diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-11-14 12:07:43 -0500 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2019-11-16 12:50:01 -0600 |
commit | 2c3726a328e8a1a9dde36796c431d1cd3608bfef (patch) | |
tree | 61f5dd042adc81662b1d99b0ec005e318cb6e11b /data | |
parent | 0513e05c3895d78c996af4aa7b75fff9f4241644 (diff) |
Document contest strings
Diffstat (limited to 'data')
-rw-r--r-- | data/text/contest_link.inc | 22 | ||||
-rw-r--r-- | data/text/contest_strings.inc | 392 |
2 files changed, 212 insertions, 202 deletions
diff --git a/data/text/contest_link.inc b/data/text/contest_link.inc index 649f760fa..d9873904f 100644 --- a/data/text/contest_link.inc +++ b/data/text/contest_link.inc @@ -1,36 +1,38 @@ -gUnknown_0827E8CE:: @ 827E8CE +@ With the exception of Link standby, none of the below texts are used + +gTest_MissedTurn:: @ 827E8CE .string "Missed turn$" gText_LinkStandby4:: @ 827E8DA .string "Link standby!$" -gUnknown_0827E8E8:: @ 827E8E8 +gText_WinnerIsPlayersMonCongrats:: @ 827E8E8 .string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n" .string "Congratulations!$" -gUnknown_0827E910:: @ 827E910 +gText_WinnerIsPlayersMon:: @ 827E910 .string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$" -gUnknown_0827E929:: @ 827E929 +gText_PrimaryJudgingNumX:: @ 827E929 .string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" -gUnknown_0827E943:: @ 827E943 +gText_SecondaryJudgingNumX:: @ 827E943 .string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" -gUnknown_0827E95F:: @ 827E95F +gText_SetEventNumX:: @ 827E95F .string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" -gUnknown_0827E973:: @ 827E973 +gText_MoveUsedMostOften:: @ 827E973 .string "The move used most often:\n" .string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$" -gUnknown_0827E992:: @ 827E992 +gText_MostImpressiveMon:: @ 827E992 .string "The most impressive POKéMON:\n" .string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$" -gUnknown_0827E9B9:: @ 827E9B9 +gText_SetEventNumX2:: @ 827E9B9 .string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$" -gUnknown_0827E9CD:: @ 827E9CD +gText_LinkTVProgramWillNotBeMadeTrainerLost:: @ 827E9CD .string "A link TV program will not be made\n" .string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$" diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc index e332e16bb..3cebef526 100644 --- a/data/text/contest_strings.inc +++ b/data/text/contest_strings.inc @@ -1,191 +1,191 @@ -@ contest move effect descriptions +@ Contest move effect descriptions -gContestEffect00hDescription:: @ 827CB82 +gText_HighlyAppealingMove:: @ 827CB82 .string "A highly appealing move.$" -gContestEffect01hDescription:: @ 827CB9B +gText_UserMoreEasilyStartled:: @ 827CB9B .string "After this move, the user is\nmore easily startled.$" -gContestEffect02hDescription:: @ 827CBCE +gText_GreatAppealButNoMoreToEnd:: @ 827CBCE .string "Makes a great appeal, but\nallows no more to the end.$" -gContestEffect03hDescription:: @ 827CC03 +gText_UsedRepeatedlyWithoutBoringJudge:: @ 827CC03 .string "Can be repeatedly used\nwithout boring the JUDGE.$" -gContestEffect04hDescription:: @ 827CC34 +gText_AvoidStartledByOthersOnce:: @ 827CC34 .string "Can avoid being startled\nby others once.$" -gContestEffect05hDescription:: @ 827CC5D +gText_AvoidStartledByOthers:: @ 827CC5D .string "Can avoid being startled\nby others.$" -gContestEffect06hDescription:: @ 827CC81 +gText_AvoidStartledByOthersLittle:: @ 827CC81 .string "Can avoid being startled\nby others a little.