diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-07-20 15:18:31 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2021-07-20 15:18:31 -0400 |
commit | 06351bf63c791c3390edb9968effcfbadbd63fbe (patch) | |
tree | 20d294167a8a2e023c8d163e3c66491ed6e717e1 /data/text/contest_strings.inc | |
parent | bea170e8e9555fb6941a952e939277b5bdd3459b (diff) |
Remove address comments
Diffstat (limited to 'data/text/contest_strings.inc')
-rw-r--r-- | data/text/contest_strings.inc | 400 |
1 files changed, 200 insertions, 200 deletions
diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc index 3cebef526..e57e76a52 100644 --- a/data/text/contest_strings.inc +++ b/data/text/contest_strings.inc @@ -1,725 +1,725 @@ @ Contest move effect descriptions -gText_HighlyAppealingMove:: @ 827CB82 +gText_HighlyAppealingMove:: .string "A highly appealing move.$" -gText_UserMoreEasilyStartled:: @ 827CB9B +gText_UserMoreEasilyStartled:: .string "After this move, the user is\nmore easily startled.$" -gText_GreatAppealButNoMoreToEnd:: @ 827CBCE +gText_GreatAppealButNoMoreToEnd:: .string "Makes a great appeal, but\nallows no more to the end.$" -gText_UsedRepeatedlyWithoutBoringJudge:: @ 827CC03 +gText_UsedRepeatedlyWithoutBoringJudge:: .string "Can be repeatedly used\nwithout boring the JUDGE.$" -gText_AvoidStartledByOthersOnce:: @ 827CC34 +gText_AvoidStartledByOthersOnce:: .string "Can avoid being startled\nby others once.$" -gText_AvoidStartledByOthers:: @ 827CC5D +gText_AvoidStartledByOthers:: .string "Can avoid being startled\nby others.$" -gText_AvoidStartledByOthersLittle:: @ 827CC81 +gText_AvoidStartledByOthersLittle:: .string "Can avoid being startled\nby others a little.$" -gText_UserLessLikelyStartled:: @ 827CCAE +gText_UserLessLikelyStartled:: .string "After this move, the user is\nless likely to be startled.$" -gText_SlightlyStartleFrontMon:: @ 827CCE7 +gText_SlightlyStartleFrontMon:: .string "Slightly startles the\nPOKéMON in front.$" -gText_SlightlyStartleAppealed:: @ 827CD0F +gText_SlightlyStartleAppealed:: .string "Slightly startles those\nthat have made appeals.$" -gText_StartleAppealedBeforeUser:: @ 827CD3F +gText_StartleAppealedBeforeUser:: .string "Startles the POKéMON that\nappealed before the user.$" -gText_StartleAllAppealed:: @ 827CD73 +gText_StartleAllAppealed:: .string "Startles all POKéMON that\nhave done their appeals.$" -gText_BadlyStartleFrontMon:: @ 827CDA6 +gText_BadlyStartleFrontMon:: .string "Badly startles the\nPOKéMON in front.$" -gText_BadlyStartleAppealed:: @ 827CDCB +gText_BadlyStartleAppealed:: .string "Badly startles those that\nhave made appeals.$" -gText_StartleAppealedBeforeUser2:: @ 827CDF8 +gText_StartleAppealedBeforeUser2:: .string "Startles the POKéMON that\nappealed before the user.$" -gText_StartleAllAppealed2:: @ 827CE2C +gText_StartleAllAppealed2:: .string "Startles all POKéMON that\nhave done their appeals.$" -gText_ShiftJudgesAttentionFromOthers:: @ 827CE5F +gText_ShiftJudgesAttentionFromOthers:: .string "Shifts the JUDGE's\nattention from others.$" -gText_StartleMonHasJudgesAttention:: @ 827CE89 +gText_StartleMonHasJudgesAttention:: .string "Startles the POKéMON that\nhas the JUDGE's attention.$" -gText_JamOthersMissesTurn:: @ 827CEBE +gText_JamOthersMissesTurn:: .string "Jams the others, and misses\none turn of appeals.$" -gText_StartleMonsMadeSameTypeAppeal:: @ 827CEEF +gText_StartleMonsMadeSameTypeAppeal:: .string "Startles POKéMON that\nmade a same-type appeal.