diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-10-07 17:45:37 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-10-07 17:45:37 +0200 |
commit | 413e26e83ddecca2e8a48ae8337f3309b29a9903 (patch) | |
tree | c1482dae1fbe2e04f3c489fadaf046550d16bba2 /asm | |
parent | 61343d50698e035834eb276b48189d4db0a4b9b8 (diff) |
port 80d51ac
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim_80D51AC.s | 2446 |
1 files changed, 0 insertions, 2446 deletions
diff --git a/asm/battle_anim_80D51AC.s b/asm/battle_anim_80D51AC.s deleted file mode 100644 index 0b0378a99..000000000 --- a/asm/battle_anim_80D51AC.s +++ /dev/null @@ -1,2446 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start AnimTask_ShakeMon -AnimTask_ShakeMon: @ 80D51AC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, =gBattleAnimArgs - ldrb r0, [r4] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - bne _080D51D0 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080D520C - .pool -_080D51D0: - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r4, 0x2] - strh r1, [r0, 0x24] - ldrh r1, [r4, 0x4] - strh r1, [r0, 0x26] - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - strh r2, [r0, 0x8] - ldrh r1, [r4, 0x6] - strh r1, [r0, 0xA] - ldrh r1, [r4, 0x8] - strh r1, [r0, 0xC] - ldrh r1, [r4, 0x8] - strh r1, [r0, 0xE] - ldrh r1, [r4, 0x2] - strh r1, [r0, 0x10] - ldrh r1, [r4, 0x4] - strh r1, [r0, 0x12] - ldr r1, =sub_80D5220 - str r1, [r0] - adds r0, r5, 0 - bl _call_via_r1 -_080D520C: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_ShakeMon - - thumb_func_start sub_80D5220 -sub_80D5220: @ 80D5220 - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r3, r0, r1 - ldrh r0, [r3, 0xE] - movs r2, 0xE - ldrsh r5, [r3, r2] - adds r7, r1, 0 - cmp r5, 0 - bne _080D52C6 - ldr r2, =gSprites - movs r6, 0x8 - ldrsh r1, [r3, r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - movs r6, 0x24 - ldrsh r0, [r1, r6] - adds r6, r2, 0 - cmp r0, 0 - bne _080D5264 - ldrh r0, [r3, 0x10] - strh r0, [r1, 0x24] - b _080D5266 - .pool -_080D5264: - strh r5, [r1, 0x24] -_080D5266: - lsls r2, r4, 2 - adds r0, r2, r4 - lsls r0, 3 - adds r3, r0, r7 - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r6 - movs r5, 0x26 - ldrsh r0, [r1, r5] - cmp r0, 0 - bne _080D5286 - ldrh r0, [r3, 0x12] - b _080D5288 -_080D5286: - movs r0, 0 -_080D5288: - strh r0, [r1, 0x26] - adds r0, r2, r4 - lsls r0, 3 - adds r2, r0, r7 - ldrh r0, [r2, 0xC] - strh r0, [r2, 0xE] - ldrh r0, [r2, 0xA] - subs r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r3, r0, 16 - cmp r3, 0 - bne _080D52CA - movs r0, 0x8 - ldrsh r1, [r2, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r3, [r0, 0x24] - movs r5, 0x8 - ldrsh r1, [r2, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r3, [r0, 0x26] - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080D52CA -_080D52C6: - subs r0, 0x1 - strh r0, [r3, 0xE] -_080D52CA: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D5220 - - thumb_func_start AnimTask_ShakeMon2 -AnimTask_ShakeMon2: @ 80D52D0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r6, 0 - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - movs r3, 0 - ldrsh r1, [r2, r3] - cmp r1, 0x3 - bgt _080D52FC - lsls r0, 24 - lsrs r0, 24 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0xFF - bne _080D5352 - b _080D5356 - .pool -_080D52FC: - cmp r1, 0x8 - beq _080D5348 - movs r1, 0 - ldrsh r0, [r2, r1] - cmp r0, 0x5 - beq _080D531C - cmp r0, 0x5 - bgt _080D5312 - cmp r0, 0x4 - beq _080D5318 - b _080D5324 -_080D5312: - cmp r0, 0x6 - beq _080D5320 - b _080D5324 -_080D5318: - movs r0, 0 - b _080D5326 -_080D531C: - movs r0, 0x2 - b _080D5326 -_080D5320: - movs r0, 0x1 - b _080D5326 -_080D5324: - movs r0, 0x3 -_080D5326: - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080D533C - movs r6, 0x1 -_080D533C: - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - b _080D5350 - .pool -_080D5348: - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 -_080D5350: - ldrb r3, [r0] -_080D5352: - cmp r6, 0 - beq _080D5368 -_080D5356: - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080D53A6 - .pool -_080D5368: - ldr r1, =gSprites - lsls r0, r3, 4 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x24] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x26] - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - strh r3, [r0, 0x8] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0xA] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0xC] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0xE] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x10] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x12] - ldr