diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-11 19:11:48 -0500 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-11 19:11:48 -0500 |
commit | aa9a45c16fbaee2fffc94e4741e0a1f203b244bc (patch) | |
tree | 9bdd507453e9b51ff52216d9f04bda62ac799cfb /asm/field_player_avatar.s | |
parent | ed245b677addbb7f5c748193301507de7fed6ec4 (diff) |
Rebrand 'map object' and 'field object' to 'event object'
Diffstat (limited to 'asm/field_player_avatar.s')
-rw-r--r-- | asm/field_player_avatar.s | 286 |
1 files changed, 143 insertions, 143 deletions
diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s index f5acc1e3e..375177337 100644 --- a/asm/field_player_avatar.s +++ b/asm/field_player_avatar.s @@ -5,9 +5,9 @@ .text - thumb_func_start FieldObjectCB_NoMovement2 -@ void FieldObjectCB_NoMovement2(struct obj *object) -FieldObjectCB_NoMovement2: @ 808A998 + thumb_func_start EventObjectCB_NoMovement2 +@ void EventObjectCB_NoMovement2(struct obj *object) +EventObjectCB_NoMovement2: @ 808A998 push {lr} adds r1, r0, 0 movs r0, 0x2E @@ -15,20 +15,20 @@ FieldObjectCB_NoMovement2: @ 808A998 lsls r0, r2, 3 adds r0, r2 lsls r0, 2 - ldr r2, =gMapObjects + ldr r2, =gEventObjects adds r0, r2 - ldr r2, =FieldObjectCB2_NoMovement2 - bl FieldObjectStep + ldr r2, =EventObjectCB2_NoMovement2 + bl EventObjectStep pop {r0} bx r0 .pool - thumb_func_end FieldObjectCB_NoMovement2 + thumb_func_end EventObjectCB_NoMovement2 - thumb_func_start FieldObjectCB2_NoMovement2 -FieldObjectCB2_NoMovement2: @ 808A9BC + thumb_func_start EventObjectCB2_NoMovement2 +EventObjectCB2_NoMovement2: @ 808A9BC movs r0, 0 bx lr - thumb_func_end FieldObjectCB2_NoMovement2 + thumb_func_end EventObjectCB2_NoMovement2 thumb_func_start player_step @ void player_step(int dpad_direction, int buttons_new, int buttons_held) @@ -48,7 +48,7 @@ player_step: @ 808A9C0 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r5, r0, r1 adds r0, r5, 0 bl sub_808C280 @@ -60,7 +60,7 @@ player_step: @ 808A9C0 bl Bike_TryAcroBikeHistoryUpdate adds r0, r5, 0 mov r1, r8 - bl TryInterruptFieldObjectSpecialAnim + bl TryInterruptEventObjectSpecialAnim lsls r0, 24 cmp r0, 0 bne _0808AA26 @@ -85,25 +85,25 @@ _0808AA26: .pool thumb_func_end player_step - thumb_func_start TryInterruptFieldObjectSpecialAnim -@ bool8 TryInterruptFieldObjectSpecialAnim(struct npc_state *fieldObject, u8 direction) -TryInterruptFieldObjectSpecialAnim: @ 808AA38 + thumb_func_start TryInterruptEventObjectSpecialAnim +@ bool8 TryInterruptEventObjectSpecialAnim(struct npc_state *eventObject, u8 direction) +TryInterruptEventObjectSpecialAnim: @ 808AA38 push {r4-r6,lr} adds r4, r0, 0 lsls r1, 24 lsrs r5, r1, 24 adds r6, r5, 0 - bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive + bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive lsls r0, 24 cmp r0, 0 beq _0808AA92 adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished lsls r0, 24 cmp r0, 0 bne _0808AA92 adds r0, r4, 0 - bl FieldObjectGetSpecialAnim + bl EventObjectGetSpecialAnim lsls r0, 24 movs r1, 0xE7 lsls r1, 24 @@ -123,7 +123,7 @@ _0808AA74: beq _0808AA84 _0808AA7C: adds r0, r4, 0 - bl FieldObjectClearAnim + bl EventObjectClearAnim b _0808AA92 _0808AA84: adds r0, r6, 0 @@ -138,10 +138,10 @@ _0808AA94: pop {r4-r6} pop {r1} bx r1 - thumb_func_end TryInterruptFieldObjectSpecialAnim + thumb_func_end TryInterruptEventObjectSpecialAnim thumb_func_start npc_clear_strange_bits -@ void npc_clear_strange_bits(struct npc_state *fieldObject) +@ void npc_clear_strange_bits(struct npc_state *eventObject) npc_clear_strange_bits: @ 808AA9C ldrb r2, [r0, 0x1] movs r1, 0x11 @@ -240,7 +240,7 @@ GetForcedMovementByMetatileBehavior: @ 808AB38 ands r0, r1 cmp r0, 0 bne _0808AB8A - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldrb r1, [r3, 0x5] lsls r0, r1, 3 adds r0, r1 @@ -290,7 +290,7 @@ ForcedMovement_None: @ 808AB94 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r0, r1 ldrb r2, [r0, 0x1] movs r1, 0x3 @@ -302,7 +302,7 @@ ForcedMovement_None: @ 808AB94 ldrb r1, [r0, 0x18] lsls r1, 28 lsrs r1, 28 - bl FieldObjectSetDirection + bl EventObjectSetDirection ldrb r1, [r4] movs r0, 0xBF ands r0, r1 @@ -386,7 +386,7 @@ DoForcedMovementInCurrentDirection: @ 808AC58 lsls r0, r2, 3 adds r0, r2 lsls r0, 2 - ldr r2, =gMapObjects + ldr r2, =gEventObjects adds r0, r2 ldrb r2, [r0, 0x1] movs r3, 0x4 @@ -528,7 +528,7 @@ ForcedMovement_Slide: @ 808AD60 lsls r2, r3, 3 adds r2, r3 lsls r2, 2 - ldr r3, =gMapObjects + ldr r3, =gEventObjects adds r2, r3 ldrb r3, [r2, 0x1] movs r4, 0x4 @@ -623,7 +623,7 @@ ForcedMovement_MuddySlope: @ 808AE10 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r4, r0, r1 ldrb r1, [r4, 0x18] movs r0, 0xF0 @@ -809,7 +809,7 @@ _0808AF68: lsls r0, 24 cmp r0, 0 beq _0808AFB0 - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldrb r1, [r4, 0x5] lsls r0, r1, 3 adds r0, r1 @@ -848,7 +848,7 @@ CheckForPlayerAvatarCollision: @ 808AFBC lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 ldrh r1, [r4, 0x10] add r0, sp, 0x4 @@ -877,7 +877,7 @@ CheckForPlayerAvatarCollision: @ 808AFBC str r0, [sp] adds r0, r4, 0 adds r3, r6, 0 - bl CheckForFieldObjectCollision + bl CheckForEventObjectCollision lsls r0, 24 lsrs r0, 24 add sp, 0x8 @@ -899,7 +899,7 @@ sub_808B028: @ 808B028 lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 ldrh r1, [r4, 0x10] add r0, sp, 0x4 @@ -938,9 +938,9 @@ sub_808B028: @ 808B028 .pool thumb_func_end sub_808B028 - thumb_func_start CheckForFieldObjectCollision -@ u8 CheckForFieldObjectCollision(struct npc_state *fieldObject, u16 x, u16 y, u8 direction, u8 metatileBehavior) -CheckForFieldObjectCollision: @ 808B094 + thumb_func_start CheckForEventObjectCollision +@ u8 CheckForEventObjectCollision(struct npc_state *eventObject, u16 x, u16 y, u8 direction, u8 metatileBehavior) +CheckForEventObjectCollision: @ 808B094 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -1043,7 +1043,7 @@ _0808B152: pop {r4-r7} pop {r1} bx r1 - thumb_func_end CheckForFieldObjectCollision + thumb_func_end CheckForEventObjectCollision thumb_func_start sub_808B164 sub_808B164: @ 808B164 @@ -1120,7 +1120,7 @@ sub_808B1BC: @ 808B1BC lsrs