$" -gText_BadlyStartleCoolAppeals:: @ 827CF1E +gText_BadlyStartleCoolAppeals:: .string "Badly startles POKéMON\nthat made COOL appeals.$" -gText_BadlyStartleBeautyAppeals:: @ 827CF4D +gText_BadlyStartleBeautyAppeals:: .string "Badly startles POKéMON\nthat made BEAUTY appeals.$" -gText_BadlyStartleCuteAppeals:: @ 827CF7E +gText_BadlyStartleCuteAppeals:: .string "Badly startles POKéMON\nthat made CUTE appeals.$" -gText_BadlyStartleSmartAppeals:: @ 827CFAD +gText_BadlyStartleSmartAppeals:: .string "Badly startles POKéMON\nthat made SMART appeals.$" -gText_BadlyStartleToughAppeals:: @ 827CFDD +gText_BadlyStartleToughAppeals:: .string "Badly startles POKéMON\nthat made TOUGH appeals.$" -gText_MakeMonAfterUserNervous:: @ 827D00D +gText_MakeMonAfterUserNervous:: .string "Makes one POKéMON after\nthe user nervous.$" -gText_MakeAllMonsAfterUserNervous:: @ 827D037 +gText_MakeAllMonsAfterUserNervous:: .string "Makes all POKéMON after\nthe user nervous.$" -gText_WorsenConditionOfThoseMadeAppeals:: @ 827D061 +gText_WorsenConditionOfThoseMadeAppeals:: .string "Worsens the condition of\nthose that made appeals.$" -gText_BadlyStartleMonsGoodCondition:: @ 827D093 +gText_BadlyStartleMonsGoodCondition:: .string "Badly startles POKéMON in\ngood condition.$" -gText_AppealGreatIfPerformedFirst:: @ 827D0BD +gText_AppealGreatIfPerformedFirst:: .string "The appeal works great if\nperformed first.$" -gText_AppealGreatIfPerformedLast:: @ 827D0E8 +gText_AppealGreatIfPerformedLast:: .string "The appeal works great if\nperformed last.$" -gText_AppealAsGoodAsThoseBeforeIt:: @ 827D112 +gText_AppealAsGoodAsThoseBeforeIt:: .string "Makes the appeal as good\nas those before it.$" -gText_AppealAsGoodAsOneBeforeIt:: @ 827D13F +gText_AppealAsGoodAsOneBeforeIt:: .string "Makes the appeal as good\nas the one before it.$" -gText_AppealBetterLaterItsPerformed:: @ 827D16E +gText_AppealBetterLaterItsPerformed:: .string "The appeal works better\nthe later it is performed.$" -gText_AppealVariesDependingOnTiming:: @ 827D1A1 +gText_AppealVariesDependingOnTiming:: .string "The appeal's quality varies\ndepending on its timing.$" -gText_WorksWellIfSameTypeAsBefore:: @ 827D1D6 +gText_WorksWellIfSameTypeAsBefore:: .string "Works well if it's the same\ntype as the one before.$" -gText_WorksWellIfDifferentTypeAsBefore:: @ 827D20A +gText_WorksWellIfDifferentTypeAsBefore:: .string "Works well if different in\ntype than the one before.$" -gText_AffectedByAppealInFront:: @ 827D23F +gText_AffectedByAppealInFront:: .string "Affected by how well the\nappeal in front goes.$" -gText_UpsConditionHelpsPreventNervousness:: @ 827D26E +gText_UpsConditionHelpsPreventNervousness:: .string "Ups the user's condition.\nHelps prevent nervousness.$" -gText_AppealWorksWellIfConditionGood:: @ 827D2A3 +gText_AppealWorksWellIfConditionGood:: .string "The appeal works well if the\nuser's condition is good.$" -gText_NextAppealMadeEarlier:: @ 827D2DA +gText_NextAppealMadeEarlier:: .string "The next appeal can be\nmade earlier next turn.$" -gText_NextAppealMadeLater:: @ 827D309 +gText_NextAppealMadeLater:: .string "The next appeal can be\nmade later next turn.$" -gText_TurnOrderMoreEasilyScrambled:: @ 827D336 +gText_TurnOrderMoreEasilyScrambled:: .string "Makes the next turn's order\nmore easily scrambled.$" -gText_ScrambleOrderOfNextAppeals:: @ 827D369 +gText_ScrambleOrderOfNextAppeals:: .string "Scrambles the order of\nappeals on the next turn.$" -gText_AppealExcitesAudienceInAnyContest:: @ 827D39A +gText_AppealExcitesAudienceInAnyContest:: .string "An appeal that excites the\naudience in any CONTEST.