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authorGriffinR <griffin.g.richards@gmail.com>2021-02-22 12:15:19 -0500
committerGitHub <noreply@github.com>2021-02-22 12:15:19 -0500
commitfc3d6eb178be7efcf0f09644c9567f3b4fd83efd (patch)
tree9e9e27350001aa1ce211ccb87c6888a1400d14ec
parent65433c790ebe11da158453a794c649034ad9640a (diff)
parent8634710996fc440105d8be6dc354b1e9fef303b1 (diff)
Merge pull request #1328 from GriffinRichards/doc-pokeuseitem
Document PokemonUseItemEffects
-rw-r--r--include/constants/item_effects.h12
-rw-r--r--include/constants/pokemon.h6
-rw-r--r--src/battle_main.c2
-rw-r--r--src/battle_script_commands.c2
-rw-r--r--src/data/pokemon/item_effects.h325
-rwxr-xr-xsrc/party_menu.c8
-rw-r--r--src/pokemon.c558
-rw-r--r--src/trade.c6
8 files changed, 475 insertions, 444 deletions
diff --git a/include/constants/item_effects.h b/include/constants/item_effects.h
index f9f329f0f..9a6bcd05e 100644
--- a/include/constants/item_effects.h
+++ b/include/constants/item_effects.h
@@ -31,7 +31,7 @@
#define ITEM4_EV_HP 0x1
#define ITEM4_EV_ATK 0x2
#define ITEM4_HEAL_HP 0x4
-#define ITEM4_HEAL_PP_ALL 0x8
+#define ITEM4_HEAL_PP 0x8
#define ITEM4_HEAL_PP_ONE 0x10
#define ITEM4_PP_UP 0x20
#define ITEM4_REVIVE 0x40
@@ -50,11 +50,15 @@
#define ITEM5_FRIENDSHIP_ALL (ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID | ITEM5_FRIENDSHIP_HIGH)
// fields 6 and onwards are item-specific arguments
+#define ITEM_EFFECT_ARG_START 6
// Special HP recovery amounts for ITEM4_HEAL_HP
-#define ITEM6_HEAL_FULL ((u8) -1)
-#define ITEM6_HEAL_HALF ((u8) -2)
-#define ITEM6_HEAL_LVL_UP ((u8) -3)
+#define ITEM6_HEAL_HP_FULL ((u8) -1)
+#define ITEM6_HEAL_HP_HALF ((u8) -2)
+#define ITEM6_HEAL_HP_LVL_UP ((u8) -3)
+
+// Special PP recovery amounts for ITEM4_HEAL_PP
+#define ITEM6_HEAL_PP_FULL 0x7F
// Amount of EV modified by ITEM4_EV_HP, ITEM4_EV_ATK, ITEM5_EV_DEF, ITEM5_EV_SPEED, ITEM5_EV_SPDEF and ITEM5_EV_SPATK
#define ITEM6_ADD_EV 10
diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h
index e32ddf496..c8c25266b 100644
--- a/include/constants/pokemon.h
+++ b/include/constants/pokemon.h
@@ -290,6 +290,12 @@
#define EVOS_PER_MON 5
+// Evolution 'modes,' for GetEvolutionTargetSpecies
+#define EVO_MODE_NORMAL 0
+#define EVO_MODE_TRADE 1
+#define EVO_MODE_ITEM_USE 2
+#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
+
#define NUM_MALE_LINK_FACILITY_CLASSES 8
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
diff --git a/src/battle_main.c b/src/battle_main.c
index a415d894f..dd056243b 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -5105,7 +5105,7 @@ static void TryEvolvePokemon(void)
levelUpBits &= ~(gBitTable[i]);
gLeveledUpInBattle = levelUpBits;
- species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits);
+ species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, levelUpBits);
if (species != SPECIES_NONE)
{
FreeAllWindowBuffers();
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index d0aa9164a..6df240d65 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -6245,7 +6245,7 @@ static void Cmd_hpthresholds2(void)
static void Cmd_useitemonopponent(void)
{
gBattlerInMenuId = gBattlerAttacker;
- PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
+ PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, TRUE);
gBattlescriptCurrInstr += 1;
}
diff --git a/src/data/pokemon/item_effects.h b/src/data/pokemon/item_effects.h
index 1d7f16b90..00872a9b2 100644
--- a/src/data/pokemon/item_effects.h
+++ b/src/data/pokemon/item_effects.h
@@ -1,6 +1,6 @@
const u8 gItemEffect_Potion[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 20,
+ [6] = 20, // Amount of HP to recover
};
const u8 gItemEffect_Antidote[6] = {
@@ -26,22 +26,22 @@ const u8 gItemEffect_ParalyzeHeal[6] = {
const u8 gItemEffect_FullRestore[7] = {
[3] = ITEM3_STATUS_ALL,
[4] = ITEM4_HEAL_HP,
- [6] = ITEM6_HEAL_FULL,
+ [6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_MaxPotion[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = ITEM6_HEAL_FULL,
+ [6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_HyperPotion[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 200,
+ [6] = 200, // Amount of HP to recover
};
const u8 gItemEffect_SuperPotion[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 50,
+ [6] = 50, // Amount of HP to recover
};
const u8 gItemEffect_FullHeal[6] = {
@@ -50,87 +50,87 @@ const u8 gItemEffect_FullHeal[6] = {
const u8 gItemEffect_Revive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
- [6] = ITEM6_HEAL_HALF,
+ [6] = ITEM6_HEAL_HP_HALF,
};
const u8 gItemEffect_MaxRevive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
- [6] = ITEM6_HEAL_FULL,
+ [6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_FreshWater[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 50,
+ [6] = 50, // Amount of HP to recover
};
const u8 gItemEffect_SodaPop[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 60,
+ [6] = 60, // Amount of HP to recover
};
const u8 gItemEffect_Lemonade[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 80,
+ [6] = 80, // Amount of HP to recover
};
const u8 gItemEffect_MoomooMilk[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 100,
+ [6] = 100, // Amount of HP to recover
};
const u8 gItemEffect_EnergyPowder[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
- [6] = 50,
- [7] = -5,
- [8] = -5,
- [9] = -10,
+ [6] = 50, // Amount of HP to recover
+ [7] = -5, // Friendship change, low
+ [8] = -5, // Friendship change, mid
+ [9] = -10, // Friendship change, high
};
const u8 gItemEffect_EnergyRoot[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
- [6] = 200,
- [7] = -10,
- [8] = -10,
- [9] = -15,
+ [6] = 200, // Amount of HP to recover
+ [7] = -10, // Friendship change, low
+ [8] = -10, // Friendship change, mid
+ [9] = -15, // Friendship change, high
};
const u8 gItemEffect_HealPowder[9] = {
[3] = ITEM3_STATUS_ALL,
[5] = ITEM5_FRIENDSHIP_ALL,
- [6] = -5,
