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authorDizzyEggg <jajkodizzy@wp.pl>2018-11-11 16:44:27 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-11-11 16:44:27 +0100
commit81410fee17547726e551204dcadc7271a9334aa2 (patch)
treed8dd292fd118f59af4f12b3328ead150d579abd8 /data/maps/BattleFrontier_BattleFactoryPreBattleRoom
parent1437755cdd2b5ce0a6eae4b9f716bcca4fc00061 (diff)
Factory done
Diffstat (limited to 'data/maps/BattleFrontier_BattleFactoryPreBattleRoom')
-rw-r--r--data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc66
1 files changed, 33 insertions, 33 deletions
diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
index 5764025e0..d99fed1b2 100644
--- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
@@ -32,23 +32,23 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
compare VAR_0x8006, 2
goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
setvar VAR_0x8004, 13
- special sub_81A5E74
+ special CallBattleFactoryFunction
setvar VAR_0x8004, 12
- special sub_81A5E74
+ special CallBattleFactoryFunction
setvar VAR_0x8004, 14
- special sub_81A5E74
+ special CallBattleFactoryFunction
setorcopyvar VAR_0x8005, VAR_RESULT
setvar VAR_0x8004, 15
- special sub_81A5E74
+ special CallBattleFactoryFunction
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, 4
fadescreen 1
setvar VAR_0x8004, 8
- special sub_81A5E74
+ special CallBattleFactoryFunction
setvar VAR_0x8004, 6
- special sub_81A5E74
+ special CallBattleFactoryFunction
waitstate
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
@@ -66,9 +66,9 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
setvar VAR_0x8004, 9
- special sub_81A5E74
+ special CallBattleFactoryFunction
setvar VAR_0x8004, 16
- special sub_81A5E74
+ special CallBattleFactoryFunction
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, 4
playfanfare MUS_ME_ASA
waitfanfare
@@ -165,12 +165,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
setvar VAR_0x8004, 12
- special sub_81A5E74
+ special CallBattleFactoryFunction
setvar VAR_0x8004, 14
- special sub_81A5E74
+ special CallBattleFactoryFunction
setorcopyvar VAR_0x8005, VAR_RESULT
setvar VAR_0x8004, 15
- special sub_81A5E74
+ special CallBattleFactoryFunction
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
@@ -183,12 +183,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
fadescreen 1
setvar VAR_0x8004, 7
- special sub_81A5E74
+ special CallBattleFactoryFunction
waitstate
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
setvar VAR_0x8004, 8
- special sub_81A5E74
+ special CallBattleFactoryFunction
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, 4
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
@@ -227,7 +227,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
waitmessage
setvar VAR_0x8004, 3
setvar VAR_0x8005, 2
- special sub_81A5E74
+ special CallBattleFactoryFunction
playse SE_SAVE
waitse
fadescreen 1
@@ -239,7 +239,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
special SavePlayerParty
setvar VAR_0x8004, 10
setvar VAR_0x8005, 0
- special sub_81A5E74
+ special CallBattleFactoryFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
@@ -381,39 +381,39 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6, 4
+ msgbox Text_StyleUnrestrained, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE, 4
+ msgbox Text_StyleTotalPreparation, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9, 4
+ msgbox Text_StyleSlowAndSteady, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912, 4
+ msgbox Text_StyleEndurance, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C, 4
+ msgbox Text_StyleHighRisk, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16, 4
+ msgbox Text_StyleWeakenFoe, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7, 4
+ msgbox Text_StyleImpossibleToPredict, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C, 4
+ msgbox Text_StyleDependsOnFlow, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A, 4
+ msgbox Text_StyleFlexible, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
@@ -642,39 +642,39 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9: @ 825A8D9
+Text_StyleSlowAndSteady: @ 825A8D9
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912: @ 825A912
+Text_StyleEndurance: @ 825A912
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C: @ 825A94C
+Text_StyleHighRisk: @ 825A94C
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C: @ 825A98C
+Text_StyleDependsOnFlow: @ 825A98C
.string "The favorite battle style appears to\n"
.string "depend on the battle’s flow.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE: @ 825A9CE
+Text_StyleTotalPreparation: @ 825A9CE
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16: @ 825AA16
+Text_StyleWeakenFoe: @ 825AA16
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A: @ 825AA5A
+Text_StyleFlexible: @ 825AA5A
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7: @ 825AAA7
+Text_StyleImpossibleToPredict: @ 825AAA7
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6: @ 825AAE6
+Text_StyleUnrestrained: @ 825AAE6
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"