ + .tileTag = ANIM_TAG_FOCUS_ENERGY, + .paletteTag = ANIM_TAG_FOCUS_ENERGY, + .oam = &gUnknown_08524954, + .anims = gUnknown_08592D88, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81020D8, +}; + +const union AnimCmd gUnknown_08592DA4[] = +{ + ANIMCMD_FRAME(0, 18), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 18), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 18), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 18), + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 6), + ANIMCMD_FRAME(64, 18), + ANIMCMD_FRAME(48, 6), + ANIMCMD_FRAME(64, 54), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592DE0[] = +{ + gUnknown_08592DA4, +}; + +const struct SpriteTemplate gUnknown_08592DE4 = +{ + .tileTag = ANIM_TAG_SPHERE_TO_CUBE, + .paletteTag = ANIM_TAG_SPHERE_TO_CUBE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592DE0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810217C, +}; + +const struct SpriteTemplate gUnknown_08592DFC = +{ + .tileTag = ANIM_TAG_BLACK_BALL, + .paletteTag = ANIM_TAG_BLACK_BALL, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const union AnimCmd gUnknown_08592E14[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592E2C[] = +{ + gUnknown_08592E14, +}; + +const struct SpriteTemplate gUnknown_08592E30 = +{ + .tileTag = ANIM_TAG_GRAY_SMOKE, + .paletteTag = ANIM_TAG_GRAY_SMOKE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592E2C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const union AnimCmd gUnknown_08592E48[] = +{ + ANIMCMD_FRAME(3, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592E5C[] = +{ + gUnknown_08592E48, +}; + +const union AffineAnimCmd gUnknown_08592E60[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08592E70[] = +{ + gUnknown_08592E60, +}; + +const struct SpriteTemplate gUnknown_08592E74 = +{ + .tileTag = ANIM_TAG_CONVERSION, + .paletteTag = ANIM_TAG_CONVERSION, + .oam = &gUnknown_08524AE4, + .anims = gUnknown_08592E5C, + .images = NULL, + .affineAnims = gUnknown_08592E70, + .callback = sub_8102268, +}; + +const union AnimCmd gUnknown_08592E8C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(3, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592EA0[] = +{ + gUnknown_08592E8C, +}; + +const struct SpriteTemplate gUnknown_08592EA4 = +{ + .tileTag = ANIM_TAG_CONVERSION, + .paletteTag = ANIM_TAG_CONVERSION, + .oam = &gUnknown_08524AE4, + .anims = gUnknown_08592EA0, + .images = NULL, + .affineAnims = gUnknown_08592E70, + .callback = sub_810234C, +}; + +const struct SpriteTemplate gUnknown_08592EBC = +{ + .tileTag = ANIM_TAG_MOON, + .paletteTag = ANIM_TAG_MOON, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81024E0, +}; + +const union AnimCmd gUnknown_08592ED4[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(8, 8), + ANIMCMD_FRAME(12, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08592EE8[] = +{ + gUnknown_08592ED4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8592EEC = +{ + .tileTag = ANIM_TAG_GREEN_SPARKLE, + .paletteTag = ANIM_TAG_GREEN_SPARKLE, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592EE8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8102540, +}; + +const union AnimCmd gUnknown_08592F04[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 5), + ANIMCMD_FRAME(80, 3), + ANIMCMD_FRAME(96, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592F28[] = +{ + gUnknown_08592F04, +}; + +const struct SpriteTemplate gUnknown_08592F2C = +{ + .tileTag = ANIM_TAG_BLUE_STAR, + .paletteTag = ANIM_TAG_BLUE_STAR, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592F28, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const struct SpriteTemplate gUnknown_08592F44 = +{ + .tileTag = ANIM_TAG_HORN_HIT, + .paletteTag = ANIM_TAG_HORN_HIT, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8102844, +}; + +const union AnimCmd gUnknown_08592F5C[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(48, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592F70[] = +{ + gUnknown_08592F5C, +}; + +const struct SpriteTemplate gUnknown_08592F74 = +{ + .tileTag = ANIM_TAG_FANG_ATTACK, + .paletteTag = ANIM_TAG_FANG_ATTACK, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592F70, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8102BCC, +}; + +const union AnimCmd gUnknown_08592F8C[] = +{ + ANIMCMD_FRAME(0, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592F94[] = +{ + ANIMCMD_FRAME(4, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592F9C[] = +{ + ANIMCMD_FRAME(8, 41), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FA4[] = +{ + ANIMCMD_FRAME(12, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FAC[] = +{ + ANIMCMD_FRAME(16, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FB4[] = +{ + ANIMCMD_FRAME(20, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FBC[] = +{ + ANIMCMD_FRAME(0, 10, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FC4[] = +{ + ANIMCMD_FRAME(4, 10, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592FCC[] = +{ + gUnknown_08592F8C, + gUnknown_08592F94, + gUnknown_08592F9C, + gUnknown_08592FA4, + gUnknown_08592FAC, + gUnknown_08592FB4, + gUnknown_08592FBC, + gUnknown_08592FC4, +}; + +const union AffineAnimCmd gUnknown_08592FEC[] = +{ + AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16), + AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08593004[] = +{ + gUnknown_08592FEC, +}; + +const struct SpriteTemplate gUnknown_08593008 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593004, + .callback = sub_8102CD4, +}; + +const u16 gUnknown_08593020[][6] = +{ + {ANIM_TAG_MUSIC_NOTES, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)}, + {ANIM_TAG_BENT_SPOON, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)}, + {ANIM_TAG_SPHERE_TO_CUBE, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)}, + {ANIM_TAG_LARGE_FRESH_EGG, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)}, +}; + +const struct SpriteTemplate gUnknown_08593050 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593004, + .callback = sub_8102EB0, +}; + +const struct SpriteTemplate gUnknown_08593068 = +{ + .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE, + .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8102FB8, +}; + +const union AffineAnimCmd gUnknown_08593080[] = +{ + AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08593098[] = +{ + gUnknown_08593080, +}; + +const struct SpriteTemplate gUnknown_0859309C = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593098, + .callback = sub_8103028, +}; + +const union AnimCmd gUnknown_085930B4[] = +{ + ANIMCMD_FRAME(0, 2, .hFlip = TRUE), + ANIMCMD_FRAME(16, 2, .hFlip = TRUE), + ANIMCMD_FRAME(32, 2, .hFlip = TRUE), + ANIMCMD_FRAME(48, 2, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085930C8[] = +{ + ANIMCMD_FRAME(48, 2, .hFlip = TRUE), + ANIMCMD_FRAME(32, 2, .hFlip = TRUE), + ANIMCMD_FRAME(16, 2, .hFlip = TRUE), + ANIMCMD_FRAME(0, 2, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085930DC[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(48, 2), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085930F0[] = +{ + ANIMCMD_FRAME(48, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593104[] = +{ + gUnknown_085930B4, + gUnknown_085930DC, + gUnknown_085930C8, + gUnknown_085930F0, +}; + +const struct SpriteTemplate gUnknown_08593114 = +{ + .tileTag = ANIM_TAG_THOUGHT_BUBBLE, + .paletteTag = ANIM_TAG_THOUGHT_BUBBLE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593104, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103164, +}; + +const union AffineAnimCmd gUnknown_0859312C[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593144[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593144_2[] = +{ + AFFINEANIMCMD_FRAME(16, 16, 0, 0), + AFFINEANIMCMD_FRAME(30, 30, 0, 8), + AFFINEANIMCMD_FRAME(0, 0, 0, 16), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0, 0, 4, 11), + AFFINEANIMCMD_FRAME(0, 0, -4, 11), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_FRAME(-30, -30, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085931B4[] = +{ + gUnknown_0859312C, + gUnknown_08593144, +}; + +const struct SpriteTemplate gUnknown_085931BC = +{ + .tileTag = ANIM_TAG_FINGER, + .paletteTag = ANIM_TAG_FINGER, + .oam = &gUnknown_085249D4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085931B4, + .callback = sub_8103208, +}; + +const struct SpriteTemplate gUnknown_085931D4 = +{ + .tileTag = ANIM_TAG_FINGER, + .paletteTag = ANIM_TAG_FINGER, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085931B4, + .callback = sub_8103284, +}; + +const union AnimCmd gUnknown_085931EC[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085931F4[] = +{ + ANIMCMD_FRAME(0, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085931FC[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859321C[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859323C[] = +{ + gUnknown_085931EC, + gUnknown_085931F4, + gUnknown_085931FC, + gUnknown_0859321C, +}; + +const struct SpriteTemplate gUnknown_0859324C = +{ + .tileTag = ANIM_TAG_FINGER_2, + .paletteTag = ANIM_TAG_FINGER_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_0859323C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103390, +}; + +// Animates the falling particles that horizontally wave back and forth. +// Used by Sleep Powder, Stun Spore, and Poison Powder. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: total duration in frames +// arg 3: vertical movement speed (sub-pixel value) +// arg 4: wave amplitude +// arg 5: wave speed +void AnimMovePowderParticle(struct Sprite* sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + + if (GetBattlerSide(gBattleAnimAttacker)) + { + sprite->data[3] = -gBattleAnimArgs[4]; + } + else + { + sprite->data[3] = gBattleAnimArgs[4]; + } + + sprite->data[4] = gBattleAnimArgs[5]; + sprite->callback = AnimMovePowderParticleStep; +} + +static void AnimMovePowderParticleStep(struct Sprite* sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->pos2.y = sprite->data[2] >> 8; + sprite->data[2] += sprite->data[1]; + sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]); + sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF; + } + else + { + DestroyAnimSprite(sprite); + } +} + +void sub_80FE8E0(struct Sprite* sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); +} + +void sub_80FE930(struct Sprite* sprite) +{ + InitAnimSpritePos(sprite, 1); + StartSpriteAnim(sprite, gBattleAnimArgs[3]); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80FE988(struct Sprite* sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + InitAnimLinearTranslation(sprite); + sprite->data[5] = gBattleAnimArgs[3]; + sprite->callback = sub_80FE9E4; + sprite->callback(sprite); +} + +static void sub_80FE9E4(struct Sprite* sprite) +{ + if (TranslateAnimLinear(sprite)) + { + DestroySprite(sprite); + } + else + { + if (sprite->data[5] > 0x7F) + sprite->subpriority = sub_80A82E4(gBattleAnimTarget) + 1; + else + sprite->subpriority = sub_80A82E4(gBattleAnimTarget) + 6; + + sprite->pos2.x += Sin(sprite->data[5], 5); + sprite->pos2.y += Cos(sprite->data[5], 14); + sprite->data[5] = (sprite->data[5] + 15) & 0xFF; + } +} + +void sub_80FEA58(u8 taskId) +{ + gTasks[taskId].data[0]--; + if (gTasks[taskId].data[0] == -1) + { + gTasks[taskId].data[1]++; + gTasks[taskId].data[0] = 6; + gBattleAnimArgs[0] = 15; + gBattleAnimArgs[1] = 0; + gBattleAnimArgs[2] = 80; + gBattleAnimArgs[3] = 0; + CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, sub_80A82E4(gBattleAnimTarget) + 1); + } + + if (gTasks[taskId].data[1] == 15) + DestroyAnimVisualTask(taskId); +} + +void sub_80FEAD8(struct Sprite* sprite) +{ + sub_80A6980(sprite, TRUE); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[5] = gBattleAnimArgs[2]; + InitAnimArcTranslation(sprite); + sprite->callback = sub_80FEB28; +} + +static void sub_80FEB28(struct Sprite* sprite) +{ + if (TranslateAnimArc(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_80FEB44(struct Sprite* sprite) +{ + u16 a = Random2(); + u16 b; + + StartSpriteAnim(sprite, a & 7); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + if (GetBattlerSide(gBattleAnimAttacker)) + { + sprite->pos1.x -= 20; + } + else + { + sprite->pos1.x += 20; + } + + b = Random2(); + sprite->data[0] = (b & 31) + 64; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sub_80A7160(sprite); + sprite->data[5] = Random2() & 0xFF; + sprite->data[6] = sprite->subpriority; + sprite->callback = sub_80FEBFC; + sprite->callback(sprite); +} + +static void sub_80FEBFC(struct Sprite* sprite) +{ + if (sub_80A70E8(sprite)) + { + DestroyAnimSprite(sprite); + } + else + { + sprite->pos2.y += Cos(sprite->data[5], 12); + if (sprite->data[5] < 0x7F) + sprite->subpriority = sprite->data[6]; + else + sprite->subpriority = sprite->data[6] + 1; + + sprite->data[5] = (sprite->data[5] + 24) & 0xFF; + } +} + +// seed (sprouts a sapling from a seed.) +// Used by Leech Seed. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x pixel offset +// arg 3: target y pixel offset +// arg 4: duration +// arg 5: wave amplitude +void AnimLeechSeed(struct Sprite* sprite) +{ + InitAnimSpritePos(sprite, 1); + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[5]; + InitAnimArcTranslation(sprite); + sprite->callback = AnimLeechSeedStep; +} + +static void AnimLeechSeedStep(struct Sprite* sprite) +{ + if (TranslateAnimArc(sprite)) + { + sprite->invisible = 1; + sprite->data[0] = 10; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, AnimLeechSeedSprouts); + } +} + +static void AnimLeechSeedSprouts(struct Sprite* sprite) +{ + sprite->invisible = 0; + StartSpriteAnim(sprite, 1); + sprite->data[0] = 60; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80FED28(struct Sprite* sprite) +{ + sub_80A6980(sprite, TRUE); + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + if (gBattleAnimArgs[4] == 1) + sprite->oam.objMode = ST_OAM_OBJ_BLEND; + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->callback = sub_80FED74; + sprite->callback(sprite); +} + +static void sub_80FED74(struct Sprite* sprite) +{ + sprite->pos2.x = Sin(sprite->data[1], 32); + sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8); + if ((u16)(sprite->data[1] - 0x40) < 0x80) + { + sprite->oam.priority = (sub_80A8328(gBattleAnimTarget) & 3); + } + else + { + u8 priority = sub_80A8328(gBattleAnimTarget) + 1; + if (priority > 3) + priority = 3; + + sprite->oam.priority = priority; + } + + sprite->data[1] = (sprite->data[1] + 2) & 0xFF; + if (--sprite->data[0] == -1) + DestroyAnimSprite(sprite); +} + +void sub_80FEE1C(u8 taskId) +{ + if (IsContest() || !IsDoubleBattle()) + { + DestroyAnimVisualTask(taskId); + } + else + { + if (sub_80A8364(gBattleAnimTarget) == 1) + SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 3); + else + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + + DestroyAnimVisualTask(taskId); + } +} + +void sub_80FEE78(struct Sprite* sprite) +{ + InitAnimSpritePos(sprite, 0); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + InitAnimLinearTranslation(sprite); + sprite->data[5] = 0x40; + sprite->callback = sub_80FEECC; + sprite->callback(sprite); +} + +static void sub_80FEECC(struct Sprite* sprite) +{ + if (!TranslateAnimLinear(sprite)) + { + sprite->pos2.x += Sin(sprite->data[5], 32); + sprite->pos2.y += Cos(sprite->data[5], -5); + if ((u16)(sprite->data[5] - 0x40) < 0x80) + sprite->subpriority = sub_80A82E4(gBattleAnimAttacker) - 1; + else + sprite->subpriority = sub_80A82E4(gBattleAnimAttacker) + 1; + + sprite->data[5] = (sprite->data[5] + 5) & 0xFF; + } + else + { + DestroyAnimSprite(sprite); + } +} + +void sub_80FEF44(struct Sprite* sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + InitAnimLinearTranslation(sprite); + sprite->data[5] = 0x40; + sprite->callback = sub_80FEF98; + sprite->callback(sprite); +} + +static void sub_80FEF98(struct Sprite* sprite) +{ + if (!TranslateAnimLinear(sprite)) + { + sprite->pos2.x += Sin(sprite->data[5], 8); + if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5) + sprite->oam.matrixNum ^= 0x8; + + sprite->data[5] = (sprite->data[5] + 5) & 0xFF; + } + else + { + DestroyAnimSprite(sprite); + } +} + +void sub_80FEFFC(struct Sprite* sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->callback = sub_80FF044; +} + +static void sub_80FF044(struct Sprite* sprite) +{ + if (!sprite->data[2]) + { + if (sprite->data[1] & 1) + { + sprite->data[0] = 0x80; + sprite->data[1] = 0; + sprite->data[2] = 0; + } + else + { + sprite->data[0] = sprite->data[1] & 1; + sprite->data[1] = sprite->data[1] & 1; + sprite->data[2] = sprite->data[1] & 1; + } + sprite->callback = sub_80FF090; + } + else + { + sprite->data[2]--; + sprite->pos1.x += sprite->data[0]; + sprite->pos1.y += sprite->data[1]; + } +} + +static void sub_80FF090(struct Sprite* sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker)) + sprite->pos2.x = -Sin(sprite->data[0], 25); + else + sprite->pos2.x = Sin(sprite->data[0], 25); + + sprite->data[0] = (sprite->data[0] + 2) & 0xFF; + sprite->data[1]++; + if (!