summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2021-04-06 17:55:29 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-04-06 17:55:29 -0400
commitd717a635c89e9fc44feb45153c267f3ff38ef497 (patch)
tree234a37a88e696584dc3b4b36ea6d3f3fef7610e1
parent0dc7ff89945d471a62659b3d9f21cb7f50f331eb (diff)
event_object_movement cleanup
-rw-r--r--include/event_object_movement.h3
-rwxr-xr-xsrc/data/object_events/movement_action_func_tables.h4
-rwxr-xr-xsrc/data/object_events/object_event_anims.h3
-rw-r--r--src/event_object_movement.c153
4 files changed, 80 insertions, 83 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 9deacfbb7..a935502e6 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -47,7 +47,7 @@ enum ReflectionTypes
#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
-struct UnkStruct_085094AC
+struct StepAnimTable
{
const union AnimCmd *const *anims;
u8 animPos[4];
@@ -174,7 +174,6 @@ void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);
void UnfreezeObjectEvent(struct ObjectEvent *);
u8 FindLockedObjectEventIndex(struct ObjectEvent *);
-bool8 obj_npc_ministep(struct Sprite *sprite);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
bool8 SpriteAnimEnded(struct Sprite *);
void UnfreezeObjectEvents(void);
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h
index 295bd51fa..4df07be0d 100755
--- a/src/data/object_events/movement_action_func_tables.h
+++ b/src/data/object_events/movement_action_func_tables.h
@@ -706,8 +706,8 @@ u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct
MovementAction_PauseSpriteAnim,
};
-const s16 gUnknown_0850DFBC[] = {0, 1, 1};
-const s16 gUnknown_0850DFC2[] = {0, 0, 1};
+static const s16 sJumpInitDisplacements[] = {0, 1, 1};
+static const s16 sJumpDisplacements[] = {0, 0, 1};
u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Down_Step0,
diff --git a/src/data/object_events/object_event_anims.h b/src/data/object_events/object_event_anims.h
index f3af96f01..93f402258 100755
--- a/src/data/object_events/object_event_anims.h
+++ b/src/data/object_events/object_event_anims.h
@@ -1143,7 +1143,8 @@ static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = {
sAffineAnim_KyogreGroudon_DipEast, // Unused
};
-const struct UnkStruct_085094AC gUnknown_085094AC[] = {
+// For animations with alternating steps
+static const struct StepAnimTable sStepAnimTables[] = {
{
.anims = sAnimTable_QuintyPlump,
.animPos = {1, 3, 0, 2},
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 4f334e827..67f203dcd 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -36,6 +36,8 @@
#define sObjEventId data[0]
#define sTypeFuncId data[1] // Index into corresponding gMovementTypeFuncs_* table
#define sActionFuncId data[2] // Index into corresponding gMovementActionFuncs_* table
+#define sDirection data[3]
+#define sSpeed data[4]
#define movement_type_def(setup, table) \
@@ -135,7 +137,7 @@ static void CameraObject_2(struct Sprite *);
static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count);
static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
-static void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
+static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
static void InitSpriteForFigure8Anim(struct Sprite *sprite);
static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
static void UpdateObjectEventSprite(struct Sprite *);
@@ -147,6 +149,7 @@ static u8 DoJumpSpriteMovement(struct Sprite *sprite);
static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite);
static void CreateLevitateMovementTask(struct ObjectEvent *);
static void DestroyLevitateMovementTask(u8);
+static bool8 NpcTakeStep(struct Sprite *sprite);
static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
@@ -4620,58 +4623,53 @@ u8 GetRunningDirectionAnimNum(u8 direction)
return sRunningDirectionAnimNums[direction];
}
-static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
+static const struct StepAnimTable *GetStepAnimTable(const union AnimCmd *const *anims)
