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authorMarcus Huderle <huderlem@gmail.com>2018-06-20 17:41:41 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-06-20 19:54:21 -0500
commit135a11e50eba1e12108e5c2025f534e3bd0cc722 (patch)
treea66f9a02270e19015825c6cb8acf04bcabfe5a23 /data/scripts/maps/BattleFrontier_BattleFactoryLobby.inc
parent89d35e82a27c7328bf5987b4993b3456bb78f440 (diff)
Move events and scripts into map dirs
Diffstat (limited to 'data/scripts/maps/BattleFrontier_BattleFactoryLobby.inc')
-rw-r--r--data/scripts/maps/BattleFrontier_BattleFactoryLobby.inc611
1 files changed, 0 insertions, 611 deletions
diff --git a/data/scripts/maps/BattleFrontier_BattleFactoryLobby.inc b/data/scripts/maps/BattleFrontier_BattleFactoryLobby.inc
deleted file mode 100644
index ec2483390..000000000
--- a/data/scripts/maps/BattleFrontier_BattleFactoryLobby.inc
+++ /dev/null
@@ -1,611 +0,0 @@
-BattleFrontier_BattleFactoryLobby_MapScripts:: @ 82583E8
- map_script 2, BattleFrontier_BattleFactoryLobby_MapScript2_258407
- map_script 4, BattleFrontier_BattleFactoryLobby_MapScript2_2583F3
- .byte 0
-
-BattleFrontier_BattleFactoryLobby_MapScript2_2583F3: @ 82583F3
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_2583FD
- .2byte 0
-
-BattleFrontier_BattleFactoryLobby_EventScript_2583FD:: @ 82583FD
- setvar VAR_TEMP_1, 1
- turnobject 255, 2
- end
-
-BattleFrontier_BattleFactoryLobby_MapScript2_258407: @ 8258407
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258431
- map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattleFactoryLobby_EventScript_25843A
- map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattleFactoryLobby_EventScript_258592
- map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattleFactoryLobby_EventScript_25849B
- map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattleFactoryLobby_EventScript_258506
- .2byte 0
-
-BattleFrontier_BattleFactoryLobby_EventScript_258431:: @ 8258431
- setvar VAR_0x8004, 0
- special sub_81A1780
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
- lockall
- msgbox BattleFrontier_BattleFactoryLobby_Text_258ECA, 4
- closemessage
- setvar VAR_0x8004, 8
- special sub_81A5E74
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 3
- setvar VAR_0x8006, 0
- special sub_81A5E74
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 1
- setvar VAR_0x8006, 0
- special sub_81A5E74
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- setvar VAR_0x8006, 0
- special sub_81A5E74
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 0
- special sub_81A1780
- setvar VAR_TEMP_0, 255
- releaseall
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_25849B:: @ 825849B
- lockall
- setvar VAR_0x8004, 10
- special sub_81A1780
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleFactoryLobby_EventScript_2584BD
- msgbox BattleFrontier_BattleFactoryLobby_Text_258D93, 4
- waitmessage
- goto BattleFrontier_BattleFactoryLobby_EventScript_2584C6
-
-BattleFrontier_BattleFactoryLobby_EventScript_2584BD:: @ 82584BD
- msgbox BattleFrontier_BattleFactoryLobby_Text_25926A, 4
- waitmessage
-
-BattleFrontier_BattleFactoryLobby_EventScript_2584C6:: @ 82584C6
- msgbox BattleFrontier_BattleFactoryLobby_Text_2592BD, 4
- setvar VAR_0x8004, 11
- special sub_81A1780
- msgbox BattleFrontier_BattleFactoryLobby_Text_241520, 9
- message BattleFrontier_BattleFactoryLobby_Text_259323
- waitmessage
- setvar VAR_0x8004, 8
- special sub_81A1780
- special LoadPlayerParty
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 0
- special sub_81A5E74
- playse SE_SAVE
- waitse
- goto BattleFrontier_BattleFactoryLobby_EventScript_25853B
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506
- lockall