(sprite->data[1] & 1)) + sprite->pos2.y++; + + if (sprite->data[1] > 80) + DestroyAnimSprite(sprite); +} + +// Animates a sprite that moves linearly from one location to another, with a +// single-cycle sine wave added to the y position along the way. +// Used by Razor Leaf and Magical Leaf. +// arg 0: initial x offset +// arg 1: initial y offset +// arg 2: target x offset +// arg 3: target y offset +// arg 4: translation duration +// arg 5: wave amplitude +// arg 6: target between double battle opponents (boolean) +void AnimTranslateLinearSingleSineWave(struct Sprite* sprite) +{ + InitAnimSpritePos(sprite, 1); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + if (!gBattleAnimArgs[6]) + { + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); + sprite->data[2] += gBattleAnimArgs[2]; + sprite->data[4] += gBattleAnimArgs[3]; + } + + sprite->data[5] = gBattleAnimArgs[5]; + InitAnimArcTranslation(sprite); + if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) + sprite->data[0] = 1; + else + sprite->data[0] = 0; + + sprite->callback = AnimTranslateLinearSingleSineWaveStep; +} + +static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite) +{ + bool8 destroy = FALSE; + s16 a = sprite->data[0]; + s16 b = sprite->data[7]; + s16 r0; + + sprite->data[0] = 1; + TranslateAnimArc(sprite); + r0 = sprite->data[7]; + sprite->data[0] = a; + if (b > 200 && r0 < 56 && sprite->oam.affineParam == 0) + sprite->oam.affineParam++; + + if (sprite->oam.affineParam && sprite->data[0]) + { + sprite->invisible ^= 1; + sprite->oam.affineParam++; + if (sprite->oam.affineParam == 30) + destroy = TRUE; + } + + if (sprite->pos1.x + sprite->pos2.x > 256 + || sprite->pos1.x + sprite->pos2.x < -16 + || sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.y + sprite->pos2.y < -16) + destroy = TRUE; + + if (destroy) + DestroyAnimSprite(sprite); +} + +// Animates particles in the Twister move animation. +// arg 0: duration +// arg 1: total y delta (the particles rise upward) +// arg 2: wave period (higher means faster wave) +// arg 3: wave amplitude +// arg 4: speedup frame (particles move faster at the end of the animation) +void AnimMoveTwisterParticle(struct Sprite* sprite) +{ + if (IsDoubleBattle() == TRUE) + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y); + + sprite->pos1.y += 32; + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[3]; + sprite->data[4] = gBattleAnimArgs[4]; + sprite->callback = AnimMoveTwisterParticleStep; +} + +static void AnimMoveTwisterParticleStep(struct Sprite* sprite) +{ + if (sprite->data[1] == 0xFF) + { + sprite->pos1.y -= 2; + } + else if (sprite->data[1] > 0) + { + sprite->pos1.y -= 2; + sprite->data[1] -= 2; + } + + sprite->data[5] += sprite->data[2]; + if (sprite->data[0] < sprite->data[4]) + sprite->data[5] += sprite->data[2]; + + sprite->data[5] &= 0xFF; + sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]); + sprite->pos2.y = Sin(sprite->data[5], 5); + if (sprite->data[5] < 0x80) + sprite->oam.priority = sub_80A8328(gBattleAnimTarget) - 1; + else + sprite->oam.priority = sub_80A8328(gBattleAnimTarget) + 1; + + if (--sprite->data[0] == 0) + DestroyAnimSprite(sprite); +} + +void sub_80FF374(struct Sprite* sprite) +{ + sub_80A6980(sprite, FALSE); + sprite->affineAnimPaused = 1; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]); + sprite->data[6] = gBattleAnimArgs[2]; + sprite->data[7] = gBattleAnimArgs[3]; + sprite->callback = sub_80FF3B0; +} + +static void sub_80FF3B0(struct Sprite* sprite) +{ + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + { + sprite->affineAnimPaused = 0; + GetAnimBattlerSpriteId(1); + sprite->data[0] = 0x100; + sprite->callback = sub_80FF3EC; + } +} + +static void sub_80FF3EC(struct Sprite* sprite) +{ + GetAnimBattlerSpriteId(1); + if (!sprite->data[2]) + sprite->data[0] += 11; + else + sprite->data[0] -= 11; + + if (++sprite->data[1] == 6) + { + sprite->data[1] = 0; + sprite->data[2] ^= 1; + } + + if (sprite->affineAnimEnded) + { + if (--sprite->data[7] > 0) + StartSpriteAffineAnim(sprite, sprite->data[6]); + else + DestroyAnimSprite(sprite); + } +} + +void sub_80FF458(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); + if (gSprites[spriteId].invisible) + { + DestroyAnimVisualTask(taskId); + } + else + { + sub_80A7270(spriteId, 1); + gTasks[taskId].data[14] = gSprites[spriteId].oam.priority; + gSprites[spriteId].oam.priority = sub_80A8328(gBattleAnimTarget); + spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); + gTasks[taskId].data[15] = gSprites[spriteId].oam.priority; + gSprites[spriteId].oam.priority = sub_80A8328(BATTLE_PARTNER(gBattleAnimTarget)); + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[11] = 256; + gTasks[taskId].func = sub_80FF53C; + } +} + +static void sub_80FF53C(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(1); + gTasks[taskId].data[10] += gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8; + if (GetBattlerSide(gBattleAnimTarget)) + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + + gTasks[taskId].data[11] += 16; + obj_id_set_rotscale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0); + sub_80A7E6C(spriteId); + if (--gTasks[taskId].data[1] == 0) + { + gTasks[taskId].data[0] = 0; + gTasks[taskId].func = sub_80FF5CC; + } +} + +static void sub_80FF5CC(u8 taskId) +{ + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + { + if (gTasks[taskId].data[0] == 0) + { + u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); + sub_80A7344(spriteId); + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].oam.priority = gTasks[taskId].data[14]; + spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); + gSprites[spriteId].oam.priority = gTasks[taskId].data[15]; + gTasks[taskId].data[0]++; + return; + } + } + else + { + if (gTasks[taskId].data[0] == 0) + return; + } + + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0] == 3) + DestroyAnimVisualTask(taskId); +} + +void sub_80FF698(struct Sprite* sprite) +{ + switch (sprite->data[0]) + { + case 0: + { + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + gBattleAnimArgs[0] *= -1; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1]; + sprite->invisible = 1; + sprite->data[0]++; + break; + } + case 1: + { + sprite->invisible = 0; + if (sprite->affineAnimEnded) + { + ChangeSpriteAffineAnim(sprite, 1); + sprite->data[0] = 25; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->callback = sub_80A70C0; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + break; + } + } + } +} + +void sub_80FF768(struct Sprite* sprite) +{ + if (!sprite->data[0]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->pos2.x = gBattleAnimArgs[0]; + sprite->pos2.y = gBattleAnimArgs[1]; + sprite->subpriority = gBattleAnimArgs[2] + 30; + StartSpriteAnim(sprite, gBattleAnimArgs[3]); + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[0]++; + if (sprite->pos1.y + sprite->pos2.y > 120) + sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120; + } + sprite->callback = sub_80FF8DC; +} + +void sub_80FF7EC(struct Sprite *sprite) +{ + s16 p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + s16 p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + s16 e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + s16 e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + + e1 -= p1; + e2 -= p2; + sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100; + sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100; + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + sprite->subpriority = gBattleAnimArgs[3] + 30; + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + sprite->data[2] = gBattleAnimArgs[5]; + sprite->callback = sub_80FF8DC; + gUnknown_0203A0F8[0] = sprite->pos1.x; + gUnknown_0203A0F8[1] = sprite->pos1.y; + gUnknown_0203A0F8[2] = e1; + gUnknown_0203A0F8[3] = e2; +} + +static void sub_80FF8DC(struct Sprite* sprite) +{ + if (++sprite->data[0] > (sprite->data[2] - 10)) + sprite->invisible = sprite->data[0] % 2; + + if (sprite->data[0] > sprite->data[2]) + DestroyAnimSprite(sprite); +} + +void sub_80FF934(struct Sprite* sprite) +{ + if (!sprite->data[0]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + } + + sprite->data[0]++; + sprite->pos2.x = sprite->data[1] * sprite->data[0]; + sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]); + if (sprite->data[0] > sprite->data[3]) + DestroyAnimSprite(sprite); +} + +void sub_80FF9B8(struct Sprite* sprite, s16 c) +{ + s32 a = (sprite->pos1.x * 256) | sprite->pos1.y; + s32 b = (sprite->data[6] * 256) | sprite->data[7]; + c *= 256; + sprite->data[5] = a; + sprite->data[6] = b; + sprite->data[7] = c; +} + +bool8 sub_80FF9E0(struct Sprite* sprite) +{ + u16 r10 = (u8)(sprite->data[5] >> 8); + u16 r9 = (u8)sprite->data[5]; + s32 r2 = (u8)(sprite->data[6] >> 8); + s32 r4 = (u8)sprite->data[6]; + s16 r6 = sprite->data[7] >> 8; + s16 r3 = sprite->data[7] & 0xFF; + s16 r4_2; + s16 r0; + s32 var1; + s32 var2; + + if (r2 == 0) + r2 = -32; + else if (r2 == 255) + r2 = 272; + + r4_2 = r4 - r9; + r0 = r2 - r10; + var1 = r0 * r3 / r6; + var2 = r4_2 * r3 / r6; + sprite->pos1.x = var1 + r10; + sprite->pos1.y = var2 + r9; + if (++r3 == r6) + return TRUE; + + sprite->data[7] = (r6 << 8) | r3; + return FALSE; +} + +void sub_80FFA84(struct Sprite* sprite) +{ + if (sprite->data[0] == 10) + StartSpriteAffineAnim(sprite, 1); + + sprite->data[0]++; + if (sprite->data[0] > 50) + DestroyAnimSprite(sprite); +} + +static void sub_80FFAB4(struct Sprite* sprite) +{ + sprite->data[0] += sprite->data[3] * 128 / sprite->data[4]; + if (sprite->data[0] >= 128) + { + sprite->data[1]++; + sprite->data[0] = 0; + } + + sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8); + if (sub_80FF9E0(sprite)) + { + sprite->pos2.y = 0; + sprite->data[0] = 0; + sprite->callback = sub_80FFA84; + } +} + +void sub_80FFB18(struct Sprite* sprite) +{ + s16 e1; + s16 e2; + InitAnimSpritePos(sprite, 0); + e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget) + { + sprite->data[6] = e1; + sprite->data[7] = e2 + 10; + sub_80FF9B8(sprite, 60); + sprite->data[3] = 1; + } + else + { + sprite->data[6] = e1; + sprite->data[7] = e2 + 10; + sub_80FF9B8(sprite, 60); + sprite->data[3] = 3; + } + + sprite->data[4] = 60; + sprite->callback = sub_80FFAB4; +} + +static void sub_80FFB90(struct Sprite* sprite) +{ + int zero; + sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]); + zero = 0; + if (sprite->data[0] > 0x7F) + { + sprite->data[1]++; + sprite->data[0] = zero; + } + + sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); + if (sub_80FF9E0(sprite)) + { + sprite->pos2.y = zero; + sprite->data[0] = zero; + DestroyAnimSprite(sprite); + } +} + +void sub_80FFBF4(struct Sprite* sprite) +{ + s16 e = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->data[6] = 0; + sprite->data[7] = e + 10; + sub_80FF9B8(sprite, 40); + sprite->data[3] = 3; + sprite->data[4] = 0x3C; + sprite->callback = sub_80FFAB4; + } + else + { + sprite->data[6] = 255; + sprite->data[7] = e + 10; + if (IsContest()) + sprite->data[6] = 0; + + sub_80FF9B8(sprite, 40); + sprite->data[3] = 3; + sprite->data[4] = 0x3C; + sprite->callback = sub_80FFB90; + } +} + +void sub_80FFC70(struct Sprite* sprite) +{ + if (sprite->data[0] == 0) + { + sub_80A6980(sprite, FALSE); + sprite->data[1] = gBattleAnimArgs[2]; + } + + sprite->data[0]++; + sprite->pos2.y = sprite->data[1] * sprite->data[0]; + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +void sub_80FFCB4(struct Sprite* sprite) +{ + s16 p1; + s16 p2; + sub_80A6980(sprite, FALSE); + p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + if (BATTLE_PARTNER(gBattleAnimTarget) == gBattleAnimAttacker) + { + sprite->data[6] = p1; + sprite->data[7] = p2 + 10; + sub_80FF9B8(sprite, 60); + sprite->data[3] = 1; + } + else + { + sprite->data[6] = p1; + sprite->data[7] = p2 + 10; + sub_80FF9B8(sprite, 60); + sprite->data[3] = 3; + } + + sprite->data[4] = 60; + sprite->callback = sub_80FFD2C; +} + +static void sub_80FFD2C(struct Sprite* sprite) +{ + int zero; + sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]); + zero = 0; + if (sprite->data[0] > 127) + { + sprite->data[1]++; + sprite->data[0] = zero; + } + + sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8); + if (sprite->pos2.y == 0) + PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(63)); + + if (sub_80FF9E0(sprite)) + { + sprite->pos2.y = 0; + sprite->data[0] = 0; + sprite->callback = sub_80FFA84; + PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64)); + } +} + +void sub_80FFDBC(struct Sprite* sprite) +{ + int a; + int b; + + if (!sprite->data[0]) + { + if (!IsContest()) + { + sprite->data[1] = gBattleAnimArgs[1]; + sprite->pos1.x = 120; + } + else + { + a = gBattleAnimArgs[1] - 32; + if (a < 0) + b = gBattleAnimArgs[1] + 0xDF; + else + b = a; + + sprite->data[1] = a - ((b >> 8) << 8); + sprite->pos1.x = 70; + } + + sprite->pos1.y = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[4] = 20; + sprite->pos2.x = Cos(sprite->data[1], 60); + sprite->pos2.y = Sin(sprite->data[1], 20); + sprite->callback = sub_80FFE58; + if (sprite->data[1] > 0 && sprite->data[1] < 192) + sprite->subpriority = 31; + else + sprite->subpriority = 29; + } +} + +static void sub_80FFE58(struct Sprite* sprite) +{ + switch (sprite->data[3]) + { + case 0: + if (sprite->data[2] > 78) + { + sprite->data[3] = 1; + StartSpriteAffineAnim(sprite, 1); + break; + } + else + { + sprite->data[2] += sprite->data[4] / 10; + sprite->data[4] += 3; + sprite->pos1.y = sprite->data[2]; + break; + } + break; + case 1: + if (sprite->data[3] && sprite->affineAnimEnded) + { + sprite->data[0] = 