diff options
| author | DizzyEggg <jajkodizzy@wp.pl> | 2017-12-30 16:04:31 +0100 | 
|---|---|---|
| committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-12-30 16:04:31 +0100 | 
| commit | ca29ad22e8522910e906863e3ab0bfe1f0686d48 (patch) | |
| tree | 5e37a6ee695730187423a04f7e939481054b55aa /data | |
| parent | 9bad1921df42e2b199fc53c679dc0767cc271337 (diff) | |
dump trainer ai scripts
Diffstat (limited to 'data')
| -rw-r--r-- | data/battle_ai_scripts.s | 3464 | 
1 files changed, 3388 insertions, 76 deletions
| diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 834c4bf9d..2b9b6864b 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -1,81 +1,3393 @@ -	.include "asm/macros.inc" -	.include "constants/constants.inc" +	.include "include/constants/battle_ai.h" +	.include "include/constants/abilities.h" +	.include "include/constants/items.h" +	.include "include/constants/moves.h" +	.include "include/constants/battle_move_effects.h" +	.include "include/constants/hold_effects.h" +	.include "constants/battle_constants.inc" +	.include "constants/type_constants.inc" +	.include "asm/macros/battle_ai_script.inc"  	.section script_data, "aw", %progbits  	.align 2  gBattleAI_ScriptsTable:: @ 82DBEF8 -	.4byte gBattleAIScript_82DBF78 -	.4byte gBattleAIScript_82DDE3F -	.4byte gBattleAIScript_82DC7B0 -	.4byte gBattleAIScript_82DDE71 -	.4byte gBattleAIScript_82DDEDD -	.4byte gBattleAIScript_82DDEC8 -	.4byte gBattleAIScript_82DDF09 -	.4byte gBattleAIScript_82DDFB4 -	.4byte gBattleAIScript_82DE193 -	.4byte gBattleAIScript_82DE2ED -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE34E -	.4byte gBattleAIScript_82DE309 -	.4byte gBattleAIScript_82DE337 -	.4byte gBattleAIScript_82DE33E - -gBattleAIScript_82DBF78:: @ 82DBF78 -	.incbin "baserom.gba", 0x2dbf78, 0x838 - -gBattleAIScript_82DC7B0:: @ 82DC7B0 -	.incbin "baserom.gba", 0x2dc7b0, 0x168F - -gBattleAIScript_82DDE3F:: @ 82DDE3F -	.incbin "baserom.gba", 0x2dde3f, 0x32 - -gBattleAIScript_82DDE71:: @ 82DDE71 -	.incbin "baserom.gba", 0x2dde71, 0x57 - -gBattleAIScript_82DDEC8:: @ 82DDEC8 -	.incbin "baserom.gba", 0x2ddec8, 0x15 - -gBattleAIScript_82DDEDD:: @ 82DDEDD -	.incbin "baserom.gba", 0x2ddedd, 0x2c - -gBattleAIScript_82DDF09:: @ 82DDF09 -	.incbin "baserom.gba", 0x2ddf09, 0xab - -gBattleAIScript_82DDFB4:: @ 82DDFB4 -	.incbin "baserom.gba", 0x2ddfb4, 0x1df - -gBattleAIScript_82DE193:: @ 82DE193 -	.incbin "baserom.gba", 0x2de193, 0x15a - -gBattleAIScript_82DE2ED:: @ 82DE2ED -	.incbin "baserom.gba", 0x2de2ed, 0x1c - -gBattleAIScript_82DE309:: @ 82DE309 -	.incbin "baserom.gba", 0x2de309, 0x2e - -gBattleAIScript_82DE337:: @ 82DE337 -	.incbin "baserom.gba", 0x2de337, 0x7 - -gBattleAIScript_82DE33E:: @ 82DE33E -	.incbin "baserom.gba", 0x2de33e, 0x10 - -gBattleAIScript_82DE34E:: @ 82DE34E -	.incbin "baserom.gba", 0x2de34e, 0x2 +	.4byte AI_CheckBadMove +	.4byte AI_CheckViability +	.4byte AI_TryToFaint +	.4byte AI_SetupFirstTurn +	.4byte AI_Risky +	.4byte AI_PreferStrongestMove +	.4byte AI_PreferBatonPass +	.4byte AI_DoubleBattle +	.4byte AI_HPAware +	.4byte AI_Unknown +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Ret +	.4byte AI_Roaming +	.4byte AI_Safari +	.4byte AI_FirstBattle + +AI_CheckBadMove: +	if_target_is_ally AI_Ret +	if_move MOVE_FISSURE, BattleAIScript_82DBF92 +	if_move MOVE_HORN_DRILL, BattleAIScript_82DBF92 +	get_how_powerful_move_is +	if_equal 0, BattleAIScript_82DBFFE + +BattleAIScript_82DBF92: +	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_VOLT_ABSORB, BattleAIScript_82DBFBD +	if_equal ABILITY_WATER_ABSORB, BattleAIScript_82DBFCA +	if_equal ABILITY_FLASH_FIRE, BattleAIScript_82DBFD7 +	if_equal ABILITY_WONDER_GUARD, BattleAIScript_82DBFE4 +	if_equal ABILITY_LEVITATE, BattleAIScript_82DBFEF +	goto BattleAIScript_82DBFF7 + +BattleAIScript_82DBFBD: +	get_curr_move_type +	if_equal_ TYPE_ELECTRIC, Score_Minus12 +	goto BattleAIScript_82DBFF7 + +BattleAIScript_82DBFCA: +	get_curr_move_type +	if_equal_ TYPE_WATER, Score_Minus12 +	goto BattleAIScript_82DBFF7 + +BattleAIScript_82DBFD7: +	get_curr_move_type +	if_equal_ TYPE_FIRE, Score_Minus12 +	goto BattleAIScript_82DBFF7 + +BattleAIScript_82DBFE4: +	if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DBFF7 +	goto Score_Minus10 + +BattleAIScript_82DBFEF: +	get_curr_move_type +	if_equal_ TYPE_GROUND, Score_Minus10 + +BattleAIScript_82DBFF7: +	get_how_powerful_move_is +	if_equal 0, BattleAIScript_82DBFFE + +BattleAIScript_82DBFFE: +	get_ability AI_TARGET +	if_not_equal ABILITY_SOUNDPROOF, BattleAIScript_82DC045 +	if_move MOVE_GROWL, Score_Minus10 +	if_move MOVE_ROAR, Score_Minus10 +	if_move MOVE_SING, Score_Minus10 +	if_move MOVE_SUPERSONIC, Score_Minus10 +	if_move MOVE_SCREECH, Score_Minus10 +	if_move MOVE_SNORE, Score_Minus10 +	if_move MOVE_UPROAR, Score_Minus10 +	if_move MOVE_METAL_SOUND, Score_Minus10 +	if_move MOVE_GRASS_WHISTLE, Score_Minus10 + +BattleAIScript_82DC045: +	if_effect EFFECT_SLEEP, BattleAIScript_82DC2D4 +	if_effect EFFECT_EXPLOSION, BattleAIScript_82DC2F7 +	if_effect EFFECT_DREAM_EATER, BattleAIScript_82DC330 +	if_effect EFFECT_ATTACK_UP, BattleAIScript_82DC348 +	if_effect EFFECT_DEFENSE_UP, BattleAIScript_82DC351 +	if_effect EFFECT_SPEED_UP, BattleAIScript_82DC35A +	if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_82DC363 +	if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DC36C +	if_effect EFFECT_ACCURACY_UP, BattleAIScript_82DC375 +	if_effect EFFECT_EVASION_UP, BattleAIScript_82DC37E +	if_effect EFFECT_ATTACK_DOWN, BattleAIScript_82DC387 +	if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_82DC39C +	if_effect EFFECT_SPEED_DOWN, BattleAIScript_82DC3A9 +	if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_82DC3BF +	if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_82DC3CC +	if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_82DC3D9 +	if_effect EFFECT_EVASION_DOWN, BattleAIScript_82DC3EE +	if_effect EFFECT_HAZE, BattleAIScript_82DC405 +	if_effect EFFECT_BIDE, BattleAIScript_82DC4ED +	if_effect EFFECT_ROAR, BattleAIScript_82DC47B +	if_effect EFFECT_TOXIC, BattleAIScript_82DC48C +	if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_82DC4C5 +	if_effect EFFECT_OHKO, BattleAIScript_82DC4D0 +	if_effect EFFECT_RAZOR_WIND, BattleAIScript_82DC4ED +	if_effect EFFECT_SUPER_FANG, BattleAIScript_82DC4ED +	if_effect EFFECT_MIST, BattleAIScript_82DC507 +	if_effect EFFECT_FOCUS_ENERGY, BattleAIScript_82DC512 +	if_effect EFFECT_CONFUSE, BattleAIScript_82DC51D +	if_effect EFFECT_ATTACK_UP_2, BattleAIScript_82DC348 +	if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_82DC351 +	if_effect EFFECT_SPEED_UP_2, BattleAIScript_82DC35A +	if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_82DC363 +	if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_82DC36C +	if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_82DC375 +	if_effect EFFECT_EVASION_UP_2, BattleAIScript_82DC37E +	if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_82DC387 +	if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_82DC39C +	if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_82DC3A9 +	if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_82DC3BF +	if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_82DC3CC +	if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_82DC3D9 +	if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_82DC3EE +	if_effect EFFECT_REFLECT, BattleAIScript_82DC53A +	if_effect EFFECT_POISON, BattleAIScript_82DC48C +	if_effect EFFECT_PARALYZE, BattleAIScript_82DC545 +	if_effect EFFECT_SUBSTITUTE, BattleAIScript_82DC568 +	if_effect EFFECT_RECHARGE, BattleAIScript_82DC4ED +	if_effect EFFECT_LEECH_SEED, BattleAIScript_82DC57A +	if_effect EFFECT_DISABLE, BattleAIScript_82DC595 +	if_effect EFFECT_LEVEL_DAMAGE, BattleAIScript_82DC4ED +	if_effect EFFECT_PSYWAVE, BattleAIScript_82DC4ED +	if_effect EFFECT_COUNTER, BattleAIScript_82DC4ED +	if_effect EFFECT_ENCORE, BattleAIScript_82DC59D +	if_effect EFFECT_SNORE, BattleAIScript_82DC5A5 +	if_effect EFFECT_SLEEP_TALK, BattleAIScript_82DC5A5 +	if_effect EFFECT_FLAIL, BattleAIScript_82DC4ED +	if_effect EFFECT_MEAN_LOOK, BattleAIScript_82DC5B0 +	if_effect EFFECT_NIGHTMARE, BattleAIScript_82DC31B +	if_effect EFFECT_MINIMIZE, BattleAIScript_82DC37E +	if_effect EFFECT_CURSE, BattleAIScript_82DC5BB +	if_effect EFFECT_SPIKES, BattleAIScript_82DC5CC +	if_effect EFFECT_FORESIGHT, BattleAIScript_82DC5D7 +	if_effect EFFECT_PERISH_SONG, BattleAIScript_82DC5E2 +	if_effect EFFECT_SANDSTORM, BattleAIScript_82DC5ED +	if_effect EFFECT_SWAGGER, BattleAIScript_82DC51D +	if_effect EFFECT_ATTRACT, BattleAIScript_82DC5F5 +	if_effect EFFECT_RETURN, BattleAIScript_82DC4ED +	if_effect EFFECT_PRESENT, BattleAIScript_82DC4ED +	if_effect EFFECT_FRUSTRATION, BattleAIScript_82DC4ED +	if_effect EFFECT_SAFEGUARD, BattleAIScript_82DC635 +	if_effect EFFECT_MAGNITUDE, BattleAIScript_82DC4E5 +	if_effect EFFECT_BATON_PASS, BattleAIScript_82DC650 +	if_effect EFFECT_SONICBOOM, BattleAIScript_82DC4ED +	if_effect EFFECT_RAIN_DANCE, BattleAIScript_82DC659 +	if_effect EFFECT_SUNNY_DAY, BattleAIScript_82DC661 +	if_effect EFFECT_BELLY_DRUM, BattleAIScript_82DC341 +	if_effect EFFECT_PSYCH_UP, BattleAIScript_82DC405 +	if_effect EFFECT_MIRROR_COAT, BattleAIScript_82DC4ED +	if_effect EFFECT_SKULL_BASH, BattleAIScript_82DC4ED +	if_effect EFFECT_FUTURE_SIGHT, BattleAIScript_82DC669 +	if_effect EFFECT_TELEPORT, Score_Minus10 +	if_effect EFFECT_DEFENSE_CURL, BattleAIScript_82DC351 +	if_effect EFFECT_FAKE_OUT, BattleAIScript_82DC680 +	if_effect EFFECT_STOCKPILE, BattleAIScript_82DC689 +	if_effect EFFECT_SPIT_UP, BattleAIScript_82DC692 +	if_effect EFFECT_SWALLOW, BattleAIScript_82DC692 +	if_effect EFFECT_HAIL, BattleAIScript_82DC6A1 +	if_effect EFFECT_TORMENT, BattleAIScript_82DC6A9 +	if_effect EFFECT_FLATTER, BattleAIScript_82DC51D +	if_effect EFFECT_WILL_O_WISP, BattleAIScript_82DC6B4 +	if_effect EFFECT_MEMENTO, BattleAIScript_82DC640 +	if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_82DC4ED +	if_effect EFFECT_HELPING_HAND, BattleAIScript_82DC6E3 +	if_effect EFFECT_TRICK, BattleAIScript_82DC6EB +	if_effect EFFECT_INGRAIN, BattleAIScript_82DC6F4 +	if_effect EFFECT_SUPERPOWER, BattleAIScript_82DC4ED +	if_effect EFFECT_RECYCLE, BattleAIScript_82DC6FF +	if_effect EFFECT_KNOCK_OFF, BattleAIScript_82DC6EB +	if_effect EFFECT_ENDEAVOR, BattleAIScript_82DC4ED +	if_effect EFFECT_IMPRISON, BattleAIScript_82DC708 +	if_effect EFFECT_REFRESH, BattleAIScript_82DC713 +	if_effect EFFECT_LOW_KICK, BattleAIScript_82DC4ED +	if_effect EFFECT_MUD_SPORT, BattleAIScript_82DC71E +	if_effect EFFECT_TICKLE, BattleAIScript_82DC729 +	if_effect EFFECT_COSMIC_POWER, BattleAIScript_82DC73A +	if_effect EFFECT_BULK_UP, BattleAIScript_82DC74B +	if_effect EFFECT_WATER_SPORT, BattleAIScript_82DC75C +	if_effect EFFECT_CALM_MIND, BattleAIScript_82DC767 +	if_effect EFFECT_DRAGON_DANCE, BattleAIScript_82DC778 +	end + +BattleAIScript_82DC2D4: +	get_ability AI_TARGET +	if_equal ABILITY_INSOMNIA, Score_Minus10 +	if_equal ABILITY_VITAL_SPIRIT, Score_Minus10 +	if_status AI_TARGET, STATUS_ANY, Score_Minus10 +	if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 +	end + +BattleAIScript_82DC2F7: +	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_DAMP, Score_Minus10 +	count_usable_party_mons AI_USER +	if_not_equal 0, BattleAIScript_82DC31A +	count_usable_party_mons AI_TARGET +	if_not_equal 0, Score_Minus10 +	goto Score_Minus1 + +BattleAIScript_82DC31A: +	end + +BattleAIScript_82DC31B: +	if_status2 AI_TARGET, STATUS2_NIGHTMARE, Score_Minus10 +	if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8 +	end + +BattleAIScript_82DC330: +	if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8 +	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 +	end + +BattleAIScript_82DC341: +	if_hp_less_than AI_USER, 51, Score_Minus10 + +BattleAIScript_82DC348: +	if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 +	end + +BattleAIScript_82DC351: +	if_stat_level_equal AI_USER, DEF, 12, Score_Minus10 +	end + +BattleAIScript_82DC35A: +	if_stat_level_equal AI_USER, SPEED, 12, Score_Minus10 +	end + +BattleAIScript_82DC363: +	if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10 +	end + +BattleAIScript_82DC36C: +	if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus10 +	end + +BattleAIScript_82DC375: +	if_stat_level_equal AI_USER, ACC, 12, Score_Minus10 +	end + +BattleAIScript_82DC37E: +	