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| author | tustin2121 <tustin2121@gmail.com> | 2019-02-16 23:33:00 -0500 |
|---|---|---|
| committer | huderlem <huderlem@gmail.com> | 2019-02-24 10:20:31 -0600 |
| commit | 8711bc5156f0acda34ed651c78092e0a4f534722 (patch) | |
| tree | f180ad05e80f29b9aebae910b99be7c416c30889 /asm/macros/battle_anim_script.inc | |
| parent | 04db99bb0a5d79b43a22f5b9ba16a3faabf2b914 (diff) | |
Document HEALTHBOX_GRX_* in battle_interface.c
Most of these are referenced via offsets, like the HP bar, which uses [0 pixels] + (number of pixels) to reference which chunk to draw. Each corresponds to a 16x16 pixel in the graphic named. Up to you guys if you want to rename the constants.
Diffstat (limited to 'asm/macros/battle_anim_script.inc')
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