r0, r5, 16 lsrs r1, r4, 16 movs r2, 0x3 - bl GetFieldObjectIdByXYZ + bl GetEventObjectIdByXYZ lsls r0, 24 lsrs r0, 24 cmp r0, 0x10 @@ -1182,12 +1182,12 @@ sub_808B238: @ 808B238 ldrsh r0, [r0, r1] movs r2, 0 ldrsh r1, [r5, r2] - bl GetFieldObjectIdByXY + bl GetEventObjectIdByXY lsls r0, 24 lsrs r6, r0, 24 cmp r6, 0x10 beq _0808B2D8 - ldr r0, =gMapObjects + ldr r0, =gEventObjects lsls r1, r6, 3 adds r1, r6 lsls r1, 2 @@ -1290,7 +1290,7 @@ IsPlayerCollidingWithFarawayIslandMew: @ 808B324 lsls r1, r2, 3 adds r1, r2 lsls r1, 2 - ldr r5, =gMapObjects + ldr r5, =gEventObjects adds r3, r1, r5 ldrh r2, [r3, 0x10] mov r1, sp @@ -1305,7 +1305,7 @@ IsPlayerCollidingWithFarawayIslandMew: @ 808B324 movs r0, 0x1 movs r1, 0x39 movs r2, 0x1A - bl GetFieldObjectIdByLocalIdAndMap + bl GetEventObjectIdByLocalIdAndMap lsls r0, 24 lsrs r1, r0, 24 adds r6, r4, 0 @@ -1401,7 +1401,7 @@ _0808B3F4: lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r0, r1 ldr r1, [r2] bl _call_via_r1 @@ -1423,13 +1423,13 @@ _0808B428: thumb_func_end DoPlayerAvatarTransition thumb_func_start PlayerAvatarTransition_Dummy -@ void PlayerAvatarTransition_Dummy(struct npc_state *fieldObject) +@ void PlayerAvatarTransition_Dummy(struct npc_state *eventObject) PlayerAvatarTransition_Dummy: @ 808B43C bx lr thumb_func_end PlayerAvatarTransition_Dummy thumb_func_start PlayerAvatarTransition_Normal -@ void PlayerAvatarTransition_Normal(struct npc_state *fieldObject) +@ void PlayerAvatarTransition_Normal(struct npc_state *eventObject) PlayerAvatarTransition_Normal: @ 808B440 push {r4,lr} adds r4, r0, 0 @@ -1439,11 +1439,11 @@ PlayerAvatarTransition_Normal: @ 808B440 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r1, [r4, 0x18] lsrs r1, 4 adds r0, r4, 0 - bl FieldObjectTurn + bl EventObjectTurn movs r0, 0x1 bl SetPlayerAvatarStateMask pop {r4} @@ -1452,7 +1452,7 @@ PlayerAvatarTransition_Normal: @ 808B440 thumb_func_end PlayerAvatarTransition_Normal thumb_func_start PlayerAvatarTransition_MachBike -@ void PlayerAvatarTransition_MachBike(struct npc_state *fieldObject) +@ void PlayerAvatarTransition_MachBike(struct npc_state *eventObject) PlayerAvatarTransition_MachBike: @ 808B46C push {r4,lr} adds r4, r0, 0 @@ -1462,11 +1462,11 @@ PlayerAvatarTransition_MachBike: @ 808B46C lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r1, [r4, 0x18] lsrs r1, 4 adds r0, r4, 0 - bl FieldObjectTurn + bl EventObjectTurn movs r0, 0x2 bl SetPlayerAvatarStateMask movs r0, 0 @@ -1478,7 +1478,7 @@ PlayerAvatarTransition_MachBike: @ 808B46C thumb_func_end PlayerAvatarTransition_MachBike thumb_func_start PlayerAvatarTransition_AcroBike -@ void PlayerAvatarTransition_AcroBike(struct npc_state *fieldObject) +@ void PlayerAvatarTransition_AcroBike(struct npc_state *eventObject) PlayerAvatarTransition_AcroBike: @ 808B4A0 push {r4,lr} adds r4, r0, 0 @@ -1488,11 +1488,11 @@ PlayerAvatarTransition_AcroBike: @ 808B4A0 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r1, [r4, 0x18] lsrs r1, 4 adds r0, r4, 0 - bl FieldObjectTurn + bl EventObjectTurn movs r0, 0x4 bl