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authorYamaArashi <shadow962@live.com>2015-11-27 01:33:50 -0800
committerYamaArashi <shadow962@live.com>2015-11-27 01:33:50 -0800
commit85036fe67f90992493292b922f29269bf3237c1d (patch)
tree01da4b9f056edb5a68010cb8277c4ba704e95655 /asm/libgcnmultiboot.s
parent0e3464ffa0009f6650298df8268ae4d35f39e6ae (diff)
partially comment GameCube multi-boot library
Diffstat (limited to 'asm/libgcnmultiboot.s')
-rw-r--r--asm/libgcnmultiboot.s525
1 files changed, 308 insertions, 217 deletions
diff --git a/asm/libgcnmultiboot.s b/asm/libgcnmultiboot.s
index 6270dc9e7..8ca22b587 100644
--- a/asm/libgcnmultiboot.s
+++ b/asm/libgcnmultiboot.s
@@ -1,22 +1,34 @@
- thumb_func_start sub_82DED70
-sub_82DED70: ; 82DED70
+; This library can be used to download and execute a multi-boot image from
+; a GameCube using the JOY Bus protocol over the link cable.
+
+ .set GCMB_STRUCT_BASE_DEST_PTR, 0x20
+ .set GCMB_STRUCT_CUR_DEST_PTR, 0x24
+ .set GCMB_STRUCT_SERIAL_INTR_HANDLER, 0x28
+
+ thumb_func_start GameCubeMultiBoot_Hash
+GameCubeMultiBoot_Hash: ; 82DED70
push {r4,lr}
- ldr r4, _082DEE78
+ ldr r4, pool_HashVal
eors r3, r1
movs r2, 0x20
-_082DED78:
+
+@loop:
lsrs r3, 1
- bcc _082DED7E
+ bcc @skipExclusiveOr
+
eors r3, r4
-_082DED7E:
+
+@skipExclusiveOr:
subs r2, 0x1
- bne _082DED78
+ bne @loop
+
pop {r4,pc}
- thumb_func_end sub_82DED70
+ thumb_func_end GameCubeMultiBoot_Hash
- thumb_func_start sub_82DED84
-sub_82DED84: ; 82DED84
- ldr r1, [r0, 0x28]
+ thumb_func_start GameCubeMultiBoot_Main
+; void GameCubeMultiBoot_Main(struct GameCubeMultiBoot *mb);
+GameCubeMultiBoot_Main: ; 82DED84
+ ldr r1, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER]
cmp r1, 0
beq _082DEDAA
ldrb r1, [r0, 0x1]
@@ -25,32 +37,32 @@ sub_82DED84: ; 82DED84
ldrb r1, [r0, 0x2]
cmp r1, 0x2
beq _082DEDF4
- ldr r3, _082DF038
- ldrh r2, [r3, 0x8]
+ ldr r3, pool_InterruptRegs
+ ldrh r2, [r3, OFFSET_REG_IME - 0x200]
movs r1, 0
- strh r1, [r3, 0x8]
+ strh r1, [r3, OFFSET_REG_IME - 0x200]
ldrb r1, [r0]
cmp r1, 0xA
bgt _082DEDA8
adds r1, 0x1
strb r1, [r0]
_082DEDA8:
- strh r2, [r3, 0x8]
+ strh r2, [r3, OFFSET_REG_IME - 0x200]
_082DEDAA:
- bcs sub_82DEE98
+ bcs GameCubeMultiBoot_Init
ldrb r1, [r0, 0x2]
cmp r1, 0
bne _082DEDF6
- ldr r1, [r0, 0x24]
- ldr r2, [r0, 0x20]
+ ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
+ ldr r2, [r0, GCMB_STRUCT_BASE_DEST_PTR]
subs r1, r2
beq _082DEE76
cmp r1, 0xA0
bcc _082DEE76
push {r4-r6}
movs r1, 0x98
- adds r2, 0x4
- ldr r4, _082DEE80
+ adds r2, RomHeaderNintendoLogo - RomBase
+ ldr r4, pool_NintendoLogo
_082DEDC6:
ldm r2!, {r5}
ldm r4!, {r6}
@@ -62,31 +74,31 @@ _082DEDC6:
ldm r4!, {r6}
