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authorGriffinR <griffin.g.richards@gmail.com>2021-11-13 23:26:46 -0500
committerGitHub <noreply@github.com>2021-11-13 23:26:46 -0500
commitf42eafc85b007cd27e90bc9a1350d589e31bda43 (patch)
tree7a09999f6ac2fc2d1b36ece5ec484ec6527a201f /data/battle_anim_scripts.s
parent4c4fa1f25e55e41f469604a984a820f5a7f30e90 (diff)
parent8d18d03c791c40bad532c62f217b0f82aadec6d2 (diff)
Merge branch 'master' into doc-banim
Diffstat (limited to 'data/battle_anim_scripts.s')
-rw-r--r--data/battle_anim_scripts.s10
1 files changed, 6 insertions, 4 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 2c5c9ba04..7e970ed17 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -2,6 +2,7 @@
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "constants/songs.h"
+#include "constants/sound.h"
#include "constants/moves.h"
.include "asm/macros.inc"
.include "asm/macros/battle_anim_script.inc"
@@ -4960,7 +4961,7 @@ Move_ROAR:
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
setalpha 8, 8
- createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 2
+ createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
call RoarEffect
delay 20
@@ -4985,7 +4986,7 @@ RoarEffect:
Move_GROWL:
loadspritegfx ANIM_TAG_NOISE_LINE
- createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 255
+ createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
call RoarEffect
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
@@ -8499,14 +8500,15 @@ Move_BLAZE_KICK:
Move_HYPER_VOICE:
loadspritegfx ANIM_TAG_THIN_RING
- createvisualtask SoundTask_PlayCryWithEcho, 5, 0
+ createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE
call HyperVoiceEffect
waitforvisualfinish
delay 8
- createvisualtask SoundTask_PlayCryWithEcho, 5, 1
+ createvisualtask SoundTask_PlayCryWithEcho, 5, TRUE
call HyperVoiceEffect
waitforvisualfinish
end
+
HyperVoiceEffect:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 8, 0, RGB_YELLOW
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0