- message BattleFrontier_BattleFactoryLobby_Text_258CC7
- waitmessage
- setvar VAR_0x8004, 8
- special sub_81A1780
- special LoadPlayerParty
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- setvar VAR_0x8006, 0
- special sub_81A5E74
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 0
- special sub_81A5E74
- playse SE_SAVE
- waitse
-
-BattleFrontier_BattleFactoryLobby_EventScript_25853B:: @ 825853B
- call BattleFrontier_BattleFactoryLobby_EventScript_23E8E0
- compare VAR_RESULT, 1
- goto_eq BattleFrontier_BattleFactoryLobby_EventScript_258582
- message BattleFrontier_BattleFactoryLobby_Text_259388
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, BattleFrontier_BattleFactoryLobby_EventScript_258582
- case 0, BattleFrontier_BattleFactoryLobby_EventScript_25857D
- case 127, BattleFrontier_BattleFactoryLobby_EventScript_258582
-
-BattleFrontier_BattleFactoryLobby_EventScript_25857D:: @ 825857D
- call BattleFrontier_BattleFactoryLobby_EventScript_23E8B4
-
-BattleFrontier_BattleFactoryLobby_EventScript_258582:: @ 8258582
- msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, 4
- closemessage
- setvar VAR_TEMP_0, 255
- releaseall
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
- lockall
- message BattleFrontier_BattleFactoryLobby_Text_258E77
- waitmessage
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 1
- special sub_81A5E74
- playse SE_SAVE
- waitse
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 3
- setvar VAR_0x8006, 0
- special sub_81A1780
- setvar VAR_TEMP_0, 255
- setvar VAR_0x8006, 2
- goto BattleFrontier_BattleFactoryLobby_EventScript_25871A
-
-BattleFrontier_BattleFactoryLobby_EventScript_2585CB:: @ 82585CB
- lock
- faceplayer
- setvar VAR_FRONTIER_FACILITY, 4
- setvar VAR_0x40CE, 0
- goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2585DD:: @ 82585DD
- setvar VAR_FRONTIER_FACILITY, 4
- setvar VAR_0x40CE, 1
- goto BattleFrontier_BattleFactoryLobby_EventScript_2585ED
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2585ED:: @ 82585ED
- special SavePlayerParty
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587B1
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587BA
-
-BattleFrontier_BattleFactoryLobby_EventScript_258606:: @ 8258606
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587C3
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587C9
- waitmessage
- multichoice 17, 6, 23, 0
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryLobby_EventScript_258653
- case 1, BattleFrontier_BattleFactoryLobby_EventScript_258768
- case 2, BattleFrontier_BattleFactoryLobby_EventScript_25879D
- case 127, BattleFrontier_BattleFactoryLobby_EventScript_25879D
-
-BattleFrontier_BattleFactoryLobby_EventScript_258653:: @ 8258653
- message BattleFrontier_BattleFactoryLobby_Text_258BE9
- waitmessage
- multichoice 17, 6, 24, 0
- switch VAR_RESULT
- case 2, BattleFrontier_BattleFactoryLobby_EventScript_25879D
- case 127, BattleFrontier_BattleFactoryLobby_EventScript_25879D
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 1
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A1780
- msgbox BattleFrontier_BattleFactoryLobby_Text_258C27, 5
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryLobby_EventScript_25879A
- case 1, BattleFrontier_BattleFactoryLobby_EventScript_2586B9
- case 127, BattleFrontier_BattleFactoryLobby_EventScript_25879A
-
-BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
- setvar VAR_TEMP_0, 0
- setvar VAR_0x8004, 0
- special sub_81A5E74
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 1
- special sub_81A1780
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- setvar VAR_0x8006, 1
- special sub_81A5E74
