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authorGriffinR <griffin.richards@comcast.net>2019-11-14 12:07:43 -0500
committerhuderlem <huderlem@gmail.com>2019-11-16 12:50:01 -0600
commit2c3726a328e8a1a9dde36796c431d1cd3608bfef (patch)
tree61f5dd042adc81662b1d99b0ec005e318cb6e11b /data
parent0513e05c3895d78c996af4aa7b75fff9f4241644 (diff)
Document contest strings
Diffstat (limited to 'data')
-rw-r--r--data/text/contest_link.inc22
-rw-r--r--data/text/contest_strings.inc392
2 files changed, 212 insertions, 202 deletions
diff --git a/data/text/contest_link.inc b/data/text/contest_link.inc
index 649f760fa..d9873904f 100644
--- a/data/text/contest_link.inc
+++ b/data/text/contest_link.inc
@@ -1,36 +1,38 @@
-gUnknown_0827E8CE:: @ 827E8CE
+@ With the exception of Link standby, none of the below texts are used
+
+gTest_MissedTurn:: @ 827E8CE
.string "Missed turn$"
gText_LinkStandby4:: @ 827E8DA
.string "Link standby!$"
-gUnknown_0827E8E8:: @ 827E8E8
+gText_WinnerIsPlayersMonCongrats:: @ 827E8E8
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n"
.string "Congratulations!$"
-gUnknown_0827E910:: @ 827E910
+gText_WinnerIsPlayersMon:: @ 827E910
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"
-gUnknown_0827E929:: @ 827E929
+gText_PrimaryJudgingNumX:: @ 827E929
.string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
-gUnknown_0827E943:: @ 827E943
+gText_SecondaryJudgingNumX:: @ 827E943
.string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
-gUnknown_0827E95F:: @ 827E95F
+gText_SetEventNumX:: @ 827E95F
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
-gUnknown_0827E973:: @ 827E973
+gText_MoveUsedMostOften:: @ 827E973
.string "The move used most often:\n"
.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
-gUnknown_0827E992:: @ 827E992
+gText_MostImpressiveMon:: @ 827E992
.string "The most impressive POKéMON:\n"
.string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"
-gUnknown_0827E9B9:: @ 827E9B9
+gText_SetEventNumX2:: @ 827E9B9
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
-gUnknown_0827E9CD:: @ 827E9CD
+gText_LinkTVProgramWillNotBeMadeTrainerLost:: @ 827E9CD
.string "A link TV program will not be made\n"
.string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$"
diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc
index e332e16bb..3cebef526 100644
--- a/data/text/contest_strings.inc
+++ b/data/text/contest_strings.inc
@@ -1,191 +1,191 @@
-@ contest move effect descriptions
+@ Contest move effect descriptions
-gContestEffect00hDescription:: @ 827CB82
+gText_HighlyAppealingMove:: @ 827CB82
.string "A highly appealing move.$"
-gContestEffect01hDescription:: @ 827CB9B
+gText_UserMoreEasilyStartled:: @ 827CB9B
.string "After this move, the user is\nmore easily startled.$"
-gContestEffect02hDescription:: @ 827CBCE
+gText_GreatAppealButNoMoreToEnd:: @ 827CBCE
.string "Makes a great appeal, but\nallows no more to the end.$"
-gContestEffect03hDescription:: @ 827CC03
+gText_UsedRepeatedlyWithoutBoringJudge:: @ 827CC03
.string "Can be repeatedly used\nwithout boring the JUDGE.$"
-gContestEffect04hDescription:: @ 827CC34
+gText_AvoidStartledByOthersOnce:: @ 827CC34
.string "Can avoid being startled\nby others once.$"
-gContestEffect05hDescription:: @ 827CC5D
+gText_AvoidStartledByOthers:: @ 827CC5D
.string "Can avoid being startled\nby others.$"
-gContestEffect06hDescription:: @ 827CC81
+gText_AvoidStartledByOthersLittle:: @ 827CC81
.string "Can avoid being startled\nby others a little.$"
-gContestEffect07hDescription:: @ 827CCAE
+gText_UserLessLikelyStartled:: @ 827CCAE