$" -gText_BadlyStartlesMonsGoodAppeals:: @ 827D3CE +gText_BadlyStartlesMonsGoodAppeals:: .string "Badly startles all POKéMON\nthat made good appeals.$" -gText_AppealBestMoreCrowdExcited:: @ 827D401 +gText_AppealBestMoreCrowdExcited:: .string "The appeal works best the\nmore the crowd is excited.$" -gText_TemporarilyStopCrowdExcited:: @ 827D436 +gText_TemporarilyStopCrowdExcited:: .string "Temporarily stops the\ncrowd from growing excited.$" @ Unused move names -gText_RainDance:: @ 827D468 +gText_RainDance:: .string "RAIN DANCE$" -gText_Rage:: @ 827D473 +gText_Rage:: .string "RAGE$" -gText_FocusEnergy:: @ 827D478 +gText_FocusEnergy:: .string "FOCUS ENERGY$" -gText_Hypnosis:: @ 827D485 +gText_Hypnosis:: .string "HYPNOSIS$" -gText_Softboiled:: @ 827D48E +gText_Softboiled:: .string "SOFTBOILED$" -gText_HornAttack:: @ 827D499 +gText_HornAttack:: .string "HORN ATTACK$" -gText_SwordsDance:: @ 827D4A5 +gText_SwordsDance:: .string "SWORDS DANCE$" -gText_Conversion:: @ 827D4B2 +gText_Conversion:: .string "CONVERSION$" -gText_SunnyDay:: @ 827D4BD +gText_SunnyDay:: .string "SUNNY DAY$" -gText_Rest2:: @ 827D4C7 +gText_Rest2:: .string "REST$" -gText_Vicegrip:: @ 827D4CC +gText_Vicegrip:: .string "VICEGRIP$" -gText_DefenseCurl:: @ 827D4D5 +gText_DefenseCurl:: .string "DEFENSE CURL$" -gText_LockOn:: @ 827D4E2 +gText_LockOn:: .string "LOCK-ON$" @ Contest type names -gContestMoveTypeCoolText:: @ 827D4EA +gContestMoveTypeCoolText:: .string "COOL$" -gContestMoveTypeBeautyText:: @ 827D4EF +gContestMoveTypeBeautyText:: .string "BEAUTY$" -gContestMoveTypeCuteText:: @ 827D4F6 +gContestMoveTypeCuteText:: .string "CUTE$" -gContestMoveTypeSmartText:: @ 827D4FB +gContestMoveTypeSmartText:: .string "SMART$" -gContestMoveTypeToughText:: @ 827D501 +gContestMoveTypeToughText:: .string "TOUGH$" -gText_AppealNumWhichMoveWillBePlayed:: @ 827D507 +gText_AppealNumWhichMoveWillBePlayed:: .string "Appeal no. {STR_VAR_1}!\n" .string "Which move will be played?$" -gText_AppealNumButItCantParticipate:: @ 827D531 +gText_AppealNumButItCantParticipate:: .string "Appeal no. {STR_VAR_1}!\n" .string "But it can't participate!$" -gText_MonAppealedWithMove:: @ 827D55A +gText_MonAppealedWithMove:: .string "{STR_VAR_1} appealed with\n" .string "{STR_VAR_2}!$" -gText_MonWasWatchingOthers:: @ 827D56F +gText_MonWasWatchingOthers:: .string "{STR_VAR_1} was watching\n" .string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_AllOutOfAppealTime:: @ 827D597 +gText_AllOutOfAppealTime:: .string "We're all out of\n" .string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" @ Unused appeal result texts -gText_ButAppealWasJammed:: @ 827D5C1 +gText_ButAppealWasJammed:: .string "But the appeal was\n" .string "jammed.$" -gText_FollowedAnotherMonsLead:: @ 827D5DC +gText_FollowedAnotherMonsLead:: .string "It followed another\n" .string "POKéMON's lead.$" -gText_ButItMessedUp:: @ 827D600 +gText_ButItMessedUp:: .string "But it messed up.$" -gText_WentBetterThanUsual:: @ 827D612 +gText_WentBetterThanUsual:: .string "It went better than\n" .string "usual.$" -gText_JudgeLookedAwayForSomeReason:: @ 827D62D +gText_JudgeLookedAwayForSomeReason:: .string "The JUDGE looked away\n" .string "for some reason.$" -gText_WorkedHardToBuildOnPastMistakes:: @ 827D654 +gText_WorkedHardToBuildOnPastMistakes:: .string "It worked hard to build on\n" .string "past mistakes.$" -gText_CantMakeAnyMoreMoves:: @ 827D67E +gText_CantMakeAnyMoreMoves:: .string "It can't make any more\n" .string "moves.