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 3
- setvar VAR_0x8006, 0
- special sub_81A1780
- closemessage
- delay 2
- call BattleFrontier_BattleFactoryLobby_EventScript_27134F
- setvar VAR_TEMP_0, 255
- compare VAR_RESULT, 0
- goto_eq BattleFrontier_BattleFactoryLobby_EventScript_258783
- setvar VAR_0x8006, 0
-
-BattleFrontier_BattleFactoryLobby_EventScript_25871A:: @ 825871A
- special SavePlayerParty
- msgbox BattleFrontier_BattleFactoryLobby_Text_258CB1, 4
- closemessage
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_25875C
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_258762
- applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_2587A7
- applymovement 255, BattleFrontier_BattleFactoryLobby_Movement_2587AC
- waitmovement 0
- warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13
- setvar VAR_TEMP_0, 0
- waitstate
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_25875C:: @ 825875C
- setvar VAR_LAST_TALKED, 1
- return
-
-BattleFrontier_BattleFactoryLobby_EventScript_258762:: @ 8258762
- setvar VAR_LAST_TALKED, 6
- return
-
-BattleFrontier_BattleFactoryLobby_EventScript_258768:: @ 8258768
- compare VAR_0x40CE, 0
- call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587CF
- compare VAR_0x40CE, 1
- call_if 1, BattleFrontier_BattleFactoryLobby_EventScript_2587D8
- goto BattleFrontier_BattleFactoryLobby_EventScript_258606
-
-BattleFrontier_BattleFactoryLobby_EventScript_258783:: @ 8258783
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 0
- special sub_81A1780
- goto BattleFrontier_BattleFactoryLobby_EventScript_25879D
-
-BattleFrontier_BattleFactoryLobby_EventScript_25879A:: @ 825879A
- special LoadPlayerParty
-
-BattleFrontier_BattleFactoryLobby_EventScript_25879D:: @ 825879D
- msgbox BattleFrontier_BattleFactoryLobby_Text_258BC5, 4
- release
- end
-
-BattleFrontier_BattleFactoryLobby_Movement_2587A7: @ 82587A7
- walk_up
- walk_up
- walk_up
- set_invisible
- step_end
-
-BattleFrontier_BattleFactoryLobby_Movement_2587AC: @ 82587AC
- walk_up
- walk_up
- walk_up
- walk_up
- step_end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2587B1:: @ 82587B1
- msgbox BattleFrontier_BattleFactoryLobby_Text_2588EE, 4
- return
-
-BattleFrontier_BattleFactoryLobby_EventScript_2587BA:: @ 82587BA
- msgbox BattleFrontier_BattleFactoryLobby_Text_258F93, 4
- return
-
-BattleFrontier_BattleFactoryLobby_EventScript_2587C3:: @ 82587C3
- message BattleFrontier_BattleFactoryLobby_Text_25897A
- return
-
-BattleFrontier_BattleFactoryLobby_EventScript_2587C9:: @ 82587C9
- message BattleFrontier_BattleFactoryLobby_Text_25901F
- return
-
-BattleFrontier_BattleFactoryLobby_EventScript_2587CF:: @ 82587CF
- msgbox BattleFrontier_BattleFactoryLobby_Text_2589B3, 4
- return
-
-BattleFrontier_BattleFactoryLobby_EventScript_2587D8:: @ 82587D8
- msgbox BattleFrontier_BattleFactoryLobby_Text_259058, 4
- return
-
-BattleFrontier_BattleFactoryLobby_EventScript_2587E1:: @ 82587E1
- lockall
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 4
- setvar VAR_0x8006, 0
- special sub_81A1780
- waitbuttonpress
- special RemoveRecordsWindow
- releaseall
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2587FA:: @ 82587FA
- lockall
- setvar VAR_0x8004, 7
- setvar VAR_0x8005, 4
- setvar VAR_0x8006, 1
- special sub_81A1780
- waitbuttonpress
- special RemoveRecordsWindow
- releaseall
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_258813:: @ 8258813
- msgbox BattleFrontier_BattleFactoryLobby_Text_2593D7, 2
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_25881C:: @ 825881C
- msgbox BattleFrontier_BattleFactoryLobby_Text_2594E5, 2
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_258825:: @ 8258825
- lock