.string "After this move, the user is\nless likely to be startled.$"
-gContestEffect08hDescription:: @ 827CCE7
+gText_SlightlyStartleFrontMon:: @ 827CCE7
.string "Slightly startles the\nPOKéMON in front.$"
-gContestEffect09hDescription:: @ 827CD0F
+gText_SlightlyStartleAppealed:: @ 827CD0F
.string "Slightly startles those\nthat have made appeals.$"
-gContestEffect0AhDescription:: @ 827CD3F
+gText_StartleAppealedBeforeUser:: @ 827CD3F
.string "Startles the POKéMON that\nappealed before the user.$"
-gContestEffect0BhDescription:: @ 827CD73
+gText_StartleAllAppealed:: @ 827CD73
.string "Startles all POKéMON that\nhave done their appeals.$"
-gContestEffect0ChDescription:: @ 827CDA6
+gText_BadlyStartleFrontMon:: @ 827CDA6
.string "Badly startles the\nPOKéMON in front.$"
-gContestEffect0DhDescription:: @ 827CDCB
+gText_BadlyStartleAppealed:: @ 827CDCB
.string "Badly startles those that\nhave made appeals.$"
-gContestEffect0EhDescription:: @ 827CDF8
+gText_StartleAppealedBeforeUser2:: @ 827CDF8
.string "Startles the POKéMON that\nappealed before the user.$"
-gContestEffect0FhDescription:: @ 827CE2C
+gText_StartleAllAppealed2:: @ 827CE2C
.string "Startles all POKéMON that\nhave done their appeals.$"
-gContestEffect10hDescription:: @ 827CE5F
+gText_ShiftJudgesAttentionFromOthers:: @ 827CE5F
.string "Shifts the JUDGE's\nattention from others.$"
-gContestEffect11hDescription:: @ 827CE89
+gText_StartleMonHasJudgesAttention:: @ 827CE89
.string "Startles the POKéMON that\nhas the JUDGE's attention.$"
-gContestEffect12hDescription:: @ 827CEBE
+gText_JamOthersMissesTurn:: @ 827CEBE
.string "Jams the others, and misses\none turn of appeals.$"
-gContestEffect13hDescription:: @ 827CEEF
+gText_StartleMonsMadeSameTypeAppeal:: @ 827CEEF
.string "Startles POKéMON that\nmade a same-type appeal.$"
-gContestEffect14hDescription:: @ 827CF1E
+gText_BadlyStartleCoolAppeals:: @ 827CF1E
.string "Badly startles POKéMON\nthat made COOL appeals.$"
-gContestEffect15hDescription:: @ 827CF4D
+gText_BadlyStartleBeautyAppeals:: @ 827CF4D
.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
-gContestEffect16hDescription:: @ 827CF7E
+gText_BadlyStartleCuteAppeals:: @ 827CF7E
.string "Badly startles POKéMON\nthat made CUTE appeals.$"
-gContestEffect17hDescription:: @ 827CFAD
+gText_BadlyStartleSmartAppeals:: @ 827CFAD
.string "Badly startles POKéMON\nthat made SMART appeals.$"
-gContestEffect18hDescription:: @ 827CFDD
+gText_BadlyStartleToughAppeals:: @ 827CFDD
.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
-gContestEffect19hDescription:: @ 827D00D
+gText_MakeMonAfterUserNervous:: @ 827D00D
.string "Makes one POKéMON after\nthe user nervous.$"
-gContestEffect1AhDescription:: @ 827D037
+gText_MakeAllMonsAfterUserNervous:: @ 827D037
.string "Makes all POKéMON after\nthe user nervous.$"
-gContestEffect1BhDescription:: @ 827D061
+gText_WorsenConditionOfThoseMadeAppeals:: @ 827D061
.string "Worsens the condition of\nthose that made appeals.$"
-gContestEffect1ChDescription:: @ 827D093
+gText_BadlyStartleMonsGoodCondition:: @ 827D093
.string "Badly startles POKéMON in\ngood condition.$"
-gContestEffect1DhDescription:: @ 827D0BD
+gText_AppealGreatIfPerformedFirst:: @ 827D0BD
.string "The appeal works great if\nperformed first.$"
-gContestEffect1EhDescription:: @ 827D0E8
+gText_AppealGreatIfPerformedLast:: @ 827D0E8
.string "The appeal works great if\nperformed last.$"
-gContestEffect1FhDescription:: @ 827D112
+gText_AppealAsGoodAsThoseBeforeIt:: @ 827D112
.string "Makes the appeal as good\nas those before it.$"