{
- const struct UnkStruct_085094AC *retval;
+ const struct StepAnimTable *stepTable;
- for (retval = gUnknown_085094AC; retval->anims != NULL; retval++)
+ for (stepTable = sStepAnimTables; stepTable->anims != NULL; stepTable++)
{
- if (retval->anims == anims)
- return retval;
+ if (stepTable->anims == anims)
+ return stepTable;
}
return NULL;
}
-void npc_apply_anim_looping(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
+void SetStepAnimHandleAlternation(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
{
- const struct UnkStruct_085094AC *unk85094AC;
+ const struct StepAnimTable *stepTable;
if (!objectEvent->inanimate)
{
sprite->animNum = animNum;
- unk85094AC = sub_8092A4C(sprite->anims);
- if (unk85094AC != NULL)
+ stepTable = GetStepAnimTable(sprite->anims);
+ if (stepTable != NULL)
{
- if (sprite->animCmdIndex == unk85094AC->animPos[0])
- {
- sprite->animCmdIndex = unk85094AC->animPos[3];
- }
- else if (sprite->animCmdIndex == unk85094AC->animPos[1])
- {
- sprite->animCmdIndex = unk85094AC->animPos[2];
- }
+ if (sprite->animCmdIndex == stepTable->animPos[0])
+ sprite->animCmdIndex = stepTable->animPos[3];
+ else if (sprite->animCmdIndex == stepTable->animPos[1])
+ sprite->animCmdIndex = stepTable->animPos[2];
}
SeekSpriteAnim(sprite, sprite->animCmdIndex);
}
}
-void obj_npc_animation_step(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
+void SetStepAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
{
- const struct UnkStruct_085094AC *unk85094AC;
+ const struct StepAnimTable *stepTable;
if (!objectEvent->inanimate)
{
u8 animPos;
sprite->animNum = animNum;
- unk85094AC = sub_8092A4C(sprite->anims);
- if (unk85094AC != NULL)
+ stepTable = GetStepAnimTable(sprite->anims);
+ if (stepTable != NULL)
{
- animPos = unk85094AC->animPos[1];
- if (sprite->animCmdIndex <= unk85094AC->animPos[0])
- {
- animPos = unk85094AC->animPos[0];
- }
+ animPos = stepTable->animPos[1];
+ if (sprite->animCmdIndex <= stepTable->animPos[0])
+ animPos = stepTable->animPos[0];
+
SeekSpriteAnim(sprite, animPos);
}
}
@@ -5118,7 +5116,7 @@ static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite
{
SetObjectEventDirection(objectEvent, direction);
ShiftStillObjectEventCoords(objectEvent);
- obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+ SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
sprite->animPaused = TRUE;
sprite->sActionFuncId = 1;
}
@@ -5147,7 +5145,7 @@ bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Spr
return TRUE;
}
-void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
+void InitNpcForMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
{
s16 x;
s16 y;
@@ -5157,12 +5155,12 @@ void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite,
SetObjectEventDirection(objectEvent, direction);
MoveCoords(direction, &x, &y);
ShiftObjectEventCoords(objectEvent, x, y);
- oamt_npc_ministep_reset(sprite, direction, speed);
+ SetSpriteDataForNormalStep(sprite, direction, speed);
sprite->animPaused = FALSE;
+
if (sLockedAnimObjectEvents != NULL && FindLockedObjectEventIndex(objectEvent) != OBJECT_EVENTS_COUNT)
- {
sprite->animPaused = TRUE;
- }
+
objectEvent->triggerGroundEffectsOnMove = TRUE;
sprite->sActionFuncId = 1;
}
@@ -5172,19 +5170,19 @@ static void InitMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *s
u8 (*functions[ARRAY_COUNT(sDirectionAnimFuncsBySpeed)])(u8);
memcpy(functions, sDirectionAnimFuncsBySpeed, sizeof sDirectionAnimFuncsBySpeed);
- npc_apply_direction(objectEvent, sprite, direction, speed);
- npc_apply_anim_looping(objectEvent, sprite, functions[speed](objectEvent->facingDirection));
+ InitNpcForMovement(objectEvent, sprite, direction, speed);
+ SetStepAnimHandleAlternation(objectEvent, sprite, functions[speed](objectEvent->facingDirection));
}
static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
- npc_apply_direction(objectEvent, sprite, direction, 1);
- npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
+ InitNpcForMovement(objectEvent, sprite, direction, 1);
+ SetStepAnimHandleAlternation(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
}
static bool8 UpdateMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (obj_npc_ministep(sprite))
+ if (NpcTakeStep(sprite))
{
ShiftStillObjectEventCoords(objectEvent);
objectEvent->triggerGroundEffectsOnStop = TRUE;
@@ -5213,7 +5211,7 @@ static void InitNpcForWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *s
static void InitWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
InitNpcForWalkSlow(objectEvent, sprite, direction);
- npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+ SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
}
static bool8 UpdateWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite)
@@ -5495,11 +5493,11 @@ enum {
static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type)
{
- s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)];
+ s16 displacements[ARRAY_COUNT(sJumpInitDisplacements)];
s16 x;
s16 y;
- memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC);
+ memcpy(displacements, sJumpInitDisplacements, sizeof sJumpInitDisplacements);
x = 0;
y = 0;
SetObjectEventDirection(objectEvent, direction);
@@ -5515,24 +5513,24 @@ static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8
static void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type)
{
InitJump(objectEvent, sprite, direction, speed, type);
- npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+ SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
DoShadowFieldEffect(objectEvent);
}
static u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *))
{
- s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)];
+ s16 displacements[ARRAY_COUNT(sJumpDisplacements)];
s16 x;
s16 y;
u8 result;
- memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
+ memcpy(displacements, sJumpDisplacements, sizeof sJumpDisplacements);
result = callback(sprite);
- if (result == JUMP_HALFWAY && displacements[sprite->data[4]] != 0)
+ if (result == JUMP_HALFWAY && displacements[sprite->sSpeed] != 0)
{
x = 0;
y = 0;
- MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]);
+ MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->sSpeed], displacements[sprite->sSpeed]);
ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
objectEvent->triggerGroundEffectsOnMove = TRUE;
objectEvent->disableCoveringGroundEffects = TRUE;
@@ -5581,7 +5579,7 @@ static bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *s
return TRUE;
case JUMP_HALFWAY:
SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
- obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+ SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
default:
return FALSE;
}
@@ -5769,7 +5767,7 @@ bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct
static void InitMoveInPlace(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
{
SetObjectEventDirection(objectEvent, direction);
- npc_apply_anim_looping(objectEvent, sprite, animNum);
+ SetStepAnimHandleAlternation(objectEvent, sprite, animNum);
sprite->animPaused = FALSE;
sprite->sActionFuncId = 1;
sprite->data[3] = duration;
@@ -6770,7 +6768,7 @@ static void AcroWheelieFaceDirection(struct ObjectEvent *objectEvent, struct Spr
{
SetObjectEventDirection(objectEvent, direction);
ShiftStillObjectEventCoords(objectEvent);
- obj_npc_animation_step(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
+ SetStepAnim(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
sprite->animPaused = TRUE;
sprite->sActionFuncId = 1;
}
@@ -7143,7 +7141,7 @@ bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *objectEve
static void InitAcroPopWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
{
- npc_apply_direction(objectEvent, sprite, direction, speed);
+ InitNpcForMovement(objectEvent, sprite, direction, speed);
StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(objectEvent->facingDirection));
