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authorGriffinR <griffin.g.richards@gmail.com>2021-07-20 15:18:31 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-07-20 15:18:31 -0400
commit06351bf63c791c3390edb9968effcfbadbd63fbe (patch)
tree20d294167a8a2e023c8d163e3c66491ed6e717e1 /data/maps/BattleFrontier_BattleDomeCorridor
parentbea170e8e9555fb6941a952e939277b5bdd3459b (diff)
Remove address comments
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomeCorridor')
-rw-r--r--data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc28
1 files changed, 14 insertions, 14 deletions
diff --git a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
index 44db802e8..2c35779c7 100644
--- a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
+++ b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
@@ -1,14 +1,14 @@
.set LOCALID_ATTENDANT, 1
-BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE
+BattleFrontier_BattleDomeCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
.byte 0
-BattleFrontier_BattleDomeCorridor_OnFrame: @ 824B104
+BattleFrontier_BattleDomeCorridor_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor
.2byte 0
-BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E
+BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
delay 16
setvar VAR_TEMP_0, 1
frontier_get FRONTIER_DATA_LVL_MODE
@@ -26,7 +26,7 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E
waitdooranim
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
-BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161
+BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
waitmovement 0
@@ -37,14 +37,14 @@ BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161
waitmovement 0
closedoor 37, 3
waitdooranim
-BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom:: @ 824B18F
+BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom::
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
waitstate
end
-BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: @ 824B1A1
+BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50:
walk_up
walk_left
walk_left
@@ -59,13 +59,13 @@ BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: @ 824B1A1
walk_in_place_fastest_up
step_end
-BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50: @ 824B1AE
+BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50:
walk_up
walk_up
set_invisible
step_end
-BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: @ 824B1B2
+BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50:
walk_left
walk_left
walk_left
@@ -79,12 +79,12 @@ BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: @ 824B1B2
walk_up
step_end
-BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50: @ 824B1BE
+BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50:
walk_up
set_invisible
step_end
-BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: @ 824B1C1
+BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen:
walk_up
walk_right
walk_right
@@ -103,13 +103,13 @@ BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: @ 824B1C1
walk_in_place_fastest_up
step_end
-BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen: @ 824B1D2
+BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen:
walk_up
walk_up
set_invisible
step_end
-BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: @ 824B1D6
+BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen:
walk_right
walk_right
walk_right
@@ -127,13 +127,13 @@ BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: @ 824B1D6
walk_up
step_end
-BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen: @ 824B1E6
+BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen:
walk_up
set_invisible
step_end
@ Unused
-BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight: @ 824B1E9
+BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight:
walk_up
walk_right
walk_right