eors r5, r6
lsrs r5, 8
- str r2, [r0, 0x20]
+ str r2, [r0, GCMB_STRUCT_BASE_DEST_PTR]
_082DEDDC:
pop {r4-r6}
- bne sub_82DEE98
+ bne GameCubeMultiBoot_Init
movs r1, 0x1
strb r1, [r0, 0x2]
ldr r1, [r0, 0x4]
ldr r2, [r0, 0x8]
eors r1, r2
str r1, [r0, 0x18]
- ldr r2, _082DEE7C
+ ldr r2, pool_Kawa
muls r1, r2
adds r1, 0x1
str r1, [r0, 0x14]
_082DEDF4:
bx lr
_082DEDF6:
- ldr r1, [r0, 0x24]
+ ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
mov r12, r1
ldr r3, [r0, 0x18]
push {r4-r7}
- ldr r4, [r0, 0x20]
- ldr r5, _082DEE7C
+ ldr r4, [r0, GCMB_STRUCT_BASE_DEST_PTR]
+ ldr r5, pool_Kawa
ldr r6, [r0, 0x14]
- ldr r7, _082DEE78
+ ldr r7, pool_HashVal
_082DEE06:
cmp r4, r12
bcs _082DEE26
@@ -107,15 +119,15 @@ _082DEE1C:
adds r6, 0x1
b _082DEE06
_082DEE26:
- str r4, [r0, 0x20]
+ str r4, [r0, GCMB_STRUCT_BASE_DEST_PTR]
str r6, [r0, 0x14]
pop {r4-r7}
str r3, [r0, 0x18]
ldrh r1, [r0, 0x12]
cmp r1, 0
bne _082DEE76
- ldr r1, [r0, 0x24]
- ldr r2, [r0, 0x20]
+ ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
+ ldr r2, [r0, GCMB_STRUCT_BASE_DEST_PTR]
cmp r1, r2
bne _082DEE76
ldr r1, [r0, 0xC]
@@ -127,11 +139,11 @@ _082DEE26:
mov r12, lr
movs r1, 0xBB
ldr r3, [r0, 0xC]
- bl sub_82DED70
+ bl GameCubeMultiBoot_Hash
ldrh r1, [r0, 0x10]
mov lr, r12
subs r1, r3
- bne sub_82DEE98
+ bne GameCubeMultiBoot_Init
movs r1, 0x2
strb r1, [r0, 0x2]
bx lr
@@ -141,153 +153,205 @@ _082DEE60:
lsls r1, 24
subs r1, 0x1
str r1, [r0, 0xC]
- bl sub_82DED70
+ bl GameCubeMultiBoot_Hash
lsls r3, 8
adds r3, 0xFF
str r3, [r0, 0x1C]
bx r12
_082DEE76:
bx lr
+ thumb_func_end GameCubeMultiBoot_Main
+
.align 2, 0
-_082DEE78: .4byte 0x0000a1c1
-_082DEE7C: .4byte 0x6177614b
-_082DEE80: .4byte RomHeaderNintendoLogo
- thumb_func_end sub_82DED84
- thumb_func_start sub_82DEE84
-sub_82DEE84: ; 82DEE84
+pool_HashVal: .4byte 0xa1c1
+
+pool_Kawa: .ascii "Kawa" ; name of BIOS developer
+
+pool_NintendoLogo: .4byte RomHeaderNintendoLogo
+
+ thumb_func_start GameCubeMultiBoot_ExecuteProgram
+; void GameCubeMultiBoot_ExecuteProgram(struct GameCubeMultiBoot *mb);
+GameCubeMultiBoot_ExecuteProgram: ; 82DEE84
ldrb r1, [r0, 0x2]
cmp r1, 0x2
- bne _082DEE96
- ldr r3, _082DF038
+ bne @unableToExecute
+ ldr r3, pool_InterruptRegs
movs r1, 0
- strh r1, [r3, 0x8]
- ldr r1, _082DF048
+ strh r1, [r3, OFFSET_REG_IME - 0x200]
+ ldr r1, pool_MultiBootLoadAddr
adds r1, 0xC0
bx r1
-_082DEE96:
+@unableToExecute:
bx lr
- thumb_func_end sub_82DEE84
+ thumb_func_end GameCubeMultiBoot_ExecuteProgram
+
+ thumb_func_start GameCubeMultiBoot_Init
+; void GameCubeMultiBoot_Init(struct GameCubeMultiBoot *mb);
+GameCubeMultiBoot_Init: ; 82DEE98
+ ldr r3, pool_InterruptRegs
+
+; Save IME register.