- [7] = -5,
- [8] = -10,
+ [6] = -5, // Friendship change, low
+ [7] = -5, // Friendship change, mid
+ [8] = -10, // Friendship change, high
};
const u8 gItemEffect_RevivalHerb[10] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
- [6] = ITEM6_HEAL_FULL,
- [7] = -15,
- [8] = -15,
- [9] = -20,
+ [6] = ITEM6_HEAL_HP_FULL,
+ [7] = -15, // Friendship change, low
+ [8] = -15, // Friendship change, mid
+ [9] = -20, // Friendship change, high
};
const u8 gItemEffect_Ether[7] = {
- [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL,
+ [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10,
};
const u8 gItemEffect_MaxEther[7] = {
- [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL,
- [6] = 0x7F,
+ [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
+ [6] = ITEM6_HEAL_PP_FULL,
};
const u8 gItemEffect_Elixir[7] = {
- [4] = ITEM4_HEAL_PP_ALL,
- [6] = 10,
+ [4] = ITEM4_HEAL_PP,
+ [6] = 10, // Amount of PP to recover
};
const u8 gItemEffect_MaxElixir[7] = {
- [4] = ITEM4_HEAL_PP_ALL,
- [6] = 0x7F,
+ [4] = ITEM4_HEAL_PP,
+ [6] = ITEM6_HEAL_PP_FULL,
};
const u8 gItemEffect_LavaCookie[6] = {
@@ -151,137 +151,125 @@ const u8 gItemEffect_RedFlute[6] = {
const u8 gItemEffect_BerryJuice[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 20,
+ [6] = 20, // Amount of HP to recover
};
const u8 gItemEffect_SacredAsh[7] = {
[0] = ITEM0_SACRED_ASH,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
- [6] = ITEM6_HEAL_FULL,
+ [6] = ITEM6_HEAL_HP_FULL,
};
+#define VITAMIN_FRIENDSHIP_CHANGE(i) \
+ [(i) + 0] = 5, /* Friendship change, low */ \
+ [(i) + 1] = 3, /* Friendship change, mid */ \
+ [(i) + 2] = 2 /* Friendship change, high */
+
const u8 gItemEffect_HPUp[10] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
- [7] = 5,
- [8] = 3,
- [9] = 2,
+ VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_Protein[10] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
- [7] = 5,
- [8] = 3,
- [9] = 2,
+ VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_Iron[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
- [7] = 5,
- [8] = 3,
- [9] = 2,
+ VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_Carbos[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
- [7] = 5,
- [8] = 3,
- [9] = 2,
+ VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_Calcium[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
- [7] = 5,
- [8] = 3,
- [9] = 2,
+ VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_RareCandy[10] = {
[3] = ITEM3_LEVEL_UP,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
- [6] = ITEM6_HEAL_LVL_UP,
- [7] = 5,
- [8] = 3,
- [9] = 2,
+ [6] = ITEM6_HEAL_HP_LVL_UP,
+ VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_PPUp[9] = {
[4] = ITEM4_PP_UP,
[5] = ITEM5_FRIENDSHIP_ALL,
- [6] = 5,
- [7] = 3,
- [8] = 2,
+ VITAMIN_FRIENDSHIP_CHANGE(6),
};
const u8 gItemEffect_Zinc[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
- [7] = 5,
- [8] = 3,
- [9] = 2,
+ VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_PPMax[9] = {
[5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL,
- [6] = 5,
- [7] = 3,
- [8] = 2,
+ VITAMIN_FRIENDSHIP_CHANGE(6),
};
+#define STAT_BOOST_FRIENDSHIP_CHANGE \
+ [6] = 1, /* Friendship change, low */ \
+ [7] = 1 /* Friendship change, mid */
+
const u8 gItemEffect_GuardSpec[8] = {
[3] = ITEM3_GUARD_SPEC,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
- [6] = 1,
- [7] = 1,
+ STAT_BOOST_FRIENDSHIP_CHANGE,
};
+// The first item effect value for the stat boost items
+// only uses the least significant bit of its full mask.
+// The full constant is commented next to it
+
const u8 gItemEffect_DireHit[8] = {
- [0] = 2 << 4,
+ [0] = 1 << 5, // ITEM0_DIRE_HIT
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
- [6] = 1,
- [7] = 1,
+ STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XAttack[8] = {
- [0] = 1,
+ [0] = 1, // ITEM0_X_ATTACK
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
- [6] = 1,
- [7] = 1,
+ STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XDefend[8] = {
- [1] = 1 << 4,
+ [1] = 1 << 4, /// ITEM1_X_DEFEND
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
- [6] = 1,
- [7] = 1,
+ STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XSpeed[8] = {
- [1] = 1,
+ [1] = 1, // ITEM1_X_SPEED
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
- [6] = 1,
- [7] = 1,
+ STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XAccuracy[8] = {
- [2] = 1 << 4,
+ [2] = 1 << 4, // ITEM2_X_ACCURACY
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
- [6] = 1,
- [7] = 1,
+ STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XSpecial[8] = {
- [2] = 1,
+ [2] = 1, // ITEM2_X_SPATK
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
- [6] = 1,
- [7] = 1,
+ STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_SunStone[6] = {
@@ -329,13 +317,13 @@ const u8 gItemEffect_AspearBerry[6] = {
};
const u8 gItemEffect_LeppaBerry[7] = {
- [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP_ALL,
- [6] = 10,
+ [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
+ [6] = 10, // Amount of PP to recover
};
const u8 gItemEffect_OranBerry[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 10,
+ [6] = 10, // Amount of HP to recover
};
const u8 gItemEffect_PersimBerry[6] = {
@@ -348,129 +336,122 @@ const u8 gItemEffect_LumBerry[6] = {
const u8 gItemEffect_SitrusBerry[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = 30,
+ [6] = 30, // Amount of HP to recover
};
+#define EV_BERRY_FRIENDSHIP_CHANGE \
+ [7] = 10, /* Friendship change, low */ \
+ [8] = 5, /* Friendship change, mid */ \
+ [9] = 2 /* Friendship change, high */
+
const u8 gItemEffect_PomegBerry[10] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
- [7] = 10,
- [8] = 5,
- [9] = 2,
+ EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_KelpsyBerry[10] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
- [7] = 10,
- [8] = 5,
- [9] = 2,
+ EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_QualotBerry[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
- [7] = 10,
- [8] = 5,
- [9] = 2,
+ EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_HondewBerry[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
- [7] = 10,
- [8] = 5,
- [9] = 2,
+ EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_GrepaBerry[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
- [7] = 10,
- [8] = 5,
- [9] = 2,
+ EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_TamatoBerry[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
- [7] = 10,
- [8] = 5,
- [9] = 2,
+ EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 *const gItemEffectTable[] =
{
- [ITEM_POTION - ITEM_POTION] = gItemEffect_Potion,
- [ITEM_ANTIDOTE - ITEM_POTION] = gItemEffect_Antidote,
- [ITEM_BURN_HEAL - ITEM_POTION] = gItemEffect_BurnHeal,
- [ITEM_ICE_HEAL - ITEM_POTION] = gItemEffect_IceHeal,
- [ITEM_AWAKENING - ITEM_POTION] = gItemEffect_Awakening,
+ [ITEM_POTION - ITEM_POTION] = gItemEffect_Potion,
+ [ITEM_ANTIDOTE - ITEM_POTION] = gItemEffect_Antidote,
+ [ITEM_BURN_HEAL - ITEM_POTION] = gItemEffect_BurnHeal,
+ [ITEM_ICE_HEAL - ITEM_POTION] = gItemEffect_IceHeal,
+ [ITEM_AWAKENING - ITEM_POTION] = gItemEffect_Awakening,
[ITEM_PARALYZE_HEAL - ITEM_POTION] = gItemEffect_ParalyzeHeal,
- [ITEM_FULL_RESTORE - ITEM_POTION] = gItemEffect_FullRestore,
- [ITEM_MAX_POTION - ITEM_POTION] = gItemEffect_MaxPotion,
- [ITEM_HYPER_POTION - ITEM_POTION] = gItemEffect_HyperPotion,
- [ITEM_SUPER_POTION - ITEM_POTION] = gItemEffect_SuperPotion,
- [ITEM_FULL_HEAL - ITEM_POTION] = gItemEffect_FullHeal,
- [ITEM_REVIVE - ITEM_POTION] = gItemEffect_Revive,
- [ITEM_MAX_REVIVE - ITEM_POTION] = gItemEffect_MaxRevive,
- [ITEM_FRESH_WATER - ITEM_POTION] = gItemEffect_FreshWater,
- [ITEM_SODA_POP - ITEM_POTION] = gItemEffect_SodaPop,
- [ITEM_LEMONADE - ITEM_POTION] = gItemEffect_Lemonade,
- [ITEM_MOOMOO_MILK - ITEM_POTION] = gItemEffect_MoomooMilk,
+ [ITEM_FULL_RESTORE - ITEM_POTION] = gItemEffect_FullRestore,
+ [ITEM_MAX_POTION - ITEM_POTION] = gItemEffect_MaxPotion,
+ [ITEM_HYPER_POTION - ITEM_POTION] = gItemEffect_HyperPotion,
+ [ITEM_SUPER_POTION - ITEM_POTION] = gItemEffect_SuperPotion,
+ [ITEM_FULL_HEAL - ITEM_POTION] = gItemEffect_FullHeal,
+ [ITEM_REVIVE - ITEM_POTION] = gItemEffect_Revive,
+ [ITEM_MAX_REVIVE - ITEM_POTION] = gItemEffect_MaxRevive,
+ [ITEM_FRESH_WATER - ITEM_POTION] = gItemEffect_FreshWater,
+ [ITEM_SODA_POP - ITEM_POTION] = gItemEffect_SodaPop,
+ [ITEM_LEMONADE - ITEM_POTION] = gItemEffect_Lemonade,
+ [ITEM_MOOMOO_MILK - ITEM_POTION] = gItemEffect_MoomooMilk,
[ITEM_ENERGY_POWDER - ITEM_POTION] = gItemEffect_EnergyPowder,
- [ITEM_ENERGY_ROOT - ITEM_POTION] = gItemEffect_EnergyRoot,
- [ITEM_HEAL_POWDER - ITEM_POTION] = gItemEffect_HealPowder,
- [ITEM_REVIVAL_HERB - ITEM_POTION] = gItemEffect_RevivalHerb,
- [ITEM_ETHER - ITEM_POTION] = gItemEffect_Ether,
- [ITEM_MAX_ETHER - ITEM_POTION] = gItemEffect_MaxEther,
- [ITEM_ELIXIR - ITEM_POTION] = gItemEffect_Elixir,
- [ITEM_MAX_ELIXIR - ITEM_POTION] = gItemEffect_MaxElixir,
- [ITEM_LAVA_COOKIE - ITEM_POTION] = gItemEffect_LavaCookie,
- [ITEM_BLUE_FLUTE - ITEM_POTION] = gItemEffect_BlueFlute,
- [ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute,
- [ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute,
- [ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice,
- [ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh,
- [ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp,
- [ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein,
- [ITEM_IRON - ITEM_POTION] = gItemEffect_Iron,
- [ITEM_CARBOS - ITEM_POTION] = gItemEffect_Carbos,
- [ITEM_CALCIUM - ITEM_POTION] = gItemEffect_Calcium,
- [ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy,
- [ITEM_PP_UP - ITEM_POTION] = gItemEffect_PPUp,
- [ITEM_ZINC - ITEM_POTION] = gItemEffect_Zinc,
- [ITEM_PP_MAX - ITEM_POTION] = gItemEffect_PPMax,
- [ITEM_GUARD_SPEC - ITEM_POTION] = gItemEffect_GuardSpec,
- [ITEM_DIRE_HIT - ITEM_POTION] = gItemEffect_DireHit,
- [ITEM_X_ATTACK - ITEM_POTION] = gItemEffect_XAttack,
- [ITEM_X_DEFEND - ITEM_POTION] = gItemEffect_XDefend,
- [ITEM_X_SPEED - ITEM_POTION] = gItemEffect_XSpeed,
- [ITEM_X_ACCURACY - ITEM_POTION] = gItemEffect_XAccuracy,
- [ITEM_X_SPECIAL - ITEM_POTION] = gItemEffect_XSpecial,
- [ITEM_SUN_STONE - ITEM_POTION] = gItemEffect_SunStone,
- [ITEM_MOON_STONE - ITEM_POTION] = gItemEffect_MoonStone,
- [ITEM_FIRE_STONE - ITEM_POTION] = gItemEffect_FireStone,
+ [ITEM_ENERGY_ROOT - ITEM_POTION] = gItemEffect_EnergyRoot,
+ [ITEM_HEAL_POWDER - ITEM_POTION] = gItemEffect_HealPowder,
+ [ITEM_REVIVAL_HERB - ITEM_POTION] = gItemEffect_RevivalHerb,
+ [ITEM_ETHER - ITEM_POTION] = gItemEffect_Ether,
+ [ITEM_MAX_ETHER - ITEM_POTION] = gItemEffect_MaxEther,
+ [ITEM_ELIXIR - ITEM_POTION] = gItemEffect_Elixir,
+ [ITEM_MAX_ELIXIR - ITEM_POTION] = gItemEffect_MaxElixir,
+ [ITEM_LAVA_COOKIE - ITEM_POTION] = gItemEffect_LavaCookie,
+ [ITEM_BLUE_FLUTE - ITEM_POTION] = gItemEffect_BlueFlute,
+ [ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute,
+ [ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute,
+ [ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice,
+ [ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh,
+ [ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp,
+ [ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein,
+ [ITEM_IRON - ITEM_POTION] = gItemEffect_Iron,
+ [ITEM_CARBOS - ITEM_POTION] = gItemEffect_Carbos,
+ [ITEM_CALCIUM - ITEM_POTION] = gItemEffect_Calcium,
+ [ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy,
+ [ITEM_PP_UP - ITEM_POTION] = gItemEffect_PPUp,
+ [ITEM_ZINC - ITEM_POTION] = gItemEffect_Zinc,
+ [ITEM_PP_MAX - ITEM_POTION] = gItemEffect_PPMax,
+ [ITEM_GUARD_SPEC - ITEM_POTION] = gItemEffect_GuardSpec,
+ [ITEM_DIRE_HIT - ITEM_POTION] = gItemEffect_DireHit,
+ [ITEM_X_ATTACK - ITEM_POTION] = gItemEffect_XAttack,
