diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-02-08 00:35:13 +0100 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-02-08 00:35:13 +0100 |
commit | a10fd5a7c4d92551c579baacf07c499b6f434619 (patch) | |
tree | 59ac639704f70fb6ec19e1e0dbb1844241fd8b73 /constants/battle_script_constants.inc | |
parent | caf9af321d913e6938f5c70188ad0aca5e5eefeb (diff) |
create more battle constants
Diffstat (limited to 'constants/battle_script_constants.inc')
-rw-r--r-- | constants/battle_script_constants.inc | 103 |
1 files changed, 5 insertions, 98 deletions
diff --git a/constants/battle_script_constants.inc b/constants/battle_script_constants.inc index fe0e7dddc..532ab174f 100644 --- a/constants/battle_script_constants.inc +++ b/constants/battle_script_constants.inc @@ -1,28 +1,3 @@ -@ animation ids - .set ANIM_CASTFORM_CHANGE, 0x0 - .set ANIM_STATS_CHANGE, 0x1 - .set ANIM_SUBSTITUTE_FADE, 0x2 - .set ANIM_SUBSTITUTE_APPEAR, 0x3 - .set ANIM_x4, 0x4 - .set ANIM_ITEM_KNOCKOFF, 0x5 - .set ANIM_TURN_TRAP, 0x6 - .set ANIM_ITEM_EFFECT, 0x7 - .set ANIM_SMOKEBALL_ESCAPE, 0x8 - .set ANIM_HANGED_ON, 0x9 - .set ANIM_RAIN_CONTINUES, 0xA - .set ANIM_SUN_CONTINUES, 0xB - .set ANIM_SANDSTORM_CONTINUES, 0xC - .set ANIM_HAIL_CONTINUES, 0xD - .set ANIM_LEECH_SEED_DRAIN, 0xE - .set ANIM_MON_HIT, 0xF - .set ANIM_ITEM_STEAL, 0x10 - .set ANIM_SNATCH_MOVE, 0x11 - .set ANIM_FUTURE_SIGHT_HIT, 0x12 - .set ANIM_DOOM_DESIRE_HIT, 0x13 - .set ANIM_x14, 0x14 - .set ANIM_INGRAIN_HEAL, 0x15 - .set ANIM_WISH_HEAL, 0x16 - @ atk 80 .set ATK80_DMG_CHANGE_SIGN, 0x0 .set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1 @@ -36,74 +11,6 @@ .set COMMON_BITS, 0x4 .set NO_COMMON_BITS, 0x5 -@ move effects - .set EFFECT_SLEEP, 0x1 - .set EFFECT_POISON, 0x2 - .set EFFECT_BURN, 0x3 - .set EFFECT_FREEZE, 0x4 - .set EFFECT_PARALYSIS, 0x5 - .set EFFECT_TOXIC, 0x6 - .set EFFECT_CONFUSION, 0x7 - .set EFFECT_FLINCH, 0x8 - .set EFFECT_TRI_ATTACK, 0x9 - .set EFFECT_UPROAR, 0xA - .set EFFECT_PAYDAY, 0xB - .set EFFECT_CHARGING, 0xC - .set EFFECT_WRAP, 0xD - .set EFFECT_RECOIL_25, 0xE - .set EFFECT_ATK_PLUS_1, 0xF - .set EFFECT_DEF_PLUS_1, 0x10 - .set EFFECT_SPD_PLUS_1, 0x11 - .set EFFECT_SP_ATK_PLUS_1, 0x12 - .set EFFECT_SP_DEF_PLUS_1, 0x13 - .set EFFECT_ACC_PLUS_1, 0x14 - .set EFFECT_EVS_PLUS_1, 0x15 - .set EFFECT_ATK_MINUS_1, 0x16 - .set EFFECT_DEF_MINUS_1, 0x17 - .set EFFECT_SPD_MINUS_1, 0x18 - .set EFFECT_SP_ATK_MINUS_1, 0x19 - .set EFFECT_SP_DEF_MINUS_1, 0x1A - .set EFFECT_ACC_MINUS_1, 