$" -gContestEffect07hDescription:: @ 827CCAE +gText_UserLessLikelyStartled:: @ 827CCAE .string "After this move, the user is\nless likely to be startled.$" -gContestEffect08hDescription:: @ 827CCE7 +gText_SlightlyStartleFrontMon:: @ 827CCE7 .string "Slightly startles the\nPOKéMON in front.$" -gContestEffect09hDescription:: @ 827CD0F +gText_SlightlyStartleAppealed:: @ 827CD0F .string "Slightly startles those\nthat have made appeals.$" -gContestEffect0AhDescription:: @ 827CD3F +gText_StartleAppealedBeforeUser:: @ 827CD3F .string "Startles the POKéMON that\nappealed before the user.$" -gContestEffect0BhDescription:: @ 827CD73 +gText_StartleAllAppealed:: @ 827CD73 .string "Startles all POKéMON that\nhave done their appeals.$" -gContestEffect0ChDescription:: @ 827CDA6 +gText_BadlyStartleFrontMon:: @ 827CDA6 .string "Badly startles the\nPOKéMON in front.$" -gContestEffect0DhDescription:: @ 827CDCB +gText_BadlyStartleAppealed:: @ 827CDCB .string "Badly startles those that\nhave made appeals.$" -gContestEffect0EhDescription:: @ 827CDF8 +gText_StartleAppealedBeforeUser2:: @ 827CDF8 .string "Startles the POKéMON that\nappealed before the user.$" -gContestEffect0FhDescription:: @ 827CE2C +gText_StartleAllAppealed2:: @ 827CE2C .string "Startles all POKéMON that\nhave done their appeals.$" -gContestEffect10hDescription:: @ 827CE5F +gText_ShiftJudgesAttentionFromOthers:: @ 827CE5F .string "Shifts the JUDGE's\nattention from others.$" -gContestEffect11hDescription:: @ 827CE89 +gText_StartleMonHasJudgesAttention:: @ 827CE89 .string "Startles the POKéMON that\nhas the JUDGE's attention.$" -gContestEffect12hDescription:: @ 827CEBE +gText_JamOthersMissesTurn:: @ 827CEBE .string "Jams the others, and misses\none turn of appeals.$" -gContestEffect13hDescription:: @ 827CEEF +gText_StartleMonsMadeSameTypeAppeal:: @ 827CEEF .string "Startles POKéMON that\nmade a same-type appeal.$" -gContestEffect14hDescription:: @ 827CF1E +gText_BadlyStartleCoolAppeals:: @ 827CF1E .string "Badly startles POKéMON\nthat made COOL appeals.$" -gContestEffect15hDescription:: @ 827CF4D +gText_BadlyStartleBeautyAppeals:: @ 827CF4D .string "Badly startles POKéMON\nthat made BEAUTY appeals.$" -gContestEffect16hDescription:: @ 827CF7E +gText_BadlyStartleCuteAppeals:: @ 827CF7E .string "Badly startles POKéMON\nthat made CUTE appeals.$" -gContestEffect17hDescription:: @ 827CFAD +gText_BadlyStartleSmartAppeals:: @ 827CFAD .string "Badly startles POKéMON\nthat made SMART appeals.$" -gContestEffect18hDescription:: @ 827CFDD +gText_BadlyStartleToughAppeals:: @ 827CFDD .string "Badly startles POKéMON\nthat made TOUGH appeals.$" -gContestEffect19hDescription:: @ 827D00D +gText_MakeMonAfterUserNervous:: @ 827D00D .string "Makes one POKéMON after\nthe user nervous.$" -gContestEffect1AhDescription:: @ 827D037 +gText_MakeAllMonsAfterUserNervous:: @ 827D037 .string "Makes all POKéMON after\nthe user nervous.$" -gContestEffect1BhDescription:: @ 827D061 +gText_WorsenConditionOfThoseMadeAppeals:: @ 827D061 .string "Worsens the condition of\nthose that made appeals.$" -gContestEffect1ChDescription:: @ 827D093 +gText_BadlyStartleMonsGoodCondition:: @ 827D093 .string "Badly startles POKéMON in\ngood condition.$" -gContestEffect1DhDescription:: @ 827D0BD +gText_AppealGreatIfPerformedFirst:: @ 827D0BD .string "The appeal works great if\nperformed first.$" -gContestEffect1EhDescription:: @ 827D0E8 +gText_AppealGreatIfPerformedLast:: @ 827D0E8 .string "The appeal works great if\nperformed last.$" -gContestEffect1FhDescription:: @ 827D112 +gText_AppealAsGoodAsThoseBeforeIt:: @ 827D112 .string "Makes the appeal as good\nas those before it.