diff options
| author | huderlem <huderlem@gmail.com> | 2020-01-12 20:10:03 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-01-12 20:10:03 -0600 |
| commit | fa5816915d2a089549bfae3851c36336eae35d43 (patch) | |
| tree | 96f44cc9d9e1b02d87f1c7bbfc15a99999782b27 /data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc | |
| parent | 43962fe141d8ca5e4c53530992de4378c541a6f1 (diff) | |
| parent | e5df61e362beaaab9ae4344f4f160397df9c54cc (diff) | |
Merge pull request #949 from GriffinRichards/doc-dome
Document Battle Dome and add facility party constants
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc')
| -rw-r--r-- | data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc | 690 |
1 files changed, 343 insertions, 347 deletions
diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc index 6edc0e1d5..2d03b461a 100644 --- a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc @@ -1,16 +1,20 @@ BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1 - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00 - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481 - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0 + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_OnWarp + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume .byte 0 -BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1: @ 824BCB1 + .set NO_DRAW, 0 + .set DRAW_TRAINER, 1 + .set DRAW_TUCKER, 2 + +BattleFrontier_BattleDomeBattleRoom_OnTransition: @ 824BCB1 dome_setopponentgfx frontier_get FRONTIER_DATA_BATTLE_NUM copyvar VAR_TEMP_F, VAR_RESULT - compare VAR_RESULT, 0 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C919 + compare VAR_RESULT, DOME_ROUND1 + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx end @@ -30,441 +34,431 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824BCFA setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return -BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00: @ 824BD00 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A +BattleFrontier_BattleDomeBattleRoom_OnFrame: @ 824BD00 + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A:: @ 824BD0A +BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: @ 824BD0A lockall - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD - compare VAR_RESULT, 0 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C938 + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum + compare VAR_RESULT, DOME_ROUND1 + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat applymovement 1, Common_Movement_WalkInPlaceDown waitmovement 0 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C970, MSGBOX_DEFAULT + call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT closemessage showobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM - compare VAR_TEMP_F, 3 - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E + compare VAR_TEMP_F, DOME_FINAL + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E:: @ 824BD4E - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C775 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A:: @ 824BD5A - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77F - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61:: @ 824BD61 + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: @ 824BD4E + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter + goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer + +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: @ 824BD5A + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker +BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: @ 824BD61 playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitmovement 0 - compare VAR_TEMP_F, 3 - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82 + compare VAR_TEMP_F, DOME_FINAL + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82 + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82 dome_getopponentname - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C990, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT closemessage - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77B - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C789 + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT closemessage dome_initopponentparty - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440 - setvar VAR_TEMP_2, 0 + call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle + setvar VAR_TEMP_2, NO_DRAW switch VAR_RESULT - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F - case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F - setvar VAR_TEMP_2, 1 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7:: @ 824BDF7 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA86, MSGBOX_DEFAULT + case B_OUTCOME_WON, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent + case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent + case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent + setvar VAR_TEMP_2, DRAW_TRAINER +BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT closemessage playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 - applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C964 + applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter waitmovement 0 - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C969 + applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft waitmovement 0 delay 180 - applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C96B + applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit waitmovement 0 - compare VAR_TEMP_2, 2 - goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F + compare VAR_TEMP_2, DRAW_TUCKER @ Tucker always wins on a draw + goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent dome_compareseeds switch VAR_RESULT - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F applymovement 1, Common_Movement_WalkInPlaceDown waitmovement 0 dome_getopponentname - compare VAR_TEMP_2, 0 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1 - compare VAR_TEMP_2, 1 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5 - compare VAR_TEMP_2, 2 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9 + compare VAR_TEMP_2, NO_DRAW + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon + compare VAR_TEMP_2, DRAW_TRAINER + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw + compare VAR_TEMP_2, DRAW_TUCKER + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D - dome_resolvewinners 2 -BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A:: @ 824BE9A +BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: @ 824BE8D + dome_resolvewinners DOME_PLAYER_LOST_MATCH +BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost:: @ 824BE9A frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5 -@ goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1:: @ 824BEB1 +BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon:: @ 824BEB1 frontier_gettrainername 1 - message BattleFrontier_BattleDomeBattleRoom_Text_24C9E1 + message BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5:: @ 824BEC5 +BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw:: @ 824BEC5 frontier_gettrainername 0 - message BattleFrontier_BattleDomeBattleRoom_Text_24CB34 + message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9:: @ 824BED9 - message BattleFrontier_BattleDomeBattleRoom_Text_24D6BE +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: @ 824BED9 + message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0 +BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0 applymovement 1, Common_Movement_WalkInPlaceDown waitmovement 0 - compare VAR_TEMP_2, 0 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3 - compare VAR_TEMP_2, 1 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC + compare VAR_TEMP_2, NO_DRAW + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon + compare VAR_TEMP_2, DRAW_TRAINER + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 dome_getroundtext - dome_resolvewinners 1 + dome_resolvewinners DOME_PLAYER_WON_MATCH frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT - case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + case DOME_ROUNDS_COUNT, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney setvar VAR_0x8006, 1 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3 waitstate -BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62:: @ 824BF62 - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77D +BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: @ 824BF62 + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience waitmovement 0 frontier_get FRONTIER_DATA_LVL_MODE switch VAR_RESULT - case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA04, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96:: @ 824BF96 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA44, MSGBOX_DEFAULT - -BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E:: @ 824BF9E - special sub_8175280 + case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin + +BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: @ 824BF96 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: @ 824BF9E + special DoConfettiEffect playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5 + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3:: @ 824BFC3 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C9BE, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon:: @ 824BFC3 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner, MSGBOX_DEFAULT return -BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC:: @ 824BFCC - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CB9D, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw:: @ 824BFCC + msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer, MSGBOX_DEFAULT return -BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5:: @ 824BFD5 - dome_get DOME_DATA_6 - compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C023 - dome_get DOME_DATA_7 - compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C076 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer:: @ 824BFD5 + dome_get DOME_DATA_ATTEMPTED_CHALLENGE + compare VAR_RESULT, FALSE + goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt + dome_get DOME_DATA_HAS_WON_CHALLENGE + compare VAR_RESULT, FALSE + goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon dome_get DOME_DATA_WIN_STREAK_ACTIVE compare VAR_RESULT, FALSE - goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9 + goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak + goto BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C023:: @ 824C023 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt:: @ 824C023 + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT - case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C061 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C068 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F + case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1 + case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal + case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A:: @ 824C05A - message BattleFrontier_BattleDomeBattleRoom_Text_24CC06 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1:: @ 824C05A + message BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C061:: @ 824C061 - message BattleFrontier_BattleDomeBattleRoom_Text_24CC1C +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2:: @ 824C061 + message BattleFrontier_BattleDomeBattleRoom_Text_RisingStar waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C068:: @ 824C068 - message BattleFrontier_BattleDomeBattleRoom_Text_24CC2E +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal:: @ 824C068 + message BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F:: @ 824C06F - message BattleFrontier_BattleDomeBattleRoom_Text_24CC5B +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal:: @ 824C06F + message BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C076:: @ 824C076 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon:: @ 824C076 + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT - case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2 + case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1 + case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal + case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD:: @ 824C0AD - message BattleFrontier_BattleDomeBattleRoom_Text_24CC99 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1:: @ 824C0AD + message BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4:: @ 824C0B4 - message BattleFrontier_BattleDomeBattleRoom_Text_24CCC5 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2:: @ 824C0B4 + message BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB:: @ 824C0BB - message BattleFrontier_BattleDomeBattleRoom_Text_24CCFD +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal:: @ 824C0BB + message BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2:: @ 824C0C2 - message BattleFrontier_BattleDomeBattleRoom_Text_24CD33 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal:: @ 824C0C2 + message BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9:: @ 824C0C9 - compare VAR_TEMP_F, 3 - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C105 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion:: @ 824C0C9 + compare VAR_TEMP_F, DOME_FINAL + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker switch VAR_TEMP_E - case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158 - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161 - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158 - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C105:: @ 824C105 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD + case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker:: @ 824C105 + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT - case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C143 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C151 + case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1 + case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal + case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C:: @ 824C13C - message BattleFrontier_BattleDomeBattleRoom_Text_24CD72 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1:: @ 824C13C + message BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C143:: @ 824C143 - message BattleFrontier_BattleDomeBattleRoom_Text_24CD8C +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2:: @ 824C143 + message BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A:: @ 824C14A - message BattleFrontier_BattleDomeBattleRoom_Text_24CDB3 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal:: @ 824C14A + message BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C151:: @ 824C151 - message BattleFrontier_BattleDomeBattleRoom_Text_24CDDE +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal:: @ 824C151 + message BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C158:: @ 824C158 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEBE, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver:: @ 824C158 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster, MSGBOX_DEFAULT return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C161:: @ 824C161 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D232, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold:: @ 824C161 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched, MSGBOX_DEFAULT return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A:: @ 824C16A - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak:: @ 824C16A + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT - case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1 - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8 - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6 + case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1 + case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal + case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1:: @ 824C1A1 - message BattleFrontier_BattleDomeBattleRoom_Text_24CE10 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1:: @ 824C1A1 + message BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8:: @ 824C1A8 - message BattleFrontier_BattleDomeBattleRoom_Text_24CE33 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2:: @ 824C1A8 + message BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF:: @ 824C1AF - message BattleFrontier_BattleDomeBattleRoom_Text_24CE57 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal:: @ 824C1AF + message BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6:: @ 824C1B6 - message BattleFrontier_BattleDomeBattleRoom_Text_24CE94 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal:: @ 824C1B6 + message BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD:: @ 824C1BD +BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum:: @ 824C1BD frontier_get FRONTIER_DATA_BATTLE_NUM return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB:: @ 824C1CB +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker:: @ 824C1CB switch VAR_TEMP_E - case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209 - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC:: @ 824C1FC - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEDE, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C211 - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C209:: @ 824C209 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D26C, MSGBOX_DEFAULT - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C211:: @ 824C211 + case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver:: @ 824C1FC + msgbox BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: @ 824C209 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: @ 824C211 closemessage - applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_24C94B - applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9 - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78E + applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump + applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse waitmovement 0 - message BattleFrontier_BattleDomeBattleRoom_Text_24CF7A + message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant waitmessage playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse switch VAR_TEMP_E - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C346 - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9 - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373 + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CFAE, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver + msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9:: @ 824C2B9 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0D9, MSGBOX_DEFAULT - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400 +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: @ 824C2B9 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy, MSGBOX_DEFAULT + call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle switch VAR_RESULT - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 - case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, MSGBOX_DEFAULT - dome_resolvewinners 1 + case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker + case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker + case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw + msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT + dome_resolvewinners DOME_PLAYER_WON_MATCH frontier_getsymbols compare VAR_RESULT, 0 - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney closemessage - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer waitmovement 0 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D172, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleDomeBattleRoom_Text_24D1AA + message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol waitmessage waitfanfare frontier_givesymbol - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D1E0, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney -BattleFrontier_BattleDomeBattleRoom_EventScript_24C346:: @ 824C346 +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro:: @ 824C346 frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C373 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D319, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold + msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleDomeBattleRoom_EventScript_24C373:: @ 824C373 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D43E, MSGBOX_DEFAULT - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400 +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess, MSGBOX_DEFAULT + call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle switch VAR_RESULT - case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 - case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 - case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, MSGBOX_DEFAULT - dome_resolvewinners 1 + case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker + case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker + case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw + msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT + dome_resolvewinners DOME_PLAYER_WON_MATCH frontier_getsymbols compare VAR_RESULT, 2 - goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney closemessage - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer waitmovement 0 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D47F, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleDomeBattleRoom_Text_24D522 + message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D54D, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney -BattleFrontier_BattleDomeBattleRoom_EventScript_24C400:: @ 824C400 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D677, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: @ 824C400 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT closemessage - applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C787 - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C829 + applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2 + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward waitmovement 0 - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440 + call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C420:: @ 824C420 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D127, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: @ 824C420 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT playse SE_W227B - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D + goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney -BattleFrontier_BattleDomeBattleRoom_EventScript_24C436:: @ 824C436 - setvar VAR_TEMP_2, 2 - goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7 +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw:: @ 824C436 + setvar VAR_TEMP_2, DRAW_TUCKER + goto BattleFrontier_BattleDomeBattleRoom_EventScript_Draw -BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440 +BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle:: @ 824C440 frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_DOME @@ -478,56 +472,56 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440 dome_resetsketch return -BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B +BattleFrontier_BattleDomeBattleRoom_OnWarp: @ 824C481 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects .2byte 0 -BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B:: @ 824C48B +BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B hideobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible frontier_get FRONTIER_DATA_BATTLE_NUM - compare VAR_RESULT, 3 - goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF + compare VAR_RESULT, DOME_FINAL + goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects frontier_getbrainstatus copyvar VAR_TEMP_E, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY - goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF + goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects call BattleFrontier_EventScript_SetBrainObjectGfx setobjectxyperm 15, 13, 9 removeobject 15 addobject 15 - applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78B - -BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF:: @ 824C4EF + applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp +BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: @ 824C4EF end -BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0: @ 824C4F0 +BattleFrontier_BattleDomeBattleRoom_OnResume: @ 824C4F0 compare VAR_TEMP_9, 1 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience end -BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC:: @ 824C4FC - call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502 +BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience:: @ 824C4FC + call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C502:: @ 824C502 - compare VAR_TEMP_F, 0 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F - compare VAR_TEMP_F, 1 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C530 - compare VAR_TEMP_F, 2 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C594 - compare VAR_TEMP_F, 3 - call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C652 +@ Add audience members to supplement the permanent object event audience +BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience:: @ 824C502 + compare VAR_TEMP_F, DOME_ROUND1 + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience + compare VAR_TEMP_F, DOME_ROUND2 + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience + compare VAR_TEMP_F, DOME_SEMIFINAL + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience + compare VAR_TEMP_F, DOME_FINAL + call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F:: @ 824C52F +BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience:: @ 824C52F return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530 +BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience:: @ 824C530 createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH @@ -541,7 +535,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530 createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594 +BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: @ 824C594 createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH @@ -565,7 +559,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594 createvobject EVENT_OBJ_GFX_WOMAN_5, 31, 8, 2, 3, 1 return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652 +BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: @ 824C652 createvobject EVENT_OBJ_GFX_NINJA_BOY, 0, 2, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_BEAUTY, 2, 15, 0, 3, DIR_SOUTH @@ -604,23 +598,23 @@ BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible: @ 824C773 set_invisible step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C775: @ 824C775 +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter: @ 824C775 set_visible delay_16 walk_up walk_up walk_up walk_right - -BattleFrontier_BattleDomeBattleRoom_Movement_24C77B: @ 824C77B +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward: @ 824C77B walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C77D: @ 824C77D +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience: @ 824C77D walk_up step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F +@ Identical to Movement_PlayerEnter +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker: @ 824C77F set_visible delay_16 walk_up @@ -630,20 +624,20 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C787: @ 824C787 +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2: @ 824C787 walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C789: @ 824C789 +BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward: @ 824C789 walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C78B: @ 824C78B +BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp: @ 824C78B face_up set_invisible step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: @ 824C78E set_visible walk_up walk_up @@ -752,7 +746,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9 +BattleFrontier_BattleDomeBattleRoom_Movement_RefereeMoveForTuckerEntrance: @ 824C7F9 delay_16 delay_16 walk_left @@ -802,16 +796,16 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9 walk_in_place_fastest_down step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C829: @ 824C829 +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward: @ 824C829 walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C82B: @ 824C82B +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer: @ 824C82B walk_left walk_left step_end -BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E +BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround:: @ 824C82E turnvobject 0, DIR_EAST turnvobject 2, DIR_EAST turnvobject 4, DIR_EAST @@ -880,21 +874,21 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E delay 20 return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5 -BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5 +BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby:: @ 824C8F5 copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES - goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F + goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11 waitstate end -BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F +BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824C90F warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11 waitstate end -BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919 +@ On round 1 there's a 50% chance that a specific audience member will walk to his seat +BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: @ 824C919 random 2 copyvar VAR_TEMP_D, VAR_RESULT compare VAR_TEMP_D, 0 @@ -903,13 +897,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919 setobjectmovementtype 6, MOVEMENT_TYPE_FACE_RIGHT return -BattleFrontier_BattleDomeBattleRoom_EventScript_24C938:: @ 824C938 +BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: @ 824C938 compare VAR_TEMP_D, 0 goto_if_eq Common_EventScript_NopReturn - applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_24C95E + applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat return -BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B +BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: @ 824C94B delay_16 delay_16 delay_16 @@ -930,7 +924,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B enable_jump_landing_ground_effect step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E +BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: @ 824C95E walk_down walk_down walk_right @@ -938,52 +932,52 @@ BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E walk_in_place_fastest_down step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C964: @ 824C964 +BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeEnter: @ 824C964 walk_right walk_right walk_right walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C969: @ 824C969 +BattleFrontier_BattleDomeBattleRoom_Movement_RefereeFaceLeft: @ 824C969 walk_in_place_fastest_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_24C96B: @ 824C96B +BattleFrontier_BattleDomeBattleRoom_Movement_TieRefereeExit: @ 824C96B walk_left walk_left walk_left walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Text_24C970: @ 824C970 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: @ 824C970 .string "{PLAYER} has entered the BATTLE DOME!$" -BattleFrontier_BattleDomeBattleRoom_Text_24C990: @ 824C990 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: @ 824C990 .string "{STR_VAR_1}\n" .string "match!\p" .string "{PLAYER} versus {STR_VAR_2}!\p" .string "Let the battle begin!$" -BattleFrontier_BattleDomeBattleRoom_Text_24C9BE: @ 824C9BE +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: @ 824C9BE .string "{PLAYER} is the winner!\n" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_24C9E1: @ 824C9E1 +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: @ 824C9E1 .string "{STR_VAR_2} is the winner!\n" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_24CA04: @ 824CA04 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: @ 824CA04 .string "{PLAYER} is the Level 50\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_24CA44: @ 824CA44 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: @ 824CA44 .string "{PLAYER} is the Open Level\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86 +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: @ 824CA86 .string "What an unbelievable finish!\n" .string "We have a double knockout!\p" .string "In this event, the Battle Tournament\n" @@ -991,7 +985,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86 .string "Please wait while the judging\n" .string "is under way.$" -BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34 +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: @ 824CB34 .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" @@ -999,7 +993,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34 .string "The winner is {STR_VAR_1}!\l" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: @ 824CB9D .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" @@ -1007,85 +1001,85 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D .string "The winner is {PLAYER}!\l" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_24CC06: @ 824CC06 +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: @ 824CC06 .string "The bright new hope!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CC1C: @ 824CC1C +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: @ 824CC1C .string "The rising star!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CC2E: @ 824CC2E +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: @ 824CC2E .string "Will this TRAINER race to\n" .string "the championship?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CC5B: @ 824CC5B +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: @ 824CC5B .string "Can the feat of a championship\n" .string "on the first try be achieved?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CC99: @ 824CC99 +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: @ 824CC99 .string "Can the loss of the last match\n" .string "be avenged?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CCC5: @ 824CCC5 +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: @ 824CCC5 .string "The TRAINER is on fire for\n" .string "the first championship try!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CCFD: @ 824CCFD +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: @ 824CCFD .string "A win here means this TRAINER\n" .string "advances to the final!