$" -gText_WorkedFrighteninglyWell:: @ 827D69C +gText_WorkedFrighteninglyWell:: .string "It worked frighteningly\n" .string "well.$" -gText_WorkedHardAsStandoutMon:: @ 827D6BA +gText_WorkedHardAsStandoutMon:: .string "It worked as hard as the\n" .string "standout POKéMON.$" -gText_JudgedLookedOnExpectantly:: @ 827D6E5 +gText_JudgedLookedOnExpectantly:: .string "The JUDGE looked on\n" .string "expectantly.$" -gText_WorkedRatherWell:: @ 827D706 +gText_WorkedRatherWell:: .string "It worked rather well.$" -gText_WorkedLittleBetterThanUsual:: @ 827D71D +gText_WorkedLittleBetterThanUsual:: .string "It worked a little better\n" .string "than usual.$" @ Round result texts -gText_MonFailedToStandOutAtAll:: @ 827D743 +gText_MonFailedToStandOutAtAll:: .string "{STR_VAR_1} failed to\n" .string "stand out at all…{PAUSE_UNTIL_PRESS}$" -gText_MonDidntStandOutVeryMuch:: @ 827D764 +gText_MonDidntStandOutVeryMuch:: .string "{STR_VAR_1} didn't stand\n" .string "out very much…{PAUSE_UNTIL_PRESS}$" -gText_MonCaughtALittleAttention:: @ 827D785 +gText_MonCaughtALittleAttention:: .string "{STR_VAR_1} caught a\n" .string "little attention.{PAUSE_UNTIL_PRESS}$" -gText_MonAttractedALotOfAttention:: @ 827D7A5 +gText_MonAttractedALotOfAttention:: .string "{STR_VAR_1} attracted a\n" .string "lot of attention.{PAUSE_UNTIL_PRESS}$" -gText_MonCommandedTotalAttention:: @ 827D7C8 +gText_MonCommandedTotalAttention:: .string "{STR_VAR_1} commanded\n" .string "total attention.{PAUSE_UNTIL_PRESS}$" -gText_MonHasntMadeItsAppeal:: @ 827D7E8 +gText_MonHasntMadeItsAppeal:: .string "{STR_VAR_1} hasn't made\n" .string "its appeal.{PAUSE_UNTIL_PRESS}$" @ Unused -gText_AnticipationSwelledForMonsAppealNext2:: @ 827D805 +gText_AnticipationSwelledForMonsAppealNext2:: .string "Anticipation swelled for\n" .string "{STR_VAR_1}'s appeal next.$" -gText_EmptyContestString:: @ 827D830 +gText_EmptyContestString:: .string "$" -gText_JudgesViewsOnMonHeldFirm:: @ 827D831 +gText_JudgesViewsOnMonHeldFirm:: .string "The JUDGE 's views on\n" .string "{STR_VAR_1} held firm.$" -gText_MonsXChangedPerceptions:: @ 827D855 +gText_MonsXChangedPerceptions:: .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "changed perceptions.$" -gText_MonsAppealEffectWoreOff:: @ 827D872 +gText_MonsAppealEffectWoreOff:: .string "{STR_VAR_1}'s appeal\n" .string "effect wore off.$" -gText_SpecialAppealsEffectWoreOff:: @ 827D88F +gText_SpecialAppealsEffectWoreOff:: .string "The special appeal's\n" .string "effect wore off.$" -gText_EveryonesAppealsMadeToLookSame:: @ 827D8B5 +gText_EveryonesAppealsMadeToLookSame:: .string "Everyone's appeals were\n" .string "made to look the same.$" -gText_CheapenedMonsAppeal:: @ 827D8E4 +gText_CheapenedMonsAppeal:: .string "It cheapened\n" .string "{STR_VAR_2}'s appeal.$" -gText_CheapenedAppealOfThoseAhead:: @ 827D8FE +gText_CheapenedAppealOfThoseAhead:: .string "It cheapened the appeal\n" .string "of those ahead.$" -gText_StoleAttentionAwayFromMon:: @ 827D926 +gText_StoleAttentionAwayFromMon:: .string "It stole attention away\n" .string "from {STR_VAR_2}.$" -gText_CheapenedMonsAppeal2:: @ 827D947 +gText_CheapenedMonsAppeal2:: .string "It cheapened\n" .string "{STR_VAR_2}'s appeal.$" -gText_SeverelyCheapenedOtherAppeals:: @ 827D961 +gText_SeverelyCheapenedOtherAppeals:: .string "It severely cheapened\n" .string "other appeals.$" -gText_AnticipationSwelledForMonsAppealNext:: @ 827D986 +gText_AnticipationSwelledForMonsAppealNext:: .string "Anticipation swelled for\n" .string "{STR_VAR_1}'s appeal next.