$" -gContestEffect20hDescription:: @ 827D13F +gText_AppealAsGoodAsOneBeforeIt:: @ 827D13F .string "Makes the appeal as good\nas the one before it.$" -gContestEffect21hDescription:: @ 827D16E +gText_AppealBetterLaterItsPerformed:: @ 827D16E .string "The appeal works better\nthe later it is performed.$" -gContestEffect22hDescription:: @ 827D1A1 +gText_AppealVariesDependingOnTiming:: @ 827D1A1 .string "The appeal's quality varies\ndepending on its timing.$" -gContestEffect23hDescription:: @ 827D1D6 +gText_WorksWellIfSameTypeAsBefore:: @ 827D1D6 .string "Works well if it's the same\ntype as the one before.$" -gContestEffect24hDescription:: @ 827D20A +gText_WorksWellIfDifferentTypeAsBefore:: @ 827D20A .string "Works well if different in\ntype than the one before.$" -gContestEffect25hDescription:: @ 827D23F +gText_AffectedByAppealInFront:: @ 827D23F .string "Affected by how well the\nappeal in front goes.$" -gContestEffect26hDescription:: @ 827D26E +gText_UpsConditionHelpsPreventNervousness:: @ 827D26E .string "Ups the user's condition.\nHelps prevent nervousness.$" -gContestEffect27hDescription:: @ 827D2A3 +gText_AppealWorksWellIfConditionGood:: @ 827D2A3 .string "The appeal works well if the\nuser's condition is good.$" -gContestEffect28hDescription:: @ 827D2DA +gText_NextAppealMadeEarlier:: @ 827D2DA .string "The next appeal can be\nmade earlier next turn.$" -gContestEffect29hDescription:: @ 827D309 +gText_NextAppealMadeLater:: @ 827D309 .string "The next appeal can be\nmade later next turn.$" -gContestEffect2AhDescription:: @ 827D336 +gText_TurnOrderMoreEasilyScrambled:: @ 827D336 .string "Makes the next turn's order\nmore easily scrambled.$" -gContestEffect2BhDescription:: @ 827D369 +gText_ScrambleOrderOfNextAppeals:: @ 827D369 .string "Scrambles the order of\nappeals on the next turn.$" -gContestEffect2ChDescription:: @ 827D39A +gText_AppealExcitesAudienceInAnyContest:: @ 827D39A .string "An appeal that excites the\naudience in any CONTEST.$" -gContestEffect2DhDescription:: @ 827D3CE +gText_BadlyStartlesMonsGoodAppeals:: @ 827D3CE .string "Badly startles all POKéMON\nthat made good appeals.$" -gContestEffect2EhDescription:: @ 827D401 +gText_AppealBestMoreCrowdExcited:: @ 827D401 .string "The appeal works best the\nmore the crowd is excited.$" -gContestEffect2FhDescription:: @ 827D436 +gText_TemporarilyStopCrowdExcited:: @ 827D436 .string "Temporarily stops the\ncrowd from growing excited.$" -@ unused move names +@ Unused move names -gUnusedContestMoveName0:: @ 827D468 +gText_RainDance:: @ 827D468 .string "RAIN DANCE$" -gUnusedContestMoveName1:: @ 827D473 +gText_Rage:: @ 827D473 .string "RAGE$" -gUnusedContestMoveName2:: @ 827D478 +gText_FocusEnergy:: @ 827D478 .string "FOCUS ENERGY$" -gUnusedContestMoveName3:: @ 827D485 +gText_Hypnosis:: @ 827D485 .string "HYPNOSIS$" -gUnusedContestMoveName4:: @ 827D48E +gText_Softboiled:: @ 827D48E .string "SOFTBOILED$" -gUnusedContestMoveName5:: @ 827D499 +gText_HornAttack:: @ 827D499 .string "HORN ATTACK$" -gUnusedContestMoveName6:: @ 827D4A5 +gText_SwordsDance:: @ 827D4A5 .string "SWORDS DANCE$" -gUnusedContestMoveName7:: @ 827D4B2 +gText_Conversion:: @ 827D4B2 .string "CONVERSION$" -gUnusedContestMoveName8:: @ 827D4BD +gText_SunnyDay:: @ 827D4BD .string "SUNNY DAY$" -gUnusedContestMoveName9:: @ 827D4C7 +gText_Rest2:: @ 827D4C7 .string "REST$" -gUnusedContestMoveName10:: @ 827D4CC +gText_Vicegrip:: @ 827D4CC .string "VICEGRIP$" -gUnusedContestMoveName11:: @ 827D4D5 +gText_DefenseCurl:: @ 827D4D5 .string "DEFENSE CURL$" -gUnusedContestMoveName12:: @ 827D4E2 +gText_LockOn:: @ 827D4E2 .string "LOCK-ON$" -@ contest type names +@ Contest type names gContestMoveTypeCoolText:: @ 827D4EA .string "COOL$" @@ -202,434 +202,441 @@ gContestMoveTypeSmartText:: @ 827D4FB gContestMoveTypeToughText:: @ 827D501 .string "TOUGH$" -gText_0827D507:: @ 827D507 +gText_AppealNumWhichMoveWillBePlayed:: @ 827D507 .string "Appeal no. {STR_VAR_1}!