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CD33: @ 824CD33 +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: @ 824CD33 .string "Will the long-held dream of\n" .string "a championship finally come true?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CD72: @ 824CD72 +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: @ 824CD72 .string "The invincible champion!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CD8C: @ 824CD8C +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: @ 824CD8C .string "Can anyone hope to beat this\n" .string "TRAINER?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CDB3: @ 824CDB3 +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: @ 824CDB3 .string "Do battles exist solely for\n" .string "this TRAINER?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CDDE: @ 824CDDE +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: @ 824CDDE .string "The current champion aiming to\n" .string "retain the title!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CE10: @ 824CE10 +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: @ 824CE10 .string "The former champion has returned!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CE33: @ 824CE33 +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: @ 824CE33 .string "The former toughness has returned!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CE57: @ 824CE57 +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: @ 824CE57 .string "Will this TRAINER do as expected\n" .string "and advance to the finals?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CE94: @ 824CE94 +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: @ 824CE94 .string "Will the former champ regain\n" .string "lost glory?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_24CEBE: @ 824CEBE +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: @ 824CEBE .string "Feel the glow of a true master!$" -BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: @ 824CEDE .string "And now… The TRAINER standing in\n" .string "{PLAYER}'s record-setting path…\p" .string "Yes! The one and only!\n" @@ -1093,11 +1087,11 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE .string "Our very own DOME ACE!\l" .string "Make way for TUCKER!$" -BattleFrontier_BattleDomeBattleRoom_Text_24CF7A: @ 824CF7A +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: @ 824CF7A .string "Spectators: TUCKER! TUCKER!\n" .string "TUCKER! TUCKER! TUCKER!$" -BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: @ 824CFAE .string "TUCKER: Ahahah!\p" .string "Do you hear it? This crowd!\n" .string "They're all itching to see our match!\p" @@ -1109,37 +1103,37 @@ BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE .string "I, TUCKER the DOME ACE, will bathe you\l" .string "in my brilliant glow!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D0D9: @ 824D0D9 +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: @ 824D0D9 .string "Your strategy!\n" .string "Let's see it!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D0F6: @ 824D0F6 +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: @ 824D0F6 .string "Unbelievable! It's incredible!\n" .string "The victor is {PLAYER}!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D127: @ 824D127 +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: @ 824D127 .string "The winner is TUCKER!\n" .string "The DOME ACE has prevailed!\p" .string "Congratulations, TUCKER!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D172: @ 824D172 +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: @ 824D172 .string "TUCKER: Rules are rules!\n" .string "Let me see your FRONTIER PASS.$" -BattleFrontier_BattleDomeBattleRoom_Text_24D1AA: @ 824D1AA +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: @ 824D1AA .string "The Tactics Symbol was embossed on\n" .string "the FRONTIER PASS!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D1E0: @ 824D1E0 +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: @ 824D1E0 .string "… … … … … …\p" .string "I sorely underestimated you. I won't\n" .string "make the same mistake next time…$" -BattleFrontier_BattleDomeBattleRoom_Text_24D232: @ 824D232 +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: @ 824D232 .string "Can the win streak be stretched?\n" .string "The confidence is there!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: @ 824D26C .string "Ladies and gentlemen!\n" .string "Boys, girls, and POKéMON!\p" .string "Finally!\n" @@ -1148,7 +1142,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C .string "Our very own DOME ACE!\l" .string "It's none other than TUCKER!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319 +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: @ 824D319 .string "TUCKER: Ah…\n" .string "The pummeling roar of the crowd…\l" .string "Their furnace-like heat of excitement…\l" @@ -1160,22 +1154,22 @@ BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319 .string "Brighter and more brilliant!\l" .string "I must light all that gather here!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D43E: @ 824D43E +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: @ 824D43E .string "I will unleash all the power that\n" .string "I possess! Right here and now!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D47F: @ 824D47F +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: @ 824D47F .string "TUCKER: You're genuinely fantastic!\p" .string "Never before! I haven't ever lost in the\n" .string "times I've had to unleash my power.\p" .string "Yes, quite fantastic!\n" .string "Your FRONTIER PASS, please?$" -BattleFrontier_BattleDomeBattleRoom_Text_24D522: @ 824D522 +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: @ 824D522 .string "The Tactics Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: @ 824D54D .string "You're strong, but above all,\n" .string "you have a unique charm!\p" .string "In you, I see a definite potential for\n" @@ -1183,22 +1177,24 @@ BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D .string "I will very much look forward to\n" .string "our next encounter!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D5F5: @ 824D5F5 +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: @ 824D5F5 .string "{PLAYER} is the Level 50\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D635: @ 824D635 +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: @ 824D635 .string "{PLAYER} is the Open Level\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D677: @ 824D677 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: @ 824D677 .string "The final match!\p" .string "{PLAYER} versus the DOME ACE, TUCKER!\p" .string "Let the battle begin!$" -BattleFrontier_BattleDomeBattleRoom_Text_24D6BE: @ 824D6BE +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: @ 824D6BE .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" |