+ ldrh r2, [r3, OFFSET_REG_IME - 0x200]
- thumb_func_start sub_82DEE98
-sub_82DEE98: ; 82DEE98
- ldr r3, _082DF038
- ldrh r2, [r3, 0x8]
+; Disable interrupts.
movs r1, 0
- strh r1, [r3, 0x8]
- adr r3, _082DEEF8
- str r3, [r0, 0x28]
+ strh r1, [r3, OFFSET_REG_IME - 0x200]
+
+; Set the handler to the "Stop" routine.
+; Unless the first command that is received is a device reset command, the
+; "Stop" routine will be executed and no further commands will be processed.
+ adr r3, GcMbIntrHandler_Stop
+ str r3, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER]
+
ldrb r3, [r0, 0x3]
push {r3}
ldrb r3, [r0, 0x1]
push {r0,r3}
+
adds r3, r0, 0
- adds r3, 0x20
-_082DEEB0:
+ adds r3, GCMB_STRUCT_BASE_DEST_PTR
+
+; clear all but the last 3 fields of the struct
+@clearStructLoop:
stm r0!, {r1}
cmp r0, r3
- bcc _082DEEB0
+ blo @clearStructLoop
+
pop {r0,r3}
lsrs r3, 1
strb r3, [r0, 0x3]
pop {r3}
strb r3, [r0, 0x1]
- ldr r3, _082DF03C
+
+ ldr r3, pool_SerialRegs
+
+; Turn off JOY Bus mode.
lsls r0, r3, 10
- strh r0, [r3, 0x14]
+ strh r0, [r3, OFFSET_REG_RCNT - 0x120]
+
+; Turn on JOY Bus mode.
movs r0, 0xC0
lsls r0, 8
- strh r0, [r3, 0x14]
+ strh r0, [r3, OFFSET_REG_RCNT - 0x120]
+
+; Init JOY Bus registers.
movs r0, 0x47
- strh r0, [r3, 0x20]
- strh r1, [r3, 0x38]
- ldr r3, _082DF038
- movs r0, 0x80
- strh r0, [r3, 0x2]
- ldrh r1, [r3]
+ strh r0, [r3, OFFSET_REG_JOYCNT - 0x120]
+ strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120]
+
+ ldr r3, pool_InterruptRegs
+
+; Acknowledge serial interrupt.
+ movs r0, INTR_FLAG_SERIAL
+ strh r0, [r3, OFFSET_REG_IF - 0x200]
+
+; Enable serial interrupt.
+ ldrh r1, [r3, OFFSET_REG_IE - 0x200]
orrs r1, r0
- strh r1, [r3]
- strh r2, [r3, 0x8]
+ strh r1, [r3, OFFSET_REG_IE - 0x200]
+
+; Restore IME register.
+ strh r2, [r3, OFFSET_REG_IME - 0x200]
+
bx lr
- thumb_func_end sub_82DEE98
+ thumb_func_end GameCubeMultiBoot_Init
+
+ non_word_aligned_thumb_func_start GameCubeMultiBoot_HandleSerialInterrupt
+; void GameCubeMultiBoot_HandleSerialInterrupt(struct GameCubeMultiBoot *mb);
+GameCubeMultiBoot_HandleSerialInterrupt: ; 82DEEE2
+ ldr r3, pool_SerialRegs
+
+; Acknowledge reset/receive/send flags.
+ ldrh r1, [r3, OFFSET_REG_JOYCNT - 0x120]
+ strh r1, [r3, OFFSET_REG_JOYCNT - 0x120]
- non_word_aligned_thumb_func_start sub_82DEEE2
-sub_82DEEE2: ; 82DEEE2
- ldr r3, _082DF03C
- ldrh r1, [r3, 0x20]
- strh r1, [r3, 0x20]
movs r2, 0
strb r2, [r0]
- ldr r2, [r0, 0x28]
+
+ ldr r2, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER]
cmp r2, 0
- beq _082DEF04
- lsrs r1, 1
- bcs _082DEF06
+ beq GameCubeMultiBoot_HandleSerialInterruptDone
+
+ lsrs r1, 1 ; was a device reset command received?
+ bcs GameCubeMultiBoot_BeginHandshake ; branch if so
+
mov pc, r2
-_082DEEF8:
+
+ .align 2, 0
+
+; Zero the status and the interrupt handler pointer.
+; Commands from the GameCube will not be processed after this is executed
+; unless GameCubeMultiBoot_Init() is called again.