\n" .string "Which move will be played?$" -gText_0827D531:: @ 827D531 +gText_AppealNumButItCantParticipate:: @ 827D531 .string "Appeal no. {STR_VAR_1}!\n" .string "But it can't participate!$" -gText_0827D55A:: @ 827D55A +gText_MonAppealedWithMove:: @ 827D55A .string "{STR_VAR_1} appealed with\n" .string "{STR_VAR_2}!$" -gText_0827D56F:: @ 827D56F +gText_MonWasWatchingOthers:: @ 827D56F .string "{STR_VAR_1} was watching\n" .string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827D597:: @ 827D597 +gText_AllOutOfAppealTime:: @ 827D597 .string "We're all out of\n" .string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827D5C1:: @ 827D5C1 +@ Unused appeal result texts + +gText_ButAppealWasJammed:: @ 827D5C1 .string "But the appeal was\n" .string "jammed.$" -gText_0827D5DC:: @ 827D5DC +gText_FollowedAnotherMonsLead:: @ 827D5DC .string "It followed another\n" .string "POKéMON's lead.$" -gText_0827D600:: @ 827D600 +gText_ButItMessedUp:: @ 827D600 .string "But it messed up.$" -gText_0827D612:: @ 827D612 +gText_WentBetterThanUsual:: @ 827D612 .string "It went better than\n" .string "usual.$" -gText_0827D62D:: @ 827D62D +gText_JudgeLookedAwayForSomeReason:: @ 827D62D .string "The JUDGE looked away\n" .string "for some reason.$" -gText_0827D654:: @ 827D654 +gText_WorkedHardToBuildOnPastMistakes:: @ 827D654 .string "It worked hard to build on\n" .string "past mistakes.$" -gText_0827D67E:: @ 827D67E +gText_CantMakeAnyMoreMoves:: @ 827D67E .string "It can't make any more\n" .string "moves.$" -gText_0827D69C:: @ 827D69C +gText_WorkedFrighteninglyWell:: @ 827D69C .string "It worked frighteningly\n" .string "well.$" -gText_0827D6BA:: @ 827D6BA +gText_WorkedHardAsStandoutMon:: @ 827D6BA .string "It worked as hard as the\n" .string "standout POKéMON.$" -gText_0827D6E5:: @ 827D6E5 +gText_JudgedLookedOnExpectantly:: @ 827D6E5 .string "The JUDGE looked on\n" .string "expectantly.$" -gText_0827D706:: @ 827D706 +gText_WorkedRatherWell:: @ 827D706 .string "It worked rather well.$" -gText_0827D71D:: @ 827D71D +gText_WorkedLittleBetterThanUsual:: @ 827D71D .string "It worked a little better\n" .string "than usual.$" -gText_0827D743:: @ 827D743 +@ Round result texts + +gText_MonFailedToStandOutAtAll:: @ 827D743 .string "{STR_VAR_1} failed to\n" .string "stand out at all…{PAUSE_UNTIL_PRESS}$" -gText_0827D764:: @ 827D764 +gText_MonDidntStandOutVeryMuch:: @ 827D764 .string "{STR_VAR_1} didn't stand\n" .string "out very much…{PAUSE_UNTIL_PRESS}$" -gText_0827D785:: @ 827D785 +gText_MonCaughtALittleAttention:: @ 827D785 .string "{STR_VAR_1} caught a\n" .string "little attention.{PAUSE_UNTIL_PRESS}$" -gText_0827D7A5:: @ 827D7A5 +gText_MonAttractedALotOfAttention:: @ 827D7A5 .string "{STR_VAR_1} attracted a\n" .string "lot of attention.{PAUSE_UNTIL_PRESS}$" -gText_0827D7C8:: @ 827D7C8 +gText_MonCommandedTotalAttention:: @ 827D7C8 .string "{STR_VAR_1} commanded\n" .string "total attention.{PAUSE_UNTIL_PRESS}$" -gText_0827D7E8:: @ 827D7E8 +gText_MonHasntMadeItsAppeal:: @ 827D7E8 .string "{STR_VAR_1} hasn't made\n" .string "its appeal.{PAUSE_UNTIL_PRESS}$" -gText_0827D805:: @ 827D805 +@ Unused +gText_AnticipationSwelledForMonsAppealNext2:: @ 827D805 .string "Anticipation swelled for\n" .string "{STR_VAR_1}'s appeal next.