if_stat_level_equal AI_USER, EVASION, 12, Score_Minus10 +	end + +BattleAIScript_82DC387: +	if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_HYPER_CUTTER, Score_Minus10 +	goto BattleAIScript_82DC3F6 + +BattleAIScript_82DC39C: +	if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus10 +	goto BattleAIScript_82DC3F6 + +BattleAIScript_82DC3A9: +	if_stat_level_equal AI_TARGET, SPEED, 0, Score_Minus10 +	if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10 +	goto BattleAIScript_82DC3F6 + +BattleAIScript_82DC3BF: +	if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus10 +	goto BattleAIScript_82DC3F6 + +BattleAIScript_82DC3CC: +	if_stat_level_equal AI_TARGET, SPDEF, 0, Score_Minus10 +	goto BattleAIScript_82DC3F6 + +BattleAIScript_82DC3D9: +	if_stat_level_equal AI_TARGET, ACC, 0, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_KEEN_EYE, Score_Minus10 +	goto BattleAIScript_82DC3F6 + +BattleAIScript_82DC3EE: +	if_stat_level_equal AI_TARGET, EVASION, 0, Score_Minus10 + +BattleAIScript_82DC3F6: +	get_ability AI_TARGET +	if_equal ABILITY_CLEAR_BODY, Score_Minus10 +	if_equal ABILITY_WHITE_SMOKE, Score_Minus10 +	end + +BattleAIScript_82DC405: +	if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DC47A +	if_stat_level_less_than AI_USER, DEF, 6, BattleAIScript_82DC47A +	if_stat_level_less_than AI_USER, SPEED, 6, BattleAIScript_82DC47A +	if_stat_level_less_than AI_USER, SPATK, 6, BattleAIScript_82DC47A +	if_stat_level_less_than AI_USER, SPDEF, 6, BattleAIScript_82DC47A +	if_stat_level_less_than AI_USER, ACC, 6, BattleAIScript_82DC47A +	if_stat_level_less_than AI_USER, EVASION, 6, BattleAIScript_82DC47A +	if_stat_level_more_than AI_TARGET, ATK, 6, BattleAIScript_82DC47A +	if_stat_level_more_than AI_TARGET, DEF, 6, BattleAIScript_82DC47A +	if_stat_level_more_than AI_TARGET, SPEED, 6, BattleAIScript_82DC47A +	if_stat_level_more_than AI_TARGET, SPATK, 6, BattleAIScript_82DC47A +	if_stat_level_more_than AI_TARGET, SPDEF, 6, BattleAIScript_82DC47A +	if_stat_level_more_than AI_TARGET, ACC, 6, BattleAIScript_82DC47A +	if_stat_level_more_than AI_TARGET, EVASION, 6, BattleAIScript_82DC47A +	goto Score_Minus10 + +BattleAIScript_82DC47A: +	end + +BattleAIScript_82DC47B: +	count_usable_party_mons AI_TARGET +	if_equal 0, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_SUCTION_CUPS, Score_Minus10 +	end + +BattleAIScript_82DC48C: +	get_target_type1 +	if_equal TYPE_STEEL, Score_Minus10 +	if_equal TYPE_POISON, Score_Minus10 +	get_target_type2 +	if_equal TYPE_STEEL, Score_Minus10 +	if_equal TYPE_POISON, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_IMMUNITY, Score_Minus10 +	if_status AI_TARGET, STATUS_ANY, Score_Minus10 +	if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 +	end + +BattleAIScript_82DC4C5: +	if_side_affecting AI_USER, SIDE_STATUS_LIGHTSCREEN, Score_Minus8 +	end + +BattleAIScript_82DC4D0: +	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_STURDY, Score_Minus10 +	if_level_cond 1, Score_Minus10 +	end + +BattleAIScript_82DC4E5: +	get_ability AI_TARGET +	if_equal ABILITY_LEVITATE, Score_Minus10 + +BattleAIScript_82DC4ED: +	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 +	get_ability AI_TARGET +	if_not_equal ABILITY_WONDER_GUARD, BattleAIScript_82DC506 +	if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DC506 +	goto Score_Minus10 + +BattleAIScript_82DC506: +	end + +BattleAIScript_82DC507: +	if_side_affecting AI_USER, SIDE_STATUS_MIST, Score_Minus8 +	end + +BattleAIScript_82DC512: +	if_status2 AI_USER, STATUS2_FOCUS_ENERGY, Score_Minus10 +	end + +BattleAIScript_82DC51D: +	if_status2 AI_TARGET, STATUS2_CONFUSION, Score_Minus5 +	get_ability AI_TARGET +	if_equal ABILITY_OWN_TEMPO, Score_Minus10 +	if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 +	end + +BattleAIScript_82DC53A: +	if_side_affecting AI_USER, SIDE_STATUS_REFLECT, Score_Minus8 +	end + +BattleAIScript_82DC545: +	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_LIMBER, Score_Minus10 +	if_status AI_TARGET, STATUS_ANY, Score_Minus10 +	if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 +	end + +BattleAIScript_82DC568: +	if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Minus8 +	if_hp_less_than AI_USER, 26, Score_Minus10 +	end + +BattleAIScript_82DC57A: +	if_status3 AI_TARGET, STATUS3_LEECHSEED, Score_Minus10 +	get_target_type1 +	if_equal TYPE_GRASS, Score_Minus10 +	get_target_type2 +	if_equal TYPE_GRASS, Score_Minus10 +	end + +BattleAIScript_82DC595: +	if_any_move_disabled AI_TARGET, Score_Minus8 +	end + +BattleAIScript_82DC59D: +	if_any_move_encored AI_TARGET, Score_Minus8 +	end + +BattleAIScript_82DC5A5: +	if_not_status AI_USER, STATUS_SLEEP, Score_Minus8 +	end + +BattleAIScript_82DC5B0: +	if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION, Score_Minus10 +	end + +BattleAIScript_82DC5BB: +	if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 +	if_stat_level_equal AI_USER, DEF, 12, Score_Minus8 +	end + +BattleAIScript_82DC5CC: +	if_side_affecting AI_TARGET, SIDE_STATUS_SPIKES, Score_Minus10 +	end + +BattleAIScript_82DC5D7: +	if_status2 AI_TARGET, STATUS2_FORESIGHT, Score_Minus10 +	end + +BattleAIScript_82DC5E2: +	if_status3 AI_TARGET, STATUS3_PERISH_SONG, Score_Minus10 +	end + +BattleAIScript_82DC5ED: +	get_weather +	if_equal AI_WEATHER_SANDSTORM, Score_Minus8 +	end + +BattleAIScript_82DC5F5: +	if_status2 AI_TARGET, STATUS2_INFATUATION, Score_Minus10 +	get_ability AI_TARGET +	if_equal ABILITY_OBLIVIOUS, Score_Minus10 +	get_gender AI_USER +	if_equal 0, BattleAIScript_82DC61A +	if_equal 254, BattleAIScript_82DC627 +	goto Score_Minus10 + +BattleAIScript_82DC61A: +	get_gender AI_TARGET +	if_equal 254, BattleAIScript_82DC634 +	goto Score_Minus10 + +BattleAIScript_82DC627: +	get_gender AI_TARGET +	if_equal 0, BattleAIScript_82DC634 +	goto Score_Minus10 + +BattleAIScript_82DC634: +	end + +BattleAIScript_82DC635: +	if_side_affecting AI_USER, SIDE_STATUS_SAFEGUARD, Score_Minus8 +	end + +BattleAIScript_82DC640: +	if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 +	if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus8 + +BattleAIScript_82DC650: +	count_usable_party_mons AI_USER +	if_equal 0, Score_Minus10 +	end + +BattleAIScript_82DC659: +	get_weather +	if_equal AI_WEATHER_RAIN, Score_Minus8 +	end + +BattleAIScript_82DC661: +	get_weather +	if_equal AI_WEATHER_SUN, Score_Minus8 +	end + +BattleAIScript_82DC669: +	if_side_affecting AI_TARGET, SIDE_STATUS_FUTUREATTACK, Score_Minus12 +	if_side_affecting AI_USER, SIDE_STATUS_FUTUREATTACK, Score_Minus12 +	score +5 +	end + +BattleAIScript_82DC680: +	is_first_turn_for AI_USER +	if_equal 0, Score_Minus10 +	end + +BattleAIScript_82DC689: +	get_stockpile_count AI_USER +	if_equal 3, Score_Minus10 +	end + +BattleAIScript_82DC692: +	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 +	get_stockpile_count AI_USER +	if_equal 0, Score_Minus10 +	end + +BattleAIScript_82DC6A1: +	get_weather +	if_equal AI_WEATHER_HAIL, Score_Minus8 +	end + +BattleAIScript_82DC6A9: +	if_status2 AI_TARGET, STATUS2_TORMENT, Score_Minus10 +	end + +BattleAIScript_82DC6B4: +	get_ability AI_TARGET +	if_equal ABILITY_WATER_VEIL, Score_Minus10 +	if_status AI_TARGET, STATUS_ANY, Score_Minus10 +	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, Score_Minus10 +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, Score_Minus10 +	if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 +	end + +BattleAIScript_82DC6E3: +	if_not_double_battle Score_Minus10 +	end + +BattleAIScript_82DC6EB: +	get_ability AI_TARGET +	if_equal ABILITY_STICKY_HOLD, Score_Minus10 +	end + +BattleAIScript_82DC6F4: +	if_status3 AI_USER, STATUS3_ROOTED, Score_Minus10 +	end + +BattleAIScript_82DC6FF: +	get_used_held_item AI_USER +	if_equal 0, Score_Minus10 +	end + +BattleAIScript_82DC708: +	if_status3 AI_USER, STATUS3_IMPRISONED_OTHERS, Score_Minus10 +	end + +BattleAIScript_82DC713: +	if_not_status AI_USER, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, Score_Minus10 +	end + +BattleAIScript_82DC71E: +	if_status3 AI_USER, STATUS3_MUDSPORT, Score_Minus10 +	end + +BattleAIScript_82DC729: +	if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 +	if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus8 +	end + +BattleAIScript_82DC73A: +	if_stat_level_equal AI_USER, DEF, 12, Score_Minus10 +	if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8 +	end + +BattleAIScript_82DC74B: +	if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 +	if_stat_level_equal AI_USER, DEF, 12, Score_Minus8 +	end + +BattleAIScript_82DC75C: +	if_status3 AI_USER, STATUS3_WATERSPORT, Score_Minus10 +	end + +BattleAIScript_82DC767: +	if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10 +	if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8 +	end + +BattleAIScript_82DC778: +	if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 +	if_stat_level_equal AI_USER, SPEED, 12, Score_Minus8 +	end + +Score_Minus1: +	score -1 +	end + +Score_Minus2: +	score -2 +	end + +Score_Minus3: +	score -3 +	end + +Score_Minus5: +	score -5 +	end + +Score_Minus8: +	score -8 +	end + +Score_Minus10: +	score -10 +	end + +Score_Minus12: +	score -12 +	end + +Score_Minus30: +	score -30 +	end + +Score_Plus1: +	score +1 +	end + +Score_Plus2: +	score +2 +	end + +Score_Plus3: +	score +3 +	end + +Score_Plus5: +	score +5 +	end + +Score_Plus10: +	score +10 +	end + +AI_TryToFaint: +	if_target_is_ally AI_Ret +	if_effect EFFECT_SLEEP, BattleAIScript_82DCA92 +	if_effect EFFECT_ABSORB, BattleAIScript_82DCAAE +	if_effect EFFECT_EXPLOSION, BattleAIScript_82DCAC8 +	if_effect EFFECT_DREAM_EATER, BattleAIScript_82DCB26 +	if_effect EFFECT_MIRROR_MOVE, BattleAIScript_82DCB3A +	if_effect EFFECT_ATTACK_UP, BattleAIScript_82DCBBC +	if_effect EFFECT_DEFENSE_UP, BattleAIScript_82DCBF7 +	if_effect EFFECT_SPEED_UP, BattleAIScript_82DCC5D +	if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_82DCC73 +	if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DCCAE +	if_effect EFFECT_ACCURACY_UP, BattleAIScript_82DCD14 +	if_effect EFFECT_EVASION_UP, BattleAIScript_82DCD2E +	if_effect EFFECT_ALWAYS_HIT, BattleAIScript_82DCDC8 +	if_effect EFFECT_ATTACK_DOWN, BattleAIScript_82DCDF8 +	if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_82DCE4A +	if_effect EFFECT_SPEED_DOWN, BattleAIScript_82DCE81 +	if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_82DCE97 +	if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_82DCEEB +	if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_82DCF0C +	if_effect EFFECT_EVASION_DOWN, BattleAIScript_82DCFA0 +	if_effect EFFECT_HAZE, BattleAIScript_82DCFC1 +	if_effect EFFECT_BIDE, BattleAIScript_82DD084 +	if_effect EFFECT_ROAR, BattleAIScript_82DD08E +	if_effect EFFECT_CONVERSION, BattleAIScript_82DD0C6 +	if_effect EFFECT_RESTORE_HP, BattleAIScript_82DD0F7 +	if_effect EFFECT_TOXIC, BattleAIScript_82DD150 +	if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_82DD18F +	if_effect EFFECT_REST, BattleAIScript_82DD1BE +	if_effect EFFECT_OHKO, BattleAIScript_82DD21E +	if_effect EFFECT_RAZOR_WIND, BattleAIScript_82DDA0B +	if_effect EFFECT_SUPER_FANG, BattleAIScript_82DD21F +	if_effect EFFECT_TRAP, BattleAIScript_82DD229 +	if_effect EFFECT_HIGH_CRITICAL, BattleAIScript_82DD25F +	if_effect EFFECT_CONFUSE, BattleAIScript_82DD296 +	if_effect EFFECT_ATTACK_UP_2, BattleAIScript_82DCBBC +	if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_82DCBF7 +	if_effect EFFECT_SPEED_UP_2, BattleAIScript_82DCC5D +	if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_82DCC73 +	if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_82DCCAE +	if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_82DCD14 +	if_effect EFFECT_EVASION_UP_2, BattleAIScript_82DCD2E +	if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_82DCDF8 +	if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_82DCE4A +	if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_82DCE81 +	if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_82DCE97 +	if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_82DCEEB +	if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_82DCF0C +	if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_82DCFA0 +	if_effect EFFECT_REFLECT, BattleAIScript_82DD2D3 +	if_effect EFFECT_POISON, BattleAIScript_82DD303 +	if_effect EFFECT_PARALYZE, BattleAIScript_82DD314 +	if_effect EFFECT_SWAGGER, BattleAIScript_82DD286 +	if_effect EFFECT_SPEED_DOWN_HIT, BattleAIScript_82DCE6B +	if_effect EFFECT_SKY_ATTACK, BattleAIScript_82DDA0B +	if_effect EFFECT_VITAL_THROW, BattleAIScript_82DD331 +	if_effect EFFECT_SUBSTITUTE, BattleAIScript_82DD354 +	if_effect EFFECT_RECHARGE, BattleAIScript_82DD3EA +	if_effect EFFECT_LEECH_SEED, BattleAIScript_82DD150 +	if_effect EFFECT_DISABLE, BattleAIScript_82DD412 +	if_effect EFFECT_COUNTER, BattleAIScript_82DD431 +	if_effect EFFECT_ENCORE, BattleAIScript_82DD4E3 +	if_effect EFFECT_PAIN_SPLIT, BattleAIScript_82DD54B +	if_effect EFFECT_SNORE, BattleAIScript_82DD577 +	if_effect EFFECT_LOCK_ON, BattleAIScript_82DD57A +	if_effect EFFECT_SLEEP_TALK, BattleAIScript_82DD583 +	if_effect EFFECT_DESTINY_BOND, BattleAIScript_82DD590 +	if_effect EFFECT_FLAIL, BattleAIScript_82DD5C6 +	if_effect EFFECT_HEAL_BELL, BattleAIScript_82DD60B +	if_effect EFFECT_THIEF, BattleAIScript_82DD622 +	if_effect EFFECT_MEAN_LOOK, BattleAIScript_82DD229 +	if_effect EFFECT_MINIMIZE, BattleAIScript_82DCD2E +	if_effect EFFECT_CURSE, BattleAIScript_82DD645 +	if_effect EFFECT_PROTECT, BattleAIScript_82DD694 +	if_effect EFFECT_FORESIGHT, BattleAIScript_82DD75D +	if_effect EFFECT_ENDURE, BattleAIScript_82DD78B +	if_effect EFFECT_BATON_PASS, BattleAIScript_82DD7A9 +	if_effect EFFECT_PURSUIT, BattleAIScript_82DD845 +	if_effect EFFECT_MORNING_SUN, BattleAIScript_82DD0DD +	if_effect EFFECT_SYNTHESIS, BattleAIScript_82DD0DD +	if_effect EFFECT_MOONLIGHT, BattleAIScript_82DD0DD +	if_effect EFFECT_RAIN_DANCE, BattleAIScript_82DD87B +	if_effect EFFECT_SUNNY_DAY, BattleAIScript_82DD8BA +	if_effect EFFECT_BELLY_DRUM, BattleAIScript_82DD8E3 +	if_effect EFFECT_PSYCH_UP, BattleAIScript_82DD8F2 +	if_effect EFFECT_MIRROR_COAT, BattleAIScript_82DD95A +	if_effect EFFECT_SKULL_BASH, BattleAIScript_82DDA0B +	if_effect EFFECT_SOLARBEAM, BattleAIScript_82DDA0B +	if_effect EFFECT_SEMI_INVULNERABLE, BattleAIScript_82DDA2F +	if_effect EFFECT_SOFTBOILED, BattleAIScript_82DD0F7 +	if_effect EFFECT_FAKE_OUT, BattleAIScript_82DDAB9 +	if_effect EFFECT_SPIT_UP, BattleAIScript_82DDABC +	if_effect EFFECT_SWALLOW, BattleAIScript_82DD0F7 +	if_effect EFFECT_HAIL, BattleAIScript_82DDACD +	if_effect EFFECT_FLATTER, BattleAIScript_82DD28E +	if_effect EFFECT_MEMENTO, BattleAIScript_82DCAC8 +	if_effect EFFECT_FACADE, BattleAIScript_82DDAF6 +	if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_82DDB03 +	if_effect EFFECT_SMELLINGSALT, BattleAIScript_82DDB5C +	if_effect EFFECT_TRICK, BattleAIScript_82DDB6E +	if_effect EFFECT_ROLE_PLAY, BattleAIScript_82DDBB9 +	if_effect EFFECT_SUPERPOWER, BattleAIScript_82DDBF0 +	if_effect EFFECT_MAGIC_COAT, BattleAIScript_82DDC20 +	if_effect EFFECT_RECYCLE, BattleAIScript_82DDC53 +	if_effect EFFECT_REVENGE, BattleAIScript_82DDC72 +	if_effect EFFECT_BRICK_BREAK, BattleAIScript_82DDCA0 +	if_effect EFFECT_KNOCK_OFF, BattleAIScript_82DDCB2 +	if_effect EFFECT_ENDEAVOR, BattleAIScript_82DDCCA +	if_effect EFFECT_ERUPTION, BattleAIScript_82DDCF6 +	if_effect EFFECT_SKILL_SWAP, BattleAIScript_82DDBB9 +	if_effect EFFECT_IMPRISON, BattleAIScript_82DDD1E +	if_effect EFFECT_REFRESH, BattleAIScript_82DDD2F +	if_effect EFFECT_SNATCH, BattleAIScript_82DDD3E +	if_effect EFFECT_BLAZE_KICK, BattleAIScript_82DD25F +	if_effect EFFECT_MUD_SPORT, BattleAIScript_82DDDA8 +	if_effect EFFECT_OVERHEAT, BattleAIScript_82DDDCE +	if_effect EFFECT_TICKLE, BattleAIScript_82DCE4A +	if_effect EFFECT_COSMIC_POWER, BattleAIScript_82DCCAE +	if_effect EFFECT_BULK_UP, BattleAIScript_82DCBF7 +	if_effect EFFECT_POISON_TAIL, BattleAIScript_82DD25F +	if_effect EFFECT_WATER_SPORT, BattleAIScript_82DDDF6 +	if_effect EFFECT_CALM_MIND, BattleAIScript_82DCCAE +	if_effect EFFECT_DRAGON_DANCE, BattleAIScript_82DDE1C +	end + +BattleAIScript_82DCA92: +	if_has_move_with_effect AI_TARGET, EFFECT_DREAM_EATER, BattleAIScript_82DCAA5 +	if_has_move_with_effect AI_TARGET, EFFECT_NIGHTMARE, BattleAIScript_82DCAA5 +	goto BattleAIScript_82DCAAD + +BattleAIScript_82DCAA5: +	if_random_less_than 128, BattleAIScript_82DCAAD +	score +1 + +BattleAIScript_82DCAAD: +	end + +BattleAIScript_82DCAAE: +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DCABF +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DCABF +	goto BattleAIScript_82DCAC7 + +BattleAIScript_82DCABF: +	if_random_less_than 50, BattleAIScript_82DCAC7 +	score -3 + +BattleAIScript_82DCAC7: +	end + +BattleAIScript_82DCAC8: +	if_stat_level_less_than AI_TARGET, EVASION, 7, BattleAIScript_82DCAE2 +	score -1 +	if_stat_level_less_than AI_TARGET, EVASION, 10, BattleAIScript_82DCAE2 +	if_random_less_than 128, BattleAIScript_82DCAE2 +	score -1 + +BattleAIScript_82DCAE2: +	if_hp_less_than AI_USER, 80, BattleAIScript_82DCAFA +	if_target_faster BattleAIScript_82DCAFA +	if_random_less_than 50, BattleAIScript_82DCB25 +	goto Score_Minus3 + +BattleAIScript_82DCAFA: +	if_hp_more_than AI_USER, 50, BattleAIScript_82DCB1D +	if_random_less_than 128, BattleAIScript_82DCB09 +	score +1 + +BattleAIScript_82DCB09: +	if_hp_more_than AI_USER, 30, BattleAIScript_82DCB25 +	if_random_less_than 50, BattleAIScript_82DCB25 +	score +1 +	goto BattleAIScript_82DCB25 + +BattleAIScript_82DCB1D: +	if_random_less_than 50, BattleAIScript_82DCB25 +	score -1 + +BattleAIScript_82DCB25: +	end + +BattleAIScript_82DCB26: +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DCB37 +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DCB37 +	goto BattleAIScript_82DCB39 + +BattleAIScript_82DCB37: +	score -1 + +BattleAIScript_82DCB39: +	end + +BattleAIScript_82DCB3A: +	if_target_faster BattleAIScript_82DCB58 +	get_last_used_bank_move AI_TARGET +	if_not_in_hwords sMovesTable_82DCB6C, BattleAIScript_82DCB58 +	if_random_less_than 128, BattleAIScript_82DCB6B +	score +2 +	goto BattleAIScript_82DCB6B + +BattleAIScript_82DCB58: +	get_last_used_bank_move AI_TARGET +	if_in_hwords sMovesTable_82DCB6C, BattleAIScript_82DCB6B +	if_random_less_than 80, BattleAIScript_82DCB6B +	score -1 + +BattleAIScript_82DCB6B: +	end + +sMovesTable_82DCB6C: +    .2byte MOVE_SLEEP_POWDER +    .2byte MOVE_LOVELY_KISS +    .2byte MOVE_SPORE +    .2byte MOVE_HYPNOSIS +    .2byte MOVE_SING +    .2byte MOVE_GRASS_WHISTLE +    .2byte MOVE_SHADOW_PUNCH +    .2byte MOVE_SAND_ATTACK +    .2byte MOVE_SMOKESCREEN +    .2byte MOVE_TOXIC +    .2byte MOVE_GUILLOTINE +    .2byte MOVE_HORN_DRILL +    .2byte MOVE_FISSURE +    .2byte MOVE_SHEER_COLD +    .2byte MOVE_CROSS_CHOP +    .2byte MOVE_AEROBLAST +    .2byte MOVE_CONFUSE_RAY +    .2byte MOVE_SWEET_KISS +    .2byte MOVE_SCREECH +    .2byte MOVE_COTTON_SPORE +    .2byte MOVE_SCARY_FACE +    .2byte MOVE_FAKE_TEARS +    .2byte MOVE_METAL_SOUND +    .2byte MOVE_THUNDER_WAVE +    .2byte MOVE_GLARE +    .2byte MOVE_POISON_POWDER +    .2byte MOVE_SHADOW_BALL +    .2byte MOVE_DYNAMIC_PUNCH +    .2byte MOVE_HYPER_BEAM +    .2byte MOVE_EXTREME_SPEED +    .2byte MOVE_THIEF +    .2byte MOVE_COVET +    .2byte MOVE_ATTRACT +    .2byte MOVE_SWAGGER +    .2byte MOVE_TORMENT +    .2byte MOVE_FLATTER +    .2byte MOVE_TRICK +    .2byte MOVE_SUPERPOWER +    .2byte MOVE_SKILL_SWAP +    .2byte -1 + +BattleAIScript_82DCBBC: +	if_stat_level_less_than AI_USER, ATK, 9, BattleAIScript_82DCBD1 +	if_random_less_than 100, BattleAIScript_82DCBE0 +	score -1 +	goto BattleAIScript_82DCBE0 + +BattleAIScript_82DCBD1: +	if_hp_not_equal AI_USER, 100, BattleAIScript_82DCBE0 +	if_random_less_than 128, BattleAIScript_82DCBE0 +	score +2 + +BattleAIScript_82DCBE0: +	if_hp_more_than AI_USER, 70, BattleAIScript_82DCBF6 +	if_hp_less_than AI_USER, 40, BattleAIScript_82DCBF4 +	if_random_less_than 40, BattleAIScript_82DCBF6 + +BattleAIScript_82DCBF4: +	score -2 + +BattleAIScript_82DCBF6: +	end + +BattleAIScript_82DCBF7: +	if_stat_level_less_than AI_USER, DEF, 9, BattleAIScript_82DCC0C +	if_random_less_than 100, BattleAIScript_82DCC1B +	score -1 +	goto BattleAIScript_82DCC1B + +BattleAIScript_82DCC0C: +	if_hp_not_equal AI_USER, 100, BattleAIScript_82DCC1B +	if_random_less_than 128, BattleAIScript_82DCC1B +	score +2 + +BattleAIScript_82DCC1B: +	if_hp_less_than AI_USER, 70, BattleAIScript_82DCC28 +	if_random_less_than 200, BattleAIScript_82DCC52 + +BattleAIScript_82DCC28: +	if_hp_less_than AI_USER, 40, BattleAIScript_82DCC50 +	get_last_used_bank_move AI_TARGET +	get_move_power_from_result +	if_equal 0, BattleAIScript_82DCC4A +	get_last_used_bank_move AI_TARGET +	get_move_type_from_result +	if_not_in_bytes sTypesTable_82DCC53, BattleAIScript_82DCC50 +	if_random_less_than 60, BattleAIScript_82DCC52 + +BattleAIScript_82DCC4A: +	if_random_less_than 60, BattleAIScript_82DCC52 + +BattleAIScript_82DCC50: +	score -2 + +BattleAIScript_82DCC52: +	end + +sTypesTable_82DCC53: +    .byte TYPE_NORMAL +    .byte TYPE_FIGHTING +    .byte TYPE_POISON +    .byte TYPE_GROUND +    .byte TYPE_FLYING +    .byte TYPE_ROCK +    .byte TYPE_BUG +    .byte TYPE_GHOST +    .byte TYPE_STEEL +    .byte -1 + +BattleAIScript_82DCC5D: +	if_target_faster BattleAIScript_82DCC6A +	score -3 +	goto BattleAIScript_82DCC72 + +BattleAIScript_82DCC6A: +	if_random_less_than 70, BattleAIScript_82DCC72 +	score +3 + +BattleAIScript_82DCC72: +	end + +BattleAIScript_82DCC73: +	if_stat_level_less_than AI_USER, SPATK, 9, BattleAIScript_82DCC88 +	if_random_less_than 100, BattleAIScript_82DCC97 +	score -1 +	goto BattleAIScript_82DCC97 + +BattleAIScript_82DCC88: +	if_hp_not_equal AI_USER, 100, BattleAIScript_82DCC97 +	if_random_less_than 128, BattleAIScript_82DCC97 +	score +2 + +BattleAIScript_82DCC97: +	if_hp_more_than AI_USER, 70, BattleAIScript_82DCCAD +	if_hp_less_than AI_USER, 40, BattleAIScript_82DCCAB +	if_random_less_than 70, BattleAIScript_82DCCAD + +BattleAIScript_82DCCAB: +	score -2 + +BattleAIScript_82DCCAD: +	end + +BattleAIScript_82DCCAE: +	if_stat_level_less_than AI_USER, SPDEF, 9, BattleAIScript_82DCCC3 +	if_random_less_than 100, BattleAIScript_82DCCD2 +	score -1 +	goto BattleAIScript_82DCCD2 + +BattleAIScript_82DCCC3: +	if_hp_not_equal AI_USER, 100, BattleAIScript_82DCCD2 +	if_random_less_than 128, BattleAIScript_82DCCD2 +	score +2 + +BattleAIScript_82DCCD2: +	if_hp_less_than AI_USER, 70, BattleAIScript_82DCCDF +	if_random_less_than 200, BattleAIScript_82DCD09 + +BattleAIScript_82DCCDF: +	if_hp_less_than AI_USER, 40, BattleAIScript_82DCD07 +	get_last_used_bank_move AI_TARGET +	get_move_power_from_result +	if_equal 0, BattleAIScript_82DCD01 +	get_last_used_bank_move AI_TARGET +	get_move_type_from_result +	if_in_bytes sTypesTable_82DCD0A, BattleAIScript_82DCD07 +	if_random_less_than 60, BattleAIScript_82DCD09 + +BattleAIScript_82DCD01: +	if_random_less_than 60, BattleAIScript_82DCD09 + +BattleAIScript_82DCD07: +	score -2 + +BattleAIScript_82DCD09: +	end + +sTypesTable_82DCD0A: +    .byte TYPE_NORMAL +    .byte TYPE_FIGHTING +    .byte TYPE_POISON +    .byte TYPE_GROUND +    .byte TYPE_FLYING +    .byte TYPE_ROCK +    .byte TYPE_BUG +    .byte TYPE_GHOST +    .byte TYPE_STEEL +    .byte -1 + +BattleAIScript_82DCD14: +	if_stat_level_less_than AI_USER, ACC, 9, BattleAIScript_82DCD24 +	if_random_less_than 50, BattleAIScript_82DCD24 +	score -2 + +BattleAIScript_82DCD24: +	if_hp_more_than AI_USER, 70, BattleAIScript_82DCD2D +	score -2 + +BattleAIScript_82DCD2D: +	end + +BattleAIScript_82DCD2E: +	if_hp_less_than AI_USER, 90, BattleAIScript_82DCD3D +	if_random_less_than 100, BattleAIScript_82DCD3D +	score +3 + +BattleAIScript_82DCD3D: +	if_stat_level_less_than AI_USER, EVASION, 9, BattleAIScript_82DCD4D +	if_random_less_than 128, BattleAIScript_82DCD4D +	score -1 + +BattleAIScript_82DCD4D: +	if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCD6C +	if_hp_more_than AI_USER, 50, BattleAIScript_82DCD64 +	if_random_less_than 80, BattleAIScript_82DCD6C + +BattleAIScript_82DCD64: +	if_random_less_than 50, BattleAIScript_82DCD6C +	score +3 + +BattleAIScript_82DCD6C: +	if_not_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DCD7E +	if_random_less_than 70, BattleAIScript_82DCD7E +	score +3 + +BattleAIScript_82DCD7E: +	if_not_status3 AI_USER, STATUS3_ROOTED, BattleAIScript_82DCD90 +	if_random_less_than 128, BattleAIScript_82DCD90 +	score +2 + +BattleAIScript_82DCD90: +	if_not_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DCDA2 +	if_random_less_than 70, BattleAIScript_82DCDA2 +	score +3 + +BattleAIScript_82DCDA2: +	if_hp_more_than AI_USER, 70, BattleAIScript_82DCDC7 +	if_stat_level_equal AI_USER, EVASION, 6, BattleAIScript_82DCDC7 +	if_hp_less_than AI_USER, 40, BattleAIScript_82DCDC5 +	