0x1B - .set EFFECT_EVS_MINUS_1, 0x1C - .set EFFECT_RECHARGE, 0x1D - .set EFFECT_RAGE, 0x1E - .set EFFECT_STEAL_ITEM, 0x1F - .set EFFECT_PREVENT_ESCAPE, 0x20 - .set EFFECT_NIGHTMARE, 0x21 - .set EFFECT_ALL_STATS_UP, 0x22 - .set EFFECT_RAPIDSPIN, 0x23 - .set EFFECT_REMOVE_PARALYSIS, 0x24 - .set EFFECT_ATK_DEF_DOWN, 0x25 - .set EFFECT_RECOIL_33_PARALYSIS, 0x26 - .set EFFECT_ATK_PLUS_2, 0x27 - .set EFFECT_DEF_PLUS_2, 0x28 - .set EFFECT_SPD_PLUS_2, 0x29 - .set EFFECT_SP_ATK_PLUS_2, 0x2A - .set EFFECT_SP_DEF_PLUS_2, 0x2B - .set EFFECT_ACC_PLUS_2, 0x2C - .set EFFECT_EVS_PLUS_2, 0x2D - .set EFFECT_ATK_MINUS_2, 0x2E - .set EFFECT_DEF_MINUS_2, 0x2F - .set EFFECT_SPD_MINUS_2, 0x30 - .set EFFECT_SP_ATK_MINUS_2, 0x31 - .set EFFECT_SP_DEF_MINUS_2, 0x32 - .set EFFECT_ACC_MINUS_2, 0x33 - .set EFFECT_EVS_MINUS_2, 0x34 - .set EFFECT_THRASH, 0x35 - .set EFFECT_KNOCK_OFF, 0x36 - .set EFFECT_NOTHING_37, 0x37 - .set EFFECT_NOTHING_38, 0x38 - .set EFFECT_NOTHING_39, 0x39 - .set EFFECT_NOTHING_3A, 0x3A - .set EFFECT_SP_ATK_TWO_DOWN, 0x3B - .set EFFECT_NOTHING_3C, 0x3C - .set EFFECT_NOTHING_3D, 0x3D - .set EFFECT_NOTHING_3E, 0x3E - .set EFFECT_NOTHING_3F, 0x3F - - .set AFFECTS_USER, 0x40 - .set CERTAIN, 0x80 - @ accuracy calc .set NO_ACC_CALC, 0xFFFE .set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF @@ -112,7 +19,7 @@ @ bank values .set TARGET, 0x0 .set ATTACKER, 0x1 - .set EFFECT_BANK, 0x2 + .set MOVE_EFFECT_BANK, 0x2 .set GBANK_1, 0x3 .set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98 .set BANK0, 0x7 @@ -142,15 +49,15 @@ .equiv sMULTIHIT_STRING, gBattleScripting + 8 .equiv sDMG_MULTIPLIER, gBattleScripting + 0xE .equiv sTWOTURN_STRINGID, gBattleScripting + 0xF - .equiv sANIM_ARG1, gBattleScripting + 0x10 - .equiv sANIM_ARG2, gBattleScripting + 0x11 + .equiv sB_ANIM_ARG1, gBattleScripting + 0x10 + .equiv sB_ANIM_ARG2, gBattleScripting + 0x11 .equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12 .equiv sMOVEEND_STATE, gBattleScripting + 0x14 .equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15 .equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16 .equiv sBANK, gBattleScripting + 0x17 - .equiv sANIM_TURN, gBattleScripting + 0x18 - .equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19 + .equiv sB_ANIM_TURN, gBattleScripting + 0x18 + .equiv sB_ANIM_TARGETS_HIT, gBattleScripting + 0x19 .equiv sSTATCHANGER, gBattleScripting + 0x1A .equiv sFIELD_1B, gBattleScripting + 0x1B .equiv sGIVEEXP_STATE, gBattleScripting + 0x1C |