-gContestEffect20hDescription:: @ 827D13F
+gText_AppealAsGoodAsOneBeforeIt:: @ 827D13F
.string "Makes the appeal as good\nas the one before it.$"
-gContestEffect21hDescription:: @ 827D16E
+gText_AppealBetterLaterItsPerformed:: @ 827D16E
.string "The appeal works better\nthe later it is performed.$"
-gContestEffect22hDescription:: @ 827D1A1
+gText_AppealVariesDependingOnTiming:: @ 827D1A1
.string "The appeal's quality varies\ndepending on its timing.$"
-gContestEffect23hDescription:: @ 827D1D6
+gText_WorksWellIfSameTypeAsBefore:: @ 827D1D6
.string "Works well if it's the same\ntype as the one before.$"
-gContestEffect24hDescription:: @ 827D20A
+gText_WorksWellIfDifferentTypeAsBefore:: @ 827D20A
.string "Works well if different in\ntype than the one before.$"
-gContestEffect25hDescription:: @ 827D23F
+gText_AffectedByAppealInFront:: @ 827D23F
.string "Affected by how well the\nappeal in front goes.$"
-gContestEffect26hDescription:: @ 827D26E
+gText_UpsConditionHelpsPreventNervousness:: @ 827D26E
.string "Ups the user's condition.\nHelps prevent nervousness.$"
-gContestEffect27hDescription:: @ 827D2A3
+gText_AppealWorksWellIfConditionGood:: @ 827D2A3
.string "The appeal works well if the\nuser's condition is good.$"
-gContestEffect28hDescription:: @ 827D2DA
+gText_NextAppealMadeEarlier:: @ 827D2DA
.string "The next appeal can be\nmade earlier next turn.$"
-gContestEffect29hDescription:: @ 827D309
+gText_NextAppealMadeLater:: @ 827D309
.string "The next appeal can be\nmade later next turn.$"
-gContestEffect2AhDescription:: @ 827D336
+gText_TurnOrderMoreEasilyScrambled:: @ 827D336
.string "Makes the next turn's order\nmore easily scrambled.$"
-gContestEffect2BhDescription:: @ 827D369
+gText_ScrambleOrderOfNextAppeals:: @ 827D369
.string "Scrambles the order of\nappeals on the next turn.$"
-gContestEffect2ChDescription:: @ 827D39A
+gText_AppealExcitesAudienceInAnyContest:: @ 827D39A
.string "An appeal that excites the\naudience in any CONTEST.$"
-gContestEffect2DhDescription:: @ 827D3CE
+gText_BadlyStartlesMonsGoodAppeals:: @ 827D3CE
.string "Badly startles all POKéMON\nthat made good appeals.$"
-gContestEffect2EhDescription:: @ 827D401
+gText_AppealBestMoreCrowdExcited:: @ 827D401
.string "The appeal works best the\nmore the crowd is excited.$"
-gContestEffect2FhDescription:: @ 827D436
+gText_TemporarilyStopCrowdExcited:: @ 827D436
.string "Temporarily stops the\ncrowd from growing excited.$"
-@ unused move names
+@ Unused move names
-gUnusedContestMoveName0:: @ 827D468
+gText_RainDance:: @ 827D468
.string "RAIN DANCE$"
-gUnusedContestMoveName1:: @ 827D473
+gText_Rage:: @ 827D473
.string "RAGE$"
-gUnusedContestMoveName2:: @ 827D478
+gText_FocusEnergy:: @ 827D478
.string "FOCUS ENERGY$"
-gUnusedContestMoveName3:: @ 827D485
+gText_Hypnosis:: @ 827D485
.string "HYPNOSIS$"
-gUnusedContestMoveName4:: @ 827D48E
+gText_Softboiled:: @ 827D48E
.string "SOFTBOILED$"
-gUnusedContestMoveName5:: @ 827D499
+gText_HornAttack:: @ 827D499
.string "HORN ATTACK$"
-gUnusedContestMoveName6:: @ 827D4A5
+gText_SwordsDance:: @ 827D4A5
.string "SWORDS DANCE$"
-gUnusedContestMoveName7:: @ 827D4B2
+gText_Conversion:: @ 827D4B2
.string "CONVERSION$"
-gUnusedContestMoveName8:: @ 827D4BD
+gText_SunnyDay:: @ 827D4BD
.string "SUNNY DAY$"
-gUnusedContestMoveName9:: @ 827D4C7
+gText_Rest2:: @ 827D4C7
.string "REST$"
-gUnusedContestMoveName10:: @ 827D4CC
+gText_Vicegrip:: @ 827D4CC
.string "VICEGRIP$"
-gUnusedContestMoveName11:: @ 827D4D5
+gText_DefenseCurl:: @ 827D4D5
.string "DEFENSE CURL$"
-gUnusedContestMoveName12:: @ 827D4E2