SetPlayerAvatarStateMask movs r0, 0 @@ -1505,7 +1505,7 @@ PlayerAvatarTransition_AcroBike: @ 808B4A0 thumb_func_end PlayerAvatarTransition_AcroBike thumb_func_start PlayerAvatarTransition_Surfing -@ void PlayerAvatarTransition_Surfing(struct npc_state *fieldObject) +@ void PlayerAvatarTransition_Surfing(struct npc_state *eventObject) PlayerAvatarTransition_Surfing: @ 808B4D8 push {r4,lr} adds r4, r0, 0 @@ -1515,11 +1515,11 @@ PlayerAvatarTransition_Surfing: @ 808B4D8 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r1, [r4, 0x18] lsrs r1, 4 adds r0, r4, 0 - bl FieldObjectTurn + bl EventObjectTurn movs r0, 0x8 bl SetPlayerAvatarStateMask ldr r1, =gFieldEffectArguments @@ -1546,7 +1546,7 @@ PlayerAvatarTransition_Surfing: @ 808B4D8 thumb_func_end PlayerAvatarTransition_Surfing thumb_func_start PlayerAvatarTransition_Underwater -@ void PlayerAvatarTransition_Underwater(struct npc_state *fieldObject) +@ void PlayerAvatarTransition_Underwater(struct npc_state *eventObject) PlayerAvatarTransition_Underwater: @ 808B534 push {r4,lr} adds r4, r0, 0 @@ -1556,11 +1556,11 @@ PlayerAvatarTransition_Underwater: @ 808B534 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r1, [r4, 0x18] lsrs r1, 4 adds r0, r4, 0 - bl FieldObjectTurn + bl EventObjectTurn movs r0, 0x10 bl SetPlayerAvatarStateMask ldrb r0, [r4, 0x4] @@ -1572,7 +1572,7 @@ PlayerAvatarTransition_Underwater: @ 808B534 thumb_func_end PlayerAvatarTransition_Underwater thumb_func_start PlayerAvatarTransition_ReturnToField -@ void PlayerAvatarTransition_ReturnToField(struct npc_state *fieldObject) +@ void PlayerAvatarTransition_ReturnToField(struct npc_state *eventObject) PlayerAvatarTransition_ReturnToField: @ 808B568 ldr r2, =gPlayerAvatar ldrb r1, [r2] @@ -1621,7 +1621,7 @@ _0808B5B6: thumb_func_start player_is_anim_in_certain_ranges player_is_anim_in_certain_ranges: @ 808B5BC push {lr} - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldr r0, =gPlayerAvatar ldrb r1, [r0, 0x5] lsls r0, r1, 3 @@ -1696,9 +1696,9 @@ PlayerIsAnimActive: @ 808B63C lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r0, r1 - bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive + bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive lsls r0, 24 lsrs r0, 24 pop {r1} @@ -1715,9 +1715,9 @@ PlayerCheckIfAnimFinishedOrInactive: @ 808B660 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r0, r1 - bl FieldObjectCheckIfSpecialAnimFinishedOrInactive + bl EventObjectCheckIfSpecialAnimFinishedOrInactive lsls r0, 24 lsrs r0, 24 pop {r1} @@ -1727,7 +1727,7 @@ PlayerCheckIfAnimFinishedOrInactive: @ 808B660 thumb_func_start player_set_x22 player_set_x22: @ 808B684 - ldr r3, =gMapObjects + ldr r3, =gEventObjects ldr r1, =gPlayerAvatar ldrb r2, [r1, 0x5] lsls r1, r2, 3 @@ -1742,7 +1742,7 @@ player_set_x22: @ 808B684 thumb_func_start player_get_x22 player_get_x22: @ 808B6A0 - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldr r0, =gPlayerAvatar ldrb r1, [r0, 0x5] lsls r0, r1, 3 @@ -1766,9 +1766,9 @@ sub_808B6BC: @ 808B6BC lsls r0, r2, 3 adds r0, r2 lsls r0, 2 - ldr r2, =gMapObjects + ldr r2, =gEventObjects adds r0, r2 - bl FieldObjectForceSetSpecialAnim + bl EventObjectForceSetSpecialAnim pop {r0} bx r0 .pool @@ -1793,10 +1793,10 @@ PlayerSetAnimId: @ 808B6E4 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r0, r1 adds r1, r5, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim _0808B712: pop {r4,r5} pop {r0} @@ -2013,7 +2013,7 @@ _0808B872: lsls r0, 24 cmp r0, 0 beq _0808B89A - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldrb r1, [r4, 0x5] lsls r0, r1, 3 adds r0, r1 @@ -2219,7 +2219,7 @@ PlayCollisionSoundIfNotFacingWarp: @ 808B9EC sub sp, 0x4 lsls r0, 24 lsrs r4, r0, 24 - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldr r0, =gPlayerAvatar ldrb r1, [r0, 0x5] lsls r0, r1, 3 @@ -2275,7 +2275,7 @@ GetXYCoordsOneStepInFrontOfPlayer: @ 808BA68 push {r4,r5,lr} adds r4, r0, 0 adds r5, r1, 0 - ldr r3, =gMapObjects + ldr r3, =gEventObjects ldr r2, =gPlayerAvatar ldrb r1, [r2, 0x5] lsls r0, r1, 3 @@ -2307,7 +2307,7 @@ GetXYCoordsOneStepInFrontOfPlayer: @ 808BA68 @ void PlayerGetDestCoords(u16 *x, u16 *y) PlayerGetDestCoords: @ 808BAAC push {r4,r5,lr} - ldr r5, =gMapObjects + ldr r5, =gEventObjects ldr r4, =gPlayerAvatar ldrb r3, [r4, 0x5] lsls r2, r3, 3 @@ -2339,7 +2339,7 @@ plaer_get_pos_including_state_based_drift: @ 808BADC lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r3, r0, r1 ldrb r1, [r3] movs r0, 0xC0 @@ -2465,7 +2465,7 @@ _0808BC30: thumb_func_start player_get_direction_lower_nybble @ u8 player_get_direction_lower_nybble() player_get_direction_lower_nybble: @ 808BC38 - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldr r0, =gPlayerAvatar ldrb r1, [r0, 0x5] lsls r0, r1, 3 @@ -2482,7 +2482,7 @@ player_get_direction_lower_nybble: @ 808BC38 thumb_func_start player_get_direction_upper_nybble @ u8 player_get_direction_upper_nybble() player_get_direction_upper_nybble: @ 808BC58 - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldr r0, =gPlayerAvatar ldrb r1, [r0, 0x5] lsls r0, r1, 3 @@ -2498,7 +2498,7 @@ player_get_direction_upper_nybble: @ 808BC58 thumb_func_start PlayerGetZCoord @ u8 PlayerGetZCoord() PlayerGetZCoord: @ 808BC74 - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldr r0, =gPlayerAvatar ldrb r1, [r0, 0x5] lsls r0, r1, 3 @@ -2521,7 +2521,7 @@ sub_808BC90: @ 808BC90 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r0, r1 lsls r3, 16 asrs r3, 16 @@ -2578,7 +2578,7 @@ sub_808BCF4: @ 808BCF4 lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 adds r0, r4, 0 bl npc_clear_strange_bits @@ -2586,7 +2586,7 @@ sub_808BCF4: @ 808BCF4 lsls r1, 28 lsrs r1, 28 adds r0, r4, 0 - bl FieldObjectSetDirection + bl EventObjectSetDirection movs r0, 0x6 bl TestPlayerAvatarFlags lsls r0, 24 @@ -2809,7 +2809,7 @@ IsPlayerFacingSurfableFishableWater: @ 808BE74 lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 ldrh r1, [r4, 0x10] mov r0, sp @@ -3053,14 +3053,14 @@ InitPlayerAvatar: @ 808BFE0 strh r3, [r0, 0xE] str r3, [sp, 0x10] strh r3, [r0, 0x14] - bl SpawnSpecialFieldObject + bl SpawnSpecialEventObject adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 