diff options
| author | Diegoisawesome <diego@domoreaweso.me> | 2017-11-09 17:40:08 -0600 |
|---|---|---|
| committer | Diegoisawesome <diego@domoreaweso.me> | 2017-11-09 19:38:57 -0600 |
| commit | 2d3044aaa645bbad85e8e60dfe23f7f0224383ca (patch) | |
| tree | 1ddef1266c7114a20fa10f70dc70179f96b5a080 /data/maps/scripts/BattleFrontier_BattleFactoryPreBattleRoom.inc | |
| parent | 455a9798190c8e7573656f8ae334bc8074ff5d82 (diff) | |
Begin map dump cleanup
Diffstat (limited to 'data/maps/scripts/BattleFrontier_BattleFactoryPreBattleRoom.inc')
| -rw-r--r-- | data/maps/scripts/BattleFrontier_BattleFactoryPreBattleRoom.inc | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/data/maps/scripts/BattleFrontier_BattleFactoryPreBattleRoom.inc b/data/maps/scripts/BattleFrontier_BattleFactoryPreBattleRoom.inc index 4ea2c575f..cd34a1d15 100644 --- a/data/maps/scripts/BattleFrontier_BattleFactoryPreBattleRoom.inc +++ b/data/maps/scripts/BattleFrontier_BattleFactoryPreBattleRoom.inc @@ -519,3 +519,208 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3 step_end BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8 +SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8 + .string "First, we will hold your POKéMON for\n" + .string "safekeeping.\p" + .string "You may then choose from our\n" + .string "selection of POKéMON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D +SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D + .string "Thank you for competing!\n" + .string "Let us restore your POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263 +SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263 + .string "The 2nd match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289 +SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289 + .string "The 3rd match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF + .string "The 4th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5 + .string "The 5th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB + .string "The 6th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321 + .string "Finally, the 7th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350 +SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350 + .string "Would you like to save and quit\n" + .string "the game?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A +SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A + .string "Would you like to retire from your\n" + .string "Battle Swap challenge?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4 + .string "I’ve conducted a little investigation\n" + .string "about your upcoming opponent.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the NORMAL type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FIRE type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the WATER type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ELECTRIC type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GRASS type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ICE type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FIGHTING type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the POISON type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GROUND type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FLYING type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the PSYCHIC type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the BUG type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ROCK type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GHOST type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4 + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the DRAGON type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the DARK type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the STEEL type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893 + .string "The TRAINER appears to have no clear\n" + .string "favorites when it comes to type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9: @ 825A8D9 + .string "The favorite battle style appears to\n" + .string "be slow and steady.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912: @ 825A912 + .string "The favorite battle style appears to\n" + .string "be one of endurance.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C: @ 825A94C + .string "The favorite battle style appears to\n" + .string "be high risk, high return.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C: @ 825A98C + .string "The favorite battle style appears to\n" + .string "depend on the battle’s flow.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE: @ 825A9CE + .string "The favorite battle style appears to\n" + .string "be one based on total preparation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16: @ 825AA16 + .string "The favorite battle style appears\n" + .string "to be weakening the foe to start.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A: @ 825AA5A + .string "The favorite battle style appears to\n" + .string "be flexibly adaptable to the situation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7: @ 825AAA7 + .string "The favorite battle style appears to\n" + .string "be impossible to predict.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6: @ 825AAE6 + .string "The favorite battle style appears to\n" + .string "be free-spirited and unrestrained.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E +SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E + .string "Before starting the battle, would you\n" + .string "like to swap a POKéMON?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C +SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C + .string "Thank you!\n" + .string "Your POKéMON swap is complete.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96 +SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96 + .string "Right this way, please!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE +SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE + .string "I am saving your data.\n" + .string "Please wait.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2 + .string "Would you like to record your latest\n" + .string "battle on your FRONTIER PASS?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15 + .string "Excuse me! Excuse me, please!\n" + .string "May I get you to wait a few moments?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58 + .string "…Uh-huh? What?! …Whoa!\n" + .string "Understood, sir! Will do!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89 + .string "Oh, my…\n" + .string "Sorry to keep you waiting!\p" + .string "I have a message from this facility’s\n" + .string "boss, the FACTORY HEAD.\p" + .string "He says, “We’re going to do it!\n" + .string "Come here right now!”$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20 + .string "The FACTORY HEAD is demanding you.\n" + .string "Are you prepared to face him?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61 + .string "I’m terribly sorry, but I can’t tell you\n" + .string "anything about the FACTORY HEAD.$" |
