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author | Tustin2121 <tustin2121@gmail.com> | 2019-08-17 10:38:02 -0400 |
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committer | Tustin2121 <tustin2121@gmail.com> | 2019-08-17 13:18:56 -0400 |
commit | 6508469259cc7eb37c37814f16b2f3a29e9d9555 (patch) | |
tree | 2377c189fa3392e8d228d4ab5e24816eee1a7577 /asm | |
parent | ea724278b7c9cf44a64ed7969298d4568c11c245 (diff) |
Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
Diffstat (limited to 'asm')
-rw-r--r-- | asm/macros/event.inc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/asm/macros/event.inc b/asm/macros/event.inc index e00bdb600..15889b1c6 100644 --- a/asm/macros/event.inc +++ b/asm/macros/event.inc @@ -765,7 +765,8 @@ .2byte \y .endm - .macro moveobjectoffscreen index:req + @ Copies a live event object's xy position to its template, so that if the sprite goes off screen, it'll still be there when it comes back on screen. + .macro copyobjectxytoperm index:req .byte 0x64 .2byte \index .endm |