+ [ITEM_X_DEFEND - ITEM_POTION] = gItemEffect_XDefend,
+ [ITEM_X_SPEED - ITEM_POTION] = gItemEffect_XSpeed,
+ [ITEM_X_ACCURACY - ITEM_POTION] = gItemEffect_XAccuracy,
+ [ITEM_X_SPECIAL - ITEM_POTION] = gItemEffect_XSpecial,
+ [ITEM_SUN_STONE - ITEM_POTION] = gItemEffect_SunStone,
+ [ITEM_MOON_STONE - ITEM_POTION] = gItemEffect_MoonStone,
+ [ITEM_FIRE_STONE - ITEM_POTION] = gItemEffect_FireStone,
[ITEM_THUNDER_STONE - ITEM_POTION] = gItemEffect_ThunderStone,
- [ITEM_WATER_STONE - ITEM_POTION] = gItemEffect_WaterStone,
- [ITEM_LEAF_STONE - ITEM_POTION] = gItemEffect_LeafStone,
- [ITEM_CHERI_BERRY - ITEM_POTION] = gItemEffect_CheriBerry,
- [ITEM_CHESTO_BERRY - ITEM_POTION] = gItemEffect_ChestoBerry,
- [ITEM_PECHA_BERRY - ITEM_POTION] = gItemEffect_PechaBerry,
- [ITEM_RAWST_BERRY - ITEM_POTION] = gItemEffect_RawstBerry,
- [ITEM_ASPEAR_BERRY - ITEM_POTION] = gItemEffect_AspearBerry,
- [ITEM_LEPPA_BERRY - ITEM_POTION] = gItemEffect_LeppaBerry,
- [ITEM_ORAN_BERRY - ITEM_POTION] = gItemEffect_OranBerry,
- [ITEM_PERSIM_BERRY - ITEM_POTION] = gItemEffect_PersimBerry,
- [ITEM_LUM_BERRY - ITEM_POTION] = gItemEffect_LumBerry,
- [ITEM_SITRUS_BERRY - ITEM_POTION] = gItemEffect_SitrusBerry,
- [ITEM_POMEG_BERRY - ITEM_POTION] = gItemEffect_PomegBerry,
- [ITEM_KELPSY_BERRY - ITEM_POTION] = gItemEffect_KelpsyBerry,
- [ITEM_QUALOT_BERRY - ITEM_POTION] = gItemEffect_QualotBerry,
- [ITEM_HONDEW_BERRY - ITEM_POTION] = gItemEffect_HondewBerry,
- [ITEM_GREPA_BERRY - ITEM_POTION] = gItemEffect_GrepaBerry,
- [ITEM_TAMATO_BERRY - ITEM_POTION] = gItemEffect_TamatoBerry,
- [LAST_BERRY_INDEX - ITEM_POTION] = NULL
+ [ITEM_WATER_STONE - ITEM_POTION] = gItemEffect_WaterStone,
+ [ITEM_LEAF_STONE - ITEM_POTION] = gItemEffect_LeafStone,
+ [ITEM_CHERI_BERRY - ITEM_POTION] = gItemEffect_CheriBerry,
+ [ITEM_CHESTO_BERRY - ITEM_POTION] = gItemEffect_ChestoBerry,
+ [ITEM_PECHA_BERRY - ITEM_POTION] = gItemEffect_PechaBerry,
+ [ITEM_RAWST_BERRY - ITEM_POTION] = gItemEffect_RawstBerry,
+ [ITEM_ASPEAR_BERRY - ITEM_POTION] = gItemEffect_AspearBerry,
+ [ITEM_LEPPA_BERRY - ITEM_POTION] = gItemEffect_LeppaBerry,
+ [ITEM_ORAN_BERRY - ITEM_POTION] = gItemEffect_OranBerry,
+ [ITEM_PERSIM_BERRY - ITEM_POTION] = gItemEffect_PersimBerry,
+ [ITEM_LUM_BERRY - ITEM_POTION] = gItemEffect_LumBerry,
+ [ITEM_SITRUS_BERRY - ITEM_POTION] = gItemEffect_SitrusBerry,
+ [ITEM_POMEG_BERRY - ITEM_POTION] = gItemEffect_PomegBerry,
+ [ITEM_KELPSY_BERRY - ITEM_POTION] = gItemEffect_KelpsyBerry,
+ [ITEM_QUALOT_BERRY - ITEM_POTION] = gItemEffect_QualotBerry,
+ [ITEM_HONDEW_BERRY - ITEM_POTION] = gItemEffect_HondewBerry,
+ [ITEM_GREPA_BERRY - ITEM_POTION] = gItemEffect_GrepaBerry,
+ [ITEM_TAMATO_BERRY - ITEM_POTION] = gItemEffect_TamatoBerry,
+ [LAST_BERRY_INDEX - ITEM_POTION] = NULL
};
diff --git a/src/party_menu.c b/src/party_menu.c
index b2fd358ca..95c41ac05 100755
--- a/src/party_menu.c
+++ b/src/party_menu.c
@@ -915,7 +915,7 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot)
DisplayPartyPokemonDataToTeachMove(slot, item, 0);
break;
case 2: // Evolution stone
- if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, 3, item) != SPECIES_NONE)
+ if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, EVO_MODE_ITEM_CHECK, item) != SPECIES_NONE)
return FALSE;
DisplayPartyPokemonDescriptionData(slot, PARTYBOX_DESC_NO_USE);
break;
@@ -5018,13 +5018,13 @@ static void Task_TryLearningNextMove(u8 taskId)
static void PartyMenuTryEvolution(u8 taskId)
{
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
- u16 targetSpecies = GetEvolutionTargetSpecies(mon, 0, 0);
+ u16 targetSpecies = GetEvolutionTargetSpecies(mon, EVO_MODE_NORMAL, ITEM_NONE);
if (targetSpecies != SPECIES_NONE)
{
FreePartyPointers();
gCB2_AfterEvolution = gPartyMenu.exitCallback;
- BeginEvolutionScene(mon, targetSpecies, 1, gPartyMenu.slotId);
+ BeginEvolutionScene(mon, targetSpecies, TRUE, gPartyMenu.slotId);
DestroyTask(taskId);
}
else
@@ -5232,7 +5232,7 @@ u8 GetItemEffectType(u16 item)
return ITEM_EFFECT_PP_UP;
else if (itemEffect[5] & ITEM5_PP_MAX)
return ITEM_EFFECT_PP_MAX;
- else if (itemEffect[4] & (ITEM4_HEAL_PP_ALL | ITEM4_HEAL_PP_ONE))
+ else if (itemEffect[4] & (ITEM4_HEAL_PP | ITEM4_HEAL_PP_ONE))
return ITEM_EFFECT_HEAL_PP;
else
return ITEM_EFFECT_NONE;
diff --git a/src/pokemon.c b/src/pokemon.c
index 5812e987a..29ac4547f 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -4640,29 +4640,56 @@ void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex)
{
- return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0);
-}
-
-bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e)
+ return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, FALSE);
+}
+
+#define UPDATE_FRIENDSHIP_FROM_ITEM \
+{ \
+ if ((retVal == 0 || friendshipOnly) && !ShouldSkipFriendshipChange() && friendshipChange == 0) \
+ { \
+ friendshipChange = itemEffect[itemEffectParam]; \
+ friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); \
+ if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) \
+ friendship += 150 * friendshipChange / 100; \
+ else \
+ friendship += friendshipChange; \
+ if (friendshipChange > 0) \
+ { \
+ if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL) \
+ friendship++; \
+ if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId()) \
+ friendship++; \
+ } \
+ if (friendship < 0) \
+ friendship = 0; \
+ if (friendship > MAX_FRIENDSHIP) \
+ friendship = MAX_FRIENDSHIP; \
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship); \
+ retVal = FALSE; \
+ } \
+}
+
+// Returns TRUE if the item has no effect on the Pokémon, FALSE otherwise
+bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, bool8 usedByAI)
{
u32 dataUnsigned;
s32 dataSigned;
s32 friendship;
- s32 cmdIndex;
+ s32 i;
bool8 retVal = TRUE;
const u8 *itemEffect;
- u8 var_3C = 6;
- u32 var_38;
- s8 var_34 = 0;
+ u8 itemEffectParam = ITEM_EFFECT_ARG_START;
+ u32 temp1, temp2;
+ s8 friendshipChange = 0;
u8 holdEffect;
- u8 battlerId = 4;