- msgbox BattleFrontier_BattleFactoryLobby_Text_259547, 4
- release
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_258830:: @ 8258830
- msgbox BattleFrontier_BattleFactoryLobby_Text_2595C4, 2
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_258839:: @ 8258839
- lockall
- msgbox BattleFrontier_BattleFactoryLobby_Text_259721, 4
- goto BattleFrontier_BattleFactoryLobby_EventScript_258848
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_258848:: @ 8258848
- message BattleFrontier_BattleFactoryLobby_Text_259743
- waitmessage
- multichoice 17, 0, 99, 0
- switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryLobby_EventScript_2588A6
- case 1, BattleFrontier_BattleFactoryLobby_EventScript_2588B4
- case 2, BattleFrontier_BattleFactoryLobby_EventScript_2588C2
- case 3, BattleFrontier_BattleFactoryLobby_EventScript_2588D0
- case 4, BattleFrontier_BattleFactoryLobby_EventScript_2588DE
- case 5, BattleFrontier_BattleFactoryLobby_EventScript_2588EC
- case 127, BattleFrontier_BattleFactoryLobby_EventScript_2588EC
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2588A6:: @ 82588A6
- msgbox BattleFrontier_BattleFactoryLobby_Text_259766, 4
- goto BattleFrontier_BattleFactoryLobby_EventScript_258848
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2588B4:: @ 82588B4
- msgbox BattleFrontier_BattleFactoryLobby_Text_2597FB, 4
- goto BattleFrontier_BattleFactoryLobby_EventScript_258848
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2588C2:: @ 82588C2
- msgbox BattleFrontier_BattleFactoryLobby_Text_25987E, 4
- goto BattleFrontier_BattleFactoryLobby_EventScript_258848
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2588D0:: @ 82588D0
- msgbox BattleFrontier_BattleFactoryLobby_Text_259920, 4
- goto BattleFrontier_BattleFactoryLobby_EventScript_258848
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2588DE:: @ 82588DE
- msgbox BattleFrontier_BattleFactoryLobby_Text_259A5E, 4
- goto BattleFrontier_BattleFactoryLobby_EventScript_258848
- end
-
-BattleFrontier_BattleFactoryLobby_EventScript_2588EC:: @ 82588EC
- releaseall
- end
-
-BattleFrontier_BattleFactoryLobby_Text_2588EE: @ 82588EE
- .string "Where the intelligence of TRAINERS\n"
- .string "is put to the test!\p"
- .string "Welcome to the BATTLE FACTORY!\p"
- .string "I am your guide to the Battle Swap\n"
- .string "Single Tournament.$"
-
-BattleFrontier_BattleFactoryLobby_Text_25897A: @ 825897A
- .string "Would you like to take the Battle\n"
- .string "Swap Single challenge?$"
-
-BattleFrontier_BattleFactoryLobby_Text_2589B3: @ 82589B3
- .string "The Battle Swap Single Tournament\n"
- .string "is a SINGLE BATTLE competition using\l"
- .string "only rental POKéMON.\p"
- .string "First, you will be loaned three\n"
- .string "POKéMON specifically for this event.\p"
- .string "Using the supplied rental POKéMON,\n"
- .string "you must conduct a SINGLE BATTLE.\p"
- .string "If you win, you are permitted to trade\n"
- .string "one of your rental POKéMON.\p"
- .string "Repeat this cycle of battling and\n"
- .string "trading--if you win seven times in\l"
- .string "a row, you will earn Battle Points.\p"
- .string "If you want to interrupt your\n"
- .string "challenge, please save the game.\p"
- .string "If you don’t save, you will be\n"
- .string "disqualified from your challenge.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258BC5: @ 8258BC5
- .string "We look forward to your next visit.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258BE9: @ 8258BE9
- .string "Which level do you wish to challenge?\n"
- .string "Level 50 or Open Level?$"
-
-BattleFrontier_BattleFactoryLobby_Text_258C27: @ 8258C27
- .string "Before you begin your challenge,\n"
