diff options
author | Marcus Huderle <huderlem@gmail.com> | 2020-01-13 20:26:20 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2020-01-13 20:26:20 -0600 |
commit | 5a2d676e71b720e752ca8a624a5795b3b1d7eb6c (patch) | |
tree | 6ef755064008dfae8ce2942dc2762670cdabe815 /data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc | |
parent | 5007d279fea5326b41b877703c74fcaa56223364 (diff) | |
parent | 22931846d680de2bc585093678db3f5721aab891 (diff) |
Merge remote-tracking branch 'upstream' into tustin2121-patch-5
Diffstat (limited to 'data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc | 350 |
1 files changed, 147 insertions, 203 deletions
diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc index 9c76544f6..af3322f7e 100644 --- a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc @@ -1,230 +1,186 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00 - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31 + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame .byte 0 -BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB - setvar VAR_0x8004, 5 - special CallFrontierUtilFunc + @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden + @ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F + +BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB + frontier_settrainers checkplayergender compare VAR_RESULT, MALE - call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25 + call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale compare VAR_RESULT, FEMALE - call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B - setvar VAR_0x8004, 9 - special CallFrontierUtilFunc + call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale + frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT - compare VAR_RESULT, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3 + compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_242170 +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3 + call BattleFrontier_EventScript_SetBrainObjectGfx setobjectxyperm 2, 7, 9 end -BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00 - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A +BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects .2byte 0 -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A +BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A setvar VAR_TEMP_1, 1 hideobjectat EVENT_OBJ_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM - compare VAR_TEMP_F, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24 + compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24 +BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24 end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25 +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: @ 825AE25 setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL return -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: @ 825AE2B setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return -BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31 - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67 +BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31 + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom .2byte 0 -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, MSGBOX_DEFAULT +BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT closemessage - applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B + applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle + applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom waitmovement 0 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7 + call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67 - compare VAR_TEMP_F, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B - applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B +BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67 + compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle + applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom waitmovement 0 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 - setvar VAR_0x8004, 11 - special CallBattleFactoryFunction + call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle + factory_setopponentgfx removeobject 2 setobjectxyperm 2, 7, 1 addobject 2 - applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184 + applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter waitmovement 0 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7 - compare VAR_TEMP_F, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C - setvar VAR_0x8004, 5 - special CallBattlePalaceFunction +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7 + compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland + palace_getopponentintro lockall msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 0 - special CallFrontierUtilFunc + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 4 - special CallFrontierUtilFunc - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 -@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 3 - special CallBattleFactoryFunction - compare VAR_RESULT, 9999 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E + case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: @ 825AEF8 + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: @ 825AF0F + factory_get FACTORY_DATA_WIN_STREAK_SWAPS + compare VAR_RESULT, MAX_STREAK + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 3 - special CallBattleFactoryFunction - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E - call BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special CallFrontierUtilFunc + factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above +BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: @ 825AF3E + call BattleFrontier_EventScript_IncrementWinStreak +BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF43 + frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 2 - copyvar VAR_0x8006, VAR_RESULT - special CallFrontierUtilFunc + frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT - case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 + case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon setvar VAR_0x8006, 1 warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8 waitstate +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: @ 825AF85 + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 0 - setvar VAR_0x8006, 3 - special CallFrontierUtilFunc - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C switch VAR_TEMP_F - case 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051 - case 3, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF - case 4, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special CallFrontierUtilFunc - compare VAR_RESULT, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, MSGBOX_DEFAULT - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 7 - special CallFrontierUtilFunc - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, MSGBOX_DEFAULT - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + compare VAR_RESULT, FALSE + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: @ 825AFEF + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT + call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C - setvar VAR_0x8004, 12 - special CallFrontierUtilFunc +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B00C + frontier_getsymbols compare VAR_RESULT, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, MSGBOX_DEFAULT + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT closemessage - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 + applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland waitmovement 0 playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleFactoryBattleRoom_Text_25B460 + message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol waitmessage waitfanfare - setvar VAR_0x8004, 13 - special CallFrontierUtilFunc - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 7 - special CallFrontierUtilFunc - compare VAR_RESULT, 0 - goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, MSGBOX_DEFAULT - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 7 - special CallFrontierUtilFunc - -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, MSGBOX_DEFAULT - call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 + frontier_givesymbol + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + +BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: @ 825B051 + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + compare VAR_RESULT, FALSE + goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: @ 825B07E + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT + call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B - setvar VAR_0x8004, 12 - special CallFrontierUtilFunc +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09B + frontier_getsymbols compare VAR_RESULT, 2 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, MSGBOX_DEFAULT + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT waitmessage - applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 + applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland waitmovement 0 playfanfare MUS_ME_SYMBOLGET - message BattleFrontier_BattleFactoryBattleRoom_Text_25B640 + message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine waitmessage waitfanfare - setvar VAR_0x8004, 13 - special CallFrontierUtilFunc - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 + frontier_givesymbol + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0 +BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0 closemessage - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 6 - setvar VAR_0x8006, 0 - special CallFrontierUtilFunc + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY setvar VAR_0x8005, 0 @@ -232,35 +188,24 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0 waitstate return -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105 - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 3 - special CallBattleFactoryFunction - compare VAR_RESULT, 9999 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105 + factory_get FACTORY_DATA_WIN_STREAK_SWAPS + compare VAR_RESULT, MAX_STREAK + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 3 - special CallBattleFactoryFunction - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 1 - special CallBattleFactoryFunction - compare VAR_RESULT, 9999 - goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43 + factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above + factory_get FACTORY_DATA_WIN_STREAK + compare VAR_RESULT, MAX_STREAK + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum addvar VAR_RESULT, 1 - setvar VAR_0x8004, 2 - setvar VAR_0x8005, 1 - copyvar VAR_0x8006, VAR_RESULT - special CallBattleFactoryFunction - setvar VAR_0x8004, 1 - setvar VAR_0x8005, 2 - special CallFrontierUtilFunc + factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT + frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon end -BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B +BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B walk_up walk_up walk_up @@ -269,11 +214,11 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B face_right step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182 +BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: @ 825B182 walk_right step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184 +BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184 walk_down walk_down walk_down @@ -282,42 +227,41 @@ BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184 face_left step_end -BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B +BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: @ 825B18B walk_up walk_up walk_up face_left step_end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190 -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190 +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190 copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE - compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA + compare VAR_RESULT, FRONTIER_MODE_DOUBLES + goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8 waitstate end -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1AA warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8 waitstate end -BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4 - applymovement 1, Common_Movement_WalkInPlaceRight - applymovement 3, Common_Movement_WalkInPlaceRight - applymovement 4, Common_Movement_WalkInPlaceRight - applymovement 5, Common_Movement_WalkInPlaceLeft - applymovement 6, Common_Movement_WalkInPlaceLeft - applymovement 7, Common_Movement_WalkInPlaceLeft +BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4 + applymovement 1, Common_Movement_WalkInPlaceFastestRight + applymovement 3, Common_Movement_WalkInPlaceFastestRight + applymovement 4, Common_Movement_WalkInPlaceFastestRight + applymovement 5, Common_Movement_WalkInPlaceFastestLeft + applymovement 6, Common_Movement_WalkInPlaceFastestLeft + applymovement 7, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return -BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2 +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: @ 825B1E2 .string "Hey, hey!\n" .string "Get a move on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB .string "Hey, my name's NOLAND!\n" .string "I'm basically in charge of this place,\l" .string "which is why I'm the FACTORY HEAD!\p" @@ -334,26 +278,26 @@ BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB .string "conditions as you.\p" .string "I'll be using rental POKéMON, too!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1 +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: @ 825B3F1 .string "Shake out every last bit of your\n" .string "knowledge and bring it on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: @ 825B42D .string "NOLAND: Smart going!\n" .string "Let's see your FRONTIER PASS.$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460 +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: @ 825B460 .string "The Knowledge Symbol was embossed\n" .string "on the FRONTIER PASS!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498 +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: @ 825B498 .string "Heh…\n" .string "You're a pretty bright spark…\p" .string "Next time, I'll come after you hard.\n" .string "No holds barred, understand?\p" .string "You keep up your studies!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517 +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517 .string "NOLAND: Hey, hey! How's it going?\n" .string "You keeping up with your studies?\p" .string "…Oh?\p" @@ -362,21 +306,21 @@ BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517 .string "Now, this should be fun!\n" .string "I'm getting excited, hey!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: @ 825B5CF .string "All right!\n" .string "Bring it on!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7 +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: @ 825B5E7 .string "NOLAND: What the…\n" .string "You're getting out of my league!\p" .string "Sheesh!\n" .string "Let's see that FRONTIER PASS!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640 +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: @ 825B640 .string "The Knowledge Symbol took on\n" .string "a golden shine!$" -BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: @ 825B66D .string "Pfft, man!\p" .string "That's absolutely the last time\n" .string "I lose to you!\p" |