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authorDeokishisu <edsaletto@gmail.com>2018-10-14 19:09:18 -0400
committerDeokishisu <edsaletto@gmail.com>2018-10-14 19:09:18 -0400
commitbf2063cc1a8d2de7dbf504a3388284fd98c58b00 (patch)
treeb870f0d5b68b5935f2ff37c3a5b71b3185d7372c /data/maps/BattlePyramidSquare04
parent9496c50518bb01500243a48161003c3754875532 (diff)
Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
Diffstat (limited to 'data/maps/BattlePyramidSquare04')
-rw-r--r--data/maps/BattlePyramidSquare04/events.inc4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/maps/BattlePyramidSquare04/events.inc b/data/maps/BattlePyramidSquare04/events.inc
index f44a6e14c..79caf09ff 100644
--- a/data/maps/BattlePyramidSquare04/events.inc
+++ b/data/maps/BattlePyramidSquare04/events.inc
@@ -1,7 +1,7 @@
BattlePyramidSquare04_EventObjects: @ 853A694
- object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 2, 4, MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, 1, 1, 1, 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
+ object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 7, 2, 4, MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, 1, 1, 1, 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
object_event 2, EVENT_OBJ_GFX_GIRL_1, 0, 7, 7, 4, MOVEMENT_TYPE_FACE_UP_AND_LEFT, 1, 1, 1, 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
- object_event 3, EVENT_OBJ_GFX_BOY_4, 0, 1, 4, 4, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, 1, 1, 1, 6, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
+ object_event 3, EVENT_OBJ_GFX_RICH_BOY, 0, 1, 4, 4, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, 1, 1, 1, 6, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
object_event 4, EVENT_OBJ_GFX_GIRL_3, 0, 6, 4, 4, MOVEMENT_TYPE_FACE_UP_AND_LEFT, 1, 1, 1, 6, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 2, 6, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 3, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0