- .string "I need to save the game. Is that okay?$"
-
-BattleFrontier_BattleFactoryLobby_Text_258C6F: @ 8258C6F
- .string "Okay, I will hold your POKéMON for\n"
- .string "safekeeping while you compete.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258CB1: @ 8258CB1
- .string "Please step this way.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258CC7: @ 8258CC7
- .string "Thank you for participating!\p"
- .string "I will return your POKéMON in exchange\n"
- .string "for our rental POKéMON.\p"
- .string "I must also save the event results.\n"
- .string "Please wait.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258D54: @ 8258D54
- .string "I will return your POKéMON in exchange\n"
- .string "for our rental POKéMON.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258D93: @ 8258D93
- .string "Congratulations! You’ve won seven\n"
- .string "straight Battle Swap matches!$"
-
-BattleFrontier_BattleFactoryLobby_Text_258DD3: @ 8258DD3
- .string "In recognition of your 7-win streak,\n"
- .string "we award you these Battle Point(s).$"
-
-BattleFrontier_BattleFactoryLobby_Text_258E1C: @ 8258E1C
- .string "Oh, oh, oh!\p"
- .string "Your Battle Points are maxed.\p"
- .string "Please come back after using\n"
- .string "some Battle Points.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258E77: @ 8258E77
- .string "We’ve been waiting for you!\p"
- .string "Before we resume your challenge,\n"
- .string "I must save the game.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258ECA: @ 8258ECA
- .string "I’m sorry to say this, but you didn’t\n"
- .string "save before you quit playing last time.\p"
- .string "As a result, you have been disqualified\n"
- .string "from your challenge.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258F55: @ 8258F55
- .string "We’ll return your personal POKéMON.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258F79: @ 8258F79
- .string "{PLAYER} received the prize\n"
- .string "{STR_VAR_1}.$"
-
-BattleFrontier_BattleFactoryLobby_Text_258F93: @ 8258F93
- .string "Where the intelligence of TRAINERS\n"
- .string "is put to the test!\p"
- .string "Welcome to the BATTLE FACTORY!\p"
- .string "I am your guide to the Battle Swap\n"
- .string "Double Tournament.$"
-
-BattleFrontier_BattleFactoryLobby_Text_25901F: @ 825901F
- .string "Would you like to take the Battle\n"
- .string "Swap Double challenge?$"
-
-BattleFrontier_BattleFactoryLobby_Text_259058: @ 8259058
- .string "The Battle Swap Double Tournament\n"
- .string "is a DOUBLE BATTLE competition using\l"
- .string "only rental POKéMON.\p"
- .string "First, you will be loaned three\n"
- .string "POKéMON specifically for this event.\p"
- .string "Using the supplied rental POKéMON,\n"
- .string "you must conduct a DOUBLE BATTLE.\p"
- .string "If you win, you are permitted to trade\n"
- .string "one of your rental POKéMON.\p"
- .string "Repeat this cycle of battling and\n"
- .string "trading--if you win seven times in\l"
- .string "a row, you will earn Battle Points.\p"
- .string "If you want to interrupt your\n"
- .string "challenge, please save the game.\p"
- .string "If you don’t save before interrupting,\n"
- .string "you will be disqualified.$"
-
-BattleFrontier_BattleFactoryLobby_Text_25926A: @ 825926A
- .string "Congratulations for defeating\n"
- .string "the FACTORY HEAD and winning\l"
- .string "seven matches in a row!$"
-
-BattleFrontier_BattleFactoryLobby_Text_2592BD: @ 82592BD
- .string "In recognition of your wealth of\n"
- .string "knowledge and keen intelligence,\l"
- .string "we award you these Battle Point(s).$"
-
-BattleFrontier_BattleFactoryLobby_Text_259323: @ 8259323
- .string "Let me exchange your POKéMON\n"