0; + sprite->data[2] = 0; + sprite->callback = sub_80FFEC4; + } + break; + } +} + +static void sub_80FFEC4(struct Sprite* sprite) +{ + if (sprite->data[2] == gUnknown_08592700[sprite->data[0]][1]) + { + if (gUnknown_08592700[sprite->data[0]][2] == 127) + { + sprite->data[0] = 0; + sprite->callback = sub_80FFF7C; + } + + sprite->data[2] = 0; + sprite->data[0]++; + } + else + { + sprite->data[2]++; + sprite->data[1] = (gUnknown_08592700[sprite->data[0]][0] * gUnknown_08592700[sprite->data[0]][2] + sprite->data[1]) & 0xFF; + if (!IsContest()) + { + if ((u16)(sprite->data[1] - 1) < 191) + sprite->subpriority = 31; + else + sprite->subpriority = 29; + } + + sprite->pos2.x = Cos(sprite->data[1], 60); + sprite->pos2.y = Sin(sprite->data[1], 20); + } +} + +static void sub_80FFF7C(struct Sprite* sprite) +{ + if (sprite->data[0] > 20) + DestroyAnimSprite(sprite); + + sprite->invisible = sprite->data[0] % 2; + sprite->data[0]++; +} + +void sub_80FFFC0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[4] = sub_80A82E4(gBattleAnimTarget) - 1; + task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + task->data[10] = sub_80A861C(gBattleAnimTarget, 1); + task->data[11] = sub_80A861C(gBattleAnimTarget, 0); + task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1; + task->data[9] = 56 - (task->data[5] * 64); + task->data[8] = task->data[7] - task->data[9] + task->data[6]; + task->data[2] = CreateSprite(&gUnknown_08592778, task->data[8], task->data[9], task->data[4]); + if (task->data[2] == MAX_SPRITES) + DestroyAnimVisualTask(taskId); + + gSprites[task->data[2]].data[0] = 10; + gSprites[task->data[2]].data[1] = task->data[8]; + gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5]; + gSprites[task->data[2]].data[3] = task->data[9]; + gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5]; + gSprites[task->data[2]].data[5] = sub_8100504(&gSprites[task->data[2]]); + InitAnimArcTranslation(&gSprites[task->data[2]]); + task->func = sub_8100128; +} + +static void sub_8100128(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + struct Sprite* sprite = &gSprites[task->data[2]]; + int a = task->data[0]; + switch (a) + { + case 4: + sub_8100524(task, taskId); + if (TranslateAnimArc(sprite)) + { + task->data[15] = 5; + task->data[0] = 0xFF; + } + break; + case 8: + sub_8100524(task, taskId); + if (TranslateAnimArc(sprite)) + { + task->data[15] = 9; + task->data[0] = 0xFF; + } + break; + case 0: + sub_8100524(task, taskId); + if (TranslateAnimArc(sprite)) + { + task->data[15] = 1; + task->data[0] = 0xFF; + } + break; + case 1: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7]; + sprite->data[5] = sub_8100504(sprite); + task->data[4] += 2; + task->data[3] = a; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + InitAnimArcTranslation(sprite); + task->data[0]++; + break; + case 2: + sub_8100524(task, taskId); + if (TranslateAnimArc(sprite)) + { + task->data[15] = 3; + task->data[0] = 0xFF; + } + break; + case 3: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data[5] = sub_8100504(sprite); + task->data[3] = 2; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + InitAnimArcTranslation(sprite); + task->data[0]++; + break; + case 5: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data[5] = sub_8100504(sprite); + task->data[4] -= 2; + task->data[3] = 3; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + InitAnimArcTranslation(sprite); + task->data[0]++; + break; + case 6: + sub_8100524(task, taskId); + if (TranslateAnimArc(sprite)) + { + task->data[15] = 7; + task->data[0] = 0xFF; + } + break; + case 7: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7]; + sprite->data[5] = sub_8100504(sprite); + task->data[4] += 2; + task->data[3] = 4; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + InitAnimArcTranslation(sprite); + task->data[0]++; + break; + case 9: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data[5] = sub_8100504(sprite); + task->data[3] = 5; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + InitAnimArcTranslation(sprite); + task->data[0]++; + break; + case 10: + sub_8100524(task, taskId); + if (TranslateAnimArc(sprite)) + { + task->data[15] = 11; + task->data[0] = 0xFF; + } + break; + case 11: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 10; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[8]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[9]; + sprite->data[5] = sub_8100504(sprite); + task->data[4] -= 2; + task->data[3] = 6; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + InitAnimArcTranslation(sprite); + task->data[0]++; + break; + } + case 12: + sub_8100524(task, taskId); + if (TranslateAnimArc(sprite)) + { + DestroySprite(sprite); + task->data[0]++; + } + break; + case 13: + if (task->data[12] == 0) + DestroyAnimVisualTask(taskId); + break; + case 0xFF: + if (++task->data[1] > 5) + { + task->data[1] = 0; + task->data[0] = task->data[15]; + } + break; + } +} + +static s16 sub_8100504(struct Sprite* sprite) +{ + s16 var = 8; + if (sprite->data[4] < sprite->pos1.y) + var = -var; + + return var; +} + +static void sub_8100524(struct Task* task, u8 taskId) +{ + task->data[14]++; + if (task->data[14] > 0) + { + u8 spriteId; + s16 spriteX; + s16 spriteY; + task->data[14] = 0; + spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x; + spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y; + spriteId = CreateSprite(&gUnknown_08592778, spriteX, spriteY, task->data[4]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 12; + gTasks[taskId].data[12]++; + gSprites[spriteId].data[0] = task->data[13] & 1; + gTasks[taskId].data[13]++; + StartSpriteAnim(&gSprites[spriteId], task->data[3]); + gSprites[spriteId].subpriority = task->data[4]; + gSprites[spriteId].callback = sub_80CC408; + } + } +} + +static void sub_80CC408(struct Sprite* sprite) +{ + sprite->data[0]++; + if (sprite->data[0] > 1) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + sprite->data[1]++; + if (sprite->data[1] > 8) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } + } +} + +void sub_8100640(struct Sprite* sprite) +{ + u8 battler; + if (!gBattleAnimArgs[6]) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + if (GetBattlerSide(battler) != 0) + { + sprite->data[4] = 0; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->pos1.x = 0xFFF0; + } + else + { + sprite->data[4] = 1; + sprite->data[2] = -gBattleAnimArgs[3]; + sprite->pos1.x = 0x100; + } + + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[4]; + switch (gBattleAnimArgs[5]) + { + case 0: + sprite->pos1.y = gBattleAnimArgs[0]; + sprite->oam.priority = sub_80A8328(battler); + break; + case 1: + sprite->pos1.y = gBattleAnimArgs[0]; + sprite->oam.priority = sub_80A8328(battler) + 1; + break; + case 2: + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0]; + sprite->oam.priority = sub_80A8328(battler); + break; + case 3: + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0]; + GetAnimBattlerSpriteId(ANIM_TARGET); + sprite->oam.priority = sub_80A8328(battler) + 1; + break; + } + + sprite->callback = sub_810074C; +} + +static void sub_810074C(struct Sprite* sprite) +{ + int a = sprite->data[7]; + sprite->data[7]++; + sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8; + sprite->pos2.x = sprite->data[2] * a; + sprite->data[0] = (sprite->data[3] * a) & 0xFF; + if (!sprite->data[4]) + { + if (sprite->pos2.x + sprite->pos1.x <= 0xF7) + return; + } + else + { + if (sprite->pos2.x + sprite->pos1.x > -16) + return; + } + + move_anim_8074EE0(sprite); +} + +void sub_81007C4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + task->data[8] = IndexOfSpritePaletteTag(ANIM_TAG_LEAF) * 16 + 256; + task->data[12] = IndexOfSpritePaletteTag(ANIM_TAG_RAZOR_LEAF) * 16 + 256; + task->data[0]++; + break; + case 1: + if (++task->data[9] >= 0) + { + task->data[9] = 0; + BlendPalette(task->data[8], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]); + BlendPalette(task->data[12], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]); + if (++task->data[10] == 17) + { + task->data[10] = 0; + if (++task->data[11] == 7) + task->data[11] = 0; + } + } + break; + } + + if (gBattleAnimArgs[7] == -1) + DestroyAnimVisualTask(taskId); +} + +void sub_8100898(struct Sprite* sprite) +{ + u8 a; + u8 b; + u16 c; + u16 x; + u16 y; + + if (gBattleAnimArgs[4] == 0) + { + DestroyAnimSprite(sprite); + } + else + { + if (gBattleAnimArgs[0] == 0) + { + a = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + b = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + } + else + { + a = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + b = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + } + + sprite->data[0] = gBattleAnimArgs[4]; + if (gBattleAnimArgs[1] == 0) + { + sprite->pos1.x = gBattleAnimArgs[2] + a; + sprite->pos1.y = gBattleAnimArgs[3] + b; + sprite->data[5] = a; + sprite->data[6] = b; + } + else + { + sprite->pos1.x = a; + sprite->pos1.y = b; + sprite->data[5] = gBattleAnimArgs[2] + a; + sprite->data[6] = gBattleAnimArgs[3] + b; + } + + x = sprite->pos1.x; + sprite->data[1] = x * 16; + y = sprite->pos1.y; + sprite->data[2] = y * 16; + sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4]; + sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4]; + c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y); + if (IsContest()) + c -= 0x8000; + + sub_80A73E0(sprite, 0, 0x100, 0x100, c); + sprite->callback = sub_81009A0; + } +} + +static void sub_81009A0(struct Sprite* sprite) +{ + if (sprite->data[0]) + { + sprite->data[1] += sprite->data[3]; + sprite->data[2] += sprite->data[4]; + sprite->pos1.x = sprite->data[1] >> 4 ; + sprite->pos1.y = sprite->data[2] >> 4 ; + sprite->data[0]--; + } + else + { + move_anim_8074EE0(sprite); + } +} + +static void sub_81009DC(struct Sprite* sprite) +{ + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +void sub_81009F8(struct Sprite* sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != 0) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = sub_80A67D8; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_8100A50(struct Sprite* sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == 0) + StartSpriteAnim(sprite, 1); + + sprite->callback = sub_81009DC; + sub_80A6864(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; +} + +void sub_8100A94(struct Sprite* sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]); + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_80A66DC; +} + +// Moves the sprite in a diagonally slashing motion across the target mon. +// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right +void AnimCuttingSlice(struct Sprite* sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + sprite->pos1.y += 8; + + sprite->callback = AnimSliceStep; + if (gBattleAnimArgs[2] == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->hFlip = 1; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] -= 0x400; + sprite->data[2] += 0x400; + sprite->data[5] = gBattleAnimArgs[2]; + if (sprite->data[5] == 1) + sprite->data[1] = -sprite->data[1]; +} + +void sub_8100B88(struct Sprite* sprite) +{ + u8 a; + u8 b; + switch (gBattleAnimArgs[3]) + { + case 1: + a = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0); + b = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1); + break; + case 2: + a = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + b = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + { + a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2; + b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2; + } + break; + case 0: + default: + a = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + b = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + break; + } + + sprite->pos1.x = a; + sprite->pos1.y = b; + if (GetBattlerSide(gBattleAnimTarget) == 0) + sprite->pos1.y += 8; + + sprite->callback = AnimSliceStep; + if (gBattleAnimArgs[2] == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->hFlip = 1; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] -= 0x400; + sprite->data[2] += 0x400; + sprite->data[5] = gBattleAnimArgs[2]; + if (sprite->data[5] == 1) + sprite->data[1] = -sprite->data[1]; +} + +static void AnimSliceStep(struct Sprite* sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + if (sprite->data[5] == 0) + sprite->data[1] += 0x18; + else + sprite->data[1] -= 0x18; + + sprite->data[2] -= 0x18; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[0]++; + if (sprite->data[0] == 20) + { + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->data[0] = 3; + sprite->callback = WaitAnimForDuration; + } +} + +void unref_sub_8100D38(struct Sprite* sprite) +{ + if (sprite->data[2] > 1) + { + if (sprite->data[3] & 1) + { + sprite->invisible = 0; + gSprites[sprite->data[0]].invisible = 0; + gSprites[sprite->data[1]].invisible = 0; + } + else + { + sprite->invisible = 1; + gSprites[sprite->data[0]].invisible = 1; + gSprites[sprite->data[1]].invisible = 1; + } + + sprite->data[2] = 0; + sprite->data[3]++; + } + else + { + sprite->data[2]++; + } + + if (sprite->data[3] == 10) + { + DestroySprite(&gSprites[sprite->data[0]]); + DestroySprite(&gSprites[sprite->data[1]]); + DestroyAnimSprite(sprite); + } +} + +void sub_8100E1C(struct Sprite* sprite) +{ + sprite->data[0] = gBattleAnimArgs[2]; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + StartSpriteAnim(sprite, gBattleAnimArgs[5]); + sprite->data[1] = -gBattleAnimArgs[3]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->callback = sub_8100E80; + sprite->callback(sprite); +} + +static void sub_8100E80(struct Sprite* sprite) +{ + sprite->pos2.x = Cos(sprite->data[0], 100); + sprite->pos2.y = Sin(sprite->data[0], 20); + if (sprite->data[0] < 128) + sprite->subpriority = 0; + else + sprite->subpriority = 14; + + sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; + sprite->data[5] += 0x82; + sprite->pos2.y += sprite->data[5] >> 8; + sprite->data[2]++; + if (sprite->data[2] == sprite->data[3]) + DestroyAnimSprite(sprite); +} + +void sub_8100EF0(struct Sprite* sprite) +{ + if (IsContest()) + gBattleAnimArgs[1] += 8; + + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest()) + sprite->oam.priority = sub_80A8328(gBattleAnimAttacker) + 1; + else + sprite->oam.priority = sub_80A8328(gBattleAnimAttacker); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100; + sprite->data[7] = 16; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7])); + sprite->callback = sub_8100FD4; +} + +static void sub_8100FD4(struct Sprite *sprite) +{ + int a; + int i; + sprite->data[5] += 96; + sprite->pos2.x = -(sprite->data[5] >> 8); + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + a = gPlttBufferFaded[sprite->data[2] + 1]; + i = 0; + do + { + gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1]; + } while (i < 6); + + gPlttBufferFaded[sprite->data[2] + 7] = a; + } + + if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1) + { + sprite->data[6] = 0; + sprite->data[7] -= 1; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7])); + } + + if (sprite->data[0] > 0) + { + sprite->data[0] -= 1; + } + else if (++sprite->data[6] > 1) + { + sprite->data[6] = 0; + sprite->data[7]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7])); + if (sprite->data[7] == 16) + { + sprite->invisible = 1; + sprite->callback = sub_80A67F4; + } + } +} + +void