$" -gText_CheapenedAppealOfThoseAhead2:: @ 827D9B1 +gText_CheapenedAppealOfThoseAhead2:: .string "It cheapened the appeal\n" .string "of those ahead.$" -gText_CheapenedJudgesFavoriteAppeal:: @ 827D9D9 +gText_CheapenedJudgesFavoriteAppeal:: .string "It cheapened the JUDGE's\n" .string "favorite appeal.$" -gText_AppealsOfOthersCheapenedByHalf:: @ 827DA03 +gText_AppealsOfOthersCheapenedByHalf:: .string "The appeals of others\n" .string "were cheapened by half.$" -gText_StoodOutToMakeUpForBeingJammed:: @ 827DA31 +gText_StoodOutToMakeUpForBeingJammed:: .string "It stood out to make up\n" .string "for being jammed.$" -gText_CantParticipateInAppealsAnyMore:: @ 827DA5B +gText_CantParticipateInAppealsAnyMore:: .string "It can't participate in\n" .string "appeals any more.$" -gText_TouchedJudgeForFantasticAppeal:: @ 827DA85 +gText_TouchedJudgeForFantasticAppeal:: .string "It touched the JUDGE for\n" .string "a fantastic appeal.$" -gText_AnticipationRoseForUpcomingAppeals:: @ 827DAB2 +gText_AnticipationRoseForUpcomingAppeals:: .string "Anticipation rose for\n" .string "upcoming appeals.$" -gText_StoodOutAsMuchAsSpecialAppeals:: @ 827DADA +gText_StoodOutAsMuchAsSpecialAppeals:: .string "It stood out as much as\n" .string "special appeals.$" -gText_StoodOutAsMuchAsMon:: @ 827DB03 +gText_StoodOutAsMuchAsMon:: .string "It stood out as much as\n" .string "{STR_VAR_1}.$" -gText_JammedAppealsMadeEvenLessNoticeable:: @ 827DB1F +gText_JammedAppealsMadeEvenLessNoticeable:: .string "Jammed appeals were made\n" .string "even less noticeable.$" -gText_EveryonesAppealsMadeSame:: @ 827DB4E +gText_EveryonesAppealsMadeSame:: .string "Everyone's appeals were\n" .string "made the same.$" @ Appeal result texts -gText_BecameMoreConsciousOfOtherMons:: @ 827DB75 +gText_BecameMoreConsciousOfOtherMons:: .string "It became more conscious\n" .string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonCantMakeAnAppealAfterThis:: @ 827DBB0 +gText_MonCantMakeAnAppealAfterThis:: .string "{STR_VAR_1} can't make an\n" .string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_SettledDownJustLittleBit:: @ 827DBE0 +gText_SettledDownJustLittleBit:: .string "It settled down just a\n" .string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_BecameObliviousToOtherMons:: @ 827DC0F +gText_BecameObliviousToOtherMons:: .string "It became oblivious to\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_BecameLessAwareOfOtherMons:: @ 827DC45 +gText_BecameLessAwareOfOtherMons:: .string "It became less aware of\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_StoppedCaringAboutOtherMons:: @ 827DC7C +gText_StoppedCaringAboutOtherMons:: .string "It stopped caring about\n" .string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_TriedToStartleOtherMons:: @ 827DCB4 +gText_TriedToStartleOtherMons:: .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_TriedToDazzleOthers:: @ 827DCE7 +gText_TriedToDazzleOthers:: .string "It tried to dazzle the\n" .string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_JudgeLookedAwayFromMon:: @ 827DD12 +gText_JudgeLookedAwayFromMon:: .string "The JUDGE looked away\n" .string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_TriedToUnnerveNextMon:: @ 827DD3D +gText_TriedToUnnerveNextMon:: .string "It tried to unnerve the\n" .string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonBecameNervous:: @ 827DD6F +gText_MonBecameNervous:: .string "{STR_VAR_1} became\n" .string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_AppealTriedToUnnerveWaitingMons:: @ 827DD8E +gText_AppealTriedToUnnerveWaitingMons:: .string "The appeal tried to\n" .string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_TauntedMonsDoingWell:: @ 827DDC7 +gText_TauntedMonsDoingWell:: .string "It taunted POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonRegainedItsForm:: @ 827DDF2 +gText_MonRegainedItsForm:: .string "{STR_VAR_1} regained its\n" .string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_TriedToJamMonDoingWell:: @ 827DE14 +gText_TriedToJamMonDoingWell:: .string "It tried to jam POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_StandoutMonHustledEvenMore:: @ 827DE44 +gText_StandoutMonHustledEvenMore:: .string "The standout {STR_VAR_1}\n" .string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_LargelyUnnoticedMonWorkedHard:: @ 827DE73 +gText_LargelyUnnoticedMonWorkedHard:: .string "The largely unnoticed\n" .string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_WorkedAsMuchAsMonBefore:: @ 827DEA5 +gText_WorkedAsMuchAsMonBefore:: .string "It worked as much as\n" .string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealDidNotGoWell:: @ 827DED9 +gText_MonsAppealDidNotGoWell:: .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_WorkedAsMuchAsPrecedingMon:: @ 827DF02 +gText_WorkedAsMuchAsPrecedingMon:: .string "It worked as much as the\n" .string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealDidNotGoWell2:: @ 827DF3A +gText_MonsAppealDidNotGoWell2:: .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealDidNotGoWell3:: @ 827DF63 +gText_MonsAppealDidNotGoWell3:: .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealWentSlightlyWell:: @ 827DF8C +gText_MonsAppealWentSlightlyWell:: .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealWentPrettyWell:: @ 827DFB8 +gText_MonsAppealWentPrettyWell:: .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealWentExcellently:: @ 827DFE2 +gText_MonsAppealWentExcellently:: .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealWasDud:: @ 827E00C +gText_MonsAppealWasDud:: .string "{STR_VAR_1}'s appeal was\n" .string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealDidNotWorkVeryWell:: @ 827E02F +gText_MonsAppealDidNotWorkVeryWell:: .string "{STR_VAR_1}'s appeal did\n" .string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealWentSlightlyWell2:: @ 827E05F +gText_MonsAppealWentSlightlyWell2:: .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealWentPrettyWell2:: @ 827E08B +gText_MonsAppealWentPrettyWell2:: .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealWentVeryWell:: @ 827E0B5 +gText_MonsAppealWentVeryWell:: .string "{STR_VAR_1}'s appeal\n" .string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsAppealWentExcellently2:: @ 827E0DD +gText_MonsAppealWentExcellently2:: .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_SameTypeAsOneBeforeGood:: @ 827E107 +gText_SameTypeAsOneBeforeGood:: .string "It's the same type as the\n" .string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_NotSameTypeAsOneBeforeGood:: @ 827E143 +gText_NotSameTypeAsOneBeforeGood:: .string "It's not the same type as\n" .string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_StoodOutMuchMoreThanMonBefore:: @ 827E17F +gText_StoodOutMuchMoreThanMonBefore:: .string "It stood out much more\n" .string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_DidntDoAsWellAsMonBefore:: @ 827E1BB +gText_DidntDoAsWellAsMonBefore:: .string "It didn't do as well as the\n" .string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsConditionRoseAboveUsual:: @ 827E1F3 +gText_MonsConditionRoseAboveUsual:: .string "{STR_VAR_1}'s condition\n" .string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MonsHotStatusMadeGreatAppeal:: @ 827E220 +gText_MonsHotStatusMadeGreatAppeal:: .string "{STR_VAR_1}'s hot status\n" .string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MovedUpInLineForNextAppeal:: @ 827E254 +gText_MovedUpInLineForNextAppeal:: .string "It moved up in line for\n" .string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_MovedBackInLineForNextAppeal:: @ 827E289 +gText_MovedBackInLineForNextAppeal:: .string "It moved back in line once\n" .string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_ScrambledUpOrderForNextTurn:: @ 827E2C5 +gText_ScrambledUpOrderForNextTurn:: .string "It scrambled up the\n" .string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_JudgeLookedAtMonExpectantly:: @ 827E2FE +gText_JudgeLookedAtMonExpectantly:: .string "The JUDGE looked at\n" .string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_AppealComboWentOverWell:: @ 827E32E +gText_AppealComboWentOverWell:: .string "The appeal combo went\n" .string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_AppealComboWentOverVeryWell:: @ 827E35B +gText_AppealComboWentOverVeryWell:: .string "The appeal combo went\n" .string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_AppealComboWentOverExcellently:: @ 827E38D +gText_AppealComboWentOverExcellently:: .string "The appeal combo went\n" .string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonManagedToAvertGaze:: @ 827E3C1 +gText_MonManagedToAvertGaze:: .string "{STR_VAR_1} managed to\n" .string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonManagedToAvoidSeeingIt:: @ 827E3EB +gText_MonManagedToAvoidSeeingIt:: .string "{STR_VAR_1} managed to\n" .string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonIsntFazedByThatSortOfThing:: @ 827E416 +gText_MonIsntFazedByThatSortOfThing:: .string "{STR_VAR_1} isn't fazed\n" .string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonBecameALittleDistracted:: @ 827E448 +gText_MonBecameALittleDistracted:: .string "{STR_VAR_1} became a\n" .string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_TriedToStartleOtherPokemon:: @ 827E473 +gText_TriedToStartleOtherPokemon:: .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonLookedDownOutOfDistraction:: @ 827E4A6 +gText_MonLookedDownOutOfDistraction:: .string "{STR_VAR_1} looked down\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonTurnedBackOutOfDistraction:: @ 827E4D5 +gText_MonTurnedBackOutOfDistraction:: .string "{STR_VAR_1} turned back\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonCouldntHelpUtteringCry:: @ 827E504 +gText_MonCouldntHelpUtteringCry:: .string "{STR_VAR_1} couldn't help\n" .string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonCouldntHelpLeapingUp:: @ 827E531 +gText_MonCouldntHelpLeapingUp:: .string "{STR_VAR_1} couldn't help\n" .string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonTrippedOutOfDistraction:: @ 827E55A +gText_MonTrippedOutOfDistraction:: .string "{STR_VAR_1} tripped over\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonWasTooNervousToMove:: @ 827E58A +gText_MonWasTooNervousToMove:: .string "{STR_VAR_1} was too\n" .string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_ButItMessedUp2:: @ 