- .string "for our rental POKéMON.\p"
- .string "I need to save the battle data,\n"
- .string "so please wait.$"
-
-BattleFrontier_BattleFactoryLobby_Text_259388: @ 8259388
- .string "Would you like to record your last\n"
- .string "BATTLE FACTORY match on your\l"
- .string "FRONTIER PASS?$"
-
-BattleFrontier_BattleFactoryLobby_Text_2593D7: @ 82593D7
- .string "Hi!\n"
- .string "You, there!\p"
- .string "Are you thinking that the events here\n"
- .string "are easy since you don’t need to have\l"
- .string "a raised team of POKéMON?\p"
- .string "I wouldn’t be too sure about winning\n"
- .string "that easily.\p"
- .string "If you don’t have thorough knowledge\n"
- .string "about POKéMON and their moves,\l"
- .string "it will be tough to keep winning.$"
-
-BattleFrontier_BattleFactoryLobby_Text_2594E5: @ 82594E5
- .string "I swapped for a weak POKéMON…\n"
- .string "I thought it was a good kind to have…\p"
- .string "They wiped the floor with us…$"
-
-BattleFrontier_BattleFactoryLobby_Text_259547: @ 8259547
- .string "Things haven’t been going my way\n"
- .string "at all.\p"
- .string "You need to check your opponent’s\n"
- .string "POKéMON during battle to see if\l"
- .string "they’re any good.$"
-
-BattleFrontier_BattleFactoryLobby_Text_2595C4: @ 82595C4
- .string "You know how the staff here give you\n"
- .string "a few hints about your next opponent?\p"
- .string "Well, I’m a full-grown man, but I have\n"
- .string "trouble figuring out their hints.$"
-
-BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658
- .string "Like, I’m really tough, but I get bored\n"
- .string "really easily, so I just kept swapping\l"
- .string "and battling over and over.\p"
- .string "So anyway, when I kept entering\n"
- .string "Battle Swap events, I noticed they\l"
- .string "varied the rental POKéMON.$"
-
-BattleFrontier_BattleFactoryLobby_Text_259721: @ 8259721
-SlateportCity_BattleTentLobby_Text_259721: @ 8259721
- .string "The Battle Swap rules are listed.$"
-
-BattleFrontier_BattleFactoryLobby_Text_259743: @ 8259743
-SlateportCity_BattleTentLobby_Text_259743: @ 8259743
- .string "Which heading do you want to read?$"
-
-BattleFrontier_BattleFactoryLobby_Text_259766: @ 8259766
- .string "In a Battle Swap event, you may use\n"
- .string "only three POKéMON.\p"
- .string "Whether you are renting or swapping,\n"
- .string "your team may not have two or more\l"
- .string "of the same POKéMON.$"
-
-BattleFrontier_BattleFactoryLobby_Text_2597FB: @ 82597FB
- .string "You may swap POKéMON only with\n"
- .string "the TRAINER you have just defeated.\p"
- .string "You may swap for only those POKéMON\n"
- .string "used by the beaten TRAINER.$"
-
-BattleFrontier_BattleFactoryLobby_Text_25987E: @ 825987E
- .string "After every battle you win, you may\n"
- .string "swap for one of your defeated\l"
- .string "opponent’s POKéMON.\p"
- .string "You will not be able to swap POKéMON\n"
- .string "with the seventh TRAINER in the event.$"
-
-BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920
- .string "There are two key points to be aware\n"
- .string "of when swapping POKéMON.\p"
- .string "First, when swapping, you can’t check\n"
- .string "the stats of the POKéMON you are\l"
- .string "about to receive.\p"
- .string "Second, the POKéMON on your team\n"
- .string "are lined up in sequence, depending on\l"
- .string "the order in which you rented them.\p"
- .string "This sequence remains unchanged\n"
- .string "even when swaps are made.$"
-
-BattleFrontier_BattleFactoryLobby_Text_259A5E: @ 8259A5E
- .string "In the Open Level, the rental POKéMON\n"
- .string "and the opposing TRAINERS’ POKéMON\l"
- .string "are all Level 100.$"