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authorGriffinR <griffin.richards@comcast.net>2019-12-18 02:32:52 -0500
committerGriffinR <griffin.richards@comcast.net>2019-12-20 16:53:33 -0500
commit63c8cf97d1e47573ba8c5bcdf23543013a0f2a14 (patch)
treeb3cbd3f1245fbb4611b4d3680128759ce34ab700 /data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
parentf8cef9a6a86fb85634e21370e5a7a0d2ac4a9ba2 (diff)
Document Battle Dome scripts and some battle_dome.c
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc51
1 files changed, 26 insertions, 25 deletions
diff --git a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
index 92be8bc3e..be8071c8c 100644
--- a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
+++ b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
@@ -1,48 +1,48 @@
BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE
- map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_MapScript2_24B104
+ map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
.byte 0
-BattleFrontier_BattleDomeCorridor_MapScript2_24B104: @ 824B104
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_24B10E
+BattleFrontier_BattleDomeCorridor_OnFrame: @ 824B104
+ map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor
.2byte 0
-BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E
+BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E
delay 16
setvar VAR_TEMP_0, 1
frontier_get FRONTIER_DATA_LVL_MODE
compare VAR_RESULT, FRONTIER_LVL_OPEN
- goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161
- applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1A1
+ goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
+ applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
waitmovement 0
opendoor 13, 3
waitdooranim
- applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1BE
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1AE
+ applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
waitmovement 0
closedoor 13, 3
waitdooranim
- goto BattleFrontier_BattleDomeCorridor_EventScript_24B18F
+ goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
-BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161
- applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1D6
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1C1
+BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161
+ applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
waitmovement 0
opendoor 37, 3
waitdooranim
- applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1E6
- applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1D2
+ applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
+ applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
waitmovement 0
closedoor 37, 3
waitdooranim
-BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F
+BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom:: @ 824B18F
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
waitstate
end
-BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1
+BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: @ 824B1A1
walk_up
walk_left
walk_left
@@ -57,13 +57,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1
walk_in_place_fastest_up
step_end
-BattleFrontier_BattleDomeCorridor_Movement_24B1AE: @ 824B1AE
+BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50: @ 824B1AE
walk_up
walk_up
set_invisible
step_end
-BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2
+BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: @ 824B1B2
walk_left
walk_left
walk_left
@@ -77,12 +77,12 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2
walk_up
step_end
-BattleFrontier_BattleDomeCorridor_Movement_24B1BE: @ 824B1BE
+BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50: @ 824B1BE
walk_up
set_invisible
step_end
-BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1
+BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: @ 824B1C1
walk_up
walk_right
walk_right
@@ -101,13 +101,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1
walk_in_place_fastest_up
step_end
-BattleFrontier_BattleDomeCorridor_Movement_24B1D2: @ 824B1D2
+BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen: @ 824B1D2
walk_up
walk_up
set_invisible
step_end
-BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6
+BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: @ 824B1D6
walk_right
walk_right
walk_right
@@ -125,12 +125,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6
walk_up
step_end
-BattleFrontier_BattleDomeCorridor_Movement_24B1E6: @ 824B1E6
+BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen: @ 824B1E6
walk_up
set_invisible
step_end
-BattleFrontier_BattleDomeCorridor_Movement_24B1E9: @ 824B1E9
+@ Unused
+BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight: @ 824B1E9
walk_up
walk_right
walk_right