SeekSpriteAnim(sprite, 0);
}
@@ -7214,8 +7212,8 @@ bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEve
static void InitAcroWheelieMove(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
{
- npc_apply_direction(objectEvent, sprite, direction, speed);
- npc_apply_anim_looping(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection));
+ InitNpcForMovement(objectEvent, sprite, direction, speed);
+ SetStepAnimHandleAlternation(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection));
}
bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
@@ -7284,7 +7282,7 @@ bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent,
static void InitAcroEndWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
{
- npc_apply_direction(objectEvent, sprite, direction, speed);
+ InitNpcForMovement(objectEvent, sprite, direction, speed);
StartSpriteAnim(sprite, GetAcroEndWheelieDirectionAnimNum(objectEvent->facingDirection));
SeekSpriteAnim(sprite, 0);
}
@@ -8280,16 +8278,18 @@ static void Step8(struct Sprite *sprite, u8 dir)
sprite->pos1.y += 8 * (u16) sDirectionToVectors[dir].y;
}
-static void oamt_npc_ministep_reset(struct Sprite *sprite, u8 direction, u8 a3)
+#define sTimer data[5]
+
+static void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction, u8 speed)
{
- sprite->data[3] = direction;
- sprite->data[4] = a3;
- sprite->data[5] = 0;
+ sprite->sDirection = direction;
+ sprite->sSpeed = speed;
+ sprite->sTimer = 0;
}
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
-static const SpriteStepFunc gUnknown_0850E6C4[] = {
+static const SpriteStepFunc sStep1Funcs[] = {
Step1,
Step1,
Step1,
@@ -8308,7 +8308,7 @@ static const SpriteStepFunc gUnknown_0850E6C4[] = {
Step1,
};
-static const SpriteStepFunc gUnknown_0850E704[] = {
+static const SpriteStepFunc sStep2Funcs[] = {
Step2,
Step2,
Step2,
@@ -8319,7 +8319,7 @@ static const SpriteStepFunc gUnknown_0850E704[] = {
Step2,
};
-static const SpriteStepFunc gUnknown_0850E724[] = {
+static const SpriteStepFunc sStep3Funcs[] = {
Step2,
Step3,
Step3,
@@ -8328,46 +8328,47 @@ static const SpriteStepFunc gUnknown_0850E724[] = {
Step3,
};
-static const SpriteStepFunc gUnknown_0850E73C[] = {
+static const SpriteStepFunc sStep4Funcs[] = {
Step4,
Step4,
Step4,
Step4,
};
-static const SpriteStepFunc gUnknown_0850E74C[] = {
+static const SpriteStepFunc sStep8Funcs[] = {
Step8,
Step8,
};
-static const SpriteStepFunc *const gUnknown_0850E754[] = {
- gUnknown_0850E6C4,
- gUnknown_0850E704,
- gUnknown_0850E724,
- gUnknown_0850E73C,
- gUnknown_0850E74C,
+static const SpriteStepFunc *const sNpcStepFuncTables[] = {
+ sStep1Funcs,
+ sStep2Funcs,
+ sStep3Funcs,
+ sStep4Funcs,
+ sStep8Funcs,
};
-static const s16 gUnknown_0850E768[] = {
+static const s16 sStepTimes[] = {
16, 8, 6, 4, 2
};
-bool8 obj_npc_ministep(struct Sprite *sprite)
+static bool8 NpcTakeStep(struct Sprite *sprite)
{
- if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
+ if (sprite->sTimer >= sStepTimes[sprite->sSpeed])
return FALSE;
- gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
+ sNpcStepFuncTables[sprite->sSpeed][sprite->sTimer](sprite, sprite->sDirection);
- sprite->data[5]++;
+ sprite->sTimer++;
- if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
+ if (sprite->sTimer < sStepTimes[sprite->sSpeed])
return FALSE;
return TRUE;
}
-#define sDirection data[3]
+#undef sTimer
+
#define sTimer data[4]
#define sNumSteps data[5]
@@ -8394,7 +8395,6 @@ static bool8 UpdateWalkSlowAnim(struct Sprite *sprite)
return FALSE;
}
-#undef sDirection
#undef sTimer
#undef sNumSteps
@@ -8501,8 +8501,6 @@ static s16 GetJumpY(s16 i, u8 type)
return sJumpYTable[type][i];
}
-#define sDirection data[3]
-#define sSpeed data[4]
#define sJumpType data[5]
#define sTimer data[6]
@@ -8564,7 +8562,6 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
return result;
}
-#undef sDirection
#undef sSpeed
#undef sJumpType
#undef sTimer