diff options
| author | GriffinR <griffin.g.richards@gmail.com> | 2021-07-20 15:18:31 -0400 |
|---|---|---|
| committer | GriffinR <griffin.g.richards@gmail.com> | 2021-07-20 15:18:31 -0400 |
| commit | 06351bf63c791c3390edb9968effcfbadbd63fbe (patch) | |
| tree | 20d294167a8a2e023c8d163e3c66491ed6e717e1 /data/maps/BattleFrontier_BattleDomeBattleRoom | |
| parent | bea170e8e9555fb6941a952e939277b5bdd3459b (diff) | |
Remove address comments
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomeBattleRoom')
| -rw-r--r-- | data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc index f9cc466a2..b092d5603 100644 --- a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc @@ -5,7 +5,7 @@ .set LOCALID_PLAYER, 13 .set LOCALID_OPPONENT, 15 -BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C +BattleFrontier_BattleDomeBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_OnWarp @@ -16,7 +16,7 @@ BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C .set DRAW_TRAINER, 1 .set DRAW_TUCKER, 2 -BattleFrontier_BattleDomeBattleRoom_OnTransition: @ 824BCB1 +BattleFrontier_BattleDomeBattleRoom_OnTransition: dome_setopponentgfx frontier_get FRONTIER_DATA_BATTLE_NUM copyvar VAR_TEMP_F, VAR_RESULT @@ -25,7 +25,7 @@ BattleFrontier_BattleDomeBattleRoom_OnTransition: @ 824BCB1 call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx end -BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx:: @ 824BCDC +BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx:: checkplayergender compare VAR_RESULT, MALE goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale @@ -33,19 +33,19 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx:: @ 824BCDC goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale return -BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale:: @ 824BCF4 +BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale:: setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return -BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824BCFA +BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale:: setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return -BattleFrontier_BattleDomeBattleRoom_OnFrame: @ 824BD00 +BattleFrontier_BattleDomeBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: @ 824BD0A +BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: lockall call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum compare VAR_RESULT, DOME_ROUND1 @@ -60,13 +60,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: @ 824BD0A goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker -BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: @ 824BD4E +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer -BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: @ 824BD5A +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker -BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: @ 824BD61 +BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitmovement 0 @@ -74,7 +74,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: @ 824BD6 goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker -BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82 +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: dome_getopponentname msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT closemessage @@ -92,7 +92,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82 case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent setvar VAR_TEMP_2, DRAW_TRAINER -BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7 +BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT closemessage playse SE_M_ENCORE2 @@ -110,7 +110,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7 dome_compareseeds switch VAR_RESULT case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F +BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown waitmovement 0 dome_getopponentname @@ -123,30 +123,30 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 -BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: @ 824BE8D +BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: dome_resolvewinners DOME_PLAYER_LOST_MATCH -BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost:: @ 824BE9A +BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon:: @ 824BEB1 +BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon:: frontier_gettrainername 1 message BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw:: @ 824BEC5 +BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw:: frontier_gettrainername 0 message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: @ 824BED9 +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0 +BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown waitmovement 0 compare VAR_TEMP_2, NO_DRAW @@ -167,7 +167,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3 waitstate -BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: @ 824BF62 +BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience waitmovement 0 frontier_get FRONTIER_DATA_LVL_MODE @@ -176,9 +176,9 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: @ 824BF62 msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin -BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: @ 824BF96 +BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT -BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: @ 824BF9E +BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: special DoDomeConfetti playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround @@ -186,15 +186,15 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: @ 824BF9E frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon:: @ 824BFC3 +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner, MSGBOX_DEFAULT return -BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw:: @ 824BFCC +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer, MSGBOX_DEFAULT return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer:: @ 824BFD5 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer:: dome_get DOME_DATA_ATTEMPTED_CHALLENGE compare VAR_RESULT, FALSE goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt @@ -207,7 +207,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer:: @ 824BFD5 goto BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt:: @ 824C023 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt:: call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1 @@ -216,27 +216,27 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt:: @ 8 case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1:: @ 824C05A +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1:: message BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2:: @ 824C061 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2:: message BattleFrontier_BattleDomeBattleRoom_Text_RisingStar waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal:: @ 824C068 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal:: @ 824C06F +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal:: message BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon:: @ 824C076 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon:: call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1 @@ -245,27 +245,27 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon:: @ 824C0 case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1:: @ 824C0AD +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1:: message BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2:: @ 