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authorGriffinR <griffin.g.richards@gmail.com>2020-06-21 01:56:57 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-06-22 17:18:58 -0400
commitfac62881560190b3380d7fdbf197aa48ce337982 (patch)
tree028ddeb79c29fb61466b630ef7ff05706a7f81a0 /data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
parent46f4a4bbf7239743c333cd32d30b74a7b3176acc (diff)
Add local object event ids for referenced objects
Diffstat (limited to 'data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc16
1 files changed, 9 insertions, 7 deletions
diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
index 862b04de5..0491c925a 100644
--- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
@@ -1,3 +1,5 @@
+.set LOCALID_ATTENDANT, 1
+
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
@@ -11,8 +13,8 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
- setobjectxy 1, 8, 7
- turnobject 1, DIR_SOUTH
+ setobjectxy LOCALID_ATTENDANT, 8, 7
+ turnobject LOCALID_ATTENDANT, DIR_SOUTH
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
@@ -25,7 +27,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
compare VAR_0x8006, 1
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
compare VAR_0x8006, 2
@@ -70,11 +72,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @
waitse
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
closemessage
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
closemessage
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
closemessage
@@ -419,12 +421,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
+ applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
return