+GcMbIntrHandler_Stop:
movs r2, 0
- strh r2, [r3, 0x38]
-_082DEEFC:
- str r2, [r0, 0x28]
-_082DEEFE:
- ldr r3, _082DF040
- ldrh r1, [r3, 0x2]
+ strh r2, [r3, OFFSET_REG_JOYSTAT - 0x120]
+
+GameCubeMultiBoot_SetInterruptHandler:
+ str r2, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER]
+
+GameCubeMultiBoot_ReadVCount:
+ ldr r3, pool_RegDispstat
+ ldrh r1, [r3, OFFSET_REG_VCOUNT - OFFSET_REG_DISPSTAT]
strb r1, [r0, 0x3]
-_082DEF04:
+
+GameCubeMultiBoot_HandleSerialInterruptDone:
bx lr
-_082DEF06:
- ldr r1, [r3, 0x30]
- ldr r1, _082DF044
- str r1, [r3, 0x34]
+
+GameCubeMultiBoot_BeginHandshake:
+ ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
+ ldr r1, pool_RubyUSAGameCode
+ str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120]
movs r1, 0x10
- strh r1, [r3, 0x38]
+ strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120]
ldrb r1, [r0, 0x3]
strb r1, [r0, 0x9]
ldrb r1, [r0, 0x2]
cmp r1, 0
- bne _082DEEF8
- ldr r1, _082DF048
- str r1, [r0, 0x20]
- str r1, [r0, 0x24]
- adr r2, .L082DEF24
- b _082DEEFC
- thumb_func_end sub_82DEEE2
-
- thumb_func_start sub_82DEF24
-.L082DEF24:
-sub_82DEF24: ; 82DEF24
+ bne GcMbIntrHandler_Stop
+ ldr r1, pool_MultiBootLoadAddr
+ str r1, [r0, GCMB_STRUCT_BASE_DEST_PTR]
+ str r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
+ adr r2, GcMbIntrHandler_CheckGameCodeSent
+ b GameCubeMultiBoot_SetInterruptHandler
+
+ .align 2, 0
+
+GcMbIntrHandler_CheckGameCodeSent: ; 82DEF24
lsls r1, 31
- bcc _082DEEF8
- bmi _082DEF34
- adr r2, .L082DEF30
- b _082DEEFC
- thumb_func_end sub_82DEF24
-
- thumb_func_start sub_82DEF30
-.L082DEF30:
-sub_82DEF30: ; 82DEF30
- lsrs r1, 1
- bcc _082DEEF8
-_082DEF34:
- ldr r1, [r3, 0x30]
- ldr r2, _082DF044
+ bcc GcMbIntrHandler_Stop ; stop if send failed
+ bmi GameCubeMultiBoot_CheckHandshakeResponse ; branch if receive is complete
+
+; If the response hasn't been fully received yet,
+; check again upon the next interrupt.
+ adr r2, GcMbIntrHandler_CheckHandshakeResponse
+ b GameCubeMultiBoot_SetInterruptHandler
+
+ .align 2, 0
+
+GcMbIntrHandler_CheckHandshakeResponse: ; 82DEF30
+ lsrs r1, 1 ; is receive complete?
+ bcc GcMbIntrHandler_Stop ; stop if not
+
+GameCubeMultiBoot_CheckHandshakeResponse:
+ ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
+ ldr r2, pool_RubyUSAGameCode
cmp r1, r2
- bne _082DEEF8
+ bne GcMbIntrHandler_Stop ; stop if the GameCube didn't reply with the same game code
ldrb r1, [r0, 0x3]
strb r1, [r0, 0xB]
- adr r2, .L082DEF44
- b _082DEEFC
- thumb_func_end sub_82DEF30
+ adr r2, GcMbIntrHandler_82DEF44
+ b GameCubeMultiBoot_SetInterruptHandler
- thumb_func_start sub_82DEF44
-.L082DEF44:
-sub_82DEF44: ; 82DEF44
- lsrs r1, 1
- bcc _082DEEF8
- ldr r1, [r3, 0x30]
+ .align 2, 0
+
+GcMbIntrHandler_82DEF44: ; 82DEF44
+ lsrs r1, 1 ; is receive complete?