r1, =sub_80D53BC - str r1, [r0] - adds r0, r5, 0 - bl _call_via_r1 -_080D53A6: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_ShakeMon2 - - thumb_func_start sub_80D53BC -sub_80D53BC: @ 80D53BC - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r1 - ldrh r2, [r3, 0xE] - movs r4, 0xE - ldrsh r0, [r3, r4] - mov r12, r1 - cmp r0, 0 - bne _080D5474 - ldr r2, =gSprites - movs r7, 0x8 - ldrsh r1, [r3, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, r0, r2 - movs r0, 0x24 - ldrsh r1, [r4, r0] - ldrh r5, [r3, 0x10] - movs r7, 0x10 - ldrsh r0, [r3, r7] - adds r7, r2, 0 - cmp r1, r0 - bne _080D5408 - negs r0, r5 - strh r0, [r4, 0x24] - b _080D540A - .pool -_080D5408: - strh r5, [r4, 0x24] -_080D540A: - lsls r3, r6, 2 - adds r1, r3, r6 - lsls r1, 3 - add r1, r12 - movs r0, 0x8 - ldrsh r2, [r1, r0] - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r7 - movs r0, 0x26 - ldrsh r2, [r4, r0] - mov r8, r2 - ldrh r5, [r1, 0x12] - movs r2, 0x12 - ldrsh r0, [r1, r2] - cmp r8, r0 - bne _080D5434 - negs r0, r5 - strh r0, [r4, 0x26] - b _080D5436 -_080D5434: - strh r5, [r4, 0x26] -_080D5436: - adds r0, r3, r6 - lsls r0, 3 - mov r4, r12 - adds r3, r0, r4 - ldrh r0, [r3, 0xC] - strh r0, [r3, 0xE] - ldrh r0, [r3, 0xA] - subs r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0 - bne _080D5478 - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r7 - strh r2, [r0, 0x24] - movs r4, 0x8 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r7 - strh r2, [r0, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _080D5478 -_080D5474: - subs r0, r2, 0x1 - strh r0, [r3, 0xE] -_080D5478: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D53BC - - thumb_func_start AnimTask_ShakeMonInPlace -AnimTask_ShakeMonInPlace: @ 80D5484 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, =gBattleAnimArgs - ldrb r0, [r4] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0xFF - bne _080D54A8 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080D54F6 - .pool -_080D54A8: - ldr r0, =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x2] - ldrh r2, [r1, 0x24] - adds r0, r2 - movs r2, 0 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x4] - ldrh r6, [r1, 0x26] - adds r0, r6 - strh r0, [r1, 0x26] - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - strh r3, [r1, 0x8] - strh r2, [r1, 0xA] - ldrh r0, [r4, 0x6] - strh r0, [r1, 0xC] - strh r2, [r1, 0xE] - ldrh r0, [r4, 0x8] - strh r0, [r1, 0x10] - movs r2, 0x2 - ldrsh r0, [r4, r2] - lsls r0, 1 - strh r0, [r1, 0x12] - movs r6, 0x4 - ldrsh r0, [r4, r6] - lsls r0, 1 - strh r0, [r1, 0x14] - ldr r2, =sub_80D5508 - str r2, [r1] - adds r0, r5, 0 - bl _call_via_r2 -_080D54F6: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_ShakeMonInPlace - - thumb_func_start sub_80D5508 -sub_80D5508: @ 80D5508 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r2, [r4, 0xE] - movs r3, 0xE - ldrsh r0, [r4, r3] - adds r6, r1, 0 - cmp r0, 0 - beq _080D5526 - b _080D5638 -_080D5526: - ldrh r1, [r4, 0xA] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5568 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r3, [r0, 0x24] - adds r1, r3 - strh r1, [r0, 0x24] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x14] - ldrh r3, [r0, 0x26] - adds r1, r3 - strh r1, [r0, 0x26] - adds r3, r2, 0 - b _080D5592 - .pool -_080D5568: - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x24] - ldrh r2, [r4, 0x12] - subs r1, r2 - strh r1, [r0, 0x24] - movs r2, 0x8 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x26] - ldrh r2, [r4, 0x14] - subs r1, r2 - strh r1, [r0, 0x26] -_080D5592: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r6 - ldrh r0, [r4, 0x10] - strh r0, [r4, 0xE] - ldrh r0, [r4, 0xA] - adds r2, r0, 0x1 - strh r2, [r4, 0xA] - lsls r0, r2, 16 - asrs r0, 16 - movs r6, 0xC - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _080D563C - movs r0, 0x1 - ands r2, r0 - cmp r2, 0 - beq _080D55F8 - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - movs r2, 0x12 - ldrsh r0, [r4, r2] - lsrs r2, r0, 31 - adds r0, r2 - asrs r0, 1 - ldrh r6, [r1, 0x24] - adds r0, r6 - strh r0, [r1, 0x24] - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - movs r2, 0x14 - ldrsh r0, [r4, r2] - lsrs r2, r0, 31 - adds r0, r2 - asrs r0, 1 - ldrh r3, [r1, 0x26] - adds r0, r3 - strh r0, [r1, 0x26] - b _080D5630 - .pool -_080D55F8: - movs r6, 0x8 - ldrsh r0, [r4, r6] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - movs r0, 0x12 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r0, [r2, 0x24] - subs r0, r1 - strh r0, [r2, 0x24] - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - movs r3, 0x14 - ldrsh r1, [r4, r3] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r0, [r2, 0x26] - subs r0, r1 - strh r0, [r2, 0x26] -_080D5630: - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080D563C -_080D5638: - subs r0, r2, 0x1 - strh r0, [r4, 0xE] -_080D563C: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D5508 - - thumb_func_start AnimTask_ShakeAndSinkMon -AnimTask_ShakeAndSinkMon: @ 80D5644 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r5, =gBattleAnimArgs - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r5, 0x2] - strh r2, [r1, 0x24] - ldr r2, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r2 - strh r0, [r1, 0x8] - ldrh r0, [r5, 0x2] - strh r0, [r1, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r1, 0xC] - ldrh r0, [r5, 0x6] - strh r0, [r1, 0xE] - ldrh r0, [r5, 0x8] - strh r0, [r1, 0x10] - ldr r2, =sub_80D56A4 - str r2, [r1] - adds r0, r4, 0 - bl _call_via_r2 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_ShakeAndSinkMon - - thumb_func_start sub_80D56A4 -sub_80D56A4: @ 80D56A4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r2 - ldrb r5, [r3, 0x8] - ldrh r4, [r3, 0xA] - ldrh r1, [r3, 0x18] - adds r0, r1, 0x1 - strh r0, [r3, 0x18] - movs r7, 0xC - ldrsh r0, [r3, r7] - lsls r1, 16 - asrs r1, 16 - mov r12, r2 - ldr r7, =gSprites - cmp r0, r1 - bne _080D56F6 - movs r0, 0 - strh r0, [r3, 0x18] - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r1, r0, r7 - ldrh r3, [r1, 0x24] - movs r0, 0x24 - ldrsh r2, [r1, r0] - lsls r0, r4, 16 - asrs r0, 16 - cmp r2, r0 - bne _080D56EE - negs r0, r2 - lsls r0, 16 - lsrs r4, r0, 16 -_080D56EE: - lsls r0, r4, 16 - asrs r0, 16 - adds r0, r3 - strh r0, [r1, 0x24] -_080D56F6: - lsls r2, r6, 2 - adds r2, r6 - lsls r2, 3 - add r2, r12 - strh r4, [r2, 0xA] - ldrh r1, [r2, 0xE] - ldrh r0, [r2, 0x1A] - adds r1, r0 - strh r1, [r2, 0x1A] - lsls r0, r5, 4 - adds r0, r5 - lsls r0, 2 - adds r0, r7 - lsls r1, 16 - asrs r1, 24 - strh r1, [r0, 0x26] - ldrh r0, [r2, 0x10] - subs r0, 0x1 - strh r0, [r2, 0x10] - lsls r0, 16 - cmp r0, 0 - bne _080D5728 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D5728: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D56A4 - - thumb_func_start sub_80D5738 -sub_80D5738: @ 80D5738 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r5, r0, 24 - movs r6, 0x1 - ldr r4, =gBattleAnimArgs - ldrb r0, [r4] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r7, r0, 24 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x5 - ble _080D575C - movs r0, 0x5 - strh r0, [r4, 0x8] -_080D575C: - movs r1, 0 - movs r2, 0x8 - ldrsh r0, [r4, r2] - adds r3, r4, 0 - ldr r2, =gTasks - mov r12, r2 - lsls r4, r5, 2 - ldr r2, =sub_80D57B8 - mov r8, r2 - cmp r1, r0 - bge _080D5782 - adds r2, r0, 0 -_080D5774: - lsls r0, r6, 25 - lsrs r6, r0, 24 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, r2 - blt _080D5774 -_080D5782: - adds r0, r4, r5 - lsls r0, 3 - add r0, r12 - strh r7, [r0, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r0, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r0, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r0, 0xE] - strh r6, [r0, 0x10] - mov r1, r8 - str r1, [r0] - adds r0, r5, 0 - bl _call_via_r8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5738 - - thumb_func_start sub_80D57B8 -sub_80D57B8: @ 80D57B8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrb r4, [r5, 0x8] - movs r1, 0x12 - ldrsh r0, [r5, r1] - movs r2, 0xA - ldrsh r1, [r5, r2] - bl Sin - ldr r2, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r4, r1, r2 - strh r0, [r4, 0x24] - movs r1, 0x12 - ldrsh r0, [r5, r1] - movs r2, 0xC - ldrsh r1, [r5, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r5, 0xC] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r5, 0x10] - ldrh r1, [r5, 0x12] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x12] - cmp r0, 0 - bne _080D5810 - ldrh r0, [r5, 0xE] - subs r0, 0x1 - strh r0, [r5, 0xE] -_080D5810: - movs r2, 0xE - ldrsh r0, [r5, r2] - cmp r0, 0 - bne _080D5822 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D5822: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D57B8 - - thumb_func_start AnimTask_TranslateMonEllipticalRespectSide -AnimTask_TranslateMonEllipticalRespectSide: @ 80D5830 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D584C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_080D584C: - adds r0, r4, 0 - bl sub_80D5738 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_TranslateMonEllipticalRespectSide - - thumb_func_start sub_80D5860 -sub_80D5860: @ 80D5860 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D5890 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - b _080D5894 - .pool -_080D5890: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] -_080D5894: - strh r0, [r4, 0x30] - ldrh r2, [r1] - movs r0, 0 - strh r2, [r4, 0x2E] - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - strh r2, [r4, 0x36] - ldr r1, =sub_80D58D4 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5860 - - thumb_func_start sub_80D58D4 -sub_80D58D4: @ 80D58D4 - push {lr} - ldrh r1, [r0, 0x36] - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x30] - negs r1, r1 - strh r1, [r0, 0x30] - ldr r1, =sub_80A6630 - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D58D4 - - thumb_func_start sub_80D58F8 -sub_80D58F8: @ 80D58F8 - push {r4,r5,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r5, =gBattleAnimArgs - ldrb r0, [r5, 0x4] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r5] - movs r1, 0 - strh r2, [r4, 0x2E] - strh r1, [r4, 0x30] - ldrh r1, [r5, 0x2] - strh r1, [r4, 0x32] - strh r0, [r4, 0x34] - strh r2, [r4, 0x36] - ldr r1, =sub_80D5944 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D58F8 - - thumb_func_start sub_80D5944 -sub_80D5944: @ 80D5944 - push {lr} - ldrh r1, [r0, 0x36] - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x32] - negs r1, r1 - strh r1, [r0, 0x32] - ldr r1, =sub_80A6630 - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5944 - - thumb_func_start sub_80D5968 -sub_80D5968: @ 80D5968 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D598C - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - b _080D5990 - .pool -_080D598C: - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimTarget -_080D5990: - ldrb r0, [r0] - adds r0, r1 - ldrb r7, [r0] - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x4] - movs r3, 0 - strh r0, [r6, 0x2E] - ldr r0, =gSprites - lsls r4, r7, 4 - adds r4, r7 - lsls r4, 2 - adds r4, r0 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r6, 0x30] - ldrh r0, [r4, 0x20] - strh r0, [r6, 0x32] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x22] - strh r0, [r6, 0x36] - adds r0, r6, 0 - str r3, [sp] - bl sub_80A6E14 - ldr r3, [sp] - strh r3, [r6, 0x34] - strh r3, [r6, 0x36] - ldrh r0, [r4, 0x24] - strh r0, [r6, 0x38] - ldrh r0, [r4, 0x26] - strh r0, [r6, 0x3A] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080D5A00 - strh r3, [r6, 0x32] - b _080D5A06 - .pool -_080D5A00: - cmp r0, 0x2 - bne _080D5A06 - strh r3, [r6, 0x30] -_080D5A06: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - lsls r0, r7, 8 - orrs r0, r1 - strh r0, [r6, 0x3C] - ldr r0, =sub_80D5A24 - str r0, [r6, 0x1C] - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5968 - - thumb_func_start sub_80D5A24 -sub_80D5A24: @ 80D5A24 - push {r4-r6,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x3C] - lsls r1, r0, 24 - lsrs r4, r1, 24 - adds r5, r4, 0 - lsls r0, 16 - asrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - ldr r0, =gSprites - adds r3, r1, r0 - ldrh r0, [r2, 0x2E] - movs r6, 0x2E - ldrsh r1, [r2, r6] - cmp r1, 0 - bne _080D5A64 - cmp r4, 0x1 - bhi _080D5A4E - strh r1, [r3, 0x24] -_080D5A4E: - cmp r5, 0x2 - beq _080D5A56 - cmp r5, 0 - bne _080D5A58 -_080D5A56: - strh r1, [r3, 0x26] -_080D5A58: - adds r0, r2, 0 - bl DestroyAnimSprite - b _080D5A8E - .pool -_080D5A64: - subs r0, 0x1 - strh r0, [r2, 0x2E] - ldrh r1, [r2, 0x30] - ldrh r0, [r2, 0x34] - adds r1, r0 - strh r1, [r2, 0x34] - ldrh r0, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r0, r4 - strh r0, [r2, 0x36] - lsls r1, 16 - asrs r1, 24 - ldrh r6, [r2, 0x38] - adds r1, r6 - strh r1, [r3, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r2, 0x3A] - adds r0, r2 - strh r0, [r3, 0x26] -_080D5A8E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D5A24 - - thumb_func_start sub_80D5A94 -sub_80D5A94: @ 80D5A94 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D5AB0 - ldr r0, =gBattleAnimAttacker - b _080D5AB2 - .pool -_080D5AB0: - ldr r0, =gBattleAnimTarget -_080D5AB2: - ldrb r2, [r0] - ldr r0, =gBattlerSpriteIds - adds r0, r2, r0 - ldrb r6, [r0] - adds r0, r2, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D5ADC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _080D5ADC - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080D5ADC: - ldr r2, =gBattleAnimArgs - ldrh r0, [r2, 0x8] - movs r4, 0 - strh r0, [r5, 0x2E] - ldr r0, =gSprites - lsls r1, r6, 4 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x2] - ldrh r3, [r1, 0x20] - adds r0, r3 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x22] - strh r0, [r5, 0x34] - ldrh r0, [r2, 0x4] - ldrh r1, [r1, 0x22] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A6E14 - strh r4, [r5, 0x34] - strh r4, [r5, 