diff options
| author | DizzyEggg <jajkodizzy@wp.pl> | 2018-09-01 19:05:06 +0200 | 
|---|---|---|
| committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-09-01 19:05:06 +0200 | 
| commit | ead21250a6e1ef3ebb4f7e69fd22dcb09be31ef8 (patch) | |
| tree | dcc0a689103f765d0d080174b87da1c80f07a8a4 /data | |
| parent | 38c89b9d0f0c71a2a8dfe2f38473338530a97ab9 (diff) | |
Label all battle ai scripts
Diffstat (limited to 'data')
| -rw-r--r-- | data/battle_ai_scripts.s | 176 | 
1 files changed, 88 insertions, 88 deletions
| diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 2db1c5728..c227391ca 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -13,8 +13,8 @@  	.align 2  gBattleAI_ScriptsTable:: @ 82DBEF8  	.4byte AI_CheckBadMove -	.4byte AI_CheckViability  	.4byte AI_TryToFaint +	.4byte AI_CheckViability  	.4byte AI_SetupFirstTurn  	.4byte AI_Risky  	.4byte AI_PreferStrongestMove @@ -47,12 +47,12 @@ gBattleAI_ScriptsTable:: @ 82DBEF8  AI_CheckBadMove:  	if_target_is_ally AI_Ret -	if_move MOVE_FISSURE, BattleAIScript_82DBF92 -	if_move MOVE_HORN_DRILL, BattleAIScript_82DBF92 +	if_move MOVE_FISSURE, AI_CBM_CheckIfNegatesType +	if_move MOVE_HORN_DRILL, AI_CBM_CheckIfNegatesType  	get_how_powerful_move_is  	if_equal 0, AI_CheckBadMove_CheckSoundproof -BattleAIScript_82DBF92: @ 82DBF92 +AI_CBM_CheckIfNegatesType: @ 82DBF92  	if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10  	get_ability AI_TARGET  	if_equal ABILITY_VOLT_ABSORB, CheckIfVoltAbsorbCancelsElectric @@ -60,32 +60,32 @@ BattleAIScript_82DBF92: @ 82DBF92  	if_equal ABILITY_FLASH_FIRE, CheckIfFlashFireCancelsFire  	if_equal ABILITY_WONDER_GUARD, CheckIfWonderGuardCancelsMove  	if_equal ABILITY_LEVITATE, CheckIfLevitateCancelsGroundMove -	goto BattleAIScript_82DBFF7 +	goto AI_CheckBadMove_CheckSoundproof_  CheckIfVoltAbsorbCancelsElectric: @ 82DBFBD  	get_curr_move_type  	if_equal_ TYPE_ELECTRIC, Score_Minus12 -	goto BattleAIScript_82DBFF7 +	goto AI_CheckBadMove_CheckSoundproof_  CheckIfWaterAbsorbCancelsWater: @ 82DBFCA  	get_curr_move_type  	if_equal_ TYPE_WATER, Score_Minus12 -	goto BattleAIScript_82DBFF7 +	goto AI_CheckBadMove_CheckSoundproof_  CheckIfFlashFireCancelsFire: @ 82DBFD7  	get_curr_move_type  	if_equal_ TYPE_FIRE, Score_Minus12 -	goto BattleAIScript_82DBFF7 +	goto AI_CheckBadMove_CheckSoundproof_  CheckIfWonderGuardCancelsMove: @ 82DBFE4 -	if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DBFF7 +	if_type_effectiveness AI_EFFECTIVENESS_x2, AI_CheckBadMove_CheckSoundproof_  	goto Score_Minus10  CheckIfLevitateCancelsGroundMove: @ 82DBFEF  	get_curr_move_type  	if_equal_ TYPE_GROUND, Score_Minus10 -BattleAIScript_82DBFF7: @ 82DBFF7 +AI_CheckBadMove_CheckSoundproof_: @ 82DBFF7  	get_how_powerful_move_is  	if_equal 0, AI_CheckBadMove_CheckSoundproof @@ -654,7 +654,7 @@ Score_Plus10:  	score +10  	end -AI_TryToFaint: +AI_CheckViability:  	if_target_is_ally AI_Ret  	if_effect EFFECT_SLEEP, AI_CV_Sleep  	if_effect EFFECT_ABSORB, AI_CV_Absorb @@ -707,7 +707,7 @@ AI_TryToFaint:  	if_effect EFFECT_REFLECT, AI_CV_Reflect  	if_effect EFFECT_POISON, AI_CV_Poison  	if_effect EFFECT_PARALYZE, AI_CV_Paralyze -	if_effect EFFECT_SWAGGER, BattleAIScript_82DD286 +	if_effect EFFECT_SWAGGER, AI_CV_Swagger  	if_effect EFFECT_SPEED_DOWN_HIT, AI_CV_SpeedDownFromChance  	if_effect EFFECT_SKY_ATTACK, AI_CV_ChargeUpMove  	if_effect EFFECT_VITAL_THROW, AI_CV_VitalThrow @@ -1547,8 +1547,8 @@ AI_CV_HighCrit2:  AI_CV_HighCrit_End:  	end -BattleAIScript_82DD286: -	if_has_move AI_USER, MOVE_PSYCH_UP, BattleAIScript_82DD2B8 +AI_CV_Swagger: +	if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp  AI_CV_Flatter:  	if_random_less_than 128, AI_CV_Confuse @@ -1568,18 +1568,18 @@ AI_CV_Confuse2:  AI_CV_Confuse_End:  	end -BattleAIScript_82DD2B8: -	if_stat_level_more_than AI_TARGET, STAT_ATK, 3, BattleAIScript_82DD2D0 +AI_CV_SwaggerHasPsychUp: +	if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_SwaggerHasPsychUp_Minus5  	score +3  	get_turn_count -	if_not_equal 0, BattleAIScript_82DD2D2 +	if_not_equal 0, AI_CV_SwaggerHasPsychUp_End  	score +2 -	goto BattleAIScript_82DD2D2 +	goto AI_CV_SwaggerHasPsychUp_End -BattleAIScript_82DD2D0: +AI_CV_SwaggerHasPsychUp_Minus5:  	score -5 -BattleAIScript_82DD2D2: +AI_CV_SwaggerHasPsychUp_End:  	end  AI_CV_Reflect: @@ -1735,7 +1735,7 @@ AI_CV_Counter2:  	score -1  AI_CV_Counter3: -	if_has_move AI_USER, MOVE_MIRROR_COAT, BattleAIScript_82DD4CD +	if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7  	get_last_used_bank_move AI_TARGET  	get_move_power_from_result  	if_equal 0, AI_CV_Counter5 @@ -1763,11 +1763,11 @@ AI_CV_Counter6:  	if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End  	if_random_less_than 50, AI_CV_Counter_End -BattleAIScript_82DD4CD: -	if_random_less_than 100, BattleAIScript_82DD4D5 +AI_CV_Counter7: +	if_random_less_than 100, AI_CV_Counter8  	score +4 -BattleAIScript_82DD4D5: +AI_CV_Counter8:  	end  AI_CV_Counter_ScoreDown1: @@ -2756,15 +2756,15 @@ AI_CV_DragonDance2:  AI_CV_DragonDance_End:  	end -AI_CheckViability: +AI_TryToFaint:  	if_target_is_ally AI_Ret  	if_can_faint AI_TryToFaint_TryToEncourageQuickAttack  	get_how_powerful_move_is -	if_equal 1, Score_Minus1 -	if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DDE57 +	if_equal MOVE_NOT_MOST_POWERFUL, Score_Minus1 +	if_type_effectiveness AI_EFFECTIVENESS_x4, AI_TryToFaint_DoubleSuperEffective  	end -BattleAIScript_82DDE57: +AI_TryToFaint_DoubleSuperEffective:  	if_random_less_than 80, AI_TryToFaint_End  	score +2  	end @@ -2895,9 +2895,9 @@ AI_Risky_EffectsToEncourage:  AI_PreferBatonPass:  	if_target_is_ally AI_Ret  	count_usable_party_mons AI_USER -	if_equal 0, BattleAIScript_82DDFB3 +	if_equal 0, AI_PreferBatonPassEnd  	get_how_powerful_move_is -	if_not_equal 0, BattleAIScript_82DDFB3 +	if_not_equal 0, AI_PreferBatonPassEnd  	if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPass_GoForBatonPass  	if_random_less_than 80, AI_Risky_End @@ -2906,7 +2906,7 @@ AI_PreferBatonPass_GoForBatonPass:  	if_move MOVE_DRAGON_DANCE, AI_PreferBatonPass2  	if_move MOVE_CALM_MIND, AI_PreferBatonPass2  	if_effect EFFECT_PROTECT, AI_PreferBatonPass_End -	if_move MOVE_BATON_PASS, BattleAIScript_82DDF7B +	if_move MOVE_BATON_PASS, AI_PreferBatonPass_EncourageIfHighStats  	if_random_less_than 20, AI_Risky_End  	score +3 @@ -2918,16 +2918,16 @@ AI_PreferBatonPass2:  AI_PreferBatonPass_End:  	get_last_used_bank_move AI_USER -	if_in_hwords sMovesTable_82DDF75, Score_Minus2 +	if_in_hwords sMovesTable_ProtectMoves, Score_Minus2  	score +2  	end -sMovesTable_82DDF75: +sMovesTable_ProtectMoves:      .2byte MOVE_PROTECT      .2byte MOVE_DETECT      .2byte -1 -BattleAIScript_82DDF7B: +AI_PreferBatonPass_EncourageIfHighStats:  	get_turn_count  	if_equal 0, Score_Minus2  	if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3 @@ -2938,39 +2938,39 @@ BattleAIScript_82DDF7B:  	if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1  	end -BattleAIScript_82DDFB3: +AI_PreferBatonPassEnd:  	end  AI_DoubleBattle:  	if_target_is_ally AI_TryOnAlly -	if_move MOVE_SKILL_SWAP, BattleAIScript_82DE04B +	if_move MOVE_SKILL_SWAP, AI_DoubleBattleSkillSwap  	get_curr_move_type -	if_move MOVE_EARTHQUAKE, BattleAIScript_82DE010 -	if_move MOVE_MAGNITUDE, BattleAIScript_82DE010 -	if_equal 13, BattleAIScript_82DE062 -	if_equal 10, BattleAIScript_82DE079 +	if_move MOVE_EARTHQUAKE, AI_DoubleBattleAllHittingGroundMove +	if_move MOVE_MAGNITUDE, AI_DoubleBattleAllHittingGroundMove +	if_equal TYPE_ELECTRIC, AI_DoubleBattleElectricMove +	if_equal TYPE_FIRE, AI_DoubleBattleFireMove  	get_ability AI_USER -	if_not_equal ABILITY_GUTS, BattleAIScript_82DDFF5 -	if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, BattleAIScript_82DDFED +	if_not_equal ABILITY_GUTS, AI_DoubleBattleCheckUserStatus +	if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, AI_DoubleBattlePartnerHasHelpingHand  	end -BattleAIScript_82DDFED: +AI_DoubleBattlePartnerHasHelpingHand:  	get_how_powerful_move_is  	if_not_equal 0, Score_Plus1  	end -BattleAIScript_82DDFF5: -	if_status AI_USER, STATUS1_ANY, BattleAIScript_82DE000 +AI_DoubleBattleCheckUserStatus: +	if_status AI_USER, STATUS1_ANY, AI_DoubleBattleCheckUserStatus2  	end -BattleAIScript_82DE000: +AI_DoubleBattleCheckUserStatus2:  	get_how_powerful_move_is -	if_equal 0, Score_Minus5 +	if_equal MOVE_POWER_DISCOURAGED, Score_Minus5  	score +1 -	if_equal 2, Score_Plus2 +	if_equal MOVE_MOST_POWERFUL, Score_Plus2  	end -BattleAIScript_82DE010: +AI_DoubleBattleAllHittingGroundMove:  	if_ability AI_USER_PARTNER, ABILITY_LEVITATE, Score_Plus2  	if_type AI_USER_PARTNER, TYPE_FLYING, Score_Plus2  	if_type AI_USER_PARTNER, TYPE_FIRE, Score_Minus10 @@ -2979,7 +2979,7 @@ BattleAIScript_82DE010:  	if_type AI_USER_PARTNER, TYPE_ROCK, Score_Minus10  	goto Score_Minus3 -BattleAIScript_82DE04B: +AI_DoubleBattleSkillSwap:  	get_ability AI_USER  	if_equal ABILITY_TRUANT, Score_Plus5  	get_ability AI_TARGET @@ -2987,96 +2987,96 @@ BattleAIScript_82DE04B:  	if_equal ABILITY_PURE_POWER, Score_Plus2  	end -BattleAIScript_82DE062: -	if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, BattleAIScript_82DE078 +AI_DoubleBattleElectricMove: +	if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, AI_DoubleBattleElectricMoveEnd  	score -2 -	if_no_type AI_TARGET_PARTNER, TYPE_GROUND, BattleAIScript_82DE078 +	if_no_type AI_TARGET_PARTNER, TYPE_GROUND, AI_DoubleBattleElectricMoveEnd  	score -8 -BattleAIScript_82DE078: +AI_DoubleBattleElectricMoveEnd:  	end -BattleAIScript_82DE079: -	if_flash_fired AI_USER, BattleAIScript_82DE080 +AI_DoubleBattleFireMove: +	if_flash_fired AI_USER, AI_DoubleBattleFireMove2  	end -BattleAIScript_82DE080: +AI_DoubleBattleFireMove2:  	goto Score_Plus1  AI_TryOnAlly:  	get_how_powerful_move_is -	if_equal 0, BattleAIScript_82DE0B2 +	if_equal 0, AI_TryStatusMoveOnAlly  	get_curr_move_type -	if_equal TYPE_FIRE, BattleAIScript_82DE099 +	if_equal TYPE_FIRE, AI_TryFireMoveOnAlly  AI_DiscourageOnAlly:  	goto Score_Minus30 -BattleAIScript_82DE099: -	if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, BattleAIScript_82DE0A7 +AI_TryFireMoveOnAlly: +	if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, AI_TryFireMoveOnAlly_FlashFire  	goto AI_DiscourageOnAlly -BattleAIScript_82DE0A7: +AI_TryFireMoveOnAlly_FlashFire:  	