+gText_LockOn:: @ 827D4E2
.string "LOCK-ON$"
-@ contest type names
+@ Contest type names
gContestMoveTypeCoolText:: @ 827D4EA
.string "COOL$"
@@ -202,434 +202,441 @@ gContestMoveTypeSmartText:: @ 827D4FB
gContestMoveTypeToughText:: @ 827D501
.string "TOUGH$"
-gText_0827D507:: @ 827D507
+gText_AppealNumWhichMoveWillBePlayed:: @ 827D507
.string "Appeal no. {STR_VAR_1}!\n"
.string "Which move will be played?$"
-gText_0827D531:: @ 827D531
+gText_AppealNumButItCantParticipate:: @ 827D531
.string "Appeal no. {STR_VAR_1}!\n"
.string "But it can't participate!$"
-gText_0827D55A:: @ 827D55A
+gText_MonAppealedWithMove:: @ 827D55A
.string "{STR_VAR_1} appealed with\n"
.string "{STR_VAR_2}!$"
-gText_0827D56F:: @ 827D56F
+gText_MonWasWatchingOthers:: @ 827D56F
.string "{STR_VAR_1} was watching\n"
.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827D597:: @ 827D597
+gText_AllOutOfAppealTime:: @ 827D597
.string "We're all out of\n"
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827D5C1:: @ 827D5C1
+@ Unused appeal result texts
+
+gText_ButAppealWasJammed:: @ 827D5C1
.string "But the appeal was\n"
.string "jammed.$"
-gText_0827D5DC:: @ 827D5DC
+gText_FollowedAnotherMonsLead:: @ 827D5DC
.string "It followed another\n"
.string "POKéMON's lead.$"
-gText_0827D600:: @ 827D600
+gText_ButItMessedUp:: @ 827D600
.string "But it messed up.$"
-gText_0827D612:: @ 827D612
+gText_WentBetterThanUsual:: @ 827D612
.string "It went better than\n"
.string "usual.$"
-gText_0827D62D:: @ 827D62D
+gText_JudgeLookedAwayForSomeReason:: @ 827D62D
.string "The JUDGE looked away\n"
.string "for some reason.$"
-gText_0827D654:: @ 827D654
+gText_WorkedHardToBuildOnPastMistakes:: @ 827D654
.string "It worked hard to build on\n"
.string "past mistakes.$"
-gText_0827D67E:: @ 827D67E
+gText_CantMakeAnyMoreMoves:: @ 827D67E
.string "It can't make any more\n"
.string "moves.$"
-gText_0827D69C:: @ 827D69C
+gText_WorkedFrighteninglyWell:: @ 827D69C
.string "It worked frighteningly\n"
.string "well.$"
-gText_0827D6BA:: @ 827D6BA
+gText_WorkedHardAsStandoutMon:: @ 827D6BA
.string "It worked as hard as the\n"
.string "standout POKéMON.$"
-gText_0827D6E5:: @ 827D6E5
+gText_JudgedLookedOnExpectantly:: @ 827D6E5
.string "The JUDGE looked on\n"
.string "expectantly.$"
-gText_0827D706:: @ 827D706
+gText_WorkedRatherWell:: @ 827D706
.string "It worked rather well.$"
-gText_0827D71D:: @ 827D71D
+gText_WorkedLittleBetterThanUsual:: @ 827D71D
.string "It worked a little better\n"
.string "than usual.$"
-gText_0827D743:: @ 827D743
+@ Round result texts
+
+gText_MonFailedToStandOutAtAll:: @ 827D743
.string "{STR_VAR_1} failed to\n"
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
-gText_0827D764:: @ 827D764
+gText_MonDidntStandOutVeryMuch:: @ 827D764
.string "{STR_VAR_1} didn't stand\n"
.string "out very much…{PAUSE_UNTIL_PRESS}$"
-gText_0827D785:: @ 827D785
+gText_MonCaughtALittleAttention:: @ 827D785
.string "{STR_VAR_1} caught a\n"
.string "little attention.{PAUSE_UNTIL_PRESS}$"
-gText_0827D7A5:: @ 827D7A5
+gText_MonAttractedALotOfAttention:: @ 827D7A5
.string "{STR_VAR_1} attracted a\n"
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
-gText_0827D7C8:: @ 827D7C8
+gText_MonCommandedTotalAttention:: @ 827D7C8
.string "{STR_VAR_1} commanded\n"
.string "total attention.{PAUSE_UNTIL_PRESS}$"
-gText_0827D7E8:: @ 827D7E8
+gText_MonHasntMadeItsAppeal:: @ 827D7E8
.string "{STR_VAR_1} hasn't made\n"
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
-gText_0827D805:: @ 827D805
+@ Unused
+gText_AnticipationSwelledForMonsAppealNext2:: @ 827D805
