diff options
author | Marcus Huderle <huderlem@gmail.com> | 2020-01-13 20:26:20 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2020-01-13 20:26:20 -0600 |
commit | 5a2d676e71b720e752ca8a624a5795b3b1d7eb6c (patch) | |
tree | 6ef755064008dfae8ce2942dc2762670cdabe815 /data/maps/AquaHideout_B2F/scripts.inc | |
parent | 5007d279fea5326b41b877703c74fcaa56223364 (diff) | |
parent | 22931846d680de2bc585093678db3f5721aab891 (diff) |
Merge remote-tracking branch 'upstream' into tustin2121-patch-5
Diffstat (limited to 'data/maps/AquaHideout_B2F/scripts.inc')
-rw-r--r-- | data/maps/AquaHideout_B2F/scripts.inc | 83 |
1 files changed, 42 insertions, 41 deletions
diff --git a/data/maps/AquaHideout_B2F/scripts.inc b/data/maps/AquaHideout_B2F/scripts.inc index 975715fc2..dd2c38fa4 100644 --- a/data/maps/AquaHideout_B2F/scripts.inc +++ b/data/maps/AquaHideout_B2F/scripts.inc @@ -3,16 +3,16 @@ AquaHideout_B2F_MapScripts:: @ 8233DCF .byte 0 AquaHideout_B2F_OnTransition: @ 8233DD5 - call_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, AquaHideout_B2F_EventScript_233DDF + call_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, AquaHideout_B2F_EventScript_PreventMattNoticing end -AquaHideout_B2F_EventScript_233DDF:: @ 8233DDF +AquaHideout_B2F_EventScript_PreventMattNoticing:: @ 8233DDF setvar VAR_TEMP_1, 1 return -AquaHideout_B2F_EventScript_233DE5:: @ 8233DE5 +AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5 lockall - setvar VAR_0x8008, 1 + setvar VAR_0x8008, 1 @ Matt object event id playse SE_PIN applymovement VAR_0x8008, Common_Movement_ExclamationMark waitmovement 0 @@ -22,70 +22,71 @@ AquaHideout_B2F_EventScript_233DE5:: @ 8233DE5 releaseall end -AquaHideout_B2F_EventScript_233E09:: @ 8233E09 - trainerbattle_single TRAINER_MATT, AquaHideout_B2F_Text_233EDD, AquaHideout_B2F_Text_233F8D, AquaHideout_B2F_EventScript_233E25 - msgbox AquaHideout_B2F_Text_233FF2, MSGBOX_DEFAULT +AquaHideout_B2F_EventScript_Matt:: @ 8233E09 + trainerbattle_single TRAINER_MATT, AquaHideout_B2F_Text_MattIntro, AquaHideout_B2F_Text_MattDefeat, AquaHideout_B2F_EventScript_SubmarineEscape + msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT release end -AquaHideout_B2F_EventScript_233E25:: @ 8233E25 - setvar VAR_0x8008, 1 - setvar VAR_0x8009, 4 - applymovement VAR_0x8008, Common_Movement_WalkInPlaceLeft +AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25 + setvar VAR_0x8008, 1 @ Matt object event id + setvar VAR_0x8009, 4 @ Submarine object event id + applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 20 applymovement VAR_0x8008, Common_Movement_FacePlayer waitmovement 0 - msgbox AquaHideout_B2F_Text_233FA6, MSGBOX_DEFAULT + msgbox AquaHideout_B2F_Text_OurBossGotThroughHisPreparations, MSGBOX_DEFAULT closemessage - applymovement VAR_0x8008, Common_Movement_WalkInPlaceLeft - applymovement VAR_0x8009, AquaHideout_B2F_Movement_233E80 + applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft + applymovement VAR_0x8009, AquaHideout_B2F_Movement_SumbarineDepartLeft waitmovement 0 removeobject VAR_0x8009 delay 20 applymovement VAR_0x8008, Common_Movement_FacePlayer waitmovement 0 - msgbox AquaHideout_B2F_Text_233FF2, MSGBOX_DEFAULT + msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT setflag FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE setflag FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS release end -AquaHideout_B2F_Movement_233E80: @ 8233E80 +AquaHideout_B2F_Movement_SumbarineDepartLeft: @ 8233E80 walk_left walk_left walk_left walk_left step_end -AquaHideout_B2F_Movement_233E85: @ 8233E85 +@ Unused +AquaHideout_B2F_Movement_SumbarineDepartRight: @ 8233E85 walk_right walk_right walk_right walk_right step_end -AquaHideout_B2F_EventScript_233E8A:: @ 8233E8A - trainerbattle_single TRAINER_GRUNT_4, AquaHideout_B2F_Text_2340B4, AquaHideout_B2F_Text_2340F0, AquaHideout_B2F_EventScript_233EA5 - msgbox AquaHideout_B2F_Text_234112, MSGBOX_AUTOCLOSE +AquaHideout_B2F_EventScript_Grunt4:: @ 8233E8A + trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_4, AquaHideout_B2F_Text_Grunt4Intro, AquaHideout_B2F_Text_Grunt4Defeat, AquaHideout_B2F_EventScript_Grunt4Defeated + msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE end -AquaHideout_B2F_EventScript_233EA5:: @ 8233EA5 - msgbox AquaHideout_B2F_Text_234112, MSGBOX_DEFAULT +AquaHideout_B2F_EventScript_Grunt4Defeated:: @ 8233EA5 + msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_DEFAULT release end -AquaHideout_B2F_EventScript_233EAF:: @ 8233EAF - trainerbattle_single TRAINER_GRUNT_22, AquaHideout_B2F_Text_23412D, AquaHideout_B2F_Text_2341CE - msgbox AquaHideout_B2F_Text_2341FE, MSGBOX_AUTOCLOSE +AquaHideout_B2F_EventScript_Grunt6:: @ 8233EAF + trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_6, AquaHideout_B2F_Text_Grunt6Intro, AquaHideout_B2F_Text_Grunt6Defeat + msgbox AquaHideout_B2F_Text_Grunt6PostBattle, MSGBOX_AUTOCLOSE end -AquaHideout_B2F_EventScript_233EC6:: @ 8233EC6 - trainerbattle_single TRAINER_GRUNT_26, AquaHideout_B2F_Text_23426F, AquaHideout_B2F_Text_2342CC - msgbox AquaHideout_B2F_Text_2342FF, MSGBOX_AUTOCLOSE +AquaHideout_B2F_EventScript_Grunt8:: @ 8233EC6 + trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_8, AquaHideout_B2F_Text_Grunt8Intro, AquaHideout_B2F_Text_Grunt8Defeat + msgbox AquaHideout_B2F_Text_Grunt8PostBattle, MSGBOX_AUTOCLOSE end -AquaHideout_B2F_Text_233EDD: @ 8233EDD +AquaHideout_B2F_Text_MattIntro: @ 8233EDD .string "Hehehe…\p" .string "Got here already, did you?\n" .string "We underestimated you!\p" @@ -95,16 +96,16 @@ AquaHideout_B2F_Text_233EDD: @ 8233EDD .string "I'm not stalling for time.\n" .string "I'm going to pulverize you!$" -AquaHideout_B2F_Text_233F8D: @ 8233F8D +AquaHideout_B2F_Text_MattDefeat: @ 8233F8D .string "Hehehe…\n" .string "So, I lost, too…$" -AquaHideout_B2F_Text_233FA6: @ 8233FA6 +AquaHideout_B2F_Text_OurBossGotThroughHisPreparations: @ 8233FA6 .string "Hehehe!\p" .string "While I was toying with you, our BOSS\n" .string "got through his preparations!$" -AquaHideout_B2F_Text_233FF2: @ 8233FF2 +AquaHideout_B2F_Text_MattPostBattle: @ 8233FF2 .string "Hehehe!\p" .string "Our BOSS has already gone on his way to\n" .string "some cave under the sea!\p" @@ -114,19 +115,19 @@ AquaHideout_B2F_Text_233FF2: @ 8233FF2 .string "But will you find it then?\n" .string "Hehehe!$" -AquaHideout_B2F_Text_2340B4: @ 82340B4 +AquaHideout_B2F_Text_Grunt4Intro: @ 82340B4 .string "Wahahah, I grew weary of waiting!\n" .string "You owe me a battle, too!$" -AquaHideout_B2F_Text_2340F0: @ 82340F0 +AquaHideout_B2F_Text_Grunt4Defeat: @ 82340F0 .string "Tired of waiting…\n" .string "Lost and dazed…$" -AquaHideout_B2F_Text_234112: @ 8234112 +AquaHideout_B2F_Text_Grunt4PostBattle: @ 8234112 .string "BOSS…\n" .string "Is this good enough?$" -AquaHideout_B2F_Text_23412D: @ 823412D +AquaHideout_B2F_Text_Grunt6Intro: @ 823412D .string "Warp panels, the HIDEOUT's pride\n" .string "and joy!\p" .string "You're clueless about where you are,\n" @@ -134,25 +135,25 @@ AquaHideout_B2F_Text_23412D: @ 823412D .string "Fluster and tire out the enemy, then\n" .string "lower the boom! That's our plan!$" -AquaHideout_B2F_Text_2341CE: @ 82341CE +AquaHideout_B2F_Text_Grunt6Defeat: @ 82341CE .string "What's wrong with you?\n" .string "You're not tired at all!$" -AquaHideout_B2F_Text_2341FE: @ 82341FE +AquaHideout_B2F_Text_Grunt6PostBattle: @ 82341FE .string "That reminds me… I can't remember\n" .string "where I put the MASTER BALL.\p" .string "If I fail to guard it, our BOSS will\n" .string "chew me out…$" -AquaHideout_B2F_Text_23426F: @ 823426F +AquaHideout_B2F_Text_Grunt8Intro: @ 823426F .string "When I joined TEAM AQUA, the first\n" .string "thing I had to learn was how these\l" .string "warp panels connected.$" -AquaHideout_B2F_Text_2342CC: @ 82342CC +AquaHideout_B2F_Text_Grunt8Defeat: @ 82342CC .string "I was too occupied thinking about\n" .string "the warp panels…$" -AquaHideout_B2F_Text_2342FF: @ 82342FF +AquaHideout_B2F_Text_Grunt8PostBattle: @ 82342FF .string "I'll have to learn about how I can\n" .string "battle more effectively…$" |