sub_81010CC(struct Sprite* sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8; + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[6] = 0; + sprite->data[7] = 16; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7])); + sprite->callback = sub_8101138; +} + +static void sub_8101138(struct Sprite* sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[2] > 0) + { + sprite->data[2] = 0; + if (((++sprite->data[1]) & 1) != 0) + { + if (sprite->data[6] <= 15) + sprite->data[6]++; + } + else if (sprite->data[7] > 0) + sprite->data[7]--; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7])); + if (sprite->data[6] == 16 && sprite->data[7] == 0) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + } + break; + case 1: + if (++sprite->data[1] > 8) + { + sprite->data[1] = 0; + StartSpriteAffineAnim(sprite, 1); + sprite->data[0]++; + } + break; + case 2: + sub_8101298(sprite, 16, 4); + if (++sprite->data[1] > 2) + { + sprite->data[1] = 0; + sprite->pos1.y++; + } + + if (++sprite->data[2] <= 29) + break; + + if (sprite->data[2] & 1) + { + if (sprite->data[6] > 0) + sprite->data[6]--; + } + else if (sprite->data[7] <= 15) + { + sprite->data[7]++; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7])); + if (sprite->data[6] == 0 && sprite->data[7] == 16) + { + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->data[0]++; + } + break; + case 3: + sprite->invisible = 1; + sprite->data[0]++; + break; + case 4: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); + DestroyAnimSprite(sprite); + break; + } +} + +static void sub_8101298(struct Sprite* sprite, int unk1, int unk2) +{ + if (sprite->data[3] <= 11) + sprite->data[4] += 2; + + if ((u16)(sprite->data[3] - 0x12) <= 0x17) + sprite->data[4] -= 2; + + if ((sprite->data[3]) > 0x2F) + sprite->data[4] += 2; + + sprite->pos2.x = sprite->data[4] / 9; + sprite->pos2.y = sprite->data[4] / 14; + if (sprite->pos2.y < 0) + sprite->pos2.y *= -1; + + sprite->data[3]++; + if (sprite->data[3] > 0x3B) + sprite->data[3] = 0; +} + +void sub_810130C(struct Sprite* sprite) +{ + if (!gBattleAnimArgs[2]) + sub_80A6838(sprite); + + sub_80A6864(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[5]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_80A656C; +} + +void sub_810135C(struct Sprite* sprite) +{ + u8 battler; + if (!gBattleAnimArgs[2]) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler))) + { + SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y); + sub_80A6864(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + } + else + { + if (!gBattleAnimArgs[6]) + { + sprite->pos1.x = GetBattlerSpriteCoord(battler, 0); + sprite->pos1.y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(battler, 2); + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1]; + } + + sub_80A6864(sprite, gBattleAnimArgs[0]); + } + + sprite->data[0] = gBattleAnimArgs[5]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_80A656C; +} + +void sub_8101440(struct Sprite* sprite) +{ + sub_80A6838(sprite); + if (GetBattlerSide(gBattleAnimAttacker) == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, 1); + } + + sprite->callback = sub_81014A0; +} + +static void sub_81014A0(struct Sprite* sprite) +{ + if (++sprite->data[0] > 30) + { + sprite->pos2.y = (30 - sprite->data[0]) / 3; + sprite->pos2.x = Sin(sprite->data[1] * 4, 3); + sprite->data[1]++; + } + + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +void sub_81014F4(struct Sprite* sprite) +{ + sub_80A6838(sprite); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[3] = 1; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[3] = 0xFFFF; + StartSpriteAffineAnim(sprite, 1); + } + + sprite->callback = sub_8101560; +} + +static void sub_8101560(struct Sprite* sprite) +{ + sprite->pos2.y = -(sprite->data[0] / 0x28); + sprite->pos2.x = sprite->data[4] / 10; + sprite->data[4] += sprite->data[3] * 2; + sprite->data[0] += sprite->data[1]; + if (++sprite->data[1] > 60) + move_anim_8074EE0(sprite); +} + +void sub_81015AC(struct Sprite* sprite) +{ + sprite->pos1.x -= 32; + sprite->pos1.y -= 32; + sprite->data[0] = 20; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_81015D4); +} + +static void sub_81015D4(struct Sprite* sprite) +{ + switch (sprite->data[5] & 1) + { + case 0: + sprite->data[0] = 1; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_81015D4); + break; + case 1: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[0] = 8; + sprite->data[2] = sprite->pos1.x + gUnknown_08592CD0[sprite->data[5] >> 8][0]; + sprite->data[4] = sprite->pos1.y + gUnknown_08592CD0[sprite->data[5] >> 8][1]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, sub_8101684); + sprite->data[5] += 0x100; + PlaySE12WithPanning(SE_W199, BattleAnimAdjustPanning(63)); + break; + } + + sprite->data[5] ^= 1; +} + +static void sub_8101684(struct Sprite* sprite) +{ + if ((sprite->data[5] >> 8) == 4) + { + sprite->data[0] = 10; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_81016B8); + } + else + { + sprite->callback = sub_81015D4; + } +} + +static void sub_81016B8(struct Sprite* sprite) +{ + s16 a; + s16 b; + if (sprite->oam.affineParam == 0) + { + sprite->data[0] = 3; + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_8101774); + } + else + { + switch (sprite->oam.affineParam) + { + case 1: + a = -8; + b = -8; + break; + case 2: + a = -8; + b = 8; + break; + case 3: + a = 8; + b = -8; + break; + default: + a = 8; + b = 8; + break; + } + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[0] = 6; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, sub_8101820); + } +} + +static void sub_8101774(struct Sprite* sprite) +{ + if (sprite->data[2] == 0) + { + if ((sprite->data[1] += 3) > 16) + sprite->data[1] = 16; + } + else if ((sprite->data[1] -= 3) < 0) + { + sprite->data[1] = 0; + } + + BlendPalettes(sub_80A75AC(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31)); + if (sprite->data[1] == 16) + { + int pal; + sprite->data[2]++; + pal = sprite->oam.paletteNum; + LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4); + PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63)); + } + else if (sprite->data[1] == 0) + { + sprite->callback = sub_8101820; + } +} + +static void sub_8101820(struct Sprite* sprite) +{ + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + { + sprite->data[1] = 0; + sprite->data[0] = 0; + sprite->callback = sub_8101848; + } +} + +static void sub_8101848(struct Sprite* sprite) +{ + if (sprite->data[0] % 3 == 0) + { + sprite->data[1]++; + sprite->invisible ^= 1; + } + + sprite->data[0]++; + if (sprite->data[1] == 8) + DestroyAnimSprite(sprite); +} + +void sub_8101898(struct Sprite* sprite) +{ + sprite->oam.affineParam = gBattleAnimArgs[0]; + if ((s16)sprite->oam.affineParam == 1) + { + sprite->pos1.x -= 0x18; + sprite->pos1.y -= 0x18; + } + else if ((s16)sprite->oam.affineParam == 2) + { + sprite->pos1.x -= 0x18; + sprite->pos1.y += 0x18; + sprite->oam.matrixNum = 16; + } + else if ((s16)sprite->oam.affineParam == 3) + { + sprite->pos1.x += 0x18; + sprite->pos1.y -= 0x18; + sprite->oam.matrixNum = 8; + } + else + { + sprite->pos1.x += 0x18; + sprite->pos1.y += 0x18; + sprite->oam.matrixNum = 24; + } + + sprite->oam.tileNum = (sprite->oam.tileNum + 16); + sprite->callback = sub_81015AC; + sprite->callback(sprite); +} + +void sub_8101940(struct Sprite* sprite) +{ + sprite->invisible = 1; + sprite->data[0] = 0; + switch (gBattleAnimArgs[0]) + { + case 0: + sprite->callback = sub_8101998; + break; + case 1: + sprite->callback = sub_8101A74; + break; + case 2: + sprite->callback = sub_8101AC4; + break; + default: + sprite->callback = sub_8101B84; + break; + } +} + +static void sub_8101998(struct Sprite* sprite) +{ + sprite->data[0] = 6; + sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2; + sprite->data[2] = 0; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; + StoreSpriteCallbackInData6(sprite, sub_81019E8); + sprite->callback = TranslateMonBGUntil; +} + +static void sub_81019E8(struct Sprite* sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; + sub_80A7270(sprite->data[3], 0); + sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00; + sprite->data[5] = 0; + } + + sprite->data[5] += sprite->data[4]; + obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]); + sub_80A73A0(sprite->data[3]); + if (++sprite->data[0] > 3) + { + sprite->data[0] = 0; + sprite->callback = sub_8101B84; + } +} + +static void sub_8101A74(struct Sprite* sprite) +{ + sprite->data[0] = 4; + sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3; + sprite->data[2] = 0; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; + StoreSpriteCallbackInData6(sprite, sub_8101B84); + sprite->callback = TranslateMonBGUntil; +} + +static void sub_8101AC4(struct Sprite* sprite) +{ + if (++sprite->data[0] > 8) + { + sprite->data[0] = 0; + sprite->callback = sub_8101AE8; + } +} + +static void sub_8101AE8(struct Sprite* sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; + sprite->data[6] = GetBattlerSide(gBattleAnimAttacker); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->data[4] = 0xFC00; + sprite->data[5] = 0xC00; + } + else + { + sprite->data[4] = 0x400; + sprite->data[5] = 0xF400; + } + } + + sprite->data[5] += sprite->data[4]; + obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]); + sub_80A73A0(sprite->data[3]); + if (++sprite->data[0] > 2) + { + sub_80A7344(sprite->data[3]); + sprite->callback = sub_8101B84; + } +} + +static void sub_8101B84(struct Sprite* sprite) +{ + DestroyAnimSprite(sprite); +} + +void sub_8101B90(struct Sprite *sprite) +{ + sprite->data[0] = 0; + sprite->callback = sub_8101BA0; +} + +static void sub_8101BA0(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[1] = 0; + sprite->data[2] = gBattlerSpriteIds[gBattleAnimAttacker]; + sprite->data[3] = GetBattlerSide(gBattleAnimAttacker); + sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200; + sprite->data[5] = 0; + sub_80A7270(sprite->data[2], 0); + sprite->data[0]++; + // fall through + case 1: + sprite->data[5] += sprite->data[4]; + obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]); + sub_80A73A0(sprite->data[2]); + if (++sprite->data[1] > 3) + { + sprite->data[1] = 0; + sprite->data[4] *= -1; + sprite->data[0]++; + } + break; + case 2: + sprite->data[5] += sprite->data[4]; + obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]); + sub_80A73A0(sprite->data[2]); + if (++sprite->data[1] > 3) + { + sub_80A7344(sprite->data[2]); + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_8101C94(u8 taskId) +{ + u8 a; + + gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker]; + a = GetBattlerSide(gBattleAnimAttacker); + gTasks[taskId].data[1] = a; + gTasks[taskId].data[2] = 0; + switch (gBattleAnimArgs[0]) + { + default: + DestroyAnimVisualTask(taskId); + break; + case 0: + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = 8; + gTasks[taskId].data[4] = 0; + gTasks[taskId].data[5] = 3; + if (a == 0) + gTasks[taskId].data[5] *= -1; + + gTasks[taskId].func = sub_8101D2C; + break; + case 1: + gTasks[taskId].data[3] = 8; + gTasks[taskId].data[4] = 0x600; + gTasks[taskId].data[5] = 0xC0; + if (a == 0) + { + gTasks[taskId].data[4] = -gTasks[taskId].data[4]; + gTasks[taskId].data[5] = -gTasks[taskId].data[5]; + } + + gTasks[taskId].func = sub_8101EEC; + break; + } +} + +static void sub_8101D2C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[2]) + { + case 0: + if (task->data[3]) + { + task->data[4] += task->data[5]; + gSprites[task->data[0]].pos2.x = task->data[4]; + task->data[3]--; + } + else + { + task->data[3] = 8; + task->data[4] = 0; + task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0; + sub_80A7270(task->data[0], 0); + task->data[2]++; + } + break; + case 1: + if (task->data[3]) + { + task->data[4] += task->data[5]; + obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]); + sub_80A73A0(task->data[0]); + task->data[3]--; + } + else + { + task->data[3] = 8; + task->data[4] = gSprites[task->data[0]].pos2.x; + task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2; + task->data[6] = 1; + task->data[2]++; + } + break; + case 2: + if (task->data[3]) + { + if (task->data[6]) + { + task->data[6]--; + } + else + { + if (task->data[3] & 1) + gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5]; + else + gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5]; + + task->data[6] = 1; + task->data[3]--; + } + } + else + { + gSprites[task->data[0]].pos2.x = task->data[4]; + task->data[3] = 12; + task->data[2]++; + } + break; + case 3: + if (task->data[3]) + { + task->data[3]--; + } + else + { + task->data[3] = 3; + task->data[4] = gSprites[task->data[0]].pos2.x; + task->data[5] = (task->data[1] == 0) ? 8 : -8; + task->data[2]++; + } + break; + case 4: + if (task->data[3]) + { + task->data[4] += task->data[5]; + gSprites[task->data[0]].pos2.x = task->data[4]; + task->data[3]--; + } + else + { + DestroyAnimVisualTask(taskId); + } + break; + } +} + +static void sub_8101EEC(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (task->data[3]) + { + task->data[4] -= task->data[5]; + obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]); + sub_80A73A0(task->data[0]); + task->data[3]--; + } + else + { + sub_80A7344(task->data[0]); + DestroyAnimVisualTask(taskId); + } +} + +void sub_8101F40(struct Sprite* sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2]; + } + + sprite->data[0] = 0; + sprite->data[1] = 0; + StoreSpriteCallbackInData6(sprite, sub_810208C); + sprite->callback = sub_80A67D8; +} + +void sub_8101FA8(struct Sprite* sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + StoreSpriteCallbackInData6(sprite, sub_8102044); + sprite->callback = sub_80A67D8; +} + +void sub_8101FF0(struct Sprite* sprite) +{ + sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + StartSpriteAnim(sprite, 1); + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->callback = sub_810208C; +} + +static void sub_8102044(struct Sprite* sprite) +{ + if (++sprite->data[0] > 8) + { + sprite->data[0] = 12; + sprite->data[1] = 8; + sprite->data[2] = 0; + StoreSpriteCallbackInData6(sprite, sub_810207C); + sprite->callback = TranslateSpriteOverDuration; + } +} + +static void sub_810207C(struct Sprite* sprite) +{ + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->callback = sub_810208C; +} + +static void sub_810208C(struct Sprite* sprite) +{ + if (++sprite->data[0] > 1) + { + sprite->data[0] = 0; + sprite->invisible = !sprite->invisible; + if (++sprite->data[1] > 8) + DestroyAnimSprite(sprite); + } +} + +void sub_81020D8(struct Sprite* sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2]; + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2]; + } + + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->callback = sub_810213C; +} + +static void sub_810213C(struct Sprite* sprite) +{ + if (++sprite->data[0] > sprite->data[1]) + { + sprite->data[0] = 0; + sprite->pos1.y--; + } + + sprite->pos1.y -= sprite->data[0]; + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +void sub_810217C(struct Sprite* sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12; + sprite->data[0] = 0; + sprite->data[1] = 2; + sprite->data[2] = 0; + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = BattleAnimAdjustPanning(-64); + sprite->callback = sub_81021CC; +} + +static void sub_81021CC(struct Sprite* sprite) +{ + if (++sprite->data[0] >= sprite->data[1]) + { + sprite->invisible = !sprite->invisible; + if (!sprite->invisible) + { + sprite->data[4]++; + if (!