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
-gText_0827D830:: @ 827D830
+gText_EmptyContestString:: @ 827D830
.string "$"
-gText_0827D831:: @ 827D831
+gText_JudgesViewsOnMonHeldFirm:: @ 827D831
.string "The JUDGE 's views on\n"
.string "{STR_VAR_1} held firm.$"
-gText_0827D855:: @ 827D855
+gText_MonsXChangedPerceptions:: @ 827D855
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "changed perceptions.$"
-gText_0827D872:: @ 827D872
+gText_MonsAppealEffectWoreOff:: @ 827D872
.string "{STR_VAR_1}'s appeal\n"
.string "effect wore off.$"
-gText_0827D88F:: @ 827D88F
+gText_SpecialAppealsEffectWoreOff:: @ 827D88F
.string "The special appeal's\n"
.string "effect wore off.$"
-gText_0827D8B5:: @ 827D8B5
+gText_EveryonesAppealsMadeToLookSame:: @ 827D8B5
.string "Everyone's appeals were\n"
.string "made to look the same.$"
-gText_0827D8E4:: @ 827D8E4
+gText_CheapenedMonsAppeal:: @ 827D8E4
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
-gText_0827D8FE:: @ 827D8FE
+gText_CheapenedAppealOfThoseAhead:: @ 827D8FE
.string "It cheapened the appeal\n"
.string "of those ahead.$"
-gText_0827D926:: @ 827D926
+gText_StoleAttentionAwayFromMon:: @ 827D926
.string "It stole attention away\n"
.string "from {STR_VAR_2}.$"
-gText_0827D947:: @ 827D947
+gText_CheapenedMonsAppeal2:: @ 827D947
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
-gText_0827D961:: @ 827D961
+gText_SeverelyCheapenedOtherAppeals:: @ 827D961
.string "It severely cheapened\n"
.string "other appeals.$"
-gText_0827D986:: @ 827D986
+gText_AnticipationSwelledForMonsAppealNext:: @ 827D986
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
-gText_0827D9B1:: @ 827D9B1
+gText_CheapenedAppealOfThoseAhead2:: @ 827D9B1
.string "It cheapened the appeal\n"
.string "of those ahead.$"
-gText_0827D9D9:: @ 827D9D9
+gText_CheapenedJudgesFavoriteAppeal:: @ 827D9D9
.string "It cheapened the JUDGE's\n"
.string "favorite appeal.$"
-gText_0827DA03:: @ 827DA03
+gText_AppealsOfOthersCheapenedByHalf:: @ 827DA03
.string "The appeals of others\n"
.string "were cheapened by half.$"
-gText_0827DA31:: @ 827DA31
+gText_StoodOutToMakeUpForBeingJammed:: @ 827DA31
.string "It stood out to make up\n"
.string "for being jammed.$"
-gText_0827DA5B:: @ 827DA5B
+gText_CantParticipateInAppealsAnyMore:: @ 827DA5B
.string "It can't participate in\n"
.string "appeals any more.$"
-gText_0827DA85:: @ 827DA85
+gText_TouchedJudgeForFantasticAppeal:: @ 827DA85
.string "It touched the JUDGE for\n"
.string "a fantastic appeal.$"
-gText_0827DAB2:: @ 827DAB2
+gText_AnticipationRoseForUpcomingAppeals:: @ 827DAB2
.string "Anticipation rose for\n"
.string "upcoming appeals.$"
-gText_0827DADA:: @ 827DADA
+gText_StoodOutAsMuchAsSpecialAppeals:: @ 827DADA
.string "It stood out as much as\n"
.string "special appeals.$"
-gText_0827DB03:: @ 827DB03
+gText_StoodOutAsMuchAsMon:: @ 827DB03
.string "It stood out as much as\n"
.string "{STR_VAR_1}.$"
-gText_0827DB1F:: @ 827DB1F
+gText_JammedAppealsMadeEvenLessNoticeable:: @ 827DB1F
.string "Jammed appeals were made\n"
.string "even less noticeable.$"
-gText_0827DB4E:: @ 827DB4E
+gText_EveryonesAppealsMadeSame:: @ 827DB4E
.string "Everyone's appeals were\n"
.string "made the same.$"
-gText_827DB75:: @ 827DB75
+@ Appeal result texts
+
+gText_BecameMoreConsciousOfOtherMons:: @ 827DB75
.string "It became more conscious\n"
.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DBB0:: @ 827DBB0
+gText_MonCantMakeAnAppealAfterThis:: @ 827DBB0
.string "{STR_VAR_1} can't make an\n"
.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DBE0:: @ 827DBE0
