diff options
| author | GriffinR <griffin.g.richards@gmail.com> | 2021-07-20 15:18:31 -0400 |
|---|---|---|
| committer | GriffinR <griffin.g.richards@gmail.com> | 2021-07-20 15:18:31 -0400 |
| commit | 06351bf63c791c3390edb9968effcfbadbd63fbe (patch) | |
| tree | 20d294167a8a2e023c8d163e3c66491ed6e717e1 /data/maps/BattleFrontier_BattleDomeCorridor | |
| parent | bea170e8e9555fb6941a952e939277b5bdd3459b (diff) | |
Remove address comments
Diffstat (limited to 'data/maps/BattleFrontier_BattleDomeCorridor')
| -rw-r--r-- | data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc index 44db802e8..2c35779c7 100644 --- a/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc @@ -1,14 +1,14 @@ .set LOCALID_ATTENDANT, 1 -BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE +BattleFrontier_BattleDomeCorridor_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame .byte 0 -BattleFrontier_BattleDomeCorridor_OnFrame: @ 824B104 +BattleFrontier_BattleDomeCorridor_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor .2byte 0 -BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E +BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: delay 16 setvar VAR_TEMP_0, 1 frontier_get FRONTIER_DATA_LVL_MODE @@ -26,7 +26,7 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E waitdooranim goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom -BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161 +BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen waitmovement 0 @@ -37,14 +37,14 @@ BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161 waitmovement 0 closedoor 37, 3 waitdooranim -BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom:: @ 824B18F +BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom:: waitmovement 0 setvar VAR_0x8006, 0 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7 waitstate end -BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: @ 824B1A1 +BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: walk_up walk_left walk_left @@ -59,13 +59,13 @@ BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: @ 824B1A1 walk_in_place_fastest_up step_end -BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50: @ 824B1AE +BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50: walk_up walk_up set_invisible step_end -BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: @ 824B1B2 +BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: walk_left walk_left walk_left @@ -79,12 +79,12 @@ BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: @ 824B1B2 walk_up step_end -BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50: @ 824B1BE +BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50: walk_up set_invisible step_end -BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: @ 824B1C1 +BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: walk_up walk_right walk_right @@ -103,13 +103,13 @@ BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: @ 824B1C1 walk_in_place_fastest_up step_end -BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen: @ 824B1D2 +BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen: walk_up walk_up set_invisible step_end -BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: @ 824B1D6 +BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: walk_right walk_right walk_right @@ -127,13 +127,13 @@ BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: @ 824B1D6 walk_up step_end -BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen: @ 824B1E6 +BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen: walk_up set_invisible step_end @ Unused -BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight: @ 824B1E9 +BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight: walk_up walk_right walk_right |