(sprite->data[4] & 1)) + PlaySE12WithPanning(SE_W207B, sprite->data[5]); + } + + sprite->data[0] = 0; + if (++sprite->data[2] > 1) + { + sprite->data[2] = 0; + sprite->data[1]++; + } + } + + if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible) + DestroyAnimSprite(sprite); +} + +void sub_8102268(struct Sprite* sprite) +{ + if (sprite->data[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; + if (IsContest()) + sprite->pos1.y += 10; + + sprite->data[0]++; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + DestroyAnimSprite(sprite); +} + +void sub_81022D4(u8 taskId) +{ + if (gTasks[taskId].data[2] == 1) + { + gBattleAnimArgs[7] = 0xFFFF; + gTasks[taskId].data[2]++; + } + else if (gTasks[taskId].data[2] == 2) + { + DestroyAnimVisualTask(taskId); + } + else + { + if (++gTasks[taskId].data[0] == 4) + { + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[1], gTasks[taskId].data[1])); + if (gTasks[taskId].data[1] == 16) + gTasks[taskId].data[2]++; + } + } +} + +void sub_810234C(struct Sprite* sprite) +{ + sub_80A6980(sprite, FALSE); + sprite->animPaused = 1; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->callback = sub_810237C; +} + +static void sub_810237C(struct Sprite* sprite) +{ + if (sprite->data[0]) + { + sprite->data[0]--; + } + else + { + sprite->animPaused = 0; + sprite->data[0] = 30; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + } +} + +void sub_81023E0(u8 taskId) +{ + if (++gTasks[taskId].data[0] == 4) + { + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1])); + if (gTasks[taskId].data[1] == 16) + DestroyAnimVisualTask(taskId); + } +} + +void unref_sub_8102434(u8 taskId) +{ + u8 i; + for (i = 0; i < gBattlersCount; i++) + { + if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == B_SIDE_PLAYER) + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]); + + if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == B_SIDE_OPPONENT) + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]); + } + + DestroyAnimVisualTask(taskId); +} + +void unref_sub_81024A8(u8 taskId) +{ + u8 i; + for (i = 0; i < gBattlersCount; i++) + SetHealthboxSpriteVisible(gHealthboxSpriteIds[i]); + + DestroyAnimVisualTask(taskId); +} + +void sub_81024E0(struct Sprite* sprite) +{ + if (IsContest()) + { + sprite->pos1.x = 48; + sprite->pos1.y = 40; + } + else + { + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + } + + sprite->oam.shape = 0; + sprite->oam.size = 3; + sprite->data[0] = 0; + sprite->callback = sub_8102528; +} + +static void sub_8102528(struct Sprite* sprite) +{ + if (sprite->data[0]) + DestroyAnimSprite(sprite); +} + +void sub_8102540(struct Sprite* sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->data[3] = 0; + sprite->data[4] = 1; + sprite->callback = sub_8102584; +} + +static void sub_8102584(struct Sprite* sprite) +{ + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + if (sprite->data[2] < 120) + { + sprite->pos1.y++; + sprite->data[2]++; + } + } + + if (sprite->data[0]) + DestroyAnimSprite(sprite); +} + +void sub_81026A8(u8); + + +void sub_81025C0(u8 taskId) +{ + int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + int b; + int c; + int d; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = a; + gTasks[taskId].data[4] = 0; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[6] = 0; + gTasks[taskId].data[7] = 13; + gTasks[taskId].data[8] = 14; + gTasks[taskId].data[9] = 15; + b = sub_80A76C4(1, 1, 1, 1); + c = a | b; + sub_80A8048(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c); + b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON)); + d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE); + BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31)); + gTasks[taskId].func = sub_81026A8; + gTasks[taskId].func(taskId); +} + +void sub_81026A8(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 0) + { + u16 color; + u16 bitmask; + u16 r3; + u16 i; + u16 j; + task->data[1] = 0; + if (++task->data[2] <= 15) + { + u16 red; + u16 green; + u16 blue; + task->data[4] += task->data[7]; + task->data[5] += task->data[8]; + task->data[6] += task->data[9]; + red = task->data[4] >> 3; + green = task->data[5] >> 3; + blue = task->data[6] >> 3; + color = RGB(red, green, blue); + } + else + { + color = RGB(27, 29, 31); + task->data[0]++; + } + + bitmask = 1; + r3 = 0; + for (i = 0; i <= 15; i++) + { + if (task->data[3] & bitmask) + { + for (j = 1; j <= 15; j++) + { + gPlttBufferFaded[r3 + j] = color; + } + } + + bitmask <<= 1; + r3 += 16; + } + } + break; + case 1: + if (!gPaletteFade.active) + { + u8 spriteId; + for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++) + { + if (gSprites[spriteId].template == &gUnknown_08592EBC || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_8592EEC) + gSprites[spriteId].data[0] = 1; + } + + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 30) + { + BeginNormalPaletteFade((u32)sub_80A8050(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31)); + task->data[0]++; + } + break; + case 3: + if (!gPaletteFade.active) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8102844(struct Sprite* sprite) +{ + if (gBattleAnimArgs[2] < 2) + gBattleAnimArgs[2] = 2; + + if (gBattleAnimArgs[2] > 0x7F) + gBattleAnimArgs[2] = 0x7F; + + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; + sprite->data[6] = sprite->pos1.x; + sprite->data[7] = sprite->pos1.y; + if (IsContest()) + { + sprite->oam.matrixNum = 8; + sprite->pos1.x += 40; + sprite->pos1.y += 20; + sprite->data[2] = sprite->pos1.x << 7; + sprite->data[3] = -0x1400 / sprite->data[1]; + sprite->data[4] = sprite->pos1.y << 7; + sprite->data[5] = -0xA00 / sprite->data[1]; + } + else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x -= 40; + sprite->pos1.y += 20; + sprite->data[2] = sprite->pos1.x << 7; + sprite->data[3] = 0x1400 / sprite->data[1]; + sprite->data[4] = sprite->pos1.y << 7; + sprite->data[5] = -0xA00 / sprite->data[1]; + } + else + { + sprite->pos1.x += 40; + sprite->pos1.y -= 20; + sprite->data[2] = sprite->pos1.x << 7; + sprite->data[3] = -0x1400 / sprite->data[1]; + sprite->data[4] = sprite->pos1.y << 7; + sprite->data[5] = 0xA00 / sprite->data[1]; + sprite->oam.matrixNum = 24; + } + + sprite->callback = sub_810296C; +} + +static void sub_810296C(struct Sprite* sprite) +{ + sprite->data[2] += sprite->data[3]; + sprite->data[4] += sprite->data[5]; + sprite->pos1.x = sprite->data[2] >> 7; + sprite->pos1.y = sprite->data[4] >> 7; + if (--sprite->data[1] == 1) + { + sprite->pos1.x = sprite->data[6]; + sprite->pos1.y = sprite->data[7]; + } + + if (sprite->data[1] == 0) + DestroyAnimSprite(sprite); +} + +void sub_81029B4(u8 taskId) +{ + u16 i; + int obj; + u16 r3; + u16 r4; + struct Task* task = &gTasks[taskId]; + task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[1] = AllocSpritePalette(ANIM_TAG_BENT_SPOON); + r3 = (task->data[1] * 16) + 0x100; + r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4; + for (i = 1; i < 16; i++) + gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i]; + + BlendPalette(r3, 16, 11, RGB(0, 0, 0)); + task->data[3] = 0; + i = 0; + while (i < 2 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0) + { + gSprites[obj].oam.paletteNum = task->data[1]; + gSprites[obj].data[0] = 0; + gSprites[obj].data[1] = i << 7; + gSprites[obj].data[2] = taskId; + gSprites[obj].callback = sub_8102B3C; + task->data[3]++; + i++; + } + + task->func = sub_8102AE0; + if (sub_80A8364(gBattleAnimAttacker) == 1) + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); +} + +static void sub_8102AE0(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (!task->data[3]) + { + if (sub_80A8364(gBattleAnimAttacker) == 1) + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + + FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); + DestroyAnimVisualTask(taskId); + } +} + +static void sub_8102B3C(struct Sprite* sprite) +{ + if (++sprite->data[3] > 1) + { + sprite->data[3] = 0; + sprite->data[0]++; + } + + if (sprite->data[0] > 64) + { + gTasks[sprite->data[2]].data[3]--; + obj_delete_but_dont_free_vram(sprite); + } + else + { + sprite->data[4] = gSineTable[sprite->data[0]] / 6; + sprite->data[5] = gSineTable[sprite->data[0]] / 13; + sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF; + sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]); + } +} + +void sub_8102BCC(struct Sprite* sprite) +{ + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_80A67D8; +} + +void sub_8102BE8(u8 taskId) +{ + u16 i; + u16 j; + u16 index; + + index = IndexOfSpritePaletteTag(gUnknown_08593020[0][0]); + if (index != 0xFF) + { + index = (index << 4) + 0x100; + for (i = 1; i < ARRAY_COUNT(gUnknown_08593020[0]); i++) + gPlttBufferFaded[index + i] = gUnknown_08593020[0][i]; + } + + for (j = 1; j < ARRAY_COUNT(gUnknown_08593020); j++) + { + index = AllocSpritePalette(gUnknown_08593020[j][0]); + if (index != 0xFF) + { + index = (index << 4) + 0x100; + for (i = 1; i < ARRAY_COUNT(gUnknown_08593020[0]); i++) + gPlttBufferFaded[index + i] = gUnknown_08593020[j][i]; + } + } + DestroyAnimVisualTask(taskId); +} + +// clears the rainbow effect for musical notes. +void sub_8102CA0(u8 taskId) +{ + u16 i; + for (i = 1; i < ARRAY_COUNT(gUnknown_08593020); i++) + FreeSpritePaletteByTag(gUnknown_08593020[i][0]); + + DestroyAnimVisualTask(taskId); +} + +void sub_8102CD4(struct Sprite* sprite) +{ + u8 index; + u8 a; + u8 b; + sub_80A6838(sprite); + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + if ((index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[1]][0])) != 0xFF) + sprite->oam.paletteNum = index; + + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = 0; + sprite->data[3] = gBattleAnimArgs[2]; + if (IsContest()) + { + a = 48; + b = 40; + } + else + { + a = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + b = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + } + + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + sub_8102D8C(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40); + sprite->callback = sub_8102DE4; +} + +static void sub_8102D8C(s16 a, s16 b, s16* c, s16* d, s8 e) +{ + int f; + int g; + if (a < 0) + e = -e; + + f = a << 8; + g = f / e; + if (g == 0) + g = 1; + + *c = f / g; + *d = (b << 8) / g; +} + +static void sub_8102DE4(struct Sprite* sprite) +{ + int b; + s16 a; + int c; + u8 index; + sprite->data[0]++; + b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8); + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + sprite->pos2.y = Sin(b, 15); + a = (u16)sprite->pos1.y; + c = (u16)sprite->pos1.x; + + if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80) + { + move_anim_8074EE0(sprite); + } + else + { + if (sprite->data[3] && ++sprite->data[2] > sprite->data[3]) + { + sprite->data[2] = 0; + if (++sprite->data[1] > 3) + sprite->data[1] = 0; + + index = IndexOfSpritePaletteTag(gUnknown_08593020[sprite->data[1]][0]); + if (index != 0xFF) + sprite->oam.paletteNum = index; + } + } +} + +void sub_8102EB0(struct Sprite* sprite) +{ + int a; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + { + a = gBattleAnimArgs[1]; + (u16)gBattleAnimArgs[1] = -a; + } + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + sprite->data[2] = 0; + sprite->data[3] = 0; + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5; + sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5; + sprite->callback = sub_8102F40; +} + +static void sub_8102F40(struct Sprite* sprite) +{ + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + if (sprite->data[0] > 5 && sprite->data[3] == 0) + { + sprite->data[2] = (sprite->data[2] + 16) & 0xFF; + sprite->pos2.x = Cos(sprite->data[2], 18); + sprite->pos2.y = Sin(sprite->data[2], 18); + if (sprite->data[2] == 0) + sprite->data[3] = 1; + } + + if (++sprite->data[0] == 48) + move_anim_8074EE0(sprite); +} + +void sub_8102FB8(struct Sprite* sprite) +{ + s16 a; + if (gBattleAnimArgs[0] == 1) + { + sprite->oam.matrixNum = 8; + a = 16; + } + else + { + a = -16; + } + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8; + sprite->data[0] = 8; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_8103028(struct Sprite* sprite) +{ + s16 xDiff; + u8 index; + sub_80A6838(sprite); + sprite->pos1.y += 8; + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[2]][0]); + if (index != 0xFF) + sprite->oam.paletteNum = index; + + xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32; + sprite->data[0] = 40; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = xDiff + sprite->data[1]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->data[3] - 40; + InitAnimLinearTranslation(sprite); + sprite->data[5] = gBattleAnimArgs[3]; + sprite->callback = sub_81030B0; +} + +static void sub_81030B0(struct Sprite* sprite) +{ + if (TranslateAnimLinear(sprite) == 0) + { + s16 xDiff; + xDiff = Sin(sprite->data[5], 8); + if (sprite->pos2.x < 0) + xDiff = -xDiff; + + sprite->pos2.x += xDiff; + sprite->pos2.y += Sin(sprite->data[5], 4); + sprite->data[5] = (sprite->data[5] + 8) & 0xFF; + } + else + { + DestroyAnimSprite(sprite); + } +} + +void sub_810310C(u8 battler, struct Sprite* sprite) +{ + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + sprite->pos1.x = sub_80A861C(battler, 5) + 8; + else + sprite->pos1.x = sub_80A861C(battler, 4) - 8; + + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)sub_80A861C(battler, 0) / 4; +} + +void sub_8103164(struct Sprite* sprite) +{ + u8 a; + u8 battler; + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + sub_810310C(battler, sprite); + a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1; + sprite->data[0] = gBattleAnimArgs[1]; + sprite->data[1] = a + 2; + StartSpriteAnim(sprite, a); + StoreSpriteCallbackInData6(sprite, sub_81031D0); + sprite->callback = sub_80A67D8; +} + +static void sub_81031D0(struct Sprite* sprite) +{ + if (--sprite->data[0] == 0) + { + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + StartSpriteAnim(sprite, sprite->data[1]); + sprite->callback = sub_80A67D8; + } +} + +void sub_8103208(struct Sprite* sprite) +{ + u8 battler; + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + sub_810310C(battler, sprite); + sprite->data[0] = 0; + StoreSpriteCallbackInData6(sprite, sub_8103250); + sprite->callback = sub_80A67BC; +} + +static void sub_8103250(struct Sprite* sprite) +{ + if (++sprite->data[0] > 16) + { + StartSpriteAffineAnim(sprite, 1); + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_80A67BC; + } +} + +void sub_8103284(struct Sprite* sprite) +{ + u8 battler; + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + sprite->pos1.x = GetBattlerSpriteCoord(battler, 0); + sprite->pos1.y = sub_80A861C(battler, 2); + if (sprite->pos1.y <= 9) + sprite->pos1.y = 10; + + sprite->data[0] = 1; + sprite->data[1] = 0; + sprite->data[2] = sprite->subpriority; + sprite->data[3] = sprite->subpriority + 4; + sprite->data[4] = 0; + StoreSpriteCallbackInData6(sprite, sub_8103300); + sprite->callback = sub_80A67BC; +} + +static void sub_8103300(struct Sprite* sprite) +{ + if (++sprite->data[4] > 12) + sprite->callback = sub_8103320; +} + +static void sub_8103320(struct Sprite* sprite) +{ + s16 temp; + s16 temp2; + sprite->data[1] += 