lsls r4, r5, 3 adds r4, r5 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 ldrb r0, [r4, 0x2] movs r1, 0x1 @@ -3070,7 +3070,7 @@ InitPlayerAvatar: @ 808BFE0 strb r0, [r4, 0x1B] adds r0, r4, 0 mov r1, r9 - bl FieldObjectTurn + bl EventObjectTurn bl ClearPlayerAvatarInfo ldr r0, =gPlayerAvatar strb r6, [r0, 0x2] @@ -3097,7 +3097,7 @@ sub_808C0A8: @ 808C0A8 push {r4-r6,lr} lsls r0, 24 lsrs r4, r0, 24 - ldr r6, =gMapObjects + ldr r6, =gEventObjects ldr r5, =gPlayerAvatar ldrb r0, [r5, 0x5] lsls r1, r0, 3 @@ -3152,7 +3152,7 @@ sub_808C114: @ 808C114 lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 movs r0, 0x5 bl GetPlayerAvatarGraphicsIdByStateId @@ -3160,7 +3160,7 @@ sub_808C114: @ 808C114 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r1, [r5, 0x4] lsls r0, r1, 4 adds r0, r1 @@ -3186,7 +3186,7 @@ sub_808C15C: @ 808C15C lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 movs r0, 0x6 bl GetPlayerAvatarGraphicsIdByStateId @@ -3194,7 +3194,7 @@ sub_808C15C: @ 808C15C lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r0, [r6, 0x4] lsls r4, r0, 4 adds r4, r0 @@ -3227,7 +3227,7 @@ sub_808C1B4: @ 808C1B4 lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 movs r0, 0x2 bl GetPlayerAvatarGraphicsIdByStateId @@ -3235,7 +3235,7 @@ sub_808C1B4: @ 808C1B4 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r0, [r6, 0x4] lsls r4, r0, 4 adds r4, r0 @@ -3276,7 +3276,7 @@ sub_808C228: @ 808C228 lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r4, r0 movs r0, 0x7 bl GetPlayerAvatarGraphicsIdByStateId @@ -3284,7 +3284,7 @@ sub_808C228: @ 808C228 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r0, [r6, 0x4] lsls r4, r0, 4 adds r4, r0 @@ -3292,7 +3292,7 @@ sub_808C228: @ 808C228 ldr r0, =gSprites adds r4, r0 adds r0, r5, 0 - bl FieldObjectDirectionToImageAnimId + bl EventObjectDirectionToImageAnimId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3414,7 +3414,7 @@ taskFF_bump_boulder: @ 808C34C lsrs r0, 24 ldr r6, =gUnknown_08497530 ldr r2, =gTasks - ldr r5, =gMapObjects + ldr r5, =gEventObjects lsls r1, r0, 2 adds r1, r0 lsls r1, 3 @@ -3474,49 +3474,49 @@ do_boulder_dust: @ 808C3C4 adds r5, r1, 0 adds r4, r2, 0 adds r0, r5, 0 - bl FieldObjectIsSpecialAnimActive + bl EventObjectIsSpecialAnimActive lsls r0, 24 cmp r0, 0 beq _0808C3DE adds r0, r5, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished _0808C3DE: adds r0, r4, 0 - bl FieldObjectIsSpecialAnimActive + bl EventObjectIsSpecialAnimActive lsls r0, 24 cmp r0, 0 beq _0808C3F0 adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished _0808C3F0: adds r0, r5, 0 - bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive + bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive lsls r0, 24 cmp r0, 0 bne _0808C472 adds r0, r4, 0 - bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive + bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive lsls r0, 24 cmp r0, 0 bne _0808C472 adds r0, r5, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished ldrb r0, [r6, 0xC] bl