$" -gText_0827D830:: @ 827D830 +gText_EmptyContestString:: @ 827D830 .string "$" -gText_0827D831:: @ 827D831 +gText_JudgesViewsOnMonHeldFirm:: @ 827D831 .string "The JUDGE 's views on\n" .string "{STR_VAR_1} held firm.$" -gText_0827D855:: @ 827D855 +gText_MonsXChangedPerceptions:: @ 827D855 .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "changed perceptions.$" -gText_0827D872:: @ 827D872 +gText_MonsAppealEffectWoreOff:: @ 827D872 .string "{STR_VAR_1}'s appeal\n" .string "effect wore off.$" -gText_0827D88F:: @ 827D88F +gText_SpecialAppealsEffectWoreOff:: @ 827D88F .string "The special appeal's\n" .string "effect wore off.$" -gText_0827D8B5:: @ 827D8B5 +gText_EveryonesAppealsMadeToLookSame:: @ 827D8B5 .string "Everyone's appeals were\n" .string "made to look the same.$" -gText_0827D8E4:: @ 827D8E4 +gText_CheapenedMonsAppeal:: @ 827D8E4 .string "It cheapened\n" .string "{STR_VAR_2}'s appeal.$" -gText_0827D8FE:: @ 827D8FE +gText_CheapenedAppealOfThoseAhead:: @ 827D8FE .string "It cheapened the appeal\n" .string "of those ahead.$" -gText_0827D926:: @ 827D926 +gText_StoleAttentionAwayFromMon:: @ 827D926 .string "It stole attention away\n" .string "from {STR_VAR_2}.$" -gText_0827D947:: @ 827D947 +gText_CheapenedMonsAppeal2:: @ 827D947 .string "It cheapened\n" .string "{STR_VAR_2}'s appeal.$" -gText_0827D961:: @ 827D961 +gText_SeverelyCheapenedOtherAppeals:: @ 827D961 .string "It severely cheapened\n" .string "other appeals.$" -gText_0827D986:: @ 827D986 +gText_AnticipationSwelledForMonsAppealNext:: @ 827D986 .string "Anticipation swelled for\n" .string "{STR_VAR_1}'s appeal next.$" -gText_0827D9B1:: @ 827D9B1 +gText_CheapenedAppealOfThoseAhead2:: @ 827D9B1 .string "It cheapened the appeal\n" .string "of those ahead.$" -gText_0827D9D9:: @ 827D9D9 +gText_CheapenedJudgesFavoriteAppeal:: @ 827D9D9 .string "It cheapened the JUDGE's\n" .string "favorite appeal.$" -gText_0827DA03:: @ 827DA03 +gText_AppealsOfOthersCheapenedByHalf:: @ 827DA03 .string "The appeals of others\n" .string "were cheapened by half.$" -gText_0827DA31:: @ 827DA31 +gText_StoodOutToMakeUpForBeingJammed:: @ 827DA31 .string "It stood out to make up\n" .string "for being jammed.$" -gText_0827DA5B:: @ 827DA5B +gText_CantParticipateInAppealsAnyMore:: @ 827DA5B .string "It can't participate in\n" .string "appeals any more.$" -gText_0827DA85:: @ 827DA85 +gText_TouchedJudgeForFantasticAppeal:: @ 827DA85 .string "It touched the JUDGE for\n" .string "a fantastic appeal.$" -gText_0827DAB2:: @ 827DAB2 +gText_AnticipationRoseForUpcomingAppeals:: @ 827DAB2 .string "Anticipation rose for\n" .string "upcoming appeals.$" -gText_0827DADA:: @ 827DADA +gText_StoodOutAsMuchAsSpecialAppeals:: @ 827DADA .string "It stood out as much as\n" .string "special appeals.$" -gText_0827DB03:: @ 827DB03 +gText_StoodOutAsMuchAsMon:: @ 827DB03 .string "It stood out as much as\n" .string "{STR_VAR_1}.$" -gText_0827DB1F:: @ 827DB1F +gText_JammedAppealsMadeEvenLessNoticeable:: @ 827DB1F .string "Jammed appeals were made\n" .string "even less noticeable.$" -gText_0827DB4E:: @ 827DB4E +gText_EveryonesAppealsMadeSame:: @ 827DB4E .string "Everyone's appeals were\n" .string "made the same.$" -gText_827DB75:: @ 827DB75 +@ Appeal result texts + +gText_BecameMoreConsciousOfOtherMons:: @ 827DB75 .string "It became more conscious\n" .string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DBB0:: @ 827DBB0 +gText_MonCantMakeAnAppealAfterThis:: @ 827DBB0 .string "{STR_VAR_1} can't make an\n" .string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DBE0:: @ 827DBE0 +gText_SettledDownJustLittleBit:: @ 827DBE0 .string "It settled down just a\n" .string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DC0F:: @ 827DC0F +gText_BecameObliviousToOtherMons:: @ 827DC0F .string "It became oblivious to\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DC45:: @ 827DC45 +gText_BecameLessAwareOfOtherMons:: @ 827DC45 .string "It became less aware of\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DC7C:: @ 827DC7C +gText_StoppedCaringAboutOtherMons:: @ 827DC7C .string "It stopped caring about\n" .string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DCB4:: @ 827DCB4 +gText_TriedToStartleOtherMons:: @ 827DCB4 .