- u32 var_28 = 0;
+ u8 battlerId = MAX_BATTLERS_COUNT;
+ u32 friendshipOnly = FALSE;
u16 heldItem;
- u8 r10;
- u32 r5;
- s8 r2;
+ u8 effectFlags;
+ s8 evChange;
u16 evCount;
+ // Get item hold effect
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
if (heldItem == ITEM_ENIGMA_BERRY)
{
@@ -4676,19 +4703,20 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
holdEffect = ItemId_GetHoldEffect(heldItem);
}
+ // Get battler id (if relevant)
gPotentialItemEffectBattler = gBattlerInMenuId;
if (gMain.inBattle)
{
gActiveBattler = gBattlerInMenuId;
- cmdIndex = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER);
- while (cmdIndex < gBattlersCount)
+ i = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER);
+ while (i < gBattlersCount)
{
- if (gBattlerPartyIndexes[cmdIndex] == partyIndex)
+ if (gBattlerPartyIndexes[i] == partyIndex)
{
- battlerId = cmdIndex;
+ battlerId = i;
break;
}
- cmdIndex += 2;
+ i += 2;
}
}
else
@@ -4697,11 +4725,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
battlerId = MAX_BATTLERS_COUNT;
}
+ // Skip using the item if it won't do anything
if (!ITEM_HAS_EFFECT(item))
return TRUE;
if (gItemEffectTable[item - ITEM_POTION] == NULL && item != ITEM_ENIGMA_BERRY)
return TRUE;
+ // Get item effect
if (item == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
@@ -4714,79 +4744,98 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
itemEffect = gItemEffectTable[item - ITEM_POTION];
}
- for (cmdIndex = 0; cmdIndex < 6; cmdIndex++)
+ // Do item effect
+ for (i = 0; i < ITEM_EFFECT_ARG_START; i++)
{
- switch (cmdIndex)
+ switch (i)
{
- // infatuation heal, x attack, sacred ash and dire hit
+
+ // Handle ITEM0 effects (infatuation, Dire Hit, X Attack). ITEM0_SACRED_ASH is handled in party_menu.c
case 0:
- if ((itemEffect[cmdIndex] & ITEM0_INFATUATION)
+ // Cure infatuation
+ if ((itemEffect[i] & ITEM0_INFATUATION)
&& gMain.inBattle && battlerId != MAX_BATTLERS_COUNT && (gBattleMons[battlerId].status2 & STATUS2_INFATUATION))
{
gBattleMons[battlerId].status2 &= ~STATUS2_INFATUATION;
retVal = FALSE;
}
- if ((itemEffect[cmdIndex] & ITEM0_DIRE_HIT)
+
+ // Dire Hit
+ if ((itemEffect[i] & ITEM0_DIRE_HIT)
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY;
retVal = FALSE;
}
- if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK)
+
+ // X Attack
+ if ((itemEffect[i] & ITEM0_X_ATTACK)
&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
- gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK;
+ gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[i] & ITEM0_X_ATTACK;
if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
- // in-battle stat boosting effects
+
+ // Handle ITEM1 effects (in-battle stat boosting effects)
case 1:
- if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
+ // X Defend
+ if ((itemEffect[i] & ITEM1_X_DEFEND)
&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
{
- gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4;
+ gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[i] & ITEM1_X_DEFEND) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
retVal = FALSE;
}
- if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
+
+ // X Speed
+ if ((itemEffect[i] & ITEM1_X_SPEED)
&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
{
- gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED;
+ gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[i] & ITEM1_X_SPEED;
if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
- // more stat boosting effects
+ // Handle ITEM2 effects (more stat boosting effects)
case 2:
- if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY)
+ // X Accuracy
+ if ((itemEffect[i] & ITEM2_X_ACCURACY)
&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
{
- gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4;
+ gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[i] & ITEM2_X_ACCURACY) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
retVal = FALSE;
}
- if ((itemEffect[cmdIndex] & ITEM2_X_SPATK)
+
+ // X Sp Attack
+ if ((itemEffect[i] & ITEM2_X_SPATK)
&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
{
- gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK;
+ gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[i] & ITEM2_X_SPATK;
if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
+
+ // Handle ITEM3 effects (Guard Spec, Rare Candy, cure status)
case 3:
- if ((itemEffect[cmdIndex] & ITEM3_GUARD_SPEC)
+ // Guard Spec
+ if ((itemEffect[i] & ITEM3_GUARD_SPEC)
&& gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0)
{
gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5;
retVal = FALSE;
}
- if ((itemEffect[cmdIndex] & ITEM3_LEVEL_UP)
+
+ // Rare Candy
+ if ((itemEffect[i] & ITEM3_LEVEL_UP)
&& GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_LEVEL)
{
dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1];
@@ -4794,106 +4843,120 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
CalculateMonStats(mon);
retVal = FALSE;
}
- if ((itemEffect[cmdIndex] & ITEM3_SLEEP)
- && HealStatusConditions(mon, partyIndex, 7, battlerId) == 0)
+
+ // Cure status
+ if ((itemEffect[i] & ITEM3_SLEEP)
+ && HealStatusConditions(mon, partyIndex, STATUS1_SLEEP, battlerId) == 0)
{
- if (battlerId != 4)
+ if (battlerId != MAX_BATTLERS_COUNT)
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
retVal = FALSE;
}
- if ((itemEffect[cmdIndex] & ITEM3_POISON) && HealStatusConditions(mon, partyIndex, STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER, battlerId) == 0)
+ if ((itemEffect[i] & ITEM3_POISON) && HealStatusConditions(mon, partyIndex, STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER, battlerId) == 0)
retVal = FALSE;
- if ((itemEffect[cmdIndex] & ITEM3_BURN) && HealStatusConditions(mon, partyIndex, STATUS1_BURN, battlerId) == 0)
+ if ((itemEffect[i] & ITEM3_BURN) && HealStatusConditions(mon, partyIndex, STATUS1_BURN, battlerId) == 0)
retVal = FALSE;