0x36] - strh r6, [r5, 0x38] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6680 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5A94 - - thumb_func_start sub_80D5B48 -sub_80D5B48: @ 80D5B48 - push {r4-r7,lr} - adds r6, r0, 0 - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D5B70 - ldr r0, =gBattleAnimAttacker - b _080D5B72 - .pool -_080D5B70: - ldr r0, =gBattleAnimTarget -_080D5B72: - ldrb r1, [r0] - ldr r0, =gBattlerSpriteIds - adds r0, r1, r0 - ldrb r7, [r0] - adds r0, r1, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D5B9C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _080D5B9C - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080D5B9C: - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x8] - strh r0, [r6, 0x2E] - ldr r0, =gSprites - lsls r4, r7, 4 - adds r4, r7 - lsls r4, 2 - adds r4, r0 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r6, 0x30] - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r6, 0x34] - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl sub_80A6E14 - ldrh r0, [r4, 0x24] - lsls r0, 8 - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x26] - lsls r0, 8 - strh r0, [r6, 0x36] - strh r7, [r6, 0x38] - ldrh r0, [r5, 0xA] - strh r0, [r6, 0x3A] - lsls r0, 16 - cmp r0, 0 - bne _080D5C04 - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - b _080D5C0C - .pool -_080D5C04: - ldr r1, =sub_80D5C20 - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 -_080D5C0C: - ldr r0, =sub_80A6680 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5B48 - - thumb_func_start sub_80D5C20 -sub_80D5C20: @ 80D5C20 - push {r4,lr} - ldr r4, =gSprites - movs r1, 0x38 - ldrsh r2, [r0, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - movs r3, 0 - strh r3, [r1, 0x24] - movs r1, 0x38 - ldrsh r2, [r0, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r3, [r1, 0x26] - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5C20 - - thumb_func_start AnimTask_WindUpLunge -AnimTask_WindUpLunge: @ 80D5C50 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, =gBattleAnimArgs - movs r0, 0x6 - ldrsh r1, [r5, r0] - movs r0, 0x80 - lsls r0, 8 - bl __divsi3 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D5C82 - ldrh r0, [r5, 0x2] - negs r0, r0 - strh r0, [r5, 0x2] - ldrh r0, [r5, 0xA] - negs r0, r0 - strh r0, [r5, 0xA] -_080D5C82: - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - ldr r1, =gTasks - lsls r4, r6, 2 - adds r4, r6 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x8] - movs r1, 0x2 - ldrsh r0, [r5, r1] - lsls r0, 8 - movs r2, 0x6 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0xE] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r5, r1] - lsls r0, 8 - movs r2, 0xC - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x12] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x14] - strh r7, [r4, 0x16] - ldr r0, =sub_80D5CE4 - str r0, [r4] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_WindUpLunge - - thumb_func_start sub_80D5CE4 -sub_80D5CE4: @ 80D5CE4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r5, r1, r2 - ldrb r1, [r5, 0x8] - ldrh r0, [r5, 0xA] - ldrh r2, [r5, 0x1E] - adds r0, r2 - strh r0, [r5, 0x1E] - ldr r2, =gSprites - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - adds r4, r2 - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x1C] - lsrs r0, 8 - movs r2, 0xC - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r5, 0x16] - ldrh r1, [r5, 0x1C] - adds r0, r1 - strh r0, [r5, 0x1C] - ldrh r0, [r5, 0xE] - subs r0, 0x1 - strh r0, [r5, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080D5D34 - ldr r0, =sub_80D5D48 - str r0, [r5] -_080D5D34: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5CE4 - - thumb_func_start sub_80D5D48 -sub_80D5D48: @ 80D5D48 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080D5D70 - subs r0, r1, 0x1 - strh r0, [r4, 0x10] - b _080D5DA4 - .pool -_080D5D70: - ldrb r0, [r4, 0x8] - ldrh r2, [r4, 0x12] - ldrh r1, [r4, 0x20] - adds r2, r1 - strh r2, [r4, 0x20] - ldr r3, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - lsls r2, 16 - asrs r2, 24 - ldrh r0, [r4, 0x1E] - lsls r0, 16 - asrs r0, 24 - adds r2, r0 - strh r2, [r1, 0x24] - ldrh r0, [r4, 0x14] - subs r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - bne _080D5DA4 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080D5DA4: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5D48 - - thumb_func_start sub_80D5DB0 -sub_80D5DB0: @ 80D5DB0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x2 - beq _080D5DDE - cmp r0, 0x2 - bgt _080D5DD8 - cmp r0, 0 - blt _080D5E10 - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - b _080D5E18 - .pool -_080D5DD8: - cmp r0, 0x3 - beq _080D5DE8 - b _080D5E10 -_080D5DDE: - ldr r5, =gBattleAnimAttacker - b _080D5DEA - .pool -_080D5DE8: - ldr r5, =gBattleAnimTarget -_080D5DEA: - ldrb r0, [r5] - movs r4, 0x2 - eors r0, r4 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080D5E10 - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - eors r0, r4 - adds r0, r1 - ldrb r2, [r0] - b _080D5E18 - .pool -_080D5E10: - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _080D5E58 -_080D5E18: - ldr r1, =gTasks - lsls r4, r6, 2 - adds r0, r4, r6 - lsls r0, 3 - adds r5, r0, r1 - strh r2, [r5, 0x8] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D5E44 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - b _080D5E4A - .pool -_080D5E44: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - negs r0, r0 -_080D5E4A: - strh r0, [r5, 0xA] - ldr r0, =gTasks - adds r1, r4, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, =sub_80D5E6C - str r0, [r1] -_080D5E58: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5DB0 - - thumb_func_start sub_80D5E6C -sub_80D5E6C: @ 80D5E6C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrb r2, [r1, 0x8] - ldr r3, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r1, 0xA] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - movs r2, 0x24 - ldrsh r1, [r0, r2] - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r1, r0 - adds r1, 0x20 - movs r0, 0x98 - lsls r0, 1 - cmp r1, r0 - bls _080D5EAA - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080D5EAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5E6C - - thumb_func_start AnimTask_SwayMon -AnimTask_SwayMon: @ 80D5EB8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D5ED4 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_080D5ED4: - ldr r4, =gBattleAnimArgs - ldrb r0, [r4, 0x8] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r3, r5, 2 - adds r1, r3, r5 - lsls r1, 3 - adds r2, r1, r2 - ldrh r1, [r4] - strh r1, [r2, 0x8] - ldrh r1, [r4, 0x2] - strh r1, [r2, 0xA] - ldrh r1, [r4, 0x4] - strh r1, [r2, 0xC] - ldrh r1, [r4, 0x6] - strh r1, [r2, 0xE] - strh r0, [r2, 0x10] - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D5F14 - ldrb r0, [r6] - b _080D5F18 - .pool -_080D5F14: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] -_080D5F18: - strh r0, [r2, 0x12] - ldr r1, =gTasks - adds r0, r3, r5 - lsls r0, 3 - adds r0, r1 - movs r1, 0x1 - strh r1, [r0, 0x20] - ldr r1, =sub_80D5F3C - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_SwayMon - - thumb_func_start sub_80D5F3C -sub_80D5F3C: @ 80D5F3C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrb r7, [r4, 0x10] - ldrh r0, [r4, 0xC] - ldrh r1, [r4, 0x1C] - adds r0, r1 - lsls r1, r0, 16 - strh r0, [r4, 0x1C] - lsrs r1, 24 - mov r8, r1 - mov r0, r8 - movs r2, 0xA - ldrsh r1, [r4, r2] - bl Sin - lsls r0, 16 - lsrs r5, r0, 16 - mov r9, r5 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D5F94 - ldr r0, =gSprites - lsls r2, r7, 4 - adds r1, r2, r7 - lsls r1, 2 - adds r1, r0 - strh r5, [r1, 0x24] - mov r9, r0 - adds r4, r2, 0 - b _080D5FDA - .pool -_080D5F94: - ldrb r0, [r4, 0x12] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D5FBC - ldr r1, =gSprites - lsls r2, r7, 4 - adds r0, r2, r7 - lsls r0, 2 - adds r3, r0, r1 - lsls r0, r5, 16 - asrs r0, 16 - mov r9, r1 - adds r4, r2, 0 - cmp r0, 0 - bge _080D5FD8 - b _080D5FD6 - .pool -_080D5FBC: - ldr r1, =gSprites - lsls r2, r7, 4 - adds r0, r2, r7 - lsls r0, 2 - adds r3, r0, r1 - mov r4, r9 - lsls r0, r4, 16 - asrs r0, 16 - mov r9, r1 - adds r4, r2, 0 - cmp r0, 0 - bge _080D5FD6 - negs r0, r0 -_080D5FD6: - negs r0, r0 -_080D5FD8: - strh r0, [r3, 0x26] -_080D5FDA: - mov r5, r8 - cmp r5, 0x7F - bls _080D5FFC - ldr r1, =gTasks - lsls r2, r6, 2 - adds r0, r2, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0x1E - ldrsh r0, [r3, r5] - adds r5, r1, 0 - cmp r0, 0 - bne _080D5FFC - movs r1, 0x20 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _080D601E -_080D5FFC: - mov r2, r8 - cmp r2, 0x7E - bhi _080D6050 - ldr r1, =gTasks - lsls r2, r6, 2 - adds r0, r2, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0x1E - ldrsh r0, [r3, r5] - adds r5, r1, 0 - cmp r0, 0x1 - bne _080D6050 - movs r1, 0x20 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080D6050 -_080D601E: - adds r1, r2, r6 - lsls r1, 3 - adds r1, r5 - ldrh r0, [r1, 0x1E] - movs r2, 0x1 - eors r0, r2 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - eors r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0xE] - subs r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r3, r0, 16 - cmp r3, 0 - bne _080D6050 - adds r0, r4, r7 - lsls r0, 2 - add