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DCE7:: @ 827DCE7 +gText_TriedToDazzleOthers:: @ 827DCE7 .string "It tried to dazzle the\n" .string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DD12:: @ 827DD12 +gText_JudgeLookedAwayFromMon:: @ 827DD12 .string "The JUDGE looked away\n" .string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DD3D:: @ 827DD3D +gText_TriedToUnnerveNextMon:: @ 827DD3D .string "It tried to unnerve the\n" .string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DD6F:: @ 827DD6F +gText_MonBecameNervous:: @ 827DD6F .string "{STR_VAR_1} became\n" .string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DD8E:: @ 827DD8E +gText_AppealTriedToUnnerveWaitingMons:: @ 827DD8E .string "The appeal tried to\n" .string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DDC7:: @ 827DDC7 +gText_TauntedMonsDoingWell:: @ 827DDC7 .string "It taunted POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DDF2:: @ 827DDF2 +gText_MonRegainedItsForm:: @ 827DDF2 .string "{STR_VAR_1} regained its\n" .string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DE14:: @ 827DE14 +gText_TriedToJamMonDoingWell:: @ 827DE14 .string "It tried to jam POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DE44:: @ 827DE44 +gText_StandoutMonHustledEvenMore:: @ 827DE44 .string "The standout {STR_VAR_1}\n" .string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DE73:: @ 827DE73 +gText_LargelyUnnoticedMonWorkedHard:: @ 827DE73 .string "The largely unnoticed\n" .string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DEA5:: @ 827DEA5 +gText_WorkedAsMuchAsMonBefore:: @ 827DEA5 .string "It worked as much as\n" .string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DED9:: @ 827DED9 +gText_MonsAppealDidNotGoWell:: @ 827DED9 .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DF02:: @ 827DF02 +gText_WorkedAsMuchAsPrecedingMon:: @ 827DF02 .string "It worked as much as the\n" .string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DF3A:: @ 827DF3A +gText_MonsAppealDidNotGoWell2:: @ 827DF3A .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DF63:: @ 827DF63 +gText_MonsAppealDidNotGoWell3:: @ 827DF63 .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DF8C:: @ 827DF8C +gText_MonsAppealWentSlightlyWell:: @ 827DF8C .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DFB8:: @ 827DFB8 +gText_MonsAppealWentPrettyWell:: @ 827DFB8 .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827DFE2:: @ 827DFE2 +gText_MonsAppealWentExcellently:: @ 827DFE2 .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E00C:: @ 827E00C +gText_MonsAppealWasDud:: @ 827E00C .string "{STR_VAR_1}'s appeal was\n" .string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E02F:: @ 827E02F +gText_MonsAppealDidNotWorkVeryWell:: @ 827E02F .string "{STR_VAR_1}'s appeal did\n" .string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E05F:: @ 827E05F +gText_MonsAppealWentSlightlyWell2:: @ 827E05F .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E08B:: @ 827E08B +gText_MonsAppealWentPrettyWell2:: @ 827E08B .