824C0B4 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2:: message BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal:: @ 824C0BB +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal:: @ 824C0C2 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion:: @ 824C0C9 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion:: compare VAR_TEMP_F, DOME_FINAL goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker switch VAR_TEMP_E @@ -273,7 +273,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion:: @ 824C0 case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker:: @ 824C105 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker:: call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1 @@ -282,35 +282,35 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker:: case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1:: @ 824C13C +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1:: message BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2:: @ 824C143 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2:: message BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal:: @ 824C14A +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal:: message BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal:: @ 824C151 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal:: message BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver:: @ 824C158 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster, MSGBOX_DEFAULT return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold:: @ 824C161 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched, MSGBOX_DEFAULT return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak:: @ 824C16A +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak:: call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1 @@ -319,44 +319,44 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak:: @ 8 case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1:: @ 824C1A1 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1:: message BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2:: @ 824C1A8 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2:: message BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal:: @ 824C1AF +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal:: @ 824C1B6 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory waitmessage return -BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum:: @ 824C1BD +BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum:: frontier_get FRONTIER_DATA_BATTLE_NUM return -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker:: @ 824C1CB +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker:: switch VAR_TEMP_E case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver:: @ 824C1FC +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: @ 824C209 +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT -BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: @ 824C211 +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: closemessage applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance @@ -391,7 +391,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: @ 824C211 goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: @ 824C2B9 +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy, MSGBOX_DEFAULT call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle switch VAR_RESULT @@ -415,13 +415,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: @ 824C2B9 msgbox BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney -BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro:: @ 824C346 +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373 +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess, MSGBOX_DEFAULT call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle switch VAR_RESULT @@ -445,7 +445,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373 msgbox BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney -BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: @ 824C400 +BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT closemessage applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2 @@ -454,18 +454,18 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: @ 824C400 call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle return -BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: @ 824C420 +BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney -BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw:: @ 824C436 +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw:: setvar VAR_TEMP_2, DRAW_TUCKER goto BattleFrontier_BattleDomeBattleRoom_EventScript_Draw -BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle:: @ 824C440 +BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle:: frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_DOME @@ -479,11 +479,11 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle:: @ 824C440 dome_resetsketch return -BattleFrontier_BattleDomeBattleRoom_OnWarp: @ 824C481 +BattleFrontier_BattleDomeBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects .2byte 0 -BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B +BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx @@ -501,20 +501,20 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: @ 824C48B removeobject LOCALID_OPPONENT addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp -BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: @ 824C4EF +BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: end -BattleFrontier_BattleDomeBattleRoom_OnResume: @ 824C4F0 +BattleFrontier_BattleDomeBattleRoom_OnResume: compare VAR_TEMP_9, 1 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience end -BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience:: @ 824C4FC +BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience:: call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience return @ Add audience members to supplement the permanent object event audience -BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience:: @ 824C502 +BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience:: compare VAR_TEMP_F, DOME_ROUND1 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience compare VAR_TEMP_F, DOME_ROUND2 @@ -525,10 +525,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience:: @ 824C502 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience return -BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience:: @ 824C52F +BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience:: return -BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience:: @ 824C530 +BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience:: createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH @@ -542,7 +542,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience:: @ 824C530 createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH return -BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: @ 824C594 +BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH @@ -566,7 +566,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: @ 824C594 createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2, 3, DIR_SOUTH return -BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: @ 824C652 +BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: createvobject OBJ_EVENT_GFX_NINJA_BOY, 0, 2, 0, 3, DIR_SOUTH createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject OBJ_EVENT_GFX_BEAUTY, 2, 15, 0, 3, DIR_SOUTH @@ -601,27 +601,27 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: @ 824C652 createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2, 3, DIR_SOUTH return -BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible: @ 824C773 +BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible: set_invisible step_end -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter: @ 824C775 +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter: set_visible delay_16 walk_up walk_up walk_up walk_right -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward: @ 824C77B +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward: walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience: @ 824C77D +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience: walk_up step_end @ Identical to Movement_PlayerEnter -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker: @ 824C77F +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker: set_visible delay_16 walk_up @@ -631,20 +631,20 @@ BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker: @ 824C77F walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2: @ 824C787 +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2: walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward: @ 824C789 +BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward: walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp: @ 824C78B +BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp: face_up set_invisible step_end -BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: @ 824C78E +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: set_visible walk_up walk_up @@ -753,7 +753,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: @ 824C78E walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: @ 824C7F9 +BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: delay_16 delay_16 walk_left @@ -803,16 +803,16 @@ BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: @ 8 walk_in_place_fastest_down step_end -BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward: @ 824C829 +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward: walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer: @ 824C82B +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer: walk_left walk_left step_end -BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround:: @ 824C82E +BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround:: turnvobject 0, DIR_EAST turnvobject 2, DIR_EAST turnvobject 4, DIR_EAST @@ -881,7 +881,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround:: @ 824C82E delay 20 return -BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby:: @ 824C8F5 +BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles @@ -889,13 +889,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby:: @ 824C8F5 waitstate end -BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824C90F +BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11 waitstate end @ On round 1 there's a 50% chance that a specific audience member will walk to his seat -BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: @ 824C919 +BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: random 2 copyvar VAR_TEMP_D, VAR_RESULT compare VAR_TEMP_D, 0 @@ -904,13 +904,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: @ setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT return -BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: @ 824C938 +BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: compare VAR_TEMP_D, 0 goto_if_eq Common_EventScript_NopReturn applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat return -BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: @ 824C94B +BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: delay_16 delay_16 delay_16 @@ -931,7 +931,7 @@ BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: @ 824C94B enable_jump_landing_ground_effect step_end -BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: @ 824C95E +BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: walk_down walk_down walk_right @@ -939,52 +939,52 @@ BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: @ 824C95E walk_in_place_fastest_down step_end -BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter: @ 824C964 +BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter: walk_right walk_right walk_right walk_right step_end -BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft: @ 824C969 +BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft: walk_in_place_fastest_left step_end -BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: @ 824C96B +BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: walk_left walk_left walk_left walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: @ 824C970 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: .string "{PLAYER} has entered the BATTLE DOME!$" -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: @ 824C990 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: .string "{STR_VAR_1}\n" .string "match!\p" .string "{PLAYER} versus {STR_VAR_2}!\p" .string "Let the battle begin!$" -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: @ 824C9BE +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: .string "{PLAYER} is the winner!\n" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: @ 824C9E1 +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: .string "{STR_VAR_2} is the winner!\n" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: @ 824CA04 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: .string "{PLAYER} is the Level 50\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: @ 824CA44 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: .string "{PLAYER} is the Open Level\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: @ 824CA86 +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: .string "What an unbelievable finish!\n" .string "We have a double knockout!\p" .string "In this event, the Battle Tournament\n" @@ -992,7 +992,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: @ 824CA86 .string "Please wait while the judging\n" .string "is under way.$" -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: @ 824CB34 +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" @@ -1000,7 +1000,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: @ 824CB34 .string "The winner is {STR_VAR_1}!\l" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: @ 824CB9D +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" @@ -1008,85 +1008,85 @@ BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: @ 824CB9D .string "The winner is {PLAYER}!\l" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: @ 824CC06 +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: .string "The bright new hope!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: @ 824CC1C +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: .string "The rising star!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: @ 824CC2E +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: .string "Will this TRAINER race to\n" .string "the championship?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: @ 824CC5B +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: .string "Can the feat of a championship\n" .string "on the first try be achieved?