4; + if (sprite->data[1] > 254) + { + if (--sprite->data[0] == 0) + { + sprite->pos2.x = 0; + sprite->callback = sub_8103250; + return; + } + else + { + sprite->data[1] &= 0xFF; + } + } + + if (sprite->data[1] > 0x4F) + sprite->subpriority = sprite->data[3]; + + if (sprite->data[1] > 0x9F) + sprite->subpriority = sprite->data[2]; + + temp = gSineTable[sprite->data[1]]; + sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1); +} + +void sub_8103390(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimAttacker; + else + bank = gBattleAnimTarget; + + sub_810310C(bank, sprite); + if (GetBattlerSide(bank) == B_SIDE_PLAYER) + { + StartSpriteAnim(sprite, 0); + sprite->data[0] = 2; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->data[0] = 3; + } + + sprite->callback = sub_81033F0; +} + +static void sub_81033F0(struct Sprite* sprite) +{ + if (++sprite->data[1] > 10) + { + sprite->data[1] = 0; + StartSpriteAnim(sprite, sprite->data[0]); + StoreSpriteCallbackInData6(sprite, sub_810342C); + sprite->callback = sub_80A67D8; + } +} + +static void sub_810342C(struct Sprite* sprite) +{ + if (++sprite->data[1] > 5) + DestroyAnimSprite(sprite); +} diff --git a/src/effects_1.c b/src/effects_1.c deleted file mode 100644 index a8687bc38..000000000 --- a/src/effects_1.c +++ /dev/null @@ -1,2093 +0,0 @@ -#include "global.h" -#include "battle_anim.h" -#include "constants/rgb.h" - -extern void sub_80FE840(struct Sprite *); -extern void sub_80FE8E0(struct Sprite *); -extern void sub_80FE930(struct Sprite *); -extern void sub_80FE988(struct Sprite *); -extern void sub_80FEAD8(struct Sprite *); -extern void sub_80FEB44(struct Sprite *); -extern void sub_80FEC48(struct Sprite *); -extern void sub_80FED28(struct Sprite *); -extern void sub_80FEE78(struct Sprite *); -extern void sub_80FEF44(struct Sprite *); -extern void sub_80FEFFC(struct Sprite *); -extern void AnimMoveTwisterParticle(struct Sprite *); -extern void sub_80FF0F4(struct Sprite *); -extern void sub_80FF374(struct Sprite *); -extern void sub_80FF698(struct Sprite *); -extern void sub_80FF768(struct Sprite *); -extern void sub_80FF7EC(struct Sprite *); -extern void sub_80FF934(struct Sprite *); -extern void sub_80FFB18(struct Sprite *); -extern void sub_80FFBF4(struct Sprite *); -extern void sub_80FFC70(struct Sprite *); -extern void sub_80FFCB4(struct Sprite *); -extern void sub_80FFDBC(struct Sprite *); -extern void sub_8100640(struct Sprite *); -extern void sub_8100898(struct Sprite *); -extern void sub_8100A50(struct Sprite *); -extern void sub_81009F8(struct Sprite *); -extern void sub_8100A94(struct Sprite *); -extern void sub_8100AE0(struct Sprite *); -extern void sub_8100B88(struct Sprite *); -extern void sub_8100E1C(struct Sprite *); -extern void sub_8100EF0(struct Sprite *); -extern void sub_81010CC(struct Sprite *); -extern void sub_810130C(struct Sprite *); -extern void sub_810135C(struct Sprite *); -extern void sub_8101440(struct Sprite *); -extern void sub_81014F4(struct Sprite *); -extern void sub_81015AC(struct Sprite *); -extern void sub_8101898(struct Sprite *); -extern void sub_8101940(struct Sprite *); -extern void sub_8101B90(struct Sprite *); -extern void sub_8101F40(struct Sprite *); -extern void sub_8101FA8(struct Sprite *); -extern void sub_8101FF0(struct Sprite *); -extern void sub_81020D8(struct Sprite *); -extern void sub_810217C(struct Sprite *); -extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); -extern void sub_80A77C8(struct Sprite *); -extern void sub_8102268(struct Sprite *); -extern void sub_810234C(struct Sprite *); -extern void sub_81024E0(struct Sprite *); -extern void sub_8102540(struct Sprite *); -extern void sub_80A77C8(struct Sprite *); -extern void sub_8102844(struct Sprite *); -extern void sub_8102BCC(struct Sprite *); -extern void sub_8102CD4(struct Sprite *); -extern void sub_8102EB0(struct Sprite *); -extern void sub_8102FB8(struct Sprite *); -extern void sub_8103028(struct Sprite *); -extern void sub_8103164(struct Sprite *); -extern void sub_8103208(struct Sprite *); -extern void sub_8103284(struct Sprite *); -extern void sub_8103390(struct Sprite *); - -const union AnimCmd gUnknown_085920F0[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_FRAME(2, 5), - ANIMCMD_FRAME(4, 5), - ANIMCMD_FRAME(6, 5), - ANIMCMD_FRAME(8, 5), - ANIMCMD_FRAME(10, 5), - ANIMCMD_FRAME(12, 5), - ANIMCMD_FRAME(14, 5), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_08592114[] = -{ - gUnknown_085920F0, -}; - -const struct SpriteTemplate gSleepPowderParticleSpriteTemplate = -{ - .tileTag = ANIM_TAG_SLEEP_POWDER, - .paletteTag = ANIM_TAG_SLEEP_POWDER, - .oam = &gUnknown_08524944, - .anims = gUnknown_08592114, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FE840, -}; - -const struct SpriteTemplate gStunSporeParticleSpriteTemplate = -{ - .tileTag = ANIM_TAG_STUN_SPORE, - .paletteTag = ANIM_TAG_STUN_SPORE, - .oam = &gUnknown_08524944, - .anims = gUnknown_08592114, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FE840, -}; - -const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate = -{ - .tileTag = ANIM_TAG_POISON_POWDER, - .paletteTag = ANIM_TAG_POISON_POWDER, - .oam = &gUnknown_08524944, - .anims = gUnknown_08592114, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FE840, -}; - -const union AnimCmd gUnknown_08592160[] = -{ - ANIMCMD_FRAME(0, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592168[] = -{ - ANIMCMD_FRAME(1, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592170[] = -{ - ANIMCMD_FRAME(2, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592178[] = -{ - ANIMCMD_FRAME(3, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592180[] = -{ - ANIMCMD_FRAME(4, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592188[] = -{ - ANIMCMD_FRAME(5, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592190[] = -{ - ANIMCMD_FRAME(6, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592198[] = -{ - ANIMCMD_FRAME(7, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085921A0[] = -{ - ANIMCMD_FRAME(8, 1), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085921A8[] = -{ - gUnknown_08592160, - gUnknown_08592168, - gUnknown_08592170, - gUnknown_08592178, - gUnknown_08592180, - gUnknown_08592188, - gUnknown_08592190, -}; - -const union AnimCmd *const gUnknown_085921C4[] = -{ - gUnknown_08592198, -}; - -const union AnimCmd *const gUnknown_085921C8[] = -{ - gUnknown_085921A0, -}; - -const union AffineAnimCmd gUnknown_085921CC[] = { - AFFINEANIMCMD_FRAME(-5, -5, 0, 1), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_085921DC[] = { - gUnknown_085921CC, -}; - -const struct SpriteTemplate gUnknown_085921E0 = -{ - .tileTag = ANIM_TAG_ORBS, - .paletteTag = ANIM_TAG_ORBS, - .oam = &gUnknown_08524A8C, - .anims = gUnknown_085921C8, - .images = NULL, - .affineAnims = gUnknown_085921DC, - .callback = sub_80FE8E0, -}; - -const struct SpriteTemplate gUnknown_085921F8 = -{ - .tileTag = ANIM_TAG_ORBS, - .paletteTag = ANIM_TAG_ORBS, - .oam = &gUnknown_08524904, - .anims = gUnknown_085921A8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FE930, -}; - -const struct SpriteTemplate gUnknown_08592210 = -{ - .tileTag = ANIM_TAG_ORBS, - .paletteTag = ANIM_TAG_ORBS, - .oam = &gUnknown_08524904, - .anims = gUnknown_085921C4, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FE988, -}; - -const union AffineAnimCmd gUnknown_08592228[] = { - AFFINEANIMCMD_FRAME(320, 320, 0, 0), - AFFINEANIMCMD_FRAME(-14, -14, 0, 1), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd *const gUnknown_08592240[] = { - gUnknown_08592228, -}; - -const struct SpriteTemplate gUnknown_08592244 = -{ - .tileTag = ANIM_TAG_GRAY_ORB, - .paletteTag = ANIM_TAG_GRAY_ORB, - .oam = &gUnknown_085249C4, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08592240, - .callback = sub_80FE8E0, -}; - -const union AffineAnimCmd gUnknown_0859225C[] = { - AFFINEANIMCMD_FRAME(-5, -5, 0, 1), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_0859226C[] = { - gUnknown_0859225C, -}; - -const struct SpriteTemplate gUnknown_08592270 = -{ - .tileTag = ANIM_TAG_ORBS, - .paletteTag = ANIM_TAG_ORBS, - .oam = &gUnknown_08524A8C, - .anims = gUnknown_085921C8, - .images = NULL, - .affineAnims = gUnknown_0859226C, - .callback = sub_80FEAD8, -}; - -const struct SpriteTemplate gUnknown_08592288 = -{ - .tileTag = ANIM_TAG_ORBS, - .paletteTag = ANIM_TAG_ORBS, - .oam = &gUnknown_08524904, - .anims = gUnknown_085921A8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FEB44, -}; - -const union AnimCmd gUnknown_085922A0[] = -{ - ANIMCMD_FRAME(0, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085922A8[] = -{ - ANIMCMD_FRAME(4, 7), - ANIMCMD_FRAME(8, 7), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_085922B4[] = -{ - gUnknown_085922A0, - gUnknown_085922A8, -}; - -const struct SpriteTemplate gLeechSeedSpriteTemplate = -{ - .tileTag = ANIM_TAG_SEED, - .paletteTag = ANIM_TAG_SEED, - .oam = &gUnknown_0852490C, - .anims = gUnknown_085922B4, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FEC48, -}; - -const union AnimCmd gUnknown_085922D4[] = -{ - ANIMCMD_FRAME(0, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085922DC[] = -{ - ANIMCMD_FRAME(4, 7), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085922E4[] = -{ - gUnknown_085922D4, - gUnknown_085922DC, -}; - -const struct SpriteTemplate gUnknown_085922EC = -{ - .tileTag = ANIM_TAG_SPORE, - .paletteTag = ANIM_TAG_SPORE, - .oam = &gUnknown_0852490C, - .anims = gUnknown_085922E4, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FED28, -}; - -const union AnimCmd gUnknown_08592304[] = -{ - ANIMCMD_FRAME(0, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_0859230C[] = -{ - ANIMCMD_FRAME(4, 1), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592314[] = -{ - gUnknown_08592304, -}; - -const union AnimCmd *const gUnknown_08592318[] = -{ - gUnknown_0859230C, -}; - -const struct SpriteTemplate gUnknown_0859231C = -{ - .tileTag = ANIM_TAG_FLOWER, - .paletteTag = ANIM_TAG_FLOWER, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08592314, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FEE78, -}; - -const struct SpriteTemplate gUnknown_08592334 = -{ - .tileTag = ANIM_TAG_FLOWER, - .paletteTag = ANIM_TAG_FLOWER, - .oam = &gUnknown_08524904, - .anims = gUnknown_08592318, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FEF44, -}; - -const union AnimCmd gUnknown_0859234C[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_FRAME(4, 5), - ANIMCMD_FRAME(8, 5), - ANIMCMD_FRAME(12, 5), - ANIMCMD_FRAME(16, 5), - ANIMCMD_FRAME(20, 5), - ANIMCMD_FRAME(16, 5), - ANIMCMD_FRAME(12, 5), - ANIMCMD_FRAME(8, 5), - ANIMCMD_FRAME(4, 5), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd gUnknown_08592378[] = -{ - ANIMCMD_FRAME(24, 5), - ANIMCMD_FRAME(28, 5), - ANIMCMD_FRAME(32, 5), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592388[] = -{ - gUnknown_0859234C, - gUnknown_08592378, -}; - -const struct SpriteTemplate gUnknown_08592390 = -{ - .tileTag = ANIM_TAG_LEAF, - .paletteTag = ANIM_TAG_LEAF, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08592388, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FEFFC, -}; - -const struct SpriteTemplate gUnknown_085923A8 = -{ - .tileTag = ANIM_TAG_LEAF, - .paletteTag = ANIM_TAG_LEAF, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08592388, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimMoveTwisterParticle, -}; - -const union AnimCmd gUnknown_085923C0[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(0, 3, .hFlip = TRUE), - ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE), - ANIMCMD_FRAME(0, 3, .vFlip = TRUE), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_085923D4[] = -{ - gUnknown_085923C0, -}; - -const struct SpriteTemplate gUnknown_085923D8 = -{ - .tileTag = ANIM_TAG_RAZOR_LEAF, - .paletteTag = ANIM_TAG_RAZOR_LEAF, - .oam = &gUnknown_08524934, - .anims = gUnknown_085923D4, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FF0F4, -}; - -const union AffineAnimCmd gUnknown_085923F0[] = { - AFFINEANIMCMD_FRAME(0, 0, 0, 1), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_08592400[] = { - gUnknown_085923F0, -}; - -const struct SpriteTemplate gSwiftStarSpriteTemplate = -{ - .tileTag = ANIM_TAG_YELLOW_STAR, - .paletteTag = ANIM_TAG_YELLOW_STAR, - .oam = &gUnknown_08524974, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08592400, - .callback = sub_80FF0F4, -}; - -const union AnimCmd gUnknown_0859241C[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(32, 4), - ANIMCMD_FRAME(64, 4), - ANIMCMD_FRAME(96, 4), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592430[] = -{ - ANIMCMD_FRAME(0, 4, .hFlip = TRUE), - ANIMCMD_FRAME(32, 4, .hFlip = TRUE), - ANIMCMD_FRAME(64, 4, .hFlip = TRUE), - ANIMCMD_FRAME(96, 4, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592444[] = -{ - gUnknown_0859241C, - gUnknown_08592430, -}; - -const union AffineAnimCmd gUnknown_0859244C[] = { - AFFINEANIMCMD_FRAME(256, 256, 0, 0), - AFFINEANIMCMD_FRAME(-11, 0, 0, 6), - AFFINEANIMCMD_FRAME(11, 0, 0, 6), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_0859246C[] = { - AFFINEANIMCMD_FRAME(-256, 256, 0, 0), - AFFINEANIMCMD_FRAME(11, 0, 0, 6), - AFFINEANIMCMD_FRAME(-11, 0, 0, 6), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_0859248C[] = { - gUnknown_0859244C, - gUnknown_0859246C, -}; - -const struct SpriteTemplate gUnknown_08592494 = -{ - .tileTag = ANIM_TAG_TENDRILS, - .paletteTag = ANIM_TAG_TENDRILS, - .oam = &gUnknown_0852499C, - .anims = gUnknown_08592444, - .images = NULL, - .affineAnims = gUnknown_0859248C, - .callback = sub_80FF374, -}; - -const union AffineAnimCmd gUnknown_085924AC[] = { - AFFINEANIMCMD_FRAME(0, 0, 0, 0), - AFFINEANIMCMD_FRAME(48, 48, 0, 14), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085924C4[] = { - AFFINEANIMCMD_FRAME(-16, -16, 0, 1), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_085924D4[] = { - gUnknown_085924AC, - gUnknown_085924C4, -}; - -const struct SpriteTemplate gUnknown_085924DC = -{ - .tileTag = ANIM_TAG_ORBS, - .paletteTag = ANIM_TAG_ORBS, - .oam = &gUnknown_085249CC, - .anims = gUnknown_085921C8, - .images = NULL, - .affineAnims = gUnknown_085924D4, - .callback = sub_80FF698, -}; - -const union AnimCmd gUnknown_085924F4[] = -{ - ANIMCMD_FRAME(0, 7), - ANIMCMD_FRAME(16, 7), - ANIMCMD_FRAME(32, 7), - ANIMCMD_FRAME(48, 7), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592508[] = -{ - ANIMCMD_FRAME(0, 7, .hFlip = TRUE), - ANIMCMD_FRAME(16, 7, .hFlip = TRUE), - ANIMCMD_FRAME(32, 7, .hFlip = TRUE), - ANIMCMD_FRAME(48, 7, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_0859251C[] = -{ - ANIMCMD_FRAME(0, 7), - ANIMCMD_FRAME(16, 7), - ANIMCMD_FRAME(32, 7), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_0859252C[] = -{ - ANIMCMD_FRAME(0, 7, .hFlip = TRUE), - ANIMCMD_FRAME(16, 7, .hFlip = TRUE), - ANIMCMD_FRAME(32, 7, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_0859253C[] = -{ - gUnknown_085924F4, - gUnknown_08592508, - gUnknown_0859251C, - gUnknown_0859252C, -}; - -const struct SpriteTemplate gUnknown_0859254C = -{ - .tileTag = ANIM_TAG_ROOTS, - .paletteTag = ANIM_TAG_ROOTS, - .oam = &gUnknown_08524914, - .anims = gUnknown_0859253C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FF768, -}; - -const