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E0B5:: @ 827E0B5 +gText_MonsAppealWentVeryWell:: @ 827E0B5 .string "{STR_VAR_1}'s appeal\n" .string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E0DD:: @ 827E0DD +gText_MonsAppealWentExcellently2:: @ 827E0DD .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E107:: @ 827E107 +gText_SameTypeAsOneBeforeGood:: @ 827E107 .string "It's the same type as the\n" .string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E143:: @ 827E143 +gText_NotSameTypeAsOneBeforeGood:: @ 827E143 .string "It's not the same type as\n" .string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E17F:: @ 827E17F +gText_StoodOutMuchMoreThanMonBefore:: @ 827E17F .string "It stood out much more\n" .string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E1BB:: @ 827E1BB +gText_DidntDoAsWellAsMonBefore:: @ 827E1BB .string "It didn't do as well as the\n" .string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E1F3:: @ 827E1F3 +gText_MonsConditionRoseAboveUsual:: @ 827E1F3 .string "{STR_VAR_1}'s condition\n" .string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E220:: @ 827E220 +gText_MonsHotStatusMadeGreatAppeal:: @ 827E220 .string "{STR_VAR_1}'s hot status\n" .string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E254:: @ 827E254 +gText_MovedUpInLineForNextAppeal:: @ 827E254 .string "It moved up in line for\n" .string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E289:: @ 827E289 +gText_MovedBackInLineForNextAppeal:: @ 827E289 .string "It moved back in line once\n" .string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_827E2C5:: @ 827E2C5 +gText_ScrambledUpOrderForNextTurn:: @ 827E2C5 .string "It scrambled up the\n" .string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" -gText_0827E2FE:: @ 827E2FE +gText_JudgeLookedAtMonExpectantly:: @ 827E2FE .string "The JUDGE looked at\n" .string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E32E:: @ 827E32E +gText_AppealComboWentOverWell:: @ 827E32E .string "The appeal combo went\n" .string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E35B:: @ 827E35B +gText_AppealComboWentOverVeryWell:: @ 827E35B .string "The appeal combo went\n" .string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E38D:: @ 827E38D +gText_AppealComboWentOverExcellently:: @ 827E38D .string "The appeal combo went\n" .string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E3C1:: @ 827E3C1 +gText_MonManagedToAvertGaze:: @ 827E3C1 .string "{STR_VAR_1} managed to\n" .string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E3EB:: @ 827E3EB +gText_MonManagedToAvoidSeeingIt:: @ 827E3EB .string "{STR_VAR_1} managed to\n" .string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E416:: @ 827E416 +gText_MonIsntFazedByThatSortOfThing:: @ 827E416 .string "{STR_VAR_1} isn't fazed\n" .string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E448:: @ 827E448 +gText_MonBecameALittleDistracted:: @ 827E448 .string "{STR_VAR_1} became a\n" .string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E473:: @ 827E473 +gText_TriedToStartleOtherPokemon:: @ 827E473 .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E4A6:: @ 827E4A6 +gText_MonLookedDownOutOfDistraction:: @ 827E4A6 .string "{STR_VAR_1} looked down\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E4D5:: @ 827E4D5 +gText_MonTurnedBackOutOfDistraction:: @ 827E4D5 .string "{STR_VAR_1} turned back\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E504:: @ 827E504 +gText_MonCouldntHelpUtteringCry:: @ 827E504 .string "{STR_VAR_1} couldn't help\n" .string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E531:: @ 827E531 +gText_MonCouldntHelpLeapingUp:: @ 