summaryrefslogtreecommitdiff
path: root/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
diff options
context:
space:
mode:
authorhuderlem <huderlem@gmail.com>2020-01-12 20:10:03 -0600
committerGitHub <noreply@github.com>2020-01-12 20:10:03 -0600
commitfa5816915d2a089549bfae3851c36336eae35d43 (patch)
tree96f44cc9d9e1b02d87f1c7bbfc15a99999782b27 /data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
parent43962fe141d8ca5e4c53530992de4378c541a6f1 (diff)
parente5df61e362beaaab9ae4344f4f160397df9c54cc (diff)
Merge pull request #949 from GriffinRichards/doc-dome
Document Battle Dome and add facility party constants
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc690
1 files changed, 343 insertions, 347 deletions
diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
index 6edc0e1d5..2d03b461a 100644
--- a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
@@ -1,16 +1,20 @@
BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C
- map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1
- map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00
- map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481
- map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0
+ map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition
+ map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame
+ map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_OnWarp
+ map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume
.byte 0
-BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1: @ 824BCB1
+ .set NO_DRAW, 0
+ .set DRAW_TRAINER, 1
+ .set DRAW_TUCKER, 2
+
+BattleFrontier_BattleDomeBattleRoom_OnTransition: @ 824BCB1
dome_setopponentgfx
frontier_get FRONTIER_DATA_BATTLE_NUM
copyvar VAR_TEMP_F, VAR_RESULT
- compare VAR_RESULT, 0
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C919
+ compare VAR_RESULT, DOME_ROUND1
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
end
@@ -30,441 +34,431 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824BCFA
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
-BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00: @ 824BD00
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A
+BattleFrontier_BattleDomeBattleRoom_OnFrame: @ 824BD00
+ map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom
.2byte 0
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A:: @ 824BD0A
+BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: @ 824BD0A
lockall
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
- compare VAR_RESULT, 0
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C938
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
+ compare VAR_RESULT, DOME_ROUND1
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat
applymovement 1, Common_Movement_WalkInPlaceDown
waitmovement 0
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C970, MSGBOX_DEFAULT
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT
closemessage
showobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
- compare VAR_TEMP_F, 3
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E
+ compare VAR_TEMP_F, DOME_FINAL
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter
compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E:: @ 824BD4E
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C775
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A:: @ 824BD5A
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77F
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61:: @ 824BD61
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker
+BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: @ 824BD4E
+ applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer
+
+BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: @ 824BD5A
+ applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
+BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: @ 824BD61
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitmovement 0
- compare VAR_TEMP_F, 3
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82
+ compare VAR_TEMP_F, DOME_FINAL
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent
compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker
+BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82
dome_getopponentname
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C990, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT
closemessage
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77B
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C789
+ applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
+ applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
waitmovement 0
tower_getopponentintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
closemessage
dome_initopponentparty
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440
- setvar VAR_TEMP_2, 0
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
+ setvar VAR_TEMP_2, NO_DRAW
switch VAR_RESULT
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
- case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
- setvar VAR_TEMP_2, 1
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7:: @ 824BDF7
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA86, MSGBOX_DEFAULT
+ case B_OUTCOME_WON, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
+ case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
+ case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
+ setvar VAR_TEMP_2, DRAW_TRAINER
+BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT
closemessage
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
- applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C964
+ applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter
waitmovement 0
- applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C969
+ applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft
waitmovement 0
delay 180
- applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C96B
+ applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit
waitmovement 0
- compare VAR_TEMP_2, 2
- goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
+ compare VAR_TEMP_2, DRAW_TUCKER @ Tucker always wins on a draw
+ goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
dome_compareseeds
switch VAR_RESULT
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F
+ case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
+BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F
applymovement 1, Common_Movement_WalkInPlaceDown
waitmovement 0
dome_getopponentname
- compare VAR_TEMP_2, 0
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1
- compare VAR_TEMP_2, 1
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5
- compare VAR_TEMP_2, 2
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9
+ compare VAR_TEMP_2, NO_DRAW
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon
+ compare VAR_TEMP_2, DRAW_TRAINER
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw
+ compare VAR_TEMP_2, DRAW_TUCKER
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D
- dome_resolvewinners 2
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A:: @ 824BE9A
+BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: @ 824BE8D
+ dome_resolvewinners DOME_PLAYER_LOST_MATCH
+BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost:: @ 824BE9A
