diff options
| author | GriffinR <griffin.g.richards@gmail.com> | 2020-01-12 22:42:43 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-01-12 22:42:43 -0500 |
| commit | 655910a16fcb7b62cf43b83bb00b21a9c3e55e82 (patch) | |
| tree | a619369a0d8b263f82d660ad7800f4b42328bb07 /data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc | |
| parent | 635267ce32bd696fe15391449efdf07fa35cf449 (diff) | |
| parent | fa5816915d2a089549bfae3851c36336eae35d43 (diff) | |
Merge branch 'master' into fix-eventobj
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc')
| -rw-r--r-- | data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc | 51 |
1 files changed, 26 insertions, 25 deletions
diff --git a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc index 3208efe4b..ea9da5183 100644 --- a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc @@ -1,48 +1,48 @@ BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_MapScript2_24B104 + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame .byte 0 -BattleFrontier_BattleDomeCorridor_MapScript2_24B104: @ 824B104 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_24B10E +BattleFrontier_BattleDomeCorridor_OnFrame: @ 824B104 + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor .2byte 0 -BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E +BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E delay 16 setvar VAR_TEMP_0, 1 frontier_get FRONTIER_DATA_LVL_MODE compare VAR_RESULT, FRONTIER_LVL_OPEN - goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161 - applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1A1 + goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen + applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50 waitmovement 0 opendoor 13, 3 waitdooranim - applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1BE - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1AE + applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50 waitmovement 0 closedoor 13, 3 waitdooranim - goto BattleFrontier_BattleDomeCorridor_EventScript_24B18F + goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom -BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161 - applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1D6 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1C1 +BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161 + applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen waitmovement 0 opendoor 37, 3 waitdooranim - applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1E6 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1D2 + applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen waitmovement 0 closedoor 37, 3 waitdooranim -BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F +BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom:: @ 824B18F waitmovement 0 setvar VAR_0x8006, 0 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7 waitstate end -BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1 +BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: @ 824B1A1 walk_up walk_left walk_left @@ -57,13 +57,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1 walk_in_place_fastest_up step_end -BattleFrontier_BattleDomeCorridor_Movement_24B1AE: @ 824B1AE +BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50: @ 824B1AE walk_up walk_up set_invisible step_end -BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2 +BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: @ 824B1B2 walk_left walk_left walk_left @@ -77,12 +77,12 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2 walk_up step_end -BattleFrontier_BattleDomeCorridor_Movement_24B1BE: @ 824B1BE +BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50: @ 824B1BE walk_up set_invisible step_end -BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1 +BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: @ 824B1C1 walk_up walk_right walk_right @@ -101,13 +101,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1 walk_in_place_fastest_up step_end -BattleFrontier_BattleDomeCorridor_Movement_24B1D2: @ 824B1D2 +BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen: @ 824B1D2 walk_up walk_up set_invisible step_end -BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6 +BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: @ 824B1D6 walk_right walk_right walk_right @@ -125,12 +125,13 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6 walk_up step_end -BattleFrontier_BattleDomeCorridor_Movement_24B1E6: @ 824B1E6 +BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen: @ 824B1E6 walk_up set_invisible step_end -BattleFrontier_BattleDomeCorridor_Movement_24B1E9: @ 824B1E9 +@ Unused +BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight: @ 824B1E9 walk_up walk_right walk_right |