GetStepInPlaceDelay16AnimId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim ldrb r0, [r6, 0xC] bl GetSimpleGoAnimId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim ldr r2, =gFieldEffectArguments movs r1, 0x10 ldrsh r0, [r4, r1] @@ -3558,19 +3558,19 @@ sub_808C484: @ 808C484 adds r4, r1, 0 adds r5, r2, 0 adds r0, r4, 0 - bl FieldObjectCheckIfSpecialAnimFinishedOrInactive + bl EventObjectCheckIfSpecialAnimFinishedOrInactive lsls r0, 24 cmp r0, 0 beq _0808C4C6 adds r0, r5, 0 - bl FieldObjectCheckIfSpecialAnimFinishedOrInactive + bl EventObjectCheckIfSpecialAnimFinishedOrInactive lsls r0, 24 cmp r0, 0 beq _0808C4C6 adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished adds r0, r5, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished ldr r1, =gPlayerAvatar movs r0, 0 strb r0, [r1, 0x6] @@ -3625,7 +3625,7 @@ _0808C50A: lsls r1, r0, 3 adds r1, r0 lsls r1, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r1, r0 ldr r2, [r2] adds r0, r4, 0 @@ -3648,7 +3648,7 @@ sub_808C544: @ 808C544 movs r0, 0x1 strb r0, [r5, 0x6] adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished lsls r0, 24 cmp r0, 0 beq _0808C5A0 @@ -3662,7 +3662,7 @@ sub_808C544: @ 808C544 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim ldrh r0, [r6, 0xA] adds r0, 0x1 strh r0, [r6, 0xA] @@ -3726,7 +3726,7 @@ _0808C5E2: lsls r1, r0, 3 adds r1, r0 lsls r1, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects adds r1, r0 ldr r2, [r2] adds r0, r4, 0 @@ -3772,7 +3772,7 @@ sub_808C644: @ 808C644 movs r2, 0x4 bl memcpy adds r0, r5, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished lsls r0, 24 cmp r0, 0 beq _0808C6AC @@ -3787,7 +3787,7 @@ sub_808C644: @ 808C644 lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim ldrb r0, [r4, 0xA] cmp r6, r0 bne _0808C68A @@ -3831,7 +3831,7 @@ sub_808C6BC: @ 808C6BC movs r2, 0x5 bl memcpy adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished lsls r0, 24 cmp r0, 0 beq _0808C6EC @@ -3840,7 +3840,7 @@ sub_808C6BC: @ 808C6BC add r0, sp ldrb r1, [r0] adds r0, r4, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim movs r0, 0x1 strh r0, [r5, 0x8] _0808C6EC: @@ -3858,7 +3858,7 @@ sub_808C6FC: @ 808C6FC adds r4, r0, 0 adds r5, r1, 0 adds r0, r5, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished lsls r0, 24 cmp r0, 0 beq _0808C740 @@ -3871,7 +3871,7 @@ sub_808C6FC: @ 808C6FC lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim bl ScriptContext2_Disable ldr r1, =gPlayerAvatar movs r0, 0 @@ -3936,15 +3936,15 @@ taskFF_0805D1D4: @ 808C7A8 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r5, r0, r1 adds r0, r5, 0 - bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive + bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive lsls r0, 24 cmp r0, 0 beq _0808C7D4 adds r0, r5, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished lsls r0, 24 cmp r0, 0 beq _0808C7FC @@ -3963,7 +3963,7 @@ _0808C7D4: lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim ldr r0, =sub_808C814 str r0, [r4] _0808C7FC: @@ -3983,10 +3983,10 @@ sub_808C814: @ 808C814 