+ bcc GcMbIntrHandler_Stop ; branch if not
+ ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
lsrs r2, r1, 24
cmp r2, 0xDD
- bne _082DEEF8
+ bne GcMbIntrHandler_Stop
str r1, [r0, 0x4]
ldrb r1, [r0, 0x1]
strb r1, [r0, 0xA]
@@ -310,139 +374,166 @@ _082DEF70:
_082DEF72:
ldr r1, [r0, 0x8]
adds r1, 0xEE
- ldr r3, _082DF03C
- str r1, [r3, 0x34]
+ ldr r3, pool_SerialRegs
+ str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120]
movs r1, 0x30
- strh r1, [r3, 0x38]
- adr r2, .L082DEF84
- b _082DEEFC
- thumb_func_end sub_82DEF44
-
- thumb_func_start sub_82DEF84
-.L082DEF84:
-sub_82DEF84: ; 82DEF84
+ strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120]
+ adr r2, GcMbIntrHandler_82DEF84
+ b GameCubeMultiBoot_SetInterruptHandler
+
+ .align 2, 0
+
+GcMbIntrHandler_82DEF84: ; 82DEF84
lsls r1, 31
- bcc _082DEEF8
- bmi _082DEF94
- adr r2, .L082DEF90
- b _082DEEFC
- thumb_func_end sub_82DEF84
-
- thumb_func_start sub_82DEF90
-.L082DEF90:
-sub_82DEF90: ; 82DEF90
- lsrs r1, 1
- bcc _082DEEF8
+ bcc GcMbIntrHandler_Stop ; stop if send failed
+ bmi _082DEF94 ; branch if receive is complete
+ adr r2, GcMbIntrHandler_82DEF90
+ b GameCubeMultiBoot_SetInterruptHandler
+
+ .align 2, 0
+
+GcMbIntrHandler_82DEF90: ; 82DEF90
+ lsrs r1, 1 ; is receive complete?
+ bcc GcMbIntrHandler_Stop ; branch if not
_082DEF94:
- ldr r1, [r3, 0x30]
+ ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
ldr r2, _082DF034
cmp r1, r2
- bcs _082DEEF8
+ bhs GcMbIntrHandler_Stop
adds r1, 0x1
adds r1, r1
strh r1, [r0, 0x12]
ldrb r1, [r0, 0x2]
cmp r1, 0
_082DEFA6:
- bne _082DEEF8
- ldr r1, _082DF048
- str r1, [r0, 0x20]
- str r1, [r0, 0x24]
- adr r2, .L082DEFB4
- b _082DEEFC
- thumb_func_end sub_82DEF90
-
- thumb_func_start sub_82DEFB4
-.L082DEFB4:
-sub_82DEFB4: ; 82DEFB4
- lsrs r1, 1
- bcc _082DEEF8
- ldr r2, [r0, 0x24]
+ bne GcMbIntrHandler_Stop
+ ldr r1, pool_MultiBootLoadAddr
+ str r1, [r0, GCMB_STRUCT_BASE_DEST_PTR]
+ str r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
+ adr r2, GcMbIntrHandler_82DEFB4
+ b GameCubeMultiBoot_SetInterruptHandler
+
+ .align 2, 0
+
+GcMbIntrHandler_82DEFB4: ; 82DEFB4
+ lsrs r1, 1 ; is receive complete?
+ bcc GcMbIntrHandler_Stop ; branch if not
+ ldr r2, [r0, GCMB_STRUCT_CUR_DEST_PTR]
movs r1, 0x4
ands r1, r2
adds r1, 0x8
lsls r1, 2
- strh r1, [r3, 0x38]
- ldr r1, [r3, 0x30]
+ strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120]
+ ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
stm r2!, {r1}
- str r2, [r0, 0x24]
+ str r2, [r0, GCMB_STRUCT_CUR_DEST_PTR]
ldrh r1, [r0, 0x12]
subs r1, 0x1
strh r1, [r0, 0x12]
- bne _082DEEFE
+ bne GameCubeMultiBoot_ReadVCount
+
_082DEFD2:
ldrb r1, [r0, 0x1]
lsls r1, 8
adds r1, 0xCC
- str r1, [r3, 0x34]
+ str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120]
adr r2, _082DEFE0
- b _082DEEFC
+ b GameCubeMultiBoot_SetInterruptHandler
+
.align 2, 0
+
_082DEFE0:
lsls r1, 31
+
_082DEFE2:
- bcc _082DEEF8
+ bcc GcMbIntrHandler_Stop
ldr r1, [r0, 0x1C]
cmp r1, 0
beq _082DEFD2
- str r1, [r3, 0x34]
- adr r2, .L082DEFF0
- b _082DEEFC
- thumb_func_end sub_82DEFB4
-
- thumb_func_start sub_82DEFF0
-.L082DEFF0:
-sub_82DEFF0: ; 82DEFF0
+ str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120]
+ adr r2, GcMbIntrHandler_82DEFF0
+ b GameCubeMultiBoot_SetInterruptHandler
+
+ .align 2, 0
+
+GcMbIntrHandler_82DEFF0: ; 82DEFF0
lsls r1, 31
- bcc _082DEFE2
- bmi _082DF000
- adr r2, .L082DEFFC
- b _082DEEFC
+ bcc _082DEFE2 ; branch if send failed
+ bmi _082DF000 ; branch if receive is complete
+ adr r2, GcMbIntrHandler_82DEFFC
+ b GameCubeMultiBoot_SetInterruptHandler
+
.align 2, 0
-.L082DEFFC:
-_082DEFFC:
- lsrs r1, 1
- bcc _082DEFE2
+
+GcMbIntrHandler_82DEFFC: ; 82DEFFC
+ lsrs r1, 1 ; is receive complete?