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5
-@ goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1:: @ 824BEB1
+BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon:: @ 824BEB1
frontier_gettrainername 1
- message BattleFrontier_BattleDomeBattleRoom_Text_24C9E1
+ message BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5:: @ 824BEC5
+BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw:: @ 824BEC5
frontier_gettrainername 0
- message BattleFrontier_BattleDomeBattleRoom_Text_24CB34
+ message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9:: @ 824BED9
- message BattleFrontier_BattleDomeBattleRoom_Text_24D6BE
+BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: @ 824BED9
+ message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0
+BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0
applymovement 1, Common_Movement_WalkInPlaceDown
waitmovement 0
- compare VAR_TEMP_2, 0
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3
- compare VAR_TEMP_2, 1
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC
+ compare VAR_TEMP_2, NO_DRAW
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon
+ compare VAR_TEMP_2, DRAW_TRAINER
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
dome_getroundtext
- dome_resolvewinners 1
+ dome_resolvewinners DOME_PLAYER_WON_MATCH
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
- case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
+ case DOME_ROUNDS_COUNT, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3
waitstate
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62:: @ 824BF62
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77D
+BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: @ 824BF62
+ applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
waitmovement 0
frontier_get FRONTIER_DATA_LVL_MODE
switch VAR_RESULT
- case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA04, MSGBOX_DEFAULT
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96:: @ 824BF96
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA44, MSGBOX_DEFAULT
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E:: @ 824BF9E
- special sub_8175280
+ case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ, MSGBOX_DEFAULT
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin
+
+BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: @ 824BF96
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT
+BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: @ 824BF9E
+ special DoConfettiEffect
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3:: @ 824BFC3
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C9BE, MSGBOX_DEFAULT
+BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon:: @ 824BFC3
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC:: @ 824BFCC
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CB9D, MSGBOX_DEFAULT
+BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw:: @ 824BFCC
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5:: @ 824BFD5
- dome_get DOME_DATA_6
- compare VAR_RESULT, 0
- goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C023
- dome_get DOME_DATA_7
- compare VAR_RESULT, 0
- goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C076
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer:: @ 824BFD5
+ dome_get DOME_DATA_ATTEMPTED_CHALLENGE
+ compare VAR_RESULT, FALSE
+ goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt
+ dome_get DOME_DATA_HAS_WON_CHALLENGE
+ compare VAR_RESULT, FALSE
+ goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon
dome_get DOME_DATA_WIN_STREAK_ACTIVE
compare VAR_RESULT, FALSE
- goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9
+ goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C023:: @ 824C023
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt:: @ 824C023
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
switch VAR_RESULT
- case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C061
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C068
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F
+ case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1
+ case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2
+ case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal
+ case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A:: @ 824C05A
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC06
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1:: @ 824C05A
+ message BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C061:: @ 824C061
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC1C
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2:: @ 824C061
+ message BattleFrontier_BattleDomeBattleRoom_Text_RisingStar
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C068:: @ 824C068
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC2E
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal:: @ 824C068
+ message BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F:: @ 824C06F
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC5B
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal:: @ 824C06F
+ message BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C076:: @ 824C076
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon:: @ 824C076
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
switch VAR_RESULT
- case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2
+ case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1
+ case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2
+ case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal
+ case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD:: @ 824C0AD
- message BattleFrontier_BattleDomeBattleRoom_Text_24CC99
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1:: @ 824C0AD
+ message BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4:: @ 824C0B4
- message BattleFrontier_BattleDomeBattleRoom_Text_24CCC5
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2:: @ 824C0B4
+ message BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB:: @ 824C0BB
- message BattleFrontier_BattleDomeBattleRoom_Text_24CCFD
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal:: @ 824C0BB
+ message BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2:: @ 824C0C2
- message BattleFrontier_BattleDomeBattleRoom_Text_24CD33
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal:: @ 824C0C2
+ message BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9:: @ 824C0C9
- compare VAR_TEMP_F, 3
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C105
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion:: @ 824C0C9
+ compare VAR_TEMP_F, DOME_FINAL
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker
switch VAR_TEMP_E
- case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158
- case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161
- case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158
- case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C105:: @ 824C105
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
+ case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver
+ case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold
+ case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver
+ case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker:: @ 824C105
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
switch VAR_RESULT
- case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C143
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C151
+ case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1
+ case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2
+ case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal
+ case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C:: @ 824C13C
- message BattleFrontier_BattleDomeBattleRoom_Text_24CD72
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1:: @ 824C13C
+ message BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C143:: @ 824C143
- message BattleFrontier_BattleDomeBattleRoom_Text_24CD8C
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2:: @ 824C143
+ message BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A:: @ 824C14A
- message BattleFrontier_BattleDomeBattleRoom_Text_24CDB3
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal:: @ 824C14A
+ message BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C151:: @ 824C151
- message BattleFrontier_BattleDomeBattleRoom_Text_24CDDE
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal:: @ 824C151
+ message BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C158:: @ 824C158
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEBE, MSGBOX_DEFAULT
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver:: @ 824C158
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C161:: @ 824C161
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D232, MSGBOX_DEFAULT
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold:: @ 824C161
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched, MSGBOX_DEFAULT
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A:: @ 824C16A
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak:: @ 824C16A
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
switch VAR_RESULT
- case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1
- case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6
+ case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1
+ case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2
+ case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal
+ case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1:: @ 824C1A1
- message BattleFrontier_BattleDomeBattleRoom_Text_24CE10
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1:: @ 824C1A1
+ message BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8:: @ 824C1A8
- message BattleFrontier_BattleDomeBattleRoom_Text_24CE33
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2:: @ 824C1A8
+ message BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF:: @ 824C1AF
- message BattleFrontier_BattleDomeBattleRoom_Text_24CE57
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal:: @ 824C1AF
+ message BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6:: @ 824C1B6
- message BattleFrontier_BattleDomeBattleRoom_Text_24CE94
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal:: @ 824C1B6
+ message BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory
waitmessage
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD:: @ 824C1BD
+BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum:: @ 824C1BD
frontier_get FRONTIER_DATA_BATTLE_NUM
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB:: @ 824C1CB
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker:: @ 824C1CB
switch VAR_TEMP_E
- case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC
- case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209
- case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC
- case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC:: @ 824C1FC
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEDE, MSGBOX_DEFAULT
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C211
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C209:: @ 824C209
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D26C, MSGBOX_DEFAULT
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C211:: @ 824C211
+ case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver
+ case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold
+ case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver
+ case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold
+
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver:: @ 824C1FC
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker, MSGBOX_DEFAULT
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter
+
+BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: @ 824C209
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT
+BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: @ 824C211
closemessage
- applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_24C94B
- applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78E
+ applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
+ applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance
+ applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
waitmovement 0
- message BattleFrontier_BattleDomeBattleRoom_Text_24CF7A
+ message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant
waitmessage
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
switch VAR_TEMP_E
- case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C346
- case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9
- case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373
+ case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro
+ case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver
+ case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CFAE, MSGBOX_DEFAULT
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9:: @ 824C2B9
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0D9, MSGBOX_DEFAULT
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400
+BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: @ 824C2B9
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy, MSGBOX_DEFAULT
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle
switch VAR_RESULT
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
- case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, MSGBOX_DEFAULT
- dome_resolvewinners 1
+ case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
+ case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
+ case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT
+ dome_resolvewinners DOME_PLAYER_WON_MATCH
frontier_getsymbols
compare VAR_RESULT, 0
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
closemessage
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B
+ applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
waitmovement 0
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D172, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattleDomeBattleRoom_Text_24D1AA
+ message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol
waitmessage
waitfanfare
frontier_givesymbol
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D1E0, MSGBOX_DEFAULT
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime, MSGBOX_DEFAULT
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C346:: @ 824C346
+BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro:: @ 824C346
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C373
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D319, MSGBOX_DEFAULT
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C373:: @ 824C373
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D43E, MSGBOX_DEFAULT
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400
+BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess, MSGBOX_DEFAULT
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle
switch VAR_RESULT
- case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
- case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
- case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, MSGBOX_DEFAULT
- dome_resolvewinners 1
+ case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
+ case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
+ case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT
+ dome_resolvewinners DOME_PLAYER_WON_MATCH
frontier_getsymbols
compare VAR_RESULT, 2
- goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
+ goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
closemessage
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B
+ applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
waitmovement 0
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D47F, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
- message BattleFrontier_BattleDomeBattleRoom_Text_24D522
+ message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D54D, MSGBOX_DEFAULT
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter, MSGBOX_DEFAULT
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C400:: @ 824C400
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D677, MSGBOX_DEFAULT
+BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: @ 824C400
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT
closemessage
- applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C787
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C829
+ applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
+ applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
waitmovement 0
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C420:: @ 824C420
- msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D127, MSGBOX_DEFAULT
+BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: @ 824C420
+ msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT
playse SE_W227B
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C436:: @ 824C436
- setvar VAR_TEMP_2, 2
- goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7
+BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw:: @ 824C436
+ setvar VAR_TEMP_2, DRAW_TUCKER
+ goto BattleFrontier_BattleDomeBattleRoom_EventScript_Draw
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440
+BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle:: @ 824C440
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_DOME
@@ -478,56 +472,56 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440
dome_resetsketch
return
-BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B
+BattleFrontier_BattleDomeBattleRoom_OnWarp: @ 824C481
+ map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects
.2byte 0
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B:: @ 824C48B
+BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B
hideobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
frontier_get FRONTIER_DATA_BATTLE_NUM
- compare VAR_RESULT, 3
- goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF
+ compare VAR_RESULT, DOME_FINAL
+ goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
frontier_getbrainstatus
copyvar VAR_TEMP_E, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
- goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF
+ goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm 15, 13, 9
removeobject 15
addobject 15
- applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78B
-
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF:: @ 824C4EF
+ applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
+BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: @ 824C4EF
end
-BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0: @ 824C4F0
+BattleFrontier_BattleDomeBattleRoom_OnResume: @ 824C4F0
compare VAR_TEMP_9, 1
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience
end
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC:: @ 824C4FC
- call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502
+BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience:: @ 824C4FC
+ call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C502:: @ 824C502
- compare VAR_TEMP_F, 0
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F
- compare VAR_TEMP_F, 1
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C530
- compare VAR_TEMP_F, 2
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C594
- compare VAR_TEMP_F, 3
- call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C652
+@ Add audience members to supplement the permanent object event audience
+BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience:: @ 824C502
+ compare VAR_TEMP_F, DOME_ROUND1
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience
+ compare VAR_TEMP_F, DOME_ROUND2
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience
+ compare VAR_TEMP_F, DOME_SEMIFINAL
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience
+ compare VAR_TEMP_F, DOME_FINAL
+ call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F:: @ 824C52F
+BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience:: @ 824C52F
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530
+BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience:: @ 824C530
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH
@@ -541,7 +535,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594
+BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: @ 824C594
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH
@@ -565,7 +559,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594
createvobject EVENT_OBJ_GFX_WOMAN_5, 31, 8, 2, 3, 1
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652
+BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: @ 824C652
createvobject EVENT_OBJ_GFX_NINJA_BOY, 0, 2, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_BEAUTY, 2, 15, 0, 3, DIR_SOUTH
@@ -604,23 +598,23 @@ BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible: @ 824C773
set_invisible
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C775: @ 824C775
+BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter: @ 824C775
set_visible
delay_16
walk_up
walk_up
walk_up
walk_right
-
-BattleFrontier_BattleDomeBattleRoom_Movement_24C77B: @ 824C77B
+BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward: @ 824C77B
walk_right
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C77D: @ 824C77D
+BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience: @ 824C77D
walk_up
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F
+@ Identical to Movement_PlayerEnter
+BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker: @ 824C77F
set_visible
delay_16
walk_up
@@ -630,20 +624,20 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F
