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authorGriffinR <griffin.g.richards@gmail.com>2021-11-17 23:28:43 -0500
committerGriffinR <griffin.g.richards@gmail.com>2021-11-17 23:40:53 -0500
commitb5b5d95de64a00d3d9dce395100808406f50b0ed (patch)
tree5bb89b38743dd5acd7229de5215ef89ba91e797d /asm/macros
parent1b35f9adad4f7471cb8a95ab78b9512d2c239156 (diff)
Distinguish 'virtual object' names from object events
Diffstat (limited to 'asm/macros')
-rw-r--r--asm/macros/event.inc32
1 files changed, 21 insertions, 11 deletions
diff --git a/asm/macros/event.inc b/asm/macros/event.inc
index 38a53f1e2..90d27495a 100644
--- a/asm/macros/event.inc
+++ b/asm/macros/event.inc
@@ -1016,7 +1016,7 @@
@ Converts STR_VAR_1, STR_VAR_2, or STR_VAR_3 to its corresponding index into sScriptStringVars (0, 1, or 2).
@ If given anything else it will output it directly.
- @ Note: because the STR_VAR_# arguments given to this macro are not part of a processed string they are not
+ @ Note: Because the STR_VAR_# arguments given to this macro are not part of a processed string they are not
@ replaced with their charmap values, they are just passed as the literal characters "STR_VAR_#".
.macro stringvar id:req
.if \id == STR_VAR_1
@@ -1237,9 +1237,10 @@
.byte \level
.endm
- .macro messageautoscroll pointer:req
+ @ Automatically scrolls through the message without player input and at a fixed speed.
+ .macro messageautoscroll text:req
.byte 0x9b
- .4byte \pointer
+ .4byte \text
.endm
@ Executes the specified field effect animation (FLDEFF_*).
@@ -1334,19 +1335,23 @@
map \map
.endm
- .macro createvobject sprite:req, byte2:req, x:req, y:req, elevation, direction
+ @ Creates a sprite with object graphics. Used when creating large groups of static NPCs that exceed
+ @ the object event limit (e.g. Contest / Battle Dome audiences and Union Room group members).
+ @ The specified id can be used to refer to the sprite again later with turnvobject.
+ .macro createvobject graphicsId:req, id:req, x:req, y:req, elevation=3, direction=DIR_SOUTH
.byte 0xaa
- .byte \sprite
- .byte \byte2
+ .byte \graphicsId
+ .byte \id
.2byte \x
.2byte \y
.byte \elevation
.byte \direction
.endm
- .macro turnvobject index:req, direction:req
+ @ Turns a sprite created with createvobject.
+ .macro turnvobject id:req, direction:req
.byte 0xab
- .byte \index
+ .byte \id
.byte \direction
.endm
@@ -1515,7 +1520,7 @@
.byte 0xc5
.endm
- @ Writes the name of the specified (box) PC box to the specified buffer.
+ @ Writes the name of the specified PC box to the specified buffer.
.macro bufferboxname stringVarId:req, box:req
.byte 0xc6
stringvar \stringVarId
@@ -1627,10 +1632,13 @@
formatwarp \map, \a, \b, \c
.endm
+ @ Sets the selected object to the id of the currently approaching trainer.
.macro selectapproachingtrainer
.byte 0xd8
.endm
+ @ Freezes all objects immediately except the player and the approaching trainers.
+ @ The player and trainers are frozen once their movement is finished.
.macro lockfortrainer
.byte 0xd9
.endm
@@ -1640,9 +1648,11 @@
.byte 0xda
.endm
- .macro messageinstant pointer:req
+ @ Prints and draws the message all at once rather than character by character.
+ @ Does not wait for player input to continue.
+ .macro messageinstant text:req
.byte 0xdb
- .4byte \pointer
+ .4byte \text
.endm
.macro fadescreenswapbuffers mode:req