+ bcc _082DEFE2 ; branch if not
+
_082DF000:
- ldr r1, [r3, 0x30]
+ ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
lsrs r2, r1, 24
cmp r2, 0xBB
bne _082DEFA6
strh r1, [r0, 0x10]
- adr r2, .L082DF010
- b _082DEEFC
- thumb_func_end sub_82DEFF0
-
- thumb_func_start sub_82DF010
-.L082DF010:
-sub_82DF010: ; 82DF010
- b _082DEEF8
- thumb_func_end sub_82DF010
-
- non_word_aligned_thumb_func_start sub_82DF012
-sub_82DF012: ; 82DF012
- ldr r3, _082DF038
- ldrh r2, [r3, 0x8]
+ adr r2, GcMbIntrHandler_82DF010
+ b GameCubeMultiBoot_SetInterruptHandler
+
+ .align 2, 0
+
+GcMbIntrHandler_82DF010: ; 82DF010
+ b GcMbIntrHandler_Stop
+
+ thumb_func_end GameCubeMultiBoot_HandleSerialInterrupt
+
+ non_word_aligned_thumb_func_start GameCubeMultiBoot_Quit
+; void GameCubeMultiBoot_Quit();
+GameCubeMultiBoot_Quit: ; 82DF012
+ ldr r3, pool_InterruptRegs
+
+; Save IME register.
+ ldrh r2, [r3, OFFSET_REG_IME - 0x200]
+
+; Disable interrupts.
movs r1, 0
- strh r1, [r3, 0x8]
- ldr r3, _082DF03C
+ strh r1, [r3, OFFSET_REG_IME - 0x200]
+
+ ldr r3, pool_SerialRegs
+
+; Acknowledge all JOYCNT flags.
movs r0, 0x7
- strh r0, [r3, 0x20]
+ strh r0, [r3, OFFSET_REG_JOYCNT - 0x120]
+
+; Turn off JOY Bus mode.
lsls r0, r3, 10
- strh r0, [r3, 0x14]
- ldr r3, _082DF038
- movs r0, 0x80
- strh r0, [r3, 0x2]
- ldrh r1, [r3]
+ strh r0, [r3, OFFSET_REG_RCNT - 0x120] ; store 0x8000
+
+ ldr r3, pool_InterruptRegs
+
+; Acknowledge serial interrupt.
+ movs r0, INTR_FLAG_SERIAL
+ strh r0, [r3, OFFSET_REG_IF - 0x200]
+
+; Disable serial interrupt.
+ ldrh r1, [r3, OFFSET_REG_IE - 0x200]
bics r1, r0
- strh r1, [r3]
- strh r2, [r3, 0x8]
+ strh r1, [r3, OFFSET_REG_IE - 0x200]
+
+; Restore IME register.
+ strh r2, [r3, OFFSET_REG_IME - 0x200]
+
bx lr
+ thumb_func_end GameCubeMultiBoot_Quit
+
.align 2, 0
-_082DF034: .4byte 0x00004000
-_082DF038: .4byte 0x04000200
-_082DF03C: .4byte 0x04000120
-_082DF040: .4byte 0x04000004
-_082DF044: .4byte 0x45565841
-_082DF048: .4byte 0x02000000
- thumb_func_end sub_82DF012
+
+_082DF034: .4byte 0x4000
+
+pool_InterruptRegs: .4byte REG_BASE + 0x200
+
+pool_SerialRegs: .4byte REG_BASE + 0x120
+
+pool_RegDispstat: .4byte REG_DISPSTAT
+
+pool_RubyUSAGameCode: .ascii "AXVE"
+
+pool_MultiBootLoadAddr: .4byte EWRAM_START