diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-12-23 18:30:48 -0500 |
---|---|---|
committer | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-12-23 18:30:48 -0500 |
commit | 4ad2c5c9411b2043fffdba99af1af2a6b2c21a50 (patch) | |
tree | a34b2af7425cd8b8cf18bb8f6466c4678a7c3651 /data | |
parent | d137b7f0a83a28e81234e06390bec4b2bd1089c5 (diff) |
fourth wave of graphics.s dumps
Diffstat (limited to 'data')
-rw-r--r-- | data/graphics.s | 185 |
1 files changed, 183 insertions, 2 deletions
diff --git a/data/graphics.s b/data/graphics.s index b87b6cd5f..7b8b2488d 100644 --- a/data/graphics.s +++ b/data/graphics.s @@ -1024,7 +1024,16 @@ gBattleInterface_BallDisplayPal:: @ 8C11BBC .align 2 gHealthboxElementsGfxTable:: @ 8C11BDC - .incbin "baserom.gba", 0xc11bdc, 0x840 + .incbin "graphics/battle_interface/hpbar.4bpp" + .incbin "graphics/battle_interface/expbar.4bpp" + .incbin "graphics/battle_interface/status_psn.4bpp" + .incbin "graphics/battle_interface/status_par.4bpp" + .incbin "graphics/battle_interface/status_slp.4bpp" + .incbin "graphics/battle_interface/status_frz.4bpp" + .incbin "graphics/battle_interface/status_brn.4bpp" + .incbin "graphics/battle_interface/misc.4bpp" + .incbin "graphics/battle_interface/hpbar_anim.4bpp" + .incbin "graphics/battle_interface/misc_frameend.4bpp" .align 2 gBattleInterface_BallDisplayGfx:: @ 8C1241C @@ -1032,7 +1041,179 @@ gBattleInterface_BallDisplayGfx:: @ 8C1241C .align 2 gUnknown_08C1249C:: @ 8C1249C - .incbin "baserom.gba", 0xc1249c, 0x49f4 + .incbin "graphics/battle_interface/ball_display_unused_extra.4bpp" + .incbin "graphics/battle_interface/status2.4bpp" @ these three duplicate sets of graphics are for the opponent pokemon and are also for use in double battles. they use dynamic palettes so coloring them is an extreme headache and wont be done for now. + .incbin "graphics/battle_interface/status3.4bpp" + .incbin "graphics/battle_interface/status4.4bpp" + .incbin "graphics/unknown/unknown_D12FEC.4bpp" + .incbin "graphics/unknown/unknown_D1300C.4bpp" + + @ even more seemingly unused windows. lovely. + .incbin "graphics/battle_interface/unused_window3.4bpp.lz" + .incbin "graphics/battle_interface/unused_window4.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_116:: @ 8D1302C + .incbin "graphics/battle_anims/sprites/116.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_116:: @ 8D132D8 + .incbin "graphics/battle_anims/sprites/116.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_117:: @ 8D13300 + .incbin "graphics/battle_anims/sprites/117.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_117:: @ 8D1353C + .incbin "graphics/battle_anims/sprites/117.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_118:: @ 8D13558 + .incbin "graphics/battle_anims/sprites/118.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_118:: @ 8D136F0 + .incbin "graphics/battle_anims/sprites/118.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_119:: @ 8D1370C + .incbin "graphics/battle_anims/sprites/119.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_119:: @ 8D1399C + .incbin "graphics/battle_anims/sprites/119.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_120:: @ 8D139C4 + .incbin "graphics/battle_anims/sprites/120.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_120:: @ 8D13AB8 + .incbin "graphics/battle_anims/sprites/120.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_121:: @ 8D13AE0 + .incbin "graphics/battle_anims/sprites/121.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_121:: @ 8D13B0C + .incbin "graphics/battle_anims/sprites/121.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_122:: @ 8D13B30 + .incbin "graphics/battle_anims/sprites/122.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_122:: @ 8D13C2C + .incbin "graphics/battle_anims/sprites/122.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_123:: @ 8D13C48 + .incbin "graphics/battle_anims/sprites/123.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_124:: @ 8D13D84 + .incbin "graphics/battle_anims/sprites/124.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_124:: @ 8D1401C + .incbin "graphics/battle_anims/sprites/124.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_125:: @ 8D14044 + .incbin "graphics/battle_anims/sprites/125.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_125:: @ 8D14130 + .incbin "graphics/battle_anims/sprites/125.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_126:: @ 8D14158 + .incbin "graphics/battle_anims/sprites/126.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_126:: @ 8D141C0 + .incbin "graphics/battle_anims/sprites/126.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_127:: @ 8D141E0 + .incbin "graphics/battle_anims/sprites/127.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_127:: @ 8D14380 + .incbin "graphics/battle_anims/sprites/127.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_128:: @ 8D143A4 + .incbin "graphics/battle_anims/sprites/128.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_128:: @ 8D14610 + .incbin "graphics/battle_anims/sprites/128.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_129:: @ 8D14630 + .incbin "graphics/battle_anims/sprites/129.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_130:: @ 8D14694 + .incbin "graphics/battle_anims/sprites/130.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_130:: @ 8D14A64 + .incbin "graphics/battle_anims/sprites/130.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_131:: @ 8D14A8C + .incbin "graphics/battle_anims/sprites/131.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_132:: @ 8D14BFC + .incbin "graphics/battle_anims/sprites/132.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_132:: @ 8D14CFC + .incbin "graphics/battle_anims/sprites/132.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_133:: @ 8D14D1C + .incbin "graphics/battle_anims/sprites/133.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_133:: @ 8D14D98 + .incbin "graphics/battle_anims/sprites/133.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_134:: @ 8D14DC0 + .incbin "graphics/battle_anims/sprites/134.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_076:: @ 8D14E90 + .incbin "graphics/battle_anims/sprites/076.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_076:: @ 8D150CC + .incbin "graphics/battle_anims/sprites/076.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_077:: @ 8D150F4 + .incbin "graphics/battle_anims/sprites/077.4bpp.lz" + + .align 2 + .incbin "graphics/unused/old_contest.4bpp.lz" + + .align 2 + .incbin "graphics/unused/old_contest.gbapal.lz" + + .align 2 + .incbin "graphics/unused/old_contest.bin.lz" + + .align 2 + .incbin "graphics/unknown/unknown_C15BC0.bin.lz" + + .align 2 + .incbin "graphics/unused/old_contest_2.4bpp.lz" gUnknown_08C16E90:: @ 8C16E90 .incbin "baserom.gba", 0xc16e90, 0x118 |