- if ((itemEffect[cmdIndex] & ITEM3_FREEZE) && HealStatusConditions(mon, partyIndex, STATUS1_FREEZE, battlerId) == 0)
+ if ((itemEffect[i] & ITEM3_FREEZE) && HealStatusConditions(mon, partyIndex, STATUS1_FREEZE, battlerId) == 0)
retVal = FALSE;
- if ((itemEffect[cmdIndex] & ITEM3_PARALYSIS) && HealStatusConditions(mon, partyIndex, STATUS1_PARALYSIS, battlerId) == 0)
+ if ((itemEffect[i] & ITEM3_PARALYSIS) && HealStatusConditions(mon, partyIndex, STATUS1_PARALYSIS, battlerId) == 0)
retVal = FALSE;
- if ((itemEffect[cmdIndex] & ITEM3_CONFUSION) // heal confusion
+ if ((itemEffect[i] & ITEM3_CONFUSION) // heal confusion
&& gMain.inBattle && battlerId != MAX_BATTLERS_COUNT && (gBattleMons[battlerId].status2 & STATUS2_CONFUSION))
{
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
retVal = FALSE;
}
break;
- // EV, HP, and PP raising effects
+
+ // Handle ITEM4 effects (Change HP/Atk EVs, HP heal, PP heal, PP up, Revive, and evolution stones)
case 4:
- r10 = itemEffect[cmdIndex];
- if (r10 & ITEM4_PP_UP)
+ effectFlags = itemEffect[i];
+
+ // PP Up
+ if (effectFlags & ITEM4_PP_UP)
{
- r10 &= ~ITEM4_PP_UP;
+ effectFlags &= ~ITEM4_PP_UP;
dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2);
- var_38 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
- if (dataUnsigned <= 2 && var_38 > 4)
+ temp1 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ if (dataUnsigned <= 2 && temp1 > 4)
{
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gPPUpAddMask[moveIndex];
SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
- dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - var_38;
+ dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - temp1;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned;
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
retVal = FALSE;
}
}
- var_38 = 0;
- while (r10 != 0)
+ temp1 = 0;
+
+ // Loop through and try each of the remaining ITEM4 effects
+ while (effectFlags != 0)
{
- if (r10 & 1)
+ if (effectFlags & 1)
{
- switch (var_38)
+ switch (temp1)
{
- case 0:
- case 1:
- // ev raise
+ case 0: // ITEM4_EV_HP
+ case 1: // ITEM4_EV_ATK
evCount = GetMonEVCount(mon);
- r5 = itemEffect[var_3C];
- dataSigned = GetMonData(mon, sGetMonDataEVConstants[var_38], NULL);
- r2 = r5;
- if (r2 > 0)
+ temp2 = itemEffect[itemEffectParam];
+ dataSigned = GetMonData(mon, sGetMonDataEVConstants[temp1], NULL);
+ evChange = temp2;
+
+ if (evChange > 0) // Increasing EV (HP or Atk)
{
+ // Has EV increase limit already been reached?
if (evCount >= MAX_TOTAL_EVS)
return TRUE;
if (dataSigned >= EV_ITEM_RAISE_LIMIT)
break;
- if (dataSigned + r2 > EV_ITEM_RAISE_LIMIT)
- r5 = EV_ITEM_RAISE_LIMIT - (dataSigned + r2) + r2;
+ // Limit the increase
+ if (dataSigned + evChange > EV_ITEM_RAISE_LIMIT)
+ temp2 = EV_ITEM_RAISE_LIMIT - (dataSigned + evChange) + evChange;
else
- r5 = r2;
+ temp2 = evChange;
- if (evCount + r5 > MAX_TOTAL_EVS)
- r5 += MAX_TOTAL_EVS - (evCount + r5);
- dataSigned += r5;
+ if (evCount + temp2 > MAX_TOTAL_EVS)
+ temp2 += MAX_TOTAL_EVS - (evCount + temp2);
+
+ dataSigned += temp2;
}
- else
+ else // Decreasing EV (HP or Atk)
{
if (dataSigned == 0)
{
- var_28 = 1;
- var_3C++;
+ // No EVs to lose, but make sure friendship updates anyway
+ friendshipOnly = TRUE;
+ itemEffectParam++;
break;
}
- dataSigned += r2;
+ dataSigned += evChange;
if (dataSigned < 0)
dataSigned = 0;
}
- SetMonData(mon, sGetMonDataEVConstants[var_38], &dataSigned);
+
+ // Update EVs and stats
+ SetMonData(mon, sGetMonDataEVConstants[temp1], &dataSigned);
CalculateMonStats(mon);
- var_3C++;
+ itemEffectParam++;
retVal = FALSE;
break;
- case 2:
- // revive
- if (r10 & 0x10)
+
+ case 2: // ITEM4_HEAL_HP
+ // If Revive, update number of times revive has been used
+ if (effectFlags & (ITEM4_REVIVE >> 2))
{
if (GetMonData(mon, MON_DATA_HP, NULL) != 0)
{
- var_3C++;
+ itemEffectParam++;
break;
}
if (gMain.inBattle)
{
- if (battlerId != 4)
+ if (battlerId != MAX_BATTLERS_COUNT)
{
gAbsentBattlerFlags &= ~gBitTable[battlerId];
CopyPlayerPartyMonToBattleData(battlerId, GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]));
@@ -4912,48 +4975,53 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
{
if (GetMonData(mon, MON_DATA_HP, NULL) == 0)
{
- var_3C++;
+ itemEffectParam++;
break;
}
}
// Get amount of HP to restore
- dataUnsigned = itemEffect[var_3C++];
+ dataUnsigned = itemEffect[itemEffectParam++];
switch (dataUnsigned)
{
- case ITEM6_HEAL_FULL:
+ case ITEM6_HEAL_HP_FULL:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
break;
- case ITEM6_HEAL_HALF:
+ case ITEM6_HEAL_HP_HALF:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
if (dataUnsigned == 0)
dataUnsigned = 1;
break;
- case ITEM6_HEAL_LVL_UP:
+ case ITEM6_HEAL_HP_LVL_UP:
dataUnsigned = gBattleScripting.levelUpHP;
break;
}
+
+ // Only restore HP if not at max health
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
{
- if (e == 0)
+ if (!usedByAI)
{
+ // Restore HP
dataUnsigned = GetMonData(mon, MON_DATA_HP, NULL) + dataUnsigned;
if (dataUnsigned > GetMonData(mon, MON_DATA_MAX_HP, NULL))
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL);
SetMonData(mon, MON_DATA_HP, &dataUnsigned);
- if (gMain.inBattle && battlerId != 4)
+
+ // Update battler (if applicable)
+ if (gMain.inBattle && battlerId != MAX_BATTLERS_COUNT)
{
gBattleMons[battlerId].hp = dataUnsigned;
- if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ if (!(effectFlags & (ITEM4_REVIVE >> 2)) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.numHealingItemsUsed < 255)
gBattleResults.numHealingItemsUsed++;
- // I have to re-use this variable to match.
- r5 = gActiveBattler;
+
+ temp2 = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler);
- gActiveBattler = r5;
+ gActiveBattler = temp2;
}
}
}
@@ -4963,227 +5031,197 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
}
retVal = FALSE;
}
- r10 &= 0xEF;
+ effectFlags &= ~(ITEM4_REVIVE >> 2);
break;
- case 3:
- // Heal pp in all moves.