r0, r9 - strh r3, [r0, 0x24] - strh r3, [r0, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D6050: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D5F3C - - thumb_func_start AnimTask_ScaleMonAndRestore -AnimTask_ScaleMonAndRestore: @ 80D6064 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r6, =gBattleAnimArgs - ldrb r0, [r6, 0x6] - bl GetAnimBattlerSpriteId - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r1, [r6, 0x8] - adds r0, r5, 0 - bl sub_80A7270 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r6] - strh r1, [r0, 0x8] - ldrh r1, [r6, 0x2] - strh r1, [r0, 0xA] - ldrh r1, [r6, 0x4] - strh r1, [r0, 0xC] - ldrh r1, [r6, 0x4] - strh r1, [r0, 0xE] - strh r5, [r0, 0x10] - movs r1, 0x80 - lsls r1, 1 - strh r1, [r0, 0x1C] - strh r1, [r0, 0x1E] - ldr r1, =sub_80D60BC - str r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_ScaleMonAndRestore - - thumb_func_start sub_80D60BC -sub_80D60BC: @ 80D60BC - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r4, 0x1C] - ldrh r0, [r4, 0xA] - ldrh r3, [r4, 0x1E] - adds r0, r3 - strh r0, [r4, 0x1E] - ldrb r0, [r4, 0x10] - adds r6, r0, 0 - movs r0, 0x1C - ldrsh r1, [r4, r0] - movs r3, 0x1E - ldrsh r2, [r4, r3] - adds r0, r6, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _080D612C - ldrh r2, [r4, 0xE] - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - ble _080D6120 - ldrh r0, [r4, 0x8] - negs r0, r0 - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xA] - negs r0, r0 - strh r0, [r4, 0xA] - strh r2, [r4, 0xC] - strh r1, [r4, 0xE] - b _080D612C - .pool -_080D6120: - adds r0, r6, 0 - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080D612C: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D60BC - - thumb_func_start sub_80D6134 -sub_80D6134: @ 80D6134 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r4, =gBattleAnimArgs - ldrb r0, [r4, 0x4] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r1, 0 - bl sub_80A7270 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r2, r0, r1 - movs r1, 0 - strh r1, [r2, 0xA] - ldrh r0, [r4] - strh r0, [r2, 0xC] - movs r3, 0x6 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - beq _080D6178 - strh r1, [r2, 0xE] - b _080D6184 - .pool -_080D6178: - ldrh r0, [r4] - ldrh r1, [r4, 0x2] - adds r3, r0, 0 - muls r3, r1 - adds r0, r3, 0 - strh r0, [r2, 0xE] -_080D6184: - ldr r1, =gTasks - lsls r4, r7, 2 - adds r0, r4, r7 - lsls r0, 3 - adds r5, r0, r1 - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x10] - mov r0, r8 - strh r0, [r5, 0x12] - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x14] - bl IsContest - lsls r0, 24 - mov r8, r4 - cmp r0, 0 - beq _080D61B8 - movs r0, 0x1 - strh r0, [r5, 0x16] - b _080D61DC - .pool -_080D61B8: - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D61C8 - ldr r0, =gBattleAnimAttacker - b _080D61CA - .pool -_080D61C8: - ldr r0, =gBattleAnimTarget -_080D61CA: - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0 - lsls r0, 24 - cmp r0, 0 - bne _080D61DA - movs r1, 0x1 -_080D61DA: - strh r1, [r5, 0x16] -_080D61DC: - ldr r0, =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r4, r1, r0 - movs r3, 0x16 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080D6208 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080D6208 - movs r1, 0xE - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0xE] - movs r2, 0x10 - ldrsh r0, [r4, r2] - negs r0, r0 - strh r0, [r4, 0x10] -_080D6208: - ldr r0, =gTasks - mov r3, r8 - adds r1, r3, r7 - lsls r1, 3 - adds r1, r0 - ldr r0, =sub_80D6308 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D6134 - - thumb_func_start sub_80D622C -sub_80D622C: @ 80D622C - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, =gBattleAnimArgs - ldrb r0, [r4, 0x4] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r1, 0 - bl sub_80A7270 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r1, 0 - strh r1, [r0, 0xA] - ldrh r1, [r4] - strh r1, [r0, 0xC] - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D6274 - ldr r0, =gBattleAnimAttacker - b _080D6276 - .pool -_080D6274: - ldr r0, =gBattleAnimTarget -_080D6276: - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D6288 - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] -_080D6288: - ldr r0, =gBattleAnimArgs - movs r2, 0x6 - ldrsh r1, [r0, r2] - adds r6, r0, 0 - cmp r1, 0x1 - beq _080D62B0 - ldr r2, =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0xE] - b _080D62CA - .pool -_080D62B0: - ldr r3, =gTasks - lsls r4, r5, 2 - adds r0, r4, r5 - lsls r0, 3 - adds r0, r3 - ldrh r2, [r6] - ldrh r1, [r6, 0x2] - adds r7, r2, 0 - muls r7, r1 - adds r1, r7, 0 - strh r1, [r0, 0xE] - adds