+gText_SettledDownJustLittleBit:: @ 827DBE0
.string "It settled down just a\n"
.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DC0F:: @ 827DC0F
+gText_BecameObliviousToOtherMons:: @ 827DC0F
.string "It became oblivious to\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DC45:: @ 827DC45
+gText_BecameLessAwareOfOtherMons:: @ 827DC45
.string "It became less aware of\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DC7C:: @ 827DC7C
+gText_StoppedCaringAboutOtherMons:: @ 827DC7C
.string "It stopped caring about\n"
.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DCB4:: @ 827DCB4
+gText_TriedToStartleOtherMons:: @ 827DCB4
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DCE7:: @ 827DCE7
+gText_TriedToDazzleOthers:: @ 827DCE7
.string "It tried to dazzle the\n"
.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DD12:: @ 827DD12
+gText_JudgeLookedAwayFromMon:: @ 827DD12
.string "The JUDGE looked away\n"
.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DD3D:: @ 827DD3D
+gText_TriedToUnnerveNextMon:: @ 827DD3D
.string "It tried to unnerve the\n"
.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DD6F:: @ 827DD6F
+gText_MonBecameNervous:: @ 827DD6F
.string "{STR_VAR_1} became\n"
.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DD8E:: @ 827DD8E
+gText_AppealTriedToUnnerveWaitingMons:: @ 827DD8E
.string "The appeal tried to\n"
.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DDC7:: @ 827DDC7
+gText_TauntedMonsDoingWell:: @ 827DDC7
.string "It taunted POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DDF2:: @ 827DDF2
+gText_MonRegainedItsForm:: @ 827DDF2
.string "{STR_VAR_1} regained its\n"
.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DE14:: @ 827DE14
+gText_TriedToJamMonDoingWell:: @ 827DE14
.string "It tried to jam POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DE44:: @ 827DE44
+gText_StandoutMonHustledEvenMore:: @ 827DE44
.string "The standout {STR_VAR_1}\n"
.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DE73:: @ 827DE73
+gText_LargelyUnnoticedMonWorkedHard:: @ 827DE73
.string "The largely unnoticed\n"
.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DEA5:: @ 827DEA5
+gText_WorkedAsMuchAsMonBefore:: @ 827DEA5
.string "It worked as much as\n"
.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DED9:: @ 827DED9
+gText_MonsAppealDidNotGoWell:: @ 827DED9
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DF02:: @ 827DF02
+gText_WorkedAsMuchAsPrecedingMon:: @ 827DF02
.string "It worked as much as the\n"
.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DF3A:: @ 827DF3A
+gText_MonsAppealDidNotGoWell2:: @ 827DF3A
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DF63:: @ 827DF63
+gText_MonsAppealDidNotGoWell3:: @ 827DF63
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DF8C:: @ 827DF8C
+gText_MonsAppealWentSlightlyWell:: @ 827DF8C
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DFB8:: @ 827DFB8
+gText_MonsAppealWentPrettyWell:: @ 827DFB8
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827DFE2:: @ 827DFE2
+gText_MonsAppealWentExcellently:: @ 827DFE2
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E00C:: @ 827E00C
+gText_MonsAppealWasDud:: @ 827E00C
.string "{STR_VAR_1}'s appeal was\n"
.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E02F:: @ 827E02F
+gText_MonsAppealDidNotWorkVeryWell:: @ 827E02F
.string "{STR_VAR_1}'s appeal did\n"
.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E05F:: @ 827E05F
+gText_MonsAppealWentSlightlyWell2:: @ 827E05F
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E08B:: @ 827E08B