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r4, r0, r1 adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished lsls r0, 24 cmp r0, 0 beq _0808C87A @@ -3996,7 +3996,7 @@ sub_808C814: @ 808C814 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 @@ -4005,7 +4005,7 @@ sub_808C814: @ 808C814 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetSpecialAnim + bl EventObjectSetSpecialAnim movs r0, 0 strb r0, [r6, 0x6] bl ScriptContext2_Disable @@ -4127,7 +4127,7 @@ fish1: @ 808C918 ldrh r1, [r6] adds r1, r0 strh r1, [r5, 0x22] - ldr r3, =gMapObjects + ldr r3, =gEventObjects ldr r2, =gPlayerAvatar ldrb r1, [r2, 0x5] lsls r0, r1, 3 @@ -4142,7 +4142,7 @@ fish1: @ 808C918 lsls r4, 2 adds r4, r3 adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimActive + bl EventObjectClearAnimIfSpecialAnimActive ldrb r0, [r4, 0x1] movs r1, 0x8 orrs r0, r1 @@ -4579,18 +4579,18 @@ _0808CCBC: lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects mov r8, r0 add r4, r8 ldrh r1, [r5, 0x24] lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r1, [r4, 0x18] lsrs r1, 4 adds r0, r4, 0 - bl FieldObjectTurn + bl EventObjectTurn ldrb r1, [r7] movs r0, 0x8 ands r0, r1 @@ -4792,18 +4792,18 @@ fishE: @ 808CE8C lsls r4, r0, 3 adds r4, r0 lsls r4, 2 - ldr r0, =gMapObjects + ldr r0, =gEventObjects mov r8, r0 add r4, r8 ldrh r1, [r6, 0x24] lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectSetGraphicsId + bl EventObjectSetGraphicsId ldrb r1, [r4, 0x18] lsrs r1, 4 adds r0, r4, 0 - bl FieldObjectTurn + bl EventObjectTurn ldrb r1, [r5] movs r0, 0x8 ands r0, r1 @@ -4858,7 +4858,7 @@ fishF: @ 808CF2C ldr r0, =gPlayerAvatar strb r1, [r0, 0x6] bl ScriptContext2_Disable - bl UnfreezeMapObjects + bl UnfreezeEventObjects movs r0, 0 movs r1, 0x1 bl sub_8197434 @@ -4984,7 +4984,7 @@ _0808D03A: ands r0, r1 cmp r0, 0 beq _0808D05E - ldr r2, =gMapObjects + ldr r2, =gEventObjects ldrb r1, [r3, 0x5] lsls r0, r1, 3 adds r0, r1 @@ -5037,7 +5037,7 @@ sub_808D094: @ 808D094 lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r4, r0, r1 ldrb r1, [r4, 0x4] lsls r0, r1, 4 @@ -5066,7 +5066,7 @@ _0808D0E8: b _0808D18A _0808D0EE: adds r0, r4, 0 - bl FieldObjectClearAnimIfSpecialAnimFinished + bl EventObjectClearAnimIfSpecialAnimFinished lsls r0, 24 cmp r0, 0 beq _0808D18A @@ -5217,7 +5217,7 @@ sub_808D1FC: @ 808D1FC lsls r0, r1, 3 adds r0, r1 lsls r0, 2 - ldr r1, =gMapObjects + ldr r1, =gEventObjects adds r4, r0, r1 ldrb r1, [r4, 0x4] lsls r0, r1, 4 @@ -5262,7 +5262,7 @@ _0808D25E: lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl FieldObjectForceSetSpecialAnim + bl EventObjectForceSetSpecialAnim movs r0, 0 mov r9, r0 strh r6, [r5, 0x2] @@ -5414,7 +5414,7 @@ sub_808D38C: @ 808D38C ble _0808D3E4 _0808D3A8: adds r0, r5, 0 - bl FieldObjectCheckIfSpecialAnimFinishedOrInactive + bl EventObjectCheckIfSpecialAnimFinishedOrInactive lsls r0, 24 cmp r0, 0 beq _0808D3E4 @@ -5429,7 +5429,7 @@ _0808D3A8: lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 - bl FieldObjectForceSetSpecialAnim + bl EventObjectForceSetSpecialAnim movs r0, 0 strh r0, [r6] ldrb r0, [r5, 0x18] |