- if (!(r10 & 2))
+
+ case 3: // ITEM4_HEAL_PP
+ if (!(effectFlags & (ITEM4_HEAL_PP_ONE >> 3)))
{
- for (r5 = 0; (signed)(r5) < (signed)(4); r5++)
+ // Heal PP for all moves
+ for (temp2 = 0; (signed)(temp2) < (signed)(MAX_MON_MOVES); temp2++)
{
u16 moveId;
-
- dataUnsigned = GetMonData(mon, MON_DATA_PP1 + r5, NULL);
- moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
- if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5))
+ dataUnsigned = GetMonData(mon, MON_DATA_PP1 + temp2, NULL);
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + temp2, NULL);
+ if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), temp2))
{
- dataUnsigned += itemEffect[var_3C];
- moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
- if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5))
+ dataUnsigned += itemEffect[itemEffectParam];
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + temp2, NULL); // Redundant
+ if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), temp2))
{
- moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
- dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5);
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + temp2, NULL); // Redundant
+ dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), temp2);
}
- SetMonData(mon, MON_DATA_PP1 + r5, &dataUnsigned);
+ SetMonData(mon, MON_DATA_PP1 + temp2, &dataUnsigned);
+
+ // Heal battler PP too (if applicable)
if (gMain.inBattle
&& battlerId != MAX_BATTLERS_COUNT && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
- && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[r5]))
- gBattleMons[battlerId].pp[r5] = dataUnsigned;
+ && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[temp2]))
+ gBattleMons[battlerId].pp[temp2] = dataUnsigned;
+
retVal = FALSE;
}
}
- var_3C++;
+ itemEffectParam++;
}
- // Heal pp in one move.
else
{
+ // Heal PP for one move
u16 moveId;
-
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL);
moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex))
{
- dataUnsigned += itemEffect[var_3C++];
- moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
+ dataUnsigned += itemEffect[itemEffectParam++];
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); // Redundant
if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex))
{
- moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL); // Redundant
dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
}
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
+
+ // Heal battler PP too (if applicable)
if (gMain.inBattle
- && battlerId != 4 && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
+ && battlerId != MAX_BATTLERS_COUNT && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[battlerId].mimickedMoves & gBitTable[moveIndex]))
gBattleMons[battlerId].pp[moveIndex] = dataUnsigned;
+
retVal = FALSE;
}
}
break;
- // Evolution stone
- case 7:
+
+ // cases 4-6 are ITEM4_HEAL_PP_ONE, ITEM4_PP_UP, and ITEM4_REVIVE, which
+ // are already handled above by other cases or before the loop
+
+ case 7: // ITEM4_EVO_STONE
{
- u16 targetSpecies = GetEvolutionTargetSpecies(mon, 2, item);
+ u16 targetSpecies = GetEvolutionTargetSpecies(mon, EVO_MODE_ITEM_USE, item);
if (targetSpecies != SPECIES_NONE)
{
- BeginEvolutionScene(mon, targetSpecies, 0, partyIndex);
+ BeginEvolutionScene(mon, targetSpecies, FALSE, partyIndex);
return FALSE;
}
}
break;
}
}
- var_38++;
- r10 >>= 1;
+ temp1++;
+ effectFlags >>= 1;
}
break;
- // EV and friendship
+
+ // Handle ITEM5 effects (Change Def/SpDef/SpAtk/Speed EVs, PP Max, and friendship changes)
case 5:
- r10 = itemEffect[cmdIndex];
- var_38 = 0;
- while (r10 != 0)
+ effectFlags = itemEffect[i];
+ temp1 = 0;
+
+ // Loop through and try each of the ITEM5 effects
+ while (effectFlags != 0)
{
- if (r10 & 1)
+ if (effectFlags & 1)
{
- switch (var_38)
+ switch (temp1)
{
- case 0:
- case 1:
- case 2:
- case 3:
+ case 0: // ITEM5_EV_DEF
+ case 1: // ITEM5_EV_SPEED
+ case 2: // ITEM5_EV_SPDEF
+ case 3: // ITEM5_EV_SPATK
evCount = GetMonEVCount(mon);
- r5 = itemEffect[var_3C];
- dataSigned = GetMonData(mon, sGetMonDataEVConstants[var_38 + 2], NULL);
- r2 = r5;
- if (r2 > 0)
+ temp2 = itemEffect[itemEffectParam];
+ dataSigned = GetMonData(mon, sGetMonDataEVConstants[temp1 + 2], NULL);
+ evChange = temp2;
+ if (evChange > 0) // Increasing EV
{
+ // Has EV increase limit already been reached?
if (evCount >= MAX_TOTAL_EVS)
return TRUE;
if (dataSigned >= EV_ITEM_RAISE_LIMIT)
break;
- if (dataSigned + r2 > EV_ITEM_RAISE_LIMIT)
- r5 = EV_ITEM_RAISE_LIMIT - (dataSigned + r2) + r2;
+ // Limit the increase
+ if (dataSigned + evChange > EV_ITEM_RAISE_LIMIT)
+ temp2 = EV_ITEM_RAISE_LIMIT - (dataSigned + evChange) + evChange;
else
- r5 = r2;
+ temp2 = evChange;
- if (evCount + r5 > MAX_TOTAL_EVS)
- r5 += MAX_TOTAL_EVS - (evCount + r5);
- dataSigned += r5;
+ if (evCount + temp2 > MAX_TOTAL_EVS)
+ temp2 += MAX_TOTAL_EVS - (evCount + temp2);
+
+ dataSigned += temp2;
}
- else
+ else // Decreasing EV
{
if (dataSigned == 0)
{
- var_28 = 1;
- var_3C++;
+ // No EVs to lose, but make sure friendship updates anyway
+ friendshipOnly = TRUE;
+ itemEffectParam++;
break;
}
- dataSigned += r2;
+ dataSigned += evChange;
if (dataSigned < 0)
dataSigned = 0;
}
- SetMonData(mon, sGetMonDataEVConstants[var_38 + 2], &dataSigned);
+
+ // Update EVs and stats
+ SetMonData(mon, sGetMonDataEVConstants[temp1 + 2], &dataSigned);
CalculateMonStats(mon);
retVal = FALSE;
- var_3C++;
+ itemEffectParam++;
break;
- case 4:
+
+ case 4: // ITEM5_PP_MAX
dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2);
- r5 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
- if (dataUnsigned < 3 && r5 > 4)
+ temp2 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ if (dataUnsigned < 3 && temp2 > 4)
{
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
dataUnsigned &= gPPUpSetMask[moveIndex];
dataUnsigned += gPPUpAddMask[moveIndex] * 3;
SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
- dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - r5;
+ dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - temp2;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned;
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
retVal = FALSE;
}
break;
- case 5:
- if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
+
+ case 5: // ITEM5_FRIENDSHIP_LOW
+ // Changes to friendship are given differently depending on
+ // how much friendship the Pokémon already has.
+ // In general, Pokémon with lower friendship receive more,
+ // and Pokémon with higher friendship receive less.