if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly  	goto Score_Plus3 -BattleAIScript_82DE0B2: -	if_move MOVE_SKILL_SWAP, BattleAIScript_82DE0DA -	if_move MOVE_WILL_O_WISP, BattleAIScript_82DE14F -	if_move MOVE_TOXIC, BattleAIScript_82DE14F -	if_move MOVE_HELPING_HAND, BattleAIScript_82DE16D -	if_move MOVE_SWAGGER, BattleAIScript_82DE178 +AI_TryStatusMoveOnAlly: +	if_move MOVE_SKILL_SWAP, AI_TrySkillSwapOnAlly +	if_move MOVE_WILL_O_WISP, AI_TryStatusOnAlly +	if_move MOVE_TOXIC, AI_TryStatusOnAlly +	if_move MOVE_HELPING_HAND, AI_TryHelpingHandOnAlly +	if_move MOVE_SWAGGER, AI_TrySwaggerOnAlly  	goto Score_Minus30_ -BattleAIScript_82DE0DA: +AI_TrySkillSwapOnAlly:  	get_ability AI_TARGET  	if_equal ABILITY_TRUANT, Score_Plus10  	get_ability AI_USER -	if_not_equal ABILITY_LEVITATE, BattleAIScript_82DE107 +	if_not_equal ABILITY_LEVITATE, AI_TrySkillSwapOnAlly2  	get_ability AI_TARGET  	if_equal ABILITY_LEVITATE, Score_Minus30_  	get_target_type1 -	if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107 +	if_not_equal TYPE_ELECTRIC, AI_TrySkillSwapOnAlly2  	score +1  	get_target_type2 -	if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107 +	if_not_equal TYPE_ELECTRIC, AI_TrySkillSwapOnAlly2  	score +1  	end -BattleAIScript_82DE107: +AI_TrySkillSwapOnAlly2:  	if_not_equal 14, Score_Minus30_ -	if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, BattleAIScript_82DE14A -	if_has_move AI_USER_PARTNER, MOVE_THUNDER, BattleAIScript_82DE14A -	if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, BattleAIScript_82DE14A -	if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, BattleAIScript_82DE14A -	if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, BattleAIScript_82DE14A -	if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, BattleAIScript_82DE14A -	if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, BattleAIScript_82DE14A +	if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, AI_TrySkillSwapOnAllyEnd +	if_has_move AI_USER_PARTNER, MOVE_THUNDER, AI_TrySkillSwapOnAllyEnd +	if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, AI_TrySkillSwapOnAllyEnd +	if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, AI_TrySkillSwapOnAllyEnd +	if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, AI_TrySkillSwapOnAllyEnd +	if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, AI_TrySkillSwapOnAllyEnd +	if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, AI_TrySkillSwapOnAllyEnd  	goto Score_Minus30_ -BattleAIScript_82DE14A: +AI_TrySkillSwapOnAllyEnd:  	goto Score_Plus3 -BattleAIScript_82DE14F: +AI_TryStatusOnAlly:  	get_ability AI_TARGET  	if_not_equal ABILITY_GUTS, Score_Minus30_  	if_status AI_TARGET, STATUS1_ANY, Score_Minus30_  	if_hp_less_than AI_USER, 91, Score_Minus30_  	goto Score_Plus5 -BattleAIScript_82DE16D: +AI_TryHelpingHandOnAlly:  	if_random_less_than 64, Score_Minus1  	goto Score_Plus2 -BattleAIScript_82DE178: -	if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, BattleAIScript_82DE185 +AI_TrySwaggerOnAlly: +	if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, AI_TrySwaggerOnAlly2  	goto Score_Minus30_ -BattleAIScript_82DE185: -	if_stat_level_more_than AI_TARGET, STAT_ATK, 7, BattleAIScript_82DE18F +AI_TrySwaggerOnAlly2: +	if_stat_level_more_than AI_TARGET, STAT_ATK, 7, AI_TrySwaggerOnAlly_End  	score +3 -BattleAIScript_82DE18F: +AI_TrySwaggerOnAlly_End:  	end  Score_Minus30_: | 