if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCDC5 +	if_random_less_than 70, BattleAIScript_82DCDC7 + +BattleAIScript_82DCDC5: +	score -2 + +BattleAIScript_82DCDC7: +	end + +BattleAIScript_82DCDC8: +	if_stat_level_more_than AI_TARGET, EVASION, 10, BattleAIScript_82DCDED +	if_stat_level_less_than AI_USER, ACC, 2, BattleAIScript_82DCDED +	if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DCDEF +	if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DCDEF +	goto BattleAIScript_82DCDF7 + +BattleAIScript_82DCDED: +	score +1 + +BattleAIScript_82DCDEF: +	if_random_less_than 100, BattleAIScript_82DCDF7 +	score +1 + +BattleAIScript_82DCDF7: +	end + +BattleAIScript_82DCDF8: +	if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCE1B +	score -1 +	if_hp_more_than AI_USER, 90, BattleAIScript_82DCE0B +	score -1 + +BattleAIScript_82DCE0B: +	if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DCE1B +	if_random_less_than 50, BattleAIScript_82DCE1B +	score -2 + +BattleAIScript_82DCE1B: +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCE24 +	score -2 + +BattleAIScript_82DCE24: +	get_target_type1 +	if_in_bytes sTypesTable_82DCE43, BattleAIScript_82DCE42 +	get_target_type2 +	if_in_bytes sTypesTable_82DCE43, BattleAIScript_82DCE42 +	if_random_less_than 50, BattleAIScript_82DCE42 +	score -2 + +BattleAIScript_82DCE42: +	end + +sTypesTable_82DCE43: +    .byte TYPE_NORMAL +    .byte TYPE_FIGHTING +    .byte TYPE_GROUND +    .byte TYPE_ROCK +    .byte TYPE_BUG +    .byte TYPE_STEEL +    .byte -1 + +BattleAIScript_82DCE4A: +	if_hp_less_than AI_USER, 70, BattleAIScript_82DCE59 +	if_stat_level_more_than AI_TARGET, DEF, 3, BattleAIScript_82DCE61 + +BattleAIScript_82DCE59: +	if_random_less_than 50, BattleAIScript_82DCE61 +	score -2 + +BattleAIScript_82DCE61: +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCE6A +	score -2 + +BattleAIScript_82DCE6A: +	end + +BattleAIScript_82DCE6B: +	if_move MOVE_ICY_WIND, BattleAIScript_82DCE81 +	if_move MOVE_ROCK_TOMB, BattleAIScript_82DCE81 +	if_move MOVE_MUD_SHOT, BattleAIScript_82DCE81 +	end + +BattleAIScript_82DCE81: +	if_target_faster BattleAIScript_82DCE8E +	score -3 +	goto BattleAIScript_82DCE96 + +BattleAIScript_82DCE8E: +	if_random_less_than 70, BattleAIScript_82DCE96 +	score +2 + +BattleAIScript_82DCE96: +	end + +BattleAIScript_82DCE97: +	if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCEBA +	score -1 +	if_hp_more_than AI_USER, 90, BattleAIScript_82DCEAA +	score -1 + +BattleAIScript_82DCEAA: +	if_stat_level_more_than AI_TARGET, SPATK, 3, BattleAIScript_82DCEBA +	if_random_less_than 50, BattleAIScript_82DCEBA +	score -2 + +BattleAIScript_82DCEBA: +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCEC3 +	score -2 + +BattleAIScript_82DCEC3: +	get_target_type1 +	if_in_bytes sTypesTable_82DCEE2, BattleAIScript_82DCEE1 +	get_target_type2 +	if_in_bytes sTypesTable_82DCEE2, BattleAIScript_82DCEE1 +	if_random_less_than 50, BattleAIScript_82DCEE1 +	score -2 + +BattleAIScript_82DCEE1: +	end + +sTypesTable_82DCEE2: +    .byte TYPE_FIRE +    .byte TYPE_WATER +    .byte TYPE_GRASS +    .byte TYPE_ELECTRIC +    .byte TYPE_PSYCHIC +    .byte TYPE_ICE +    .byte TYPE_DRAGON +    .byte TYPE_DARK +    .byte -1 + +BattleAIScript_82DCEEB: +	if_hp_less_than AI_USER, 70, BattleAIScript_82DCEFA +	if_stat_level_more_than AI_TARGET, SPDEF, 3, BattleAIScript_82DCF02 + +BattleAIScript_82DCEFA: +	if_random_less_than 50, BattleAIScript_82DCF02 +	score -2 + +BattleAIScript_82DCF02: +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCF0B +	score -2 + +BattleAIScript_82DCF0B: +	end + +BattleAIScript_82DCF0C: +	if_hp_less_than AI_USER, 70, BattleAIScript_82DCF1A +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCF22 + +BattleAIScript_82DCF1A: +	if_random_less_than 100, BattleAIScript_82DCF22 +	score -1 + +BattleAIScript_82DCF22: +	if_stat_level_more_than AI_USER, ACC, 4, BattleAIScript_82DCF32 +	if_random_less_than 80, BattleAIScript_82DCF32 +	score -2 + +BattleAIScript_82DCF32: +	if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCF44 +	if_random_less_than 70, BattleAIScript_82DCF44 +	score +2 + +BattleAIScript_82DCF44: +	if_not_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DCF56 +	if_random_less_than 70, BattleAIScript_82DCF56 +	score +2 + +BattleAIScript_82DCF56: +	if_not_status3 AI_USER, STATUS3_ROOTED, BattleAIScript_82DCF68 +	if_random_less_than 128, BattleAIScript_82DCF68 +	score +1 + +BattleAIScript_82DCF68: +	if_not_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DCF7A +	if_random_less_than 70, BattleAIScript_82DCF7A +	score +2 + +BattleAIScript_82DCF7A: +	if_hp_more_than AI_USER, 70, BattleAIScript_82DCF9F +	if_stat_level_equal AI_TARGET, ACC, 6, BattleAIScript_82DCF9F +	if_hp_less_than AI_USER, 40, BattleAIScript_82DCF9D +	if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCF9D +	if_random_less_than 70, BattleAIScript_82DCF9F + +BattleAIScript_82DCF9D: +	score -2 + +BattleAIScript_82DCF9F: +	end + +BattleAIScript_82DCFA0: +	if_hp_less_than AI_USER, 70, BattleAIScript_82DCFAF +	if_stat_level_more_than AI_TARGET, EVASION, 3, BattleAIScript_82DCFB7 + +BattleAIScript_82DCFAF: +	if_random_less_than 50, BattleAIScript_82DCFB7 +	score -2 + +BattleAIScript_82DCFB7: +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCFC0 +	score -2 + +BattleAIScript_82DCFC0: +	end + +BattleAIScript_82DCFC1: +	if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD016 +	if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD016 +	if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD016 +	if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD016 +	if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD016 +	if_stat_level_less_than AI_TARGET, ATK, 4, BattleAIScript_82DD016 +	if_stat_level_less_than AI_TARGET, DEF, 4, BattleAIScript_82DD016 +	if_stat_level_less_than AI_TARGET, SPATK, 4, BattleAIScript_82DD016 +	if_stat_level_less_than AI_TARGET, SPDEF, 4, BattleAIScript_82DD016 +	if_stat_level_less_than AI_TARGET, ACC, 4, BattleAIScript_82DD016 +	goto BattleAIScript_82DD01E + +BattleAIScript_82DD016: +	if_random_less_than 50, BattleAIScript_82DD01E +	score -3 + +BattleAIScript_82DD01E: +	if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD07B +	if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD07B +	if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD07B +	if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD07B +	if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD07B +	if_stat_level_less_than AI_USER, ATK, 4, BattleAIScript_82DD07B +	if_stat_level_less_than AI_USER, DEF, 4, BattleAIScript_82DD07B +	if_stat_level_less_than AI_USER, SPATK, 4, BattleAIScript_82DD07B +	if_stat_level_less_than AI_USER, SPDEF, 4, BattleAIScript_82DD07B +	if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DD07B +	if_random_less_than 50, BattleAIScript_82DD083 +	score -1 +	goto BattleAIScript_82DD083 + +BattleAIScript_82DD07B: +	if_random_less_than 50, BattleAIScript_82DD083 +	score +3 + +BattleAIScript_82DD083: +	end + +BattleAIScript_82DD084: +	if_hp_more_than AI_USER, 90, BattleAIScript_82DD08D +	score -2 + +BattleAIScript_82DD08D: +	end + +BattleAIScript_82DD08E: +	if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD0BD +	if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD0BD +	if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD0BD +	if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD0BD +	if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD0BD +	score -3 +	goto BattleAIScript_82DD0C5 + +BattleAIScript_82DD0BD: +	if_random_less_than 128, BattleAIScript_82DD0C5 +	score +2 + +BattleAIScript_82DD0C5: +	end + +BattleAIScript_82DD0C6: +	if_hp_more_than AI_USER, 90, BattleAIScript_82DD0CF +	score -2 + +BattleAIScript_82DD0CF: +	get_turn_count +	if_equal 0, BattleAIScript_82DD0DC +	if_random_less_than 200, Score_Minus2 + +BattleAIScript_82DD0DC: +	end + +BattleAIScript_82DD0DD: +	get_weather +	if_equal AI_WEATHER_HAIL, BattleAIScript_82DD0F5 +	if_equal AI_WEATHER_RAIN, BattleAIScript_82DD0F5 +	if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD0F5 +	goto BattleAIScript_82DD0F7 + +BattleAIScript_82DD0F5: +	score -2 + +BattleAIScript_82DD0F7: +	if_hp_equal AI_USER, 100, BattleAIScript_82DD11F +	if_target_faster BattleAIScript_82DD126 +	score -8 +	goto BattleAIScript_82DD14F + +AI_CV_Heal2: +	if_hp_less_than AI_USER, 50, BattleAIScript_82DD13A +	if_hp_more_than AI_USER, 80, BattleAIScript_82DD11F +	if_random_less_than 70, BattleAIScript_82DD13A + +BattleAIScript_82DD11F: +	score -3 +	goto BattleAIScript_82DD14F + +BattleAIScript_82DD126: +	if_hp_less_than AI_USER, 70, BattleAIScript_82DD13A +	if_random_less_than 30, BattleAIScript_82DD13A +	score -3 +	goto BattleAIScript_82DD14F + +BattleAIScript_82DD13A: +	if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, BattleAIScript_82DD147 +	if_random_less_than 100, BattleAIScript_82DD14F + +BattleAIScript_82DD147: +	if_random_less_than 20, BattleAIScript_82DD14F +	score +2 + +BattleAIScript_82DD14F: +	end + +BattleAIScript_82DD150: +	if_user_has_no_attacking_moves BattleAIScript_82DD173 +	if_hp_more_than AI_USER, 50, BattleAIScript_82DD164 +	if_random_less_than 50, BattleAIScript_82DD164 +	score -3 + +BattleAIScript_82DD164: +	if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD173 +	if_random_less_than 50, BattleAIScript_82DD173 +	score -3 + +BattleAIScript_82DD173: +	if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DD186 +	if_has_move_with_effect AI_USER, EFFECT_PROTECT, BattleAIScript_82DD186 +	goto BattleAIScript_82DD18E + +BattleAIScript_82DD186: +	if_random_less_than 60, BattleAIScript_82DD18E +	score +2 + +BattleAIScript_82DD18E: +	end + +BattleAIScript_82DD18F: +	if_hp_less_than AI_USER, 50, BattleAIScript_82DD1B2 +	get_target_type1 +	if_in_bytes sTypesTable_82DD1B5, BattleAIScript_82DD1B4 +	get_target_type2 +	if_in_bytes sTypesTable_82DD1B5, BattleAIScript_82DD1B4 +	if_random_less_than 50, BattleAIScript_82DD1B4 + +BattleAIScript_82DD1B2: +	score -2 + +BattleAIScript_82DD1B4: +	end + +sTypesTable_82DD1B5: +    .byte TYPE_FIRE +    .byte TYPE_WATER +    .byte TYPE_GRASS +    .byte TYPE_ELECTRIC +    .byte TYPE_PSYCHIC +    .byte TYPE_ICE +    .byte TYPE_DRAGON +    .byte TYPE_DARK +    .byte -1 + +BattleAIScript_82DD1BE: +	if_target_faster BattleAIScript_82DD1ED +	if_hp_not_equal AI_USER, 100, BattleAIScript_82DD1D2 +	score -8 +	goto BattleAIScript_82DD21D + +BattleAIScript_82DD1D2: +	if_hp_less_than AI_USER, 40, BattleAIScript_82DD208 +	if_hp_more_than AI_USER, 50, BattleAIScript_82DD1E6 +	if_random_less_than 70, BattleAIScript_82DD208 + +BattleAIScript_82DD1E6: +	score -3 +	goto BattleAIScript_82DD21D + +BattleAIScript_82DD1ED: +	if_hp_less_than AI_USER, 60, BattleAIScript_82DD208 +	if_hp_more_than AI_USER, 70, BattleAIScript_82DD201 +	if_random_less_than 50, BattleAIScript_82DD208 + +BattleAIScript_82DD201: +	score -3 +	goto BattleAIScript_82DD21D + +BattleAIScript_82DD208: +	if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, BattleAIScript_82DD215 +	if_random_less_than 50, BattleAIScript_82DD21D + +BattleAIScript_82DD215: +	if_random_less_than 10, BattleAIScript_82DD21D +	score +3 + +BattleAIScript_82DD21D: +	end + +BattleAIScript_82DD21E: +	end + +BattleAIScript_82DD21F: +	if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD228 +	score -1 + +BattleAIScript_82DD228: +	end + +BattleAIScript_82DD229: +	if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD256 +	if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD256 +	if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD256 +	if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD256 +	goto BattleAIScript_82DD25E + +BattleAIScript_82DD256: +	if_random_less_than 128, BattleAIScript_82DD25E +	score +1 + +BattleAIScript_82DD25E: +	end + +BattleAIScript_82DD25F: +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DD285 +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DD285 +	if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DD27D +	if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DD27D +	if_random_less_than 128, BattleAIScript_82DD285 + +BattleAIScript_82DD27D: +	if_random_less_than 128, BattleAIScript_82DD285 +	score +1 + +BattleAIScript_82DD285: +	end + +BattleAIScript_82DD286: +	if_has_move AI_USER, MOVE_PSYCH_UP, BattleAIScript_82DD2B8 + +BattleAIScript_82DD28E: +	if_random_less_than 128, BattleAIScript_82DD296 +	score +1 + +BattleAIScript_82DD296: +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DD2B7 +	if_random_less_than 128, BattleAIScript_82DD2A5 +	score -1 + +BattleAIScript_82DD2A5: +	if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD2B7 +	score -1 +	if_hp_more_than AI_TARGET, 30, BattleAIScript_82DD2B7 +	score -1 + +BattleAIScript_82DD2B7: +	end + +BattleAIScript_82DD2B8: +	if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DD2D0 +	score +3 +	get_turn_count +	if_not_equal 0, BattleAIScript_82DD2D2 +	score +2 +	goto BattleAIScript_82DD2D2 + +BattleAIScript_82DD2D0: +	score -5 + +BattleAIScript_82DD2D2: +	end + +BattleAIScript_82DD2D3: +	if_hp_less_than AI_USER, 50, BattleAIScript_82DD2F6 +	get_target_type1 +	if_in_bytes sTypesTable_82DD2F9, BattleAIScript_82DD2F8 +	get_target_type2 +	if_in_bytes sTypesTable_82DD2F9, BattleAIScript_82DD2F8 +	if_random_less_than 50, BattleAIScript_82DD2F8 + +BattleAIScript_82DD2F6: +	score -2 + +BattleAIScript_82DD2F8: +	end + +sTypesTable_82DD2F9: +    .byte TYPE_NORMAL +    .byte TYPE_FIGHTING +    .byte TYPE_FLYING +    .byte TYPE_POISON +    .byte TYPE_GROUND +    .byte TYPE_ROCK +    .byte TYPE_BUG +    .byte TYPE_GHOST +    .byte TYPE_STEEL +    .byte -1 + +BattleAIScript_82DD303: +	if_hp_less_than AI_USER, 50, BattleAIScript_82DD311 +	if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD313 + +BattleAIScript_82DD311: +	score -1 + +BattleAIScript_82DD313: +	end + +BattleAIScript_82DD314: +	if_target_faster BattleAIScript_82DD328 +	if_hp_more_than AI_USER, 70, BattleAIScript_82DD330 +	score -1 +	goto BattleAIScript_82DD330 + +BattleAIScript_82DD328: +	if_random_less_than 20, BattleAIScript_82DD330 +	score +3 + +BattleAIScript_82DD330: +	end + +BattleAIScript_82DD331: +	if_target_faster BattleAIScript_82DD353 +	if_hp_more_than AI_USER, 60, BattleAIScript_82DD353 +	if_hp_less_than AI_USER, 40, BattleAIScript_82DD34B +	if_random_less_than 180, BattleAIScript_82DD353 + +BattleAIScript_82DD34B: +	if_random_less_than 50, BattleAIScript_82DD353 +	score -1 + +BattleAIScript_82DD353: +	end + +BattleAIScript_82DD354: +	if_hp_more_than AI_USER, 90, BattleAIScript_82DD381 +	if_hp_more_than AI_USER, 70, BattleAIScript_82DD379 +	if_hp_more_than AI_USER, 50, BattleAIScript_82DD371 +	if_random_less_than 100, BattleAIScript_82DD371 +	score -1 + +BattleAIScript_82DD371: +	if_random_less_than 100, BattleAIScript_82DD379 +	score -1 + +BattleAIScript_82DD379: +	if_random_less_than 100, BattleAIScript_82DD381 +	score -1 + +BattleAIScript_82DD381: +	if_target_faster BattleAIScript_82DD3E9 +	get_last_used_bank_move AI_TARGET +	get_move_effect_from_result +	if_equal EFFECT_SLEEP, BattleAIScript_82DD3B9 +	if_equal EFFECT_TOXIC, BattleAIScript_82DD3B9 +	if_equal EFFECT_POISON, BattleAIScript_82DD3B9 +	if_equal EFFECT_PARALYZE, BattleAIScript_82DD3B9 +	if_equal EFFECT_WILL_O_WISP, BattleAIScript_82DD3B9 +	if_equal EFFECT_CONFUSE, BattleAIScript_82DD3C8 +	if_equal EFFECT_LEECH_SEED, BattleAIScript_82DD3D7 +	goto BattleAIScript_82DD3E9 + +BattleAIScript_82DD3B9: +	if_not_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD3E1 +	goto BattleAIScript_82DD3E9 + +BattleAIScript_82DD3C8: +	if_not_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD3E1 +	goto BattleAIScript_82DD3E9 + +BattleAIScript_82DD3D7: +	if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DD3E9 + +BattleAIScript_82DD3E1: +	if_random_less_than 100, BattleAIScript_82DD3E9 +	score +1 + +BattleAIScript_82DD3E9: +	end + +BattleAIScript_82DD3EA: +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DD40F +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DD40F +	if_target_faster BattleAIScript_82DD408 +	if_hp_more_than AI_USER, 40, BattleAIScript_82DD40F +	goto BattleAIScript_82DD411 + +BattleAIScript_82DD408: +	if_hp_less_than AI_USER, 60, BattleAIScript_82DD411 + +BattleAIScript_82DD40F: +	score -1 + +BattleAIScript_82DD411: +	end + +BattleAIScript_82DD412: +	if_target_faster BattleAIScript_82DD430 +	get_last_used_bank_move AI_TARGET +	get_move_power_from_result +	if_equal 0, BattleAIScript_82DD428 +	score +1 +	goto BattleAIScript_82DD430 + +BattleAIScript_82DD428: +	if_random_less_than 100, BattleAIScript_82DD430 +	score -1 + +BattleAIScript_82DD430: +	end + +BattleAIScript_82DD431: +	if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD4D6 +	if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD4D6 +	if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD4D6 +	if_hp_more_than AI_USER, 30, BattleAIScript_82DD45E +	if_random_less_than 10, BattleAIScript_82DD45E +	score -1 + +BattleAIScript_82DD45E: +	if_hp_more_than AI_USER, 50, BattleAIScript_82DD46D +	if_random_less_than 100, BattleAIScript_82DD46D +	score -1 + +BattleAIScript_82DD46D: +	if_has_move AI_USER, MOVE_MIRROR_COAT, BattleAIScript_82DD4CD +	get_last_used_bank_move AI_TARGET +	get_move_power_from_result +	if_equal 0, BattleAIScript_82DD4A4 +	if_target_not_taunted BattleAIScript_82DD48B +	if_random_less_than 100, BattleAIScript_82DD48B +	score +1 + +BattleAIScript_82DD48B: +	get_last_used_bank_move AI_TARGET +	get_move_type_from_result +	if_not_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D6 +	if_random_less_than 100, BattleAIScript_82DD4D8 +	score +1 +	goto BattleAIScript_82DD4D8 + +BattleAIScript_82DD4A4: +	if_target_not_taunted BattleAIScript_82DD4B1 +	if_random_less_than 100, BattleAIScript_82DD4B1 +	score +1 + +BattleAIScript_82DD4B1: +	get_target_type1 +	if_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D8 +	get_target_type2 +	if_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D8 +	if_random_less_than 50, BattleAIScript_82DD4D8 + +BattleAIScript_82DD4CD: +	if_random_less_than 100, BattleAIScript_82DD4D5 +	score +4 + +BattleAIScript_82DD4D5: +	end + +BattleAIScript_82DD4D6: +	score -1 + +BattleAIScript_82DD4D8: +	end + +sTypesTable_82DD4D9: +    .byte TYPE_NORMAL +    .byte TYPE_FIGHTING +    .byte TYPE_FLYING +    .byte TYPE_POISON +    .byte TYPE_GROUND +    .byte TYPE_ROCK +    .byte TYPE_BUG +    .byte TYPE_GHOST +    .byte TYPE_STEEL +    .byte -1 + +BattleAIScript_82DD4E3: +	if_any_move_disabled AI_TARGET, BattleAIScript_82DD4FC +	if_target_faster BattleAIScript_82DD509 +	get_last_used_bank_move AI_TARGET +	get_move_effect_from_result +	if_not_in_bytes sMoveEffectsTable_82DD50C, BattleAIScript_82DD509 + +BattleAIScript_82DD4FC: +	if_random_less_than 30, BattleAIScript_82DD50B +	score +3 +	goto BattleAIScript_82DD50B + +BattleAIScript_82DD509: +	score -2 + +BattleAIScript_82DD50B: +	end + +sMoveEffectsTable_82DD50C: +    .byte EFFECT_DREAM_EATER +    .byte EFFECT_ATTACK_UP +    .byte EFFECT_DEFENSE_UP +    .byte EFFECT_SPEED_UP +    .byte EFFECT_SPECIAL_ATTACK_UP +    .byte EFFECT_HAZE +    .byte EFFECT_ROAR +    .byte EFFECT_CONVERSION +    .byte EFFECT_TOXIC +    .byte EFFECT_LIGHT_SCREEN +    .byte EFFECT_REST +    .byte EFFECT_SUPER_FANG +    .byte EFFECT_SPECIAL_DEFENSE_UP_2 +    .byte EFFECT_CONFUSE +    .byte EFFECT_POISON +    .byte EFFECT_PARALYZE +    .byte EFFECT_LEECH_SEED +    .byte EFFECT_SPLASH +    .byte EFFECT_ATTACK_UP_2 +    .byte EFFECT_ENCORE +    .byte EFFECT_CONVERSION_2 +    .byte EFFECT_LOCK_ON +    .byte EFFECT_HEAL_BELL +    .byte EFFECT_MEAN_LOOK +    .byte EFFECT_NIGHTMARE +    .byte EFFECT_PROTECT +    .byte EFFECT_SKILL_SWAP +    .byte EFFECT_FORESIGHT +    .byte EFFECT_PERISH_SONG +    .byte EFFECT_SANDSTORM +    .byte EFFECT_ENDURE +    .byte EFFECT_SWAGGER +    .byte EFFECT_ATTRACT +    .byte EFFECT_SAFEGUARD +    .byte EFFECT_RAIN_DANCE +    .byte EFFECT_SUNNY_DAY +    .byte EFFECT_BELLY_DRUM +    .byte EFFECT_PSYCH_UP +    .byte EFFECT_FUTURE_SIGHT +    .byte EFFECT_FAKE_OUT +    .byte EFFECT_STOCKPILE +    .byte EFFECT_SPIT_UP +    .byte EFFECT_SWALLOW +    .byte EFFECT_HAIL +    .byte EFFECT_TORMENT +    .byte EFFECT_WILL_O_WISP +    .byte EFFECT_FOLLOW_ME +    .byte EFFECT_CHARGE +    .byte EFFECT_TRICK +    .byte EFFECT_ROLE_PLAY +    .byte EFFECT_INGRAIN +    .byte EFFECT_RECYCLE +    .byte EFFECT_KNOCK_OFF +    .byte EFFECT_SKILL_SWAP +    .byte EFFECT_IMPRISON +    .byte EFFECT_REFRESH +    .byte EFFECT_GRUDGE +    .byte EFFECT_TEETER_DANCE +    .byte EFFECT_MUD_SPORT +    .byte EFFECT_WATER_SPORT +    .byte EFFECT_DRAGON_DANCE +    .byte EFFECT_CAMOUFLAGE +    .byte -1 + +BattleAIScript_82DD54B: +	if_hp_less_than AI_TARGET, 80, BattleAIScript_82DD574 +	if_target_faster BattleAIScript_82DD566 +	if_hp_more_than AI_USER, 40, BattleAIScript_82DD574 +	score +1 +	goto BattleAIScript_82DD576 + +BattleAIScript_82DD566: +	if_hp_more_than AI_USER, 60, BattleAIScript_82DD574 +	score +1 +	goto BattleAIScript_82DD576 + +BattleAIScript_82DD574: +	score -1 + +BattleAIScript_82DD576: +	end + +BattleAIScript_82DD577: +	score +2 +	end + +BattleAIScript_82DD57A: +	if_random_less_than 128, BattleAIScript_82DD582 +	score +2 + +BattleAIScript_82DD582: +	end + +BattleAIScript_82DD583: +	if_status AI_USER, STATUS_SLEEP, Score_Plus10 +	score -5 +	end + +BattleAIScript_82DD590: +	score -1 +	if_target_faster BattleAIScript_82DD5C5 +	if_hp_more_than AI_USER, 70, BattleAIScript_82DD5C5 +	if_random_less_than 128, BattleAIScript_82DD5A7 +	score +1 + +BattleAIScript_82DD5A7: +	if_hp_more_than AI_USER, 50, BattleAIScript_82DD5C5 +	if_random_less_than 128, BattleAIScript_82DD5B6 +	score +1 + +BattleAIScript_82DD5B6: +	if_hp_more_than AI_USER, 30, BattleAIScript_82DD5C5 +	if_random_less_than 100, BattleAIScript_82DD5C5 +	score +2 + +BattleAIScript_82DD5C5: +	end + +BattleAIScript_82DD5C6: +	if_target_faster BattleAIScript_82DD5E6 +	if_hp_more_than AI_USER, 33, BattleAIScript_82DD608 +	if_hp_more_than AI_USER, 20, BattleAIScript_82DD60A +	if_hp_less_than AI_USER, 8, BattleAIScript_82DD5F9 +	goto BattleAIScript_82DD5FB + +BattleAIScript_82DD5E6: +	if_hp_more_than AI_USER, 60, BattleAIScript_82DD608 +	if_hp_more_than AI_USER, 40, BattleAIScript_82DD60A +	goto BattleAIScript_82DD5FB + +BattleAIScript_82DD5F9: +	score +1 + +BattleAIScript_82DD5FB: +	if_random_less_than 100, BattleAIScript_82DD60A +	score +1 +	goto BattleAIScript_82DD60A + +BattleAIScript_82DD608: +	score -1 + +BattleAIScript_82DD60A: +	end + +BattleAIScript_82DD60B: +	if_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD621 +	if_status_in_party AI_TARGET, STATUS_ANY, BattleAIScript_82DD621 +	score -5 + +BattleAIScript_82DD621: +	end + +BattleAIScript_82DD622: +	get_hold_effect AI_TARGET +	if_not_in_bytes sHoldEffectsTable_82DD63D, BattleAIScript_82DD63A +	if_random_less_than 50, BattleAIScript_82DD63C +	score +1 +	goto BattleAIScript_82DD63C + +BattleAIScript_82DD63A: +	score -2 + +BattleAIScript_82DD63C: +	end + +sHoldEffectsTable_82DD63D: +    .byte HOLD_EFFECT_CURE_SLP +    .byte HOLD_EFFECT_CURE_STATUS +    .byte HOLD_EFFECT_RESTORE_HP +    .byte HOLD_EFFECT_EVASION_UP +    .byte HOLD_EFFECT_LEFTOVERS +    .byte HOLD_EFFECT_LIGHT_BALL +    .byte HOLD_EFFECT_THICK_CLUB +    .byte -1 + +BattleAIScript_82DD645: +	get_user_type1 +	if_equal TYPE_GHOST, BattleAIScript_82DD68A +	get_user_type2 +	if_equal TYPE_GHOST, BattleAIScript_82DD68A +	if_stat_level_more_than AI_USER, DEF, 9, BattleAIScript_82DD693 +	if_random_less_than 128, BattleAIScript_82DD665 +	score +1 + +BattleAIScript_82DD665: +	if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD693 +	if_random_less_than 128, BattleAIScript_82DD675 +	score +1 + +BattleAIScript_82DD675: +	if_stat_level_more_than AI_USER, DEF, 6, BattleAIScript_82DD693 +	if_random_less_than 128, BattleAIScript_82DD693 +	score +1 +	goto BattleAIScript_82DD693 + +BattleAIScript_82DD68A: +	if_hp_more_than AI_USER, 80, BattleAIScript_82DD693 +	score -1 + +BattleAIScript_82DD693: +	end + +BattleAIScript_82DD694: +	get_protect_count AI_USER +	if_more_than 1, BattleAIScript_82DD75A +	if_status AI_USER, STATUS_TOXIC_POISON, BattleAIScript_82DD751 +	if_status2 AI_USER, STATUS2_CURSED, BattleAIScript_82DD751 +	if_status3 AI_USER, STATUS3_PERISH_SONG, BattleAIScript_82DD751 +	if_status2 AI_USER, STATUS2_INFATUATION, BattleAIScript_82DD751 +	if_status3 AI_USER, STATUS3_LEECHSEED, BattleAIScript_82DD751 +	if_status3 AI_USER, STATUS3_YAWN, BattleAIScript_82DD751 +	if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DD751 +	if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DD751 +	if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD730 +	if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD730 +	if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD730 +	if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD730 +	if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DD730 +	if_status3 AI_TARGET, STATUS3_YAWN, BattleAIScript_82DD730 +	get_last_used_bank_move AI_TARGET +	get_move_effect_from_result +	if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DD730 +	goto BattleAIScript_82DD732 + +BattleAIScript_82DD730: +	score +2 + +BattleAIScript_82DD732: +	if_random_less_than 128, BattleAIScript_82DD73A +	score -1 + +BattleAIScript_82DD73A: +	get_protect_count AI_USER +	if_equal 0, BattleAIScript_82DD75C +	score -1 +	if_random_less_than 128, BattleAIScript_82DD75C +	score -1 +	goto BattleAIScript_82DD75C + +BattleAIScript_82DD751: +	get_last_used_bank_move AI_TARGET +	get_move_effect_from_result +	if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DD75C + +BattleAIScript_82DD75A: +	score -2 + +BattleAIScript_82DD75C: +	end + +BattleAIScript_82DD75D: +	get_user_type1 +	if_equal TYPE_GHOST, BattleAIScript_82DD77C +	get_user_type2 +	if_equal TYPE_GHOST, BattleAIScript_82DD77C +	if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD782 +	score -2 +	goto BattleAIScript_82DD78A + +BattleAIScript_82DD77C: +	if_random_less_than 80, BattleAIScript_82DD78A + +BattleAIScript_82DD782: +	if_random_less_than 80, BattleAIScript_82DD78A +	score +2 + +BattleAIScript_82DD78A: +	end + +BattleAIScript_82DD78B: +	if_hp_less_than AI_USER, 4, BattleAIScript_82DD799 +	if_hp_less_than AI_USER, 35, BattleAIScript_82DD7A0 + +BattleAIScript_82DD799: +	score -1 +	goto BattleAIScript_82DD7A8 + +BattleAIScript_82DD7A0: +	if_random_less_than 70, BattleAIScript_82DD7A8 +	score +1 + +BattleAIScript_82DD7A8: +	end + +BattleAIScript_82DD7A9: +	if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD7D6 +	if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD7D6 +	if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD7D6 +	if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD7D6 +	if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD7D6 +	goto BattleAIScript_82DD7FC + +BattleAIScript_82DD7D6: +	if_target_faster BattleAIScript_82DD7E8 +	if_hp_more_than AI_USER, 60, BattleAIScript_82DD844 +	goto BattleAIScript_82DD7EF + +BattleAIScript_82DD7E8: +	if_hp_more_than AI_USER, 70, BattleAIScript_82DD844 + +BattleAIScript_82DD7EF: +	if_random_less_than 80, BattleAIScript_82DD844 +	score +2 +	goto BattleAIScript_82DD844 + +BattleAIScript_82DD7FC: +	if_stat_level_more_than AI_USER, ATK, 7, BattleAIScript_82DD829 +	if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD829 +	if_stat_level_more_than AI_USER, SPATK, 7, BattleAIScript_82DD829 +	if_stat_level_more_than AI_USER, SPDEF, 7, BattleAIScript_82DD829 +	if_stat_level_more_than AI_USER, EVASION, 7, BattleAIScript_82DD829 +	goto BattleAIScript_82DD842 + +BattleAIScript_82DD829: +	if_target_faster BattleAIScript_82DD83B +	if_hp_more_than AI_USER, 60, BattleAIScript_82DD842 +	goto BattleAIScript_82DD844 + +BattleAIScript_82DD83B: +	if_hp_less_than AI_USER, 70, BattleAIScript_82DD844 + +BattleAIScript_82DD842: +	score -2 + +BattleAIScript_82DD844: +	end + +BattleAIScript_82DD845: +	is_first_turn_for AI_USER +	if_not_equal 0, BattleAIScript_82DD87A +	get_target_type1 +	if_equal TYPE_GHOST, BattleAIScript_82DD872 +	get_target_type1 +	if_equal TYPE_PSYCHIC, BattleAIScript_82DD872 +	get_target_type2 +	if_equal TYPE_GHOST, BattleAIScript_82DD872 +	get_target_type2 +	if_equal TYPE_PSYCHIC, BattleAIScript_82DD872 +	goto BattleAIScript_82DD87A + +BattleAIScript_82DD872: +	if_random_less_than 128, BattleAIScript_82DD87A +	score +1 + +BattleAIScript_82DD87A: +	end + +BattleAIScript_82DD87B: +	if_user_faster BattleAIScript_82DD889 +	get_ability AI_USER +	if_equal ABILITY_SWIFT_SWIM, BattleAIScript_82DD8B0 + +BattleAIScript_82DD889: +	if_hp_less_than AI_USER, 40, BattleAIScript_82DD8B7 +	get_weather +	if_equal AI_WEATHER_HAIL, BattleAIScript_82DD8B0 +	if_equal AI_WEATHER_SUN, BattleAIScript_82DD8B0 +	if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD8B0 +	get_ability AI_USER +	if_equal ABILITY_RAIN_DISH, BattleAIScript_82DD8B0 +	goto BattleAIScript_82DD8B9 + +BattleAIScript_82DD8B0: +	score +1 +	goto BattleAIScript_82DD8B9 + +BattleAIScript_82DD8B7: +	score -1 + +BattleAIScript_82DD8B9: +	end + +BattleAIScript_82DD8BA: +	if_hp_less_than AI_USER, 40, BattleAIScript_82DD8E0 +	get_weather +	if_equal AI_WEATHER_HAIL, BattleAIScript_82DD8D9 +	if_equal AI_WEATHER_RAIN, BattleAIScript_82DD8D9 +	if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD8D9 +	goto BattleAIScript_82DD8E2 + +BattleAIScript_82DD8D9: +	score +1 +	goto BattleAIScript_82DD8E2 + +BattleAIScript_82DD8E0: +	score -1 + +BattleAIScript_82DD8E2: +	end + +BattleAIScript_82DD8E3: +	if_hp_less_than AI_USER, 90, BattleAIScript_82DD8EF +	goto BattleAIScript_82DD8F1 + +BattleAIScript_82DD8EF: +	score -2 + +BattleAIScript_82DD8F1: +	end + +BattleAIScript_82DD8F2: +	if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD91F +	if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD91F +	if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD91F +	if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD91F +	if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD91F +	goto BattleAIScript_82DD957 + +BattleAIScript_82DD91F: +	if_stat_level_less_than AI_USER, ATK, 7, BattleAIScript_82DD954 +	if_stat_level_less_than AI_USER, DEF, 7, BattleAIScript_82DD954 +	if_stat_level_less_than AI_USER, SPATK, 7, BattleAIScript_82DD954 +	if_stat_level_less_than AI_USER, SPDEF, 7, BattleAIScript_82DD954 +	if_stat_level_less_than AI_USER, EVASION, 7, BattleAIScript_82DD952 +	if_random_less_than 50, BattleAIScript_82DD959 +	goto BattleAIScript_82DD957 + +BattleAIScript_82DD952: +	score +1 + +BattleAIScript_82DD954: +	score +1 +	end + +BattleAIScript_82DD957: +	score -2 + +BattleAIScript_82DD959: +	end + +BattleAIScript_82DD95A: +	if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD9FF +	if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD9FF +	if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD9FF +	if_hp_more_than AI_USER, 30, BattleAIScript_82DD987 +	if_random_less_than 10, BattleAIScript_82DD987 +	score -1 + +BattleAIScript_82DD987: +	if_hp_more_than AI_USER, 50, BattleAIScript_82DD996 +	if_random_less_than 100, BattleAIScript_82DD996 +	score -1 + +BattleAIScript_82DD996: +	if_has_move AI_USER, MOVE_COUNTER, BattleAIScript_82DD9F6 +	get_last_used_bank_move AI_TARGET +	get_move_power_from_result +	if_equal 0, BattleAIScript_82DD9CD +	if_target_not_taunted BattleAIScript_82DD9B4 +	if_random_less_than 100, BattleAIScript_82DD9B4 +	score +1 + +BattleAIScript_82DD9B4: +	get_last_used_bank_move AI_TARGET +	get_move_type_from_result +	if_not_in_bytes sTypesTable_82DDA02, BattleAIScript_82DD9FF +	if_random_less_than 100, BattleAIScript_82DDA01 +	score +1 +	goto BattleAIScript_82DDA01 + +BattleAIScript_82DD9CD: +	if_target_not_taunted BattleAIScript_82DD9DA +	if_random_less_than 100, BattleAIScript_82DD9DA +	score +1 + +BattleAIScript_82DD9DA: +	get_target_type1 +	if_in_bytes sTypesTable_82DDA02, BattleAIScript_82DDA01 +	get_target_type2 +	if_in_bytes sTypesTable_82DDA02, BattleAIScript_82DDA01 +	if_random_less_than 50, BattleAIScript_82DDA01 + +BattleAIScript_82DD9F6: +	if_random_less_than 100, BattleAIScript_82DD9FE +	score +4 + +BattleAIScript_82DD9FE: +	end + +BattleAIScript_82DD9FF: +	score -1 + +BattleAIScript_82DDA01: +	end + +sTypesTable_82DDA02: +    .byte TYPE_FIRE +    .byte TYPE_WATER +    .byte TYPE_GRASS +    .byte TYPE_ELECTRIC +    .byte TYPE_PSYCHIC +    .byte TYPE_ICE +    .byte TYPE_DRAGON +    .byte TYPE_DARK +    .byte -1 + +BattleAIScript_82DDA0B: +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDA2C +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDA2C +	if_has_move_with_effect AI_TARGET, EFFECT_PROTECT, BattleAIScript_82DDA2C +	if_hp_more_than AI_USER, 38, BattleAIScript_82DDA2E +	score -1 +	goto BattleAIScript_82DDA2E + +BattleAIScript_82DDA2C: +	score -2 + +BattleAIScript_82DDA2E: +	end + +BattleAIScript_82DDA2F: +	if_doesnt_have_move_with_effect AI_TARGET, EFFECT_PROTECT, BattleAIScript_82DDA3D +	score -1 +	goto BattleAIScript_82DDAB4 + +BattleAIScript_82DDA3D: +	if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DDAAC +	if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DDAAC +	if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DDAAC +	get_weather +	if_equal AI_WEATHER_HAIL, BattleAIScript_82DDA6D +	if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DDA88 +	goto BattleAIScript_82DDA98 + +BattleAIScript_82DDA6D: +	get_user_type1 +	if_in_bytes sTypesTable_82DDAB5, BattleAIScript_82DDAAC +	get_user_type2 +	if_in_bytes sTypesTable_82DDAB5, BattleAIScript_82DDAAC +	goto BattleAIScript_82DDA98 + +BattleAIScript_82DDA88: +	get_user_type1 +	if_equal TYPE_ICE, BattleAIScript_82DDAAC +	get_user_type2 +	if_equal TYPE_ICE, BattleAIScript_82DDAAC + +BattleAIScript_82DDA98: +	if_target_faster BattleAIScript_82DDAB4 +	get_last_used_bank_move AI_TARGET +	get_move_effect_from_result +	if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DDAAC +	goto BattleAIScript_82DDAB4 + +BattleAIScript_82DDAAC: +	if_random_less_than 80, BattleAIScript_82DDAB4 +	score +1 + +BattleAIScript_82DDAB4: +	end + +sTypesTable_82DDAB5: +    .byte TYPE_GROUND +    .byte TYPE_ROCK +    .byte TYPE_STEEL +    .byte -1 + +BattleAIScript_82DDAB9: +	score +2 +	end + +BattleAIScript_82DDABC: +	get_stockpile_count AI_USER +	if_less_than 2, BattleAIScript_82DDACC +	if_random_less_than 80, BattleAIScript_82DDACC +	score +2 + +BattleAIScript_82DDACC: +	end + +BattleAIScript_82DDACD: +	if_hp_less_than AI_USER, 40, BattleAIScript_82DDAF3 +	get_weather +	if_equal AI_WEATHER_SUN, BattleAIScript_82DDAEC +	if_equal AI_WEATHER_RAIN, BattleAIScript_82DDAEC +	if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DDAEC +	goto BattleAIScript_82DDAF5 + +BattleAIScript_82DDAEC: +	score +1 +	goto BattleAIScript_82DDAF5 + +BattleAIScript_82DDAF3: +	score -1 + +BattleAIScript_82DDAF5: +	end + +BattleAIScript_82DDAF6: +	if_not_status AI_TARGET, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, BattleAIScript_82DDB02 +	score +1 + +BattleAIScript_82DDB02: +	end + +BattleAIScript_82DDB03: +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDB42 +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDB42 +	if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDB59 +	if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDB49 +	if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDB49 +	is_first_turn_for AI_USER +	if_not_equal 0, BattleAIScript_82DDB5B +	if_random_less_than 100, BattleAIScript_82DDB5B +	score +1 +	goto BattleAIScript_82DDB5B + +BattleAIScript_82DDB42: +	score -1 +	goto BattleAIScript_82DDB5B + +BattleAIScript_82DDB49: +	if_random_less_than 100, BattleAIScript_82DDB5B +	if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Plus5 + +BattleAIScript_82DDB59: +	score +1 + +BattleAIScript_82DDB5B: +	end + +BattleAIScript_82DDB5C: +	if_status AI_TARGET, STATUS_PARALYSIS, BattleAIScript_82DDB6B +	goto BattleAIScript_82DDB6D + +BattleAIScript_82DDB6B: +	score +1 + +BattleAIScript_82DDB6D: +	end + +BattleAIScript_82DDB6E: +	get_hold_effect AI_USER +	if_in_bytes sHoldEffectsTable_82DDBB7, BattleAIScript_82DDB89 +	if_in_bytes sHoldEffectsTable_82DDBAF, BattleAIScript_82DDB9B + +BattleAIScript_82DDB82: +	score -3 +	goto BattleAIScript_82DDBAE + +BattleAIScript_82DDB89: +	get_hold_effect AI_TARGET +	if_in_bytes sHoldEffectsTable_82DDBB7, BattleAIScript_82DDB82 +	score +5 +	goto BattleAIScript_82DDBAE + +BattleAIScript_82DDB9B: +	get_hold_effect AI_TARGET +	if_in_bytes sHoldEffectsTable_82DDBAF, BattleAIScript_82DDB82 +	if_random_less_than 50, BattleAIScript_82DDBAE +	score +2 + +BattleAIScript_82DDBAE: +	end + +sHoldEffectsTable_82DDBAF: +    .byte HOLD_EFFECT_CONFUSE_SPICY +    .byte HOLD_EFFECT_CONFUSE_DRY +    .byte HOLD_EFFECT_CONFUSE_SWEET +    .byte HOLD_EFFECT_CONFUSE_BITTER +    .byte HOLD_EFFECT_CONFUSE_SOUR +    .byte HOLD_EFFECT_MACHO_BRACE +    .byte HOLD_EFFECT_CHOICE_BAND +    .byte -1 + +sHoldEffectsTable_82DDBB7: +    .byte HOLD_EFFECT_CHOICE_BAND +    .byte -1 + +BattleAIScript_82DDBB9: +	get_ability AI_USER +	if_in_bytes sAbilitiesTable_82DDBDF, BattleAIScript_82DDBCF +	get_ability AI_TARGET +	if_in_bytes