struct SpriteTemplate gUnknown_08592564 = -{ - .tileTag = ANIM_TAG_ROOTS, - .paletteTag = ANIM_TAG_ROOTS, - .oam = &gUnknown_08524914, - .anims = gUnknown_0859253C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FF7EC, -}; - -const union AnimCmd gUnknown_0859257C[] = -{ - ANIMCMD_FRAME(3, 3), - ANIMCMD_FRAME(0, 5), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_08592588[] = -{ - gUnknown_0859257C, -}; - -const struct SpriteTemplate gUnknown_0859258C = -{ - .tileTag = ANIM_TAG_ORBS, - .paletteTag = ANIM_TAG_ORBS, - .oam = &gUnknown_08524904, - .anims = gUnknown_08592588, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FF934, -}; - -const union AnimCmd gUnknown_085925A4[] = -{ - ANIMCMD_FRAME(0, 30), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085925AC[] = -{ - gUnknown_085925A4, -}; - -const union AffineAnimCmd gUnknown_085925B0[] = { - AFFINEANIMCMD_FRAME(0, 0, -4, 10), - AFFINEANIMCMD_FRAME(0, 0, 4, 20), - AFFINEANIMCMD_FRAME(0, 0, -4, 10), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085925D0[] = { - AFFINEANIMCMD_FRAME(0, 0, -1, 2), - AFFINEANIMCMD_FRAME(0, 0, 1, 4), - AFFINEANIMCMD_FRAME(0, 0, -1, 4), - AFFINEANIMCMD_FRAME(0, 0, 1, 4), - AFFINEANIMCMD_FRAME(0, 0, -1, 4), - AFFINEANIMCMD_FRAME(0, 0, 1, 2), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_08592608[] = { - gUnknown_085925B0, - gUnknown_085925D0, -}; - -const struct SpriteTemplate gUnknown_08592610 = -{ - .tileTag = ANIM_TAG_ITEM_BAG, - .paletteTag = ANIM_TAG_ITEM_BAG, - .oam = &gUnknown_08524974, - .anims = gUnknown_085925AC, - .images = NULL, - .affineAnims = gUnknown_08592608, - .callback = sub_80FFB18, -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 = -{ - .tileTag = ANIM_TAG_ITEM_BAG, - .paletteTag = ANIM_TAG_ITEM_BAG, - .oam = &gUnknown_08524974, - .anims = gUnknown_085925AC, - .images = NULL, - .affineAnims = gUnknown_08592608, - .callback = sub_80FFBF4, -}; - -const union AnimCmd gUnknown_08592640[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(4, 4), - ANIMCMD_FRAME(8, 4), - ANIMCMD_FRAME(12, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592654[] = -{ - gUnknown_08592640, -}; - -const struct SpriteTemplate gUnknown_08592658 = -{ - .tileTag = ANIM_TAG_GREEN_SPARKLE, - .paletteTag = ANIM_TAG_GREEN_SPARKLE, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08592654, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80FFC70, -}; - -const struct SpriteTemplate gUnknown_08592670 = -{ - .tileTag = ANIM_TAG_ITEM_BAG, - .paletteTag = ANIM_TAG_ITEM_BAG, - .oam = &gUnknown_08524974, - .anims = gUnknown_085925AC, - .images = NULL, - .affineAnims = gUnknown_08592608, - .callback = sub_80FFCB4, -}; - -const union AffineAnimCmd gUnknown_08592688[] = { - AFFINEANIMCMD_FRAME(0, 0, 0, 3), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08592698[] = { - AFFINEANIMCMD_FRAME(0, -10, 0, 3), - AFFINEANIMCMD_FRAME(0, -6, 0, 3), - AFFINEANIMCMD_FRAME(0, -2, 0, 3), - AFFINEANIMCMD_FRAME(0, 0, 0, 3), - AFFINEANIMCMD_FRAME(0, 2, 0, 3), - AFFINEANIMCMD_FRAME(0, 6, 0, 3), - AFFINEANIMCMD_FRAME(0, 10, 0, 3), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085926D8[] = { - gUnknown_08592688, - gUnknown_08592698, - gUnknown_085925B0, - gUnknown_085925D0, -}; - -const struct SpriteTemplate gUnknown_085926E8 = -{ - .tileTag = ANIM_TAG_ITEM_BAG, - .paletteTag = ANIM_TAG_ITEM_BAG, - .oam = &gUnknown_08524974, - .anims = gUnknown_085925AC, - .images = NULL, - .affineAnims = gUnknown_085926D8, - .callback = sub_80FFDBC, -}; - -const s8 gUnknown_08592700[][3] = -{ - {5, 24, 1}, - {0, 4, 0}, - {8, 16, -1}, - {0, 2, 0}, - {8, 16, 1}, - {0, 2, 0}, - {8, 16, 1}, - {0, 2, 0}, - {8, 16, 1}, - {0, 16, 0}, - {0, 0, 127}, -}; - -const union AnimCmd gUnknown_08592724[] = -{ - ANIMCMD_FRAME(28, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_0859272C[] = -{ - ANIMCMD_FRAME(32, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592734[] = -{ - ANIMCMD_FRAME(20, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_0859273C[] = -{ - ANIMCMD_FRAME(28, 1, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592744[] = -{ - ANIMCMD_FRAME(16, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_0859274C[] = -{ - ANIMCMD_FRAME(16, 1, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592754[] = -{ - ANIMCMD_FRAME(28, 1), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_0859275C[] = -{ - gUnknown_08592724, - gUnknown_0859272C, - gUnknown_08592734, - gUnknown_0859273C, - gUnknown_08592744, - gUnknown_0859274C, - gUnknown_08592754, -}; - -const struct SpriteTemplate gUnknown_08592778 = -{ - .tileTag = ANIM_TAG_LEAF, - .paletteTag = ANIM_TAG_LEAF, - .oam = &gUnknown_0852490C, - .anims = gUnknown_0859275C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, -}; - -const union AffineAnimCmd gUnknown_08592790[] = { - AFFINEANIMCMD_FRAME(256, 256, 0, 0), - AFFINEANIMCMD_FRAME(0, 0, 4, 1), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd *const gUnknown_085927A8[] = { - gUnknown_08592790, -}; - -const struct SpriteTemplate gUnknown_085927AC = -{ - .tileTag = ANIM_TAG_FLOWER, - .paletteTag = ANIM_TAG_FLOWER, - .oam = &gUnknown_08524904, - .anims = gUnknown_08592318, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100640, -}; - -const struct SpriteTemplate gUnknown_085927C4 = -{ - .tileTag = ANIM_TAG_FLOWER, - .paletteTag = ANIM_TAG_FLOWER, - .oam = &gUnknown_0852496C, - .anims = gUnknown_08592314, - .images = NULL, - .affineAnims = gUnknown_085927A8, - .callback = sub_8100640, -}; - -const union AffineAnimCmd gUnknown_085927DC[] = { - AFFINEANIMCMD_FRAME(256, 256, 0, 0), - AFFINEANIMCMD_FRAME(0, 0, -10, 1), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd gUnknown_085927F4[] = { - AFFINEANIMCMD_FRAME(192, 192, 0, 0), - AFFINEANIMCMD_FRAME(0, 0, -12, 1), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd gUnknown_0859280C[] = { - AFFINEANIMCMD_FRAME(143, 143, 0, 0), - AFFINEANIMCMD_FRAME(0, 0, -15, 1), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd *const gUnknown_08592824[] = { - gUnknown_085927DC, -}; - -const union AffineAnimCmd *const gUnknown_08592828[] = { - gUnknown_085927F4, -}; - -const union AffineAnimCmd *const gUnknown_0859282C[] = { - gUnknown_0859280C, -}; - -const struct SpriteTemplate gUnknown_08592830 = -{ - .tileTag = ANIM_TAG_SPARKLE_6, - .paletteTag = ANIM_TAG_SPARKLE_6, - .oam = &gUnknown_0852496C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08592824, - .callback = sub_8100640, -}; - -const struct SpriteTemplate gUnknown_08592848 = -{ - .tileTag = ANIM_TAG_SPARKLE_6, - .paletteTag = ANIM_TAG_SPARKLE_6, - .oam = &gUnknown_0852496C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08592828, - .callback = sub_8100640, -}; - -const struct SpriteTemplate gUnknown_08592860 = -{ - .tileTag = ANIM_TAG_SPARKLE_6, - .paletteTag = ANIM_TAG_SPARKLE_6, - .oam = &gUnknown_0852496C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_0859282C, - .callback = sub_8100640, -}; - -// sMagicalLeafBlendColors -const u16 gUnknown_08592878[] = -{ - RGB(31, 0, 0), - RGB(31, 19, 0), - RGB(31, 31, 0), - RGB(0, 31, 0), - RGB(5, 14, 31), - RGB(22, 10, 31), - RGB(22, 21, 31), -}; - -const struct SpriteTemplate gUnknown_08592888 = -{ - .tileTag = ANIM_TAG_GREEN_SPIKE, - .paletteTag = ANIM_TAG_GREEN_SPIKE, - .oam = &gUnknown_0852496C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100898, -}; - -const union AnimCmd gUnknown_085928A0[] = -{ - ANIMCMD_FRAME(64, 3), - ANIMCMD_FRAME(80, 3), - ANIMCMD_FRAME(96, 3), - ANIMCMD_FRAME(112, 6), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085928B4[] = -{ - ANIMCMD_FRAME(64, 3, .hFlip = TRUE), - ANIMCMD_FRAME(80, 3, .hFlip = TRUE), - ANIMCMD_FRAME(96, 3, .hFlip = TRUE), - ANIMCMD_FRAME(112, 6, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085928C8[] = -{ - gUnknown_085928A0, - gUnknown_085928B4, -}; - -const struct SpriteTemplate gUnknown_085928D0 = -{ - .tileTag = ANIM_TAG_SLAM_HIT, - .paletteTag = ANIM_TAG_SLAM_HIT, - .oam = &gUnknown_08524914, - .anims = gUnknown_085928C8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100A50, -}; - -const struct SpriteTemplate gUnknown_085928E8 = -{ - .tileTag = ANIM_TAG_WHIP_HIT, - .paletteTag = ANIM_TAG_WHIP_HIT, - .oam = &gUnknown_08524914, - .anims = gUnknown_085928C8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100A50, -}; - -const union AnimCmd gUnknown_08592900[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(16, 4), - ANIMCMD_FRAME(32, 4), - ANIMCMD_FRAME(48, 4), - ANIMCMD_FRAME(64, 5), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592918[] = -{ - gUnknown_08592900, -}; - -const struct SpriteTemplate gUnknown_0859291C = -{ - .tileTag = ANIM_TAG_UNUSED_HIT, - .paletteTag = ANIM_TAG_UNUSED_HIT, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592918, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81009F8, -}; - -const struct SpriteTemplate gUnknown_08592934 = -{ - .tileTag = ANIM_TAG_UNUSED_HIT_2, - .paletteTag = ANIM_TAG_UNUSED_HIT_2, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592918, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81009F8, -}; - -const union AffineAnimCmd gUnknown_0859294C[] = { - AFFINEANIMCMD_FRAME(256, 256, 0, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_0859295C[] = { - AFFINEANIMCMD_FRAME(256, 256, 32, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_0859296C[] = { - AFFINEANIMCMD_FRAME(256, 256, 64, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_0859297C[] = { - AFFINEANIMCMD_FRAME(256, 256, 96, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_0859298C[] = { - AFFINEANIMCMD_FRAME(256, 256, -128, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_0859299C[] = { - AFFINEANIMCMD_FRAME(256, 256, -96, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085929AC[] = { - AFFINEANIMCMD_FRAME(256, 256, -64, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_085929BC[] = { - AFFINEANIMCMD_FRAME(256, 256, -32, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085929CC[] = { - gUnknown_0859294C, - gUnknown_0859295C, - gUnknown_0859296C, - gUnknown_0859297C, - gUnknown_0859298C, - gUnknown_0859299C, - gUnknown_085929AC, - gUnknown_085929BC, -}; - -const struct SpriteTemplate gUnknown_085929EC = -{ - .tileTag = ANIM_TAG_HANDS_AND_FEET, - .paletteTag = ANIM_TAG_HANDS_AND_FEET, - .oam = &gUnknown_08524974, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085929CC, - .callback = sub_8100A94, -}; - -const union AnimCmd gUnknown_08592A04[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_FRAME(16, 5), - ANIMCMD_FRAME(32, 5), - ANIMCMD_FRAME(48, 5), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592A18[] = -{ - gUnknown_08592A04, -}; - -const struct SpriteTemplate gCuttingSliceSpriteTemplate = -{ - .tileTag = ANIM_TAG_CUT, - .paletteTag = ANIM_TAG_CUT, - .oam = &gUnknown_08524A34, - .anims = gUnknown_08592A18, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100AE0, -}; - -const struct SpriteTemplate gUnknown_08592A34 = -{ - .tileTag = ANIM_TAG_CUT, - .paletteTag = ANIM_TAG_CUT, - .oam = &gUnknown_08524A34, - .anims = gUnknown_08592A18, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100B88, -}; - -const union AnimCmd gUnknown_08592A4C[] = -{ - ANIMCMD_FRAME(0, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A54[] = -{ - ANIMCMD_FRAME(4, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A5C[] = -{ - ANIMCMD_FRAME(8, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A64[] = -{ - ANIMCMD_FRAME(12, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A6C[] = -{ - ANIMCMD_FRAME(16, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A74[] = -{ - ANIMCMD_FRAME(20, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A7C[] = -{ - ANIMCMD_FRAME(0, 1, .vFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A84[] = -{ - ANIMCMD_FRAME(4, 1, .vFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A8C[] = -{ - ANIMCMD_FRAME(8, 1, .vFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592A94[] = -{ - ANIMCMD_FRAME(12, 1, .vFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592A9C[] = -{ - gUnknown_08592A4C, - gUnknown_08592A54, - gUnknown_08592A5C, - gUnknown_08592A64, - gUnknown_08592A6C, - gUnknown_08592A74, - gUnknown_08592A7C, - gUnknown_08592A84, - gUnknown_08592A8C, - gUnknown_08592A94, -}; - -const struct SpriteTemplate gUnknown_08592AC4 = -{ - .tileTag = ANIM_TAG_MUSIC_NOTES, - .paletteTag = ANIM_TAG_MUSIC_NOTES, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08592A9C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100E1C, -}; - -const struct SpriteTemplate gUnknown_08592ADC = -{ - .tileTag = ANIM_TAG_PROTECT, - .paletteTag = ANIM_TAG_PROTECT, - .oam = &gUnknown_08524A3C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100EF0, -}; - -const union AffineAnimCmd gUnknown_08592AF4[] = -{ - AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08592B04[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12), - AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6), - AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24), - AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6), - AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_08592B34[] = -{ - gUnknown_08592AF4, - gUnknown_08592B04, -}; - -const struct SpriteTemplate gUnknown_08592B3C = -{ - .tileTag = ANIM_TAG_MILK_BOTTLE, - .paletteTag = ANIM_TAG_MILK_BOTTLE, - .oam = &gUnknown_08524A94, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_08592B34, - .callback = sub_81010CC, -}; - -const union AnimCmd gUnknown_08592B54[] = -{ - ANIMCMD_FRAME(0, 7), - ANIMCMD_FRAME(16, 7), - ANIMCMD_FRAME(32, 7), - ANIMCMD_FRAME(48, 7), - ANIMCMD_FRAME(64, 7), - ANIMCMD_FRAME(80, 7), - ANIMCMD_FRAME(96, 7), - ANIMCMD_FRAME(112, 7), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_08592B78[] = -{ - gUnknown_08592B54, -}; - -const struct SpriteTemplate gUnknown_08592B7C = -{ - .tileTag = ANIM_TAG_SPARKLE_2, - .paletteTag = ANIM_TAG_SPARKLE_2, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592B78, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810130C, -}; - -const struct SpriteTemplate gUnknown_08592B94 = -{ - .tileTag = ANIM_TAG_SPARKLE_2, - .paletteTag = ANIM_TAG_SPARKLE_2, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592B78, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810135C, -}; - -const union AnimCmd gUnknown_08592BAC[] = -{ - ANIMCMD_FRAME(0, 10), - ANIMCMD_FRAME(4, 10), - ANIMCMD_FRAME(8, 10), - ANIMCMD_FRAME(12, 10), - ANIMCMD_FRAME(16, 26), - ANIMCMD_FRAME(16, 5), - ANIMCMD_FRAME(20, 5), - ANIMCMD_FRAME(24, 15), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592BD0[] = -{ - ANIMCMD_FRAME(0, 10, .hFlip = TRUE), - ANIMCMD_FRAME(4, 10, .hFlip = TRUE), - ANIMCMD_FRAME(8, 10, .hFlip = TRUE), - ANIMCMD_FRAME(12, 10, .hFlip = TRUE), - ANIMCMD_FRAME(16, 26, .hFlip = TRUE), - ANIMCMD_FRAME(16, 5, .hFlip = TRUE), - ANIMCMD_FRAME(20, 5, .hFlip = TRUE), - ANIMCMD_FRAME(24, 15, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592BF4[] = -{ - gUnknown_08592BAC, - gUnknown_08592BD0, -}; - -const struct SpriteTemplate gUnknown_08592BFC = -{ - .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST, - .