r2, r3, 0 - adds r3, r4, 0 -_080D62CA: - adds r1, r3, r5 - lsls r1, 3 - adds r1, r2 - ldrh r0, [r6, 0x2] - strh r0, [r1, 0x10] - mov r0, r8 - strh r0, [r1, 0x12] - ldrh r0, [r6, 0x6] - strh r0, [r1, 0x14] - movs r0, 0x1 - strh r0, [r1, 0x16] - movs r2, 0xE - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0xE] - movs r7, 0x10 - ldrsh r0, [r1, r7] - negs r0, r0 - strh r0, [r1, 0x10] - ldr r0, =sub_80D6308 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D622C - - thumb_func_start sub_80D6308 -sub_80D6308: @ 80D6308 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0xE] - adds r0, r1 - strh r0, [r4, 0xE] - ldrb r0, [r4, 0x12] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0xE] - adds r1, r2, 0 - bl obj_id_set_rotscale - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080D633C - ldrb r0, [r4, 0x12] - bl sub_80A73A0 -_080D633C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xC - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080D6382 - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080D6364 - cmp r0, 0x1 - ble _080D636A - cmp r0, 0x2 - beq _080D6372 - b _080D636A - .pool -_080D6364: - ldrb r0, [r4, 0x12] - bl sub_80A7344 -_080D636A: - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080D6382 -_080D6372: - movs r0, 0 - strh r0, [r4, 0xA] - movs r2, 0x10 - ldrsh r0, [r4, r2] - negs r0, r0 - strh r0, [r4, 0x10] - movs r0, 0x1 - strh r0, [r4, 0x14] -_080D6382: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D6308 - - thumb_func_start sub_80D6388 -sub_80D6388: @ 80D6388 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - mov r8, r0 - cmp r1, 0 - bne _080D63C0 - ldr r4, =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r6, r0, r4 - ldr r0, =gAnimMovePower - ldrh r0, [r0] - movs r1, 0xC - bl __udivsi3 - b _080D63D4 - .pool -_080D63C0: - ldr r4, =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r6, r0, r4 - ldr r0, =gAnimMoveDmg - ldr r0, [r0] - movs r1, 0xC - bl __divsi3 -_080D63D4: - strh r0, [r6, 0x26] - lsls r0, 16 - adds r1, r4, 0 - cmp r0, 0 - bgt _080D63E2 - movs r0, 0x1 - strh r0, [r6, 0x26] -_080D63E2: - movs r2, 0x26 - ldrsh r0, [r6, r2] - cmp r0, 0x10 - ble _080D63EE - movs r0, 0x10 - strh r0, [r6, 0x26] -_080D63EE: - adds r4, r5, r7 - lsls r4, 3 - adds r4, r1 - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - movs r5, 0 - strh r1, [r4, 0x24] - ldrh r2, [r4, 0x26] - movs r0, 0x1 - ands r0, r2 - adds r1, r0 - strh r1, [r4, 0x22] - strh r5, [r4, 0x20] - mov r1, r8 - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x1C] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x1E] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x16] - ldr r2, =gSprites - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x18] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x26] - strh r0, [r4, 0x1A] - strh r5, [r4, 0x8] - mov r1, r8 - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xA] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0xC] - ldr r0, =sub_80D646C - str r0, [r4] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D6388 - - thumb_func_start sub_80D646C -sub_80D646C: @ 80D646C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xA - ldrsh r1, [r3, r2] - cmp r0, r1 - ble _080D654A - movs r0, 0 - strh r0, [r3, 0x8] - ldrh r0, [r3, 0x20] - adds r1, r0, 0x1 - movs r0, 0x1 - ands r1, r0 - strh r1, [r3, 0x20] - movs r2, 0x1C - ldrsh r0, [r3, r2] - cmp r0, 0 - beq _080D64DE - cmp r1, 0 - beq _080D64C8 - ldr r2, =gSprites - movs r0, 0x16 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x18] - adds r1, r2 - b _080D64DC - .pool -_080D64C8: - ldr r2, =gSprites - movs r0, 0x16 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x18] - ldrh r2, [r3, 0x24] - subs r1, r2 -_080D64DC: - strh r1, [r0, 0x24] -_080D64DE: - movs r1, 0x1E - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _080D6518 - movs r2, 0x20 - ldrsh r4, [r3, r2] - cmp r4, 0 - beq _080D6508 - ldr r2, =gSprites - movs r0, 0x16 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x26] - strh r1, [r0, 0x26] - b _080D6518 - .pool -_080D6508: - ldr r2, =gSprites - movs r0, 0x16 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r4, [r0, 0x26] -_080D6518: - ldrh r0, [r3, 0xC] - subs r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r4, r0, 16 - cmp r4, 0 - bne _080D654A - ldr r2, =gSprites - movs r0, 0x16 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r4, [r0, 0x24] - movs r0, 0x16 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r4, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080D654A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80D646C - - .align 2, 0 @ Don't pad with nop. |