+gText_MonsAppealWentPrettyWell2:: @ 827E08B
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E0B5:: @ 827E0B5
+gText_MonsAppealWentVeryWell:: @ 827E0B5
.string "{STR_VAR_1}'s appeal\n"
.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E0DD:: @ 827E0DD
+gText_MonsAppealWentExcellently2:: @ 827E0DD
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E107:: @ 827E107
+gText_SameTypeAsOneBeforeGood:: @ 827E107
.string "It's the same type as the\n"
.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E143:: @ 827E143
+gText_NotSameTypeAsOneBeforeGood:: @ 827E143
.string "It's not the same type as\n"
.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E17F:: @ 827E17F
+gText_StoodOutMuchMoreThanMonBefore:: @ 827E17F
.string "It stood out much more\n"
.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E1BB:: @ 827E1BB
+gText_DidntDoAsWellAsMonBefore:: @ 827E1BB
.string "It didn't do as well as the\n"
.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E1F3:: @ 827E1F3
+gText_MonsConditionRoseAboveUsual:: @ 827E1F3
.string "{STR_VAR_1}'s condition\n"
.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E220:: @ 827E220
+gText_MonsHotStatusMadeGreatAppeal:: @ 827E220
.string "{STR_VAR_1}'s hot status\n"
.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E254:: @ 827E254
+gText_MovedUpInLineForNextAppeal:: @ 827E254
.string "It moved up in line for\n"
.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E289:: @ 827E289
+gText_MovedBackInLineForNextAppeal:: @ 827E289
.string "It moved back in line once\n"
.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_827E2C5:: @ 827E2C5
+gText_ScrambledUpOrderForNextTurn:: @ 827E2C5
.string "It scrambled up the\n"
.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_0827E2FE:: @ 827E2FE
+gText_JudgeLookedAtMonExpectantly:: @ 827E2FE
.string "The JUDGE looked at\n"
.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E32E:: @ 827E32E
+gText_AppealComboWentOverWell:: @ 827E32E
.string "The appeal combo went\n"
.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E35B:: @ 827E35B
+gText_AppealComboWentOverVeryWell:: @ 827E35B
.string "The appeal combo went\n"
.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E38D:: @ 827E38D
+gText_AppealComboWentOverExcellently:: @ 827E38D
.string "The appeal combo went\n"
.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E3C1:: @ 827E3C1
+gText_MonManagedToAvertGaze:: @ 827E3C1
.string "{STR_VAR_1} managed to\n"
.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E3EB:: @ 827E3EB
+gText_MonManagedToAvoidSeeingIt:: @ 827E3EB
.string "{STR_VAR_1} managed to\n"
.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E416:: @ 827E416
+gText_MonIsntFazedByThatSortOfThing:: @ 827E416
.string "{STR_VAR_1} isn't fazed\n"
.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E448:: @ 827E448
+gText_MonBecameALittleDistracted:: @ 827E448
.string "{STR_VAR_1} became a\n"
.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E473:: @ 827E473
+gText_TriedToStartleOtherPokemon:: @ 827E473
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E4A6:: @ 827E4A6
+gText_MonLookedDownOutOfDistraction:: @ 827E4A6
.string "{STR_VAR_1} looked down\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E4D5:: @ 827E4D5
+gText_MonTurnedBackOutOfDistraction:: @ 827E4D5
.string "{STR_VAR_1} turned back\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E504:: @ 827E504
+gText_MonCouldntHelpUtteringCry:: @ 827E504
.string "{STR_VAR_1} couldn't help\n"
.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E531:: @ 827E531