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: @ 824CC99 +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: .string "Can the loss of the last match\n" .string "be avenged?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: @ 824CCC5 +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: .string "The TRAINER is on fire for\n" .string "the first championship try!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: @ 824CCFD +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: .string "A win here means this TRAINER\n" .string "advances to the final!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: @ 824CD33 +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: .string "Will the long-held dream of\n" .string "a championship finally come true?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: @ 824CD72 +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: .string "The invincible champion!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: @ 824CD8C +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: .string "Can anyone hope to beat this\n" .string "TRAINER?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: @ 824CDB3 +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: .string "Do battles exist solely for\n" .string "this TRAINER?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: @ 824CDDE +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: .string "The current champion aiming to\n" .string "retain the title!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: @ 824CE10 +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: .string "The former champion has returned!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: @ 824CE33 +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: .string "The former toughness has returned!\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: @ 824CE57 +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: .string "Will this TRAINER do as expected\n" .string "and advance to the finals?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: @ 824CE94 +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: .string "Will the former champ regain\n" .string "lost glory?\p" .string "$" -BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: @ 824CEBE +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: .string "Feel the glow of a true master!$" -BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: @ 824CEDE +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: .string "And now… The TRAINER standing in\n" .string "{PLAYER}'s record-setting path…\p" .string "Yes! The one and only!\n" @@ -1094,11 +1094,11 @@ BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: @ 824CEDE .string "Our very own DOME ACE!\l" .string "Make way for TUCKER!$" -BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: @ 824CF7A +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: .string "Spectators: TUCKER! TUCKER!\n" .string "TUCKER! TUCKER! TUCKER!$" -BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: @ 824CFAE +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: .string "TUCKER: Ahahah!\p" .string "Do you hear it? This crowd!\n" .string "They're all itching to see our match!\p" @@ -1110,37 +1110,37 @@ BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: @ 824CFAE .string "I, TUCKER the DOME ACE, will bathe you\l" .string "in my brilliant glow!$" -BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: @ 824D0D9 +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: .string "Your strategy!\n" .string "Let's see it!$" -BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: @ 824D0F6 +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: .string "Unbelievable! It's incredible!\n" .string "The victor is {PLAYER}!$" -BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: @ 824D127 +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: .string "The winner is TUCKER!\n" .string "The DOME ACE has prevailed!\p" .string "Congratulations, TUCKER!$" -BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: @ 824D172 +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: .string "TUCKER: Rules are rules!\n" .string "Let me see your FRONTIER PASS.$" -BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: @ 824D1AA +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: .string "The Tactics Symbol was embossed on\n" .string "the FRONTIER PASS!$" -BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: @ 824D1E0 +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: .string "… … … … … …\p" .string "I sorely underestimated you. I won't\n" .string "make the same mistake next time…$" -BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: @ 824D232 +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: .string "Can the win streak be stretched?\n" .string "The confidence is there!$" -BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: @ 824D26C +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: .string "Ladies and gentlemen!\n" .string "Boys, girls, and POKéMON!\p" .string "Finally!\n" @@ -1149,7 +1149,7 @@ BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: @ 824D2 .string "Our very own DOME ACE!\l" .string "It's none other than TUCKER!$" -BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: @ 824D319 +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: .string "TUCKER: Ah…\n" .string "The pummeling roar of the crowd…\l" .string "Their furnace-like heat of excitement…\l" @@ -1161,22 +1161,22 @@ BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: @ 824D319 .string "Brighter and more brilliant!\l" .string "I must light all that gather here!$" -BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: @ 824D43E +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: .string "I will unleash all the power that\n" .string "I possess! Right here and now!$" -BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: @ 824D47F +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: .string "TUCKER: You're genuinely fantastic!\p" .string "Never before! I haven't ever lost in the\n" .string "times I've had to unleash my power.\p" .string "Yes, quite fantastic!\n" .string "Your FRONTIER PASS, please?$" -BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: @ 824D522 +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: .string "The Tactics Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: @ 824D54D +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: .string "You're strong, but above all,\n" .string "you have a unique charm!\p" .string "In you, I see a definite potential for\n" @@ -1185,23 +1185,23 @@ BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: @ 824D54D .string "our next encounter!$" @ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: @ 824D5F5 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: .string "{PLAYER} is the Level 50\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" @ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: @ 824D635 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: .string "{PLAYER} is the Open Level\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: @ 824D677 +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: .string "The final match!\p" .string "{PLAYER} versus the DOME ACE, TUCKER!\p" .string "Let the battle begin!$" -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: @ 824D6BE +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" |