827E5B2 +gText_ButItMessedUp2:: .string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_ButItFailedToMakeTargetNervous:: @ 827E5D0 +gText_ButItFailedToMakeTargetNervous:: .string "But it failed to make\n" .string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_ButItFailedToMakeAnyoneNervous:: @ 827E606 +gText_ButItFailedToMakeAnyoneNervous:: .string "But it failed to make\n" .string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_ButItWasIgnored:: @ 827E638 +gText_ButItWasIgnored:: .string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_CouldntImproveItsCondition:: @ 827E658 +gText_CouldntImproveItsCondition:: .string "But it couldn't improve\n" .string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_BadConditionResultedInWeakAppeal:: @ 827E68B +gText_BadConditionResultedInWeakAppeal:: .string "Its bad condition\n" .string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonWasUnaffected:: @ 827E6C4 +gText_MonWasUnaffected:: .string "{STR_VAR_1} was\n" .string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_RepeatedAppeal:: @ 827E6E3 +gText_RepeatedAppeal:: .string "{STR_VAR_1} disappointed\n" .string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonsXWentOverGreat:: @ 827E717 +gText_MonsXWentOverGreat:: .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonsXDidntGoOverWell:: @ 827E73C +gText_MonsXDidntGoOverWell:: .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonsXGotTheCrowdGoing:: @ 827E76A +gText_MonsXGotTheCrowdGoing:: .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonCantAppealNextTurn:: @ 827E793 +gText_MonCantAppealNextTurn:: .string "{STR_VAR_1} can't appeal\n" .string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_AttractedCrowdsAttention:: @ 827E7BA +gText_AttractedCrowdsAttention:: .string "It attracted the crowd's\n" .string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_CrowdContinuesToWatchMon:: @ 827E7EA +gText_CrowdContinuesToWatchMon:: .string "The crowd continues to\n" .string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_MonsMoveIsIgnored:: @ 827E817 +gText_MonsMoveIsIgnored:: .string "{STR_VAR_1}'s\n" .string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_Contest_Shyness:: @ 827E837 +gText_Contest_Shyness:: .string "shyness$" -gText_Contest_Anxiety:: @ 827E83F +gText_Contest_Anxiety:: .string "anxiety$" -gText_Contest_Laziness:: @ 827E847 +gText_Contest_Laziness:: .string "laziness$" -gText_Contest_Hesitancy:: @ 827E850 +gText_Contest_Hesitancy:: .string "hesitancy$" -gText_Contest_Fear:: @ 827E85A +gText_Contest_Fear:: .string "fear$" -gText_Contest_Coolness:: @ 827E85F +gText_Contest_Coolness:: .string "coolness$" -gText_Contest_Beauty:: @ 827E868 +gText_Contest_Beauty:: .string "beauty$" -gText_Contest_Cuteness:: @ 827E86F +gText_Contest_Cuteness:: .string "cuteness$" -gText_Contest_Smartness:: @ 827E878 +gText_Contest_Smartness:: .string "smartness$" -gText_Contest_Toughness:: @ 827E882 +gText_Contest_Toughness:: .string "toughness$" @ Unused -gText_Tension:: @ 827E88C +gText_Tension:: .string "TENSION$" -gText_CoolMove:: @ 827E894 +gText_CoolMove:: .string "COOL Move$" -gText_BeautyMove:: @ 827E89E +gText_BeautyMove:: .string "BEAUTY Move$" -gText_CuteMove:: @ 827E8AA +gText_CuteMove:: .string "CUTE Move$" -gText_SmartMove:: @ 827E8B4 +gText_SmartMove:: .string "SMART Move$" -gText_ToughMove:: @ 827E8BF +gText_ToughMove:: .string "TOUGH Move$" -gText_3QuestionMarks:: @ 827E8CA +gText_3QuestionMarks:: .string "???$" |