sAbilitiesTable_82DDBDF, BattleAIScript_82DDBD6 + +BattleAIScript_82DDBCF: +	score -1 +	goto BattleAIScript_82DDBDE + +BattleAIScript_82DDBD6: +	if_random_less_than 50, BattleAIScript_82DDBDE +	score +2 + +BattleAIScript_82DDBDE: +	end + +sAbilitiesTable_82DDBDF: +    .byte ABILITY_SPEED_BOOST +    .byte ABILITY_BATTLE_ARMOR +    .byte ABILITY_SAND_VEIL +    .byte ABILITY_STATIC +    .byte ABILITY_FLASH_FIRE +    .byte ABILITY_WONDER_GUARD +    .byte ABILITY_EFFECT_SPORE +    .byte ABILITY_SWIFT_SWIM +    .byte ABILITY_HUGE_POWER +    .byte ABILITY_RAIN_DISH +    .byte ABILITY_CUTE_CHARM +    .byte ABILITY_SHED_SKIN +    .byte ABILITY_MARVEL_SCALE +    .byte ABILITY_PURE_POWER +    .byte ABILITY_CHLOROPHYLL +    .byte ABILITY_SHIELD_DUST +    .byte -1 + +BattleAIScript_82DDBF0: +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDC1D +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDC1D +	if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DDC1D +	if_target_faster BattleAIScript_82DDC16 +	if_hp_more_than AI_USER, 40, BattleAIScript_82DDC1D +	goto BattleAIScript_82DDC1F + +BattleAIScript_82DDC16: +	if_hp_less_than AI_USER, 60, BattleAIScript_82DDC1F + +BattleAIScript_82DDC1D: +	score -1 + +BattleAIScript_82DDC1F: +	end + +BattleAIScript_82DDC20: +	if_hp_more_than AI_TARGET, 30, BattleAIScript_82DDC2F +	if_random_less_than 100, BattleAIScript_82DDC2F +	score -1 + +BattleAIScript_82DDC2F: +	is_first_turn_for AI_USER +	if_equal 0, BattleAIScript_82DDC4A +	if_random_less_than 150, BattleAIScript_82DDC52 +	score +1 +	goto BattleAIScript_82DDC52 + +AI_CV_MagicCoat3: +	if_random_less_than 50, BattleAIScript_82DDC52 + +BattleAIScript_82DDC4A: +	if_random_less_than 30, BattleAIScript_82DDC52 +	score -1 + +BattleAIScript_82DDC52: +	end + +BattleAIScript_82DDC53: +	get_used_held_item AI_USER +	if_not_in_bytes sItemsTable_82DDC6E, BattleAIScript_82DDC6B +	if_random_less_than 50, BattleAIScript_82DDC6D +	score +1 +	goto BattleAIScript_82DDC6D + +BattleAIScript_82DDC6B: +	score -2 + +BattleAIScript_82DDC6D: +	end + +sItemsTable_82DDC6E: +    .byte ITEM_CHESTO_BERRY +    .byte ITEM_LUM_BERRY +    .byte ITEM_STARF_BERRY +    .byte -1 + +BattleAIScript_82DDC72: +	if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDC9D +	if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDC9D +	if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDC9D +	if_random_less_than 180, BattleAIScript_82DDC9D +	score +2 +	goto BattleAIScript_82DDC9F + +BattleAIScript_82DDC9D: +	score -2 + +BattleAIScript_82DDC9F: +	end + +BattleAIScript_82DDCA0: +	if_side_affecting AI_TARGET, SIDE_STATUS_REFLECT, BattleAIScript_82DDCAF +	goto BattleAIScript_82DDCB1 + +BattleAIScript_82DDCAF: +	score +1 + +BattleAIScript_82DDCB1: +	end + +BattleAIScript_82DDCB2: +	if_hp_less_than AI_TARGET, 30, BattleAIScript_82DDCC9 +	is_first_turn_for AI_USER +	if_more_than 0, BattleAIScript_82DDCC9 +	if_random_less_than 180, BattleAIScript_82DDCC9 +	score +1 + +BattleAIScript_82DDCC9: +	end + +BattleAIScript_82DDCCA: +	if_hp_less_than AI_TARGET, 70, BattleAIScript_82DDCF3 +	if_target_faster BattleAIScript_82DDCE5 +	if_hp_more_than AI_USER, 40, BattleAIScript_82DDCF3 +	score +1 +	goto BattleAIScript_82DDCF5 + +BattleAIScript_82DDCE5: +	if_hp_more_than AI_USER, 50, BattleAIScript_82DDCF3 +	score +1 +	goto BattleAIScript_82DDCF5 + +BattleAIScript_82DDCF3: +	score -1 + +BattleAIScript_82DDCF5: +	end + +BattleAIScript_82DDCF6: +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDD1B +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDD1B +	if_target_faster BattleAIScript_82DDD14 +	if_hp_more_than AI_TARGET, 50, BattleAIScript_82DDD1D +	goto BattleAIScript_82DDD1B + +BattleAIScript_82DDD14: +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DDD1D + +BattleAIScript_82DDD1B: +	score -1 + +BattleAIScript_82DDD1D: +	end + +BattleAIScript_82DDD1E: +	is_first_turn_for AI_USER +	if_more_than 0, BattleAIScript_82DDD2E +	if_random_less_than 100, BattleAIScript_82DDD2E +	score +2 + +BattleAIScript_82DDD2E: +	end + +BattleAIScript_82DDD2F: +	if_hp_less_than AI_TARGET, 50, BattleAIScript_82DDD3B +	goto BattleAIScript_82DDD3D + +BattleAIScript_82DDD3B: +	score -1 + +BattleAIScript_82DDD3D: +	end + +BattleAIScript_82DDD3E: +	is_first_turn_for AI_USER +	if_equal 1, BattleAIScript_82DDD85 +	if_random_less_than 30, BattleAIScript_82DDDA7 +	if_target_faster BattleAIScript_82DDD6B +	if_hp_not_equal AI_USER, 100, BattleAIScript_82DDD9F +	if_hp_less_than AI_TARGET, 70, BattleAIScript_82DDD9F +	if_random_less_than 60, BattleAIScript_82DDDA7 +	goto BattleAIScript_82DDD9F + +BattleAIScript_82DDD6B: +	if_hp_more_than AI_TARGET, 25, BattleAIScript_82DDD9F +	if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DDD85 +	if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DDD85 +	goto BattleAIScript_82DDD92 + +BattleAIScript_82DDD85: +	if_random_less_than 150, BattleAIScript_82DDDA7 +	score +2 +	goto BattleAIScript_82DDDA7 + +BattleAIScript_82DDD92: +	if_random_less_than 230, BattleAIScript_82DDD9F +	score +1 +	goto BattleAIScript_82DDDA7 + +BattleAIScript_82DDD9F: +	if_random_less_than 30, BattleAIScript_82DDDA7 +	score -2 + +BattleAIScript_82DDDA7: +	end + +BattleAIScript_82DDDA8: +	if_hp_less_than AI_USER, 50, BattleAIScript_82DDDCB +	get_target_type1 +	if_equal TYPE_ELECTRIC, BattleAIScript_82DDDC4 +	get_target_type2 +	if_equal TYPE_ELECTRIC, BattleAIScript_82DDDC4 +	goto BattleAIScript_82DDDCB + +BattleAIScript_82DDDC4: +	score +1 +	goto BattleAIScript_82DDDCD + +BattleAIScript_82DDDCB: +	score -1 + +BattleAIScript_82DDDCD: +	end + +BattleAIScript_82DDDCE: +	if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDDF3 +	if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDDF3 +	if_target_faster BattleAIScript_82DDDEC +	if_hp_more_than AI_USER, 60, BattleAIScript_82DDDF5 +	goto BattleAIScript_82DDDF3 + +BattleAIScript_82DDDEC: +	if_hp_more_than AI_USER, 80, BattleAIScript_82DDDF5 + +BattleAIScript_82DDDF3: +	score -1 + +BattleAIScript_82DDDF5: +	end + +BattleAIScript_82DDDF6: +	if_hp_less_than AI_USER, 50, BattleAIScript_82DDE19 +	get_target_type1 +	if_equal TYPE_FIRE, BattleAIScript_82DDE12 +	get_target_type2 +	if_equal TYPE_FIRE, BattleAIScript_82DDE12 +	goto BattleAIScript_82DDE19 + +BattleAIScript_82DDE12: +	score +1 +	goto BattleAIScript_82DDE1B + +BattleAIScript_82DDE19: +	score -1 + +BattleAIScript_82DDE1B: +	end + +BattleAIScript_82DDE1C: +	if_target_faster BattleAIScript_82DDE36 +	if_hp_more_than AI_USER, 50, BattleAIScript_82DDE3E +	if_random_less_than 70, BattleAIScript_82DDE3E +	score -1 +	goto BattleAIScript_82DDE3E + +BattleAIScript_82DDE36: +	if_random_less_than 128, BattleAIScript_82DDE3E +	score +1 + +BattleAIScript_82DDE3E: +	end + +AI_CheckViability: +	if_target_is_ally AI_Ret +	if_can_faint BattleAIScript_82DDE60 +	get_how_powerful_move_is +	if_equal 1, Score_Minus1 +	if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DDE57 +	end + +BattleAIScript_82DDE57: +	if_random_less_than 80, BattleAIScript_82DDE70 +	score +2 +	end + +BattleAIScript_82DDE60: +	if_effect EFFECT_EXPLOSION, BattleAIScript_82DDE70 +	if_not_effect EFFECT_QUICK_ATTACK, BattleAIScript_82DDE6E +	score +2 + +BattleAIScript_82DDE6E: +	score +4 + +BattleAIScript_82DDE70: +	end + +AI_SetupFirstTurn: +	if_target_is_ally AI_Ret +	get_turn_count +	if_not_equal 0, BattleAIScript_82DDE8F +	get_considered_move_effect +	if_not_in_bytes sMoveEffectsTable_82DDE90, BattleAIScript_82DDE8F +	if_random_less_than 80, BattleAIScript_82DDE8F +	score +2 + +BattleAIScript_82DDE8F: +	end + +sMoveEffectsTable_82DDE90: +    .byte EFFECT_ATTACK_UP +    .byte EFFECT_DEFENSE_UP +    .byte EFFECT_SPEED_UP +    .byte EFFECT_SPECIAL_ATTACK_UP +    .byte EFFECT_SPECIAL_DEFENSE_UP +    .byte EFFECT_ACCURACY_UP +    .byte EFFECT_EVASION_UP +    .byte EFFECT_ATTACK_DOWN +    .byte EFFECT_DEFENSE_DOWN +    .byte EFFECT_SPEED_DOWN +    .byte EFFECT_SPECIAL_ATTACK_DOWN +    .byte EFFECT_SPECIAL_DEFENSE_DOWN +    .byte EFFECT_ACCURACY_DOWN +    .byte EFFECT_EVASION_DOWN +    .byte EFFECT_CONVERSION +    .byte EFFECT_LIGHT_SCREEN +    .byte EFFECT_SPECIAL_DEFENSE_UP_2 +    .byte EFFECT_FOCUS_ENERGY +    .byte EFFECT_CONFUSE +    .byte EFFECT_ATTACK_UP_2 +    .byte EFFECT_DEFENSE_UP_2 +    .byte EFFECT_SPEED_UP_2 +    .byte EFFECT_SPECIAL_ATTACK_UP_2 +    .byte EFFECT_SPECIAL_DEFENSE_UP_2 +    .byte EFFECT_ACCURACY_UP_2 +    .byte EFFECT_EVASION_UP_2 +    .byte EFFECT_ATTACK_DOWN_2 +    .byte EFFECT_DEFENSE_DOWN_2 +    .byte EFFECT_SPEED_DOWN_2 +    .byte EFFECT_SPECIAL_ATTACK_DOWN_2 +    .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 +    .byte EFFECT_ACCURACY_DOWN_2 +    .byte EFFECT_EVASION_DOWN_2 +    .byte EFFECT_REFLECT +    .byte EFFECT_POISON +    .byte EFFECT_PARALYZE +    .byte EFFECT_SUBSTITUTE +    .byte EFFECT_LEECH_SEED +    .byte EFFECT_MINIMIZE +    .byte EFFECT_CURSE +    .byte EFFECT_SWAGGER +    .byte EFFECT_CAMOUFLAGE +    .byte EFFECT_YAWN +    .byte EFFECT_DEFENSE_CURL +    .byte EFFECT_TORMENT +    .byte EFFECT_FLATTER +    .byte EFFECT_WILL_O_WISP +    .byte EFFECT_INGRAIN +    .byte EFFECT_IMPRISON +    .byte EFFECT_TEETER_DANCE +    .byte EFFECT_TICKLE +    .byte EFFECT_COSMIC_POWER +    .byte EFFECT_BULK_UP +    .byte EFFECT_CALM_MIND +    .byte EFFECT_CAMOUFLAGE +    .byte -1 + +AI_PreferStrongestMove: +	if_target_is_ally AI_Ret +	get_how_powerful_move_is +	if_not_equal 0, BattleAIScript_82DDEDC +	if_random_less_than 100, BattleAIScript_82DDEDC +	score +2 + +BattleAIScript_82DDEDC: +	end + +AI_Risky: +	if_target_is_ally AI_Ret +	get_considered_move_effect +	if_not_in_bytes sMoveEffectsTable_82DDEF5, BattleAIScript_82DDEF4 +	if_random_less_than 128, BattleAIScript_82DDEF4 +	score +2 + +BattleAIScript_82DDEF4: +	end + +sMoveEffectsTable_82DDEF5: +    .byte EFFECT_SLEEP +    .byte EFFECT_EXPLOSION +    .byte EFFECT_MIRROR_MOVE +    .byte EFFECT_OHKO +    .byte EFFECT_HIGH_CRITICAL +    .byte EFFECT_CONFUSE +    .byte EFFECT_METRONOME +    .byte EFFECT_PSYWAVE +    .byte EFFECT_COUNTER +    .byte EFFECT_DESTINY_BOND +    .byte EFFECT_SWAGGER +    .byte EFFECT_ATTRACT +    .byte EFFECT_PRESENT +    .byte EFFECT_ALL_STATS_UP_HIT +    .byte EFFECT_BELLY_DRUM +    .byte EFFECT_MIRROR_COAT +    .byte EFFECT_FOCUS_PUNCH +    .byte EFFECT_REVENGE +    .byte EFFECT_TEETER_DANCE +    .byte -1 + +AI_PreferBatonPass: +	if_target_is_ally AI_Ret +	count_usable_party_mons AI_USER +	if_equal 0, BattleAIScript_82DDFB3 +	get_how_powerful_move_is +	if_not_equal 0, BattleAIScript_82DDFB3 +	if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, BattleAIScript_82DDF2A +	if_random_less_than 80, BattleAIScript_82DDEF4 + +BattleAIScript_82DDF2A: +	if_move MOVE_SWORDS_DANCE, BattleAIScript_82DDF54 +	if_move MOVE_DRAGON_DANCE, BattleAIScript_82DDF54 +	if_move MOVE_CALM_MIND, BattleAIScript_82DDF54 +	if_effect EFFECT_PROTECT, BattleAIScript_82DDF67 +	if_move MOVE_BATON_PASS, BattleAIScript_82DDF7B +	if_random_less_than 20, BattleAIScript_82DDEF4 +	score +3 + +BattleAIScript_82DDF54: +	get_turn_count +	if_equal 0, Score_Plus5 +	if_hp_less_than AI_USER, 60, Score_Minus10 +	goto Score_Plus1 + +BattleAIScript_82DDF67: +	get_last_used_bank_move AI_USER +	if_in_hwords sMovesTable_82DDF75, Score_Minus2 +	score +2 +	end + +sMovesTable_82DDF75: +    .2byte MOVE_PROTECT +    .2byte MOVE_DETECT +    .2byte -1 + +BattleAIScript_82DDF7B: +	get_turn_count +	if_equal 0, Score_Minus2 +	if_stat_level_more_than AI_USER, ATK, 8, Score_Plus3 +	if_stat_level_more_than AI_USER, ATK, 7, Score_Plus2 +	if_stat_level_more_than AI_USER, ATK, 6, Score_Plus1 +	if_stat_level_more_than AI_USER, SPATK, 8, Score_Plus3 +	if_stat_level_more_than AI_USER, SPATK, 7, Score_Plus2 +	if_stat_level_more_than AI_USER, SPATK, 6, Score_Plus1 +	end + +BattleAIScript_82DDFB3: +	end + +AI_DoubleBattle: +	if_target_is_ally AI_TryOnAlly +	if_move MOVE_SKILL_SWAP, BattleAIScript_82DE04B +	get_curr_move_type +	if_move MOVE_EARTHQUAKE, BattleAIScript_82DE010 +	if_move MOVE_MAGNITUDE, BattleAIScript_82DE010 +	if_equal 13, BattleAIScript_82DE062 +	if_equal 10, BattleAIScript_82DE079 +	get_ability AI_USER +	if_not_equal ABILITY_GUTS, BattleAIScript_82DDFF5 +	if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, BattleAIScript_82DDFED +	end + +BattleAIScript_82DDFED: +	get_how_powerful_move_is +	if_not_equal 0, Score_Plus1 +	end + +BattleAIScript_82DDFF5: +	if_status