+ if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100)
{
- var_34 = itemEffect[var_3C];
- friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
- if (var_34 > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
- friendship += 150 * var_34 / 100;
- else
- friendship += var_34;
- if (var_34 > 0)
- {
- if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL)
- friendship++;
- if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId())
- friendship++;
- }
- if (friendship < 0)
- friendship = 0;
- if (friendship > MAX_FRIENDSHIP)
- friendship = MAX_FRIENDSHIP;
- SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
- retVal = FALSE;
+ UPDATE_FRIENDSHIP_FROM_ITEM;
}
- var_3C++;
+ itemEffectParam++;
break;
- case 6:
- if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200
- && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
+
+ case 6: // ITEM5_FRIENDSHIP_MID
+ if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200)
{
- var_34 = itemEffect[var_3C];
- friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
- if ((s8)(var_34) > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
- friendship += 150 * var_34 / 100;
- else
- friendship += var_34;
- if (var_34 > 0)
- {
- if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL)
- friendship++;
- if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId())
- friendship++;
- }
- if (friendship < 0)
- friendship = 0;
- if (friendship > MAX_FRIENDSHIP)
- friendship = MAX_FRIENDSHIP;
- SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
- retVal = FALSE;
+ UPDATE_FRIENDSHIP_FROM_ITEM;
}
- var_3C++;
+ itemEffectParam++;
break;
- case 7:
- if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && (retVal == 0 || var_28 != 0) && !ShouldSkipFriendshipChange() && var_34 == 0)
+
+ case 7: // ITEM5_FRIENDSHIP_HIGH
+ if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200)
{
- var_34 = itemEffect[var_3C];
- friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
- if ((s8)(var_34) > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
- friendship += 150 * var_34 / 100;
- else
- friendship += var_34;
- if (var_34 > 0)
- {
- if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL)
- friendship++;
- if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId())
- friendship++;
- }
- if (friendship < 0)
- friendship = 0;
- if (friendship > MAX_FRIENDSHIP)
- friendship = MAX_FRIENDSHIP;
- SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
- retVal = FALSE;
+ UPDATE_FRIENDSHIP_FROM_ITEM;
}
- var_3C++;
+ itemEffectParam++;
break;
}
}
- var_38++;
- r10 >>= 1;
+ temp1++;
+ effectFlags >>= 1;
}
break;
}
@@ -5216,9 +5254,9 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
u8 offset;
int i;
u8 j;
- u8 val;
+ u8 effectFlags;
- offset = 6;
+ offset = ITEM_EFFECT_ARG_START;
temp = gItemEffectTable[itemId - ITEM_POTION];
@@ -5232,7 +5270,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
itemEffect = temp;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < ITEM_EFFECT_ARG_START; i++)
{
switch (i)
{
@@ -5244,74 +5282,75 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
return 0;
break;
case 4:
- val = itemEffect[4];
- if (val & ITEM4_PP_UP)
- val &= ~(ITEM4_PP_UP);
+ effectFlags = itemEffect[4];
+ if (effectFlags & ITEM4_PP_UP)
+ effectFlags &= ~(ITEM4_PP_UP);
j = 0;
- while (val)
+ while (effectFlags)
{
- if (val & 1)
+ if (effectFlags & 1)
{
switch (j)
{
- case 2:
- if (val & 0x10)
- val &= 0xEF;
- case 0:
- if (i == effectByte && (val & effectBit))
+ case 2: // ITEM4_HEAL_HP
+ if (effectFlags & (ITEM4_REVIVE >> 2))
+ effectFlags &= ~(ITEM4_REVIVE >> 2);
+ // fallthrough
+ case 0: // ITEM4_EV_HP
+ if (i == effectByte && (effectFlags & effectBit))
return offset;
offset++;
break;
- case 1:
- if (i == effectByte && (val & effectBit))
+ case 1: // ITEM4_EV_ATK
+ if (i == effectByte && (effectFlags & effectBit))
return offset;
offset++;
break;
- case 3:
- if (i == effectByte && (val & effectBit))
+ case 3: // ITEM4_HEAL_PP
+ if (i == effectByte && (effectFlags & effectBit))
return offset;
offset++;
break;
- case 7:
+ case 7: // ITEM4_EVO_STONE
if (i == effectByte)
return 0;
break;
}
}
j++;
- val >>= 1;
+ effectFlags >>= 1;
if (i == effectByte)
effectBit >>= 1;
}
break;
case 5:
- val = itemEffect[5];
+ effectFlags = itemEffect[5];
j = 0;
- while (val)
+ while (effectFlags)
{
- if (val & 1)
+ if (effectFlags & 1)
{
switch (j)
{
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- if (i == effectByte && (val & effectBit))
+ case 0: // ITEM5_EV_DEF
+ case 1: // ITEM5_EV_SPEED
+ case 2: // ITEM5_EV_SPDEF
+ case 3: // ITEM5_EV_SPATK
+ case 4: // ITEM5_PP_MAX
+ case 5: // ITEM5_FRIENDSHIP_LOW
+ case 6: // ITEM5_FRIENDSHIP_MID
+ if (i == effectByte && (effectFlags & effectBit))
return offset;
offset++;
break;
- case 7:
+ case 7: // ITEM5_FRIENDSHIP_HIGH
if (i == effectByte)
return 0;
break;
}
}
j++;
- val >>= 1;
+ effectFlags >>= 1;
if (i == effectByte)
effectBit >>= 1;
}
@@ -5387,7 +5426,7 @@ u8 GetNatureFromPersonality(u32 personality)
return personality % NUM_NATURES;
}
-u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
+u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem)
{
int i;
u16 targetSpecies = 0;
@@ -5405,12 +5444,13 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
else
holdEffect = ItemId_GetHoldEffect(heldItem);
- if (holdEffect == HOLD_EFFECT_PREVENT_EVOLVE && type != 3)
+ // Prevent evolution with Everstone, unless we're just viewing the party menu with an evolution item
+ if (holdEffect == HOLD_EFFECT_PREVENT_EVOLVE && mode != EVO_MODE_ITEM_CHECK)
return SPECIES_NONE;
- switch (type)
+ switch (mode)
{
- case 0:
+ case EVO_MODE_NORMAL:
level = GetMonData(mon, MON_DATA_LEVEL, 0);
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
@@ -5470,7 +5510,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
}
}
break;
- case 1:
+ case EVO_MODE_TRADE:
for (i = 0; i < EVOS_PER_MON; i++)
{
switch (gEvolutionTable[species][i].method)
@@ -5489,8 +5529,8 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
}
}
break;
- case 2:
- case 3:
+ case EVO_MODE_ITEM_USE:
+ case EVO_MODE_ITEM_CHECK:
for (i = 0; i < EVOS_PER_MON; i++)
{
if (gEvolutionTable[species][i].method == EVO_ITEM
diff --git a/src/trade.c b/src/trade.c
index afefce93c..efc499209 100644
--- a/src/trade.c
+++ b/src/trade.c
@@ -3735,7 +3735,7 @@ static bool8 AnimateTradeSequenceCable(void)
case 72: // Only if in-game trade
TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_UpdateInGameTrade;
- evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], TRUE, ITEM_NONE);
+ evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE)
{
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
@@ -4250,7 +4250,7 @@ static bool8 AnimateTradeSequenceWireless(void)
case 72: // Only if in-game trade
TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_UpdateInGameTrade;
- evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], TRUE, ITEM_NONE);
+ evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE)
{
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
@@ -4293,7 +4293,7 @@ static void CB2_TryTradeEvolution(void)
break;
case 4:
gCB2_AfterEvolution = CB2_SaveAndEndTrade;
- evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], TRUE, ITEM_NONE);
+ evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE)
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]);
else if (IsWirelessTrade())