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08592BF4, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101440, -}; - -const union AnimCmd gUnknown_08592C14[] = -{ - ANIMCMD_FRAME(0, 40), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592C1C[] = -{ - gUnknown_08592C14, -}; - -const union AffineAnimCmd gUnknown_08592C20[] = -{ - AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0), - AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08592C20_2[] = -{ - AFFINEANIMCMD_LOOP(0), - AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24), - AFFINEANIMCMD_LOOP(10), -}; - -const union AffineAnimCmd gUnknown_08592C50[] = -{ - AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0), - AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08592C50_2[] = -{ - AFFINEANIMCMD_LOOP(0), - AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24), - AFFINEANIMCMD_LOOP(10), -}; - -const union AffineAnimCmd *const gUnknown_08592C80[] = -{ - gUnknown_08592C20, - gUnknown_08592C50, -}; - -const struct SpriteTemplate gUnknown_08592C88 = -{ - .tileTag = ANIM_TAG_LETTER_Z, - .paletteTag = ANIM_TAG_LETTER_Z, - .oam = &gUnknown_08524974, - .anims = gUnknown_08592C1C, - .images = NULL, - .affineAnims = gUnknown_08592C80, - .callback = sub_81014F4, -}; - -const struct SpriteTemplate gUnknown_08592CA0 = -{ - .tileTag = ANIM_TAG_LOCK_ON, - .paletteTag = ANIM_TAG_LOCK_ON, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81015AC, -}; - -const struct SpriteTemplate gUnknown_08592CB8 = -{ - .tileTag = ANIM_TAG_LOCK_ON, - .paletteTag = ANIM_TAG_LOCK_ON, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101898, -}; - -const s8 gUnknown_08592CD0[][2] = -{ - { 64, 64}, - { 0, -64}, - {-64, 64}, - { 32, -32}, -}; - -const struct SpriteTemplate gUnknown_08592CD8 = -{ - .tileTag = 0, - .paletteTag = 0, - .oam = &gDummyOamData, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101940, -}; - -const struct SpriteTemplate gUnknown_08592CF0 = -{ - .tileTag = 0, - .paletteTag = 0, - .oam = &gDummyOamData, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101B90, -}; - -const union AnimCmd gUnknown_08592D08[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(16, 4), - ANIMCMD_FRAME(32, 4), - ANIMCMD_FRAME(48, 4), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592D1C[] = -{ - ANIMCMD_FRAME(48, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592D24[] = -{ - gUnknown_08592D08, - gUnknown_08592D1C, -}; - -const struct SpriteTemplate gUnknown_08592D2C = -{ - .tileTag = ANIM_TAG_SLASH, - .paletteTag = ANIM_TAG_SLASH, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592D24, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101F40, -}; - -const struct SpriteTemplate gUnknown_08592D44 = -{ - .tileTag = ANIM_TAG_SLASH_2, - .paletteTag = ANIM_TAG_SLASH_2, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592D24, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101FA8, -}; - -const struct SpriteTemplate gUnknown_08592D5C = -{ - .tileTag = ANIM_TAG_SLASH_2, - .paletteTag = ANIM_TAG_SLASH_2, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592D24, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101FF0, -}; - -const union AnimCmd gUnknown_08592D74[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(8, 12), - ANIMCMD_FRAME(16, 4), - ANIMCMD_FRAME(24, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592D88[] = -{ - gUnknown_08592D74, -}; - -const struct SpriteTemplate gUnknown_08592D8C = -{ - .tileTag = ANIM_TAG_FOCUS_ENERGY, - .paletteTag = ANIM_TAG_FOCUS_ENERGY, - .oam = &gUnknown_08524954, - .anims = gUnknown_08592D88, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81020D8, -}; - -const union AnimCmd gUnknown_08592DA4[] = -{ - ANIMCMD_FRAME(0, 18), - ANIMCMD_FRAME(0, 6), - ANIMCMD_FRAME(16, 18), - ANIMCMD_FRAME(0, 6), - ANIMCMD_FRAME(16, 6), - ANIMCMD_FRAME(32, 18), - ANIMCMD_FRAME(16, 6), - ANIMCMD_FRAME(32, 6), - ANIMCMD_FRAME(48, 18), - ANIMCMD_FRAME(32, 6), - ANIMCMD_FRAME(48, 6), - ANIMCMD_FRAME(64, 18), - ANIMCMD_FRAME(48, 6), - ANIMCMD_FRAME(64, 54), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592DE0[] = -{ - gUnknown_08592DA4, -}; - -const struct SpriteTemplate gUnknown_08592DE4 = -{ - .tileTag = ANIM_TAG_SPHERE_TO_CUBE, - .paletteTag = ANIM_TAG_SPHERE_TO_CUBE, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592DE0, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810217C, -}; - -const struct SpriteTemplate gUnknown_08592DFC = -{ - .tileTag = ANIM_TAG_BLACK_BALL, - .paletteTag = ANIM_TAG_BLACK_BALL, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = TranslateAnimSpriteToTargetMonLocation, -}; - -const union AnimCmd gUnknown_08592E14[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(16, 3), - ANIMCMD_FRAME(32, 3), - ANIMCMD_FRAME(48, 3), - ANIMCMD_FRAME(64, 3), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592E2C[] = -{ - gUnknown_08592E14, -}; - -const struct SpriteTemplate gUnknown_08592E30 = -{ - .tileTag = ANIM_TAG_GRAY_SMOKE, - .paletteTag = ANIM_TAG_GRAY_SMOKE, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592E2C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A77C8, -}; - -const union AnimCmd gUnknown_08592E48[] = -{ - ANIMCMD_FRAME(3, 5), - ANIMCMD_FRAME(2, 5), - ANIMCMD_FRAME(1, 5), - ANIMCMD_FRAME(0, 5), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592E5C[] = -{ - gUnknown_08592E48, -}; - -const union AffineAnimCmd gUnknown_08592E60[] = -{ - AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_08592E70[] = -{ - gUnknown_08592E60, -}; - -const struct SpriteTemplate gUnknown_08592E74 = -{ - .tileTag = ANIM_TAG_CONVERSION, - .paletteTag = ANIM_TAG_CONVERSION, - .oam = &gUnknown_08524AE4, - .anims = gUnknown_08592E5C, - .images = NULL, - .affineAnims = gUnknown_08592E70, - .callback = sub_8102268, -}; - -const union AnimCmd gUnknown_08592E8C[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_FRAME(1, 5), - ANIMCMD_FRAME(2, 5), - ANIMCMD_FRAME(3, 5), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592EA0[] = -{ - gUnknown_08592E8C, -}; - -const struct SpriteTemplate gUnknown_08592EA4 = -{ - .tileTag = ANIM_TAG_CONVERSION, - .paletteTag = ANIM_TAG_CONVERSION, - .oam = &gUnknown_08524AE4, - .anims = gUnknown_08592EA0, - .images = NULL, - .affineAnims = gUnknown_08592E70, - .callback = sub_810234C, -}; - -const struct SpriteTemplate gUnknown_08592EBC = -{ - .tileTag = ANIM_TAG_MOON, - .paletteTag = ANIM_TAG_MOON, - .oam = &gUnknown_08524A3C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81024E0, -}; - -const union AnimCmd gUnknown_08592ED4[] = -{ - ANIMCMD_FRAME(0, 8), - ANIMCMD_FRAME(4, 8), - ANIMCMD_FRAME(8, 8), - ANIMCMD_FRAME(12, 8), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd *const gUnknown_08592EE8[] = -{ - gUnknown_08592ED4, -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_8592EEC = -{ - .tileTag = ANIM_TAG_GREEN_SPARKLE, - .paletteTag = ANIM_TAG_GREEN_SPARKLE, - .oam = &gUnknown_0852490C, - .anims = gUnknown_08592EE8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8102540, -}; - -const union AnimCmd gUnknown_08592F04[] = -{ - ANIMCMD_FRAME(0, 2), - ANIMCMD_FRAME(16, 2), - ANIMCMD_FRAME(32, 2), - ANIMCMD_FRAME(48, 3), - ANIMCMD_FRAME(64, 5), - ANIMCMD_FRAME(80, 3), - ANIMCMD_FRAME(96, 2), - ANIMCMD_FRAME(0, 2), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592F28[] = -{ - gUnknown_08592F04, -}; - -const struct SpriteTemplate gUnknown_08592F2C = -{ - .tileTag = ANIM_TAG_BLUE_STAR, - .paletteTag = ANIM_TAG_BLUE_STAR, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592F28, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A77C8, -}; - -const struct SpriteTemplate gUnknown_08592F44 = -{ - .tileTag = ANIM_TAG_HORN_HIT, - .paletteTag = ANIM_TAG_HORN_HIT, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8102844, -}; - -const union AnimCmd gUnknown_08592F5C[] = -{ - ANIMCMD_FRAME(0, 2), - ANIMCMD_FRAME(16, 2), - ANIMCMD_FRAME(32, 2), - ANIMCMD_FRAME(48, 2), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592F70[] = -{ - gUnknown_08592F5C, -}; - -const struct SpriteTemplate gUnknown_08592F74 = -{ - .tileTag = ANIM_TAG_FANG_ATTACK, - .paletteTag = ANIM_TAG_FANG_ATTACK, - .oam = &gUnknown_08524914, - .anims = gUnknown_08592F70, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8102BCC, -}; - -const union AnimCmd gUnknown_08592F8C[] = -{ - ANIMCMD_FRAME(0, 10), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592F94[] = -{ - ANIMCMD_FRAME(4, 10), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592F9C[] = -{ - ANIMCMD_FRAME(8, 41), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592FA4[] = -{ - ANIMCMD_FRAME(12, 10), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592FAC[] = -{ - ANIMCMD_FRAME(16, 10), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592FB4[] = -{ - ANIMCMD_FRAME(20, 10), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592FBC[] = -{ - ANIMCMD_FRAME(0, 10, .vFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_08592FC4[] = -{ - ANIMCMD_FRAME(4, 10, .vFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08592FCC[] = -{ - gUnknown_08592F8C, - gUnknown_08592F94, - gUnknown_08592F9C, - gUnknown_08592FA4, - gUnknown_08592FAC, - gUnknown_08592FB4, - gUnknown_08592FBC, - gUnknown_08592FC4, -}; - -const union AffineAnimCmd gUnknown_08592FEC[] = -{ - AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16), - AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16), - AFFINEANIMCMD_JUMP(0), -}; - -const union AffineAnimCmd *const gUnknown_08593004[] = -{ - gUnknown_08592FEC, -}; - -const struct SpriteTemplate gUnknown_08593008 = -{ - .tileTag = ANIM_TAG_MUSIC_NOTES, - .paletteTag = ANIM_TAG_MUSIC_NOTES, - .oam = &gUnknown_085249CC, - .anims = gUnknown_08592FCC, - .images = NULL, - .affineAnims = gUnknown_08593004, - .callback = sub_8102CD4, -}; - -const u16 gUnknown_08593020[][6] = -{ - {10072, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)}, - {10097, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)}, - {10185, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)}, - {10175, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)}, -}; - -const struct SpriteTemplate gUnknown_08593050 = -{ - .tileTag = ANIM_TAG_MUSIC_NOTES, - .paletteTag = ANIM_TAG_MUSIC_NOTES, - .oam = &gUnknown_085249CC, - .anims = gUnknown_08592FCC, - .images = NULL, - .affineAnims = gUnknown_08593004, - .callback = sub_8102EB0, -}; - -const struct SpriteTemplate gUnknown_08593068 = -{ - .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE, - .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8102FB8, -}; - -const union AffineAnimCmd gUnknown_08593080[] = -{ - AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0), - AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1), - AFFINEANIMCMD_JUMP(1), -}; - -const union AffineAnimCmd *const gUnknown_08593098[] = -{ - gUnknown_08593080, -}; - -const struct SpriteTemplate gUnknown_0859309C = -{ - .tileTag = ANIM_TAG_MUSIC_NOTES, - .paletteTag = ANIM_TAG_MUSIC_NOTES, - .oam = &gUnknown_085249CC, - .anims = gUnknown_08592FCC, - .images = NULL, - .affineAnims = gUnknown_08593098, - .callback = sub_8103028, -}; - -const union AnimCmd gUnknown_085930B4[] = -{ - ANIMCMD_FRAME(0, 2, .hFlip = TRUE), - ANIMCMD_FRAME(16, 2, .hFlip = TRUE), - ANIMCMD_FRAME(32, 2, .hFlip = TRUE), - ANIMCMD_FRAME(48, 2, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085930C8[] = -{ - ANIMCMD_FRAME(48, 2, .hFlip = TRUE), - ANIMCMD_FRAME(32, 2, .hFlip = TRUE), - ANIMCMD_FRAME(16, 2, .hFlip = TRUE), - ANIMCMD_FRAME(0, 2, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085930DC[] = -{ - ANIMCMD_FRAME(0, 2), - ANIMCMD_FRAME(16, 2), - ANIMCMD_FRAME(32, 2), - ANIMCMD_FRAME(48, 2), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085930F0[] = -{ - ANIMCMD_FRAME(48, 2), - ANIMCMD_FRAME(32, 2), - ANIMCMD_FRAME(16, 2), - ANIMCMD_FRAME(0, 2), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_08593104[] = -{ - gUnknown_085930B4, - gUnknown_085930DC, - gUnknown_085930C8, - gUnknown_085930F0, -}; - -const struct SpriteTemplate gUnknown_08593114 = -{ - .tileTag = ANIM_TAG_THOUGHT_BUBBLE, - .paletteTag = ANIM_TAG_THOUGHT_BUBBLE, - .oam = &gUnknown_08524914, - .anims = gUnknown_08593104, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103164, -}; - -const union AffineAnimCmd gUnknown_0859312C[] = -{ - AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), - AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08593144[] = -{ - AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11), - AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11), - AFFINEANIMCMD_LOOP(2), - AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd gUnknown_08593144_2[] = -{ - AFFINEANIMCMD_FRAME(16, 16, 0, 0), - AFFINEANIMCMD_FRAME(30, 30, 0, 8), - AFFINEANIMCMD_FRAME(0, 0, 0, 16), - AFFINEANIMCMD_LOOP(0), - AFFINEANIMCMD_FRAME(0, 0, 4, 11), - AFFINEANIMCMD_FRAME(0, 0, -4, 11), - AFFINEANIMCMD_LOOP(2), - AFFINEANIMCMD_FRAME(-30, -30, 0, 8), - AFFINEANIMCMD_END, -}; - -const union AffineAnimCmd *const gUnknown_085931B4[] = -{ - gUnknown_0859312C, - gUnknown_08593144, -}; - -const struct SpriteTemplate gUnknown_085931BC = -{ - .tileTag = ANIM_TAG_FINGER, - .paletteTag = ANIM_TAG_FINGER, - .oam = &gUnknown_085249D4, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085931B4, - .callback = sub_8103208, -}; - -const struct SpriteTemplate gUnknown_085931D4 = -{ - .tileTag = ANIM_TAG_FINGER, - .paletteTag = ANIM_TAG_FINGER, - .oam = &gUnknown_08524974, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gUnknown_085931B4, - .callback = sub_8103284, -}; - -const union AnimCmd gUnknown_085931EC[] = -{ - ANIMCMD_FRAME(0, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085931F4[] = -{ - ANIMCMD_FRAME(0, 1, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085931FC[] = -{ - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(16, 4), - ANIMCMD_FRAME(32, 4), - ANIMCMD_FRAME(16, 4), - ANIMCMD_FRAME(0, 4), - ANIMCMD_FRAME(16, 4), - ANIMCMD_FRAME(32, 4), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_0859321C[] = -{ - ANIMCMD_FRAME(0, 4, .hFlip = TRUE), - ANIMCMD_FRAME(16, 4, .hFlip = TRUE), - ANIMCMD_FRAME(32, 4, .hFlip = TRUE), - ANIMCMD_FRAME(16, 4, .hFlip = TRUE), - ANIMCMD_FRAME(0, 4, .hFlip = TRUE), - ANIMCMD_FRAME(16, 4, .hFlip = TRUE), - ANIMCMD_FRAME(32, 4, .hFlip = TRUE), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_0859323C[] = -{ - gUnknown_085931EC, - gUnknown_085931F4, - gUnknown_085931FC, - gUnknown_0859321C, -}; - -const struct SpriteTemplate gUnknown_0859324C = -{ - .tileTag = ANIM_TAG_FINGER_2, - .paletteTag = ANIM_TAG_FINGER_2, - .oam = &gUnknown_08524914, - .anims = gUnknown_0859323C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103390, -}; diff --git a/src/fire.c b/src/fire.c index c054f154e..44ae9d320 100644 --- a/src/fire.c +++ b/src/fire.c @@ -726,7 +726,7 @@ static void AnimFireCross(struct Sprite *sprite) StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A653C; //TranslateSpriteOverDuration + sprite->callback = TranslateSpriteOverDuration; } static void sub_81093A4(struct Sprite *sprite) diff --git a/sym_ewram.txt b/sym_ewram.txt index 4f77532b2..f386e9da1 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -285,8 +285,7 @@ gUnknown_0203A034: @ 203A034 gUnknown_0203A0F4: @ 203A0F4 .space 0x4 -gUnknown_0203A0F8: @ 203A0F8 - .space 0x8 + .include "src/battle_anim_effects_1.o" gUnknown_0203A100: @ 203A100 .space 0x10 |