827E531 .string "{STR_VAR_1} couldn't help\n" .string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E55A:: @ 827E55A +gText_MonTrippedOutOfDistraction:: @ 827E55A .string "{STR_VAR_1} tripped over\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E58A:: @ 827E58A +gText_MonWasTooNervousToMove:: @ 827E58A .string "{STR_VAR_1} was too\n" .string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E5B2:: @ 827E5B2 +gText_ButItMessedUp2:: @ 827E5B2 .string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E5D0:: @ 827E5D0 +gText_ButItFailedToMakeTargetNervous:: @ 827E5D0 .string "But it failed to make\n" .string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E606:: @ 827E606 +gText_ButItFailedToMakeAnyoneNervous:: @ 827E606 .string "But it failed to make\n" .string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E638:: @ 827E638 +gText_ButItWasIgnored:: @ 827E638 .string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E658:: @ 827E658 +gText_CouldntImproveItsCondition:: @ 827E658 .string "But it couldn't improve\n" .string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E68B:: @ 827E68B +gText_BadConditionResultedInWeakAppeal:: @ 827E68B .string "Its bad condition\n" .string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E6C4:: @ 827E6C4 +gText_MonWasUnaffected:: @ 827E6C4 .string "{STR_VAR_1} was\n" .string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" @@ -637,31 +644,31 @@ gText_RepeatedAppeal:: @ 827E6E3 .string "{STR_VAR_1} disappointed\n" .string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E717:: @ 827E717 +gText_MonsXWentOverGreat:: @ 827E717 .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E73C:: @ 827E73C +gText_MonsXDidntGoOverWell:: @ 827E73C .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E76A:: @ 827E76A +gText_MonsXGotTheCrowdGoing:: @ 827E76A .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E793:: @ 827E793 +gText_MonCantAppealNextTurn:: @ 827E793 .string "{STR_VAR_1} can't appeal\n" .string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E7BA:: @ 827E7BA +gText_AttractedCrowdsAttention:: @ 827E7BA .string "It attracted the crowd's\n" .string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E7EA:: @ 827E7EA +gText_CrowdContinuesToWatchMon:: @ 827E7EA .string "The crowd continues to\n" .string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" -gText_0827E817:: @ 827E817 +gText_MonsMoveIsIgnored:: @ 827E817 .string "{STR_VAR_1}'s\n" .string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" @@ -680,38 +687,39 @@ gText_Contest_Hesitancy:: @ 827E850 gText_Contest_Fear:: @ 827E85A .string "fear$" -gText_0827E85F:: @ 827E85F +gText_Contest_Coolness:: @ 827E85F .string "coolness$" -gText_0827E868:: @ 827E868 +gText_Contest_Beauty:: @ 827E868 .string "beauty$" -gText_0827E86F:: @ 827E86F +gText_Contest_Cuteness:: @ 827E86F .string "cuteness$" -gText_0827E878:: @ 827E878 +gText_Contest_Smartness:: @ 827E878 .string "smartness$" -gText_0827E882:: @ 827E882 +gText_Contest_Toughness:: @ 827E882 .string "toughness$" -gText_0827E88C:: @ 827E88C +@ Unused +gText_Tension:: @ 827E88C .string "TENSION$" -gText_0827E894:: @ 827E894 +gText_CoolMove:: @ 827E894 .string "COOL Move$" -gText_0827E89E:: @ 827E89E +gText_BeautyMove:: @ 827E89E .string "BEAUTY Move$" -gText_0827E8AA:: @ 827E8AA +gText_CuteMove:: @ 827E8AA .string "CUTE Move$" -gText_0827E8B4:: @ 827E8B4 +gText_SmartMove:: @ 827E8B4 .string "SMART Move$" -gText_0827E8BF:: @ 827E8BF +gText_ToughMove:: @ 827E8BF .string "TOUGH Move$" -gText_0827E8CA:: @ 827E8CA +gText_3QuestionMarks:: @ 827E8CA .string "???$" |