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authorMarcus Huderle <huderlem@gmail.com>2018-07-10 18:04:51 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-07-10 18:04:51 -0500
commit8ffd7a70fc6d059f04a0588d2956d4f02f7eeb5d (patch)
tree91e568adb3166c1adc7185be4947e5109b08cc18 /data/maps/BattleFrontier_BattlePalaceCorridor
parentd675b7578cff2352796c27d3e6fc882090c9ce21 (diff)
Use movement type constants in object_event macros
Diffstat (limited to 'data/maps/BattleFrontier_BattlePalaceCorridor')
-rw-r--r--data/maps/BattleFrontier_BattlePalaceCorridor/events.inc14
1 files changed, 7 insertions, 7 deletions
diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/events.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/events.inc
index f6baf26f6..bf06dcf34 100644
--- a/data/maps/BattleFrontier_BattlePalaceCorridor/events.inc
+++ b/data/maps/BattleFrontier_BattlePalaceCorridor/events.inc
@@ -1,11 +1,11 @@
BattleFrontier_BattlePalaceCorridor_EventObjects: @ 853C420
- object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 8, 12, 3, 7, 1, 1, 0, 0, 0x0, 0
- object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 3, 5, 0, 2, 1, 0, 0, 0, 0x0, 0
- object_event 3, EVENT_OBJ_GFX_KIRLIA, 0, 12, 6, 0, 14, 0, 2, 0, 0, 0x0, 0
- object_event 4, EVENT_OBJ_GFX_PIKACHU, 0, 15, 5, 0, 1, 1, 1, 0, 0, 0x0, 0
- object_event 5, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 4, 9, 0, 14, 0, 2, 0, 0, 0x0, 0
- object_event 6, EVENT_OBJ_GFX_AZUMARILL, 0, 13, 9, 0, 1, 0, 1, 0, 0, 0x0, 0
- object_event 7, EVENT_OBJ_GFX_WINGULL, 0, 3, 10, 0, 2, 1, 2, 0, 0, 0x0, 0
+ object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 8, 12, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
+ object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 3, 5, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 0, 0, 0, 0x0, 0
+ object_event 3, EVENT_OBJ_GFX_KIRLIA, 0, 12, 6, 0, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 2, 0, 0, 0x0, 0
+ object_event 4, EVENT_OBJ_GFX_PIKACHU, 0, 15, 5, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
+ object_event 5, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 4, 9, 0, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 2, 0, 0, 0x0, 0
+ object_event 6, EVENT_OBJ_GFX_AZUMARILL, 0, 13, 9, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 1, 0, 0, 0x0, 0
+ object_event 7, EVENT_OBJ_GFX_WINGULL, 0, 3, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, 0x0, 0
BattleFrontier_BattlePalaceCorridor_MapWarps: @ 853C4C8
warp_def 8, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY