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authorDeokishisu <6993375+Deokishisu@users.noreply.github.com>2021-02-15 11:40:16 -0500
committerDeokishisu <6993375+Deokishisu@users.noreply.github.com>2021-02-15 11:40:16 -0500
commitb89c3e901e1de2f3513d74fa548373d82d3f26d0 (patch)
tree8e6fa5b51b3f71c1cf7928af02d22bc745b5fb77 /asm/macros
parent5f58ea02c66a7e1a7d0164ba497bfa2d7527328b (diff)
Fix giftRibbons Field in SaveBlock1 & Relabel Gift Ribbons in pokemon.h
The giftRibbons field has been split out into proper subfields. The new ExternalEvent structs deal with interconnectivity between external games/peripherals and Emerald, such as PokéCoupon storage and the flag for receiving Wishmaker Jirachi. The giftRibbon fields in `PokemonSubstruct3` have also been renamed to their appropriate ribbons, and commented with distribution info if applicable. The previous `fatefulEncounter` field was actually filler, and relabeled as such, while the obedient bit was renamed `fatefulEncounter`. All relevant constants and functions dealing with the Pokémon data structure were renamed with these changes in mind.
Diffstat (limited to 'asm/macros')
-rw-r--r--asm/macros/event.inc10
1 files changed, 5 insertions, 5 deletions
diff --git a/asm/macros/event.inc b/asm/macros/event.inc
index e9d55c4bc..434b76ec3 100644
--- a/asm/macros/event.inc
+++ b/asm/macros/event.inc
@@ -1486,15 +1486,15 @@
.4byte \value
.endm
- @ Makes the Pokemon in the specified slot of the player's party obedient. It will not randomly disobey orders in battle.
- .macro setmonobedient slot:req
+ @ Sets the Pokemon in the specified slot of the player party's fateful encounter bit.
+ .macro setmonfatefulencounter slot:req
.byte 0xcd
.2byte \slot
.endm
- @ Checks if the Pokemon in the specified slot of the player's party is obedient. If the Pokemon is disobedient,
- @ VAR_RESULT is TRUE. If the Pokemon is obedient (or if the specified slot is empty or invalid), VAR_RESULT is FALSE.
- .macro checkmonobedience slot:req
+ @ Checks if the Pokemon in the specified slot of the player's party is a fateful encounter. If the Pokemon isn't a fateful encounter,
+ @ VAR_RESULT is TRUE. If the Pokemon is a fateful encounter (or if the specified slot is empty or invalid), VAR_RESULT is FALSE.
+ .macro checkmonfatefulencounter slot:req
.byte 0xce
.2byte \slot
.endm