AI_USER, STATUS_ANY, BattleAIScript_82DE000 +	end + +BattleAIScript_82DE000: +	get_how_powerful_move_is +	if_equal 0, Score_Minus5 +	score +1 +	if_equal 2, Score_Plus2 +	end + +BattleAIScript_82DE010: +	if_ability AI_USER_PARTNER, ABILITY_LEVITATE, Score_Plus2 +	if_type AI_USER_PARTNER, TYPE_FLYING, Score_Plus2 +	if_type AI_USER_PARTNER, TYPE_FIRE, Score_Minus10 +	if_type AI_USER_PARTNER, TYPE_ELECTRIC, Score_Minus10 +	if_type AI_USER_PARTNER, TYPE_POISON, Score_Minus10 +	if_type AI_USER_PARTNER, TYPE_ROCK, Score_Minus10 +	goto Score_Minus3 + +BattleAIScript_82DE04B: +	get_ability AI_USER +	if_equal ABILITY_TRUANT, Score_Plus5 +	get_ability AI_TARGET +	if_equal ABILITY_SHADOW_TAG, Score_Plus2 +	if_equal ABILITY_PURE_POWER, Score_Plus2 +	end + +BattleAIScript_82DE062: +	if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, BattleAIScript_82DE078 +	score -2 +	if_no_type AI_TARGET_PARTNER, TYPE_GROUND, BattleAIScript_82DE078 +	score -8 + +BattleAIScript_82DE078: +	end + +BattleAIScript_82DE079: +	if_flash_fired AI_USER, BattleAIScript_82DE080 +	end + +BattleAIScript_82DE080: +	goto Score_Plus1 + +AI_TryOnAlly: +	get_how_powerful_move_is +	if_equal 0, BattleAIScript_82DE0B2 +	get_curr_move_type +	if_equal TYPE_FIRE, BattleAIScript_82DE099 + +AI_DiscourageOnAlly: +	goto Score_Minus30 + +BattleAIScript_82DE099: +	if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, BattleAIScript_82DE0A7 +	goto AI_DiscourageOnAlly + +BattleAIScript_82DE0A7: +	if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly +	goto Score_Plus3 + +BattleAIScript_82DE0B2: +	if_move MOVE_SKILL_SWAP, BattleAIScript_82DE0DA +	if_move MOVE_WILL_O_WISP, BattleAIScript_82DE14F +	if_move MOVE_TOXIC, BattleAIScript_82DE14F +	if_move MOVE_HELPING_HAND, BattleAIScript_82DE16D +	if_move MOVE_SWAGGER, BattleAIScript_82DE178 +	goto Score_Minus30_ + +BattleAIScript_82DE0DA: +	get_ability AI_TARGET +	if_equal ABILITY_TRUANT, Score_Plus10 +	get_ability AI_USER +	if_not_equal ABILITY_LEVITATE, BattleAIScript_82DE107 +	get_ability AI_TARGET +	if_equal ABILITY_LEVITATE, Score_Minus30_ +	get_target_type1 +	if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107 +	score +1 +	get_target_type2 +	if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107 +	score +1 +	end + +BattleAIScript_82DE107: +	if_not_equal 14, Score_Minus30_ +	if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, BattleAIScript_82DE14A +	if_has_move AI_USER_PARTNER, MOVE_THUNDER, BattleAIScript_82DE14A +	if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, BattleAIScript_82DE14A +	if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, BattleAIScript_82DE14A +	if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, BattleAIScript_82DE14A +	if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, BattleAIScript_82DE14A +	if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, BattleAIScript_82DE14A +	goto Score_Minus30_ + +BattleAIScript_82DE14A: +	goto Score_Plus3 + +BattleAIScript_82DE14F: +	get_ability AI_TARGET +	if_not_equal ABILITY_GUTS, Score_Minus30_ +	if_status AI_TARGET, STATUS_ANY, Score_Minus30_ +	if_hp_less_than AI_USER, 91, Score_Minus30_ +	goto Score_Plus5 + +BattleAIScript_82DE16D: +	if_random_less_than 64, Score_Minus1 +	goto Score_Plus2 + +BattleAIScript_82DE178: +	if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, BattleAIScript_82DE185 +	goto Score_Minus30_ + +BattleAIScript_82DE185: +	if_stat_level_more_than AI_TARGET, ATK, 7, BattleAIScript_82DE18F +	score +3 + +BattleAIScript_82DE18F: +	end + +Score_Minus30_: +	score -30 +	end + +AI_HPAware: +	if_target_is_ally AI_TryOnAlly +	if_hp_more_than AI_USER, 70, BattleAIScript_82DE1B5 +	if_hp_more_than AI_USER, 30, BattleAIScript_82DE1C4 +	get_considered_move_effect +	if_in_bytes sMoveEffectsTable_82DE258, BattleAIScript_82DE1D3 +	goto BattleAIScript_82DE1DB + +BattleAIScript_82DE1B5: +	get_considered_move_effect +	if_in_bytes sMoveEffectsTable_82DE21F, BattleAIScript_82DE1D3 +	goto BattleAIScript_82DE1DB + +BattleAIScript_82DE1C4: +	get_considered_move_effect +	if_in_bytes sMoveEffectsTable_82DE22D, BattleAIScript_82DE1D3 +	goto BattleAIScript_82DE1DB + +BattleAIScript_82DE1D3: +	if_random_less_than 50, BattleAIScript_82DE1DB +	score -2 + +BattleAIScript_82DE1DB: +	if_hp_more_than AI_TARGET, 70, BattleAIScript_82DE1F8 +	if_hp_more_than AI_TARGET, 30, BattleAIScript_82DE207 +	get_considered_move_effect +	if_in_bytes sMoveEffectsTable_82DE2B1, BattleAIScript_82DE216 +	goto BattleAIScript_82DE21E + +BattleAIScript_82DE1F8: +	get_considered_move_effect +	if_in_bytes sMoveEffectsTable_82DE288, BattleAIScript_82DE216 +	goto BattleAIScript_82DE21E + +BattleAIScript_82DE207: +	get_considered_move_effect +	if_in_bytes sMoveEffectsTable_82DE289, BattleAIScript_82DE216 +	goto BattleAIScript_82DE21E + +BattleAIScript_82DE216: +	if_random_less_than 50, BattleAIScript_82DE21E +	score -2 + +BattleAIScript_82DE21E: +	end + +sMoveEffectsTable_82DE21F: +    .byte EFFECT_EXPLOSION +    .byte EFFECT_RESTORE_HP +    .byte EFFECT_REST +    .byte EFFECT_DESTINY_BOND +    .byte EFFECT_FLAIL +    .byte EFFECT_ENDURE +    .byte EFFECT_MORNING_SUN +    .byte EFFECT_SYNTHESIS +    .byte EFFECT_MOONLIGHT +    .byte EFFECT_SOFTBOILED +    .byte EFFECT_MEMENTO +    .byte EFFECT_GRUDGE +    .byte EFFECT_OVERHEAT +    .byte -1 + +sMoveEffectsTable_82DE22D: +    .byte EFFECT_EXPLOSION +    .byte EFFECT_ATTACK_UP +    .byte EFFECT_DEFENSE_UP +    .byte EFFECT_SPEED_UP +    .byte EFFECT_SPECIAL_ATTACK_UP +    .byte EFFECT_SPECIAL_DEFENSE_UP +    .byte EFFECT_ACCURACY_UP +    .byte EFFECT_EVASION_UP +    .byte EFFECT_ATTACK_DOWN +    .byte EFFECT_DEFENSE_DOWN +    .byte EFFECT_SPEED_DOWN +    .byte EFFECT_SPECIAL_ATTACK_DOWN +    .byte EFFECT_SPECIAL_DEFENSE_DOWN +    .byte EFFECT_ACCURACY_DOWN +    .byte EFFECT_EVASION_DOWN +    .byte EFFECT_BIDE +    .byte EFFECT_CONVERSION +    .byte EFFECT_LIGHT_SCREEN +    .byte EFFECT_MIST +    .byte EFFECT_FOCUS_ENERGY +    .byte EFFECT_ATTACK_UP_2 +    .byte EFFECT_DEFENSE_UP_2 +    .byte EFFECT_SPEED_UP_2 +    .byte EFFECT_SPECIAL_ATTACK_UP_2 +    .byte EFFECT_SPECIAL_DEFENSE_UP_2 +    .byte EFFECT_ACCURACY_UP_2 +    .byte EFFECT_EVASION_UP_2 +    .byte EFFECT_ATTACK_DOWN_2 +    .byte EFFECT_DEFENSE_DOWN_2 +    .byte EFFECT_SPEED_DOWN_2 +    .byte EFFECT_SPECIAL_ATTACK_DOWN_2 +    .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 +    .byte EFFECT_ACCURACY_DOWN_2 +    .byte EFFECT_EVASION_DOWN_2 +    .byte EFFECT_CONVERSION_2 +    .byte EFFECT_SAFEGUARD +    .byte EFFECT_BELLY_DRUM +    .byte EFFECT_TICKLE +    .byte EFFECT_COSMIC_POWER +    .byte EFFECT_BULK_UP +    .byte EFFECT_CALM_MIND +    .byte EFFECT_DRAGON_DANCE +    .byte -1 + +sMoveEffectsTable_82DE258: +    .byte EFFECT_ATTACK_UP +    .byte EFFECT_DEFENSE_UP +    .byte EFFECT_SPEED_UP +    .byte EFFECT_SPECIAL_ATTACK_UP +    .byte EFFECT_SPECIAL_DEFENSE_UP +    .byte EFFECT_ACCURACY_UP +    .byte EFFECT_EVASION_UP +    .byte EFFECT_ATTACK_DOWN +    .byte EFFECT_DEFENSE_DOWN +    .byte EFFECT_SPEED_DOWN +    .byte EFFECT_SPECIAL_ATTACK_DOWN +    .byte EFFECT_SPECIAL_DEFENSE_DOWN +    .byte EFFECT_ACCURACY_DOWN +    .byte EFFECT_EVASION_DOWN +    .byte EFFECT_BIDE +    .byte EFFECT_CONVERSION +    .byte EFFECT_LIGHT_SCREEN +    .byte EFFECT_MIST +    .byte EFFECT_FOCUS_ENERGY +    .byte EFFECT_ATTACK_UP_2 +    .byte EFFECT_DEFENSE_UP_2 +    .byte EFFECT_SPEED_UP_2 +    .byte EFFECT_SPECIAL_ATTACK_UP_2 +    .byte EFFECT_SPECIAL_DEFENSE_UP_2 +    .byte EFFECT_ACCURACY_UP_2 +    .byte EFFECT_EVASION_UP_2 +    .byte EFFECT_ATTACK_DOWN_2 +    .byte EFFECT_DEFENSE_DOWN_2 +    .byte EFFECT_SPEED_DOWN_2 +    .byte EFFECT_SPECIAL_ATTACK_DOWN_2 +    .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 +    .byte EFFECT_ACCURACY_DOWN_2 +    .byte EFFECT_EVASION_DOWN_2 +    .byte EFFECT_RAGE +    .byte EFFECT_CONVERSION_2 +    .byte EFFECT_LOCK_ON +    .byte EFFECT_SAFEGUARD +    .byte EFFECT_BELLY_DRUM +    .byte EFFECT_PSYCH_UP +    .byte EFFECT_MIRROR_COAT +    .byte EFFECT_SOLARBEAM +    .byte EFFECT_ERUPTION +    .byte EFFECT_TICKLE +    .byte EFFECT_COSMIC_POWER +    .byte EFFECT_BULK_UP +    .byte EFFECT_CALM_MIND +    .byte EFFECT_DRAGON_DANCE +    .byte -1 + +sMoveEffectsTable_82DE288: +    .byte -1 + +sMoveEffectsTable_82DE289: +    .byte EFFECT_ATTACK_UP +    .byte EFFECT_DEFENSE_UP +    .byte EFFECT_SPEED_UP +    .byte EFFECT_SPECIAL_ATTACK_UP +    .byte EFFECT_SPECIAL_DEFENSE_UP +    .byte EFFECT_ACCURACY_UP +    .byte EFFECT_EVASION_UP +    .byte EFFECT_ATTACK_DOWN +    .byte EFFECT_DEFENSE_DOWN +    .byte EFFECT_SPEED_DOWN +    .byte EFFECT_SPECIAL_ATTACK_DOWN +    .byte EFFECT_SPECIAL_DEFENSE_DOWN +    .byte EFFECT_ACCURACY_DOWN +    .byte EFFECT_EVASION_DOWN +    .byte EFFECT_MIST +    .byte EFFECT_FOCUS_ENERGY +    .byte EFFECT_ATTACK_UP_2 +    .byte EFFECT_DEFENSE_UP_2 +    .byte EFFECT_SPEED_UP_2 +    .byte EFFECT_SPECIAL_ATTACK_UP_2 +    .byte EFFECT_SPECIAL_DEFENSE_UP_2 +    .byte EFFECT_ACCURACY_UP_2 +    .byte EFFECT_EVASION_UP_2 +    .byte EFFECT_ATTACK_DOWN_2 +    .byte EFFECT_DEFENSE_DOWN_2 +    .byte EFFECT_SPEED_DOWN_2 +    .byte EFFECT_SPECIAL_ATTACK_DOWN_2 +    .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 +    .byte EFFECT_ACCURACY_DOWN_2 +    .byte EFFECT_EVASION_DOWN_2 +    .byte EFFECT_POISON +    .byte EFFECT_PAIN_SPLIT +    .byte EFFECT_PERISH_SONG +    .byte EFFECT_SAFEGUARD +    .byte EFFECT_TICKLE +    .byte EFFECT_COSMIC_POWER +    .byte EFFECT_BULK_UP +    .byte EFFECT_CALM_MIND +    .byte EFFECT_DRAGON_DANCE +    .byte -1 + +sMoveEffectsTable_82DE2B1: +    .byte EFFECT_SLEEP +    .byte EFFECT_EXPLOSION +    .byte EFFECT_ATTACK_UP +    .byte EFFECT_DEFENSE_UP +    .byte EFFECT_SPEED_UP +    .byte EFFECT_SPECIAL_ATTACK_UP +    .byte EFFECT_SPECIAL_DEFENSE_UP +    .byte EFFECT_ACCURACY_UP +    .byte EFFECT_EVASION_UP +    .byte EFFECT_ATTACK_DOWN +    .byte EFFECT_DEFENSE_DOWN +    .byte EFFECT_SPEED_DOWN +    .byte EFFECT_SPECIAL_ATTACK_DOWN +    .byte EFFECT_SPECIAL_DEFENSE_DOWN +    .byte EFFECT_ACCURACY_DOWN +    .byte EFFECT_EVASION_DOWN +    .byte EFFECT_BIDE +    .byte EFFECT_CONVERSION +    .byte EFFECT_TOXIC +    .byte EFFECT_LIGHT_SCREEN +    .byte EFFECT_OHKO +    .byte EFFECT_SUPER_FANG +    .byte EFFECT_SUPER_FANG +    .byte EFFECT_MIST +    .byte EFFECT_FOCUS_ENERGY +    .byte EFFECT_CONFUSE +    .byte EFFECT_ATTACK_UP_2 +    .byte EFFECT_DEFENSE_UP_2 +    .byte EFFECT_SPEED_UP_2 +    .byte EFFECT_SPECIAL_ATTACK_UP_2 +    .byte EFFECT_SPECIAL_DEFENSE_UP_2 +    .byte EFFECT_ACCURACY_UP_2 +    .byte EFFECT_EVASION_UP_2 +    .byte EFFECT_ATTACK_DOWN_2 +    .byte EFFECT_DEFENSE_DOWN_2 +    .byte EFFECT_SPEED_DOWN_2 +    .byte EFFECT_SPECIAL_ATTACK_DOWN_2 +    .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 +    .byte EFFECT_ACCURACY_DOWN_2 +    .byte EFFECT_EVASION_DOWN_2 +    .byte EFFECT_POISON +    .byte EFFECT_PARALYZE +    .byte EFFECT_PAIN_SPLIT +    .byte EFFECT_CONVERSION_2 +    .byte EFFECT_LOCK_ON +    .byte EFFECT_SPITE +    .byte EFFECT_PERISH_SONG +    .byte EFFECT_SWAGGER +    .byte EFFECT_FURY_CUTTER +    .byte EFFECT_ATTRACT +    .byte EFFECT_SAFEGUARD +    .byte EFFECT_PSYCH_UP +    .byte EFFECT_MIRROR_COAT +    .byte EFFECT_WILL_O_WISP +    .byte EFFECT_TICKLE +    .byte EFFECT_COSMIC_POWER +    .byte EFFECT_BULK_UP +    .byte EFFECT_CALM_MIND +    .byte EFFECT_DRAGON_DANCE +    .byte -1 + +AI_Unknown: +	if_target_is_ally AI_TryOnAlly +	if_not_effect EFFECT_SUNNY_DAY, BattleAIScript_82DE308 +	if_equal 0, BattleAIScript_82DE308 +	is_first_turn_for AI_USER +	if_equal 0, BattleAIScript_82DE308 +	score +5 + +BattleAIScript_82DE308: +	end + +AI_Roaming: +	if_status2 AI_USER, STATUS2_WRAPPED, BattleAIScript_82DE336 +	if_status2 AI_USER, STATUS2_ESCAPE_PREVENTION, BattleAIScript_82DE336 +	get_ability AI_TARGET +	if_equal ABILITY_SHADOW_TAG, BattleAIScript_82DE336 +	get_ability AI_USER +	if_equal ABILITY_LEVITATE, BattleAIScript_82DE335 +	get_ability AI_TARGET +	if_equal ABILITY_ARENA_TRAP, BattleAIScript_82DE336 + +BattleAIScript_82DE335: +	flee + +BattleAIScript_82DE336: +	end + +AI_Safari: +	if_random_safari_flee BattleAIScript_82DE33D +	watch + +BattleAIScript_82DE33D: +	flee + +AI_FirstBattle: +	if_hp_equal AI_TARGET, 20, BattleAIScript_82DE34D +	if_hp_less_than AI_TARGET, 20, BattleAIScript_82DE34D +	end + +BattleAIScript_82DE34D: +	flee + +AI_Ret: +	end | 