walk_right
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C787: @ 824C787
+BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2: @ 824C787
walk_right
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C789: @ 824C789
+BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward: @ 824C789
walk_left
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C78B: @ 824C78B
+BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp: @ 824C78B
face_up
set_invisible
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E
+BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: @ 824C78E
set_visible
walk_up
walk_up
@@ -752,7 +746,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E
walk_left
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9
+BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance: @ 824C7F9
delay_16
delay_16
walk_left
@@ -802,16 +796,16 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9
walk_in_place_fastest_down
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C829: @ 824C829
+BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward: @ 824C829
walk_left
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C82B: @ 824C82B
+BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer: @ 824C82B
walk_left
walk_left
step_end
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E
+BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround:: @ 824C82E
turnvobject 0, DIR_EAST
turnvobject 2, DIR_EAST
turnvobject 4, DIR_EAST
@@ -880,21 +874,21 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E
delay 20
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5
+BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby:: @ 824C8F5
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
- goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F
+ goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11
waitstate
end
-BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F
+BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824C90F
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11
waitstate
end
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919
+@ On round 1 there's a 50% chance that a specific audience member will walk to his seat
+BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: @ 824C919
random 2
copyvar VAR_TEMP_D, VAR_RESULT
compare VAR_TEMP_D, 0
@@ -903,13 +897,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919
setobjectmovementtype 6, MOVEMENT_TYPE_FACE_RIGHT
return
-BattleFrontier_BattleDomeBattleRoom_EventScript_24C938:: @ 824C938
+BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: @ 824C938
compare VAR_TEMP_D, 0
goto_if_eq Common_EventScript_NopReturn
- applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_24C95E
+ applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
return
-BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B
+BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: @ 824C94B
delay_16
delay_16
delay_16
@@ -930,7 +924,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B
enable_jump_landing_ground_effect
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E
+BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: @ 824C95E
walk_down
walk_down
walk_right
@@ -938,52 +932,52 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E
walk_in_place_fastest_down
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C964: @ 824C964
+BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter: @ 824C964
walk_right
walk_right
walk_right
walk_right
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C969: @ 824C969
+BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft: @ 824C969
walk_in_place_fastest_left
step_end
-BattleFrontier_BattleDomeBattleRoom_Movement_24C96B: @ 824C96B
+BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit: @ 824C96B
walk_left
walk_left
walk_left
walk_left
step_end
-BattleFrontier_BattleDomeBattleRoom_Text_24C970: @ 824C970
+BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: @ 824C970
.string "{PLAYER} has entered the BATTLE DOME!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24C990: @ 824C990
+BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: @ 824C990
.string "{STR_VAR_1}\n"
.string "match!\p"
.string "{PLAYER} versus {STR_VAR_2}!\p"
.string "Let the battle begin!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24C9BE: @ 824C9BE
+BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: @ 824C9BE
.string "{PLAYER} is the winner!\n"
.string "Congratulations!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24C9E1: @ 824C9E1
+BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: @ 824C9E1
.string "{STR_VAR_2} is the winner!\n"
.string "Congratulations!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CA04: @ 824CA04
+BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: @ 824CA04
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CA44: @ 824CA44
+BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: @ 824CA44
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86
+BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: @ 824CA86
.string "What an unbelievable finish!\n"
.string "We have a double knockout!\p"
.string "In this event, the Battle Tournament\n"
@@ -991,7 +985,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86
.string "Please wait while the judging\n"
.string "is under way.$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34
+BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: @ 824CB34
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
@@ -999,7 +993,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34
.string "The winner is {STR_VAR_1}!\l"
.string "Congratulations!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D
+BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: @ 824CB9D
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
@@ -1007,85 +1001,85 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D
.string "The winner is {PLAYER}!\l"
.string "Congratulations!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CC06: @ 824CC06
+BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: @ 824CC06
.string "The bright new hope!\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CC1C: @ 824CC1C
+BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: @ 824CC1C
.string "The rising star!\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CC2E: @ 824CC2E
+BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: @ 824CC2E
.string "Will this TRAINER race to\n"
.string "the championship?\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CC5B: @ 824CC5B
+BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: @ 824CC5B
.string "Can the feat of a championship\n"
.string "on the first try be achieved?\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CC99: @ 824CC99
+BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: @ 824CC99
.string "Can the loss of the last match\n"
.string "be avenged?\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CCC5: @ 824CCC5
+BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: @ 824CCC5
.string "The TRAINER is on fire for\n"
.string "the first championship try!\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CCFD: @ 824CCFD
+BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: @ 824CCFD
.string "A win here means this TRAINER\n"
.string "advances to the final!\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CD33: @ 824CD33
+BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: @ 824CD33
.string "Will the long-held dream of\n"
.string "a championship finally come true?\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CD72: @ 824CD72
+BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: @ 824CD72
.string "The invincible champion!\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CD8C: @ 824CD8C
+BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: @ 824CD8C
.string "Can anyone hope to beat this\n"
.string "TRAINER?\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CDB3: @ 824CDB3
+BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: @ 824CDB3
.string "Do battles exist solely for\n"
.string "this TRAINER?\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CDDE: @ 824CDDE
+BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: @ 824CDDE
.string "The current champion aiming to\n"
.string "retain the title!\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CE10: @ 824CE10
+BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: @ 824CE10
.string "The former champion has returned!\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CE33: @ 824CE33
+BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: @ 824CE33
.string "The former toughness has returned!\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CE57: @ 824CE57
+BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: @ 824CE57
.string "Will this TRAINER do as expected\n"
.string "and advance to the finals?\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CE94: @ 824CE94
+BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: @ 824CE94
.string "Will the former champ regain\n"
.string "lost glory?\p"
.string "$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CEBE: @ 824CEBE
+BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: @ 824CEBE
.string "Feel the glow of a true master!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE
+BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: @ 824CEDE
.string "And now… The TRAINER standing in\n"
.string "{PLAYER}'s record-setting path…\p"
.string "Yes! The one and only!\n"
@@ -1093,11 +1087,11 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE
.string "Our very own DOME ACE!\l"
.string "Make way for TUCKER!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CF7A: @ 824CF7A
+BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: @ 824CF7A
.string "Spectators: TUCKER! TUCKER!\n"
.string "TUCKER! TUCKER! TUCKER!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE
+BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: @ 824CFAE
.string "TUCKER: Ahahah!\p"
.string "Do you hear it? This crowd!\n"
.string "They're all itching to see our match!\p"
@@ -1109,37 +1103,37 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE
.string "I, TUCKER the DOME ACE, will bathe you\l"
.string "in my brilliant glow!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D0D9: @ 824D0D9
+BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: @ 824D0D9
.string "Your strategy!\n"
.string "Let's see it!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D0F6: @ 824D0F6
+BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: @ 824D0F6
.string "Unbelievable! It's incredible!\n"
.string "The victor is {PLAYER}!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D127: @ 824D127
+BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: @ 824D127
.string "The winner is TUCKER!\n"
.string "The DOME ACE has prevailed!\p"
.string "Congratulations, TUCKER!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D172: @ 824D172
+BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: @ 824D172
.string "TUCKER: Rules are rules!\n"
.string "Let me see your FRONTIER PASS.$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D1AA: @ 824D1AA
+BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: @ 824D1AA
.string "The Tactics Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D1E0: @ 824D1E0
+BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: @ 824D1E0
.string "… … … … … …\p"
.string "I sorely underestimated you. I won't\n"
.string "make the same mistake next time…$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D232: @ 824D232
+BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: @ 824D232
.string "Can the win streak be stretched?\n"
.string "The confidence is there!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C
+BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: @ 824D26C
.string "Ladies and gentlemen!\n"
.string "Boys, girls, and POKéMON!\p"
.string "Finally!\n"
@@ -1148,7 +1142,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C
.string "Our very own DOME ACE!\l"
.string "It's none other than TUCKER!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319
+BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: @ 824D319
.string "TUCKER: Ah…\n"
.string "The pummeling roar of the crowd…\l"
.string "Their furnace-like heat of excitement…\l"
@@ -1160,22 +1154,22 @@ BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319
.string "Brighter and more brilliant!\l"
.string "I must light all that gather here!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D43E: @ 824D43E
+BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: @ 824D43E
.string "I will unleash all the power that\n"
.string "I possess! Right here and now!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D47F: @ 824D47F
+BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: @ 824D47F
.string "TUCKER: You're genuinely fantastic!\p"
.string "Never before! I haven't ever lost in the\n"
.string "times I've had to unleash my power.\p"
.string "Yes, quite fantastic!\n"
.string "Your FRONTIER PASS, please?$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D522: @ 824D522
+BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: @ 824D522
.string "The Tactics Symbol took on\n"
.string "a golden shine!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D
+BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: @ 824D54D
.string "You're strong, but above all,\n"
.string "you have a unique charm!\p"
.string "In you, I see a definite potential for\n"
@@ -1183,22 +1177,24 @@ BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D
.string "I will very much look forward to\n"
.string "our next encounter!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D5F5: @ 824D5F5
+@ Unused
+BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: @ 824D5F5
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D635: @ 824D635
+@ Unused
+BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: @ 824D635
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D677: @ 824D677
+BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: @ 824D677
.string "The final match!\p"
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
.string "Let the battle begin!$"
-BattleFrontier_BattleDomeBattleRoom_Text_24D6BE: @ 824D6BE
+BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: @ 824D6BE
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"