+gText_MonCouldntHelpLeapingUp:: @ 827E531
.string "{STR_VAR_1} couldn't help\n"
.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E55A:: @ 827E55A
+gText_MonTrippedOutOfDistraction:: @ 827E55A
.string "{STR_VAR_1} tripped over\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E58A:: @ 827E58A
+gText_MonWasTooNervousToMove:: @ 827E58A
.string "{STR_VAR_1} was too\n"
.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E5B2:: @ 827E5B2
+gText_ButItMessedUp2:: @ 827E5B2
.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E5D0:: @ 827E5D0
+gText_ButItFailedToMakeTargetNervous:: @ 827E5D0
.string "But it failed to make\n"
.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E606:: @ 827E606
+gText_ButItFailedToMakeAnyoneNervous:: @ 827E606
.string "But it failed to make\n"
.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E638:: @ 827E638
+gText_ButItWasIgnored:: @ 827E638
.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E658:: @ 827E658
+gText_CouldntImproveItsCondition:: @ 827E658
.string "But it couldn't improve\n"
.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E68B:: @ 827E68B
+gText_BadConditionResultedInWeakAppeal:: @ 827E68B
.string "Its bad condition\n"
.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E6C4:: @ 827E6C4
+gText_MonWasUnaffected:: @ 827E6C4
.string "{STR_VAR_1} was\n"
.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
@@ -637,31 +644,31 @@ gText_RepeatedAppeal:: @ 827E6E3
.string "{STR_VAR_1} disappointed\n"
.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E717:: @ 827E717
+gText_MonsXWentOverGreat:: @ 827E717
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E73C:: @ 827E73C
+gText_MonsXDidntGoOverWell:: @ 827E73C
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E76A:: @ 827E76A
+gText_MonsXGotTheCrowdGoing:: @ 827E76A
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E793:: @ 827E793
+gText_MonCantAppealNextTurn:: @ 827E793
.string "{STR_VAR_1} can't appeal\n"
.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E7BA:: @ 827E7BA
+gText_AttractedCrowdsAttention:: @ 827E7BA
.string "It attracted the crowd's\n"
.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E7EA:: @ 827E7EA
+gText_CrowdContinuesToWatchMon:: @ 827E7EA
.string "The crowd continues to\n"
.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_0827E817:: @ 827E817
+gText_MonsMoveIsIgnored:: @ 827E817
.string "{STR_VAR_1}'s\n"
.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
@@ -680,38 +687,39 @@ gText_Contest_Hesitancy:: @ 827E850
gText_Contest_Fear:: @ 827E85A
.string "fear$"
-gText_0827E85F:: @ 827E85F
+gText_Contest_Coolness:: @ 827E85F
.string "coolness$"
-gText_0827E868:: @ 827E868
+gText_Contest_Beauty:: @ 827E868
.string "beauty$"
-gText_0827E86F:: @ 827E86F
+gText_Contest_Cuteness:: @ 827E86F
.string "cuteness$"
-gText_0827E878:: @ 827E878
+gText_Contest_Smartness:: @ 827E878
.string "smartness$"
-gText_0827E882:: @ 827E882
+gText_Contest_Toughness:: @ 827E882
.string "toughness$"
-gText_0827E88C:: @ 827E88C
+@ Unused
+gText_Tension:: @ 827E88C
.string "TENSION$"
-gText_0827E894:: @ 827E894
+gText_CoolMove:: @ 827E894
.string "COOL Move$"
-gText_0827E89E:: @ 827E89E
+gText_BeautyMove:: @ 827E89E
.string "BEAUTY Move$"
-gText_0827E8AA:: @ 827E8AA
+gText_CuteMove:: @ 827E8AA
.string "CUTE Move$"
-gText_0827E8B4:: @ 827E8B4
+gText_SmartMove:: @ 827E8B4
.string "SMART Move$"
-gText_0827E8BF:: @ 827E8BF
+gText_ToughMove:: @ 827E8BF
.string "TOUGH Move$"
-gText_0827E8CA:: @ 827E8CA
+gText_3QuestionMarks:: @ 827E8CA
.string "???$"